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-rw-r--r--src/control/CarCtrl.cpp35
1 files changed, 18 insertions, 17 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 1ad57392..2a2842f4 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -2645,7 +2645,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
{
if (pHeli->m_aWheelSpeed[1] < 0.22f)
pHeli->m_aWheelSpeed[1] += 0.001f;
- if (pHeli->m_aWheelSpeed[1] < 0.22f)
+ if (pHeli->m_aWheelSpeed[1] < 0.15f)
return;
CVector2D vecToTarget = pHeli->AutoPilot.m_vecDestinationCoors - pHeli->GetPosition();
float distanceToTarget = vecToTarget.Magnitude();
@@ -2654,7 +2654,8 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
#else
float speed = pHeli->AutoPilot.m_nCruiseSpeed * 0.01f;
#endif
- if (distanceToTarget >= 100.0f)
+ float tmp = speed;
+ if (distanceToTarget <= 100.0f)
{
if (distanceToTarget > 75.0f)
speed *= 0.7f;
@@ -2668,34 +2669,33 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
float resistance = Pow(0.997f, CTimer::GetTimeStep());
pHeli->m_vecMoveSpeed.x *= resistance;
pHeli->m_vecMoveSpeed.y *= resistance;
- vecAdvanceThisFrame -= pHeli->m_vecMoveSpeed;
- CVector2D vecSpeedChange = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed;
- float vecSpeedChangeLength = vecSpeedChange.Magnitude();
- vecSpeedChange.Normalise();
+ CVector2D vecSpeedDirection = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed;
+ float vecSpeedChangeLength = vecSpeedDirection.Magnitude();
+ vecSpeedDirection.Normalise();
float changeMultiplier = 0.002f * CTimer::GetTimeStep();
if (distanceToTarget < 5.0f)
changeMultiplier /= 5.0f;
if (vecSpeedChangeLength < changeMultiplier)
- pHeli->AddToMoveSpeed(vecAdvanceThisFrame);
+ pHeli->SetMoveSpeed(vecAdvanceThisFrame.x, vecAdvanceThisFrame.y, pHeli->GetMoveSpeed().z);
else
- pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier);
- pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f));
+ pHeli->AddToMoveSpeed(vecSpeedDirection * changeMultiplier);
+ pHeli->GetMatrix().Translate(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f);
float ZTarget = pHeli->AutoPilot.m_vecDestinationCoors.z;
if (CTimer::GetTimeInMilliseconds() & 0x800) // switch every ~2 seconds
ZTarget += 2.0f;
float ZSpeedTarget = (ZTarget - pHeli->GetPosition().z) * 0.01f;
float ZSpeedChangeTarget = ZSpeedTarget - pHeli->GetMoveSpeed().z;
- float ZSpeedChangeMax = 0.01f * CTimer::GetTimeStep();
+ float ZSpeedChangeMax = 0.001f * CTimer::GetTimeStep();
if (!pHeli->bHeliDestroyed) {
if (Abs(ZSpeedChangeTarget) < ZSpeedChangeMax)
pHeli->SetMoveSpeed(pHeli->GetMoveSpeed().x, pHeli->GetMoveSpeed().y, ZSpeedTarget);
else if (ZSpeedChangeTarget < 0.0f)
- pHeli->AddToMoveSpeed(0.0f, 0.0f, -1.5f * ZSpeedChangeMax);
+ pHeli->AddToMoveSpeed(0.0f, 0.0f, -ZSpeedChangeMax);
else
- pHeli->AddToMoveSpeed(0.0f, 0.0f, ZSpeedChangeMax);
+ pHeli->AddToMoveSpeed(0.0f, 0.0f, 1.5f * ZSpeedChangeMax);
}
- pHeli->SetPosition(pHeli->GetPosition() + CVector(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z));
- pHeli->SetTurnSpeed(pHeli->GetTurnSpeed().x, pHeli->GetTurnSpeed().y, pHeli->GetTurnSpeed().z * Pow(0.99f, CTimer::GetTimeStep()));
+ pHeli->GetMatrix().Translate(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z);
+ pHeli->m_vecTurnSpeed.z *= Pow(0.99f, CTimer::GetTimeStep());
float ZTurnSpeedTarget;
if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f)
ZTurnSpeedTarget = 0.0f;
@@ -2703,6 +2703,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
if (pHeli->m_fHeliOrientation >= 0.0f)
fAngleTarget = pHeli->m_fHeliOrientation;
+ fAngleTarget -= pHeli->m_fOrientation;
while (fAngleTarget < -PI)
fAngleTarget += TWOPI;
while (fAngleTarget > PI)
@@ -2710,9 +2711,9 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
if (Abs(fAngleTarget) <= 0.4f)
ZTurnSpeedTarget = 0.0f;
else if (fAngleTarget < 0.0f)
- ZTurnSpeedTarget = 0.03f;
- else
ZTurnSpeedTarget = -0.03f;
+ else
+ ZTurnSpeedTarget = 0.03f;
}
float ZTurnSpeedChangeTarget = ZTurnSpeedTarget - pHeli->GetTurnSpeed().z;
float ZTurnSpeedLimit = 0.0002f * CTimer::GetTimeStep();
@@ -2729,7 +2730,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
else
up = CVector(3.0f * pHeli->GetMoveSpeed().x, 3.0f * pHeli->GetMoveSpeed().y, 1.0f);
up.Normalise();
- CVector forward(Sin(pHeli->m_fOrientation), Cos(pHeli->m_fOrientation), 0.0f);
+ CVector forward(Cos(pHeli->m_fOrientation), Sin(pHeli->m_fOrientation), 0.0f);
CVector right = CrossProduct(up, forward);
forward = CrossProduct(up, right);
pHeli->GetMatrix().GetRight() = right;