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-rw-r--r--src/common.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/common.h b/src/common.h
index 7f304e90..3d260f6e 100644
--- a/src/common.h
+++ b/src/common.h
@@ -56,26 +56,12 @@ extern void **rwengine;
#include "skeleton.h"
#include "Draw.h"
-/*
- { SCREEN_STRETCH } Done originally by the game for most of the printed stuff.
- Stretches everything to screen avoiding it's aspect ratio.
- Looks good only in 4:3.
-
- { SCREEN_SCALE } Alternative to the one above, it's used in this project to scale
- original content to a *DEFINED aspect ratio with the possibility to
- set a multiplier and scale content differently.
- In theory should look good on any screen.
-*/
-
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
-// TODO: get rid of one of the two
-#define SCREENW (RsGlobal.width)
-#define SCREENH (RsGlobal.height)
#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())