diff options
Diffstat (limited to 'src/control/CarCtrl.cpp')
-rw-r--r-- | src/control/CarCtrl.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 44e7ae40..f50111ec 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -2608,7 +2608,7 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float float angleToTarget = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y); float angleForward = GetATanOfXY(forward.x, forward.y); float steerAngle = LimitRadianAngle(angleToTarget - angleForward); - steerAngle = clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE); + steerAngle = Clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE); #ifdef FIX_BUGS float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed(); #else @@ -2768,7 +2768,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane) { CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition(); float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude(); - fForwardZ = clamp(fForwardZ, -0.3f, 0.3f); + fForwardZ = Clamp(fForwardZ, -0.3f, 0.3f); float angle = GetATanOfXY(vecToTarget.x, vecToTarget.y); while (angle > TWOPI) angle -= TWOPI; |