diff options
Diffstat (limited to 'src/control/CarCtrl.cpp')
-rw-r--r-- | src/control/CarCtrl.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 056c7713..faee574c 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -175,7 +175,7 @@ CCarCtrl::GenerateOneRandomCar() } float frontX, frontY; float preferredDistance, angleLimit; - float requestMultiplier; + float requestMultiplier = 1.0f; bool invertAngleLimitTest; CVector spawnPosition; int32 curNodeId, nextNodeId; @@ -2961,7 +2961,7 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic *pHandbrake = true; float maxAngle = FindMaxSteerAngle(pVehicle); steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle)); - float speedMultiplier = FindSpeedMultiplier(angleToTarget - angleForward, + float speedMultiplier = FindSpeedMultiplier(CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y) - angleForward, MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT); float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier; float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED; |