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-rw-r--r--src/control/CarCtrl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 056c7713..faee574c 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -175,7 +175,7 @@ CCarCtrl::GenerateOneRandomCar()
}
float frontX, frontY;
float preferredDistance, angleLimit;
- float requestMultiplier;
+ float requestMultiplier = 1.0f;
bool invertAngleLimitTest;
CVector spawnPosition;
int32 curNodeId, nextNodeId;
@@ -2961,7 +2961,7 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic
*pHandbrake = true;
float maxAngle = FindMaxSteerAngle(pVehicle);
steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle));
- float speedMultiplier = FindSpeedMultiplier(angleToTarget - angleForward,
+ float speedMultiplier = FindSpeedMultiplier(CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y) - angleForward,
MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier;
float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;