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-rw-r--r--src/control/CarAI.cpp267
1 files changed, 267 insertions, 0 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index 3e22ee77..37a78ec2 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -21,16 +21,23 @@
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
+//--MIAMI: done
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
{
+#ifndef MIAMI
return 30.0f;
+#else
+ return pVehicle->AutoPilot.m_nSwitchDistance;
+#endif
}
+//--MIAMI: done
float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
{
return FindSwitchDistanceClose(pVehicle) + 5.0f;
}
+//--MIAMI: done
float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer)
@@ -38,6 +45,23 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
return FindSwitchDistanceFarNormalVehicle(pVehicle);
}
+#ifdef MIAMI
+//--MIAMI: done
+void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
+{
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+}
+#endif
+
+//--MIAMI: done
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer){
@@ -67,6 +91,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
+#ifndef MIAMI
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -76,6 +101,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
+#else
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#endif
break;
case MISSION_RAMPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -120,6 +148,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
+#ifdef MIAMI
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeed(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#else
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -132,6 +165,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
else if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
+#endif
break;
case MISSION_BLOCKPLAYER_FARAWAY:
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -140,6 +174,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
+#ifndef MIAMI
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -149,6 +184,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
+#else
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#endif
break;
case MISSION_BLOCKPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -178,6 +216,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
+#ifdef MIAMI
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeed(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#else
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -191,7 +234,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
MellowOutChaseSpeed(pVehicle);
break;
case MISSION_GOTOCOORDS:
+#ifdef MIAMI
+ if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
+#else
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
+#endif
pVehicle->AutoPilot.m_bIgnorePathfinding)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
break;
@@ -203,6 +250,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 5.0f){
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+#ifdef MIAMI
+ if (pVehicle->bParking) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->bParking = false;
+ }
+#endif
}
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -259,6 +312,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 1.0f) {
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+#ifdef MIAMI
+ if (pVehicle->bParking) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->bParking = false;
+ }
+#endif
}
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -278,6 +337,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
break;
case MISSION_RAMCAR_CLOSE:
if (pVehicle->AutoPilot.m_pTargetCar){
+#ifndef MIAMI
if
#ifdef FIX_BUGS
(FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
@@ -295,6 +355,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
+#else
+#ifdef FIX_BUGS // btw fixed in SA
+ if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar)
+#endif
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#endif
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
pVehicle->AutoPilot.m_bIgnorePathfinding){
if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
@@ -336,6 +402,42 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
+#ifdef MIAMI
+ case MISSION_ATTACKPLAYER:
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeedBoat(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
+ if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2;
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
+ {
+ float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
+ if (distance < 13.0f) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ break;
+ }
+ case MISSION_BLOCKPLAYER_FORWARDANDBACK:
+ {
+ CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition();
+ float distance = Max(0.001f, diff.Magnitude());
+ if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ }
+#endif
default:
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
@@ -343,6 +445,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->AutoPilot.m_nCarMission =
+#ifdef MIAMI
+ pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() :
+#endif
FindPoliceCarMissionForWantedLevel();
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
@@ -364,6 +469,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
break;
}
+#ifdef MIAMI
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+#endif
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
if (flatSpeed > SQR(0.018f)){
pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
@@ -372,9 +484,16 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
+#ifdef MIAMI
+ pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP &&
+#endif
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
+#ifdef MIAMI
+ && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS ||
+ pVehicle->VehicleCreatedBy == MISSION_VEHICLE
+#endif
) {
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
@@ -406,6 +525,15 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
}
}
+#ifdef MIAMI
+ if (pVehicle->bIsLawEnforcer) {
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
+ }
+ }
+#endif
if (pVehicle->GetUp().z < 0.7f){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
@@ -445,13 +573,45 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
pVehicle->m_nCarHornTimer = 45;
}
+#ifdef MIAMI
+ float target = 1.0f;
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
+ target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType);
+ float change = CTimer::GetTimeStep() * 0.01f;
+ if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change)
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target;
+ else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target)
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change;
+ else
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
+
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
+ if (!FindPlayerVehicle() ||
+ FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR ||
+ FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) {
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ }
+ else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) {
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR ||
+ pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ }
+ }
+#endif
}
+//--MIAMI: done
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
+//--MIAMI: done
float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
{
if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
@@ -469,6 +629,18 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
}
+#ifdef MIAMI
+//--MIAMI: done
+float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
+{
+ GetCarToGoToCoors(pVehicle, pTarget);
+ pVehicle->bParking = true;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 10;
+ return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
+}
+#endif
+
+//--MIAMI: TODO: MI_VICECHEE
void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
{
if (pVehicle->bOccupantsHaveBeenGenerated)
@@ -488,23 +660,43 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
pVehicle->SetupPassenger(0);
return;
+#ifdef MIAMI
+ case MI_PREDATOR:
+ pVehicle->SetUpDriver();
+ return;
+//TODO(MIAMI) uncomment this when we have MI_VICECHEE
+/*
+ case MI_VICECHEE:
+ {
+ pVehicle->SetUpDriver()->bIsMiamiViceCop = true;
+ pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true;
+ CPopulation::NumMiamiViceCops += 2;
+ CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4;
+ CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+*/
+#endif
default:
return;
}
}
+//--MIAMI: done
void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(1);
}
+//--MIAMI: done
void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(0);
}
+//--MIAMI: done
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver){
@@ -515,11 +707,38 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
int timer = 100;
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
if (pVehicle->pPassengers[i]) {
+#ifdef MIAMI
+ pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ timer += CGeneral::GetRandomNumberInRange(200, 400);
+#else
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+#endif
+ }
+ }
+}
+
+#ifdef MIAMI
+//--MIAMI: done
+void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
+{
+ if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
+ pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN)
+ pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
+ }
+ int timer = 100;
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ if (pVehicle->pPassengers[i]) {
+ pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ timer += CGeneral::GetRandomNumberInRange(200, 400);
}
}
}
+#endif
+//--MIAMI: done
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -529,6 +748,7 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
+//--MIAMI: done
void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -538,6 +758,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
+//--MIAMI: done
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
@@ -552,6 +773,24 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
}
}
+#ifdef MIAMI
+//--MIAMI: done
+eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0:
+ case 1: return MISSION_BLOCKPLAYER_FARAWAY;
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6: return MISSION_ATTACKPLAYER;
+ default: return MISSION_BLOCKPLAYER_FARAWAY;
+ }
+}
+#endif
+
+//--MIAMI: done
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@@ -566,6 +805,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
}
}
+//--MIAMI: done
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
{
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
@@ -604,8 +844,31 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
}
}
+#ifdef MIAMI
+ if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) {
+ if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed);
+ }
+#endif
}
+#ifdef MIAMI
+//--MIAMI: done
+void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
+ case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
+ case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
+ case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break;
+ case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break;
+ case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break;
+ case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break;
+ }
+}
+#endif
+
+//--MIAMI: done
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
{
float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
@@ -628,6 +891,10 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
continue;
if (vehicle == pVehicle)
continue;
+#ifdef MIAMI
+ if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
+ return;
+#endif
if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
continue;
CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();