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-rw-r--r--src/audio/AudioCollision.cpp50
-rw-r--r--src/audio/AudioCollision.h2
-rw-r--r--src/audio/AudioLogic.cpp10635
-rw-r--r--src/audio/AudioManager.cpp309
-rw-r--r--src/audio/AudioManager.h393
-rw-r--r--src/audio/AudioSamples.h12758
-rw-r--r--src/audio/AudioScriptObject.cpp2
-rw-r--r--src/audio/DMAudio.cpp104
-rw-r--r--src/audio/DMAudio.h38
-rw-r--r--src/audio/MusicManager.cpp1797
-rw-r--r--src/audio/MusicManager.h78
-rw-r--r--src/audio/PolRadio.cpp709
-rw-r--r--src/audio/PolRadio.h2
-rw-r--r--src/audio/audio_enums.h1450
-rw-r--r--src/audio/oal/stream.cpp74
-rw-r--r--src/audio/sampman.h3031
-rw-r--r--src/audio/sampman_miles.cpp754
-rw-r--r--src/audio/sampman_null.cpp23
-rw-r--r--src/audio/sampman_oal.cpp204
-rw-r--r--src/audio/soundlist.h291
20 files changed, 22582 insertions, 10122 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 1b72764e..4bf6a404 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -83,11 +83,11 @@ cAudioManager::ServiceCollisions()
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
- for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
- for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
- for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
+ for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
+ for(j = 0; j < NUMAUDIOCOLLISIONS; j++) {
int index = m_sCollisionManager.m_bIndicesTable[i];
if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
@@ -103,8 +103,8 @@ cAudioManager::ServiceCollisions()
}
}
- for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
- if (!abRepeatedCollision2[i]) {
+ for(i = 0; i < NUMAUDIOCOLLISIONS; i++) {
+ if(!abRepeatedCollision2[i]) {
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
@@ -116,11 +116,11 @@ cAudioManager::ServiceCollisions()
}
}
- for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
+ for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
int index = m_sCollisionManager.m_bIndicesTable[i];
- if (!abRepeatedCollision1[index]) {
- for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
- if (!abRepeatedCollision2[j]) {
+ if(!abRepeatedCollision1[index]) {
+ for(j = 0; j < NUMAUDIOCOLLISIONS; j++) {
+ if(!abRepeatedCollision2[j]) {
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
@@ -134,7 +134,7 @@ cAudioManager::ServiceCollisions()
}
}
- for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
m_sCollisionManager.m_bCollisionsInQueue = 0;
}
@@ -171,7 +171,9 @@ static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
SFX_TYRE_BUMP,
SFX_COL_CARDBOARD_1,
SFX_COL_TARMAC_1,
- SFX_COL_GATE};
+ SFX_COL_GATE,
+ SFX_COL_SAND_1,
+ SFX_COL_TARMAC_1 };
void
cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
@@ -219,7 +221,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
break;
case SFX_COL_PED_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 2;
break;
case SFX_COL_WOOD_CRATES_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
@@ -279,12 +281,12 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
void
cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
{
+ bool8 distCalculated = FALSE;
if(col.m_fIntensity2 > 0.0016f) {
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
+ CalculateDistance(distCalculated, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col.m_vecPosition;
@@ -293,7 +295,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@@ -325,8 +327,8 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
vol = 30.f * ratio;
- } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
- surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
+ } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || surface2 == SURFACE_MUD_DRY ||
+ surface1 == SURFACE_SAND || surface2 == SURFACE_SAND || surface1 == SURFACE_SAND_BEACH || surface2 == SURFACE_SAND_BEACH) {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
@@ -351,11 +353,12 @@ cAudioManager::GetCollisionOneShotRatio(uint32 a, float b)
case SURFACE_TARMAC:
case SURFACE_PAVEMENT:
case SURFACE_STEEP_CLIFF:
- case SURFACE_TRANSPARENT_STONE: return GetCollisionRatio(b, 10.f, 60.f, 50.f);
+ case SURFACE_TRANSPARENT_STONE:
+ case SURFACE_CONCRETE_BEACH: return GetCollisionRatio(b, 10.f, 60.f, 50.f);
case SURFACE_GRASS:
- case SURFACE_CARDBOARDBOX:
case SURFACE_GRAVEL:
- case SURFACE_MUD_DRY: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
+ case SURFACE_MUD_DRY:
+ case SURFACE_CARDBOARDBOX: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
case SURFACE_CAR: return GetCollisionRatio(b, 6.f, 50.f, 44.f);
case SURFACE_GLASS:
case SURFACE_METAL_CHAIN_FENCE: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f);
@@ -364,7 +367,7 @@ cAudioManager::GetCollisionOneShotRatio(uint32 a, float b)
case SURFACE_GARAGE_DOOR: return GetCollisionRatio(b, 20.f, 100.f, 80.f);
case SURFACE_CAR_PANEL: return GetCollisionRatio(b, 0.f, 4.f, 4.f);
case SURFACE_SCAFFOLD_POLE:
- case SURFACE_METAL_GATE:
+ case SURFACE_METAL_GATE:
case SURFACE_LAMP_POST: return GetCollisionRatio(b, 1.f, 10.f, 9.f);
case SURFACE_FIRE_HYDRANT: return GetCollisionRatio(b, 1.f, 15.f, 14.f);
case SURFACE_GIRDER: return GetCollisionRatio(b, 8.f, 50.f, 42.f);
@@ -372,7 +375,8 @@ cAudioManager::GetCollisionOneShotRatio(uint32 a, float b)
case SURFACE_SAND:
case SURFACE_WATER:
case SURFACE_RUBBER:
- case SURFACE_WHEELBASE: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
+ case SURFACE_WHEELBASE:
+ case SURFACE_SAND_BEACH: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
case SURFACE_WOOD_CRATES: return GetCollisionRatio(b, 1.f, 4.f, 3.f);
case SURFACE_WOOD_BENCH: return GetCollisionRatio(b, 0.1f, 5.f, 4.9f);
case SURFACE_WOOD_SOLID: return GetCollisionRatio(b, 0.1f, 40.f, 39.9f);
diff --git a/src/audio/AudioCollision.h b/src/audio/AudioCollision.h
index a201d500..31be0334 100644
--- a/src/audio/AudioCollision.h
+++ b/src/audio/AudioCollision.h
@@ -54,4 +54,4 @@ public:
void AddCollisionToRequestedQueue();
};
-VALIDATE_SIZE(cAudioCollisionManager, 852);
+VALIDATE_SIZE(cAudioCollisionManager, 0x354);
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index d3f38345..564881b8 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -37,85 +37,80 @@
#include "Weather.h"
#include "ZoneCull.h"
#include "sampman.h"
+#include "Bike.h"
+#include "WindModifiers.h"
+#include "Fluff.h"
+#include "Script.h"
+#include "Wanted.h"
#ifndef GTA_PS2
#define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples
#endif
-uint32 gPornNextTime;
-uint32 gSawMillNextTime;
-uint32 gShopNextTime;
-uint32 gAirportNextTime;
-uint32 gCinemaNextTime;
-uint32 gDocksNextTime;
-uint32 gHomeNextTime;
-uint32 gCellNextTime;
-uint32 gNextCryTime;
-
void
cAudioManager::PreInitialiseGameSpecificSetup()
{
BankStartOffset[SFX_BANK_0] = SAMPLEBANK_START;
#ifdef GTA_PS2
- BankStartOffset[SFX_BANK_PACARD] = SFX_CAR_ACCEL_1;
- BankStartOffset[SFX_BANK_PATHFINDER] = SFX_CAR_ACCEL_2;
- BankStartOffset[SFX_BANK_PORSCHE] = SFX_CAR_ACCEL_3;
- BankStartOffset[SFX_BANK_SPIDER] = SFX_CAR_ACCEL_4;
- BankStartOffset[SFX_BANK_MERC] = SFX_CAR_ACCEL_5;
- BankStartOffset[SFX_BANK_TRUCK] = SFX_CAR_ACCEL_6;
- BankStartOffset[SFX_BANK_HOTROD] = SFX_CAR_ACCEL_7;
- BankStartOffset[SFX_BANK_COBRA] = SFX_CAR_ACCEL_8;
- BankStartOffset[SFX_BANK_NONE] = SFX_CAR_ACCEL_9;
- BankStartOffset[SFX_BANK_FRONT_END_MENU] = SFX_PAGE_CHANGE_AND_BACK_LEFT;
- BankStartOffset[SFX_BANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_1] = SFX_CLUB_1;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_2] = SFX_CLUB_2;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_3] = SFX_CLUB_3;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_4] = SFX_CLUB_4;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_5] = SFX_CLUB_5;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_6] = SFX_CLUB_6;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_7] = SFX_CLUB_7;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_8] = SFX_CLUB_8;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_9] = SFX_CLUB_9;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_10] = SFX_CLUB_10;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_11] = SFX_CLUB_11;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_12] = SFX_CLUB_12;
- BankStartOffset[SFX_BANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA;
- BankStartOffset[SFX_BANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1;
- BankStartOffset[SFX_BANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2;
- BankStartOffset[SFX_BANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1;
- BankStartOffset[SFX_BANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1;
- BankStartOffset[SFX_BANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP;
- BankStartOffset[SFX_BANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY;
- BankStartOffset[SFX_BANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP;
- BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN;
- BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY;
- BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1;
- BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2;
- BankStartOffset[SFX_BANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1;
- BankStartOffset[SFX_BANK_BUILDING_SHOP] = SFX_SHOP_LOOP;
- BankStartOffset[SFX_BANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1;
- BankStartOffset[SFX_BANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN;
- BankStartOffset[SFX_BANK_BUILDING_HOME] = SFX_HOME_1;
- BankStartOffset[SFX_BANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP;
- BankStartOffset[SFX_BANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP;
- BankStartOffset[SFX_BANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP;
- BankStartOffset[SFX_BANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1;
- BankStartOffset[SFX_BANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1;
- BankStartOffset[SFX_BANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL;
- BankStartOffset[SFX_BANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL;
- BankStartOffset[SFX_BANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN;
- BankStartOffset[SFX_BANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2;
- BankStartOffset[SFX_BANK_BUILDING_39] = SFX_CLUB_1_1;
- BankStartOffset[SFX_BANK_BUILDING_40] = SFX_CLUB_1_2;
- BankStartOffset[SFX_BANK_BUILDING_41] = SFX_CLUB_1_3;
- BankStartOffset[SFX_BANK_BUILDING_42] = SFX_CLUB_1_4;
- BankStartOffset[SFX_BANK_BUILDING_43] = SFX_CLUB_1_5;
- BankStartOffset[SFX_BANK_BUILDING_44] = SFX_CLUB_1_6;
- BankStartOffset[SFX_BANK_BUILDING_45] = SFX_CLUB_1_7;
- BankStartOffset[SFX_BANK_BUILDING_46] = SFX_CLUB_1_8;
- BankStartOffset[SFX_BANK_BUILDING_47] = SFX_CLUB_1_9;
- BankStartOffset[SFX_BANK_GENERIC_EXTRA] = SFX_EXPLOSION_1;
+ BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1;
+ BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2;
+ BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3;
+ BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4;
+ BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5;
+ BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6;
+ BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7;
+ BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8;
+ BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9;
+ BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT;
+ BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA;
+ BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY;
+ BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN;
+ BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY;
+ BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN;
+ BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL;
+ BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL;
+ BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN;
+ BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3;
+ BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4;
+ BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5;
+ BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6;
+ BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7;
+ BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8;
+ BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9;
+ BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1;
#endif // GTA_PS2
BankStartOffset[SFX_BANK_PED_COMMENTS] = SAMPLEBANK_PED_START;
}
@@ -146,28 +141,62 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if (m_nPoliceChannelEntity >= 0)
SetEntityStatus(m_nPoliceChannelEntity, TRUE);
-
- m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
+#ifdef GTA_BRIDGE
+ m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
if (m_nBridgeEntity >= 0)
SetEntityStatus(m_nBridgeEntity, TRUE);
+#endif // GTA_BRIDGE
+ m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
+ if (m_nEscalatorEntity >= 0)
+ SetEntityStatus(m_nEscalatorEntity, TRUE);
+
+ m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1);
+ if (m_nExtraSoundsEntity >= 0)
+ SetEntityStatus(m_nExtraSoundsEntity, TRUE);
+
+
+ m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
+ m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus[0] = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.m_bIsPlaying[0] = FALSE;
+ m_sMissionAudio.m_bIsPlayed[0] = FALSE;
+ m_sMissionAudio.m_bPredefinedProperties[0] = TRUE;
+ m_sMissionAudio.m_nMissionAudioCounter[0] = 0;
+ m_sMissionAudio.m_bIsMobile[0] = FALSE;
+ field_5538 = 127;
+ m_sMissionAudio.m_nSampleIndex[1] = NO_SAMPLE;
+ m_sMissionAudio.m_nLoadingStatus[1] = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus[1] = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.m_bIsPlaying[1] = FALSE;
+ m_sMissionAudio.m_bIsPlayed[1] = FALSE;
+ m_sMissionAudio.m_bPredefinedProperties[1] = TRUE;
+ m_sMissionAudio.m_nMissionAudioCounter[1] = 0;
+ m_sMissionAudio.m_bIsMobile[1] = FALSE;
+ field_5538 = 127;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.m_bIsPlaying = FALSE;
- m_sMissionAudio.m_bIsPlayed = FALSE;
- m_sMissionAudio.m_bPredefinedProperties = TRUE;
- m_sMissionAudio.m_nMissionAudioCounter = 0;
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
+ m_bIsPlayerShutUp = FALSE;
+ m_nPlayerMood = PLAYER_MOOD_CALM;
+ m_nPlayerMoodTimer = 0;
}
void
cAudioManager::PreTerminateGameSpecificShutdown()
{
+#ifdef GTA_BRIDGE
if (m_nBridgeEntity >= 0) {
DestroyEntity(m_nBridgeEntity);
m_nBridgeEntity = AEHANDLE_NONE;
}
+#endif
+ if (m_nEscalatorEntity >= 0) {
+ DestroyEntity(m_nEscalatorEntity);
+ m_nEscalatorEntity = AEHANDLE_NONE;
+ }
+ if (m_nExtraSoundsEntity >= 0) {
+ DestroyEntity(m_nExtraSoundsEntity);
+ m_nExtraSoundsEntity = AEHANDLE_NONE;
+ }
if (m_nPoliceChannelEntity >= 0) {
DestroyEntity(m_nPoliceChannelEntity);
m_nPoliceChannelEntity = AEHANDLE_NONE;
@@ -203,15 +232,6 @@ cAudioManager::PostTerminateGameSpecificShutdown()
void
cAudioManager::ResetAudioLogicTimers(uint32 timer)
{
- gPornNextTime = timer;
- gNextCryTime = timer;
- gSawMillNextTime = timer;
- gCellNextTime = timer;
- gShopNextTime = timer;
- gHomeNextTime = timer;
- gAirportNextTime = timer;
- gDocksNextTime = timer;
- gCinemaNextTime = timer;
for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
@@ -221,33 +241,28 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer)
}
}
}
- ClearMissionAudio();
+ ClearMissionAudio(0);
+ ClearMissionAudio(1);
SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
}
void
cAudioManager::ProcessReverb()
{
-#ifdef EXTERNAL_3D_SOUND
- if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
-#ifndef GTA_PS2
- for (uint32 i = 0; i <
#ifdef FIX_BUGS
- NUM_CHANNELS_GENERIC
+ const uint32 numChannels = NUM_CHANNELS_GENERIC;
#else
- NUM_CHANNELS_GENERIC+1
+ const uint32 numChannels = NUM_CHANNELS_GENERIC+1;
#endif
- ;
- i++) {
+
+ if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
+#ifndef GTA_PS2
+ for (uint32 i = 0; i < numChannels; i++) {
if (m_asActiveSamples[i].m_bReverbFlag)
SampleManager.SetChannelReverbFlag(i, TRUE);
}
#endif
}
-#else
- // TODO: PS2 code
- SampleManager.UpdateReverb();
-#endif
}
float
@@ -266,24 +281,40 @@ cAudioManager::CalculateDistance(bool8 &distCalculated, float dist)
}
}
+CVehicle *
+cAudioManager::FindVehicleOfPlayer()
+{
+ CVehicle* vehicle = FindPlayerVehicle();
+ CPlayerPed* ped = FindPlayerPed();
+ if (vehicle == nil && ped != nil) {
+ CEntity *attachedTo = ped->m_attachedTo;
+ if (attachedTo && attachedTo->IsVehicle())
+ vehicle = (CVehicle*)attachedTo;
+ }
+ return vehicle;
+}
+
void
cAudioManager::ProcessSpecial()
{
+ CPlayerPed *playerPed;
+
if (m_nUserPause) {
if (!m_nPreviousUserPause) {
- MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
SampleManager.SetMusicFadeVolume(MAX_VOLUME);
}
} else {
- if (m_nPreviousUserPause) {
- MusicManager.StopFrontEndTrack();
- MusicManager.ChangeMusicMode(MUSICMODE_GAME);
- }
- CPlayerPed *playerPed = FindPlayerPed();
- if (playerPed) {
- if(playerPed->EnteringCar() && !playerPed->bInVehicle)
- SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
+ if (!CReplay::IsPlayingBack())
+ ProcessPlayerMood();
+ playerPed = FindPlayerPed();
+ if (playerPed != nil) {
+ if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
+ if (playerPed->EnteringCar()) {
+ if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
+ SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
+ }
+ }
}
}
}
@@ -315,27 +346,30 @@ cAudioManager::ProcessEntity(int32 id)
case AUDIOTYPE_WEATHER:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
- ProcessWeather(id);
+ if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE)
+ ProcessWeather(id);
}
break;
- case AUDIOTYPE_CRANE:
+/* case AUDIOTYPE_CRANE:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessCrane();
}
- break;
+ break;*/
case AUDIOTYPE_SCRIPTOBJECT:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessScriptObject(id);
}
break;
+#ifdef GTA_BRIDGE
case AUDIOTYPE_BRIDGE:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = TRUE;
ProcessBridge();
}
break;
+#endif
case AUDIOTYPE_FRONTEND:
m_sQueueSample.m_bReverbFlag = FALSE;
ProcessFrontEnd();
@@ -362,6 +396,18 @@ cAudioManager::ProcessEntity(int32 id)
ProcessWaterCannon(id);
}
break;
+ case AUDIOTYPE_ESCALATOR:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ ProcessEscalators();
+ }
+ break;
+ case AUDIOTYPE_EXTRA_SOUNDS:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ ProcessExtraSounds();
+ }
+ break;
default:
return;
}
@@ -394,13 +440,13 @@ enum eVehicleModel {
LINERUN,
PEREN,
SENTINEL,
- PATRIOT,
+ RIO,
FIRETRUK,
TRASH,
STRETCH,
MANANA,
INFERNUS,
- BLISTA,
+ VOODOO,
PONY,
MULE,
CHEETAH,
@@ -409,11 +455,11 @@ enum eVehicleModel {
MOONBEAM,
ESPERANT,
TAXI,
- KURUMA,
+ WASHING,
BOBCAT,
MRWHOOP,
BFINJECT,
- CORPSE,
+ HUNTER,
POLICE,
ENFORCER,
SECURICA,
@@ -422,43 +468,87 @@ enum eVehicleModel {
BUS,
RHINO,
BARRACKS,
- TRAIN,
+ CUBAN,
CHOPPER,
- DODO,
+ ANGEL,
COACH,
CABBIE,
STALLION,
RUMPO,
RCBANDIT,
- BELLYUP,
- MRWONGS,
- MAFIA,
- YARDIE,
- YAKUZA,
- DIABLOS,
- COLUMB,
- HOODS,
+ ROMERO,
+ PACKER,
+ SENTXS,
+ ADMIRAL,
+ SQUALO,
+ SEASPAR,
+ PIZZABOY,
+ GANGBUR,
AIRTRAIN,
DEADDODO,
SPEEDER,
REEFER,
- PANLANT,
+ TROPIC,
FLATBED,
YANKEE,
- ESCAPE,
- BORGNINE,
- TOYZ,
- GHOST,
- CAR151,
- CAR152,
- CAR153,
- CAR154,
- CAR155,
- CAR156,
- CAR157,
- CAR158,
- CAR159,
- MAX_CARS
+ CADDY,
+ ZEBRA,
+ TOPFUN,
+ SKIMMER,
+ PCJ600,
+ FAGGIO,
+ FREEWAY,
+ RCBARON,
+ RCRAIDER,
+ GLENDALE,
+ OCEANIC,
+ SANCHEZ,
+ SPARROW,
+ PATRIOT,
+ LOVEFIST,
+ COASTG,
+ DINGHY,
+ HERMES,
+ SABRE,
+ SABRETUR,
+ PHEONIX,
+ WALTON,
+ REGINA,
+ COMET,
+ DELUXO,
+ BURRITO,
+ SPAND,
+ MARQUIS,
+ BAGGAGE,
+ KAUFMAN,
+ MAVERICK,
+ VCNMAV,
+ RANCHER,
+ FBIRANCH,
+ VIRGO,
+ GREENWOO,
+ JETMAX,
+ HOTRING,
+ SANDKING,
+ BLISTAC,
+ POLMAV,
+ BOXVILLE,
+ BENSON,
+ MESA,
+ RCGOBLIN,
+ HOTRINA,
+ HOTRINB,
+ BLOODRA,
+ BLOODRB,
+ VICECHEE,
+ CAR237,
+ CAR238,
+ CAR239,
+ MAX_CARS,
+
+ // HACK so this compiles
+ // TODO(MIAMI): check it out
+ DODO = -1
};
enum
@@ -481,77 +571,116 @@ struct tVehicleSampleData {
};
const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
- {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_8, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, NEW_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, OLD_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, NEW_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, TRUCK_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, TRUCK_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, TRUCK_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
- {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, NEW_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, NEW_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, NEW_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, TRUCK_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, NEW_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
- {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR},
- {SFX_CAR_REV_7, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, OLD_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, NEW_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, TRUCK_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
- {SFX_CAR_REV_8, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, OLD_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, BUS_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, TRUCK_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, BUS_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CESNA_IDLE, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, BUS_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, OLD_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, OLD_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
- {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
- {SFX_CAR_REV_7, SFX_BANK_HOTROD, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_7, SFX_BANK_HOTROD, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, OLD_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}};
-
+ {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
+ {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 22293, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
+ {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 12688, OLD_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
+ {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10500, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
+ {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR},
+ {SFX_HELI_APACHE_1, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_PICKUP, 20000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29000, SFX_CAR_HORN_JEEP, 9400, TRUCK_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR},
+ {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 22043, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
+ {SFX_CAR_REV_12, SFX_BANK_GOLF_CART, SFX_CAR_HORN_JEEP, 28500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_SEAPLANE_PRO1, SFX_BANK_PLANE_SEAPLANE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_20, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 31000, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR},
+ {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR},
+ {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10300, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR},
+ {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10500, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR},
+ {SFX_CAR_REV_19, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 28000, SFX_CAR_HORN_JEEP, 9200, TRUCK_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PICKUP, 11200, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_BMW328, 9200, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10540, SFX_CAR_HORN_JEEP, 9935, TRUCK_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 9500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 9700, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18000, SFX_CAR_HORN_JEEP, 9500, TRUCK_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_JEEP, 27513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR},
+ {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BUS2, 17900, SFX_POLICE_SIREN_SLOW, 10511, TRUCK_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BMW328, 9600, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10000, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_PORSCHE, 10500, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
+ {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 25513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_POLICE_SIREN_SLOW, 11000, NEW_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR} };
bool8 bPlayerJustEnteredCar;
@@ -574,128 +703,504 @@ const bool8 hornPatternsArray[8][44] = {
FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE},
};
-
void
-cAudioManager::ProcessVehicle(CVehicle *veh)
+cAudioManager::ProcessVehicle(CVehicle* veh)
{
- tHandlingData *handling = veh->pHandling;
- float velChange;
+ CVehicle* playerVeh;
cVehicleParams params;
- m_sQueueSample.m_vecPos = veh->GetPosition();
+ CBike* bike;
+ CAutomobile* automobile;
+
+ playerVeh = FindVehicleOfPlayer();
+ if (playerVeh == veh
+ || CGame::currArea == AREA_OVALRING
+ || CGame::currArea == AREA_BLOOD
+ || CGame::currArea == AREA_DIRT
+ || CGame::currArea == AREA_EVERYWHERE
+ || CGame::currArea == AREA_MALL
+ || CGame::currArea == AREA_MAIN_MAP) {
+ m_sQueueSample.m_vecPos = veh->GetPosition();
+ params.m_bDistanceCalculated = FALSE;
+ params.m_pVehicle = veh;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil;
+ params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE;
+ if (veh->GetStatus() == STATUS_SIMPLE)
+ params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
+ else
+ params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward());
+ params.m_VehicleType = veh->m_vehType;
+
+ if (CGame::currArea == AREA_MALL && playerVeh != veh) {
+ ProcessVehicleOneShots(params);
+ ProcessVehicleSirenOrAlarm(params);
+ ProcessEngineDamage(params);
+ return;
+ }
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)veh;
+ UpdateGasPedalAudio(veh, params.m_VehicleType);
+ if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
+ ProcessModelVehicle(params);
+ ProcessEngineDamage(params);
+ } else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
+ ProcessModelHeliVehicle(params);
+ ProcessEngineDamage(params);
+ } else {
+ switch (veh->GetVehicleAppearance()) {
+ case VEHICLE_APPEARANCE_HELI:
+ ProcessCarHeli(params);
+ ProcessVehicleFlatTyre(params);
+ ProcessEngineDamage(params);
+ break;
+ case VEHICLE_APPEARANCE_BOAT:
+ case VEHICLE_APPEARANCE_PLANE:
+ break;
+ default:
+ if (ProcessVehicleRoadNoise(params)) {
+ ProcessReverseGear(params);
+ if (CWeather::WetRoads > 0.0f)
+ ProcessWetRoadNoise(params);
+ ProcessVehicleSkidding(params);
+ ProcessVehicleFlatTyre(params);
+ ProcessVehicleHorn(params);
+ ProcessVehicleSirenOrAlarm(params);
+ if (UsesReverseWarning(params.m_nIndex))
+ ProcessVehicleReverseWarning(params);
+ if(HasAirBrakes(params.m_nIndex))
+ ProcessAirBrakes(params);
+ ProcessCarBombTick(params);
+ ProcessVehicleEngine(params);
+ ProcessEngineDamage(params);
+ ProcessVehicleDoors(params);
+ }
+ break;
+ }
+ }
+ ProcessVehicleOneShots(params);
+ automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ break;
+ case VEHICLE_TYPE_BOAT:
+ if (veh->m_modelIndex == MI_SKIMMER)
+ ProcessCarHeli(params);
+ else
+ ProcessBoatEngine(params);
+ ProcessBoatMovingOverWater(params);
+ ProcessVehicleOneShots(params);
+ break;
+ case VEHICLE_TYPE_HELI:
+ ProcessCarHeli(params);
+ ProcessVehicleOneShots(params);
+ break;
+ case VEHICLE_TYPE_PLANE:
+ ProcessPlane(params);
+ ProcessVehicleOneShots(params);
+ ProcessVehicleFlatTyre(params);
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)veh;
+ UpdateGasPedalAudio(veh, params.m_VehicleType);
+ if (ProcessVehicleRoadNoise(params)) {
+ if (CWeather::WetRoads > 0.0f)
+ ProcessWetRoadNoise(params);
+ ProcessVehicleSkidding(params);
+ ProcessVehicleHorn(params);
+ ProcessVehicleSirenOrAlarm(params);
+ ProcessCarBombTick(params);
+ ProcessEngineDamage(params);
+ ProcessVehicleEngine(params);
+ ProcessVehicleFlatTyre(params);
+ }
+ ProcessVehicleOneShots(params);
+ bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ break;
+ default:
+ break;
+ }
+ ProcessRainOnVehicle(params);
+ }
+}
- params.m_bDistanceCalculated = FALSE;
- params.m_pVehicle = veh;
- params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+void
+cAudioManager::ProcessCarHeli(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 250.0f;
+
+ CVehicle* playerVeh;
+ CVehicle* veh;
+ CAutomobile* automobile;
+ CBoat* boat;
+
+ uint8 emittingVol;
+ int16 brakeState;
+ int16 accelerateState;
+ uint32 freq;
+ float propellerSpeed;
+ float freqModifier; //may be relate to angle with horison
+ float cameraAngle;
+ bool8 distanceCalculatedOld;
+ float distanceOld;
+ CVector vecPosOld;
+
+ float volumeModifier;//TODO find better name
+ bool8 hunterBool;
+
+ static uint32 freqFrontPrev = 14287;
+ static uint32 freqPropellerPrev = 7143;
+ static uint32 freqSkimmerPrev = 14287;
+
+ boat = nil;
+ automobile = nil;
+ hunterBool = FALSE;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ playerVeh = FindPlayerVehicle();
+ veh = params.m_pVehicle;
+ if (playerVeh == veh) {
+ accelerateState = Pads[0].GetAccelerate();
+ brakeState = Pads[0].GetBrake();
+ } else {
+ accelerateState = veh->m_fGasPedal * 255.0f;
+ brakeState = veh->m_fBrakePedal * 255.0f;
+ }
+ freqModifier = Abs(veh->GetUp().y);
+ cameraAngle = (DotProduct(veh->GetMatrix().GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
+ if (veh->m_modelIndex == MI_SKIMMER) {
+ boat = (CBoat*)veh;
+ propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
+ } else if (params.m_VehicleType == VEHICLE_TYPE_HELI) {
+ propellerSpeed = 1.0f;
+ } else {
+ automobile = (CAutomobile*)veh;
+ propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
+ }
- if (handling != nil)
- params.m_pTransmission = &handling->Transmission;
+ if (propellerSpeed == 0.0f)
+ return;
+
+ propellerSpeed = Min(1.0f, propellerSpeed);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+
+
+ //sound on long distances
+ if (m_sQueueSample.m_fDistance >= 40.0f)
+ emittingVol = propellerSpeed * 75.0f;
+ else if (m_sQueueSample.m_fDistance >= 25.0f)
+ emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f;
+ else
+ emittingVol = 0;
+ if (emittingVol != 0) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 88;
+ if (boat != nil) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ if (accelerateState > 0 || brakeState > 0)
+ m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563;
+ else
+ m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ }
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(emittingVol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ CVector backPropellerPos;
+ if (automobile != nil)
+ automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos);
+ else if (params.m_VehicleType == VEHICLE_TYPE_HELI)
+#ifdef FIX_BUGS
+ backPropellerPos =
+#endif
+ params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f);
else
- params.m_pTransmission = nil;
+ backPropellerPos = m_sQueueSample.m_vecPos;
- params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
- if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
- velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
+ if (params.m_fDistance >= SQR(140.0f))
+ return;
+
+ if (propellerSpeed >= 0.4f)
+ volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f;
else
- velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
- params.m_fVelocityChange = velChange;
- switch (params.m_pVehicle->m_vehType) {
- case VEHICLE_TYPE_CAR:
- UpdateGasPedalAudio((CAutomobile *)veh);
- if (params.m_nIndex == RCBANDIT) {
- ProcessModelCarEngine(params);
- ProcessVehicleOneShots(params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- break;
+ volumeModifier = 0.0f;
+ if (!boat) {
+ freq = Min(1300, 7000.0f * freqModifier);
+ if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300
+ freq = 1300;
+ if (veh->m_modelIndex == MI_HUNTER)
+ hunterBool = TRUE;
+ }
+
+
+ //sound from front of helicopter
+ emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 3;
+ if (hunterBool) {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(emittingVol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_SoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ } else if (boat != nil) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+
+ if (accelerateState > 0 || brakeState > 0)
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204;
+ else
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
+ if (propellerSpeed < 1.0f)
+ m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
+ m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
+ freqFrontPrev = m_sQueueSample.m_nFrequency;
+
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(emittingVol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_SoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(emittingVol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_SoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
}
- if (params.m_nIndex == DODO) {
- if (!ProcessVehicleRoadNoise(params)) {
- ProcessVehicleOneShots(params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- break;
- }
- if (CWeather::WetRoads > 0.f)
- ProcessWetRoadNoise(params);
- ProcessVehicleSkidding(params);
+ }
+
+
+ //after accel rotor sound
+ emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ if (hunterBool) {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
+ } else if (boat) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+
+ if (accelerateState > 0 || brakeState > 0)
+ m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102;
+ else
+ m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857;
+
+ if (propellerSpeed < 1.0f)
+ m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
+
+ m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
+ freqPropellerPrev = m_sQueueSample.m_nFrequency;
} else {
- if (!ProcessVehicleRoadNoise(params)) {
- ProcessVehicleOneShots(params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- break;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
+ }
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(emittingVol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_SoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ }
+
+
+ //engine starting sound
+ if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
+ if (automobile->bEngineOn) {
+ if (propellerSpeed < 1.0f) {
+ emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (hunterBool) {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ freq = 3000.0f * propellerSpeed + 30000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ freq = 3000.0f * propellerSpeed + 6000;
+ }
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(emittingVol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_SoundIntensity = 30.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 30;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ }
}
- ProcessReverseGear(params);
- if (CWeather::WetRoads > 0.f)
- ProcessWetRoadNoise(params);
- ProcessVehicleSkidding(params);
- ProcessVehicleHorn(params);
- ProcessVehicleSirenOrAlarm(params);
- if (UsesReverseWarning(params.m_nIndex))
- ProcessVehicleReverseWarning(params);
- if (HasAirBrakes(params.m_nIndex))
- ProcessAirBrakes(params);
- }
- ProcessCarBombTick(params);
- ProcessVehicleEngine(params);
- ProcessEngineDamage(params);
- ProcessVehicleDoors(params);
-
- ProcessVehicleOneShots(params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- break;
- case VEHICLE_TYPE_BOAT:
- ProcessBoatEngine(params);
- ProcessBoatMovingOverWater(params);
- ProcessVehicleOneShots(params);
- break;
- case VEHICLE_TYPE_TRAIN:
- ProcessTrainNoise(params);
- ProcessVehicleOneShots(params);
- break;
- case VEHICLE_TYPE_HELI:
- ProcessHelicopter(params);
- ProcessVehicleOneShots(params);
- break;
- case VEHICLE_TYPE_PLANE:
- ProcessPlane(params);
- ProcessVehicleOneShots(params);
- break;
- default:
- break;
+ }
}
- ProcessRainOnVehicle(params);
-}
-void
-cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
-{
- const int rainOnVehicleIntensity = 22;
- if (params.m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
- CVehicle *veh = params.m_pVehicle;
- ++veh->m_bRainAudioCounter;
- if (veh->m_bRainAudioCounter >= 2) {
- veh->m_bRainAudioCounter = 0;
+
+ if (boat) {
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+
+ if (accelerateState > 0 || brakeState > 0)
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
+ else
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
+ if (propellerSpeed < 1.0f)
+ m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
+ m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
+ freqSkimmerPrev = m_sQueueSample.m_nFrequency;
+
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(propellerSpeed * 100.0f);
+ SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4)
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_SoundIntensity = 20.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ }
+ }
+ } else {
+ //vacuum cleaner sound
+ vecPosOld = m_sQueueSample.m_vecPos;
+ distanceCalculatedOld = params.m_bDistanceCalculated;
+ distanceOld = params.m_fDistance;
+
+ m_sQueueSample.m_vecPos = backPropellerPos;
+ params.m_bDistanceCalculated = FALSE;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (params.m_fDistance < SQR(27.0f)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- float emittingVol = 30.f * CWeather::Rain;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
- if (veh->m_bRainSamplesCounter > 4)
- veh->m_bRainSamplesCounter = 68;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
+ m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 9;
- m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
- m_sQueueSample.m_nLoopCount = 1;
- SET_EMITTING_VOLUME((uint8)emittingVol);
- RESET_LOOP_OFFSETS
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_SoundIntensity = rainOnVehicleIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_bReverbFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(volumeModifier * 25.0f);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_SoundIntensity = 27.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
}
+
+ m_sQueueSample.m_vecPos = vecPosOld;
+ params.m_bDistanceCalculated = distanceCalculatedOld;
+ params.m_fDistance = distanceOld;
+ }
+}
+
+void
+cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
+{
+ const int SOUND_INTENSITY = 22.0f;
+
+ CVehicle *veh;
+ uint8 emittingVol;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain())
+ return;
+
+ veh = params.m_pVehicle;
+ veh->m_bRainAudioCounter++;
+ if (veh->m_bRainAudioCounter >= 2) {
+ veh->m_bRainAudioCounter = 0;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ emittingVol = 30.0f * CWeather::Rain;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
+ if (veh->m_bRainSamplesCounter > 4)
+ veh->m_bRainSamplesCounter = 68;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
+ m_sQueueSample.m_nLoopCount = 1;
+ SET_EMITTING_VOLUME(emittingVol);
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bReverbFlag = FALSE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ }
}
}
@@ -704,27 +1209,28 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params)
{
const int reverseGearIntensity = 30;
- CVehicle *veh;
- CAutomobile *automobile;
- int32 emittingVol;
+ CAutomobile* automobile;
float modificator;
+ uint8 emittingVolume;
if (params.m_fDistance >= SQR(reverseGearIntensity))
return FALSE;
- veh = params.m_pVehicle;
- if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) {
+ automobile = (CAutomobile*)params.m_pVehicle;
+ if (automobile->m_modelIndex == MI_CADDY)
+ return TRUE;
+ if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- automobile = (CAutomobile *)params.m_pVehicle;
- if (automobile->m_nWheelsOnGround != 0) {
+ if (automobile->m_nDriveWheelsOnGround != 0) {
modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity;
} else {
- if (automobile->m_nDriveWheelsOnGround != 0)
+ if (automobile->m_nDriveWheelsOnGroundPrev != 0)
automobile->m_fGasPedalAudio *= 0.4f;
modificator = automobile->m_fGasPedalAudio;
}
modificator = Abs(modificator);
- emittingVol = (24.f * modificator);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
+ emittingVolume = modificator * 24.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance);
+
if (m_sQueueSample.m_nVolume != 0) {
if (params.m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_nCounter = 62;
@@ -736,9 +1242,9 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
+ m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000;
m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
+ SET_EMITTING_VOLUME(emittingVolume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_SoundIntensity = reverseGearIntensity;
@@ -753,54 +1259,254 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params)
}
void
-cAudioManager::ProcessModelCarEngine(cVehicleParams& params)
+cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 30.0f;
- CAutomobile *automobile;
- float allowedVelocity;
- int32 emittingVol;
- float velocityChange;
+ const float SOUND_INTENSITY = 35.0f;
- if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
- automobile = (CAutomobile *)params.m_pVehicle;
- if (automobile->bEngineOn) {
- if (automobile->m_nWheelsOnGround == 0) {
- if (automobile->m_nDriveWheelsOnGround != 0)
- automobile->m_fGasPedalAudio *= 0.4f;
- velocityChange = automobile->m_fGasPedalAudio * params.m_pTransmission->fMaxVelocity;
- } else {
- velocityChange = Abs(params.m_fVelocityChange);
+ static uint32 prevFreq = 22050;
+
+ uint32 freq;
+ bool8 isPlayerVeh;
+ int16 acceletateState;
+ int16 brakeState;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ if (FindPlayerVehicle() == params.m_pVehicle)
+ isPlayerVeh = TRUE;
+ else
+#ifdef FIX_BUGS
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
+#else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
+#endif
+ if (isPlayerVeh) {
+ brakeState = Pads[0].GetBrake();
+ acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
+ } else {
+ acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
+ }
+ if (acceletateState < brakeState)
+ acceletateState = brakeState;
+ freq = Clamp2(5 * acceletateState + 22050, (int)prevFreq, 30);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(70);
+ SET_LOOP_OFFSETS(SFX_CAR_RC_HELI)
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ }
+ if (isPlayerVeh)
+ prevFreq = freq;
+}
+
+void
+cAudioManager::ProcessModelVehicle(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 35.0f;
+
+ static uint32 prevFreq = 14000;
+ static uint8 prevVolume = 0;
+
+ uint32 freq;
+ int16 acceletateState;
+ int16 brakeState;
+ uint8 volume;
+ bool8 isPlayerVeh;
+ bool8 vehSlowdown;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ if (FindPlayerVehicle() == params.m_pVehicle)
+ isPlayerVeh = TRUE;
+ else
+#ifdef FIX_BUGS
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
+#else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
+#endif
+ if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) {
+ if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
+ volume = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f);
+ freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000;
+ } else {
+ volume = 127;
+ freq = 25000;
+ }
+ if (isPlayerVeh) {
+ volume = Clamp2(volume, prevVolume, 7);
+ freq = Clamp2(freq, prevFreq, 800);
+ }
+ if (volume > 0) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(volume);
+ SET_LOOP_OFFSETS(SFX_RC_REV)
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
}
- if (velocityChange > 0.001f) {
- allowedVelocity = 0.5f * params.m_pTransmission->fMaxVelocity;
- if (velocityChange < allowedVelocity)
- emittingVol = (90.f * velocityChange / allowedVelocity);
- else
- emittingVol = 90;
- if (emittingVol) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params.m_pTransmission->fMaxVelocity + 11025.f);
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- }
+ }
+ if (isPlayerVeh) {
+ prevFreq = freq;
+ prevVolume = volume;
+ }
+ } else if (params.m_pVehicle != nil) {
+ if (isPlayerVeh) {
+ acceletateState = Pads[0].GetAccelerate();
+ brakeState = Pads[0].GetBrake();
+ } else {
+ acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
+ }
+ if (acceletateState < brakeState)
+ acceletateState = brakeState;
+ if (acceletateState <= 0) {
+ vehSlowdown = TRUE;
+ volume = 127;
+ freq = 18000;
+ } else {
+ vehSlowdown = FALSE;
+ volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange));
+ freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
+ }
+ if (isPlayerVeh && !vehSlowdown) {
+ volume = Clamp2(volume, prevVolume, 7);
+ freq = Clamp2(freq, prevFreq, 800);
+ }
+ if (!vehSlowdown)
+#ifdef THIS_IS_STUPID
+ freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f)));
+#else
+ freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y);
+#endif
+ if (params.m_pVehicle->bIsDrowning)
+ volume /= 4;
+ if (volume > 0) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (vehSlowdown) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 6;
+ } else {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
}
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(volume);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
}
}
+ if (isPlayerVeh) {
+ if (vehSlowdown) {
+ prevFreq = freq;
+ prevVolume = volume;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 60.0f;
+
+ CAutomobile* automobile;
+ CBike* bike;
+ bool8 wheelBurst;
+ uint8 emittingVol;
+
+ float modifier;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)params.m_pVehicle;
+ wheelBurst = FALSE;
+ for (int i = 0; i < 4; i++)
+ if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
+ wheelBurst = TRUE;
+ if (!wheelBurst)
+ return;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)params.m_pVehicle;
+ wheelBurst = FALSE;
+ for(int i = 0; i < 2; i++)
+ if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
+ wheelBurst = TRUE;
+ if (!wheelBurst)
+ return;
+ break;
+ default:
+ return;
+ }
+ modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity));
+ if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1)
+ emittingVol = (100.0f * modifier);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 95;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
+ m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(emittingVol);
+ SET_LOOP_OFFSETS(SFX_TYRE_BURST_L)
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ }
}
}
@@ -814,45 +1520,60 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
float multiplier;
int sampleFreq;
float velocity;
+ uint8 wheelsOnGround;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
- if (params.m_pTransmission != nil) {
- if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
- velocity = Abs(params.m_fVelocityChange);
- if (velocity > 0.0f) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- freq = 6050 * emittingVol / 30 + 16000;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
- sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
- }
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- }
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return FALSE;
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ default:
+ wheelsOnGround = 4;
+ break;
+ }
+ if (params.m_pTransmission == nil || wheelsOnGround == 0)
+ return TRUE;
+
+ velocity = Abs(params.m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ freq = 6050 * emittingVol / 30 + 16000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
+ sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
}
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(emittingVol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
}
}
+
return TRUE;
}
@@ -865,45 +1586,53 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
int32 emittingVol;
float multiplier;
int freq;
- float velChange;
+ float velocity;
+ uint8 wheelsOnGround;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
- if (params.m_pTransmission != nil) {
- if (((CAutomobile *)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
- velChange = Abs(params.m_fVelocityChange);
- if (velChange > 0.f) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- relativeVelocity = Min(1.0f, velChange / (0.5f * params.m_pTransmission->fMaxVelocity));
- emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
-#ifdef FIX_BUGS
- multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
-#else
- multiplier = (m_sQueueSample.m_fDistance / 3.0f) * 0.5f;
-#endif
- freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- m_sQueueSample.m_nFrequency = freq + freq * multiplier;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- }
- }
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ default:
+ wheelsOnGround = 4;
+ break;
+ }
+ if (params.m_pTransmission == nil || wheelsOnGround == 0)
+ return TRUE;
+
+ velocity = Abs(params.m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ relativeVelocity = Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
+ emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
+ freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ m_sQueueSample.m_nFrequency = freq + freq * multiplier;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(emittingVol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
}
}
+
return TRUE;
}
@@ -912,19 +1641,29 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
{
const float SOUND_INTENSITY = 50.0f;
- CVehicle *playerVeh;
- CVehicle *veh;
- CAutomobile *automobile;
+ CVehicle* playerVeh;
+ CVehicle* veh;
+ CAutomobile* automobile;
+ cTransmission* transmission;
+ CBike* bike;
+ tWheelState* wheelState;
+ float* gasPedalAudioPtr;
+
+ int32 freq = 0;
+ uint8 currentGear;
+ uint8 emittingVol;
+ int8 wheelsOnGround;
+ int8 wheelsOnGroundPrev;
float relativeGearChange;
float relativeChange;
- uint8 volume;
- int32 freq = 0; // uninitialized variable
- uint8 emittingVol;
- cTransmission *transmission;
- uint8 currentGear;
float modificator;
- float traction = 0.f;
+ float traction;
+ bool8 isMoped;
+ bool8 caddyBool;
+ isMoped = FALSE;
+ caddyBool = FALSE;
+ traction = 0.0f;
if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
playerVeh = FindPlayerVehicle();
veh = params.m_pVehicle;
@@ -934,107 +1673,174 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
}
if (veh->bEngineOn) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- automobile = (CAutomobile *)params.m_pVehicle;
- if (params.m_nIndex == DODO) {
- ProcessCesna(params);
- return TRUE;
- }
- if (FindPlayerVehicle() == veh) {
- ProcessPlayersVehicleEngine(params, automobile);
+ if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) {
+ ProcessPlayersVehicleEngine(params, params.m_pVehicle);
return TRUE;
}
transmission = params.m_pTransmission;
if (transmission != nil) {
- currentGear = params.m_pVehicle->m_nCurrentGear;
- if (automobile->m_nWheelsOnGround != 0) {
- if (automobile->bIsHandbrakeOn) {
- if (params.m_fVelocityChange == 0.0f)
- traction = 0.9f;
- } else if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) {
- traction = 0.0f;
- } else {
- switch (transmission->nDriveType) {
- case '4':
- for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
- traction += 0.05f;
+ switch (veh->m_modelIndex) {
+ case MI_PIZZABOY:
+ case MI_FAGGIO:
+ isMoped = TRUE;
+ currentGear = transmission->nNumberOfGears;
+ break;
+ case MI_CADDY:
+ currentGear = transmission->nNumberOfGears;
+ caddyBool = TRUE;
+ break;
+ default:
+ currentGear = veh->m_nCurrentGear;
+ break;
+ }
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)veh;
+ wheelsOnGround = automobile->m_nDriveWheelsOnGround;
+ wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
+ wheelState = automobile->m_aWheelState;
+ gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)veh;
+ wheelsOnGround = bike->m_nDriveWheelsOnGround;
+ wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
+ wheelState = bike->m_aWheelState;
+ gasPedalAudioPtr = &bike->m_fGasPedalAudio;
+ break;
+ default:
+ debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
+ return TRUE;
+ }
+
+ if (wheelsOnGround != 0) {
+ if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be TRUE together
+ if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) {
+ traction = 0.0f;
+ } else {
+ switch (transmission->nDriveType) {
+ case '4':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ for (int i = 0; i < 2; i++)
+ if (wheelState[i] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ } else {
+ for (int i = 0; i < 4; i++)
+ if (wheelState[i] == WHEEL_STATE_SPINNING)
+ traction += 0.05f;
+ }
+ break;
+ case 'F':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING)
+ traction += 0.2f;
+ } else {
+ if (wheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ if (wheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ }
+ break;
+ case 'R':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
+ traction += 0.2f;
+ } else {
+ if (wheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ if (wheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ }
+ break;
+ default:
+ break;
}
- break;
- case 'F':
- if (automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- if (automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- break;
- case 'R':
- if (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- if (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- break;
}
+ } else if (params.m_fVelocityChange == 0.0f) {
+ traction = 0.9f;
}
- if (transmission->fMaxVelocity <= 0.f) {
- relativeChange = 0.f;
- } else if (currentGear != 0) {
- relativeGearChange =
- Min(1.0f, (params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
- if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
- params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) {
- traction = 0.7f;
+ if (transmission->fMaxVelocity <= 0.0f) {
+ relativeChange = 0.0f;
+ modificator = 0.0f;
+ } else {
+ if (!isMoped && !caddyBool) {
+ if (currentGear != 0) {
+ relativeGearChange = Min(1.0f,
+ params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
+ if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE &&
+ params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
+ traction = 0.7f;
+ relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange;
+ } else {
+ relativeChange = Min(1.0f,
+ 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
+ }
+ modificator = relativeChange;
+ } else {
+ modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
}
- relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
- } else
- relativeChange =
- Min(1.0f, 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
+ }
} else {
- if (automobile->m_nDriveWheelsOnGround != 0)
- automobile->m_fGasPedalAudio *= 0.4f;
- relativeChange = automobile->m_fGasPedalAudio;
+ if (wheelsOnGroundPrev != 0)
+ *gasPedalAudioPtr *= 0.4f;
+ relativeChange = *gasPedalAudioPtr;
+ modificator = relativeChange;
}
- modificator = relativeChange;
- if (currentGear != 0 || automobile->m_nWheelsOnGround == 0)
- freq = 1200 * currentGear + 18000.f * modificator + 14000;
+ if (currentGear != 0 || wheelsOnGround == 0)
+ freq = 1200 * currentGear + 18000.0f * modificator + 14000;
+ else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ freq = 22050;
else
- freq = 13000.f * modificator + 14000;
- if (modificator >= 0.75f) {
- emittingVol = 120;
- volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- } else {
- emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f;
- volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- }
+ freq = 13000.0f * modificator + 14000;
+ if (modificator >= 0.75f)
+ emittingVol = 90;
+ else
+ emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75;
} else {
- modificator = 0.f;
- emittingVol = 80;
- volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ modificator = 0.0f;
+ emittingVol = 75;
}
- m_sQueueSample.m_nVolume = volume;
+ if (veh->bIsDrowning)
+ emittingVol /= 4;
+ if (caddyBool) {
+ emittingVol = 100.0f * modificator;
+ freq = 2130.0f * modificator + 4270;
+ m_sQueueSample.m_nCounter = 2;
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
- if (automobile->GetStatus() == STATUS_SIMPLE) {
- if (modificator < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
- freq = modificator * 10000 + 22050;
- m_sQueueSample.m_nCounter = 52;
+ if (!caddyBool) {
+ if (veh->GetStatus() == STATUS_SIMPLE) {
+ if (modificator < 0.02f) {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nCounter = 52;
+ freq = 10000.0f * modificator + 22050;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nCounter = 2;
+ }
} else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
- m_sQueueSample.m_nCounter = 2;
+ if (veh->m_fGasPedal < 0.02f) {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nCounter = 52;
+ freq = 10000.0f * modificator + 22050;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nCounter = 2;
+ }
}
+ m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000;
} else {
- if (automobile->m_fGasPedal < 0.05f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
- freq = modificator * 10000 + 22050;
- m_sQueueSample.m_nCounter = 52;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
- m_sQueueSample.m_nCounter = 2;
- }
+ if (FindVehicleOfPlayer() == params.m_pVehicle)
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12;
+ m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
- if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
+ if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5)
m_sQueueSample.m_nFrequency /= 2;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
@@ -1054,15 +1860,20 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
}
void
-cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
+cAudioManager::UpdateGasPedalAudio(CVehicle* veh, int vehType)
{
- float gasPedal = Abs(automobile->m_fGasPedal);
- float gasPedalAudio = automobile->m_fGasPedalAudio;
+ float gasPedal = Abs(veh->m_fGasPedal);
+ float* gasPealAudioPtr;
- if (gasPedalAudio < gasPedal)
- automobile->m_fGasPedalAudio = Min(gasPedalAudio + 0.09f, gasPedal);
+ switch(vehType) {
+ case VEHICLE_TYPE_CAR: gasPealAudioPtr = &((CAutomobile *)veh)->m_fGasPedalAudio; break;
+ case VEHICLE_TYPE_BIKE: gasPealAudioPtr = &((CBike *)veh)->m_fGasPedalAudio; break;
+ default: return;
+ }
+ if (*gasPealAudioPtr < gasPedal)
+ *gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal);
else
- automobile->m_fGasPedalAudio = Max(gasPedalAudio - 0.07f, gasPedal);
+ *gasPealAudioPtr = Max(*gasPealAudioPtr - 0.07f, gasPedal);
}
void
@@ -1111,29 +1922,12 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 samp
}
void
-cAudioManager::ProcessCesna(cVehicleParams& params)
+cAudioManager::ProcessCesna(cVehicleParams &params)
{
- static uint8 nAccel = 0;
-
- //((CAutomobile *)params.m_pVehicle)->Damage.GetEngineStatus();
-
- if (FindPlayerVehicle() == params.m_pVehicle) {
- if (params.m_nIndex == DODO) {
- if (Pads[0].GetAccelerate() <= 0) {
- if (nAccel != 0)
- --nAccel;
- } else if (nAccel < 60) {
- ++nAccel;
- }
- AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE);
- AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, TRUE);
- }
- } else if (params.m_nIndex == DODO) {
- AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE);
- } else if (params.m_fDistance < SQR(200)) {
+ if(params.m_fDistance < SQR(200)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
+ if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -1144,27 +1938,27 @@ cAudioManager::ProcessCesna(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeDivider = 8;
SET_EMITTING_VOLUME(80);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 8.0f;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_SoundIntensity = 200.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
- if (params.m_fDistance < SQR(90)) {
+ if(params.m_fDistance < SQR(90)) {
m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
+ if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = 25000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
SET_EMITTING_VOLUME(80);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 8.0f;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_SoundIntensity = 90.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1176,41 +1970,52 @@ cAudioManager::ProcessCesna(cVehicleParams& params)
}
void
-cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile)
+cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh)
{
- static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000};
+ static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 };
- cTransmission *transmission;
- float velocityChange;
- float relativeVelocityChange;
- float accelerationMultipler;
+ tWheelState* wheelState;
+ CAutomobile* automobile;
+ CBike* bike;
+ CVector pos;
+ float* gasPedalAudioPtr;
+
+ int32 accelerateState;
+ int32 brakeState;
+ int32 freq;
+ int32 baseFreq;
+ int32 freqModifier;
+ uint32 gearSoundLength;
+ uint32 soundOffset;
+ uint8 engineSoundType;
uint8 wheelInUseCounter;
- float time;
- int baseFreq;
+ uint8 wheelsOnGround;
uint8 vol;
- int gearNr;
- int32 freq;
+ uint8 currentGear;
+ uint8 wheelsOnGroundPrev;
- int freqModifier;
- int soundOffset;
- uint8 engineSoundType;
- int16 accelerateState;
+ float accelerationMultipler;
+ float gasPedalAudio;
+ float velocityChangeForAudio;
+ float relativeVelocityChange;
+ float time;
bool8 channelUsed;
bool8 lostTraction;
+ bool8 noGearBox;
+ bool8 stuckInSand;
bool8 processedAccelSampleStopped;
- uint8 currentGear;
- float gasPedalAudio;
- CVector pos;
+ bool8 isMoped;
+ static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds();
+ static int32 nCruising = 0;
static int16 LastAccel = 0;
- static int16 LastBrake = 0;
static uint8 CurrentPretendGear = 1;
static bool8 bLostTractionLastFrame = FALSE;
static bool8 bHandbrakeOnLastFrame = FALSE;
- static int32 nCruising = 0;
static bool8 bAccelSampleStopped = TRUE;
lostTraction = FALSE;
+ isMoped = params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO;
processedAccelSampleStopped = FALSE;
if (bPlayerJustEnteredCar) {
bAccelSampleStopped = TRUE;
@@ -1218,48 +2023,91 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
nCruising = 0;
LastAccel = 0;
bLostTractionLastFrame = FALSE;
- LastBrake = 0;
- bHandbrakeOnLastFrame = FALSE;
CurrentPretendGear = 1;
+ bHandbrakeOnLastFrame = FALSE;
}
- if (CReplay::IsPlayingBack())
- accelerateState = 255.f * Clamp(automobile->m_fGasPedal, 0.0f, 1.0f);
- else
+ if (CReplay::IsPlayingBack()) {
+ accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
+ brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
+ } else {
accelerateState = Pads[0].GetAccelerate();
-
+ brakeState = Pads[0].GetBrake();
+ }
channelUsed = SampleManager.GetChannelUsedFlag(CHANNEL_PLAYER_VEHICLE_ENGINE);
- transmission = params.m_pTransmission;
- velocityChange = params.m_fVelocityChange;
- relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
-
- accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f);
- gasPedalAudio = accelerationMultipler;
- currentGear = params.m_pVehicle->m_nCurrentGear;
+ if (isMoped) {
+ CurrentPretendGear = params.m_pTransmission->nNumberOfGears;
+ currentGear = CurrentPretendGear;
+ if (params.m_pVehicle->bIsHandbrakeOn) {
+ brakeState = 0;
+ nCruising = 0;
+ LastAccel = 0;
+ accelerateState = 0;
+ } else {
+ nCruising = 1;
+ }
+ } else {
+ currentGear = params.m_pVehicle->m_nCurrentGear;
+ }
- switch (transmission->nDriveType)
- {
- case '4':
- wheelInUseCounter = 0;
- for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL)
- ++wheelInUseCounter;
- }
- if (wheelInUseCounter > 2)
- lostTraction = TRUE;
- break;
- case 'F':
- if ((automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
- (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
- lostTraction = TRUE;
- break;
- case 'R':
- if ((automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
- lostTraction = TRUE;
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)params.m_pVehicle;
+ wheelsOnGround = automobile->m_nDriveWheelsOnGround;
+ wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
+ gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
+ wheelState = automobile->m_aWheelState;
+ velocityChangeForAudio = automobile->m_fVelocityChangeForAudio;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)params.m_pVehicle;
+ wheelsOnGround = bike->m_nDriveWheelsOnGround;
+ wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
+ gasPedalAudioPtr = &bike->m_fGasPedalAudio;
+ wheelState = bike->m_aWheelState;
+ velocityChangeForAudio = bike->m_fVelocityChangeForAudio;
break;
+ default:
+ debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
+ return;
}
-
- if (velocityChange != 0.0f) {
- time = params.m_pVehicle->m_vecMoveSpeed.z / velocityChange;
+ if (!isMoped) {
+ switch (params.m_pTransmission->nDriveType) {
+ case '4':
+ if (params.m_VehicleType != VEHICLE_TYPE_BIKE) {
+ wheelInUseCounter = 0;
+ for (uint8 i = 0; i < 4; i++) {
+ if (wheelState[i] != WHEEL_STATE_NORMAL)
+ ++wheelInUseCounter;
+ }
+ if (wheelInUseCounter > 2)
+ lostTraction = TRUE;
+ }
+ break;
+ case 'F':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL)
+ lostTraction = TRUE;
+ } else {
+ if ((wheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
+ (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
+ lostTraction = TRUE;
+ }
+ break;
+ case 'R':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL)
+ lostTraction = TRUE;
+ } else {
+ if (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)
+ lostTraction = TRUE;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ if (params.m_fVelocityChange != 0.0f) {
+ time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange;
if (time > 0.0f)
freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
else
@@ -1268,63 +2116,155 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
freqModifier = -freqModifier;
} else
freqModifier = 0;
-
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed)
+ freqModifier += 1400;
+ gearSoundLength = 0;
engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
+ noGearBox = FALSE;
+ switch (engineSoundType) {
+ case SFX_BANK_PONTIAC:
+ gearSoundLength = 2526;
+ break;
+ case SFX_BANK_PORSCHE:
+ gearSoundLength = 3587;
+ break;
+ case SFX_BANK_SPIDER:
+ gearSoundLength = 4898;
+ break;
+ case SFX_BANK_MERC:
+ gearSoundLength = 4003;
+ break;
+ case SFX_BANK_TRUCK:
+ gearSoundLength = 6289;
+ break;
+ case SFX_BANK_HOTROD:
+ gearSoundLength = 2766;
+ break;
+ case SFX_BANK_COBRA:
+ gearSoundLength = 3523;
+ break;
+ case SFX_BANK_PONTIAC_SLOW:
+ gearSoundLength = 2773;
+ break;
+ case SFX_BANK_CADILLAC:
+ gearSoundLength = 2560;
+ break;
+ case SFX_BANK_PATHFINDER:
+ gearSoundLength = 4228;
+ break;
+ case SFX_BANK_PACARD:
+ gearSoundLength = 4648;
+ break;
+ case SFX_BANK_VTWIN:
+ gearSoundLength = 3480;
+ break;
+ case SFX_BANK_HONDA250:
+ gearSoundLength = 2380;
+ break;
+ case SFX_BANK_SPORTS_BIKE:
+ gearSoundLength = 2410;
+ break;
+ default:
+ noGearBox = TRUE;
+ break;
+ }
+ if (!channelUsed || nCruising || noGearBox) {
+ gearSoundStartTime = CTimer::GetTimeInMilliseconds();
+ } else {
+ gearSoundLength -= 1000;
+ if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) {
+ channelUsed = FALSE;
+ gearSoundStartTime = CTimer::GetTimeInMilliseconds();
+ }
+ }
+ relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
+ accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f);
+ gasPedalAudio = accelerationMultipler;
+ switch (engineSoundType) {
+ case SFX_BANK_MOPED:
+ ++soundOffset;
+ break;
+ case SFX_BANK_HONDA250:
+ soundOffset += 2;
+ break;
+ case SFX_BANK_SPORTS_BIKE:
+ soundOffset += 3;
+ break;
+ default:
+ break;
+ }
if (accelerateState <= 0) {
if (params.m_fVelocityChange < -0.001f) {
if (channelUsed) {
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
bAccelSampleStopped = TRUE;
}
- if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction)
- gasPedalAudio = automobile->m_fGasPedalAudio;
+ if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction)
+ gasPedalAudio = *gasPedalAudioPtr;
+ else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ gasPedalAudio = 0.0f;
else
gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity);
-
- gasPedalAudio = Max(0.0f, gasPedalAudio);
- automobile->m_fGasPedalAudio = gasPedalAudio;
+ *gasPedalAudioPtr = Max(0.0f, gasPedalAudio);
} else if (LastAccel > 0) {
if (channelUsed) {
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
bAccelSampleStopped = TRUE;
}
nCruising = 0;
- if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
- params.m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
- automobile->m_fGasPedalAudio *= 0.6f;
- gasPedalAudio = automobile->m_fGasPedalAudio;
+ if (wheelsOnGround == 0
+ || params.m_pVehicle->bIsHandbrakeOn
+ || lostTraction
+ || params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) {
+ if (isMoped) {
+ gasPedalAudio = 0.0f;
+ } else {
+ *gasPedalAudioPtr *= 0.6f;
+ gasPedalAudio = *gasPedalAudioPtr;
+ }
}
if (gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
+ vol = (25.0f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40;
+ if (params.m_pVehicle->bIsDrowning)
+ vol /= 4;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
- AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63,
- FALSE);
+ AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, FALSE);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
+ vol = 110 - (40.0f * gasPedalAudio);
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
- AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1), SFX_BANK_0, 52, TRUE);
+ if (params.m_pVehicle->bIsDrowning)
+ vol /= 4;
+ AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, TRUE);
CurrentPretendGear = Max(1, currentGear);
- } else {
- while (nCruising == 0) {
- if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
- if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) {
- if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 ||
- (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) {
- automobile->m_fGasPedalAudio *= 0.6f;
+ }
+ else {
+ if (nCruising == 0){
+ stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand;
+ if (accelerateState < 150 || wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction
+ || (currentGear < 2 && params.m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) {
+
+ if (((wheelsOnGround && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) {
+ baseFreq = (8000.0f * accelerationMultipler) + 16000;
+ vol = (25.0f * accelerationMultipler) + 60;
+ *gasPedalAudioPtr = accelerationMultipler;
+ } else {
+ if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params.m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame)
+ && wheelsOnGround != 0) {
+ *gasPedalAudioPtr *= 0.6f;
}
freqModifier = 0;
- baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
- vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
- } else {
- baseFreq = (8000.f * accelerationMultipler) + 16000;
- vol = (25.0f * accelerationMultipler) + 60;
- automobile->m_fGasPedalAudio = accelerationMultipler;
+ if (engineSoundType != SFX_BANK_GOLF_CART && engineSoundType != SFX_BANK_CAR_CHAINSAW)
+ baseFreq = (25000.0f * *gasPedalAudioPtr) + 14000;
+ else
+ baseFreq = (15000.0f * *gasPedalAudioPtr) + 14000;
+ vol = (25.0f * *gasPedalAudioPtr) + 60;
}
freq = freqModifier + baseFreq;
if (engineSoundType == SFX_BANK_TRUCK)
@@ -1333,66 +2273,98 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
bAccelSampleStopped = TRUE;
}
- AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE);
+ if (params.m_pVehicle->bIsDrowning)
+ vol /= 4;
+ AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, TRUE);
} else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
#ifndef EXTERNAL_3D_SOUND
m_sQueueSample.m_nOffset = ComputePan(m_sQueueSample.m_fDistance, &pos);
#endif
if (bAccelSampleStopped) {
- if (CurrentPretendGear != 1 || currentGear != 2) {
- gearNr = currentGear - 1;
- if (gearNr < 1)
- gearNr = 1;
- CurrentPretendGear = gearNr;
- }
+ if (CurrentPretendGear != 1 || currentGear != 2)
+ CurrentPretendGear = Max(1, currentGear - 1);
processedAccelSampleStopped = TRUE;
bAccelSampleStopped = FALSE;
}
-
- if (!channelUsed) {
- if (!processedAccelSampleStopped) {
- if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1)
- ++CurrentPretendGear;
- else {
- nCruising = 1;
- break; // while was used just for this fucking place
- }
+ if (channelUsed) {
+#ifdef EXTERNAL_3D_SOUND
+ SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
+ SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f);
+#else
+ SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance));
+ SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset);
+#endif
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq /= 2;
+ SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
+ SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
+ } else if (processedAccelSampleStopped) {
+ gearSoundStartTime = CTimer::GetTimeInMilliseconds();
+ params.m_pVehicle->bAudioChangingGear = TRUE;
+ if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
+ return;
+ SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
+ SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
+#ifdef EXTERNAL_3D_SOUND
+ SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
+ SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f);
+#else
+ SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance));
+ SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset);
+#endif
+ freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050);
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq /= 2;
+ SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
+ SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
+ }
+ } else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) {
+ ++CurrentPretendGear;
+ gearSoundStartTime = CTimer::GetTimeInMilliseconds();
+ params.m_pVehicle->bAudioChangingGear = TRUE;
if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
- }
#ifdef EXTERNAL_3D_SOUND
- SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85);
- SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f);
+ SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
+ SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f);
#else
-
- SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance));
- SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset);
+ SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance));
+ SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset);
#endif
- freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- if (engineSoundType == SFX_BANK_TRUCK)
- freq /= 2;
- SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
- if (!channelUsed) {
- SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
- SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
+ freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050);
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq /= 2;
+ SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
+ SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
+ }
+ } else {
+ nCruising = 1;
+ goto PlayCruising;
}
}
- break;
- }
- if (nCruising != 0) {
+ } else {
+PlayCruising:
bAccelSampleStopped = TRUE;
- if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < params.m_pTransmission->nNumberOfGears - 1) {
- nCruising = 0;
- } else {
- if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) {
+ SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
+ if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
+ && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
+ if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
if (nCruising < 800)
++nCruising;
} else if (nCruising > 3) {
@@ -1401,14 +2373,16 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
freq = 27 * nCruising + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
- AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, TRUE);
+ AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE);
+ } else {
+ nCruising = 0;
}
}
}
LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = !!automobile->bIsHandbrakeOn;
+ bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
+ return;
}
bool8
@@ -1417,6 +2391,13 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
const float SOUND_INTENSITY = 40.0f;
CAutomobile *automobile;
+ CBike *bike;
+ uint8 numWheels;
+ uint8 wheelsOnGround;
+ float gasPedalAudio;
+ tWheelState* wheelStateArr;
+
+
cTransmission *transmission;
int32 emittingVol;
float newSkidVal = 0.0f;
@@ -1424,29 +2405,48 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
- automobile = (CAutomobile *)params.m_pVehicle;
- if (automobile->m_nWheelsOnGround == 0)
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)params.m_pVehicle;
+ numWheels = 4;
+ wheelStateArr = automobile->m_aWheelState;
+ wheelsOnGround = automobile->m_nWheelsOnGround;
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)params.m_pVehicle;
+ numWheels = 2;
+ wheelStateArr = bike->m_aWheelState;
+ wheelsOnGround = bike->m_nWheelsOnGround;
+ gasPedalAudio = bike->m_fGasPedalAudio;
+ break;
+ default:
+ debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType);
+ return TRUE;
+ }
+ if (wheelsOnGround == 0)
return TRUE;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
+
+ for (int32 i = 0; i < numWheels; i++) {
+ if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
continue;
transmission = params.m_pTransmission;
switch (transmission->nDriveType) {
case '4':
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
break;
case 'F':
if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange);
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
break;
case 'R':
if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange);
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
break;
default:
break;
@@ -1473,6 +2473,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
case SURFACE_MUD_DRY:
case SURFACE_SAND:
case SURFACE_WATER:
+ case SURFACE_SAND_BEACH:
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break;
@@ -1480,6 +2481,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
default:
m_sQueueSample.m_nSampleIndex = SFX_SKID;
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ m_sQueueSample.m_nFrequency += 2000;
break;
}
@@ -1502,18 +2505,17 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
}
float
-cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
- float gasPedalAudio = automobile->m_fGasPedalAudio;
float velChange;
float relativeVel;
- switch (automobile->m_aWheelState[wheel])
+ switch (wheelState)
{
case WHEEL_STATE_SPINNING:
if (gasPedalAudio > 0.4f)
- relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) / (4.0f / 3.0f);
+ relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) * 0.75f;
break;
case WHEEL_STATE_SKIDDING:
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
@@ -1534,92 +2536,92 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
break;
}
- return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+ return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
}
float
-cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
- if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
+ if (wheelState == WHEEL_STATE_SKIDDING)
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+ return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
}
-void
+bool8
cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
- CAutomobile *automobile;
+ CVehicle *veh;
+ uint8 volume;
- if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
- automobile = (CAutomobile *)params.m_pVehicle;
- if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params.m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
- if (automobile->m_nCarHornTimer) {
- if (params.m_pVehicle->GetStatus() != STATUS_PLAYER) {
- automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
- if (automobile->m_nCarHornTimer == 44)
- automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
- if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
- return;
- }
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return FALSE;
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 4;
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(80);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- }
- }
+ veh = params.m_pVehicle;
+ if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params))
+ return TRUE;
+
+ if (veh->m_modelIndex == MI_MRWHOOP)
+ return TRUE;
+
+ if (veh->IsAlarmOn())
+ return TRUE;
+
+ if (veh->m_nCarHornTimer != 0) {
+ if (veh->GetStatus() != STATUS_PLAYER) {
+ veh->m_nCarHornTimer = Min(44, veh->m_nCarHornTimer);
+ if (veh->m_nCarHornTimer == 44)
+ veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
+
+ if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer])
+ return TRUE;
+ }
+
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ volume = veh->bIsDrowning ? 20 : 80;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 4;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nLoopCount = 0;
+#ifdef FIX_BUGS
+ SET_EMITTING_VOLUME(volume);
+#else
+ SET_EMITTING_VOLUME(80);
+#endif
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
}
}
+ return TRUE;
}
bool8
-cAudioManager::UsesSiren(uint32 model)
-{
- switch (model) {
- case FIRETRUK:
- case AMBULAN:
- case FBICAR:
- case POLICE:
- case ENFORCER:
- case PREDATOR:
- return TRUE;
- default:
- return FALSE;
- }
+cAudioManager::UsesSiren(cVehicleParams& params)
+{
+ return params.m_pVehicle->UsesSiren();
}
bool8
-cAudioManager::UsesSirenSwitching(uint32 model)
+cAudioManager::UsesSirenSwitching(cVehicleParams& params)
{
- switch (model) {
- case AMBULAN:
- case POLICE:
- case ENFORCER:
- case PREDATOR:
- return TRUE;
- default:
+ if (params.m_nIndex == FIRETRUK || params.m_nIndex == MRWHOOP)
return FALSE;
- }
+ return UsesSiren(params);
}
bool8
@@ -1627,57 +2629,71 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
{
const float SOUND_INTENSITY = 110.0f;
- if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
- CVehicle *veh = params.m_pVehicle;
- if (veh->m_bSirenOrAlarm == FALSE && !veh->IsAlarmOn())
+ CVehicle *veh;
+ uint8 volume;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return FALSE;
+
+ veh = params.m_pVehicle;
+ if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn())
+ return TRUE;
+
+ if (veh->IsAlarmOn()) {
+ if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer)
+ veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750;
+
+ if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375)
return TRUE;
+ }
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 5;
- if (UsesSiren(params.m_nIndex)) {
- if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED)
- return TRUE;
- if (veh->m_nCarHornTimer && params.m_nIndex != FIRETRUK) {
- m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
- if (params.m_nIndex == FBICAR)
- m_sQueueSample.m_nFrequency = 16113;
- else
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
- m_sQueueSample.m_nCounter = 60;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency;
- }
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ volume = veh->bIsDrowning ? 20 : 80;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 5;
+ if (UsesSiren(params)) {
+ if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED)
+ return TRUE;
+ if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) {
+ m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
+ if (params.m_nIndex == FBIRANCH)
+ m_sQueueSample.m_nFrequency = 12668;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
+ m_sQueueSample.m_nCounter = 60;
+ } else if (params.m_nIndex == VICECHEE) {
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW;
+ m_sQueueSample.m_nFrequency = 11440;
} else {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample;
m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency;
}
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(80);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 7.0f;
- m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- return TRUE;
- } else
- return TRUE;
- } else
- return FALSE;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(volume);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 7.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ }
+ return TRUE;
}
bool8
cAudioManager::UsesReverseWarning(uint32 model)
{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
+ return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED;
}
bool8
@@ -1686,13 +2702,15 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
const float SOUND_INTENSITY = 50.0f;
CVehicle *veh = params.m_pVehicle;
+ uint8 volume;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ volume = veh->bIsDrowning ? 15 : 60;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
@@ -1701,7 +2719,11 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
+#ifdef FIX_BUGS
+ SET_EMITTING_VOLUME(volume);
+#else
SET_EMITTING_VOLUME(60);
+#endif
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
@@ -1736,7 +2758,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
if (velocity > 0.0035f) {
- emittingVol = (100.f * velocity * 10.f / 3.f);
+ emittingVol = (100.0f * velocity * 10.0f / 3.0f);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i + 6;
@@ -1765,10 +2787,11 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
bool8
cAudioManager::ProcessAirBrakes(cVehicleParams& params)
{
+ const float SOUND_INTENSITY = 30.0f;
CAutomobile *automobile;
- uint8 rand;
+ uint8 volume;
- if (params.m_fDistance > SQR(30))
+ if (params.m_fDistance > SQR(SOUND_INTENSITY))
return FALSE;
automobile = (CAutomobile *)params.m_pVehicle;
if (!automobile->bEngineOn)
@@ -1779,8 +2802,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params)
return TRUE;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- rand = m_anRandomTable[0] % 10 + 70;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
+ volume = m_anRandomTable[0] % 10 + 70;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 13;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
@@ -1790,10 +2813,10 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params)
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
- SET_EMITTING_VOLUME(rand);
+ SET_EMITTING_VOLUME(volume);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_SoundIntensity = 30.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
@@ -1806,38 +2829,41 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params)
bool8
cAudioManager::HasAirBrakes(uint32 model)
{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS
+ || model == COACH || model == PACKER || model == FLATBED;
}
bool8
cAudioManager::ProcessEngineDamage(cVehicleParams& params)
{
- const int engineDamageIntensity = 40;
+ const float SOUND_INTENSITY = 40.0f;
- CAutomobile *veh;
- uint8 engineStatus;
+ float health;
uint8 emittingVolume;
- if (params.m_fDistance >= SQR(engineDamageIntensity))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
- veh = (CAutomobile *)params.m_pVehicle;
- if (veh->bEngineOn) {
- engineStatus = veh->Damage.GetEngineStatus();
- if (engineStatus > 250 || engineStatus < 100)
- return TRUE;
- if (engineStatus < 225) {
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- emittingVolume = 6;
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_nFrequency = 40000;
- } else {
+ if (params.m_pVehicle->m_modelIndex == MI_CADDY)
+ return TRUE;
+ if (params.m_pVehicle->GetStatus() == STATUS_WRECKED)
+ return TRUE;
+ health = params.m_pVehicle->m_fHealth;
+ if (health < 390.0f) {
+ if (health < 250.0f) {
emittingVolume = 60;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ } else {
+ emittingVolume = 30;
+ m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_nFrequency = 27000;
}
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
+ if (params.m_pVehicle->bIsDrowning)
+ emittingVolume /= 2;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 28;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -1846,7 +2872,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVolume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_SoundIntensity = engineDamageIntensity;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1860,31 +2886,47 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params)
bool8
cAudioManager::ProcessCarBombTick(cVehicleParams& params)
{
- CAutomobile *automobile;
+ const float SOUND_INTENSITY = 40.0f;
+ const uint8 EMITTING_VOLUME = 60;
- if (params.m_fDistance >= SQR(40.f))
+ uint8 bombType;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
- automobile = (CAutomobile *)params.m_pVehicle;
- if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 35;
- m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(60);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_SoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
+ if (params.m_pVehicle->bEngineOn) {
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ bombType = params.m_pVehicle->m_bombType;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bombType = params.m_pVehicle->m_bombType;
+ break;
+ default:
+ debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType);
+ return TRUE;
+ break;
+ }
+ if (bombType == CARBOMB_TIMEDACTIVE) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 35;
+ m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(EMITTING_VOLUME);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ }
}
}
return TRUE;
@@ -1898,15 +2940,13 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
float relVol;
float vol;
bool8 noReflections;
+ bool8 isHeli;
float maxDist;
-
- static uint8 WaveIndex = 41;
static uint8 GunIndex = 53;
- static uint8 iWheelIndex = 82;
- static uint8 CrunchOffset = 0;
for (uint16 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
noReflections = FALSE;
+ isHeli = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch (event) {
@@ -1942,7 +2982,10 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
#else
m_sQueueSample.m_nCounter = event + 22;
#endif
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ m_sQueueSample.m_nFrequency = 28062;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -1963,16 +3006,15 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
break;
- case NEW_DOOR:
- default:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
- break;
case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
break;
case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
+ break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#ifdef THIS_IS_STUPID
@@ -1980,7 +3022,10 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
#else
m_sQueueSample.m_nCounter = event + 10;
#endif
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ m_sQueueSample.m_nFrequency = 23459;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -1989,39 +3034,68 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
break;
}
case SOUND_CAR_WINDSHIELD_CRACK: {
- const float SOUND_INTENSITY = 30.0f;
+ const float SOUND_INTENSITY = 40.0f;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 68;
- emittingVol = m_anRandomTable[1] % 30 + 60;
+ emittingVol = m_anRandomTable[1] % 30 + 80;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
} break;
- case SOUND_CAR_JUMP: {
+ case SOUND_CAR_JUMP:
+ case SOUND_CAR_JUMP_2: {
const float SOUND_INTENSITY = 35.0f;
- emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ static uint8 WheelIndex = 82;
maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+#ifdef THIS_IS_STUPID
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
+#else
+ if (event == SOUND_CAR_JUMP_2) {
+#endif
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
+ emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ emittingVol = Max(80.f, 2 * (100.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ }
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = iWheelIndex++;
- if (iWheelIndex > 85)
- iWheelIndex = 82;
+ m_sQueueSample.m_nCounter = WheelIndex++;
+ if (WheelIndex > 85)
+ WheelIndex = 82;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- if (params.m_nIndex == RCBANDIT) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
m_sQueueSample.m_nFrequency *= 2;
- emittingVol /= 2;
- }
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
break;
}
+ case SOUND_CAR_TYRE_POP: {
+ const float SOUND_INTENSITY = 60.0f;
+ static uint8 WheelIndex = 91;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = WheelIndex++;
+ if (WheelIndex > 94)
+ WheelIndex = 91;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(2000);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 10 + 117;
+ break;
+ }
case SOUND_CAR_ENGINE_START: {
const float SOUND_INTENSITY = 40.0f;
+ if (params.m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR
+ || params.m_pVehicle->m_modelIndex == MI_CADDY)
+ continue;
emittingVol = 60;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
@@ -2096,27 +3170,28 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
break;
}
case SOUND_CAR_SPLASH: {
- const float SOUND_INTENSITY = 40.0f;
+ const float SOUND_INTENSITY = 60.0f;
+ static uint8 WaveIndex = 41;
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if (vol <= 300.f)
+ if (vol <= 150.0f)
continue;
- if (vol > 1200.f)
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f;
- relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f;
+ if (vol > 800.0f)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800.0f;
+ relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150.0f) / 650.0f;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WaveIndex++;
if (WaveIndex > 46)
WaveIndex = 41;
- m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000;
+ m_sQueueSample.m_nFrequency = (7000.0f * relVol) + 6000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
- emittingVol = (55.f * relVol);
+ emittingVol = (35.0f * relVol);
maxDist = SQR(SOUND_INTENSITY);
break;
}
- case SOUND_BOAT_SLOWDOWN: {
+ /*case SOUND_17: {
const float SOUND_INTENSITY = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -2124,11 +3199,12 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
maxDist = SQR(SOUND_INTENSITY);
break;
- }
+ }*/
+#ifdef GTA_TRAIN
case SOUND_TRAIN_DOOR_CLOSE:
case SOUND_TRAIN_DOOR_OPEN: {
const float SOUND_INTENSITY = 35.0f;
@@ -2143,20 +3219,21 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
emittingVol = m_anRandomTable[1] % 20 + 70;
break;
}
+#endif
case SOUND_CAR_TANK_TURRET_ROTATE: {
const float SOUND_INTENSITY = 40.0f;
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if (vol > 96.0f / 2500.0f)
- vol = 96.0f / 2500.0f;
+ if (vol > 24.0f / 625.0f)
+ vol = 24.0f / 625.0f;
m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 79;
- m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000;
+ m_sQueueSample.m_nFrequency = (3000.0f * vol * 625.0f / 24.0f) + 9000;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
- emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90;
+ emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90;
maxDist = SQR(SOUND_INTENSITY);
noReflections = TRUE;
break;
@@ -2188,23 +3265,131 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
emittingVol = m_anRandomTable[4] % 25 + 75;
break;
}
- case SOUND_WEAPON_SHOT_FIRED: {
- const float SOUND_INTENSITY = 120.0f;
- emittingVol = m_anRandomTable[2];
+ case SOUND_HELI_BLADE:{
+ const float SOUND_INTENSITY = 35.0f;
+ static uint8 HeliIndex = 89;
+ relVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
+ if (relVol < 0.2f || relVol == 1.0f)
+ continue;
+ emittingVol = (1.0f - relVol) * 70.0f;
maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = GunIndex++;
- emittingVol = emittingVol % 15 + 65;
- if (GunIndex > 58)
- GunIndex = 53;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nCounter = HeliIndex++;
+ if (HeliIndex > 90)
+ HeliIndex = 89;
+ m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
break;
}
+ case SOUND_WEAPON_SHOT_FIRED: {
+ const float SOUND_INTENSITY = 120.0f;
+ CVehicle *playerVeh;
+ CPlayerPed *playerPed;
+
+ switch (params.m_pVehicle->m_modelIndex) {
+ case MI_HUNTER:
+ case MI_CHOPPER:
+ case MI_SEASPAR:
+ case MI_SPARROW:
+ case MI_MAVERICK:
+ case MI_VCNMAV:
+ if (params.m_pVehicle->m_modelIndex == MI_HUNTER) {
+ if (Pads[0].GetHandBrake() == 0) {
+ playerVeh = FindPlayerVehicle();
+ playerPed = FindPlayerPed();
+ if (playerVeh == nil && playerPed != nil) {
+ if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
+ playerVeh = (CVehicle*)playerPed->m_attachedTo;
+ }
+ if (playerVeh != params.m_pVehicle) {
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ }
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nCounter = GunIndex++;
+ emittingVol = MAX_VOLUME;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ isHeli = TRUE;
+ break;
+ default:
+ {
+ maxDist = SQR(SOUND_INTENSITY);
+#ifdef FIX_BUGS
+ int32 sampleIndex;
+ int32 frequency;
+ CPed *pPed = params.m_pVehicle->pDriver;
+ if(!pPed)
+ break;
+ if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) {
+ sampleIndex = SFX_UZI_LEFT;
+ frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
+ frequency += RandomDisplacement(frequency / 32);
+ } else
+ switch(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
+ case WEAPONTYPE_TEC9:
+ sampleIndex = SFX_TEC_LEFT;
+ frequency = RandomDisplacement(500) + 17000;
+ break;
+ case WEAPONTYPE_SILENCED_INGRAM:
+ sampleIndex = SFX_TEC_LEFT;
+ frequency = RandomDisplacement(1000) + 34000;
+ break;
+ case WEAPONTYPE_MP5:
+ sampleIndex = SFX_MP5_LEFT;
+ frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
+ frequency += RandomDisplacement(frequency / 32);
+ break;
+ default:
+ sampleIndex = SFX_UZI_LEFT;
+ frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
+ frequency += RandomDisplacement(frequency / 32);
+ break;
+ }
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+#else
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+#endif
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ emittingVol = m_anRandomTable[2] % 15 + 65;
+ if(GunIndex > 58) GunIndex = 53;
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nFrequency = frequency;
+#else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+#endif
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ break;
+ }
+ }
+ break;
+ }
case SOUND_WEAPON_HIT_VEHICLE: {
const float SOUND_INTENSITY = 40.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
@@ -2220,7 +3405,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
break;
}
case SOUND_BOMB_TIMED_ACTIVATED:
- case SOUND_55:
+ case SOUND_91:
case SOUND_BOMB_ONIGNITION_ACTIVATED:
case SOUND_BOMB_TICK: {
const float SOUND_INTENSITY = 50.0f;
@@ -2236,24 +3421,34 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
maxDist = SQR(SOUND_INTENSITY);
break;
}
- case SOUND_PED_HELI_PLAYER_FOUND:
- {
+ case SOUND_PED_HELI_PLAYER_FOUND: {
cPedParams pedParams;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND);
continue;
}
- case SOUND_PED_BODYCAST_HIT:
- {
+ /* case SOUND_PED_BODYCAST_HIT:
+ pedParams.m_pPed = nil;
+ pedParams.m_bDistanceCalculated = FALSE;
+ pedParams.m_fDistance = 0.0f;
+ pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
+ pedParams.m_fDistance = params.m_fDistance;
+ SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
+ continue; */
+ case SOUND_PED_VCPA_PLAYER_FOUND: {
cPedParams pedParams;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
- SetupPedComments(pedParams, SOUND_PED_BODYCAST_HIT);
+ SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
continue;
}
case SOUND_WATER_FALL: {
const float SOUND_INTENSITY = 40.0f;
+ static uint32 WaterFallFrame = 0;
+ if (m_FrameCounter <= WaterFallFrame)
+ continue;
+ WaterFallFrame = m_FrameCounter + 6;
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 15;
@@ -2268,13 +3463,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
}
case SOUND_SPLATTER: {
const float SOUND_INTENSITY = 40.0f;
+ static uint8 CrunchOffset = 0;
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 48;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600);
+ m_sQueueSample.m_nFrequency = RandomDisplacement(6000) + 16000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_SoundIntensity = 40.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
++CrunchOffset;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 20 + 55;
@@ -2285,14 +3481,15 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
case SOUND_CAR_PED_COLLISION: {
const float SOUND_INTENSITY = 40.0f;
vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
- emittingVol = (vol / 20.0f * 127.f);
- if (!emittingVol)
+ emittingVol = Min(127, (3 * (vol / 20.0f * 127.f)) / 2);
+ if (emittingVol == 0)
continue;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 50;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
@@ -2316,13 +3513,50 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bReverbFlag = TRUE;
+ if (isHeli) {
+ if (0.2f * m_sQueueSample.m_SoundIntensity > m_sQueueSample.m_fDistance) {
+ m_sQueueSample.m_bIs2D = TRUE;
+ m_sQueueSample.m_nOffset = 0;
+#ifdef THIS_IS_STUPID
+ goto AddSample;
+#else
+ AddSampleToRequestedQueue();
+ m_sQueueSample.m_nOffset = 127;
+ m_sQueueSample.m_nSampleIndex++;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ continue;
+#endif
+ }
+ isHeli = FALSE;
+ }
m_sQueueSample.m_bIs2D = FALSE;
+#ifdef THIS_IS_STUPID
+AddSample:
AddSampleToRequestedQueue();
+ if (isHeli) {
+ m_sQueueSample.m_nOffset = 127;
+ m_sQueueSample.m_nSampleIndex++;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+#else
+ AddSampleToRequestedQueue();
+#endif
+ continue;
+
}
}
}
}
+#ifdef GTA_TRAIN
bool8
cAudioManager::ProcessTrainNoise(cVehicleParams& params)
{
@@ -2386,31 +3620,133 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
}
return TRUE;
}
-
+#endif
bool8
cAudioManager::ProcessBoatEngine(cVehicleParams& params)
{
CBoat *boat;
float padRelativeAccerate;
- float gasPedal;
- float padAccelerate;
- uint8 emittingVol;
- float oneShotVol;
- static uint16 LastAccel = 0;
- static uint8 LastVol = 0;
+ bool8 isV12 = FALSE;
+ static int32 LastFreq = 2000;
+ static int8 LastVol = 0;
- static const float intensity = 50.0f;
+ static const float intensity = 90.0f;
if (params.m_fDistance < SQR(intensity)) {
boat = (CBoat *)params.m_pVehicle;
- if (params.m_nIndex == REEFER) {
+ if(boat->GetStatus() == STATUS_WRECKED)
+ return TRUE;
+
+ float freqModificator;
+ float volModificator;
+ int BaseVol;
+ int BaseFreq;
+
+ switch(boat->GetModelIndex()) {
+ case MI_RIO:
+ freqModificator = 490.0f;
+ volModificator = 60.0f;
+ BaseVol = 20;
+ BaseFreq = 1888;
+ break;
+ case MI_PREDATOR:
+ case MI_SQUALO:
+ case MI_SPEEDER:
+ case MI_COASTG:
+ case MI_DINGHY:
+ case MI_JETMAX:
+ freqModificator = 6000.0f;
+ volModificator = 60.0f;
+ isV12 = TRUE;
+ BaseFreq = 9000;
+ BaseVol = 20;
+ break;
+ case MI_REEFER:
+ freqModificator = 715.0f;
+ volModificator = 80.0f;
+ BaseVol = 0;
+ BaseFreq = 3775;
+ break;
+ case MI_TROPIC:
+ case MI_MARQUIS:
+ freqModificator = 463.0f;
+ volModificator = 60.0f;
+ BaseVol = 20;
+ BaseFreq = 1782;
+ break;
+ default:
+ return TRUE;
+ }
+
+ bool8 bIsPlayerVeh;
+
+ if(FindPlayerVehicle() == params.m_pVehicle) {
+ float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
+ padRelativeAccerate = padAccelerate / 255.0f;
+ bIsPlayerVeh = TRUE;
+ } else {
+ padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal);
+ bIsPlayerVeh = FALSE;
+ }
+
+ int Freq = BaseFreq + (padRelativeAccerate * freqModificator);
+ int Vol = BaseVol + (padRelativeAccerate * volModificator);
+
+ if(!boat->bPropellerInWater)
+ Freq = (9 * Freq) / 8;
+
+ if(bIsPlayerVeh) {
+ if(Freq > LastFreq) {
+ if(isV12)
+ Freq = Min(Freq, LastFreq + 100);
+ else
+ Freq = Min(Freq, LastFreq + 15);
+ } else {
+ if(isV12)
+ Freq = Max(Freq, LastFreq - 100);
+ else
+ Freq = Max(Freq, LastFreq - 15);
+ }
+ if(Vol > LastVol)
+ Vol = Min(Vol, LastVol + 3);
+ else
+ Vol = Max(Vol, LastVol - 3);
+ }
+
+ if (Vol > 0) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nFrequency = Freq;
+ m_sQueueSample.m_nCounter = 40;
+ if (isV12)
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_SoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ if(boat->GetModelIndex() == MI_REEFER) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- m_sQueueSample.m_nFrequency = 10386;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
@@ -2426,100 +3762,11 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
- if (FindPlayerVehicle() == params.m_pVehicle) {
- padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
- padRelativeAccerate = padAccelerate / 255.0f;
- emittingVol = (100.f * padRelativeAccerate) + 15;
- m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
- if (!boat->bPropellerInWater)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- } else {
- gasPedal = Abs(boat->m_fGasPedal);
- if (gasPedal > 0.0f) {
- m_sQueueSample.m_nFrequency = 6000;
- emittingVol = 15;
- } else {
- emittingVol = (100.f * gasPedal) + 15;
- m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
- if (!boat->bPropellerInWater)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- }
- }
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
- if (!m_sQueueSample.m_nVolume)
- return TRUE;
- m_sQueueSample.m_nCounter = 40;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_SoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- } else {
- if (FindPlayerVehicle() == params.m_pVehicle) {
- padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
- if (padAccelerate <= 20) {
- emittingVol = 45 - 45 * padAccelerate / 40;
- m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
- m_sQueueSample.m_nCounter = 39;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
- if (LastAccel > 20) {
- oneShotVol = LastVol;
- PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol);
- }
- } else {
- emittingVol = 105 * padAccelerate / 255 + 15;
- m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_nCounter = 40;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
- }
- LastVol = emittingVol;
- LastAccel = padAccelerate;
- } else {
- gasPedal = Abs(boat->m_fGasPedal);
- if (gasPedal > 0.0f) {
- m_sQueueSample.m_nFrequency = 11025;
- emittingVol = 45;
- m_sQueueSample.m_nCounter = 39;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
- } else {
- emittingVol = (105.f * gasPedal) + 15;
- m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_nCounter = 40;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
- }
- }
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
- if (!m_sQueueSample.m_nVolume)
- return TRUE;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_SoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
}
- AddSampleToRequestedQueue();
+ if(bIsPlayerVeh) {
+ LastFreq = Freq;
+ LastVol = Vol;
+ }
return TRUE;
}
return FALSE;
@@ -2557,7 +3804,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_SoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 6;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
@@ -2566,61 +3813,6 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
return TRUE;
}
-struct tHelicopterSampleData {
- float m_fMaxDistance;
- float m_fBaseDistance;
- uint8 m_bBaseVolume;
-};
-
-bool8
-cAudioManager::ProcessHelicopter(cVehicleParams& params)
-{
- CHeli *heli;
- float MaxDist;
- float dist;
- float baseDist;
- int32 emittingVol;
- static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
-
- if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params.m_fDistance)
- return FALSE;
-
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- heli = (CHeli *)params.m_pVehicle;
- for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
- MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
- dist = m_sQueueSample.m_fDistance;
- if (dist >= MaxDist)
- return TRUE;
- baseDist = gHeliSfxRanges[i].m_fBaseDistance;
- if (dist < baseDist)
- emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
- else
- emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = i + 65;
- m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_SoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- }
- }
- return TRUE;
-}
-
void
cAudioManager::ProcessPlane(cVehicleParams& params)
{
@@ -2632,7 +3824,6 @@ cAudioManager::ProcessPlane(cVehicleParams& params)
ProcessCesna(params);
break;
default:
- debug("Plane Model Id is %d\n, ", params.m_pVehicle->GetModelIndex());
break;
}
}
@@ -2653,33 +3844,29 @@ cAudioManager::ProcessJumbo(cVehicleParams& params)
CPlane *plane;
float position;
- if (params.m_fDistance < SQR(440)) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- plane = (CPlane *)params.m_pVehicle;
- DoJumboVolOffset();
- position = PlanePathPosition[plane->m_nPlaneId];
- if (position <= TakeOffPoint) {
- if (plane->m_fSpeed <= 0.103344f) {
- ProcessJumboTaxi();
- return;
- }
+ if (params.m_fDistance >= SQR(440))
+ return;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ plane = (CPlane*)params.m_pVehicle;
+ DoJumboVolOffset();
+ position = PlanePathPosition[plane->m_nPlaneId];
+ if (position <= TakeOffPoint) {
+ if (plane->m_fSpeed > 0.103344f) {
ProcessJumboAccel(plane);
- } else if (300.0f + TakeOffPoint >= position) {
- ProcessJumboTakeOff(plane);
- } else if (LandingPoint - 350.0f >= position) {
- ProcessJumboFlying();
} else {
- if (position > LandingPoint) {
- if (plane->m_fSpeed > 0.103344f) {
- ProcessJumboDecel(plane);
- return;
- }
- ProcessJumboTaxi();
- return;
- }
- ProcessJumboLanding(plane);
+ ProcessJumboTaxi();
}
+ } else if (position <= TakeOffPoint + 300.0f) {
+ ProcessJumboTakeOff(plane);
+ } else if (position <= LandingPoint - 350.0f) {
+ ProcessJumboFlying();
+ } else if (position <= LandingPoint) {
+ ProcessJumboLanding(plane);
+ } else if (plane->m_fSpeed > 0.103344f) {
+ ProcessJumboDecel(plane);
+ } else {
+ ProcessJumboTaxi();
}
}
@@ -2697,25 +3884,23 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
{
int32 engineFreq;
int32 vol;
- float whineSoundFreq;
float modificator;
+ float freqModifier;
if (SetupJumboFlySound(20)) {
- modificator = (plane->m_fSpeed - 0.103344f) * 1.6760077f;
- if (modificator > 1.0f)
- modificator = 1.0f;
+ modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if (modificator < 0.2f) {
- whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
- vol = modificator * 5.f * MAX_VOLUME;
- engineFreq = modificator * 5.f * 6050.f + 16000;
+ freqModifier = modificator * 5.0f;
+ vol = MAX_VOLUME * freqModifier;
+ engineFreq = 6050.0f * freqModifier + 16000;
} else {
- whineSoundFreq = 44100;
+ freqModifier = 1.0f;
engineFreq = 22050;
vol = MAX_VOLUME;
}
SetupJumboEngineSound(vol, engineFreq);
- SetupJumboWhineSound(18, whineSoundFreq);
+ SetupJumboWhineSound(18, 14600.0f * freqModifier + 29500);
}
}
}
@@ -2859,12 +4044,11 @@ bool8
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
{
const float SOUND_INTENSITY = 440.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return FALSE;
+ if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return FALSE;
int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = vol;
- if (m_sQueueSample.m_nVolume != 0) {
+ if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -2879,7 +4063,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
+ m_sQueueSample.m_bRequireReflection = FALSE; // todo port fix to re3
AddSampleToRequestedQueue();
}
return TRUE;
@@ -2924,7 +4108,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
int32
cAudioManager::GetJumboTaxiFreq()
{
- return (60.833f * m_sQueueSample.m_fDistance) + 22050;
+ return (1.f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; // todo port fix to re3
}
#pragma endregion Some jumbo crap
@@ -2942,62 +4126,10 @@ cAudioManager::ProcessPed(CPhysical *ped)
params.m_bDistanceCalculated = FALSE;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (ped->GetModelIndex() == MI_FATMALE02)
- ProcessPedHeadphones(params);
ProcessPedOneShots(params);
}
void
-cAudioManager::ProcessPedHeadphones(cPedParams &params)
-{
- CPed *ped;
- CAutomobile *veh;
- uint8 emittingVol;
-
- if (params.m_fDistance < SQR(7)) {
- ped = params.m_pPed;
- if (!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- if (ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
- emittingVol = 10;
- veh = (CAutomobile *)ped->m_pMyVehicle;
- if (veh && veh->IsCar()) {
- for (int32 i = DOOR_FRONT_LEFT; i < ARRAY_SIZE(veh->Doors); i++) {
- if (!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
- emittingVol = 42;
- break;
- }
- }
- }
- } else {
- emittingVol = 42;
- }
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 64;
- m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES);
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_SoundIntensity = 7.0f;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- }
- return;
- }
- }
-}
-
-void
cAudioManager::ProcessPedOneShots(cPedParams &params)
{
uint8 emittingVol;
@@ -3012,6 +4144,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
float maxDist = 0.f; // uninitialized variable
static uint8 iSound = 21;
+ static uint32 iSplashFrame = 0;
weapon = params.m_pPed->GetWeapon();
for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
@@ -3124,54 +4257,85 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
- case SOUND_FIGHT_PUNCH_33:
+ case SOUND_FIGHT_37:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
- case SOUND_FIGHT_KICK_34:
+ case SOUND_FIGHT_38:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 16500;
goto AddFightSound;
- case SOUND_FIGHT_HEADBUTT_35:
+ case SOUND_FIGHT_39:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 20000;
goto AddFightSound;
- case SOUND_FIGHT_PUNCH_36:
+ case SOUND_FIGHT_40:
+ case SOUND_186:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
- case SOUND_FIGHT_PUNCH_37:
+ case SOUND_FIGHT_41:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 16500;
goto AddFightSound;
- case SOUND_FIGHT_CLOSE_PUNCH_38:
+ case SOUND_FIGHT_42:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 20000;
goto AddFightSound;
- case SOUND_FIGHT_PUNCH_39:
+ case SOUND_FIGHT_43:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
- case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
+ case SOUND_FIGHT_44:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 16500;
goto AddFightSound;
- case SOUND_FIGHT_PUNCH_41:
+ case SOUND_FIGHT_45:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 20000;
goto AddFightSound;
- case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
+ case SOUND_FIGHT_46:
+ case SOUND_187:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
- case SOUND_FIGHT_KNEE_OR_KICK_43:
+ case SOUND_FIGHT_47:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 16500;
goto AddFightSound;
- case SOUND_FIGHT_KICK_44:
+ case SOUND_FIGHT_48:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 20000;
AddFightSound:
+ {
+ uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
+ uint8 damagerType = soundParams & 0xFF;
+ uint32 weaponType = soundParams >> 8;
+
+ if (damagerType == ENTITY_TYPE_PED) {
+ if (weaponType == WEAPONTYPE_BRASSKNUCKLE) {
+ CPed* ped = params.m_pPed;
+ uint32 fightMove = ped->m_curFightMove;
+ if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
+ ped->m_nPedState == PED_ATTACK) {
+ CEntity* damageEntity = ped->m_pDamageEntity;
+ if (!damageEntity)
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
+ else if (damageEntity->GetType() != ENTITY_TYPE_PED)
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
+ else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1;
+ }
+ }
+ }
+ else {
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ }
+ }
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
narrowSoundRange = TRUE;
@@ -3189,11 +4353,48 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SOUND_WEAPON_BAT_ATTACK:
- m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ case SOUND_WEAPON_KNIFE_ATTACK:
+ {
+ uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
+ uint8 damagerType = soundParams & 0xFF;
+ uint32 weaponType = soundParams >> 8;
+ if (damagerType == ENTITY_TYPE_PED) {
+ switch (weaponType) {
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_KNIFE:
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ case WEAPONTYPE_KATANA:
+ if (sound == SOUND_WEAPON_KNIFE_ATTACK)
+ m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SLASH;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_KNIFE_STAB;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ break;
+ case WEAPONTYPE_HAMMER:
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
+ stereo = TRUE;
+ break;
+ }
+ }
+ else {
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ }
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_SoundIntensity = 30.0f;
@@ -3204,14 +4405,106 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = TRUE;
- else
- stereo = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ break;
+ }
+ case SOUND_WEAPON_CHAINSAW_IDLE:
+ if (FindVehicleOfPlayer())
+ continue;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_IDLE;
+#ifdef GTA_PS2
+ m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
+#else
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#endif
+ m_sQueueSample.m_nCounter = 70;
+ m_sQueueSample.m_nFrequency = 27000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_SoundIntensity = 50.0f;
+ maxDist = SQR(50);
+ m_sQueueSample.m_nLoopCount = 0;
+ emittingVol = 100;
+ SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE)
+ SET_EMITTING_VOLUME(100);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ break;
+ case SOUND_WEAPON_CHAINSAW_ATTACK:
+ if (FindVehicleOfPlayer())
+ continue;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK;
+#ifdef GTA_PS2
+ m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
+#else
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#endif
+ m_sQueueSample.m_nCounter = 68;
+ m_sQueueSample.m_nFrequency = 27000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
+ maxDist = SQR(60);
+ m_sQueueSample.m_nLoopCount = 0;
+ emittingVol = 100;
+ SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK)
+ SET_EMITTING_VOLUME(100);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ break;
+ case SOUND_WEAPON_CHAINSAW_MADECONTACT:
+ if (FindVehicleOfPlayer())
+ continue;
+ if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED)
+ ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f);
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK;
+#ifdef GTA_PS2
+ m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
+#else
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#endif
+ m_sQueueSample.m_nCounter = 68;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
+ maxDist = SQR(60);
+ m_sQueueSample.m_nLoopCount = 0;
+ emittingVol = 100;
+ SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK)
+ SET_EMITTING_VOLUME(100);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
break;
case SOUND_WEAPON_SHOT_FIRED:
weapon = ped->GetWeapon();
+ if (!weapon)
+ continue;
switch (weapon->m_eWeaponType) {
+ case WEAPONTYPE_ROCKET:
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = TRUE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ emittingVol = m_anRandomTable[0] % 20 + 80;
+ SET_EMITTING_VOLUME(emittingVol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ stereo = TRUE;
+ break;
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -3221,38 +4514,39 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_SoundIntensity = 50.0f;
- maxDist = SQR(50);
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[1] % 10 + 90;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = TRUE;
- else
- stereo = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ stereo = TRUE;
break;
- case WEAPONTYPE_UZI:
- m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+ case WEAPONTYPE_PYTHON:
+ m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_SoundIntensity = 80.0f;
- maxDist = SQR(80);
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[3] % 15 + 70;
+ emittingVol = 127;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ stereo = TRUE;
break;
case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
@@ -3261,98 +4555,172 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_SoundIntensity = 60.0f;
- maxDist = SQR(60);
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[2] % 10 + 100;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = TRUE;
- else
- stereo = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ stereo = TRUE;
break;
- case WEAPONTYPE_AK47:
- m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_SoundIntensity = 80.0f;
- maxDist = SQR(80);
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ emittingVol = m_anRandomTable[2] % 10 + 100;
+ SET_EMITTING_VOLUME(emittingVol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ stereo = TRUE;
+ break;
+ case WEAPONTYPE_TEC9:
+ m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = TRUE;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[1] % 15 + 70;
+ emittingVol = m_anRandomTable[3] % 15 + 70;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ stereo = TRUE;
break;
- case WEAPONTYPE_M16:
- m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_MINIGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_SoundIntensity = 80.0f;
- maxDist = SQR(80);
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[4] % 15 + 70;
+ emittingVol = m_anRandomTable[3] % 15 + 70;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ stereo = TRUE;
break;
- case WEAPONTYPE_SNIPERRIFLE:
- m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
+ case WEAPONTYPE_SILENCED_INGRAM:
+ m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 34000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ emittingVol = m_anRandomTable[3] % 15 + 70;
+ SET_EMITTING_VOLUME(emittingVol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ stereo = TRUE;
+ break;
+ case WEAPONTYPE_MP5:
+ m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = TRUE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_SoundIntensity = 60.0f;
- maxDist = SQR(60);
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[4] % 10 + 110;
+ emittingVol = m_anRandomTable[3] % 15 + 70;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = TRUE;
- else
- stereo = TRUE;
+ stereo = TRUE;
break;
- case WEAPONTYPE_ROCKETLAUNCHER:
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ case WEAPONTYPE_M4:
+ m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 43150;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ emittingVol = m_anRandomTable[3] % 15 + 90;
+ SET_EMITTING_VOLUME(emittingVol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ stereo = TRUE;
+ break;
+ case WEAPONTYPE_RUGER:
+ m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = TRUE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_SoundIntensity = 90.0f;
- maxDist = SQR(90);
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[0] % 20 + 80;
+ emittingVol = m_anRandomTable[3] % 15 + 90;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = TRUE;
+ stereo = TRUE;
+ break;
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = TRUE;
+ if (weapon->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE)
+ m_sQueueSample.m_nFrequency = 25472;
else
- stereo = TRUE;
+ m_sQueueSample.m_nFrequency = 20182;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ emittingVol = m_anRandomTable[4] % 10 + 110;
+ SET_EMITTING_VOLUME(emittingVol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ stereo = TRUE;
break;
case WEAPONTYPE_FLAMETHROWER:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
@@ -3370,47 +4738,66 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 6;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = TRUE;
- else
- stereo = TRUE;
+ stereo = TRUE;
+ break;
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_HELICANNON:
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = TRUE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ emittingVol = 127;
+ SET_EMITTING_VOLUME(127);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ stereo = TRUE;
break;
default:
continue;
}
-
break;
case SOUND_WEAPON_RELOAD:
- weapon = &ped->m_weapons[ped->m_currentWeapon];
- switch (weapon->m_eWeaponType) {
+ switch ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) {
+ case WEAPONTYPE_ROCKET:
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
+ break;
case WEAPONTYPE_COLT45:
+ case WEAPONTYPE_PYTHON:
m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300);
break;
- case WEAPONTYPE_UZI:
- m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
- m_sQueueSample.m_nFrequency = 39243;
- break;
case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ case WEAPONTYPE_RUGER:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
m_sQueueSample.m_nFrequency = 30290;
break;
- case WEAPONTYPE_AK47:
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_HELICANNON:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
- break;
- case WEAPONTYPE_M16:
- m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
+ m_sQueueSample.m_nFrequency = 39243;
break;
case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
break;
- case WEAPONTYPE_ROCKETLAUNCHER:
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
- break;
default:
continue;
}
@@ -3431,29 +4818,70 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SOUND_WEAPON_AK47_BULLET_ECHO:
- case SOUND_WEAPON_UZI_BULLET_ECHO:
- case SOUND_WEAPON_M16_BULLET_ECHO:
- m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
+ {
+ uint32 weaponType = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ switch (weaponType) {
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT;
+ break;
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ m_sQueueSample.m_nSampleIndex = SFX_TEC_TAIL;
+ break;
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_MP5:
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
+ break;
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ m_sQueueSample.m_nSampleIndex = SFX_RUGER_TAIL;
+ break;
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_HELICANNON:
+ m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT;
+ break;
+ default:
+ continue;
+ }
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
+ switch (weaponType) {
+ case WEAPONTYPE_TEC9:
+ m_sQueueSample.m_nFrequency = 13000;
+ break;
+ case WEAPONTYPE_SILENCED_INGRAM:
+ m_sQueueSample.m_nFrequency = 26000;
+ break;
+ case WEAPONTYPE_M4:
+ m_sQueueSample.m_nFrequency = 15600;
+ break;
+ case WEAPONTYPE_SNIPERRIFLE:
+ m_sQueueSample.m_nFrequency = 9959;
+ break;
+ case WEAPONTYPE_LASERSCOPE:
+ m_sQueueSample.m_nFrequency = 7904;
+ break;
+ default:
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ break;
+ }
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_SoundIntensity = 80.0f;
- maxDist = SQR(80);
+ m_sQueueSample.m_SoundIntensity = 120.0f;
+ maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[4] % 10 + 40;
+ emittingVol = m_anRandomTable[4] % 10 + 80;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- if (m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bRequireReflection = TRUE;
- else
- stereo = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
+ }
case SOUND_WEAPON_FLAMETHROWER_FIRE:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -3490,6 +4918,9 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
break;
case SOUND_SPLASH:
+ if (m_FrameCounter <= iSplashFrame)
+ continue;
+ iSplashFrame = m_FrameCounter + 6;
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
@@ -3507,6 +4938,164 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
+ case SOUND_MELEE_ATTACK_START:
+ {
+ uint32 weaponType = ((uint32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) >> 8;
+ switch (weaponType)
+ {
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_KNIFE:
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ case WEAPONTYPE_KATANA:
+ m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SWING;
+ break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_GOLF_CLUB_SWING;
+ break;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = TRUE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_SoundIntensity = 30.0f;
+ if (weaponType == WEAPONTYPE_UNARMED || weaponType == WEAPONTYPE_BRASSKNUCKLE)
+ emittingVol = m_anRandomTable[1] % 10 + 35;
+ else
+ emittingVol = m_anRandomTable[2] % 20 + 70;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ SET_EMITTING_VOLUME(emittingVol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ break;
+ }
+ case SOUND_SKATING:
+ {
+ uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ uint8 param1 = soundParams & 0xFF;
+ uint32 param2 = soundParams >> 8;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = TRUE;
+ ++iSound;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000;
+ if (param2 == 0)
+ m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) / 4;
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_SoundIntensity = 20.0f;
+ maxDist = SQR(20);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127;
+ SET_EMITTING_VOLUME(emittingVol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ break;
+ }
+ case SOUND_WEAPON_MINIGUN_ATTACK:
+ m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 68;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_FIRE_LEFT);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_SoundIntensity = 150.0f;
+ emittingVol = 127;
+ maxDist = SQR(150);
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT)
+ SET_EMITTING_VOLUME(127);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ break;
+ case SOUND_WEAPON_MINIGUN_2:
+ m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_RIGHT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 69;
+ m_sQueueSample.m_nFrequency = 18569;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_SoundIntensity = 150.0f;
+ emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ maxDist = SQR(150);
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT)
+ SET_EMITTING_VOLUME(emittingVol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ break;
+ case SOUND_WEAPON_MINIGUN_3:
+ m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_STOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 69;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_STOP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_SoundIntensity = 150.0f;
+ maxDist = SQR(150);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ emittingVol = 127;
+ SET_EMITTING_VOLUME(127);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ break;
+ case SOUND_SHIRT_WIND_FLAP:
+ if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) {
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) {
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f;
+
+ emittingVol = 90.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+
+ switch (params.m_pPed->m_pMyVehicle->GetModelIndex())
+ {
+ case MI_ANGEL:
+ case MI_FREEWAY:
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_17;
+ break;
+ case MI_PIZZABOY:
+ case MI_FAGGIO:
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_18;
+ break;
+ case MI_PCJ600:
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_20;
+ break;
+ case MI_SANCHEZ:
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_19;
+ break;
+ default:
+ continue;
+ };
+
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 71;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_SoundIntensity = 15.0f;
+ maxDist = SQR(15);
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ SET_EMITTING_VOLUME(emittingVol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ }
+ }
+ continue;
default:
SetupPedComments(params, sound);
continue;
@@ -3547,6 +5136,60 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
}
void
+cAudioManager::SetPedTalkingStatus(CPed *ped, bool8 status)
+{
+ if (ped != nil)
+ ped->m_canTalk = status;
+}
+
+void
+cAudioManager::SetPlayersMood(uint8 mood, uint32 time)
+{
+ if (!m_bIsInitialised) return;
+
+ if (mood < MAX_PLAYER_MOODS) {
+ m_nPlayerMood = mood;
+ m_nPlayerMoodTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+
+}
+
+void
+cAudioManager::ProcessPlayerMood()
+{
+ CPlayerPed *playerPed;
+ uint32& lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime();
+ uint32 curTime = CTimer::GetTimeInMilliseconds();
+
+ if (m_nPlayerMoodTimer <= curTime) {
+ playerPed = FindPlayerPed();
+ if (playerPed != nil) {
+
+ if (playerPed->m_pWanted->GetWantedLevel() > 3) {
+ m_nPlayerMood = PLAYER_MOOD_ANGRY;
+ return;
+ }
+ if (playerPed->m_pWanted->GetWantedLevel() > 1) {
+ m_nPlayerMood = PLAYER_MOOD_PISSED_OFF;
+ return;
+ }
+
+ if (lastMissionPassedTime != -1) {
+ if (curTime < lastMissionPassedTime) {
+ lastMissionPassedTime = curTime;
+ return;
+ }
+ if (curTime < lastMissionPassedTime + 180000) {
+ m_nPlayerMood = PLAYER_MOOD_WISECRACKING;
+ return;
+ }
+ }
+ m_nPlayerMood = PLAYER_MOOD_CALM;
+ }
+ }
+}
+
+void
cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
{
CPed *ped = params.m_pPed;
@@ -3554,239 +5197,202 @@ cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
float soundIntensity;
tPedComment pedComment;
- if (ped != nil) {
- switch (sound) {
- case SOUND_AMMUNATION_WELCOME_1:
- pedComment.m_nSampleIndex = SFX_AMMU_D;
- break;
- case SOUND_AMMUNATION_WELCOME_2:
- pedComment.m_nSampleIndex = SFX_AMMU_E;
- break;
- case SOUND_AMMUNATION_WELCOME_3:
- pedComment.m_nSampleIndex = SFX_AMMU_F;
- break;
- default:
- pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
- if (pedComment.m_nSampleIndex == NO_SAMPLE)
- return;
- break;
- }
-
- soundIntensity = 50.0f;
+ if(ped != nil) {
+ if(!ped->m_canTalk) return;
+ m_bGenericSfx = FALSE;
+ pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
+ if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
+ soundIntensity = 40.0f;
} else {
- switch (sound) {
+ m_bGenericSfx = TRUE;
+ switch(sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
soundIntensity = 400.0f;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_HELI_1;
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 20 + SFX_POLICE_HELI_1;
break;
- case SOUND_PED_BODYCAST_HIT:
- if (CTimer::GetTimeInMilliseconds() <= gNextCryTime)
- return;
- soundIntensity = 50.0f;
- gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 4 + SFX_PLASTER_BLOKE_1;
+ case SOUND_PED_VCPA_PLAYER_FOUND:
+ soundIntensity = 400.0f;
+#ifdef FIX_BUGS
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1;
+#else
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_BOAT_1;
+#endif
break;
case SOUND_INJURED_PED_MALE_OUCH:
- case SOUND_INJURED_PED_MALE_PRISON:
- soundIntensity = 50.0f;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 15 + SFX_GENERIC_MALE_GRUNT_1;
+ soundIntensity = 40.0f;
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 41 + SFX_GENERIC_MALE_GRUNT_1;
break;
case SOUND_INJURED_PED_FEMALE:
- soundIntensity = 50.0f;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 11 + SFX_GENERIC_FEMALE_GRUNT_1;
+ soundIntensity = 40.0f;
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 33 + SFX_GENERIC_FEMALE_GRUNT_1;
break;
default:
return;
}
}
- if (params.m_fDistance < SQR(soundIntensity)) {
+ if(params.m_fDistance < SQR(soundIntensity)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- if (sound != SOUND_PAGER) {
- switch (sound) {
- case SOUND_AMMUNATION_WELCOME_1:
- case SOUND_AMMUNATION_WELCOME_2:
- case SOUND_AMMUNATION_WELCOME_3:
- emittingVol = MAX_VOLUME;
- break;
- default:
- if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
- emittingVol = MAX_VOLUME;
- else
- emittingVol = 31;
- break;
- }
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
- pedComment.m_nProcess = 10;
- if (m_sQueueSample.m_nVolume != 0) {
- pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
- pedComment.m_vecPos = m_sQueueSample.m_vecPos;
- pedComment.m_fDistance = m_sQueueSample.m_fDistance;
- pedComment.m_nVolume = m_sQueueSample.m_nVolume;
+ if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
+ emittingVol = MAX_VOLUME;
+ else
+ emittingVol = 31;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.m_nProcess = 10;
+ if(m_sQueueSample.m_nVolume != 0) {
+ pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
+ pedComment.m_vecPos = m_sQueueSample.m_vecPos;
+ pedComment.m_fDistance = m_sQueueSample.m_fDistance;
+ pedComment.m_nVolume = m_sQueueSample.m_nVolume;
#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS)
- pedComment.m_nEmittingVolume = emittingVol;
+ pedComment.m_nEmittingVolume = emittingVol;
#endif
- m_sPedComments.Add(&pedComment);
- }
+ m_sPedComments.Add(&pedComment);
}
}
}
-int32
+uint32
cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound)
{
- if (ped->IsPlayer())
- return GetPlayerTalkSfx(sound);
-
- switch (ped->GetModelIndex()) {
- case MI_COP:
- return GetCopTalkSfx(sound);
- case MI_SWAT:
- return GetSwatTalkSfx(sound);
- case MI_FBI:
- return GetFBITalkSfx(sound);
- case MI_ARMY:
- return GetArmyTalkSfx(sound);
- case MI_MEDIC:
- return GetMedicTalkSfx(sound);
- case MI_FIREMAN:
- return GetFiremanTalkSfx(sound);
- case MI_MALE01:
- return GetNormalMaleTalkSfx(sound);
- case MI_TAXI_D:
- return GetAsianTaxiDriverTalkSfx(sound);
- case MI_PIMP:
- return GetPimpTalkSfx(sound);
- case MI_GANG01:
- case MI_GANG02:
- return GetMafiaTalkSfx(sound);
- case MI_GANG03:
- case MI_GANG04:
- return GetTriadTalkSfx(sound);
- case MI_GANG05:
- case MI_GANG06:
- return GetDiabloTalkSfx(sound);
- case MI_GANG07:
- case MI_GANG08:
- return GetYakuzaTalkSfx(sound);
- case MI_GANG09:
- case MI_GANG10:
- return GetYardieTalkSfx(sound);
- case MI_GANG11:
- case MI_GANG12:
- return GetColumbianTalkSfx(sound);
- case MI_GANG13:
- case MI_GANG14:
- return GetHoodTalkSfx(sound);
- case MI_CRIMINAL01:
- return GetBlackCriminalTalkSfx(sound);
- case MI_CRIMINAL02:
- return GetWhiteCriminalTalkSfx(sound);
- case MI_SPECIAL01:
- case MI_SPECIAL02:
- case MI_SPECIAL03:
- case MI_SPECIAL04:
- return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound);
- case MI_MALE02:
- return GetCasualMaleOldTalkSfx(sound);
- case MI_MALE03:
- case MI_P_MAN1:
- case MI_P_MAN2:
- return GetBlackProjectMaleTalkSfx(sound, ped->GetModelIndex());
- case MI_FATMALE01:
- return GetWhiteFatMaleTalkSfx(sound);
- case MI_FATMALE02:
- return GetBlackFatMaleTalkSfx(sound);
- case MI_FEMALE01:
- return GetBlackCasualFemaleTalkSfx(sound);
- case MI_FEMALE02:
- case MI_CAS_WOM:
- return GetWhiteCasualFemaleTalkSfx(sound);
- case MI_FEMALE03:
- return GetFemaleNo3TalkSfx(sound);
- case MI_FATFEMALE01:
- return GetBlackFatFemaleTalkSfx(sound);
- case MI_FATFEMALE02:
- return GetWhiteFatFemaleTalkSfx(sound);
- case MI_PROSTITUTE:
- return GetBlackFemaleProstituteTalkSfx(sound);
- case MI_PROSTITUTE2:
- return GetWhiteFemaleProstituteTalkSfx(sound);
- case MI_P_WOM1:
- return GetBlackProjectFemaleOldTalkSfx(sound);
- case MI_P_WOM2:
- return GetBlackProjectFemaleYoungTalkSfx(sound);
- case MI_CT_MAN1:
- return GetChinatownMaleOldTalkSfx(sound);
- case MI_CT_MAN2:
- return GetChinatownMaleYoungTalkSfx(sound);
- case MI_CT_WOM1:
- return GetChinatownFemaleOldTalkSfx(sound);
- case MI_CT_WOM2:
- return GetChinatownFemaleYoungTalkSfx(sound);
- case MI_LI_MAN1:
- case MI_LI_MAN2:
- return GetLittleItalyMaleTalkSfx(sound);
- case MI_LI_WOM1:
- return GetLittleItalyFemaleOldTalkSfx(sound);
- case MI_LI_WOM2:
- return GetLittleItalyFemaleYoungTalkSfx(sound);
- case MI_DOCKER1:
- return GetWhiteDockerMaleTalkSfx(sound);
- case MI_DOCKER2:
- return GetBlackDockerMaleTalkSfx(sound);
- case MI_SCUM_MAN:
- return GetScumMaleTalkSfx(sound);
- case MI_SCUM_WOM:
- return GetScumFemaleTalkSfx(sound);
- case MI_WORKER1:
- return GetWhiteWorkerMaleTalkSfx(sound);
- case MI_WORKER2:
- return GetBlackWorkerMaleTalkSfx(sound);
- case MI_B_MAN1:
- case MI_B_MAN3:
- return GetBusinessMaleYoungTalkSfx(sound, ped->GetModelIndex());
- case MI_B_MAN2:
- return GetBusinessMaleOldTalkSfx(sound);
- case MI_B_WOM1:
- case MI_B_WOM2:
- return GetWhiteBusinessFemaleTalkSfx(sound, ped->GetModelIndex());
- case MI_B_WOM3:
- return GetBlackBusinessFemaleTalkSfx(sound);
- case MI_MOD_MAN:
- return GetSupermodelMaleTalkSfx(sound);
- case MI_MOD_WOM:
- return GetSupermodelFemaleTalkSfx(sound);
- case MI_ST_MAN:
- return GetStewardMaleTalkSfx(sound);
- case MI_ST_WOM:
- return GetStewardFemaleTalkSfx(sound);
- case MI_FAN_MAN1:
- case MI_FAN_MAN2:
- return GetFanMaleTalkSfx(sound, ped->GetModelIndex());
- case MI_FAN_WOM:
- return GetFanFemaleTalkSfx(sound);
- case MI_HOS_MAN:
- return GetHospitalMaleTalkSfx(sound);
- case MI_HOS_WOM:
- return GetHospitalFemaleTalkSfx(sound);
- case MI_CONST1:
- return GetWhiteConstructionWorkerTalkSfx(sound);
- case MI_CONST2:
- return GetBlackConstructionWorkerTalkSfx(sound);
- case MI_SHOPPER1:
- case MI_SHOPPER2:
- case MI_SHOPPER3:
- return GetShopperFemaleTalkSfx(sound, ped->GetModelIndex());
- case MI_STUD_MAN:
- return GetStudentMaleTalkSfx(sound);
- case MI_STUD_WOM:
- return GetStudentFemaleTalkSfx(sound);
- case MI_CAS_MAN:
- return GetCasualMaleYoungTalkSfx(sound);
- default:
- return GetGenericMaleTalkSfx(sound);
+ if(ped->m_nPedState != PED_FALL || sound == SOUND_PED_DAMAGE || sound == SOUND_PED_HIT || sound == SOUND_PED_LAND) {
+ if(ped->m_getUpTimer == UINT32_MAX || ped->m_getUpTimer > CTimer::GetTimeInMilliseconds()) {
+ if(sound != SOUND_PED_DAMAGE && sound != SOUND_PED_HIT && sound != SOUND_PED_LAND) return NO_SAMPLE;
+ }
+ if(ped->IsPlayer()) return GetPlayerTalkSfx(ped, sound);
+ switch(ped->GetModelIndex()) {
+ case MI_PLAYER: return GetPlayerTalkSfx(ped, sound);
+ case MI_COP: return GetCopTalkSfx(ped, sound);
+ case MI_SWAT: return GetSwatTalkSfx(ped, sound);
+ case MI_FBI: return GetFBITalkSfx(ped, sound);
+ case MI_ARMY: return GetArmyTalkSfx(ped, sound);
+ case MI_MEDIC: return GetMedicTalkSfx(ped, sound);
+ case MI_FIREMAN: return GetFiremanTalkSfx(ped, sound);
+ case MI_MALE01: return GetDefaultTalkSfx(ped, sound);
+ case MI_HFYST: return GetHFYSTTalkSfx(ped, sound);
+ case MI_HFOST: return GetHFOSTTalkSfx(ped, sound);
+ case MI_HMYST: return GetHMYSTTalkSfx(ped, sound);
+ case MI_HMOST: return GetHMOSTTalkSfx(ped, sound);
+ case MI_HFYRI: return GetHFYRITalkSfx(ped, sound);
+ case MI_HFORI: return GetHFORITalkSfx(ped, sound);
+ case MI_HMYRI: return GetHMYRITalkSfx(ped, sound);
+ case MI_HMORI: return GetHMORITalkSfx(ped, sound);
+ case MI_HFYBE: return GetHFYBETalkSfx(ped, sound);
+ case MI_HFOBE: return GetHFOBETalkSfx(ped, sound);
+ case MI_HMYBE: return GetHMYBETalkSfx(ped, sound);
+ case MI_HMOBE: return GetHMOBETalkSfx(ped, sound);
+ case MI_HFYBU: return GetHFYBUTalkSfx(ped, sound);
+ case MI_HFYMD: return GetHFYMDTalkSfx(ped, sound);
+ case MI_HFYCG: return GetHFYCGTalkSfx(ped, sound);
+ case MI_HFYPR: return GetHFYPRTalkSfx(ped, sound);
+ case MI_HFOTR: return GetHFOTRTalkSfx(ped, sound);
+ case MI_HMOTR: return GetHMOTRTalkSfx(ped, sound);
+ case MI_HMYAP: return GetHMYAPTalkSfx(ped, sound);
+ case MI_HMOCA: return GetHMOCATalkSfx(ped, sound);
+ case MI_BMODK: return GetBMODKTalkSfx(ped, sound);
+ case MI_BMYKR: return GetBMYCRTalkSfx(ped, sound);
+ case MI_BFYST: return GetBFYSTTalkSfx(ped, sound);
+ case MI_BFOST: return GetBFOSTTalkSfx(ped, sound);
+ case MI_BMYST: return GetBMYSTTalkSfx(ped, sound);
+ case MI_BMOST: return GetBMOSTTalkSfx(ped, sound);
+ case MI_BFYRI: return GetBFYRITalkSfx(ped, sound);
+ case MI_BFORI: return GetBFORITalkSfx(ped, sound);
+ case MI_BMYRI: return GetBMYRITalkSfx(ped, sound);
+ case MI_BFYBE: return GetBFYBETalkSfx(ped, sound);
+ case MI_BMYBE: return GetBMYBETalkSfx(ped, sound);
+ case MI_BFOBE: return GetBFOBETalkSfx(ped, sound);
+ case MI_BMOBE: return GetBMOBETalkSfx(ped, sound);
+ case MI_BMYBU: return GetBMYBUTalkSfx(ped, sound);
+ case MI_BFYPR: return GetBFYPRTalkSfx(ped, sound);
+ case MI_BFOTR: return GetBFOTRTalkSfx(ped, sound);
+ case MI_BMOTR: return GetBMOTRTalkSfx(ped, sound);
+ case MI_BMYPI: return GetBMYPITalkSfx(ped, sound);
+ case MI_BMYBB: return GetBMYBBTalkSfx(ped, sound);
+ case MI_WMYCR: return GetWMYCRTalkSfx(ped, sound);
+ case MI_WFYST: return GetWFYSTTalkSfx(ped, sound);
+ case MI_WFOST: return GetWFOSTTalkSfx(ped, sound);
+ case MI_WMYST: return GetWMYSTTalkSfx(ped, sound);
+ case MI_WMOST: return GetWMOSTTalkSfx(ped, sound);
+ case MI_WFYRI: return GetWFYRITalkSfx(ped, sound);
+ case MI_WFORI: return GetWFORITalkSfx(ped, sound);
+ case MI_WMYRI: return GetWMYRITalkSfx(ped, sound);
+ case MI_WMORI: return GetWMORITalkSfx(ped, sound);
+ case MI_WFYBE: return GetWFYBETalkSfx(ped, sound);
+ case MI_WMYBE: return GetWMYBETalkSfx(ped, sound);
+ case MI_WFOBE: return GetWFOBETalkSfx(ped, sound);
+ case MI_WMOBE: return GetWMOBETalkSfx(ped, sound);
+ case MI_WMYCW: return GetWMYCWTalkSfx(ped, sound);
+ case MI_WMYGO: return GetWMYGOTalkSfx(ped, sound);
+ case MI_WFOGO: return GetWFOGOTalkSfx(ped, sound);
+ case MI_WMOGO: return GetWMOGOTalkSfx(ped, sound);
+ case MI_WFYLG: return GetWFYLGTalkSfx(ped, sound);
+ case MI_WMYLG: return GetWMYLGTalkSfx(ped, sound);
+ case MI_WFYBU: return GetWFYBUTalkSfx(ped, sound);
+ case MI_WMYBU: return GetWMYBUTalkSfx(ped, sound);
+ case MI_WMOBU: return GetWMOBUTalkSfx(ped, sound);
+ case MI_WFYPR: return GetWFYPRTalkSfx(ped, sound);
+ case MI_WFOTR: return GetWFOTRTalkSfx(ped, sound);
+ case MI_WMOTR: return GetWMOTRTalkSfx(ped, sound);
+ case MI_WMYPI: return GetWMYPITalkSfx(ped, sound);
+ case MI_WMOCA: return GetWMOCATalkSfx(ped, sound);
+ case MI_WFYJG: return GetWFYJGTalkSfx(ped, sound);
+ case MI_WMYJG: return GetWMYJGTalkSfx(ped, sound);
+ case MI_WFYSK: return GetWFYSKTalkSfx(ped, sound);
+ case MI_WMYSK: return GetWMYSKTalkSfx(ped, sound);
+ case MI_WFYSH: return GetWFYSHTalkSfx(ped, sound);
+ case MI_WFOSH: return GetWFOSHTalkSfx(ped, sound);
+ case MI_JFOTO: return GetJFOTOTalkSfx(ped, sound);
+ case MI_JMOTO: return GetJMOTOTalkSfx(ped, sound);
+ case MI_CBA:
+ case MI_CBB: return GetCBTalkSfx(ped, sound);
+ case MI_HNA:
+ case MI_HNB: return GetHNTalkSfx(ped, sound);
+ case MI_SGA:
+ case MI_SGB: return GetSGTalkSfx(ped, sound);
+ case MI_CLA:
+ case MI_CLB: return GetCLTalkSfx(ped, sound);
+ case MI_GDA:
+ case MI_GDB: return GetGDTalkSfx(ped, sound);
+ case MI_BKA:
+ case MI_BKB: return GetBKTalkSfx(ped, sound);
+ case MI_PGA:
+ case MI_PGB: return GetPGTalkSfx(ped, sound);
+ case MI_VICE1:
+ case MI_VICE2:
+ case MI_VICE3:
+ case MI_VICE4:
+ case MI_VICE5:
+ case MI_VICE7:
+ case MI_VICE8: return GetViceWhiteTalkSfx(ped, sound);
+ case MI_VICE6: return GetViceBlackTalkSfx(ped, sound);
+ case MI_WFYG1: return GetWFYG1TalkSfx(ped, sound);
+ case MI_WFYG2: return GetWFYG2TalkSfx(ped, sound);
+ case MI_SPECIAL01:
+ case MI_SPECIAL02:
+ case MI_SPECIAL03:
+ case MI_SPECIAL04:
+ case MI_SPECIAL05:
+ case MI_SPECIAL06:
+ case MI_SPECIAL07:
+ case MI_SPECIAL08:
+ case MI_SPECIAL09:
+ case MI_SPECIAL10:
+ case MI_SPECIAL11:
+ case MI_SPECIAL12:
+ case MI_SPECIAL13:
+ case MI_SPECIAL14:
+ case MI_SPECIAL15:
+ case MI_SPECIAL16:
+ case MI_SPECIAL17:
+ case MI_SPECIAL18:
+ case MI_SPECIAL19:
+ case MI_SPECIAL20:
+ case MI_SPECIAL21: return GetSpecialCharacterTalkSfx(ped, ped->GetModelIndex(), sound);
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
}
+
+ return NO_SAMPLE;
}
void
@@ -3803,2209 +5409,2436 @@ cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint
#pragma region PED_COMMENTS
+#define cooldown_phrase(count) static uint8 cooldown = 0;\
+if (cooldown != 0) {\
+ if (++cooldown == count) cooldown = 0;\
+ return NO_SAMPLE;\
+}\
+cooldown = 1;
+
uint32
-cAudioManager::GetPlayerTalkSfx(uint16 sound)
+cAudioManager::GetPlayerTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
+ if(m_bIsPlayerShutUp) return NO_SAMPLE;
+ switch(sound) {
+ case SOUND_PED_DEATH: return SFX_PLAYER_DEATH;
case SOUND_PED_DAMAGE:
- GetPhrase(sfx, lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11);
- break;
+ case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_BULLET_1, 33); break;
case SOUND_PED_HIT:
- GetPhrase(sfx, lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10);
+ case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_FIST_1, 42); break;
+ case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_GROUND_1, 35); break;
+ case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ON_FIRE_1, 16); break;
+ case SOUND_PED_PLAYER_REACTTOCOP:
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_BUSTED_1, 38);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_BUSTED_1, 20);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_BUSTED_1, 22);
+ break;
+ }
break;
- case SOUND_PED_LAND:
- GetPhrase(sfx, lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6);
+ case SOUND_PED_ON_FIRE: {
+ cooldown_phrase(8);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_SHOOT_1, 29);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SHOOT_1, 39);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SHOOT_1, 9);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SHOOT_1, 35);
+ break;
+ }
break;
- default:
- sfx = NO_SAMPLE;
+ }
+ case SOUND_PED_AIMING: {
+ cooldown_phrase(8);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PULL_GUN_1, 25);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PULL_GUN_1, 52);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PULL_GUN_1, 19);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PULL_GUN_1, 39);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_CAR_JACKING: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKING_1, 36);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKING_1, 43);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKING_1, 18);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKING_1, 40);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_MUGGING: {
+ cooldown_phrase(8);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_1, 25);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_CASH_1, 12);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_CASH_1, 23);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_CASH_1, 11);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_CAR_JACKED: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKED_1, 21);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKED_1, 33);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKED_1, 18);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKED_1, 24);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_PLAYER_AFTERSEX: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_AFTERSEX_1, 18); break;
+ case SOUND_PED_PLAYER_BEFORESEX:
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SEX_1, 18);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SEX_1, 10);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SEX_1, 8);
+ break;
+ }
+ break;
+ case SOUND_PED_PLAYER_FARFROMCOPS: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CHASED_1, 9);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CHASED_1, 7);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CHASED_1, 20);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_ATTACK: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_FIGHT_1, 61);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_FIGHT_1, 61);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_FIGHT_1, 27);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_FIGHT_1, 47);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_CRASH_VEHICLE:
+ case SOUND_PED_CRASH_CAR:
+ case SOUND_PED_ANNOYED_DRIVER: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_CRASH_1, 44);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CRASH_1, 41);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CRASH_1, 19);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CRASH_1, 43);
+ break;
+ }
break;
}
+ case SOUND_PED_SOLICIT: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_1, 17);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_HOOKER_1, 6);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_1, 11);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_HOOKER_1, 22);
+ break;
+ }
+ break;
+ }
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
return sfx;
}
uint32
-cAudioManager::GetCopTalkSfx(uint16 sound)
+cAudioManager::GetGenericMaleTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- PedState pedState;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_ARREST_COP:
- GetPhrase(sfx, lastSfx, SFX_COP_VOICE_1_ARREST_1, 6);
- break;
- case SOUND_PED_PURSUIT_COP:
- pedState = FindPlayerPed()->m_nPedState;
- if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(sfx, lastSfx, SFX_COP_VOICE_1_CHASE_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ m_bGenericSfx = TRUE;
+ switch(sound) {
+ case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_DEATH_1, 41); break;
+ case SOUND_PED_BULLET_HIT:
+ case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_GRUNT_1, 41); break;
+ case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_FIRE_1, 32); break;
+ case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_PANIC_1, 35); break;
+ default: return NO_SAMPLE;
}
+ return sfx;
+}
- return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
+uint32
+cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+ m_bGenericSfx = TRUE;
+ switch(sound) {
+ case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break;
+ case SOUND_PED_BULLET_HIT:
+ case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_GRUNT_1, 33); break;
+ case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_FIRE_1, 17); break;
+ case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_PANIC_1, 27); break;
+ default: return NO_SAMPLE;
+ }
+ return sfx;
}
uint32
-cAudioManager::GetSwatTalkSfx(uint16 sound)
+cAudioManager::GetDefaultTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- PedState pedState;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_ARREST_SWAT:
- GetPhrase(sfx, lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
- break;
- case SOUND_PED_PURSUIT_SWAT:
- pedState = FindPlayerPed()->m_nPedState;
- if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(sfx, lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GUN_PANIC_1, 12); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKED_1, 12); break;
+#ifdef FIX_BUGS
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKING_1, 13); break;
+#endif
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_MUGGED_1, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SAVED_1, 4); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_TAXI_1, 5); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_FIGHT_1, 16); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_DODGE_1, 19); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_RUN_1, 19); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GENERIC_CRASH_1, 13); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CAR_CRASH_1, 15); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BLOCKED_1, 16); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_LOST_1, 5); break;
+#ifdef FIX_BUGS
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break;
+#else
+ case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break;
+#endif
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SHOCKED_1, 6); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BUMP_1, 25); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CHAT_1, 25); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
-
- return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx;
+ return sfx;
}
uint32
-cAudioManager::GetFBITalkSfx(uint16 sound)
+cAudioManager::GetCopTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- PedState pedState;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_ARREST_FBI:
- GetPhrase(sfx, lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
- break;
- case SOUND_PED_PURSUIT_FBI:
- pedState = FindPlayerPed()->m_nPedState;
- if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ PedState objective;
+ switch(sound) {
+ case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_ARREST_1, 4); break;
+ case SOUND_PED_PULLOUTWEAPON: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_PULLOUTWEAPON_1, 3); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_SAVED_1, 2); break;
+ case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_TARGETING_1, 4); break;
+ case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_MANYCOPSAROUND_1, 2); break;
+ case SOUND_PED_GUNAIMEDAT2: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break;
+ case SOUND_PED_COP_ALONE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ALONE_1, 4); break;
+ case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break;
+ case SOUND_PED_COP_ASK_FOR_ID: {
+ cooldown_phrase(4);
+ GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ASK_FOR_ID_1, 2);
+ break;
+ }
+ case SOUND_PED_COP_LITTLECOPSAROUND:
+ objective = FindPlayerPed()->m_nPedState;
+ if(objective == PED_ARRESTED || objective == PED_DEAD || objective == PED_DIE) return NO_SAMPLE;
+ GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_1, 4);
+ break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_DODGE_1, 3); break;
+#ifdef FIX_BUGS
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_CAR_CRASH_1, 4); break;
+#endif
+ case SOUND_PED_PED_COLLISION:
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0)
+ GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_BUMP_1, 5);
+ else
return NO_SAMPLE;
- GetPhrase(sfx, lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
-
- return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+ return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
}
uint32
-cAudioManager::GetArmyTalkSfx(uint16 sound)
+cAudioManager::GetSwatTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- PedState pedState;
- static uint32 lastSfx = NO_SAMPLE;
+ switch(sound) {
+ case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_1, 7); break;
+ case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_TARGETING_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_DODGE_1, 3); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ sfx += (SFX_SWAT_VOICE_2_DODGE_1 - SFX_SWAT_VOICE_1_DODGE_1) * (m_sQueueSample.m_nEntityIndex % 3);
+ return sfx;
+}
+uint32
+cAudioManager::GetFBITalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
switch(sound) {
- case SOUND_PED_PURSUIT_ARMY:
- pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
- GetPhrase(sfx, lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
- break;
- default: return GetGenericMaleTalkSfx(sound);
+#ifdef FIX_BUGS
+ case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 6); break;
+#else
+ case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 4); break;
+#endif
+ case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_1, 3); break;
+ case SOUND_PED_GUNAIMEDAT2: sfx = SFX_FBI_VOICE_1_GUNAIMEDAT2_1; break;
+ case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_GUNAIMEDAT3_1, 4); break;
+ case SOUND_PED_CRASH_VEHICLE:
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_CAR_CRASH_1, 4); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
+#ifdef FIX_BUGS
+ sfx += (SFX_FBI_VOICE_2_GUNAIMEDAT3_1 - SFX_FBI_VOICE_1_GUNAIMEDAT3_1) * (m_sQueueSample.m_nEntityIndex % 3);
+#else
+ sfx += 16 * (m_sQueueSample.m_nEntityIndex % 3);
+#endif
+ return sfx;
+}
- return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+uint32
+cAudioManager::GetArmyTalkSfx(CPed *ped, uint16 sound)
+{
+ return GetGenericMaleTalkSfx(ped, sound);
}
uint32
-cAudioManager::GetMedicTalkSfx(uint16 sound)
+cAudioManager::GetMedicTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5);
- break;
- case SOUND_PED_HEALING:
- GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12);
- break;
- case SOUND_PED_LEAVE_VEHICLE:
- GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_FIGHT_1, 6); break;
+ case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 17); break;
+ case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
- return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ sfx += (SFX_MEDIC_VOICE_2_FIGHT_1 - SFX_MEDIC_VOICE_1_FIGHT_1) * (m_sQueueSample.m_nEntityIndex % 2);
+ return sfx;
}
uint32
-cAudioManager::GetFiremanTalkSfx(uint16 sound)
+cAudioManager::GetFiremanTalkSfx(CPed *ped, uint16 sound)
{
- return GetGenericMaleTalkSfx(sound);
+ return GetGenericMaleTalkSfx(ped, sound);
}
uint32
-cAudioManager::GetBusinessMaleOldTalkSfx(uint16 sound)
+cAudioManager::GetWFYG1TalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GUN_COOL_1, 6); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_JACKED_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYG1_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_WFYG1_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_FIGHT_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_DODGE_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_RUN_1, 2); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CAR_CRASH_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BLOCKED_1, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_LOST_1, 3); break;
+ case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: return SFX_WFYG1_SHOCKED_1;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CHAT_1, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetBusinessMaleYoungTalkSfx(uint16 sound, uint32 model)
+cAudioManager::GetWFYG2TalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GUN_COOL_1, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_JACKED_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_MUGGED_1, 2); break;
+#ifdef FIX_BUGS
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_TAXI_1, 2); break;
+#else
+ case SOUND_PED_TAXI_WAIT: return SFX_WFYG2_TAXI_1;
+#endif
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_DODGE_1, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CAR_CRASH_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BLOCKED_1, 5); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYG2_LOST_1;
+ case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_EYEING_1, 4); break;
+ case SOUND_PED_CHAT_EVENT: return SFX_WFYG2_SHOCKED_1;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CHAT_1, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
- if (model == MI_B_MAN3)
- sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
uint32
-cAudioManager::GetMafiaTalkSfx(uint16 sound)
+cAudioManager::GetHFYSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
-
- switch (sound) {
- case SOUND_PED_CAR_JACKING:
- GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKING_1, 4); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGING_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_HFYST_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_FIGHT_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_DODGE_1, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BLOCKED_1, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_LOST_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CHAT_1, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
- return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+ return sfx;
}
uint32
-cAudioManager::GetTriadTalkSfx(uint16 sound)
+cAudioManager::GetHFOSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3);
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GUN_COOL_1, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_JACKED_1, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_MUGGED_1, 3); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_TAXI_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_FIGHT_1, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_DODGE_1, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GENERIC_CRASH_1, 11); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BLOCKED_1, 9); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_LOST_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BUMP_1, 12); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CHAT_1, 11); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetDiabloTalkSfx(uint16 sound)
+cAudioManager::GetHMYSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4);
- break;
- case SOUND_PED_HANDS_COWER:
- sound = SOUND_PED_FLEE_SPRINT;
- return GetGenericMaleTalkSfx(sound);
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GUN_PANIC_1, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYST_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_HMYST_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_DODGE_1, 6); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_RUN_1, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_BUMP_1, 13); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_CHAT_1, 11); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
- return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return sfx;
}
uint32
-cAudioManager::GetYakuzaTalkSfx(uint16 sound)
+cAudioManager::GetHMOSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_CAR_JACKING:
- GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKING_1, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_MUGGED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_HMOST_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_FIGHT_1, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_DODGE_1, 9); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CAR_CRASH_1, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BLOCKED_1, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: return SFX_HMOST_EYEING_1;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CHAT_1, 11); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
- return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return sfx;
}
uint32
-cAudioManager::GetYardieTalkSfx(uint16 sound)
+cAudioManager::GetHFYRITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1;
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1;
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_MUGGED_1, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SAVED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_HFYRI_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_DODGE_1, 10); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_RUN_1, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BLOCKED_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_LOST_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SHOCKED_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BUMP_1, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
- return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return sfx;
}
uint32
-cAudioManager::GetColumbianTalkSfx(uint16 sound)
+cAudioManager::GetHFORITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_CAR_JACKING:
- GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GUN_PANIC_1, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_JACKED_1, 9); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_HFORI_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_HFORI_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_DODGE_1, 6); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_RUN_1, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_CAR_CRASH_1, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BLOCKED_1, 6); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BUMP_1, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
- return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return sfx;
}
uint32
-cAudioManager::GetHoodTalkSfx(uint16 sound)
+cAudioManager::GetHMYRITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5);
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6);
- break;
-
- default:
- return GetGenericMaleTalkSfx(sound);
- break;
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GUN_PANIC_1, 7); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKING_1, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKED_1, 8); break;
+ case SOUND_PED_ROBBED: return SFX_HMYRI_MUGGED_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_DODGE_1, 9); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GENERIC_CRASH_1, 12); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BLOCKED_1, 7); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_SHOCKED_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BUMP_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
- return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return sfx;
}
uint32
-cAudioManager::GetBlackCriminalTalkSfx(uint16 sound)
+cAudioManager::GetHMORITalkSfx(CPed *ped, uint16 sound)
{
+
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4);
- break;
- case SOUND_PED_CAR_JACKING:
- sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1;
- break;
- case SOUND_PED_MUGGING:
- GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- break;
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_JACKED_1, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_MUGGED_1, 3); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_TAXI_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_DODGE_1, 7); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_RUN_1, 6); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GENERIC_CRASH_1, 11); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CAR_CRASH_1, 6); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BLOCKED_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_LOST_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CHAT_1, 8); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetWhiteCriminalTalkSfx(uint16 sound)
+cAudioManager::GetHFYBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3);
- break;
- case SOUND_PED_CAR_JACKING:
- sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1;
- break;
- case SOUND_PED_MUGGING:
- GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
- break;
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GUN_PANIC_1, 7); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_JACKED_1, 7); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_HFYBE_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_DODGE_1, 11); break;
+#ifdef FIX_BUGS // assumption
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_RUN_1, 7); break;
+#endif
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CAR_CRASH_1, 6); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_LOST_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_BUMP_1, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CHAT_1, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetCasualMaleOldTalkSfx(uint16 sound)
+cAudioManager::GetHFOBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_JACKED_1, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOBE_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_TAXI_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_DODGE_1, 7); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_RUN_1, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GENERIC_CRASH_1, 5); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CAR_CRASH_1, 6); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BLOCKED_1, 6); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_LOST_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CHAT_1, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetCasualMaleYoungTalkSfx(uint16 sound)
+cAudioManager::GetHMYBETalkSfx(CPed *ped, uint16 sound)
{
- return GetGenericMaleTalkSfx(sound);
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GUN_PANIC_1, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_JACKED_1, 12); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYBE_SAVED_1;
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_INNOCENT_1, 4); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_HMYBE_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_FIGHT_1, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_DODGE_1, 7); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GENERIC_CRASH_1, 10); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CAR_CRASH_1, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_LOST_1, 3); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_EYEING_1, 5); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
}
uint32
-cAudioManager::GetBlackCasualFemaleTalkSfx(uint16 sound)
+cAudioManager::GetHMOBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_GUN_PANIC_1, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_JACKED_1, 6); break;
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_INNOCENT_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_DODGE_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BLOCKED_1, 10); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_EYEING_1, 4); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BUMP_1, 8); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
+
return sfx;
}
uint32
-cAudioManager::GetWhiteCasualFemaleTalkSfx(uint16 sound)
+cAudioManager::GetHFYBUTalkSfx(CPed *ped, uint16 sound)
{
+
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1;
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKING_1, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYBU_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_HFYBU_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_FIGHT_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_DODGE_1, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GENERIC_CRASH_1, 12); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BLOCKED_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_LOST_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BUMP_1, 11); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetFemaleNo3TalkSfx(uint16 sound)
+cAudioManager::GetHFYMDTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_GUN_PANIC_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SAVED_1, 3); break;
+#ifdef FIX_BUGS
+ case SOUND_PED_TAXI_WAIT: return SFX_HFYMD_TAXI_1;
+#else
+ case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1;
+#endif
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_FIGHT_1, 9); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_DODGE_1, 8); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SOLICIT_1, 15); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_BUMP_1, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetWhiteBusinessFemaleTalkSfx(uint16 sound, uint32 model)
+cAudioManager::GetHFYCGTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_GUN_PANIC_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYCG_SAVED_1;
+#ifdef FIX_BUGS
+ case SOUND_PED_TAXI_WAIT: return SFX_HFYCG_TAXI_1;
+#else
+ case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1;
+#endif
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_DODGE_1, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_RUN_1, 4); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_SOLICIT_1, 14); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_BUMP_1, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
-
- if (model == MI_B_WOM2)
- sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
uint32
-cAudioManager::GetBlackFatFemaleTalkSfx(uint16 sound)
+cAudioManager::GetHFYPRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_GUN_COOL_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYPR_SAVED_1;
+ case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FUCKING_1, 8); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_HFYPR_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FIGHT_1, 10); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_DODGE_1, 9); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_SOLICIT_1, 14); break;
+ case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_EYEING_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_CHAT_1, 12); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetWhiteFatMaleTalkSfx(uint16 sound)
+cAudioManager::GetHFOTRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break;
- case SOUND_PED_ROBBED: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break;
- case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9); break;
- case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9); break;
- default: return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_GUN_COOL_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOTR_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_TAXI_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_FIGHT_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_DODGE_1, 8); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_CHAT_1, 12); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetBlackFatMaleTalkSfx(uint16 sound)
+cAudioManager::GetHMOTRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_GUN_COOL_1, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SAVED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_HMOTR_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_FIGHT_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_DODGE_1, 11); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SOLICIT_1, 8); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SHOCKED_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_BUMP_1, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_CHAT_1, 9); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetWhiteFatFemaleTalkSfx(uint16 sound)
+cAudioManager::GetHMOCATalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
- break;
- case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKING_1, 11); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKED_1, 10); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_MUGGED_1, 7); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_HMOCA_TAXI_1;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_RUN_1, 2); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_BLOCKED_1, 8); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_EYEING_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetBlackFemaleProstituteTalkSfx(uint16 sound)
+cAudioManager::GetBMYCRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4);
- break;
- case SOUND_PED_ROBBED:
- sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1;
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_SOLICIT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GUN_COOL_1, 6); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKING_1, 12); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGING_1, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGED_1, 3); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_SAVED_1, 2); break;
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_INNOCENT_1, 4); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_FIGHT_1, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_DODGE_1, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_CAR_CRASH_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BLOCKED_1, 12); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_EYEING_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BUMP_1, 11); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
- return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return sfx;
}
uint32
-cAudioManager::GetWhiteFemaleProstituteTalkSfx(uint16 sound)
+cAudioManager::GetBFYSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_SOLICIT:
- GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GUN_PANIC_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_JACKED_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_SAVED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_BFYST_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_DODGE_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_RUN_1, 6); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CAR_CRASH_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BLOCKED_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_LOST_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BUMP_1, 9); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CHAT_1, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
- return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return sfx;
}
uint32
-cAudioManager::GetBlackProjectMaleTalkSfx(uint16 sound, uint32 model)
+cAudioManager::GetBFOSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2); break;
- case SOUND_PED_ROBBED: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break;
- case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6); break;
- default: return GetGenericMaleTalkSfx(sound);
- }
-
- if (model == MI_P_MAN2)
- sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_JACKED_1, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_SAVED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_BFOST_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_DODGE_1, 11); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_RUN_1, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BLOCKED_1, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_LOST_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CHAT_1, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
return sfx;
}
uint32
-cAudioManager::GetBlackProjectFemaleOldTalkSfx(uint16 sound)
+cAudioManager::GetBMYSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GUN_COOL_1, 6); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKING_1, 4); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGING_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKED_1, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGED_1, 2); break;
+#ifdef FIX_BUGS
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_TAXI_1, 2); break;
+#else
+ case SOUND_PED_TAXI_WAIT: return SFX_BMYST_TAXI_1;
+#endif
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_FIGHT_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_DODGE_1, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CAR_CRASH_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BLOCKED_1, 8); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CHAT_1, 12); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetBlackProjectFemaleYoungTalkSfx(uint16 sound)
+cAudioManager::GetBMOSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_CAR_JACKED:
- sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1;
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GUN_PANIC_1, 9); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_MUGGED_1, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_BMOST_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_BMOST_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_FIGHT_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_DODGE_1, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GENERIC_CRASH_1, 13); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CAR_CRASH_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_LOST_1, 6); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_EYEING_1, 6); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_BUMP_1, 17); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CHAT_1, 18); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetChinatownMaleOldTalkSfx(uint16 sound)
+cAudioManager::GetBFYRITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GUN_PANIC_1, 4); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKING_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKED_1, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_MUGGED_1, 3); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SAVED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_BFYRI_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_DODGE_1, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_RUN_1, 6); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BLOCKED_1, 9); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_EYEING_1, 3); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SHOCKED_1, 4); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BUMP_1, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetChinatownMaleYoungTalkSfx(uint16 sound)
+cAudioManager::GetBFORITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_JACKED_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_BFORI_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_TAXI_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_DODGE_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_RUN_1, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_CAR_CRASH_1, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BLOCKED_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_LOST_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BUMP_1, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetChinatownFemaleOldTalkSfx(uint16 sound)
+cAudioManager::GetBMYRITalkSfx(CPed *ped, uint16 sound)
{
+
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1;
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GUN_PANIC_1, 7); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_JACKED_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYRI_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_BMYRI_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_DODGE_1, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_RUN_1, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_CAR_CRASH_1, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BLOCKED_1, 6); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: return SFX_BMYRI_EYEING_1;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_SHOCKED_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BUMP_1, 7); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetChinatownFemaleYoungTalkSfx(uint16 sound)
+cAudioManager::GetBFYBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GUN_COOL_1, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_JACKED_1, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_MUGGED_1, 5); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SAVED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_TAXI_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_DODGE_1, 10); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_RUN_1, 6); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GENERIC_CRASH_1, 8); break;
+#ifdef FIX_BUGS
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 10); break;
+#else
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 8); break;
+#endif
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_BLOCKED_1, 12); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_LOST_1, 4); break;
+#ifdef FIX_BUGS
+ case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break;
+#else
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break;
+#endif
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SHOCKED_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CHAT_1, 16); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetLittleItalyMaleTalkSfx(uint16 sound)
+cAudioManager::GetBMYBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GUN_COOL_1, 4); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKING_1, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: return SFX_BMYBE_MUGGED_1;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBE_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_BMYBE_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_FIGHT_1, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_DODGE_1, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BLOCKED_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: return SFX_BMYBE_LOST_1;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_EYEING_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
- return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return sfx;
}
uint32
-cAudioManager::GetLittleItalyFemaleOldTalkSfx(uint16 sound)
+cAudioManager::GetBFOBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKING_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKED_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_MUGGED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_DODGE_1, 9); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CAR_CRASH_1, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BLOCKED_1, 8); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BUMP_1, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CHAT_1, 8); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetLittleItalyFemaleYoungTalkSfx(uint16 sound)
+cAudioManager::GetBMOBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_MUGGED_1, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SAVED_1, 3); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_BMOBE_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_FIGHT_1, 10); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_DODGE_1, 11); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CAR_CRASH_1, 9); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SHOCKED_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_BUMP_1, 5); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetWhiteDockerMaleTalkSfx(uint16 sound)
+cAudioManager::GetBMYBUTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBU_SAVED_1;
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_INNOCENT_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_BMYBU_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_DODGE_1, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_CAR_CRASH_1, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BLOCKED_1, 8); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BUMP_1, 7); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetBlackDockerMaleTalkSfx(uint16 sound)
+cAudioManager::GetBFYPRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_GUN_COOL_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_BFYPR_SAVED_1;
+ case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FUCKING_1, 7); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_TAXI_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FIGHT_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_DODGE_1, 7); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SOLICIT_1, 13); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_CHAT_1, 13); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetScumMaleTalkSfx(uint16 sound)
+cAudioManager::GetBFOTRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5);
- break;
- case SOUND_PED_ROBBED:
- sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1;
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_GUN_COOL_1, 6); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGING_1, 3); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_BFOTR_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_BFOTR_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_FIGHT_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_DODGE_1, 9); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SOLICIT_1, 5); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SHOCKED_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_CHAT_1, 15); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetScumFemaleTalkSfx(uint16 sound)
+cAudioManager::GetBMOTRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_GUN_COOL_1, 5); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SAVED_1, 1); break;
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_INNOCENT_1, 4); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_BMOTR_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_DODGE_1, 11); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_RUN_1, 7); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SOLICIT_1, 7); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_EYEING_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetWhiteWorkerMaleTalkSfx(uint16 sound)
+cAudioManager::GetBMYPITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKING_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: return SFX_BMYPI_MUGGED_1;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYPI_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_TAXI_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_FIGHT_1, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_DODGE_1, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GENERIC_CRASH_1, 13); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_CAR_CRASH_1, 5); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BLOCKED_1, 6); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_EYEING_1, 4); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BUMP_1, 9); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetBlackWorkerMaleTalkSfx(uint16 sound)
+cAudioManager::GetBMYBBTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKING_1, 9); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGING_1, 8); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKED_1, 11); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGED_1, 5); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SAVED_1, 6); break;
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_INNOCENT_1, 4); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_TAXI_1, 3); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_FIGHT_1, 12); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_DODGE_1, 18); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GENERIC_CRASH_1, 9); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CAR_CRASH_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BLOCKED_1, 13); break;
+ case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JEER_1, 16); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_EYEING_1, 16); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SHOCKED_1, 6); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BUMP_1, 17); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CHAT_1, 21); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetBlackBusinessFemaleTalkSfx(uint16 sound)
+cAudioManager::GetWMYCRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_JACKING_1, 6); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGING_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGED_1, 3); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_WMYCR_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_FIGHT_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_DODGE_1, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GENERIC_CRASH_1, 9); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_CAR_CRASH_1, 9); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_BUMP_1, 18); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetSupermodelMaleTalkSfx(uint16 sound)
+cAudioManager::GetWFYSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKING_1, 4); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGING_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYST_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_WFYST_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_FIGHT_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_DODGE_1, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BLOCKED_1, 6); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYST_LOST_1;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CHAT_1, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetSupermodelFemaleTalkSfx(uint16 sound)
+cAudioManager::GetWFYSKTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_GUN_PANIC_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_SAVED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_WFYSK_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_FIGHT_1, 11); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_DODGE_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BLOCKED_1, 11); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BUMP_1, 18); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetStewardMaleTalkSfx(uint16 sound)
+cAudioManager::GetWMYSKTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_GUN_PANIC_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SAVED_1, 2); break;
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_INNOCENT_1, 3); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_WMYSK_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_DODGE_1, 10); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_BUMP_1, 14); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_CHAT_1, 13); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetStewardFemaleTalkSfx(uint16 sound)
+cAudioManager::GetWFOSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GUN_PANIC_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_JACKED_1, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_MUGGED_1, 5); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_SAVED_1, 4); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_WFOST_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_DODGE_1, 12); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_RUN_1, 7); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GENERIC_CRASH_1, 10); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CAR_CRASH_1, 11); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BLOCKED_1, 12); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_LOST_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BUMP_1, 19); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CHAT_1, 16); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
- return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return sfx;
}
uint32
-cAudioManager::GetFanMaleTalkSfx(uint16 sound, uint32 model)
+cAudioManager::GetWMYSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GUN_PANIC_1, 5); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_MUGGING_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_JACKED_1, 5); break;
+ case SOUND_PED_ROBBED: return SFX_WMYST_MUGGED_1;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYST_SAVED_1;
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_INNOCENT_1, 3); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_TAXI_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_DODGE_1, 10); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_RUN_1, 7); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GENERIC_CRASH_1, 5); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BLOCKED_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_EYEING_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
-
- if (model == MI_FAN_MAN2)
- sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
uint32
-cAudioManager::GetFanFemaleTalkSfx(uint16 sound)
+cAudioManager::GetWMOSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_ROBBED:
- sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1;
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JACKED_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOST_SAVED_1;
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_INNOCENT_1, 3); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_WMOST_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_FIGHT_1, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_DODGE_1, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CAR_CRASH_1, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BLOCKED_1, 8); break;
+ case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JEER_1, 4); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_EYEING_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CHAT_1, 9); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
- return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return sfx;
}
uint32
-cAudioManager::GetHospitalMaleTalkSfx(uint16 sound)
+cAudioManager::GetWFYRITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_JACKED_1, 7); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYRI_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_WFYRI_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_DODGE_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_RUN_1, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_CAR_CRASH_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BLOCKED_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BUMP_1, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetHospitalFemaleTalkSfx(uint16 sound)
+cAudioManager::GetWFORITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GUN_PANIC_1, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_MUGGED_1, 3); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WFORI_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_WFORI_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_FIGHT_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_DODGE_1, 11); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_CAR_CRASH_1, 10); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BLOCKED_1, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_LOST_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_SHOCKED_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BUMP_1, 11); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetWhiteConstructionWorkerTalkSfx(uint16 sound)
+cAudioManager::GetWMYRITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1;
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GUN_PANIC_1, 8); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_JACKED_1, 8); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYRI_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_TAXI_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_DODGE_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_RUN_1, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GENERIC_CRASH_1, 11); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CAR_CRASH_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BLOCKED_1, 10); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WMYRI_LOST_1;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_EYEING_1, 3); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_SHOCKED_1, 4); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BUMP_1, 8); break;
+#ifdef FIX_BUGS
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CHAT_1, 10); break;
+#endif
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetBlackConstructionWorkerTalkSfx(uint16 sound)
+cAudioManager::GetWMORITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GUN_PANIC_1, 9); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_MUGGED_1, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SAVED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_TAXI_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_DODGE_1, 10); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_RUN_1, 12); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_CAR_CRASH_1, 6); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BLOCKED_1, 10); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_EYEING_1, 3); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SHOCKED_1, 4); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BUMP_1, 14); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetShopperFemaleTalkSfx(uint16 sound, uint32 model)
+cAudioManager::GetWFYBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_JACKED_1, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYBE_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_WFYBE_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_DODGE_1, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_RUN_1, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GENERIC_CRASH_1, 6); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CAR_CRASH_1, 6); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BLOCKED_1, 7); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_SHOCKED_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CHAT_1, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYBETalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
- if (model == MI_SHOPPER2) {
- sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
- } else if (model == MI_SHOPPER3) {
- sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GUN_PANIC_1, 8); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKING_1, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKED_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_DODGE_1, 12); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_RUN_1, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BLOCKED_1, 9); break;
+ case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JEER_1, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_LOST_1, 3); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_SHOCKED_1, 6); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BUMP_1, 14); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CHAT_1, 11); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetStudentMaleTalkSfx(uint16 sound)
+cAudioManager::GetWFOBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_JACKED_1, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SAVED_1, 3); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_TAXI_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_DODGE_1, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_RUN_1, 7); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GENERIC_CRASH_1, 10); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CAR_CRASH_1, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BLOCKED_1, 8); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SHOCKED_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CHAT_1, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetStudentFemaleTalkSfx(uint16 sound)
+cAudioManager::GetWMOBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKING_1, 4); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_MUGGING_1, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKED_1, 8); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SAVED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_DODGE_1, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_RUN_1, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break;
+ case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JEER_1, 16); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BUMP_1, 12); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetSpecialCharacterTalkSfx(uint32 modelIndex, uint16 sound)
+cAudioManager::GetWMYCWTalkSfx(CPed *ped, uint16 sound)
{
- char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetModelName();
- if (!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) {
- return GetEightBallTalkSfx(sound);
- }
- if (!CGeneral::faststricmp(modelName, "frankie")) {
- return GetSalvatoreTalkSfx(sound);
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GUN_PANIC_1, 6); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKING_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: return SFX_WMYCW_MUGGED_1;
+#ifdef FIX_BUGS
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_INNOCENT_1, 3); break;
+#endif
+ case SOUND_PED_TAXI_WAIT: return SFX_WMYCW_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_FIGHT_1, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_DODGE_1, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CAR_CRASH_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BLOCKED_1, 9); break;
+ case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JEER_1, 5); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_EYEING_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BUMP_1, 9); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CHAT_1, 15); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
- if (!CGeneral::faststricmp(modelName, "misty")) {
- return GetMistyTalkSfx(sound);
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYGOTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYGO_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_TAXI_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_DODGE_1, 11); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_RUN_1, 6); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CAR_CRASH_1, 7); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_BUMP_1, 9); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
- if (!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) {
- return GetOldJapTalkSfx(sound);
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFOGOTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOGO_SAVED_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_FIGHT_1, 14); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_DODGE_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_RUN_1, 2); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CAR_CRASH_1, 8); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_BUMP_1, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CHAT_1, 11); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
- if (!CGeneral::faststricmp(modelName, "cat")) {
- return GetCatalinaTalkSfx(sound);
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMOGOTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_JACKED_1, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOGO_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_WMOGO_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_FIGHT_1, 13); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_DODGE_1, 12); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_RUN_1, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CAR_CRASH_1, 9); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_SHOCKED_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_BUMP_1, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CHAT_1, 9); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
- if (!CGeneral::faststricmp(modelName, "bomber")) {
- return GetBomberTalkSfx(sound);
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYLGTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_GUN_COOL_1, 5); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYLG_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_WFYLG_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_FIGHT_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_DODGE_1, 8); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_CHAT_1, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
- if (!CGeneral::faststricmp(modelName, "s_guard")) {
- return GetSecurityGuardTalkSfx(sound);
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYLGTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_GUN_COOL_1, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYLG_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_WMYLG_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_FIGHT_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_DODGE_1, 9); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
- if (!CGeneral::faststricmp(modelName, "chunky")) {
- return GetChunkyTalkSfx(sound);
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYBUTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GUN_PANIC_1, 8); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_JACKED_1, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_MUGGED_1, 4); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_TAXI_1, 2); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_RUN_1, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_CAR_CRASH_1, 9); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_SHOCKED_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_BUMP_1, 21); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
- if (!CGeneral::faststricmp(modelName, "asuka")) {
- return GetGenericFemaleTalkSfx(sound);
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYBUTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GUN_PANIC_1, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_JACKED_1, 5); break;
+ case SOUND_PED_ROBBED: return SFX_WMYBU_MUGGED_1;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SAVED_1, 2); break;
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_INNOCENT_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_TAXI_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_DODGE_1, 10); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_RUN_1, 3); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GENERIC_CRASH_1, 5); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CAR_CRASH_1, 9); break;
+#ifdef FIX_BUGS
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BLOCKED_1, 9); break;
+#else
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break;
+#endif
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_LOST_1, 5); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SHOCKED_1, 5); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
- if (!CGeneral::faststricmp(modelName, "maria")) {
- return GetGenericFemaleTalkSfx(sound);
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMOBUTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GUN_PANIC_1, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_JACKED_1, 7); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_SAVED_1, 3); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_TAXI_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_FIGHT_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_DODGE_1, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_CAR_CRASH_1, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BLOCKED_1, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_LOST_1, 3); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_EYEING_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BUMP_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
+ return sfx;
+}
- return GetGenericMaleTalkSfx(sound);
+uint32
+cAudioManager::GetWFYPRTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_GUN_COOL_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYPR_SAVED_1;
+ case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FUCKING_1, 5); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_WFYPR_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FIGHT_1, 9); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_DODGE_1, 10); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_SOLICIT_1, 15); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_CHAT_1, 14); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
}
uint32
-cAudioManager::GetEightBallTalkSfx(uint16 sound)
+cAudioManager::GetWFOTRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(sfx, lastSfx, SFX_8BALL_GUN_COOL_1, 2);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_8BALL_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_8BALL_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_8BALL_DODGE_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_GUN_COOL_1, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOTR_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_WFOTR_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_DODGE_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_RUN_1, 6); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_SOLICIT_1, 9); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_CHAT_1, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetSalvatoreTalkSfx(uint16 sound)
+cAudioManager::GetWMOTRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(sfx, lastSfx, SFX_SALVATORE_GUN_COOL_1, 4);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_SALVATORE_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_SALVATORE_FIGHT_1, 6);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_SALVATORE_DODGE_1, 3);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_GUN_COOL_1, 5); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOTR_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_WMOTR_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_FIGHT_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_DODGE_1, 17); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SOLICIT_1, 7); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SHOCKED_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_CHAT_1, 13); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetMistyTalkSfx(uint16 sound)
+cAudioManager::GetWMYPITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(sfx, lastSfx, SFX_MISTY_GUN_COOL_1, 5);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(sfx, lastSfx, SFX_MISTY_MUGGED_1, 2);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_MISTY_FIGHT_1, 4);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_MISTY_DODGE_1, 5);
- break;
- case SOUND_PED_TAXI_CALL:
- GetPhrase(sfx, lastSfx, SFX_MISTY_HERE_1, 4);
- break;
- default:
- return GetGenericFemaleTalkSfx(sound);
- break;
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKING_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_SAVED_1, 2); break;
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_INNOCENT_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_TAXI_1, 4); break;
+#ifdef FIX_BUGS
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 9); break;
+#else
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 7); break;
+#endif
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_DODGE_1, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BLOCKED_1, 8); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_EYEING_1, 6); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BUMP_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetOldJapTalkSfx(uint16 sound)
+cAudioManager::GetWMOCATalkSfx(CPed *ped, uint16 sound)
{
- return GetGenericMaleTalkSfx(sound);
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GUN_PANIC_1, 6); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKING_1, 11); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKED_1, 10); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOCA_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_WMOCA_TAXI_1;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_FIGHT_1, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_DODGE_1, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GENERIC_CRASH_1, 9); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_CAR_CRASH_1, 10); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BLOCKED_1, 12); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_EYEING_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BUMP_1, 6); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
}
uint32
-cAudioManager::GetCatalinaTalkSfx(uint16 sound)
+cAudioManager::GetWFYSHTalkSfx(CPed *ped, uint16 sound)
{
- return GetGenericFemaleTalkSfx(sound);
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_GUN_COOL_1, 9); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SAVED_1, 4); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_TAXI_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_DODGE_1, 11); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_RUN_1, 11); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_LOST_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SHOCKED_1, 5); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_BUMP_1, 12); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_CHAT_1, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
}
uint32
-cAudioManager::GetBomberTalkSfx(uint16 sound)
+cAudioManager::GetWFOSHTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound)
- {
- case SOUND_PED_BOMBER:
- GetPhrase(sfx, lastSfx, SFX_BOMBERMAN_1, 7);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_GUN_COOL_1, 10); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SAVED_1, 3); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_WFOSH_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_DODGE_1, 10); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_RUN_1, 9); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_LOST_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SHOCKED_1, 5); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_CHAT_1, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetSecurityGuardTalkSfx(uint16 sound)
+cAudioManager::GetJFOTOTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(sfx, lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2);
- break;
- case SOUND_PED_HANDS_COWER:
- sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1;
- break;
- case SOUND_PED_CAR_JACKED:
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(sfx, lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2);
- break;
- case SOUND_PED_FLEE_RUN:
-#ifdef FIX_BUGS
- sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1;
-#else
- GetPhrase(sfx, lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12);
-#endif
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GUN_PANIC_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_JACKED_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_SAVED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_TAXI_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_DODGE_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_RUN_1, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GENERIC_CRASH_1, 6); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BLOCKED_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JFOTO_LOST_1;
+ case SOUND_PED_CHAT_EVENT: return SFX_JFOTO_SHOCKED_1;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CHAT_1, 13); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetChunkyTalkSfx(uint16 sound)
+cAudioManager::GetJMOTOTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound)
- {
- case SOUND_PED_DEATH:
- return SFX_CHUNKY_DEATH;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(sfx, lastSfx, SFX_CHUNKY_RUN_1, 5);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GUN_PANIC_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_JACKED_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_JMOTO_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_JMOTO_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_DODGE_1, 6); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_RUN_1, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GENERIC_CRASH_1, 6); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CAR_CRASH_1, 6); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BLOCKED_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JMOTO_LOST_1;
+ case SOUND_PED_CHAT_EVENT: return SFX_JMOTO_SHOCKED_1;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BUMP_1, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CHAT_1, 7); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHNTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKING_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_MUGGED_1, 3); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_HAITIAN_GANG_1_SAVED_1; break;
+ case SOUND_PED_TAXI_WAIT: sfx = SFX_HAITIAN_GANG_1_TAXI_1; break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_FIGHT_1, 10); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_DODGE_1, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GENERIC_CRASH_1, 9); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CAR_CRASH_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BLOCKED_1, 9); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_LOST_1, 4); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_EYEING_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BUMP_1, 12); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CHAT_1, 14); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return (SFX_HAITIAN_GANG_2_BLOCKED_1 - SFX_HAITIAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+}
+
+uint32
+cAudioManager::GetBKTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKING_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKED_1, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_BIKER_GANG_1_SAVED_1; break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_TAXI_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_FIGHT_1, 9); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_DODGE_1, 9); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BLOCKED_1, 10); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_LOST_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_CHAT_1, 12); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return (SFX_BIKER_GANG_2_BLOCKED_1 - SFX_BIKER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+}
+
+uint32
+cAudioManager::GetCBTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKING_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKED_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_GANG_1_SAVED_1; break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_TAXI_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_FIGHT_1, 9); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_DODGE_1, 9); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CAR_CRASH_1, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BLOCKED_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_EYEING_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return (SFX_CUBAN_GANG_2_BLOCKED_1 - SFX_CUBAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+}
+
+uint32
+cAudioManager::GetSGTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKING_1, 5); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGING_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKED_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGED_1, 3); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_STREET_GANG_1_SAVED_1; break;
+ case SOUND_PED_TAXI_WAIT: sfx = SFX_STREET_GANG_1_TAXI_1; break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_FIGHT_1, 10); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_DODGE_1, 9); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GENERIC_CRASH_1, 6); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CAR_CRASH_1, 6); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BLOCKED_1, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_EYEING_1, 3); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CHAT_1, 12); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ if(ped->GetModelIndex() == MI_SGB) sfx += (SFX_STREET_GANG_2_BLOCKED_1 - SFX_STREET_GANG_1_BLOCKED_1);
return sfx;
}
uint32
-cAudioManager::GetAsianTaxiDriverTalkSfx(uint16 sound)
+cAudioManager::GetCLTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKING_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKED_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_LORD_GANG_1_SAVED_1; break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_TAXI_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_FIGHT_1, 10); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_DODGE_1, 13); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_1, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CAR_CRASH_1, 10); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BLOCKED_1, 10); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_EYEING_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return (SFX_CUBAN_LORD_GANG_2_BLOCKED_1 - SFX_CUBAN_LORD_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+}
+
+uint32
+cAudioManager::GetGDTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_GUN_COOL_1, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SAVED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_FIGHT_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_DODGE_1, 9); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_BUMP_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_CHAT_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
+ return (SFX_GUARD_DUTY_2_BUMP_1 - SFX_GUARD_DUTY_1_BUMP_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+}
+
+uint32
+cAudioManager::GetPGTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
- return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GUN_COOL_1, 4); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKING_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKED_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_PLAYER_GANG_1_SAVED_1; break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_TAXI_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_DODGE_1, 7); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GENERIC_CRASH_1, 5); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CAR_CRASH_1, 5); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BLOCKED_1, 10); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_EYEING_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_SHOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BUMP_1, 5); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CHAT_1, 8); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return (SFX_PLAYER_GANG_2_BLOCKED_1 - SFX_PLAYER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
-cAudioManager::GetPimpTalkSfx(uint16 sound)
+cAudioManager::GetViceWhiteTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
+ switch(sound) {
+ case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_1_ARREST_1, 3); break;
+ case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1; break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ sfx += (SFX_VICE_VOICE_2_ARREST_1-SFX_VICE_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5);
+ return sfx;
+}
- switch (sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(sfx, lastSfx, SFX_PIMP_GUN_COOL_1, 7);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_PIMP_CARJACKED_1, 4);
- break;
- case SOUND_PED_DEFEND:
- GetPhrase(sfx, lastSfx, SFX_PIMP_FIGHT_1, 9);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_PIMP_DODGE_1, 6);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_PIMP_SHOCKED_1, 2);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_PIMP_CHAT_1, 17);
- break;
- default:
- return GetGenericMaleTalkSfx(sound);
+uint32
+cAudioManager::GetViceBlackTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+ switch(sound) {
+ case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_6_ARREST_1, 3); break;
+ case SOUND_PED_MIAMIVICE_EXITING_CAR: return SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetNormalMaleTalkSfx(uint16 sound)
+cAudioManager::GetBMODKTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_DODGE_1, 9);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5);
- break;
- case SOUND_PED_ANNOYED_DRIVER:
- GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_EYING_1, 8);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_CHAT_1, 25);
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GUN_PANIC_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_JACKED_1, 9); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_MUGGED_1, 2); break;
+ case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_INNOCENT_1, 3); break;
+ case SOUND_PED_TAXI_WAIT: return SFX_BMODK_TAXI_1;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_DODGE_1, 7); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_RUN_1, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GENERIC_CRASH_1, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_CAR_CRASH_1, 10); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BLOCKED_1, 8); break;
+ case SOUND_PED_147: // this is some cut behaviour, the guy was selling something
+ GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 11);
+ // what is this? some sort of censorship?
+ switch(sfx) {
+ case SFX_BMODK_UNK_147_5:
+ case SFX_BMODK_UNK_147_6:
+ case SFX_BMODK_UNK_147_7: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 4); break;
+ default: break;
+ }
break;
- default:
- return GetGenericMaleTalkSfx(sound);
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BUMP_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetGenericMaleTalkSfx(uint16 sound)
+cAudioManager::GetHMYAPTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_DEATH:
- GetPhrase(sfx, lastSfx, SFX_GENERIC_MALE_DEATH_1, 8);
- break;
- case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND:
- GetPhrase(sfx, lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15);
- break;
- case SOUND_PED_BURNING:
- GetPhrase(sfx, lastSfx, SFX_GENERIC_MALE_FIRE_1, 8);
- break;
- case SOUND_PED_FLEE_SPRINT:
- GetPhrase(sfx, lastSfx, SFX_GENERIC_MALE_PANIC_1, 6);
- break;
- default:
- return NO_SAMPLE;
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GUN_PANIC_1, 7); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKING_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKED_1, 7); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_SAVED_1, 2); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_TAXI_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_DODGE_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_RUN_1, 6); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GENERIC_CRASH_1, 6); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CAR_CRASH_1, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BLOCKED_1, 9); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_LOST_1, 2); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_EYEING_1, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BUMP_1, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CHAT_1, 9); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYJGTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_GUN_PANIC_1, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_WFYJG_SAVED_1; break;
+ case SOUND_PED_TAXI_WAIT: sfx = SFX_WFYJG_TAXI_1; break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_DODGE_1, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_RUN_1, 6); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_BUMP_1, 12); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
-cAudioManager::GetGenericFemaleTalkSfx(uint16 sound)
+cAudioManager::GetWMYJGTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
- static uint32 lastSfx = NO_SAMPLE;
- switch (sound) {
- case SOUND_PED_DEATH:
- GetPhrase(sfx, lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10);
- break;
- case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND:
- GetPhrase(sfx, lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11);
- break;
- case SOUND_PED_BURNING:
- GetPhrase(sfx, lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9);
- break;
- case SOUND_PED_FLEE_SPRINT:
- GetPhrase(sfx, lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8);
- break;
- default:
- return NO_SAMPLE;
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_GUN_PANIC_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_MUGGED_1, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYJG_SAVED_1;
+ case SOUND_PED_TAXI_WAIT: return SFX_WMYJG_TAXI_1;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_RUN_1, 5); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BLOCKED_1, 10); break;
+ case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_EYEING_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BUMP_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
+uint32
+cAudioManager::GetSpecialCharacterTalkSfx(CPed *ped, int32 model, uint16 sound)
+{
+ return NO_SAMPLE;
+}
+
+void
+cAudioManager::DebugPlayPedComment(int32 sound)
+{
+ tPedComment pedComment;
+
+ pedComment.m_nSampleIndex = sound;
+ pedComment.m_nProcess = 10;
+ pedComment.m_nEntityIndex = 0;
+ pedComment.m_fDistance = 0.0f;
+ pedComment.m_nVolume = 99;
+#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS)
+ pedComment.m_nEmittingVolume = 99;
+#endif
+
+ pedComment.m_vecPos = CWorld::Players[0].m_pPed->GetPosition();
+
+ m_sPedComments.Add(&pedComment);
+}
+
void
cPedComments::Add(tPedComment *com)
{
@@ -6039,65 +7872,77 @@ cPedComments::Add(tPedComment *com)
void
cPedComments::Process()
{
- int sampleIndex;
+ uint32 sampleIndex;
uint8 actualUsedBank;
tPedComment *comment;
-
- if (AudioManager.m_nUserPause != 0) return;
-
- if (m_nCommentsInBank[m_nActiveBank]) {
- sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
- if (!SampleManager.IsPedCommentLoaded(sampleIndex))
- SampleManager.LoadPedComment(sampleIndex);
-
- AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
- AudioManager.m_sQueueSample.m_nCounter = 0;
- AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
- AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
- AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
- AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
- AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
- AudioManager.m_sQueueSample.m_nLoopCount = 1;
+ bool8 prevUsed = FALSE;
+ static uint8 counter = 0;
+ static int32 prevSamples[10];
+
+ if(AudioManager.m_nUserPause != 0) return;
+
+ if(m_nCommentsInBank[m_nActiveBank]) {
+ for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) {
+ if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex ==
+ prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) {
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
+ prevUsed = TRUE;
+ break;
+ }
+ }
+ if(!prevUsed) {
+ sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
+ if(!SampleManager.IsPedCommentLoaded(sampleIndex)) {
+#if defined(GTA_PC) && !defined(FIX_BUGS)
+ if(!m_bDelay)
+#endif
+ SampleManager.LoadPedComment(sampleIndex);
+ } else {
+ AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
+ AudioManager.m_sQueueSample.m_nCounter = 0;
+ AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
+ AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
+ AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
+ AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
+ AudioManager.m_sQueueSample.m_nLoopCount = 1;
#ifndef GTA_PS2
- AudioManager.m_sQueueSample.m_nLoopStart = 0;
- AudioManager.m_sQueueSample.m_nLoopEnd = -1;
-#endif // !GTA_PS2
+ AudioManager.m_sQueueSample.m_nLoopStart = 0;
+ AudioManager.m_sQueueSample.m_nLoopEnd = -1;
+#endif
#ifdef EXTERNAL_3D_SOUND
#ifdef FIX_BUGS
- AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
+ AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
#else
- AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+ AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
#endif // FIX_BUGS
#endif // EXTERNAL_3D_SOUND
- AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- switch (sampleIndex) {
- case SFX_POLICE_HELI_1:
- case SFX_POLICE_HELI_2:
- case SFX_POLICE_HELI_3:
- AudioManager.m_sQueueSample.m_SoundIntensity = 400.0f;
- break;
- default:
- AudioManager.m_sQueueSample.m_SoundIntensity = 50.0f;
- break;
- }
- AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
-
- if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
- AudioManager.m_sQueueSample.m_bReverbFlag = FALSE;
- AudioManager.m_sQueueSample.m_bRequireReflection = FALSE;
- } else {
- AudioManager.m_sQueueSample.m_bReverbFlag = TRUE;
- AudioManager.m_sQueueSample.m_bRequireReflection = TRUE;
+ AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ AudioManager.m_sQueueSample.m_SoundIntensity = 40.0f;
+ AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE;
+ AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
+ AudioManager.m_sQueueSample.m_bReverbFlag = TRUE;
+ AudioManager.m_sQueueSample.m_bRequireReflection = TRUE;
+ AudioManager.m_sQueueSample.m_bIs2D = FALSE;
+#ifdef FIX_BUGS
+ if (sampleIndex >= SFX_PLAYER_ANGRY_BUSTED_1 && sampleIndex < TOTAL_AUDIO_SAMPLES) { // check if player sfx
+ AudioManager.m_sQueueSample.m_bIs2D = TRUE;
+ AudioManager.m_sQueueSample.m_nOffset = 63;
+ }
+#endif // FIX_BUGS
+ AudioManager.m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
+ if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
+ prevSamples[counter++] = sampleIndex;
+ if(counter == 10) counter = 0;
+ AudioManager.AddSampleToRequestedQueue();
+#if defined(GTA_PC) && !defined(FIX_BUGS)
+ m_nDelayTimer = CTimer::GetTimeInMilliseconds();
+ m_bDelay = TRUE;
+#endif
+ }
}
-
- AudioManager.m_sQueueSample.m_bIs2D = FALSE;
- AudioManager.m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
- if (CTimer::GetIsSlowMotionActive())
- AudioManager.m_sQueueSample.m_nFrequency /= 2;
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
- AudioManager.AddSampleToRequestedQueue();
}
// Switch bank
@@ -6120,8 +7965,14 @@ cPedComments::Process()
m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
}
m_nCommentsInBank[actualUsedBank] = 0;
+#if defined(GTA_PC) && !defined(FIX_BUGS)
+ if(m_bDelay)
+ if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = FALSE;
+#endif
}
+#undef cooldown_phrase
+
#pragma endregion
#pragma endregion All the ped audio code
@@ -6130,11 +7981,10 @@ void
cAudioManager::ProcessExplosions(int32 explosion)
{
uint8 type;
- CVector *pos;
float distSquared;
for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
- if (CExplosion::GetExplosionActiveCounter(i) == 1) {
+ if (CExplosion::DoesExplosionMakeSound(i) && CExplosion::GetExplosionActiveCounter(i) == 1) {
CExplosion::ResetExplosionActiveCounter(i);
type = CExplosion::GetExplosionType(i);
switch (type) {
@@ -6142,39 +7992,41 @@ cAudioManager::ProcessExplosions(int32 explosion)
case EXPLOSION_ROCKET:
case EXPLOSION_BARREL:
case EXPLOSION_TANK_GRENADE:
- m_sQueueSample.m_SoundIntensity = 400.0f;
+ m_sQueueSample.m_SoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
case EXPLOSION_MOLOTOV:
- m_sQueueSample.m_SoundIntensity = 200.0f;
+ m_sQueueSample.m_SoundIntensity = 150.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bRequireReflection = FALSE;
break;
case EXPLOSION_MINE:
case EXPLOSION_HELI_BOMB:
- m_sQueueSample.m_SoundIntensity = 300.0f;
+ m_sQueueSample.m_SoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bRequireReflection = TRUE;
break;
default:
- m_sQueueSample.m_SoundIntensity = 400.0f;
+ m_sQueueSample.m_SoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19500;
if (type == EXPLOSION_HELI)
- m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; //same *= 8 / 10;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
break;
}
- pos = CExplosion::GetExplosionPosition(i);
- m_sQueueSample.m_vecPos = *pos;
+ m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i);
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
@@ -6185,11 +8037,9 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_bReverbFlag = TRUE;
SET_EMITTING_VOLUME(MAX_VOLUME);
RESET_LOOP_OFFSETS
m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = TRUE;
AddSampleToRequestedQueue();
}
}
@@ -6210,7 +8060,7 @@ cAudioManager::ProcessFires(int32)
if (entity) {
switch (entity->GetType()) {
case ENTITY_TYPE_BUILDING:
- m_sQueueSample.m_SoundIntensity = 50.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
emittingVol = 100;
m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
@@ -6226,7 +8076,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 10;
break;
default:
- m_sQueueSample.m_SoundIntensity = 50.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
@@ -6234,10 +8084,9 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
} else {
- m_sQueueSample.m_SoundIntensity = 50.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
@@ -6261,6 +8110,29 @@ cAudioManager::ProcessFires(int32)
AddSampleToRequestedQueue();
}
}
+ if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) {
+ gFireManager.m_aFires[i].m_bExtinguishedWithWater = FALSE;
+ emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nFrequency = 19591;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_nCounter = i + 40;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 10;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ SET_EMITTING_VOLUME(emittingVol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ }
+ }
}
}
}
@@ -6276,17 +8148,9 @@ cAudioManager::ProcessWaterCannon(int32)
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
-#ifdef FIX_BUGS
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
-#else
- m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
-#endif
if (m_sQueueSample.m_nVolume != 0) {
-#ifdef FIX_BUGS
m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
-#else
- m_sQueueSample.m_SoundIntensity = SQR(SOUND_INTENSITY);
-#endif
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
@@ -6315,13 +8179,15 @@ const int SCRIPT_OBJECT_INTENSITY_L = 80;
void
cAudioManager::ProcessScriptObject(int32 id)
{
- cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
- if (entity != nil) {
- m_sQueueSample.m_vecPos = entity->Posn;
- if (m_asAudioEntities[id].m_AudioEvents == 1)
- ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
- else
- ProcessLoopingScriptObject(entity->AudioId);
+ if (MusicManager.m_nMusicMode == MUSICMODE_GAME) {
+ cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity;
+ if (entity != nil) {
+ m_sQueueSample.m_vecPos = entity->Posn;
+ if (m_asAudioEntities[id].m_AudioEvents == 1)
+ ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
+ else
+ ProcessLoopingScriptObject(entity->AudioId);
+ }
}
}
@@ -6335,37 +8201,31 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
static uint8 iSound = 0;
switch (sound) {
- case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
- case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
- {
- cPedParams pedParams;
- pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH);
- return;
- }
- case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
- case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
- {
- cPedParams pedParams;
- pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE);
- return;
- }
- case SCRIPT_SOUND_GATE_START_CLUNK:
- case SCRIPT_SOUND_GATE_STOP_CLUNK:
+ case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK:
m_sQueueSample.m_SoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- if (sound == SCRIPT_SOUND_GATE_START_CLUNK)
- m_sQueueSample.m_nFrequency = 10600;
- else
- m_sQueueSample.m_nFrequency = 9000;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = 10600;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ emittingVolume = 60;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bRequireReflection = TRUE;
- emittingVolume = RandomDisplacement(10) + 50;
break;
+ case SCRIPT_SOUND_GARAGE_DOOR_CLUNK:
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh?
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 22000;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ emittingVolume = 60;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ break;
+ case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT:
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
@@ -6379,18 +8239,41 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = m_anRandomTable[2] % 20 + 90;
break;
- case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
- case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2:
- if (!SampleManager.IsSampleBankLoaded(SFX_BANK_TRAIN))
- return;
- m_sQueueSample.m_SoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_TRAIN;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ case SCRIPT_SOUND_WILLIE_CARD_SWIPE:
+ emittingVolume = 70;
+ m_sQueueSample.m_SoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 20159;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 1.0f;
m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ break;
+ case SCRIPT_SOUND_MALE_AMBULANCE_OUCH:
+ {
+ cPedParams pedParams;
+ pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH);
+ return;
+ }
+ case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH:
+ {
+ cPedParams pedParams;
+ pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE);
+ return;
+ }
+ case SCRIPT_SOUND_SEAPLANE_LOW_FUEL:
+ m_sQueueSample.m_SoundIntensity = 1000.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 100;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG?
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
break;
case SCRIPT_SOUND_PAYPHONE_RINGING:
m_sQueueSample.m_SoundIntensity = 80.0f;
@@ -6490,6 +8373,18 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bRequireReflection = TRUE;
emittingVolume = m_anRandomTable[2] % 30 + 60;
break;
+ case SCRIPT_SOUND_HIT_BALL:
+ m_sQueueSample.m_SoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bRequireReflection = TRUE;
+ emittingVolume = m_anRandomTable[2] % 30 + 60;
+ break;
case SCRIPT_SOUND_GUNSHELL_DROP:
playerPed = FindPlayerPed();
if (playerPed) {
@@ -6502,21 +8397,22 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SURFACE_SAND:
case SURFACE_RUBBER:
case SURFACE_HEDGE:
+ case SURFACE_SAND_BEACH:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(600) + 10600;
m_sQueueSample.m_nReleasingVolumeModificator = 18;
break;
case SURFACE_WATER:
return;
default:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
- m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
m_sQueueSample.m_nReleasingVolumeModificator = 15;
break;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
- m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
m_sQueueSample.m_nReleasingVolumeModificator = 15;
}
m_sQueueSample.m_SoundIntensity = 20.0f;
@@ -6561,594 +8457,204 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
uint8 emittingVolume;
float distSquared;
- switch (sound) {
- case SCRIPT_SOUND_PARTY_1_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_1;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_1_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_1;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_2_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_2;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_2_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_2;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_3_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_3;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_3_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_3;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_4_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_4;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_4_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_4;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_5_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_5;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_5_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_5;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_6_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_6;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_6_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_6;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_7_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_7;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_7_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_7;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_8_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_8;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_8_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_8;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_9_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_9;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_9_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_9;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_10_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_10;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_10_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_10;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_11_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_11;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_11_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_11;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_12_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_12;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_12_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_12;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_13_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_RAGGA;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PARTY_13_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_RAGGA;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_1;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_1;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_2;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ switch(sound) {
+ case SCRIPT_SOUND_BANK_ALARM_LOOP:
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_2;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
+ case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP:
+ case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP:
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
- case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
- ProcessWorkShopScriptObject(sound);
- return;
- case SCRIPT_SOUND_SAWMILL_LOOP_S:
- case SCRIPT_SOUND_SAWMILL_LOOP_L:
- ProcessSawMillScriptObject(sound);
- return;
- case SCRIPT_SOUND_38:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_DOG_FOOD_FACTORY;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
- m_sQueueSample.m_nReleasingVolumeModificator = 6;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_39:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_DOG_FOOD_FACTORY;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
+ case SCRIPT_SOUND_SNORING_LOOP:
+ m_sQueueSample.m_SoundIntensity = 6.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING;
+ emittingVolume = 25;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
- ProcessLaunderetteScriptObject(sound);
- return;
- case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_CHINATOWN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_CHINATOWN;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_ITALY;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_ITALY;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_46_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_1;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP:
+ m_sQueueSample.m_SoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 60;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET);
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_47_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_1;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
+ case SCRIPT_SOUND_NEW_BUILDING_BAR_1:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_1;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_MARCO_BISTRO_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_2;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
+ case SCRIPT_SOUND_NEW_BUILDING_BAR_2:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_2;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_MARCO_BISTRO_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_2;
- emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
+ case SCRIPT_SOUND_NEW_BUILDING_BAR_3:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_3;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_AIRPORT_LOOP_S:
- case SCRIPT_SOUND_AIRPORT_LOOP_L:
- ProcessAirportScriptObject(sound);
- return;
- case SCRIPT_SOUND_SHOP_LOOP_S:
- case SCRIPT_SOUND_SHOP_LOOP_L:
- ProcessShopScriptObject(sound);
- return;
- case SCRIPT_SOUND_CINEMA_LOOP_S:
- case SCRIPT_SOUND_CINEMA_LOOP_L:
- ProcessCinemaScriptObject(sound);
- return;
- case SCRIPT_SOUND_DOCKS_LOOP_S:
- case SCRIPT_SOUND_DOCKS_LOOP_L:
- ProcessDocksScriptObject(sound);
- return;
- case SCRIPT_SOUND_HOME_LOOP_S:
- case SCRIPT_SOUND_HOME_LOOP_L:
- ProcessHomeScriptObject(sound);
- return;
- case SCRIPT_SOUND_FRANKIE_PIANO:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PIANO_BAR;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
+ case SCRIPT_SOUND_NEW_BUILDING_BAR_4:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_4;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_PARTY_1_LOOP:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_1;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_1;
+ MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1);
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_1_S:
- case SCRIPT_SOUND_PORN_CINEMA_1_L:
- case SCRIPT_SOUND_PORN_CINEMA_2_S:
- case SCRIPT_SOUND_PORN_CINEMA_2_L:
- case SCRIPT_SOUND_PORN_CINEMA_3_S:
- case SCRIPT_SOUND_PORN_CINEMA_3_L:
- case SCRIPT_SOUND_MISTY_SEX_S:
- case SCRIPT_SOUND_MISTY_SEX_L:
- ProcessPornCinema(sound);
- return;
- case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM;
- emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM;
- emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_POLICE_BALL;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
- case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_POLICE_BALL;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_INDUSTRIAL;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_2;
+ MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2);
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_INDUSTRIAL;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_3;
+ MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3);
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
- ProcessPoliceCellBeatingScriptObject(sound);
- return;
- case SCRIPT_SOUND_RAVE_1_LOOP_S:
- case SCRIPT_SOUND_RAVE_2_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_COMMERCIAL;
- emittingVolume = MAX_VOLUME;
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_1;
+ MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1);
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_RAVE_1_LOOP_L:
- case SCRIPT_SOUND_RAVE_2_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_COMMERCIAL;
- emittingVolume = MAX_VOLUME;
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_2;
+ MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2);
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_RAVE_3_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_SUBURBAN;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_3;
+ MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3);
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_RAVE_3_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_SUBURBAN;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
+ case SCRIPT_SOUND_NEW_BUILDING_CHURCH:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CHURCH;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
- m_sQueueSample.m_SoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ case SCRIPT_SOUND_NEW_WATERFALL:
+ emittingVolume = 30;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- emittingVolume = 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nReleasingVolumeModificator = 8;
- m_sQueueSample.m_nReleasingVolumeDivider = 10;
+ m_sQueueSample.m_nFrequency = 20812;
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_nReleasingVolumeDivider = 9;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
break;
- default:
- return;
+ default: return;
}
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
+ if(distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
+ if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
@@ -7161,565 +8667,25 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
}
}
}
-
-void
-cAudioManager::ProcessPornCinema(uint8 sound)
-{
-
- eSfxSample sample;
- uint32 time;
- int32 rand;
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_PORN_CINEMA_1_S:
- case SCRIPT_SOUND_MISTY_SEX_S:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_1;
- sample = SFX_PORN_1_GROAN_1;
- m_sQueueSample.m_SoundIntensity = 20.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_1_L:
- case SCRIPT_SOUND_MISTY_SEX_L:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_1;
- sample = SFX_PORN_1_GROAN_1;
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_2_S:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_2;
- sample = SFX_PORN_2_GROAN_1;
- m_sQueueSample.m_SoundIntensity = 20.0f;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_2_L:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_2;
- sample = SFX_PORN_2_GROAN_1;
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_3_S:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_3;
- m_sQueueSample.m_SoundIntensity = 20.0f;
- sample = SFX_PORN_3_GROAN_1;
- break;
- case SCRIPT_SOUND_PORN_CINEMA_3_L:
- m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_3;
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- sample = SFX_PORN_3_GROAN_1;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
- m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- SET_EMITTING_VOLUME(MAX_VOLUME);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- }
- }
-
- time = CTimer::GetTimeInMilliseconds();
- if (time > gPornNextTime) {
- m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- rand = m_anRandomTable[1] & 1;
- m_sQueueSample.m_nSampleIndex = rand + sample;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nCounter = rand + 1;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_nReleasingVolumeModificator = 6;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
-#ifdef FIX_BUGS
- SET_EMITTING_VOLUME(90);
-#endif
- RESET_LOOP_OFFSETS
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
-{
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
- case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
- m_sQueueSample.m_SoundIntensity = 20.0f;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_WORKSHOP;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- SET_EMITTING_VOLUME(30);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessSawMillScriptObject(uint8 sound)
-{
-
- uint32 time;
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_SAWMILL_LOOP_S:
- case SCRIPT_SOUND_SAWMILL_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SAWMILL;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- SET_EMITTING_VOLUME(30);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- }
- time = CTimer::GetTimeInMilliseconds();
- if (time > gSawMillNextTime) {
- m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SAWMILL;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
-#ifdef FIX_BUGS
- SET_EMITTING_VOLUME(70);
-#endif
- RESET_LOOP_OFFSETS
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
-{
- switch (sound) {
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- break;
- default:
- return;
- }
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_LAUNDERETTE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- SET_EMITTING_VOLUME(45);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- }
- m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_LAUNDERETTE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- SET_EMITTING_VOLUME(110);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- }
- }
-}
-
-void
-cAudioManager::ProcessShopScriptObject(uint8 sound)
-{
- uint32 time;
- int32 rand;
- float distSquared;
-
- switch (sound) {
- case SCRIPT_SOUND_SHOP_LOOP_S:
- case SCRIPT_SOUND_SHOP_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SHOP;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- SET_EMITTING_VOLUME(30);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- }
- time = CTimer::GetTimeInMilliseconds();
- if (time > gShopNextTime) {
- m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- rand = m_anRandomTable[1] & 1;
- m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SHOP;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = rand + 1;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- SET_EMITTING_VOLUME(70);
- RESET_LOOP_OFFSETS
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessAirportScriptObject(uint8 sound)
-{
- static uint8 iSound = 0;
-
- uint32 time = CTimer::GetTimeInMilliseconds();
- if (time > gAirportNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_AIRPORT_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- break;
- case SCRIPT_SOUND_AIRPORT_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- break;
- default:
- return;
- }
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_AIRPORT;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- SET_EMITTING_VOLUME(110);
- RESET_LOOP_OFFSETS
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessCinemaScriptObject(uint8 sound)
-{
- uint8 rand;
-
- static uint8 iSound = 0;
-
- uint32 time = CTimer::GetTimeInMilliseconds();
- if (time > gCinemaNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_CINEMA_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- break;
- case SCRIPT_SOUND_CINEMA_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- break;
- default:
- return;
- }
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- rand = m_anRandomTable[0] % 90 + 30;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CINEMA;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- SET_EMITTING_VOLUME(rand);
- RESET_LOOP_OFFSETS
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000;
- }
- }
- }
-}
-
-void
-cAudioManager::ProcessDocksScriptObject(uint8 sound)
-{
- uint32 time;
- uint8 rand;
- float distSquared;
-
- static uint8 iSound = 0;
-
- time = CTimer::GetTimeInMilliseconds();
- if (time > gDocksNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_DOCKS_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- break;
- case SCRIPT_SOUND_DOCKS_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- rand = m_anRandomTable[0] % 60 + 40;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_DOCKS;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- SET_EMITTING_VOLUME(rand);
- RESET_LOOP_OFFSETS
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000;
- }
- }
- }
-}
-void
-cAudioManager::ProcessHomeScriptObject(uint8 sound)
-{
- uint32 time;
- uint8 rand;
- float dist;
-
- static uint8 iSound = 0;
-
- time = CTimer::GetTimeInMilliseconds();
- if (time > gHomeNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_HOME_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- break;
- case SCRIPT_SOUND_HOME_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- break;
- default:
- return;
- }
- dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (dist < SQR(m_sQueueSample.m_SoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(dist);
- rand = m_anRandomTable[0] % 30 + 40;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_HOME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- SET_EMITTING_VOLUME(rand);
- RESET_LOOP_OFFSETS
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = TRUE;
- AddSampleToRequestedQueue();
- gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000;
- }
- }
- }
-}
-void
-cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
-{
- uint32 time = CTimer::GetTimeInMilliseconds();
- int32 sampleIndex;
- uint8 emittingVol;
- float distSquared;
-
- static uint8 iSound = 0;
-
- if (time > gCellNextTime) {
- switch (sound) {
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- break;
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
- m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- break;
- default:
- return;
- }
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- if (m_FrameCounter & 1)
- sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1;
- else
- sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT;
- m_sQueueSample.m_nSampleIndex = sampleIndex;
- emittingVol = m_anRandomTable[0] % 50 + 55;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- SET_EMITTING_VOLUME(emittingVol);
- RESET_LOOP_OFFSETS
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
- cPedParams params;
- params.m_bDistanceCalculated = TRUE;
- params.m_fDistance = distSquared;
- SetupPedComments(params, SOUND_INJURED_PED_MALE_PRISON);
- }
- gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
- }
- }
-}
#pragma endregion All the code for script object audio on the map
void
cAudioManager::ProcessWeather(int32 id)
{
uint8 vol;
+ float x;
+ float y;
+ float modifier;
+ float wind;
+
static uint8 iSound = 0;
if (m_asAudioEntities[id].m_AudioEvents > 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
- if (m_asAudioEntities[id].m_afVolume[0] < 10.f) {
+ if (m_asAudioEntities[id].m_afVolume[0] < 10.0f) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
- vol = (m_asAudioEntities[id].m_afVolume[0] * 10.0f * 0.1f);
+ vol = (m_asAudioEntities[id].m_afVolume[0] * 10.0f * 0.1f) + 35;
vol += 35;
} else {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
@@ -7763,6 +8729,31 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
+ x = 0.0f;
+ y = 0.0f;
+ CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y);
+ modifier = Max(Abs(x), Abs(y)) * 10.0f;
+ modifier = Min(1.0f, modifier);
+ wind = Max(CWeather::Wind, modifier);
+ if (wind > 0.0f && CObject::fDistToNearestTree < 75.0f) {
+ m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
+ m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
+ m_sQueueSample.m_nCounter = 5;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nOffset = 63;
+ m_sQueueSample.m_bIs2D = TRUE;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = FALSE;
+ SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ CObject::fDistToNearestTree = 999999.9f;
+ }
}
void
@@ -7771,18 +8762,21 @@ cAudioManager::ProcessFrontEnd()
bool8 stereo;
bool8 processedPickup;
bool8 processedMission;
- bool8 frontendBank;
+ bool8 staticFreq;
+ bool8 center;
int16 sample;
static uint8 iSound = 0;
static uint32 cPickupNextFrame = 0;
static uint32 cPartMisComNextFrame = 0;
+ static uint32 radioDial = SFX_RADIO_DIAL_1;
for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ staticFreq = FALSE;
processedPickup = FALSE;
- stereo = FALSE;
+ center = FALSE;
processedMission = FALSE;
- frontendBank = FALSE;
+ stereo = FALSE;
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
@@ -7793,112 +8787,122 @@ cAudioManager::ProcessFrontEnd()
case SOUND_GARAGE_NO_MONEY:
case SOUND_GARAGE_BAD_VEHICLE:
case SOUND_GARAGE_BOMB_ALREADY_SET:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
+ m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
stereo = TRUE;
+ staticFreq = TRUE;
+ center = TRUE;
break;
case SOUND_GARAGE_OPENING:
- case SOUND_GARAGE_BOMB1_SET:
- case SOUND_GARAGE_BOMB2_SET:
- case SOUND_GARAGE_BOMB3_SET:
- case SOUND_41:
+ case SOUND_71: //case SOUND_41:
case SOUND_GARAGE_VEHICLE_DECLINED:
case SOUND_GARAGE_VEHICLE_ACCEPTED:
- case SOUND_PICKUP_HEALTH:
- case SOUND_4B:
- case SOUND_PICKUP_ADRENALINE:
- case SOUND_PICKUP_ARMOUR:
case SOUND_EVIDENCE_PICKUP:
case SOUND_UNLOAD_GOLD:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
- processedPickup = TRUE;
stereo = TRUE;
+ processedPickup = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
break;
+ case SOUND_GARAGE_BOMB1_SET:
+ case SOUND_GARAGE_BOMB2_SET:
+ case SOUND_GARAGE_BOMB3_SET:
case SOUND_PICKUP_WEAPON_BOUGHT:
case SOUND_PICKUP_WEAPON:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
+ center = TRUE;
processedPickup = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
stereo = TRUE;
break;
- case SOUND_PICKUP_ERROR:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
+ case SOUND_PICKUP_HEALTH:
+ case SOUND_81: //case SOUND_4B:
+ case SOUND_PICKUP_ADRENALINE:
+ case SOUND_PICKUP_ARMOUR:
+ stereo = TRUE;
processedPickup = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
+ break;
+ case SOUND_80:
stereo = TRUE;
+ processedPickup = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
+ center = TRUE;
+ staticFreq = TRUE;
break;
case SOUND_PICKUP_BONUS:
+ case SOUND_FRONTEND_MENU_STARTING:
+ case SOUND_HUD:
+ stereo = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT;
+ center = TRUE;
+ break;
case SOUND_PICKUP_MONEY:
+ stereo = TRUE;
+ processedPickup = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
+ break;
case SOUND_PICKUP_HIDDEN_PACKAGE:
case SOUND_PICKUP_PACMAN_PILL:
case SOUND_PICKUP_PACMAN_PACKAGE:
case SOUND_PICKUP_FLOAT_PACKAGE:
- m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
+ center = TRUE;
processedPickup = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
stereo = TRUE;
break;
- case SOUND_PAGER:
- // TODO: ps2 code
- m_sQueueSample.m_nSampleIndex = SFX_PAGER;
- break;
case SOUND_RACE_START_3:
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
- case SOUND_CLOCK_TICK:
- m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP;
- break;
- case SOUND_RACE_START_GO:
- m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
- break;
case SOUND_PART_MISSION_COMPLETE:
- m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
+ stereo = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
processedMission = TRUE;
+ center = TRUE;
break;
- case SOUND_FRONTEND_MENU_STARTING:
- m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
+ case SOUND_RACE_START_GO:
stereo = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_GO_LEFT;
+ center = TRUE;
break;
- case SOUND_FRONTEND_MENU_NEW_PAGE:
- m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
- stereo = TRUE;
- frontendBank = TRUE;
+ case SOUND_CLOCK_TICK:
+ m_sQueueSample.m_nSampleIndex = SFX_TIMER;
break;
- case SOUND_FRONTEND_MENU_NAVIGATION:
- m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
- stereo = TRUE;
- frontendBank = TRUE;
+ case SOUND_FRONTEND_RADIO_TURN_OFF:
+ case SOUND_FRONTEND_RADIO_TURN_ON:
+ m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
- case SOUND_FRONTEND_MENU_SETTING_CHANGE:
- m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
- stereo = TRUE;
- frontendBank = TRUE;
+ case SOUND_FRONTEND_HURRICANE:
+ m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA;
break;
- case SOUND_FRONTEND_MENU_BACK:
- m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
- stereo = TRUE;
- frontendBank = TRUE;
+ case SOUND_BULLETTRACE_1:
+ case SOUND_BULLETTRACE_2:
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] % 2) + SFX_BULLET_PASS_1;
+ break;
+ case SOUND_AMMUNATION_IMRAN_ARM_BOMB:
+ m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
+ break;
+ case SOUND_RADIO_CHANGE:
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2;
+ if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_12)
+ m_sQueueSample.m_nSampleIndex -= 12;
+ radioDial = m_sQueueSample.m_nSampleIndex;
break;
- case SOUND_FRONTEND_STEREO:
- m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
+ case SOUND_FRONTEND_HIGHLIGHT_OPTION:
stereo = TRUE;
- frontendBank = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
break;
- case SOUND_FRONTEND_MONO:
- m_sQueueSample.m_nSampleIndex = SFX_MONO;
- frontendBank = TRUE;
+ case SOUND_FRONTEND_ENTER_OR_ADJUST:
+ stereo = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT;
break;
- case SOUND_FRONTEND_AUDIO_TEST:
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
- frontendBank = TRUE;
+ case SOUND_FRONTEND_BACK:
+ stereo = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_FE_BACK_LEFT;
break;
case SOUND_FRONTEND_FAIL:
- m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
- frontendBank = TRUE;
stereo = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT;
break;
- case SOUND_FRONTEND_RADIO_TURN_OFF:
- case SOUND_FRONTEND_RADIO_CHANGE:
- m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
- break;
- case SOUND_HUD:
- m_sQueueSample.m_nSampleIndex = SFX_INFO;
+ case SOUND_FRONTEND_AUDIO_TEST:
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_FE_NOISE_BURST_1;
break;
default:
continue;
@@ -7915,29 +8919,50 @@ cAudioManager::ProcessFrontEnd()
}
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
- if (sample == SFX_RAIN) {
+
+ if (sample == SOUND_FRONTEND_RADIO_TURN_OFF)
m_sQueueSample.m_nFrequency = 28509;
- } else if (sample == SFX_PICKUP_1_LEFT) {
- if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] == 1.0f)
- m_sQueueSample.m_nFrequency = 32000;
- else
- m_sQueueSample.m_nFrequency = 48000;
- } else {
+ else if (sample == SOUND_FRONTEND_RADIO_TURN_ON)
+ m_sQueueSample.m_nFrequency = 32000;
+ else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- }
- m_sQueueSample.m_nVolume = 110;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ } else if (staticFreq)
+ m_sQueueSample.m_nFrequency = 5382;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+
+ m_sQueueSample.m_nVolume = 127;
+ if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f)
+ m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_nBankIndex = frontendBank ? SFX_BANK_FRONT_END_MENU : SFX_BANK_0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_FRONT_END_MENU;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bIs2D = TRUE;
SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
RESET_LOOP_OFFSETS
- if (stereo)
- m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31;
- else
- m_sQueueSample.m_nOffset = 63;
+ if (stereo) {
+ m_sQueueSample.m_nOffset = 0;
+ m_sQueueSample.m_fDistance = 1.0f;
+ } else {
+ sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ if (sample == SOUND_BULLETTRACE_1) {
+ m_sQueueSample.m_nOffset = 20;
+ m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ m_sQueueSample.m_fDistance = 100.0f;
+ } else if (sample == SOUND_BULLETTRACE_2) {
+ m_sQueueSample.m_nOffset = 107;
+ m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ m_sQueueSample.m_fDistance = 100.0f;
+ } else {
+ m_sQueueSample.m_nOffset = 63;
+ m_sQueueSample.m_fDistance = 1.0f;
+ }
+ }
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
@@ -7947,10 +8972,17 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nOffset = 127 - m_sQueueSample.m_nOffset;
AddSampleToRequestedQueue();
}
+ if (center) {
+ ++m_sQueueSample.m_nSampleIndex;
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nOffset = 63;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ AddSampleToRequestedQueue();
+ }
}
}
-void
+/*void
cAudioManager::ProcessCrane()
{
CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
@@ -7977,14 +9009,14 @@ cAudioManager::ProcessCrane()
SET_EMITTING_VOLUME(100);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_SoundIntensity = intensity;
+ m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
}
- if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents > 0) {
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
@@ -7998,42 +9030,48 @@ cAudioManager::ProcessCrane()
}
}
}
-}
+}*/
void
cAudioManager::ProcessProjectiles()
{
- const int rocketLauncherIntensity = 90;
- const int molotovIntensity = 30;
- const int molotovVolume = 50;
uint8 emittingVol;
+ float distSquared;
for (int32 i = 0; i < NUM_PROJECTILES; i++) {
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
- case WEAPONTYPE_ROCKETLAUNCHER:
- emittingVol = MAX_VOLUME;
- m_sQueueSample.m_SoundIntensity = rocketLauncherIntensity;
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
+ case WEAPONTYPE_TEARGAS:
+ emittingVol = 80;
+ m_sQueueSample.m_SoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = 13879;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
break;
case WEAPONTYPE_MOLOTOV:
- emittingVol = molotovVolume;
- m_sQueueSample.m_SoundIntensity = molotovIntensity;
+ emittingVol = 50;
+ m_sQueueSample.m_SoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
break;
+ case WEAPONTYPE_ROCKET:
+ emittingVol = 127;
+ m_sQueueSample.m_SoundIntensity = 90.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ break;
default:
return;
}
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
@@ -8054,6 +9092,83 @@ cAudioManager::ProcessProjectiles()
}
void
+cAudioManager::ProcessEscalators()
+{
+ const float SOUND_INTENSITY = 30.0f;
+ const uint8 EMITTING_VOLUME = 26;
+
+ float distance;
+
+ for (int i = 0; i < CEscalators::NumEscalators; i++) {
+ if (!CEscalators::GetEscalator(i).IsActive())
+ continue;
+ m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
+ distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distance < SQR(SOUND_INTENSITY)) {
+ m_sQueueSample.m_fDistance = Sqrt(distance);
+ m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = i * 50 % 250 + 3973;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(EMITTING_VOLUME);
+ SET_LOOP_OFFSETS(SFX_BOAT_V12_LOOP)
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+//positon of arcade machines
+CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVector(-1004.476f, 181.697f, 11.324f) };
+
+void
+cAudioManager::ProcessExtraSounds()
+{
+ const float SOUND_INTENSITY = 18.0f;
+ const uint8 EMITTING_VOLUME = 50;
+
+ float distance;
+
+ for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
+ m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
+ distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distance < SQR(SOUND_INTENSITY)) {
+ m_sQueueSample.m_fDistance = Sqrt(distance);
+ m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ SET_EMITTING_VOLUME(EMITTING_VOLUME);
+ SET_LOOP_OFFSETS(SFX_ARCADE)
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
cAudioManager::ProcessGarages()
{
const float SOUND_INTENSITY = 80.0f;
@@ -8178,36 +9293,36 @@ cAudioManager::ProcessGarages()
void
cAudioManager::ProcessFireHydrant()
{
+ const float SOUND_INTENSITY = 35;
+
float distSquared;
bool8 distCalculated = FALSE;
- static const int intensity = 35;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(intensity)) {
+ if (distSquared < SQR(SOUND_INTENSITY)) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nFrequency = 15591;
- m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nCounter = 0;
SET_EMITTING_VOLUME(40);
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nLoopCount = 0;
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_SoundIntensity = intensity;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
AddSampleToRequestedQueue();
}
}
}
-
+#ifdef GTA_BRIDGE
#pragma region BRIDGE
const int bridgeIntensity = 400;
@@ -8249,7 +9364,7 @@ cAudioManager::ProcessBridgeWarning()
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
- m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
@@ -8326,50 +9441,392 @@ cAudioManager::ProcessBridgeOneShots()
}
}
#pragma endregion
+#endif
#pragma region MISSION_AUDIO
-bool8 g_bMissionAudioLoadFailed;
+bool8 g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS];
struct MissionAudioData {
const char *m_pName;
int32 m_nId;
};
+
const MissionAudioData MissionAudioNameSfxAssoc[] = {
- {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, {"lib_a", STREAMED_SOUND_MISSION_LIB_A},
- {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
- {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, {"j4t_2", STREAMED_SOUND_MISSION_J4T_2},
- {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
- {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, {"j4_d", STREAMED_SOUND_MISSION_J4_D},
- {"j4_e", STREAMED_SOUND_MISSION_J4_E}, {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
- {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, {"j6_c", STREAMED_SOUND_MISSION_J6_C},
- {"j6_d", STREAMED_SOUND_MISSION_J6_D}, {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
- {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, {"s1_c", STREAMED_SOUND_MISSION_S1_C},
- {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
- {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, {"s1_h", STREAMED_SOUND_MISSION_S1_H},
- {"s1_i", STREAMED_SOUND_MISSION_S1_I}, {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
- {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, {"s3_b", STREAMED_SOUND_MISSION_S3_B},
- {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
- {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1},
- {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
- {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, {"a3_a", STREAMED_SOUND_MISSION_A3_A},
- {"a5_a", STREAMED_SOUND_MISSION_A5_A}, {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
- {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, {"k1_a", STREAMED_SOUND_MISSION_K1_A},
- {"k3_a", STREAMED_SOUND_MISSION_K3_A}, {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
- {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, {"r2_d", STREAMED_SOUND_MISSION_R2_D},
- {"r2_e", STREAMED_SOUND_MISSION_R2_E}, {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
- {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, {"r6_a", STREAMED_SOUND_MISSION_R6_A},
- {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
- {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, {"yd2_b", STREAMED_SOUND_MISSION_YD2_B},
- {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
- {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, {"yd2_g", STREAMED_SOUND_MISSION_YD2_G},
- {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
- {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, {"h5_c", STREAMED_SOUND_MISSION_H5_C},
- {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
- {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3},
- {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
- {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C},
- {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}, {nil, 0}};
+ {"mobring", STREAMED_SOUND_MISSION_MOBR1}, {"pagring", STREAMED_SOUND_MISSION_PAGER}, {"carrev", STREAMED_SOUND_MISSION_CARREV},
+ {"bikerev", STREAMED_SOUND_MISSION_BIKEREV}, {"liftop", STREAMED_SOUND_MISSION_LIFTOP}, {"liftcl", STREAMED_SOUND_MISSION_LIFTCL},
+ {"liftrun", STREAMED_SOUND_MISSION_LIFTRUN}, {"liftbel", STREAMED_SOUND_MISSION_LIFTBEL}, {"inlift", STREAMED_SOUND_MISSION_INLIFT},
+ {"caml", STREAMED_SOUND_MISSION_CAMERAL}, {"camr", STREAMED_SOUND_MISSION_CAMERAR}, {"cheer1", STREAMED_SOUND_MISSION_CHEER1},
+ {"cheer2", STREAMED_SOUND_MISSION_CHEER2}, {"cheer3", STREAMED_SOUND_MISSION_CHEER3}, {"cheer4", STREAMED_SOUND_MISSION_CHEER4},
+ {"ooh1", STREAMED_SOUND_MISSION_OOH1}, {"ooh2", STREAMED_SOUND_MISSION_OOH2}, {"race1", STREAMED_SOUND_MISSION_RACE1},
+ {"race2", STREAMED_SOUND_MISSION_RACE2}, {"race3", STREAMED_SOUND_MISSION_RACE3}, {"race4", STREAMED_SOUND_MISSION_RACE4},
+ {"race5", STREAMED_SOUND_MISSION_RACE5}, {"race6", STREAMED_SOUND_MISSION_RACE6}, {"race7", STREAMED_SOUND_MISSION_RACE7},
+ {"race8", STREAMED_SOUND_MISSION_RACE8}, {"race9", STREAMED_SOUND_MISSION_RACE9}, {"race10", STREAMED_SOUND_MISSION_RACE10},
+ {"race11", STREAMED_SOUND_MISSION_RACE11}, {"race12", STREAMED_SOUND_MISSION_RACE12}, {"race13", STREAMED_SOUND_MISSION_RACE13},
+ {"race14", STREAMED_SOUND_MISSION_RACE14}, {"race15", STREAMED_SOUND_MISSION_RACE15}, {"hot1", STREAMED_SOUND_MISSION_HOT1},
+ {"hot2", STREAMED_SOUND_MISSION_HOT2}, {"hot3", STREAMED_SOUND_MISSION_HOT3}, {"hot4", STREAMED_SOUND_MISSION_HOT4},
+ {"hot5", STREAMED_SOUND_MISSION_HOT5}, {"hot6", STREAMED_SOUND_MISSION_HOT6}, {"hot7", STREAMED_SOUND_MISSION_HOT7},
+ {"hot8", STREAMED_SOUND_MISSION_HOT8}, {"hot9", STREAMED_SOUND_MISSION_HOT9}, {"hot10", STREAMED_SOUND_MISSION_HOT10},
+ {"hot11", STREAMED_SOUND_MISSION_HOT11}, {"hot12", STREAMED_SOUND_MISSION_HOT12}, {"hot13", STREAMED_SOUND_MISSION_HOT13},
+ {"hot14", STREAMED_SOUND_MISSION_HOT14}, {"hot15", STREAMED_SOUND_MISSION_HOT15}, {"lanstp1", STREAMED_SOUND_MISSION_LANSTP1},
+ {"lanstp2", STREAMED_SOUND_MISSION_LANSTP2}, {"lanamu1", STREAMED_SOUND_MISSION_LANAMU1}, {"lanamu2", STREAMED_SOUND_MISSION_LANAMU2},
+ {"airhrnl", STREAMED_SOUND_MISSION_AIRHORNL}, {"airhrnr", STREAMED_SOUND_MISSION_AIRHORNR}, {"sniper", STREAMED_SOUND_MISSION_SNIPSCRL},
+ {"snipsh", STREAMED_SOUND_MISSION_SNIPSHORT}, {"bloroof", STREAMED_SOUND_MISSION_BLOWROOF}, {"sfx_01", STREAMED_SOUND_MISSION_SFX_01},
+ {"sfx_02", STREAMED_SOUND_MISSION_SFX_02}, {"LAW1_1", STREAMED_SOUND_MISSION_LAW1_1}, {"LAW1_2", STREAMED_SOUND_MISSION_LAW1_2},
+ {"LAW1_3", STREAMED_SOUND_MISSION_LAW1_3}, {"LAW1_4", STREAMED_SOUND_MISSION_LAW1_4}, {"LAW1_5", STREAMED_SOUND_MISSION_LAW1_5},
+ {"LAW1_6", STREAMED_SOUND_MISSION_LAW1_6}, {"LAW1_7", STREAMED_SOUND_MISSION_LAW1_7}, {"LAW1_8", STREAMED_SOUND_MISSION_LAW1_8},
+ {"LAW1_9", STREAMED_SOUND_MISSION_LAW1_9}, {"LAW1_10", STREAMED_SOUND_MISSION_LAW1_10}, {"LAW2_1", STREAMED_SOUND_MISSION_LAW2_1},
+ {"LAW2_2", STREAMED_SOUND_MISSION_LAW2_2}, {"LAW2_3", STREAMED_SOUND_MISSION_LAW2_3}, {"LAW2_4", STREAMED_SOUND_MISSION_LAW2_4},
+ {"LAW2_5", STREAMED_SOUND_MISSION_LAW2_5}, {"LAW2_6", STREAMED_SOUND_MISSION_LAW2_6}, {"LAW2_7", STREAMED_SOUND_MISSION_LAW2_7},
+ {"LAW2_8", STREAMED_SOUND_MISSION_LAW2_8}, {"LAW2_9", STREAMED_SOUND_MISSION_LAW2_9}, {"LAW2_10", STREAMED_SOUND_MISSION_LAW2_10},
+ {"LAW3_1", STREAMED_SOUND_MISSION_LAW3_1}, {"LAW3_2", STREAMED_SOUND_MISSION_LAW3_2}, {"LAW3_3", STREAMED_SOUND_MISSION_LAW3_3},
+ {"LAW3_4", STREAMED_SOUND_MISSION_LAW3_4}, {"LAW3_5", STREAMED_SOUND_MISSION_LAW3_5}, {"LAW3_6", STREAMED_SOUND_MISSION_LAW3_6},
+ {"LAW3_10", STREAMED_SOUND_MISSION_LAW3_10}, {"LAW3_11", STREAMED_SOUND_MISSION_LAW3_11}, {"LAW3_12", STREAMED_SOUND_MISSION_LAW3_12},
+ {"LAW3_13", STREAMED_SOUND_MISSION_LAW3_13}, {"LAW3_14", STREAMED_SOUND_MISSION_LAW3_14}, {"LAW3_16", STREAMED_SOUND_MISSION_LAW3_16},
+ {"LAW3_17", STREAMED_SOUND_MISSION_LAW3_17}, {"LAW3_18", STREAMED_SOUND_MISSION_LAW3_18}, {"LAW3_19", STREAMED_SOUND_MISSION_LAW3_19},
+ {"LAW3_20", STREAMED_SOUND_MISSION_LAW3_20}, {"LAW3_21", STREAMED_SOUND_MISSION_LAW3_21}, {"LAW3_22", STREAMED_SOUND_MISSION_LAW3_22},
+ {"LAW3_23", STREAMED_SOUND_MISSION_LAW3_23}, {"LAW3_24", STREAMED_SOUND_MISSION_LAW3_24}, {"LAW3_25", STREAMED_SOUND_MISSION_LAW3_25},
+ {"LAW4_1a", STREAMED_SOUND_MISSION_LAW4_1A}, {"LAW4_1b", STREAMED_SOUND_MISSION_LAW4_1B}, {"LAW4_1c", STREAMED_SOUND_MISSION_LAW4_1C},
+ {"LAW4_1d", STREAMED_SOUND_MISSION_LAW4_1D}, {"LAW4_10", STREAMED_SOUND_MISSION_LAW4_10}, {"LAW4_3", STREAMED_SOUND_MISSION_LAW4_3},
+ {"LAW4_4", STREAMED_SOUND_MISSION_LAW4_4}, {"LAW4_5", STREAMED_SOUND_MISSION_LAW4_5}, {"LAW4_6", STREAMED_SOUND_MISSION_LAW4_6},
+ {"LAW4_7", STREAMED_SOUND_MISSION_LAW4_7}, {"LAW4_8", STREAMED_SOUND_MISSION_LAW4_8}, {"LAW4_9", STREAMED_SOUND_MISSION_LAW4_9},
+ {"COL1_1", STREAMED_SOUND_MISSION_COL1_1}, {"COL1_2", STREAMED_SOUND_MISSION_COL1_2}, {"COL1_3", STREAMED_SOUND_MISSION_COL1_3},
+ {"COL1_4", STREAMED_SOUND_MISSION_COL1_4}, {"COL1_5", STREAMED_SOUND_MISSION_COL1_5}, {"COL1_6", STREAMED_SOUND_MISSION_COL1_6},
+ {"COL1_7", STREAMED_SOUND_MISSION_COL1_7}, {"COL1_8", STREAMED_SOUND_MISSION_COL1_8}, {"COL2_1", STREAMED_SOUND_MISSION_COL2_1},
+ {"COL2_2", STREAMED_SOUND_MISSION_COL2_2}, {"COL2_3", STREAMED_SOUND_MISSION_COL2_3}, {"COL2_4", STREAMED_SOUND_MISSION_COL2_4},
+ {"COL2_5", STREAMED_SOUND_MISSION_COL2_5}, {"COL2_6a", STREAMED_SOUND_MISSION_COL2_6A}, {"COL2_7", STREAMED_SOUND_MISSION_COL2_7},
+ {"COL2_8", STREAMED_SOUND_MISSION_COL2_8}, {"COL2_9", STREAMED_SOUND_MISSION_COL2_9}, {"COL2_10", STREAMED_SOUND_MISSION_COL2_10},
+ {"COL2_11", STREAMED_SOUND_MISSION_COL2_11}, {"COL2_12", STREAMED_SOUND_MISSION_COL2_12}, {"COL2_13", STREAMED_SOUND_MISSION_COL2_13},
+ {"COL2_14", STREAMED_SOUND_MISSION_COL2_14}, {"COL2_15", STREAMED_SOUND_MISSION_COL2_15}, {"COL2_16", STREAMED_SOUND_MISSION_COL2_16},
+ {"COL3_1", STREAMED_SOUND_MISSION_COL3_1}, {"COL3_2", STREAMED_SOUND_MISSION_COL3_2}, {"COL3_2a", STREAMED_SOUND_MISSION_COL3_2A},
+ {"COL3_2b", STREAMED_SOUND_MISSION_COL3_2B}, {"COL3_3", STREAMED_SOUND_MISSION_COL3_3}, {"COL3_4", STREAMED_SOUND_MISSION_COL3_4},
+ {"COL3_5", STREAMED_SOUND_MISSION_COL3_5}, {"COL3_6", STREAMED_SOUND_MISSION_COL3_6}, {"COL3_7", STREAMED_SOUND_MISSION_COL3_7},
+ {"COL3_8", STREAMED_SOUND_MISSION_COL3_8}, {"COL3_9", STREAMED_SOUND_MISSION_COL3_9}, {"COL3_10", STREAMED_SOUND_MISSION_COL3_10},
+ {"COL3_11", STREAMED_SOUND_MISSION_COL3_11}, {"COL3_12", STREAMED_SOUND_MISSION_COL3_12}, {"COL3_13", STREAMED_SOUND_MISSION_COL3_13},
+ {"COL3_14", STREAMED_SOUND_MISSION_COL3_14}, {"COL3_15", STREAMED_SOUND_MISSION_COL3_15}, {"COL3_16", STREAMED_SOUND_MISSION_COL3_16},
+ {"COL3_17", STREAMED_SOUND_MISSION_COL3_17}, {"COL3_18", STREAMED_SOUND_MISSION_COL3_18}, {"COL3_19", STREAMED_SOUND_MISSION_COL3_19},
+ {"COL3_20", STREAMED_SOUND_MISSION_COL3_20}, {"COL3_21", STREAMED_SOUND_MISSION_COL3_21}, {"COL3_23", STREAMED_SOUND_MISSION_COL3_23},
+ {"COL3_24", STREAMED_SOUND_MISSION_COL3_24}, {"COL3_25", STREAMED_SOUND_MISSION_COL3_25}, {"COL4_1", STREAMED_SOUND_MISSION_COL4_1},
+ {"COL4_2", STREAMED_SOUND_MISSION_COL4_2}, {"COL4_3", STREAMED_SOUND_MISSION_COL4_3}, {"COL4_4", STREAMED_SOUND_MISSION_COL4_4},
+ {"COL4_5", STREAMED_SOUND_MISSION_COL4_5}, {"COL4_6", STREAMED_SOUND_MISSION_COL4_6}, {"COL4_7", STREAMED_SOUND_MISSION_COL4_7},
+ {"COL4_8", STREAMED_SOUND_MISSION_COL4_8}, {"COL4_9", STREAMED_SOUND_MISSION_COL4_9}, {"COL4_10", STREAMED_SOUND_MISSION_COL4_10},
+ {"COL4_11", STREAMED_SOUND_MISSION_COL4_11}, {"COL4_12", STREAMED_SOUND_MISSION_COL4_12}, {"COL4_13", STREAMED_SOUND_MISSION_COL4_13},
+ {"COL4_14", STREAMED_SOUND_MISSION_COL4_14}, {"COL4_15", STREAMED_SOUND_MISSION_COL4_15}, {"COL4_16", STREAMED_SOUND_MISSION_COL4_16},
+ {"COL4_17", STREAMED_SOUND_MISSION_COL4_17}, {"COL4_18", STREAMED_SOUND_MISSION_COL4_18}, {"COL4_19", STREAMED_SOUND_MISSION_COL4_19},
+ {"COL4_20", STREAMED_SOUND_MISSION_COL4_20}, {"COL4_21", STREAMED_SOUND_MISSION_COL4_21}, {"COL4_22", STREAMED_SOUND_MISSION_COL4_22},
+ {"COL4_23", STREAMED_SOUND_MISSION_COL4_23}, {"COL4_24", STREAMED_SOUND_MISSION_COL4_24}, {"COL4_25", STREAMED_SOUND_MISSION_COL4_25},
+ {"COL4_26", STREAMED_SOUND_MISSION_COL4_26}, {"COL5_1", STREAMED_SOUND_MISSION_COL5_1}, {"COL5_2", STREAMED_SOUND_MISSION_COL5_2},
+ {"COL5_3", STREAMED_SOUND_MISSION_COL5_3}, {"COL5_4", STREAMED_SOUND_MISSION_COL5_4}, {"COL5_5", STREAMED_SOUND_MISSION_COL5_5},
+ {"COL5_6", STREAMED_SOUND_MISSION_COL5_6}, {"COL5_7", STREAMED_SOUND_MISSION_COL5_7}, {"COL5_8", STREAMED_SOUND_MISSION_COL5_8},
+ {"COL5_9", STREAMED_SOUND_MISSION_COL5_9}, {"COL5_10", STREAMED_SOUND_MISSION_COL5_10}, {"COL5_11", STREAMED_SOUND_MISSION_COL5_11},
+ {"COL5_12", STREAMED_SOUND_MISSION_COL5_12}, {"COL5_13", STREAMED_SOUND_MISSION_COL5_13}, {"COL5_14", STREAMED_SOUND_MISSION_COL5_14},
+ {"COL5_15", STREAMED_SOUND_MISSION_COL5_15}, {"COL5_16", STREAMED_SOUND_MISSION_COL5_16}, {"COL5_17", STREAMED_SOUND_MISSION_COL5_17},
+ {"COL5_18", STREAMED_SOUND_MISSION_COL5_18}, {"COL5_19", STREAMED_SOUND_MISSION_COL5_19}, {"COL5_20", STREAMED_SOUND_MISSION_COL5_20},
+ {"COL5_21", STREAMED_SOUND_MISSION_COL5_21}, {"COL5_22", STREAMED_SOUND_MISSION_COL5_22}, {"COK1_1", STREAMED_SOUND_MISSION_COK1_1},
+ {"COK1_2", STREAMED_SOUND_MISSION_COK1_2}, {"COK1_3", STREAMED_SOUND_MISSION_COK1_3}, {"COK1_4", STREAMED_SOUND_MISSION_COK1_4},
+ {"COK1_5", STREAMED_SOUND_MISSION_COK1_5}, {"COK1_6", STREAMED_SOUND_MISSION_COK1_6}, {"COK2_1", STREAMED_SOUND_MISSION_COK2_1},
+ {"COK2_2", STREAMED_SOUND_MISSION_COK2_2}, {"COK2_3", STREAMED_SOUND_MISSION_COK2_3}, {"COK2_4", STREAMED_SOUND_MISSION_COK2_4},
+ {"COK2_5", STREAMED_SOUND_MISSION_COK2_5}, {"COK2_6", STREAMED_SOUND_MISSION_COK2_6}, {"COK2_7a", STREAMED_SOUND_MISSION_COK2_7A},
+ {"COK2_7b", STREAMED_SOUND_MISSION_COK2_7B}, {"COK2_7c", STREAMED_SOUND_MISSION_COK2_7C}, {"COK2_8a", STREAMED_SOUND_MISSION_COK2_8A},
+ {"COK2_8b", STREAMED_SOUND_MISSION_COK2_8B}, {"COK2_8c", STREAMED_SOUND_MISSION_COK2_8C}, {"COK2_8d", STREAMED_SOUND_MISSION_COK2_8D},
+ {"COK2_9", STREAMED_SOUND_MISSION_COK2_9}, {"COK210a", STREAMED_SOUND_MISSION_COK210A}, {"COK210b", STREAMED_SOUND_MISSION_COK210B},
+ {"COK210c", STREAMED_SOUND_MISSION_COK210C}, {"COK212a", STREAMED_SOUND_MISSION_COK212A}, {"COK212b", STREAMED_SOUND_MISSION_COK212B},
+ {"COK2_13", STREAMED_SOUND_MISSION_COK2_13}, {"COK2_14", STREAMED_SOUND_MISSION_COK2_14}, {"COK2_15", STREAMED_SOUND_MISSION_COK2_15},
+ {"COK2_16", STREAMED_SOUND_MISSION_COK2_16}, {"COK2_20", STREAMED_SOUND_MISSION_COK2_20}, {"COK2_21", STREAMED_SOUND_MISSION_COK2_21},
+ {"COK2_22", STREAMED_SOUND_MISSION_COK2_22}, {"COK3_1", STREAMED_SOUND_MISSION_COK3_1}, {"COK3_2", STREAMED_SOUND_MISSION_COK3_2},
+ {"COK3_3", STREAMED_SOUND_MISSION_COK3_3}, {"COK3_4", STREAMED_SOUND_MISSION_COK3_4}, {"COK4_1", STREAMED_SOUND_MISSION_COK4_1},
+ {"COK4_2", STREAMED_SOUND_MISSION_COK4_2}, {"COK4_3", STREAMED_SOUND_MISSION_COK4_3}, {"COK4_4", STREAMED_SOUND_MISSION_COK4_4},
+ {"COK4_5", STREAMED_SOUND_MISSION_COK4_5}, {"COK4_6", STREAMED_SOUND_MISSION_COK4_6}, {"COK4_7", STREAMED_SOUND_MISSION_COK4_7},
+ {"COK4_8", STREAMED_SOUND_MISSION_COK4_8}, {"COK4_9", STREAMED_SOUND_MISSION_COK4_9}, {"COK4_9A", STREAMED_SOUND_MISSION_COK4_9A},
+ {"COK4_10", STREAMED_SOUND_MISSION_COK4_10}, {"COK4_11", STREAMED_SOUND_MISSION_COK4_11}, {"COK4_12", STREAMED_SOUND_MISSION_COK4_12},
+ {"COK4_13", STREAMED_SOUND_MISSION_COK4_13}, {"COK4_14", STREAMED_SOUND_MISSION_COK4_14}, {"COK4_15", STREAMED_SOUND_MISSION_COK4_15},
+ {"COK4_16", STREAMED_SOUND_MISSION_COK4_16}, {"COK4_17", STREAMED_SOUND_MISSION_COK4_17}, {"COK4_18", STREAMED_SOUND_MISSION_COK4_18},
+ {"COK4_19", STREAMED_SOUND_MISSION_COK4_19}, {"COK4_20", STREAMED_SOUND_MISSION_COK4_20}, {"COK4_21", STREAMED_SOUND_MISSION_COK4_21},
+ {"COK4_22", STREAMED_SOUND_MISSION_COK4_22}, {"COK4_23", STREAMED_SOUND_MISSION_COK4_23}, {"COK4_24", STREAMED_SOUND_MISSION_COK4_24},
+ {"COK4_25", STREAMED_SOUND_MISSION_COK4_25}, {"COK4_26", STREAMED_SOUND_MISSION_COK4_26}, {"COK4_27", STREAMED_SOUND_MISSION_COK4_27},
+ {"RESC_1", STREAMED_SOUND_MISSION_RESC_1}, {"RESC_2", STREAMED_SOUND_MISSION_RESC_2}, {"RESC_3", STREAMED_SOUND_MISSION_RESC_3},
+ {"RESC_4", STREAMED_SOUND_MISSION_RESC_4}, {"RESC_5", STREAMED_SOUND_MISSION_RESC_5}, {"RESC_6", STREAMED_SOUND_MISSION_RESC_6},
+ {"RESC_7", STREAMED_SOUND_MISSION_RESC_7}, {"RESC_8", STREAMED_SOUND_MISSION_RESC_8}, {"RESC_9", STREAMED_SOUND_MISSION_RESC_9},
+ {"RESC_10", STREAMED_SOUND_MISSION_RESC_10}, {"ASS_1", STREAMED_SOUND_MISSION_ASS_1}, {"ASS_2", STREAMED_SOUND_MISSION_ASS_2},
+ {"ASS_3", STREAMED_SOUND_MISSION_ASS_3}, {"ASS_4", STREAMED_SOUND_MISSION_ASS_4}, {"ASS_5", STREAMED_SOUND_MISSION_ASS_5},
+ {"ASS_6", STREAMED_SOUND_MISSION_ASS_6}, {"ASS_7", STREAMED_SOUND_MISSION_ASS_7}, {"ASS_8", STREAMED_SOUND_MISSION_ASS_8},
+ {"ASS_9", STREAMED_SOUND_MISSION_ASS_9}, {"ASS_10", STREAMED_SOUND_MISSION_ASS_10}, {"ASS_11", STREAMED_SOUND_MISSION_ASS_11},
+ {"ASS_12", STREAMED_SOUND_MISSION_ASS_12}, {"ASS_13", STREAMED_SOUND_MISSION_ASS_13}, {"ASS_14", STREAMED_SOUND_MISSION_ASS_14},
+ {"BUD1_1", STREAMED_SOUND_MISSION_BUD1_1}, {"BUD1_2", STREAMED_SOUND_MISSION_BUD1_2}, {"BUD1_3", STREAMED_SOUND_MISSION_BUD1_3},
+ {"BUD1_4", STREAMED_SOUND_MISSION_BUD1_4}, {"BUD1_5", STREAMED_SOUND_MISSION_BUD1_5}, {"BUD1_9", STREAMED_SOUND_MISSION_BUD1_9},
+ {"BUD1_10", STREAMED_SOUND_MISSION_BUD1_10}, {"BUD2_1", STREAMED_SOUND_MISSION_BUD2_1}, {"BUD2_2", STREAMED_SOUND_MISSION_BUD2_2},
+ {"BUD2_3", STREAMED_SOUND_MISSION_BUD2_3}, {"BUD2_4", STREAMED_SOUND_MISSION_BUD2_4}, {"BUD2_5", STREAMED_SOUND_MISSION_BUD2_5},
+ {"BUD2_6", STREAMED_SOUND_MISSION_BUD2_6}, {"BUD2_7", STREAMED_SOUND_MISSION_BUD2_7}, {"BUD3_1a", STREAMED_SOUND_MISSION_BUD3_1A},
+ {"BUD3_1b", STREAMED_SOUND_MISSION_BUD3_1B}, {"BUD3_1", STREAMED_SOUND_MISSION_BUD3_1}, {"BUD3_2", STREAMED_SOUND_MISSION_BUD3_2},
+ {"BUD3_3", STREAMED_SOUND_MISSION_BUD3_3}, {"BUD3_4", STREAMED_SOUND_MISSION_BUD3_4}, {"BUD3_1c", STREAMED_SOUND_MISSION_BUD3_1C},
+ {"BUD3_5", STREAMED_SOUND_MISSION_BUD3_5}, {"BUD3_6", STREAMED_SOUND_MISSION_BUD3_6}, {"BUD3_7", STREAMED_SOUND_MISSION_BUD3_7},
+ {"BUD3_8a", STREAMED_SOUND_MISSION_BUD3_8A}, {"BUD3_8b", STREAMED_SOUND_MISSION_BUD3_8B}, {"BUD3_8c", STREAMED_SOUND_MISSION_BUD3_8C},
+ {"BUD3_9a", STREAMED_SOUND_MISSION_BUD3_9A}, {"BUD3_9b", STREAMED_SOUND_MISSION_BUD3_9B}, {"BUD3_9c", STREAMED_SOUND_MISSION_BUD3_9C},
+ {"CAP1_2", STREAMED_SOUND_MISSION_CAP1_2}, {"CAP1_3", STREAMED_SOUND_MISSION_CAP1_3}, {"CAP1_4", STREAMED_SOUND_MISSION_CAP1_4},
+ {"CAP1_5", STREAMED_SOUND_MISSION_CAP1_5}, {"CAP1_6", STREAMED_SOUND_MISSION_CAP1_6}, {"CAP1_7", STREAMED_SOUND_MISSION_CAP1_7},
+ {"CAP1_8", STREAMED_SOUND_MISSION_CAP1_8}, {"CAP1_9", STREAMED_SOUND_MISSION_CAP1_9}, {"CAP1_10", STREAMED_SOUND_MISSION_CAP1_10},
+ {"CAP1_11", STREAMED_SOUND_MISSION_CAP1_11}, {"CAP1_12", STREAMED_SOUND_MISSION_CAP1_12}, {"FINKILL", STREAMED_SOUND_MISSION_FINKILL},
+ {"FIN_1a", STREAMED_SOUND_MISSION_FIN_1A}, {"FIN_1b", STREAMED_SOUND_MISSION_FIN_1B}, {"FIN_1c", STREAMED_SOUND_MISSION_FIN_1C},
+ {"FIN_2b", STREAMED_SOUND_MISSION_FIN_2B}, {"FIN_2c", STREAMED_SOUND_MISSION_FIN_2C}, {"FIN_3", STREAMED_SOUND_MISSION_FIN_3},
+ {"FIN_4", STREAMED_SOUND_MISSION_FIN_4}, {"FIN_5", STREAMED_SOUND_MISSION_FIN_5}, {"FIN_6", STREAMED_SOUND_MISSION_FIN_6},
+ {"FIN_10", STREAMED_SOUND_MISSION_FIN_10}, {"FIN_11a", STREAMED_SOUND_MISSION_FIN_11A}, {"FIN_11b", STREAMED_SOUND_MISSION_FIN_11B},
+ {"FIN_12a", STREAMED_SOUND_MISSION_FIN_12A}, {"FIN_12b", STREAMED_SOUND_MISSION_FIN_12B}, {"FIN_12c", STREAMED_SOUND_MISSION_FIN_12C},
+ {"FIN_13", STREAMED_SOUND_MISSION_FIN_13}, {"BNK1_1", STREAMED_SOUND_MISSION_BNK1_1}, {"BNK1_2", STREAMED_SOUND_MISSION_BNK1_2},
+ {"BNK1_3", STREAMED_SOUND_MISSION_BNK1_3}, {"BNK1_4", STREAMED_SOUND_MISSION_BNK1_4}, {"BNK1_5", STREAMED_SOUND_MISSION_BNK1_5},
+ {"BNK1_6", STREAMED_SOUND_MISSION_BNK1_6}, {"BNK1_7", STREAMED_SOUND_MISSION_BNK1_7}, {"BNK1_8", STREAMED_SOUND_MISSION_BNK1_8},
+ {"BNK1_10", STREAMED_SOUND_MISSION_BNK1_10}, {"BNK1_11", STREAMED_SOUND_MISSION_BNK1_11}, {"BNK1_12", STREAMED_SOUND_MISSION_BNK1_12},
+ {"BNK1_13", STREAMED_SOUND_MISSION_BNK1_13}, {"BNK1_14", STREAMED_SOUND_MISSION_BNK1_14}, {"BNK2_1", STREAMED_SOUND_MISSION_BNK2_1},
+ {"BNK2_2", STREAMED_SOUND_MISSION_BNK2_2}, {"BNK2_3", STREAMED_SOUND_MISSION_BNK2_3}, {"BNK2_4", STREAMED_SOUND_MISSION_BNK2_4},
+ {"BNK2_5", STREAMED_SOUND_MISSION_BNK2_5}, {"BNK2_6", STREAMED_SOUND_MISSION_BNK2_6}, {"BNK2_7", STREAMED_SOUND_MISSION_BNK2_7},
+ {"BNK2_8", STREAMED_SOUND_MISSION_BNK2_8}, {"BNK2_9", STREAMED_SOUND_MISSION_BNK2_9}, {"BNK3_1", STREAMED_SOUND_MISSION_BNK3_1},
+ {"BNK3_2", STREAMED_SOUND_MISSION_BNK3_2}, {"BNK3_3a", STREAMED_SOUND_MISSION_BNK3_3A}, {"BNK3_3b", STREAMED_SOUND_MISSION_BNK3_3B},
+ {"BNK3_3c", STREAMED_SOUND_MISSION_BNK3_3C}, {"BNK3_4a", STREAMED_SOUND_MISSION_BNK3_4A}, {"BNK3_4b", STREAMED_SOUND_MISSION_BNK3_4B},
+ {"BNK3_4c", STREAMED_SOUND_MISSION_BNK3_4C}, {"BNK4_1", STREAMED_SOUND_MISSION_BNK4_1}, {"BNK4_2", STREAMED_SOUND_MISSION_BNK4_2},
+ {"BNK4_3A", STREAMED_SOUND_MISSION_BNK4_3A}, {"BNK4_3B", STREAMED_SOUND_MISSION_BNK4_3B}, {"BNK4_3C", STREAMED_SOUND_MISSION_BNK4_3C},
+ {"BNK4_3D", STREAMED_SOUND_MISSION_BNK4_3D}, {"BNK4_3E", STREAMED_SOUND_MISSION_BNK4_3E}, {"BNK4_3F", STREAMED_SOUND_MISSION_BNK4_3F},
+ {"BNK4_3G", STREAMED_SOUND_MISSION_BNK4_3G}, {"BNK4_3H", STREAMED_SOUND_MISSION_BNK4_3H}, {"BNK4_3I", STREAMED_SOUND_MISSION_BNK4_3I},
+ {"BNK4_3J", STREAMED_SOUND_MISSION_BNK4_3J}, {"BNK4_3K", STREAMED_SOUND_MISSION_BNK4_3K}, {"BNK4_3M", STREAMED_SOUND_MISSION_BNK4_3M},
+ {"BNK4_3O", STREAMED_SOUND_MISSION_BNK4_3O}, {"BNK4_3P", STREAMED_SOUND_MISSION_BNK4_3P}, {"BNK4_3Q", STREAMED_SOUND_MISSION_BNK4_3Q},
+ {"BNK4_3R", STREAMED_SOUND_MISSION_BNK4_3R}, {"BNK4_3S", STREAMED_SOUND_MISSION_BNK4_3S}, {"BNK4_3T", STREAMED_SOUND_MISSION_BNK4_3T},
+ {"BNK4_3U", STREAMED_SOUND_MISSION_BNK4_3U}, {"BNK4_3V", STREAMED_SOUND_MISSION_BNK4_3V}, {"BNK4_4a", STREAMED_SOUND_MISSION_BNK4_4A},
+ {"BNK4_4b", STREAMED_SOUND_MISSION_BNK4_4B}, {"BNK4_5", STREAMED_SOUND_MISSION_BNK4_5}, {"BNK4_6", STREAMED_SOUND_MISSION_BNK4_6},
+ {"BNK4_7", STREAMED_SOUND_MISSION_BNK4_7}, {"BNK4_8", STREAMED_SOUND_MISSION_BNK4_8}, {"BNK4_9", STREAMED_SOUND_MISSION_BNK4_9},
+ {"BNK4_10", STREAMED_SOUND_MISSION_BNK4_10}, {"BNK4_11", STREAMED_SOUND_MISSION_BNK4_11}, {"BK4_12a", STREAMED_SOUND_MISSION_BK4_12A},
+ {"BK4_12b", STREAMED_SOUND_MISSION_BK4_12B}, {"BK4_12c", STREAMED_SOUND_MISSION_BK4_12C}, {"BNK4_13", STREAMED_SOUND_MISSION_BNK4_13},
+ {"BK4_14a", STREAMED_SOUND_MISSION_BK4_14A}, {"BK4_14b", STREAMED_SOUND_MISSION_BK4_14B}, {"BNK4_15", STREAMED_SOUND_MISSION_BNK4_15},
+ {"BNK4_16", STREAMED_SOUND_MISSION_BNK4_16}, {"BNK4_17", STREAMED_SOUND_MISSION_BNK4_17}, {"BNK4_18", STREAMED_SOUND_MISSION_BNK4_18},
+ {"BK4_19a", STREAMED_SOUND_MISSION_BK4_19A}, {"BK4_19b", STREAMED_SOUND_MISSION_BK4_19B}, {"BK4_20a", STREAMED_SOUND_MISSION_BK4_20A},
+ {"BK4_20b", STREAMED_SOUND_MISSION_BK4_20B}, {"BNK4_21", STREAMED_SOUND_MISSION_BNK4_21}, {"BNK422a", STREAMED_SOUND_MISSION_BNK422A},
+ {"BNK422b", STREAMED_SOUND_MISSION_BNK422B}, {"BK4_23a", STREAMED_SOUND_MISSION_BK4_23A}, {"BK4_23b", STREAMED_SOUND_MISSION_BK4_23B},
+ {"BK4_23c", STREAMED_SOUND_MISSION_BK4_23C}, {"BK4_23d", STREAMED_SOUND_MISSION_BK4_23D}, {"BK4_24a", STREAMED_SOUND_MISSION_BK4_24A},
+ {"BK4_24b", STREAMED_SOUND_MISSION_BK4_24B}, {"BNK4_25", STREAMED_SOUND_MISSION_BNK4_25}, {"BNK4_26", STREAMED_SOUND_MISSION_BNK4_26},
+ {"BNK4_27", STREAMED_SOUND_MISSION_BNK4_27}, {"BNK4_28", STREAMED_SOUND_MISSION_BNK4_28}, {"BNK4_29", STREAMED_SOUND_MISSION_BNK4_29},
+ {"BNK4_30", STREAMED_SOUND_MISSION_BNK4_30}, {"BK4_31a", STREAMED_SOUND_MISSION_BK4_31A}, {"BK4_31b", STREAMED_SOUND_MISSION_BK4_31B},
+ {"BNK4_32", STREAMED_SOUND_MISSION_BNK4_32}, {"BK4_34a", STREAMED_SOUND_MISSION_BK4_34A}, {"BK4_34b", STREAMED_SOUND_MISSION_BK4_34B},
+ {"BK4_35a", STREAMED_SOUND_MISSION_BK4_35A}, {"BK4_35b", STREAMED_SOUND_MISSION_BK4_35B}, {"BNK4_36", STREAMED_SOUND_MISSION_BNK4_36},
+ {"BNK4_37", STREAMED_SOUND_MISSION_BNK4_37}, {"BNK4_38", STREAMED_SOUND_MISSION_BNK4_38}, {"BNK_39", STREAMED_SOUND_MISSION_BNK4_39},
+ {"BK4_40a", STREAMED_SOUND_MISSION_BK4_40A}, {"BK4_40b", STREAMED_SOUND_MISSION_BK4_40B}, {"BNK4_41", STREAMED_SOUND_MISSION_BNK4_41},
+ {"BNK4_42", STREAMED_SOUND_MISSION_BNK4_42}, {"BNK4_43", STREAMED_SOUND_MISSION_BNK4_43}, {"BNK4_44", STREAMED_SOUND_MISSION_BNK4_44},
+ {"BNK4_45", STREAMED_SOUND_MISSION_BNK4_45}, {"BNK4_46", STREAMED_SOUND_MISSION_BNK4_46}, {"BNK4_47", STREAMED_SOUND_MISSION_BNK4_47},
+ {"BNK4_48", STREAMED_SOUND_MISSION_BNK4_48}, {"BNK4_49", STREAMED_SOUND_MISSION_BNK4_49}, {"BNK450A", STREAMED_SOUND_MISSION_BNK450A},
+ {"BNK450B", STREAMED_SOUND_MISSION_BNK450B}, {"BNK4_51", STREAMED_SOUND_MISSION_BNK4_51}, {"BNK4_94", STREAMED_SOUND_MISSION_BNK4_94},
+ {"BNK4_95", STREAMED_SOUND_MISSION_BNK4_95}, {"BNK4_96", STREAMED_SOUND_MISSION_BNK4_96}, {"BNK4_97", STREAMED_SOUND_MISSION_BNK4_97},
+ {"BNK4_98", STREAMED_SOUND_MISSION_BNK4_98}, {"BNK4_99", STREAMED_SOUND_MISSION_BNK4_99}, {"CNT1_1", STREAMED_SOUND_MISSION_CNT1_1},
+ {"CNT1_2", STREAMED_SOUND_MISSION_CNT1_2}, {"CNT1_3", STREAMED_SOUND_MISSION_CNT1_3}, {"CNT1_4", STREAMED_SOUND_MISSION_CNT1_4},
+ {"CNT1_5", STREAMED_SOUND_MISSION_CNT1_5}, {"CNT2_1", STREAMED_SOUND_MISSION_CNT2_1}, {"CNT2_2", STREAMED_SOUND_MISSION_CNT2_2},
+ {"CNT2_3", STREAMED_SOUND_MISSION_CNT2_3}, {"CNT2_4", STREAMED_SOUND_MISSION_CNT2_4}, {"PORN1_1", STREAMED_SOUND_MISSION_PORN1_1},
+ {"PORN1_2", STREAMED_SOUND_MISSION_PORN1_2}, {"PORN1_3", STREAMED_SOUND_MISSION_PORN1_3}, {"PRN1_3A", STREAMED_SOUND_MISSION_PRN1_3A},
+ {"PORN1_4", STREAMED_SOUND_MISSION_PORN1_4}, {"PORN1_5", STREAMED_SOUND_MISSION_PORN1_5}, {"PORN1_6", STREAMED_SOUND_MISSION_PORN1_6},
+ {"PORN1_7", STREAMED_SOUND_MISSION_PORN1_7}, {"PORN1_8", STREAMED_SOUND_MISSION_PORN1_8}, {"PORN1_9", STREAMED_SOUND_MISSION_PORN1_9},
+ {"PRN1_10", STREAMED_SOUND_MISSION_PRN1_10}, {"PRN1_11", STREAMED_SOUND_MISSION_PRN1_11}, {"PRN1_12", STREAMED_SOUND_MISSION_PRN1_12},
+ {"PRN1_13", STREAMED_SOUND_MISSION_PRN1_13}, {"PRN1_14", STREAMED_SOUND_MISSION_PRN1_14}, {"PRN1_15", STREAMED_SOUND_MISSION_PRN1_15},
+ {"PRN1_16", STREAMED_SOUND_MISSION_PRN1_16}, {"PRN1_17", STREAMED_SOUND_MISSION_PRN1_17}, {"PRN1_18", STREAMED_SOUND_MISSION_PRN1_18},
+ {"PRN1_19", STREAMED_SOUND_MISSION_PRN1_19}, {"PRN1_20", STREAMED_SOUND_MISSION_PRN1_20}, {"PRN1_21", STREAMED_SOUND_MISSION_PRN1_21},
+ {"PORN3_1", STREAMED_SOUND_MISSION_PORN3_1}, {"PORN3_2", STREAMED_SOUND_MISSION_PORN3_2}, {"PORN3_3", STREAMED_SOUND_MISSION_PORN3_3},
+ {"PORN3_4", STREAMED_SOUND_MISSION_PORN3_4}, {"TAX1_1", STREAMED_SOUND_MISSION_TAX1_1}, {"TAX1_2", STREAMED_SOUND_MISSION_TAX1_2},
+ {"TAX1_3", STREAMED_SOUND_MISSION_TAX1_3}, {"TAX1_4", STREAMED_SOUND_MISSION_TAX1_4}, {"TAX1_5", STREAMED_SOUND_MISSION_TAX1_5},
+ {"TAX2_1", STREAMED_SOUND_MISSION_TAX2_1}, {"TAX2_2", STREAMED_SOUND_MISSION_TAX2_2}, {"TAX2_3", STREAMED_SOUND_MISSION_TAX2_3},
+ {"TAX2_4", STREAMED_SOUND_MISSION_TAX2_4}, {"TAX2_5", STREAMED_SOUND_MISSION_TAX2_5}, {"TAX2_6", STREAMED_SOUND_MISSION_TAX2_6},
+ {"TAX2_7", STREAMED_SOUND_MISSION_TAX2_7}, {"TAX3_1", STREAMED_SOUND_MISSION_TAX3_1}, {"TAX3_2", STREAMED_SOUND_MISSION_TAX3_2},
+ {"TAX3_3", STREAMED_SOUND_MISSION_TAX3_3}, {"TAX3_4", STREAMED_SOUND_MISSION_TAX3_4}, {"TAX3_5", STREAMED_SOUND_MISSION_TAX3_5},
+ {"TEX1_1", STREAMED_SOUND_MISSION_TEX1_1}, {"TEX1_2", STREAMED_SOUND_MISSION_TEX1_2}, {"TEX1_3", STREAMED_SOUND_MISSION_TEX1_3},
+ {"TEX1_4", STREAMED_SOUND_MISSION_TEX1_4}, {"TEX1_5", STREAMED_SOUND_MISSION_TEX1_5}, {"TEX1_6", STREAMED_SOUND_MISSION_TEX1_6},
+ {"TEX2_1", STREAMED_SOUND_MISSION_TEX2_1}, {"TEX3_1", STREAMED_SOUND_MISSION_TEX3_1}, {"TEX3_2", STREAMED_SOUND_MISSION_TEX3_2},
+ {"TEX3_3", STREAMED_SOUND_MISSION_TEX3_3}, {"TEX3_4", STREAMED_SOUND_MISSION_TEX3_4}, {"TEX3_5", STREAMED_SOUND_MISSION_TEX3_5},
+ {"TEX3_6", STREAMED_SOUND_MISSION_TEX3_6}, {"TEX3_7", STREAMED_SOUND_MISSION_TEX3_7}, {"TEX3_8", STREAMED_SOUND_MISSION_TEX3_8},
+ {"PHIL1_2", STREAMED_SOUND_MISSION_PHIL1_2}, {"PHIL1_3", STREAMED_SOUND_MISSION_PHIL1_3}, {"PHIL2_1", STREAMED_SOUND_MISSION_PHIL2_1},
+ {"PHIL2_2", STREAMED_SOUND_MISSION_PHIL2_2}, {"PHIL2_3", STREAMED_SOUND_MISSION_PHIL2_3}, {"PHIL2_4", STREAMED_SOUND_MISSION_PHIL2_4},
+ {"PHIL2_5", STREAMED_SOUND_MISSION_PHIL2_5}, {"PHIL2_6", STREAMED_SOUND_MISSION_PHIL2_6}, {"PHIL2_7", STREAMED_SOUND_MISSION_PHIL2_7},
+ {"PHIL2_8", STREAMED_SOUND_MISSION_PHIL2_8}, {"PHIL2_9", STREAMED_SOUND_MISSION_PHIL2_9}, {"PHIL210", STREAMED_SOUND_MISSION_PHIL210},
+ {"PHIL211", STREAMED_SOUND_MISSION_PHIL211}, {"BIKE1_1", STREAMED_SOUND_MISSION_BIKE1_1}, {"BIKE1_2", STREAMED_SOUND_MISSION_BIKE1_2},
+ {"BIKE1_3", STREAMED_SOUND_MISSION_BIKE1_3}, {"ROK1_1a", STREAMED_SOUND_MISSION_ROK1_1A}, {"ROK1_1b", STREAMED_SOUND_MISSION_ROK1_1B},
+ {"ROK1_5", STREAMED_SOUND_MISSION_ROK1_5}, {"ROK1_6", STREAMED_SOUND_MISSION_ROK1_6}, {"ROK1_7", STREAMED_SOUND_MISSION_ROK1_7},
+ {"ROK1_8", STREAMED_SOUND_MISSION_ROK1_8}, {"ROK1_9", STREAMED_SOUND_MISSION_ROK1_9}, {"PSYCH_1", STREAMED_SOUND_MISSION_PSYCH_1},
+ {"PSYCH_2", STREAMED_SOUND_MISSION_PSYCH_2}, {"ROK2_01", STREAMED_SOUND_MISSION_ROK2_01}, {"ROK3_1", STREAMED_SOUND_MISSION_ROK3_1},
+ {"ROK3_2", STREAMED_SOUND_MISSION_ROK3_2}, {"ROK3_3", STREAMED_SOUND_MISSION_ROK3_3}, {"ROK3_4", STREAMED_SOUND_MISSION_ROK3_4},
+ {"ROK3_5", STREAMED_SOUND_MISSION_ROK3_5}, {"ROK3_6", STREAMED_SOUND_MISSION_ROK3_6}, {"ROK3_7", STREAMED_SOUND_MISSION_ROK3_7},
+ {"ROK3_8", STREAMED_SOUND_MISSION_ROK3_8}, {"ROK3_9", STREAMED_SOUND_MISSION_ROK3_9}, {"ROK3_10", STREAMED_SOUND_MISSION_ROK3_10},
+ {"ROK3_11", STREAMED_SOUND_MISSION_ROK3_11}, {"ROK3_12", STREAMED_SOUND_MISSION_ROK3_12}, {"ROK3_13", STREAMED_SOUND_MISSION_ROK3_13},
+ {"ROK3_14", STREAMED_SOUND_MISSION_ROK3_14}, {"ROK3_15", STREAMED_SOUND_MISSION_ROK3_15}, {"ROK3_16", STREAMED_SOUND_MISSION_ROK3_16},
+ {"ROK3_17", STREAMED_SOUND_MISSION_ROK3_17}, {"ROK3_18", STREAMED_SOUND_MISSION_ROK3_18}, {"ROK3_19", STREAMED_SOUND_MISSION_ROK3_19},
+ {"ROK3_20", STREAMED_SOUND_MISSION_ROK3_20}, {"ROK3_21", STREAMED_SOUND_MISSION_ROK3_21}, {"ROK3_22", STREAMED_SOUND_MISSION_ROK3_22},
+ {"ROK3_23", STREAMED_SOUND_MISSION_ROK3_23}, {"ROK3_24", STREAMED_SOUND_MISSION_ROK3_24}, {"ROK3_25", STREAMED_SOUND_MISSION_ROK3_25},
+ {"ROK3_26", STREAMED_SOUND_MISSION_ROK3_26}, {"ROK3_27", STREAMED_SOUND_MISSION_ROK3_27}, {"ROK3_62", STREAMED_SOUND_MISSION_ROK3_62},
+ {"ROK3_63", STREAMED_SOUND_MISSION_ROK3_63}, {"ROK3_64", STREAMED_SOUND_MISSION_ROK3_64}, {"ROK3_65", STREAMED_SOUND_MISSION_ROK3_65},
+ {"ROK3_66", STREAMED_SOUND_MISSION_ROK3_66}, {"ROK3_67", STREAMED_SOUND_MISSION_ROK3_67}, {"ROK3_68", STREAMED_SOUND_MISSION_ROK3_68},
+ {"ROK3_69", STREAMED_SOUND_MISSION_ROK3_69}, {"ROK3_70", STREAMED_SOUND_MISSION_ROK3_70}, {"ROK3_71", STREAMED_SOUND_MISSION_ROK3_71},
+ {"ROK3_73", STREAMED_SOUND_MISSION_ROK3_73}, {"HAT_1a", STREAMED_SOUND_MISSION_HAT_1A}, {"intro1", STREAMED_SOUND_MISSION_INTRO1},
+ {"intro2", STREAMED_SOUND_MISSION_INTRO2}, {"intro3", STREAMED_SOUND_MISSION_INTRO3}, {"intro4", STREAMED_SOUND_MISSION_INTRO4},
+ {"CUB1_1", STREAMED_SOUND_MISSION_CUB1_1}, {"CUB1_2", STREAMED_SOUND_MISSION_CUB1_2}, {"CUB1_3", STREAMED_SOUND_MISSION_CUB1_3},
+ {"CUB1_4", STREAMED_SOUND_MISSION_CUB1_4}, {"CUB1_5", STREAMED_SOUND_MISSION_CUB1_5}, {"CUB1_6", STREAMED_SOUND_MISSION_CUB1_6},
+ {"CUB1_7", STREAMED_SOUND_MISSION_CUB1_7}, {"CUB1_8", STREAMED_SOUND_MISSION_CUB1_8}, {"CUB1_9", STREAMED_SOUND_MISSION_CUB1_9},
+ {"CUB1_10", STREAMED_SOUND_MISSION_CUB1_10}, {"CUB2_1", STREAMED_SOUND_MISSION_CUB2_1}, {"CUB2_2", STREAMED_SOUND_MISSION_CUB2_2},
+ {"CUB2_3a", STREAMED_SOUND_MISSION_CUB2_3A}, {"CUB2_3b", STREAMED_SOUND_MISSION_CUB2_3B}, {"CUB2_3c", STREAMED_SOUND_MISSION_CUB2_3C},
+ {"CUB2_4a", STREAMED_SOUND_MISSION_CUB2_4A}, {"CUB2_5", STREAMED_SOUND_MISSION_CUB2_5}, {"CUB2_6", STREAMED_SOUND_MISSION_CUB2_6},
+ {"CUB2_7", STREAMED_SOUND_MISSION_CUB2_7}, {"CUB2_8", STREAMED_SOUND_MISSION_CUB2_8}, {"CUB2_9", STREAMED_SOUND_MISSION_CUB2_9},
+ {"CUB2_10", STREAMED_SOUND_MISSION_CUB2_10}, {"CUB2_11", STREAMED_SOUND_MISSION_CUB2_11}, {"CUB3_1", STREAMED_SOUND_MISSION_CUB3_1},
+ {"CUB3_2", STREAMED_SOUND_MISSION_CUB3_2}, {"CUB3_3", STREAMED_SOUND_MISSION_CUB3_3}, {"CUB3_4", STREAMED_SOUND_MISSION_CUB3_4},
+ {"CUB4_1", STREAMED_SOUND_MISSION_CUB4_1}, {"CUB4_2", STREAMED_SOUND_MISSION_CUB4_2}, {"CUB4_3", STREAMED_SOUND_MISSION_CUB4_3},
+ {"CUB4_4", STREAMED_SOUND_MISSION_CUB4_4}, {"CUB4_5", STREAMED_SOUND_MISSION_CUB4_5}, {"CUB4_5A", STREAMED_SOUND_MISSION_CUB4_5A},
+ {"CUB4_6", STREAMED_SOUND_MISSION_CUB4_6}, {"CUB4_7", STREAMED_SOUND_MISSION_CUB4_7}, {"CUB4_8", STREAMED_SOUND_MISSION_CUB4_8},
+ {"CUB4_9", STREAMED_SOUND_MISSION_CUB4_9}, {"CUB4_10", STREAMED_SOUND_MISSION_CUB4_10}, {"CUB4_11", STREAMED_SOUND_MISSION_CUB4_11},
+ {"CUB4_12", STREAMED_SOUND_MISSION_CUB4_12}, {"CUB4_13", STREAMED_SOUND_MISSION_CUB4_13}, {"CUB4_14", STREAMED_SOUND_MISSION_CUB4_14},
+ {"CUB4_15", STREAMED_SOUND_MISSION_CUB4_15}, {"CUB4_16", STREAMED_SOUND_MISSION_CUB4_16}, {"golf_1", STREAMED_SOUND_MISSION_GOLF_1},
+ {"golf_2", STREAMED_SOUND_MISSION_GOLF_2}, {"golf_3", STREAMED_SOUND_MISSION_GOLF_3}, {"bar_1", STREAMED_SOUND_MISSION_BAR_1},
+ {"bar_2", STREAMED_SOUND_MISSION_BAR_2}, {"bar_3", STREAMED_SOUND_MISSION_BAR_3}, {"bar_4", STREAMED_SOUND_MISSION_BAR_4},
+ {"bar_5", STREAMED_SOUND_MISSION_BAR_5}, {"bar_6", STREAMED_SOUND_MISSION_BAR_6}, {"bar_7", STREAMED_SOUND_MISSION_BAR_7},
+ {"bar_8", STREAMED_SOUND_MISSION_BAR_8}, {"strip_1", STREAMED_SOUND_MISSION_STRIP_1}, {"strip_2", STREAMED_SOUND_MISSION_STRIP_2},
+ {"strip_3", STREAMED_SOUND_MISSION_STRIP_3}, {"strip_4", STREAMED_SOUND_MISSION_STRIP_4}, {"strip_5", STREAMED_SOUND_MISSION_STRIP_5},
+ {"strip_6", STREAMED_SOUND_MISSION_STRIP_6}, {"strip_7", STREAMED_SOUND_MISSION_STRIP_7}, {"strip_8", STREAMED_SOUND_MISSION_STRIP_8},
+ {"strip_9", STREAMED_SOUND_MISSION_STRIP_9}, {"star_1", STREAMED_SOUND_MISSION_STAR_1}, {"star_2", STREAMED_SOUND_MISSION_STAR_2},
+ {"star_3", STREAMED_SOUND_MISSION_STAR_3}, {"star_4", STREAMED_SOUND_MISSION_STAR_4}, {"mob_01a", STREAMED_SOUND_MISSION_MOB_01A},
+ {"mob_01b", STREAMED_SOUND_MISSION_MOB_01B}, {"mob_01c", STREAMED_SOUND_MISSION_MOB_01C}, {"mob_02a", STREAMED_SOUND_MISSION_MOB_02A},
+ {"mob_02b", STREAMED_SOUND_MISSION_MOB_02B}, {"mob_02c", STREAMED_SOUND_MISSION_MOB_02C}, {"mob_03a", STREAMED_SOUND_MISSION_MOB_03A},
+ {"mob_03b", STREAMED_SOUND_MISSION_MOB_03B}, {"mob_03c", STREAMED_SOUND_MISSION_MOB_03C}, {"mob_03d", STREAMED_SOUND_MISSION_MOB_03D},
+ {"mob_03e", STREAMED_SOUND_MISSION_MOB_03E}, {"shark_1", STREAMED_SOUND_MISSION_SHARK_1}, {"shark_2", STREAMED_SOUND_MISSION_SHARK_2},
+ {"shark_3", STREAMED_SOUND_MISSION_SHARK_3}, {"shark_4", STREAMED_SOUND_MISSION_SHARK_4}, {"shark_5", STREAMED_SOUND_MISSION_SHARK_5},
+ {"mob_04a", STREAMED_SOUND_MISSION_MOB_04A}, {"mob_04b", STREAMED_SOUND_MISSION_MOB_04B}, {"mob_04c", STREAMED_SOUND_MISSION_MOB_04C},
+ {"mob_04d", STREAMED_SOUND_MISSION_MOB_04D}, {"mob_05a", STREAMED_SOUND_MISSION_MOB_05A}, {"mob_05b", STREAMED_SOUND_MISSION_MOB_05B},
+ {"mob_05c", STREAMED_SOUND_MISSION_MOB_05C}, {"mob_05d", STREAMED_SOUND_MISSION_MOB_05D}, {"mob_06a", STREAMED_SOUND_MISSION_MOB_06A},
+ {"mob_06b", STREAMED_SOUND_MISSION_MOB_06B}, {"mob_06c", STREAMED_SOUND_MISSION_MOB_06C}, {"mob_07a", STREAMED_SOUND_MISSION_MOB_07A},
+ {"mob_07b", STREAMED_SOUND_MISSION_MOB_07B}, {"mob_08a", STREAMED_SOUND_MISSION_MOB_08A}, {"mob_08b", STREAMED_SOUND_MISSION_MOB_08B},
+ {"mob_08c", STREAMED_SOUND_MISSION_MOB_08C}, {"mob_08d", STREAMED_SOUND_MISSION_MOB_08D}, {"mob_08e", STREAMED_SOUND_MISSION_MOB_08E},
+ {"mob_08f", STREAMED_SOUND_MISSION_MOB_08F}, {"mob_08g", STREAMED_SOUND_MISSION_MOB_08G}, {"mob_09a", STREAMED_SOUND_MISSION_MOB_09A},
+ {"mob_09b", STREAMED_SOUND_MISSION_MOB_09B}, {"mob_09c", STREAMED_SOUND_MISSION_MOB_09C}, {"mob_09d", STREAMED_SOUND_MISSION_MOB_09D},
+ {"mob_09e", STREAMED_SOUND_MISSION_MOB_09E}, {"mob_09f", STREAMED_SOUND_MISSION_MOB_09F}, {"mob_10a", STREAMED_SOUND_MISSION_MOB_10A},
+ {"mob_10b", STREAMED_SOUND_MISSION_MOB_10B}, {"mob_10c", STREAMED_SOUND_MISSION_MOB_10C}, {"mob_10d", STREAMED_SOUND_MISSION_MOB_10D},
+ {"mob_10e", STREAMED_SOUND_MISSION_MOB_10E}, {"mob_11a", STREAMED_SOUND_MISSION_MOB_11A}, {"mob_11b", STREAMED_SOUND_MISSION_MOB_11B},
+ {"mob_11c", STREAMED_SOUND_MISSION_MOB_11C}, {"mob_11d", STREAMED_SOUND_MISSION_MOB_11D}, {"mob_11e", STREAMED_SOUND_MISSION_MOB_11E},
+ {"mob_11f", STREAMED_SOUND_MISSION_MOB_11F}, {"mob_14a", STREAMED_SOUND_MISSION_MOB_14A}, {"mob_14b", STREAMED_SOUND_MISSION_MOB_14B},
+ {"mob_14c", STREAMED_SOUND_MISSION_MOB_14C}, {"mob_14d", STREAMED_SOUND_MISSION_MOB_14D}, {"mob_14e", STREAMED_SOUND_MISSION_MOB_14E},
+ {"mob_14f", STREAMED_SOUND_MISSION_MOB_14F}, {"mob_14g", STREAMED_SOUND_MISSION_MOB_14G}, {"mob_14h", STREAMED_SOUND_MISSION_MOB_14H},
+ {"mob_16a", STREAMED_SOUND_MISSION_MOB_16A}, {"mob_16b", STREAMED_SOUND_MISSION_MOB_16B}, {"mob_16c", STREAMED_SOUND_MISSION_MOB_16C},
+ {"mob_16d", STREAMED_SOUND_MISSION_MOB_16D}, {"mob_16e", STREAMED_SOUND_MISSION_MOB_16E}, {"mob_16f", STREAMED_SOUND_MISSION_MOB_16F},
+ {"mob_16g", STREAMED_SOUND_MISSION_MOB_16G}, {"mob_17a", STREAMED_SOUND_MISSION_MOB_17A}, {"mob_17b", STREAMED_SOUND_MISSION_MOB_17B},
+ {"mob_17c", STREAMED_SOUND_MISSION_MOB_17C}, {"mob_17d", STREAMED_SOUND_MISSION_MOB_17D}, {"mob_17e", STREAMED_SOUND_MISSION_MOB_17E},
+ {"mob_17g", STREAMED_SOUND_MISSION_MOB_17G}, {"mob_17h", STREAMED_SOUND_MISSION_MOB_17H}, {"mob_17i", STREAMED_SOUND_MISSION_MOB_17I},
+ {"mob_17j", STREAMED_SOUND_MISSION_MOB_17J}, {"mob_17k", STREAMED_SOUND_MISSION_MOB_17K}, {"mob_17l", STREAMED_SOUND_MISSION_MOB_17L},
+ {"mob_18a", STREAMED_SOUND_MISSION_MOB_18A}, {"mob_18b", STREAMED_SOUND_MISSION_MOB_18B}, {"mob_18c", STREAMED_SOUND_MISSION_MOB_18C},
+ {"mob_18d", STREAMED_SOUND_MISSION_MOB_18D}, {"mob_18e", STREAMED_SOUND_MISSION_MOB_18E}, {"mob_18f", STREAMED_SOUND_MISSION_MOB_18F},
+ {"mob_18g", STREAMED_SOUND_MISSION_MOB_18G}, {"mob_20a", STREAMED_SOUND_MISSION_MOB_20A}, {"mob_20b", STREAMED_SOUND_MISSION_MOB_20B},
+ {"mob_20c", STREAMED_SOUND_MISSION_MOB_20C}, {"mob_20d", STREAMED_SOUND_MISSION_MOB_20D}, {"mob_20e", STREAMED_SOUND_MISSION_MOB_20E},
+ {"mob_24a", STREAMED_SOUND_MISSION_MOB_24A}, {"mob_24b", STREAMED_SOUND_MISSION_MOB_24B}, {"mob_24c", STREAMED_SOUND_MISSION_MOB_24C},
+ {"mob_24d", STREAMED_SOUND_MISSION_MOB_24D}, {"mob_24e", STREAMED_SOUND_MISSION_MOB_24E}, {"mob_24f", STREAMED_SOUND_MISSION_MOB_24F},
+ {"mob_24g", STREAMED_SOUND_MISSION_MOB_24G}, {"mob_24h", STREAMED_SOUND_MISSION_MOB_24H}, {"mob_25a", STREAMED_SOUND_MISSION_MOB_25A},
+ {"mob_25b", STREAMED_SOUND_MISSION_MOB_25B}, {"mob_25c", STREAMED_SOUND_MISSION_MOB_25C}, {"mob_25d", STREAMED_SOUND_MISSION_MOB_25D},
+ {"mob_26a", STREAMED_SOUND_MISSION_MOB_26A}, {"mob_26b", STREAMED_SOUND_MISSION_MOB_26B}, {"mob_26c", STREAMED_SOUND_MISSION_MOB_26C},
+ {"mob_26d", STREAMED_SOUND_MISSION_MOB_26D}, {"mob_26e", STREAMED_SOUND_MISSION_MOB_26E}, {"mob_29a", STREAMED_SOUND_MISSION_MOB_29A},
+ {"mob_29b", STREAMED_SOUND_MISSION_MOB_29B}, {"mob_29c", STREAMED_SOUND_MISSION_MOB_29C}, {"mob_29d", STREAMED_SOUND_MISSION_MOB_29D},
+ {"mob_29e", STREAMED_SOUND_MISSION_MOB_29E}, {"mob_29f", STREAMED_SOUND_MISSION_MOB_29F}, {"mob_29g", STREAMED_SOUND_MISSION_MOB_29G},
+ {"mob_30a", STREAMED_SOUND_MISSION_MOB_30A}, {"mob_30b", STREAMED_SOUND_MISSION_MOB_30B}, {"mob_30c", STREAMED_SOUND_MISSION_MOB_30C},
+ {"mob_30d", STREAMED_SOUND_MISSION_MOB_30D}, {"mob_30e", STREAMED_SOUND_MISSION_MOB_30E}, {"mob_30f", STREAMED_SOUND_MISSION_MOB_30F},
+ {"mob_33a", STREAMED_SOUND_MISSION_MOB_33A}, {"mob_33b", STREAMED_SOUND_MISSION_MOB_33B}, {"mob_33c", STREAMED_SOUND_MISSION_MOB_33C},
+ {"mob_33d", STREAMED_SOUND_MISSION_MOB_33D}, {"mob_34a", STREAMED_SOUND_MISSION_MOB_34A}, {"mob_34b", STREAMED_SOUND_MISSION_MOB_34B},
+ {"mob_34c", STREAMED_SOUND_MISSION_MOB_34C}, {"mob_34d", STREAMED_SOUND_MISSION_MOB_34D}, {"mob_35a", STREAMED_SOUND_MISSION_MOB_35A},
+ {"mob_35b", STREAMED_SOUND_MISSION_MOB_35B}, {"mob_35c", STREAMED_SOUND_MISSION_MOB_35C}, {"mob_35d", STREAMED_SOUND_MISSION_MOB_35D},
+ {"mob_36a", STREAMED_SOUND_MISSION_MOB_36A}, {"mob_36b", STREAMED_SOUND_MISSION_MOB_36B}, {"mob_36c", STREAMED_SOUND_MISSION_MOB_36C},
+ {"mob_40a", STREAMED_SOUND_MISSION_MOB_40A}, {"mob_40b", STREAMED_SOUND_MISSION_MOB_40B}, {"mob_40c", STREAMED_SOUND_MISSION_MOB_40C},
+ {"mob_40d", STREAMED_SOUND_MISSION_MOB_40D}, {"mob_40e", STREAMED_SOUND_MISSION_MOB_40E}, {"mob_40f", STREAMED_SOUND_MISSION_MOB_40F},
+ {"mob_40g", STREAMED_SOUND_MISSION_MOB_40G}, {"mob_40h", STREAMED_SOUND_MISSION_MOB_40H}, {"mob_40i", STREAMED_SOUND_MISSION_MOB_40I},
+ {"mob_41a", STREAMED_SOUND_MISSION_MOB_41A}, {"mob_41b", STREAMED_SOUND_MISSION_MOB_41B}, {"mob_41c", STREAMED_SOUND_MISSION_MOB_41C},
+ {"mob_41d", STREAMED_SOUND_MISSION_MOB_41D}, {"mob_41e", STREAMED_SOUND_MISSION_MOB_41E}, {"mob_41f", STREAMED_SOUND_MISSION_MOB_41F},
+ {"mob_41g", STREAMED_SOUND_MISSION_MOB_41G}, {"mob_41h", STREAMED_SOUND_MISSION_MOB_41H}, {"mob_42a", STREAMED_SOUND_MISSION_MOB_42A},
+ {"mob_42b", STREAMED_SOUND_MISSION_MOB_42B}, {"mob_42c", STREAMED_SOUND_MISSION_MOB_42C}, {"mob_42d", STREAMED_SOUND_MISSION_MOB_42D},
+ {"mob_42e", STREAMED_SOUND_MISSION_MOB_42E}, {"mob_43a", STREAMED_SOUND_MISSION_MOB_43A}, {"mob_43b", STREAMED_SOUND_MISSION_MOB_43B},
+ {"mob_43c", STREAMED_SOUND_MISSION_MOB_43C}, {"mob_43d", STREAMED_SOUND_MISSION_MOB_43D}, {"mob_43e", STREAMED_SOUND_MISSION_MOB_43E},
+ {"mob_43f", STREAMED_SOUND_MISSION_MOB_43F}, {"mob_43g", STREAMED_SOUND_MISSION_MOB_43G}, {"mob_43h", STREAMED_SOUND_MISSION_MOB_43H},
+ {"mob_45a", STREAMED_SOUND_MISSION_MOB_45A}, {"mob_45b", STREAMED_SOUND_MISSION_MOB_45B}, {"mob_45c", STREAMED_SOUND_MISSION_MOB_45C},
+ {"mob_45d", STREAMED_SOUND_MISSION_MOB_45D}, {"mob_45e", STREAMED_SOUND_MISSION_MOB_45E}, {"mob_45f", STREAMED_SOUND_MISSION_MOB_45F},
+ {"mob_45g", STREAMED_SOUND_MISSION_MOB_45G}, {"mob_45h", STREAMED_SOUND_MISSION_MOB_45H}, {"mob_45i", STREAMED_SOUND_MISSION_MOB_45I},
+ {"mob_45j", STREAMED_SOUND_MISSION_MOB_45J}, {"mob_45k", STREAMED_SOUND_MISSION_MOB_45K}, {"mob_45l", STREAMED_SOUND_MISSION_MOB_45L},
+ {"mob_45m", STREAMED_SOUND_MISSION_MOB_45M}, {"mob_45n", STREAMED_SOUND_MISSION_MOB_45N}, {"mob_46a", STREAMED_SOUND_MISSION_MOB_46A},
+ {"mob_46b", STREAMED_SOUND_MISSION_MOB_46B}, {"mob_46c", STREAMED_SOUND_MISSION_MOB_46C}, {"mob_46d", STREAMED_SOUND_MISSION_MOB_46D},
+ {"mob_46e", STREAMED_SOUND_MISSION_MOB_46E}, {"mob_46f", STREAMED_SOUND_MISSION_MOB_46F}, {"mob_46g", STREAMED_SOUND_MISSION_MOB_46G},
+ {"mob_46h", STREAMED_SOUND_MISSION_MOB_46H}, {"mob_47a", STREAMED_SOUND_MISSION_MOB_47A}, {"mob_52a", STREAMED_SOUND_MISSION_MOB_52A},
+ {"mob_52b", STREAMED_SOUND_MISSION_MOB_52B}, {"mob_52c", STREAMED_SOUND_MISSION_MOB_52C}, {"mob_52d", STREAMED_SOUND_MISSION_MOB_52D},
+ {"mob_52e", STREAMED_SOUND_MISSION_MOB_52E}, {"mob_52f", STREAMED_SOUND_MISSION_MOB_52F}, {"mob_52g", STREAMED_SOUND_MISSION_MOB_52G},
+ {"mob_52h", STREAMED_SOUND_MISSION_MOB_52H}, {"mob_54a", STREAMED_SOUND_MISSION_MOB_54A}, {"mob_54b", STREAMED_SOUND_MISSION_MOB_54B},
+ {"mob_54c", STREAMED_SOUND_MISSION_MOB_54C}, {"mob_54d", STREAMED_SOUND_MISSION_MOB_54D}, {"mob_54e", STREAMED_SOUND_MISSION_MOB_54E},
+ {"mob_55a", STREAMED_SOUND_MISSION_MOB_55A}, {"mob_55b", STREAMED_SOUND_MISSION_MOB_55B}, {"mob_55c", STREAMED_SOUND_MISSION_MOB_55C},
+ {"mob_55d", STREAMED_SOUND_MISSION_MOB_55D}, {"mob_55e", STREAMED_SOUND_MISSION_MOB_55E}, {"mob_55f", STREAMED_SOUND_MISSION_MOB_55F},
+ {"mob_56a", STREAMED_SOUND_MISSION_MOB_56A}, {"mob_56b", STREAMED_SOUND_MISSION_MOB_56B}, {"mob_56c", STREAMED_SOUND_MISSION_MOB_56C},
+ {"mob_56d", STREAMED_SOUND_MISSION_MOB_56D}, {"mob_56e", STREAMED_SOUND_MISSION_MOB_56E}, {"mob_56f", STREAMED_SOUND_MISSION_MOB_56F},
+ {"mob_57a", STREAMED_SOUND_MISSION_MOB_57A}, {"mob_57b", STREAMED_SOUND_MISSION_MOB_57B}, {"mob_57c", STREAMED_SOUND_MISSION_MOB_57C},
+ {"mob_57d", STREAMED_SOUND_MISSION_MOB_57D}, {"mob_57e", STREAMED_SOUND_MISSION_MOB_57E}, {"mob_58a", STREAMED_SOUND_MISSION_MOB_58A},
+ {"mob_58b", STREAMED_SOUND_MISSION_MOB_58B}, {"mob_58c", STREAMED_SOUND_MISSION_MOB_58C}, {"mob_58d", STREAMED_SOUND_MISSION_MOB_58D},
+ {"mob_58e", STREAMED_SOUND_MISSION_MOB_58E}, {"mob_58f", STREAMED_SOUND_MISSION_MOB_58F}, {"mob_58g", STREAMED_SOUND_MISSION_MOB_58G},
+ {"mob_61a", STREAMED_SOUND_MISSION_MOB_61A}, {"mob_61b", STREAMED_SOUND_MISSION_MOB_61B}, {"mob_62a", STREAMED_SOUND_MISSION_MOB_62A},
+ {"mob_62b", STREAMED_SOUND_MISSION_MOB_62B}, {"mob_62c", STREAMED_SOUND_MISSION_MOB_62C}, {"mob_62d", STREAMED_SOUND_MISSION_MOB_62D},
+ {"mob_63a", STREAMED_SOUND_MISSION_MOB_63A}, {"mob_63b", STREAMED_SOUND_MISSION_MOB_63B}, {"mob_63c", STREAMED_SOUND_MISSION_MOB_63C},
+ {"mob_63d", STREAMED_SOUND_MISSION_MOB_63D}, {"mob_63e", STREAMED_SOUND_MISSION_MOB_63E}, {"mob_63f", STREAMED_SOUND_MISSION_MOB_63F},
+ {"mob_63g", STREAMED_SOUND_MISSION_MOB_63G}, {"mob_63h", STREAMED_SOUND_MISSION_MOB_63H}, {"mob_63i", STREAMED_SOUND_MISSION_MOB_63I},
+ {"mob_63j", STREAMED_SOUND_MISSION_MOB_63J}, {"mob_66a", STREAMED_SOUND_MISSION_MOB_66A}, {"mob_66b", STREAMED_SOUND_MISSION_MOB_66B},
+ {"mob_68a", STREAMED_SOUND_MISSION_MOB_68A}, {"mob_68b", STREAMED_SOUND_MISSION_MOB_68B}, {"mob_68c", STREAMED_SOUND_MISSION_MOB_68C},
+ {"mob_68d", STREAMED_SOUND_MISSION_MOB_68D}, {"mob_70a", STREAMED_SOUND_MISSION_MOB_70A}, {"mob_70b", STREAMED_SOUND_MISSION_MOB_70B},
+ {"mob_71a", STREAMED_SOUND_MISSION_MOB_71A}, {"mob_71b", STREAMED_SOUND_MISSION_MOB_71B}, {"mob_71c", STREAMED_SOUND_MISSION_MOB_71C},
+ {"mob_71d", STREAMED_SOUND_MISSION_MOB_71D}, {"mob_71e", STREAMED_SOUND_MISSION_MOB_71E}, {"mob_71f", STREAMED_SOUND_MISSION_MOB_71F},
+ {"mob_71g", STREAMED_SOUND_MISSION_MOB_71G}, {"mob_71h", STREAMED_SOUND_MISSION_MOB_71H}, {"mob_71i", STREAMED_SOUND_MISSION_MOB_71I},
+ {"mob_71j", STREAMED_SOUND_MISSION_MOB_71J}, {"mob_71k", STREAMED_SOUND_MISSION_MOB_71K}, {"mob_71l", STREAMED_SOUND_MISSION_MOB_71L},
+ {"mob_71m", STREAMED_SOUND_MISSION_MOB_71M}, {"mob_71n", STREAMED_SOUND_MISSION_MOB_71N}, {"mob_72a", STREAMED_SOUND_MISSION_MOB_72A},
+ {"mob_72b", STREAMED_SOUND_MISSION_MOB_72B}, {"mob_72c", STREAMED_SOUND_MISSION_MOB_72C}, {"mob_72d", STREAMED_SOUND_MISSION_MOB_72D},
+ {"mob_72e", STREAMED_SOUND_MISSION_MOB_72E}, {"mob_72f", STREAMED_SOUND_MISSION_MOB_72F}, {"mob_72g", STREAMED_SOUND_MISSION_MOB_72G},
+ {"mob_73a", STREAMED_SOUND_MISSION_MOB_73A}, {"mob_73c", STREAMED_SOUND_MISSION_MOB_73C}, {"mob_73d", STREAMED_SOUND_MISSION_MOB_73D},
+ {"mob_73f", STREAMED_SOUND_MISSION_MOB_73F}, {"mob_73g", STREAMED_SOUND_MISSION_MOB_73G}, {"mob_73i", STREAMED_SOUND_MISSION_MOB_73I},
+ {"mob_95a", STREAMED_SOUND_MISSION_MOB_95A}, {"mob_96a", STREAMED_SOUND_MISSION_MOB_96A}, {"mob_98a", STREAMED_SOUND_MISSION_MOB_98A},
+ {"mob_99a", STREAMED_SOUND_MISSION_MOB_99A}, {"job1_1b", STREAMED_SOUND_MISSION_JOB1_1B}, {"job1_1c", STREAMED_SOUND_MISSION_JOB1_1C},
+ {"job1_1d", STREAMED_SOUND_MISSION_JOB1_1D}, {"job2_1b", STREAMED_SOUND_MISSION_JOB2_1B}, {"job2_2", STREAMED_SOUND_MISSION_JOB2_2},
+ {"job2_3", STREAMED_SOUND_MISSION_JOB2_3}, {"job2_4", STREAMED_SOUND_MISSION_JOB2_4}, {"job2_5", STREAMED_SOUND_MISSION_JOB2_5},
+ {"job2_6", STREAMED_SOUND_MISSION_JOB2_6}, {"job2_7", STREAMED_SOUND_MISSION_JOB2_7}, {"job2_8", STREAMED_SOUND_MISSION_JOB2_8},
+ {"job2_9", STREAMED_SOUND_MISSION_JOB2_9}, {"job3_1", STREAMED_SOUND_MISSION_JOB3_1}, {"job3_2", STREAMED_SOUND_MISSION_JOB3_2},
+ {"job3_3", STREAMED_SOUND_MISSION_JOB3_3}, {"job4_1", STREAMED_SOUND_MISSION_JOB4_1}, {"job4_2", STREAMED_SOUND_MISSION_JOB4_2},
+ {"job4_3", STREAMED_SOUND_MISSION_JOB4_3}, {"job5_1", STREAMED_SOUND_MISSION_JOB5_1}, {"job5_2", STREAMED_SOUND_MISSION_JOB5_2},
+ {"job5_3", STREAMED_SOUND_MISSION_JOB5_3}, {"bjm1_20", STREAMED_SOUND_MISSION_BJM1_20}, {"bjm1_4", STREAMED_SOUND_MISSION_BJM1_4},
+ {"bjm1_5", STREAMED_SOUND_MISSION_BJM1_5}, {"merc_39", STREAMED_SOUND_MISSION_MERC_39}, {"mono_1", STREAMED_SOUND_MISSION_MONO_1},
+ {"mono_2", STREAMED_SOUND_MISSION_MONO_2}, {"mono_3", STREAMED_SOUND_MISSION_MONO_3}, {"mono_4", STREAMED_SOUND_MISSION_MONO_4},
+ {"mono_5", STREAMED_SOUND_MISSION_MONO_5}, {"mono_6", STREAMED_SOUND_MISSION_MONO_6}, {"mono_7", STREAMED_SOUND_MISSION_MONO_7},
+ {"mono_8", STREAMED_SOUND_MISSION_MONO_8}, {"mono_9", STREAMED_SOUND_MISSION_MONO_9}, {"mono10", STREAMED_SOUND_MISSION_MONO10},
+ {"mono11", STREAMED_SOUND_MISSION_MONO11}, {"mono12", STREAMED_SOUND_MISSION_MONO12}, {"mono13", STREAMED_SOUND_MISSION_MONO13},
+ {"mono14", STREAMED_SOUND_MISSION_MONO14}, {"mono15", STREAMED_SOUND_MISSION_MONO15}, {"mono16", STREAMED_SOUND_MISSION_MONO16},
+ {"fud_01", STREAMED_SOUND_MISSION_FUD_01}, {"fud_02", STREAMED_SOUND_MISSION_FUD_02}, {"fud_03", STREAMED_SOUND_MISSION_FUD_03},
+ {"fud_04", STREAMED_SOUND_MISSION_FUD_04}, {"fud_05", STREAMED_SOUND_MISSION_FUD_05}, {"fud_06", STREAMED_SOUND_MISSION_FUD_06},
+ {"fud_07", STREAMED_SOUND_MISSION_FUD_07}, {"fud_08", STREAMED_SOUND_MISSION_FUD_08}, {"fud_09", STREAMED_SOUND_MISSION_FUD_09},
+ {"fud_10", STREAMED_SOUND_MISSION_FUD_10}, {"fud_11", STREAMED_SOUND_MISSION_FUD_11}, {"fud_12", STREAMED_SOUND_MISSION_FUD_12},
+ {"fud_13", STREAMED_SOUND_MISSION_FUD_13}, {"fud_14", STREAMED_SOUND_MISSION_FUD_14}, {"fud_15", STREAMED_SOUND_MISSION_FUD_15},
+ {"fud_16", STREAMED_SOUND_MISSION_FUD_16}, {"fud_17", STREAMED_SOUND_MISSION_FUD_17}, {"fud_18", STREAMED_SOUND_MISSION_FUD_18},
+ {"fud_19", STREAMED_SOUND_MISSION_FUD_19}, {"fud_20", STREAMED_SOUND_MISSION_FUD_20}, {"burg_01", STREAMED_SOUND_MISSION_BURG_01},
+ {"burg_02", STREAMED_SOUND_MISSION_BURG_02}, {"burg_03", STREAMED_SOUND_MISSION_BURG_03}, {"burg_04", STREAMED_SOUND_MISSION_BURG_04},
+ {"burg_05", STREAMED_SOUND_MISSION_BURG_05}, {"burg_06", STREAMED_SOUND_MISSION_BURG_06}, {"burg_07", STREAMED_SOUND_MISSION_BURG_07},
+ {"burg_08", STREAMED_SOUND_MISSION_BURG_08}, {"burg_09", STREAMED_SOUND_MISSION_BURG_09}, {"burg_10", STREAMED_SOUND_MISSION_BURG_10},
+ {"burg_11", STREAMED_SOUND_MISSION_BURG_11}, {"burg_12", STREAMED_SOUND_MISSION_BURG_12}, {"crust01", STREAMED_SOUND_MISSION_CRUST01},
+ {"crust02", STREAMED_SOUND_MISSION_CRUST02}, {"crust03", STREAMED_SOUND_MISSION_CRUST03}, {"crust04", STREAMED_SOUND_MISSION_CRUST04},
+ {"crust05", STREAMED_SOUND_MISSION_CRUST05}, {"crust06", STREAMED_SOUND_MISSION_CRUST06}, {"crust07", STREAMED_SOUND_MISSION_CRUST07},
+ {"crust08", STREAMED_SOUND_MISSION_CRUST08}, {"crust09", STREAMED_SOUND_MISSION_CRUST09}, {"band_01", STREAMED_SOUND_MISSION_BAND_01},
+ {"band_02", STREAMED_SOUND_MISSION_BAND_02}, {"band_03", STREAMED_SOUND_MISSION_BAND_03}, {"band_04", STREAMED_SOUND_MISSION_BAND_04},
+ {"band_05", STREAMED_SOUND_MISSION_BAND_05}, {"band_06", STREAMED_SOUND_MISSION_BAND_06}, {"band_07", STREAMED_SOUND_MISSION_BAND_07},
+ {"band_08", STREAMED_SOUND_MISSION_BAND_08}, {"shaft01", STREAMED_SOUND_MISSION_SHAFT01}, {"shaft02", STREAMED_SOUND_MISSION_SHAFT02},
+ {"shaft03", STREAMED_SOUND_MISSION_SHAFT03}, {"shaft04", STREAMED_SOUND_MISSION_SHAFT04}, {"shaft05", STREAMED_SOUND_MISSION_SHAFT05},
+ {"shaft06", STREAMED_SOUND_MISSION_SHAFT06}, {"shaft07", STREAMED_SOUND_MISSION_SHAFT07}, {"shaft08", STREAMED_SOUND_MISSION_SHAFT08},
+ {"piss_01", STREAMED_SOUND_MISSION_PISS_01}, {"piss_02", STREAMED_SOUND_MISSION_PISS_02}, {"piss_03", STREAMED_SOUND_MISSION_PISS_03},
+ {"piss_04", STREAMED_SOUND_MISSION_PISS_04}, {"piss_05", STREAMED_SOUND_MISSION_PISS_05}, {"piss_06", STREAMED_SOUND_MISSION_PISS_06},
+ {"piss_07", STREAMED_SOUND_MISSION_PISS_07}, {"piss_08", STREAMED_SOUND_MISSION_PISS_08}, {"piss_09", STREAMED_SOUND_MISSION_PISS_09},
+ {"piss_10", STREAMED_SOUND_MISSION_PISS_10}, {"piss_11", STREAMED_SOUND_MISSION_PISS_11}, {"piss_12", STREAMED_SOUND_MISSION_PISS_12},
+ {"piss_13", STREAMED_SOUND_MISSION_PISS_13}, {"piss_14", STREAMED_SOUND_MISSION_PISS_14}, {"piss_15", STREAMED_SOUND_MISSION_PISS_15},
+ {"piss_16", STREAMED_SOUND_MISSION_PISS_16}, {"piss_17", STREAMED_SOUND_MISSION_PISS_17}, {"piss_18", STREAMED_SOUND_MISSION_PISS_18},
+ {"piss_19", STREAMED_SOUND_MISSION_PISS_19}, {"gimme01", STREAMED_SOUND_MISSION_GIMME01}, {"gimme02", STREAMED_SOUND_MISSION_GIMME02},
+ {"gimme03", STREAMED_SOUND_MISSION_GIMME03}, {"gimme04", STREAMED_SOUND_MISSION_GIMME04}, {"gimme05", STREAMED_SOUND_MISSION_GIMME05},
+ {"gimme06", STREAMED_SOUND_MISSION_GIMME06}, {"gimme07", STREAMED_SOUND_MISSION_GIMME07}, {"gimme08", STREAMED_SOUND_MISSION_GIMME08},
+ {"gimme09", STREAMED_SOUND_MISSION_GIMME09}, {"gimme10", STREAMED_SOUND_MISSION_GIMME10}, {"gimme11", STREAMED_SOUND_MISSION_GIMME11},
+ {"gimme12", STREAMED_SOUND_MISSION_GIMME12}, {"gimme13", STREAMED_SOUND_MISSION_GIMME13}, {"gimme14", STREAMED_SOUND_MISSION_GIMME14},
+ {"gimme15", STREAMED_SOUND_MISSION_GIMME15}, {"bust_01", STREAMED_SOUND_MISSION_BUST_01}, {"bust_02", STREAMED_SOUND_MISSION_BUST_02},
+ {"bust_03", STREAMED_SOUND_MISSION_BUST_03}, {"bust_04", STREAMED_SOUND_MISSION_BUST_04}, {"bust_05", STREAMED_SOUND_MISSION_BUST_05},
+ {"bust_06", STREAMED_SOUND_MISSION_BUST_06}, {"bust_07", STREAMED_SOUND_MISSION_BUST_07}, {"bust_08", STREAMED_SOUND_MISSION_BUST_08},
+ {"bust_09", STREAMED_SOUND_MISSION_BUST_09}, {"bust_10", STREAMED_SOUND_MISSION_BUST_10}, {"bust_11", STREAMED_SOUND_MISSION_BUST_11},
+ {"bust_12", STREAMED_SOUND_MISSION_BUST_12}, {"bust_13", STREAMED_SOUND_MISSION_BUST_13}, {"bust_14", STREAMED_SOUND_MISSION_BUST_14},
+ {"bust_15", STREAMED_SOUND_MISSION_BUST_15}, {"bust_16", STREAMED_SOUND_MISSION_BUST_16}, {"bust_17", STREAMED_SOUND_MISSION_BUST_17},
+ {"bust_18", STREAMED_SOUND_MISSION_BUST_18}, {"bust_19", STREAMED_SOUND_MISSION_BUST_19}, {"bust_20", STREAMED_SOUND_MISSION_BUST_20},
+ {"bust_21", STREAMED_SOUND_MISSION_BUST_21}, {"bust_22", STREAMED_SOUND_MISSION_BUST_22}, {"bust_23", STREAMED_SOUND_MISSION_BUST_23},
+ {"bust_24", STREAMED_SOUND_MISSION_BUST_24}, {"bust_25", STREAMED_SOUND_MISSION_BUST_25}, {"bust_26", STREAMED_SOUND_MISSION_BUST_26},
+ {"bust_27", STREAMED_SOUND_MISSION_BUST_27}, {"bust_28", STREAMED_SOUND_MISSION_BUST_28}, {nil, 0} };
int32
FindMissionAudioSfx(const char *name)
@@ -8382,100 +9839,130 @@ FindMissionAudioSfx(const char *name)
return NO_SAMPLE;
}
+const char *
+cAudioManager::GetMissionAudioLoadedLabel(uint8 slot)
+{
+ if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE) {
+ for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
+ if (m_sMissionAudio.m_nSampleIndex[slot] == MissionAudioNameSfxAssoc[i].m_nId)
+ return MissionAudioNameSfxAssoc[i].m_pName;
+ }
+ }
+
+#ifdef THIS_IS_STUPID
+ return MissionAudioNameSfxAssoc[0].m_pName; // yeah this is dumb
+#else
+ return "";
+#endif
+}
+
bool8
cAudioManager::MissionScriptAudioUsesPoliceChannel(uint32 soundMission)
{
- switch (soundMission) {
- case STREAMED_SOUND_MISSION_J6_D:
- case STREAMED_SOUND_MISSION_T4_A:
- case STREAMED_SOUND_MISSION_S1_H:
- case STREAMED_SOUND_MISSION_S3_B:
- case STREAMED_SOUND_MISSION_EL3_A:
- case STREAMED_SOUND_MISSION_A3_A:
- case STREAMED_SOUND_MISSION_A5_A:
- case STREAMED_SOUND_MISSION_K1_A:
- case STREAMED_SOUND_MISSION_R1_A:
- case STREAMED_SOUND_MISSION_R5_A:
- case STREAMED_SOUND_MISSION_LO2_A:
- case STREAMED_SOUND_MISSION_LO6_A:
- return TRUE;
- default:
- return FALSE;
- }
+ return FALSE;
}
void
-cAudioManager::PreloadMissionAudio(Const char *name)
+cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name)
{
- if (m_bIsInitialised) {
+ if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
int32 missionAudioSfx = FindMissionAudioSfx(name);
if (missionAudioSfx != NO_SAMPLE) {
- m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.m_bIsPlaying = FALSE;
- m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
- m_sMissionAudio.m_nMissionAudioCounter *= 4;
- m_sMissionAudio.m_bIsPlayed = FALSE;
- m_sMissionAudio.m_bPredefinedProperties = TRUE;
- g_bMissionAudioLoadFailed = FALSE;
+ m_sMissionAudio.m_nSampleIndex[slot] = missionAudioSfx;
+ m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.m_bIsPlaying[slot] = FALSE;
+ m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
+ m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4;
+ m_sMissionAudio.m_bIsPlayed[slot] = FALSE;
+ m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE;
+ g_bMissionAudioLoadFailed[slot] = FALSE;
}
}
}
uint8
-cAudioManager::GetMissionAudioLoadingStatus()
+cAudioManager::GetMissionAudioLoadingStatus(uint8 slot)
{
- if (m_bIsInitialised)
- return m_sMissionAudio.m_nLoadingStatus;
+ if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS)
+ return m_sMissionAudio.m_nLoadingStatus[slot];
return LOADING_STATUS_LOADED;
}
void
-cAudioManager::SetMissionAudioLocation(float x, float y, float z)
+cAudioManager::SetMissionAudioLocation(uint8 slot, float x, float y, float z)
{
- if (m_bIsInitialised) {
- m_sMissionAudio.m_bPredefinedProperties = FALSE;
- m_sMissionAudio.m_vecPos = CVector(x, y, z);
+ if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
+ m_sMissionAudio.m_bPredefinedProperties[slot] = FALSE;
+ m_sMissionAudio.m_vecPos[slot] = CVector(x, y, z);
}
}
void
-cAudioManager::PlayLoadedMissionAudio()
+cAudioManager::PlayLoadedMissionAudio(uint8 slot)
{
- if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED &&
- m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_STOPPED)
- m_sMissionAudio.m_bIsPlayed = TRUE;
+ if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus[slot] == LOADING_STATUS_LOADED &&
+ m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_STOPPED)
+ m_sMissionAudio.m_bIsPlayed[slot] = TRUE;
}
bool8
-cAudioManager::IsMissionAudioSampleFinished()
+cAudioManager::ShouldDuckMissionAudio(uint8 slot)
{
- if (m_bIsInitialised)
- return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED;
+ if (IsMissionAudioSamplePlaying(slot))
+ return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01;
+ return FALSE;
+}
- static int32 cPretendFrame = 1;
+bool8
+cAudioManager::IsMissionAudioSamplePlaying(uint8 slot)
+{
+ if (m_bIsInitialised) {
+ if (slot < MISSION_AUDIO_SLOTS)
+ return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_PLAYING;
+ else
+ return TRUE;
+ } else {
+ static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
- return (cPretendFrame++ & 63) == 0;
+ return (cPretendFrame[slot]++ % 64) != 0;
+ }
}
-void
-cAudioManager::ClearMissionAudio()
+bool8
+cAudioManager::IsMissionAudioSampleFinished(uint8 slot)
{
if (m_bIsInitialised) {
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.m_bIsPlaying = FALSE;
- m_sMissionAudio.m_bIsPlayed = FALSE;
- m_sMissionAudio.m_bPredefinedProperties = TRUE;
- m_sMissionAudio.m_nMissionAudioCounter = 0;
+ if (slot < MISSION_AUDIO_SLOTS)
+ return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_FINISHED;
+ else
+ return TRUE;
}
+
+ static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
+
+ return (cPretendFrame[slot]++ % 64) == 0;
}
void
-cAudioManager::ProcessMissionAudio()
+cAudioManager::ClearMissionAudio(uint8 slot)
+{
+ if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
+ m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
+ m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.m_bIsPlaying[slot] = FALSE;
+ m_sMissionAudio.m_bIsPlayed[slot] = FALSE;
+ m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE;
+ m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
+ m_sMissionAudio.m_bIsMobile[slot] = FALSE;
+ SampleManager.StopStreamedFile(slot + 1);
+ }
+}
+
+void
+cAudioManager::ProcessMissionAudioSlot(uint8 slot)
{
float dist;
uint8 emittingVol;
@@ -8483,104 +9970,137 @@ cAudioManager::ProcessMissionAudio()
float distSquared;
CVector vec;
- static uint8 nCheckPlayingDelay = 0;
- static uint8 nFramesUntilFailedLoad = 0;
- static uint8 nFramesForPretendPlaying = 0;
+ static uint8 nCheckPlayingDelay[MISSION_AUDIO_SLOTS] = { 0, 0 };
+ static uint8 nFramesUntilFailedLoad[MISSION_AUDIO_SLOTS] = { 0, 0 };
+ static uint8 nFramesForPretendPlaying[MISSION_AUDIO_SLOTS] = { 0, 0 };
- if (!m_bIsInitialised) return;
- if (m_sMissionAudio.m_nSampleIndex == NO_SAMPLE) return;
+ if (m_sMissionAudio.m_nSampleIndex[slot] == NO_SAMPLE) return;
- switch (m_sMissionAudio.m_nLoadingStatus) {
+ switch (m_sMissionAudio.m_nLoadingStatus[slot]) {
case LOADING_STATUS_NOT_LOADED:
- SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
- nFramesUntilFailedLoad = 0;
+ SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1);
+ m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
+ nFramesUntilFailedLoad[slot] = 0;
break;
case LOADING_STATUS_LOADED:
- if (!m_sMissionAudio.m_bIsPlayed)
+ if (!m_sMissionAudio.m_bIsPlayed[slot])
return;
- if (g_bMissionAudioLoadFailed) {
+ if (g_bMissionAudioLoadFailed[slot]) {
if (m_bTimerJustReset) {
- ClearMissionAudio();
- SampleManager.StopStreamedFile(1);
- nFramesForPretendPlaying = 0;
- nCheckPlayingDelay = 0;
- nFramesUntilFailedLoad = 0;
+ ClearMissionAudio(slot);
+ SampleManager.StopStreamedFile(slot + 1);
+ nFramesForPretendPlaying[slot] = 0;
+ nCheckPlayingDelay[slot] = 0;
+ nFramesUntilFailedLoad[slot] = 0;
} else if (!m_nUserPause) {
- if (++nFramesForPretendPlaying < 120) {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
+ if (++nFramesForPretendPlaying[slot] < 90) {
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
} else {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
}
}
break;
}
- switch (m_sMissionAudio.m_nPlayStatus) {
+ switch (m_sMissionAudio.m_nPlayStatus[slot]) {
case PLAY_STATUS_STOPPED:
- if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
- SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
+ if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
+ SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]);
} else {
if (m_nUserPause)
- SampleManager.PauseStream(TRUE, 1);
- if (m_sMissionAudio.m_bPredefinedProperties) {
- SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, 1);
+ SampleManager.PauseStream(TRUE, slot + 1);
+ if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
+ if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
+ SampleManager.SetStreamedVolumeAndPan(80, 0, TRUE, slot + 1);
+ else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
+ SampleManager.SetStreamedVolumeAndPan(80, 127, TRUE, slot + 1);
+ else
+ SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, slot + 1);
} else {
- distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
- if (distSquared >= SQR(50.0f)) {
+ distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
+ if (distSquared >= SQR(80.0f)) {
emittingVol = 0;
pan = 63;
} else {
- dist = Sqrt(distSquared);
- emittingVol = ComputeVolume(80, 50.0f, dist);
- TranslateEntity(&m_sMissionAudio.m_vecPos, &vec);
- pan = ComputePan(50.f, &vec);
+ emittingVol = 80;
+ if (distSquared > 0.0f) {
+ dist = Sqrt(distSquared);
+ emittingVol = ComputeVolume(80, 80.0f, dist);
+ }
+ TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
+ pan = ComputePan(80.f, &vec);
}
- SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, 1);
+ SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, slot + 1);
}
- SampleManager.StartPreloadedStreamedFile(1);
+ SampleManager.StartPreloadedStreamedFile(slot + 1);
}
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
- nCheckPlayingDelay = 30;
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
+ nCheckPlayingDelay[slot] = 30;
+ if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
+ m_sMissionAudio.m_bIsMobile[slot] = TRUE;
break;
case PLAY_STATUS_PLAYING:
if (m_bTimerJustReset) {
- ClearMissionAudio();
- SampleManager.StopStreamedFile(1);
+ ClearMissionAudio(slot);
+ SampleManager.StopStreamedFile(slot + 1);
break;
}
- if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
+ if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
if (!m_nUserPause) {
- if (nCheckPlayingDelay) {
- --nCheckPlayingDelay;
- } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter-- == 0) {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- SampleManager.StopStreamedFile(1);
- m_sMissionAudio.m_nMissionAudioCounter = 0;
+ if (nCheckPlayingDelay[slot]) {
+ --nCheckPlayingDelay[slot];
+ } else if ((g_bMissionAudioLoadFailed[slot] && m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
+ if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
+ m_sMissionAudio.m_bIsMobile[slot] = FALSE;
+ m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
+ SampleManager.StopStreamedFile(slot + 1);
+ m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
}
}
- } else if (m_sMissionAudio.m_bIsPlaying) {
- if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
+ } else if (m_sMissionAudio.m_bIsPlaying[slot]) {
+ if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
if (m_nUserPause)
- SampleManager.PauseStream(TRUE, 1);
+ SampleManager.PauseStream(TRUE, slot + 1);
else
- SampleManager.PauseStream(FALSE, 1);
+ {
+ SampleManager.PauseStream(FALSE, slot + 1);
+ if (!m_sMissionAudio.m_bPredefinedProperties[slot]) {
+ distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
+ if (distSquared >= SQR(80.0f)) {
+ emittingVol = 0;
+ pan = 63;
+ } else {
+ emittingVol = 127;
+ if (distSquared > 0.0f) {
+ dist = Sqrt(distSquared);
+ emittingVol = ComputeVolume(127, 80.0f, dist);
+ }
+ TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
+ pan = ComputePan(80.f, &vec);
+ }
+ SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, slot + 1);
+ }
+ }
+ } else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) {
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
} else {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- SampleManager.StopStreamedFile(1);
- m_sMissionAudio.m_nMissionAudioCounter = 0;
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
+ if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
+ m_sMissionAudio.m_bIsMobile[slot] = FALSE;
+ m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
+ SampleManager.StopStreamedFile(slot + 1);
+ m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
}
} else {
if (m_nUserPause)
break;
- if (nCheckPlayingDelay--) {
- if (!SampleManager.IsStreamPlaying(1))
+ if (nCheckPlayingDelay[slot]--) {
+ if (!SampleManager.IsStreamPlaying(slot + 1))
break;
- nCheckPlayingDelay = 0;
+ nCheckPlayingDelay[slot] = 0;
}
- m_sMissionAudio.m_bIsPlaying = TRUE;
+ m_sMissionAudio.m_bIsPlaying[slot] = TRUE;
}
break;
default:
@@ -8588,15 +10108,32 @@ cAudioManager::ProcessMissionAudio()
}
break;
case LOADING_STATUS_FAILED:
- if (++nFramesUntilFailedLoad >= 90) {
- nFramesForPretendPlaying = 0;
- g_bMissionAudioLoadFailed = TRUE;
- nFramesUntilFailedLoad = 0;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
+ if (++nFramesUntilFailedLoad[slot] >= 120) {
+ nFramesForPretendPlaying[slot] = 0;
+ g_bMissionAudioLoadFailed[slot] = TRUE;
+ nFramesUntilFailedLoad[slot] = 0;
+ m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
}
break;
default:
break;
}
}
+
+void
+cAudioManager::ProcessMissionAudio()
+{
+ if (!m_bIsInitialised) return;
+
+ for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
+ ProcessMissionAudioSlot(i);
+
+ if (m_sMissionAudio.m_bIsMobile[0] || m_sMissionAudio.m_bIsMobile[1])
+ field_5538 = 64;
+ else if (field_5538 < 127) {
+ field_5538 += 5;
+ if (field_5538 > 127)
+ field_5538 = 127;
+ }
+}
#pragma endregion All the mission audio stuff
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 9b1337c9..686b9206 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -10,16 +10,18 @@
#include "sampman.h"
#include "Camera.h"
#include "World.h"
+#include "ZoneCull.h"
cAudioManager AudioManager;
#define SPEED_OF_SOUND 343.f
-#define TIME_SPENT 50
+#define TIME_SPENT 40
cAudioManager::cAudioManager()
{
m_bIsInitialised = FALSE;
m_bReverb = TRUE;
+ field_6 = 0;
m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
m_nTimeSpent = TIME_SPENT;
m_nActiveSamples = NUM_CHANNELS_GENERIC;
@@ -114,9 +116,7 @@ cAudioManager::Service()
if (m_bIsInitialised) {
m_nPreviousUserPause = m_nUserPause;
m_nUserPause = CTimer::GetIsUserPaused();
-#if GTA_VERSION >= GTA3_PC_10
UpdateReflections();
-#endif
ServiceSoundEffects();
MusicManager.Service();
}
@@ -191,11 +191,11 @@ cAudioManager::GetEntityPointer(int32 id)
void
cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
{
- static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
- 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
- 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+ static const uint8 OneShotPriority[] = { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 4, 2, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 1, 4, 4, 4, 3, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 3, 4, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 0, 0, 0, 1, 2, 2, 0, 0, 2, 3, 3, 3, 5, 1, 1,
+ 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 7, 1, 4, 3, 4, 2, 2, 2, 3, 1, 2, 1, 3, 5, 3, 4, 6, 4, 6, 3, 0, 0, 0, 0, 0,
+ 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0 };
if (m_bIsInitialised) {
if (index >= 0 && index < NUM_AUDIOENTITIES) {
@@ -251,6 +251,12 @@ cAudioManager::SetMusicMasterVolume(uint8 volume)
}
void
+cAudioManager::SetMP3BoostVolume(uint8 volume)
+{
+ SampleManager.SetMP3BoostVolume(volume);
+}
+
+void
cAudioManager::SetEffectsFadeVol(uint8 volume)
{
SampleManager.SetEffectsFadeVolume(volume);
@@ -263,9 +269,9 @@ cAudioManager::SetMusicFadeVol(uint8 volume)
}
void
-cAudioManager::SetMonoMode(bool8 mono)
+cAudioManager::SetOutputMode(bool8 surround)
{
- SampleManager.SetMonoMode(mono);
+ // on ps2 this calls another method of cAudioManager to set DTS mode on or off
}
void
@@ -285,11 +291,13 @@ cAudioManager::ResetTimers(uint32 time)
m_nActiveSampleQueue = 0;
}
ClearActiveSamples();
- ClearMissionAudio();
+ ClearMissionAudio(0);
+ ClearMissionAudio(1);
SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
SampleManager.SetEffectsFadeVolume(0);
SampleManager.SetMusicFadeVolume(0);
MusicManager.ResetMusicAfterReload();
+ m_bIsPlayerShutUp = FALSE;
#ifdef AUDIO_OAL
SampleManager.Service();
#endif
@@ -308,7 +316,7 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_PHYSICAL:
case AUDIOTYPE_EXPLOSION:
case AUDIOTYPE_WEATHER:
- case AUDIOTYPE_CRANE:
+ //case AUDIOTYPE_CRANE:
case AUDIOTYPE_GARAGE:
case AUDIOTYPE_FIREHYDRANT:
DestroyEntity(i);
@@ -373,6 +381,17 @@ cAudioManager::GetCurrent3DProviderIndex()
}
int8
+cAudioManager::AutoDetect3DProviders()
+{
+#ifdef EXTERNAL_3D_SOUND
+ if (m_bIsInitialised)
+ return SampleManager.AutoDetect3DProviders();
+#endif
+
+ return -1;
+}
+
+int8
cAudioManager::SetCurrent3DProvider(uint8 which)
{
#ifndef EXTERNAL_3D_SOUND
@@ -391,11 +410,9 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
ClearActiveSamples();
int8 current = SampleManager.SetCurrent3DProvider(which);
if (current > 0) {
-#ifdef EXTERNAL_3D_SOUND
m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
if (m_nActiveSamples > 1)
--m_nActiveSamples;
-#endif
}
return current;
#endif
@@ -451,7 +468,6 @@ cAudioManager::GetCDAudioDriveLetter()
{
if (m_bIsInitialised)
return SampleManager.GetCDAudioDriveLetter();
-
return '\0';
}
@@ -487,7 +503,7 @@ cAudioManager::ServiceSoundEffects()
ClearActiveSamples();
}
m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
- ProcessReverb();
+ if(m_bReverb) ProcessReverb();
ProcessSpecial();
ClearRequestedQueue();
InterrogateAudioEntities();
@@ -512,22 +528,22 @@ cAudioManager::ServiceSoundEffects()
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
}
-uint32
-cAudioManager::FL(float f)
-{
- return SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) * f;
-}
-
uint8
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance)
{
float newSoundIntensity;
+ float newEmittingVolume;
+
if (soundIntensity <= 0.0f)
return 0;
+
newSoundIntensity = soundIntensity / 5.0f;
- if (newSoundIntensity <= distance)
- emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
- return emittingVolume;
+ if (newSoundIntensity > distance)
+ return emittingVolume;
+
+ newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity))
+ / (soundIntensity - newSoundIntensity));
+ return Min(127, newEmittingVolume);
}
void
@@ -536,12 +552,23 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out)
*out = MultiplyInverse(TheCamera.GetMatrix(), *in);
}
+Const static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
+
int32
-cAudioManager::ComputePan(float dist, CVector *vec)
+cAudioManager::ComputeFrontRearMix(float dist, CVector *vec)
{
- Const static uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
- 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
+ int32 index = vec->y / (dist / 64.f);
+ index = Min(63, ABS(index));
+
+ if (vec->y > 0.f)
+ return Max(0, 63 - (int8)PanTable[index]);
+ return Min(127, PanTable[index] + 63);
+}
+int32
+cAudioManager::ComputePan(float dist, CVector *vec)
+{
int32 index = vec->x / (dist / 64.f);
index = Min(63, ABS(index));
@@ -617,7 +644,7 @@ cAudioManager::AddSampleToRequestedQueue()
}
m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
m_sQueueSample.m_bLoopEnded = FALSE;
- if (m_sQueueSample.m_bIs2D) {
+ if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) {
m_sQueueSample.m_bRequireReflection = FALSE;
m_sQueueSample.m_nLoopsRemaining = 0;
}
@@ -629,6 +656,9 @@ cAudioManager::AddSampleToRequestedQueue()
}
m_sQueueSample.m_bRequireReflection = FALSE;
+ if ( m_bReverb && m_sQueueSample.m_bIs2D )
+ m_sQueueSample.field_4C = 30;
+
if (!m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bReverbFlag = FALSE;
@@ -657,30 +687,55 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
-#if GTA_VERSION >= GTA3_PC_10
void
cAudioManager::AddReflectionsToRequestedQueue()
{
+#ifdef FIX_BUGS
+ uint32 oldFreq = 0;
+#else
+ uint32 oldFreq;
+#endif
float reflectionDistance;
int32 noise;
- uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8);
+ uint8 emittingVolume;
+
+ uint32 oldCounter = m_sQueueSample.m_nCounter;
+ float oldDist = m_sQueueSample.m_fDistance;
+ CVector oldPos = m_sQueueSample.m_vecPos;
+ if ( CTimer::GetIsSlowMotionActive() ) {
+ emittingVolume = m_sQueueSample.m_nVolume;
+ oldFreq = m_sQueueSample.m_nFrequency;
+ } else {
+ emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
+ }
+ m_sQueueSample.m_SoundIntensity /= 2.f;
+
+ int halfOldFreq = oldFreq >> 1;
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
+ if ( CTimer::GetIsSlowMotionActive() )
+ m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 100.f / 8.f;
+
reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_SoundIntensity) {
- m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
- if (m_sQueueSample.m_nLoopsRemaining > 5) {
+ m_sQueueSample.m_nLoopsRemaining = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f);
+ if (m_sQueueSample.m_nLoopsRemaining > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
SET_EMITTING_VOLUME(emittingVolume);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
+
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
- m_sQueueSample.m_nCounter += (i + 1) * 256;
+ m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
if (m_sQueueSample.m_nLoopCount) {
- noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- if (noise <= 0)
- m_sQueueSample.m_nFrequency += noise;
- else
- m_sQueueSample.m_nFrequency -= noise;
+ if ( CTimer::GetIsSlowMotionActive() ) {
+ m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
+ } else {
+ noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ if (noise <= 0)
+ m_sQueueSample.m_nFrequency += noise;
+ else
+ m_sQueueSample.m_nFrequency -= noise;
+ }
}
m_sQueueSample.m_nReleasingVolumeModificator += 20;
m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
@@ -689,6 +744,8 @@ cAudioManager::AddReflectionsToRequestedQueue()
}
}
}
+ m_sQueueSample.m_vecPos = oldPos;
+ m_sQueueSample.m_fDistance = oldDist;
}
void
@@ -698,6 +755,7 @@ cAudioManager::UpdateReflections()
CColPoint colpoint;
CEntity *ent;
+#if GTA_VERSION < GTAVC_PC_10
if (m_FrameCounter % 8 == 0) {
camPos = TheCamera.GetPosition();
m_avecReflectionsPos[0] = camPos;
@@ -739,8 +797,78 @@ cAudioManager::UpdateReflections()
else
m_afReflectionsDistances[4] = 50.0f;
}
+#else
+ if (m_FrameCounter % 8 == 0) {
+ camPos = TheCamera.GetPosition();
+ m_avecReflectionsPos[0] = camPos;
+ m_avecReflectionsPos[0].y += 100.f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[0] = 100.0f;
+ } else if ((m_FrameCounter + 1) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
+ m_avecReflectionsPos[1] = camPos;
+ m_avecReflectionsPos[1].y -= 100.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[1] = 100.0f;
+ } else if ((m_FrameCounter + 2) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
+ m_avecReflectionsPos[2] = camPos;
+ m_avecReflectionsPos[2].x -= 100.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[2] = 100.0f;
+ } else if ((m_FrameCounter + 3) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
+ m_avecReflectionsPos[3] = camPos;
+ m_avecReflectionsPos[3].x += 100.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[3] = 100.0f;
+ } else if ((m_FrameCounter + 4) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
+ camPos.y += 1.0f;
+ m_avecReflectionsPos[4] = camPos;
+ m_avecReflectionsPos[4].z += 100.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[4] = 100.0f;
+ } else if ((m_FrameCounter + 5) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
+ camPos.y -= 1.0f;
+ m_avecReflectionsPos[5] = camPos;
+ m_avecReflectionsPos[5].z += 100.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[5].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[5] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[5] = 100.0f;
+ } else if ((m_FrameCounter + 6) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
+ camPos.x -= 1.0f;
+ m_avecReflectionsPos[6] = camPos;
+ m_avecReflectionsPos[6].z += 100.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[6].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[6] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[6] = 100.0f;
+ } else if ((m_FrameCounter + 7) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
+ camPos.x += 1.0f;
+ m_avecReflectionsPos[7] = camPos;
+ m_avecReflectionsPos[7].z += 100.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[7].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[7] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[7] = 100.0f;
+ }
+#endif
}
-#endif // GTA_VERSION >= GTA3_PC_10
void
cAudioManager::AddReleasingSounds()
@@ -791,7 +919,7 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nReleasingVolumeModificator < 20)
++sample.m_nReleasingVolumeModificator;
}
- sample.m_bReleasingSoundFlag = 0;
+ sample.m_bReleasingSoundFlag = FALSE;
}
memcpy(&m_sQueueSample, &sample, sizeof(tSound));
AddSampleToRequestedQueue();
@@ -820,6 +948,8 @@ cAudioManager::ProcessActiveQueues()
uint8 emittingVol;
CVector position;
+ bool8 missionState;
+
for (int32 i = 0; i < m_nActiveSamples; i++) {
m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = FALSE;
m_asActiveSamples[i].m_bIsProcessed = FALSE;
@@ -830,7 +960,7 @@ cAudioManager::ProcessActiveQueues()
if (sample.m_nSampleIndex != NO_SAMPLE) {
for (int32 j = 0; j < m_nActiveSamples; j++) {
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
- sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
+ sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount) {
if (m_FrameCounter & 1)
flag = !!(j & 1);
@@ -844,6 +974,8 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
continue;
}
+ if (sample.m_nReleasingVolumeDivider == 0)
+ sample.m_nReleasingVolumeDivider = 1;
}
sample.m_bIsProcessed = TRUE;
m_asActiveSamples[j].m_bIsProcessed = TRUE;
@@ -860,7 +992,7 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelEmittingVolume(j, emittingVol);
#else
SampleManager.SetChannelPan(j, sample.m_nOffset);
- SampleManager.SetChannelVolume(j, sample.m_nVolume);
+ SampleManager.SetChannelVolume(j, emittingVol);
#endif
} else {
position2 = sample.m_fDistance;
@@ -872,20 +1004,37 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[j].m_nFrequency = freq;
SampleManager.SetChannelFrequency(j, freq);
}
-
#ifdef EXTERNAL_3D_SOUND
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
vol = Clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
- SampleManager.SetChannelEmittingVolume(j, m_bDoubleVolume ? 2 * Min(63, vol) : vol);
- m_asActiveSamples[j].m_nEmittingVolume = vol;
- }
#else
if (sample.m_nVolume != m_asActiveSamples[j].m_nVolume) {
vol = Clamp2((int8)sample.m_nVolume, (int8)m_asActiveSamples[j].m_nVolume, 10);
+#endif
+ emittingVol = m_bDoubleVolume ? 2 * Min(63, vol) : vol;
+
+ missionState = FALSE;
+ for (int32 k = 0; k < MISSION_AUDIO_SLOTS; k++) {
+ if (m_sMissionAudio.m_bIsMobile[k]) {
+ missionState = TRUE;
+ break;
+ }
+ }
+ if (missionState) {
+ emittingVol = (emittingVol * field_5538) / 127;
+ } else {
+ if (field_5538 < 127)
+ emittingVol = (emittingVol * field_5538) / 127;
+ }
+
+#ifdef EXTERNAL_3D_SOUND
+ SampleManager.SetChannelEmittingVolume(j, emittingVol);
+ m_asActiveSamples[j].m_nEmittingVolume = vol;
+#else
+ SampleManager.SetChannelVolume(j, emittingVol);
m_asActiveSamples[j].m_nVolume = vol;
- SampleManager.SetChannelVolume(j, m_bDoubleVolume ? 2 * Min(63, vol) : vol);
- }
#endif
+ }
TranslateEntity(&sample.m_vecPos, &position);
#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
@@ -896,10 +1045,11 @@ cAudioManager::ProcessActiveQueues()
#endif
}
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
- break;
+ break; //continue for i
}
sample.m_bIsProcessed = FALSE;
m_asActiveSamples[j].m_bIsProcessed = FALSE;
+ //continue for j
}
}
}
@@ -919,7 +1069,8 @@ cAudioManager::ProcessActiveQueues()
sample.m_nReleasingVolumeDivider = 1;
} else {
for (uint8 j = 0; j < m_nActiveSamples; j++) {
- if (!m_asActiveSamples[j].m_bIsProcessed) {
+ uint8 k = (j + field_6) % m_nActiveSamples;
+ if (!m_asActiveSamples[k].m_bIsProcessed) {
if (sample.m_nLoopCount != 0) {
samplesPerFrame = sample.m_nFrequency / m_nTimeSpent;
samplesToPlay = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
@@ -927,9 +1078,9 @@ cAudioManager::ProcessActiveQueues()
continue;
sample.m_nReleasingVolumeDivider = samplesToPlay / samplesPerFrame + 1;
}
- memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
- if (!m_asActiveSamples[j].m_bIs2D) {
- TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
+ memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound));
+ if (!m_asActiveSamples[k].m_bIs2D) {
+ TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position);
#ifndef EXTERNAL_3D_SOUND
m_asActiveSamples[j].m_nOffset = ComputePan(m_asActiveSamples[j].m_fDistance, &position);
#endif
@@ -939,41 +1090,55 @@ cAudioManager::ProcessActiveQueues()
#else
emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume;
#endif
- if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) {
- SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
+ if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
+ SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
+ bool8 isMobile = FALSE;
+ for (int32 l = 0; l < MISSION_AUDIO_SLOTS; l++) {
+ if (m_sMissionAudio.m_bIsMobile[l]) {
+ isMobile = TRUE;
+ break;
+ }
+ }
+ if (!isMobile || m_asActiveSamples[k].m_bIs2D) {
+ if (field_5538 < 127)
+ emittingVol *= field_5538 / 127;
+ vol = emittingVol;
+ } else {
+ vol = (emittingVol * field_5538 / 127);
+ }
#ifdef EXTERNAL_3D_SOUND
- SampleManager.SetChannelEmittingVolume(j, emittingVol);
+ SampleManager.SetChannelEmittingVolume(k, vol);
#else
SampleManager.SetChannelVolume(j, emittingVol);
SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset);
#endif
- SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd);
- SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount);
- SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag);
+ SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
+ SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
+ SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
#ifdef EXTERNAL_3D_SOUND
- if (m_asActiveSamples[j].m_bIs2D) {
- uint8 offset = m_asActiveSamples[j].m_nOffset;
+ if (m_asActiveSamples[k].m_bIs2D) {
+ uint8 offset = m_asActiveSamples[k].m_nOffset;
if (offset == 63)
- x = 0.f;
+ x = 0.0f;
else if (offset >= 63)
x = (offset - 63) * 1000.0f / 63;
else
- x = -(63 - offset) * 1000.0f / 63;
+ x = -(63 - offset) * 1000.0f / 63; //same like line below
usedX = x;
usedY = 0.0f;
usedZ = 0.0f;
- m_asActiveSamples[j].m_SoundIntensity = 100000.0f;
+ m_asActiveSamples[k].m_SoundIntensity = 100000.0f;
} else {
usedX = position.x;
usedY = position.y;
usedZ = position.z;
}
- SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
- SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_SoundIntensity, 0.25f * m_asActiveSamples[j].m_SoundIntensity);
+ SampleManager.SetChannel3DPosition(k, usedX, usedY, usedZ);
+ SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_SoundIntensity, 0.25f * m_asActiveSamples[k].m_SoundIntensity);
#endif
- SampleManager.StartChannel(j);
+ SampleManager.StartChannel(k);
}
- m_asActiveSamples[j].m_bIsProcessed = TRUE;
+ m_asActiveSamples[k].m_bIsProcessed = TRUE;
sample.m_bIsProcessed = TRUE;
sample.m_nVolumeChange = -1;
break;
@@ -982,6 +1147,7 @@ cAudioManager::ProcessActiveQueues()
}
}
}
+ field_6 %= m_nActiveSamples;
}
void
@@ -1020,18 +1186,13 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_SoundIntensity = 200.0f;
m_asActiveSamples[i].m_nOffset = 63;
m_asActiveSamples[i].m_bReleasingSoundFlag = FALSE;
-#if GTA_VERSION < GTA3_PC_10
- m_asActiveSamples[i].unk = -3;
-#endif
m_asActiveSamples[i].m_nCalculatedVolume = 0;
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
m_asActiveSamples[i].m_nVolumeChange = -1;
m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_asActiveSamples[i].m_bReverbFlag = FALSE;
-#if GTA_VERSION >= GTA3_PC_10
m_asActiveSamples[i].m_nLoopsRemaining = 0;
m_asActiveSamples[i].m_bRequireReflection = FALSE;
-#endif
}
}
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 7934996e..94443ce2 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -3,16 +3,14 @@
#include "audio_enums.h"
#include "AudioCollision.h"
#include "PolRadio.h"
+#include "VehicleModelInfo.h"
+#include "Vehicle.h"
class tSound
{
public:
int32 m_nEntityIndex;
-#if GTA_VERSION >= GTA3_PC_10
int32 m_nCounter;
-#else
- uint8 m_nCounter;
-#endif
int32 m_nSampleIndex;
uint8 m_nBankIndex;
bool8 m_bIs2D;
@@ -29,30 +27,24 @@ public:
uint8 m_nEmittingVolume;
#endif
float m_fSpeedMultiplier;
-#if GTA_VERSION >= GTA3_PC_10
float m_SoundIntensity;
-#else
- uint32 m_SoundIntensity;
-#endif
bool8 m_bReleasingSoundFlag;
CVector m_vecPos;
- bool8 m_bReverbFlag;
-#if GTA_VERSION >= GTA3_PC_10
+#ifndef GTA_PS2
+ bool8 m_bReverbFlag; // TODO: ifdef all the occurrences
+#endif
uint8 m_nLoopsRemaining;
bool8 m_bRequireReflection; // Used for oneshots
-#endif
uint8 m_nOffset;
+ uint8 field_4C;
int32 m_nReleasingVolumeDivider;
bool8 m_bIsProcessed;
bool8 m_bLoopEnded;
-#if GTA_VERSION < GTA3_PC_10
- int32 unk; // only on PS2, seems unused
-#endif
int32 m_nCalculatedVolume;
int8 m_nVolumeChange;
};
-VALIDATE_SIZE(tSound, 92);
+VALIDATE_SIZE(tSound, 96);
class CPhysical;
class CAutomobile;
@@ -74,7 +66,7 @@ VALIDATE_SIZE(tAudioEntity, 40);
class tPedComment
{
public:
- int32 m_nSampleIndex;
+ uint32 m_nSampleIndex;
int32 m_nEntityIndex;
CVector m_vecPos;
float m_fDistance;
@@ -94,6 +86,10 @@ public:
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
+#ifdef GTA_PC
+ bool8 m_bDelay;
+ uint32 m_nDelayTimer;
+#endif
cPedComments()
{
@@ -111,23 +107,28 @@ public:
void Process();
};
-VALIDATE_SIZE(cPedComments, 1164);
+VALIDATE_SIZE(cPedComments, 0x490);
class CEntity;
+#define MISSION_AUDIO_SLOTS (2)
+
+// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct...
+// Only someone with a VERY EXTRAORDINARY mind could have come up with that
class cMissionAudio
{
public:
- CVector m_vecPos;
- bool8 m_bPredefinedProperties;
- int32 m_nSampleIndex;
- uint8 m_nLoadingStatus;
- uint8 m_nPlayStatus;
- bool8 m_bIsPlaying;
- int32 m_nMissionAudioCounter;
- bool8 m_bIsPlayed;
+ CVector m_vecPos[MISSION_AUDIO_SLOTS];
+ bool8 m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
+ int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
+ uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
+ uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
+ bool8 m_bIsPlaying[MISSION_AUDIO_SLOTS];
+ int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
+ bool8 m_bIsPlayed[MISSION_AUDIO_SLOTS];
+ bool8 m_bIsMobile[MISSION_AUDIO_SLOTS];
};
-VALIDATE_SIZE(cMissionAudio, 32);
+VALIDATE_SIZE(cMissionAudio, 0x38);
// name made up
class cAudioScriptObjectManager
@@ -164,6 +165,7 @@ public:
class cVehicleParams
{
public:
+ int32 m_VehicleType;
bool8 m_bDistanceCalculated;
float m_fDistance;
CVehicle *m_pVehicle;
@@ -173,6 +175,7 @@ public:
cVehicleParams()
{
+ m_VehicleType = -1;
m_bDistanceCalculated = false;
m_fDistance = 0.0f;
m_pVehicle = nil;
@@ -182,8 +185,9 @@ public:
}
};
-VALIDATE_SIZE(cVehicleParams, 0x18);
+VALIDATE_SIZE(cVehicleParams, 0x1C);
+#if GTA_VERSION < GTAVC_PC_10
enum {
/*
REFLECTION_YMAX = 0, top
@@ -200,6 +204,19 @@ enum {
REFLECTION_UP,
MAX_REFLECTIONS,
};
+#else
+enum {
+ REFLECTION_NORTH = 0,
+ REFLECTION_SOUTH,
+ REFLECTION_WEST,
+ REFLECTION_EAST,
+ REFLECTION_CEIL_NORTH,
+ REFLECTION_CEIL_SOUTH,
+ REFLECTION_CEIL_WEST,
+ REFLECTION_CEIL_EAST,
+ MAX_REFLECTIONS,
+};
+#endif
enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
@@ -208,11 +225,12 @@ class cAudioManager
{
public:
bool8 m_bIsInitialised;
- bool8 m_bReverb; // unused
+ uint8 m_bReverb; // unused
bool8 m_bFifthFrameFlag;
uint8 m_nActiveSamples;
uint8 m_bDoubleVolume; // unused
bool8 m_bDynamicAcousticModelingStatus;
+ int8 field_6;
float m_fSpeedOfSound;
bool8 m_bTimerJustReset;
int32 m_nTimer;
@@ -225,11 +243,17 @@ public:
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
int32 m_nAudioEntitiesTotal;
-#if GTA_VERSION >= GTA3_PC_10
CVector m_avecReflectionsPos[MAX_REFLECTIONS];
float m_afReflectionsDistances[MAX_REFLECTIONS];
-#endif
cAudioScriptObjectManager m_sAudioScriptObjectManager;
+
+ // miami
+ bool8 m_bIsPlayerShutUp;
+ uint8 m_nPlayerMood;
+ uint32 m_nPlayerMoodTimer;
+ uint8 field_rest[4];
+ bool8 m_bGenericSfx;
+
cPedComments m_sPedComments;
int32 m_nFireAudioEntity;
int32 m_nWaterCannonEntity;
@@ -239,8 +263,13 @@ public:
int32 m_nCollisionEntity;
cAudioCollisionManager m_sCollisionManager;
int32 m_nProjectileEntity;
+#ifdef GTA_BRIDGE
int32 m_nBridgeEntity;
+#endif
+ int32 m_nEscalatorEntity;
+ int32 m_nExtraSoundsEntity;
cMissionAudio m_sMissionAudio;
+ uint8 field_5538; // something related to phone dialogues
int32 m_anRandomTable[5];
uint8 m_nTimeSpent;
uint8 m_nUserPause;
@@ -254,23 +283,25 @@ public:
void Terminate();
void Service();
int32 CreateEntity(eAudioType type, void *entity);
- void DestroyEntity(int32 id);
+ void DestroyEntity(int32 id); // inlined in vc
bool8 GetEntityStatus(int32 id);
void SetEntityStatus(int32 id, bool8 status);
void *GetEntityPointer(int32 id);
void PlayOneShot(int32 index, uint16 sound, float vol);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
+ void SetMP3BoostVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
void SetMusicFadeVol(uint8 volume);
- void SetMonoMode(bool8 mono);
+ void SetOutputMode(bool8 surround);
void ResetTimers(uint32 time);
void DestroyAllGameCreatedEntities();
-
+
#ifdef GTA_PC
uint8 GetNum3DProvidersAvailable();
char *Get3DProviderName(uint8 id);
int8 GetCurrent3DProviderIndex();
+ int8 AutoDetect3DProviders();
int8 SetCurrent3DProvider(uint8 which);
void SetSpeakerConfig(int32 conf);
bool8 IsMP3RadioChannelAvailable();
@@ -283,29 +314,27 @@ public:
#endif
void ServiceSoundEffects();
- uint32 FL(float f); // not used
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance);
void TranslateEntity(Const CVector *v1, CVector *v2);
+ int32 ComputeFrontRearMix(float, CVector *);
int32 ComputePan(float, CVector *);
- uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2
+ uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier);
int32 RandomDisplacement(uint32 seed);
- void InterrogateAudioEntities(); // inlined on PS2
+ void InterrogateAudioEntities(); // inlined
void AddSampleToRequestedQueue();
- void AddDetailsToRequestedOrderList(uint8 sample); // inlined on PS2
-#if GTA_VERSION >= GTA3_PC_10
+ void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
void AddReflectionsToRequestedQueue();
void UpdateReflections();
-#endif
void AddReleasingSounds();
void ProcessActiveQueues();
- void ClearRequestedQueue(); // inlined on PS2
+ void ClearRequestedQueue(); // inlined in vc
void ClearActiveSamples();
- void GenerateIntegerRandomNumberTable(); // inlined on PS2
- void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
+ void GenerateIntegerRandomNumberTable();
+ void LoadBankIfNecessary(uint8 bank);
#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
- void AdjustSamplesVolume();
- uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
+ void AdjustSamplesVolume(); // inlined
+ uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined
#endif
// audio logic
@@ -315,145 +344,174 @@ public:
void PostTerminateGameSpecificShutdown();
void ResetAudioLogicTimers(uint32 timer);
void ProcessReverb();
- float GetDistanceSquared(const CVector &v);
+ float GetDistanceSquared(const CVector &v); // inlined in vc
void CalculateDistance(bool8 &condition, float dist);
+ CVehicle *FindVehicleOfPlayer();
void ProcessSpecial();
void ProcessEntity(int32 sound);
void ProcessPhysical(int32 id);
// vehicles
void ProcessVehicle(CVehicle *vehicle);
+ void ProcessCarHeli(cVehicleParams &params);
void ProcessRainOnVehicle(cVehicleParams &params);
bool8 ProcessReverseGear(cVehicleParams &params);
- void ProcessModelCarEngine(cVehicleParams &params);
+ void ProcessModelHeliVehicle(cVehicleParams &params);
+ void ProcessModelVehicle(cVehicleParams &params);
+ void ProcessVehicleFlatTyre(cVehicleParams &params);
bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
bool8 ProcessWetRoadNoise(cVehicleParams &params);
bool8 ProcessVehicleEngine(cVehicleParams &params);
- void UpdateGasPedalAudio(CAutomobile *automobile); // inlined on PS2
+ void UpdateGasPedalAudio(CVehicle *veh, int vehType);
void PlayerJustGotInCar();
void PlayerJustLeftCar();
void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
void ProcessCesna(cVehicleParams &params);
- void ProcessPlayersVehicleEngine(cVehicleParams &params, CAutomobile *automobile);
+ void ProcessPlayersVehicleEngine(cVehicleParams &params, CVehicle *veh);
bool8 ProcessVehicleSkidding(cVehicleParams &params);
- float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
- float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2
- void ProcessVehicleHorn(cVehicleParams &params);
- bool8 UsesSiren(uint32 model); // inlined on PS2
- bool8 UsesSirenSwitching(uint32 model); // inlined on PS2
+ float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange);
+ float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange);
+ bool8 ProcessVehicleHorn(cVehicleParams &params);
+ bool8 UsesSiren(cVehicleParams &params);
+ bool8 UsesSirenSwitching(cVehicleParams &params);
bool8 ProcessVehicleSirenOrAlarm(cVehicleParams &params);
- bool8 UsesReverseWarning(uint32 model); // inlined on PS2
+ bool8 UsesReverseWarning(uint32 model);
bool8 ProcessVehicleReverseWarning(cVehicleParams &params);
bool8 ProcessVehicleDoors(cVehicleParams &params);
bool8 ProcessAirBrakes(cVehicleParams &params);
- bool8 HasAirBrakes(uint32 model); // inlined on PS2
+ bool8 HasAirBrakes(uint32 model);
bool8 ProcessEngineDamage(cVehicleParams &params);
bool8 ProcessCarBombTick(cVehicleParams &params);
void ProcessVehicleOneShots(cVehicleParams &params);
+#ifdef GTA_TRAIN
bool8 ProcessTrainNoise(cVehicleParams &params);
+#endif
bool8 ProcessBoatEngine(cVehicleParams &params);
bool8 ProcessBoatMovingOverWater(cVehicleParams &params);
- bool8 ProcessHelicopter(cVehicleParams &params);
- void ProcessPlane(cVehicleParams &params); // inlined on PS2
+ void ProcessPlane(cVehicleParams &params);
void ProcessJumbo(cVehicleParams &params);
- void ProcessJumboTaxi(); // inlined on PS2
+ void ProcessJumboTaxi();
void ProcessJumboAccel(CPlane *plane);
- void ProcessJumboTakeOff(CPlane *plane); // inlined on PS2
- void ProcessJumboFlying(); // inlined on PS2
- void ProcessJumboLanding(CPlane *plane); // inlined on PS2
- void ProcessJumboDecel(CPlane *plane); // inlined on PS2
+ void ProcessJumboTakeOff(CPlane *plane);
+ void ProcessJumboFlying();
+ void ProcessJumboLanding(CPlane *plane);
+ void ProcessJumboDecel(CPlane *plane);
bool8 SetupJumboTaxiSound(uint8 vol);
bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
bool8 SetupJumboFlySound(uint8 emittingVol);
bool8 SetupJumboRumbleSound(uint8 emittingVol);
- int32 GetJumboTaxiFreq(); // inlined on PS2
+ int32 GetJumboTaxiFreq(); // inlined in vc
// peds
- void ProcessPed(CPhysical *ped); // inlined on PS2
- void ProcessPedHeadphones(cPedParams &params);
+ void ProcessPed(CPhysical *ped);
void ProcessPedOneShots(cPedParams &params);
+ void SetPedTalkingStatus(CPed *ped, bool8 status);
+ void SetPlayersMood(uint8 mood, uint32 time);
+ void ProcessPlayerMood();
// ped comments
void SetupPedComments(cPedParams &params, uint16 sound);
- int32 GetPedCommentSfx(CPed *ped, uint16 sound);
- void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset); // inlined on PS2
- uint32 GetPlayerTalkSfx(uint16 sound); // inlined on PS2
- uint32 GetCopTalkSfx(uint16 sound);
- uint32 GetSwatTalkSfx(uint16 sound);
- uint32 GetFBITalkSfx(uint16 sound);
- uint32 GetArmyTalkSfx(uint16 sound);
- uint32 GetMedicTalkSfx(uint16 sound);
- uint32 GetFiremanTalkSfx(uint16 sound); // inlined on PS2
- uint32 GetBusinessMaleOldTalkSfx(uint16 sound);
- uint32 GetBusinessMaleYoungTalkSfx(uint16 sound, uint32 model);
- uint32 GetMafiaTalkSfx(uint16 sound);
- uint32 GetTriadTalkSfx(uint16 sound);
- uint32 GetDiabloTalkSfx(uint16 sound);
- uint32 GetYakuzaTalkSfx(uint16 sound);
- uint32 GetYardieTalkSfx(uint16 sound);
- uint32 GetColumbianTalkSfx(uint16 sound);
- uint32 GetHoodTalkSfx(uint16 sound);
- uint32 GetBlackCriminalTalkSfx(uint16 sound);
- uint32 GetWhiteCriminalTalkSfx(uint16 sound);
- uint32 GetCasualMaleOldTalkSfx(uint16 sound);
- uint32 GetCasualMaleYoungTalkSfx(uint16 sound);
- uint32 GetBlackCasualFemaleTalkSfx(uint16 sound);
- uint32 GetWhiteCasualFemaleTalkSfx(uint16 sound);
- uint32 GetFemaleNo3TalkSfx(uint16 sound);
- uint32 GetWhiteBusinessFemaleTalkSfx(uint16 sound, uint32 model);
- uint32 GetBlackFatFemaleTalkSfx(uint16 sound);
- uint32 GetWhiteFatMaleTalkSfx(uint16 sound);
- uint32 GetBlackFatMaleTalkSfx(uint16 sound);
- uint32 GetWhiteFatFemaleTalkSfx(uint16 sound);
- uint32 GetBlackFemaleProstituteTalkSfx(uint16 sound);
- uint32 GetWhiteFemaleProstituteTalkSfx(uint16 sound);
- uint32 GetBlackProjectMaleTalkSfx(uint16 sound, uint32 model);
- uint32 GetBlackProjectFemaleOldTalkSfx(uint16 sound);
- uint32 GetBlackProjectFemaleYoungTalkSfx(uint16 sound);
- uint32 GetChinatownMaleOldTalkSfx(uint16 sound);
- uint32 GetChinatownMaleYoungTalkSfx(uint16 sound);
- uint32 GetChinatownFemaleOldTalkSfx(uint16 sound);
- uint32 GetChinatownFemaleYoungTalkSfx(uint16 sound);
- uint32 GetLittleItalyMaleTalkSfx(uint16 sound);
- uint32 GetLittleItalyFemaleOldTalkSfx(uint16 sound);
- uint32 GetLittleItalyFemaleYoungTalkSfx(uint16 sound);
- uint32 GetWhiteDockerMaleTalkSfx(uint16 sound);
- uint32 GetBlackDockerMaleTalkSfx(uint16 sound);
- uint32 GetScumMaleTalkSfx(uint16 sound);
- uint32 GetScumFemaleTalkSfx(uint16 sound);
- uint32 GetWhiteWorkerMaleTalkSfx(uint16 sound);
- uint32 GetBlackWorkerMaleTalkSfx(uint16 sound);
- uint32 GetBlackBusinessFemaleTalkSfx(uint16 sound);
- uint32 GetSupermodelMaleTalkSfx(uint16 sound);
- uint32 GetSupermodelFemaleTalkSfx(uint16 sound);
- uint32 GetStewardMaleTalkSfx(uint16 sound);
- uint32 GetStewardFemaleTalkSfx(uint16 sound);
- uint32 GetFanMaleTalkSfx(uint16 sound, uint32 model);
- uint32 GetFanFemaleTalkSfx(uint16 sound);
- uint32 GetHospitalMaleTalkSfx(uint16 sound);
- uint32 GetHospitalFemaleTalkSfx(uint16 sound); // inlined on PS2
- uint32 GetWhiteConstructionWorkerTalkSfx(uint16 sound);
- uint32 GetBlackConstructionWorkerTalkSfx(uint16 sound);
- uint32 GetShopperFemaleTalkSfx(uint16 sound, uint32 model);
- uint32 GetStudentMaleTalkSfx(uint16 sound);
- uint32 GetStudentFemaleTalkSfx(uint16 sound);
-
- uint32 GetSpecialCharacterTalkSfx(uint32 modelIndex, uint16 sound);
- uint32 GetEightBallTalkSfx(uint16 sound); // inlined on PS2
- uint32 GetSalvatoreTalkSfx(uint16 sound); // inlined on PS2
- uint32 GetMistyTalkSfx(uint16 sound);
- uint32 GetOldJapTalkSfx(uint16 sound); // inlined on PS2
- uint32 GetCatalinaTalkSfx(uint16 sound); // inlined on PS2
- uint32 GetBomberTalkSfx(uint16 sound); // inlined on PS2
- uint32 GetSecurityGuardTalkSfx(uint16 sound);
- uint32 GetChunkyTalkSfx(uint16 sound); // inlined on PS2
-
- uint32 GetAsianTaxiDriverTalkSfx(uint16 sound); // inlined on PS2
- uint32 GetPimpTalkSfx(uint16 sound);
- uint32 GetNormalMaleTalkSfx(uint16 sound);
- uint32 GetGenericMaleTalkSfx(uint16 sound);
- uint32 GetGenericFemaleTalkSfx(uint16 sound);
+ uint32 GetPedCommentSfx(CPed *ped, uint16 sound);
+ void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset);
+ uint32 GetPlayerTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetGenericMaleTalkSfx(CPed *ped, uint16 sound); // inlined in vc
+ uint32 GetGenericFemaleTalkSfx(CPed *ped, uint16 sound); // inlined in vc
+ uint32 GetDefaultTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetCopTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetSwatTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetFBITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetArmyTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetMedicTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetFiremanTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYG1TalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYG2TalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFOSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMOSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYRITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFORITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMYRITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMORITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFOBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMYBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMOBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYBUTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYMDTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYCGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYPRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFOTRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMOTRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMOCATalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYCRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFOSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMOSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFYRITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFORITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYRITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFYBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFOBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMOBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYBUTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFYPRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFOTRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMOTRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYPITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYBBTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYCRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYSKTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYSKTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFOSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMOSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYRITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFORITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYRITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMORITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFOBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMOBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYCWTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYGOTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFOGOTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMOGOTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYLGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYLGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYBUTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYBUTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMOBUTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYPRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFOTRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMOTRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYPITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMOCATalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYSHTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFOSHTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetJFOTOTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetJMOTOTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHNTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBKTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetCBTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetSGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetCLTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetGDTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetPGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetViceWhiteTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetViceBlackTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMODKTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMYAPTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYJGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYJGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetSpecialCharacterTalkSfx(CPed *ped, int32 model, uint16 sound);
+
+ void DebugPlayPedComment(int32 sound);
// particles
void ProcessExplosions(int32 explosion);
@@ -461,51 +519,46 @@ public:
void ProcessWaterCannon(int32);
// script objects
- void ProcessScriptObject(int32 id); // inlined on PS2
+ void ProcessScriptObject(int32 id);
void ProcessOneShotScriptObject(uint8 sound);
void ProcessLoopingScriptObject(uint8 sound);
- void ProcessPornCinema(uint8 sound);
- void ProcessWorkShopScriptObject(uint8 sound);
- void ProcessSawMillScriptObject(uint8 sound);
- void ProcessLaunderetteScriptObject(uint8 sound);
- void ProcessShopScriptObject(uint8 sound);
- void ProcessAirportScriptObject(uint8 sound);
- void ProcessCinemaScriptObject(uint8 sound);
- void ProcessDocksScriptObject(uint8 sound);
- void ProcessHomeScriptObject(uint8 sound);
- void ProcessPoliceCellBeatingScriptObject(uint8 sound);
// misc
void ProcessWeather(int32 id);
void ProcessFrontEnd();
- void ProcessCrane();
+ //void ProcessCrane();
void ProcessProjectiles();
+ void ProcessEscalators();
+ void ProcessExtraSounds();
void ProcessGarages();
void ProcessFireHydrant();
- // bridge
- void ProcessBridge(); // inlined on PS2
+#ifdef GTA_BRIDGE
+ void ProcessBridge();
void ProcessBridgeWarning();
void ProcessBridgeMotor();
void ProcessBridgeOneShots();
+#endif
// mission audio
+ const char *GetMissionAudioLoadedLabel(uint8 slot);
bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission);
- void PreloadMissionAudio(Const char *name);
- uint8 GetMissionAudioLoadingStatus();
- void SetMissionAudioLocation(float x, float y, float z);
- void PlayLoadedMissionAudio();
- bool8 IsMissionAudioSampleFinished();
- bool8 IsMissionAudioSamplePlaying() { return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_PLAYING; }
- bool8 ShouldDuckMissionAudio() { return IsMissionAudioSamplePlaying(); }
- void ClearMissionAudio();
+ void PreloadMissionAudio(uint8 slot, Const char *name);
+ uint8 GetMissionAudioLoadingStatus(uint8 slot);
+ void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
+ void PlayLoadedMissionAudio(uint8 slot);
+ bool8 ShouldDuckMissionAudio(uint8 slot);
+ bool8 IsMissionAudioSamplePlaying(uint8 slot);
+ bool8 IsMissionAudioSampleFinished(uint8 slot);
+ void ClearMissionAudio(uint8 slot); // inlined in vc
+ void ProcessMissionAudioSlot(uint8 slot);
void ProcessMissionAudio();
// police radio
void InitialisePoliceRadioZones();
void InitialisePoliceRadio();
void ResetPoliceRadio();
- void SetMissionScriptPoliceAudio(uint32 sfx);
+ void SetMissionScriptPoliceAudio(uint32 sfx); // inlined and optimized
int8 GetMissionScriptPoliceAudioPlayingStatus();
void DoPoliceRadioCrackle();
void ServicePoliceRadio();
@@ -514,7 +567,7 @@ public:
void SetupSuspectLastSeenReport();
void ReportCrime(eCrimeType crime, const CVector &pos);
void PlaySuspectLastSeen(float x, float y, float z);
- void AgeCrimes(); // inlined on PS2
+ void AgeCrimes(); // inlined in vc
// collision stuff
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2);
@@ -524,7 +577,9 @@ public:
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
float GetCollisionOneShotRatio(uint32 a, float b);
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
- float GetCollisionRatio(float a, float b, float c, float d); // inlined on PS2
+ float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc
+
+ float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
};
/*
@@ -550,7 +605,7 @@ public:
#endif
#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
-static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
+static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
#endif
extern cAudioManager AudioManager;
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index df64521c..b98bfd7c 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -12,96 +12,97 @@ enum eSfxSample
SFX_CAR_HORN_PICKUP,
SFX_CAR_HORN_PORSCHE,
SFX_CAR_HORN_TRUCK,
+
+ SFX_CAR_HELI_MAI, // 8
+ SFX_CAR_HELI_MAI2, // 9
+ SFX_CAR_HELI_REA, // 10
+ SFX_CAR_HELI_STA, // 11
+ SFX_CAR_HELI_ROT, // 12
+ SFX_CAR_HELI_FAR, // 13
+ SFX_CAR_HELI_ROL, // 14
+
SFX_OLD_CAR_DOOR_OPEN,
SFX_OLD_CAR_DOOR_CLOSE,
SFX_NEW_CAR_DOOR_OPEN,
SFX_NEW_CAR_DOOR_CLOSE,
SFX_TRUCK_DOOR_OPEN,
SFX_TRUCK_DOOR_CLOSE,
- SFX_REMOTE_CONTROLLED_CAR,
SFX_REVERSE_GEAR,
SFX_REVERSE_GEAR_2,
- SFX_CAR_STARTER,
- SFX_ROAD_NOISE,
- SFX_SKID,
- SFX_GRAVEL_SKID,
+ SFX_CAR_STARTER, // 23
+ SFX_ROAD_NOISE, // 24
+ SFX_SKID, // 25
+ SFX_GRAVEL_SKID, // 26
SFX_POLICE_SIREN_SLOW,
- SFX_SIREN_FAST,
+ SFX_SIREN_FAST, // 28
SFX_AMBULANCE_SIREN_SLOW,
SFX_REVERSE_WARNING,
SFX_ICE_CREAM_TUNE,
- SFX_CAR_ALARM_1,
- SFX_AIR_BRAKES,
- SFX_SQUEAKY_BRAKES,
- SFX_TYRE_BUMP,
- SFX_TRAIN_FAR,
- SFX_TRAIN_NEAR,
+ SFX_AIR_BRAKES, // 32
+ SFX_TYRE_BUMP, // 33
+ SFX_TYRE_BURST_B, // 34
+ SFX_TYRE_BURST, // 35
+ SFX_TYRE_BURST_L, // 36
+ SFX_PALM_TREE_LO, // 37
+ SFX_BULLET_PASS_1, // 38
+ SFX_BULLET_PASS_2, // 39
+ SFX_SKATE_1, // 40
+ SFX_SKATE_2, // 41
SFX_FOOTSTEP_CONCRETE_1,
SFX_FOOTSTEP_CONCRETE_2,
SFX_FOOTSTEP_CONCRETE_3,
SFX_FOOTSTEP_CONCRETE_4,
SFX_FOOTSTEP_CONCRETE_5,
- SFX_FOOTSTEP_GRASS_1,
- SFX_FOOTSTEP_GRASS_2,
- SFX_FOOTSTEP_GRASS_3,
- SFX_FOOTSTEP_GRASS_4,
- SFX_FOOTSTEP_GRASS_5,
- SFX_FOOTSTEP_GRAVEL_1,
- SFX_FOOTSTEP_GRAVEL_2,
- SFX_FOOTSTEP_GRAVEL_3,
- SFX_FOOTSTEP_GRAVEL_4,
- SFX_FOOTSTEP_GRAVEL_5,
- SFX_FOOTSTEP_WOOD_1,
- SFX_FOOTSTEP_WOOD_2,
- SFX_FOOTSTEP_WOOD_3,
- SFX_FOOTSTEP_WOOD_4,
- SFX_FOOTSTEP_WOOD_5,
- SFX_FOOTSTEP_METAL_1,
- SFX_FOOTSTEP_METAL_2,
- SFX_FOOTSTEP_METAL_3,
- SFX_FOOTSTEP_METAL_4,
- SFX_FOOTSTEP_METAL_5,
- SFX_FOOTSTEP_WATER_1,
- SFX_FOOTSTEP_WATER_2,
- SFX_FOOTSTEP_WATER_3,
- SFX_FOOTSTEP_WATER_4,
- SFX_FOOTSTEP_SAND_1,
- SFX_FOOTSTEP_SAND_2,
- SFX_FOOTSTEP_SAND_3,
- SFX_FOOTSTEP_SAND_4,
- SFX_EXPLOSION_2,
- SFX_EXPLOSION_3,
- SFX_COLT45_LEFT,
- SFX_COLT45_RIGHT,
- SFX_M16_LEFT,
- SFX_M16_RIGHT,
- SFX_AK47_LEFT,
- SFX_AK47_RIGHT,
- SFX_UZI_LEFT,
- SFX_UZI_RIGHT,
- SFX_UZI_END_LEFT,
- SFX_UZI_END_RIGHT,
- SFX_SNIPER_LEFT,
- SFX_SNIPER_RIGHT,
- SFX_ROCKET_LEFT,
- SFX_ROCKET_RIGHT,
- SFX_ROCKET_FLY,
- SFX_FLAMETHROWER_LEFT,
- SFX_FLAMETHROWER_RIGHT,
- SFX_FLAMETHROWER_START_LEFT,
- SFX_FLAMETHROWER_START_RIGHT,
- SFX_SHOTGUN_LEFT,
- SFX_SHOTGUN_RIGHT,
- SFX_PISTOL_RELOAD,
- SFX_AK47_RELOAD,
- SFX_M16_RELOAD,
- SFX_ROCKET_RELOAD,
- SFX_RIFLE_RELOAD,
- SFX_COL_TARMAC_1,
- SFX_COL_TARMAC_2,
- SFX_COL_TARMAC_3,
- SFX_COL_TARMAC_4,
- SFX_COL_TARMAC_5,
+ SFX_EXPLOSION_1, // 47
+ SFX_EXPLOSION_2, // 48
+ SFX_EXPLOSION_3, // 49
+ SFX_COLT45_LEFT, // 50
+ SFX_COLT45_RIGHT, // 51
+ SFX_AK47_LEFT, // 52
+ SFX_AK47_RIGHT, // 53
+ SFX_UZI_LEFT, // 54
+ SFX_UZI_RIGHT, // 55
+ SFX_UZI_END_LEFT, // 56
+ SFX_SNIPER_LEFT, // 57
+ SFX_SNIPER_RIGHT, // 58
+ SFX_ROCKET_LEFT, // 59
+ SFX_ROCKET_RIGHT, // 60
+ SFX_ROCKET_FLY, // 61
+ SFX_FLAMETHROWER_LEFT, // 62
+ SFX_FLAMETHROWER_RIGHT, // 63
+ SFX_FLAMETHROWER_START_LEFT, // 64
+ SFX_FLAMETHROWER_START_RIGHT, // 65
+ SFX_SHOTGUN_LEFT, // 66
+ SFX_SHOTGUN_RIGH, // 67
+ SFX_M60_LEFT, // 68
+ SFX_M60_RIGHT, // 69
+ SFX_M60_TAIL_LEFT, // 70
+ SFX_TEC_LEFT, // 71
+ SFX_TEC_RIGHT, // 72
+ SFX_TEC_TAIL, // 73
+ SFX_RUGER_LEFT, // 74
+ SFX_RUGER_RIGHT, // 75
+ SFX_RUGER_TAIL, // 76
+ SFX_PISTOL_RELOAD, // 77
+ SFX_AK47_RELOAD, // 78
+ SFX_ROCKET_RELOAD, // 79
+ SFX_RIFLE_RELOAD, // 80
+ SFX_GOLF_CLUB_SWING, // 81
+ SFX_MINIGUN_FIRE_LEFT, // 82
+ SFX_MINIGUN_FIRE_RIGHT, // 83
+ SFX_MINIGUN_STOP, // 84
+ SFX_SPAS12_LEFT, // 85
+ SFX_SPAS12_RIGHT, // 86
+ SFX_SPAS12_TAIL_LEFT, // 87
+ SFX_PYTHON_LEFT, // 88
+ SFX_PYTHON_RIGHT, // 89
+ SFX_MP5_LEFT, // 90
+ SFX_MP5_RIGHT, // 91
+ SFX_COL_TARMAC_1, // 92
+ SFX_COL_TARMAC_2, // 93
+ SFX_COL_TARMAC_3, // 94
+ SFX_COL_TARMAC_4, // 95
+ SFX_COL_TARMAC_5, // 96
SFX_COL_GRASS_1,
SFX_COL_GRAVEL_1,
SFX_COL_MUD_1,
@@ -120,11 +121,8 @@ enum eSfxSample
SFX_COL_METAL_CHAIN_FENCE_2,
SFX_COL_METAL_CHAIN_FENCE_3,
SFX_COL_METAL_CHAIN_FENCE_4,
- SFX_COL_PED_1,
- SFX_COL_PED_2,
- SFX_COL_PED_3,
- SFX_COL_PED_4,
- SFX_COL_PED_5,
+ SFX_COL_PED_1, // 115
+ SFX_COL_PED_2, // 116
SFX_COL_SAND_1,
SFX_COL_WOOD_CRATES_1,
SFX_COL_WOOD_CRATES_2,
@@ -135,69 +133,79 @@ enum eSfxSample
SFX_COL_WOOD_BENCH_3,
SFX_COL_WOOD_BENCH_4,
SFX_COL_WOOD_SOLID_1,
- SFX_COL_VEG_1,
- SFX_COL_VEG_2,
- SFX_COL_VEG_3,
- SFX_COL_VEG_4,
- SFX_COL_VEG_5,
+ SFX_COL_VEG_1, // 127
+ SFX_COL_VEG_2, // 128
+ SFX_COL_VEG_3, // 129
+ SFX_COL_VEG_4, // 130
+ SFX_COL_VEG_5, // 131
SFX_COL_CONTAINER_1,
SFX_COL_NEWS_VENDOR_1,
SFX_COL_NEWS_VENDOR_2,
SFX_COL_NEWS_VENDOR_3,
- SFX_COL_CAR_1,
- SFX_COL_CAR_2,
- SFX_COL_CAR_3,
- SFX_COL_CAR_4,
- SFX_COL_CAR_5,
+ SFX_COL_CAR_1, // 136
+ SFX_COL_CAR_2, // 137
+ SFX_COL_CAR_3, // 138
+ SFX_COL_CAR_4, // 139
+ SFX_COL_CAR_5, // 140
SFX_COL_CARDBOARD_1,
SFX_COL_CARDBOARD_2,
- SFX_COL_GATE,
- SFX_SCRAPE_CAR_1,
+ SFX_COL_GATE, // 143
+ SFX_SCRAPE_CAR_1, // 144
SFX_CRATE_SMASH,
- SFX_GLASS_CRACK,
- SFX_GLASS_SMASH,
+ SFX_GLASS_CRACK, // 146
+ SFX_GLASS_SMASH, // 147
SFX_GLASS_SHARD_1,
SFX_GLASS_SHARD_2,
SFX_GLASS_SHARD_3,
SFX_GLASS_SHARD_4,
- SFX_PED_ON_FIRE,
- SFX_CAR_ON_FIRE,
- SFX_RAIN,
- SFX_PICKUP_1_LEFT,
- SFX_PICKUP_1_RIGHT,
- SFX_PICKUP_2_LEFT,
- SFX_PICKUP_2_RIGHT,
- SFX_PICKUP_3_LEFT,
- SFX_PICKUP_3_RIGHT,
- SFX_PICKUP_ERROR_LEFT,
- SFX_PICKUP_ERROR_RIGHT,
+ SFX_PED_ON_FIRE, // 152
+ SFX_CAR_ON_FIRE, // 153
+ SFX_RAIN, // 154
+ SFX_HURRICANE_MA, // 155
SFX_BULLET_SHELL_HIT_GROUND_1,
SFX_BULLET_SHELL_HIT_GROUND_2,
- SFX_BULLET_PED,
- SFX_BULLET_CAR_1,
- SFX_BULLET_CAR_2,
- SFX_BULLET_CAR_3,
- SFX_BULLET_CAR_4,
- SFX_BULLET_CAR_5,
- SFX_BULLET_CAR_6,
- SFX_BULLET_WALL_1,
- SFX_BULLET_WALL_2,
- SFX_BULLET_WALL_3,
- SFX_BAT_HIT_LEFT,
- SFX_BAT_HIT_RIGHT,
- SFX_FIGHT_1,
- SFX_FIGHT_2,
- SFX_FIGHT_4,
- SFX_FIGHT_5,
- SFX_GARAGE_DOOR_LOOP,
- SFX_COUNTDOWN,
- SFX_ARM_BOMB,
- SFX_POLICE_RADIO_CRACKLE,
+ SFX_BULLET_PED, // 158
+ SFX_BULLET_CAR_1, // 159
+ SFX_BULLET_CAR_2, // 160
+ SFX_BULLET_CAR_3, // 161
+ SFX_BULLET_WALL_1, // 162
+ SFX_BULLET_WALL_2, // 163
+ SFX_BULLET_WALL_3, // 164
+ SFX_BAT_HIT_LEFT, // 165
+ SFX_BAT_HIT_RIGH, // 166
+ SFX_FIGHT_1, // 167
+ SFX_FIGHT_2, // 168
+ SFX_FIGHT_4, // 169
+ SFX_FIGHT_5, // 170
+ SFX_KNIFE_SWING, // 171
+ SFX_KNIFE_SLASH, // 172
+ SFX_KNIFE_STAB, // 173
+ SFX_HAMMER_HIT_1, // 174
+ SFX_HAMMER_HIT_2, // 175
+ SFX_GARAGE_DOOR_LOOP, // 176
+ SFX_COUNTDOWN, // 177
+ SFX_ARM_BOMB, // 178
+ SFX_POLICE_RADIO_CRACKLE, // 179
+
SFX_WEVE_GOT,
SFX_THERES,
SFX_RESPOND_TO,
- SFX_A_10_1,
- SFX_A_10_2,
+ SFX_A_10,
+ SFX_IN,
+ SFX_NORTH,
+ SFX_EAST,
+ SFX_SOUTH,
+ SFX_WEST,
+ SFX_CENTRAL,
+ SFX_POLICE_RADIO_MESSAGE_NOISE_1,
+ SFX_POLICE_RADIO_SUSPECT,
+ SFX_POLICE_RADIO_LAST_SEEN,
+ SFX_POLICE_RADIO_ON_FOOT,
+ SFX_POLICE_RADIO_IN_A,
+ SFX_POLICE_RADIO_DARK,
+ SFX_POLICE_RADIO_LIGHT,
+ SFX_POLICE_RADIO_BRIGHT,
+
SFX_CRIME_1,
SFX_CRIME_2,
SFX_CRIME_3,
@@ -210,48 +218,20 @@ enum eSfxSample
SFX_CRIME_10,
SFX_CRIME_11,
SFX_CRIME_12,
- SFX_IN,
- SFX_NORTH,
- SFX_EAST,
- SFX_SOUTH,
- SFX_WEST,
- SFX_CENTRAL,
- SFX_POLICE_RADIO_MESSAGE_NOISE_1,
- SFX_POLICE_RADIO_MESSAGE_NOISE_2,
- SFX_POLICE_RADIO_MESSAGE_NOISE_3,
- SFX_POLICE_RADIO_LIBERTY_CITY,
- SFX_POLICE_RADIO_PORTLAND,
- SFX_POLICE_RADIO_STAUNTON_ISLAND,
- SFX_POLICE_RADIO_SHORESIDE_VALE,
- SFX_POLICE_RADIO_ROCKFORD,
- SFX_POLICE_RADIO_FORT_STAUNTON,
- SFX_POLICE_RADIO_ASPATRIA,
- SFX_POLICE_RADIO_TORRINGTON,
- SFX_POLICE_RADIO_BEDFORD_POINT,
- SFX_POLICE_RADIO_NEWPORT,
- SFX_POLICE_RADIO_BELLEVILLE_PARK,
- SFX_POLICE_RADIO_LIBERTY_CAMPUS,
- SFX_POLICE_RADIO_COCHRANE_DAM,
- SFX_POLICE_RADIO_PIKE_CREEK,
- SFX_POLICE_RADIO_CEDAR_GROVE,
- SFX_POLICE_RADIO_WICHITA_GARDENS,
- SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT,
- SFX_POLICE_RADIO_CALLAHAN_POINT,
- SFX_POLICE_RADIO_ATLANTIC_QUAYS,
- SFX_POLICE_RADIO_PORTLAND_HARBOUR,
- SFX_POLICE_RADIO_TRENTON,
- SFX_POLICE_RADIO_CHINATOWN,
- SFX_POLICE_RADIO_RED_LIGHT_DISTRICT,
- SFX_POLICE_RADIO_HEPBURN_HEIGHTS,
- SFX_POLICE_RADIO_SAINT_MARKS,
- SFX_POLICE_RADIO_HARWOOD,
- SFX_POLICE_RADIO_PORTLAND_BEACH,
- SFX_POLICE_RADIO_PORTLAND_STRAIGHTS, // shouldn't be used anymore
- SFX_POLICE_RADIO_SUSPECT,
- SFX_POLICE_RADIO_LAST_SEEN,
- SFX_POLICE_RADIO_ON_FOOT,
- SFX_POLICE_RADIO_IN_A,
- SFX_POLICE_RADIO_IN_AN,
+ SFX_POLICE_RADIO_VICE_CITY,
+ SFX_POLICE_RADIO_VICE_CITY_BEACH,
+ SFX_POLICE_RADIO_VICE_CITY_MAINLAND,
+ SFX_POLICE_RADIO_OCEAN_BEACH, //???
+ SFX_POLICE_RADIO_WASHINGTON_BEACH,
+ SFX_POLICE_RADIO_VICE_POINT,
+ SFX_POLICE_RADIO_LEAF_LINKS,
+ SFX_POLICE_RADIO_STARFISH_ISLAND, //???????????
+ SFX_POLICE_RADIO_VICEPORT,
+ SFX_POLICE_RADIO_LITTLE_HAVANA,
+ SFX_POLICE_RADIO_LITTLE_HAITI,
+ SFX_POLICE_RADIO_PRAWN_ISLAND, //??????????? IS THAT HOW SHE PRONOUNCES ISLAND?
+ SFX_POLICE_RADIO_DOWNTOWN,
+ SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL,
SFX_POLICE_RADIO_BLACK,
SFX_POLICE_RADIO_WHITE,
SFX_POLICE_RADIO_BLUE,
@@ -262,2123 +242,2779 @@ enum eSfxSample
SFX_POLICE_RADIO_ORANGE,
SFX_POLICE_RADIO_GREEN,
SFX_POLICE_RADIO_SILVER,
- SFX_POLICE_RADIO_DARK,
- SFX_POLICE_RADIO_LIGHT,
- SFX_POLICE_RADIO_BRIGHT,
SFX_POLICE_RADIO_AMBULANCE,
- SFX_POLICE_RADIO_VAN,
+ SFX_POLICE_RADIO_TUDOOR,
SFX_POLICE_RADIO_TRUCK,
- SFX_POLICE_RADIO_SALOON,
- SFX_POLICE_RADIO_SPORTS_CAR,
- SFX_POLICE_RADIO_BUGGY,
- SFX_POLICE_RADIO_TAXI,
- SFX_POLICE_RADIO_CRUISER,
- SFX_POLICE_RADIO_BUS,
- SFX_POLICE_RADIO_2_DOOR,
SFX_POLICE_RADIO_FIRE_TRUCK,
- SFX_POLICE_RADIO_BOAT,
SFX_POLICE_RADIO_PICKUP,
- SFX_POLICE_RADIO_ICE_CREAM_VAN,
- SFX_POLICE_RADIO_LIMO,
SFX_POLICE_RADIO_POLICE_CAR,
- SFX_POLICE_RADIO_CONVERTIBLE,
- SFX_POLICE_RADIO_SUBWAY_CAR,
+ SFX_POLICE_RADIO_BOAT,
+ SFX_POLICE_RADIO_BUGGY,
+ SFX_POLICE_RADIO_BUS,
+ SFX_POLICE_RADIO_COACH,
+ SFX_POLICE_RADIO_CRUISER,
+ SFX_POLICE_RADIO_DINGHY,
+ SFX_POLICE_RADIO_GARBAGE_TRUCK,
+ SFX_POLICE_RADIO_GOLF_CART,
+ SFX_POLICE_RADIO_HEARSE,
+ SFX_POLICE_RADIO_HELICOPTER,
+ SFX_POLICE_RADIO_ICE_CREAM_VAN,
+ SFX_POLICE_RADIO_LOWRIDER,
+ SFX_POLICE_RADIO_MOPED,
+ SFX_POLICE_RADIO_MOTOBIKE,
+ SFX_POLICE_RADIO_OFFROAD,
+ SFX_POLICE_RADIO_PLANE,
+ SFX_POLICE_RADIO_RIG,
+ SFX_POLICE_RADIO_SEDAN,
+ SFX_POLICE_RADIO_SPEEDBOAT,
+ SFX_POLICE_RADIO_SPORTS_CAR,
+ SFX_POLICE_RADIO_STATION_WAGON,
+ SFX_POLICE_RADIO_STRETCH,
+ SFX_POLICE_RADIO_SWAT_VAN,
SFX_POLICE_RADIO_TANK,
- SFX_HELI_1,
- SFX_HELI_2,
- SFX_HELI_3,
- SFX_PHONE_RING,
- SFX_CAR_REV_1,
- SFX_CAR_REV_2,
- SFX_CAR_REV_3,
- SFX_CAR_REV_4,
- SFX_CAR_REV_5,
- SFX_CAR_REV_6,
- SFX_CAR_REV_7,
- SFX_CAR_REV_8,
- SFX_CAR_REV_9,
- SFX_CAR_REV_10,
- SFX_CAR_IDLE_1,
- SFX_CAR_IDLE_2,
- SFX_CAR_IDLE_3,
- SFX_CAR_IDLE_4,
- SFX_CAR_IDLE_5,
- SFX_CAR_IDLE_6,
- SFX_CAR_IDLE_7,
- SFX_CAR_IDLE_8,
- SFX_CAR_IDLE_9,
- SFX_CAR_IDLE_10,
+ SFX_POLICE_RADIO_TAXI,
+ SFX_POLICE_RADIO_VAN,
+
+ SFX_HELI_1, // 198
+ SFX_PHONE_RING, // 199
+ SFX_CAR_REV_1, // PONT
+ SFX_CAR_REV_2, // PORSHE
+ SFX_CAR_REV_3, // SPIDER
+ SFX_CAR_REV_4, // MERC
+ SFX_CAR_REV_5, // TRUC
+ SFX_CAR_REV_6, // HOTROD
+ SFX_CAR_REV_7, // COBRA
+ SFX_CAR_REV_8, // PONT2
+ SFX_CAR_REV_9, // CADI
+ SFX_CAR_REV_10, // PATHFINDER
+ SFX_CAR_REV_11, // PACARD
+ SFX_CAR_REV_12, // GOLFCART
+ SFX_CAR_REV_13, // SFX_CAR_IDLE_GOL
+ SFX_CAR_REV_14, // SFX_CAR_IDLE_GOL
+ SFX_CAR_REV_15, // SFX_CAR_IDLE_GOL
+ SFX_CAR_REV_16, // SFX_CAR_IDLE_GOL
+ SFX_CAR_REV_17, // VTWI
+ SFX_MOPED_REV, // just moped
+ SFX_CAR_REV_19, // HOND(A)
+ SFX_CAR_REV_20, // SPOR(TCAR)
+ SFX_CAR_IDLE_1, // PONT
+ SFX_CAR_IDLE_2, // PORSHE
+ SFX_CAR_IDLE_3, // SPIDER
+ SFX_CAR_IDLE_4, // MERC
+ SFX_CAR_IDLE_5, // TRUC
+ SFX_CAR_IDLE_6, // HOTROD
+ SFX_CAR_IDLE_7, // COBRA
+ SFX_CAR_IDLE_8, // PONT2
+ SFX_CAR_IDLE_9, // CADI
+ SFX_CAR_IDLE_10, // PATHFINDER
+ SFX_CAR_IDLE_11, // PACARD
+ SFX_CAR_IDLE_12, // GOLFCART
+ SFX_CAR_IDLE_13, // SFX_CAR_IDLE_GOL
+ SFX_CAR_IDLE_14, // SFX_CAR_IDLE_GOL
+ SFX_CAR_IDLE_15, // SFX_CAR_IDLE_GOL
+ SFX_CAR_IDLE_16, // SFX_CAR_IDLE_GOL
+ SFX_CAR_IDLE_17, // VTWI
+ SFX_MOPED_IDLE, // 237
+ SFX_CAR_IDLE_19, // HOND(A)
+ SFX_CAR_IDLE_20, // SPOR(TCAR)
SFX_JUMBO_DIST_FLY,
- SFX_JUMBO_TAXI,
- SFX_JUMBO_WHINE,
- SFX_JUMBO_ENGINE,
- SFX_JUMBO_RUMBLE,
+ SFX_JUMBO_TAXI, // 241
+ SFX_JUMBO_WHINE, // 242
+ SFX_JUMBO_ENGINE, // 243
+ SFX_JUMBO_RUMBLE, // 244
SFX_JUMBO_LAND_WHEELS,
- SFX_POLICE_BOAT_IDLE,
- SFX_POLICE_BOAT_ACCEL,
- SFX_POLICE_BOAT_THUMB_OFF,
+ SFX_BOAT_CRUISER_LOOP, // 246
+ SFX_BOAT_V12_LOOP, // 247
SFX_BOAT_WATER_LOOP,
SFX_BOAT_SPLASH_1,
SFX_BOAT_SPLASH_2,
SFX_FISHING_BOAT_IDLE,
- SFX_CESNA_IDLE,
- SFX_CESNA_REV,
- SFX_CAR_RAIN_1,
- SFX_CAR_RAIN_2,
- SFX_CAR_RAIN_3,
- SFX_CAR_RAIN_4,
- SFX_SPLASH_1,
- SFX_PED_CRUNCH_1,
- SFX_PED_CRUNCH_2,
- SFX_HEADPHONES,
+ SFX_CAR_RAIN_1, // 252
+ SFX_CAR_RAIN_2, // 253
+ SFX_CAR_RAIN_3, // 254
+ SFX_CAR_RAIN_4, // 255
+ SFX_SPLASH_1, // 256
+ SFX_PED_CRUNCH_1, // 257
+ SFX_PED_CRUNCH_2, // 258
SFX_WOODEN_BOX_SMASH,
SFX_CARDBOARD_BOX_SMASH,
SFX_ERROR_FIRE_ROCKET_LAUNCHER,
SFX_ERROR_FIRE_RIFLE,
- SFX_TANK_TURRET,
- SFX_CRANE_MAGNET,
+ SFX_TANK_TURRET, // 263
SFX_BODY_LAND_AND_FALL,
- SFX_BODY_LAND,
- SFX_BOMB_BEEP,
- SFX_TIMER_BEEP,
- SFX_PART_MISSION_COMPLETE,
- SFX_START_BUTTON_LEFT,
- SFX_START_BUTTON_RIGHT,
+ SFX_BODY_LAND, // 265
+ SFX_BOMB_BEEP, // 266
+ SFX_TIMER_BEEP, // 267
SFX_SUSPENSION_FAST_MOVE,
SFX_SUSPENSION_SLOW_MOVE_LOOP,
SFX_SHAG_SUSPENSION,
- SFX_RADIO_CLICK,
- SFX_INFO,
+ SFX_HIT_BALL, // 271
+ SFX_ARCADE, // 272
+ SFX_CESNA_IDLE, // 273
+ SFX_CESNA_REV, // 274
+ SFX_RADIO_CLICK, // 275
+ SFX_RADIO_DIAL_1, // 276
+ SFX_RADIO_DIAL_2, // 277
+ SFX_RADIO_DIAL_3, // 278
+
+ // pc only
+ SFX_RADIO_DIAL_4,
+ SFX_RADIO_DIAL_5,
+ SFX_RADIO_DIAL_6,
+ SFX_RADIO_DIAL_7,
+ SFX_RADIO_DIAL_8,
+ SFX_RADIO_DIAL_9,
+ SFX_RADIO_DIAL_10,
+ SFX_RADIO_DIAL_11,
+ SFX_RADIO_DIAL_12,
+
+ SFX_INFO_LEFT, // 279
+ SFX_INFO_RIGHT, // 280
+ SFX_INFO_CENTRE, // 281
+ SFX_MONEY_LEFT, // 282
+ SFX_MONEY_RIGHT, // 283
+ SFX_WEAPON_LEFT, // 284
+ SFX_WEAPON_RIGHT, // 285
+ SFX_WEAPON_CENTRE, // 286
+ SFX_PART_MISSION_COMPLETE_LEFT, // 287
+ SFX_PART_MISSION_COMPLETE_RIGHT, // 288
+ SFX_PART_MISSION_COMPLETE_CENTRE, // 289
+ SFX_GO_LEFT, // 290
+ SFX_GO_RIGHT, // 291
+ SFX_GO_CENTRE, // 292
+ SFX_TIMER, // 293
+ SFX_EMPTY, // 294
+
+ SFX_FE_HIGHLIGHT_LEFT, //
+ SFX_FE_HIGHLIGHT_RIGHT, //
+ SFX_FE_SELECT_LEFT, //
+ SFX_FE_SELECT_RIGHT, //
+ SFX_FE_BACK_LEFT, //
+ SFX_FE_BACK_RIGHT, //
+ SFX_FE_ERROR_LEFT, //
+ SFX_FE_ERROR_RIGHT, //
+ SFX_FE_NOISE_BURST_1,
+ SFX_FE_NOISE_BURST_2,
+ SFX_FE_NOISE_BURST_3,
- // bank 1
SFX_CAR_ACCEL_1,
SFX_CAR_AFTER_ACCEL_1,
SFX_CAR_FINGER_OFF_ACCEL_1,
- // bank 2
SFX_CAR_ACCEL_2,
SFX_CAR_AFTER_ACCEL_2,
SFX_CAR_FINGER_OFF_ACCEL_2,
- // bank 3
SFX_CAR_ACCEL_3,
SFX_CAR_AFTER_ACCEL_3,
SFX_CAR_FINGER_OFF_ACCEL_3,
- // bank 4
SFX_CAR_ACCEL_4,
SFX_CAR_AFTER_ACCEL_4,
SFX_CAR_FINGER_OFF_ACCEL_4,
- // bank 5
SFX_CAR_ACCEL_5,
SFX_CAR_AFTER_ACCEL_5,
SFX_CAR_FINGER_OFF_ACCEL_5,
- // bank 6
SFX_CAR_ACCEL_6,
SFX_CAR_AFTER_ACCEL_6,
SFX_CAR_FINGER_OFF_ACCEL_6,
- // bank 7
SFX_CAR_ACCEL_7,
SFX_CAR_AFTER_ACCEL_7,
SFX_CAR_FINGER_OFF_ACCEL_7,
- // bank 8
SFX_CAR_ACCEL_8,
SFX_CAR_AFTER_ACCEL_8,
SFX_CAR_FINGER_OFF_ACCEL_8,
- // bank 9
SFX_CAR_ACCEL_9,
SFX_CAR_AFTER_ACCEL_9,
SFX_CAR_FINGER_OFF_ACCEL_9,
- // bank 10
- SFX_PAGE_CHANGE_AND_BACK_LEFT,
- SFX_PAGE_CHANGE_AND_BACK_RIGHT,
- SFX_HIGHLIGHT_LEFT,
- SFX_HIGHLIGHT_RIGHT,
- SFX_SELECT_LEFT,
- SFX_SELECT_RIGHT,
- SFX_SUB_MENU_BACK_LEFT,
- SFX_SUB_MENU_BACK_RIGHT,
- SFX_STEREO_LEFT,
- SFX_STEREO_RIGHT,
- SFX_MONO,
- SFX_NOISE_BURST_1,
- SFX_NOISE_BURST_2,
- SFX_NOISE_BURST_3,
- SFX_ERROR_LEFT,
- SFX_ERROR_RIGHT,
+ SFX_CAR_ACCEL_10,
+ SFX_CAR_AFTER_ACCEL_10,
+ SFX_CAR_FINGER_OFF_ACCEL_10,
- // bank 11
- SFX_TRAIN_STATION_AMBIENCE_LOOP,
- SFX_TRAIN_STATION_ANNOUNCE,
+ SFX_CAR_ACCEL_11,
+ SFX_CAR_AFTER_ACCEL_11,
+ SFX_CAR_FINGER_OFF_ACCEL_11,
- // bank 12
- SFX_CLUB_1,
+ SFX_CAR_ACCEL_12,
+ SFX_CAR_AFTER_ACCEL_12,
+ SFX_CAR_FINGER_OFF_ACCEL_12,
- // bank 13
- SFX_CLUB_2,
+ // some CHAINSAW STUFF
+ SFX_CAR_CHAINSAW_IDLE,
+ SFX_CAR_CHAINSAW_ATTACK,
+ SFX_CAR_CHAINSAW_EMPTY, // unused
- // bank 14
- SFX_CLUB_3,
+ SFX_RC_IDLE, // 10976
+ SFX_RC_REV, // 10977
+ SFX_RC_EMPTY, // 10978
- // bank 15
- SFX_CLUB_4,
+ SFX_CAR_RC_HELI, // 10979
+ SFX_CAR_AFTER_ACCEL_15, // empty
+ SFX_CAR_FINGER_OFF_ACCEL_15, // empty
- // bank 16
- SFX_CLUB_5,
+ SFX_CAR_ACCEL_16, // empty
+ SFX_CAR_AFTER_ACCEL_16, // empty
+ SFX_CAR_FINGER_OFF_ACCEL_16, // empty
- // bank 17
- SFX_CLUB_6,
+ // bike stuff apparently
+ SFX_CAR_ACCEL_17,
+ SFX_CAR_AFTER_ACCEL_17,
+ SFX_CAR_FINGER_OFF_ACCEL_17,
+ SFX_CAR_WIND_17,
- // bank 18
- SFX_CLUB_7,
+ SFX_CAR_ACCEL_18,
+ SFX_CAR_AFTER_ACCEL_18,
+ SFX_CAR_FINGER_OFF_ACCEL_18,
+ SFX_CAR_WIND_18,
- // bank 19
- SFX_CLUB_8,
+ SFX_CAR_ACCEL_19,
+ SFX_CAR_AFTER_ACCEL_19,
+ SFX_CAR_FINGER_OFF_ACCEL_19,
+ SFX_CAR_WIND_19,
- // bank 20
- SFX_CLUB_9,
+ SFX_CAR_ACCEL_20,
+ SFX_CAR_AFTER_ACCEL_20,
+ SFX_CAR_FINGER_OFF_ACCEL_20,
+ SFX_CAR_WIND_20,
- // bank 21
- SFX_CLUB_10,
+ // some emptinnes here
+ SFX_CAR_ACCEL_21,
+ SFX_CAR_AFTER_ACCEL_21,
+ SFX_CAR_FINGER_OFF_ACCEL_21,
+ SFX_CAR_ACCEL_22,
+ SFX_CAR_AFTER_ACCEL_22,
+ SFX_CAR_FINGER_OFF_ACCEL_22,
- // bank 22
- SFX_CLUB_11,
+ SFX_HELI_APACHE_1,
+ SFX_HELI_APACHE_2,
+ SFX_HELI_APACHE_3,
+ SFX_HELI_APACHE_4,
- // bank 23
- SFX_CLUB_12,
+ // something padded for more heli?
+ SFX_HELI_UNUSED_1,
+ SFX_HELI_UNUSED_2,
+ SFX_HELI_UNUSED_3,
+ SFX_HELI_UNUSED_4,
- // bank 24
- SFX_CLUB_RAGGA,
+ SFX_SEAPLANE_PRO1, // 11018
+ SFX_SEAPLANE_PRO2, // 11019
+ SFX_SEAPLANE_PRO3, // 11020
+ SFX_SEAPLANE_PRO4, // 11021
+ // low fuel
+ SFX_SEAPLANE_LOW, // 11022
- // bank 25
- SFX_STRIP_CLUB_1,
+ // something padded for more plane?
+ SFX_PLANE_UNUSED_1,
+ SFX_PLANE_UNUSED_2,
+ SFX_PLANE_UNUSED_3,
+ SFX_PLANE_UNUSED_4,
- // bank 26
- SFX_STRIP_CLUB_2,
+ // script objects
+ SFX_BUILDINGS_BANK_ALARM, // 11027
+ SFX_BUILDING_SNORE, // 11028
+ SFX_BUILDING_BAR_1, // 11029
+ SFX_BUILDING_BAR_2, // 11030
+ SFX_BUILDING_BAR_3, // 11031
+ SFX_BUILDING_BAR_4, // 11032
+ SFX_BUILDING_MAL1, // 11033
+ SFX_BUILDING_MAL2, // 11034
+ SFX_BUILDING_MAL3, // 11035
+ SFX_BUILDING_STR1, // 11036
+ SFX_BUILDING_STR2, // 11037
+ SFX_BUILDING_STR3, // 11038
+ SFX_BUILDING_CHURCH, // 11039
+ SFX_BUILDING_FAN_1, // 11040
+ SFX_BUILDING_FAN_2, // 11041
+ SFX_BUILDING_FAN_3, // 11042
+ SFX_BUILDING_FAN_4, // 11043
+ SFX_BUILDING_INSECTS_1, // 11044
+ SFX_BUILDING_INSECTS_2, // 11045
+ SFX_BUILDING_INSECTS_3, // 11046
+ SFX_BUILDING_INSECTS_4, // 11047
+ SFX_BUILDING_INSECTS_5, // 11048
+ SFX_CLUB_1, // 11049
+ SFX_CLUB_2, // 11050
+ SFX_CLUB_3, // 11051
+ SFX_CLUB_4, // 11052
- // bank 27
- SFX_WORKSHOP_1,
+ SFX_FOOTSTEP_GRASS_1,
+ SFX_FOOTSTEP_GRASS_2,
+ SFX_FOOTSTEP_GRASS_3,
+ SFX_FOOTSTEP_GRASS_4,
+ SFX_FOOTSTEP_GRASS_5,
+ SFX_FOOTSTEP_GRAVEL_1,
+ SFX_FOOTSTEP_GRAVEL_2,
+ SFX_FOOTSTEP_GRAVEL_3,
+ SFX_FOOTSTEP_GRAVEL_4,
+ SFX_FOOTSTEP_GRAVEL_5,
+ SFX_FOOTSTEP_WOOD_1,
+ SFX_FOOTSTEP_WOOD_2,
+ SFX_FOOTSTEP_WOOD_3,
+ SFX_FOOTSTEP_WOOD_4,
+ SFX_FOOTSTEP_WOOD_5,
+ SFX_FOOTSTEP_METAL_1,
+ SFX_FOOTSTEP_METAL_2,
+ SFX_FOOTSTEP_METAL_3,
+ SFX_FOOTSTEP_METAL_4,
+ SFX_FOOTSTEP_METAL_5,
+ SFX_FOOTSTEP_WATER_1,
+ SFX_FOOTSTEP_WATER_2,
+ SFX_FOOTSTEP_WATER_3,
+ SFX_FOOTSTEP_WATER_4,
+ SFX_FOOTSTEP_SAND_1,
+ SFX_FOOTSTEP_SAND_2,
+ SFX_FOOTSTEP_SAND_3,
+ SFX_FOOTSTEP_SAND_4,
- // bank 28
- SFX_PIANO_BAR_1,
+ // ped comments
- // bank 29
- SFX_SAWMILL_LOOP,
- SFX_SAWMILL_CUT_WOOD,
+ SFX_BMYBB_BLOCKED_1,
+ SFX_BMYBB_BLOCKED_2,
+ SFX_BMYBB_BLOCKED_3,
+ SFX_BMYBB_BLOCKED_4,
+ SFX_BMYBB_BLOCKED_5,
+ SFX_BMYBB_BLOCKED_6,
+ SFX_BMYBB_BLOCKED_7,
+ SFX_BMYBB_BLOCKED_8,
+ SFX_BMYBB_BLOCKED_9,
+ SFX_BMYBB_BLOCKED_10,
+ SFX_BMYBB_BLOCKED_11,
+ SFX_BMYBB_BLOCKED_12,
+ SFX_BMYBB_BLOCKED_13,
+ SFX_BMYBB_BUMP_1,
+ SFX_BMYBB_BUMP_2,
+ SFX_BMYBB_BUMP_3,
+ SFX_BMYBB_BUMP_4,
+ SFX_BMYBB_BUMP_5,
+ SFX_BMYBB_BUMP_6,
+ SFX_BMYBB_BUMP_7,
+ SFX_BMYBB_BUMP_8,
+ SFX_BMYBB_BUMP_9,
+ SFX_BMYBB_BUMP_10,
+ SFX_BMYBB_BUMP_11,
+ SFX_BMYBB_BUMP_12,
+ SFX_BMYBB_BUMP_13,
+ SFX_BMYBB_BUMP_14,
+ SFX_BMYBB_BUMP_15,
+ SFX_BMYBB_BUMP_16,
+ SFX_BMYBB_BUMP_17,
+ SFX_BMYBB_CAR_CRASH_1,
+ SFX_BMYBB_CAR_CRASH_2,
+ SFX_BMYBB_CAR_CRASH_3,
+ SFX_BMYBB_CAR_CRASH_4,
+ SFX_BMYBB_CAR_CRASH_5,
+ SFX_BMYBB_CAR_CRASH_6,
+ SFX_BMYBB_CAR_CRASH_7,
+ SFX_BMYBB_CAR_CRASH_8,
+ SFX_BMYBB_CAR_CRASH_9,
+ SFX_BMYBB_CHAT_1,
+ SFX_BMYBB_CHAT_2,
+ SFX_BMYBB_CHAT_3,
+ SFX_BMYBB_CHAT_4,
+ SFX_BMYBB_CHAT_5,
+ SFX_BMYBB_CHAT_6,
+ SFX_BMYBB_CHAT_7,
+ SFX_BMYBB_CHAT_8,
+ SFX_BMYBB_CHAT_9,
+ SFX_BMYBB_CHAT_10,
+ SFX_BMYBB_CHAT_11,
+ SFX_BMYBB_CHAT_12,
+ SFX_BMYBB_CHAT_13,
+ SFX_BMYBB_CHAT_14,
+ SFX_BMYBB_CHAT_15,
+ SFX_BMYBB_CHAT_16,
+ SFX_BMYBB_CHAT_17,
+ SFX_BMYBB_CHAT_18,
+ SFX_BMYBB_CHAT_19,
+ SFX_BMYBB_CHAT_20,
+ SFX_BMYBB_CHAT_21,
+ SFX_BMYBB_DODGE_1,
+ SFX_BMYBB_DODGE_2,
+ SFX_BMYBB_DODGE_3,
+ SFX_BMYBB_DODGE_4,
+ SFX_BMYBB_DODGE_5,
+ SFX_BMYBB_DODGE_6,
+ SFX_BMYBB_DODGE_7,
+ SFX_BMYBB_DODGE_8,
+ SFX_BMYBB_DODGE_9,
+ SFX_BMYBB_DODGE_10,
+ SFX_BMYBB_DODGE_11,
+ SFX_BMYBB_DODGE_12,
+ SFX_BMYBB_DODGE_13,
+ SFX_BMYBB_DODGE_14,
+ SFX_BMYBB_DODGE_15,
+ SFX_BMYBB_DODGE_16,
+ SFX_BMYBB_DODGE_17,
+ SFX_BMYBB_DODGE_18,
+ SFX_BMYBB_EYEING_1,
+ SFX_BMYBB_EYEING_2,
+ SFX_BMYBB_EYEING_3,
+ SFX_BMYBB_EYEING_4,
+ SFX_BMYBB_EYEING_5,
+ SFX_BMYBB_EYEING_6,
+ SFX_BMYBB_EYEING_7,
+ SFX_BMYBB_EYEING_8,
+ SFX_BMYBB_EYEING_9,
+ SFX_BMYBB_EYEING_10,
+ SFX_BMYBB_EYEING_11,
+ SFX_BMYBB_EYEING_12,
+ SFX_BMYBB_EYEING_13,
+ SFX_BMYBB_EYEING_14,
+ SFX_BMYBB_EYEING_15,
+ SFX_BMYBB_EYEING_16,
+ SFX_BMYBB_FIGHT_1,
+ SFX_BMYBB_FIGHT_2,
+ SFX_BMYBB_FIGHT_3,
+ SFX_BMYBB_FIGHT_4,
+ SFX_BMYBB_FIGHT_5,
+ SFX_BMYBB_FIGHT_6,
+ SFX_BMYBB_FIGHT_7,
+ SFX_BMYBB_FIGHT_8,
+ SFX_BMYBB_FIGHT_9,
+ SFX_BMYBB_FIGHT_10,
+ SFX_BMYBB_FIGHT_11,
+ SFX_BMYBB_FIGHT_12,
+ SFX_BMYBB_GENERIC_CRASH_1,
+ SFX_BMYBB_GENERIC_CRASH_2,
+ SFX_BMYBB_GENERIC_CRASH_3,
+ SFX_BMYBB_GENERIC_CRASH_4,
+ SFX_BMYBB_GENERIC_CRASH_5,
+ SFX_BMYBB_GENERIC_CRASH_6,
+ SFX_BMYBB_GENERIC_CRASH_7,
+ SFX_BMYBB_GENERIC_CRASH_8,
+ SFX_BMYBB_GENERIC_CRASH_9,
+ SFX_BMYBB_GUN_COOL_1,
+ SFX_BMYBB_GUN_COOL_2,
+ SFX_BMYBB_GUN_COOL_3,
+ SFX_BMYBB_GUN_COOL_4,
+ SFX_BMYBB_GUN_COOL_5,
+ SFX_BMYBB_INNOCENT_1,
+ SFX_BMYBB_INNOCENT_2,
+ SFX_BMYBB_INNOCENT_3,
+ SFX_BMYBB_INNOCENT_4,
+ SFX_BMYBB_JACKED_1,
+ SFX_BMYBB_JACKED_2,
+ SFX_BMYBB_JACKED_3,
+ SFX_BMYBB_JACKED_4,
+ SFX_BMYBB_JACKED_5,
+ SFX_BMYBB_JACKED_6,
+ SFX_BMYBB_JACKED_7,
+ SFX_BMYBB_JACKED_8,
+ SFX_BMYBB_JACKED_9,
+ SFX_BMYBB_JACKED_10,
+ SFX_BMYBB_JACKED_11,
+ SFX_BMYBB_JACKING_1,
+ SFX_BMYBB_JACKING_2,
+ SFX_BMYBB_JACKING_3,
+ SFX_BMYBB_JACKING_4,
+ SFX_BMYBB_JACKING_5,
+ SFX_BMYBB_JACKING_6,
+ SFX_BMYBB_JACKING_7,
+ SFX_BMYBB_JACKING_8,
+ SFX_BMYBB_JACKING_9,
+ SFX_BMYBB_JEER_1,
+ SFX_BMYBB_JEER_2,
+ SFX_BMYBB_JEER_3,
+ SFX_BMYBB_JEER_4,
+ SFX_BMYBB_JEER_5,
+ SFX_BMYBB_JEER_6,
+ SFX_BMYBB_JEER_7,
+ SFX_BMYBB_JEER_8,
+ SFX_BMYBB_JEER_9,
+ SFX_BMYBB_JEER_10,
+ SFX_BMYBB_JEER_11,
+ SFX_BMYBB_JEER_12,
+ SFX_BMYBB_JEER_13,
+ SFX_BMYBB_JEER_14,
+ SFX_BMYBB_JEER_15,
+ SFX_BMYBB_JEER_16,
+ SFX_BMYBB_LOST_1,
+ SFX_BMYBB_LOST_2,
+ SFX_BMYBB_MUGGED_1,
+ SFX_BMYBB_MUGGED_2,
+ SFX_BMYBB_MUGGED_3,
+ SFX_BMYBB_MUGGED_4,
+ SFX_BMYBB_MUGGED_5,
+ SFX_BMYBB_MUGGING_1,
+ SFX_BMYBB_MUGGING_2,
+ SFX_BMYBB_MUGGING_3,
+ SFX_BMYBB_MUGGING_4,
+ SFX_BMYBB_MUGGING_5,
+ SFX_BMYBB_MUGGING_6,
+ SFX_BMYBB_MUGGING_7,
+ SFX_BMYBB_MUGGING_8,
+ SFX_BMYBB_SAVED_1,
+ SFX_BMYBB_SAVED_2,
+ SFX_BMYBB_SAVED_3,
+ SFX_BMYBB_SAVED_4,
+ SFX_BMYBB_SAVED_5,
+ SFX_BMYBB_SAVED_6,
+ SFX_BMYBB_SHOCKED_1,
+ SFX_BMYBB_SHOCKED_2,
+ SFX_BMYBB_SHOCKED_3,
+ SFX_BMYBB_SHOCKED_4,
+ SFX_BMYBB_SHOCKED_5,
+ SFX_BMYBB_SHOCKED_6,
+ SFX_BMYBB_TAXI_1,
+ SFX_BMYBB_TAXI_2,
+ SFX_BMYBB_TAXI_3,
- // bank 30
- SFX_DOG_FOOD_FACTORY,
+ SFX_POLICE_BOAT_1,
+ SFX_POLICE_BOAT_2,
+ SFX_POLICE_BOAT_3,
+ SFX_POLICE_BOAT_4,
+ SFX_POLICE_BOAT_5,
+ SFX_POLICE_BOAT_6,
+ SFX_POLICE_BOAT_7,
+ SFX_POLICE_BOAT_8,
+ SFX_POLICE_BOAT_9,
+ SFX_POLICE_BOAT_10,
+ SFX_POLICE_BOAT_11,
+ SFX_POLICE_BOAT_12,
+ SFX_POLICE_BOAT_13,
+ SFX_POLICE_BOAT_14,
+ SFX_POLICE_BOAT_15,
+ SFX_POLICE_BOAT_16,
+ SFX_POLICE_BOAT_17,
+ SFX_POLICE_BOAT_18,
+ SFX_POLICE_BOAT_19,
+ SFX_POLICE_BOAT_20,
+ SFX_POLICE_BOAT_21,
+ SFX_POLICE_BOAT_22,
+ SFX_POLICE_BOAT_23,
- // bank 31
- SFX_LAUNDERETTE_LOOP,
- SFX_LAUNDERETTE_SONG_LOOP,
+ SFX_POLICE_HELI_1,
+ SFX_POLICE_HELI_2,
+ SFX_POLICE_HELI_3,
+ SFX_POLICE_HELI_4,
+ SFX_POLICE_HELI_5,
+ SFX_POLICE_HELI_6,
+ SFX_POLICE_HELI_7,
+ SFX_POLICE_HELI_8,
+ SFX_POLICE_HELI_9,
+ SFX_POLICE_HELI_10,
+ SFX_POLICE_HELI_11,
+ SFX_POLICE_HELI_12,
+ SFX_POLICE_HELI_13,
+ SFX_POLICE_HELI_14,
+ SFX_POLICE_HELI_15,
+ SFX_POLICE_HELI_16,
+ SFX_POLICE_HELI_17,
+ SFX_POLICE_HELI_18,
+ SFX_POLICE_HELI_19,
+ SFX_POLICE_HELI_20,
- // bank 32
- SFX_RESTAURANT_CHINATOWN,
+ SFX_JFOTO_BLOCKED_1,
+ SFX_JFOTO_BLOCKED_2,
+ SFX_JFOTO_BLOCKED_3,
+ SFX_JFOTO_BLOCKED_4,
+ SFX_JFOTO_BLOCKED_5,
+ SFX_JFOTO_BLOCKED_6,
+ SFX_JFOTO_BLOCKED_7,
+ SFX_JFOTO_BLOCKED_8,
- // bank 33
- SFX_RESTAURANT_ITALY,
+ SFX_JFOTO_BUMP_1,
+ SFX_JFOTO_BUMP_2,
+ SFX_JFOTO_BUMP_3,
+ SFX_JFOTO_BUMP_4,
+ SFX_JFOTO_BUMP_5,
+ SFX_JFOTO_BUMP_6,
+ SFX_JFOTO_BUMP_7,
+ SFX_JFOTO_BUMP_8,
+ SFX_JFOTO_BUMP_9,
+ SFX_JFOTO_BUMP_10,
- // bank 34
- SFX_RESTAURANT_GENERIC_1,
+ SFX_JFOTO_CAR_CRASH_1,
+ SFX_JFOTO_CAR_CRASH_2,
+ SFX_JFOTO_CAR_CRASH_3,
+ SFX_JFOTO_CAR_CRASH_4,
+ SFX_JFOTO_CAR_CRASH_5,
+ SFX_JFOTO_CAR_CRASH_6,
+ SFX_JFOTO_CAR_CRASH_7,
+ SFX_JFOTO_CAR_CRASH_8,
- // bank 35
- SFX_RESTAURANT_GENERIC_2,
+ SFX_JFOTO_CHAT_1,
+ SFX_JFOTO_CHAT_2,
+ SFX_JFOTO_CHAT_3,
+ SFX_JFOTO_CHAT_4,
+ SFX_JFOTO_CHAT_5,
+ SFX_JFOTO_CHAT_6,
+ SFX_JFOTO_CHAT_7,
+ SFX_JFOTO_CHAT_8,
+ SFX_JFOTO_CHAT_9,
+ SFX_JFOTO_CHAT_10,
+ SFX_JFOTO_CHAT_11,
+ SFX_JFOTO_CHAT_12,
+ SFX_JFOTO_CHAT_13,
- // bank 36
- SFX_AIRPORT_ANNOUNCEMENT_1,
- SFX_AIRPORT_ANNOUNCEMENT_2,
- SFX_AIRPORT_ANNOUNCEMENT_3,
- SFX_AIRPORT_ANNOUNCEMENT_4,
+ SFX_JFOTO_DODGE_1,
+ SFX_JFOTO_DODGE_2,
+ SFX_JFOTO_DODGE_3,
+ SFX_JFOTO_DODGE_4,
+ SFX_JFOTO_DODGE_5,
+ SFX_JFOTO_DODGE_6,
+ SFX_JFOTO_DODGE_7,
+ SFX_JFOTO_DODGE_8,
+ SFX_JFOTO_DODGE_9,
- // bank 37
- SFX_SHOP_LOOP,
- SFX_SHOP_TILL_1,
- SFX_SHOP_TILL_2,
+ SFX_JFOTO_GENERIC_CRASH_1,
+ SFX_JFOTO_GENERIC_CRASH_2,
+ SFX_JFOTO_GENERIC_CRASH_3,
+ SFX_JFOTO_GENERIC_CRASH_4,
+ SFX_JFOTO_GENERIC_CRASH_5,
+ SFX_JFOTO_GENERIC_CRASH_6,
+ SFX_JFOTO_GUN_PANIC_1,
+ SFX_JFOTO_GUN_PANIC_2,
+ SFX_JFOTO_GUN_PANIC_3,
+ SFX_JFOTO_GUN_PANIC_4,
+ SFX_JFOTO_JACKED_1,
+ SFX_JFOTO_JACKED_2,
+ SFX_JFOTO_JACKED_3,
+ SFX_JFOTO_JACKED_4,
+ SFX_JFOTO_JACKED_5,
+ SFX_JFOTO_LOST_1,
+ SFX_JFOTO_MUGGED_1,
+ SFX_JFOTO_MUGGED_2,
+ SFX_JFOTO_RUN_1,
+ SFX_JFOTO_RUN_2,
+ SFX_JFOTO_RUN_3,
+ SFX_JFOTO_RUN_4,
+ SFX_JFOTO_RUN_5,
+ SFX_JFOTO_SAVED_1,
+ SFX_JFOTO_SAVED_2,
+ SFX_JFOTO_SHOCKED_1,
+ SFX_JFOTO_TAXI_1,
+ SFX_JFOTO_TAXI_2,
- // bank 38
- SFX_CINEMA_BASS_1,
- SFX_CINEMA_BASS_2,
- SFX_CINEMA_BASS_3,
+ SFX_JMOTO_BLOCKED_1,
+ SFX_JMOTO_BLOCKED_2,
+ SFX_JMOTO_BLOCKED_3,
+ SFX_JMOTO_BLOCKED_4,
+ SFX_JMOTO_BLOCKED_5,
+ SFX_JMOTO_BLOCKED_6,
+ SFX_JMOTO_BLOCKED_7,
+ SFX_JMOTO_BLOCKED_8,
+ SFX_JMOTO_BUMP_1,
+ SFX_JMOTO_BUMP_2,
+ SFX_JMOTO_BUMP_3,
+ SFX_JMOTO_BUMP_4,
+ SFX_JMOTO_BUMP_5,
+ SFX_JMOTO_BUMP_6,
+ SFX_JMOTO_BUMP_7,
+ SFX_JMOTO_BUMP_8,
+ SFX_JMOTO_CAR_CRASH_1,
+ SFX_JMOTO_CAR_CRASH_2,
+ SFX_JMOTO_CAR_CRASH_3,
+ SFX_JMOTO_CAR_CRASH_4,
+ SFX_JMOTO_CAR_CRASH_5,
+ SFX_JMOTO_CAR_CRASH_6,
+ SFX_JMOTO_CHAT_1,
+ SFX_JMOTO_CHAT_2,
+ SFX_JMOTO_CHAT_3,
+ SFX_JMOTO_CHAT_4,
+ SFX_JMOTO_CHAT_5,
+ SFX_JMOTO_CHAT_6,
+ SFX_JMOTO_CHAT_7,
+ SFX_JMOTO_DODGE_1,
+ SFX_JMOTO_DODGE_2,
+ SFX_JMOTO_DODGE_3,
+ SFX_JMOTO_DODGE_4,
+ SFX_JMOTO_DODGE_5,
+ SFX_JMOTO_DODGE_6,
+ SFX_JMOTO_GENERIC_CRASH_1,
+ SFX_JMOTO_GENERIC_CRASH_2,
+ SFX_JMOTO_GENERIC_CRASH_3,
+ SFX_JMOTO_GENERIC_CRASH_4,
+ SFX_JMOTO_GENERIC_CRASH_5,
+ SFX_JMOTO_GENERIC_CRASH_6,
+ SFX_JMOTO_GUN_PANIC_1,
+ SFX_JMOTO_GUN_PANIC_2,
+ SFX_JMOTO_GUN_PANIC_3,
+ SFX_JMOTO_GUN_PANIC_4,
+ SFX_JMOTO_JACKED_1,
+ SFX_JMOTO_JACKED_2,
+ SFX_JMOTO_JACKED_3,
+ SFX_JMOTO_JACKED_4,
+ SFX_JMOTO_LOST_1,
+ SFX_JMOTO_MUGGED_1,
+ SFX_JMOTO_MUGGED_2,
+ SFX_JMOTO_RUN_1,
+ SFX_JMOTO_RUN_2,
+ SFX_JMOTO_RUN_3,
+ SFX_JMOTO_RUN_4,
+ SFX_JMOTO_SAVED_1,
+ SFX_JMOTO_SHOCKED_1,
+ SFX_JMOTO_TAXI_1,
- // bank 39
- SFX_DOCKS_FOGHORN,
+ SFX_BMYBE_BLOCKED_1,
+ SFX_BMYBE_BLOCKED_2,
+ SFX_BMYBE_BLOCKED_3,
+ SFX_BMYBE_BLOCKED_4,
+ SFX_BMYBE_BLOCKED_5,
+ SFX_BMYBE_BLOCKED_6,
+ SFX_BMYBE_BLOCKED_7,
+ SFX_BMYBE_BLOCKED_8,
+ SFX_BMYBE_BUMP_1,
+ SFX_BMYBE_BUMP_2,
+ SFX_BMYBE_BUMP_3,
+ SFX_BMYBE_BUMP_4,
+ SFX_BMYBE_BUMP_5,
+ SFX_BMYBE_BUMP_6,
+ SFX_BMYBE_BUMP_7,
+ SFX_BMYBE_BUMP_8,
+ SFX_BMYBE_BUMP_9,
+ SFX_BMYBE_BUMP_10,
+ SFX_BMYBE_CAR_CRASH_1,
+ SFX_BMYBE_CAR_CRASH_2,
+ SFX_BMYBE_CAR_CRASH_3,
+ SFX_BMYBE_CAR_CRASH_4,
+ SFX_BMYBE_CAR_CRASH_5,
+ SFX_BMYBE_CAR_CRASH_6,
+ SFX_BMYBE_CAR_CRASH_7,
+ SFX_BMYBE_CAR_CRASH_8,
+ SFX_BMYBE_CHAT_1,
+ SFX_BMYBE_CHAT_2,
+ SFX_BMYBE_CHAT_3,
+ SFX_BMYBE_CHAT_4,
+ SFX_BMYBE_CHAT_5,
+ SFX_BMYBE_CHAT_6,
+ SFX_BMYBE_CHAT_7,
+ SFX_BMYBE_CHAT_8,
+ SFX_BMYBE_CHAT_9,
+ SFX_BMYBE_CHAT_10,
+ SFX_BMYBE_DODGE_1,
+ SFX_BMYBE_DODGE_2,
+ SFX_BMYBE_DODGE_3,
+ SFX_BMYBE_DODGE_4,
+ SFX_BMYBE_DODGE_5,
+ SFX_BMYBE_DODGE_6,
+ SFX_BMYBE_DODGE_7,
+ SFX_BMYBE_DODGE_8,
+ SFX_BMYBE_DODGE_9,
+ SFX_BMYBE_DODGE_10,
+ SFX_BMYBE_EYEING_1,
+ SFX_BMYBE_EYEING_2,
+ SFX_BMYBE_FIGHT_1,
+ SFX_BMYBE_FIGHT_2,
+ SFX_BMYBE_FIGHT_3,
+ SFX_BMYBE_FIGHT_4,
+ SFX_BMYBE_FIGHT_5,
+ SFX_BMYBE_FIGHT_6,
+ SFX_BMYBE_FIGHT_7,
+ SFX_BMYBE_FIGHT_8,
+ SFX_BMYBE_GENERIC_CRASH_1,
+ SFX_BMYBE_GENERIC_CRASH_2,
+ SFX_BMYBE_GENERIC_CRASH_3,
+ SFX_BMYBE_GENERIC_CRASH_4,
+ SFX_BMYBE_GENERIC_CRASH_5,
+ SFX_BMYBE_GENERIC_CRASH_6,
+ SFX_BMYBE_GENERIC_CRASH_7,
+ SFX_BMYBE_GENERIC_CRASH_8,
+ SFX_BMYBE_GUN_COOL_1,
+ SFX_BMYBE_GUN_COOL_2,
+ SFX_BMYBE_GUN_COOL_3,
+ SFX_BMYBE_GUN_COOL_4,
+ SFX_BMYBE_JACKED_1,
+ SFX_BMYBE_JACKED_2,
+ SFX_BMYBE_JACKED_3,
+ SFX_BMYBE_JACKED_4,
+ SFX_BMYBE_JACKED_5,
+ SFX_BMYBE_JACKED_6,
+ SFX_BMYBE_JACKING_1,
+ SFX_BMYBE_JACKING_2,
+ SFX_BMYBE_JACKING_3,
+ SFX_BMYBE_LOST_1,
+ SFX_BMYBE_MUGGED_1,
+ SFX_BMYBE_SAVED_1,
+ SFX_BMYBE_TAXI_1,
- // bank 40
- SFX_HOME_1,
- SFX_HOME_2,
- SFX_HOME_3,
- SFX_HOME_4,
- SFX_HOME_5,
+ SFX_HFOBE_BLOCKED_1,
+ SFX_HFOBE_BLOCKED_2,
+ SFX_HFOBE_BLOCKED_3,
+ SFX_HFOBE_BLOCKED_4,
+ SFX_HFOBE_BLOCKED_5,
+ SFX_HFOBE_BLOCKED_6,
+ SFX_HFOBE_BUMP_1,
+ SFX_HFOBE_BUMP_2,
+ SFX_HFOBE_BUMP_3,
+ SFX_HFOBE_BUMP_4,
+ SFX_HFOBE_BUMP_5,
+ SFX_HFOBE_BUMP_6,
+ SFX_HFOBE_BUMP_7,
+ SFX_HFOBE_BUMP_8,
+ SFX_HFOBE_BUMP_9,
+ SFX_HFOBE_BUMP_10,
+ SFX_HFOBE_BUMP_11,
+ SFX_HFOBE_CAR_CRASH_1,
+ SFX_HFOBE_CAR_CRASH_2,
+ SFX_HFOBE_CAR_CRASH_3,
+ SFX_HFOBE_CAR_CRASH_4,
+ SFX_HFOBE_CAR_CRASH_5,
+ SFX_HFOBE_CAR_CRASH_6,
+ SFX_HFOBE_CHAT_1,
+ SFX_HFOBE_CHAT_2,
+ SFX_HFOBE_CHAT_3,
+ SFX_HFOBE_CHAT_4,
+ SFX_HFOBE_CHAT_5,
+ SFX_HFOBE_CHAT_6,
+ SFX_HFOBE_CHAT_7,
+ SFX_HFOBE_CHAT_8,
+ SFX_HFOBE_CHAT_9,
+ SFX_HFOBE_CHAT_10,
+ SFX_HFOBE_DODGE_1,
+ SFX_HFOBE_DODGE_2,
+ SFX_HFOBE_DODGE_3,
+ SFX_HFOBE_DODGE_4,
+ SFX_HFOBE_DODGE_5,
+ SFX_HFOBE_DODGE_6,
+ SFX_HFOBE_DODGE_7,
+ SFX_HFOBE_GENERIC_CRASH_1,
+ SFX_HFOBE_GENERIC_CRASH_2,
+ SFX_HFOBE_GENERIC_CRASH_3,
+ SFX_HFOBE_GENERIC_CRASH_4,
+ SFX_HFOBE_GENERIC_CRASH_5,
+ SFX_HFOBE_GUN_PANIC_1,
+ SFX_HFOBE_GUN_PANIC_2,
+ SFX_HFOBE_GUN_PANIC_3,
+ SFX_HFOBE_GUN_PANIC_4,
+ SFX_HFOBE_GUN_PANIC_5,
+ SFX_HFOBE_JACKED_1,
+ SFX_HFOBE_JACKED_2,
+ SFX_HFOBE_JACKED_3,
+ SFX_HFOBE_JACKED_4,
+ SFX_HFOBE_JACKED_5,
+ SFX_HFOBE_JACKED_6,
+ SFX_HFOBE_LOST_1,
+ SFX_HFOBE_LOST_2,
+ SFX_HFOBE_RUN_1,
+ SFX_HFOBE_RUN_2,
+ SFX_HFOBE_RUN_3,
+ SFX_HFOBE_RUN_4,
+ SFX_HFOBE_SAVED_1,
+ SFX_HFOBE_SHOCKED_1,
+ SFX_HFOBE_SHOCKED_2,
+ SFX_HFOBE_TAXI_1,
+ SFX_HFOBE_TAXI_2,
- // bank 41
- SFX_PORN_1_LOOP,
- SFX_PORN_1_GROAN_1,
- SFX_PORN_1_GROAN_2,
+ SFX_STREET_GANG_1_BLOCKED_1,
+ SFX_STREET_GANG_1_BLOCKED_2,
+ SFX_STREET_GANG_1_BLOCKED_3,
+ SFX_STREET_GANG_1_BLOCKED_4,
+ SFX_STREET_GANG_1_BLOCKED_5,
+ SFX_STREET_GANG_1_BLOCKED_6,
+ SFX_STREET_GANG_1_BLOCKED_7,
+ SFX_STREET_GANG_1_BLOCKED_8,
+ SFX_STREET_GANG_1_BUMP_1,
+ SFX_STREET_GANG_1_BUMP_2,
+ SFX_STREET_GANG_1_BUMP_3,
+ SFX_STREET_GANG_1_BUMP_4,
+ SFX_STREET_GANG_1_BUMP_5,
+ SFX_STREET_GANG_1_BUMP_6,
+ SFX_STREET_GANG_1_BUMP_7,
+ SFX_STREET_GANG_1_BUMP_8,
+ SFX_STREET_GANG_1_BUMP_9,
+ SFX_STREET_GANG_1_BUMP_10,
+ SFX_STREET_GANG_1_CAR_CRASH_1,
+ SFX_STREET_GANG_1_CAR_CRASH_2,
+ SFX_STREET_GANG_1_CAR_CRASH_3,
+ SFX_STREET_GANG_1_CAR_CRASH_4,
+ SFX_STREET_GANG_1_CAR_CRASH_5,
+ SFX_STREET_GANG_1_CAR_CRASH_6,
+ SFX_STREET_GANG_1_CHAT_1,
+ SFX_STREET_GANG_1_CHAT_2,
+ SFX_STREET_GANG_1_CHAT_3,
+ SFX_STREET_GANG_1_CHAT_4,
+ SFX_STREET_GANG_1_CHAT_5,
+ SFX_STREET_GANG_1_CHAT_6,
+ SFX_STREET_GANG_1_CHAT_7,
+ SFX_STREET_GANG_1_CHAT_8,
+ SFX_STREET_GANG_1_CHAT_9,
+ SFX_STREET_GANG_1_CHAT_10,
+ SFX_STREET_GANG_1_CHAT_11,
+ SFX_STREET_GANG_1_CHAT_12,
+ SFX_STREET_GANG_1_DODGE_1,
+ SFX_STREET_GANG_1_DODGE_2,
+ SFX_STREET_GANG_1_DODGE_3,
+ SFX_STREET_GANG_1_DODGE_4,
+ SFX_STREET_GANG_1_DODGE_5,
+ SFX_STREET_GANG_1_DODGE_6,
+ SFX_STREET_GANG_1_DODGE_7,
+ SFX_STREET_GANG_1_DODGE_8,
+ SFX_STREET_GANG_1_DODGE_9,
+ SFX_STREET_GANG_1_EYEING_1,
+ SFX_STREET_GANG_1_EYEING_2,
+ SFX_STREET_GANG_1_EYEING_3,
+ SFX_STREET_GANG_1_FIGHT_1,
+ SFX_STREET_GANG_1_FIGHT_2,
+ SFX_STREET_GANG_1_FIGHT_3,
+ SFX_STREET_GANG_1_FIGHT_4,
+ SFX_STREET_GANG_1_FIGHT_5,
+ SFX_STREET_GANG_1_FIGHT_6,
+ SFX_STREET_GANG_1_FIGHT_7,
+ SFX_STREET_GANG_1_FIGHT_8,
+ SFX_STREET_GANG_1_FIGHT_9,
+ SFX_STREET_GANG_1_FIGHT_10,
+ SFX_STREET_GANG_1_GENERIC_CRASH_1,
+ SFX_STREET_GANG_1_GENERIC_CRASH_2,
+ SFX_STREET_GANG_1_GENERIC_CRASH_3,
+ SFX_STREET_GANG_1_GENERIC_CRASH_4,
+ SFX_STREET_GANG_1_GENERIC_CRASH_5,
+ SFX_STREET_GANG_1_GENERIC_CRASH_6,
+ SFX_STREET_GANG_1_GUN_COOL_1,
+ SFX_STREET_GANG_1_GUN_COOL_2,
+ SFX_STREET_GANG_1_GUN_COOL_3,
+ SFX_STREET_GANG_1_GUN_COOL_4,
+ SFX_STREET_GANG_1_GUN_COOL_5,
+ SFX_STREET_GANG_1_JACKED_1,
+ SFX_STREET_GANG_1_JACKED_2,
+ SFX_STREET_GANG_1_JACKED_3,
+ SFX_STREET_GANG_1_JACKED_4,
+ SFX_STREET_GANG_1_JACKED_5,
+ SFX_STREET_GANG_1_JACKING_1,
+ SFX_STREET_GANG_1_JACKING_2,
+ SFX_STREET_GANG_1_JACKING_3,
+ SFX_STREET_GANG_1_JACKING_4,
+ SFX_STREET_GANG_1_JACKING_5,
+ SFX_STREET_GANG_1_LOST_1,
+ SFX_STREET_GANG_1_LOST_2,
+ SFX_STREET_GANG_1_MUGGED_1,
+ SFX_STREET_GANG_1_MUGGED_2,
+ SFX_STREET_GANG_1_MUGGED_3,
+ SFX_STREET_GANG_1_MUGGING_1,
+ SFX_STREET_GANG_1_MUGGING_2,
+ SFX_STREET_GANG_1_MUGGING_3,
+ SFX_STREET_GANG_1_MUGGING_4,
+ SFX_STREET_GANG_1_MUGGING_5,
+ SFX_STREET_GANG_1_SAVED_1,
+ SFX_STREET_GANG_1_SHOCKED_1,
+ SFX_STREET_GANG_1_SHOCKED_2,
+ SFX_STREET_GANG_1_TAXI_1,
- // bank 42
- SFX_PORN_2_LOOP,
- SFX_PORN_2_GROAN_1,
- SFX_PORN_2_GROAN_2,
+ SFX_STREET_GANG_2_BLOCKED_1,
+ SFX_STREET_GANG_2_BLOCKED_2,
+ SFX_STREET_GANG_2_BLOCKED_3,
+ SFX_STREET_GANG_2_BLOCKED_4,
+ SFX_STREET_GANG_2_BLOCKED_5,
+ SFX_STREET_GANG_2_BLOCKED_6,
+ SFX_STREET_GANG_2_BLOCKED_7,
+ SFX_STREET_GANG_2_BLOCKED_8,
+ SFX_STREET_GANG_2_BUMP_1,
+ SFX_STREET_GANG_2_BUMP_2,
+ SFX_STREET_GANG_2_BUMP_3,
+ SFX_STREET_GANG_2_BUMP_4,
+ SFX_STREET_GANG_2_BUMP_5,
+ SFX_STREET_GANG_2_BUMP_6,
+ SFX_STREET_GANG_2_BUMP_7,
+ SFX_STREET_GANG_2_BUMP_8,
+ SFX_STREET_GANG_2_BUMP_9,
+ SFX_STREET_GANG_2_BUMP_10,
+ SFX_STREET_GANG_2_CAR_CRASH_1,
+ SFX_STREET_GANG_2_CAR_CRASH_2,
+ SFX_STREET_GANG_2_CAR_CRASH_3,
+ SFX_STREET_GANG_2_CAR_CRASH_4,
+ SFX_STREET_GANG_2_CAR_CRASH_5,
+ SFX_STREET_GANG_2_CAR_CRASH_6,
+ SFX_STREET_GANG_2_CHAT_1,
+ SFX_STREET_GANG_2_CHAT_2,
+ SFX_STREET_GANG_2_CHAT_3,
+ SFX_STREET_GANG_2_CHAT_4,
+ SFX_STREET_GANG_2_CHAT_5,
+ SFX_STREET_GANG_2_CHAT_6,
+ SFX_STREET_GANG_2_CHAT_7,
+ SFX_STREET_GANG_2_CHAT_8,
+ SFX_STREET_GANG_2_CHAT_9,
+ SFX_STREET_GANG_2_CHAT_10,
+ SFX_STREET_GANG_2_CHAT_11,
+ SFX_STREET_GANG_2_CHAT_12,
+ SFX_STREET_GANG_2_DODGE_1,
+ SFX_STREET_GANG_2_DODGE_2,
+ SFX_STREET_GANG_2_DODGE_3,
+ SFX_STREET_GANG_2_DODGE_4,
+ SFX_STREET_GANG_2_DODGE_5,
+ SFX_STREET_GANG_2_DODGE_6,
+ SFX_STREET_GANG_2_DODGE_7,
+ SFX_STREET_GANG_2_DODGE_8,
+ SFX_STREET_GANG_2_DODGE_9,
+ SFX_STREET_GANG_2_EYEING_1,
+ SFX_STREET_GANG_2_EYEING_2,
+ SFX_STREET_GANG_2_EYEING_3,
+ SFX_STREET_GANG_2_FIGHT_1,
+ SFX_STREET_GANG_2_FIGHT_2,
+ SFX_STREET_GANG_2_FIGHT_3,
+ SFX_STREET_GANG_2_FIGHT_4,
+ SFX_STREET_GANG_2_FIGHT_5,
+ SFX_STREET_GANG_2_FIGHT_6,
+ SFX_STREET_GANG_2_FIGHT_7,
+ SFX_STREET_GANG_2_FIGHT_8,
+ SFX_STREET_GANG_2_FIGHT_9,
+ SFX_STREET_GANG_2_FIGHT_10,
+ SFX_STREET_GANG_2_GENERIC_CRASH_1,
+ SFX_STREET_GANG_2_GENERIC_CRASH_2,
+ SFX_STREET_GANG_2_GENERIC_CRASH_3,
+ SFX_STREET_GANG_2_GENERIC_CRASH_4,
+ SFX_STREET_GANG_2_GENERIC_CRASH_5,
+ SFX_STREET_GANG_2_GENERIC_CRASH_6,
+ SFX_STREET_GANG_2_GUN_COOL_1,
+ SFX_STREET_GANG_2_GUN_COOL_2,
+ SFX_STREET_GANG_2_GUN_COOL_3,
+ SFX_STREET_GANG_2_GUN_COOL_4,
+ SFX_STREET_GANG_2_GUN_COOL_5,
+ SFX_STREET_GANG_2_JACKED_1,
+ SFX_STREET_GANG_2_JACKED_2,
+ SFX_STREET_GANG_2_JACKED_3,
+ SFX_STREET_GANG_2_JACKED_4,
+ SFX_STREET_GANG_2_JACKED_5,
+ SFX_STREET_GANG_2_JACKING_1,
+ SFX_STREET_GANG_2_JACKING_2,
+ SFX_STREET_GANG_2_JACKING_3,
+ SFX_STREET_GANG_2_JACKING_4,
+ SFX_STREET_GANG_2_JACKING_5,
+ SFX_STREET_GANG_2_LOST_1,
+ SFX_STREET_GANG_2_LOST_2,
+ SFX_STREET_GANG_2_MUGGED_1,
+ SFX_STREET_GANG_2_MUGGED_2,
+ SFX_STREET_GANG_2_MUGGED_3,
+ SFX_STREET_GANG_2_MUGGING_1,
+ SFX_STREET_GANG_2_MUGGING_2,
+ SFX_STREET_GANG_2_MUGGING_3,
+ SFX_STREET_GANG_2_MUGGING_4,
+ SFX_STREET_GANG_2_MUGGING_5,
+ SFX_STREET_GANG_2_SAVED_1,
+ SFX_STREET_GANG_2_SHOCKED_1,
+ SFX_STREET_GANG_2_SHOCKED_2,
+ SFX_STREET_GANG_2_TAXI_1,
- // bank 43
- SFX_PORN_3_LOOP,
- SFX_PORN_3_GROAN_1,
- SFX_PORN_3_GROAN_2,
+ SFX_CUBAN_LORD_GANG_1_BLOCKED_1,
+ SFX_CUBAN_LORD_GANG_1_BLOCKED_2,
+ SFX_CUBAN_LORD_GANG_1_BLOCKED_3,
+ SFX_CUBAN_LORD_GANG_1_BLOCKED_4,
+ SFX_CUBAN_LORD_GANG_1_BLOCKED_5,
+ SFX_CUBAN_LORD_GANG_1_BLOCKED_6,
+ SFX_CUBAN_LORD_GANG_1_BLOCKED_7,
+ SFX_CUBAN_LORD_GANG_1_BLOCKED_8,
+ SFX_CUBAN_LORD_GANG_1_BLOCKED_9,
+ SFX_CUBAN_LORD_GANG_1_BLOCKED_10,
+ SFX_CUBAN_LORD_GANG_1_BUMP_1,
+ SFX_CUBAN_LORD_GANG_1_BUMP_2,
+ SFX_CUBAN_LORD_GANG_1_BUMP_3,
+ SFX_CUBAN_LORD_GANG_1_BUMP_4,
+ SFX_CUBAN_LORD_GANG_1_BUMP_5,
+ SFX_CUBAN_LORD_GANG_1_BUMP_6,
+ SFX_CUBAN_LORD_GANG_1_BUMP_7,
+ SFX_CUBAN_LORD_GANG_1_BUMP_8,
+ SFX_CUBAN_LORD_GANG_1_BUMP_9,
+ SFX_CUBAN_LORD_GANG_1_BUMP_10,
+ SFX_CUBAN_LORD_GANG_1_CAR_CRASH_1,
+ SFX_CUBAN_LORD_GANG_1_CAR_CRASH_2,
+ SFX_CUBAN_LORD_GANG_1_CAR_CRASH_3,
+ SFX_CUBAN_LORD_GANG_1_CAR_CRASH_4,
+ SFX_CUBAN_LORD_GANG_1_CAR_CRASH_5,
+ SFX_CUBAN_LORD_GANG_1_CAR_CRASH_6,
+ SFX_CUBAN_LORD_GANG_1_CAR_CRASH_7,
+ SFX_CUBAN_LORD_GANG_1_CAR_CRASH_8,
+ SFX_CUBAN_LORD_GANG_1_CAR_CRASH_9,
+ SFX_CUBAN_LORD_GANG_1_CAR_CRASH_10,
+ SFX_CUBAN_LORD_GANG_1_CHAT_1,
+ SFX_CUBAN_LORD_GANG_1_CHAT_2,
+ SFX_CUBAN_LORD_GANG_1_CHAT_3,
+ SFX_CUBAN_LORD_GANG_1_CHAT_4,
+ SFX_CUBAN_LORD_GANG_1_CHAT_5,
+ SFX_CUBAN_LORD_GANG_1_CHAT_6,
+ SFX_CUBAN_LORD_GANG_1_CHAT_7,
+ SFX_CUBAN_LORD_GANG_1_CHAT_8,
+ SFX_CUBAN_LORD_GANG_1_CHAT_9,
+ SFX_CUBAN_LORD_GANG_1_CHAT_10,
+ SFX_CUBAN_LORD_GANG_1_DODGE_1,
+ SFX_CUBAN_LORD_GANG_1_DODGE_2,
+ SFX_CUBAN_LORD_GANG_1_DODGE_3,
+ SFX_CUBAN_LORD_GANG_1_DODGE_4,
+ SFX_CUBAN_LORD_GANG_1_DODGE_5,
+ SFX_CUBAN_LORD_GANG_1_DODGE_6,
+ SFX_CUBAN_LORD_GANG_1_DODGE_7,
+ SFX_CUBAN_LORD_GANG_1_DODGE_8,
+ SFX_CUBAN_LORD_GANG_1_DODGE_9,
+ SFX_CUBAN_LORD_GANG_1_DODGE_10,
+ SFX_CUBAN_LORD_GANG_1_DODGE_11,
+ SFX_CUBAN_LORD_GANG_1_DODGE_12,
+ SFX_CUBAN_LORD_GANG_1_DODGE_13,
+ SFX_CUBAN_LORD_GANG_1_EYEING_1,
+ SFX_CUBAN_LORD_GANG_1_EYEING_2,
+ SFX_CUBAN_LORD_GANG_1_FIGHT_1,
+ SFX_CUBAN_LORD_GANG_1_FIGHT_2,
+ SFX_CUBAN_LORD_GANG_1_FIGHT_3,
+ SFX_CUBAN_LORD_GANG_1_FIGHT_4,
+ SFX_CUBAN_LORD_GANG_1_FIGHT_5,
+ SFX_CUBAN_LORD_GANG_1_FIGHT_6,
+ SFX_CUBAN_LORD_GANG_1_FIGHT_7,
+ SFX_CUBAN_LORD_GANG_1_FIGHT_8,
+ SFX_CUBAN_LORD_GANG_1_FIGHT_9,
+ SFX_CUBAN_LORD_GANG_1_FIGHT_10,
+ SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_1,
+ SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_2,
+ SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_3,
+ SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_4,
+ SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_5,
+ SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_6,
+ SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_7,
+ SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_8,
+ SFX_CUBAN_LORD_GANG_1_GUN_COOL_1,
+ SFX_CUBAN_LORD_GANG_1_GUN_COOL_2,
+ SFX_CUBAN_LORD_GANG_1_GUN_COOL_3,
+ SFX_CUBAN_LORD_GANG_1_GUN_COOL_4,
+ SFX_CUBAN_LORD_GANG_1_GUN_COOL_5,
+ SFX_CUBAN_LORD_GANG_1_JACKED_1,
+ SFX_CUBAN_LORD_GANG_1_JACKED_2,
+ SFX_CUBAN_LORD_GANG_1_JACKED_3,
+ SFX_CUBAN_LORD_GANG_1_JACKED_4,
+ SFX_CUBAN_LORD_GANG_1_JACKED_5,
+ SFX_CUBAN_LORD_GANG_1_JACKED_6,
+ SFX_CUBAN_LORD_GANG_1_JACKING_1,
+ SFX_CUBAN_LORD_GANG_1_JACKING_2,
+ SFX_CUBAN_LORD_GANG_1_JACKING_3,
+ SFX_CUBAN_LORD_GANG_1_JACKING_4,
+ SFX_CUBAN_LORD_GANG_1_JACKING_5,
+ SFX_CUBAN_LORD_GANG_1_LOST_1,
+ SFX_CUBAN_LORD_GANG_1_LOST_2,
+ SFX_CUBAN_LORD_GANG_1_MUGGED_1,
+ SFX_CUBAN_LORD_GANG_1_MUGGED_2,
+ SFX_CUBAN_LORD_GANG_1_SAVED_1,
+ SFX_CUBAN_LORD_GANG_1_TAXI_1,
+ SFX_CUBAN_LORD_GANG_1_TAXI_2,
+ SFX_CUBAN_LORD_GANG_2_BLOCKED_1,
+ SFX_CUBAN_LORD_GANG_2_BLOCKED_2,
+ SFX_CUBAN_LORD_GANG_2_BLOCKED_3,
+ SFX_CUBAN_LORD_GANG_2_BLOCKED_4,
+ SFX_CUBAN_LORD_GANG_2_BLOCKED_5,
+ SFX_CUBAN_LORD_GANG_2_BLOCKED_6,
+ SFX_CUBAN_LORD_GANG_2_BLOCKED_7,
+ SFX_CUBAN_LORD_GANG_2_BLOCKED_8,
+ SFX_CUBAN_LORD_GANG_2_BLOCKED_9,
+ SFX_CUBAN_LORD_GANG_2_BLOCKED_10,
+ SFX_CUBAN_LORD_GANG_2_BUMP_1,
+ SFX_CUBAN_LORD_GANG_2_BUMP_2,
+ SFX_CUBAN_LORD_GANG_2_BUMP_3,
+ SFX_CUBAN_LORD_GANG_2_BUMP_4,
+ SFX_CUBAN_LORD_GANG_2_BUMP_5,
+ SFX_CUBAN_LORD_GANG_2_BUMP_6,
+ SFX_CUBAN_LORD_GANG_2_BUMP_7,
+ SFX_CUBAN_LORD_GANG_2_BUMP_8,
+ SFX_CUBAN_LORD_GANG_2_BUMP_9,
+ SFX_CUBAN_LORD_GANG_2_BUMP_10,
+ SFX_CUBAN_LORD_GANG_2_CAR_CRASH_1,
+ SFX_CUBAN_LORD_GANG_2_CAR_CRASH_2,
+ SFX_CUBAN_LORD_GANG_2_CAR_CRASH_3,
+ SFX_CUBAN_LORD_GANG_2_CAR_CRASH_4,
+ SFX_CUBAN_LORD_GANG_2_CAR_CRASH_5,
+ SFX_CUBAN_LORD_GANG_2_CAR_CRASH_6,
+ SFX_CUBAN_LORD_GANG_2_CAR_CRASH_7,
+ SFX_CUBAN_LORD_GANG_2_CAR_CRASH_8,
+ SFX_CUBAN_LORD_GANG_2_CAR_CRASH_9,
+ SFX_CUBAN_LORD_GANG_2_CAR_CRASH_10,
+ SFX_CUBAN_LORD_GANG_2_CHAT_1,
+ SFX_CUBAN_LORD_GANG_2_CHAT_2,
+ SFX_CUBAN_LORD_GANG_2_CHAT_3,
+ SFX_CUBAN_LORD_GANG_2_CHAT_4,
+ SFX_CUBAN_LORD_GANG_2_CHAT_5,
+ SFX_CUBAN_LORD_GANG_2_CHAT_6,
+ SFX_CUBAN_LORD_GANG_2_CHAT_7,
+ SFX_CUBAN_LORD_GANG_2_CHAT_8,
+ SFX_CUBAN_LORD_GANG_2_CHAT_9,
+ SFX_CUBAN_LORD_GANG_2_CHAT_10,
+ SFX_CUBAN_LORD_GANG_2_DODGE_1,
+ SFX_CUBAN_LORD_GANG_2_DODGE_2,
+ SFX_CUBAN_LORD_GANG_2_DODGE_3,
+ SFX_CUBAN_LORD_GANG_2_DODGE_4,
+ SFX_CUBAN_LORD_GANG_2_DODGE_5,
+ SFX_CUBAN_LORD_GANG_2_DODGE_6,
+ SFX_CUBAN_LORD_GANG_2_DODGE_7,
+ SFX_CUBAN_LORD_GANG_2_DODGE_8,
+ SFX_CUBAN_LORD_GANG_2_DODGE_9,
+ SFX_CUBAN_LORD_GANG_2_DODGE_10,
+ SFX_CUBAN_LORD_GANG_2_DODGE_11,
+ SFX_CUBAN_LORD_GANG_2_DODGE_12,
+ SFX_CUBAN_LORD_GANG_2_DODGE_13,
+ SFX_CUBAN_LORD_GANG_2_EYEING_1,
+ SFX_CUBAN_LORD_GANG_2_EYEING_2,
+ SFX_CUBAN_LORD_GANG_2_FIGHT_1,
+ SFX_CUBAN_LORD_GANG_2_FIGHT_2,
+ SFX_CUBAN_LORD_GANG_2_FIGHT_3,
+ SFX_CUBAN_LORD_GANG_2_FIGHT_4,
+ SFX_CUBAN_LORD_GANG_2_FIGHT_5,
+ SFX_CUBAN_LORD_GANG_2_FIGHT_6,
+ SFX_CUBAN_LORD_GANG_2_FIGHT_7,
+ SFX_CUBAN_LORD_GANG_2_FIGHT_8,
+ SFX_CUBAN_LORD_GANG_2_FIGHT_9,
+ SFX_CUBAN_LORD_GANG_2_FIGHT_10,
+ SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_1,
+ SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_2,
+ SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_3,
+ SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_4,
+ SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_5,
+ SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_6,
+ SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_7,
+ SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_8,
+ SFX_CUBAN_LORD_GANG_2_GUN_COOL_1,
+ SFX_CUBAN_LORD_GANG_2_GUN_COOL_2,
+ SFX_CUBAN_LORD_GANG_2_GUN_COOL_3,
+ SFX_CUBAN_LORD_GANG_2_GUN_COOL_4,
+ SFX_CUBAN_LORD_GANG_2_GUN_COOL_5,
+ SFX_CUBAN_LORD_GANG_2_JACKED_1,
+ SFX_CUBAN_LORD_GANG_2_JACKED_2,
+ SFX_CUBAN_LORD_GANG_2_JACKED_3,
+ SFX_CUBAN_LORD_GANG_2_JACKED_4,
+ SFX_CUBAN_LORD_GANG_2_JACKED_5,
+ SFX_CUBAN_LORD_GANG_2_JACKED_6,
+ SFX_CUBAN_LORD_GANG_2_JACKING_1,
+ SFX_CUBAN_LORD_GANG_2_JACKING_2,
+ SFX_CUBAN_LORD_GANG_2_JACKING_3,
+ SFX_CUBAN_LORD_GANG_2_JACKING_4,
+ SFX_CUBAN_LORD_GANG_2_JACKING_5,
+ SFX_CUBAN_LORD_GANG_2_LOST_1,
+ SFX_CUBAN_LORD_GANG_2_LOST_2,
+ SFX_CUBAN_LORD_GANG_2_MUGGED_1,
+ SFX_CUBAN_LORD_GANG_2_MUGGED_2,
+ SFX_CUBAN_LORD_GANG_2_SAVED_1,
+ SFX_CUBAN_LORD_GANG_2_TAXI_1,
+ SFX_CUBAN_LORD_GANG_2_TAXI_2,
+ SFX_CUBAN_LORD_GANG_3_BLOCKED_1,
+ SFX_CUBAN_LORD_GANG_3_BLOCKED_2,
+ SFX_CUBAN_LORD_GANG_3_BLOCKED_3,
+ SFX_CUBAN_LORD_GANG_3_BLOCKED_4,
+ SFX_CUBAN_LORD_GANG_3_BLOCKED_5,
+ SFX_CUBAN_LORD_GANG_3_BLOCKED_6,
+ SFX_CUBAN_LORD_GANG_3_BLOCKED_7,
+ SFX_CUBAN_LORD_GANG_3_BLOCKED_8,
+ SFX_CUBAN_LORD_GANG_3_BLOCKED_9,
+ SFX_CUBAN_LORD_GANG_3_BLOCKED_10,
+ SFX_CUBAN_LORD_GANG_3_BUMP_1,
+ SFX_CUBAN_LORD_GANG_3_BUMP_2,
+ SFX_CUBAN_LORD_GANG_3_BUMP_3,
+ SFX_CUBAN_LORD_GANG_3_BUMP_4,
+ SFX_CUBAN_LORD_GANG_3_BUMP_5,
+ SFX_CUBAN_LORD_GANG_3_BUMP_6,
+ SFX_CUBAN_LORD_GANG_3_BUMP_7,
+ SFX_CUBAN_LORD_GANG_3_BUMP_8,
+ SFX_CUBAN_LORD_GANG_3_BUMP_9,
+ SFX_CUBAN_LORD_GANG_3_BUMP_10,
+ SFX_CUBAN_LORD_GANG_3_CAR_CRASH_1,
+ SFX_CUBAN_LORD_GANG_3_CAR_CRASH_2,
+ SFX_CUBAN_LORD_GANG_3_CAR_CRASH_3,
+ SFX_CUBAN_LORD_GANG_3_CAR_CRASH_4,
+ SFX_CUBAN_LORD_GANG_3_CAR_CRASH_5,
+ SFX_CUBAN_LORD_GANG_3_CAR_CRASH_6,
+ SFX_CUBAN_LORD_GANG_3_CAR_CRASH_7,
+ SFX_CUBAN_LORD_GANG_3_CAR_CRASH_8,
+ SFX_CUBAN_LORD_GANG_3_CAR_CRASH_9,
+ SFX_CUBAN_LORD_GANG_3_CAR_CRASH_10,
+ SFX_CUBAN_LORD_GANG_3_CHAT_1,
+ SFX_CUBAN_LORD_GANG_3_CHAT_2,
+ SFX_CUBAN_LORD_GANG_3_CHAT_3,
+ SFX_CUBAN_LORD_GANG_3_CHAT_4,
+ SFX_CUBAN_LORD_GANG_3_CHAT_5,
+ SFX_CUBAN_LORD_GANG_3_CHAT_6,
+ SFX_CUBAN_LORD_GANG_3_CHAT_7,
+ SFX_CUBAN_LORD_GANG_3_CHAT_8,
+ SFX_CUBAN_LORD_GANG_3_CHAT_9,
+ SFX_CUBAN_LORD_GANG_3_CHAT_10,
+ SFX_CUBAN_LORD_GANG_3_DODGE_1,
+ SFX_CUBAN_LORD_GANG_3_DODGE_2,
+ SFX_CUBAN_LORD_GANG_3_DODGE_3,
+ SFX_CUBAN_LORD_GANG_3_DODGE_4,
+ SFX_CUBAN_LORD_GANG_3_DODGE_5,
+ SFX_CUBAN_LORD_GANG_3_DODGE_6,
+ SFX_CUBAN_LORD_GANG_3_DODGE_7,
+ SFX_CUBAN_LORD_GANG_3_DODGE_8,
+ SFX_CUBAN_LORD_GANG_3_DODGE_9,
+ SFX_CUBAN_LORD_GANG_3_DODGE_10,
+ SFX_CUBAN_LORD_GANG_3_DODGE_11,
+ SFX_CUBAN_LORD_GANG_3_DODGE_12,
+ SFX_CUBAN_LORD_GANG_3_DODGE_13,
+ SFX_CUBAN_LORD_GANG_3_EYEING_1,
+ SFX_CUBAN_LORD_GANG_3_EYEING_2,
+ SFX_CUBAN_LORD_GANG_3_FIGHT_1,
+ SFX_CUBAN_LORD_GANG_3_FIGHT_2,
+ SFX_CUBAN_LORD_GANG_3_FIGHT_3,
+ SFX_CUBAN_LORD_GANG_3_FIGHT_4,
+ SFX_CUBAN_LORD_GANG_3_FIGHT_5,
+ SFX_CUBAN_LORD_GANG_3_FIGHT_6,
+ SFX_CUBAN_LORD_GANG_3_FIGHT_7,
+ SFX_CUBAN_LORD_GANG_3_FIGHT_8,
+ SFX_CUBAN_LORD_GANG_3_FIGHT_9,
+ SFX_CUBAN_LORD_GANG_3_FIGHT_10,
+ SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_1,
+ SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_2,
+ SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_3,
+ SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_4,
+ SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_5,
+ SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_6,
+ SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_7,
+ SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_8,
+ SFX_CUBAN_LORD_GANG_3_GUN_COOL_1,
+ SFX_CUBAN_LORD_GANG_3_GUN_COOL_2,
+ SFX_CUBAN_LORD_GANG_3_GUN_COOL_3,
+ SFX_CUBAN_LORD_GANG_3_GUN_COOL_4,
+ SFX_CUBAN_LORD_GANG_3_GUN_COOL_5,
+ SFX_CUBAN_LORD_GANG_3_JACKED_1,
+ SFX_CUBAN_LORD_GANG_3_JACKED_2,
+ SFX_CUBAN_LORD_GANG_3_JACKED_3,
+ SFX_CUBAN_LORD_GANG_3_JACKED_4,
+ SFX_CUBAN_LORD_GANG_3_JACKED_5,
+ SFX_CUBAN_LORD_GANG_3_JACKED_6,
+ SFX_CUBAN_LORD_GANG_3_JACKING_1,
+ SFX_CUBAN_LORD_GANG_3_JACKING_2,
+ SFX_CUBAN_LORD_GANG_3_JACKING_3,
+ SFX_CUBAN_LORD_GANG_3_JACKING_4,
+ SFX_CUBAN_LORD_GANG_3_JACKING_5,
+ SFX_CUBAN_LORD_GANG_3_LOST_1,
+ SFX_CUBAN_LORD_GANG_3_LOST_2,
+ SFX_CUBAN_LORD_GANG_3_MUGGED_1,
+ SFX_CUBAN_LORD_GANG_3_MUGGED_2,
+ SFX_CUBAN_LORD_GANG_3_SAVED_1,
+ SFX_CUBAN_LORD_GANG_3_TAXI_1,
+ SFX_CUBAN_LORD_GANG_3_TAXI_2,
- // bank 44
- SFX_POLICE_BALL_1,
+ SFX_PLAYER_GANG_1_BLOCKED_1,
+ SFX_PLAYER_GANG_1_BLOCKED_2,
+ SFX_PLAYER_GANG_1_BLOCKED_3,
+ SFX_PLAYER_GANG_1_BLOCKED_4,
+ SFX_PLAYER_GANG_1_BLOCKED_5,
+ SFX_PLAYER_GANG_1_BLOCKED_6,
+ SFX_PLAYER_GANG_1_BLOCKED_7,
+ SFX_PLAYER_GANG_1_BLOCKED_8,
+ SFX_PLAYER_GANG_1_BLOCKED_9,
+ SFX_PLAYER_GANG_1_BLOCKED_10,
+ SFX_PLAYER_GANG_1_BUMP_1,
+ SFX_PLAYER_GANG_1_BUMP_2,
+ SFX_PLAYER_GANG_1_BUMP_3,
+ SFX_PLAYER_GANG_1_BUMP_4,
+ SFX_PLAYER_GANG_1_BUMP_5,
+ SFX_PLAYER_GANG_1_CAR_CRASH_1,
+ SFX_PLAYER_GANG_1_CAR_CRASH_2,
+ SFX_PLAYER_GANG_1_CAR_CRASH_3,
+ SFX_PLAYER_GANG_1_CAR_CRASH_4,
+ SFX_PLAYER_GANG_1_CAR_CRASH_5,
+ SFX_PLAYER_GANG_1_CHAT_1,
+ SFX_PLAYER_GANG_1_CHAT_2,
+ SFX_PLAYER_GANG_1_CHAT_3,
+ SFX_PLAYER_GANG_1_CHAT_4,
+ SFX_PLAYER_GANG_1_CHAT_5,
+ SFX_PLAYER_GANG_1_CHAT_6,
+ SFX_PLAYER_GANG_1_CHAT_7,
+ SFX_PLAYER_GANG_1_CHAT_8,
+ SFX_PLAYER_GANG_1_DODGE_1,
+ SFX_PLAYER_GANG_1_DODGE_2,
+ SFX_PLAYER_GANG_1_DODGE_3,
+ SFX_PLAYER_GANG_1_DODGE_4,
+ SFX_PLAYER_GANG_1_DODGE_5,
+ SFX_PLAYER_GANG_1_DODGE_6,
+ SFX_PLAYER_GANG_1_DODGE_7,
+ SFX_PLAYER_GANG_1_EYEING_1,
+ SFX_PLAYER_GANG_1_EYEING_2,
+ SFX_PLAYER_GANG_1_FIGHT_1,
+ SFX_PLAYER_GANG_1_FIGHT_2,
+ SFX_PLAYER_GANG_1_FIGHT_3,
+ SFX_PLAYER_GANG_1_FIGHT_4,
+ SFX_PLAYER_GANG_1_FIGHT_5,
+ SFX_PLAYER_GANG_1_GENERIC_CRASH_1,
+ SFX_PLAYER_GANG_1_GENERIC_CRASH_2,
+ SFX_PLAYER_GANG_1_GENERIC_CRASH_3,
+ SFX_PLAYER_GANG_1_GENERIC_CRASH_4,
+ SFX_PLAYER_GANG_1_GENERIC_CRASH_5,
+ SFX_PLAYER_GANG_1_GUN_COOL_1,
+ SFX_PLAYER_GANG_1_GUN_COOL_2,
+ SFX_PLAYER_GANG_1_GUN_COOL_3,
+ SFX_PLAYER_GANG_1_GUN_COOL_4,
+ SFX_PLAYER_GANG_1_JACKED_1,
+ SFX_PLAYER_GANG_1_JACKED_2,
+ SFX_PLAYER_GANG_1_JACKED_3,
+ SFX_PLAYER_GANG_1_JACKED_4,
+ SFX_PLAYER_GANG_1_JACKED_5,
+ SFX_PLAYER_GANG_1_JACKING_1,
+ SFX_PLAYER_GANG_1_JACKING_2,
+ SFX_PLAYER_GANG_1_JACKING_3,
+ SFX_PLAYER_GANG_1_JACKING_4,
+ SFX_PLAYER_GANG_1_JACKING_5,
+ SFX_PLAYER_GANG_1_LOST_1,
+ SFX_PLAYER_GANG_1_LOST_2,
+ SFX_PLAYER_GANG_1_MUGGED_1,
+ SFX_PLAYER_GANG_1_MUGGED_2,
+ SFX_PLAYER_GANG_1_SAVED_1,
+ SFX_PLAYER_GANG_1_SHOCKED_1,
+ SFX_PLAYER_GANG_1_SHOCKED_2,
+ SFX_PLAYER_GANG_1_TAXI_1,
+ SFX_PLAYER_GANG_1_TAXI_2,
+ SFX_PLAYER_GANG_2_BLOCKED_1,
+ SFX_PLAYER_GANG_2_BLOCKED_2,
+ SFX_PLAYER_GANG_2_BLOCKED_3,
+ SFX_PLAYER_GANG_2_BLOCKED_4,
+ SFX_PLAYER_GANG_2_BLOCKED_5,
+ SFX_PLAYER_GANG_2_BLOCKED_6,
+ SFX_PLAYER_GANG_2_BLOCKED_7,
+ SFX_PLAYER_GANG_2_BLOCKED_8,
+ SFX_PLAYER_GANG_2_BLOCKED_9,
+ SFX_PLAYER_GANG_2_BLOCKED_10,
+ SFX_PLAYER_GANG_2_BUMP_1,
+ SFX_PLAYER_GANG_2_BUMP_2,
+ SFX_PLAYER_GANG_2_BUMP_3,
+ SFX_PLAYER_GANG_2_BUMP_4,
+ SFX_PLAYER_GANG_2_BUMP_5,
+ SFX_PLAYER_GANG_2_CAR_CRASH_1,
+ SFX_PLAYER_GANG_2_CAR_CRASH_2,
+ SFX_PLAYER_GANG_2_CAR_CRASH_3,
+ SFX_PLAYER_GANG_2_CAR_CRASH_4,
+ SFX_PLAYER_GANG_2_CAR_CRASH_5,
+ SFX_PLAYER_GANG_2_CHAT_1,
+ SFX_PLAYER_GANG_2_CHAT_2,
+ SFX_PLAYER_GANG_2_CHAT_3,
+ SFX_PLAYER_GANG_2_CHAT_4,
+ SFX_PLAYER_GANG_2_CHAT_5,
+ SFX_PLAYER_GANG_2_CHAT_6,
+ SFX_PLAYER_GANG_2_CHAT_7,
+ SFX_PLAYER_GANG_2_CHAT_8,
+ SFX_PLAYER_GANG_2_DODGE_1,
+ SFX_PLAYER_GANG_2_DODGE_2,
+ SFX_PLAYER_GANG_2_DODGE_3,
+ SFX_PLAYER_GANG_2_DODGE_4,
+ SFX_PLAYER_GANG_2_DODGE_5,
+ SFX_PLAYER_GANG_2_DODGE_6,
+ SFX_PLAYER_GANG_2_DODGE_7,
+ SFX_PLAYER_GANG_2_EYEING_1,
+ SFX_PLAYER_GANG_2_EYEING_2,
+ SFX_PLAYER_GANG_2_FIGHT_1,
+ SFX_PLAYER_GANG_2_FIGHT_2,
+ SFX_PLAYER_GANG_2_FIGHT_3,
+ SFX_PLAYER_GANG_2_FIGHT_4,
+ SFX_PLAYER_GANG_2_FIGHT_5,
+ SFX_PLAYER_GANG_2_GENERIC_CRASH_1,
+ SFX_PLAYER_GANG_2_GENERIC_CRASH_2,
+ SFX_PLAYER_GANG_2_GENERIC_CRASH_3,
+ SFX_PLAYER_GANG_2_GENERIC_CRASH_4,
+ SFX_PLAYER_GANG_2_GENERIC_CRASH_5,
+ SFX_PLAYER_GANG_2_GUN_COOL_1,
+ SFX_PLAYER_GANG_2_GUN_COOL_2,
+ SFX_PLAYER_GANG_2_GUN_COOL_3,
+ SFX_PLAYER_GANG_2_GUN_COOL_4,
+ SFX_PLAYER_GANG_2_JACKED_1,
+ SFX_PLAYER_GANG_2_JACKED_2,
+ SFX_PLAYER_GANG_2_JACKED_3,
+ SFX_PLAYER_GANG_2_JACKED_4,
+ SFX_PLAYER_GANG_2_JACKED_5,
+ SFX_PLAYER_GANG_2_JACKING_1,
+ SFX_PLAYER_GANG_2_JACKING_2,
+ SFX_PLAYER_GANG_2_JACKING_3,
+ SFX_PLAYER_GANG_2_JACKING_4,
+ SFX_PLAYER_GANG_2_JACKING_5,
+ SFX_PLAYER_GANG_2_LOST_1,
+ SFX_PLAYER_GANG_2_LOST_2,
+ SFX_PLAYER_GANG_2_MUGGED_1,
+ SFX_PLAYER_GANG_2_MUGGED_2,
+ SFX_PLAYER_GANG_2_SAVED_1,
+ SFX_PLAYER_GANG_2_SHOCKED_1,
+ SFX_PLAYER_GANG_2_SHOCKED_2,
+ SFX_PLAYER_GANG_2_TAXI_1,
+ SFX_PLAYER_GANG_2_TAXI_2,
+ SFX_PLAYER_GANG_3_BLOCKED_1,
+ SFX_PLAYER_GANG_3_BLOCKED_2,
+ SFX_PLAYER_GANG_3_BLOCKED_3,
+ SFX_PLAYER_GANG_3_BLOCKED_4,
+ SFX_PLAYER_GANG_3_BLOCKED_5,
+ SFX_PLAYER_GANG_3_BLOCKED_6,
+ SFX_PLAYER_GANG_3_BLOCKED_7,
+ SFX_PLAYER_GANG_3_BLOCKED_8,
+ SFX_PLAYER_GANG_3_BLOCKED_9,
+ SFX_PLAYER_GANG_3_BLOCKED_10,
+ SFX_PLAYER_GANG_3_BUMP_1,
+ SFX_PLAYER_GANG_3_BUMP_2,
+ SFX_PLAYER_GANG_3_BUMP_3,
+ SFX_PLAYER_GANG_3_BUMP_4,
+ SFX_PLAYER_GANG_3_BUMP_5,
+ SFX_PLAYER_GANG_3_CAR_CRASH_1,
+ SFX_PLAYER_GANG_3_CAR_CRASH_2,
+ SFX_PLAYER_GANG_3_CAR_CRASH_3,
+ SFX_PLAYER_GANG_3_CAR_CRASH_4,
+ SFX_PLAYER_GANG_3_CAR_CRASH_5,
+ SFX_PLAYER_GANG_3_CHAT_1,
+ SFX_PLAYER_GANG_3_CHAT_2,
+ SFX_PLAYER_GANG_3_CHAT_3,
+ SFX_PLAYER_GANG_3_CHAT_4,
+ SFX_PLAYER_GANG_3_CHAT_5,
+ SFX_PLAYER_GANG_3_CHAT_6,
+ SFX_PLAYER_GANG_3_CHAT_7,
+ SFX_PLAYER_GANG_3_CHAT_8,
+ SFX_PLAYER_GANG_3_DODGE_1,
+ SFX_PLAYER_GANG_3_DODGE_2,
+ SFX_PLAYER_GANG_3_DODGE_3,
+ SFX_PLAYER_GANG_3_DODGE_4,
+ SFX_PLAYER_GANG_3_DODGE_5,
+ SFX_PLAYER_GANG_3_DODGE_6,
+ SFX_PLAYER_GANG_3_DODGE_7,
+ SFX_PLAYER_GANG_3_EYEING_1,
+ SFX_PLAYER_GANG_3_EYEING_2,
+ SFX_PLAYER_GANG_3_FIGHT_1,
+ SFX_PLAYER_GANG_3_FIGHT_2,
+ SFX_PLAYER_GANG_3_FIGHT_3,
+ SFX_PLAYER_GANG_3_FIGHT_4,
+ SFX_PLAYER_GANG_3_FIGHT_5,
+ SFX_PLAYER_GANG_3_GENERIC_CRASH_1,
+ SFX_PLAYER_GANG_3_GENERIC_CRASH_2,
+ SFX_PLAYER_GANG_3_GENERIC_CRASH_3,
+ SFX_PLAYER_GANG_3_GENERIC_CRASH_4,
+ SFX_PLAYER_GANG_3_GENERIC_CRASH_5,
+ SFX_PLAYER_GANG_3_GUN_COOL_1,
+ SFX_PLAYER_GANG_3_GUN_COOL_2,
+ SFX_PLAYER_GANG_3_GUN_COOL_3,
+ SFX_PLAYER_GANG_3_GUN_COOL_4,
+ SFX_PLAYER_GANG_3_JACKED_1,
+ SFX_PLAYER_GANG_3_JACKED_2,
+ SFX_PLAYER_GANG_3_JACKED_3,
+ SFX_PLAYER_GANG_3_JACKED_4,
+ SFX_PLAYER_GANG_3_JACKED_5,
+ SFX_PLAYER_GANG_3_JACKING_1,
+ SFX_PLAYER_GANG_3_JACKING_2,
+ SFX_PLAYER_GANG_3_JACKING_3,
+ SFX_PLAYER_GANG_3_JACKING_4,
+ SFX_PLAYER_GANG_3_JACKING_5,
+ SFX_PLAYER_GANG_3_LOST_1,
+ SFX_PLAYER_GANG_3_LOST_2,
+ SFX_PLAYER_GANG_3_MUGGED_1,
+ SFX_PLAYER_GANG_3_MUGGED_2,
+ SFX_PLAYER_GANG_3_SAVED_1,
+ SFX_PLAYER_GANG_3_SHOCKED_1,
+ SFX_PLAYER_GANG_3_SHOCKED_2,
+ SFX_PLAYER_GANG_3_TAXI_1,
+ SFX_PLAYER_GANG_3_TAXI_2,
- // bank 45
- SFX_BANK_ALARM_1,
+ SFX_GUARD_DUTY_1_BUMP_1,
+ SFX_GUARD_DUTY_1_BUMP_2,
+ SFX_GUARD_DUTY_1_BUMP_3,
+ SFX_GUARD_DUTY_1_BUMP_4,
+ SFX_GUARD_DUTY_1_BUMP_5,
+ SFX_GUARD_DUTY_1_BUMP_6,
+ SFX_GUARD_DUTY_1_BUMP_7,
+ SFX_GUARD_DUTY_1_BUMP_8,
+ SFX_GUARD_DUTY_1_BUMP_9,
+ SFX_GUARD_DUTY_1_BUMP_10,
+ SFX_GUARD_DUTY_1_CHAT_1,
+ SFX_GUARD_DUTY_1_CHAT_2,
+ SFX_GUARD_DUTY_1_CHAT_3,
+ SFX_GUARD_DUTY_1_CHAT_4,
+ SFX_GUARD_DUTY_1_CHAT_5,
+ SFX_GUARD_DUTY_1_CHAT_6,
+ SFX_GUARD_DUTY_1_CHAT_7,
+ SFX_GUARD_DUTY_1_CHAT_8,
+ SFX_GUARD_DUTY_1_CHAT_9,
+ SFX_GUARD_DUTY_1_CHAT_10,
+ SFX_GUARD_DUTY_1_DODGE_1,
+ SFX_GUARD_DUTY_1_DODGE_2,
+ SFX_GUARD_DUTY_1_DODGE_3,
+ SFX_GUARD_DUTY_1_DODGE_4,
+ SFX_GUARD_DUTY_1_DODGE_5,
+ SFX_GUARD_DUTY_1_DODGE_6,
+ SFX_GUARD_DUTY_1_DODGE_7,
+ SFX_GUARD_DUTY_1_DODGE_8,
+ SFX_GUARD_DUTY_1_DODGE_9,
+ SFX_GUARD_DUTY_1_EYEING_1,
+ SFX_GUARD_DUTY_1_EYEING_2,
+ SFX_GUARD_DUTY_1_FIGHT_1,
+ SFX_GUARD_DUTY_1_FIGHT_2,
+ SFX_GUARD_DUTY_1_FIGHT_3,
+ SFX_GUARD_DUTY_1_FIGHT_4,
+ SFX_GUARD_DUTY_1_FIGHT_5,
+ SFX_GUARD_DUTY_1_FIGHT_6,
+ SFX_GUARD_DUTY_1_FIGHT_7,
+ SFX_GUARD_DUTY_1_GUN_COOL_1,
+ SFX_GUARD_DUTY_1_GUN_COOL_2,
+ SFX_GUARD_DUTY_1_GUN_COOL_3,
+ SFX_GUARD_DUTY_1_GUN_COOL_4,
+ SFX_GUARD_DUTY_1_GUN_COOL_5,
+ SFX_GUARD_DUTY_1_GUN_COOL_6,
+ SFX_GUARD_DUTY_1_LOST_1,
+ SFX_GUARD_DUTY_1_LOST_2,
+ SFX_GUARD_DUTY_1_SAVED_1,
+ SFX_GUARD_DUTY_1_SAVED_2,
+ SFX_GUARD_DUTY_1_SHOCKED_1,
+ SFX_GUARD_DUTY_1_SHOCKED_2,
- // bank 46
- SFX_RAVE_INDUSTRIAL,
+ SFX_GUARD_DUTY_2_BUMP_1,
+ SFX_GUARD_DUTY_2_BUMP_2,
+ SFX_GUARD_DUTY_2_BUMP_3,
+ SFX_GUARD_DUTY_2_BUMP_4,
+ SFX_GUARD_DUTY_2_BUMP_5,
+ SFX_GUARD_DUTY_2_BUMP_6,
+ SFX_GUARD_DUTY_2_BUMP_7,
+ SFX_GUARD_DUTY_2_BUMP_8,
+ SFX_GUARD_DUTY_2_BUMP_9,
+ SFX_GUARD_DUTY_2_BUMP_10,
+ SFX_GUARD_DUTY_2_CHAT_1,
+ SFX_GUARD_DUTY_2_CHAT_2,
+ SFX_GUARD_DUTY_2_CHAT_3,
+ SFX_GUARD_DUTY_2_CHAT_4,
+ SFX_GUARD_DUTY_2_CHAT_5,
+ SFX_GUARD_DUTY_2_CHAT_6,
+ SFX_GUARD_DUTY_2_CHAT_7,
+ SFX_GUARD_DUTY_2_CHAT_8,
+ SFX_GUARD_DUTY_2_CHAT_9,
+ SFX_GUARD_DUTY_2_CHAT_10,
+ SFX_GUARD_DUTY_2_DODGE_1,
+ SFX_GUARD_DUTY_2_DODGE_2,
+ SFX_GUARD_DUTY_2_DODGE_3,
+ SFX_GUARD_DUTY_2_DODGE_4,
+ SFX_GUARD_DUTY_2_DODGE_5,
+ SFX_GUARD_DUTY_2_DODGE_6,
+ SFX_GUARD_DUTY_2_DODGE_7,
+ SFX_GUARD_DUTY_2_DODGE_8,
+ SFX_GUARD_DUTY_2_DODGE_9,
+ SFX_GUARD_DUTY_2_EYEING_1,
+ SFX_GUARD_DUTY_2_EYEING_2,
+ SFX_GUARD_DUTY_2_FIGHT_1,
+ SFX_GUARD_DUTY_2_FIGHT_2,
+ SFX_GUARD_DUTY_2_FIGHT_3,
+ SFX_GUARD_DUTY_2_FIGHT_4,
+ SFX_GUARD_DUTY_2_FIGHT_5,
+ SFX_GUARD_DUTY_2_FIGHT_6,
+ SFX_GUARD_DUTY_2_FIGHT_7,
+ SFX_GUARD_DUTY_2_GUN_COOL_1,
+ SFX_GUARD_DUTY_2_GUN_COOL_2,
+ SFX_GUARD_DUTY_2_GUN_COOL_3,
+ SFX_GUARD_DUTY_2_GUN_COOL_4,
+ SFX_GUARD_DUTY_2_GUN_COOL_5,
+ SFX_GUARD_DUTY_2_GUN_COOL_6,
+ SFX_GUARD_DUTY_2_LOST_1,
+ SFX_GUARD_DUTY_2_LOST_2,
+ SFX_GUARD_DUTY_2_SAVED_1,
+ SFX_GUARD_DUTY_2_SAVED_2,
+ SFX_GUARD_DUTY_2_SHOCKED_1,
+ SFX_GUARD_DUTY_2_SHOCKED_2,
- // bank 47
- SFX_RAVE_COMMERCIAL,
+ SFX_GUARD_DUTY_3_BUMP_1,
+ SFX_GUARD_DUTY_3_BUMP_2,
+ SFX_GUARD_DUTY_3_BUMP_3,
+ SFX_GUARD_DUTY_3_BUMP_4,
+ SFX_GUARD_DUTY_3_BUMP_5,
+ SFX_GUARD_DUTY_3_BUMP_6,
+ SFX_GUARD_DUTY_3_BUMP_7,
+ SFX_GUARD_DUTY_3_BUMP_8,
+ SFX_GUARD_DUTY_3_BUMP_9,
+ SFX_GUARD_DUTY_3_BUMP_10,
+ SFX_GUARD_DUTY_3_CHAT_1,
+ SFX_GUARD_DUTY_3_CHAT_2,
+ SFX_GUARD_DUTY_3_CHAT_3,
+ SFX_GUARD_DUTY_3_CHAT_4,
+ SFX_GUARD_DUTY_3_CHAT_5,
+ SFX_GUARD_DUTY_3_CHAT_6,
+ SFX_GUARD_DUTY_3_CHAT_7,
+ SFX_GUARD_DUTY_3_CHAT_8,
+ SFX_GUARD_DUTY_3_CHAT_9,
+ SFX_GUARD_DUTY_3_CHAT_10,
+ SFX_GUARD_DUTY_3_DODGE_1,
+ SFX_GUARD_DUTY_3_DODGE_2,
+ SFX_GUARD_DUTY_3_DODGE_3,
+ SFX_GUARD_DUTY_3_DODGE_4,
+ SFX_GUARD_DUTY_3_DODGE_5,
+ SFX_GUARD_DUTY_3_DODGE_6,
+ SFX_GUARD_DUTY_3_DODGE_7,
+ SFX_GUARD_DUTY_3_DODGE_8,
+ SFX_GUARD_DUTY_3_DODGE_9,
+ SFX_GUARD_DUTY_3_EYEING_1,
+ SFX_GUARD_DUTY_3_EYEING_2,
+ SFX_GUARD_DUTY_3_FIGHT_1,
+ SFX_GUARD_DUTY_3_FIGHT_2,
+ SFX_GUARD_DUTY_3_FIGHT_3,
+ SFX_GUARD_DUTY_3_FIGHT_4,
+ SFX_GUARD_DUTY_3_FIGHT_5,
+ SFX_GUARD_DUTY_3_FIGHT_6,
+ SFX_GUARD_DUTY_3_FIGHT_7,
+ SFX_GUARD_DUTY_3_GUN_COOL_1,
+ SFX_GUARD_DUTY_3_GUN_COOL_2,
+ SFX_GUARD_DUTY_3_GUN_COOL_3,
+ SFX_GUARD_DUTY_3_GUN_COOL_4,
+ SFX_GUARD_DUTY_3_GUN_COOL_5,
+ SFX_GUARD_DUTY_3_GUN_COOL_6,
+ SFX_GUARD_DUTY_3_LOST_1,
+ SFX_GUARD_DUTY_3_LOST_2,
+ SFX_GUARD_DUTY_3_SAVED_1,
+ SFX_GUARD_DUTY_3_SAVED_2,
+ SFX_GUARD_DUTY_3_SHOCKED_1,
+ SFX_GUARD_DUTY_3_SHOCKED_2,
- // bank 48
- SFX_RAVE_SUBURBAN,
+ SFX_VICE_VOICE_1_ARREST_1,
+ SFX_VICE_VOICE_1_ARREST_2,
+ SFX_VICE_VOICE_1_ARREST_3,
+ SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1,
- // bank 49
- SFX_RAVE_COMMERCIAL_2,
+ SFX_VICE_VOICE_2_ARREST_1,
+ SFX_VICE_VOICE_2_ARREST_2,
+ SFX_VICE_VOICE_2_ARREST_3,
+ SFX_VICE_VOICE_2_MIAMIVICE_EXITING_CAR_1,
- // unused banks 50-58
- SFX_CLUB_1_1,
- SFX_CLUB_1_2,
- SFX_CLUB_1_3,
- SFX_CLUB_1_4,
- SFX_CLUB_1_5,
- SFX_CLUB_1_6,
- SFX_CLUB_1_7,
- SFX_CLUB_1_8,
- SFX_CLUB_1_9,
+ SFX_VICE_VOICE_3_ARREST_1,
+ SFX_VICE_VOICE_3_ARREST_2,
+ SFX_VICE_VOICE_3_ARREST_3,
+ SFX_VICE_VOICE_3_MIAMIVICE_EXITING_CAR_1,
- // bank 59
- SFX_EXPLOSION_1,
- SFX_BRIDGE_OPEN_WARNING,
+ SFX_VICE_VOICE_4_ARREST_1,
+ SFX_VICE_VOICE_4_ARREST_2,
+ SFX_VICE_VOICE_4_ARREST_3,
+ SFX_VICE_VOICE_4_MIAMIVICE_EXITING_CAR_1,
- SFX_PAGER, // used to be ped comment on PS2
+ SFX_VICE_VOICE_5_ARREST_1,
+ SFX_VICE_VOICE_5_ARREST_2,
+ SFX_VICE_VOICE_5_ARREST_3,
+ SFX_VICE_VOICE_5_MIAMIVICE_EXITING_CAR_1,
- SFX_COP_VOICE_1_ARREST_1,
- SFX_COP_VOICE_1_ARREST_2,
- SFX_COP_VOICE_1_ARREST_3,
- SFX_COP_VOICE_1_ARREST_4,
- SFX_COP_VOICE_1_ARREST_5,
- SFX_COP_VOICE_1_ARREST_6,
- SFX_COP_VOICE_1_CHASE_1,
- SFX_COP_VOICE_1_CHASE_2,
- SFX_COP_VOICE_1_CHASE_3,
- SFX_COP_VOICE_1_CHASE_4,
- SFX_COP_VOICE_1_CHASE_5,
- SFX_COP_VOICE_1_CHASE_6,
- SFX_COP_VOICE_1_CHASE_7,
- SFX_COP_VOICE_2_ARREST_1,
- SFX_COP_VOICE_2_ARREST_2,
- SFX_COP_VOICE_2_ARREST_3,
- SFX_COP_VOICE_2_ARREST_4,
- SFX_COP_VOICE_2_ARREST_5,
- SFX_COP_VOICE_2_ARREST_6,
- SFX_COP_VOICE_2_CHASE_1,
- SFX_COP_VOICE_2_CHASE_2,
- SFX_COP_VOICE_2_CHASE_3,
- SFX_COP_VOICE_2_CHASE_4,
- SFX_COP_VOICE_2_CHASE_5,
- SFX_COP_VOICE_2_CHASE_6,
- SFX_COP_VOICE_2_CHASE_7,
- SFX_COP_VOICE_3_ARREST_1,
- SFX_COP_VOICE_3_ARREST_2,
- SFX_COP_VOICE_3_ARREST_3,
- SFX_COP_VOICE_3_ARREST_4,
- SFX_COP_VOICE_3_ARREST_5,
- SFX_COP_VOICE_3_ARREST_6,
- SFX_COP_VOICE_3_CHASE_1,
- SFX_COP_VOICE_3_CHASE_2,
- SFX_COP_VOICE_3_CHASE_3,
- SFX_COP_VOICE_3_CHASE_4,
- SFX_COP_VOICE_3_CHASE_5,
- SFX_COP_VOICE_3_CHASE_6,
- SFX_COP_VOICE_3_CHASE_7,
- SFX_COP_VOICE_4_ARREST_1,
- SFX_COP_VOICE_4_ARREST_2,
- SFX_COP_VOICE_4_ARREST_3,
- SFX_COP_VOICE_4_ARREST_4,
- SFX_COP_VOICE_4_ARREST_5,
- SFX_COP_VOICE_4_ARREST_6,
- SFX_COP_VOICE_4_CHASE_1,
- SFX_COP_VOICE_4_CHASE_2,
- SFX_COP_VOICE_4_CHASE_3,
- SFX_COP_VOICE_4_CHASE_4,
- SFX_COP_VOICE_4_CHASE_5,
- SFX_COP_VOICE_4_CHASE_6,
- SFX_COP_VOICE_4_CHASE_7,
- SFX_COP_VOICE_5_ARREST_1,
- SFX_COP_VOICE_5_ARREST_2,
- SFX_COP_VOICE_5_ARREST_3,
- SFX_COP_VOICE_5_ARREST_4,
- SFX_COP_VOICE_5_ARREST_5,
- SFX_COP_VOICE_5_ARREST_6,
- SFX_COP_VOICE_5_CHASE_1,
- SFX_COP_VOICE_5_CHASE_2,
- SFX_COP_VOICE_5_CHASE_3,
- SFX_COP_VOICE_5_CHASE_4,
- SFX_COP_VOICE_5_CHASE_5,
- SFX_COP_VOICE_5_CHASE_6,
- SFX_COP_VOICE_5_CHASE_7,
- SFX_SWAT_VOICE_1_CHASE_1,
- SFX_SWAT_VOICE_1_CHASE_2,
- SFX_SWAT_VOICE_1_CHASE_3,
- SFX_SWAT_VOICE_1_CHASE_4,
- SFX_SWAT_VOICE_1_CHASE_5,
- SFX_SWAT_VOICE_1_CHASE_6,
- SFX_SWAT_VOICE_2_CHASE_1,
- SFX_SWAT_VOICE_2_CHASE_2,
- SFX_SWAT_VOICE_2_CHASE_3,
- SFX_SWAT_VOICE_2_CHASE_4,
- SFX_SWAT_VOICE_2_CHASE_5,
- SFX_SWAT_VOICE_2_CHASE_6,
- SFX_SWAT_VOICE_3_CHASE_1,
- SFX_SWAT_VOICE_3_CHASE_2,
- SFX_SWAT_VOICE_3_CHASE_3,
- SFX_SWAT_VOICE_3_CHASE_4,
- SFX_SWAT_VOICE_3_CHASE_5,
- SFX_SWAT_VOICE_3_CHASE_6,
- SFX_SWAT_VOICE_4_CHASE_1,
- SFX_SWAT_VOICE_4_CHASE_2,
- SFX_SWAT_VOICE_4_CHASE_3,
- SFX_SWAT_VOICE_4_CHASE_4,
- SFX_SWAT_VOICE_4_CHASE_5,
- SFX_SWAT_VOICE_4_CHASE_6,
- SFX_FBI_VOICE_1_CHASE_1,
- SFX_FBI_VOICE_1_CHASE_2,
- SFX_FBI_VOICE_1_CHASE_3,
- SFX_FBI_VOICE_1_CHASE_4,
- SFX_FBI_VOICE_1_CHASE_5,
- SFX_FBI_VOICE_1_CHASE_6,
- SFX_FBI_VOICE_2_CHASE_1,
- SFX_FBI_VOICE_2_CHASE_2,
- SFX_FBI_VOICE_2_CHASE_3,
- SFX_FBI_VOICE_2_CHASE_4,
- SFX_FBI_VOICE_2_CHASE_5,
- SFX_FBI_VOICE_2_CHASE_6,
- SFX_FBI_VOICE_3_CHASE_1,
- SFX_FBI_VOICE_3_CHASE_2,
- SFX_FBI_VOICE_3_CHASE_3,
- SFX_FBI_VOICE_3_CHASE_4,
- SFX_FBI_VOICE_3_CHASE_5,
- SFX_FBI_VOICE_3_CHASE_6,
- SFX_POLICE_HELI_1,
- SFX_POLICE_HELI_2,
- SFX_POLICE_HELI_3,
- SFX_POLICE_HELI_4,
- SFX_POLICE_HELI_5,
- SFX_POLICE_HELI_6,
- SFX_POLICE_HELI_7,
- SFX_POLICE_HELI_8,
- SFX_POLICE_HELI_9,
- SFX_POLICE_HELI_10,
- SFX_POLICE_HELI_11,
- SFX_POLICE_HELI_12,
- SFX_POLICE_HELI_13,
- SFX_POLICE_HELI_14,
- SFX_POLICE_HELI_15,
- SFX_POLICE_HELI_16,
- SFX_POLICE_HELI_17,
- SFX_POLICE_HELI_18,
- SFX_POLICE_HELI_19,
- SFX_POLICE_HELI_20,
- SFX_POLICE_HELI_21,
- SFX_POLICE_HELI_22,
- SFX_POLICE_HELI_23,
- SFX_POLICE_HELI_24,
- SFX_POLICE_HELI_25,
- SFX_POLICE_HELI_26,
- SFX_POLICE_HELI_27,
- SFX_POLICE_HELI_28,
- SFX_POLICE_HELI_29,
- SFX_CHUNKY_DEATH,
- SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1,
- SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_2,
- SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_3,
- SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_4,
- SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_5,
- SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_6,
- SFX_BLACK_DOCKER_VOICE_1_CHAT_1,
- SFX_BLACK_DOCKER_VOICE_1_CHAT_2,
- SFX_BLACK_DOCKER_VOICE_1_CHAT_3,
- SFX_BLACK_DOCKER_VOICE_1_CHAT_4,
- SFX_BLACK_DOCKER_VOICE_1_CHAT_5,
- SFX_BLACK_DOCKER_VOICE_1_DODGE_1,
- SFX_BLACK_DOCKER_VOICE_1_DODGE_2,
- SFX_BLACK_DOCKER_VOICE_1_DODGE_3,
- SFX_BLACK_DOCKER_VOICE_1_DODGE_4,
- SFX_BLACK_DOCKER_VOICE_1_DODGE_5,
- SFX_BLACK_DOCKER_VOICE_1_EYING_1,
- SFX_BLACK_DOCKER_VOICE_1_EYING_2,
- SFX_BLACK_DOCKER_VOICE_1_EYING_3,
- SFX_BLACK_DOCKER_VOICE_1_FIGHT_1,
- SFX_BLACK_DOCKER_VOICE_1_FIGHT_2,
- SFX_BLACK_DOCKER_VOICE_1_FIGHT_3,
- SFX_BLACK_DOCKER_VOICE_1_FIGHT_4,
- SFX_BLACK_DOCKER_VOICE_1_FIGHT_5,
- SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1,
- SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_2,
- SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_3,
- SFX_ARMY_VOICE_1_CHASE_1,
- SFX_ARMY_VOICE_1_CHASE_2,
- SFX_ARMY_VOICE_1_CHASE_3,
- SFX_ARMY_VOICE_1_CHASE_4,
- SFX_ARMY_VOICE_1_CHASE_5,
- SFX_ARMY_VOICE_1_CHASE_6,
- SFX_ARMY_VOICE_1_CHASE_7,
- SFX_ARMY_VOICE_1_CHASE_8,
- SFX_ARMY_VOICE_1_CHASE_9,
- SFX_ARMY_VOICE_1_CHASE_10,
- SFX_ARMY_VOICE_1_CHASE_11,
- SFX_ARMY_VOICE_1_CHASE_12,
- SFX_ARMY_VOICE_1_CHASE_13,
- SFX_ARMY_VOICE_1_CHASE_14,
- SFX_ARMY_VOICE_1_CHASE_15,
- SFX_ARMY_VOICE_2_CHASE_1,
- SFX_ARMY_VOICE_2_CHASE_2,
- SFX_ARMY_VOICE_2_CHASE_3,
- SFX_ARMY_VOICE_2_CHASE_4,
- SFX_ARMY_VOICE_2_CHASE_5,
- SFX_ARMY_VOICE_2_CHASE_6,
- SFX_ARMY_VOICE_2_CHASE_7,
- SFX_ARMY_VOICE_2_CHASE_8,
- SFX_ARMY_VOICE_2_CHASE_9,
- SFX_ARMY_VOICE_2_CHASE_10,
- SFX_ARMY_VOICE_2_CHASE_11,
- SFX_ARMY_VOICE_2_CHASE_12,
- SFX_ARMY_VOICE_2_CHASE_13,
- SFX_ARMY_VOICE_2_CHASE_14,
- SFX_ARMY_VOICE_2_CHASE_15,
- SFX_CLAUDE_LOW_DAMAGE_GRUNT_1,
- SFX_CLAUDE_LOW_DAMAGE_GRUNT_2,
- SFX_CLAUDE_LOW_DAMAGE_GRUNT_3,
- SFX_CLAUDE_LOW_DAMAGE_GRUNT_4,
- SFX_CLAUDE_LOW_DAMAGE_GRUNT_5,
- SFX_CLAUDE_LOW_DAMAGE_GRUNT_6,
- SFX_CLAUDE_LOW_DAMAGE_GRUNT_7,
- SFX_CLAUDE_LOW_DAMAGE_GRUNT_8,
- SFX_CLAUDE_LOW_DAMAGE_GRUNT_9,
- SFX_CLAUDE_LOW_DAMAGE_GRUNT_10,
- SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1,
- SFX_CLAUDE_HIGH_DAMAGE_GRUNT_2,
- SFX_CLAUDE_HIGH_DAMAGE_GRUNT_3,
- SFX_CLAUDE_HIGH_DAMAGE_GRUNT_4,
- SFX_CLAUDE_HIGH_DAMAGE_GRUNT_5,
- SFX_CLAUDE_HIGH_DAMAGE_GRUNT_6,
- SFX_CLAUDE_HIGH_DAMAGE_GRUNT_7,
- SFX_CLAUDE_HIGH_DAMAGE_GRUNT_8,
- SFX_CLAUDE_HIGH_DAMAGE_GRUNT_9,
- SFX_CLAUDE_HIGH_DAMAGE_GRUNT_10,
- SFX_CLAUDE_HIGH_DAMAGE_GRUNT_11,
- SFX_CLAUDE_HIT_GROUND_GRUNT_1,
- SFX_CLAUDE_HIT_GROUND_GRUNT_2,
- SFX_CLAUDE_HIT_GROUND_GRUNT_3,
- SFX_CLAUDE_HIT_GROUND_GRUNT_4,
- SFX_CLAUDE_HIT_GROUND_GRUNT_5,
- SFX_CLAUDE_HIT_GROUND_GRUNT_6,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_2,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_3,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_4,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_5,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_6,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_7,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_2,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_3,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_4,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_5,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_6,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_7,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_8,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_9,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_10,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_2,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_3,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_4,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_5,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_6,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_7,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_8,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_9,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_10,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_2,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_3,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_4,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_5,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_6,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_2,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_2,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_3,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_4,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_5,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_6,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1,
- SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_2,
- SFX_CHUNKY_RUN_1,
- SFX_CHUNKY_RUN_2,
- SFX_CHUNKY_RUN_3,
- SFX_CHUNKY_RUN_4,
- SFX_CHUNKY_RUN_5,
- SFX_PIMP_DRIVER_ABUSE_1,
- SFX_PIMP_DRIVER_ABUSE_2,
- SFX_PIMP_DRIVER_ABUSE_3,
- SFX_PIMP_DRIVER_ABUSE_4,
- SFX_PIMP_DRIVER_ABUSE_5,
- SFX_PIMP_CHAT_1,
- SFX_PIMP_CHAT_2,
- SFX_PIMP_CHAT_3,
- SFX_PIMP_CHAT_4,
- SFX_PIMP_CHAT_5,
- SFX_PIMP_CHAT_6,
- SFX_PIMP_CHAT_7,
- SFX_PIMP_CHAT_8,
- SFX_PIMP_CHAT_9,
- SFX_PIMP_CHAT_10,
- SFX_PIMP_CHAT_11,
- SFX_PIMP_CHAT_12,
- SFX_PIMP_CHAT_13,
- SFX_PIMP_CHAT_14,
- SFX_PIMP_CHAT_15,
- SFX_PIMP_CHAT_16,
- SFX_PIMP_CHAT_17,
- SFX_PIMP_DODGE_1,
- SFX_PIMP_DODGE_2,
- SFX_PIMP_DODGE_3,
- SFX_PIMP_DODGE_4,
- SFX_PIMP_DODGE_5,
- SFX_PIMP_DODGE_6,
- SFX_PIMP_FIGHT_1,
- SFX_PIMP_FIGHT_2,
- SFX_PIMP_FIGHT_3,
- SFX_PIMP_FIGHT_4,
- SFX_PIMP_FIGHT_5,
- SFX_PIMP_FIGHT_6,
- SFX_PIMP_FIGHT_7,
- SFX_PIMP_FIGHT_8,
- SFX_PIMP_FIGHT_9,
- SFX_PIMP_GUN_COOL_1,
- SFX_PIMP_GUN_COOL_2,
- SFX_PIMP_GUN_COOL_3,
- SFX_PIMP_GUN_COOL_4,
- SFX_PIMP_GUN_COOL_5,
- SFX_PIMP_GUN_COOL_6,
- SFX_PIMP_GUN_COOL_7,
- SFX_PIMP_CARJACKED_1,
- SFX_PIMP_CARJACKED_2,
- SFX_PIMP_CARJACKED_3,
- SFX_PIMP_CARJACKED_4,
- SFX_PIMP_SHOCKED_1,
- SFX_PIMP_SHOCKED_2,
- SFX_NORMAL_MALE_DRIVER_ABUSE_1,
- SFX_NORMAL_MALE_DRIVER_ABUSE_2,
- SFX_NORMAL_MALE_DRIVER_ABUSE_3,
- SFX_NORMAL_MALE_DRIVER_ABUSE_4,
- SFX_NORMAL_MALE_DRIVER_ABUSE_5,
- SFX_NORMAL_MALE_DRIVER_ABUSE_6,
- SFX_NORMAL_MALE_DRIVER_ABUSE_7,
- SFX_NORMAL_MALE_DRIVER_ABUSE_8,
- SFX_NORMAL_MALE_DRIVER_ABUSE_9,
- SFX_NORMAL_MALE_DRIVER_ABUSE_10,
- SFX_NORMAL_MALE_DRIVER_ABUSE_11,
- SFX_NORMAL_MALE_DRIVER_ABUSE_12,
- SFX_NORMAL_MALE_CHAT_1,
- SFX_NORMAL_MALE_CHAT_2,
- SFX_NORMAL_MALE_CHAT_3,
- SFX_NORMAL_MALE_CHAT_4,
- SFX_NORMAL_MALE_CHAT_5,
- SFX_NORMAL_MALE_CHAT_6,
- SFX_NORMAL_MALE_CHAT_7,
- SFX_NORMAL_MALE_CHAT_8,
- SFX_NORMAL_MALE_CHAT_9,
- SFX_NORMAL_MALE_CHAT_10,
- SFX_NORMAL_MALE_CHAT_11,
- SFX_NORMAL_MALE_CHAT_12,
- SFX_NORMAL_MALE_CHAT_13,
- SFX_NORMAL_MALE_CHAT_14,
- SFX_NORMAL_MALE_CHAT_15,
- SFX_NORMAL_MALE_CHAT_16,
- SFX_NORMAL_MALE_CHAT_17,
- SFX_NORMAL_MALE_CHAT_18,
- SFX_NORMAL_MALE_CHAT_19,
- SFX_NORMAL_MALE_CHAT_20,
- SFX_NORMAL_MALE_CHAT_21,
- SFX_NORMAL_MALE_CHAT_22,
- SFX_NORMAL_MALE_CHAT_23,
- SFX_NORMAL_MALE_CHAT_24,
- SFX_NORMAL_MALE_CHAT_25,
- SFX_NORMAL_MALE_DODGE_1,
- SFX_NORMAL_MALE_DODGE_2,
- SFX_NORMAL_MALE_DODGE_3,
- SFX_NORMAL_MALE_DODGE_4,
- SFX_NORMAL_MALE_DODGE_5,
- SFX_NORMAL_MALE_DODGE_6,
- SFX_NORMAL_MALE_DODGE_7,
- SFX_NORMAL_MALE_DODGE_8,
- SFX_NORMAL_MALE_DODGE_9,
- SFX_NORMAL_MALE_EYING_1,
- SFX_NORMAL_MALE_EYING_2,
- SFX_NORMAL_MALE_EYING_3,
- SFX_NORMAL_MALE_EYING_4,
- SFX_NORMAL_MALE_EYING_5,
- SFX_NORMAL_MALE_EYING_6,
- SFX_NORMAL_MALE_EYING_7,
- SFX_NORMAL_MALE_EYING_8,
- SFX_NORMAL_MALE_GUN_PANIC_1,
- SFX_NORMAL_MALE_GUN_PANIC_2,
- SFX_NORMAL_MALE_GUN_PANIC_3,
- SFX_NORMAL_MALE_GUN_PANIC_4,
- SFX_NORMAL_MALE_GUN_PANIC_5,
- SFX_NORMAL_MALE_GUN_PANIC_6,
- SFX_NORMAL_MALE_GUN_PANIC_7,
- SFX_NORMAL_MALE_CARJACKED_1,
- SFX_NORMAL_MALE_CARJACKED_2,
- SFX_NORMAL_MALE_CARJACKED_3,
- SFX_NORMAL_MALE_CARJACKED_4,
- SFX_NORMAL_MALE_CARJACKED_5,
- SFX_NORMAL_MALE_CARJACKED_6,
- SFX_NORMAL_MALE_CARJACKED_7,
- SFX_NORMAL_MALE_RUN_FROM_FIGHT_1,
- SFX_NORMAL_MALE_RUN_FROM_FIGHT_2,
- SFX_NORMAL_MALE_RUN_FROM_FIGHT_3,
- SFX_NORMAL_MALE_RUN_FROM_FIGHT_4,
- SFX_NORMAL_MALE_RUN_FROM_FIGHT_5,
- SFX_NORMAL_MALE_SHOCKED_1,
- SFX_NORMAL_MALE_SHOCKED_2,
- SFX_NORMAL_MALE_SHOCKED_3,
- SFX_NORMAL_MALE_SHOCKED_4,
- SFX_NORMAL_MALE_SHOCKED_5,
- SFX_NORMAL_MALE_SHOCKED_6,
- SFX_NORMAL_MALE_SHOCKED_7,
- SFX_NORMAL_MALE_SHOCKED_8,
- SFX_NORMAL_MALE_SHOCKED_9,
- SFX_NORMAL_MALE_SHOCKED_10,
- SFX_BOMBERMAN_1,
- SFX_BOMBERMAN_2,
- SFX_BOMBERMAN_3,
- SFX_BOMBERMAN_4,
- SFX_BOMBERMAN_5,
- SFX_BOMBERMAN_6,
- SFX_BOMBERMAN_7,
- SFX_8BALL_DODGE_1,
- SFX_8BALL_DODGE_2,
- SFX_8BALL_DODGE_3,
- SFX_8BALL_DODGE_4,
- SFX_8BALL_DODGE_5,
- SFX_8BALL_DODGE_6,
- SFX_8BALL_DODGE_7,
- SFX_8BALL_FIGHT_1,
- SFX_8BALL_FIGHT_2,
- SFX_8BALL_FIGHT_3,
- SFX_8BALL_FIGHT_4,
- SFX_8BALL_FIGHT_5,
- SFX_8BALL_FIGHT_6,
- SFX_8BALL_GUN_COOL_1,
- SFX_8BALL_GUN_COOL_2,
- SFX_8BALL_MUGGED_1,
- SFX_8BALL_MUGGED_2,
- SFX_SALVATORE_DODGE_1,
- SFX_SALVATORE_DODGE_2,
- SFX_SALVATORE_DODGE_3,
- SFX_SALVATORE_FIGHT_1,
- SFX_SALVATORE_FIGHT_2,
- SFX_SALVATORE_FIGHT_3,
- SFX_SALVATORE_FIGHT_4,
- SFX_SALVATORE_FIGHT_5,
- SFX_SALVATORE_FIGHT_6,
- SFX_SALVATORE_GUN_COOL_1,
- SFX_SALVATORE_GUN_COOL_2,
- SFX_SALVATORE_GUN_COOL_3,
- SFX_SALVATORE_GUN_COOL_4,
- SFX_SALVATORE_MUGGED_1,
- SFX_SALVATORE_MUGGED_2,
- SFX_MISTY_DODGE_1,
- SFX_MISTY_DODGE_2,
- SFX_MISTY_DODGE_3,
- SFX_MISTY_DODGE_4,
- SFX_MISTY_DODGE_5,
- SFX_MISTY_FIGHT_1,
- SFX_MISTY_FIGHT_2,
- SFX_MISTY_FIGHT_3,
- SFX_MISTY_FIGHT_4,
- SFX_MISTY_GUN_COOL_1,
- SFX_MISTY_GUN_COOL_2,
- SFX_MISTY_GUN_COOL_3,
- SFX_MISTY_GUN_COOL_4,
- SFX_MISTY_GUN_COOL_5,
- SFX_MISTY_HERE_1,
- SFX_MISTY_HERE_2,
- SFX_MISTY_HERE_3,
- SFX_MISTY_HERE_4,
- SFX_MISTY_MUGGED_1,
- SFX_MISTY_MUGGED_2,
- SFX_MEDIC_VOICE_1_GUN_PANIC_1,
- SFX_MEDIC_VOICE_1_GUN_PANIC_2,
- SFX_MEDIC_VOICE_1_GUN_PANIC_3,
- SFX_MEDIC_VOICE_1_GUN_PANIC_4,
- SFX_MEDIC_VOICE_1_GUN_PANIC_5,
- SFX_MEDIC_VOICE_1_CARJACKED_1,
- SFX_MEDIC_VOICE_1_CARJACKED_2,
- SFX_MEDIC_VOICE_1_CARJACKED_3,
- SFX_MEDIC_VOICE_1_CARJACKED_4,
- SFX_MEDIC_VOICE_1_CARJACKED_5,
- SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1,
- SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_2,
- SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_3,
- SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_4,
- SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_5,
- SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_6,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_2,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_3,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_4,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_5,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_6,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_7,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_8,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_9,
- SFX_MEDIC_VOICE_1_AT_VICTIM_1,
- SFX_MEDIC_VOICE_1_AT_VICTIM_2,
- SFX_MEDIC_VOICE_1_AT_VICTIM_3,
- SFX_MEDIC_VOICE_1_AT_VICTIM_4,
- SFX_MEDIC_VOICE_1_AT_VICTIM_5,
- SFX_MEDIC_VOICE_1_AT_VICTIM_6,
- SFX_MEDIC_VOICE_1_AT_VICTIM_7,
- SFX_MEDIC_VOICE_1_AT_VICTIM_8,
- SFX_MEDIC_VOICE_1_AT_VICTIM_9,
- SFX_MEDIC_VOICE_1_AT_VICTIM_10,
- SFX_MEDIC_VOICE_1_AT_VICTIM_11,
- SFX_MEDIC_VOICE_1_AT_VICTIM_12,
- SFX_MEDIC_VOICE_2_GUN_PANIC_1,
- SFX_MEDIC_VOICE_2_GUN_PANIC_2,
- SFX_MEDIC_VOICE_2_GUN_PANIC_3,
- SFX_MEDIC_VOICE_2_GUN_PANIC_4,
- SFX_MEDIC_VOICE_2_GUN_PANIC_5,
- SFX_MEDIC_VOICE_2_CARJACKED_1,
- SFX_MEDIC_VOICE_2_CARJACKED_2,
- SFX_MEDIC_VOICE_2_CARJACKED_3,
- SFX_MEDIC_VOICE_2_CARJACKED_4,
- SFX_MEDIC_VOICE_2_CARJACKED_5,
- SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_1,
- SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_2,
- SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_3,
- SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_4,
- SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_5,
- SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_6,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_1,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_2,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_3,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_4,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_5,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_6,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_7,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_8,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_9,
- SFX_MEDIC_VOICE_2_AT_VICTIM_1,
- SFX_MEDIC_VOICE_2_AT_VICTIM_2,
- SFX_MEDIC_VOICE_2_AT_VICTIM_3,
- SFX_MEDIC_VOICE_2_AT_VICTIM_4,
- SFX_MEDIC_VOICE_2_AT_VICTIM_5,
- SFX_MEDIC_VOICE_2_AT_VICTIM_6,
- SFX_MEDIC_VOICE_2_AT_VICTIM_7,
- SFX_MEDIC_VOICE_2_AT_VICTIM_8,
- SFX_MEDIC_VOICE_2_AT_VICTIM_9,
- SFX_MEDIC_VOICE_2_AT_VICTIM_10,
- SFX_MEDIC_VOICE_2_AT_VICTIM_11,
- SFX_MEDIC_VOICE_2_AT_VICTIM_12,
- SFX_PLASTER_BLOKE_1,
- SFX_PLASTER_BLOKE_2,
- SFX_PLASTER_BLOKE_3,
- SFX_PLASTER_BLOKE_4,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_2,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_3,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_4,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_2,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_3,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_4,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_5,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_2,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_3,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_4,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_2,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_3,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_4,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_5,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_2,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_3,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1,
- SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_2,
- SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1,
- SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_2,
- SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_3,
- SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_4,
- SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_5,
- SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_6,
- SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1,
- SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_2,
- SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_3,
- SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_4,
- SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1,
- SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1,
- SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_2,
- SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1,
- SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_2,
- SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_3,
- SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_4,
- SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_5,
- SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_1,
- SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_2,
- SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_3,
- SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_4,
- SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_5,
- SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_6,
- SFX_FOOTBALL_FEMALE_VOICE_2_DODGE_1,
- SFX_FOOTBALL_FEMALE_VOICE_2_DODGE_2,
- SFX_FOOTBALL_FEMALE_VOICE_2_DODGE_3,
- SFX_FOOTBALL_FEMALE_VOICE_2_DODGE_4,
- SFX_FOOTBALL_FEMALE_VOICE_2_MUGGED_1,
- SFX_FOOTBALL_FEMALE_VOICE_2_SHOCKED_1,
- SFX_FOOTBALL_FEMALE_VOICE_2_SHOCKED_2,
- SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_FOOTBALL_MALE_VOICE_1_CHAT_1,
- SFX_FOOTBALL_MALE_VOICE_1_CHAT_2,
- SFX_FOOTBALL_MALE_VOICE_1_CHAT_3,
- SFX_FOOTBALL_MALE_VOICE_1_CHAT_4,
- SFX_FOOTBALL_MALE_VOICE_1_CHAT_5,
- SFX_FOOTBALL_MALE_VOICE_1_CHAT_6,
- SFX_FOOTBALL_MALE_VOICE_1_DODGE_1,
- SFX_FOOTBALL_MALE_VOICE_1_DODGE_2,
- SFX_FOOTBALL_MALE_VOICE_1_DODGE_3,
- SFX_FOOTBALL_MALE_VOICE_1_DODGE_4,
- SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1,
- SFX_FOOTBALL_MALE_VOICE_1_FIGHT_2,
- SFX_FOOTBALL_MALE_VOICE_1_FIGHT_3,
- SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1,
- SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_2,
- SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1,
- SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_2,
- SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_3,
- SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_4,
- SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_5,
- SFX_FOOTBALL_MALE_VOICE_2_CHAT_1,
- SFX_FOOTBALL_MALE_VOICE_2_CHAT_2,
- SFX_FOOTBALL_MALE_VOICE_2_CHAT_3,
- SFX_FOOTBALL_MALE_VOICE_2_CHAT_4,
- SFX_FOOTBALL_MALE_VOICE_2_CHAT_5,
- SFX_FOOTBALL_MALE_VOICE_2_CHAT_6,
- SFX_FOOTBALL_MALE_VOICE_2_DODGE_1,
- SFX_FOOTBALL_MALE_VOICE_2_DODGE_2,
- SFX_FOOTBALL_MALE_VOICE_2_DODGE_3,
- SFX_FOOTBALL_MALE_VOICE_2_DODGE_4,
- SFX_FOOTBALL_MALE_VOICE_2_FIGHT_1,
- SFX_FOOTBALL_MALE_VOICE_2_FIGHT_2,
- SFX_FOOTBALL_MALE_VOICE_2_FIGHT_3,
- SFX_FOOTBALL_MALE_VOICE_2_SHOCKED_1,
- SFX_FOOTBALL_MALE_VOICE_2_SHOCKED_2,
- SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_7,
- SFX_MODEL_FEMALE_VOICE_1_CHAT_1,
- SFX_MODEL_FEMALE_VOICE_1_CHAT_2,
- SFX_MODEL_FEMALE_VOICE_1_CHAT_3,
- SFX_MODEL_FEMALE_VOICE_1_CHAT_4,
- SFX_MODEL_FEMALE_VOICE_1_CHAT_5,
- SFX_MODEL_FEMALE_VOICE_1_CHAT_6,
- SFX_MODEL_FEMALE_VOICE_1_CHAT_7,
- SFX_MODEL_FEMALE_VOICE_1_CHAT_8,
- SFX_MODEL_FEMALE_VOICE_1_DODGE_1,
- SFX_MODEL_FEMALE_VOICE_1_DODGE_2,
- SFX_MODEL_FEMALE_VOICE_1_DODGE_3,
- SFX_MODEL_FEMALE_VOICE_1_DODGE_4,
- SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1,
- SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_2,
- SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_3,
- SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_4,
- SFX_MODEL_FEMALE_VOICE_1_MUGGED_1,
- SFX_MODEL_FEMALE_VOICE_1_MUGGED_2,
- SFX_MODEL_FEMALE_VOICE_1_MUGGED_3,
- SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1,
- SFX_MODEL_FEMALE_VOICE_1_SHOCKED_2,
- SFX_MODEL_FEMALE_VOICE_1_SHOCKED_3,
- SFX_MODEL_FEMALE_VOICE_1_SHOCKED_4,
- SFX_MODEL_FEMALE_VOICE_1_SHOCKED_5,
- SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_MODEL_MALE_VOICE_1_CHAT_1,
- SFX_MODEL_MALE_VOICE_1_CHAT_2,
- SFX_MODEL_MALE_VOICE_1_CHAT_3,
- SFX_MODEL_MALE_VOICE_1_CHAT_4,
- SFX_MODEL_MALE_VOICE_1_CHAT_5,
- SFX_MODEL_MALE_VOICE_1_CHAT_6,
- SFX_MODEL_MALE_VOICE_1_DODGE_1,
- SFX_MODEL_MALE_VOICE_1_DODGE_2,
- SFX_MODEL_MALE_VOICE_1_DODGE_3,
- SFX_MODEL_MALE_VOICE_1_DODGE_4,
- SFX_MODEL_MALE_VOICE_1_DODGE_5,
- SFX_MODEL_MALE_VOICE_1_DODGE_6,
- SFX_MODEL_MALE_VOICE_1_EYING_1,
- SFX_MODEL_MALE_VOICE_1_EYING_2,
- SFX_MODEL_MALE_VOICE_1_EYING_3,
- SFX_MODEL_MALE_VOICE_1_FIGHT_1,
- SFX_MODEL_MALE_VOICE_1_FIGHT_2,
- SFX_MODEL_MALE_VOICE_1_FIGHT_3,
- SFX_MODEL_MALE_VOICE_1_FIGHT_4,
- SFX_MODEL_MALE_VOICE_1_FIGHT_5,
- SFX_MODEL_MALE_VOICE_1_CARJACKED_1,
- SFX_MODEL_MALE_VOICE_1_CARJACKED_2,
- SFX_MODEL_MALE_VOICE_1_MUGGED_1,
- SFX_MODEL_MALE_VOICE_1_MUGGED_2,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_2,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_3,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_4,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_5,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_6,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_2,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_3,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_4,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_5,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_6,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_2,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_3,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_4,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_5,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_2,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_3,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_2,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_3,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_4,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_5,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_6,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_2,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1,
- SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_2,
- SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_SCUM_MALE_VOICE_1_CHAT_1,
- SFX_SCUM_MALE_VOICE_1_CHAT_2,
- SFX_SCUM_MALE_VOICE_1_CHAT_3,
- SFX_SCUM_MALE_VOICE_1_CHAT_4,
- SFX_SCUM_MALE_VOICE_1_CHAT_5,
- SFX_SCUM_MALE_VOICE_1_CHAT_6,
- SFX_SCUM_MALE_VOICE_1_CHAT_7,
- SFX_SCUM_MALE_VOICE_1_CHAT_8,
- SFX_SCUM_MALE_VOICE_1_CHAT_9,
- SFX_SCUM_MALE_VOICE_1_DODGE_1,
- SFX_SCUM_MALE_VOICE_1_DODGE_2,
- SFX_SCUM_MALE_VOICE_1_DODGE_3,
- SFX_SCUM_MALE_VOICE_1_DODGE_4,
- SFX_SCUM_MALE_VOICE_1_DODGE_5,
- SFX_SCUM_MALE_VOICE_1_EYING_1,
- SFX_SCUM_MALE_VOICE_1_EYING_2,
- SFX_SCUM_MALE_VOICE_1_EYING_3,
- SFX_SCUM_MALE_VOICE_1_EYING_4,
- SFX_SCUM_MALE_VOICE_1_EYING_5,
- SFX_SCUM_MALE_VOICE_1_FIGHT_1,
- SFX_SCUM_MALE_VOICE_1_FIGHT_2,
- SFX_SCUM_MALE_VOICE_1_FIGHT_3,
- SFX_SCUM_MALE_VOICE_1_FIGHT_4,
- SFX_SCUM_MALE_VOICE_1_FIGHT_5,
- SFX_SCUM_MALE_VOICE_1_FIGHT_6,
- SFX_SCUM_MALE_VOICE_1_FIGHT_7,
- SFX_SCUM_MALE_VOICE_1_FIGHT_8,
- SFX_SCUM_MALE_VOICE_1_FIGHT_9,
- SFX_SCUM_MALE_VOICE_1_FIGHT_10,
- SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1,
- SFX_SCUM_MALE_VOICE_1_GUN_PANIC_2,
- SFX_SCUM_MALE_VOICE_1_GUN_PANIC_3,
- SFX_SCUM_MALE_VOICE_1_GUN_PANIC_4,
- SFX_SCUM_MALE_VOICE_1_GUN_PANIC_5,
- SFX_SCUM_MALE_VOICE_1_LOST_1,
- SFX_SCUM_MALE_VOICE_1_LOST_2,
- SFX_SCUM_MALE_VOICE_1_LOST_3,
- SFX_SCUM_MALE_VOICE_1_MUGGED_1,
- SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_1,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_2,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_3,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_4,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_5,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_6,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_7,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_8,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_9,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_10,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_11,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_12,
- SFX_SCUM_FEMALE_VOICE_1_CHAT_13,
- SFX_SCUM_FEMALE_VOICE_1_DODGE_1,
- SFX_SCUM_FEMALE_VOICE_1_DODGE_2,
- SFX_SCUM_FEMALE_VOICE_1_DODGE_3,
- SFX_SCUM_FEMALE_VOICE_1_DODGE_4,
- SFX_SCUM_FEMALE_VOICE_1_DODGE_5,
- SFX_SCUM_FEMALE_VOICE_1_DODGE_6,
- SFX_SCUM_FEMALE_VOICE_1_DODGE_7,
- SFX_SCUM_FEMALE_VOICE_1_DODGE_8,
- SFX_SCUM_FEMALE_VOICE_1_FIGHT_1,
- SFX_SCUM_FEMALE_VOICE_1_FIGHT_2,
- SFX_SCUM_FEMALE_VOICE_1_FIGHT_3,
- SFX_SCUM_FEMALE_VOICE_1_FIGHT_4,
- SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1,
- SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_2,
- SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_3,
- SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_4,
- SFX_SCUM_FEMALE_VOICE_1_MUGGED_1,
- SFX_SCUM_FEMALE_VOICE_1_MUGGED_2,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_2,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_3,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_4,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_5,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_6,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_2,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_3,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_4,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_5,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_6,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_7,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_2,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_3,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_4,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_5,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_2,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_3,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_4,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_2,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_2,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_3,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_4,
- SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_5,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_3,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_4,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_5,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_6,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_3,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_4,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_5,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_6,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_3,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_4,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_3,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_4,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_3,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_3,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_4,
- SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_5,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_3,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_4,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_5,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_6,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_3,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_4,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_5,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_6,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_DODGE_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_DODGE_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_DODGE_3,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_DODGE_4,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_FIGHT_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_FIGHT_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_FIGHT_3,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_FIGHT_4,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_GUN_PANIC_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_GUN_PANIC_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_GUN_PANIC_3,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_CARJACKED_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_CARJACKED_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_MUGGED_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_MUGGED_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_1,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_2,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_3,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_4,
- SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_5,
- SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1,
- SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_2,
- SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_3,
- SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_4,
- SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_5,
- SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_6,
- SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_7,
- SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1,
- SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_2,
- SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_3,
- SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_4,
- SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_5,
- SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1,
- SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_2,
- SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_3,
- SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_4,
- SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1,
- SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_2,
- SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1,
- SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_2,
- SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1,
- SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_2,
- SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_3,
- SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_4,
- SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_5,
- SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1,
- SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_2,
- SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_3,
- SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_4,
- SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_5,
- SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1,
- SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_2,
- SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_3,
- SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_4,
- SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1,
- SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_2,
- SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_3,
- SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1,
- SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_2,
- SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_3,
- SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1,
- SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_2,
- SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_HOSPITAL_MALE_VOICE_1_CHAT_1,
- SFX_HOSPITAL_MALE_VOICE_1_CHAT_2,
- SFX_HOSPITAL_MALE_VOICE_1_CHAT_3,
- SFX_HOSPITAL_MALE_VOICE_1_CHAT_4,
- SFX_HOSPITAL_MALE_VOICE_1_CHAT_5,
- SFX_HOSPITAL_MALE_VOICE_1_DODGE_1,
- SFX_HOSPITAL_MALE_VOICE_1_DODGE_2,
- SFX_HOSPITAL_MALE_VOICE_1_DODGE_3,
- SFX_HOSPITAL_MALE_VOICE_1_DODGE_4,
- SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1,
- SFX_HOSPITAL_MALE_VOICE_1_FIGHT_2,
- SFX_HOSPITAL_MALE_VOICE_1_FIGHT_3,
- SFX_HOSPITAL_MALE_VOICE_1_FIGHT_4,
- SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1,
- SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_2,
- SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_3,
- SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_4,
- SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1,
- SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_2,
- SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_3,
- SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_4,
- SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_5,
- SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_6,
- SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1,
- SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_2,
- SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_3,
- SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_4,
- SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_5,
- SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1,
- SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_2,
- SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_3,
- SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_4,
- SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_5,
- SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_6,
- SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_7,
- SFX_FEMALE_1_VOICE_1_CHAT_1,
- SFX_FEMALE_1_VOICE_1_CHAT_2,
- SFX_FEMALE_1_VOICE_1_CHAT_3,
- SFX_FEMALE_1_VOICE_1_CHAT_4,
- SFX_FEMALE_1_VOICE_1_CHAT_5,
- SFX_FEMALE_1_VOICE_1_CHAT_6,
- SFX_FEMALE_1_VOICE_1_CHAT_7,
- SFX_FEMALE_1_VOICE_1_CHAT_8,
- SFX_FEMALE_1_VOICE_1_DODGE_1,
- SFX_FEMALE_1_VOICE_1_DODGE_2,
- SFX_FEMALE_1_VOICE_1_DODGE_3,
- SFX_FEMALE_1_VOICE_1_DODGE_4,
- SFX_FEMALE_1_VOICE_1_DODGE_5,
- SFX_FEMALE_1_VOICE_1_DODGE_6,
- SFX_FEMALE_1_VOICE_1_GUN_PANIC_1,
- SFX_FEMALE_1_VOICE_1_GUN_PANIC_2,
- SFX_FEMALE_1_VOICE_1_CARJACKED_1,
- SFX_FEMALE_1_VOICE_1_CARJACKED_2,
- SFX_FEMALE_1_VOICE_1_MUGGED_1,
- SFX_FEMALE_1_VOICE_1_MUGGED_2,
- SFX_FEMALE_1_VOICE_1_MUGGED_3,
- SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1,
- SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_2,
- SFX_FEMALE_1_VOICE_1_SHOCKED_1,
- SFX_FEMALE_1_VOICE_1_SHOCKED_2,
- SFX_FEMALE_1_VOICE_1_SHOCKED_3,
- SFX_FEMALE_1_VOICE_1_SHOCKED_4,
- SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1,
- SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_2,
- SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_3,
- SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_4,
- SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_5,
- SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_6,
- SFX_FEMALE_3_VOICE_1_CHAT_1,
- SFX_FEMALE_3_VOICE_1_CHAT_2,
- SFX_FEMALE_3_VOICE_1_CHAT_3,
- SFX_FEMALE_3_VOICE_1_CHAT_4,
- SFX_FEMALE_3_VOICE_1_CHAT_5,
- SFX_FEMALE_3_VOICE_1_DODGE_1,
- SFX_FEMALE_3_VOICE_1_DODGE_2,
- SFX_FEMALE_3_VOICE_1_DODGE_3,
- SFX_FEMALE_3_VOICE_1_DODGE_4,
- SFX_FEMALE_3_VOICE_1_DODGE_5,
- SFX_FEMALE_3_VOICE_1_DODGE_6,
- SFX_FEMALE_3_VOICE_1_GUN_PANIC_1,
- SFX_FEMALE_3_VOICE_1_GUN_PANIC_2,
- SFX_FEMALE_3_VOICE_1_GUN_PANIC_3,
- SFX_FEMALE_3_VOICE_1_GUN_PANIC_4,
- SFX_FEMALE_3_VOICE_1_GUN_PANIC_5,
- SFX_FEMALE_3_VOICE_1_CARJACKED_1,
- SFX_FEMALE_3_VOICE_1_CARJACKED_2,
- SFX_FEMALE_3_VOICE_1_CARJACKED_3,
- SFX_FEMALE_3_VOICE_1_MUGGED_1,
- SFX_FEMALE_3_VOICE_1_MUGGED_2,
- SFX_FEMALE_3_VOICE_1_MUGGED_3,
- SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1,
- SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_2,
- SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_3,
- SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_4,
- SFX_FEMALE_3_VOICE_1_SHOCKED_1,
- SFX_FEMALE_3_VOICE_1_SHOCKED_2,
- SFX_FEMALE_3_VOICE_1_SHOCKED_3,
- SFX_FEMALE_3_VOICE_1_SHOCKED_4,
- SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1,
- SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_2,
- SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_3,
- SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_4,
- SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_5,
- SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_6,
- SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_7,
- SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1,
- SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_2,
- SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_3,
- SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_4,
- SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_5,
- SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_6,
- SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_7,
- SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1,
- SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_2,
- SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_3,
- SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_4,
- SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1,
- SFX_CASUAL_MALE_OLD_VOICE_1_EYING_2,
- SFX_CASUAL_MALE_OLD_VOICE_1_EYING_3,
- SFX_CASUAL_MALE_OLD_VOICE_1_EYING_4,
- SFX_CASUAL_MALE_OLD_VOICE_1_EYING_5,
- SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1,
- SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_2,
- SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_3,
- SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_4,
- SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1,
- SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_2,
- SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_3,
- SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1,
- SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_2,
- SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_3,
- SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_4,
- SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_STUDENT_MALE_VOICE_1_CHAT_1,
- SFX_STUDENT_MALE_VOICE_1_CHAT_2,
- SFX_STUDENT_MALE_VOICE_1_CHAT_3,
- SFX_STUDENT_MALE_VOICE_1_CHAT_4,
- SFX_STUDENT_MALE_VOICE_1_CHAT_5,
- SFX_STUDENT_MALE_VOICE_1_DODGE_1,
- SFX_STUDENT_MALE_VOICE_1_DODGE_2,
- SFX_STUDENT_MALE_VOICE_1_DODGE_3,
- SFX_STUDENT_MALE_VOICE_1_DODGE_4,
- SFX_STUDENT_MALE_VOICE_1_FIGHT_1,
- SFX_STUDENT_MALE_VOICE_1_FIGHT_2,
- SFX_STUDENT_MALE_VOICE_1_FIGHT_3,
- SFX_STUDENT_MALE_VOICE_1_FIGHT_4,
- SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1,
- SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_2,
- SFX_STUDENT_MALE_VOICE_1_MUGGED_1,
- SFX_STUDENT_MALE_VOICE_1_MUGGED_2,
- SFX_STUDENT_MALE_VOICE_1_SHOCKED_1,
- SFX_STUDENT_MALE_VOICE_1_SHOCKED_2,
- SFX_STUDENT_MALE_VOICE_1_SHOCKED_3,
- SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_STUDENT_FEMALE_VOICE_1_CHAT_1,
- SFX_STUDENT_FEMALE_VOICE_1_CHAT_2,
- SFX_STUDENT_FEMALE_VOICE_1_CHAT_3,
- SFX_STUDENT_FEMALE_VOICE_1_CHAT_4,
- SFX_STUDENT_FEMALE_VOICE_1_DODGE_1,
- SFX_STUDENT_FEMALE_VOICE_1_DODGE_2,
- SFX_STUDENT_FEMALE_VOICE_1_DODGE_3,
- SFX_STUDENT_FEMALE_VOICE_1_DODGE_4,
- SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1,
- SFX_STUDENT_FEMALE_VOICE_1_FIGHT_2,
- SFX_STUDENT_FEMALE_VOICE_1_FIGHT_3,
- SFX_STUDENT_FEMALE_VOICE_1_FIGHT_4,
- SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1,
- SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_2,
- SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_3,
- SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_4,
- SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1,
- SFX_STUDENT_FEMALE_VOICE_1_MUGGED_2,
- SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1,
- SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_2,
- SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_7,
- SFX_HOOD_MALE_VOICE_1_CHAT_1,
- SFX_HOOD_MALE_VOICE_1_CHAT_2,
- SFX_HOOD_MALE_VOICE_1_CHAT_3,
- SFX_HOOD_MALE_VOICE_1_CHAT_4,
- SFX_HOOD_MALE_VOICE_1_CHAT_5,
- SFX_HOOD_MALE_VOICE_1_CHAT_6,
- SFX_HOOD_MALE_VOICE_1_DODGE_1,
- SFX_HOOD_MALE_VOICE_1_DODGE_2,
- SFX_HOOD_MALE_VOICE_1_DODGE_3,
- SFX_HOOD_MALE_VOICE_1_DODGE_4,
- SFX_HOOD_MALE_VOICE_1_DODGE_5,
- SFX_HOOD_MALE_VOICE_1_EYING_1,
- SFX_HOOD_MALE_VOICE_1_EYING_2,
- SFX_HOOD_MALE_VOICE_1_FIGHT_1,
- SFX_HOOD_MALE_VOICE_1_FIGHT_2,
- SFX_HOOD_MALE_VOICE_1_FIGHT_3,
- SFX_HOOD_MALE_VOICE_1_FIGHT_4,
- SFX_HOOD_MALE_VOICE_1_FIGHT_5,
- SFX_HOOD_MALE_VOICE_1_FIGHT_6,
- SFX_HOOD_MALE_VOICE_1_GUN_COOL_1,
- SFX_HOOD_MALE_VOICE_1_GUN_COOL_2,
- SFX_HOOD_MALE_VOICE_1_GUN_COOL_3,
- SFX_HOOD_MALE_VOICE_1_GUN_COOL_4,
- SFX_HOOD_MALE_VOICE_1_GUN_COOL_5,
- SFX_HOOD_MALE_VOICE_1_CARJACKED_1,
- SFX_HOOD_MALE_VOICE_1_CARJACKED_2,
- SFX_HOOD_MALE_VOICE_1_CARJACKING_1,
- SFX_HOOD_MALE_VOICE_1_CARJACKING_2,
- SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1,
- SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_2,
- SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_3,
- SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_4,
- SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_5,
- SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_6,
- SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_7,
- SFX_HOOD_MALE_VOICE_2_CHAT_1,
- SFX_HOOD_MALE_VOICE_2_CHAT_2,
- SFX_HOOD_MALE_VOICE_2_CHAT_3,
- SFX_HOOD_MALE_VOICE_2_CHAT_4,
- SFX_HOOD_MALE_VOICE_2_CHAT_5,
- SFX_HOOD_MALE_VOICE_2_CHAT_6,
- SFX_HOOD_MALE_VOICE_2_DODGE_1,
- SFX_HOOD_MALE_VOICE_2_DODGE_2,
- SFX_HOOD_MALE_VOICE_2_DODGE_3,
- SFX_HOOD_MALE_VOICE_2_DODGE_4,
- SFX_HOOD_MALE_VOICE_2_DODGE_5,
- SFX_HOOD_MALE_VOICE_2_EYING_1,
- SFX_HOOD_MALE_VOICE_2_EYING_2,
- SFX_HOOD_MALE_VOICE_2_FIGHT_1,
- SFX_HOOD_MALE_VOICE_2_FIGHT_2,
- SFX_HOOD_MALE_VOICE_2_FIGHT_3,
- SFX_HOOD_MALE_VOICE_2_FIGHT_4,
- SFX_HOOD_MALE_VOICE_2_FIGHT_5,
- SFX_HOOD_MALE_VOICE_2_FIGHT_6,
- SFX_HOOD_MALE_VOICE_2_GUN_COOL_1,
- SFX_HOOD_MALE_VOICE_2_GUN_COOL_2,
- SFX_HOOD_MALE_VOICE_2_GUN_COOL_3,
- SFX_HOOD_MALE_VOICE_2_GUN_COOL_4,
- SFX_HOOD_MALE_VOICE_2_GUN_COOL_5,
- SFX_HOOD_MALE_VOICE_2_CARJACKED_1,
- SFX_HOOD_MALE_VOICE_2_CARJACKED_2,
- SFX_HOOD_MALE_VOICE_2_CARJACKING_1,
- SFX_HOOD_MALE_VOICE_2_CARJACKING_2,
- SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_YARDIE_MALE_VOICE_1_CHAT_1,
- SFX_YARDIE_MALE_VOICE_1_CHAT_2,
- SFX_YARDIE_MALE_VOICE_1_CHAT_3,
- SFX_YARDIE_MALE_VOICE_1_CHAT_4,
- SFX_YARDIE_MALE_VOICE_1_CHAT_5,
- SFX_YARDIE_MALE_VOICE_1_CHAT_6,
- SFX_YARDIE_MALE_VOICE_1_CHAT_7,
- SFX_YARDIE_MALE_VOICE_1_CHAT_8,
- SFX_YARDIE_MALE_VOICE_1_DODGE_1,
- SFX_YARDIE_MALE_VOICE_1_DODGE_2,
- SFX_YARDIE_MALE_VOICE_1_DODGE_3,
- SFX_YARDIE_MALE_VOICE_1_DODGE_4,
- SFX_YARDIE_MALE_VOICE_1_DODGE_5,
- SFX_YARDIE_MALE_VOICE_1_EYING_1,
- SFX_YARDIE_MALE_VOICE_1_EYING_2,
- SFX_YARDIE_MALE_VOICE_1_FIGHT_1,
- SFX_YARDIE_MALE_VOICE_1_FIGHT_2,
- SFX_YARDIE_MALE_VOICE_1_FIGHT_3,
- SFX_YARDIE_MALE_VOICE_1_FIGHT_4,
- SFX_YARDIE_MALE_VOICE_1_FIGHT_5,
- SFX_YARDIE_MALE_VOICE_1_FIGHT_6,
- SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1,
- SFX_YARDIE_MALE_VOICE_1_CARJACKED_1,
- SFX_YARDIE_MALE_VOICE_1_CARJACKING_1,
- SFX_YARDIE_MALE_VOICE_1_CARJACKING_2,
- SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1,
- SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_2,
- SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_3,
- SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_4,
- SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_5,
- SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_6,
- SFX_YARDIE_MALE_VOICE_2_CHAT_1,
- SFX_YARDIE_MALE_VOICE_2_CHAT_2,
- SFX_YARDIE_MALE_VOICE_2_CHAT_3,
- SFX_YARDIE_MALE_VOICE_2_CHAT_4,
- SFX_YARDIE_MALE_VOICE_2_CHAT_5,
- SFX_YARDIE_MALE_VOICE_2_CHAT_6,
- SFX_YARDIE_MALE_VOICE_2_CHAT_7,
- SFX_YARDIE_MALE_VOICE_2_CHAT_8,
- SFX_YARDIE_MALE_VOICE_2_DODGE_1,
- SFX_YARDIE_MALE_VOICE_2_DODGE_2,
- SFX_YARDIE_MALE_VOICE_2_DODGE_3,
- SFX_YARDIE_MALE_VOICE_2_DODGE_4,
- SFX_YARDIE_MALE_VOICE_2_DODGE_5,
- SFX_YARDIE_MALE_VOICE_2_EYING_1,
- SFX_YARDIE_MALE_VOICE_2_EYING_2,
- SFX_YARDIE_MALE_VOICE_2_FIGHT_1,
- SFX_YARDIE_MALE_VOICE_2_FIGHT_2,
- SFX_YARDIE_MALE_VOICE_2_FIGHT_3,
- SFX_YARDIE_MALE_VOICE_2_FIGHT_4,
- SFX_YARDIE_MALE_VOICE_2_FIGHT_5,
- SFX_YARDIE_MALE_VOICE_2_FIGHT_6,
- SFX_YARDIE_MALE_VOICE_2_GUN_COOL_1,
- SFX_YARDIE_MALE_VOICE_2_CARJACKED_1,
- SFX_YARDIE_MALE_VOICE_2_CARJACKING_1,
- SFX_YARDIE_MALE_VOICE_2_CARJACKING_2,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_7,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_2,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_3,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_4,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_5,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_6,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_7,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_2,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_3,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_4,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_5,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_6,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_2,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_3,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_4,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_5,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_2,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_3,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_4,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_2,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_3,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_2,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_3,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_4,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_5,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_6,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_2,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_3,
- SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_4,
- SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1,
- SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_2,
- SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_3,
- SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_4,
- SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_5,
- SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_6,
- SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1,
- SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_2,
- SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_3,
- SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_4,
- SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1,
- SFX_WHITE_WORKER_MALE_VOICE_1_EYING_2,
- SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1,
- SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_2,
- SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_3,
- SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1,
- SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_2,
- SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_3,
- SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_STEWARD_MALE_VOICE_1_CHAT_1,
- SFX_STEWARD_MALE_VOICE_1_CHAT_2,
- SFX_STEWARD_MALE_VOICE_1_CHAT_3,
- SFX_STEWARD_MALE_VOICE_1_CHAT_4,
- SFX_STEWARD_MALE_VOICE_1_DODGE_1,
- SFX_STEWARD_MALE_VOICE_1_DODGE_2,
- SFX_STEWARD_MALE_VOICE_1_DODGE_3,
- SFX_STEWARD_MALE_VOICE_1_FIGHT_1,
- SFX_STEWARD_MALE_VOICE_1_FIGHT_2,
- SFX_STEWARD_MALE_VOICE_1_FIGHT_3,
- SFX_STEWARD_MALE_VOICE_1_FIGHT_4,
- SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1,
- SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_2,
- SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_3,
- SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_STEWARD_FEMALE_VOICE_1_CHAT_1,
- SFX_STEWARD_FEMALE_VOICE_1_CHAT_2,
- SFX_STEWARD_FEMALE_VOICE_1_CHAT_3,
- SFX_STEWARD_FEMALE_VOICE_1_CHAT_4,
- SFX_STEWARD_FEMALE_VOICE_1_CHAT_5,
- SFX_STEWARD_FEMALE_VOICE_1_DODGE_1,
- SFX_STEWARD_FEMALE_VOICE_1_DODGE_2,
- SFX_STEWARD_FEMALE_VOICE_1_DODGE_3,
- SFX_STEWARD_FEMALE_VOICE_1_DODGE_4,
- SFX_STEWARD_FEMALE_VOICE_1_DODGE_5,
- SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1,
- SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_2,
- SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_3,
- SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1,
- SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_2,
- SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_3,
- SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_4,
- SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_5,
- SFX_STEWARD_FEMALE_VOICE_2_CHAT_1,
- SFX_STEWARD_FEMALE_VOICE_2_CHAT_2,
- SFX_STEWARD_FEMALE_VOICE_2_CHAT_3,
- SFX_STEWARD_FEMALE_VOICE_2_CHAT_4,
- SFX_STEWARD_FEMALE_VOICE_2_CHAT_5,
- SFX_STEWARD_FEMALE_VOICE_2_DODGE_1,
- SFX_STEWARD_FEMALE_VOICE_2_DODGE_2,
- SFX_STEWARD_FEMALE_VOICE_2_DODGE_3,
- SFX_STEWARD_FEMALE_VOICE_2_DODGE_4,
- SFX_STEWARD_FEMALE_VOICE_2_DODGE_5,
- SFX_STEWARD_FEMALE_VOICE_2_GUN_PANIC_1,
- SFX_STEWARD_FEMALE_VOICE_2_GUN_PANIC_2,
- SFX_STEWARD_FEMALE_VOICE_2_GUN_PANIC_3,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_2,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_3,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_4,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_5,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_6,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_2,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_3,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_4,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_5,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_6,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_7,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_2,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_3,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_4,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_5,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_6,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_2,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_3,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_2,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_3,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_4,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_5,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_2,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_3,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1,
- SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_3,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_4,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_5,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_6,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_7,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_3,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_4,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_5,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_6,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_3,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_4,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_3,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_4,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_3,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_4,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_3,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_4,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_5,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_3,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_4,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_5,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_6,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_7,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_3,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_4,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_5,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_6,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_GUN_PANIC_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_GUN_PANIC_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_GUN_PANIC_3,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_GUN_PANIC_4,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CARJACKED_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CARJACKED_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_MUGGED_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_MUGGED_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_RUN_FROM_FIGHT_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_RUN_FROM_FIGHT_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_RUN_FROM_FIGHT_3,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_RUN_FROM_FIGHT_4,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_SHOCKED_1,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_SHOCKED_2,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_SHOCKED_3,
- SFX_WHITE_BUSINESS_FEMALE_VOICE_2_SHOCKED_4,
- SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1,
- SFX_BLACK_FAT_MALE_VOICE_1_CHAT_2,
- SFX_BLACK_FAT_MALE_VOICE_1_CHAT_3,
- SFX_BLACK_FAT_MALE_VOICE_1_CHAT_4,
- SFX_BLACK_FAT_MALE_VOICE_1_CHAT_5,
- SFX_BLACK_FAT_MALE_VOICE_1_CHAT_6,
- SFX_BLACK_FAT_MALE_VOICE_1_CHAT_7,
- SFX_BLACK_FAT_MALE_VOICE_1_CHAT_8,
- SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1,
- SFX_BLACK_FAT_MALE_VOICE_1_DODGE_2,
- SFX_BLACK_FAT_MALE_VOICE_1_DODGE_3,
- SFX_BLACK_FAT_MALE_VOICE_1_DODGE_4,
- SFX_BLACK_FAT_MALE_VOICE_1_DODGE_5,
- SFX_BLACK_FAT_MALE_VOICE_1_DODGE_6,
- SFX_BLACK_FAT_MALE_VOICE_1_DODGE_7,
- SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1,
- SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_2,
- SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_3,
- SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_4,
- SFX_BLACK_FAT_MALE_VOICE_1_LOST_1,
- SFX_BLACK_FAT_MALE_VOICE_1_LOST_2,
- SFX_BLACK_FAT_MALE_VOICE_1_LOST_3,
- SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1,
- SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_2,
- SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_3,
- SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_7,
- SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1,
- SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_2,
- SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_3,
- SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_4,
- SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_5,
- SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_6,
- SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1,
- SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_2,
- SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_3,
- SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_4,
- SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_5,
- SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1,
- SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_2,
- SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_3,
- SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1,
- SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_2,
- SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_3,
- SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_4,
- SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_5,
- SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_6,
- SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1,
- SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_2,
- SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_3,
- SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1,
- SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_2,
- SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1,
- SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_2,
- SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1,
- SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_2,
- SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_3,
- SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_4,
- SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_5,
- SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_6,
- SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_7,
- SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_1,
- SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_2,
- SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_3,
- SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_4,
- SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_5,
- SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_6,
- SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_1,
- SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_2,
- SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_3,
- SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_4,
- SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_5,
- SFX_BLACK_PROJECT_MALE_VOICE_2_EYING_1,
- SFX_BLACK_PROJECT_MALE_VOICE_2_EYING_2,
- SFX_BLACK_PROJECT_MALE_VOICE_2_EYING_3,
- SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_1,
- SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_2,
- SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_3,
- SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_4,
- SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_5,
- SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_6,
- SFX_BLACK_PROJECT_MALE_VOICE_2_GUN_COOL_1,
- SFX_BLACK_PROJECT_MALE_VOICE_2_GUN_COOL_2,
- SFX_BLACK_PROJECT_MALE_VOICE_2_GUN_COOL_3,
- SFX_BLACK_PROJECT_MALE_VOICE_2_CARJACKED_1,
- SFX_BLACK_PROJECT_MALE_VOICE_2_CARJACKED_2,
- SFX_BLACK_PROJECT_MALE_VOICE_2_MUGGED_1,
- SFX_BLACK_PROJECT_MALE_VOICE_2_MUGGED_2,
- SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1,
- SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_2,
- SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_3,
- SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_4,
- SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1,
- SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_2,
- SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_3,
- SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1,
- SFX_BLACK_WORKER_MALE_VOICE_1_EYING_2,
- SFX_BLACK_WORKER_MALE_VOICE_1_EYING_3,
- SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1,
- SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_2,
- SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_3,
- SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1,
- SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_2,
- SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_3,
- SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_4,
- SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1,
- SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_2,
- SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_3,
- SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_4,
- SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_5,
- SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_6,
- SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_7,
- SFX_SHOPPER_VOICE_1_CHAT_1,
- SFX_SHOPPER_VOICE_1_CHAT_2,
- SFX_SHOPPER_VOICE_1_CHAT_3,
- SFX_SHOPPER_VOICE_1_CHAT_4,
- SFX_SHOPPER_VOICE_1_CHAT_5,
- SFX_SHOPPER_VOICE_1_CHAT_6,
- SFX_SHOPPER_VOICE_1_CHAT_7,
- SFX_SHOPPER_VOICE_1_DODGE_1,
- SFX_SHOPPER_VOICE_1_DODGE_2,
- SFX_SHOPPER_VOICE_1_DODGE_3,
- SFX_SHOPPER_VOICE_1_DODGE_4,
- SFX_SHOPPER_VOICE_1_DODGE_5,
- SFX_SHOPPER_VOICE_1_DODGE_6,
- SFX_SHOPPER_VOICE_1_CARJACKED_1,
- SFX_SHOPPER_VOICE_1_CARJACKED_2,
- SFX_SHOPPER_VOICE_1_MUGGED_1,
- SFX_SHOPPER_VOICE_1_MUGGED_2,
- SFX_SHOPPER_VOICE_1_SHOCKED_1,
- SFX_SHOPPER_VOICE_1_SHOCKED_2,
- SFX_SHOPPER_VOICE_1_SHOCKED_3,
- SFX_SHOPPER_VOICE_1_SHOCKED_4,
- SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1,
- SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_2,
- SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_3,
- SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_4,
- SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_5,
- SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_6,
- SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_7,
- SFX_SHOPPER_VOICE_2_CHAT_1,
- SFX_SHOPPER_VOICE_2_CHAT_2,
- SFX_SHOPPER_VOICE_2_CHAT_3,
- SFX_SHOPPER_VOICE_2_CHAT_4,
- SFX_SHOPPER_VOICE_2_CHAT_5,
- SFX_SHOPPER_VOICE_2_CHAT_6,
- SFX_SHOPPER_VOICE_2_CHAT_7,
- SFX_SHOPPER_VOICE_2_DODGE_1,
- SFX_SHOPPER_VOICE_2_DODGE_2,
- SFX_SHOPPER_VOICE_2_DODGE_3,
- SFX_SHOPPER_VOICE_2_DODGE_4,
- SFX_SHOPPER_VOICE_2_DODGE_5,
- SFX_SHOPPER_VOICE_2_DODGE_6,
- SFX_SHOPPER_VOICE_2_CARJACKED_1,
- SFX_SHOPPER_VOICE_2_CARJACKED_2,
- SFX_SHOPPER_VOICE_2_MUGGED_1,
- SFX_SHOPPER_VOICE_2_MUGGED_2,
- SFX_SHOPPER_VOICE_2_SHOCKED_1,
- SFX_SHOPPER_VOICE_2_SHOCKED_2,
- SFX_SHOPPER_VOICE_2_SHOCKED_3,
- SFX_SHOPPER_VOICE_2_SHOCKED_4,
- SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1,
- SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_2,
- SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_3,
- SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_4,
- SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_5,
- SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_6,
- SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_7,
- SFX_SHOPPER_VOICE_3_CHAT_1,
- SFX_SHOPPER_VOICE_3_CHAT_2,
- SFX_SHOPPER_VOICE_3_CHAT_3,
- SFX_SHOPPER_VOICE_3_CHAT_4,
- SFX_SHOPPER_VOICE_3_CHAT_5,
- SFX_SHOPPER_VOICE_3_CHAT_6,
- SFX_SHOPPER_VOICE_3_CHAT_7,
- SFX_SHOPPER_VOICE_3_DODGE_1,
- SFX_SHOPPER_VOICE_3_DODGE_2,
- SFX_SHOPPER_VOICE_3_DODGE_3,
- SFX_SHOPPER_VOICE_3_DODGE_4,
- SFX_SHOPPER_VOICE_3_DODGE_5,
- SFX_SHOPPER_VOICE_3_DODGE_6,
- SFX_SHOPPER_VOICE_3_CARJACKED_1,
- SFX_SHOPPER_VOICE_3_CARJACKED_2,
- SFX_SHOPPER_VOICE_3_MUGGED_1,
- SFX_SHOPPER_VOICE_3_MUGGED_2,
- SFX_SHOPPER_VOICE_3_SHOCKED_1,
- SFX_SHOPPER_VOICE_3_SHOCKED_2,
- SFX_SHOPPER_VOICE_3_SHOCKED_3,
- SFX_SHOPPER_VOICE_3_SHOCKED_4,
- SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1,
- SFX_COLUMBIAN_MALE_VOICE_1_CHAT_2,
- SFX_COLUMBIAN_MALE_VOICE_1_CHAT_3,
- SFX_COLUMBIAN_MALE_VOICE_1_CHAT_4,
- SFX_COLUMBIAN_MALE_VOICE_1_CHAT_5,
- SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1,
- SFX_COLUMBIAN_MALE_VOICE_1_DODGE_2,
- SFX_COLUMBIAN_MALE_VOICE_1_DODGE_3,
- SFX_COLUMBIAN_MALE_VOICE_1_DODGE_4,
- SFX_COLUMBIAN_MALE_VOICE_1_DODGE_5,
- SFX_COLUMBIAN_MALE_VOICE_1_EYING_1,
- SFX_COLUMBIAN_MALE_VOICE_1_EYING_2,
- SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1,
- SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_2,
- SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_3,
- SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_4,
- SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_5,
- SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1,
- SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_2,
- SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1,
- SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_2,
- SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1,
- SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_2,
- SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_3,
- SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_4,
- SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_5,
- SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_6,
- SFX_COLUMBIAN_MALE_VOICE_2_CHAT_1,
- SFX_COLUMBIAN_MALE_VOICE_2_CHAT_2,
- SFX_COLUMBIAN_MALE_VOICE_2_CHAT_3,
- SFX_COLUMBIAN_MALE_VOICE_2_CHAT_4,
- SFX_COLUMBIAN_MALE_VOICE_2_CHAT_5,
- SFX_COLUMBIAN_MALE_VOICE_2_DODGE_1,
- SFX_COLUMBIAN_MALE_VOICE_2_DODGE_2,
- SFX_COLUMBIAN_MALE_VOICE_2_DODGE_3,
- SFX_COLUMBIAN_MALE_VOICE_2_DODGE_4,
- SFX_COLUMBIAN_MALE_VOICE_2_DODGE_5,
- SFX_COLUMBIAN_MALE_VOICE_2_EYING_1,
- SFX_COLUMBIAN_MALE_VOICE_2_EYING_2,
- SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_1,
- SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_2,
- SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_3,
- SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_4,
- SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_5,
- SFX_COLUMBIAN_MALE_VOICE_2_CARJACKED_1,
- SFX_COLUMBIAN_MALE_VOICE_2_CARJACKED_2,
- SFX_COLUMBIAN_MALE_VOICE_2_CARJACKING_1,
- SFX_COLUMBIAN_MALE_VOICE_2_CARJACKING_2,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_7,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_2,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_3,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_4,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_5,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_6,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_7,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_2,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_3,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_4,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_5,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_6,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_2,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_2,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_2,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_3,
- SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_4,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_2,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_3,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_4,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_5,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_6,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_2,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_3,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_4,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_5,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_2,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_3,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_2,
- SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1,
+ SFX_VICE_VOICE_6_ARREST_1,
+ SFX_VICE_VOICE_6_ARREST_2,
+ SFX_VICE_VOICE_6_ARREST_3,
+ SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1,
+
+ SFX_DEFAULT_VOICE_BLOCKED_1,
+ SFX_DEFAULT_VOICE_BLOCKED_2,
+ SFX_DEFAULT_VOICE_BLOCKED_3,
+ SFX_DEFAULT_VOICE_BLOCKED_4,
+ SFX_DEFAULT_VOICE_BLOCKED_5,
+ SFX_DEFAULT_VOICE_BLOCKED_6,
+ SFX_DEFAULT_VOICE_BLOCKED_7,
+ SFX_DEFAULT_VOICE_BLOCKED_8,
+ SFX_DEFAULT_VOICE_BLOCKED_9,
+ SFX_DEFAULT_VOICE_BLOCKED_10,
+ SFX_DEFAULT_VOICE_BLOCKED_11,
+ SFX_DEFAULT_VOICE_BLOCKED_12,
+ SFX_DEFAULT_VOICE_BLOCKED_13,
+ SFX_DEFAULT_VOICE_BLOCKED_14,
+ SFX_DEFAULT_VOICE_BLOCKED_15,
+ SFX_DEFAULT_VOICE_BLOCKED_16,
+ SFX_DEFAULT_VOICE_BUMP_1,
+ SFX_DEFAULT_VOICE_BUMP_2,
+ SFX_DEFAULT_VOICE_BUMP_3,
+ SFX_DEFAULT_VOICE_BUMP_4,
+ SFX_DEFAULT_VOICE_BUMP_5,
+ SFX_DEFAULT_VOICE_BUMP_6,
+ SFX_DEFAULT_VOICE_BUMP_7,
+ SFX_DEFAULT_VOICE_BUMP_8,
+ SFX_DEFAULT_VOICE_BUMP_9,
+ SFX_DEFAULT_VOICE_BUMP_10,
+ SFX_DEFAULT_VOICE_BUMP_11,
+ SFX_DEFAULT_VOICE_BUMP_12,
+ SFX_DEFAULT_VOICE_BUMP_13,
+ SFX_DEFAULT_VOICE_BUMP_14,
+ SFX_DEFAULT_VOICE_BUMP_15,
+ SFX_DEFAULT_VOICE_BUMP_16,
+ SFX_DEFAULT_VOICE_BUMP_17,
+ SFX_DEFAULT_VOICE_BUMP_18,
+ SFX_DEFAULT_VOICE_BUMP_19,
+ SFX_DEFAULT_VOICE_BUMP_20,
+ SFX_DEFAULT_VOICE_BUMP_21,
+ SFX_DEFAULT_VOICE_BUMP_22,
+ SFX_DEFAULT_VOICE_BUMP_23,
+ SFX_DEFAULT_VOICE_BUMP_24,
+ SFX_DEFAULT_VOICE_BUMP_25,
+ SFX_DEFAULT_VOICE_CAR_CRASH_1,
+ SFX_DEFAULT_VOICE_CAR_CRASH_2,
+ SFX_DEFAULT_VOICE_CAR_CRASH_3,
+ SFX_DEFAULT_VOICE_CAR_CRASH_4,
+ SFX_DEFAULT_VOICE_CAR_CRASH_5,
+ SFX_DEFAULT_VOICE_CAR_CRASH_6,
+ SFX_DEFAULT_VOICE_CAR_CRASH_7,
+ SFX_DEFAULT_VOICE_CAR_CRASH_8,
+ SFX_DEFAULT_VOICE_CAR_CRASH_9,
+ SFX_DEFAULT_VOICE_CAR_CRASH_10,
+ SFX_DEFAULT_VOICE_CAR_CRASH_11,
+ SFX_DEFAULT_VOICE_CAR_CRASH_12,
+ SFX_DEFAULT_VOICE_CAR_CRASH_13,
+ SFX_DEFAULT_VOICE_CAR_CRASH_14,
+ SFX_DEFAULT_VOICE_CAR_CRASH_15,
+ SFX_DEFAULT_VOICE_CHAT_1,
+ SFX_DEFAULT_VOICE_CHAT_2,
+ SFX_DEFAULT_VOICE_CHAT_3,
+ SFX_DEFAULT_VOICE_CHAT_4,
+ SFX_DEFAULT_VOICE_CHAT_5,
+ SFX_DEFAULT_VOICE_CHAT_6,
+ SFX_DEFAULT_VOICE_CHAT_7,
+ SFX_DEFAULT_VOICE_CHAT_8,
+ SFX_DEFAULT_VOICE_CHAT_9,
+ SFX_DEFAULT_VOICE_CHAT_10,
+ SFX_DEFAULT_VOICE_CHAT_11,
+ SFX_DEFAULT_VOICE_CHAT_12,
+ SFX_DEFAULT_VOICE_CHAT_13,
+ SFX_DEFAULT_VOICE_CHAT_14,
+ SFX_DEFAULT_VOICE_CHAT_15,
+ SFX_DEFAULT_VOICE_CHAT_16,
+ SFX_DEFAULT_VOICE_CHAT_17,
+ SFX_DEFAULT_VOICE_CHAT_18,
+ SFX_DEFAULT_VOICE_CHAT_19,
+ SFX_DEFAULT_VOICE_CHAT_20,
+ SFX_DEFAULT_VOICE_CHAT_21,
+ SFX_DEFAULT_VOICE_CHAT_22,
+ SFX_DEFAULT_VOICE_CHAT_23,
+ SFX_DEFAULT_VOICE_CHAT_24,
+ SFX_DEFAULT_VOICE_CHAT_25,
+ SFX_DEFAULT_VOICE_DODGE_1,
+ SFX_DEFAULT_VOICE_DODGE_2,
+ SFX_DEFAULT_VOICE_DODGE_3,
+ SFX_DEFAULT_VOICE_DODGE_4,
+ SFX_DEFAULT_VOICE_DODGE_5,
+ SFX_DEFAULT_VOICE_DODGE_6,
+ SFX_DEFAULT_VOICE_DODGE_7,
+ SFX_DEFAULT_VOICE_DODGE_8,
+ SFX_DEFAULT_VOICE_DODGE_9,
+ SFX_DEFAULT_VOICE_DODGE_10,
+ SFX_DEFAULT_VOICE_DODGE_11,
+ SFX_DEFAULT_VOICE_DODGE_12,
+ SFX_DEFAULT_VOICE_DODGE_13,
+ SFX_DEFAULT_VOICE_DODGE_14,
+ SFX_DEFAULT_VOICE_DODGE_15,
+ SFX_DEFAULT_VOICE_DODGE_16,
+ SFX_DEFAULT_VOICE_DODGE_17,
+ SFX_DEFAULT_VOICE_DODGE_18,
+ SFX_DEFAULT_VOICE_DODGE_19,
+ SFX_DEFAULT_VOICE_EYEING_1,
+ SFX_DEFAULT_VOICE_EYEING_2,
+ SFX_DEFAULT_VOICE_EYEING_3,
+ SFX_DEFAULT_VOICE_EYEING_4,
+ SFX_DEFAULT_VOICE_EYEING_5,
+ SFX_DEFAULT_VOICE_EYEING_6,
+ SFX_DEFAULT_VOICE_FIGHT_1,
+ SFX_DEFAULT_VOICE_FIGHT_2,
+ SFX_DEFAULT_VOICE_FIGHT_3,
+ SFX_DEFAULT_VOICE_FIGHT_4,
+ SFX_DEFAULT_VOICE_FIGHT_5,
+ SFX_DEFAULT_VOICE_FIGHT_6,
+ SFX_DEFAULT_VOICE_FIGHT_7,
+ SFX_DEFAULT_VOICE_FIGHT_8,
+ SFX_DEFAULT_VOICE_FIGHT_9,
+ SFX_DEFAULT_VOICE_FIGHT_10,
+ SFX_DEFAULT_VOICE_FIGHT_11,
+ SFX_DEFAULT_VOICE_FIGHT_12,
+ SFX_DEFAULT_VOICE_FIGHT_13,
+ SFX_DEFAULT_VOICE_FIGHT_14,
+ SFX_DEFAULT_VOICE_FIGHT_15,
+ SFX_DEFAULT_VOICE_FIGHT_16,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_1,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_2,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_3,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_4,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_5,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_6,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_7,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_8,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_9,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_10,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_11,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_12,
+ SFX_DEFAULT_VOICE_GENERIC_CRASH_13,
+ SFX_DEFAULT_VOICE_GUN_PANIC_1,
+ SFX_DEFAULT_VOICE_GUN_PANIC_2,
+ SFX_DEFAULT_VOICE_GUN_PANIC_3,
+ SFX_DEFAULT_VOICE_GUN_PANIC_4,
+ SFX_DEFAULT_VOICE_GUN_PANIC_5,
+ SFX_DEFAULT_VOICE_GUN_PANIC_6,
+ SFX_DEFAULT_VOICE_GUN_PANIC_7,
+ SFX_DEFAULT_VOICE_GUN_PANIC_8,
+ SFX_DEFAULT_VOICE_GUN_PANIC_9,
+ SFX_DEFAULT_VOICE_GUN_PANIC_10,
+ SFX_DEFAULT_VOICE_GUN_PANIC_11,
+ SFX_DEFAULT_VOICE_GUN_PANIC_12,
+ SFX_DEFAULT_VOICE_JACKED_1,
+ SFX_DEFAULT_VOICE_JACKED_2,
+ SFX_DEFAULT_VOICE_JACKED_3,
+ SFX_DEFAULT_VOICE_JACKED_4,
+ SFX_DEFAULT_VOICE_JACKED_5,
+ SFX_DEFAULT_VOICE_JACKED_6,
+ SFX_DEFAULT_VOICE_JACKED_7,
+ SFX_DEFAULT_VOICE_JACKED_8,
+ SFX_DEFAULT_VOICE_JACKED_9,
+ SFX_DEFAULT_VOICE_JACKED_10,
+ SFX_DEFAULT_VOICE_JACKED_11,
+ SFX_DEFAULT_VOICE_JACKED_12,
+ SFX_DEFAULT_VOICE_JACKING_1,
+ SFX_DEFAULT_VOICE_JACKING_2,
+ SFX_DEFAULT_VOICE_JACKING_3,
+ SFX_DEFAULT_VOICE_JACKING_4,
+ SFX_DEFAULT_VOICE_JACKING_5,
+ SFX_DEFAULT_VOICE_JACKING_6,
+ SFX_DEFAULT_VOICE_JACKING_7,
+ SFX_DEFAULT_VOICE_JACKING_8,
+ SFX_DEFAULT_VOICE_JACKING_9,
+ SFX_DEFAULT_VOICE_JACKING_10,
+ SFX_DEFAULT_VOICE_JACKING_11,
+ SFX_DEFAULT_VOICE_JACKING_12,
+ SFX_DEFAULT_VOICE_JACKING_13,
+ SFX_DEFAULT_VOICE_LOST_1,
+ SFX_DEFAULT_VOICE_LOST_2,
+ SFX_DEFAULT_VOICE_LOST_3,
+ SFX_DEFAULT_VOICE_LOST_4,
+ SFX_DEFAULT_VOICE_LOST_5,
+ SFX_DEFAULT_VOICE_MUGGED_1,
+ SFX_DEFAULT_VOICE_MUGGED_2,
+ SFX_DEFAULT_VOICE_MUGGED_3,
+ SFX_DEFAULT_VOICE_MUGGED_4,
+ SFX_DEFAULT_VOICE_RUN_1,
+ SFX_DEFAULT_VOICE_RUN_2,
+ SFX_DEFAULT_VOICE_RUN_3,
+ SFX_DEFAULT_VOICE_RUN_4,
+ SFX_DEFAULT_VOICE_RUN_5,
+ SFX_DEFAULT_VOICE_RUN_6,
+ SFX_DEFAULT_VOICE_RUN_7,
+ SFX_DEFAULT_VOICE_RUN_8,
+ SFX_DEFAULT_VOICE_RUN_9,
+ SFX_DEFAULT_VOICE_RUN_10,
+ SFX_DEFAULT_VOICE_RUN_11,
+ SFX_DEFAULT_VOICE_RUN_12,
+ SFX_DEFAULT_VOICE_RUN_13,
+ SFX_DEFAULT_VOICE_RUN_14,
+ SFX_DEFAULT_VOICE_RUN_15,
+ SFX_DEFAULT_VOICE_RUN_16,
+ SFX_DEFAULT_VOICE_RUN_17,
+ SFX_DEFAULT_VOICE_RUN_18,
+ SFX_DEFAULT_VOICE_RUN_19,
+ SFX_DEFAULT_VOICE_SAVED_1,
+ SFX_DEFAULT_VOICE_SAVED_2,
+ SFX_DEFAULT_VOICE_SAVED_3,
+ SFX_DEFAULT_VOICE_SAVED_4,
+ SFX_DEFAULT_VOICE_SHOCKED_1,
+ SFX_DEFAULT_VOICE_SHOCKED_2,
+ SFX_DEFAULT_VOICE_SHOCKED_3,
+ SFX_DEFAULT_VOICE_SHOCKED_4,
+ SFX_DEFAULT_VOICE_SHOCKED_5,
+ SFX_DEFAULT_VOICE_SHOCKED_6,
+ SFX_DEFAULT_VOICE_TAXI_1,
+ SFX_DEFAULT_VOICE_TAXI_2,
+ SFX_DEFAULT_VOICE_TAXI_3,
+ SFX_DEFAULT_VOICE_TAXI_4,
+ SFX_DEFAULT_VOICE_TAXI_5,
+
+ SFX_CUBAN_GANG_1_BLOCKED_1,
+ SFX_CUBAN_GANG_1_BLOCKED_2,
+ SFX_CUBAN_GANG_1_BLOCKED_3,
+ SFX_CUBAN_GANG_1_BLOCKED_4,
+ SFX_CUBAN_GANG_1_BLOCKED_5,
+ SFX_CUBAN_GANG_1_BLOCKED_6,
+ SFX_CUBAN_GANG_1_BLOCKED_7,
+ SFX_CUBAN_GANG_1_BLOCKED_8,
+ SFX_CUBAN_GANG_1_BUMP_1,
+ SFX_CUBAN_GANG_1_BUMP_2,
+ SFX_CUBAN_GANG_1_BUMP_3,
+ SFX_CUBAN_GANG_1_BUMP_4,
+ SFX_CUBAN_GANG_1_BUMP_5,
+ SFX_CUBAN_GANG_1_BUMP_6,
+ SFX_CUBAN_GANG_1_BUMP_7,
+ SFX_CUBAN_GANG_1_BUMP_8,
+ SFX_CUBAN_GANG_1_BUMP_9,
+ SFX_CUBAN_GANG_1_BUMP_10,
+ SFX_CUBAN_GANG_1_BUMP_11,
+ SFX_CUBAN_GANG_1_CAR_CRASH_1,
+ SFX_CUBAN_GANG_1_CAR_CRASH_2,
+ SFX_CUBAN_GANG_1_CAR_CRASH_3,
+ SFX_CUBAN_GANG_1_CAR_CRASH_4,
+ SFX_CUBAN_GANG_1_CAR_CRASH_5,
+ SFX_CUBAN_GANG_1_CAR_CRASH_6,
+ SFX_CUBAN_GANG_1_CAR_CRASH_7,
+ SFX_CUBAN_GANG_1_CAR_CRASH_8,
+ SFX_CUBAN_GANG_1_CHAT_1,
+ SFX_CUBAN_GANG_1_CHAT_2,
+ SFX_CUBAN_GANG_1_CHAT_3,
+ SFX_CUBAN_GANG_1_CHAT_4,
+ SFX_CUBAN_GANG_1_CHAT_5,
+ SFX_CUBAN_GANG_1_CHAT_6,
+ SFX_CUBAN_GANG_1_CHAT_7,
+ SFX_CUBAN_GANG_1_CHAT_8,
+ SFX_CUBAN_GANG_1_CHAT_9,
+ SFX_CUBAN_GANG_1_CHAT_10,
+ SFX_CUBAN_GANG_1_DODGE_1,
+ SFX_CUBAN_GANG_1_DODGE_2,
+ SFX_CUBAN_GANG_1_DODGE_3,
+ SFX_CUBAN_GANG_1_DODGE_4,
+ SFX_CUBAN_GANG_1_DODGE_5,
+ SFX_CUBAN_GANG_1_DODGE_6,
+ SFX_CUBAN_GANG_1_DODGE_7,
+ SFX_CUBAN_GANG_1_DODGE_8,
+ SFX_CUBAN_GANG_1_DODGE_9,
+ SFX_CUBAN_GANG_1_EYEING_1,
+ SFX_CUBAN_GANG_1_EYEING_2,
+ SFX_CUBAN_GANG_1_FIGHT_1,
+ SFX_CUBAN_GANG_1_FIGHT_2,
+ SFX_CUBAN_GANG_1_FIGHT_3,
+ SFX_CUBAN_GANG_1_FIGHT_4,
+ SFX_CUBAN_GANG_1_FIGHT_5,
+ SFX_CUBAN_GANG_1_FIGHT_6,
+ SFX_CUBAN_GANG_1_FIGHT_7,
+ SFX_CUBAN_GANG_1_FIGHT_8,
+ SFX_CUBAN_GANG_1_FIGHT_9,
+ SFX_CUBAN_GANG_1_GENERIC_CRASH_1,
+ SFX_CUBAN_GANG_1_GENERIC_CRASH_2,
+ SFX_CUBAN_GANG_1_GENERIC_CRASH_3,
+ SFX_CUBAN_GANG_1_GENERIC_CRASH_4,
+ SFX_CUBAN_GANG_1_GENERIC_CRASH_5,
+ SFX_CUBAN_GANG_1_GENERIC_CRASH_6,
+ SFX_CUBAN_GANG_1_GENERIC_CRASH_7,
+ SFX_CUBAN_GANG_1_GENERIC_CRASH_8,
+ SFX_CUBAN_GANG_1_GUN_COOL_1,
+ SFX_CUBAN_GANG_1_GUN_COOL_2,
+ SFX_CUBAN_GANG_1_GUN_COOL_3,
+ SFX_CUBAN_GANG_1_GUN_COOL_4,
+ SFX_CUBAN_GANG_1_GUN_COOL_5,
+ SFX_CUBAN_GANG_1_JACKED_1,
+ SFX_CUBAN_GANG_1_JACKED_2,
+ SFX_CUBAN_GANG_1_JACKED_3,
+ SFX_CUBAN_GANG_1_JACKED_4,
+ SFX_CUBAN_GANG_1_JACKING_1,
+ SFX_CUBAN_GANG_1_JACKING_2,
+ SFX_CUBAN_GANG_1_JACKING_3,
+ SFX_CUBAN_GANG_1_JACKING_4,
+ SFX_CUBAN_GANG_1_JACKING_5,
+ SFX_CUBAN_GANG_1_LOST_1,
+ SFX_CUBAN_GANG_1_LOST_2,
+ SFX_CUBAN_GANG_1_MUGGED_1,
+ SFX_CUBAN_GANG_1_MUGGED_2,
+ SFX_CUBAN_GANG_1_SAVED_1,
+ SFX_CUBAN_GANG_1_TAXI_1,
+ SFX_CUBAN_GANG_1_TAXI_2,
+ SFX_CUBAN_GANG_2_BLOCKED_1,
+ SFX_CUBAN_GANG_2_BLOCKED_2,
+ SFX_CUBAN_GANG_2_BLOCKED_3,
+ SFX_CUBAN_GANG_2_BLOCKED_4,
+ SFX_CUBAN_GANG_2_BLOCKED_5,
+ SFX_CUBAN_GANG_2_BLOCKED_6,
+ SFX_CUBAN_GANG_2_BLOCKED_7,
+ SFX_CUBAN_GANG_2_BLOCKED_8,
+ SFX_CUBAN_GANG_2_BUMP_1,
+ SFX_CUBAN_GANG_2_BUMP_2,
+ SFX_CUBAN_GANG_2_BUMP_3,
+ SFX_CUBAN_GANG_2_BUMP_4,
+ SFX_CUBAN_GANG_2_BUMP_5,
+ SFX_CUBAN_GANG_2_BUMP_6,
+ SFX_CUBAN_GANG_2_BUMP_7,
+ SFX_CUBAN_GANG_2_BUMP_8,
+ SFX_CUBAN_GANG_2_BUMP_9,
+ SFX_CUBAN_GANG_2_BUMP_10,
+ SFX_CUBAN_GANG_2_BUMP_11,
+ SFX_CUBAN_GANG_2_CAR_CRASH_1,
+ SFX_CUBAN_GANG_2_CAR_CRASH_2,
+ SFX_CUBAN_GANG_2_CAR_CRASH_3,
+ SFX_CUBAN_GANG_2_CAR_CRASH_4,
+ SFX_CUBAN_GANG_2_CAR_CRASH_5,
+ SFX_CUBAN_GANG_2_CAR_CRASH_6,
+ SFX_CUBAN_GANG_2_CAR_CRASH_7,
+ SFX_CUBAN_GANG_2_CAR_CRASH_8,
+ SFX_CUBAN_GANG_2_CHAT_1,
+ SFX_CUBAN_GANG_2_CHAT_2,
+ SFX_CUBAN_GANG_2_CHAT_3,
+ SFX_CUBAN_GANG_2_CHAT_4,
+ SFX_CUBAN_GANG_2_CHAT_5,
+ SFX_CUBAN_GANG_2_CHAT_6,
+ SFX_CUBAN_GANG_2_CHAT_7,
+ SFX_CUBAN_GANG_2_CHAT_8,
+ SFX_CUBAN_GANG_2_CHAT_9,
+ SFX_CUBAN_GANG_2_CHAT_10,
+ SFX_CUBAN_GANG_2_DODGE_1,
+ SFX_CUBAN_GANG_2_DODGE_2,
+ SFX_CUBAN_GANG_2_DODGE_3,
+ SFX_CUBAN_GANG_2_DODGE_4,
+ SFX_CUBAN_GANG_2_DODGE_5,
+ SFX_CUBAN_GANG_2_DODGE_6,
+ SFX_CUBAN_GANG_2_DODGE_7,
+ SFX_CUBAN_GANG_2_DODGE_8,
+ SFX_CUBAN_GANG_2_DODGE_9,
+ SFX_CUBAN_GANG_2_EYEING_1,
+ SFX_CUBAN_GANG_2_EYEING_2,
+ SFX_CUBAN_GANG_2_FIGHT_1,
+ SFX_CUBAN_GANG_2_FIGHT_2,
+ SFX_CUBAN_GANG_2_FIGHT_3,
+ SFX_CUBAN_GANG_2_FIGHT_4,
+ SFX_CUBAN_GANG_2_FIGHT_5,
+ SFX_CUBAN_GANG_2_FIGHT_6,
+ SFX_CUBAN_GANG_2_FIGHT_7,
+ SFX_CUBAN_GANG_2_FIGHT_8,
+ SFX_CUBAN_GANG_2_FIGHT_9,
+ SFX_CUBAN_GANG_2_GENERIC_CRASH_1,
+ SFX_CUBAN_GANG_2_GENERIC_CRASH_2,
+ SFX_CUBAN_GANG_2_GENERIC_CRASH_3,
+ SFX_CUBAN_GANG_2_GENERIC_CRASH_4,
+ SFX_CUBAN_GANG_2_GENERIC_CRASH_5,
+ SFX_CUBAN_GANG_2_GENERIC_CRASH_6,
+ SFX_CUBAN_GANG_2_GENERIC_CRASH_7,
+ SFX_CUBAN_GANG_2_GENERIC_CRASH_8,
+ SFX_CUBAN_GANG_2_GUN_COOL_1,
+ SFX_CUBAN_GANG_2_GUN_COOL_2,
+ SFX_CUBAN_GANG_2_GUN_COOL_3,
+ SFX_CUBAN_GANG_2_GUN_COOL_4,
+ SFX_CUBAN_GANG_2_GUN_COOL_5,
+ SFX_CUBAN_GANG_2_JACKED_1,
+ SFX_CUBAN_GANG_2_JACKED_2,
+ SFX_CUBAN_GANG_2_JACKED_3,
+ SFX_CUBAN_GANG_2_JACKED_4,
+ SFX_CUBAN_GANG_2_JACKING_1,
+ SFX_CUBAN_GANG_2_JACKING_2,
+ SFX_CUBAN_GANG_2_JACKING_3,
+ SFX_CUBAN_GANG_2_JACKING_4,
+ SFX_CUBAN_GANG_2_JACKING_5,
+ SFX_CUBAN_GANG_2_LOST_1,
+ SFX_CUBAN_GANG_2_LOST_2,
+ SFX_CUBAN_GANG_2_MUGGED_1,
+ SFX_CUBAN_GANG_2_MUGGED_2,
+ SFX_CUBAN_GANG_2_SAVED_1,
+ SFX_CUBAN_GANG_2_TAXI_1,
+ SFX_CUBAN_GANG_2_TAXI_2,
+ SFX_CUBAN_GANG_3_BLOCKED_1,
+ SFX_CUBAN_GANG_3_BLOCKED_2,
+ SFX_CUBAN_GANG_3_BLOCKED_3,
+ SFX_CUBAN_GANG_3_BLOCKED_4,
+ SFX_CUBAN_GANG_3_BLOCKED_5,
+ SFX_CUBAN_GANG_3_BLOCKED_6,
+ SFX_CUBAN_GANG_3_BLOCKED_7,
+ SFX_CUBAN_GANG_3_BLOCKED_8,
+ SFX_CUBAN_GANG_3_BUMP_1,
+ SFX_CUBAN_GANG_3_BUMP_2,
+ SFX_CUBAN_GANG_3_BUMP_3,
+ SFX_CUBAN_GANG_3_BUMP_4,
+ SFX_CUBAN_GANG_3_BUMP_5,
+ SFX_CUBAN_GANG_3_BUMP_6,
+ SFX_CUBAN_GANG_3_BUMP_7,
+ SFX_CUBAN_GANG_3_BUMP_8,
+ SFX_CUBAN_GANG_3_BUMP_9,
+ SFX_CUBAN_GANG_3_BUMP_10,
+ SFX_CUBAN_GANG_3_BUMP_11,
+ SFX_CUBAN_GANG_3_CAR_CRASH_1,
+ SFX_CUBAN_GANG_3_CAR_CRASH_2,
+ SFX_CUBAN_GANG_3_CAR_CRASH_3,
+ SFX_CUBAN_GANG_3_CAR_CRASH_4,
+ SFX_CUBAN_GANG_3_CAR_CRASH_5,
+ SFX_CUBAN_GANG_3_CAR_CRASH_6,
+ SFX_CUBAN_GANG_3_CAR_CRASH_7,
+ SFX_CUBAN_GANG_3_CAR_CRASH_8,
+ SFX_CUBAN_GANG_3_CHAT_1,
+ SFX_CUBAN_GANG_3_CHAT_2,
+ SFX_CUBAN_GANG_3_CHAT_3,
+ SFX_CUBAN_GANG_3_CHAT_4,
+ SFX_CUBAN_GANG_3_CHAT_5,
+ SFX_CUBAN_GANG_3_CHAT_6,
+ SFX_CUBAN_GANG_3_CHAT_7,
+ SFX_CUBAN_GANG_3_CHAT_8,
+ SFX_CUBAN_GANG_3_CHAT_9,
+ SFX_CUBAN_GANG_3_CHAT_10,
+ SFX_CUBAN_GANG_3_DODGE_1,
+ SFX_CUBAN_GANG_3_DODGE_2,
+ SFX_CUBAN_GANG_3_DODGE_3,
+ SFX_CUBAN_GANG_3_DODGE_4,
+ SFX_CUBAN_GANG_3_DODGE_5,
+ SFX_CUBAN_GANG_3_DODGE_6,
+ SFX_CUBAN_GANG_3_DODGE_7,
+ SFX_CUBAN_GANG_3_DODGE_8,
+ SFX_CUBAN_GANG_3_DODGE_9,
+ SFX_CUBAN_GANG_3_EYEING_1,
+ SFX_CUBAN_GANG_3_EYEING_2,
+ SFX_CUBAN_GANG_3_FIGHT_1,
+ SFX_CUBAN_GANG_3_FIGHT_2,
+ SFX_CUBAN_GANG_3_FIGHT_3,
+ SFX_CUBAN_GANG_3_FIGHT_4,
+ SFX_CUBAN_GANG_3_FIGHT_5,
+ SFX_CUBAN_GANG_3_FIGHT_6,
+ SFX_CUBAN_GANG_3_FIGHT_7,
+ SFX_CUBAN_GANG_3_FIGHT_8,
+ SFX_CUBAN_GANG_3_FIGHT_9,
+ SFX_CUBAN_GANG_3_GENERIC_CRASH_1,
+ SFX_CUBAN_GANG_3_GENERIC_CRASH_2,
+ SFX_CUBAN_GANG_3_GENERIC_CRASH_3,
+ SFX_CUBAN_GANG_3_GENERIC_CRASH_4,
+ SFX_CUBAN_GANG_3_GENERIC_CRASH_5,
+ SFX_CUBAN_GANG_3_GENERIC_CRASH_6,
+ SFX_CUBAN_GANG_3_GENERIC_CRASH_7,
+ SFX_CUBAN_GANG_3_GENERIC_CRASH_8,
+ SFX_CUBAN_GANG_3_GUN_COOL_1,
+ SFX_CUBAN_GANG_3_GUN_COOL_2,
+ SFX_CUBAN_GANG_3_GUN_COOL_3,
+ SFX_CUBAN_GANG_3_GUN_COOL_4,
+ SFX_CUBAN_GANG_3_GUN_COOL_5,
+ SFX_CUBAN_GANG_3_JACKED_1,
+ SFX_CUBAN_GANG_3_JACKED_2,
+ SFX_CUBAN_GANG_3_JACKED_3,
+ SFX_CUBAN_GANG_3_JACKED_4,
+ SFX_CUBAN_GANG_3_JACKING_1,
+ SFX_CUBAN_GANG_3_JACKING_2,
+ SFX_CUBAN_GANG_3_JACKING_3,
+ SFX_CUBAN_GANG_3_JACKING_4,
+ SFX_CUBAN_GANG_3_JACKING_5,
+ SFX_CUBAN_GANG_3_LOST_1,
+ SFX_CUBAN_GANG_3_LOST_2,
+ SFX_CUBAN_GANG_3_MUGGED_1,
+ SFX_CUBAN_GANG_3_MUGGED_2,
+ SFX_CUBAN_GANG_3_SAVED_1,
+ SFX_CUBAN_GANG_3_TAXI_1,
+ SFX_CUBAN_GANG_3_TAXI_2,
+
+ SFX_BIKER_GANG_1_BLOCKED_1,
+ SFX_BIKER_GANG_1_BLOCKED_2,
+ SFX_BIKER_GANG_1_BLOCKED_3,
+ SFX_BIKER_GANG_1_BLOCKED_4,
+ SFX_BIKER_GANG_1_BLOCKED_5,
+ SFX_BIKER_GANG_1_BLOCKED_6,
+ SFX_BIKER_GANG_1_BLOCKED_7,
+ SFX_BIKER_GANG_1_BLOCKED_8,
+ SFX_BIKER_GANG_1_BLOCKED_9,
+ SFX_BIKER_GANG_1_BLOCKED_10,
+ SFX_BIKER_GANG_1_BUMP_1,
+ SFX_BIKER_GANG_1_BUMP_2,
+ SFX_BIKER_GANG_1_BUMP_3,
+ SFX_BIKER_GANG_1_BUMP_4,
+ SFX_BIKER_GANG_1_BUMP_5,
+ SFX_BIKER_GANG_1_BUMP_6,
+ SFX_BIKER_GANG_1_BUMP_7,
+ SFX_BIKER_GANG_1_BUMP_8,
+ SFX_BIKER_GANG_1_BUMP_9,
+ SFX_BIKER_GANG_1_BUMP_10,
+ SFX_BIKER_GANG_1_CHAT_1,
+ SFX_BIKER_GANG_1_CHAT_2,
+ SFX_BIKER_GANG_1_CHAT_3,
+ SFX_BIKER_GANG_1_CHAT_4,
+ SFX_BIKER_GANG_1_CHAT_5,
+ SFX_BIKER_GANG_1_CHAT_6,
+ SFX_BIKER_GANG_1_CHAT_7,
+ SFX_BIKER_GANG_1_CHAT_8,
+ SFX_BIKER_GANG_1_CHAT_9,
+ SFX_BIKER_GANG_1_CHAT_10,
+ SFX_BIKER_GANG_1_CHAT_11,
+ SFX_BIKER_GANG_1_CHAT_12,
+ SFX_BIKER_GANG_1_DODGE_1,
+ SFX_BIKER_GANG_1_DODGE_2,
+ SFX_BIKER_GANG_1_DODGE_3,
+ SFX_BIKER_GANG_1_DODGE_4,
+ SFX_BIKER_GANG_1_DODGE_5,
+ SFX_BIKER_GANG_1_DODGE_6,
+ SFX_BIKER_GANG_1_DODGE_7,
+ SFX_BIKER_GANG_1_DODGE_8,
+ SFX_BIKER_GANG_1_DODGE_9,
+ SFX_BIKER_GANG_1_FIGHT_1,
+ SFX_BIKER_GANG_1_FIGHT_2,
+ SFX_BIKER_GANG_1_FIGHT_3,
+ SFX_BIKER_GANG_1_FIGHT_4,
+ SFX_BIKER_GANG_1_FIGHT_5,
+ SFX_BIKER_GANG_1_FIGHT_6,
+ SFX_BIKER_GANG_1_FIGHT_7,
+ SFX_BIKER_GANG_1_FIGHT_8,
+ SFX_BIKER_GANG_1_FIGHT_9,
+ SFX_BIKER_GANG_1_GENERIC_CRASH_1,
+ SFX_BIKER_GANG_1_GENERIC_CRASH_2,
+ SFX_BIKER_GANG_1_GENERIC_CRASH_3,
+ SFX_BIKER_GANG_1_GENERIC_CRASH_4,
+ SFX_BIKER_GANG_1_GENERIC_CRASH_5,
+ SFX_BIKER_GANG_1_GENERIC_CRASH_6,
+ SFX_BIKER_GANG_1_GENERIC_CRASH_7,
+ SFX_BIKER_GANG_1_GENERIC_CRASH_8,
+ SFX_BIKER_GANG_1_GUN_COOL_1,
+ SFX_BIKER_GANG_1_GUN_COOL_2,
+ SFX_BIKER_GANG_1_GUN_COOL_3,
+ SFX_BIKER_GANG_1_GUN_COOL_4,
+ SFX_BIKER_GANG_1_GUN_COOL_5,
+ SFX_BIKER_GANG_1_JACKED_1,
+ SFX_BIKER_GANG_1_JACKED_2,
+ SFX_BIKER_GANG_1_JACKED_3,
+ SFX_BIKER_GANG_1_JACKED_4,
+ SFX_BIKER_GANG_1_JACKED_5,
+ SFX_BIKER_GANG_1_JACKED_6,
+ SFX_BIKER_GANG_1_JACKED_7,
+ SFX_BIKER_GANG_1_JACKED_8,
+ SFX_BIKER_GANG_1_JACKING_1,
+ SFX_BIKER_GANG_1_JACKING_2,
+ SFX_BIKER_GANG_1_JACKING_3,
+ SFX_BIKER_GANG_1_JACKING_4,
+ SFX_BIKER_GANG_1_LOST_1,
+ SFX_BIKER_GANG_1_LOST_2,
+ SFX_BIKER_GANG_1_MUGGED_1,
+ SFX_BIKER_GANG_1_MUGGED_2,
+ SFX_BIKER_GANG_1_SAVED_1,
+ SFX_BIKER_GANG_1_TAXI_1,
+ SFX_BIKER_GANG_1_TAXI_2,
+
+ SFX_BIKER_GANG_2_BLOCKED_1,
+ SFX_BIKER_GANG_2_BLOCKED_2,
+ SFX_BIKER_GANG_2_BLOCKED_3,
+ SFX_BIKER_GANG_2_BLOCKED_4,
+ SFX_BIKER_GANG_2_BLOCKED_5,
+ SFX_BIKER_GANG_2_BLOCKED_6,
+ SFX_BIKER_GANG_2_BLOCKED_7,
+ SFX_BIKER_GANG_2_BLOCKED_8,
+ SFX_BIKER_GANG_2_BLOCKED_9,
+ SFX_BIKER_GANG_2_BLOCKED_10,
+ SFX_BIKER_GANG_2_BUMP_1,
+ SFX_BIKER_GANG_2_BUMP_2,
+ SFX_BIKER_GANG_2_BUMP_3,
+ SFX_BIKER_GANG_2_BUMP_4,
+ SFX_BIKER_GANG_2_BUMP_5,
+ SFX_BIKER_GANG_2_BUMP_6,
+ SFX_BIKER_GANG_2_BUMP_7,
+ SFX_BIKER_GANG_2_BUMP_8,
+ SFX_BIKER_GANG_2_BUMP_9,
+ SFX_BIKER_GANG_2_BUMP_10,
+ SFX_BIKER_GANG_2_CHAT_1,
+ SFX_BIKER_GANG_2_CHAT_2,
+ SFX_BIKER_GANG_2_CHAT_3,
+ SFX_BIKER_GANG_2_CHAT_4,
+ SFX_BIKER_GANG_2_CHAT_5,
+ SFX_BIKER_GANG_2_CHAT_6,
+ SFX_BIKER_GANG_2_CHAT_7,
+ SFX_BIKER_GANG_2_CHAT_8,
+ SFX_BIKER_GANG_2_CHAT_9,
+ SFX_BIKER_GANG_2_CHAT_10,
+ SFX_BIKER_GANG_2_CHAT_11,
+ SFX_BIKER_GANG_2_CHAT_12,
+ SFX_BIKER_GANG_2_DODGE_1,
+ SFX_BIKER_GANG_2_DODGE_2,
+ SFX_BIKER_GANG_2_DODGE_3,
+ SFX_BIKER_GANG_2_DODGE_4,
+ SFX_BIKER_GANG_2_DODGE_5,
+ SFX_BIKER_GANG_2_DODGE_6,
+ SFX_BIKER_GANG_2_DODGE_7,
+ SFX_BIKER_GANG_2_DODGE_8,
+ SFX_BIKER_GANG_2_DODGE_9,
+ SFX_BIKER_GANG_2_FIGHT_1,
+ SFX_BIKER_GANG_2_FIGHT_2,
+ SFX_BIKER_GANG_2_FIGHT_3,
+ SFX_BIKER_GANG_2_FIGHT_4,
+ SFX_BIKER_GANG_2_FIGHT_5,
+ SFX_BIKER_GANG_2_FIGHT_6,
+ SFX_BIKER_GANG_2_FIGHT_7,
+ SFX_BIKER_GANG_2_FIGHT_8,
+ SFX_BIKER_GANG_2_FIGHT_9,
+ SFX_BIKER_GANG_2_GENERIC_CRASH_1,
+ SFX_BIKER_GANG_2_GENERIC_CRASH_2,
+ SFX_BIKER_GANG_2_GENERIC_CRASH_3,
+ SFX_BIKER_GANG_2_GENERIC_CRASH_4,
+ SFX_BIKER_GANG_2_GENERIC_CRASH_5,
+ SFX_BIKER_GANG_2_GENERIC_CRASH_6,
+ SFX_BIKER_GANG_2_GENERIC_CRASH_7,
+ SFX_BIKER_GANG_2_GENERIC_CRASH_8,
+ SFX_BIKER_GANG_2_GUN_COOL_1,
+ SFX_BIKER_GANG_2_GUN_COOL_2,
+ SFX_BIKER_GANG_2_GUN_COOL_3,
+ SFX_BIKER_GANG_2_GUN_COOL_4,
+ SFX_BIKER_GANG_2_GUN_COOL_5,
+ SFX_BIKER_GANG_2_JACKED_1,
+ SFX_BIKER_GANG_2_JACKED_2,
+ SFX_BIKER_GANG_2_JACKED_3,
+ SFX_BIKER_GANG_2_JACKED_4,
+ SFX_BIKER_GANG_2_JACKED_5,
+ SFX_BIKER_GANG_2_JACKED_6,
+ SFX_BIKER_GANG_2_JACKED_7,
+ SFX_BIKER_GANG_2_JACKED_8,
+ SFX_BIKER_GANG_2_JACKING_1,
+ SFX_BIKER_GANG_2_JACKING_2,
+ SFX_BIKER_GANG_2_JACKING_3,
+ SFX_BIKER_GANG_2_JACKING_4,
+ SFX_BIKER_GANG_2_LOST_1,
+ SFX_BIKER_GANG_2_LOST_2,
+ SFX_BIKER_GANG_2_MUGGED_1,
+ SFX_BIKER_GANG_2_MUGGED_2,
+ SFX_BIKER_GANG_2_SAVED_1,
+ SFX_BIKER_GANG_2_TAXI_1,
+ SFX_BIKER_GANG_2_TAXI_2,
+
+ SFX_BIKER_GANG_3_BLOCKED_1,
+ SFX_BIKER_GANG_3_BLOCKED_2,
+ SFX_BIKER_GANG_3_BLOCKED_3,
+ SFX_BIKER_GANG_3_BLOCKED_4,
+ SFX_BIKER_GANG_3_BLOCKED_5,
+ SFX_BIKER_GANG_3_BLOCKED_6,
+ SFX_BIKER_GANG_3_BLOCKED_7,
+ SFX_BIKER_GANG_3_BLOCKED_8,
+ SFX_BIKER_GANG_3_BLOCKED_9,
+ SFX_BIKER_GANG_3_BLOCKED_10,
+ SFX_BIKER_GANG_3_BUMP_1,
+ SFX_BIKER_GANG_3_BUMP_2,
+ SFX_BIKER_GANG_3_BUMP_3,
+ SFX_BIKER_GANG_3_BUMP_4,
+ SFX_BIKER_GANG_3_BUMP_5,
+ SFX_BIKER_GANG_3_BUMP_6,
+ SFX_BIKER_GANG_3_BUMP_7,
+ SFX_BIKER_GANG_3_BUMP_8,
+ SFX_BIKER_GANG_3_BUMP_9,
+ SFX_BIKER_GANG_3_BUMP_10,
+ SFX_BIKER_GANG_3_CHAT_1,
+ SFX_BIKER_GANG_3_CHAT_2,
+ SFX_BIKER_GANG_3_CHAT_3,
+ SFX_BIKER_GANG_3_CHAT_4,
+ SFX_BIKER_GANG_3_CHAT_5,
+ SFX_BIKER_GANG_3_CHAT_6,
+ SFX_BIKER_GANG_3_CHAT_7,
+ SFX_BIKER_GANG_3_CHAT_8,
+ SFX_BIKER_GANG_3_CHAT_9,
+ SFX_BIKER_GANG_3_CHAT_10,
+ SFX_BIKER_GANG_3_CHAT_11,
+ SFX_BIKER_GANG_3_CHAT_12,
+ SFX_BIKER_GANG_3_DODGE_1,
+ SFX_BIKER_GANG_3_DODGE_2,
+ SFX_BIKER_GANG_3_DODGE_3,
+ SFX_BIKER_GANG_3_DODGE_4,
+ SFX_BIKER_GANG_3_DODGE_5,
+ SFX_BIKER_GANG_3_DODGE_6,
+ SFX_BIKER_GANG_3_DODGE_7,
+ SFX_BIKER_GANG_3_DODGE_8,
+ SFX_BIKER_GANG_3_DODGE_9,
+ SFX_BIKER_GANG_3_FIGHT_1,
+ SFX_BIKER_GANG_3_FIGHT_2,
+ SFX_BIKER_GANG_3_FIGHT_3,
+ SFX_BIKER_GANG_3_FIGHT_4,
+ SFX_BIKER_GANG_3_FIGHT_5,
+ SFX_BIKER_GANG_3_FIGHT_6,
+ SFX_BIKER_GANG_3_FIGHT_7,
+ SFX_BIKER_GANG_3_FIGHT_8,
+ SFX_BIKER_GANG_3_FIGHT_9,
+ SFX_BIKER_GANG_3_GENERIC_CRASH_1,
+ SFX_BIKER_GANG_3_GENERIC_CRASH_2,
+ SFX_BIKER_GANG_3_GENERIC_CRASH_3,
+ SFX_BIKER_GANG_3_GENERIC_CRASH_4,
+ SFX_BIKER_GANG_3_GENERIC_CRASH_5,
+ SFX_BIKER_GANG_3_GENERIC_CRASH_6,
+ SFX_BIKER_GANG_3_GENERIC_CRASH_7,
+ SFX_BIKER_GANG_3_GENERIC_CRASH_8,
+ SFX_BIKER_GANG_3_GUN_COOL_1,
+ SFX_BIKER_GANG_3_GUN_COOL_2,
+ SFX_BIKER_GANG_3_GUN_COOL_3,
+ SFX_BIKER_GANG_3_GUN_COOL_4,
+ SFX_BIKER_GANG_3_GUN_COOL_5,
+ SFX_BIKER_GANG_3_JACKED_1,
+ SFX_BIKER_GANG_3_JACKED_2,
+ SFX_BIKER_GANG_3_JACKED_3,
+ SFX_BIKER_GANG_3_JACKED_4,
+ SFX_BIKER_GANG_3_JACKED_5,
+ SFX_BIKER_GANG_3_JACKED_6,
+ SFX_BIKER_GANG_3_JACKED_7,
+ SFX_BIKER_GANG_3_JACKED_8,
+ SFX_BIKER_GANG_3_JACKING_1,
+ SFX_BIKER_GANG_3_JACKING_2,
+ SFX_BIKER_GANG_3_JACKING_3,
+ SFX_BIKER_GANG_3_JACKING_4,
+ SFX_BIKER_GANG_3_LOST_1,
+ SFX_BIKER_GANG_3_LOST_2,
+ SFX_BIKER_GANG_3_MUGGED_1,
+ SFX_BIKER_GANG_3_MUGGED_2,
+ SFX_BIKER_GANG_3_SAVED_1,
+ SFX_BIKER_GANG_3_TAXI_1,
+ SFX_BIKER_GANG_3_TAXI_2,
+
+ SFX_HAITIAN_GANG_1_BLOCKED_1,
+ SFX_HAITIAN_GANG_1_BLOCKED_2,
+ SFX_HAITIAN_GANG_1_BLOCKED_3,
+ SFX_HAITIAN_GANG_1_BLOCKED_4,
+ SFX_HAITIAN_GANG_1_BLOCKED_5,
+ SFX_HAITIAN_GANG_1_BLOCKED_6,
+ SFX_HAITIAN_GANG_1_BLOCKED_7,
+ SFX_HAITIAN_GANG_1_BLOCKED_8,
+ SFX_HAITIAN_GANG_1_BLOCKED_9,
+ SFX_HAITIAN_GANG_1_BUMP_1,
+ SFX_HAITIAN_GANG_1_BUMP_2,
+ SFX_HAITIAN_GANG_1_BUMP_3,
+ SFX_HAITIAN_GANG_1_BUMP_4,
+ SFX_HAITIAN_GANG_1_BUMP_5,
+ SFX_HAITIAN_GANG_1_BUMP_6,
+ SFX_HAITIAN_GANG_1_BUMP_7,
+ SFX_HAITIAN_GANG_1_BUMP_8,
+ SFX_HAITIAN_GANG_1_BUMP_9,
+ SFX_HAITIAN_GANG_1_BUMP_10,
+ SFX_HAITIAN_GANG_1_BUMP_11,
+ SFX_HAITIAN_GANG_1_BUMP_12,
+ SFX_HAITIAN_GANG_1_CAR_CRASH_1,
+ SFX_HAITIAN_GANG_1_CAR_CRASH_2,
+ SFX_HAITIAN_GANG_1_CAR_CRASH_3,
+ SFX_HAITIAN_GANG_1_CAR_CRASH_4,
+ SFX_HAITIAN_GANG_1_CAR_CRASH_5,
+ SFX_HAITIAN_GANG_1_CAR_CRASH_6,
+ SFX_HAITIAN_GANG_1_CAR_CRASH_7,
+ SFX_HAITIAN_GANG_1_CAR_CRASH_8,
+ SFX_HAITIAN_GANG_1_CAR_CRASH_9,
+ SFX_HAITIAN_GANG_1_CHAT_1,
+ SFX_HAITIAN_GANG_1_CHAT_2,
+ SFX_HAITIAN_GANG_1_CHAT_3,
+ SFX_HAITIAN_GANG_1_CHAT_4,
+ SFX_HAITIAN_GANG_1_CHAT_5,
+ SFX_HAITIAN_GANG_1_CHAT_6,
+ SFX_HAITIAN_GANG_1_CHAT_7,
+ SFX_HAITIAN_GANG_1_CHAT_8,
+ SFX_HAITIAN_GANG_1_CHAT_9,
+ SFX_HAITIAN_GANG_1_CHAT_10,
+ SFX_HAITIAN_GANG_1_CHAT_11,
+ SFX_HAITIAN_GANG_1_CHAT_12,
+ SFX_HAITIAN_GANG_1_CHAT_13,
+ SFX_HAITIAN_GANG_1_CHAT_14,
+ SFX_HAITIAN_GANG_1_DODGE_1,
+ SFX_HAITIAN_GANG_1_DODGE_2,
+ SFX_HAITIAN_GANG_1_DODGE_3,
+ SFX_HAITIAN_GANG_1_DODGE_4,
+ SFX_HAITIAN_GANG_1_DODGE_5,
+ SFX_HAITIAN_GANG_1_DODGE_6,
+ SFX_HAITIAN_GANG_1_DODGE_7,
+ SFX_HAITIAN_GANG_1_DODGE_8,
+ SFX_HAITIAN_GANG_1_DODGE_9,
+ SFX_HAITIAN_GANG_1_DODGE_10,
+ SFX_HAITIAN_GANG_1_EYEING_1,
+ SFX_HAITIAN_GANG_1_EYEING_2,
+ SFX_HAITIAN_GANG_1_FIGHT_1,
+ SFX_HAITIAN_GANG_1_FIGHT_2,
+ SFX_HAITIAN_GANG_1_FIGHT_3,
+ SFX_HAITIAN_GANG_1_FIGHT_4,
+ SFX_HAITIAN_GANG_1_FIGHT_5,
+ SFX_HAITIAN_GANG_1_FIGHT_6,
+ SFX_HAITIAN_GANG_1_FIGHT_7,
+ SFX_HAITIAN_GANG_1_FIGHT_8,
+ SFX_HAITIAN_GANG_1_FIGHT_9,
+ SFX_HAITIAN_GANG_1_FIGHT_10,
+ SFX_HAITIAN_GANG_1_GENERIC_CRASH_1,
+ SFX_HAITIAN_GANG_1_GENERIC_CRASH_2,
+ SFX_HAITIAN_GANG_1_GENERIC_CRASH_3,
+ SFX_HAITIAN_GANG_1_GENERIC_CRASH_4,
+ SFX_HAITIAN_GANG_1_GENERIC_CRASH_5,
+ SFX_HAITIAN_GANG_1_GENERIC_CRASH_6,
+ SFX_HAITIAN_GANG_1_GENERIC_CRASH_7,
+ SFX_HAITIAN_GANG_1_GENERIC_CRASH_8,
+ SFX_HAITIAN_GANG_1_GENERIC_CRASH_9,
+ SFX_HAITIAN_GANG_1_GUN_COOL_1,
+ SFX_HAITIAN_GANG_1_GUN_COOL_2,
+ SFX_HAITIAN_GANG_1_GUN_COOL_3,
+ SFX_HAITIAN_GANG_1_GUN_COOL_4,
+ SFX_HAITIAN_GANG_1_GUN_COOL_5,
+ SFX_HAITIAN_GANG_1_JACKED_1,
+ SFX_HAITIAN_GANG_1_JACKED_2,
+ SFX_HAITIAN_GANG_1_JACKED_3,
+ SFX_HAITIAN_GANG_1_JACKED_4,
+ SFX_HAITIAN_GANG_1_JACKED_5,
+ SFX_HAITIAN_GANG_1_JACKED_6,
+ SFX_HAITIAN_GANG_1_JACKING_1,
+ SFX_HAITIAN_GANG_1_JACKING_2,
+ SFX_HAITIAN_GANG_1_JACKING_3,
+ SFX_HAITIAN_GANG_1_JACKING_4,
+ SFX_HAITIAN_GANG_1_LOST_1,
+ SFX_HAITIAN_GANG_1_LOST_2,
+ SFX_HAITIAN_GANG_1_LOST_3,
+ SFX_HAITIAN_GANG_1_LOST_4,
+ SFX_HAITIAN_GANG_1_MUGGED_1,
+ SFX_HAITIAN_GANG_1_MUGGED_2,
+ SFX_HAITIAN_GANG_1_MUGGED_3,
+ SFX_HAITIAN_GANG_1_SAVED_1,
+ SFX_HAITIAN_GANG_1_TAXI_1,
+
+
+ SFX_HAITIAN_GANG_2_BLOCKED_1,
+ SFX_HAITIAN_GANG_2_BLOCKED_2,
+ SFX_HAITIAN_GANG_2_BLOCKED_3,
+ SFX_HAITIAN_GANG_2_BLOCKED_4,
+ SFX_HAITIAN_GANG_2_BLOCKED_5,
+ SFX_HAITIAN_GANG_2_BLOCKED_6,
+ SFX_HAITIAN_GANG_2_BLOCKED_7,
+ SFX_HAITIAN_GANG_2_BLOCKED_8,
+ SFX_HAITIAN_GANG_2_BLOCKED_9,
+ SFX_HAITIAN_GANG_2_BUMP_1,
+ SFX_HAITIAN_GANG_2_BUMP_2,
+ SFX_HAITIAN_GANG_2_BUMP_3,
+ SFX_HAITIAN_GANG_2_BUMP_4,
+ SFX_HAITIAN_GANG_2_BUMP_5,
+ SFX_HAITIAN_GANG_2_BUMP_6,
+ SFX_HAITIAN_GANG_2_BUMP_7,
+ SFX_HAITIAN_GANG_2_BUMP_8,
+ SFX_HAITIAN_GANG_2_BUMP_9,
+ SFX_HAITIAN_GANG_2_BUMP_10,
+ SFX_HAITIAN_GANG_2_BUMP_11,
+ SFX_HAITIAN_GANG_2_BUMP_12,
+ SFX_HAITIAN_GANG_2_CAR_CRASH_1,
+ SFX_HAITIAN_GANG_2_CAR_CRASH_2,
+ SFX_HAITIAN_GANG_2_CAR_CRASH_3,
+ SFX_HAITIAN_GANG_2_CAR_CRASH_4,
+ SFX_HAITIAN_GANG_2_CAR_CRASH_5,
+ SFX_HAITIAN_GANG_2_CAR_CRASH_6,
+ SFX_HAITIAN_GANG_2_CAR_CRASH_7,
+ SFX_HAITIAN_GANG_2_CAR_CRASH_8,
+ SFX_HAITIAN_GANG_2_CAR_CRASH_9,
+ SFX_HAITIAN_GANG_2_CHAT_1,
+ SFX_HAITIAN_GANG_2_CHAT_2,
+ SFX_HAITIAN_GANG_2_CHAT_3,
+ SFX_HAITIAN_GANG_2_CHAT_4,
+ SFX_HAITIAN_GANG_2_CHAT_5,
+ SFX_HAITIAN_GANG_2_CHAT_6,
+ SFX_HAITIAN_GANG_2_CHAT_7,
+ SFX_HAITIAN_GANG_2_CHAT_8,
+ SFX_HAITIAN_GANG_2_CHAT_9,
+ SFX_HAITIAN_GANG_2_CHAT_10,
+ SFX_HAITIAN_GANG_2_CHAT_11,
+ SFX_HAITIAN_GANG_2_CHAT_12,
+ SFX_HAITIAN_GANG_2_CHAT_13,
+ SFX_HAITIAN_GANG_2_CHAT_14,
+ SFX_HAITIAN_GANG_2_DODGE_1,
+ SFX_HAITIAN_GANG_2_DODGE_2,
+ SFX_HAITIAN_GANG_2_DODGE_3,
+ SFX_HAITIAN_GANG_2_DODGE_4,
+ SFX_HAITIAN_GANG_2_DODGE_5,
+ SFX_HAITIAN_GANG_2_DODGE_6,
+ SFX_HAITIAN_GANG_2_DODGE_7,
+ SFX_HAITIAN_GANG_2_DODGE_8,
+ SFX_HAITIAN_GANG_2_DODGE_9,
+ SFX_HAITIAN_GANG_2_DODGE_10,
+ SFX_HAITIAN_GANG_2_EYEING_1,
+ SFX_HAITIAN_GANG_2_EYEING_2,
+ SFX_HAITIAN_GANG_2_FIGHT_1,
+ SFX_HAITIAN_GANG_2_FIGHT_2,
+ SFX_HAITIAN_GANG_2_FIGHT_3,
+ SFX_HAITIAN_GANG_2_FIGHT_4,
+ SFX_HAITIAN_GANG_2_FIGHT_5,
+ SFX_HAITIAN_GANG_2_FIGHT_6,
+ SFX_HAITIAN_GANG_2_FIGHT_7,
+ SFX_HAITIAN_GANG_2_FIGHT_8,
+ SFX_HAITIAN_GANG_2_FIGHT_9,
+ SFX_HAITIAN_GANG_2_FIGHT_10,
+ SFX_HAITIAN_GANG_2_GENERIC_CRASH_1,
+ SFX_HAITIAN_GANG_2_GENERIC_CRASH_2,
+ SFX_HAITIAN_GANG_2_GENERIC_CRASH_3,
+ SFX_HAITIAN_GANG_2_GENERIC_CRASH_4,
+ SFX_HAITIAN_GANG_2_GENERIC_CRASH_5,
+ SFX_HAITIAN_GANG_2_GENERIC_CRASH_6,
+ SFX_HAITIAN_GANG_2_GENERIC_CRASH_7,
+ SFX_HAITIAN_GANG_2_GENERIC_CRASH_8,
+ SFX_HAITIAN_GANG_2_GENERIC_CRASH_9,
+ SFX_HAITIAN_GANG_2_GUN_COOL_1,
+ SFX_HAITIAN_GANG_2_GUN_COOL_2,
+ SFX_HAITIAN_GANG_2_GUN_COOL_3,
+ SFX_HAITIAN_GANG_2_GUN_COOL_4,
+ SFX_HAITIAN_GANG_2_GUN_COOL_5,
+ SFX_HAITIAN_GANG_2_JACKED_1,
+ SFX_HAITIAN_GANG_2_JACKED_2,
+ SFX_HAITIAN_GANG_2_JACKED_3,
+ SFX_HAITIAN_GANG_2_JACKED_4,
+ SFX_HAITIAN_GANG_2_JACKED_5,
+ SFX_HAITIAN_GANG_2_JACKED_6,
+ SFX_HAITIAN_GANG_2_JACKING_1,
+ SFX_HAITIAN_GANG_2_JACKING_2,
+ SFX_HAITIAN_GANG_2_JACKING_3,
+ SFX_HAITIAN_GANG_2_JACKING_4,
+ SFX_HAITIAN_GANG_2_LOST_1,
+ SFX_HAITIAN_GANG_2_LOST_2,
+ SFX_HAITIAN_GANG_2_LOST_3,
+ SFX_HAITIAN_GANG_2_LOST_4,
+ SFX_HAITIAN_GANG_2_MUGGED_1,
+ SFX_HAITIAN_GANG_2_MUGGED_2,
+ SFX_HAITIAN_GANG_2_MUGGED_3,
+ SFX_HAITIAN_GANG_2_SAVED_1,
+ SFX_HAITIAN_GANG_2_TAXI_1,
+
+ SFX_HAITIAN_GANG_3_BLOCKED_1,
+ SFX_HAITIAN_GANG_3_BLOCKED_2,
+ SFX_HAITIAN_GANG_3_BLOCKED_3,
+ SFX_HAITIAN_GANG_3_BLOCKED_4,
+ SFX_HAITIAN_GANG_3_BLOCKED_5,
+ SFX_HAITIAN_GANG_3_BLOCKED_6,
+ SFX_HAITIAN_GANG_3_BLOCKED_7,
+ SFX_HAITIAN_GANG_3_BLOCKED_8,
+ SFX_HAITIAN_GANG_3_BLOCKED_9,
+ SFX_HAITIAN_GANG_3_BUMP_1,
+ SFX_HAITIAN_GANG_3_BUMP_2,
+ SFX_HAITIAN_GANG_3_BUMP_3,
+ SFX_HAITIAN_GANG_3_BUMP_4,
+ SFX_HAITIAN_GANG_3_BUMP_5,
+ SFX_HAITIAN_GANG_3_BUMP_6,
+ SFX_HAITIAN_GANG_3_BUMP_7,
+ SFX_HAITIAN_GANG_3_BUMP_8,
+ SFX_HAITIAN_GANG_3_BUMP_9,
+ SFX_HAITIAN_GANG_3_BUMP_10,
+ SFX_HAITIAN_GANG_3_BUMP_11,
+ SFX_HAITIAN_GANG_3_BUMP_12,
+ SFX_HAITIAN_GANG_3_CAR_CRASH_1,
+ SFX_HAITIAN_GANG_3_CAR_CRASH_2,
+ SFX_HAITIAN_GANG_3_CAR_CRASH_3,
+ SFX_HAITIAN_GANG_3_CAR_CRASH_4,
+ SFX_HAITIAN_GANG_3_CAR_CRASH_5,
+ SFX_HAITIAN_GANG_3_CAR_CRASH_6,
+ SFX_HAITIAN_GANG_3_CAR_CRASH_7,
+ SFX_HAITIAN_GANG_3_CAR_CRASH_8,
+ SFX_HAITIAN_GANG_3_CAR_CRASH_9,
+ SFX_HAITIAN_GANG_3_CHAT_1,
+ SFX_HAITIAN_GANG_3_CHAT_2,
+ SFX_HAITIAN_GANG_3_CHAT_3,
+ SFX_HAITIAN_GANG_3_CHAT_4,
+ SFX_HAITIAN_GANG_3_CHAT_5,
+ SFX_HAITIAN_GANG_3_CHAT_6,
+ SFX_HAITIAN_GANG_3_CHAT_7,
+ SFX_HAITIAN_GANG_3_CHAT_8,
+ SFX_HAITIAN_GANG_3_CHAT_9,
+ SFX_HAITIAN_GANG_3_CHAT_10,
+ SFX_HAITIAN_GANG_3_CHAT_11,
+ SFX_HAITIAN_GANG_3_CHAT_12,
+ SFX_HAITIAN_GANG_3_CHAT_13,
+ SFX_HAITIAN_GANG_3_CHAT_14,
+ SFX_HAITIAN_GANG_3_DODGE_1,
+ SFX_HAITIAN_GANG_3_DODGE_2,
+ SFX_HAITIAN_GANG_3_DODGE_3,
+ SFX_HAITIAN_GANG_3_DODGE_4,
+ SFX_HAITIAN_GANG_3_DODGE_5,
+ SFX_HAITIAN_GANG_3_DODGE_6,
+ SFX_HAITIAN_GANG_3_DODGE_7,
+ SFX_HAITIAN_GANG_3_DODGE_8,
+ SFX_HAITIAN_GANG_3_DODGE_9,
+ SFX_HAITIAN_GANG_3_DODGE_10,
+ SFX_HAITIAN_GANG_3_EYEING_1,
+ SFX_HAITIAN_GANG_3_EYEING_2,
+ SFX_HAITIAN_GANG_3_FIGHT_1,
+ SFX_HAITIAN_GANG_3_FIGHT_2,
+ SFX_HAITIAN_GANG_3_FIGHT_3,
+ SFX_HAITIAN_GANG_3_FIGHT_4,
+ SFX_HAITIAN_GANG_3_FIGHT_5,
+ SFX_HAITIAN_GANG_3_FIGHT_6,
+ SFX_HAITIAN_GANG_3_FIGHT_7,
+ SFX_HAITIAN_GANG_3_FIGHT_8,
+ SFX_HAITIAN_GANG_3_FIGHT_9,
+ SFX_HAITIAN_GANG_3_FIGHT_10,
+ SFX_HAITIAN_GANG_3_GENERIC_CRASH_1,
+ SFX_HAITIAN_GANG_3_GENERIC_CRASH_2,
+ SFX_HAITIAN_GANG_3_GENERIC_CRASH_3,
+ SFX_HAITIAN_GANG_3_GENERIC_CRASH_4,
+ SFX_HAITIAN_GANG_3_GENERIC_CRASH_5,
+ SFX_HAITIAN_GANG_3_GENERIC_CRASH_6,
+ SFX_HAITIAN_GANG_3_GENERIC_CRASH_7,
+ SFX_HAITIAN_GANG_3_GENERIC_CRASH_8,
+ SFX_HAITIAN_GANG_3_GENERIC_CRASH_9,
+ SFX_HAITIAN_GANG_3_GUN_COOL_1,
+ SFX_HAITIAN_GANG_3_GUN_COOL_2,
+ SFX_HAITIAN_GANG_3_GUN_COOL_3,
+ SFX_HAITIAN_GANG_3_GUN_COOL_4,
+ SFX_HAITIAN_GANG_3_GUN_COOL_5,
+ SFX_HAITIAN_GANG_3_JACKED_1,
+ SFX_HAITIAN_GANG_3_JACKED_2,
+ SFX_HAITIAN_GANG_3_JACKED_3,
+ SFX_HAITIAN_GANG_3_JACKED_4,
+ SFX_HAITIAN_GANG_3_JACKED_5,
+ SFX_HAITIAN_GANG_3_JACKED_6,
+ SFX_HAITIAN_GANG_3_JACKING_1,
+ SFX_HAITIAN_GANG_3_JACKING_2,
+ SFX_HAITIAN_GANG_3_JACKING_3,
+ SFX_HAITIAN_GANG_3_JACKING_4,
+ SFX_HAITIAN_GANG_3_LOST_1,
+ SFX_HAITIAN_GANG_3_LOST_2,
+ SFX_HAITIAN_GANG_3_LOST_3,
+ SFX_HAITIAN_GANG_3_LOST_4,
+ SFX_HAITIAN_GANG_3_MUGGED_1,
+ SFX_HAITIAN_GANG_3_MUGGED_2,
+ SFX_HAITIAN_GANG_3_MUGGED_3,
+ SFX_HAITIAN_GANG_3_SAVED_1,
+ SFX_HAITIAN_GANG_3_TAXI_1,
+
+ SFX_GENERIC_FEMALE_FIRE_1,
+ SFX_GENERIC_FEMALE_FIRE_2,
+ SFX_GENERIC_FEMALE_FIRE_3,
+ SFX_GENERIC_FEMALE_FIRE_4,
+ SFX_GENERIC_FEMALE_FIRE_5,
+ SFX_GENERIC_FEMALE_FIRE_6,
+ SFX_GENERIC_FEMALE_FIRE_7,
+ SFX_GENERIC_FEMALE_FIRE_8,
+ SFX_GENERIC_FEMALE_FIRE_9,
+ SFX_GENERIC_FEMALE_FIRE_10,
+ SFX_GENERIC_FEMALE_FIRE_11,
+ SFX_GENERIC_FEMALE_FIRE_12,
+ SFX_GENERIC_FEMALE_FIRE_13,
+ SFX_GENERIC_FEMALE_FIRE_14,
+ SFX_GENERIC_FEMALE_FIRE_15,
+ SFX_GENERIC_FEMALE_FIRE_16,
+ SFX_GENERIC_FEMALE_FIRE_17,
SFX_GENERIC_FEMALE_DEATH_1,
SFX_GENERIC_FEMALE_DEATH_2,
SFX_GENERIC_FEMALE_DEATH_3,
@@ -2389,15 +3025,18 @@ enum eSfxSample
SFX_GENERIC_FEMALE_DEATH_8,
SFX_GENERIC_FEMALE_DEATH_9,
SFX_GENERIC_FEMALE_DEATH_10,
- SFX_GENERIC_FEMALE_FIRE_1,
- SFX_GENERIC_FEMALE_FIRE_2,
- SFX_GENERIC_FEMALE_FIRE_3,
- SFX_GENERIC_FEMALE_FIRE_4,
- SFX_GENERIC_FEMALE_FIRE_5,
- SFX_GENERIC_FEMALE_FIRE_6,
- SFX_GENERIC_FEMALE_FIRE_7,
- SFX_GENERIC_FEMALE_FIRE_8,
- SFX_GENERIC_FEMALE_FIRE_9,
+ SFX_GENERIC_FEMALE_DEATH_11,
+ SFX_GENERIC_FEMALE_DEATH_12,
+ SFX_GENERIC_FEMALE_DEATH_13,
+ SFX_GENERIC_FEMALE_DEATH_14,
+ SFX_GENERIC_FEMALE_DEATH_15,
+ SFX_GENERIC_FEMALE_DEATH_16,
+ SFX_GENERIC_FEMALE_DEATH_17,
+ SFX_GENERIC_FEMALE_DEATH_18,
+ SFX_GENERIC_FEMALE_DEATH_19,
+ SFX_GENERIC_FEMALE_DEATH_20,
+ SFX_GENERIC_FEMALE_DEATH_21,
+ SFX_GENERIC_FEMALE_DEATH_22,
SFX_GENERIC_FEMALE_GRUNT_1,
SFX_GENERIC_FEMALE_GRUNT_2,
SFX_GENERIC_FEMALE_GRUNT_3,
@@ -2409,6 +3048,28 @@ enum eSfxSample
SFX_GENERIC_FEMALE_GRUNT_9,
SFX_GENERIC_FEMALE_GRUNT_10,
SFX_GENERIC_FEMALE_GRUNT_11,
+ SFX_GENERIC_FEMALE_GRUNT_12,
+ SFX_GENERIC_FEMALE_GRUNT_13,
+ SFX_GENERIC_FEMALE_GRUNT_14,
+ SFX_GENERIC_FEMALE_GRUNT_15,
+ SFX_GENERIC_FEMALE_GRUNT_16,
+ SFX_GENERIC_FEMALE_GRUNT_17,
+ SFX_GENERIC_FEMALE_GRUNT_18,
+ SFX_GENERIC_FEMALE_GRUNT_19,
+ SFX_GENERIC_FEMALE_GRUNT_20,
+ SFX_GENERIC_FEMALE_GRUNT_21,
+ SFX_GENERIC_FEMALE_GRUNT_22,
+ SFX_GENERIC_FEMALE_GRUNT_23,
+ SFX_GENERIC_FEMALE_GRUNT_24,
+ SFX_GENERIC_FEMALE_GRUNT_25,
+ SFX_GENERIC_FEMALE_GRUNT_26,
+ SFX_GENERIC_FEMALE_GRUNT_27,
+ SFX_GENERIC_FEMALE_GRUNT_28,
+ SFX_GENERIC_FEMALE_GRUNT_29,
+ SFX_GENERIC_FEMALE_GRUNT_30,
+ SFX_GENERIC_FEMALE_GRUNT_31,
+ SFX_GENERIC_FEMALE_GRUNT_32,
+ SFX_GENERIC_FEMALE_GRUNT_33,
SFX_GENERIC_FEMALE_PANIC_1,
SFX_GENERIC_FEMALE_PANIC_2,
SFX_GENERIC_FEMALE_PANIC_3,
@@ -2417,546 +3078,26 @@ enum eSfxSample
SFX_GENERIC_FEMALE_PANIC_6,
SFX_GENERIC_FEMALE_PANIC_7,
SFX_GENERIC_FEMALE_PANIC_8,
- SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1,
- SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_2,
- SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_3,
- SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_4,
- SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_5,
- SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1,
- SFX_BLACK_CRIMINAL_VOICE_1_DODGE_2,
- SFX_BLACK_CRIMINAL_VOICE_1_DODGE_3,
- SFX_BLACK_CRIMINAL_VOICE_1_DODGE_4,
- SFX_BLACK_CRIMINAL_VOICE_1_DODGE_5,
- SFX_BLACK_CRIMINAL_VOICE_1_DODGE_6,
- SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1,
- SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_2,
- SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_3,
- SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_4,
- SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_5,
- SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1,
- SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_2,
- SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_3,
- SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_4,
- SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1,
- SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1,
- SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_2,
- SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1,
- SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_2,
- SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_3,
- SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_4,
- SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1,
- SFX_WHITE_CRIMINAL_VOICE_1_DODGE_2,
- SFX_WHITE_CRIMINAL_VOICE_1_DODGE_3,
- SFX_WHITE_CRIMINAL_VOICE_1_DODGE_4,
- SFX_WHITE_CRIMINAL_VOICE_1_DODGE_5,
- SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1,
- SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_2,
- SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_3,
- SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_4,
- SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1,
- SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_2,
- SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_3,
- SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1,
- SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1,
- SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_2,
- SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1,
- SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_2,
- SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_3,
- SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_4,
- SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_5,
- SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1,
- SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_2,
- SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_3,
- SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_4,
- SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_5,
- SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1,
- SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_2,
- SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_3,
- SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_4,
- SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1,
- SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_2,
- SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_3,
- SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_4,
- SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_5,
- SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1,
- SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_2,
- SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_3,
- SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1,
- SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_2,
- SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1,
- SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_2,
- SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1,
- SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_2,
- SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_3,
- SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_4,
- SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_5,
- SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_7,
- SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1,
- SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_2,
- SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_3,
- SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_4,
- SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_5,
- SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_6,
- SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1,
- SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_2,
- SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_3,
- SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_4,
- SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_5,
- SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1,
- SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_2,
- SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_3,
- SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_4,
- SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_5,
- SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1,
- SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_2,
- SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_3,
- SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1,
- SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_2,
- SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1,
- SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_2,
- SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1,
- SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_2,
- SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_3,
- SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_4,
- SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_5,
- SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_6,
- SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_7,
- SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_1,
- SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_2,
- SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_3,
- SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_4,
- SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_5,
- SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_6,
- SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_1,
- SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_2,
- SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_3,
- SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_4,
- SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_5,
- SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_1,
- SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_2,
- SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_3,
- SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_4,
- SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_5,
- SFX_LITTLE_ITALY_MALE_VOICE_2_GUN_PANIC_1,
- SFX_LITTLE_ITALY_MALE_VOICE_2_GUN_PANIC_2,
- SFX_LITTLE_ITALY_MALE_VOICE_2_GUN_PANIC_3,
- SFX_LITTLE_ITALY_MALE_VOICE_2_CARJACKED_1,
- SFX_LITTLE_ITALY_MALE_VOICE_2_CARJACKED_2,
- SFX_LITTLE_ITALY_MALE_VOICE_2_MUGGED_1,
- SFX_LITTLE_ITALY_MALE_VOICE_2_MUGGED_2,
- SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_7,
- SFX_TRIAD_MALE_VOICE_1_CHAT_1,
- SFX_TRIAD_MALE_VOICE_1_CHAT_2,
- SFX_TRIAD_MALE_VOICE_1_CHAT_3,
- SFX_TRIAD_MALE_VOICE_1_CHAT_4,
- SFX_TRIAD_MALE_VOICE_1_CHAT_5,
- SFX_TRIAD_MALE_VOICE_1_CHAT_6,
- SFX_TRIAD_MALE_VOICE_1_CHAT_7,
- SFX_TRIAD_MALE_VOICE_1_CHAT_8,
- SFX_TRIAD_MALE_VOICE_1_DODGE_1,
- SFX_TRIAD_MALE_VOICE_1_DODGE_2,
- SFX_TRIAD_MALE_VOICE_1_DODGE_3,
- SFX_TRIAD_MALE_VOICE_1_DODGE_4,
- SFX_TRIAD_MALE_VOICE_1_EYING_1,
- SFX_TRIAD_MALE_VOICE_1_EYING_2,
- SFX_TRIAD_MALE_VOICE_1_EYING_3,
- SFX_TRIAD_MALE_VOICE_1_FIGHT_1,
- SFX_TRIAD_MALE_VOICE_1_FIGHT_2,
- SFX_TRIAD_MALE_VOICE_1_FIGHT_3,
- SFX_TRIAD_MALE_VOICE_1_FIGHT_4,
- SFX_TRIAD_MALE_VOICE_1_FIGHT_5,
- SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1,
- SFX_TRIAD_MALE_VOICE_1_GUN_COOL_2,
- SFX_TRIAD_MALE_VOICE_1_GUN_COOL_3,
- SFX_TRIAD_MALE_VOICE_1_CARJACKED_1,
- SFX_TRIAD_MALE_VOICE_1_CARJACKED_2,
- SFX_TRIAD_MALE_VOICE_1_CARJACKING_1,
- SFX_TRIAD_MALE_VOICE_1_CARJACKING_2,
- SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_MAFIA_MALE_VOICE_1_CHAT_1,
- SFX_MAFIA_MALE_VOICE_1_CHAT_2,
- SFX_MAFIA_MALE_VOICE_1_CHAT_3,
- SFX_MAFIA_MALE_VOICE_1_CHAT_4,
- SFX_MAFIA_MALE_VOICE_1_CHAT_5,
- SFX_MAFIA_MALE_VOICE_1_CHAT_6,
- SFX_MAFIA_MALE_VOICE_1_CHAT_7,
- SFX_MAFIA_MALE_VOICE_1_DODGE_1,
- SFX_MAFIA_MALE_VOICE_1_DODGE_2,
- SFX_MAFIA_MALE_VOICE_1_DODGE_3,
- SFX_MAFIA_MALE_VOICE_1_DODGE_4,
- SFX_MAFIA_MALE_VOICE_1_DODGE_5,
- SFX_MAFIA_MALE_VOICE_1_EYING_1,
- SFX_MAFIA_MALE_VOICE_1_EYING_2,
- SFX_MAFIA_MALE_VOICE_1_EYING_3,
- SFX_MAFIA_MALE_VOICE_1_FIGHT_1,
- SFX_MAFIA_MALE_VOICE_1_FIGHT_2,
- SFX_MAFIA_MALE_VOICE_1_FIGHT_3,
- SFX_MAFIA_MALE_VOICE_1_FIGHT_4,
- SFX_MAFIA_MALE_VOICE_1_FIGHT_5,
- SFX_MAFIA_MALE_VOICE_1_CARJACKED_1,
- SFX_MAFIA_MALE_VOICE_1_CARJACKED_2,
- SFX_MAFIA_MALE_VOICE_1_CARJACKING_1,
- SFX_MAFIA_MALE_VOICE_1_CARJACKING_2,
- SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1,
- SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_2,
- SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_3,
- SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_4,
- SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_5,
- SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_6,
- SFX_MAFIA_MALE_VOICE_2_CHAT_1,
- SFX_MAFIA_MALE_VOICE_2_CHAT_2,
- SFX_MAFIA_MALE_VOICE_2_CHAT_3,
- SFX_MAFIA_MALE_VOICE_2_CHAT_4,
- SFX_MAFIA_MALE_VOICE_2_CHAT_5,
- SFX_MAFIA_MALE_VOICE_2_CHAT_6,
- SFX_MAFIA_MALE_VOICE_2_CHAT_7,
- SFX_MAFIA_MALE_VOICE_2_DODGE_1,
- SFX_MAFIA_MALE_VOICE_2_DODGE_2,
- SFX_MAFIA_MALE_VOICE_2_DODGE_3,
- SFX_MAFIA_MALE_VOICE_2_DODGE_4,
- SFX_MAFIA_MALE_VOICE_2_DODGE_5,
- SFX_MAFIA_MALE_VOICE_2_EYING_1,
- SFX_MAFIA_MALE_VOICE_2_EYING_2,
- SFX_MAFIA_MALE_VOICE_2_EYING_3,
- SFX_MAFIA_MALE_VOICE_2_FIGHT_1,
- SFX_MAFIA_MALE_VOICE_2_FIGHT_2,
- SFX_MAFIA_MALE_VOICE_2_FIGHT_3,
- SFX_MAFIA_MALE_VOICE_2_FIGHT_4,
- SFX_MAFIA_MALE_VOICE_2_FIGHT_5,
- SFX_MAFIA_MALE_VOICE_2_CARJACKED_1,
- SFX_MAFIA_MALE_VOICE_2_CARJACKED_2,
- SFX_MAFIA_MALE_VOICE_2_CARJACKING_1,
- SFX_MAFIA_MALE_VOICE_2_CARJACKING_2,
- SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_1,
- SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_2,
- SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_3,
- SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_4,
- SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_5,
- SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_6,
- SFX_MAFIA_MALE_VOICE_3_CHAT_1,
- SFX_MAFIA_MALE_VOICE_3_CHAT_2,
- SFX_MAFIA_MALE_VOICE_3_CHAT_3,
- SFX_MAFIA_MALE_VOICE_3_CHAT_4,
- SFX_MAFIA_MALE_VOICE_3_CHAT_5,
- SFX_MAFIA_MALE_VOICE_3_CHAT_6,
- SFX_MAFIA_MALE_VOICE_3_CHAT_7,
- SFX_MAFIA_MALE_VOICE_3_DODGE_1,
- SFX_MAFIA_MALE_VOICE_3_DODGE_2,
- SFX_MAFIA_MALE_VOICE_3_DODGE_3,
- SFX_MAFIA_MALE_VOICE_3_DODGE_4,
- SFX_MAFIA_MALE_VOICE_3_DODGE_5,
- SFX_MAFIA_MALE_VOICE_3_EYING_1,
- SFX_MAFIA_MALE_VOICE_3_EYING_2,
- SFX_MAFIA_MALE_VOICE_3_EYING_3,
- SFX_MAFIA_MALE_VOICE_3_FIGHT_1,
- SFX_MAFIA_MALE_VOICE_3_FIGHT_2,
- SFX_MAFIA_MALE_VOICE_3_FIGHT_3,
- SFX_MAFIA_MALE_VOICE_3_FIGHT_4,
- SFX_MAFIA_MALE_VOICE_3_FIGHT_5,
- SFX_MAFIA_MALE_VOICE_3_CARJACKED_1,
- SFX_MAFIA_MALE_VOICE_3_CARJACKED_2,
- SFX_MAFIA_MALE_VOICE_3_CARJACKING_1,
- SFX_MAFIA_MALE_VOICE_3_CARJACKING_2,
- SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_YAKUZA_MALE_VOICE_1_CHAT_1,
- SFX_YAKUZA_MALE_VOICE_1_CHAT_2,
- SFX_YAKUZA_MALE_VOICE_1_CHAT_3,
- SFX_YAKUZA_MALE_VOICE_1_CHAT_4,
- SFX_YAKUZA_MALE_VOICE_1_CHAT_5,
- SFX_YAKUZA_MALE_VOICE_1_DODGE_1,
- SFX_YAKUZA_MALE_VOICE_1_DODGE_2,
- SFX_YAKUZA_MALE_VOICE_1_DODGE_3,
- SFX_YAKUZA_MALE_VOICE_1_DODGE_4,
- SFX_YAKUZA_MALE_VOICE_1_FIGHT_1,
- SFX_YAKUZA_MALE_VOICE_1_FIGHT_2,
- SFX_YAKUZA_MALE_VOICE_1_FIGHT_3,
- SFX_YAKUZA_MALE_VOICE_1_FIGHT_4,
- SFX_YAKUZA_MALE_VOICE_1_FIGHT_5,
- SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1,
- SFX_YAKUZA_MALE_VOICE_1_CARJACKED_2,
- SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1,
- SFX_YAKUZA_MALE_VOICE_1_CARJACKING_2,
- SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1,
- SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_2,
- SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_3,
- SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_4,
- SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_5,
- SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_6,
- SFX_YAKUZA_MALE_VOICE_2_CHAT_1,
- SFX_YAKUZA_MALE_VOICE_2_CHAT_2,
- SFX_YAKUZA_MALE_VOICE_2_CHAT_3,
- SFX_YAKUZA_MALE_VOICE_2_CHAT_4,
- SFX_YAKUZA_MALE_VOICE_2_CHAT_5,
- SFX_YAKUZA_MALE_VOICE_2_DODGE_1,
- SFX_YAKUZA_MALE_VOICE_2_DODGE_2,
- SFX_YAKUZA_MALE_VOICE_2_DODGE_3,
- SFX_YAKUZA_MALE_VOICE_2_DODGE_4,
- SFX_YAKUZA_MALE_VOICE_2_FIGHT_1,
- SFX_YAKUZA_MALE_VOICE_2_FIGHT_2,
- SFX_YAKUZA_MALE_VOICE_2_FIGHT_3,
- SFX_YAKUZA_MALE_VOICE_2_FIGHT_4,
- SFX_YAKUZA_MALE_VOICE_2_FIGHT_5,
- SFX_YAKUZA_MALE_VOICE_2_CARJACKED_1,
- SFX_YAKUZA_MALE_VOICE_2_CARJACKED_2,
- SFX_YAKUZA_MALE_VOICE_2_CARJACKING_1,
- SFX_YAKUZA_MALE_VOICE_2_CARJACKING_2,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_2,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_3,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_4,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_2,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_3,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_4,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_5,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_6,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_7,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_2,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_3,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_4,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_5,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_2,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_3,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_2,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_3,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_4,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_5,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_2,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_3,
- SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_2,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_3,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_4,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_5,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_6,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_2,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_3,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_4,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_5,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_6,
- SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_7,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_2,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_3,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_4,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_5,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_6,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_1,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_2,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_3,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_4,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_5,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_6,
- SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_7,
- SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1,
- SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_2,
- SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_3,
- SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_4,
- SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_5,
- SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_6,
- SFX_SECURITY_GUARD_VOICE_1_FIGHT_1,
- SFX_SECURITY_GUARD_VOICE_1_FIGHT_2,
- SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1,
- SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_2,
- SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1,
- SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1,
- SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1,
- SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_2,
- SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_3,
- SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_4,
- SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1,
- SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_2,
- SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_3,
- SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1,
- SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1,
- SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_2,
- SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_3,
- SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_4,
- SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1,
- SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_2,
- SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_3,
- SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_4,
- SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1,
- SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_2,
- SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_3,
- SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_4,
- SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_5,
- SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_6,
- SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_7,
- SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_8,
- SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1,
- SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_2,
- SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_3,
- SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_4,
- SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1,
- SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_2,
- SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_3,
- SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_4,
- SFX_BLACK_PROSTITUTE_VOICE_2_DODGE_1,
- SFX_BLACK_PROSTITUTE_VOICE_2_DODGE_2,
- SFX_BLACK_PROSTITUTE_VOICE_2_DODGE_3,
- SFX_BLACK_PROSTITUTE_VOICE_2_MUGGED_1,
- SFX_BLACK_PROSTITUTE_VOICE_2_DRIVER_ABUSE_1,
- SFX_BLACK_PROSTITUTE_VOICE_2_DRIVER_ABUSE_2,
- SFX_BLACK_PROSTITUTE_VOICE_2_DRIVER_ABUSE_3,
- SFX_BLACK_PROSTITUTE_VOICE_2_DRIVER_ABUSE_4,
- SFX_BLACK_PROSTITUTE_VOICE_2_FIGHT_1,
- SFX_BLACK_PROSTITUTE_VOICE_2_FIGHT_2,
- SFX_BLACK_PROSTITUTE_VOICE_2_FIGHT_3,
- SFX_BLACK_PROSTITUTE_VOICE_2_FIGHT_4,
- SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_1,
- SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_2,
- SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_3,
- SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_4,
- SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_5,
- SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_6,
- SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_7,
- SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_8,
- SFX_BLACK_PROSTITUTE_VOICE_2_GUN_COOL_1,
- SFX_BLACK_PROSTITUTE_VOICE_2_GUN_COOL_2,
- SFX_BLACK_PROSTITUTE_VOICE_2_GUN_COOL_3,
- SFX_BLACK_PROSTITUTE_VOICE_2_GUN_COOL_4,
- SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1,
- SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_2,
- SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_3,
- SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_4,
- SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1,
- SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_2,
- SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_3,
- SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1,
- SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_2,
- SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1,
- SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_2,
- SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_3,
- SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_4,
- SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1,
- SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_2,
- SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_3,
- SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_4,
- SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1,
- SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_2,
- SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_3,
- SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_4,
- SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_5,
- SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_6,
- SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_7,
- SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_8,
- SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1,
- SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_2,
- SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_3,
- SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_4,
- SFX_WHITE_PROSTITUTE_VOICE_2_DODGE_1,
- SFX_WHITE_PROSTITUTE_VOICE_2_DODGE_2,
- SFX_WHITE_PROSTITUTE_VOICE_2_DODGE_3,
- SFX_WHITE_PROSTITUTE_VOICE_2_MUGGED_1,
- SFX_WHITE_PROSTITUTE_VOICE_2_MUGGED_2,
- SFX_WHITE_PROSTITUTE_VOICE_2_DRIVER_ABUSE_1,
- SFX_WHITE_PROSTITUTE_VOICE_2_DRIVER_ABUSE_2,
- SFX_WHITE_PROSTITUTE_VOICE_2_DRIVER_ABUSE_3,
- SFX_WHITE_PROSTITUTE_VOICE_2_DRIVER_ABUSE_4,
- SFX_WHITE_PROSTITUTE_VOICE_2_FIGHT_1,
- SFX_WHITE_PROSTITUTE_VOICE_2_FIGHT_2,
- SFX_WHITE_PROSTITUTE_VOICE_2_FIGHT_3,
- SFX_WHITE_PROSTITUTE_VOICE_2_FIGHT_4,
- SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_1,
- SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_2,
- SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_3,
- SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_4,
- SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_5,
- SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_6,
- SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_7,
- SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_8,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_2,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_3,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_4,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_5,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_6,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_2,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_3,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_4,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_5,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_6,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_7,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_2,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_2,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_2,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_3,
- SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_4,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_2,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_3,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_4,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_5,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_6,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_7,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_2,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_3,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_4,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_5,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_6,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_2,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_2,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_7,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_2,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_3,
- SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_4,
- SFX_GENERIC_MALE_DEATH_1,
- SFX_GENERIC_MALE_DEATH_2,
- SFX_GENERIC_MALE_DEATH_3,
- SFX_GENERIC_MALE_DEATH_4,
- SFX_GENERIC_MALE_DEATH_5,
- SFX_GENERIC_MALE_DEATH_6,
- SFX_GENERIC_MALE_DEATH_7,
- SFX_GENERIC_MALE_DEATH_8,
+ SFX_GENERIC_FEMALE_PANIC_9,
+ SFX_GENERIC_FEMALE_PANIC_10,
+ SFX_GENERIC_FEMALE_PANIC_11,
+ SFX_GENERIC_FEMALE_PANIC_12,
+ SFX_GENERIC_FEMALE_PANIC_13,
+ SFX_GENERIC_FEMALE_PANIC_14,
+ SFX_GENERIC_FEMALE_PANIC_15,
+ SFX_GENERIC_FEMALE_PANIC_16,
+ SFX_GENERIC_FEMALE_PANIC_17,
+ SFX_GENERIC_FEMALE_PANIC_18,
+ SFX_GENERIC_FEMALE_PANIC_19,
+ SFX_GENERIC_FEMALE_PANIC_20,
+ SFX_GENERIC_FEMALE_PANIC_21,
+ SFX_GENERIC_FEMALE_PANIC_22,
+ SFX_GENERIC_FEMALE_PANIC_23,
+ SFX_GENERIC_FEMALE_PANIC_24,
+ SFX_GENERIC_FEMALE_PANIC_25,
+ SFX_GENERIC_FEMALE_PANIC_26,
+ SFX_GENERIC_FEMALE_PANIC_27,
+
SFX_GENERIC_MALE_FIRE_1,
SFX_GENERIC_MALE_FIRE_2,
SFX_GENERIC_MALE_FIRE_3,
@@ -2965,6 +3106,71 @@ enum eSfxSample
SFX_GENERIC_MALE_FIRE_6,
SFX_GENERIC_MALE_FIRE_7,
SFX_GENERIC_MALE_FIRE_8,
+ SFX_GENERIC_MALE_FIRE_9,
+ SFX_GENERIC_MALE_FIRE_10,
+ SFX_GENERIC_MALE_FIRE_11,
+ SFX_GENERIC_MALE_FIRE_12,
+ SFX_GENERIC_MALE_FIRE_13,
+ SFX_GENERIC_MALE_FIRE_14,
+ SFX_GENERIC_MALE_FIRE_15,
+ SFX_GENERIC_MALE_FIRE_16,
+ SFX_GENERIC_MALE_FIRE_17,
+ SFX_GENERIC_MALE_FIRE_18,
+ SFX_GENERIC_MALE_FIRE_19,
+ SFX_GENERIC_MALE_FIRE_20,
+ SFX_GENERIC_MALE_FIRE_21,
+ SFX_GENERIC_MALE_FIRE_22,
+ SFX_GENERIC_MALE_FIRE_23,
+ SFX_GENERIC_MALE_FIRE_24,
+ SFX_GENERIC_MALE_FIRE_25,
+ SFX_GENERIC_MALE_FIRE_26,
+ SFX_GENERIC_MALE_FIRE_27,
+ SFX_GENERIC_MALE_FIRE_28,
+ SFX_GENERIC_MALE_FIRE_29,
+ SFX_GENERIC_MALE_FIRE_30,
+ SFX_GENERIC_MALE_FIRE_31,
+ SFX_GENERIC_MALE_FIRE_32,
+ SFX_GENERIC_MALE_DEATH_1,
+ SFX_GENERIC_MALE_DEATH_2,
+ SFX_GENERIC_MALE_DEATH_3,
+ SFX_GENERIC_MALE_DEATH_4,
+ SFX_GENERIC_MALE_DEATH_5,
+ SFX_GENERIC_MALE_DEATH_6,
+ SFX_GENERIC_MALE_DEATH_7,
+ SFX_GENERIC_MALE_DEATH_8,
+ SFX_GENERIC_MALE_DEATH_9,
+ SFX_GENERIC_MALE_DEATH_10,
+ SFX_GENERIC_MALE_DEATH_11,
+ SFX_GENERIC_MALE_DEATH_12,
+ SFX_GENERIC_MALE_DEATH_13,
+ SFX_GENERIC_MALE_DEATH_14,
+ SFX_GENERIC_MALE_DEATH_15,
+ SFX_GENERIC_MALE_DEATH_16,
+ SFX_GENERIC_MALE_DEATH_17,
+ SFX_GENERIC_MALE_DEATH_18,
+ SFX_GENERIC_MALE_DEATH_19,
+ SFX_GENERIC_MALE_DEATH_20,
+ SFX_GENERIC_MALE_DEATH_21,
+ SFX_GENERIC_MALE_DEATH_22,
+ SFX_GENERIC_MALE_DEATH_23,
+ SFX_GENERIC_MALE_DEATH_24,
+ SFX_GENERIC_MALE_DEATH_25,
+ SFX_GENERIC_MALE_DEATH_26,
+ SFX_GENERIC_MALE_DEATH_27,
+ SFX_GENERIC_MALE_DEATH_28,
+ SFX_GENERIC_MALE_DEATH_29,
+ SFX_GENERIC_MALE_DEATH_30,
+ SFX_GENERIC_MALE_DEATH_31,
+ SFX_GENERIC_MALE_DEATH_32,
+ SFX_GENERIC_MALE_DEATH_33,
+ SFX_GENERIC_MALE_DEATH_34,
+ SFX_GENERIC_MALE_DEATH_35,
+ SFX_GENERIC_MALE_DEATH_36,
+ SFX_GENERIC_MALE_DEATH_37,
+ SFX_GENERIC_MALE_DEATH_38,
+ SFX_GENERIC_MALE_DEATH_39,
+ SFX_GENERIC_MALE_DEATH_40,
+ SFX_GENERIC_MALE_DEATH_41,
SFX_GENERIC_MALE_GRUNT_1,
SFX_GENERIC_MALE_GRUNT_2,
SFX_GENERIC_MALE_GRUNT_3,
@@ -2980,174 +3186,6942 @@ enum eSfxSample
SFX_GENERIC_MALE_GRUNT_13,
SFX_GENERIC_MALE_GRUNT_14,
SFX_GENERIC_MALE_GRUNT_15,
+ SFX_GENERIC_MALE_GRUNT_16,
+ SFX_GENERIC_MALE_GRUNT_17,
+ SFX_GENERIC_MALE_GRUNT_18,
+ SFX_GENERIC_MALE_GRUNT_19,
+ SFX_GENERIC_MALE_GRUNT_20,
+ SFX_GENERIC_MALE_GRUNT_21,
+ SFX_GENERIC_MALE_GRUNT_22,
+ SFX_GENERIC_MALE_GRUNT_23,
+ SFX_GENERIC_MALE_GRUNT_24,
+ SFX_GENERIC_MALE_GRUNT_25,
+ SFX_GENERIC_MALE_GRUNT_26,
+ SFX_GENERIC_MALE_GRUNT_27,
+ SFX_GENERIC_MALE_GRUNT_28,
+ SFX_GENERIC_MALE_GRUNT_29,
+ SFX_GENERIC_MALE_GRUNT_30,
+ SFX_GENERIC_MALE_GRUNT_31,
+ SFX_GENERIC_MALE_GRUNT_32,
+ SFX_GENERIC_MALE_GRUNT_33,
+ SFX_GENERIC_MALE_GRUNT_34,
+ SFX_GENERIC_MALE_GRUNT_35,
+ SFX_GENERIC_MALE_GRUNT_36,
+ SFX_GENERIC_MALE_GRUNT_37,
+ SFX_GENERIC_MALE_GRUNT_38,
+ SFX_GENERIC_MALE_GRUNT_39,
+ SFX_GENERIC_MALE_GRUNT_40,
+ SFX_GENERIC_MALE_GRUNT_41,
SFX_GENERIC_MALE_PANIC_1,
SFX_GENERIC_MALE_PANIC_2,
SFX_GENERIC_MALE_PANIC_3,
SFX_GENERIC_MALE_PANIC_4,
SFX_GENERIC_MALE_PANIC_5,
SFX_GENERIC_MALE_PANIC_6,
- SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1,
- SFX_WHITE_FAT_MALE_VOICE_1_CHAT_2,
- SFX_WHITE_FAT_MALE_VOICE_1_CHAT_3,
- SFX_WHITE_FAT_MALE_VOICE_1_CHAT_4,
- SFX_WHITE_FAT_MALE_VOICE_1_CHAT_5,
- SFX_WHITE_FAT_MALE_VOICE_1_CHAT_6,
- SFX_WHITE_FAT_MALE_VOICE_1_CHAT_7,
- SFX_WHITE_FAT_MALE_VOICE_1_CHAT_8,
- SFX_WHITE_FAT_MALE_VOICE_1_CHAT_9,
- SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1,
- SFX_WHITE_FAT_MALE_VOICE_1_DODGE_2,
- SFX_WHITE_FAT_MALE_VOICE_1_DODGE_3,
- SFX_WHITE_FAT_MALE_VOICE_1_DODGE_4,
- SFX_WHITE_FAT_MALE_VOICE_1_DODGE_5,
- SFX_WHITE_FAT_MALE_VOICE_1_DODGE_6,
- SFX_WHITE_FAT_MALE_VOICE_1_DODGE_7,
- SFX_WHITE_FAT_MALE_VOICE_1_DODGE_8,
- SFX_WHITE_FAT_MALE_VOICE_1_DODGE_9,
- SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1,
- SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_2,
- SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_3,
- SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1,
- SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_2,
- SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_3,
- SFX_WHITE_FAT_MALE_VOICE_1_LOST_1,
- SFX_WHITE_FAT_MALE_VOICE_1_LOST_2,
- SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_7,
- SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_8,
- SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_9,
- SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1,
- SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_2,
- SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_3,
- SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_4,
- SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_5,
- SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_6,
- SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_7,
- SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_8,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_2,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_3,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_4,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_5,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_6,
- SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1,
- SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_2,
- SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1,
- SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_2,
- SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1,
- SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_2,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_7,
- SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_8,
- SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1,
- SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_2,
- SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_3,
- SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_4,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_2,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_3,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_4,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_2,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_3,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_2,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_6,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_7,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_8,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_2,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_2,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1,
- SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_2,
- SFX_DIABLO_MALE_VOICE_1_CHAT_1,
- SFX_DIABLO_MALE_VOICE_1_CHAT_2,
- SFX_DIABLO_MALE_VOICE_1_CHAT_3,
- SFX_DIABLO_MALE_VOICE_1_CHAT_4,
- SFX_DIABLO_MALE_VOICE_1_CHAT_5,
- SFX_DIABLO_MALE_VOICE_1_DODGE_1,
- SFX_DIABLO_MALE_VOICE_1_DODGE_2,
- SFX_DIABLO_MALE_VOICE_1_DODGE_3,
- SFX_DIABLO_MALE_VOICE_1_DODGE_4,
- SFX_DIABLO_MALE_VOICE_1_CARJACKED_1,
- SFX_DIABLO_MALE_VOICE_1_CARJACKED_2,
- SFX_DIABLO_MALE_VOICE_1_CARJACKING_1,
- SFX_DIABLO_MALE_VOICE_1_CARJACKING_2,
- SFX_DIABLO_MALE_VOICE_1_FIGHT_1,
- SFX_DIABLO_MALE_VOICE_1_FIGHT_2,
- SFX_DIABLO_MALE_VOICE_1_FIGHT_3,
- SFX_DIABLO_MALE_VOICE_1_FIGHT_4,
- SFX_DIABLO_MALE_VOICE_1_EYING_1,
- SFX_DIABLO_MALE_VOICE_1_EYING_2,
- SFX_DIABLO_MALE_VOICE_1_EYING_3,
- SFX_DIABLO_MALE_VOICE_1_EYING_4,
- SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1,
- SFX_DIABLO_MALE_VOICE_1_GUN_COOL_2,
- SFX_DIABLO_MALE_VOICE_1_GUN_COOL_3,
- SFX_DIABLO_MALE_VOICE_1_GUN_COOL_4,
- SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1,
- SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_2,
- SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_3,
- SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_4,
- SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_5,
- SFX_DIABLO_MALE_VOICE_2_CHAT_1,
- SFX_DIABLO_MALE_VOICE_2_CHAT_2,
- SFX_DIABLO_MALE_VOICE_2_CHAT_3,
- SFX_DIABLO_MALE_VOICE_2_CHAT_4,
- SFX_DIABLO_MALE_VOICE_2_CHAT_5,
- SFX_DIABLO_MALE_VOICE_2_DODGE_1,
- SFX_DIABLO_MALE_VOICE_2_DODGE_2,
- SFX_DIABLO_MALE_VOICE_2_DODGE_3,
- SFX_DIABLO_MALE_VOICE_2_DODGE_4,
- SFX_DIABLO_MALE_VOICE_2_CARJACKED_1,
- SFX_DIABLO_MALE_VOICE_2_CARJACKED_2,
- SFX_DIABLO_MALE_VOICE_2_CARJACKING_1,
- SFX_DIABLO_MALE_VOICE_2_CARJACKING_2,
- SFX_DIABLO_MALE_VOICE_2_FIGHT_1,
- SFX_DIABLO_MALE_VOICE_2_FIGHT_2,
- SFX_DIABLO_MALE_VOICE_2_FIGHT_3,
- SFX_DIABLO_MALE_VOICE_2_FIGHT_4,
- SFX_DIABLO_MALE_VOICE_2_EYING_1,
- SFX_DIABLO_MALE_VOICE_2_EYING_2,
- SFX_DIABLO_MALE_VOICE_2_EYING_3,
- SFX_DIABLO_MALE_VOICE_2_EYING_4,
- SFX_DIABLO_MALE_VOICE_2_GUN_COOL_1,
- SFX_DIABLO_MALE_VOICE_2_GUN_COOL_2,
- SFX_DIABLO_MALE_VOICE_2_GUN_COOL_3,
- SFX_DIABLO_MALE_VOICE_2_GUN_COOL_4,
- SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_1,
- SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_2,
- SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_3,
- SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_4,
- SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_5,
- SFX_AMMU_D,
- SFX_AMMU_E,
- SFX_AMMU_F,
+ SFX_GENERIC_MALE_PANIC_7,
+ SFX_GENERIC_MALE_PANIC_8,
+ SFX_GENERIC_MALE_PANIC_9,
+ SFX_GENERIC_MALE_PANIC_10,
+ SFX_GENERIC_MALE_PANIC_11,
+ SFX_GENERIC_MALE_PANIC_12,
+ SFX_GENERIC_MALE_PANIC_13,
+ SFX_GENERIC_MALE_PANIC_14,
+ SFX_GENERIC_MALE_PANIC_15,
+ SFX_GENERIC_MALE_PANIC_16,
+ SFX_GENERIC_MALE_PANIC_17,
+ SFX_GENERIC_MALE_PANIC_18,
+ SFX_GENERIC_MALE_PANIC_19,
+ SFX_GENERIC_MALE_PANIC_20,
+ SFX_GENERIC_MALE_PANIC_21,
+ SFX_GENERIC_MALE_PANIC_22,
+ SFX_GENERIC_MALE_PANIC_23,
+ SFX_GENERIC_MALE_PANIC_24,
+ SFX_GENERIC_MALE_PANIC_25,
+ SFX_GENERIC_MALE_PANIC_26,
+ SFX_GENERIC_MALE_PANIC_27,
+ SFX_GENERIC_MALE_PANIC_28,
+ SFX_GENERIC_MALE_PANIC_29,
+ SFX_GENERIC_MALE_PANIC_30,
+ SFX_GENERIC_MALE_PANIC_31,
+ SFX_GENERIC_MALE_PANIC_32,
+ SFX_GENERIC_MALE_PANIC_33,
+ SFX_GENERIC_MALE_PANIC_34,
+ SFX_GENERIC_MALE_PANIC_35,
+
+ SFX_MEDIC_VOICE_1_FIGHT_1,
+ SFX_MEDIC_VOICE_1_FIGHT_2,
+ SFX_MEDIC_VOICE_1_FIGHT_3,
+ SFX_MEDIC_VOICE_1_FIGHT_4,
+ SFX_MEDIC_VOICE_1_FIGHT_5,
+ SFX_MEDIC_VOICE_1_FIGHT_6,
+ SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1,
+ SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_2,
+ SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_3,
+ SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_4,
+ SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_5,
+ SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_6,
+ SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_7,
+ SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_8,
+ SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_9,
+ SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_10,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_1,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_2,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_3,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_4,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_5,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_6,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_7,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_8,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_9,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_10,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_11,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_12,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_13,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_14,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_15,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_16,
+ SFX_MEDIC_VOICE_1_AT_VICTIM_17,
+
+ SFX_MEDIC_VOICE_2_FIGHT_1,
+ SFX_MEDIC_VOICE_2_FIGHT_2,
+ SFX_MEDIC_VOICE_2_FIGHT_3,
+ SFX_MEDIC_VOICE_2_FIGHT_4,
+ SFX_MEDIC_VOICE_2_FIGHT_5,
+ SFX_MEDIC_VOICE_2_FIGHT_6,
+ SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_1,
+ SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_2,
+ SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_3,
+ SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_4,
+ SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_5,
+ SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_6,
+ SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_7,
+ SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_8,
+ SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_9,
+ SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_10,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_1,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_2,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_3,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_4,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_5,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_6,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_7,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_8,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_9,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_10,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_11,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_12,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_13,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_14,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_15,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_16,
+ SFX_MEDIC_VOICE_2_AT_VICTIM_17,
+
+ SFX_FBI_VOICE_1_GUNAIMEDAT3_1,
+ SFX_FBI_VOICE_1_GUNAIMEDAT3_2,
+ SFX_FBI_VOICE_1_GUNAIMEDAT3_3,
+ SFX_FBI_VOICE_1_GUNAIMEDAT3_4,
+ SFX_FBI_VOICE_1_CAR_CRASH_1,
+ SFX_FBI_VOICE_1_CAR_CRASH_2,
+ SFX_FBI_VOICE_1_CAR_CRASH_3,
+ SFX_FBI_VOICE_1_CAR_CRASH_4,
+ SFX_FBI_VOICE_1_GUNAIMEDAT2_1,
+ SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_1,
+ SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_2,
+ SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_3,
+ SFX_FBI_VOICE_1_COP_TARGETING_1,
+ SFX_FBI_VOICE_1_COP_TARGETING_2,
+ SFX_FBI_VOICE_1_COP_TARGETING_3,
+ SFX_FBI_VOICE_1_COP_TARGETING_4,
+ SFX_FBI_VOICE_1_COP_TARGETING_5,
+ SFX_FBI_VOICE_1_COP_TARGETING_6,
+
+ SFX_FBI_VOICE_2_GUNAIMEDAT3_1,
+ SFX_FBI_VOICE_2_GUNAIMEDAT3_2,
+ SFX_FBI_VOICE_2_GUNAIMEDAT3_3,
+ SFX_FBI_VOICE_2_GUNAIMEDAT3_4,
+ SFX_FBI_VOICE_2_CAR_CRASH_1,
+ SFX_FBI_VOICE_2_CAR_CRASH_2,
+ SFX_FBI_VOICE_2_CAR_CRASH_3,
+ SFX_FBI_VOICE_2_CAR_CRASH_4,
+ SFX_FBI_VOICE_2_GUNAIMEDAT2_1,
+ SFX_FBI_VOICE_2_COP_MANYCOPSAROUND_1,
+ SFX_FBI_VOICE_2_COP_MANYCOPSAROUND_2,
+ SFX_FBI_VOICE_2_COP_MANYCOPSAROUND_3,
+ SFX_FBI_VOICE_2_COP_TARGETING_1,
+ SFX_FBI_VOICE_2_COP_TARGETING_2,
+ SFX_FBI_VOICE_2_COP_TARGETING_3,
+ SFX_FBI_VOICE_2_COP_TARGETING_4,
+ SFX_FBI_VOICE_2_COP_TARGETING_5,
+ SFX_FBI_VOICE_2_COP_TARGETING_6,
+
+ SFX_FBI_VOICE_3_GUNAIMEDAT3_1,
+ SFX_FBI_VOICE_3_GUNAIMEDAT3_2,
+ SFX_FBI_VOICE_3_GUNAIMEDAT3_3,
+ SFX_FBI_VOICE_3_GUNAIMEDAT3_4,
+ SFX_FBI_VOICE_3_CAR_CRASH_1,
+ SFX_FBI_VOICE_3_CAR_CRASH_2,
+ SFX_FBI_VOICE_3_CAR_CRASH_3,
+ SFX_FBI_VOICE_3_CAR_CRASH_4,
+ SFX_FBI_VOICE_3_GUNAIMEDAT2_1,
+ SFX_FBI_VOICE_3_COP_MANYCOPSAROUND_1,
+ SFX_FBI_VOICE_3_COP_MANYCOPSAROUND_2,
+ SFX_FBI_VOICE_3_COP_MANYCOPSAROUND_3,
+ SFX_FBI_VOICE_3_COP_TARGETING_1,
+ SFX_FBI_VOICE_3_COP_TARGETING_2,
+ SFX_FBI_VOICE_3_COP_TARGETING_3,
+ SFX_FBI_VOICE_3_COP_TARGETING_4,
+ SFX_FBI_VOICE_3_COP_TARGETING_5,
+ SFX_FBI_VOICE_3_COP_TARGETING_6,
+
+ SFX_SWAT_VOICE_1_DODGE_1,
+ SFX_SWAT_VOICE_1_DODGE_2,
+ SFX_SWAT_VOICE_1_DODGE_3,
+ SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_1,
+ SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_2,
+ SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_3,
+ SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_4,
+ SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_5,
+ SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_6,
+ SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_7,
+ SFX_SWAT_VOICE_1_COP_TARGETING_1,
+ SFX_SWAT_VOICE_1_COP_TARGETING_2,
+ SFX_SWAT_VOICE_1_COP_TARGETING_3,
+ SFX_SWAT_VOICE_1_COP_TARGETING_4,
+
+ SFX_SWAT_VOICE_2_DODGE_1,
+ SFX_SWAT_VOICE_2_DODGE_2,
+ SFX_SWAT_VOICE_2_DODGE_3,
+ SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_1,
+ SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_2,
+ SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_3,
+ SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_4,
+ SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_5,
+ SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_6,
+ SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_7,
+ SFX_SWAT_VOICE_2_COP_TARGETING_1,
+ SFX_SWAT_VOICE_2_COP_TARGETING_2,
+ SFX_SWAT_VOICE_2_COP_TARGETING_3,
+ SFX_SWAT_VOICE_2_COP_TARGETING_4,
+
+ SFX_SWAT_VOICE_3_DODGE_1,
+ SFX_SWAT_VOICE_3_DODGE_2,
+ SFX_SWAT_VOICE_3_DODGE_3,
+ SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_1,
+ SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_2,
+ SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_3,
+ SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_4,
+ SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_5,
+ SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_6,
+ SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_7,
+ SFX_SWAT_VOICE_3_COP_TARGETING_1,
+ SFX_SWAT_VOICE_3_COP_TARGETING_2,
+ SFX_SWAT_VOICE_3_COP_TARGETING_3,
+ SFX_SWAT_VOICE_3_COP_TARGETING_4,
+
+
+ SFX_WFYG1_BLOCKED_1,
+ SFX_WFYG1_BLOCKED_2,
+ SFX_WFYG1_BLOCKED_3,
+ SFX_WFYG1_BLOCKED_4,
+ SFX_WFYG1_BLOCKED_5,
+ SFX_WFYG1_BLOCKED_6,
+ SFX_WFYG1_BLOCKED_7,
+ SFX_WFYG1_BUMP_1,
+ SFX_WFYG1_BUMP_2,
+ SFX_WFYG1_BUMP_3,
+ SFX_WFYG1_BUMP_4,
+ SFX_WFYG1_BUMP_5,
+ SFX_WFYG1_BUMP_6,
+ SFX_WFYG1_BUMP_7,
+ SFX_WFYG1_BUMP_8,
+ SFX_WFYG1_BUMP_9,
+ SFX_WFYG1_BUMP_10,
+ SFX_WFYG1_BUMP_11,
+ SFX_WFYG1_CAR_CRASH_1,
+ SFX_WFYG1_CAR_CRASH_2,
+ SFX_WFYG1_CAR_CRASH_3,
+ SFX_WFYG1_CAR_CRASH_4,
+ SFX_WFYG1_CAR_CRASH_5,
+ SFX_WFYG1_CAR_CRASH_6,
+ SFX_WFYG1_CAR_CRASH_7,
+ SFX_WFYG1_CAR_CRASH_8,
+ SFX_WFYG1_CAR_CRASH_9,
+ SFX_WFYG1_CHAT_1,
+ SFX_WFYG1_CHAT_2,
+ SFX_WFYG1_CHAT_3,
+ SFX_WFYG1_CHAT_4,
+ SFX_WFYG1_CHAT_5,
+ SFX_WFYG1_CHAT_6,
+ SFX_WFYG1_CHAT_7,
+ SFX_WFYG1_CHAT_8,
+ SFX_WFYG1_CHAT_9,
+ SFX_WFYG1_CHAT_10,
+ SFX_WFYG1_DODGE_1,
+ SFX_WFYG1_DODGE_2,
+ SFX_WFYG1_DODGE_3,
+ SFX_WFYG1_DODGE_4,
+ SFX_WFYG1_DODGE_5,
+ SFX_WFYG1_DODGE_6,
+ SFX_WFYG1_DODGE_7,
+ SFX_WFYG1_DODGE_8,
+ SFX_WFYG1_DODGE_9,
+ SFX_WFYG1_EYEING_1,
+ SFX_WFYG1_EYEING_2,
+ SFX_WFYG1_FIGHT_1,
+ SFX_WFYG1_FIGHT_2,
+ SFX_WFYG1_FIGHT_3,
+ SFX_WFYG1_FIGHT_4,
+ SFX_WFYG1_GENERIC_CRASH_1,
+ SFX_WFYG1_GENERIC_CRASH_2,
+ SFX_WFYG1_GENERIC_CRASH_3,
+ SFX_WFYG1_GENERIC_CRASH_4,
+ SFX_WFYG1_GENERIC_CRASH_5,
+ SFX_WFYG1_GENERIC_CRASH_6,
+ SFX_WFYG1_GENERIC_CRASH_7,
+ SFX_WFYG1_GUN_COOL_1,
+ SFX_WFYG1_GUN_COOL_2,
+ SFX_WFYG1_GUN_COOL_3,
+ SFX_WFYG1_GUN_COOL_4,
+ SFX_WFYG1_GUN_COOL_5,
+ SFX_WFYG1_GUN_COOL_6,
+ SFX_WFYG1_JACKED_1,
+ SFX_WFYG1_JACKED_2,
+ SFX_WFYG1_JACKED_3,
+ SFX_WFYG1_JACKED_4,
+ SFX_WFYG1_JACKED_5,
+ SFX_WFYG1_LOST_1,
+ SFX_WFYG1_LOST_2,
+ SFX_WFYG1_LOST_3,
+ SFX_WFYG1_MUGGED_1,
+ SFX_WFYG1_MUGGED_2,
+ SFX_WFYG1_MUGGING_1,
+ SFX_WFYG1_MUGGING_2,
+ SFX_WFYG1_RUN_1,
+ SFX_WFYG1_RUN_2,
+ SFX_WFYG1_SAVED_1,
+ SFX_WFYG1_SHOCKED_1,
+ SFX_WFYG1_TAXI_1,
+
+ SFX_WFYG2_BLOCKED_1,
+ SFX_WFYG2_BLOCKED_2,
+ SFX_WFYG2_BLOCKED_3,
+ SFX_WFYG2_BLOCKED_4,
+ SFX_WFYG2_BLOCKED_5,
+ SFX_WFYG2_BUMP_1,
+ SFX_WFYG2_BUMP_2,
+ SFX_WFYG2_BUMP_3,
+ SFX_WFYG2_BUMP_4,
+ SFX_WFYG2_BUMP_5,
+ SFX_WFYG2_BUMP_6,
+ SFX_WFYG2_BUMP_7,
+ SFX_WFYG2_BUMP_8,
+ SFX_WFYG2_BUMP_9,
+ SFX_WFYG2_BUMP_10,
+ SFX_WFYG2_BUMP_11,
+ SFX_WFYG2_CAR_CRASH_1,
+ SFX_WFYG2_CAR_CRASH_2,
+ SFX_WFYG2_CAR_CRASH_3,
+ SFX_WFYG2_CAR_CRASH_4,
+ SFX_WFYG2_CAR_CRASH_5,
+ SFX_WFYG2_CAR_CRASH_6,
+ SFX_WFYG2_CAR_CRASH_7,
+ SFX_WFYG2_CAR_CRASH_8,
+ SFX_WFYG2_CAR_CRASH_9,
+ SFX_WFYG2_CHAT_1,
+ SFX_WFYG2_CHAT_2,
+ SFX_WFYG2_CHAT_3,
+ SFX_WFYG2_CHAT_4,
+ SFX_WFYG2_CHAT_5,
+ SFX_WFYG2_CHAT_6,
+ SFX_WFYG2_CHAT_7,
+ SFX_WFYG2_CHAT_8,
+ SFX_WFYG2_CHAT_9,
+ SFX_WFYG2_DODGE_1,
+ SFX_WFYG2_DODGE_2,
+ SFX_WFYG2_DODGE_3,
+ SFX_WFYG2_DODGE_4,
+ SFX_WFYG2_DODGE_5,
+ SFX_WFYG2_DODGE_6,
+ SFX_WFYG2_DODGE_7,
+ SFX_WFYG2_DODGE_8,
+ SFX_WFYG2_EYEING_1,
+ SFX_WFYG2_EYEING_2,
+ SFX_WFYG2_EYEING_3,
+ SFX_WFYG2_EYEING_4,
+ SFX_WFYG2_FIGHT_1,
+ SFX_WFYG2_FIGHT_2,
+ SFX_WFYG2_FIGHT_3,
+ SFX_WFYG2_FIGHT_4,
+ SFX_WFYG2_FIGHT_5,
+ SFX_WFYG2_GENERIC_CRASH_1,
+ SFX_WFYG2_GENERIC_CRASH_2,
+ SFX_WFYG2_GENERIC_CRASH_3,
+ SFX_WFYG2_GENERIC_CRASH_4,
+ SFX_WFYG2_GENERIC_CRASH_5,
+ SFX_WFYG2_GENERIC_CRASH_6,
+ SFX_WFYG2_GENERIC_CRASH_7,
+ SFX_WFYG2_GUN_COOL_1,
+ SFX_WFYG2_GUN_COOL_2,
+ SFX_WFYG2_GUN_COOL_3,
+ SFX_WFYG2_JACKED_1,
+ SFX_WFYG2_JACKED_2,
+ SFX_WFYG2_JACKED_3,
+ SFX_WFYG2_JACKED_4,
+ SFX_WFYG2_JACKED_5,
+ SFX_WFYG2_LOST_1,
+ SFX_WFYG2_MUGGED_1,
+ SFX_WFYG2_MUGGED_2,
+ SFX_WFYG2_SHOCKED_1,
+ SFX_WFYG2_TAXI_1,
+ SFX_WFYG2_TAXI_2, // unused
+
+ SFX_HMOCA_BLOCKED_1,
+ SFX_HMOCA_BLOCKED_2,
+ SFX_HMOCA_BLOCKED_3,
+ SFX_HMOCA_BLOCKED_4,
+ SFX_HMOCA_BLOCKED_5,
+ SFX_HMOCA_BLOCKED_6,
+ SFX_HMOCA_BLOCKED_7,
+ SFX_HMOCA_BLOCKED_8,
+ SFX_HMOCA_CAR_CRASH_1,
+ SFX_HMOCA_CAR_CRASH_2,
+ SFX_HMOCA_CAR_CRASH_3,
+ SFX_HMOCA_CAR_CRASH_4,
+ SFX_HMOCA_CAR_CRASH_5,
+ SFX_HMOCA_CAR_CRASH_6,
+ SFX_HMOCA_CAR_CRASH_7,
+ SFX_HMOCA_CAR_CRASH_8,
+ SFX_HMOCA_CHAT_1,
+ SFX_HMOCA_CHAT_2,
+ SFX_HMOCA_CHAT_3,
+ SFX_HMOCA_CHAT_4,
+ SFX_HMOCA_CHAT_5,
+ SFX_HMOCA_CHAT_6,
+ SFX_HMOCA_CHAT_7,
+ SFX_HMOCA_CHAT_8,
+ SFX_HMOCA_CHAT_9,
+ SFX_HMOCA_CHAT_10,
+ SFX_HMOCA_EYEING_1,
+ SFX_HMOCA_EYEING_2,
+ SFX_HMOCA_GUN_PANIC_1,
+ SFX_HMOCA_GUN_PANIC_2,
+ SFX_HMOCA_GUN_PANIC_3,
+ SFX_HMOCA_GUN_PANIC_4,
+ SFX_HMOCA_GUN_PANIC_5,
+ SFX_HMOCA_JACKED_1,
+ SFX_HMOCA_JACKED_2,
+ SFX_HMOCA_JACKED_3,
+ SFX_HMOCA_JACKED_4,
+ SFX_HMOCA_JACKED_5,
+ SFX_HMOCA_JACKED_6,
+ SFX_HMOCA_JACKED_7,
+ SFX_HMOCA_JACKED_8,
+ SFX_HMOCA_JACKED_9,
+ SFX_HMOCA_JACKED_10,
+ SFX_HMOCA_JACKING_1,
+ SFX_HMOCA_JACKING_2,
+ SFX_HMOCA_JACKING_3,
+ SFX_HMOCA_JACKING_4,
+ SFX_HMOCA_JACKING_5,
+ SFX_HMOCA_JACKING_6,
+ SFX_HMOCA_JACKING_7,
+ SFX_HMOCA_JACKING_8,
+ SFX_HMOCA_JACKING_9,
+ SFX_HMOCA_JACKING_10,
+ SFX_HMOCA_JACKING_11,
+ SFX_HMOCA_MUGGED_1,
+ SFX_HMOCA_MUGGED_2,
+ SFX_HMOCA_MUGGED_3,
+ SFX_HMOCA_MUGGED_4,
+ SFX_HMOCA_MUGGED_5,
+ SFX_HMOCA_MUGGED_6,
+ SFX_HMOCA_MUGGED_7,
+ SFX_HMOCA_RUN_1,
+ SFX_HMOCA_RUN_2,
+ SFX_HMOCA_TAXI_1,
+
+ SFX_WFOSH_BUMP_1,
+ SFX_WFOSH_BUMP_2,
+ SFX_WFOSH_BUMP_3,
+ SFX_WFOSH_BUMP_4,
+ SFX_WFOSH_BUMP_5,
+ SFX_WFOSH_BUMP_6,
+ SFX_WFOSH_BUMP_7,
+ SFX_WFOSH_BUMP_8,
+ SFX_WFOSH_BUMP_9,
+ SFX_WFOSH_BUMP_10,
+ SFX_WFOSH_CHAT_1,
+ SFX_WFOSH_CHAT_2,
+ SFX_WFOSH_CHAT_3,
+ SFX_WFOSH_CHAT_4,
+ SFX_WFOSH_CHAT_5,
+ SFX_WFOSH_CHAT_6,
+ SFX_WFOSH_CHAT_7,
+ SFX_WFOSH_CHAT_8,
+ SFX_WFOSH_CHAT_9,
+ SFX_WFOSH_DODGE_1,
+ SFX_WFOSH_DODGE_2,
+ SFX_WFOSH_DODGE_3,
+ SFX_WFOSH_DODGE_4,
+ SFX_WFOSH_DODGE_5,
+ SFX_WFOSH_DODGE_6,
+ SFX_WFOSH_DODGE_7,
+ SFX_WFOSH_DODGE_8,
+ SFX_WFOSH_DODGE_9,
+ SFX_WFOSH_DODGE_10,
+ SFX_WFOSH_GUN_COOL_1,
+ SFX_WFOSH_GUN_COOL_2,
+ SFX_WFOSH_GUN_COOL_3,
+ SFX_WFOSH_GUN_COOL_4,
+ SFX_WFOSH_GUN_COOL_5,
+ SFX_WFOSH_GUN_COOL_6,
+ SFX_WFOSH_GUN_COOL_7,
+ SFX_WFOSH_GUN_COOL_8,
+ SFX_WFOSH_GUN_COOL_9,
+ SFX_WFOSH_GUN_COOL_10,
+ SFX_WFOSH_LOST_1,
+ SFX_WFOSH_LOST_2,
+ SFX_WFOSH_MUGGED_1,
+ SFX_WFOSH_MUGGED_2,
+ SFX_WFOSH_RUN_1,
+ SFX_WFOSH_RUN_2,
+ SFX_WFOSH_RUN_3,
+ SFX_WFOSH_RUN_4,
+ SFX_WFOSH_RUN_5,
+ SFX_WFOSH_RUN_6,
+ SFX_WFOSH_RUN_7,
+ SFX_WFOSH_RUN_8,
+ SFX_WFOSH_RUN_9,
+ SFX_WFOSH_SAVED_1,
+ SFX_WFOSH_SAVED_2,
+ SFX_WFOSH_SAVED_3,
+ SFX_WFOSH_SHOCKED_1,
+ SFX_WFOSH_SHOCKED_2,
+ SFX_WFOSH_SHOCKED_3,
+ SFX_WFOSH_SHOCKED_4,
+ SFX_WFOSH_SHOCKED_5,
+ SFX_WFOSH_TAXI_1,
+ SFX_WFYSK_BLOCKED_1,
+ SFX_WFYSK_BLOCKED_2,
+ SFX_WFYSK_BLOCKED_3,
+ SFX_WFYSK_BLOCKED_4,
+ SFX_WFYSK_BLOCKED_5,
+ SFX_WFYSK_BLOCKED_6,
+ SFX_WFYSK_BLOCKED_7,
+ SFX_WFYSK_BLOCKED_8,
+ SFX_WFYSK_BLOCKED_9,
+ SFX_WFYSK_BLOCKED_10,
+ SFX_WFYSK_BLOCKED_11,
+ SFX_WFYSK_BUMP_1,
+ SFX_WFYSK_BUMP_2,
+ SFX_WFYSK_BUMP_3,
+ SFX_WFYSK_BUMP_4,
+ SFX_WFYSK_BUMP_5,
+ SFX_WFYSK_BUMP_6,
+ SFX_WFYSK_BUMP_7,
+ SFX_WFYSK_BUMP_8,
+ SFX_WFYSK_BUMP_9,
+ SFX_WFYSK_BUMP_10,
+ SFX_WFYSK_BUMP_11,
+ SFX_WFYSK_BUMP_12,
+ SFX_WFYSK_BUMP_13,
+ SFX_WFYSK_BUMP_14,
+ SFX_WFYSK_BUMP_15,
+ SFX_WFYSK_BUMP_16,
+ SFX_WFYSK_BUMP_17,
+ SFX_WFYSK_BUMP_18,
+ SFX_WFYSK_DODGE_1,
+ SFX_WFYSK_DODGE_2,
+ SFX_WFYSK_DODGE_3,
+ SFX_WFYSK_DODGE_4,
+ SFX_WFYSK_DODGE_5,
+ SFX_WFYSK_DODGE_6,
+ SFX_WFYSK_DODGE_7,
+ SFX_WFYSK_DODGE_8,
+ SFX_WFYSK_DODGE_9,
+ SFX_WFYSK_FIGHT_1,
+ SFX_WFYSK_FIGHT_2,
+ SFX_WFYSK_FIGHT_3,
+ SFX_WFYSK_FIGHT_4,
+ SFX_WFYSK_FIGHT_5,
+ SFX_WFYSK_FIGHT_6,
+ SFX_WFYSK_FIGHT_7,
+ SFX_WFYSK_FIGHT_8,
+ SFX_WFYSK_FIGHT_9,
+ SFX_WFYSK_FIGHT_10,
+ SFX_WFYSK_FIGHT_11,
+ SFX_WFYSK_GUN_PANIC_1,
+ SFX_WFYSK_GUN_PANIC_2,
+ SFX_WFYSK_GUN_PANIC_3,
+ SFX_WFYSK_GUN_PANIC_4,
+ SFX_WFYSK_GUN_PANIC_5,
+ SFX_WFYSK_MUGGED_1,
+ SFX_WFYSK_MUGGED_2,
+ SFX_WFYSK_SAVED_1,
+ SFX_WFYSK_SAVED_2,
+ SFX_WFYSK_TAXI_1,
+ SFX_WMYLG_BUMP_1,
+ SFX_WMYLG_BUMP_2,
+ SFX_WMYLG_BUMP_3,
+ SFX_WMYLG_BUMP_4,
+ SFX_WMYLG_BUMP_5,
+ SFX_WMYLG_BUMP_6,
+ SFX_WMYLG_BUMP_7,
+ SFX_WMYLG_BUMP_8,
+ SFX_WMYLG_BUMP_9,
+ SFX_WMYLG_BUMP_10,
+ SFX_WMYLG_CHAT_1,
+ SFX_WMYLG_CHAT_2,
+ SFX_WMYLG_CHAT_3,
+ SFX_WMYLG_CHAT_4,
+ SFX_WMYLG_CHAT_5,
+ SFX_WMYLG_CHAT_6,
+ SFX_WMYLG_CHAT_7,
+ SFX_WMYLG_CHAT_8,
+ SFX_WMYLG_CHAT_9,
+ SFX_WMYLG_CHAT_10,
+ SFX_WMYLG_DODGE_1,
+ SFX_WMYLG_DODGE_2,
+ SFX_WMYLG_DODGE_3,
+ SFX_WMYLG_DODGE_4,
+ SFX_WMYLG_DODGE_5,
+ SFX_WMYLG_DODGE_6,
+ SFX_WMYLG_DODGE_7,
+ SFX_WMYLG_DODGE_8,
+ SFX_WMYLG_DODGE_9,
+ SFX_WMYLG_FIGHT_1,
+ SFX_WMYLG_FIGHT_2,
+ SFX_WMYLG_FIGHT_3,
+ SFX_WMYLG_FIGHT_4,
+ SFX_WMYLG_FIGHT_5,
+ SFX_WMYLG_FIGHT_6,
+ SFX_WMYLG_FIGHT_7,
+ SFX_WMYLG_GUN_COOL_1,
+ SFX_WMYLG_GUN_COOL_2,
+ SFX_WMYLG_GUN_COOL_3,
+ SFX_WMYLG_GUN_COOL_4,
+ SFX_WMYLG_GUN_COOL_5,
+ SFX_WMYLG_GUN_COOL_6,
+ SFX_WMYLG_SAVED_1,
+ SFX_WMYLG_TAXI_1,
+
+ SFX_WMOBE_BLOCKED_1,
+ SFX_WMOBE_BLOCKED_2,
+ SFX_WMOBE_BLOCKED_3,
+ SFX_WMOBE_BLOCKED_4,
+ SFX_WMOBE_BLOCKED_5,
+ SFX_WMOBE_BLOCKED_6,
+ SFX_WMOBE_BUMP_1,
+ SFX_WMOBE_BUMP_2,
+ SFX_WMOBE_BUMP_3,
+ SFX_WMOBE_BUMP_4,
+ SFX_WMOBE_BUMP_5,
+ SFX_WMOBE_BUMP_6,
+ SFX_WMOBE_BUMP_7,
+ SFX_WMOBE_BUMP_8,
+ SFX_WMOBE_BUMP_9,
+ SFX_WMOBE_BUMP_10,
+ SFX_WMOBE_BUMP_11,
+ SFX_WMOBE_BUMP_12,
+ SFX_WMOBE_CAR_CRASH_1,
+ SFX_WMOBE_CAR_CRASH_2,
+ SFX_WMOBE_CAR_CRASH_3,
+ SFX_WMOBE_CAR_CRASH_4,
+ SFX_WMOBE_CAR_CRASH_5,
+ SFX_WMOBE_CAR_CRASH_6,
+ SFX_WMOBE_CAR_CRASH_7,
+ SFX_WMOBE_CAR_CRASH_8,
+ SFX_WMOBE_CHAT_1,
+ SFX_WMOBE_CHAT_2,
+ SFX_WMOBE_CHAT_3,
+ SFX_WMOBE_CHAT_4,
+ SFX_WMOBE_CHAT_5,
+ SFX_WMOBE_CHAT_6,
+ SFX_WMOBE_CHAT_7,
+ SFX_WMOBE_CHAT_8,
+ SFX_WMOBE_CHAT_9,
+ SFX_WMOBE_CHAT_10,
+ SFX_WMOBE_DODGE_1,
+ SFX_WMOBE_DODGE_2,
+ SFX_WMOBE_DODGE_3,
+ SFX_WMOBE_DODGE_4,
+ SFX_WMOBE_DODGE_5,
+ SFX_WMOBE_DODGE_6,
+ SFX_WMOBE_DODGE_7,
+ SFX_WMOBE_DODGE_8,
+ SFX_WMOBE_EYEING_1,
+ SFX_WMOBE_EYEING_2,
+ SFX_WMOBE_GENERIC_CRASH_1,
+ SFX_WMOBE_GENERIC_CRASH_2,
+ SFX_WMOBE_GENERIC_CRASH_3,
+ SFX_WMOBE_GENERIC_CRASH_4,
+ SFX_WMOBE_GENERIC_CRASH_5,
+ SFX_WMOBE_GENERIC_CRASH_6,
+ SFX_WMOBE_GENERIC_CRASH_7,
+ SFX_WMOBE_GUN_PANIC_1,
+ SFX_WMOBE_GUN_PANIC_2,
+ SFX_WMOBE_GUN_PANIC_3,
+ SFX_WMOBE_GUN_PANIC_4,
+ SFX_WMOBE_GUN_PANIC_5,
+ SFX_WMOBE_JACKED_1,
+ SFX_WMOBE_JACKED_2,
+ SFX_WMOBE_JACKED_3,
+ SFX_WMOBE_JACKED_4,
+ SFX_WMOBE_JACKED_5,
+ SFX_WMOBE_JACKED_6,
+ SFX_WMOBE_JACKED_7,
+ SFX_WMOBE_JACKED_8,
+ SFX_WMOBE_JACKING_1,
+ SFX_WMOBE_JACKING_2,
+ SFX_WMOBE_JACKING_3,
+ SFX_WMOBE_JACKING_4,
+ SFX_WMOBE_JEER_1,
+ SFX_WMOBE_JEER_2,
+ SFX_WMOBE_JEER_3,
+ SFX_WMOBE_JEER_4,
+ SFX_WMOBE_JEER_5,
+ SFX_WMOBE_JEER_6,
+ SFX_WMOBE_JEER_7,
+ SFX_WMOBE_JEER_8,
+ SFX_WMOBE_JEER_9,
+ SFX_WMOBE_JEER_10,
+ SFX_WMOBE_JEER_11,
+ SFX_WMOBE_JEER_12,
+ SFX_WMOBE_JEER_13,
+ SFX_WMOBE_JEER_14,
+ SFX_WMOBE_JEER_15,
+ SFX_WMOBE_JEER_16,
+ SFX_WMOBE_MUGGING_1,
+ SFX_WMOBE_MUGGING_2,
+ SFX_WMOBE_MUGGING_3,
+ SFX_WMOBE_MUGGING_4,
+ SFX_WMOBE_MUGGING_5,
+ SFX_WMOBE_MUGGING_6,
+ SFX_WMOBE_RUN_1,
+ SFX_WMOBE_RUN_2,
+ SFX_WMOBE_RUN_3,
+ SFX_WMOBE_RUN_4,
+ SFX_WMOBE_SAVED_1,
+ SFX_WMOBE_SAVED_2,
+ SFX_WMOBE_SHOCKED_1,
+ SFX_WMOBE_SHOCKED_2,
+
+
+
+ SFX_WMYBU_BLOCKED_1,
+ SFX_WMYBU_BLOCKED_2,
+ SFX_WMYBU_BLOCKED_3,
+ SFX_WMYBU_BLOCKED_4,
+ SFX_WMYBU_BLOCKED_5,
+ SFX_WMYBU_BLOCKED_6,
+ SFX_WMYBU_BLOCKED_7,
+ SFX_WMYBU_BLOCKED_8,
+ SFX_WMYBU_BLOCKED_9,
+ SFX_WMYBU_BUMP_1,
+ SFX_WMYBU_BUMP_2,
+ SFX_WMYBU_BUMP_3,
+ SFX_WMYBU_BUMP_4,
+ SFX_WMYBU_BUMP_5,
+ SFX_WMYBU_BUMP_6,
+ SFX_WMYBU_BUMP_7,
+ SFX_WMYBU_BUMP_8,
+ SFX_WMYBU_BUMP_9,
+ SFX_WMYBU_BUMP_10,
+ SFX_WMYBU_BUMP_11,
+ SFX_WMYBU_CAR_CRASH_1,
+ SFX_WMYBU_CAR_CRASH_2,
+ SFX_WMYBU_CAR_CRASH_3,
+ SFX_WMYBU_CAR_CRASH_4,
+ SFX_WMYBU_CAR_CRASH_5,
+ SFX_WMYBU_CAR_CRASH_6,
+ SFX_WMYBU_CAR_CRASH_7,
+ SFX_WMYBU_CAR_CRASH_8,
+ SFX_WMYBU_CAR_CRASH_9,
+ SFX_WMYBU_CHAT_1,
+ SFX_WMYBU_CHAT_2,
+ SFX_WMYBU_CHAT_3,
+ SFX_WMYBU_CHAT_4,
+ SFX_WMYBU_CHAT_5,
+ SFX_WMYBU_CHAT_6,
+ SFX_WMYBU_CHAT_7,
+ SFX_WMYBU_CHAT_8,
+ SFX_WMYBU_CHAT_9,
+ SFX_WMYBU_CHAT_10,
+ SFX_WMYBU_DODGE_1,
+ SFX_WMYBU_DODGE_2,
+ SFX_WMYBU_DODGE_3,
+ SFX_WMYBU_DODGE_4,
+ SFX_WMYBU_DODGE_5,
+ SFX_WMYBU_DODGE_6,
+ SFX_WMYBU_DODGE_7,
+ SFX_WMYBU_DODGE_8,
+ SFX_WMYBU_DODGE_9,
+ SFX_WMYBU_DODGE_10,
+ SFX_WMYBU_EYEING_1,
+ SFX_WMYBU_EYEING_2,
+ SFX_WMYBU_GENERIC_CRASH_1,
+ SFX_WMYBU_GENERIC_CRASH_2,
+ SFX_WMYBU_GENERIC_CRASH_3,
+ SFX_WMYBU_GENERIC_CRASH_4,
+ SFX_WMYBU_GENERIC_CRASH_5,
+ SFX_WMYBU_GUN_PANIC_1,
+ SFX_WMYBU_GUN_PANIC_2,
+ SFX_WMYBU_GUN_PANIC_3,
+ SFX_WMYBU_GUN_PANIC_4,
+ SFX_WMYBU_GUN_PANIC_5,
+ SFX_WMYBU_GUN_PANIC_6,
+ SFX_WMYBU_INNOCENT_1,
+ SFX_WMYBU_INNOCENT_2,
+ SFX_WMYBU_JACKED_1,
+ SFX_WMYBU_JACKED_2,
+ SFX_WMYBU_JACKED_3,
+ SFX_WMYBU_JACKED_4,
+ SFX_WMYBU_JACKED_5,
+ SFX_WMYBU_LOST_1,
+ SFX_WMYBU_LOST_2,
+ SFX_WMYBU_LOST_3,
+ SFX_WMYBU_LOST_4,
+ SFX_WMYBU_LOST_5,
+ SFX_WMYBU_MUGGED_1,
+ SFX_WMYBU_RUN_1,
+ SFX_WMYBU_RUN_2,
+ SFX_WMYBU_RUN_3,
+ SFX_WMYBU_SAVED_1,
+ SFX_WMYBU_SAVED_2,
+ SFX_WMYBU_SHOCKED_1,
+ SFX_WMYBU_SHOCKED_2,
+ SFX_WMYBU_SHOCKED_3,
+ SFX_WMYBU_SHOCKED_4,
+ SFX_WMYBU_SHOCKED_5,
+ SFX_WMYBU_TAXI_1,
+ SFX_WMYBU_TAXI_2,
+
+ SFX_WMYST_BLOCKED_1,
+ SFX_WMYST_BLOCKED_2,
+ SFX_WMYST_BLOCKED_3,
+ SFX_WMYST_BLOCKED_4,
+ SFX_WMYST_BLOCKED_5,
+ SFX_WMYST_BLOCKED_6,
+ SFX_WMYST_BLOCKED_7,
+ SFX_WMYST_BLOCKED_8,
+ SFX_WMYST_BUMP_1,
+ SFX_WMYST_BUMP_2,
+ SFX_WMYST_BUMP_3,
+ SFX_WMYST_BUMP_4,
+ SFX_WMYST_BUMP_5,
+ SFX_WMYST_BUMP_6,
+ SFX_WMYST_BUMP_7,
+ SFX_WMYST_BUMP_8,
+ SFX_WMYST_BUMP_9,
+ SFX_WMYST_BUMP_10,
+ SFX_WMYST_BUMP_11,
+ SFX_WMYST_CAR_CRASH_1,
+ SFX_WMYST_CAR_CRASH_2,
+ SFX_WMYST_CAR_CRASH_3,
+ SFX_WMYST_CAR_CRASH_4,
+ SFX_WMYST_CAR_CRASH_5,
+ SFX_WMYST_CAR_CRASH_6,
+ SFX_WMYST_CAR_CRASH_7,
+ SFX_WMYST_CAR_CRASH_8,
+ SFX_WMYST_CHAT_1,
+ SFX_WMYST_CHAT_2,
+ SFX_WMYST_CHAT_3,
+ SFX_WMYST_CHAT_4,
+ SFX_WMYST_CHAT_5,
+ SFX_WMYST_CHAT_6,
+ SFX_WMYST_CHAT_7,
+ SFX_WMYST_CHAT_8,
+ SFX_WMYST_CHAT_9,
+ SFX_WMYST_CHAT_10,
+ SFX_WMYST_DODGE_1,
+ SFX_WMYST_DODGE_2,
+ SFX_WMYST_DODGE_3,
+ SFX_WMYST_DODGE_4,
+ SFX_WMYST_DODGE_5,
+ SFX_WMYST_DODGE_6,
+ SFX_WMYST_DODGE_7,
+ SFX_WMYST_DODGE_8,
+ SFX_WMYST_DODGE_9,
+ SFX_WMYST_DODGE_10,
+ SFX_WMYST_EYEING_1,
+ SFX_WMYST_EYEING_2,
+ SFX_WMYST_GENERIC_CRASH_1,
+ SFX_WMYST_GENERIC_CRASH_2,
+ SFX_WMYST_GENERIC_CRASH_3,
+ SFX_WMYST_GENERIC_CRASH_4,
+ SFX_WMYST_GENERIC_CRASH_5,
+ SFX_WMYST_GUN_PANIC_1,
+ SFX_WMYST_GUN_PANIC_2,
+ SFX_WMYST_GUN_PANIC_3,
+ SFX_WMYST_GUN_PANIC_4,
+ SFX_WMYST_GUN_PANIC_5,
+ SFX_WMYST_INNOCENT_1,
+ SFX_WMYST_INNOCENT_2,
+ SFX_WMYST_INNOCENT_3,
+ SFX_WMYST_JACKED_1,
+ SFX_WMYST_JACKED_2,
+ SFX_WMYST_JACKED_3,
+ SFX_WMYST_JACKED_4,
+ SFX_WMYST_JACKED_5,
+ SFX_WMYST_LOST_1,
+ SFX_WMYST_LOST_2,
+ SFX_WMYST_MUGGED_1,
+ SFX_WMYST_MUGGING_1,
+ SFX_WMYST_MUGGING_2,
+ SFX_WMYST_MUGGING_3,
+ SFX_WMYST_MUGGING_4,
+ SFX_WMYST_MUGGING_5,
+ SFX_WMYST_RUN_1,
+ SFX_WMYST_RUN_2,
+ SFX_WMYST_RUN_3,
+ SFX_WMYST_RUN_4,
+ SFX_WMYST_RUN_5,
+ SFX_WMYST_RUN_6,
+ SFX_WMYST_RUN_7,
+ SFX_WMYST_SAVED_1,
+ SFX_WMYST_TAXI_1,
+ SFX_WMYST_TAXI_2,
+
+ SFX_BMYPI_BLOCKED_1,
+ SFX_BMYPI_BLOCKED_2,
+ SFX_BMYPI_BLOCKED_3,
+ SFX_BMYPI_BLOCKED_4,
+ SFX_BMYPI_BLOCKED_5,
+ SFX_BMYPI_BLOCKED_6,
+ SFX_BMYPI_BUMP_1,
+ SFX_BMYPI_BUMP_2,
+ SFX_BMYPI_BUMP_3,
+ SFX_BMYPI_BUMP_4,
+ SFX_BMYPI_BUMP_5,
+ SFX_BMYPI_BUMP_6,
+ SFX_BMYPI_BUMP_7,
+ SFX_BMYPI_BUMP_8,
+ SFX_BMYPI_BUMP_9,
+ SFX_BMYPI_CAR_CRASH_1,
+ SFX_BMYPI_CAR_CRASH_2,
+ SFX_BMYPI_CAR_CRASH_3,
+ SFX_BMYPI_CAR_CRASH_4,
+ SFX_BMYPI_CAR_CRASH_5,
+ SFX_BMYPI_DODGE_1,
+ SFX_BMYPI_DODGE_2,
+ SFX_BMYPI_DODGE_3,
+ SFX_BMYPI_DODGE_4,
+ SFX_BMYPI_DODGE_5,
+ SFX_BMYPI_DODGE_6,
+ SFX_BMYPI_DODGE_7,
+ SFX_BMYPI_DODGE_8,
+ SFX_BMYPI_DODGE_9,
+ SFX_BMYPI_DODGE_10,
+ SFX_BMYPI_EYEING_1,
+ SFX_BMYPI_EYEING_2,
+ SFX_BMYPI_EYEING_3,
+ SFX_BMYPI_EYEING_4,
+ SFX_BMYPI_FIGHT_1,
+ SFX_BMYPI_FIGHT_2,
+ SFX_BMYPI_FIGHT_3,
+ SFX_BMYPI_FIGHT_4,
+ SFX_BMYPI_FIGHT_5,
+ SFX_BMYPI_FIGHT_6,
+ SFX_BMYPI_FIGHT_7,
+ SFX_BMYPI_FIGHT_8,
+ SFX_BMYPI_GENERIC_CRASH_1,
+ SFX_BMYPI_GENERIC_CRASH_2,
+ SFX_BMYPI_GENERIC_CRASH_3,
+ SFX_BMYPI_GENERIC_CRASH_4,
+ SFX_BMYPI_GENERIC_CRASH_5,
+ SFX_BMYPI_GENERIC_CRASH_6,
+ SFX_BMYPI_GENERIC_CRASH_7,
+ SFX_BMYPI_GENERIC_CRASH_8,
+ SFX_BMYPI_GENERIC_CRASH_9,
+ SFX_BMYPI_GENERIC_CRASH_10,
+ SFX_BMYPI_GENERIC_CRASH_11,
+ SFX_BMYPI_GENERIC_CRASH_12,
+ SFX_BMYPI_GENERIC_CRASH_13,
+ SFX_BMYPI_GUN_COOL_1,
+ SFX_BMYPI_GUN_COOL_2,
+ SFX_BMYPI_GUN_COOL_3,
+ SFX_BMYPI_GUN_COOL_4,
+ SFX_BMYPI_GUN_COOL_5,
+ SFX_BMYPI_JACKED_1,
+ SFX_BMYPI_JACKED_2,
+ SFX_BMYPI_JACKED_3,
+ SFX_BMYPI_JACKED_4,
+ SFX_BMYPI_JACKED_5,
+ SFX_BMYPI_JACKED_6,
+ SFX_BMYPI_JACKING_1,
+ SFX_BMYPI_JACKING_2,
+ SFX_BMYPI_JACKING_3,
+ SFX_BMYPI_JACKING_4,
+ SFX_BMYPI_MUGGED_1,
+ SFX_BMYPI_SAVED_1,
+ SFX_BMYPI_TAXI_1,
+ SFX_BMYPI_TAXI_2,
+
+ SFX_WFYPR_BUMP_1,
+ SFX_WFYPR_BUMP_2,
+ SFX_WFYPR_BUMP_3,
+ SFX_WFYPR_BUMP_4,
+ SFX_WFYPR_BUMP_5,
+ SFX_WFYPR_BUMP_6,
+ SFX_WFYPR_BUMP_7,
+ SFX_WFYPR_BUMP_8,
+ SFX_WFYPR_BUMP_9,
+ SFX_WFYPR_BUMP_10,
+ SFX_WFYPR_BUMP_11,
+ SFX_WFYPR_CHAT_1,
+ SFX_WFYPR_CHAT_2,
+ SFX_WFYPR_CHAT_3,
+ SFX_WFYPR_CHAT_4,
+ SFX_WFYPR_CHAT_5,
+ SFX_WFYPR_CHAT_6,
+ SFX_WFYPR_CHAT_7,
+ SFX_WFYPR_CHAT_8,
+ SFX_WFYPR_CHAT_9,
+ SFX_WFYPR_CHAT_10,
+ SFX_WFYPR_CHAT_11,
+ SFX_WFYPR_CHAT_12,
+ SFX_WFYPR_CHAT_13,
+ SFX_WFYPR_CHAT_14,
+ SFX_WFYPR_DODGE_1,
+ SFX_WFYPR_DODGE_2,
+ SFX_WFYPR_DODGE_3,
+ SFX_WFYPR_DODGE_4,
+ SFX_WFYPR_DODGE_5,
+ SFX_WFYPR_DODGE_6,
+ SFX_WFYPR_DODGE_7,
+ SFX_WFYPR_DODGE_8,
+ SFX_WFYPR_DODGE_9,
+ SFX_WFYPR_DODGE_10,
+ SFX_WFYPR_FIGHT_1,
+ SFX_WFYPR_FIGHT_2,
+ SFX_WFYPR_FIGHT_3,
+ SFX_WFYPR_FIGHT_4,
+ SFX_WFYPR_FIGHT_5,
+ SFX_WFYPR_FIGHT_6,
+ SFX_WFYPR_FIGHT_7,
+ SFX_WFYPR_FIGHT_8,
+ SFX_WFYPR_FIGHT_9,
+ SFX_WFYPR_FUCKING_1,
+ SFX_WFYPR_FUCKING_2,
+ SFX_WFYPR_FUCKING_3,
+ SFX_WFYPR_FUCKING_4,
+ SFX_WFYPR_FUCKING_5,
+ SFX_WFYPR_GUN_COOL_1,
+ SFX_WFYPR_GUN_COOL_2,
+ SFX_WFYPR_GUN_COOL_3,
+ SFX_WFYPR_GUN_COOL_4,
+ SFX_WFYPR_GUN_COOL_5,
+ SFX_WFYPR_GUN_COOL_6,
+ SFX_WFYPR_MUGGED_1,
+ SFX_WFYPR_MUGGED_2,
+ SFX_WFYPR_SAVED_1,
+ SFX_WFYPR_SOLICIT_1,
+ SFX_WFYPR_SOLICIT_2,
+ SFX_WFYPR_SOLICIT_3,
+ SFX_WFYPR_SOLICIT_4,
+ SFX_WFYPR_SOLICIT_5,
+ SFX_WFYPR_SOLICIT_6,
+ SFX_WFYPR_SOLICIT_7,
+ SFX_WFYPR_SOLICIT_8,
+ SFX_WFYPR_SOLICIT_9,
+ SFX_WFYPR_SOLICIT_10,
+ SFX_WFYPR_SOLICIT_11,
+ SFX_WFYPR_SOLICIT_12,
+ SFX_WFYPR_SOLICIT_13,
+ SFX_WFYPR_SOLICIT_14,
+ SFX_WFYPR_SOLICIT_15,
+ SFX_WFYPR_TAXI_1,
+
+ SFX_WMYRI_BLOCKED_1,
+ SFX_WMYRI_BLOCKED_2,
+ SFX_WMYRI_BLOCKED_3,
+ SFX_WMYRI_BLOCKED_4,
+ SFX_WMYRI_BLOCKED_5,
+ SFX_WMYRI_BLOCKED_6,
+ SFX_WMYRI_BLOCKED_7,
+ SFX_WMYRI_BLOCKED_8,
+ SFX_WMYRI_BLOCKED_9,
+ SFX_WMYRI_BLOCKED_10,
+ SFX_WMYRI_BUMP_1,
+ SFX_WMYRI_BUMP_2,
+ SFX_WMYRI_BUMP_3,
+ SFX_WMYRI_BUMP_4,
+ SFX_WMYRI_BUMP_5,
+ SFX_WMYRI_BUMP_6,
+ SFX_WMYRI_BUMP_7,
+ SFX_WMYRI_BUMP_8,
+ SFX_WMYRI_CAR_CRASH_1,
+ SFX_WMYRI_CAR_CRASH_2,
+ SFX_WMYRI_CAR_CRASH_3,
+ SFX_WMYRI_CAR_CRASH_4,
+ SFX_WMYRI_CAR_CRASH_5,
+ SFX_WMYRI_CAR_CRASH_6,
+ SFX_WMYRI_CAR_CRASH_7,
+ SFX_WMYRI_CAR_CRASH_8,
+ SFX_WMYRI_CAR_CRASH_9,
+ SFX_WMYRI_CHAT_1,
+ SFX_WMYRI_CHAT_2,
+ SFX_WMYRI_CHAT_3,
+ SFX_WMYRI_CHAT_4,
+ SFX_WMYRI_CHAT_5,
+ SFX_WMYRI_CHAT_6,
+ SFX_WMYRI_CHAT_7,
+ SFX_WMYRI_CHAT_8,
+ SFX_WMYRI_CHAT_9,
+ SFX_WMYRI_CHAT_10,
+ SFX_WMYRI_DODGE_1,
+ SFX_WMYRI_DODGE_2,
+ SFX_WMYRI_DODGE_3,
+ SFX_WMYRI_DODGE_4,
+ SFX_WMYRI_DODGE_5,
+ SFX_WMYRI_DODGE_6,
+ SFX_WMYRI_DODGE_7,
+ SFX_WMYRI_DODGE_8,
+ SFX_WMYRI_DODGE_9,
+ SFX_WMYRI_EYEING_1,
+ SFX_WMYRI_EYEING_2,
+ SFX_WMYRI_EYEING_3,
+ SFX_WMYRI_GENERIC_CRASH_1,
+ SFX_WMYRI_GENERIC_CRASH_2,
+ SFX_WMYRI_GENERIC_CRASH_3,
+ SFX_WMYRI_GENERIC_CRASH_4,
+ SFX_WMYRI_GENERIC_CRASH_5,
+ SFX_WMYRI_GENERIC_CRASH_6,
+ SFX_WMYRI_GENERIC_CRASH_7,
+ SFX_WMYRI_GENERIC_CRASH_8,
+ SFX_WMYRI_GENERIC_CRASH_9,
+ SFX_WMYRI_GENERIC_CRASH_10,
+ SFX_WMYRI_GENERIC_CRASH_11,
+ SFX_WMYRI_GUN_PANIC_1,
+ SFX_WMYRI_GUN_PANIC_2,
+ SFX_WMYRI_GUN_PANIC_3,
+ SFX_WMYRI_GUN_PANIC_4,
+ SFX_WMYRI_GUN_PANIC_5,
+ SFX_WMYRI_GUN_PANIC_6,
+ SFX_WMYRI_GUN_PANIC_7,
+ SFX_WMYRI_GUN_PANIC_8,
+ SFX_WMYRI_JACKED_1,
+ SFX_WMYRI_JACKED_2,
+ SFX_WMYRI_JACKED_3,
+ SFX_WMYRI_JACKED_4,
+ SFX_WMYRI_JACKED_5,
+ SFX_WMYRI_JACKED_6,
+ SFX_WMYRI_JACKED_7,
+ SFX_WMYRI_JACKED_8,
+ SFX_WMYRI_LOST_1,
+ SFX_WMYRI_RUN_1,
+ SFX_WMYRI_RUN_2,
+ SFX_WMYRI_RUN_3,
+ SFX_WMYRI_RUN_4,
+ SFX_WMYRI_RUN_5,
+ SFX_WMYRI_SAVED_1,
+ SFX_WMYRI_SHOCKED_1,
+ SFX_WMYRI_SHOCKED_2,
+ SFX_WMYRI_SHOCKED_3,
+ SFX_WMYRI_SHOCKED_4,
+ SFX_WMYRI_TAXI_1,
+ SFX_WMYRI_TAXI_2,
+
+ SFX_BMOST_BUMP_1,
+ SFX_BMOST_BUMP_2,
+ SFX_BMOST_BUMP_3,
+ SFX_BMOST_BUMP_4,
+ SFX_BMOST_BUMP_5,
+ SFX_BMOST_BUMP_6,
+ SFX_BMOST_BUMP_7,
+ SFX_BMOST_BUMP_8,
+ SFX_BMOST_BUMP_9,
+ SFX_BMOST_BUMP_10,
+ SFX_BMOST_BUMP_11,
+ SFX_BMOST_BUMP_12,
+ SFX_BMOST_BUMP_13,
+ SFX_BMOST_BUMP_14,
+ SFX_BMOST_BUMP_15,
+ SFX_BMOST_BUMP_16,
+ SFX_BMOST_BUMP_17,
+ SFX_BMOST_CAR_CRASH_1,
+ SFX_BMOST_CAR_CRASH_2,
+ SFX_BMOST_CAR_CRASH_3,
+ SFX_BMOST_CAR_CRASH_4,
+ SFX_BMOST_CAR_CRASH_5,
+ SFX_BMOST_CAR_CRASH_6,
+ SFX_BMOST_CAR_CRASH_7,
+ SFX_BMOST_CAR_CRASH_8,
+ SFX_BMOST_CHAT_1,
+ SFX_BMOST_CHAT_2,
+ SFX_BMOST_CHAT_3,
+ SFX_BMOST_CHAT_4,
+ SFX_BMOST_CHAT_5,
+ SFX_BMOST_CHAT_6,
+ SFX_BMOST_CHAT_7,
+ SFX_BMOST_CHAT_8,
+ SFX_BMOST_CHAT_9,
+ SFX_BMOST_CHAT_10,
+ SFX_BMOST_CHAT_11,
+ SFX_BMOST_CHAT_12,
+ SFX_BMOST_CHAT_13,
+ SFX_BMOST_CHAT_14,
+ SFX_BMOST_CHAT_15,
+ SFX_BMOST_CHAT_16,
+ SFX_BMOST_CHAT_17,
+ SFX_BMOST_CHAT_18,
+ SFX_BMOST_DODGE_1,
+ SFX_BMOST_DODGE_2,
+ SFX_BMOST_DODGE_3,
+ SFX_BMOST_DODGE_4,
+ SFX_BMOST_DODGE_5,
+ SFX_BMOST_DODGE_6,
+ SFX_BMOST_DODGE_7,
+ SFX_BMOST_DODGE_8,
+ SFX_BMOST_EYEING_1,
+ SFX_BMOST_EYEING_2,
+ SFX_BMOST_EYEING_3,
+ SFX_BMOST_EYEING_4,
+ SFX_BMOST_EYEING_5,
+ SFX_BMOST_EYEING_6,
+ SFX_BMOST_FIGHT_1,
+ SFX_BMOST_FIGHT_2,
+ SFX_BMOST_FIGHT_3,
+ SFX_BMOST_FIGHT_4,
+ SFX_BMOST_FIGHT_5,
+ SFX_BMOST_FIGHT_6,
+ SFX_BMOST_FIGHT_7,
+ SFX_BMOST_GENERIC_CRASH_1,
+ SFX_BMOST_GENERIC_CRASH_2,
+ SFX_BMOST_GENERIC_CRASH_3,
+ SFX_BMOST_GENERIC_CRASH_4,
+ SFX_BMOST_GENERIC_CRASH_5,
+ SFX_BMOST_GENERIC_CRASH_6,
+ SFX_BMOST_GENERIC_CRASH_7,
+ SFX_BMOST_GENERIC_CRASH_8,
+ SFX_BMOST_GENERIC_CRASH_9,
+ SFX_BMOST_GENERIC_CRASH_10,
+ SFX_BMOST_GENERIC_CRASH_11,
+ SFX_BMOST_GENERIC_CRASH_12,
+ SFX_BMOST_GENERIC_CRASH_13,
+ SFX_BMOST_GUN_PANIC_1,
+ SFX_BMOST_GUN_PANIC_2,
+ SFX_BMOST_GUN_PANIC_3,
+ SFX_BMOST_GUN_PANIC_4,
+ SFX_BMOST_GUN_PANIC_5,
+ SFX_BMOST_GUN_PANIC_6,
+ SFX_BMOST_GUN_PANIC_7,
+ SFX_BMOST_GUN_PANIC_8,
+ SFX_BMOST_GUN_PANIC_9,
+ SFX_BMOST_LOST_1,
+ SFX_BMOST_LOST_2,
+ SFX_BMOST_LOST_3,
+ SFX_BMOST_LOST_4,
+ SFX_BMOST_LOST_5,
+ SFX_BMOST_LOST_6,
+ SFX_BMOST_MUGGED_1,
+ SFX_BMOST_MUGGED_2,
+ SFX_BMOST_MUGGED_3,
+ SFX_BMOST_MUGGED_4,
+ SFX_BMOST_SAVED_1,
+ SFX_BMOST_TAXI_1,
+
+ SFX_HFOST_BLOCKED_1,
+ SFX_HFOST_BLOCKED_2,
+ SFX_HFOST_BLOCKED_3,
+ SFX_HFOST_BLOCKED_4,
+ SFX_HFOST_BLOCKED_5,
+ SFX_HFOST_BLOCKED_6,
+ SFX_HFOST_BLOCKED_7,
+ SFX_HFOST_BLOCKED_8,
+ SFX_HFOST_BLOCKED_9,
+ SFX_HFOST_BUMP_1,
+ SFX_HFOST_BUMP_2,
+ SFX_HFOST_BUMP_3,
+ SFX_HFOST_BUMP_4,
+ SFX_HFOST_BUMP_5,
+ SFX_HFOST_BUMP_6,
+ SFX_HFOST_BUMP_7,
+ SFX_HFOST_BUMP_8,
+ SFX_HFOST_BUMP_9,
+ SFX_HFOST_BUMP_10,
+ SFX_HFOST_BUMP_11,
+ SFX_HFOST_BUMP_12,
+ SFX_HFOST_CAR_CRASH_1,
+ SFX_HFOST_CAR_CRASH_2,
+ SFX_HFOST_CAR_CRASH_3,
+ SFX_HFOST_CAR_CRASH_4,
+ SFX_HFOST_CAR_CRASH_5,
+ SFX_HFOST_CAR_CRASH_6,
+ SFX_HFOST_CAR_CRASH_7,
+ SFX_HFOST_CAR_CRASH_8,
+ SFX_HFOST_CHAT_1,
+ SFX_HFOST_CHAT_2,
+ SFX_HFOST_CHAT_3,
+ SFX_HFOST_CHAT_4,
+ SFX_HFOST_CHAT_5,
+ SFX_HFOST_CHAT_6,
+ SFX_HFOST_CHAT_7,
+ SFX_HFOST_CHAT_8,
+ SFX_HFOST_CHAT_9,
+ SFX_HFOST_CHAT_10,
+ SFX_HFOST_CHAT_11,
+ SFX_HFOST_DODGE_1,
+ SFX_HFOST_DODGE_2,
+ SFX_HFOST_DODGE_3,
+ SFX_HFOST_DODGE_4,
+ SFX_HFOST_DODGE_5,
+ SFX_HFOST_DODGE_6,
+ SFX_HFOST_DODGE_7,
+ SFX_HFOST_DODGE_8,
+ SFX_HFOST_DODGE_9,
+ SFX_HFOST_DODGE_10,
+ SFX_HFOST_FIGHT_1,
+ SFX_HFOST_FIGHT_2,
+ SFX_HFOST_FIGHT_3,
+ SFX_HFOST_FIGHT_4,
+ SFX_HFOST_FIGHT_5,
+ SFX_HFOST_FIGHT_6,
+ SFX_HFOST_FIGHT_7,
+ SFX_HFOST_FIGHT_8,
+ SFX_HFOST_GENERIC_CRASH_1,
+ SFX_HFOST_GENERIC_CRASH_2,
+ SFX_HFOST_GENERIC_CRASH_3,
+ SFX_HFOST_GENERIC_CRASH_4,
+ SFX_HFOST_GENERIC_CRASH_5,
+ SFX_HFOST_GENERIC_CRASH_6,
+ SFX_HFOST_GENERIC_CRASH_7,
+ SFX_HFOST_GENERIC_CRASH_8,
+ SFX_HFOST_GENERIC_CRASH_9,
+ SFX_HFOST_GENERIC_CRASH_10,
+ SFX_HFOST_GENERIC_CRASH_11,
+ SFX_HFOST_GUN_COOL_1,
+ SFX_HFOST_GUN_COOL_2,
+ SFX_HFOST_GUN_COOL_3,
+ SFX_HFOST_GUN_COOL_4,
+ SFX_HFOST_GUN_COOL_5,
+ SFX_HFOST_GUN_COOL_6,
+ SFX_HFOST_JACKED_1,
+ SFX_HFOST_JACKED_2,
+ SFX_HFOST_JACKED_3,
+ SFX_HFOST_JACKED_4,
+ SFX_HFOST_JACKED_5,
+ SFX_HFOST_JACKED_6,
+ SFX_HFOST_JACKED_7,
+ SFX_HFOST_JACKED_8,
+ SFX_HFOST_LOST_1,
+ SFX_HFOST_LOST_2,
+ SFX_HFOST_MUGGED_1,
+ SFX_HFOST_MUGGED_2,
+ SFX_HFOST_MUGGED_3,
+ SFX_HFOST_TAXI_1,
+ SFX_HFOST_TAXI_2,
+
+ SFX_HMORI_BLOCKED_1,
+ SFX_HMORI_BLOCKED_2,
+ SFX_HMORI_BLOCKED_3,
+ SFX_HMORI_BLOCKED_4,
+ SFX_HMORI_BLOCKED_5,
+ SFX_HMORI_BLOCKED_6,
+ SFX_HMORI_BLOCKED_7,
+ SFX_HMORI_BLOCKED_8,
+ SFX_HMORI_BUMP_1,
+ SFX_HMORI_BUMP_2,
+ SFX_HMORI_BUMP_3,
+ SFX_HMORI_BUMP_4,
+ SFX_HMORI_BUMP_5,
+ SFX_HMORI_BUMP_6,
+ SFX_HMORI_BUMP_7,
+ SFX_HMORI_BUMP_8,
+ SFX_HMORI_BUMP_9,
+ SFX_HMORI_BUMP_10,
+ SFX_HMORI_BUMP_11,
+ SFX_HMORI_CAR_CRASH_1,
+ SFX_HMORI_CAR_CRASH_2,
+ SFX_HMORI_CAR_CRASH_3,
+ SFX_HMORI_CAR_CRASH_4,
+ SFX_HMORI_CAR_CRASH_5,
+ SFX_HMORI_CAR_CRASH_6,
+ SFX_HMORI_CHAT_1,
+ SFX_HMORI_CHAT_2,
+ SFX_HMORI_CHAT_3,
+ SFX_HMORI_CHAT_4,
+ SFX_HMORI_CHAT_5,
+ SFX_HMORI_CHAT_6,
+ SFX_HMORI_CHAT_7,
+ SFX_HMORI_CHAT_8,
+ SFX_HMORI_DODGE_1,
+ SFX_HMORI_DODGE_2,
+ SFX_HMORI_DODGE_3,
+ SFX_HMORI_DODGE_4,
+ SFX_HMORI_DODGE_5,
+ SFX_HMORI_DODGE_6,
+ SFX_HMORI_DODGE_7,
+ SFX_HMORI_GENERIC_CRASH_1,
+ SFX_HMORI_GENERIC_CRASH_2,
+ SFX_HMORI_GENERIC_CRASH_3,
+ SFX_HMORI_GENERIC_CRASH_4,
+ SFX_HMORI_GENERIC_CRASH_5,
+ SFX_HMORI_GENERIC_CRASH_6,
+ SFX_HMORI_GENERIC_CRASH_7,
+ SFX_HMORI_GENERIC_CRASH_8,
+ SFX_HMORI_GENERIC_CRASH_9,
+ SFX_HMORI_GENERIC_CRASH_10,
+ SFX_HMORI_GENERIC_CRASH_11,
+ SFX_HMORI_GUN_PANIC_1,
+ SFX_HMORI_GUN_PANIC_2,
+ SFX_HMORI_GUN_PANIC_3,
+ SFX_HMORI_GUN_PANIC_4,
+ SFX_HMORI_GUN_PANIC_5,
+ SFX_HMORI_JACKED_1,
+ SFX_HMORI_JACKED_2,
+ SFX_HMORI_JACKED_3,
+ SFX_HMORI_JACKED_4,
+ SFX_HMORI_JACKED_5,
+ SFX_HMORI_JACKED_6,
+ SFX_HMORI_JACKED_7,
+ SFX_HMORI_JACKED_8,
+ SFX_HMORI_LOST_1,
+ SFX_HMORI_LOST_2,
+ SFX_HMORI_MUGGED_1,
+ SFX_HMORI_MUGGED_2,
+ SFX_HMORI_MUGGED_3,
+ SFX_HMORI_RUN_1,
+ SFX_HMORI_RUN_2,
+ SFX_HMORI_RUN_3,
+ SFX_HMORI_RUN_4,
+ SFX_HMORI_RUN_5,
+ SFX_HMORI_RUN_6,
+ SFX_HMORI_TAXI_1,
+ SFX_HMORI_TAXI_2,
+
+ SFX_HMOTR_BUMP_1,
+ SFX_HMOTR_BUMP_2,
+ SFX_HMOTR_BUMP_3,
+ SFX_HMOTR_BUMP_4,
+ SFX_HMOTR_BUMP_5,
+ SFX_HMOTR_BUMP_6,
+ SFX_HMOTR_BUMP_7,
+ SFX_HMOTR_BUMP_8,
+ SFX_HMOTR_CHAT_1,
+ SFX_HMOTR_CHAT_2,
+ SFX_HMOTR_CHAT_3,
+ SFX_HMOTR_CHAT_4,
+ SFX_HMOTR_CHAT_5,
+ SFX_HMOTR_CHAT_6,
+ SFX_HMOTR_CHAT_7,
+ SFX_HMOTR_CHAT_8,
+ SFX_HMOTR_CHAT_9,
+ SFX_HMOTR_DODGE_1,
+ SFX_HMOTR_DODGE_2,
+ SFX_HMOTR_DODGE_3,
+ SFX_HMOTR_DODGE_4,
+ SFX_HMOTR_DODGE_5,
+ SFX_HMOTR_DODGE_6,
+ SFX_HMOTR_DODGE_7,
+ SFX_HMOTR_DODGE_8,
+ SFX_HMOTR_DODGE_9,
+ SFX_HMOTR_DODGE_10,
+ SFX_HMOTR_DODGE_11,
+ SFX_HMOTR_FIGHT_1,
+ SFX_HMOTR_FIGHT_2,
+ SFX_HMOTR_FIGHT_3,
+ SFX_HMOTR_FIGHT_4,
+ SFX_HMOTR_FIGHT_5,
+ SFX_HMOTR_FIGHT_6,
+ SFX_HMOTR_FIGHT_7,
+ SFX_HMOTR_GUN_COOL_1,
+ SFX_HMOTR_GUN_COOL_2,
+ SFX_HMOTR_GUN_COOL_3,
+ SFX_HMOTR_GUN_COOL_4,
+ SFX_HMOTR_GUN_COOL_5,
+ SFX_HMOTR_GUN_COOL_6,
+ SFX_HMOTR_SAVED_1,
+ SFX_HMOTR_SAVED_2,
+ SFX_HMOTR_SHOCKED_1,
+ SFX_HMOTR_SHOCKED_2,
+ SFX_HMOTR_SHOCKED_3,
+ SFX_HMOTR_SOLICIT_1,
+ SFX_HMOTR_SOLICIT_2,
+ SFX_HMOTR_SOLICIT_3,
+ SFX_HMOTR_SOLICIT_4,
+ SFX_HMOTR_SOLICIT_5,
+ SFX_HMOTR_SOLICIT_6,
+ SFX_HMOTR_SOLICIT_7,
+ SFX_HMOTR_SOLICIT_8,
+ SFX_HMOTR_TAXI_1,
+
+ SFX_HMYAP_BLOCKED_1,
+ SFX_HMYAP_BLOCKED_2,
+ SFX_HMYAP_BLOCKED_3,
+ SFX_HMYAP_BLOCKED_4,
+ SFX_HMYAP_BLOCKED_5,
+ SFX_HMYAP_BLOCKED_6,
+ SFX_HMYAP_BLOCKED_7,
+ SFX_HMYAP_BLOCKED_8,
+ SFX_HMYAP_BLOCKED_9,
+ SFX_HMYAP_BUMP_1,
+ SFX_HMYAP_BUMP_2,
+ SFX_HMYAP_BUMP_3,
+ SFX_HMYAP_BUMP_4,
+ SFX_HMYAP_BUMP_5,
+ SFX_HMYAP_BUMP_6,
+ SFX_HMYAP_BUMP_7,
+ SFX_HMYAP_BUMP_8,
+ SFX_HMYAP_BUMP_9,
+ SFX_HMYAP_BUMP_10,
+ SFX_HMYAP_BUMP_11,
+ SFX_HMYAP_CAR_CRASH_1,
+ SFX_HMYAP_CAR_CRASH_2,
+ SFX_HMYAP_CAR_CRASH_3,
+ SFX_HMYAP_CAR_CRASH_4,
+ SFX_HMYAP_CAR_CRASH_5,
+ SFX_HMYAP_CAR_CRASH_6,
+ SFX_HMYAP_CAR_CRASH_7,
+ SFX_HMYAP_CAR_CRASH_8,
+ SFX_HMYAP_CAR_CRASH_9,
+ SFX_HMYAP_CHAT_1,
+ SFX_HMYAP_CHAT_2,
+ SFX_HMYAP_CHAT_3,
+ SFX_HMYAP_CHAT_4,
+ SFX_HMYAP_CHAT_5,
+ SFX_HMYAP_CHAT_6,
+ SFX_HMYAP_CHAT_7,
+ SFX_HMYAP_CHAT_8,
+ SFX_HMYAP_CHAT_9,
+ SFX_HMYAP_DODGE_1,
+ SFX_HMYAP_DODGE_2,
+ SFX_HMYAP_DODGE_3,
+ SFX_HMYAP_DODGE_4,
+ SFX_HMYAP_DODGE_5,
+ SFX_HMYAP_DODGE_6,
+ SFX_HMYAP_DODGE_7,
+ SFX_HMYAP_DODGE_8,
+ SFX_HMYAP_DODGE_9,
+ SFX_HMYAP_EYEING_1,
+ SFX_HMYAP_EYEING_2,
+ SFX_HMYAP_EYEING_3,
+ SFX_HMYAP_GENERIC_CRASH_1,
+ SFX_HMYAP_GENERIC_CRASH_2,
+ SFX_HMYAP_GENERIC_CRASH_3,
+ SFX_HMYAP_GENERIC_CRASH_4,
+ SFX_HMYAP_GENERIC_CRASH_5,
+ SFX_HMYAP_GENERIC_CRASH_6,
+ SFX_HMYAP_GUN_PANIC_1,
+ SFX_HMYAP_GUN_PANIC_2,
+ SFX_HMYAP_GUN_PANIC_3,
+ SFX_HMYAP_GUN_PANIC_4,
+ SFX_HMYAP_GUN_PANIC_5,
+ SFX_HMYAP_GUN_PANIC_6,
+ SFX_HMYAP_GUN_PANIC_7,
+ SFX_HMYAP_JACKED_1,
+ SFX_HMYAP_JACKED_2,
+ SFX_HMYAP_JACKED_3,
+ SFX_HMYAP_JACKED_4,
+ SFX_HMYAP_JACKED_5,
+ SFX_HMYAP_JACKED_6,
+ SFX_HMYAP_JACKED_7,
+ SFX_HMYAP_JACKING_1,
+ SFX_HMYAP_JACKING_2,
+ SFX_HMYAP_JACKING_3,
+ SFX_HMYAP_JACKING_4,
+ SFX_HMYAP_LOST_1,
+ SFX_HMYAP_LOST_2,
+ SFX_HMYAP_MUGGED_1,
+ SFX_HMYAP_MUGGED_2,
+ SFX_HMYAP_RUN_1,
+ SFX_HMYAP_RUN_2,
+ SFX_HMYAP_RUN_3,
+ SFX_HMYAP_RUN_4,
+ SFX_HMYAP_RUN_5,
+ SFX_HMYAP_RUN_6,
+ SFX_HMYAP_SAVED_1,
+ SFX_HMYAP_SAVED_2,
+ SFX_HMYAP_TAXI_1,
+ SFX_HMYAP_TAXI_2,
+
+ SFX_HFOTR_BUMP_1,
+ SFX_HFOTR_BUMP_2,
+ SFX_HFOTR_BUMP_3,
+ SFX_HFOTR_BUMP_4,
+ SFX_HFOTR_BUMP_5,
+ SFX_HFOTR_BUMP_6,
+ SFX_HFOTR_BUMP_7,
+ SFX_HFOTR_BUMP_8,
+ SFX_HFOTR_BUMP_9,
+ SFX_HFOTR_BUMP_10,
+ SFX_HFOTR_BUMP_11,
+ SFX_HFOTR_CHAT_1,
+ SFX_HFOTR_CHAT_2,
+ SFX_HFOTR_CHAT_3,
+ SFX_HFOTR_CHAT_4,
+ SFX_HFOTR_CHAT_5,
+ SFX_HFOTR_CHAT_6,
+ SFX_HFOTR_CHAT_7,
+ SFX_HFOTR_CHAT_8,
+ SFX_HFOTR_CHAT_9,
+ SFX_HFOTR_CHAT_10,
+ SFX_HFOTR_CHAT_11,
+ SFX_HFOTR_CHAT_12,
+ SFX_HFOTR_DODGE_1,
+ SFX_HFOTR_DODGE_2,
+ SFX_HFOTR_DODGE_3,
+ SFX_HFOTR_DODGE_4,
+ SFX_HFOTR_DODGE_5,
+ SFX_HFOTR_DODGE_6,
+ SFX_HFOTR_DODGE_7,
+ SFX_HFOTR_DODGE_8,
+ SFX_HFOTR_FIGHT_1,
+ SFX_HFOTR_FIGHT_2,
+ SFX_HFOTR_FIGHT_3,
+ SFX_HFOTR_FIGHT_4,
+ SFX_HFOTR_FIGHT_5,
+ SFX_HFOTR_FIGHT_6,
+ SFX_HFOTR_GUN_COOL_1,
+ SFX_HFOTR_GUN_COOL_2,
+ SFX_HFOTR_GUN_COOL_3,
+ SFX_HFOTR_GUN_COOL_4,
+ SFX_HFOTR_GUN_COOL_5,
+ SFX_HFOTR_MUGGED_1,
+ SFX_HFOTR_MUGGED_2,
+ SFX_HFOTR_SAVED_1,
+ SFX_HFOTR_SHOCKED_1,
+ SFX_HFOTR_SHOCKED_2,
+ SFX_HFOTR_TAXI_1,
+ SFX_HFOTR_TAXI_2,
+
+ SFX_HMOBE_BLOCKED_1,
+ SFX_HMOBE_BLOCKED_2,
+ SFX_HMOBE_BLOCKED_3,
+ SFX_HMOBE_BLOCKED_4,
+ SFX_HMOBE_BLOCKED_5,
+ SFX_HMOBE_BLOCKED_6,
+ SFX_HMOBE_BLOCKED_7,
+ SFX_HMOBE_BLOCKED_8,
+ SFX_HMOBE_BLOCKED_9,
+ SFX_HMOBE_BLOCKED_10,
+ SFX_HMOBE_BUMP_1,
+ SFX_HMOBE_BUMP_2,
+ SFX_HMOBE_BUMP_3,
+ SFX_HMOBE_BUMP_4,
+ SFX_HMOBE_BUMP_5,
+ SFX_HMOBE_BUMP_6,
+ SFX_HMOBE_BUMP_7,
+ SFX_HMOBE_BUMP_8,
+ SFX_HMOBE_DODGE_1,
+ SFX_HMOBE_DODGE_2,
+ SFX_HMOBE_DODGE_3,
+ SFX_HMOBE_DODGE_4,
+ SFX_HMOBE_DODGE_5,
+ SFX_HMOBE_DODGE_6,
+ SFX_HMOBE_DODGE_7,
+ SFX_HMOBE_DODGE_8,
+ SFX_HMOBE_DODGE_9,
+ SFX_HMOBE_EYEING_1,
+ SFX_HMOBE_EYEING_2,
+ SFX_HMOBE_EYEING_3,
+ SFX_HMOBE_EYEING_4,
+ SFX_HMOBE_GUN_PANIC_1,
+ SFX_HMOBE_GUN_PANIC_2,
+ SFX_HMOBE_GUN_PANIC_3,
+ SFX_HMOBE_INNOCENT_1,
+ SFX_HMOBE_INNOCENT_2,
+ SFX_HMOBE_INNOCENT_3,
+ SFX_HMOBE_JACKED_1,
+ SFX_HMOBE_JACKED_2,
+ SFX_HMOBE_JACKED_3,
+ SFX_HMOBE_JACKED_4,
+ SFX_HMOBE_JACKED_5,
+ SFX_HMOBE_JACKED_6,
+
+ SFX_HFYBU_BLOCKED_1,
+ SFX_HFYBU_BLOCKED_2,
+ SFX_HFYBU_BLOCKED_3,
+ SFX_HFYBU_BLOCKED_4,
+ SFX_HFYBU_BLOCKED_5,
+ SFX_HFYBU_BLOCKED_6,
+ SFX_HFYBU_BLOCKED_7,
+ SFX_HFYBU_BLOCKED_8,
+ SFX_HFYBU_BUMP_1,
+ SFX_HFYBU_BUMP_2,
+ SFX_HFYBU_BUMP_3,
+ SFX_HFYBU_BUMP_4,
+ SFX_HFYBU_BUMP_5,
+ SFX_HFYBU_BUMP_6,
+ SFX_HFYBU_BUMP_7,
+ SFX_HFYBU_BUMP_8,
+ SFX_HFYBU_BUMP_9,
+ SFX_HFYBU_BUMP_10,
+ SFX_HFYBU_BUMP_11,
+ SFX_HFYBU_CAR_CRASH_1,
+ SFX_HFYBU_CAR_CRASH_2,
+ SFX_HFYBU_CAR_CRASH_3,
+ SFX_HFYBU_CAR_CRASH_4,
+ SFX_HFYBU_CAR_CRASH_5,
+ SFX_HFYBU_CAR_CRASH_6,
+ SFX_HFYBU_CAR_CRASH_7,
+ SFX_HFYBU_CAR_CRASH_8,
+ SFX_HFYBU_DODGE_1,
+ SFX_HFYBU_DODGE_2,
+ SFX_HFYBU_DODGE_3,
+ SFX_HFYBU_DODGE_4,
+ SFX_HFYBU_DODGE_5,
+ SFX_HFYBU_DODGE_6,
+ SFX_HFYBU_DODGE_7,
+ SFX_HFYBU_DODGE_8,
+ SFX_HFYBU_DODGE_9,
+ SFX_HFYBU_DODGE_10,
+ SFX_HFYBU_FIGHT_1,
+ SFX_HFYBU_FIGHT_2,
+ SFX_HFYBU_FIGHT_3,
+ SFX_HFYBU_FIGHT_4,
+ SFX_HFYBU_FIGHT_5,
+ SFX_HFYBU_FIGHT_6,
+ SFX_HFYBU_FIGHT_7,
+ SFX_HFYBU_GENERIC_CRASH_1,
+ SFX_HFYBU_GENERIC_CRASH_2,
+ SFX_HFYBU_GENERIC_CRASH_3,
+ SFX_HFYBU_GENERIC_CRASH_4,
+ SFX_HFYBU_GENERIC_CRASH_5,
+ SFX_HFYBU_GENERIC_CRASH_6,
+ SFX_HFYBU_GENERIC_CRASH_7,
+ SFX_HFYBU_GENERIC_CRASH_8,
+ SFX_HFYBU_GENERIC_CRASH_9,
+ SFX_HFYBU_GENERIC_CRASH_10,
+ SFX_HFYBU_GENERIC_CRASH_11,
+ SFX_HFYBU_GENERIC_CRASH_12,
+ SFX_HFYBU_GUN_PANIC_1,
+ SFX_HFYBU_GUN_PANIC_2,
+ SFX_HFYBU_GUN_PANIC_3,
+ SFX_HFYBU_GUN_PANIC_4,
+ SFX_HFYBU_GUN_PANIC_5,
+ SFX_HFYBU_JACKED_1,
+ SFX_HFYBU_JACKED_2,
+ SFX_HFYBU_JACKED_3,
+ SFX_HFYBU_JACKED_4,
+ SFX_HFYBU_JACKED_5,
+ SFX_HFYBU_JACKED_6,
+ SFX_HFYBU_JACKING_1,
+ SFX_HFYBU_JACKING_2,
+ SFX_HFYBU_JACKING_3,
+ SFX_HFYBU_LOST_1,
+ SFX_HFYBU_LOST_2,
+ SFX_HFYBU_MUGGED_1,
+ SFX_HFYBU_MUGGED_2,
+ SFX_HFYBU_SAVED_1,
+ SFX_HFYBU_TAXI_1,
+
+ SFX_HFYCG_BUMP_1,
+ SFX_HFYCG_BUMP_2,
+ SFX_HFYCG_BUMP_3,
+ SFX_HFYCG_BUMP_4,
+ SFX_HFYCG_BUMP_5,
+ SFX_HFYCG_BUMP_6,
+ SFX_HFYCG_BUMP_7,
+ SFX_HFYCG_BUMP_8,
+ SFX_HFYCG_BUMP_9,
+ SFX_HFYCG_DODGE_1,
+ SFX_HFYCG_DODGE_2,
+ SFX_HFYCG_DODGE_3,
+ SFX_HFYCG_DODGE_4,
+ SFX_HFYCG_DODGE_5,
+ SFX_HFYCG_DODGE_6,
+ SFX_HFYCG_DODGE_7,
+ SFX_HFYCG_DODGE_8,
+ SFX_HFYCG_GUN_PANIC_1,
+ SFX_HFYCG_GUN_PANIC_2,
+ SFX_HFYCG_GUN_PANIC_3,
+ SFX_HFYCG_GUN_PANIC_4,
+ SFX_HFYCG_GUN_PANIC_5,
+ SFX_HFYCG_MUGGED_1,
+ SFX_HFYCG_MUGGED_2,
+ SFX_HFYCG_RUN_1,
+ SFX_HFYCG_RUN_2,
+ SFX_HFYCG_RUN_3,
+ SFX_HFYCG_RUN_4,
+ SFX_HFYCG_SAVED_1,
+ SFX_HFYCG_SOLICIT_1,
+ SFX_HFYCG_SOLICIT_2,
+ SFX_HFYCG_SOLICIT_3,
+ SFX_HFYCG_SOLICIT_4,
+ SFX_HFYCG_SOLICIT_5,
+ SFX_HFYCG_SOLICIT_6,
+ SFX_HFYCG_SOLICIT_7,
+ SFX_HFYCG_SOLICIT_8,
+ SFX_HFYCG_SOLICIT_9,
+ SFX_HFYCG_SOLICIT_10,
+ SFX_HFYCG_SOLICIT_11,
+ SFX_HFYCG_SOLICIT_12,
+ SFX_HFYCG_SOLICIT_13,
+ SFX_HFYCG_SOLICIT_14,
+ SFX_HFYCG_TAXI_1,
+
+ SFX_HMYBE_BUMP_1,
+ SFX_HMYBE_BUMP_2,
+ SFX_HMYBE_BUMP_3,
+ SFX_HMYBE_BUMP_4,
+ SFX_HMYBE_BUMP_5,
+ SFX_HMYBE_BUMP_6,
+ SFX_HMYBE_BUMP_7,
+ SFX_HMYBE_BUMP_8,
+ SFX_HMYBE_BUMP_9,
+ SFX_HMYBE_BUMP_10,
+ SFX_HMYBE_CAR_CRASH_1,
+ SFX_HMYBE_CAR_CRASH_2,
+ SFX_HMYBE_CAR_CRASH_3,
+ SFX_HMYBE_CAR_CRASH_4,
+ SFX_HMYBE_CAR_CRASH_5,
+ SFX_HMYBE_CAR_CRASH_6,
+ SFX_HMYBE_CAR_CRASH_7,
+ SFX_HMYBE_CHAT_1,
+ SFX_HMYBE_CHAT_2,
+ SFX_HMYBE_CHAT_3,
+ SFX_HMYBE_CHAT_4,
+ SFX_HMYBE_CHAT_5,
+ SFX_HMYBE_CHAT_6,
+ SFX_HMYBE_CHAT_7,
+ SFX_HMYBE_CHAT_8,
+ SFX_HMYBE_CHAT_9,
+ SFX_HMYBE_CHAT_10,
+ SFX_HMYBE_DODGE_1,
+ SFX_HMYBE_DODGE_2,
+ SFX_HMYBE_DODGE_3,
+ SFX_HMYBE_DODGE_4,
+ SFX_HMYBE_DODGE_5,
+ SFX_HMYBE_DODGE_6,
+ SFX_HMYBE_DODGE_7,
+ SFX_HMYBE_EYEING_1,
+ SFX_HMYBE_EYEING_2,
+ SFX_HMYBE_EYEING_3,
+ SFX_HMYBE_EYEING_4,
+ SFX_HMYBE_EYEING_5,
+ SFX_HMYBE_FIGHT_1,
+ SFX_HMYBE_FIGHT_2,
+ SFX_HMYBE_FIGHT_3,
+ SFX_HMYBE_FIGHT_4,
+ SFX_HMYBE_FIGHT_5,
+ SFX_HMYBE_FIGHT_6,
+ SFX_HMYBE_FIGHT_7,
+ SFX_HMYBE_FIGHT_8,
+ SFX_HMYBE_GENERIC_CRASH_1,
+ SFX_HMYBE_GENERIC_CRASH_2,
+ SFX_HMYBE_GENERIC_CRASH_3,
+ SFX_HMYBE_GENERIC_CRASH_4,
+ SFX_HMYBE_GENERIC_CRASH_5,
+ SFX_HMYBE_GENERIC_CRASH_6,
+ SFX_HMYBE_GENERIC_CRASH_7,
+ SFX_HMYBE_GENERIC_CRASH_8,
+ SFX_HMYBE_GENERIC_CRASH_9,
+ SFX_HMYBE_GENERIC_CRASH_10,
+ SFX_HMYBE_GUN_PANIC_1,
+ SFX_HMYBE_GUN_PANIC_2,
+ SFX_HMYBE_GUN_PANIC_3,
+ SFX_HMYBE_GUN_PANIC_4,
+ SFX_HMYBE_GUN_PANIC_5,
+ SFX_HMYBE_GUN_PANIC_6,
+ SFX_HMYBE_INNOCENT_1,
+ SFX_HMYBE_INNOCENT_2,
+ SFX_HMYBE_INNOCENT_3,
+ SFX_HMYBE_INNOCENT_4,
+ SFX_HMYBE_JACKED_1,
+ SFX_HMYBE_JACKED_2,
+ SFX_HMYBE_JACKED_3,
+ SFX_HMYBE_JACKED_4,
+ SFX_HMYBE_JACKED_5,
+ SFX_HMYBE_JACKED_6,
+ SFX_HMYBE_JACKED_7,
+ SFX_HMYBE_JACKED_8,
+ SFX_HMYBE_JACKED_9,
+ SFX_HMYBE_JACKED_10,
+ SFX_HMYBE_JACKED_11,
+ SFX_HMYBE_JACKED_12,
+ SFX_HMYBE_LOST_1,
+ SFX_HMYBE_LOST_2,
+ SFX_HMYBE_LOST_3,
+ SFX_HMYBE_SAVED_1,
+ SFX_HMYBE_SHOCKED_1,
+ SFX_HMYBE_SHOCKED_2,
+ SFX_HMYBE_TAXI_1,
+
+ SFX_WMOGO_BUMP_1,
+ SFX_WMOGO_BUMP_2,
+ SFX_WMOGO_BUMP_3,
+ SFX_WMOGO_BUMP_4,
+ SFX_WMOGO_BUMP_5,
+ SFX_WMOGO_BUMP_6,
+ SFX_WMOGO_BUMP_7,
+ SFX_WMOGO_BUMP_8,
+ SFX_WMOGO_CAR_CRASH_1,
+ SFX_WMOGO_CAR_CRASH_2,
+ SFX_WMOGO_CAR_CRASH_3,
+ SFX_WMOGO_CAR_CRASH_4,
+ SFX_WMOGO_CAR_CRASH_5,
+ SFX_WMOGO_CAR_CRASH_6,
+ SFX_WMOGO_CAR_CRASH_7,
+ SFX_WMOGO_CAR_CRASH_8,
+ SFX_WMOGO_CAR_CRASH_9,
+ SFX_WMOGO_CHAT_1,
+ SFX_WMOGO_CHAT_2,
+ SFX_WMOGO_CHAT_3,
+ SFX_WMOGO_CHAT_4,
+ SFX_WMOGO_CHAT_5,
+ SFX_WMOGO_CHAT_6,
+ SFX_WMOGO_CHAT_7,
+ SFX_WMOGO_CHAT_8,
+ SFX_WMOGO_CHAT_9,
+ SFX_WMOGO_DODGE_1,
+ SFX_WMOGO_DODGE_2,
+ SFX_WMOGO_DODGE_3,
+ SFX_WMOGO_DODGE_4,
+ SFX_WMOGO_DODGE_5,
+ SFX_WMOGO_DODGE_6,
+ SFX_WMOGO_DODGE_7,
+ SFX_WMOGO_DODGE_8,
+ SFX_WMOGO_DODGE_9,
+ SFX_WMOGO_DODGE_10,
+ SFX_WMOGO_DODGE_11,
+ SFX_WMOGO_DODGE_12,
+ SFX_WMOGO_EYEING_1,
+ SFX_WMOGO_EYEING_2,
+ SFX_WMOGO_FIGHT_1,
+ SFX_WMOGO_FIGHT_2,
+ SFX_WMOGO_FIGHT_3,
+ SFX_WMOGO_FIGHT_4,
+ SFX_WMOGO_FIGHT_5,
+ SFX_WMOGO_FIGHT_6,
+ SFX_WMOGO_FIGHT_7,
+ SFX_WMOGO_FIGHT_8,
+ SFX_WMOGO_FIGHT_9,
+ SFX_WMOGO_FIGHT_10,
+ SFX_WMOGO_FIGHT_11,
+ SFX_WMOGO_FIGHT_12,
+ SFX_WMOGO_FIGHT_13,
+ SFX_WMOGO_GENERIC_CRASH_1,
+ SFX_WMOGO_GENERIC_CRASH_2,
+ SFX_WMOGO_GENERIC_CRASH_3,
+ SFX_WMOGO_GENERIC_CRASH_4,
+ SFX_WMOGO_GENERIC_CRASH_5,
+ SFX_WMOGO_GENERIC_CRASH_6,
+ SFX_WMOGO_GENERIC_CRASH_7,
+ SFX_WMOGO_GENERIC_CRASH_8,
+ SFX_WMOGO_GUN_PANIC_1,
+ SFX_WMOGO_GUN_PANIC_2,
+ SFX_WMOGO_GUN_PANIC_3,
+ SFX_WMOGO_GUN_PANIC_4,
+ SFX_WMOGO_GUN_PANIC_5,
+ SFX_WMOGO_JACKED_1,
+ SFX_WMOGO_JACKED_2,
+ SFX_WMOGO_JACKED_3,
+ SFX_WMOGO_JACKED_4,
+ SFX_WMOGO_JACKED_5,
+ SFX_WMOGO_JACKED_6,
+ SFX_WMOGO_RUN_1,
+ SFX_WMOGO_RUN_2,
+ SFX_WMOGO_RUN_3,
+ SFX_WMOGO_RUN_4,
+ SFX_WMOGO_RUN_5,
+ SFX_WMOGO_SAVED_1,
+ SFX_WMOGO_SHOCKED_1,
+ SFX_WMOGO_SHOCKED_2,
+ SFX_WMOGO_SHOCKED_3,
+ SFX_WMOGO_TAXI_1,
+
+ SFX_WMYCR_BUMP_1,
+ SFX_WMYCR_BUMP_2,
+ SFX_WMYCR_BUMP_3,
+ SFX_WMYCR_BUMP_4,
+ SFX_WMYCR_BUMP_5,
+ SFX_WMYCR_BUMP_6,
+ SFX_WMYCR_BUMP_7,
+ SFX_WMYCR_BUMP_8,
+ SFX_WMYCR_BUMP_9,
+ SFX_WMYCR_BUMP_10,
+ SFX_WMYCR_BUMP_11,
+ SFX_WMYCR_BUMP_12,
+ SFX_WMYCR_BUMP_13,
+ SFX_WMYCR_BUMP_14,
+ SFX_WMYCR_BUMP_15,
+ SFX_WMYCR_BUMP_16,
+ SFX_WMYCR_BUMP_17,
+ SFX_WMYCR_BUMP_18,
+ SFX_WMYCR_CAR_CRASH_1,
+ SFX_WMYCR_CAR_CRASH_2,
+ SFX_WMYCR_CAR_CRASH_3,
+ SFX_WMYCR_CAR_CRASH_4,
+ SFX_WMYCR_CAR_CRASH_5,
+ SFX_WMYCR_CAR_CRASH_6,
+ SFX_WMYCR_CAR_CRASH_7,
+ SFX_WMYCR_CAR_CRASH_8,
+ SFX_WMYCR_CAR_CRASH_9,
+ SFX_WMYCR_DODGE_1,
+ SFX_WMYCR_DODGE_2,
+ SFX_WMYCR_DODGE_3,
+ SFX_WMYCR_DODGE_4,
+ SFX_WMYCR_DODGE_5,
+ SFX_WMYCR_DODGE_6,
+ SFX_WMYCR_DODGE_7,
+ SFX_WMYCR_DODGE_8,
+ SFX_WMYCR_DODGE_9,
+ SFX_WMYCR_DODGE_10,
+ SFX_WMYCR_FIGHT_1,
+ SFX_WMYCR_FIGHT_2,
+ SFX_WMYCR_FIGHT_3,
+ SFX_WMYCR_FIGHT_4,
+ SFX_WMYCR_FIGHT_5,
+ SFX_WMYCR_FIGHT_6,
+ SFX_WMYCR_FIGHT_7,
+ SFX_WMYCR_GENERIC_CRASH_1,
+ SFX_WMYCR_GENERIC_CRASH_2,
+ SFX_WMYCR_GENERIC_CRASH_3,
+ SFX_WMYCR_GENERIC_CRASH_4,
+ SFX_WMYCR_GENERIC_CRASH_5,
+ SFX_WMYCR_GENERIC_CRASH_6,
+ SFX_WMYCR_GENERIC_CRASH_7,
+ SFX_WMYCR_GENERIC_CRASH_8,
+ SFX_WMYCR_GENERIC_CRASH_9,
+ SFX_WMYCR_GUN_COOL_1,
+ SFX_WMYCR_GUN_COOL_2,
+ SFX_WMYCR_GUN_COOL_3,
+ SFX_WMYCR_GUN_COOL_4,
+ SFX_WMYCR_GUN_COOL_5,
+ SFX_WMYCR_JACKING_1,
+ SFX_WMYCR_JACKING_2,
+ SFX_WMYCR_JACKING_3,
+ SFX_WMYCR_JACKING_4,
+ SFX_WMYCR_JACKING_5,
+ SFX_WMYCR_JACKING_6,
+ SFX_WMYCR_MUGGED_1,
+ SFX_WMYCR_MUGGED_2,
+ SFX_WMYCR_MUGGED_3,
+ SFX_WMYCR_MUGGING_1,
+ SFX_WMYCR_MUGGING_2,
+ SFX_WMYCR_MUGGING_3,
+ SFX_WMYCR_MUGGING_4,
+ SFX_WMYCR_MUGGING_5,
+ SFX_WMYCR_TAXI_1,
+
+ SFX_WMYJG_BLOCKED_1,
+ SFX_WMYJG_BLOCKED_2,
+ SFX_WMYJG_BLOCKED_3,
+ SFX_WMYJG_BLOCKED_4,
+ SFX_WMYJG_BLOCKED_5,
+ SFX_WMYJG_BLOCKED_6,
+ SFX_WMYJG_BLOCKED_7,
+ SFX_WMYJG_BLOCKED_8,
+ SFX_WMYJG_BLOCKED_9,
+ SFX_WMYJG_BLOCKED_10,
+ SFX_WMYJG_BUMP_1,
+ SFX_WMYJG_BUMP_2,
+ SFX_WMYJG_BUMP_3,
+ SFX_WMYJG_BUMP_4,
+ SFX_WMYJG_BUMP_5,
+ SFX_WMYJG_BUMP_6,
+ SFX_WMYJG_BUMP_7,
+ SFX_WMYJG_BUMP_8,
+ SFX_WMYJG_BUMP_9,
+ SFX_WMYJG_BUMP_10,
+ SFX_WMYJG_EYEING_1,
+ SFX_WMYJG_EYEING_2,
+ SFX_WMYJG_GUN_PANIC_1,
+ SFX_WMYJG_GUN_PANIC_2,
+ SFX_WMYJG_GUN_PANIC_3,
+ SFX_WMYJG_GUN_PANIC_4,
+ SFX_WMYJG_MUGGED_1,
+ SFX_WMYJG_MUGGED_2,
+ SFX_WMYJG_RUN_1,
+ SFX_WMYJG_RUN_2,
+ SFX_WMYJG_RUN_3,
+ SFX_WMYJG_RUN_4,
+ SFX_WMYJG_RUN_5,
+ SFX_WMYJG_SAVED_1,
+ SFX_WMYJG_TAXI_1,
+
+ SFX_WMOST_BLOCKED_1,
+ SFX_WMOST_BLOCKED_2,
+ SFX_WMOST_BLOCKED_3,
+ SFX_WMOST_BLOCKED_4,
+ SFX_WMOST_BLOCKED_5,
+ SFX_WMOST_BLOCKED_6,
+ SFX_WMOST_BLOCKED_7,
+ SFX_WMOST_BLOCKED_8,
+ SFX_WMOST_BUMP_1,
+ SFX_WMOST_BUMP_2,
+ SFX_WMOST_BUMP_3,
+ SFX_WMOST_BUMP_4,
+ SFX_WMOST_BUMP_5,
+ SFX_WMOST_BUMP_6,
+ SFX_WMOST_BUMP_7,
+ SFX_WMOST_BUMP_8,
+ SFX_WMOST_BUMP_9,
+ SFX_WMOST_BUMP_10,
+ SFX_WMOST_CAR_CRASH_1,
+ SFX_WMOST_CAR_CRASH_2,
+ SFX_WMOST_CAR_CRASH_3,
+ SFX_WMOST_CAR_CRASH_4,
+ SFX_WMOST_CAR_CRASH_5,
+ SFX_WMOST_CAR_CRASH_6,
+ SFX_WMOST_CAR_CRASH_7,
+ SFX_WMOST_CHAT_1,
+ SFX_WMOST_CHAT_2,
+ SFX_WMOST_CHAT_3,
+ SFX_WMOST_CHAT_4,
+ SFX_WMOST_CHAT_5,
+ SFX_WMOST_CHAT_6,
+ SFX_WMOST_CHAT_7,
+ SFX_WMOST_CHAT_8,
+ SFX_WMOST_CHAT_9,
+ SFX_WMOST_DODGE_1,
+ SFX_WMOST_DODGE_2,
+ SFX_WMOST_DODGE_3,
+ SFX_WMOST_DODGE_4,
+ SFX_WMOST_DODGE_5,
+ SFX_WMOST_DODGE_6,
+ SFX_WMOST_DODGE_7,
+ SFX_WMOST_DODGE_8,
+ SFX_WMOST_EYEING_1,
+ SFX_WMOST_EYEING_2,
+ SFX_WMOST_FIGHT_1,
+ SFX_WMOST_FIGHT_2,
+ SFX_WMOST_FIGHT_3,
+ SFX_WMOST_FIGHT_4,
+ SFX_WMOST_FIGHT_5,
+ SFX_WMOST_FIGHT_6,
+ SFX_WMOST_FIGHT_7,
+ SFX_WMOST_FIGHT_8,
+ SFX_WMOST_GENERIC_CRASH_1,
+ SFX_WMOST_GENERIC_CRASH_2,
+ SFX_WMOST_GENERIC_CRASH_3,
+ SFX_WMOST_GENERIC_CRASH_4,
+ SFX_WMOST_GENERIC_CRASH_5,
+ SFX_WMOST_GENERIC_CRASH_6,
+ SFX_WMOST_GENERIC_CRASH_7,
+ SFX_WMOST_GUN_COOL_1,
+ SFX_WMOST_GUN_COOL_2,
+ SFX_WMOST_GUN_COOL_3,
+ SFX_WMOST_GUN_COOL_4,
+ SFX_WMOST_GUN_COOL_5,
+ SFX_WMOST_INNOCENT_1,
+ SFX_WMOST_INNOCENT_2,
+ SFX_WMOST_INNOCENT_3,
+ SFX_WMOST_JACKED_1,
+ SFX_WMOST_JACKED_2,
+ SFX_WMOST_JACKED_3,
+ SFX_WMOST_JACKED_4,
+ SFX_WMOST_JEER_1,
+ SFX_WMOST_JEER_2,
+ SFX_WMOST_JEER_3,
+ SFX_WMOST_JEER_4,
+ SFX_WMOST_LOST_1,
+ SFX_WMOST_LOST_2,
+ SFX_WMOST_MUGGED_1,
+ SFX_WMOST_MUGGED_2,
+ SFX_WMOST_SAVED_1,
+ SFX_WMOST_TAXI_1,
+
+ SFX_BFOTR_BUMP_1,
+ SFX_BFOTR_BUMP_2,
+ SFX_BFOTR_BUMP_3,
+ SFX_BFOTR_BUMP_4,
+ SFX_BFOTR_BUMP_5,
+ SFX_BFOTR_BUMP_6,
+ SFX_BFOTR_BUMP_7,
+ SFX_BFOTR_BUMP_8,
+ SFX_BFOTR_BUMP_9,
+ SFX_BFOTR_BUMP_10,
+ SFX_BFOTR_CHAT_1,
+ SFX_BFOTR_CHAT_2,
+ SFX_BFOTR_CHAT_3,
+ SFX_BFOTR_CHAT_4,
+ SFX_BFOTR_CHAT_5,
+ SFX_BFOTR_CHAT_6,
+ SFX_BFOTR_CHAT_7,
+ SFX_BFOTR_CHAT_8,
+ SFX_BFOTR_CHAT_9,
+ SFX_BFOTR_CHAT_10,
+ SFX_BFOTR_CHAT_11,
+ SFX_BFOTR_CHAT_12,
+ SFX_BFOTR_CHAT_13,
+ SFX_BFOTR_CHAT_14,
+ SFX_BFOTR_CHAT_15,
+ SFX_BFOTR_DODGE_1,
+ SFX_BFOTR_DODGE_2,
+ SFX_BFOTR_DODGE_3,
+ SFX_BFOTR_DODGE_4,
+ SFX_BFOTR_DODGE_5,
+ SFX_BFOTR_DODGE_6,
+ SFX_BFOTR_DODGE_7,
+ SFX_BFOTR_DODGE_8,
+ SFX_BFOTR_DODGE_9,
+ SFX_BFOTR_FIGHT_1,
+ SFX_BFOTR_FIGHT_2,
+ SFX_BFOTR_FIGHT_3,
+ SFX_BFOTR_FIGHT_4,
+ SFX_BFOTR_FIGHT_5,
+ SFX_BFOTR_FIGHT_6,
+ SFX_BFOTR_GUN_COOL_1,
+ SFX_BFOTR_GUN_COOL_2,
+ SFX_BFOTR_GUN_COOL_3,
+ SFX_BFOTR_GUN_COOL_4,
+ SFX_BFOTR_GUN_COOL_5,
+ SFX_BFOTR_GUN_COOL_6,
+ SFX_BFOTR_MUGGED_1,
+ SFX_BFOTR_MUGGED_2,
+ SFX_BFOTR_MUGGING_1,
+ SFX_BFOTR_MUGGING_2,
+ SFX_BFOTR_MUGGING_3,
+ SFX_BFOTR_SAVED_1,
+ SFX_BFOTR_SHOCKED_1,
+ SFX_BFOTR_SHOCKED_2,
+ SFX_BFOTR_SHOCKED_3,
+ SFX_BFOTR_SOLICIT_1,
+ SFX_BFOTR_SOLICIT_2,
+ SFX_BFOTR_SOLICIT_3,
+ SFX_BFOTR_SOLICIT_4,
+ SFX_BFOTR_SOLICIT_5,
+ SFX_BFOTR_TAXI_1,
+
+ SFX_WFYRI_BLOCKED_1,
+ SFX_WFYRI_BLOCKED_2,
+ SFX_WFYRI_BLOCKED_3,
+ SFX_WFYRI_BLOCKED_4,
+ SFX_WFYRI_BLOCKED_5,
+ SFX_WFYRI_BLOCKED_6,
+ SFX_WFYRI_BLOCKED_7,
+ SFX_WFYRI_BLOCKED_8,
+ SFX_WFYRI_BUMP_1,
+ SFX_WFYRI_BUMP_2,
+ SFX_WFYRI_BUMP_3,
+ SFX_WFYRI_BUMP_4,
+ SFX_WFYRI_BUMP_5,
+ SFX_WFYRI_BUMP_6,
+ SFX_WFYRI_BUMP_7,
+ SFX_WFYRI_BUMP_8,
+ SFX_WFYRI_BUMP_9,
+ SFX_WFYRI_BUMP_10,
+ SFX_WFYRI_CAR_CRASH_1,
+ SFX_WFYRI_CAR_CRASH_2,
+ SFX_WFYRI_CAR_CRASH_3,
+ SFX_WFYRI_CAR_CRASH_4,
+ SFX_WFYRI_CAR_CRASH_5,
+ SFX_WFYRI_CAR_CRASH_6,
+ SFX_WFYRI_CAR_CRASH_7,
+ SFX_WFYRI_CAR_CRASH_8,
+ SFX_WFYRI_CAR_CRASH_9,
+ SFX_WFYRI_DODGE_1,
+ SFX_WFYRI_DODGE_2,
+ SFX_WFYRI_DODGE_3,
+ SFX_WFYRI_DODGE_4,
+ SFX_WFYRI_DODGE_5,
+ SFX_WFYRI_DODGE_6,
+ SFX_WFYRI_DODGE_7,
+ SFX_WFYRI_DODGE_8,
+ SFX_WFYRI_DODGE_9,
+ SFX_WFYRI_EYEING_1,
+ SFX_WFYRI_EYEING_2,
+ SFX_WFYRI_GENERIC_CRASH_1,
+ SFX_WFYRI_GENERIC_CRASH_2,
+ SFX_WFYRI_GENERIC_CRASH_3,
+ SFX_WFYRI_GENERIC_CRASH_4,
+ SFX_WFYRI_GENERIC_CRASH_5,
+ SFX_WFYRI_GENERIC_CRASH_6,
+ SFX_WFYRI_GENERIC_CRASH_7,
+ SFX_WFYRI_GENERIC_CRASH_8,
+ SFX_WFYRI_GUN_PANIC_1,
+ SFX_WFYRI_GUN_PANIC_2,
+ SFX_WFYRI_GUN_PANIC_3,
+ SFX_WFYRI_GUN_PANIC_4,
+ SFX_WFYRI_GUN_PANIC_5,
+ SFX_WFYRI_JACKED_1,
+ SFX_WFYRI_JACKED_2,
+ SFX_WFYRI_JACKED_3,
+ SFX_WFYRI_JACKED_4,
+ SFX_WFYRI_JACKED_5,
+ SFX_WFYRI_JACKED_6,
+ SFX_WFYRI_JACKED_7,
+ SFX_WFYRI_LOST_1,
+ SFX_WFYRI_LOST_2,
+ SFX_WFYRI_MUGGED_1,
+ SFX_WFYRI_MUGGED_2,
+ SFX_WFYRI_RUN_1,
+ SFX_WFYRI_RUN_2,
+ SFX_WFYRI_RUN_3,
+ SFX_WFYRI_RUN_4,
+ SFX_WFYRI_RUN_5,
+ SFX_WFYRI_SAVED_1,
+ SFX_WFYRI_SHOCKED_1,
+ SFX_WFYRI_SHOCKED_2,
+ SFX_WFYRI_TAXI_1,
+ SFX_BFYPR_BUMP_1,
+ SFX_BFYPR_BUMP_2,
+ SFX_BFYPR_BUMP_3,
+ SFX_BFYPR_BUMP_4,
+ SFX_BFYPR_BUMP_5,
+ SFX_BFYPR_BUMP_6,
+ SFX_BFYPR_BUMP_7,
+ SFX_BFYPR_BUMP_8,
+ SFX_BFYPR_BUMP_9,
+ SFX_BFYPR_BUMP_10,
+ SFX_BFYPR_BUMP_11,
+ SFX_BFYPR_CHAT_1,
+ SFX_BFYPR_CHAT_2,
+ SFX_BFYPR_CHAT_3,
+ SFX_BFYPR_CHAT_4,
+ SFX_BFYPR_CHAT_5,
+ SFX_BFYPR_CHAT_6,
+ SFX_BFYPR_CHAT_7,
+ SFX_BFYPR_CHAT_8,
+ SFX_BFYPR_CHAT_9,
+ SFX_BFYPR_CHAT_10,
+ SFX_BFYPR_CHAT_11,
+ SFX_BFYPR_CHAT_12,
+ SFX_BFYPR_CHAT_13,
+ SFX_BFYPR_DODGE_1,
+ SFX_BFYPR_DODGE_2,
+ SFX_BFYPR_DODGE_3,
+ SFX_BFYPR_DODGE_4,
+ SFX_BFYPR_DODGE_5,
+ SFX_BFYPR_DODGE_6,
+ SFX_BFYPR_DODGE_7,
+ SFX_BFYPR_FIGHT_1,
+ SFX_BFYPR_FIGHT_2,
+ SFX_BFYPR_FIGHT_3,
+ SFX_BFYPR_FIGHT_4,
+ SFX_BFYPR_FIGHT_5,
+ SFX_BFYPR_FIGHT_6,
+ SFX_BFYPR_FIGHT_7,
+ SFX_BFYPR_FUCKING_1,
+ SFX_BFYPR_FUCKING_2,
+ SFX_BFYPR_FUCKING_3,
+ SFX_BFYPR_FUCKING_4,
+ SFX_BFYPR_FUCKING_5,
+ SFX_BFYPR_FUCKING_6,
+ SFX_BFYPR_FUCKING_7,
+ SFX_BFYPR_GUN_COOL_1,
+ SFX_BFYPR_GUN_COOL_2,
+ SFX_BFYPR_GUN_COOL_3,
+ SFX_BFYPR_GUN_COOL_4,
+ SFX_BFYPR_GUN_COOL_5,
+ SFX_BFYPR_MUGGED_1,
+ SFX_BFYPR_MUGGED_2,
+ SFX_BFYPR_SAVED_1,
+ SFX_BFYPR_SHOCKED_1,
+ SFX_BFYPR_SHOCKED_2,
+ SFX_BFYPR_SOLICIT_1,
+ SFX_BFYPR_SOLICIT_2,
+ SFX_BFYPR_SOLICIT_3,
+ SFX_BFYPR_SOLICIT_4,
+ SFX_BFYPR_SOLICIT_5,
+ SFX_BFYPR_SOLICIT_6,
+ SFX_BFYPR_SOLICIT_7,
+ SFX_BFYPR_SOLICIT_8,
+ SFX_BFYPR_SOLICIT_9,
+ SFX_BFYPR_SOLICIT_10,
+ SFX_BFYPR_SOLICIT_11,
+ SFX_BFYPR_SOLICIT_12,
+ SFX_BFYPR_SOLICIT_13,
+ SFX_BFYPR_TAXI_1,
+ SFX_BFYPR_TAXI_2,
+
+ SFX_BMYRI_BLOCKED_1,
+ SFX_BMYRI_BLOCKED_2,
+ SFX_BMYRI_BLOCKED_3,
+ SFX_BMYRI_BLOCKED_4,
+ SFX_BMYRI_BLOCKED_5,
+ SFX_BMYRI_BLOCKED_6,
+ SFX_BMYRI_BUMP_1,
+ SFX_BMYRI_BUMP_2,
+ SFX_BMYRI_BUMP_3,
+ SFX_BMYRI_BUMP_4,
+ SFX_BMYRI_BUMP_5,
+ SFX_BMYRI_BUMP_6,
+ SFX_BMYRI_BUMP_7,
+ SFX_BMYRI_CAR_CRASH_1,
+ SFX_BMYRI_CAR_CRASH_2,
+ SFX_BMYRI_CAR_CRASH_3,
+ SFX_BMYRI_CAR_CRASH_4,
+ SFX_BMYRI_CAR_CRASH_5,
+ SFX_BMYRI_CAR_CRASH_6,
+ SFX_BMYRI_CAR_CRASH_7,
+ SFX_BMYRI_DODGE_1,
+ SFX_BMYRI_DODGE_2,
+ SFX_BMYRI_DODGE_3,
+ SFX_BMYRI_DODGE_4,
+ SFX_BMYRI_DODGE_5,
+ SFX_BMYRI_DODGE_6,
+ SFX_BMYRI_DODGE_7,
+ SFX_BMYRI_DODGE_8,
+ SFX_BMYRI_EYEING_1,
+ SFX_BMYRI_GENERIC_CRASH_1,
+ SFX_BMYRI_GENERIC_CRASH_2,
+ SFX_BMYRI_GENERIC_CRASH_3,
+ SFX_BMYRI_GENERIC_CRASH_4,
+ SFX_BMYRI_GENERIC_CRASH_5,
+ SFX_BMYRI_GENERIC_CRASH_6,
+ SFX_BMYRI_GENERIC_CRASH_7,
+ SFX_BMYRI_GUN_PANIC_1,
+ SFX_BMYRI_GUN_PANIC_2,
+ SFX_BMYRI_GUN_PANIC_3,
+ SFX_BMYRI_GUN_PANIC_4,
+ SFX_BMYRI_GUN_PANIC_5,
+ SFX_BMYRI_GUN_PANIC_6,
+ SFX_BMYRI_GUN_PANIC_7,
+ SFX_BMYRI_JACKED_1,
+ SFX_BMYRI_JACKED_2,
+ SFX_BMYRI_JACKED_3,
+ SFX_BMYRI_JACKED_4,
+ SFX_BMYRI_LOST_1,
+ SFX_BMYRI_LOST_2,
+ SFX_BMYRI_MUGGED_1,
+ SFX_BMYRI_MUGGED_2,
+ SFX_BMYRI_RUN_1,
+ SFX_BMYRI_RUN_2,
+ SFX_BMYRI_RUN_3,
+ SFX_BMYRI_RUN_4,
+ SFX_BMYRI_SAVED_1,
+ SFX_BMYRI_SHOCKED_1,
+ SFX_BMYRI_SHOCKED_2,
+ SFX_BMYRI_SHOCKED_3,
+ SFX_BMYRI_TAXI_1,
+ SFX_BMYBU_BLOCKED_1,
+ SFX_BMYBU_BLOCKED_2,
+ SFX_BMYBU_BLOCKED_3,
+ SFX_BMYBU_BLOCKED_4,
+ SFX_BMYBU_BLOCKED_5,
+ SFX_BMYBU_BLOCKED_6,
+ SFX_BMYBU_BLOCKED_7,
+ SFX_BMYBU_BLOCKED_8,
+ SFX_BMYBU_BUMP_1,
+ SFX_BMYBU_BUMP_2,
+ SFX_BMYBU_BUMP_3,
+ SFX_BMYBU_BUMP_4,
+ SFX_BMYBU_BUMP_5,
+ SFX_BMYBU_BUMP_6,
+ SFX_BMYBU_BUMP_7,
+ SFX_BMYBU_CAR_CRASH_1,
+ SFX_BMYBU_CAR_CRASH_2,
+ SFX_BMYBU_CAR_CRASH_3,
+ SFX_BMYBU_CAR_CRASH_4,
+ SFX_BMYBU_CAR_CRASH_5,
+ SFX_BMYBU_CAR_CRASH_6,
+ SFX_BMYBU_CAR_CRASH_7,
+ SFX_BMYBU_DODGE_1,
+ SFX_BMYBU_DODGE_2,
+ SFX_BMYBU_DODGE_3,
+ SFX_BMYBU_DODGE_4,
+ SFX_BMYBU_DODGE_5,
+ SFX_BMYBU_DODGE_6,
+ SFX_BMYBU_DODGE_7,
+ SFX_BMYBU_DODGE_8,
+ SFX_BMYBU_DODGE_9,
+ SFX_BMYBU_DODGE_10,
+ SFX_BMYBU_EYEING_1,
+ SFX_BMYBU_EYEING_2,
+ SFX_BMYBU_FIGHT_1,
+ SFX_BMYBU_FIGHT_2,
+ SFX_BMYBU_FIGHT_3,
+ SFX_BMYBU_FIGHT_4,
+ SFX_BMYBU_FIGHT_5,
+ SFX_BMYBU_GENERIC_CRASH_1,
+ SFX_BMYBU_GENERIC_CRASH_2,
+ SFX_BMYBU_GENERIC_CRASH_3,
+ SFX_BMYBU_GENERIC_CRASH_4,
+ SFX_BMYBU_GENERIC_CRASH_5,
+ SFX_BMYBU_GENERIC_CRASH_6,
+ SFX_BMYBU_GENERIC_CRASH_7,
+ SFX_BMYBU_GUN_PANIC_1,
+ SFX_BMYBU_GUN_PANIC_2,
+ SFX_BMYBU_GUN_PANIC_3,
+ SFX_BMYBU_GUN_PANIC_4,
+ SFX_BMYBU_GUN_PANIC_5,
+ SFX_BMYBU_INNOCENT_1,
+ SFX_BMYBU_INNOCENT_2,
+ SFX_BMYBU_JACKED_1,
+ SFX_BMYBU_JACKED_2,
+ SFX_BMYBU_JACKED_3,
+ SFX_BMYBU_JACKED_4,
+ SFX_BMYBU_JACKED_5,
+ SFX_BMYBU_JACKED_6,
+ SFX_BMYBU_MUGGED_1,
+ SFX_BMYBU_MUGGED_2,
+ SFX_BMYBU_SAVED_1,
+ SFX_BMYBU_SHOCKED_1,
+ SFX_BMYBU_SHOCKED_2,
+ SFX_BMYBU_TAXI_1,
+
+ SFX_WMYSK_BUMP_1,
+ SFX_WMYSK_BUMP_2,
+ SFX_WMYSK_BUMP_3,
+ SFX_WMYSK_BUMP_4,
+ SFX_WMYSK_BUMP_5,
+ SFX_WMYSK_BUMP_6,
+ SFX_WMYSK_BUMP_7,
+ SFX_WMYSK_BUMP_8,
+ SFX_WMYSK_BUMP_9,
+ SFX_WMYSK_BUMP_10,
+ SFX_WMYSK_BUMP_11,
+ SFX_WMYSK_BUMP_12,
+ SFX_WMYSK_BUMP_13,
+ SFX_WMYSK_BUMP_14,
+ SFX_WMYSK_CHAT_1,
+ SFX_WMYSK_CHAT_2,
+ SFX_WMYSK_CHAT_3,
+ SFX_WMYSK_CHAT_4,
+ SFX_WMYSK_CHAT_5,
+ SFX_WMYSK_CHAT_6,
+ SFX_WMYSK_CHAT_7,
+ SFX_WMYSK_CHAT_8,
+ SFX_WMYSK_CHAT_9,
+ SFX_WMYSK_CHAT_10,
+ SFX_WMYSK_CHAT_11,
+ SFX_WMYSK_CHAT_12,
+ SFX_WMYSK_CHAT_13,
+ SFX_WMYSK_DODGE_1,
+ SFX_WMYSK_DODGE_2,
+ SFX_WMYSK_DODGE_3,
+ SFX_WMYSK_DODGE_4,
+ SFX_WMYSK_DODGE_5,
+ SFX_WMYSK_DODGE_6,
+ SFX_WMYSK_DODGE_7,
+ SFX_WMYSK_DODGE_8,
+ SFX_WMYSK_DODGE_9,
+ SFX_WMYSK_DODGE_10,
+ SFX_WMYSK_EYEING_1,
+ SFX_WMYSK_EYEING_2,
+ SFX_WMYSK_FIGHT_1,
+ SFX_WMYSK_FIGHT_2,
+ SFX_WMYSK_FIGHT_3,
+ SFX_WMYSK_FIGHT_4,
+ SFX_WMYSK_FIGHT_5,
+ SFX_WMYSK_GUN_PANIC_1,
+ SFX_WMYSK_GUN_PANIC_2,
+ SFX_WMYSK_GUN_PANIC_3,
+ SFX_WMYSK_GUN_PANIC_4,
+ SFX_WMYSK_GUN_PANIC_5,
+ SFX_WMYSK_INNOCENT_1,
+ SFX_WMYSK_INNOCENT_2,
+ SFX_WMYSK_INNOCENT_3,
+ SFX_WMYSK_LOST_1,
+ SFX_WMYSK_LOST_2,
+ SFX_WMYSK_MUGGED_1,
+ SFX_WMYSK_MUGGED_2,
+ SFX_WMYSK_SAVED_1,
+ SFX_WMYSK_SAVED_2,
+ SFX_WMYSK_SHOCKED_1,
+ SFX_WMYSK_SHOCKED_2,
+ SFX_WMYSK_TAXI_1,
+
+ SFX_WMYCW_BLOCKED_1,
+ SFX_WMYCW_BLOCKED_2,
+ SFX_WMYCW_BLOCKED_3,
+ SFX_WMYCW_BLOCKED_4,
+ SFX_WMYCW_BLOCKED_5,
+ SFX_WMYCW_BLOCKED_6,
+ SFX_WMYCW_BLOCKED_7,
+ SFX_WMYCW_BLOCKED_8,
+ SFX_WMYCW_BLOCKED_9,
+ SFX_WMYCW_BUMP_1,
+ SFX_WMYCW_BUMP_2,
+ SFX_WMYCW_BUMP_3,
+ SFX_WMYCW_BUMP_4,
+ SFX_WMYCW_BUMP_5,
+ SFX_WMYCW_BUMP_6,
+ SFX_WMYCW_BUMP_7,
+ SFX_WMYCW_BUMP_8,
+ SFX_WMYCW_BUMP_9,
+ SFX_WMYCW_CAR_CRASH_1,
+ SFX_WMYCW_CAR_CRASH_2,
+ SFX_WMYCW_CAR_CRASH_3,
+ SFX_WMYCW_CAR_CRASH_4,
+ SFX_WMYCW_CAR_CRASH_5,
+ SFX_WMYCW_CAR_CRASH_6,
+ SFX_WMYCW_CAR_CRASH_7,
+ SFX_WMYCW_CAR_CRASH_8,
+ SFX_WMYCW_CAR_CRASH_9,
+ SFX_WMYCW_CHAT_1,
+ SFX_WMYCW_CHAT_2,
+ SFX_WMYCW_CHAT_3,
+ SFX_WMYCW_CHAT_4,
+ SFX_WMYCW_CHAT_5,
+ SFX_WMYCW_CHAT_6,
+ SFX_WMYCW_CHAT_7,
+ SFX_WMYCW_CHAT_8,
+ SFX_WMYCW_CHAT_9,
+ SFX_WMYCW_CHAT_10,
+ SFX_WMYCW_CHAT_11,
+ SFX_WMYCW_CHAT_12,
+ SFX_WMYCW_CHAT_13,
+ SFX_WMYCW_CHAT_14,
+ SFX_WMYCW_CHAT_15,
+ SFX_WMYCW_DODGE_1,
+ SFX_WMYCW_DODGE_2,
+ SFX_WMYCW_DODGE_3,
+ SFX_WMYCW_DODGE_4,
+ SFX_WMYCW_DODGE_5,
+ SFX_WMYCW_DODGE_6,
+ SFX_WMYCW_DODGE_7,
+ SFX_WMYCW_DODGE_8,
+ SFX_WMYCW_DODGE_9,
+ SFX_WMYCW_DODGE_10,
+ SFX_WMYCW_EYEING_1,
+ SFX_WMYCW_EYEING_2,
+ SFX_WMYCW_EYEING_3,
+ SFX_WMYCW_FIGHT_1,
+ SFX_WMYCW_FIGHT_2,
+ SFX_WMYCW_FIGHT_3,
+ SFX_WMYCW_FIGHT_4,
+ SFX_WMYCW_FIGHT_5,
+ SFX_WMYCW_FIGHT_6,
+ SFX_WMYCW_FIGHT_7,
+ SFX_WMYCW_FIGHT_8,
+ SFX_WMYCW_GENERIC_CRASH_1,
+ SFX_WMYCW_GENERIC_CRASH_2,
+ SFX_WMYCW_GENERIC_CRASH_3,
+ SFX_WMYCW_GENERIC_CRASH_4,
+ SFX_WMYCW_GENERIC_CRASH_5,
+ SFX_WMYCW_GENERIC_CRASH_6,
+ SFX_WMYCW_GENERIC_CRASH_7,
+ SFX_WMYCW_GUN_PANIC_1,
+ SFX_WMYCW_GUN_PANIC_2,
+ SFX_WMYCW_GUN_PANIC_3,
+ SFX_WMYCW_GUN_PANIC_4,
+ SFX_WMYCW_GUN_PANIC_5,
+ SFX_WMYCW_GUN_PANIC_6,
+ SFX_WMYCW_INNOCENT_1,
+ SFX_WMYCW_INNOCENT_2,
+ SFX_WMYCW_INNOCENT_3,
+ SFX_WMYCW_JACKED_1,
+ SFX_WMYCW_JACKED_2,
+ SFX_WMYCW_JACKED_3,
+ SFX_WMYCW_JACKED_4,
+ SFX_WMYCW_JACKED_5,
+ SFX_WMYCW_JACKED_6,
+ SFX_WMYCW_JEER_1,
+ SFX_WMYCW_JEER_2,
+ SFX_WMYCW_JEER_3,
+ SFX_WMYCW_JEER_4,
+ SFX_WMYCW_JEER_5,
+ SFX_WMYCW_JACKING_1,
+ SFX_WMYCW_JACKING_2,
+ SFX_WMYCW_JACKING_3,
+ SFX_WMYCW_JACKING_4,
+ SFX_WMYCW_LOST_1,
+ SFX_WMYCW_LOST_2,
+ SFX_WMYCW_MUGGED_1,
+ SFX_WMYCW_TAXI_1,
+
+ SFX_HFYST_BLOCKED_1,
+ SFX_HFYST_BLOCKED_2,
+ SFX_HFYST_BLOCKED_3,
+ SFX_HFYST_BLOCKED_4,
+ SFX_HFYST_BLOCKED_5,
+ SFX_HFYST_BLOCKED_6,
+ SFX_HFYST_BLOCKED_7,
+ SFX_HFYST_BUMP_1,
+ SFX_HFYST_BUMP_2,
+ SFX_HFYST_BUMP_3,
+ SFX_HFYST_BUMP_4,
+ SFX_HFYST_BUMP_5,
+ SFX_HFYST_BUMP_6,
+ SFX_HFYST_BUMP_7,
+ SFX_HFYST_BUMP_8,
+ SFX_HFYST_BUMP_9,
+ SFX_HFYST_BUMP_10,
+ SFX_HFYST_CAR_CRASH_1,
+ SFX_HFYST_CAR_CRASH_2,
+ SFX_HFYST_CAR_CRASH_3,
+ SFX_HFYST_CAR_CRASH_4,
+ SFX_HFYST_CAR_CRASH_5,
+ SFX_HFYST_CAR_CRASH_6,
+ SFX_HFYST_CAR_CRASH_7,
+ SFX_HFYST_CAR_CRASH_8,
+ SFX_HFYST_CHAT_1,
+ SFX_HFYST_CHAT_2,
+ SFX_HFYST_CHAT_3,
+ SFX_HFYST_CHAT_4,
+ SFX_HFYST_CHAT_5,
+ SFX_HFYST_CHAT_6,
+ SFX_HFYST_CHAT_7,
+ SFX_HFYST_CHAT_8,
+ SFX_HFYST_CHAT_9,
+ SFX_HFYST_DODGE_1,
+ SFX_HFYST_DODGE_2,
+ SFX_HFYST_DODGE_3,
+ SFX_HFYST_DODGE_4,
+ SFX_HFYST_DODGE_5,
+ SFX_HFYST_DODGE_6,
+ SFX_HFYST_DODGE_7,
+ SFX_HFYST_DODGE_8,
+ SFX_HFYST_DODGE_9,
+ SFX_HFYST_DODGE_10,
+ SFX_HFYST_FIGHT_1,
+ SFX_HFYST_FIGHT_2,
+ SFX_HFYST_FIGHT_3,
+ SFX_HFYST_FIGHT_4,
+ SFX_HFYST_FIGHT_5,
+ SFX_HFYST_FIGHT_6,
+ SFX_HFYST_FIGHT_7,
+ SFX_HFYST_GENERIC_CRASH_1,
+ SFX_HFYST_GENERIC_CRASH_2,
+ SFX_HFYST_GENERIC_CRASH_3,
+ SFX_HFYST_GENERIC_CRASH_4,
+ SFX_HFYST_GENERIC_CRASH_5,
+ SFX_HFYST_GENERIC_CRASH_6,
+ SFX_HFYST_GENERIC_CRASH_7,
+ SFX_HFYST_GUN_COOL_1,
+ SFX_HFYST_GUN_COOL_2,
+ SFX_HFYST_GUN_COOL_3,
+ SFX_HFYST_GUN_COOL_4,
+ SFX_HFYST_GUN_COOL_5,
+ SFX_HFYST_JACKED_1,
+ SFX_HFYST_JACKED_2,
+ SFX_HFYST_JACKED_3,
+ SFX_HFYST_JACKED_4,
+ SFX_HFYST_JACKED_5,
+ SFX_HFYST_JACKED_6,
+ SFX_HFYST_JACKING_1,
+ SFX_HFYST_JACKING_2,
+ SFX_HFYST_JACKING_3,
+ SFX_HFYST_JACKING_4,
+ SFX_HFYST_LOST_1,
+ SFX_HFYST_LOST_2,
+ SFX_HFYST_MUGGED_1,
+ SFX_HFYST_MUGGED_2,
+ SFX_HFYST_MUGGING_1,
+ SFX_HFYST_MUGGING_2,
+ SFX_HFYST_MUGGING_3,
+ SFX_HFYST_MUGGING_4,
+ SFX_HFYST_TAXI_1,
+
+ SFX_HMOST_BLOCKED_1,
+ SFX_HMOST_BLOCKED_2,
+ SFX_HMOST_BLOCKED_3,
+ SFX_HMOST_BLOCKED_4,
+ SFX_HMOST_BLOCKED_5,
+ SFX_HMOST_BLOCKED_6,
+ SFX_HMOST_BLOCKED_7,
+ SFX_HMOST_BUMP_1,
+ SFX_HMOST_BUMP_2,
+ SFX_HMOST_BUMP_3,
+ SFX_HMOST_BUMP_4,
+ SFX_HMOST_BUMP_5,
+ SFX_HMOST_BUMP_6,
+ SFX_HMOST_BUMP_7,
+ SFX_HMOST_BUMP_8,
+ SFX_HMOST_BUMP_9,
+ SFX_HMOST_BUMP_10,
+ SFX_HMOST_CAR_CRASH_1,
+ SFX_HMOST_CAR_CRASH_2,
+ SFX_HMOST_CAR_CRASH_3,
+ SFX_HMOST_CAR_CRASH_4,
+ SFX_HMOST_CAR_CRASH_5,
+ SFX_HMOST_CAR_CRASH_6,
+ SFX_HMOST_CAR_CRASH_7,
+ SFX_HMOST_CHAT_1,
+ SFX_HMOST_CHAT_2,
+ SFX_HMOST_CHAT_3,
+ SFX_HMOST_CHAT_4,
+ SFX_HMOST_CHAT_5,
+ SFX_HMOST_CHAT_6,
+ SFX_HMOST_CHAT_7,
+ SFX_HMOST_CHAT_8,
+ SFX_HMOST_CHAT_9,
+ SFX_HMOST_CHAT_10,
+ SFX_HMOST_CHAT_11,
+ SFX_HMOST_DODGE_1,
+ SFX_HMOST_DODGE_2,
+ SFX_HMOST_DODGE_3,
+ SFX_HMOST_DODGE_4,
+ SFX_HMOST_DODGE_5,
+ SFX_HMOST_DODGE_6,
+ SFX_HMOST_DODGE_7,
+ SFX_HMOST_DODGE_8,
+ SFX_HMOST_DODGE_9,
+ SFX_HMOST_EYEING_1,
+ SFX_HMOST_FIGHT_1,
+ SFX_HMOST_FIGHT_2,
+ SFX_HMOST_FIGHT_3,
+ SFX_HMOST_FIGHT_4,
+ SFX_HMOST_FIGHT_5,
+ SFX_HMOST_FIGHT_6,
+ SFX_HMOST_FIGHT_7,
+ SFX_HMOST_FIGHT_8,
+ SFX_HMOST_GENERIC_CRASH_1,
+ SFX_HMOST_GENERIC_CRASH_2,
+ SFX_HMOST_GENERIC_CRASH_3,
+ SFX_HMOST_GENERIC_CRASH_4,
+ SFX_HMOST_GENERIC_CRASH_5,
+ SFX_HMOST_GENERIC_CRASH_6,
+ SFX_HMOST_GENERIC_CRASH_7,
+ SFX_HMOST_GUN_COOL_1,
+ SFX_HMOST_GUN_COOL_2,
+ SFX_HMOST_GUN_COOL_3,
+ SFX_HMOST_GUN_COOL_4,
+ SFX_HMOST_GUN_COOL_5,
+ SFX_HMOST_JACKED_1,
+ SFX_HMOST_JACKED_2,
+ SFX_HMOST_JACKED_3,
+ SFX_HMOST_JACKED_4,
+ SFX_HMOST_JACKED_5,
+ SFX_HMOST_JACKED_6,
+ SFX_HMOST_JACKING_1,
+ SFX_HMOST_JACKING_2,
+ SFX_HMOST_JACKING_3,
+ SFX_HMOST_LOST_1,
+ SFX_HMOST_LOST_2,
+ SFX_HMOST_MUGGED_1,
+ SFX_HMOST_MUGGED_2,
+ SFX_HMOST_TAXI_1,
+
+ SFX_HMYRI_BLOCKED_1,
+ SFX_HMYRI_BLOCKED_2,
+ SFX_HMYRI_BLOCKED_3,
+ SFX_HMYRI_BLOCKED_4,
+ SFX_HMYRI_BLOCKED_5,
+ SFX_HMYRI_BLOCKED_6,
+ SFX_HMYRI_BLOCKED_7,
+ SFX_HMYRI_BUMP_1,
+ SFX_HMYRI_BUMP_2,
+ SFX_HMYRI_BUMP_3,
+ SFX_HMYRI_BUMP_4,
+ SFX_HMYRI_BUMP_5,
+ SFX_HMYRI_BUMP_6,
+ SFX_HMYRI_BUMP_7,
+ SFX_HMYRI_BUMP_8,
+ SFX_HMYRI_BUMP_9,
+ SFX_HMYRI_BUMP_10,
+ SFX_HMYRI_CAR_CRASH_1,
+ SFX_HMYRI_CAR_CRASH_2,
+ SFX_HMYRI_CAR_CRASH_3,
+ SFX_HMYRI_CAR_CRASH_4,
+ SFX_HMYRI_CAR_CRASH_5,
+ SFX_HMYRI_CAR_CRASH_6,
+ SFX_HMYRI_CAR_CRASH_7,
+ SFX_HMYRI_CAR_CRASH_8,
+ SFX_HMYRI_DODGE_1,
+ SFX_HMYRI_DODGE_2,
+ SFX_HMYRI_DODGE_3,
+ SFX_HMYRI_DODGE_4,
+ SFX_HMYRI_DODGE_5,
+ SFX_HMYRI_DODGE_6,
+ SFX_HMYRI_DODGE_7,
+ SFX_HMYRI_DODGE_8,
+ SFX_HMYRI_DODGE_9,
+ SFX_HMYRI_FIGHT_1,
+ SFX_HMYRI_FIGHT_2,
+ SFX_HMYRI_FIGHT_3,
+ SFX_HMYRI_FIGHT_4,
+ SFX_HMYRI_FIGHT_5,
+ SFX_HMYRI_GENERIC_CRASH_1,
+ SFX_HMYRI_GENERIC_CRASH_2,
+ SFX_HMYRI_GENERIC_CRASH_3,
+ SFX_HMYRI_GENERIC_CRASH_4,
+ SFX_HMYRI_GENERIC_CRASH_5,
+ SFX_HMYRI_GENERIC_CRASH_6,
+ SFX_HMYRI_GENERIC_CRASH_7,
+ SFX_HMYRI_GENERIC_CRASH_8,
+ SFX_HMYRI_GENERIC_CRASH_9,
+ SFX_HMYRI_GENERIC_CRASH_10,
+ SFX_HMYRI_GENERIC_CRASH_11,
+ SFX_HMYRI_GENERIC_CRASH_12,
+ SFX_HMYRI_GUN_PANIC_1,
+ SFX_HMYRI_GUN_PANIC_2,
+ SFX_HMYRI_GUN_PANIC_3,
+ SFX_HMYRI_GUN_PANIC_4,
+ SFX_HMYRI_GUN_PANIC_5,
+ SFX_HMYRI_GUN_PANIC_6,
+ SFX_HMYRI_GUN_PANIC_7,
+ SFX_HMYRI_JACKED_1,
+ SFX_HMYRI_JACKED_2,
+ SFX_HMYRI_JACKED_3,
+ SFX_HMYRI_JACKED_4,
+ SFX_HMYRI_JACKED_5,
+ SFX_HMYRI_JACKED_6,
+ SFX_HMYRI_JACKED_7,
+ SFX_HMYRI_JACKED_8,
+ SFX_HMYRI_JACKING_1,
+ SFX_HMYRI_JACKING_2,
+ SFX_HMYRI_JACKING_3,
+ SFX_HMYRI_MUGGED_1,
+ SFX_HMYRI_SHOCKED_1,
+ SFX_HMYRI_SHOCKED_2,
+ SFX_HMYRI_SHOCKED_3,
+
+ SFX_HFYPR_BUMP_1,
+ SFX_HFYPR_BUMP_2,
+ SFX_HFYPR_BUMP_3,
+ SFX_HFYPR_BUMP_4,
+ SFX_HFYPR_BUMP_5,
+ SFX_HFYPR_BUMP_6,
+ SFX_HFYPR_BUMP_7,
+ SFX_HFYPR_BUMP_8,
+ SFX_HFYPR_BUMP_9,
+ SFX_HFYPR_BUMP_10,
+ SFX_HFYPR_CHAT_1,
+ SFX_HFYPR_CHAT_2,
+ SFX_HFYPR_CHAT_3,
+ SFX_HFYPR_CHAT_4,
+ SFX_HFYPR_CHAT_5,
+ SFX_HFYPR_CHAT_6,
+ SFX_HFYPR_CHAT_7,
+ SFX_HFYPR_CHAT_8,
+ SFX_HFYPR_CHAT_9,
+ SFX_HFYPR_CHAT_10,
+ SFX_HFYPR_CHAT_11,
+ SFX_HFYPR_CHAT_12,
+ SFX_HFYPR_DODGE_1,
+ SFX_HFYPR_DODGE_2,
+ SFX_HFYPR_DODGE_3,
+ SFX_HFYPR_DODGE_4,
+ SFX_HFYPR_DODGE_5,
+ SFX_HFYPR_DODGE_6,
+ SFX_HFYPR_DODGE_7,
+ SFX_HFYPR_DODGE_8,
+ SFX_HFYPR_DODGE_9,
+ SFX_HFYPR_EYEING_1,
+ SFX_HFYPR_EYEING_2,
+ SFX_HFYPR_EYEING_3,
+ SFX_HFYPR_FIGHT_1,
+ SFX_HFYPR_FIGHT_2,
+ SFX_HFYPR_FIGHT_3,
+ SFX_HFYPR_FIGHT_4,
+ SFX_HFYPR_FIGHT_5,
+ SFX_HFYPR_FIGHT_6,
+ SFX_HFYPR_FIGHT_7,
+ SFX_HFYPR_FIGHT_8,
+ SFX_HFYPR_FIGHT_9,
+ SFX_HFYPR_FIGHT_10,
+ SFX_HFYPR_FUCKING_1,
+ SFX_HFYPR_FUCKING_2,
+ SFX_HFYPR_FUCKING_3,
+ SFX_HFYPR_FUCKING_4,
+ SFX_HFYPR_FUCKING_5,
+ SFX_HFYPR_FUCKING_6,
+ SFX_HFYPR_FUCKING_7,
+ SFX_HFYPR_FUCKING_8,
+ SFX_HFYPR_GUN_COOL_1,
+ SFX_HFYPR_GUN_COOL_2,
+ SFX_HFYPR_GUN_COOL_3,
+ SFX_HFYPR_GUN_COOL_4,
+ SFX_HFYPR_GUN_COOL_5,
+ SFX_HFYPR_GUN_COOL_6,
+ SFX_HFYPR_MUGGED_1,
+ SFX_HFYPR_MUGGED_2,
+ SFX_HFYPR_SAVED_1,
+ SFX_HFYPR_SOLICIT_1,
+ SFX_HFYPR_SOLICIT_2,
+ SFX_HFYPR_SOLICIT_3,
+ SFX_HFYPR_SOLICIT_4,
+ SFX_HFYPR_SOLICIT_5,
+ SFX_HFYPR_SOLICIT_6,
+ SFX_HFYPR_SOLICIT_7,
+ SFX_HFYPR_SOLICIT_8,
+ SFX_HFYPR_SOLICIT_9,
+ SFX_HFYPR_SOLICIT_10,
+ SFX_HFYPR_SOLICIT_11,
+ SFX_HFYPR_SOLICIT_12,
+ SFX_HFYPR_SOLICIT_13,
+ SFX_HFYPR_SOLICIT_14,
+ SFX_HFYPR_TAXI_1,
+
+ SFX_HFYMD_BUMP_1,
+ SFX_HFYMD_BUMP_2,
+ SFX_HFYMD_BUMP_3,
+ SFX_HFYMD_BUMP_4,
+ SFX_HFYMD_BUMP_5,
+ SFX_HFYMD_BUMP_6,
+ SFX_HFYMD_BUMP_7,
+ SFX_HFYMD_BUMP_8,
+ SFX_HFYMD_BUMP_9,
+ SFX_HFYMD_DODGE_1,
+ SFX_HFYMD_DODGE_2,
+ SFX_HFYMD_DODGE_3,
+ SFX_HFYMD_DODGE_4,
+ SFX_HFYMD_DODGE_5,
+ SFX_HFYMD_DODGE_6,
+ SFX_HFYMD_DODGE_7,
+ SFX_HFYMD_DODGE_8,
+ SFX_HFYMD_FIGHT_1,
+ SFX_HFYMD_FIGHT_2,
+ SFX_HFYMD_FIGHT_3,
+ SFX_HFYMD_FIGHT_4,
+ SFX_HFYMD_FIGHT_5,
+ SFX_HFYMD_FIGHT_6,
+ SFX_HFYMD_FIGHT_7,
+ SFX_HFYMD_FIGHT_8,
+ SFX_HFYMD_FIGHT_9,
+ SFX_HFYMD_GUN_PANIC_1,
+ SFX_HFYMD_GUN_PANIC_2,
+ SFX_HFYMD_GUN_PANIC_3,
+ SFX_HFYMD_GUN_PANIC_4,
+ SFX_HFYMD_GUN_PANIC_5,
+ SFX_HFYMD_MUGGED_1,
+ SFX_HFYMD_MUGGED_2,
+ SFX_HFYMD_SAVED_1,
+ SFX_HFYMD_SAVED_2,
+ SFX_HFYMD_SAVED_3,
+ SFX_HFYMD_SOLICIT_1,
+ SFX_HFYMD_SOLICIT_2,
+ SFX_HFYMD_SOLICIT_3,
+ SFX_HFYMD_SOLICIT_4,
+ SFX_HFYMD_SOLICIT_5,
+ SFX_HFYMD_SOLICIT_6,
+ SFX_HFYMD_SOLICIT_7,
+ SFX_HFYMD_SOLICIT_8,
+ SFX_HFYMD_SOLICIT_9,
+ SFX_HFYMD_SOLICIT_10,
+ SFX_HFYMD_SOLICIT_11,
+ SFX_HFYMD_SOLICIT_12,
+ SFX_HFYMD_SOLICIT_13,
+ SFX_HFYMD_SOLICIT_14,
+ SFX_HFYMD_SOLICIT_15,
+ SFX_HFYMD_TAXI_1,
+
+ SFX_WFOBE_BLOCKED_1,
+ SFX_WFOBE_BLOCKED_2,
+ SFX_WFOBE_BLOCKED_3,
+ SFX_WFOBE_BLOCKED_4,
+ SFX_WFOBE_BLOCKED_5,
+ SFX_WFOBE_BLOCKED_6,
+ SFX_WFOBE_BLOCKED_7,
+ SFX_WFOBE_BLOCKED_8,
+ SFX_WFOBE_BUMP_1,
+ SFX_WFOBE_BUMP_2,
+ SFX_WFOBE_BUMP_3,
+ SFX_WFOBE_BUMP_4,
+ SFX_WFOBE_BUMP_5,
+ SFX_WFOBE_BUMP_6,
+ SFX_WFOBE_BUMP_7,
+ SFX_WFOBE_BUMP_8,
+ SFX_WFOBE_BUMP_9,
+ SFX_WFOBE_BUMP_10,
+ SFX_WFOBE_CAR_CRASH_1,
+ SFX_WFOBE_CAR_CRASH_2,
+ SFX_WFOBE_CAR_CRASH_3,
+ SFX_WFOBE_CAR_CRASH_4,
+ SFX_WFOBE_CAR_CRASH_5,
+ SFX_WFOBE_CAR_CRASH_6,
+ SFX_WFOBE_CAR_CRASH_7,
+ SFX_WFOBE_CHAT_1,
+ SFX_WFOBE_CHAT_2,
+ SFX_WFOBE_CHAT_3,
+ SFX_WFOBE_CHAT_4,
+ SFX_WFOBE_CHAT_5,
+ SFX_WFOBE_CHAT_6,
+ SFX_WFOBE_CHAT_7,
+ SFX_WFOBE_CHAT_8,
+ SFX_WFOBE_CHAT_9,
+ SFX_WFOBE_CHAT_10,
+ SFX_WFOBE_DODGE_1,
+ SFX_WFOBE_DODGE_2,
+ SFX_WFOBE_DODGE_3,
+ SFX_WFOBE_DODGE_4,
+ SFX_WFOBE_DODGE_5,
+ SFX_WFOBE_DODGE_6,
+ SFX_WFOBE_DODGE_7,
+ SFX_WFOBE_DODGE_8,
+ SFX_WFOBE_GENERIC_CRASH_1,
+ SFX_WFOBE_GENERIC_CRASH_2,
+ SFX_WFOBE_GENERIC_CRASH_3,
+ SFX_WFOBE_GENERIC_CRASH_4,
+ SFX_WFOBE_GENERIC_CRASH_5,
+ SFX_WFOBE_GENERIC_CRASH_6,
+ SFX_WFOBE_GENERIC_CRASH_7,
+ SFX_WFOBE_GENERIC_CRASH_8,
+ SFX_WFOBE_GENERIC_CRASH_9,
+ SFX_WFOBE_GENERIC_CRASH_10,
+ SFX_WFOBE_GUN_PANIC_1,
+ SFX_WFOBE_GUN_PANIC_2,
+ SFX_WFOBE_GUN_PANIC_3,
+ SFX_WFOBE_GUN_PANIC_4,
+ SFX_WFOBE_GUN_PANIC_5,
+ SFX_WFOBE_JACKED_1,
+ SFX_WFOBE_JACKED_2,
+ SFX_WFOBE_JACKED_3,
+ SFX_WFOBE_JACKED_4,
+ SFX_WFOBE_RUN_1,
+ SFX_WFOBE_RUN_2,
+ SFX_WFOBE_RUN_3,
+ SFX_WFOBE_RUN_4,
+ SFX_WFOBE_RUN_5,
+ SFX_WFOBE_RUN_6,
+ SFX_WFOBE_RUN_7,
+ SFX_WFOBE_SAVED_1,
+ SFX_WFOBE_SAVED_2,
+ SFX_WFOBE_SAVED_3,
+ SFX_WFOBE_SHOCKED_1,
+ SFX_WFOBE_SHOCKED_2,
+ SFX_WFOBE_SHOCKED_3,
+ SFX_WFOBE_TAXI_1,
+ SFX_WFOBE_TAXI_2,
+
+ SFX_BFYRI_BLOCKED_1,
+ SFX_BFYRI_BLOCKED_2,
+ SFX_BFYRI_BLOCKED_3,
+ SFX_BFYRI_BLOCKED_4,
+ SFX_BFYRI_BLOCKED_5,
+ SFX_BFYRI_BLOCKED_6,
+ SFX_BFYRI_BLOCKED_7,
+ SFX_BFYRI_BLOCKED_8,
+ SFX_BFYRI_BLOCKED_9,
+ SFX_BFYRI_BUMP_1,
+ SFX_BFYRI_BUMP_2,
+ SFX_BFYRI_BUMP_3,
+ SFX_BFYRI_BUMP_4,
+ SFX_BFYRI_BUMP_5,
+ SFX_BFYRI_BUMP_6,
+ SFX_BFYRI_BUMP_7,
+ SFX_BFYRI_BUMP_8,
+ SFX_BFYRI_BUMP_9,
+ SFX_BFYRI_CAR_CRASH_1,
+ SFX_BFYRI_CAR_CRASH_2,
+ SFX_BFYRI_CAR_CRASH_3,
+ SFX_BFYRI_CAR_CRASH_4,
+ SFX_BFYRI_CAR_CRASH_5,
+ SFX_BFYRI_CAR_CRASH_6,
+ SFX_BFYRI_CAR_CRASH_7,
+ SFX_BFYRI_CAR_CRASH_8,
+ SFX_BFYRI_DODGE_1,
+ SFX_BFYRI_DODGE_2,
+ SFX_BFYRI_DODGE_3,
+ SFX_BFYRI_DODGE_4,
+ SFX_BFYRI_DODGE_5,
+ SFX_BFYRI_DODGE_6,
+ SFX_BFYRI_DODGE_7,
+ SFX_BFYRI_DODGE_8,
+ SFX_BFYRI_EYEING_1,
+ SFX_BFYRI_EYEING_2,
+ SFX_BFYRI_EYEING_3,
+ SFX_BFYRI_GENERIC_CRASH_1,
+ SFX_BFYRI_GENERIC_CRASH_2,
+ SFX_BFYRI_GENERIC_CRASH_3,
+ SFX_BFYRI_GENERIC_CRASH_4,
+ SFX_BFYRI_GENERIC_CRASH_5,
+ SFX_BFYRI_GENERIC_CRASH_6,
+ SFX_BFYRI_GENERIC_CRASH_7,
+ SFX_BFYRI_GUN_PANIC_1,
+ SFX_BFYRI_GUN_PANIC_2,
+ SFX_BFYRI_GUN_PANIC_3,
+ SFX_BFYRI_GUN_PANIC_4,
+ SFX_BFYRI_JACKED_1,
+ SFX_BFYRI_JACKED_2,
+ SFX_BFYRI_JACKED_3,
+ SFX_BFYRI_JACKED_4,
+ SFX_BFYRI_JACKED_5,
+ SFX_BFYRI_JACKED_6,
+ SFX_BFYRI_JACKED_7,
+ SFX_BFYRI_JACKED_8,
+ SFX_BFYRI_JACKING_1,
+ SFX_BFYRI_JACKING_2,
+ SFX_BFYRI_JACKING_3,
+ SFX_BFYRI_JACKING_4,
+ SFX_BFYRI_LOST_1,
+ SFX_BFYRI_LOST_2,
+ SFX_BFYRI_MUGGED_1,
+ SFX_BFYRI_MUGGED_2,
+ SFX_BFYRI_MUGGED_3,
+ SFX_BFYRI_RUN_1,
+ SFX_BFYRI_RUN_2,
+ SFX_BFYRI_RUN_3,
+ SFX_BFYRI_RUN_4,
+ SFX_BFYRI_RUN_5,
+ SFX_BFYRI_RUN_6,
+ SFX_BFYRI_SAVED_1,
+ SFX_BFYRI_SAVED_2,
+ SFX_BFYRI_SHOCKED_1,
+ SFX_BFYRI_SHOCKED_2,
+ SFX_BFYRI_SHOCKED_3,
+ SFX_BFYRI_SHOCKED_4,
+ SFX_BFYRI_TAXI_1,
+
+ SFX_BFYBE_BLOCKED_1,
+ SFX_BFYBE_BLOCKED_2,
+ SFX_BFYBE_BLOCKED_3,
+ SFX_BFYBE_BLOCKED_4,
+ SFX_BFYBE_BLOCKED_5,
+ SFX_BFYBE_BLOCKED_6,
+ SFX_BFYBE_BLOCKED_7,
+ SFX_BFYBE_BLOCKED_8,
+ SFX_BFYBE_BLOCKED_9,
+ SFX_BFYBE_BLOCKED_10,
+ SFX_BFYBE_BLOCKED_11,
+ SFX_BFYBE_BLOCKED_12,
+ SFX_BFYBE_CAR_CRASH_1,
+ SFX_BFYBE_CAR_CRASH_2,
+ SFX_BFYBE_CAR_CRASH_3,
+ SFX_BFYBE_CAR_CRASH_4,
+ SFX_BFYBE_CAR_CRASH_5,
+ SFX_BFYBE_CAR_CRASH_6,
+ SFX_BFYBE_CAR_CRASH_7,
+ SFX_BFYBE_CAR_CRASH_8,
+ SFX_BFYBE_CAR_CRASH_9,
+ SFX_BFYBE_CAR_CRASH_10,
+ SFX_BFYBE_CHAT_1,
+ SFX_BFYBE_CHAT_2,
+ SFX_BFYBE_CHAT_3,
+ SFX_BFYBE_CHAT_4,
+ SFX_BFYBE_CHAT_5,
+ SFX_BFYBE_CHAT_6,
+ SFX_BFYBE_CHAT_7,
+ SFX_BFYBE_CHAT_8,
+ SFX_BFYBE_CHAT_9,
+ SFX_BFYBE_CHAT_10,
+ SFX_BFYBE_CHAT_11,
+ SFX_BFYBE_CHAT_12,
+ SFX_BFYBE_CHAT_13,
+ SFX_BFYBE_CHAT_14,
+ SFX_BFYBE_CHAT_15,
+ SFX_BFYBE_CHAT_16,
+ SFX_BFYBE_DODGE_1,
+ SFX_BFYBE_DODGE_2,
+ SFX_BFYBE_DODGE_3,
+ SFX_BFYBE_DODGE_4,
+ SFX_BFYBE_DODGE_5,
+ SFX_BFYBE_DODGE_6,
+ SFX_BFYBE_DODGE_7,
+ SFX_BFYBE_DODGE_8,
+ SFX_BFYBE_DODGE_9,
+ SFX_BFYBE_DODGE_10,
+ SFX_BFYBE_EYEING_1,
+ SFX_BFYBE_EYEING_2,
+ SFX_BFYBE_EYEING_3,
+ SFX_BFYBE_EYEING_4,
+ SFX_BFYBE_GENERIC_CRASH_1,
+ SFX_BFYBE_GENERIC_CRASH_2,
+ SFX_BFYBE_GENERIC_CRASH_3,
+ SFX_BFYBE_GENERIC_CRASH_4,
+ SFX_BFYBE_GENERIC_CRASH_5,
+ SFX_BFYBE_GENERIC_CRASH_6,
+ SFX_BFYBE_GENERIC_CRASH_7,
+ SFX_BFYBE_GENERIC_CRASH_8,
+ SFX_BFYBE_GUN_COOL_1,
+ SFX_BFYBE_GUN_COOL_2,
+ SFX_BFYBE_GUN_COOL_3,
+ SFX_BFYBE_GUN_COOL_4,
+ SFX_BFYBE_GUN_COOL_5,
+ SFX_BFYBE_GUN_COOL_6,
+ SFX_BFYBE_JACKED_1,
+ SFX_BFYBE_JACKED_2,
+ SFX_BFYBE_JACKED_3,
+ SFX_BFYBE_JACKED_4,
+ SFX_BFYBE_JACKED_5,
+ SFX_BFYBE_JACKED_6,
+ SFX_BFYBE_JACKED_7,
+ SFX_BFYBE_JACKED_8,
+ SFX_BFYBE_LOST_1,
+ SFX_BFYBE_LOST_2,
+ SFX_BFYBE_LOST_3,
+ SFX_BFYBE_LOST_4,
+ SFX_BFYBE_MUGGED_1,
+ SFX_BFYBE_MUGGED_2,
+ SFX_BFYBE_MUGGED_3,
+ SFX_BFYBE_MUGGED_4,
+ SFX_BFYBE_MUGGED_5,
+ SFX_BFYBE_RUN_1,
+ SFX_BFYBE_RUN_2,
+ SFX_BFYBE_RUN_3,
+ SFX_BFYBE_RUN_4,
+ SFX_BFYBE_RUN_5,
+ SFX_BFYBE_RUN_6,
+ SFX_BFYBE_SAVED_1,
+ SFX_BFYBE_SAVED_2,
+ SFX_BFYBE_SHOCKED_1,
+ SFX_BFYBE_SHOCKED_2,
+ SFX_BFYBE_SHOCKED_3,
+ SFX_BFYBE_SHOCKED_4,
+ SFX_BFYBE_TAXI_1,
+ SFX_BFYBE_TAXI_2,
+ SFX_BFYBE_TAXI_3,
+
+ SFX_BMOTR_BUMP_1,
+ SFX_BMOTR_BUMP_2,
+ SFX_BMOTR_BUMP_3,
+ SFX_BMOTR_BUMP_4,
+ SFX_BMOTR_BUMP_5,
+ SFX_BMOTR_BUMP_6,
+ SFX_BMOTR_BUMP_7,
+ SFX_BMOTR_BUMP_8,
+ SFX_BMOTR_BUMP_9,
+ SFX_BMOTR_BUMP_10,
+ SFX_BMOTR_CHAT_1,
+ SFX_BMOTR_CHAT_2,
+ SFX_BMOTR_CHAT_3,
+ SFX_BMOTR_CHAT_4,
+ SFX_BMOTR_CHAT_5,
+ SFX_BMOTR_CHAT_6,
+ SFX_BMOTR_CHAT_7,
+ SFX_BMOTR_CHAT_8,
+ SFX_BMOTR_CHAT_9,
+ SFX_BMOTR_CHAT_10,
+ SFX_BMOTR_DODGE_1,
+ SFX_BMOTR_DODGE_2,
+ SFX_BMOTR_DODGE_3,
+ SFX_BMOTR_DODGE_4,
+ SFX_BMOTR_DODGE_5,
+ SFX_BMOTR_DODGE_6,
+ SFX_BMOTR_DODGE_7,
+ SFX_BMOTR_DODGE_8,
+ SFX_BMOTR_DODGE_9,
+ SFX_BMOTR_DODGE_10,
+ SFX_BMOTR_DODGE_11,
+ SFX_BMOTR_EYEING_1,
+ SFX_BMOTR_EYEING_2,
+ SFX_BMOTR_EYEING_3,
+ SFX_BMOTR_GUN_COOL_1,
+ SFX_BMOTR_GUN_COOL_2,
+ SFX_BMOTR_GUN_COOL_3,
+ SFX_BMOTR_GUN_COOL_4,
+ SFX_BMOTR_GUN_COOL_5,
+ SFX_BMOTR_INNOCENT_1,
+ SFX_BMOTR_INNOCENT_2,
+ SFX_BMOTR_INNOCENT_3,
+ SFX_BMOTR_INNOCENT_4,
+ SFX_BMOTR_RUN_1,
+ SFX_BMOTR_RUN_2,
+ SFX_BMOTR_RUN_3,
+ SFX_BMOTR_RUN_4,
+ SFX_BMOTR_RUN_5,
+ SFX_BMOTR_RUN_6,
+ SFX_BMOTR_RUN_7,
+ SFX_BMOTR_SAVED_1,
+ SFX_BMOTR_SOLICIT_1,
+ SFX_BMOTR_SOLICIT_2,
+ SFX_BMOTR_SOLICIT_3,
+ SFX_BMOTR_SOLICIT_4,
+ SFX_BMOTR_SOLICIT_5,
+ SFX_BMOTR_SOLICIT_6,
+ SFX_BMOTR_SOLICIT_7,
+ SFX_BMOTR_TAXI_1,
+
+ SFX_BMYST_BLOCKED_1,
+ SFX_BMYST_BLOCKED_2,
+ SFX_BMYST_BLOCKED_3,
+ SFX_BMYST_BLOCKED_4,
+ SFX_BMYST_BLOCKED_5,
+ SFX_BMYST_BLOCKED_6,
+ SFX_BMYST_BLOCKED_7,
+ SFX_BMYST_BLOCKED_8,
+ SFX_BMYST_BUMP_1,
+ SFX_BMYST_BUMP_2,
+ SFX_BMYST_BUMP_3,
+ SFX_BMYST_BUMP_4,
+ SFX_BMYST_BUMP_5,
+ SFX_BMYST_BUMP_6,
+ SFX_BMYST_BUMP_7,
+ SFX_BMYST_BUMP_8,
+ SFX_BMYST_BUMP_9,
+ SFX_BMYST_BUMP_10,
+ SFX_BMYST_BUMP_11,
+ SFX_BMYST_CAR_CRASH_1,
+ SFX_BMYST_CAR_CRASH_2,
+ SFX_BMYST_CAR_CRASH_3,
+ SFX_BMYST_CAR_CRASH_4,
+ SFX_BMYST_CAR_CRASH_5,
+ SFX_BMYST_CAR_CRASH_6,
+ SFX_BMYST_CAR_CRASH_7,
+ SFX_BMYST_CAR_CRASH_8,
+ SFX_BMYST_CAR_CRASH_9,
+ SFX_BMYST_CHAT_1,
+ SFX_BMYST_CHAT_2,
+ SFX_BMYST_CHAT_3,
+ SFX_BMYST_CHAT_4,
+ SFX_BMYST_CHAT_5,
+ SFX_BMYST_CHAT_6,
+ SFX_BMYST_CHAT_7,
+ SFX_BMYST_CHAT_8,
+ SFX_BMYST_CHAT_9,
+ SFX_BMYST_CHAT_10,
+ SFX_BMYST_CHAT_11,
+ SFX_BMYST_CHAT_12,
+ SFX_BMYST_DODGE_1,
+ SFX_BMYST_DODGE_2,
+ SFX_BMYST_DODGE_3,
+ SFX_BMYST_DODGE_4,
+ SFX_BMYST_DODGE_5,
+ SFX_BMYST_DODGE_6,
+ SFX_BMYST_DODGE_7,
+ SFX_BMYST_DODGE_8,
+ SFX_BMYST_FIGHT_1,
+ SFX_BMYST_FIGHT_2,
+ SFX_BMYST_FIGHT_3,
+ SFX_BMYST_FIGHT_4,
+ SFX_BMYST_FIGHT_5,
+ SFX_BMYST_FIGHT_6,
+ SFX_BMYST_GENERIC_CRASH_1,
+ SFX_BMYST_GENERIC_CRASH_2,
+ SFX_BMYST_GENERIC_CRASH_3,
+ SFX_BMYST_GENERIC_CRASH_4,
+ SFX_BMYST_GENERIC_CRASH_5,
+ SFX_BMYST_GENERIC_CRASH_6,
+ SFX_BMYST_GENERIC_CRASH_7,
+ SFX_BMYST_GUN_COOL_1,
+ SFX_BMYST_GUN_COOL_2,
+ SFX_BMYST_GUN_COOL_3,
+ SFX_BMYST_GUN_COOL_4,
+ SFX_BMYST_GUN_COOL_5,
+ SFX_BMYST_GUN_COOL_6,
+ SFX_BMYST_JACKED_1,
+ SFX_BMYST_JACKED_2,
+ SFX_BMYST_JACKED_3,
+ SFX_BMYST_JACKED_4,
+ SFX_BMYST_JACKED_5,
+ SFX_BMYST_JACKED_6,
+ SFX_BMYST_JACKED_7,
+ SFX_BMYST_JACKED_8,
+ SFX_BMYST_JACKING_1,
+ SFX_BMYST_JACKING_2,
+ SFX_BMYST_JACKING_3,
+ SFX_BMYST_JACKING_4,
+ SFX_BMYST_MUGGED_1,
+ SFX_BMYST_MUGGED_2,
+ SFX_BMYST_MUGGING_1,
+ SFX_BMYST_MUGGING_2,
+ SFX_BMYST_MUGGING_3,
+ SFX_BMYST_MUGGING_4,
+ SFX_BMYST_TAXI_1,
+ SFX_BMYST_TAXI_2,
+
+ SFX_WMYPI_BLOCKED_1,
+ SFX_WMYPI_BLOCKED_2,
+ SFX_WMYPI_BLOCKED_3,
+ SFX_WMYPI_BLOCKED_4,
+ SFX_WMYPI_BLOCKED_5,
+ SFX_WMYPI_BLOCKED_6,
+ SFX_WMYPI_BLOCKED_7,
+ SFX_WMYPI_BLOCKED_8,
+ SFX_WMYPI_BUMP_1,
+ SFX_WMYPI_BUMP_2,
+ SFX_WMYPI_BUMP_3,
+ SFX_WMYPI_BUMP_4,
+ SFX_WMYPI_BUMP_5,
+ SFX_WMYPI_BUMP_6,
+ SFX_WMYPI_BUMP_7,
+ SFX_WMYPI_BUMP_8,
+ SFX_WMYPI_BUMP_9,
+ SFX_WMYPI_BUMP_10,
+ SFX_WMYPI_CAR_CRASH_1,
+ SFX_WMYPI_CAR_CRASH_2,
+ SFX_WMYPI_CAR_CRASH_3,
+ SFX_WMYPI_CAR_CRASH_4,
+ SFX_WMYPI_CAR_CRASH_5,
+ SFX_WMYPI_CAR_CRASH_6,
+ SFX_WMYPI_CAR_CRASH_7,
+ SFX_WMYPI_CAR_CRASH_8,
+ SFX_WMYPI_DODGE_1,
+ SFX_WMYPI_DODGE_2,
+ SFX_WMYPI_DODGE_3,
+ SFX_WMYPI_DODGE_4,
+ SFX_WMYPI_DODGE_5,
+ SFX_WMYPI_DODGE_6,
+ SFX_WMYPI_DODGE_7,
+ SFX_WMYPI_DODGE_8,
+ SFX_WMYPI_EYEING_1,
+ SFX_WMYPI_EYEING_2,
+ SFX_WMYPI_EYEING_3,
+ SFX_WMYPI_EYEING_4,
+ SFX_WMYPI_EYEING_5,
+ SFX_WMYPI_EYEING_6,
+ SFX_WMYPI_FIGHT_1,
+ SFX_WMYPI_FIGHT_2,
+ SFX_WMYPI_FIGHT_3,
+ SFX_WMYPI_FIGHT_4,
+ SFX_WMYPI_FIGHT_5,
+ SFX_WMYPI_FIGHT_6,
+ SFX_WMYPI_FIGHT_7,
+ SFX_WMYPI_FIGHT_8,
+ SFX_WMYPI_FIGHT_9,
+ SFX_WMYPI_GENERIC_CRASH_1,
+ SFX_WMYPI_GENERIC_CRASH_2,
+ SFX_WMYPI_GENERIC_CRASH_3,
+ SFX_WMYPI_GENERIC_CRASH_4,
+ SFX_WMYPI_GENERIC_CRASH_5,
+ SFX_WMYPI_GENERIC_CRASH_6,
+ SFX_WMYPI_GENERIC_CRASH_7,
+ SFX_WMYPI_GENERIC_CRASH_8,
+ SFX_WMYPI_GUN_COOL_1,
+ SFX_WMYPI_GUN_COOL_2,
+ SFX_WMYPI_GUN_COOL_3,
+ SFX_WMYPI_GUN_COOL_4,
+ SFX_WMYPI_GUN_COOL_5,
+ SFX_WMYPI_INNOCENT_1,
+ SFX_WMYPI_INNOCENT_2,
+ SFX_WMYPI_JACKED_1,
+ SFX_WMYPI_JACKED_2,
+ SFX_WMYPI_JACKED_3,
+ SFX_WMYPI_JACKED_4,
+ SFX_WMYPI_JACKED_5,
+ SFX_WMYPI_JACKED_6,
+ SFX_WMYPI_JACKING_1,
+ SFX_WMYPI_JACKING_2,
+ SFX_WMYPI_JACKING_3,
+ SFX_WMYPI_JACKING_4,
+ SFX_WMYPI_MUGGED_1,
+ SFX_WMYPI_MUGGED_2,
+ SFX_WMYPI_SAVED_1,
+ SFX_WMYPI_SAVED_2,
+ SFX_WMYPI_TAXI_1,
+ SFX_WMYPI_TAXI_2,
+ SFX_WMYPI_TAXI_3,
+ SFX_WMYPI_TAXI_4,
+
+ SFX_BMYCR_BLOCKED_1,
+ SFX_BMYCR_BLOCKED_2,
+ SFX_BMYCR_BLOCKED_3,
+ SFX_BMYCR_BLOCKED_4,
+ SFX_BMYCR_BLOCKED_5,
+ SFX_BMYCR_BLOCKED_6,
+ SFX_BMYCR_BLOCKED_7,
+ SFX_BMYCR_BLOCKED_8,
+ SFX_BMYCR_BLOCKED_9,
+ SFX_BMYCR_BLOCKED_10,
+ SFX_BMYCR_BLOCKED_11,
+ SFX_BMYCR_BLOCKED_12,
+ SFX_BMYCR_BUMP_1,
+ SFX_BMYCR_BUMP_2,
+ SFX_BMYCR_BUMP_3,
+ SFX_BMYCR_BUMP_4,
+ SFX_BMYCR_BUMP_5,
+ SFX_BMYCR_BUMP_6,
+ SFX_BMYCR_BUMP_7,
+ SFX_BMYCR_BUMP_8,
+ SFX_BMYCR_BUMP_9,
+ SFX_BMYCR_BUMP_10,
+ SFX_BMYCR_BUMP_11,
+ SFX_BMYCR_CAR_CRASH_1,
+ SFX_BMYCR_CAR_CRASH_2,
+ SFX_BMYCR_CAR_CRASH_3,
+ SFX_BMYCR_CAR_CRASH_4,
+ SFX_BMYCR_CAR_CRASH_5,
+ SFX_BMYCR_CAR_CRASH_6,
+ SFX_BMYCR_CAR_CRASH_7,
+ SFX_BMYCR_CAR_CRASH_8,
+ SFX_BMYCR_CAR_CRASH_9,
+ SFX_BMYCR_DODGE_1,
+ SFX_BMYCR_DODGE_2,
+ SFX_BMYCR_DODGE_3,
+ SFX_BMYCR_DODGE_4,
+ SFX_BMYCR_DODGE_5,
+ SFX_BMYCR_DODGE_6,
+ SFX_BMYCR_DODGE_7,
+ SFX_BMYCR_DODGE_8,
+ SFX_BMYCR_EYEING_1,
+ SFX_BMYCR_EYEING_2,
+ SFX_BMYCR_FIGHT_1,
+ SFX_BMYCR_FIGHT_2,
+ SFX_BMYCR_FIGHT_3,
+ SFX_BMYCR_FIGHT_4,
+ SFX_BMYCR_FIGHT_5,
+ SFX_BMYCR_FIGHT_6,
+ SFX_BMYCR_FIGHT_7,
+ SFX_BMYCR_FIGHT_8,
+ SFX_BMYCR_GENERIC_CRASH_1,
+ SFX_BMYCR_GENERIC_CRASH_2,
+ SFX_BMYCR_GENERIC_CRASH_3,
+ SFX_BMYCR_GENERIC_CRASH_4,
+ SFX_BMYCR_GENERIC_CRASH_5,
+ SFX_BMYCR_GENERIC_CRASH_6,
+ SFX_BMYCR_GENERIC_CRASH_7,
+ SFX_BMYCR_GUN_COOL_1,
+ SFX_BMYCR_GUN_COOL_2,
+ SFX_BMYCR_GUN_COOL_3,
+ SFX_BMYCR_GUN_COOL_4,
+ SFX_BMYCR_GUN_COOL_5,
+ SFX_BMYCR_GUN_COOL_6,
+ SFX_BMYCR_INNOCENT_1,
+ SFX_BMYCR_INNOCENT_2,
+ SFX_BMYCR_INNOCENT_3,
+ SFX_BMYCR_INNOCENT_4,
+ SFX_BMYCR_JACKED_1,
+ SFX_BMYCR_JACKED_2,
+ SFX_BMYCR_JACKED_3,
+ SFX_BMYCR_JACKED_4,
+ SFX_BMYCR_JACKED_5,
+ SFX_BMYCR_JACKED_6,
+ SFX_BMYCR_JACKING_1,
+ SFX_BMYCR_JACKING_2,
+ SFX_BMYCR_JACKING_3,
+ SFX_BMYCR_JACKING_4,
+ SFX_BMYCR_JACKING_5,
+ SFX_BMYCR_JACKING_6,
+ SFX_BMYCR_JACKING_7,
+ SFX_BMYCR_JACKING_8,
+ SFX_BMYCR_JACKING_9,
+ SFX_BMYCR_JACKING_10,
+ SFX_BMYCR_JACKING_11,
+ SFX_BMYCR_JACKING_12,
+ SFX_BMYCR_MUGGED_1,
+ SFX_BMYCR_MUGGED_2,
+ SFX_BMYCR_MUGGED_3,
+ SFX_BMYCR_MUGGING_1,
+ SFX_BMYCR_MUGGING_2,
+ SFX_BMYCR_MUGGING_3,
+ SFX_BMYCR_MUGGING_4,
+ SFX_BMYCR_MUGGING_5,
+ SFX_BMYCR_MUGGING_6,
+ SFX_BMYCR_SAVED_1,
+ SFX_BMYCR_SAVED_2,
+
+ SFX_WMORI_BLOCKED_1,
+ SFX_WMORI_BLOCKED_2,
+ SFX_WMORI_BLOCKED_3,
+ SFX_WMORI_BLOCKED_4,
+ SFX_WMORI_BLOCKED_5,
+ SFX_WMORI_BLOCKED_6,
+ SFX_WMORI_BLOCKED_7,
+ SFX_WMORI_BLOCKED_8,
+ SFX_WMORI_BLOCKED_9,
+ SFX_WMORI_BLOCKED_10,
+ SFX_WMORI_BUMP_1,
+ SFX_WMORI_BUMP_2,
+ SFX_WMORI_BUMP_3,
+ SFX_WMORI_BUMP_4,
+ SFX_WMORI_BUMP_5,
+ SFX_WMORI_BUMP_6,
+ SFX_WMORI_BUMP_7,
+ SFX_WMORI_BUMP_8,
+ SFX_WMORI_BUMP_9,
+ SFX_WMORI_BUMP_10,
+ SFX_WMORI_BUMP_11,
+ SFX_WMORI_BUMP_12,
+ SFX_WMORI_BUMP_13,
+ SFX_WMORI_BUMP_14,
+ SFX_WMORI_CAR_CRASH_1,
+ SFX_WMORI_CAR_CRASH_2,
+ SFX_WMORI_CAR_CRASH_3,
+ SFX_WMORI_CAR_CRASH_4,
+ SFX_WMORI_CAR_CRASH_5,
+ SFX_WMORI_CAR_CRASH_6,
+ SFX_WMORI_DODGE_1,
+ SFX_WMORI_DODGE_2,
+ SFX_WMORI_DODGE_3,
+ SFX_WMORI_DODGE_4,
+ SFX_WMORI_DODGE_5,
+ SFX_WMORI_DODGE_6,
+ SFX_WMORI_DODGE_7,
+ SFX_WMORI_DODGE_8,
+ SFX_WMORI_DODGE_9,
+ SFX_WMORI_DODGE_10,
+ SFX_WMORI_EYEING_1,
+ SFX_WMORI_EYEING_2,
+ SFX_WMORI_EYEING_3,
+ SFX_WMORI_GENERIC_CRASH_1,
+ SFX_WMORI_GENERIC_CRASH_2,
+ SFX_WMORI_GENERIC_CRASH_3,
+ SFX_WMORI_GENERIC_CRASH_4,
+ SFX_WMORI_GENERIC_CRASH_5,
+ SFX_WMORI_GENERIC_CRASH_6,
+ SFX_WMORI_GENERIC_CRASH_7,
+ SFX_WMORI_GENERIC_CRASH_8,
+ SFX_WMORI_GUN_PANIC_1,
+ SFX_WMORI_GUN_PANIC_2,
+ SFX_WMORI_GUN_PANIC_3,
+ SFX_WMORI_GUN_PANIC_4,
+ SFX_WMORI_GUN_PANIC_5,
+ SFX_WMORI_GUN_PANIC_6,
+ SFX_WMORI_GUN_PANIC_7,
+ SFX_WMORI_GUN_PANIC_8,
+ SFX_WMORI_GUN_PANIC_9,
+ SFX_WMORI_JACKED_1,
+ SFX_WMORI_JACKED_2,
+ SFX_WMORI_JACKED_3,
+ SFX_WMORI_JACKED_4,
+ SFX_WMORI_JACKED_5,
+ SFX_WMORI_JACKED_6,
+ SFX_WMORI_LOST_1,
+ SFX_WMORI_LOST_2,
+ SFX_WMORI_MUGGED_1,
+ SFX_WMORI_MUGGED_2,
+ SFX_WMORI_MUGGED_3,
+ SFX_WMORI_MUGGED_4,
+ SFX_WMORI_RUN_1,
+ SFX_WMORI_RUN_2,
+ SFX_WMORI_RUN_3,
+ SFX_WMORI_RUN_4,
+ SFX_WMORI_RUN_5,
+ SFX_WMORI_RUN_6,
+ SFX_WMORI_RUN_7,
+ SFX_WMORI_RUN_8,
+ SFX_WMORI_RUN_9,
+ SFX_WMORI_RUN_10,
+ SFX_WMORI_RUN_11,
+ SFX_WMORI_RUN_12,
+ SFX_WMORI_SAVED_1,
+ SFX_WMORI_SAVED_2,
+ SFX_WMORI_SHOCKED_1,
+ SFX_WMORI_SHOCKED_2,
+ SFX_WMORI_SHOCKED_3,
+ SFX_WMORI_SHOCKED_4,
+ SFX_WMORI_TAXI_1,
+ SFX_WMORI_TAXI_2,
+
+ SFX_WMOBU_BLOCKED_1,
+ SFX_WMOBU_BLOCKED_2,
+ SFX_WMOBU_BLOCKED_3,
+ SFX_WMOBU_BLOCKED_4,
+ SFX_WMOBU_BLOCKED_5,
+ SFX_WMOBU_BLOCKED_6,
+ SFX_WMOBU_BLOCKED_7,
+ SFX_WMOBU_BUMP_1,
+ SFX_WMOBU_BUMP_2,
+ SFX_WMOBU_BUMP_3,
+ SFX_WMOBU_BUMP_4,
+ SFX_WMOBU_BUMP_5,
+ SFX_WMOBU_BUMP_6,
+ SFX_WMOBU_BUMP_7,
+ SFX_WMOBU_BUMP_8,
+ SFX_WMOBU_BUMP_9,
+ SFX_WMOBU_BUMP_10,
+ SFX_WMOBU_CAR_CRASH_1,
+ SFX_WMOBU_CAR_CRASH_2,
+ SFX_WMOBU_CAR_CRASH_3,
+ SFX_WMOBU_CAR_CRASH_4,
+ SFX_WMOBU_CAR_CRASH_5,
+ SFX_WMOBU_CAR_CRASH_6,
+ SFX_WMOBU_CAR_CRASH_7,
+ SFX_WMOBU_DODGE_1,
+ SFX_WMOBU_DODGE_2,
+ SFX_WMOBU_DODGE_3,
+ SFX_WMOBU_DODGE_4,
+ SFX_WMOBU_DODGE_5,
+ SFX_WMOBU_DODGE_6,
+ SFX_WMOBU_DODGE_7,
+ SFX_WMOBU_DODGE_8,
+ SFX_WMOBU_EYEING_1,
+ SFX_WMOBU_EYEING_2,
+ SFX_WMOBU_FIGHT_1,
+ SFX_WMOBU_FIGHT_2,
+ SFX_WMOBU_FIGHT_3,
+ SFX_WMOBU_GENERIC_CRASH_1,
+ SFX_WMOBU_GENERIC_CRASH_2,
+ SFX_WMOBU_GENERIC_CRASH_3,
+ SFX_WMOBU_GENERIC_CRASH_4,
+ SFX_WMOBU_GENERIC_CRASH_5,
+ SFX_WMOBU_GENERIC_CRASH_6,
+ SFX_WMOBU_GENERIC_CRASH_7,
+ SFX_WMOBU_GUN_PANIC_1,
+ SFX_WMOBU_GUN_PANIC_2,
+ SFX_WMOBU_GUN_PANIC_3,
+ SFX_WMOBU_GUN_PANIC_4,
+ SFX_WMOBU_GUN_PANIC_5,
+ SFX_WMOBU_GUN_PANIC_6,
+ SFX_WMOBU_JACKED_1,
+ SFX_WMOBU_JACKED_2,
+ SFX_WMOBU_JACKED_3,
+ SFX_WMOBU_JACKED_4,
+ SFX_WMOBU_JACKED_5,
+ SFX_WMOBU_JACKED_6,
+ SFX_WMOBU_JACKED_7,
+ SFX_WMOBU_LOST_1,
+ SFX_WMOBU_LOST_2,
+ SFX_WMOBU_LOST_3,
+ SFX_WMOBU_MUGGED_1,
+ SFX_WMOBU_MUGGED_2,
+ SFX_WMOBU_SAVED_1,
+ SFX_WMOBU_SAVED_2,
+ SFX_WMOBU_SAVED_3,
+ SFX_WMOBU_TAXI_1,
+ SFX_WMOBU_TAXI_2,
+
+ SFX_BMODK_BLOCKED_1,
+ SFX_BMODK_BLOCKED_2,
+ SFX_BMODK_BLOCKED_3,
+ SFX_BMODK_BLOCKED_4,
+ SFX_BMODK_BLOCKED_5,
+ SFX_BMODK_BLOCKED_6,
+ SFX_BMODK_BLOCKED_7,
+ SFX_BMODK_BLOCKED_8,
+ SFX_BMODK_BUMP_1,
+ SFX_BMODK_BUMP_2,
+ SFX_BMODK_BUMP_3,
+ SFX_BMODK_BUMP_4,
+ SFX_BMODK_BUMP_5,
+ SFX_BMODK_BUMP_6,
+ SFX_BMODK_BUMP_7,
+ SFX_BMODK_BUMP_8,
+ SFX_BMODK_BUMP_9,
+ SFX_BMODK_BUMP_10,
+ SFX_BMODK_CAR_CRASH_1,
+ SFX_BMODK_CAR_CRASH_2,
+ SFX_BMODK_CAR_CRASH_3,
+ SFX_BMODK_CAR_CRASH_4,
+ SFX_BMODK_CAR_CRASH_5,
+ SFX_BMODK_CAR_CRASH_6,
+ SFX_BMODK_CAR_CRASH_7,
+ SFX_BMODK_CAR_CRASH_8,
+ SFX_BMODK_CAR_CRASH_9,
+ SFX_BMODK_CAR_CRASH_10,
+ SFX_BMODK_UNK, // UNUSED
+ SFX_BMODK_UNK_147_1,
+ SFX_BMODK_UNK_147_2,
+ SFX_BMODK_UNK_147_3,
+ SFX_BMODK_UNK_147_4,
+ SFX_BMODK_UNK_147_5,
+ SFX_BMODK_UNK_147_6,
+ SFX_BMODK_UNK_147_7,
+ SFX_BMODK_UNK_147_8,
+ SFX_BMODK_UNK_147_9,
+ SFX_BMODK_UNK_147_10,
+ SFX_BMODK_UNK_147_11,
+ SFX_BMODK_UNK_147_12,
+ SFX_BMODK_DODGE_1,
+ SFX_BMODK_DODGE_2,
+ SFX_BMODK_DODGE_3,
+ SFX_BMODK_DODGE_4,
+ SFX_BMODK_DODGE_5,
+ SFX_BMODK_DODGE_6,
+ SFX_BMODK_DODGE_7,
+ SFX_BMODK_GENERIC_CRASH_1,
+ SFX_BMODK_GENERIC_CRASH_2,
+ SFX_BMODK_GENERIC_CRASH_3,
+ SFX_BMODK_GENERIC_CRASH_4,
+ SFX_BMODK_GENERIC_CRASH_5,
+ SFX_BMODK_GENERIC_CRASH_6,
+ SFX_BMODK_GENERIC_CRASH_7,
+ SFX_BMODK_GUN_PANIC_1,
+ SFX_BMODK_GUN_PANIC_2,
+ SFX_BMODK_GUN_PANIC_3,
+ SFX_BMODK_GUN_PANIC_4,
+ SFX_BMODK_INNOCENT_1,
+ SFX_BMODK_INNOCENT_2,
+ SFX_BMODK_INNOCENT_3,
+ SFX_BMODK_JACKED_1,
+ SFX_BMODK_JACKED_2,
+ SFX_BMODK_JACKED_3,
+ SFX_BMODK_JACKED_4,
+ SFX_BMODK_JACKED_5,
+ SFX_BMODK_JACKED_6,
+ SFX_BMODK_JACKED_7,
+ SFX_BMODK_JACKED_8,
+ SFX_BMODK_JACKED_9,
+ SFX_BMODK_MUGGED_1,
+ SFX_BMODK_MUGGED_2,
+ SFX_BMODK_RUN_1,
+ SFX_BMODK_RUN_2,
+ SFX_BMODK_RUN_3,
+ SFX_BMODK_RUN_4,
+ SFX_BMODK_TAXI_1,
+
+ SFX_HFYBE_BUMP_1,
+ SFX_HFYBE_BUMP_2,
+ SFX_HFYBE_BUMP_3,
+ SFX_HFYBE_BUMP_4,
+ SFX_HFYBE_BUMP_5,
+ SFX_HFYBE_BUMP_6,
+ SFX_HFYBE_BUMP_7,
+ SFX_HFYBE_BUMP_8,
+ SFX_HFYBE_CAR_CRASH_1,
+ SFX_HFYBE_CAR_CRASH_2,
+ SFX_HFYBE_CAR_CRASH_3,
+ SFX_HFYBE_CAR_CRASH_4,
+ SFX_HFYBE_CAR_CRASH_5,
+ SFX_HFYBE_CAR_CRASH_6,
+ SFX_HFYBE_CHAT_1,
+ SFX_HFYBE_CHAT_2,
+ SFX_HFYBE_CHAT_3,
+ SFX_HFYBE_CHAT_4,
+ SFX_HFYBE_CHAT_5,
+ SFX_HFYBE_CHAT_6,
+ SFX_HFYBE_CHAT_7,
+ SFX_HFYBE_CHAT_8,
+ SFX_HFYBE_CHAT_9,
+ SFX_HFYBE_CHAT_10,
+ SFX_HFYBE_DODGE_1,
+ SFX_HFYBE_DODGE_2,
+ SFX_HFYBE_DODGE_3,
+ SFX_HFYBE_DODGE_4,
+ SFX_HFYBE_DODGE_5,
+ SFX_HFYBE_DODGE_6,
+ SFX_HFYBE_DODGE_7,
+ SFX_HFYBE_DODGE_8,
+ SFX_HFYBE_DODGE_9,
+ SFX_HFYBE_DODGE_10,
+ SFX_HFYBE_DODGE_11,
+ SFX_HFYBE_GENERIC_CRASH_1,
+ SFX_HFYBE_GENERIC_CRASH_2,
+ SFX_HFYBE_GENERIC_CRASH_3,
+ SFX_HFYBE_GENERIC_CRASH_4,
+ SFX_HFYBE_GENERIC_CRASH_5,
+ SFX_HFYBE_GENERIC_CRASH_6,
+ SFX_HFYBE_GENERIC_CRASH_7,
+ SFX_HFYBE_GENERIC_CRASH_8,
+ SFX_HFYBE_GUN_PANIC_1,
+ SFX_HFYBE_GUN_PANIC_2,
+ SFX_HFYBE_GUN_PANIC_3,
+ SFX_HFYBE_GUN_PANIC_4,
+ SFX_HFYBE_GUN_PANIC_5,
+ SFX_HFYBE_GUN_PANIC_6,
+ SFX_HFYBE_GUN_PANIC_7,
+ SFX_HFYBE_JACKED_1,
+ SFX_HFYBE_JACKED_2,
+ SFX_HFYBE_JACKED_3,
+ SFX_HFYBE_JACKED_4,
+ SFX_HFYBE_JACKED_5,
+ SFX_HFYBE_JACKED_6,
+ SFX_HFYBE_JACKED_7,
+ SFX_HFYBE_LOST_1,
+ SFX_HFYBE_LOST_2,
+
+ // this is a guess, idk what she's saying
+ SFX_HFYBE_RUN_1,
+ SFX_HFYBE_RUN_2,
+ SFX_HFYBE_RUN_3,
+ SFX_HFYBE_RUN_4,
+ SFX_HFYBE_RUN_5,
+ SFX_HFYBE_RUN_6,
+ SFX_HFYBE_RUN_7,
+
+ SFX_HFYBE_SHOCKED_1,
+ SFX_HFYBE_SHOCKED_2,
+ SFX_HFYBE_TAXI_1,
+
+ SFX_HFYRI_BLOCKED_1,
+ SFX_HFYRI_BLOCKED_2,
+ SFX_HFYRI_BLOCKED_3,
+ SFX_HFYRI_BLOCKED_4,
+ SFX_HFYRI_BLOCKED_5,
+ SFX_HFYRI_BLOCKED_6,
+ SFX_HFYRI_BLOCKED_7,
+ SFX_HFYRI_BLOCKED_8,
+ SFX_HFYRI_BUMP_1,
+ SFX_HFYRI_BUMP_2,
+ SFX_HFYRI_BUMP_3,
+ SFX_HFYRI_BUMP_4,
+ SFX_HFYRI_BUMP_5,
+ SFX_HFYRI_BUMP_6,
+ SFX_HFYRI_BUMP_7,
+ SFX_HFYRI_BUMP_8,
+ SFX_HFYRI_BUMP_9,
+ SFX_HFYRI_CAR_CRASH_1,
+ SFX_HFYRI_CAR_CRASH_2,
+ SFX_HFYRI_CAR_CRASH_3,
+ SFX_HFYRI_CAR_CRASH_4,
+ SFX_HFYRI_CAR_CRASH_5,
+ SFX_HFYRI_CAR_CRASH_6,
+ SFX_HFYRI_CAR_CRASH_7,
+ SFX_HFYRI_CAR_CRASH_8,
+ SFX_HFYRI_DODGE_1,
+ SFX_HFYRI_DODGE_2,
+ SFX_HFYRI_DODGE_3,
+ SFX_HFYRI_DODGE_4,
+ SFX_HFYRI_DODGE_5,
+ SFX_HFYRI_DODGE_6,
+ SFX_HFYRI_DODGE_7,
+ SFX_HFYRI_DODGE_8,
+ SFX_HFYRI_DODGE_9,
+ SFX_HFYRI_DODGE_10,
+ SFX_HFYRI_GENERIC_CRASH_1,
+ SFX_HFYRI_GENERIC_CRASH_2,
+ SFX_HFYRI_GENERIC_CRASH_3,
+ SFX_HFYRI_GENERIC_CRASH_4,
+ SFX_HFYRI_GENERIC_CRASH_5,
+ SFX_HFYRI_GENERIC_CRASH_6,
+ SFX_HFYRI_GENERIC_CRASH_7,
+ SFX_HFYRI_GUN_PANIC_1,
+ SFX_HFYRI_GUN_PANIC_2,
+ SFX_HFYRI_GUN_PANIC_3,
+ SFX_HFYRI_GUN_PANIC_4,
+ SFX_HFYRI_GUN_PANIC_5,
+ SFX_HFYRI_JACKED_1,
+ SFX_HFYRI_JACKED_2,
+ SFX_HFYRI_JACKED_3,
+ SFX_HFYRI_JACKED_4,
+ SFX_HFYRI_JACKED_5,
+ SFX_HFYRI_JACKED_6,
+ SFX_HFYRI_LOST_1,
+ SFX_HFYRI_LOST_2,
+ SFX_HFYRI_MUGGED_1,
+ SFX_HFYRI_MUGGED_2,
+ SFX_HFYRI_MUGGED_3,
+ SFX_HFYRI_MUGGED_4,
+ SFX_HFYRI_RUN_1,
+ SFX_HFYRI_RUN_2,
+ SFX_HFYRI_RUN_3,
+ SFX_HFYRI_RUN_4,
+ SFX_HFYRI_SAVED_1,
+ SFX_HFYRI_SAVED_2,
+ SFX_HFYRI_SHOCKED_1,
+ SFX_HFYRI_SHOCKED_2,
+ SFX_HFYRI_SHOCKED_3,
+ SFX_HFYRI_TAXI_1,
+ SFX_BFOST_BLOCKED_1,
+ SFX_BFOST_BLOCKED_2,
+ SFX_BFOST_BLOCKED_3,
+ SFX_BFOST_BLOCKED_4,
+ SFX_BFOST_BLOCKED_5,
+ SFX_BFOST_BLOCKED_6,
+ SFX_BFOST_BLOCKED_7,
+ SFX_BFOST_BUMP_1,
+ SFX_BFOST_BUMP_2,
+ SFX_BFOST_BUMP_3,
+ SFX_BFOST_BUMP_4,
+ SFX_BFOST_BUMP_5,
+ SFX_BFOST_BUMP_6,
+ SFX_BFOST_BUMP_7,
+ SFX_BFOST_BUMP_8,
+ SFX_BFOST_BUMP_9,
+ SFX_BFOST_BUMP_10,
+ SFX_BFOST_CAR_CRASH_1,
+ SFX_BFOST_CAR_CRASH_2,
+ SFX_BFOST_CAR_CRASH_3,
+ SFX_BFOST_CAR_CRASH_4,
+ SFX_BFOST_CAR_CRASH_5,
+ SFX_BFOST_CAR_CRASH_6,
+ SFX_BFOST_CAR_CRASH_7,
+ SFX_BFOST_CAR_CRASH_8,
+ SFX_BFOST_CHAT_1,
+ SFX_BFOST_CHAT_2,
+ SFX_BFOST_CHAT_3,
+ SFX_BFOST_CHAT_4,
+ SFX_BFOST_CHAT_5,
+ SFX_BFOST_CHAT_6,
+ SFX_BFOST_CHAT_7,
+ SFX_BFOST_CHAT_8,
+ SFX_BFOST_CHAT_9,
+ SFX_BFOST_CHAT_10,
+ SFX_BFOST_DODGE_1,
+ SFX_BFOST_DODGE_2,
+ SFX_BFOST_DODGE_3,
+ SFX_BFOST_DODGE_4,
+ SFX_BFOST_DODGE_5,
+ SFX_BFOST_DODGE_6,
+ SFX_BFOST_DODGE_7,
+ SFX_BFOST_DODGE_8,
+ SFX_BFOST_DODGE_9,
+ SFX_BFOST_DODGE_10,
+ SFX_BFOST_DODGE_11,
+ SFX_BFOST_GENERIC_CRASH_1,
+ SFX_BFOST_GENERIC_CRASH_2,
+ SFX_BFOST_GENERIC_CRASH_3,
+ SFX_BFOST_GENERIC_CRASH_4,
+ SFX_BFOST_GENERIC_CRASH_5,
+ SFX_BFOST_GENERIC_CRASH_6,
+ SFX_BFOST_GENERIC_CRASH_7,
+ SFX_BFOST_GENERIC_CRASH_8,
+ SFX_BFOST_GUN_PANIC_1,
+ SFX_BFOST_GUN_PANIC_2,
+ SFX_BFOST_GUN_PANIC_3,
+ SFX_BFOST_GUN_PANIC_4,
+ SFX_BFOST_GUN_PANIC_5,
+ SFX_BFOST_JACKED_1,
+ SFX_BFOST_JACKED_2,
+ SFX_BFOST_JACKED_3,
+ SFX_BFOST_JACKED_4,
+ SFX_BFOST_JACKED_5,
+ SFX_BFOST_JACKED_6,
+ SFX_BFOST_JACKED_7,
+ SFX_BFOST_JACKED_8,
+ SFX_BFOST_LOST_1,
+ SFX_BFOST_LOST_2,
+ SFX_BFOST_MUGGED_1,
+ SFX_BFOST_MUGGED_2,
+ SFX_BFOST_RUN_1,
+ SFX_BFOST_RUN_2,
+ SFX_BFOST_RUN_3,
+ SFX_BFOST_RUN_4,
+ SFX_BFOST_SAVED_1,
+ SFX_BFOST_SAVED_2,
+ SFX_BFOST_TAXI_1,
+ SFX_BFORI_BLOCKED_1,
+ SFX_BFORI_BLOCKED_2,
+ SFX_BFORI_BLOCKED_3,
+ SFX_BFORI_BLOCKED_4,
+ SFX_BFORI_BLOCKED_5,
+ SFX_BFORI_BLOCKED_6,
+ SFX_BFORI_BLOCKED_7,
+ SFX_BFORI_BLOCKED_8,
+ SFX_BFORI_BUMP_1,
+ SFX_BFORI_BUMP_2,
+ SFX_BFORI_BUMP_3,
+ SFX_BFORI_BUMP_4,
+ SFX_BFORI_BUMP_5,
+ SFX_BFORI_BUMP_6,
+ SFX_BFORI_BUMP_7,
+ SFX_BFORI_BUMP_8,
+ SFX_BFORI_BUMP_9,
+ SFX_BFORI_CAR_CRASH_1,
+ SFX_BFORI_CAR_CRASH_2,
+ SFX_BFORI_CAR_CRASH_3,
+ SFX_BFORI_CAR_CRASH_4,
+ SFX_BFORI_CAR_CRASH_5,
+ SFX_BFORI_CAR_CRASH_6,
+ SFX_BFORI_CAR_CRASH_7,
+ SFX_BFORI_DODGE_1,
+ SFX_BFORI_DODGE_2,
+ SFX_BFORI_DODGE_3,
+ SFX_BFORI_DODGE_4,
+ SFX_BFORI_DODGE_5,
+ SFX_BFORI_DODGE_6,
+ SFX_BFORI_DODGE_7,
+ SFX_BFORI_DODGE_8,
+ SFX_BFORI_DODGE_9,
+ SFX_BFORI_GENERIC_CRASH_1,
+ SFX_BFORI_GENERIC_CRASH_2,
+ SFX_BFORI_GENERIC_CRASH_3,
+ SFX_BFORI_GENERIC_CRASH_4,
+ SFX_BFORI_GENERIC_CRASH_5,
+ SFX_BFORI_GENERIC_CRASH_6,
+ SFX_BFORI_GENERIC_CRASH_7,
+ SFX_BFORI_GUN_PANIC_1,
+ SFX_BFORI_GUN_PANIC_2,
+ SFX_BFORI_GUN_PANIC_3,
+ SFX_BFORI_GUN_PANIC_4,
+ SFX_BFORI_GUN_PANIC_5,
+ SFX_BFORI_JACKED_1,
+ SFX_BFORI_JACKED_2,
+ SFX_BFORI_JACKED_3,
+ SFX_BFORI_JACKED_4,
+ SFX_BFORI_LOST_1,
+ SFX_BFORI_LOST_2,
+ SFX_BFORI_MUGGED_1,
+ SFX_BFORI_MUGGED_2,
+ SFX_BFORI_RUN_1,
+ SFX_BFORI_RUN_2,
+ SFX_BFORI_RUN_3,
+ SFX_BFORI_RUN_4,
+ SFX_BFORI_SAVED_1,
+ SFX_BFORI_SHOCKED_1,
+ SFX_BFORI_SHOCKED_2,
+ SFX_BFORI_TAXI_1,
+ SFX_BFORI_TAXI_2,
+
+ SFX_BFYST_BLOCKED_1,
+ SFX_BFYST_BLOCKED_2,
+ SFX_BFYST_BLOCKED_3,
+ SFX_BFYST_BLOCKED_4,
+ SFX_BFYST_BLOCKED_5,
+ SFX_BFYST_BLOCKED_6,
+ SFX_BFYST_BLOCKED_7,
+ SFX_BFYST_BLOCKED_8,
+ SFX_BFYST_BUMP_1,
+ SFX_BFYST_BUMP_2,
+ SFX_BFYST_BUMP_3,
+ SFX_BFYST_BUMP_4,
+ SFX_BFYST_BUMP_5,
+ SFX_BFYST_BUMP_6,
+ SFX_BFYST_BUMP_7,
+ SFX_BFYST_BUMP_8,
+ SFX_BFYST_BUMP_9,
+ SFX_BFYST_CAR_CRASH_1,
+ SFX_BFYST_CAR_CRASH_2,
+ SFX_BFYST_CAR_CRASH_3,
+ SFX_BFYST_CAR_CRASH_4,
+ SFX_BFYST_CAR_CRASH_5,
+ SFX_BFYST_CAR_CRASH_6,
+ SFX_BFYST_CAR_CRASH_7,
+ SFX_BFYST_CAR_CRASH_8,
+ SFX_BFYST_CAR_CRASH_9,
+ SFX_BFYST_CHAT_1,
+ SFX_BFYST_CHAT_2,
+ SFX_BFYST_CHAT_3,
+ SFX_BFYST_CHAT_4,
+ SFX_BFYST_CHAT_5,
+ SFX_BFYST_CHAT_6,
+ SFX_BFYST_CHAT_7,
+ SFX_BFYST_CHAT_8,
+ SFX_BFYST_CHAT_9,
+ SFX_BFYST_DODGE_1,
+ SFX_BFYST_DODGE_2,
+ SFX_BFYST_DODGE_3,
+ SFX_BFYST_DODGE_4,
+ SFX_BFYST_DODGE_5,
+ SFX_BFYST_DODGE_6,
+ SFX_BFYST_DODGE_7,
+ SFX_BFYST_DODGE_8,
+ SFX_BFYST_DODGE_9,
+ SFX_BFYST_GENERIC_CRASH_1,
+ SFX_BFYST_GENERIC_CRASH_2,
+ SFX_BFYST_GENERIC_CRASH_3,
+ SFX_BFYST_GENERIC_CRASH_4,
+ SFX_BFYST_GENERIC_CRASH_5,
+ SFX_BFYST_GENERIC_CRASH_6,
+ SFX_BFYST_GENERIC_CRASH_7,
+ SFX_BFYST_GENERIC_CRASH_8,
+ SFX_BFYST_GUN_PANIC_1,
+ SFX_BFYST_GUN_PANIC_2,
+ SFX_BFYST_GUN_PANIC_3,
+ SFX_BFYST_GUN_PANIC_4,
+ SFX_BFYST_JACKED_1,
+ SFX_BFYST_JACKED_2,
+ SFX_BFYST_JACKED_3,
+ SFX_BFYST_JACKED_4,
+ SFX_BFYST_JACKED_5,
+ SFX_BFYST_LOST_1,
+ SFX_BFYST_LOST_2,
+ SFX_BFYST_MUGGED_1,
+ SFX_BFYST_MUGGED_2,
+ SFX_BFYST_RUN_1,
+ SFX_BFYST_RUN_2,
+ SFX_BFYST_RUN_3,
+ SFX_BFYST_RUN_4,
+ SFX_BFYST_RUN_5,
+ SFX_BFYST_RUN_6,
+ SFX_BFYST_SAVED_1,
+ SFX_BFYST_SAVED_2,
+ SFX_BFYST_TAXI_1,
+
+ SFX_HFORI_BLOCKED_1,
+ SFX_HFORI_BLOCKED_2,
+ SFX_HFORI_BLOCKED_3,
+ SFX_HFORI_BLOCKED_4,
+ SFX_HFORI_BLOCKED_5,
+ SFX_HFORI_BLOCKED_6,
+ SFX_HFORI_BUMP_1,
+ SFX_HFORI_BUMP_2,
+ SFX_HFORI_BUMP_3,
+ SFX_HFORI_BUMP_4,
+ SFX_HFORI_BUMP_5,
+ SFX_HFORI_BUMP_6,
+ SFX_HFORI_BUMP_7,
+ SFX_HFORI_BUMP_8,
+ SFX_HFORI_BUMP_9,
+ SFX_HFORI_BUMP_10,
+ SFX_HFORI_CAR_CRASH_1,
+ SFX_HFORI_CAR_CRASH_2,
+ SFX_HFORI_CAR_CRASH_3,
+ SFX_HFORI_CAR_CRASH_4,
+ SFX_HFORI_CAR_CRASH_5,
+ SFX_HFORI_CAR_CRASH_6,
+ SFX_HFORI_CAR_CRASH_7,
+ SFX_HFORI_DODGE_1,
+ SFX_HFORI_DODGE_2,
+ SFX_HFORI_DODGE_3,
+ SFX_HFORI_DODGE_4,
+ SFX_HFORI_DODGE_5,
+ SFX_HFORI_DODGE_6,
+ SFX_HFORI_EYEING_1,
+ SFX_HFORI_EYEING_2,
+ SFX_HFORI_GENERIC_CRASH_1,
+ SFX_HFORI_GENERIC_CRASH_2,
+ SFX_HFORI_GENERIC_CRASH_3,
+ SFX_HFORI_GENERIC_CRASH_4,
+ SFX_HFORI_GENERIC_CRASH_5,
+ SFX_HFORI_GENERIC_CRASH_6,
+ SFX_HFORI_GENERIC_CRASH_7,
+ SFX_HFORI_GUN_PANIC_1,
+ SFX_HFORI_GUN_PANIC_2,
+ SFX_HFORI_GUN_PANIC_3,
+ SFX_HFORI_GUN_PANIC_4,
+ SFX_HFORI_GUN_PANIC_5,
+ SFX_HFORI_GUN_PANIC_6,
+ SFX_HFORI_JACKED_1,
+ SFX_HFORI_JACKED_2,
+ SFX_HFORI_JACKED_3,
+ SFX_HFORI_JACKED_4,
+ SFX_HFORI_JACKED_5,
+ SFX_HFORI_JACKED_6,
+ SFX_HFORI_JACKED_7,
+ SFX_HFORI_JACKED_8,
+ SFX_HFORI_JACKED_9,
+ SFX_HFORI_LOST_1,
+ SFX_HFORI_LOST_2,
+ SFX_HFORI_MUGGED_1,
+ SFX_HFORI_MUGGED_2,
+ SFX_HFORI_RUN_1,
+ SFX_HFORI_RUN_2,
+ SFX_HFORI_RUN_3,
+ SFX_HFORI_RUN_4,
+ SFX_HFORI_SAVED_1,
+ SFX_HFORI_SHOCKED_1,
+ SFX_HFORI_SHOCKED_2,
+ SFX_HFORI_TAXI_1,
+
+ SFX_WFYBU_BUMP_1,
+ SFX_WFYBU_BUMP_2,
+ SFX_WFYBU_BUMP_3,
+ SFX_WFYBU_BUMP_4,
+ SFX_WFYBU_BUMP_5,
+ SFX_WFYBU_BUMP_6,
+ SFX_WFYBU_BUMP_7,
+ SFX_WFYBU_BUMP_8,
+ SFX_WFYBU_BUMP_9,
+ SFX_WFYBU_BUMP_10,
+ SFX_WFYBU_BUMP_11,
+ SFX_WFYBU_BUMP_12,
+ SFX_WFYBU_BUMP_13,
+ SFX_WFYBU_BUMP_14,
+ SFX_WFYBU_BUMP_15,
+ SFX_WFYBU_BUMP_16,
+ SFX_WFYBU_BUMP_17,
+ SFX_WFYBU_BUMP_18,
+ SFX_WFYBU_BUMP_19,
+ SFX_WFYBU_BUMP_20,
+ SFX_WFYBU_BUMP_21,
+ SFX_WFYBU_CAR_CRASH_1,
+ SFX_WFYBU_CAR_CRASH_2,
+ SFX_WFYBU_CAR_CRASH_3,
+ SFX_WFYBU_CAR_CRASH_4,
+ SFX_WFYBU_CAR_CRASH_5,
+ SFX_WFYBU_CAR_CRASH_6,
+ SFX_WFYBU_CAR_CRASH_7,
+ SFX_WFYBU_CAR_CRASH_8,
+ SFX_WFYBU_CAR_CRASH_9,
+ SFX_WFYBU_GENERIC_CRASH_1,
+ SFX_WFYBU_GENERIC_CRASH_2,
+ SFX_WFYBU_GENERIC_CRASH_3,
+ SFX_WFYBU_GENERIC_CRASH_4,
+ SFX_WFYBU_GENERIC_CRASH_5,
+ SFX_WFYBU_GENERIC_CRASH_6,
+ SFX_WFYBU_GENERIC_CRASH_7,
+ SFX_WFYBU_GENERIC_CRASH_8,
+ SFX_WFYBU_GUN_PANIC_1,
+ SFX_WFYBU_GUN_PANIC_2,
+ SFX_WFYBU_GUN_PANIC_3,
+ SFX_WFYBU_GUN_PANIC_4,
+ SFX_WFYBU_GUN_PANIC_5,
+ SFX_WFYBU_GUN_PANIC_6,
+ SFX_WFYBU_GUN_PANIC_7,
+ SFX_WFYBU_GUN_PANIC_8,
+ SFX_WFYBU_JACKED_1,
+ SFX_WFYBU_JACKED_2,
+ SFX_WFYBU_JACKED_3,
+ SFX_WFYBU_JACKED_4,
+ SFX_WFYBU_JACKED_5,
+ SFX_WFYBU_JACKED_6,
+ SFX_WFYBU_JACKED_7,
+ SFX_WFYBU_JACKED_8,
+ SFX_WFYBU_MUGGED_1,
+ SFX_WFYBU_MUGGED_2,
+ SFX_WFYBU_MUGGED_3,
+ SFX_WFYBU_MUGGED_4,
+ SFX_WFYBU_RUN_1,
+ SFX_WFYBU_RUN_2,
+ SFX_WFYBU_RUN_3,
+ SFX_WFYBU_RUN_4,
+ SFX_WFYBU_RUN_5,
+ SFX_WFYBU_RUN_6,
+ SFX_WFYBU_RUN_7,
+ SFX_WFYBU_RUN_8,
+ SFX_WFYBU_SHOCKED_1,
+ SFX_WFYBU_SHOCKED_2,
+ SFX_WFYBU_SHOCKED_3,
+ SFX_WFYBU_TAXI_1,
+ SFX_WFYBU_TAXI_2,
+
+ SFX_WFOTR_BUMP_1,
+ SFX_WFOTR_BUMP_2,
+ SFX_WFOTR_BUMP_3,
+ SFX_WFOTR_BUMP_4,
+ SFX_WFOTR_BUMP_5,
+ SFX_WFOTR_BUMP_6,
+ SFX_WFOTR_BUMP_7,
+ SFX_WFOTR_BUMP_8,
+ SFX_WFOTR_BUMP_9,
+ SFX_WFOTR_BUMP_10,
+ SFX_WFOTR_BUMP_11,
+ SFX_WFOTR_CHAT_1,
+ SFX_WFOTR_CHAT_2,
+ SFX_WFOTR_CHAT_3,
+ SFX_WFOTR_CHAT_4,
+ SFX_WFOTR_CHAT_5,
+ SFX_WFOTR_CHAT_6,
+ SFX_WFOTR_CHAT_7,
+ SFX_WFOTR_CHAT_8,
+ SFX_WFOTR_CHAT_9,
+ SFX_WFOTR_DODGE_1,
+ SFX_WFOTR_DODGE_2,
+ SFX_WFOTR_DODGE_3,
+ SFX_WFOTR_DODGE_4,
+ SFX_WFOTR_DODGE_5,
+ SFX_WFOTR_DODGE_6,
+ SFX_WFOTR_DODGE_7,
+ SFX_WFOTR_DODGE_8,
+ SFX_WFOTR_DODGE_9,
+ SFX_WFOTR_GUN_COOL_1,
+ SFX_WFOTR_GUN_COOL_2,
+ SFX_WFOTR_GUN_COOL_3,
+ SFX_WFOTR_GUN_COOL_4,
+ SFX_WFOTR_GUN_COOL_5,
+ SFX_WFOTR_GUN_COOL_6,
+ SFX_WFOTR_RUN_1,
+ SFX_WFOTR_RUN_2,
+ SFX_WFOTR_RUN_3,
+ SFX_WFOTR_RUN_4,
+ SFX_WFOTR_RUN_5,
+ SFX_WFOTR_RUN_6,
+ SFX_WFOTR_SAVED_1,
+ SFX_WFOTR_SOLICIT_1,
+ SFX_WFOTR_SOLICIT_2,
+ SFX_WFOTR_SOLICIT_3,
+ SFX_WFOTR_SOLICIT_4,
+ SFX_WFOTR_SOLICIT_5,
+ SFX_WFOTR_SOLICIT_6,
+ SFX_WFOTR_SOLICIT_7,
+ SFX_WFOTR_SOLICIT_8,
+ SFX_WFOTR_SOLICIT_9,
+ SFX_WFOTR_TAXI_1,
+
+ SFX_WFYJG_BUMP_1,
+ SFX_WFYJG_BUMP_2,
+ SFX_WFYJG_BUMP_3,
+ SFX_WFYJG_BUMP_4,
+ SFX_WFYJG_BUMP_5,
+ SFX_WFYJG_BUMP_6,
+ SFX_WFYJG_BUMP_7,
+ SFX_WFYJG_BUMP_8,
+ SFX_WFYJG_BUMP_9,
+ SFX_WFYJG_BUMP_10,
+ SFX_WFYJG_BUMP_11,
+ SFX_WFYJG_BUMP_12,
+ SFX_WFYJG_DODGE_1,
+ SFX_WFYJG_DODGE_2,
+ SFX_WFYJG_DODGE_3,
+ SFX_WFYJG_DODGE_4,
+ SFX_WFYJG_DODGE_5,
+ SFX_WFYJG_DODGE_6,
+ SFX_WFYJG_DODGE_7,
+ SFX_WFYJG_DODGE_8,
+ SFX_WFYJG_GUN_PANIC_1,
+ SFX_WFYJG_GUN_PANIC_2,
+ SFX_WFYJG_GUN_PANIC_3,
+ SFX_WFYJG_GUN_PANIC_4,
+ SFX_WFYJG_RUN_1,
+ SFX_WFYJG_RUN_2,
+ SFX_WFYJG_RUN_3,
+ SFX_WFYJG_RUN_4,
+ SFX_WFYJG_RUN_5,
+ SFX_WFYJG_RUN_6,
+ SFX_WFYJG_SAVED_1,
+ SFX_WFYJG_TAXI_1,
+
+ SFX_WFYSH_BUMP_1,
+ SFX_WFYSH_BUMP_2,
+ SFX_WFYSH_BUMP_3,
+ SFX_WFYSH_BUMP_4,
+ SFX_WFYSH_BUMP_5,
+ SFX_WFYSH_BUMP_6,
+ SFX_WFYSH_BUMP_7,
+ SFX_WFYSH_BUMP_8,
+ SFX_WFYSH_BUMP_9,
+ SFX_WFYSH_BUMP_10,
+ SFX_WFYSH_BUMP_11,
+ SFX_WFYSH_BUMP_12,
+ SFX_WFYSH_CHAT_1,
+ SFX_WFYSH_CHAT_2,
+ SFX_WFYSH_CHAT_3,
+ SFX_WFYSH_CHAT_4,
+ SFX_WFYSH_CHAT_5,
+ SFX_WFYSH_CHAT_6,
+ SFX_WFYSH_CHAT_7,
+ SFX_WFYSH_CHAT_8,
+ SFX_WFYSH_CHAT_9,
+ SFX_WFYSH_CHAT_10,
+ SFX_WFYSH_DODGE_1,
+ SFX_WFYSH_DODGE_2,
+ SFX_WFYSH_DODGE_3,
+ SFX_WFYSH_DODGE_4,
+ SFX_WFYSH_DODGE_5,
+ SFX_WFYSH_DODGE_6,
+ SFX_WFYSH_DODGE_7,
+ SFX_WFYSH_DODGE_8,
+ SFX_WFYSH_DODGE_9,
+ SFX_WFYSH_DODGE_10,
+ SFX_WFYSH_DODGE_11,
+ SFX_WFYSH_GUN_COOL_1,
+ SFX_WFYSH_GUN_COOL_2,
+ SFX_WFYSH_GUN_COOL_3,
+ SFX_WFYSH_GUN_COOL_4,
+ SFX_WFYSH_GUN_COOL_5,
+ SFX_WFYSH_GUN_COOL_6,
+ SFX_WFYSH_GUN_COOL_7,
+ SFX_WFYSH_GUN_COOL_8,
+ SFX_WFYSH_GUN_COOL_9,
+ SFX_WFYSH_LOST_1,
+ SFX_WFYSH_LOST_2,
+ SFX_WFYSH_MUGGED_1,
+ SFX_WFYSH_MUGGED_2,
+ SFX_WFYSH_RUN_1,
+ SFX_WFYSH_RUN_2,
+ SFX_WFYSH_RUN_3,
+ SFX_WFYSH_RUN_4,
+ SFX_WFYSH_RUN_5,
+ SFX_WFYSH_RUN_6,
+ SFX_WFYSH_RUN_7,
+ SFX_WFYSH_RUN_8,
+ SFX_WFYSH_RUN_9,
+ SFX_WFYSH_RUN_10,
+ SFX_WFYSH_RUN_11,
+ SFX_WFYSH_SAVED_1,
+ SFX_WFYSH_SAVED_2,
+ SFX_WFYSH_SAVED_3,
+ SFX_WFYSH_SAVED_4,
+ SFX_WFYSH_SHOCKED_1,
+ SFX_WFYSH_SHOCKED_2,
+ SFX_WFYSH_SHOCKED_3,
+ SFX_WFYSH_SHOCKED_4,
+ SFX_WFYSH_SHOCKED_5,
+ SFX_WFYSH_TAXI_1,
+ SFX_WFYSH_TAXI_2,
+
+ SFX_WMOTR_BUMP_1,
+ SFX_WMOTR_BUMP_2,
+ SFX_WMOTR_BUMP_3,
+ SFX_WMOTR_BUMP_4,
+ SFX_WMOTR_BUMP_5,
+ SFX_WMOTR_BUMP_6,
+ SFX_WMOTR_BUMP_7,
+ SFX_WMOTR_BUMP_8,
+ SFX_WMOTR_BUMP_9,
+ SFX_WMOTR_BUMP_10,
+ SFX_WMOTR_CHAT_1,
+ SFX_WMOTR_CHAT_2,
+ SFX_WMOTR_CHAT_3,
+ SFX_WMOTR_CHAT_4,
+ SFX_WMOTR_CHAT_5,
+ SFX_WMOTR_CHAT_6,
+ SFX_WMOTR_CHAT_7,
+ SFX_WMOTR_CHAT_8,
+ SFX_WMOTR_CHAT_9,
+ SFX_WMOTR_CHAT_10,
+ SFX_WMOTR_CHAT_11,
+ SFX_WMOTR_CHAT_12,
+ SFX_WMOTR_CHAT_13,
+ SFX_WMOTR_DODGE_1,
+ SFX_WMOTR_DODGE_2,
+ SFX_WMOTR_DODGE_3,
+ SFX_WMOTR_DODGE_4,
+ SFX_WMOTR_DODGE_5,
+ SFX_WMOTR_DODGE_6,
+ SFX_WMOTR_DODGE_7,
+ SFX_WMOTR_DODGE_8,
+ SFX_WMOTR_DODGE_9,
+ SFX_WMOTR_DODGE_10,
+ SFX_WMOTR_DODGE_11,
+ SFX_WMOTR_DODGE_12,
+ SFX_WMOTR_DODGE_13,
+ SFX_WMOTR_DODGE_14,
+ SFX_WMOTR_DODGE_15,
+ SFX_WMOTR_DODGE_16,
+ SFX_WMOTR_DODGE_17,
+ SFX_WMOTR_EYEING_1,
+ SFX_WMOTR_EYEING_2,
+ SFX_WMOTR_FIGHT_1,
+ SFX_WMOTR_FIGHT_2,
+ SFX_WMOTR_FIGHT_3,
+ SFX_WMOTR_FIGHT_4,
+ SFX_WMOTR_FIGHT_5,
+ SFX_WMOTR_FIGHT_6,
+ SFX_WMOTR_GUN_COOL_1,
+ SFX_WMOTR_GUN_COOL_2,
+ SFX_WMOTR_GUN_COOL_3,
+ SFX_WMOTR_GUN_COOL_4,
+ SFX_WMOTR_GUN_COOL_5,
+ SFX_WMOTR_SAVED_1,
+ SFX_WMOTR_SHOCKED_1,
+ SFX_WMOTR_SHOCKED_2,
+ SFX_WMOTR_SHOCKED_3,
+ SFX_WMOTR_SOLICIT_1,
+ SFX_WMOTR_SOLICIT_2,
+ SFX_WMOTR_SOLICIT_3,
+ SFX_WMOTR_SOLICIT_4,
+ SFX_WMOTR_SOLICIT_5,
+ SFX_WMOTR_SOLICIT_6,
+ SFX_WMOTR_SOLICIT_7,
+ SFX_WMOTR_TAXI_1,
+
+ SFX_BMOBE_BUMP_1,
+ SFX_BMOBE_BUMP_2,
+ SFX_BMOBE_BUMP_3,
+ SFX_BMOBE_BUMP_4,
+ SFX_BMOBE_BUMP_5,
+ SFX_BMOBE_CAR_CRASH_1,
+ SFX_BMOBE_CAR_CRASH_2,
+ SFX_BMOBE_CAR_CRASH_3,
+ SFX_BMOBE_CAR_CRASH_4,
+ SFX_BMOBE_CAR_CRASH_5,
+ SFX_BMOBE_CAR_CRASH_6,
+ SFX_BMOBE_CAR_CRASH_7,
+ SFX_BMOBE_CAR_CRASH_8,
+ SFX_BMOBE_CAR_CRASH_9,
+ SFX_BMOBE_CHAT_1,
+ SFX_BMOBE_CHAT_2,
+ SFX_BMOBE_CHAT_3,
+ SFX_BMOBE_CHAT_4,
+ SFX_BMOBE_CHAT_5,
+ SFX_BMOBE_CHAT_6,
+ SFX_BMOBE_CHAT_7,
+ SFX_BMOBE_CHAT_8,
+ SFX_BMOBE_CHAT_9,
+ SFX_BMOBE_CHAT_10,
+ SFX_BMOBE_DODGE_1,
+ SFX_BMOBE_DODGE_2,
+ SFX_BMOBE_DODGE_3,
+ SFX_BMOBE_DODGE_4,
+ SFX_BMOBE_DODGE_5,
+ SFX_BMOBE_DODGE_6,
+ SFX_BMOBE_DODGE_7,
+ SFX_BMOBE_DODGE_8,
+ SFX_BMOBE_DODGE_9,
+ SFX_BMOBE_DODGE_10,
+ SFX_BMOBE_DODGE_11,
+ SFX_BMOBE_FIGHT_1,
+ SFX_BMOBE_FIGHT_2,
+ SFX_BMOBE_FIGHT_3,
+ SFX_BMOBE_FIGHT_4,
+ SFX_BMOBE_FIGHT_5,
+ SFX_BMOBE_FIGHT_6,
+ SFX_BMOBE_FIGHT_7,
+ SFX_BMOBE_FIGHT_8,
+ SFX_BMOBE_FIGHT_9,
+ SFX_BMOBE_FIGHT_10,
+ SFX_BMOBE_GENERIC_CRASH_1,
+ SFX_BMOBE_GENERIC_CRASH_2,
+ SFX_BMOBE_GENERIC_CRASH_3,
+ SFX_BMOBE_GENERIC_CRASH_4,
+ SFX_BMOBE_GENERIC_CRASH_5,
+ SFX_BMOBE_GENERIC_CRASH_6,
+ SFX_BMOBE_GENERIC_CRASH_7,
+ SFX_BMOBE_GUN_PANIC_1,
+ SFX_BMOBE_GUN_PANIC_2,
+ SFX_BMOBE_GUN_PANIC_3,
+ SFX_BMOBE_GUN_PANIC_4,
+ SFX_BMOBE_GUN_PANIC_5,
+ SFX_BMOBE_JACKED_1,
+ SFX_BMOBE_JACKED_2,
+ SFX_BMOBE_JACKED_3,
+ SFX_BMOBE_JACKED_4,
+ SFX_BMOBE_JACKED_5,
+ SFX_BMOBE_JACKED_6,
+ SFX_BMOBE_MUGGED_1,
+ SFX_BMOBE_MUGGED_2,
+ SFX_BMOBE_MUGGED_3,
+ SFX_BMOBE_MUGGED_4,
+ SFX_BMOBE_SAVED_1,
+ SFX_BMOBE_SAVED_2,
+ SFX_BMOBE_SAVED_3,
+ SFX_BMOBE_SHOCKED_1,
+ SFX_BMOBE_SHOCKED_2,
+ SFX_BMOBE_SHOCKED_3,
+ SFX_BMOBE_TAXI_1,
+
+ SFX_WMYGO_BUMP_1,
+ SFX_WMYGO_BUMP_2,
+ SFX_WMYGO_BUMP_3,
+ SFX_WMYGO_BUMP_4,
+ SFX_WMYGO_BUMP_5,
+ SFX_WMYGO_BUMP_6,
+ SFX_WMYGO_BUMP_7,
+ SFX_WMYGO_BUMP_8,
+ SFX_WMYGO_BUMP_9,
+ SFX_WMYGO_CAR_CRASH_1,
+ SFX_WMYGO_CAR_CRASH_2,
+ SFX_WMYGO_CAR_CRASH_3,
+ SFX_WMYGO_CAR_CRASH_4,
+ SFX_WMYGO_CAR_CRASH_5,
+ SFX_WMYGO_CAR_CRASH_6,
+ SFX_WMYGO_CAR_CRASH_7,
+ SFX_WMYGO_CHAT_1,
+ SFX_WMYGO_CHAT_2,
+ SFX_WMYGO_CHAT_3,
+ SFX_WMYGO_CHAT_4,
+ SFX_WMYGO_CHAT_5,
+ SFX_WMYGO_CHAT_6,
+ SFX_WMYGO_CHAT_7,
+ SFX_WMYGO_CHAT_8,
+ SFX_WMYGO_CHAT_9,
+ SFX_WMYGO_CHAT_10,
+ SFX_WMYGO_DODGE_1,
+ SFX_WMYGO_DODGE_2,
+ SFX_WMYGO_DODGE_3,
+ SFX_WMYGO_DODGE_4,
+ SFX_WMYGO_DODGE_5,
+ SFX_WMYGO_DODGE_6,
+ SFX_WMYGO_DODGE_7,
+ SFX_WMYGO_DODGE_8,
+ SFX_WMYGO_DODGE_9,
+ SFX_WMYGO_DODGE_10,
+ SFX_WMYGO_DODGE_11,
+ SFX_WMYGO_EYEING_1,
+ SFX_WMYGO_EYEING_2,
+ SFX_WMYGO_GENERIC_CRASH_1,
+ SFX_WMYGO_GENERIC_CRASH_2,
+ SFX_WMYGO_GENERIC_CRASH_3,
+ SFX_WMYGO_GENERIC_CRASH_4,
+ SFX_WMYGO_GENERIC_CRASH_5,
+ SFX_WMYGO_GENERIC_CRASH_6,
+ SFX_WMYGO_GENERIC_CRASH_7,
+ SFX_WMYGO_GUN_PANIC_1,
+ SFX_WMYGO_GUN_PANIC_2,
+ SFX_WMYGO_GUN_PANIC_3,
+ SFX_WMYGO_GUN_PANIC_4,
+ SFX_WMYGO_GUN_PANIC_5,
+ SFX_WMYGO_JACKED_1,
+ SFX_WMYGO_JACKED_2,
+ SFX_WMYGO_JACKED_3,
+ SFX_WMYGO_JACKED_4,
+ SFX_WMYGO_JACKED_5,
+ SFX_WMYGO_JACKED_6,
+ SFX_WMYGO_MUGGED_1,
+ SFX_WMYGO_MUGGED_2,
+ SFX_WMYGO_RUN_1,
+ SFX_WMYGO_RUN_2,
+ SFX_WMYGO_RUN_3,
+ SFX_WMYGO_RUN_4,
+ SFX_WMYGO_RUN_5,
+ SFX_WMYGO_RUN_6,
+ SFX_WMYGO_SAVED_1,
+ SFX_WMYGO_SHOCKED_1,
+ SFX_WMYGO_SHOCKED_2,
+ SFX_WMYGO_TAXI_1,
+ SFX_WMYGO_TAXI_2,
+ SFX_WMYGO_TAXI_3,
+
+ SFX_WFYBE_BLOCKED_1,
+ SFX_WFYBE_BLOCKED_2,
+ SFX_WFYBE_BLOCKED_3,
+ SFX_WFYBE_BLOCKED_4,
+ SFX_WFYBE_BLOCKED_5,
+ SFX_WFYBE_BLOCKED_6,
+ SFX_WFYBE_BLOCKED_7,
+ SFX_WFYBE_BUMP_1,
+ SFX_WFYBE_BUMP_2,
+ SFX_WFYBE_BUMP_3,
+ SFX_WFYBE_BUMP_4,
+ SFX_WFYBE_BUMP_5,
+ SFX_WFYBE_BUMP_6,
+ SFX_WFYBE_BUMP_7,
+ SFX_WFYBE_BUMP_8,
+ SFX_WFYBE_BUMP_9,
+ SFX_WFYBE_BUMP_10,
+ SFX_WFYBE_BUMP_11,
+ SFX_WFYBE_CAR_CRASH_1,
+ SFX_WFYBE_CAR_CRASH_2,
+ SFX_WFYBE_CAR_CRASH_3,
+ SFX_WFYBE_CAR_CRASH_4,
+ SFX_WFYBE_CAR_CRASH_5,
+ SFX_WFYBE_CAR_CRASH_6,
+ SFX_WFYBE_CHAT_1,
+ SFX_WFYBE_CHAT_2,
+ SFX_WFYBE_CHAT_3,
+ SFX_WFYBE_CHAT_4,
+ SFX_WFYBE_CHAT_5,
+ SFX_WFYBE_CHAT_6,
+ SFX_WFYBE_CHAT_7,
+ SFX_WFYBE_CHAT_8,
+ SFX_WFYBE_CHAT_9,
+ SFX_WFYBE_CHAT_10,
+ SFX_WFYBE_DODGE_1,
+ SFX_WFYBE_DODGE_2,
+ SFX_WFYBE_DODGE_3,
+ SFX_WFYBE_DODGE_4,
+ SFX_WFYBE_DODGE_5,
+ SFX_WFYBE_DODGE_6,
+ SFX_WFYBE_DODGE_7,
+ SFX_WFYBE_DODGE_8,
+ SFX_WFYBE_GENERIC_CRASH_1,
+ SFX_WFYBE_GENERIC_CRASH_2,
+ SFX_WFYBE_GENERIC_CRASH_3,
+ SFX_WFYBE_GENERIC_CRASH_4,
+ SFX_WFYBE_GENERIC_CRASH_5,
+ SFX_WFYBE_GENERIC_CRASH_6,
+ SFX_WFYBE_GUN_PANIC_1,
+ SFX_WFYBE_GUN_PANIC_2,
+ SFX_WFYBE_GUN_PANIC_3,
+ SFX_WFYBE_GUN_PANIC_4,
+ SFX_WFYBE_GUN_PANIC_5,
+ SFX_WFYBE_JACKED_1,
+ SFX_WFYBE_JACKED_2,
+ SFX_WFYBE_JACKED_3,
+ SFX_WFYBE_JACKED_4,
+ SFX_WFYBE_RUN_1,
+ SFX_WFYBE_RUN_2,
+ SFX_WFYBE_RUN_3,
+ SFX_WFYBE_RUN_4,
+ SFX_WFYBE_RUN_5,
+ SFX_WFYBE_SAVED_1,
+ SFX_WFYBE_SHOCKED_1,
+ SFX_WFYBE_SHOCKED_2,
+ SFX_WFYBE_SHOCKED_3,
+ SFX_WFYBE_TAXI_1,
+
+ SFX_WFORI_BLOCKED_1,
+ SFX_WFORI_BLOCKED_2,
+ SFX_WFORI_BLOCKED_3,
+ SFX_WFORI_BLOCKED_4,
+ SFX_WFORI_BLOCKED_5,
+ SFX_WFORI_BLOCKED_6,
+ SFX_WFORI_BLOCKED_7,
+ SFX_WFORI_BUMP_1,
+ SFX_WFORI_BUMP_2,
+ SFX_WFORI_BUMP_3,
+ SFX_WFORI_BUMP_4,
+ SFX_WFORI_BUMP_5,
+ SFX_WFORI_BUMP_6,
+ SFX_WFORI_BUMP_7,
+ SFX_WFORI_BUMP_8,
+ SFX_WFORI_BUMP_9,
+ SFX_WFORI_BUMP_10,
+ SFX_WFORI_BUMP_11,
+ SFX_WFORI_CAR_CRASH_1,
+ SFX_WFORI_CAR_CRASH_2,
+ SFX_WFORI_CAR_CRASH_3,
+ SFX_WFORI_CAR_CRASH_4,
+ SFX_WFORI_CAR_CRASH_5,
+ SFX_WFORI_CAR_CRASH_6,
+ SFX_WFORI_CAR_CRASH_7,
+ SFX_WFORI_CAR_CRASH_8,
+ SFX_WFORI_CAR_CRASH_9,
+ SFX_WFORI_CAR_CRASH_10,
+ SFX_WFORI_DODGE_1,
+ SFX_WFORI_DODGE_2,
+ SFX_WFORI_DODGE_3,
+ SFX_WFORI_DODGE_4,
+ SFX_WFORI_DODGE_5,
+ SFX_WFORI_DODGE_6,
+ SFX_WFORI_DODGE_7,
+ SFX_WFORI_DODGE_8,
+ SFX_WFORI_DODGE_9,
+ SFX_WFORI_DODGE_10,
+ SFX_WFORI_DODGE_11,
+ SFX_WFORI_FIGHT_1,
+ SFX_WFORI_FIGHT_2,
+ SFX_WFORI_FIGHT_3,
+ SFX_WFORI_FIGHT_4,
+ SFX_WFORI_FIGHT_5,
+ SFX_WFORI_FIGHT_6,
+ SFX_WFORI_FIGHT_7,
+ SFX_WFORI_GENERIC_CRASH_1,
+ SFX_WFORI_GENERIC_CRASH_2,
+ SFX_WFORI_GENERIC_CRASH_3,
+ SFX_WFORI_GENERIC_CRASH_4,
+ SFX_WFORI_GENERIC_CRASH_5,
+ SFX_WFORI_GENERIC_CRASH_6,
+ SFX_WFORI_GENERIC_CRASH_7,
+ SFX_WFORI_GENERIC_CRASH_8,
+ SFX_WFORI_GUN_PANIC_1,
+ SFX_WFORI_GUN_PANIC_2,
+ SFX_WFORI_GUN_PANIC_3,
+ SFX_WFORI_GUN_PANIC_4,
+ SFX_WFORI_GUN_PANIC_5,
+ SFX_WFORI_GUN_PANIC_6,
+ SFX_WFORI_JACKED_1,
+ SFX_WFORI_JACKED_2,
+ SFX_WFORI_JACKED_3,
+ SFX_WFORI_JACKED_4,
+ SFX_WFORI_JACKED_5,
+ SFX_WFORI_JACKED_6,
+ SFX_WFORI_LOST_1,
+ SFX_WFORI_LOST_2,
+ SFX_WFORI_MUGGED_1,
+ SFX_WFORI_MUGGED_2,
+ SFX_WFORI_MUGGED_3,
+ SFX_WFORI_SAVED_1,
+ SFX_WFORI_SHOCKED_1,
+ SFX_WFORI_SHOCKED_2,
+ SFX_WFORI_SHOCKED_3,
+ SFX_WFORI_TAXI_1,
+
+ SFX_WFOGO_BUMP_1,
+ SFX_WFOGO_BUMP_2,
+ SFX_WFOGO_BUMP_3,
+ SFX_WFOGO_BUMP_4,
+ SFX_WFOGO_BUMP_5,
+ SFX_WFOGO_BUMP_6,
+ SFX_WFOGO_BUMP_7,
+ SFX_WFOGO_BUMP_8,
+ SFX_WFOGO_CAR_CRASH_1,
+ SFX_WFOGO_CAR_CRASH_2,
+ SFX_WFOGO_CAR_CRASH_3,
+ SFX_WFOGO_CAR_CRASH_4,
+ SFX_WFOGO_CAR_CRASH_5,
+ SFX_WFOGO_CAR_CRASH_6,
+ SFX_WFOGO_CAR_CRASH_7,
+ SFX_WFOGO_CAR_CRASH_8,
+ SFX_WFOGO_CHAT_1,
+ SFX_WFOGO_CHAT_2,
+ SFX_WFOGO_CHAT_3,
+ SFX_WFOGO_CHAT_4,
+ SFX_WFOGO_CHAT_5,
+ SFX_WFOGO_CHAT_6,
+ SFX_WFOGO_CHAT_7,
+ SFX_WFOGO_CHAT_8,
+ SFX_WFOGO_CHAT_9,
+ SFX_WFOGO_CHAT_10,
+ SFX_WFOGO_CHAT_11,
+ SFX_WFOGO_DODGE_1,
+ SFX_WFOGO_DODGE_2,
+ SFX_WFOGO_DODGE_3,
+ SFX_WFOGO_DODGE_4,
+ SFX_WFOGO_DODGE_5,
+ SFX_WFOGO_DODGE_6,
+ SFX_WFOGO_DODGE_7,
+ SFX_WFOGO_DODGE_8,
+ SFX_WFOGO_DODGE_9,
+ SFX_WFOGO_FIGHT_1,
+ SFX_WFOGO_FIGHT_2,
+ SFX_WFOGO_FIGHT_3,
+ SFX_WFOGO_FIGHT_4,
+ SFX_WFOGO_FIGHT_5,
+ SFX_WFOGO_FIGHT_6,
+ SFX_WFOGO_FIGHT_7,
+ SFX_WFOGO_FIGHT_8,
+ SFX_WFOGO_FIGHT_9,
+ SFX_WFOGO_FIGHT_10,
+ SFX_WFOGO_FIGHT_11,
+ SFX_WFOGO_FIGHT_12,
+ SFX_WFOGO_FIGHT_13,
+ SFX_WFOGO_FIGHT_14,
+ SFX_WFOGO_GENERIC_CRASH_1,
+ SFX_WFOGO_GENERIC_CRASH_2,
+ SFX_WFOGO_GENERIC_CRASH_3,
+ SFX_WFOGO_GENERIC_CRASH_4,
+ SFX_WFOGO_GENERIC_CRASH_5,
+ SFX_WFOGO_GENERIC_CRASH_6,
+ SFX_WFOGO_GENERIC_CRASH_7,
+ SFX_WFOGO_GUN_PANIC_1,
+ SFX_WFOGO_GUN_PANIC_2,
+ SFX_WFOGO_GUN_PANIC_3,
+ SFX_WFOGO_GUN_PANIC_4,
+ SFX_WFOGO_GUN_PANIC_5,
+ SFX_WFOGO_JACKED_1,
+ SFX_WFOGO_JACKED_2,
+ SFX_WFOGO_JACKED_3,
+ SFX_WFOGO_JACKED_4,
+ SFX_WFOGO_JACKED_5,
+ SFX_WFOGO_JACKED_6,
+ SFX_WFOGO_MUGGED_1,
+ SFX_WFOGO_MUGGED_2,
+ SFX_WFOGO_RUN_1,
+ SFX_WFOGO_RUN_2,
+ SFX_WFOGO_SAVED_1,
+ SFX_WFOGO_SHOCKED_1,
+ SFX_WFOGO_SHOCKED_2,
+
+ SFX_HMYST_BUMP_1,
+ SFX_HMYST_BUMP_2,
+ SFX_HMYST_BUMP_3,
+ SFX_HMYST_BUMP_4,
+ SFX_HMYST_BUMP_5,
+ SFX_HMYST_BUMP_6,
+ SFX_HMYST_BUMP_7,
+ SFX_HMYST_BUMP_8,
+ SFX_HMYST_BUMP_9,
+ SFX_HMYST_BUMP_10,
+ SFX_HMYST_BUMP_11,
+ SFX_HMYST_BUMP_12,
+ SFX_HMYST_BUMP_13,
+ SFX_HMYST_CHAT_1,
+ SFX_HMYST_CHAT_2,
+ SFX_HMYST_CHAT_3,
+ SFX_HMYST_CHAT_4,
+ SFX_HMYST_CHAT_5,
+ SFX_HMYST_CHAT_6,
+ SFX_HMYST_CHAT_7,
+ SFX_HMYST_CHAT_8,
+ SFX_HMYST_CHAT_9,
+ SFX_HMYST_CHAT_10,
+ SFX_HMYST_CHAT_11,
+ SFX_HMYST_DODGE_1,
+ SFX_HMYST_DODGE_2,
+ SFX_HMYST_DODGE_3,
+ SFX_HMYST_DODGE_4,
+ SFX_HMYST_DODGE_5,
+ SFX_HMYST_DODGE_6,
+ SFX_HMYST_EYEING_1,
+ SFX_HMYST_EYEING_2,
+ SFX_HMYST_GENERIC_CRASH_1,
+ SFX_HMYST_GENERIC_CRASH_2,
+ SFX_HMYST_GENERIC_CRASH_3,
+ SFX_HMYST_GENERIC_CRASH_4,
+ SFX_HMYST_GENERIC_CRASH_5,
+ SFX_HMYST_GENERIC_CRASH_6,
+ SFX_HMYST_GENERIC_CRASH_7,
+ SFX_HMYST_GUN_PANIC_1,
+ SFX_HMYST_GUN_PANIC_2,
+ SFX_HMYST_GUN_PANIC_3,
+ SFX_HMYST_GUN_PANIC_4,
+ SFX_HMYST_GUN_PANIC_5,
+ SFX_HMYST_GUN_PANIC_6,
+ SFX_HMYST_RUN_1,
+ SFX_HMYST_RUN_2,
+ SFX_HMYST_RUN_3,
+ SFX_HMYST_RUN_4,
+ SFX_HMYST_SAVED_1,
+ SFX_HMYST_SHOCKED_1,
+ SFX_HMYST_SHOCKED_2,
+ SFX_HMYST_TAXI_1,
+
+ SFX_WMOCA_BLOCKED_1,
+ SFX_WMOCA_BLOCKED_2,
+ SFX_WMOCA_BLOCKED_3,
+ SFX_WMOCA_BLOCKED_4,
+ SFX_WMOCA_BLOCKED_5,
+ SFX_WMOCA_BLOCKED_6,
+ SFX_WMOCA_BLOCKED_7,
+ SFX_WMOCA_BLOCKED_8,
+ SFX_WMOCA_BLOCKED_9,
+ SFX_WMOCA_BLOCKED_10,
+ SFX_WMOCA_BLOCKED_11,
+ SFX_WMOCA_BLOCKED_12,
+ SFX_WMOCA_BUMP_1,
+ SFX_WMOCA_BUMP_2,
+ SFX_WMOCA_BUMP_3,
+ SFX_WMOCA_BUMP_4,
+ SFX_WMOCA_BUMP_5,
+ SFX_WMOCA_BUMP_6,
+ SFX_WMOCA_CAR_CRASH_1,
+ SFX_WMOCA_CAR_CRASH_2,
+ SFX_WMOCA_CAR_CRASH_3,
+ SFX_WMOCA_CAR_CRASH_4,
+ SFX_WMOCA_CAR_CRASH_5,
+ SFX_WMOCA_CAR_CRASH_6,
+ SFX_WMOCA_CAR_CRASH_7,
+ SFX_WMOCA_CAR_CRASH_8,
+ SFX_WMOCA_CAR_CRASH_9,
+ SFX_WMOCA_CAR_CRASH_10,
+ SFX_WMOCA_DODGE_1,
+ SFX_WMOCA_DODGE_2,
+ SFX_WMOCA_DODGE_3,
+ SFX_WMOCA_DODGE_4,
+ SFX_WMOCA_DODGE_5,
+ SFX_WMOCA_DODGE_6,
+ SFX_WMOCA_DODGE_7,
+ SFX_WMOCA_DODGE_8,
+ SFX_WMOCA_DODGE_9,
+ SFX_WMOCA_DODGE_10,
+ SFX_WMOCA_EYEING_1,
+ SFX_WMOCA_EYEING_2,
+ SFX_WMOCA_FIGHT_1,
+ SFX_WMOCA_FIGHT_2,
+ SFX_WMOCA_FIGHT_3,
+ SFX_WMOCA_FIGHT_4,
+ SFX_WMOCA_FIGHT_5,
+ SFX_WMOCA_FIGHT_6,
+ SFX_WMOCA_FIGHT_7,
+ SFX_WMOCA_FIGHT_8,
+ SFX_WMOCA_GENERIC_CRASH_1,
+ SFX_WMOCA_GENERIC_CRASH_2,
+ SFX_WMOCA_GENERIC_CRASH_3,
+ SFX_WMOCA_GENERIC_CRASH_4,
+ SFX_WMOCA_GENERIC_CRASH_5,
+ SFX_WMOCA_GENERIC_CRASH_6,
+ SFX_WMOCA_GENERIC_CRASH_7,
+ SFX_WMOCA_GENERIC_CRASH_8,
+ SFX_WMOCA_GENERIC_CRASH_9,
+ SFX_WMOCA_GUN_PANIC_1,
+ SFX_WMOCA_GUN_PANIC_2,
+ SFX_WMOCA_GUN_PANIC_3,
+ SFX_WMOCA_GUN_PANIC_4,
+ SFX_WMOCA_GUN_PANIC_5,
+ SFX_WMOCA_GUN_PANIC_6,
+ SFX_WMOCA_JACKED_1,
+ SFX_WMOCA_JACKED_2,
+ SFX_WMOCA_JACKED_3,
+ SFX_WMOCA_JACKED_4,
+ SFX_WMOCA_JACKED_5,
+ SFX_WMOCA_JACKED_6,
+ SFX_WMOCA_JACKED_7,
+ SFX_WMOCA_JACKED_8,
+ SFX_WMOCA_JACKED_9,
+ SFX_WMOCA_JACKED_10,
+ SFX_WMOCA_JACKING_1,
+ SFX_WMOCA_JACKING_2,
+ SFX_WMOCA_JACKING_3,
+ SFX_WMOCA_JACKING_4,
+ SFX_WMOCA_JACKING_5,
+ SFX_WMOCA_JACKING_6,
+ SFX_WMOCA_JACKING_7,
+ SFX_WMOCA_JACKING_8,
+ SFX_WMOCA_JACKING_9,
+ SFX_WMOCA_JACKING_10,
+ SFX_WMOCA_JACKING_11,
+ SFX_WMOCA_MUGGED_1,
+ SFX_WMOCA_MUGGED_2,
+ SFX_WMOCA_SAVED_1,
+ SFX_WMOCA_TAXI_1,
+
+ SFX_WMYBE_BLOCKED_1,
+ SFX_WMYBE_BLOCKED_2,
+ SFX_WMYBE_BLOCKED_3,
+ SFX_WMYBE_BLOCKED_4,
+ SFX_WMYBE_BLOCKED_5,
+ SFX_WMYBE_BLOCKED_6,
+ SFX_WMYBE_BLOCKED_7,
+ SFX_WMYBE_BLOCKED_8,
+ SFX_WMYBE_BLOCKED_9,
+ SFX_WMYBE_BUMP_1,
+ SFX_WMYBE_BUMP_2,
+ SFX_WMYBE_BUMP_3,
+ SFX_WMYBE_BUMP_4,
+ SFX_WMYBE_BUMP_5,
+ SFX_WMYBE_BUMP_6,
+ SFX_WMYBE_BUMP_7,
+ SFX_WMYBE_BUMP_8,
+ SFX_WMYBE_BUMP_9,
+ SFX_WMYBE_BUMP_10,
+ SFX_WMYBE_BUMP_11,
+ SFX_WMYBE_BUMP_12,
+ SFX_WMYBE_BUMP_13,
+ SFX_WMYBE_BUMP_14,
+ SFX_WMYBE_CAR_CRASH_1,
+ SFX_WMYBE_CAR_CRASH_2,
+ SFX_WMYBE_CAR_CRASH_3,
+ SFX_WMYBE_CAR_CRASH_4,
+ SFX_WMYBE_CAR_CRASH_5,
+ SFX_WMYBE_CAR_CRASH_6,
+ SFX_WMYBE_CAR_CRASH_7,
+ SFX_WMYBE_CAR_CRASH_8,
+ SFX_WMYBE_CHAT_1,
+ SFX_WMYBE_CHAT_2,
+ SFX_WMYBE_CHAT_3,
+ SFX_WMYBE_CHAT_4,
+ SFX_WMYBE_CHAT_5,
+ SFX_WMYBE_CHAT_6,
+ SFX_WMYBE_CHAT_7,
+ SFX_WMYBE_CHAT_8,
+ SFX_WMYBE_CHAT_9,
+ SFX_WMYBE_CHAT_10,
+ SFX_WMYBE_CHAT_11,
+ SFX_WMYBE_DODGE_1,
+ SFX_WMYBE_DODGE_2,
+ SFX_WMYBE_DODGE_3,
+ SFX_WMYBE_DODGE_4,
+ SFX_WMYBE_DODGE_5,
+ SFX_WMYBE_DODGE_6,
+ SFX_WMYBE_DODGE_7,
+ SFX_WMYBE_DODGE_8,
+ SFX_WMYBE_DODGE_9,
+ SFX_WMYBE_DODGE_10,
+ SFX_WMYBE_DODGE_11,
+ SFX_WMYBE_DODGE_12,
+ SFX_WMYBE_EYEING_1,
+ SFX_WMYBE_EYEING_2,
+ SFX_WMYBE_GENERIC_CRASH_1,
+ SFX_WMYBE_GENERIC_CRASH_2,
+ SFX_WMYBE_GENERIC_CRASH_3,
+ SFX_WMYBE_GENERIC_CRASH_4,
+ SFX_WMYBE_GENERIC_CRASH_5,
+ SFX_WMYBE_GENERIC_CRASH_6,
+ SFX_WMYBE_GENERIC_CRASH_7,
+ SFX_WMYBE_GENERIC_CRASH_8,
+ SFX_WMYBE_GUN_PANIC_1,
+ SFX_WMYBE_GUN_PANIC_2,
+ SFX_WMYBE_GUN_PANIC_3,
+ SFX_WMYBE_GUN_PANIC_4,
+ SFX_WMYBE_GUN_PANIC_5,
+ SFX_WMYBE_GUN_PANIC_6,
+ SFX_WMYBE_GUN_PANIC_7,
+ SFX_WMYBE_GUN_PANIC_8,
+ SFX_WMYBE_JACKED_1,
+ SFX_WMYBE_JACKED_2,
+ SFX_WMYBE_JACKED_3,
+ SFX_WMYBE_JACKED_4,
+ SFX_WMYBE_JACKED_5,
+ SFX_WMYBE_JACKED_6,
+ SFX_WMYBE_JACKED_7,
+ SFX_WMYBE_JACKING_1,
+ SFX_WMYBE_JACKING_2,
+ SFX_WMYBE_JACKING_3,
+ SFX_WMYBE_JEER_1,
+ SFX_WMYBE_JEER_2,
+ SFX_WMYBE_JEER_3,
+ SFX_WMYBE_JEER_4,
+ SFX_WMYBE_JEER_5,
+ SFX_WMYBE_JEER_6,
+ SFX_WMYBE_JEER_7,
+ SFX_WMYBE_LOST_1,
+ SFX_WMYBE_LOST_2,
+ SFX_WMYBE_LOST_3,
+ SFX_WMYBE_RUN_1,
+ SFX_WMYBE_RUN_2,
+ SFX_WMYBE_RUN_3,
+ SFX_WMYBE_RUN_4,
+ SFX_WMYBE_RUN_5,
+ SFX_WMYBE_SHOCKED_1,
+ SFX_WMYBE_SHOCKED_2,
+ SFX_WMYBE_SHOCKED_3,
+ SFX_WMYBE_SHOCKED_4,
+ SFX_WMYBE_SHOCKED_5,
+ SFX_WMYBE_SHOCKED_6,
+
+ SFX_BFOBE_BLOCKED_1,
+ SFX_BFOBE_BLOCKED_2,
+ SFX_BFOBE_BLOCKED_3,
+ SFX_BFOBE_BLOCKED_4,
+ SFX_BFOBE_BLOCKED_5,
+ SFX_BFOBE_BLOCKED_6,
+ SFX_BFOBE_BLOCKED_7,
+ SFX_BFOBE_BLOCKED_8,
+ SFX_BFOBE_BUMP_1,
+ SFX_BFOBE_BUMP_2,
+ SFX_BFOBE_BUMP_3,
+ SFX_BFOBE_BUMP_4,
+ SFX_BFOBE_BUMP_5,
+ SFX_BFOBE_BUMP_6,
+ SFX_BFOBE_BUMP_7,
+ SFX_BFOBE_BUMP_8,
+ SFX_BFOBE_CAR_CRASH_1,
+ SFX_BFOBE_CAR_CRASH_2,
+ SFX_BFOBE_CAR_CRASH_3,
+ SFX_BFOBE_CAR_CRASH_4,
+ SFX_BFOBE_CAR_CRASH_5,
+ SFX_BFOBE_CAR_CRASH_6,
+ SFX_BFOBE_CAR_CRASH_7,
+ SFX_BFOBE_CHAT_1,
+ SFX_BFOBE_CHAT_2,
+ SFX_BFOBE_CHAT_3,
+ SFX_BFOBE_CHAT_4,
+ SFX_BFOBE_CHAT_5,
+ SFX_BFOBE_CHAT_6,
+ SFX_BFOBE_CHAT_7,
+ SFX_BFOBE_CHAT_8,
+ SFX_BFOBE_DODGE_1,
+ SFX_BFOBE_DODGE_2,
+ SFX_BFOBE_DODGE_3,
+ SFX_BFOBE_DODGE_4,
+ SFX_BFOBE_DODGE_5,
+ SFX_BFOBE_DODGE_6,
+ SFX_BFOBE_DODGE_7,
+ SFX_BFOBE_DODGE_8,
+ SFX_BFOBE_DODGE_9,
+ SFX_BFOBE_GENERIC_CRASH_1,
+ SFX_BFOBE_GENERIC_CRASH_2,
+ SFX_BFOBE_GENERIC_CRASH_3,
+ SFX_BFOBE_GENERIC_CRASH_4,
+ SFX_BFOBE_GENERIC_CRASH_5,
+ SFX_BFOBE_GENERIC_CRASH_6,
+ SFX_BFOBE_GENERIC_CRASH_7,
+ SFX_BFOBE_GUN_PANIC_1,
+ SFX_BFOBE_GUN_PANIC_2,
+ SFX_BFOBE_GUN_PANIC_3,
+ SFX_BFOBE_GUN_PANIC_4,
+ SFX_BFOBE_GUN_PANIC_5,
+ SFX_BFOBE_JACKED_1,
+ SFX_BFOBE_JACKED_2,
+ SFX_BFOBE_JACKED_3,
+ SFX_BFOBE_JACKED_4,
+ SFX_BFOBE_JACKED_5,
+ SFX_BFOBE_JACKING_1,
+ SFX_BFOBE_JACKING_2,
+ SFX_BFOBE_JACKING_3,
+ SFX_BFOBE_JACKING_4,
+ SFX_BFOBE_MUGGED_1,
+ SFX_BFOBE_MUGGED_2,
+ SFX_BFOBE_SHOCKED_1,
+ SFX_BFOBE_SHOCKED_2,
+ SFX_BFOBE_TAXI_1,
+
+ SFX_WFYLG_BUMP_1,
+ SFX_WFYLG_BUMP_2,
+ SFX_WFYLG_BUMP_3,
+ SFX_WFYLG_BUMP_4,
+ SFX_WFYLG_BUMP_5,
+ SFX_WFYLG_BUMP_6,
+ SFX_WFYLG_BUMP_7,
+ SFX_WFYLG_BUMP_8,
+ SFX_WFYLG_BUMP_9,
+ SFX_WFYLG_BUMP_10,
+ SFX_WFYLG_CHAT_1,
+ SFX_WFYLG_CHAT_2,
+ SFX_WFYLG_CHAT_3,
+ SFX_WFYLG_CHAT_4,
+ SFX_WFYLG_CHAT_5,
+ SFX_WFYLG_CHAT_6,
+ SFX_WFYLG_CHAT_7,
+ SFX_WFYLG_CHAT_8,
+ SFX_WFYLG_CHAT_9,
+ SFX_WFYLG_CHAT_10,
+ SFX_WFYLG_DODGE_1,
+ SFX_WFYLG_DODGE_2,
+ SFX_WFYLG_DODGE_3,
+ SFX_WFYLG_DODGE_4,
+ SFX_WFYLG_DODGE_5,
+ SFX_WFYLG_DODGE_6,
+ SFX_WFYLG_DODGE_7,
+ SFX_WFYLG_DODGE_8,
+ SFX_WFYLG_FIGHT_1,
+ SFX_WFYLG_FIGHT_2,
+ SFX_WFYLG_FIGHT_3,
+ SFX_WFYLG_FIGHT_4,
+ SFX_WFYLG_FIGHT_5,
+ SFX_WFYLG_FIGHT_6,
+ SFX_WFYLG_FIGHT_7,
+ SFX_WFYLG_GUN_COOL_1,
+ SFX_WFYLG_GUN_COOL_2,
+ SFX_WFYLG_GUN_COOL_3,
+ SFX_WFYLG_GUN_COOL_4,
+ SFX_WFYLG_GUN_COOL_5,
+ SFX_WFYLG_SAVED_1,
+ SFX_WFYLG_TAXI_1,
+
+ SFX_WFOST_BLOCKED_1,
+ SFX_WFOST_BLOCKED_2,
+ SFX_WFOST_BLOCKED_3,
+ SFX_WFOST_BLOCKED_4,
+ SFX_WFOST_BLOCKED_5,
+ SFX_WFOST_BLOCKED_6,
+ SFX_WFOST_BLOCKED_7,
+ SFX_WFOST_BLOCKED_8,
+ SFX_WFOST_BLOCKED_9,
+ SFX_WFOST_BLOCKED_10,
+ SFX_WFOST_BLOCKED_11,
+ SFX_WFOST_BLOCKED_12,
+ SFX_WFOST_BUMP_1,
+ SFX_WFOST_BUMP_2,
+ SFX_WFOST_BUMP_3,
+ SFX_WFOST_BUMP_4,
+ SFX_WFOST_BUMP_5,
+ SFX_WFOST_BUMP_6,
+ SFX_WFOST_BUMP_7,
+ SFX_WFOST_BUMP_8,
+ SFX_WFOST_BUMP_9,
+ SFX_WFOST_BUMP_10,
+ SFX_WFOST_BUMP_11,
+ SFX_WFOST_BUMP_12,
+ SFX_WFOST_BUMP_13,
+ SFX_WFOST_BUMP_14,
+ SFX_WFOST_BUMP_15,
+ SFX_WFOST_BUMP_16,
+ SFX_WFOST_BUMP_17,
+ SFX_WFOST_BUMP_18,
+ SFX_WFOST_BUMP_19,
+ SFX_WFOST_CAR_CRASH_1,
+ SFX_WFOST_CAR_CRASH_2,
+ SFX_WFOST_CAR_CRASH_3,
+ SFX_WFOST_CAR_CRASH_4,
+ SFX_WFOST_CAR_CRASH_5,
+ SFX_WFOST_CAR_CRASH_6,
+ SFX_WFOST_CAR_CRASH_7,
+ SFX_WFOST_CAR_CRASH_8,
+ SFX_WFOST_CAR_CRASH_9,
+ SFX_WFOST_CAR_CRASH_10,
+ SFX_WFOST_CAR_CRASH_11,
+ SFX_WFOST_CHAT_1,
+ SFX_WFOST_CHAT_2,
+ SFX_WFOST_CHAT_3,
+ SFX_WFOST_CHAT_4,
+ SFX_WFOST_CHAT_5,
+ SFX_WFOST_CHAT_6,
+ SFX_WFOST_CHAT_7,
+ SFX_WFOST_CHAT_8,
+ SFX_WFOST_CHAT_9,
+ SFX_WFOST_CHAT_10,
+ SFX_WFOST_CHAT_11,
+ SFX_WFOST_CHAT_12,
+ SFX_WFOST_CHAT_13,
+ SFX_WFOST_CHAT_14,
+ SFX_WFOST_CHAT_15,
+ SFX_WFOST_CHAT_16,
+ SFX_WFOST_DODGE_1,
+ SFX_WFOST_DODGE_2,
+ SFX_WFOST_DODGE_3,
+ SFX_WFOST_DODGE_4,
+ SFX_WFOST_DODGE_5,
+ SFX_WFOST_DODGE_6,
+ SFX_WFOST_DODGE_7,
+ SFX_WFOST_DODGE_8,
+ SFX_WFOST_DODGE_9,
+ SFX_WFOST_DODGE_10,
+ SFX_WFOST_DODGE_11,
+ SFX_WFOST_DODGE_12,
+ SFX_WFOST_GENERIC_CRASH_1,
+ SFX_WFOST_GENERIC_CRASH_2,
+ SFX_WFOST_GENERIC_CRASH_3,
+ SFX_WFOST_GENERIC_CRASH_4,
+ SFX_WFOST_GENERIC_CRASH_5,
+ SFX_WFOST_GENERIC_CRASH_6,
+ SFX_WFOST_GENERIC_CRASH_7,
+ SFX_WFOST_GENERIC_CRASH_8,
+ SFX_WFOST_GENERIC_CRASH_9,
+ SFX_WFOST_GENERIC_CRASH_10,
+ SFX_WFOST_GUN_PANIC_1,
+ SFX_WFOST_GUN_PANIC_2,
+ SFX_WFOST_GUN_PANIC_3,
+ SFX_WFOST_GUN_PANIC_4,
+ SFX_WFOST_JACKED_1,
+ SFX_WFOST_JACKED_2,
+ SFX_WFOST_JACKED_3,
+ SFX_WFOST_JACKED_4,
+ SFX_WFOST_JACKED_5,
+ SFX_WFOST_JACKED_6,
+ SFX_WFOST_JACKED_7,
+ SFX_WFOST_JACKED_8,
+ SFX_WFOST_LOST_1,
+ SFX_WFOST_LOST_2,
+ SFX_WFOST_LOST_3,
+ SFX_WFOST_MUGGED_1,
+ SFX_WFOST_MUGGED_2,
+ SFX_WFOST_MUGGED_3,
+ SFX_WFOST_MUGGED_4,
+ SFX_WFOST_MUGGED_5,
+ SFX_WFOST_RUN_1,
+ SFX_WFOST_RUN_2,
+ SFX_WFOST_RUN_3,
+ SFX_WFOST_RUN_4,
+ SFX_WFOST_RUN_5,
+ SFX_WFOST_RUN_6,
+ SFX_WFOST_RUN_7,
+ SFX_WFOST_SAVED_1,
+ SFX_WFOST_SAVED_2,
+ SFX_WFOST_SAVED_3,
+ SFX_WFOST_SAVED_4,
+ SFX_WFOST_TAXI_1,
+
+ SFX_WFYST_BLOCKED_1,
+ SFX_WFYST_BLOCKED_2,
+ SFX_WFYST_BLOCKED_3,
+ SFX_WFYST_BLOCKED_4,
+ SFX_WFYST_BLOCKED_5,
+ SFX_WFYST_BLOCKED_6,
+ SFX_WFYST_BUMP_1,
+ SFX_WFYST_BUMP_2,
+ SFX_WFYST_BUMP_3,
+ SFX_WFYST_BUMP_4,
+ SFX_WFYST_BUMP_5,
+ SFX_WFYST_BUMP_6,
+ SFX_WFYST_BUMP_7,
+ SFX_WFYST_BUMP_8,
+ SFX_WFYST_BUMP_9,
+ SFX_WFYST_BUMP_10,
+ SFX_WFYST_CAR_CRASH_1,
+ SFX_WFYST_CAR_CRASH_2,
+ SFX_WFYST_CAR_CRASH_3,
+ SFX_WFYST_CAR_CRASH_4,
+ SFX_WFYST_CAR_CRASH_5,
+ SFX_WFYST_CAR_CRASH_6,
+ SFX_WFYST_CAR_CRASH_7,
+ SFX_WFYST_CAR_CRASH_8,
+ SFX_WFYST_CHAT_1,
+ SFX_WFYST_CHAT_2,
+ SFX_WFYST_CHAT_3,
+ SFX_WFYST_CHAT_4,
+ SFX_WFYST_CHAT_5,
+ SFX_WFYST_CHAT_6,
+ SFX_WFYST_CHAT_7,
+ SFX_WFYST_CHAT_8,
+ SFX_WFYST_CHAT_9,
+ SFX_WFYST_CHAT_10,
+ SFX_WFYST_DODGE_1,
+ SFX_WFYST_DODGE_2,
+ SFX_WFYST_DODGE_3,
+ SFX_WFYST_DODGE_4,
+ SFX_WFYST_DODGE_5,
+ SFX_WFYST_DODGE_6,
+ SFX_WFYST_DODGE_7,
+ SFX_WFYST_DODGE_8,
+ SFX_WFYST_DODGE_9,
+ SFX_WFYST_DODGE_10,
+ SFX_WFYST_FIGHT_1,
+ SFX_WFYST_FIGHT_2,
+ SFX_WFYST_FIGHT_3,
+ SFX_WFYST_FIGHT_4,
+ SFX_WFYST_FIGHT_5,
+ SFX_WFYST_FIGHT_6,
+ SFX_WFYST_FIGHT_7,
+ SFX_WFYST_GENERIC_CRASH_1,
+ SFX_WFYST_GENERIC_CRASH_2,
+ SFX_WFYST_GENERIC_CRASH_3,
+ SFX_WFYST_GENERIC_CRASH_4,
+ SFX_WFYST_GENERIC_CRASH_5,
+ SFX_WFYST_GENERIC_CRASH_6,
+ SFX_WFYST_GENERIC_CRASH_7,
+ SFX_WFYST_GENERIC_CRASH_8,
+ SFX_WFYST_GUN_COOL_1,
+ SFX_WFYST_GUN_COOL_2,
+ SFX_WFYST_GUN_COOL_3,
+ SFX_WFYST_GUN_COOL_4,
+ SFX_WFYST_GUN_COOL_5,
+ SFX_WFYST_JACKED_1,
+ SFX_WFYST_JACKED_2,
+ SFX_WFYST_JACKED_3,
+ SFX_WFYST_JACKED_4,
+ SFX_WFYST_JACKED_5,
+ SFX_WFYST_JACKED_6,
+ SFX_WFYST_JACKING_1,
+ SFX_WFYST_JACKING_2,
+ SFX_WFYST_JACKING_3,
+ SFX_WFYST_JACKING_4,
+ SFX_WFYST_LOST_1,
+ SFX_WFYST_MUGGED_1,
+ SFX_WFYST_MUGGED_2,
+ SFX_WFYST_MUGGING_1,
+ SFX_WFYST_MUGGING_2,
+ SFX_WFYST_MUGGING_3,
+ SFX_WFYST_MUGGING_4,
+ SFX_WFYST_SAVED_1,
+ SFX_WFYST_TAXI_1,
+
+ SFX_COP_VOICE_1_ARREST_1,
+ SFX_COP_VOICE_1_ARREST_2,
+ SFX_COP_VOICE_1_ARREST_3,
+ SFX_COP_VOICE_1_ARREST_4,
+ SFX_COP_VOICE_1_PULLOUTWEAPON_1,
+ SFX_COP_VOICE_1_PULLOUTWEAPON_2,
+ SFX_COP_VOICE_1_PULLOUTWEAPON_3,
+ SFX_COP_VOICE_1_BUMP_1,
+ SFX_COP_VOICE_1_BUMP_2,
+ SFX_COP_VOICE_1_BUMP_3,
+ SFX_COP_VOICE_1_BUMP_4,
+ SFX_COP_VOICE_1_BUMP_5,
+ SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_1,
+ SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_2,
+ SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_3,
+ SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_4,
+ SFX_COP_VOICE_1_GUNAIMEDAT3_1,
+ SFX_COP_VOICE_1_GUNAIMEDAT3_2,
+ SFX_COP_VOICE_1_CAR_CRASH_1,
+ SFX_COP_VOICE_1_CAR_CRASH_2,
+ SFX_COP_VOICE_1_CAR_CRASH_3,
+ SFX_COP_VOICE_1_CAR_CRASH_4,
+ SFX_COP_VOICE_1_DODGE_1,
+ SFX_COP_VOICE_1_DODGE_2,
+ SFX_COP_VOICE_1_DODGE_3,
+ SFX_COP_VOICE_1_FIGHT_1,
+ SFX_COP_VOICE_1_FIGHT_2,
+ SFX_COP_VOICE_1_FIGHT_3,
+ SFX_COP_VOICE_1_FIGHT_4,
+ SFX_COP_VOICE_1_GUNAIMEDAT2_1,
+ SFX_COP_VOICE_1_GUNAIMEDAT2_2,
+ SFX_COP_VOICE_1_SAVED_1,
+ SFX_COP_VOICE_1_SAVED_2,
+ SFX_COP_VOICE_1_COP_ASK_FOR_ID_1,
+ SFX_COP_VOICE_1_COP_ASK_FOR_ID_2,
+ SFX_COP_VOICE_1_COP_ALONE_1,
+ SFX_COP_VOICE_1_COP_ALONE_2,
+ SFX_COP_VOICE_1_COP_ALONE_3,
+ SFX_COP_VOICE_1_COP_ALONE_4,
+ SFX_COP_VOICE_1_COP_MANYCOPSAROUND_1,
+ SFX_COP_VOICE_1_COP_MANYCOPSAROUND_2,
+ SFX_COP_VOICE_1_COP_TARGETING_1,
+ SFX_COP_VOICE_1_COP_TARGETING_2,
+ SFX_COP_VOICE_1_COP_TARGETING_3,
+ SFX_COP_VOICE_1_COP_TARGETING_4,
+
+ SFX_COP_VOICE_2_ARREST_1,
+ SFX_COP_VOICE_2_ARREST_2,
+ SFX_COP_VOICE_2_ARREST_3,
+ SFX_COP_VOICE_2_ARREST_4,
+ SFX_COP_VOICE_2_PULLOUTWEAPON_1,
+ SFX_COP_VOICE_2_PULLOUTWEAPON_2,
+ SFX_COP_VOICE_2_PULLOUTWEAPON_3,
+ SFX_COP_VOICE_2_BUMP_1,
+ SFX_COP_VOICE_2_BUMP_2,
+ SFX_COP_VOICE_2_BUMP_3,
+ SFX_COP_VOICE_2_BUMP_4,
+ SFX_COP_VOICE_2_BUMP_5,
+ SFX_COP_VOICE_2_COP_LITTLECOPSAROUND_1,
+ SFX_COP_VOICE_2_COP_LITTLECOPSAROUND_2,
+ SFX_COP_VOICE_2_COP_LITTLECOPSAROUND_3,
+ SFX_COP_VOICE_2_COP_LITTLECOPSAROUND_4,
+ SFX_COP_VOICE_2_GUNAIMEDAT3_1,
+ SFX_COP_VOICE_2_GUNAIMEDAT3_2,
+ SFX_COP_VOICE_2_CAR_CRASH_1,
+ SFX_COP_VOICE_2_CAR_CRASH_2,
+ SFX_COP_VOICE_2_CAR_CRASH_3,
+ SFX_COP_VOICE_2_CAR_CRASH_4,
+ SFX_COP_VOICE_2_DODGE_1,
+ SFX_COP_VOICE_2_DODGE_2,
+ SFX_COP_VOICE_2_DODGE_3,
+ SFX_COP_VOICE_2_FIGHT_1,
+ SFX_COP_VOICE_2_FIGHT_2,
+ SFX_COP_VOICE_2_FIGHT_3,
+ SFX_COP_VOICE_2_FIGHT_4,
+ SFX_COP_VOICE_2_GUNAIMEDAT2_1,
+ SFX_COP_VOICE_2_GUNAIMEDAT2_2,
+ SFX_COP_VOICE_2_SAVED_1,
+ SFX_COP_VOICE_2_SAVED_2,
+ SFX_COP_VOICE_2_COP_ASK_FOR_ID_1,
+ SFX_COP_VOICE_2_COP_ASK_FOR_ID_2,
+ SFX_COP_VOICE_2_COP_ALONE_1,
+ SFX_COP_VOICE_2_COP_ALONE_2,
+ SFX_COP_VOICE_2_COP_ALONE_3,
+ SFX_COP_VOICE_2_COP_ALONE_4,
+ SFX_COP_VOICE_2_COP_MANYCOPSAROUND_1,
+ SFX_COP_VOICE_2_COP_MANYCOPSAROUND_2,
+ SFX_COP_VOICE_2_COP_TARGETING_1,
+ SFX_COP_VOICE_2_COP_TARGETING_2,
+ SFX_COP_VOICE_2_COP_TARGETING_3,
+ SFX_COP_VOICE_2_COP_TARGETING_4,
+
+ SFX_COP_VOICE_3_ARREST_1,
+ SFX_COP_VOICE_3_ARREST_2,
+ SFX_COP_VOICE_3_ARREST_3,
+ SFX_COP_VOICE_3_ARREST_4,
+ SFX_COP_VOICE_3_PULLOUTWEAPON_1,
+ SFX_COP_VOICE_3_PULLOUTWEAPON_2,
+ SFX_COP_VOICE_3_PULLOUTWEAPON_3,
+ SFX_COP_VOICE_3_BUMP_1,
+ SFX_COP_VOICE_3_BUMP_2,
+ SFX_COP_VOICE_3_BUMP_3,
+ SFX_COP_VOICE_3_BUMP_4,
+ SFX_COP_VOICE_3_BUMP_5,
+ SFX_COP_VOICE_3_COP_LITTLECOPSAROUND_1,
+ SFX_COP_VOICE_3_COP_LITTLECOPSAROUND_2,
+ SFX_COP_VOICE_3_COP_LITTLECOPSAROUND_3,
+ SFX_COP_VOICE_3_COP_LITTLECOPSAROUND_4,
+ SFX_COP_VOICE_3_GUNAIMEDAT3_1,
+ SFX_COP_VOICE_3_GUNAIMEDAT3_2,
+ SFX_COP_VOICE_3_CAR_CRASH_1,
+ SFX_COP_VOICE_3_CAR_CRASH_2,
+ SFX_COP_VOICE_3_CAR_CRASH_3,
+ SFX_COP_VOICE_3_CAR_CRASH_4,
+ SFX_COP_VOICE_3_DODGE_1,
+ SFX_COP_VOICE_3_DODGE_2,
+ SFX_COP_VOICE_3_DODGE_3,
+ SFX_COP_VOICE_3_FIGHT_1,
+ SFX_COP_VOICE_3_FIGHT_2,
+ SFX_COP_VOICE_3_FIGHT_3,
+ SFX_COP_VOICE_3_FIGHT_4,
+ SFX_COP_VOICE_3_GUNAIMEDAT2_1,
+ SFX_COP_VOICE_3_GUNAIMEDAT2_2,
+ SFX_COP_VOICE_3_SAVED_1,
+ SFX_COP_VOICE_3_SAVED_2,
+ SFX_COP_VOICE_3_COP_ASK_FOR_ID_1,
+ SFX_COP_VOICE_3_COP_ASK_FOR_ID_2,
+ SFX_COP_VOICE_3_COP_ALONE_1,
+ SFX_COP_VOICE_3_COP_ALONE_2,
+ SFX_COP_VOICE_3_COP_ALONE_3,
+ SFX_COP_VOICE_3_COP_ALONE_4,
+ SFX_COP_VOICE_3_COP_MANYCOPSAROUND_1,
+ SFX_COP_VOICE_3_COP_MANYCOPSAROUND_2,
+ SFX_COP_VOICE_3_COP_TARGETING_1,
+ SFX_COP_VOICE_3_COP_TARGETING_2,
+ SFX_COP_VOICE_3_COP_TARGETING_3,
+ SFX_COP_VOICE_3_COP_TARGETING_4,
+
+ SFX_COP_VOICE_4_ARREST_1,
+ SFX_COP_VOICE_4_ARREST_2,
+ SFX_COP_VOICE_4_ARREST_3,
+ SFX_COP_VOICE_4_ARREST_4,
+ SFX_COP_VOICE_4_PULLOUTWEAPON_1,
+ SFX_COP_VOICE_4_PULLOUTWEAPON_2,
+ SFX_COP_VOICE_4_PULLOUTWEAPON_3,
+ SFX_COP_VOICE_4_BUMP_1,
+ SFX_COP_VOICE_4_BUMP_2,
+ SFX_COP_VOICE_4_BUMP_3,
+ SFX_COP_VOICE_4_BUMP_4,
+ SFX_COP_VOICE_4_BUMP_5,
+ SFX_COP_VOICE_4_COP_LITTLECOPSAROUND_1,
+ SFX_COP_VOICE_4_COP_LITTLECOPSAROUND_2,
+ SFX_COP_VOICE_4_COP_LITTLECOPSAROUND_3,
+ SFX_COP_VOICE_4_COP_LITTLECOPSAROUND_4,
+ SFX_COP_VOICE_4_GUNAIMEDAT3_1,
+ SFX_COP_VOICE_4_GUNAIMEDAT3_2,
+ SFX_COP_VOICE_4_CAR_CRASH_1,
+ SFX_COP_VOICE_4_CAR_CRASH_2,
+ SFX_COP_VOICE_4_CAR_CRASH_3,
+ SFX_COP_VOICE_4_CAR_CRASH_4,
+ SFX_COP_VOICE_4_DODGE_1,
+ SFX_COP_VOICE_4_DODGE_2,
+ SFX_COP_VOICE_4_DODGE_3,
+ SFX_COP_VOICE_4_FIGHT_1,
+ SFX_COP_VOICE_4_FIGHT_2,
+ SFX_COP_VOICE_4_FIGHT_3,
+ SFX_COP_VOICE_4_FIGHT_4,
+ SFX_COP_VOICE_4_GUNAIMEDAT2_1,
+ SFX_COP_VOICE_4_GUNAIMEDAT2_2,
+ SFX_COP_VOICE_4_SAVED_1,
+ SFX_COP_VOICE_4_SAVED_2,
+ SFX_COP_VOICE_4_COP_ASK_FOR_ID_1,
+ SFX_COP_VOICE_4_COP_ASK_FOR_ID_2,
+ SFX_COP_VOICE_4_COP_ALONE_1,
+ SFX_COP_VOICE_4_COP_ALONE_2,
+ SFX_COP_VOICE_4_COP_ALONE_3,
+ SFX_COP_VOICE_4_COP_ALONE_4,
+ SFX_COP_VOICE_4_COP_MANYCOPSAROUND_1,
+ SFX_COP_VOICE_4_COP_MANYCOPSAROUND_2,
+ SFX_COP_VOICE_4_COP_TARGETING_1,
+ SFX_COP_VOICE_4_COP_TARGETING_2,
+ SFX_COP_VOICE_4_COP_TARGETING_3,
+ SFX_COP_VOICE_4_COP_TARGETING_4,
+
+ SFX_COP_VOICE_5_ARREST_1,
+ SFX_COP_VOICE_5_ARREST_2,
+ SFX_COP_VOICE_5_ARREST_3,
+ SFX_COP_VOICE_5_ARREST_4,
+ SFX_COP_VOICE_5_PULLOUTWEAPON_1,
+ SFX_COP_VOICE_5_PULLOUTWEAPON_2,
+ SFX_COP_VOICE_5_PULLOUTWEAPON_3,
+ SFX_COP_VOICE_5_BUMP_1,
+ SFX_COP_VOICE_5_BUMP_2,
+ SFX_COP_VOICE_5_BUMP_3,
+ SFX_COP_VOICE_5_BUMP_4,
+ SFX_COP_VOICE_5_BUMP_5,
+ SFX_COP_VOICE_5_COP_LITTLECOPSAROUND_1,
+ SFX_COP_VOICE_5_COP_LITTLECOPSAROUND_2,
+ SFX_COP_VOICE_5_COP_LITTLECOPSAROUND_3,
+ SFX_COP_VOICE_5_COP_LITTLECOPSAROUND_4,
+ SFX_COP_VOICE_5_GUNAIMEDAT3_1,
+ SFX_COP_VOICE_5_GUNAIMEDAT3_2,
+ SFX_COP_VOICE_5_CAR_CRASH_1,
+ SFX_COP_VOICE_5_CAR_CRASH_2,
+ SFX_COP_VOICE_5_CAR_CRASH_3,
+ SFX_COP_VOICE_5_CAR_CRASH_4,
+ SFX_COP_VOICE_5_DODGE_1,
+ SFX_COP_VOICE_5_DODGE_2,
+ SFX_COP_VOICE_5_DODGE_3,
+ SFX_COP_VOICE_5_FIGHT_1,
+ SFX_COP_VOICE_5_FIGHT_2,
+ SFX_COP_VOICE_5_FIGHT_3,
+ SFX_COP_VOICE_5_FIGHT_4,
+ SFX_COP_VOICE_5_GUNAIMEDAT2_1,
+ SFX_COP_VOICE_5_GUNAIMEDAT2_2,
+ SFX_COP_VOICE_5_SAVED_1,
+ SFX_COP_VOICE_5_SAVED_2,
+ SFX_COP_VOICE_5_COP_ASK_FOR_ID_1,
+ SFX_COP_VOICE_5_COP_ASK_FOR_ID_2,
+ SFX_COP_VOICE_5_COP_ALONE_1,
+ SFX_COP_VOICE_5_COP_ALONE_2,
+ SFX_COP_VOICE_5_COP_ALONE_3,
+ SFX_COP_VOICE_5_COP_ALONE_4,
+ SFX_COP_VOICE_5_COP_MANYCOPSAROUND_1,
+ SFX_COP_VOICE_5_COP_MANYCOPSAROUND_2,
+ SFX_COP_VOICE_5_COP_TARGETING_1,
+ SFX_COP_VOICE_5_COP_TARGETING_2,
+ SFX_COP_VOICE_5_COP_TARGETING_3,
+ SFX_COP_VOICE_5_COP_TARGETING_4,
+
+ SFX_PLAYER_ANGRY_BUSTED_1,
+ SFX_PLAYER_ANGRY_BUSTED_2,
+ SFX_PLAYER_ANGRY_BUSTED_3,
+ SFX_PLAYER_ANGRY_BUSTED_4,
+ SFX_PLAYER_ANGRY_BUSTED_5,
+ SFX_PLAYER_ANGRY_BUSTED_6,
+ SFX_PLAYER_ANGRY_BUSTED_7,
+ SFX_PLAYER_ANGRY_BUSTED_8,
+ SFX_PLAYER_ANGRY_BUSTED_9,
+ SFX_PLAYER_ANGRY_BUSTED_10,
+ SFX_PLAYER_ANGRY_BUSTED_11,
+ SFX_PLAYER_ANGRY_BUSTED_12,
+ SFX_PLAYER_ANGRY_BUSTED_13,
+ SFX_PLAYER_ANGRY_BUSTED_14,
+ SFX_PLAYER_ANGRY_BUSTED_15,
+ SFX_PLAYER_ANGRY_BUSTED_16,
+ SFX_PLAYER_ANGRY_BUSTED_17,
+ SFX_PLAYER_ANGRY_BUSTED_18,
+ SFX_PLAYER_ANGRY_BUSTED_19,
+ SFX_PLAYER_ANGRY_BUSTED_20,
+ SFX_PLAYER_ANGRY_BUSTED_21,
+ SFX_PLAYER_ANGRY_BUSTED_22,
+ SFX_PLAYER_ANGRY_BUSTED_23,
+ SFX_PLAYER_ANGRY_BUSTED_24,
+ SFX_PLAYER_ANGRY_BUSTED_25,
+ SFX_PLAYER_ANGRY_BUSTED_26,
+ SFX_PLAYER_ANGRY_BUSTED_27,
+ SFX_PLAYER_ANGRY_BUSTED_28,
+ SFX_PLAYER_ANGRY_BUSTED_29,
+ SFX_PLAYER_ANGRY_BUSTED_30,
+ SFX_PLAYER_ANGRY_BUSTED_31,
+ SFX_PLAYER_ANGRY_BUSTED_32,
+ SFX_PLAYER_ANGRY_BUSTED_33,
+ SFX_PLAYER_ANGRY_BUSTED_34,
+ SFX_PLAYER_ANGRY_BUSTED_35,
+ SFX_PLAYER_ANGRY_BUSTED_36,
+ SFX_PLAYER_ANGRY_BUSTED_37,
+ SFX_PLAYER_ANGRY_BUSTED_38,
+ SFX_PLAYER_ANGRY_CHASED_1,
+ SFX_PLAYER_ANGRY_CHASED_2,
+ SFX_PLAYER_ANGRY_CHASED_3,
+ SFX_PLAYER_ANGRY_CHASED_4,
+ SFX_PLAYER_ANGRY_CHASED_5,
+ SFX_PLAYER_ANGRY_CHASED_6,
+ SFX_PLAYER_ANGRY_CHASED_7,
+ SFX_PLAYER_ANGRY_CHASED_8,
+ SFX_PLAYER_ANGRY_CHASED_9,
+ SFX_PLAYER_ANGRY_CRASH_1,
+ SFX_PLAYER_ANGRY_CRASH_2,
+ SFX_PLAYER_ANGRY_CRASH_3,
+ SFX_PLAYER_ANGRY_CRASH_4,
+ SFX_PLAYER_ANGRY_CRASH_5,
+ SFX_PLAYER_ANGRY_CRASH_6,
+ SFX_PLAYER_ANGRY_CRASH_7,
+ SFX_PLAYER_ANGRY_CRASH_8,
+ SFX_PLAYER_ANGRY_CRASH_9,
+ SFX_PLAYER_ANGRY_CRASH_10,
+ SFX_PLAYER_ANGRY_CRASH_11,
+ SFX_PLAYER_ANGRY_CRASH_12,
+ SFX_PLAYER_ANGRY_CRASH_13,
+ SFX_PLAYER_ANGRY_CRASH_14,
+ SFX_PLAYER_ANGRY_CRASH_15,
+ SFX_PLAYER_ANGRY_CRASH_16,
+ SFX_PLAYER_ANGRY_CRASH_17,
+ SFX_PLAYER_ANGRY_CRASH_18,
+ SFX_PLAYER_ANGRY_CRASH_19,
+ SFX_PLAYER_ANGRY_CRASH_20,
+ SFX_PLAYER_ANGRY_CRASH_21,
+ SFX_PLAYER_ANGRY_CRASH_22,
+ SFX_PLAYER_ANGRY_CRASH_23,
+ SFX_PLAYER_ANGRY_CRASH_24,
+ SFX_PLAYER_ANGRY_CRASH_25,
+ SFX_PLAYER_ANGRY_CRASH_26,
+ SFX_PLAYER_ANGRY_CRASH_27,
+ SFX_PLAYER_ANGRY_CRASH_28,
+ SFX_PLAYER_ANGRY_CRASH_29,
+ SFX_PLAYER_ANGRY_CRASH_30,
+ SFX_PLAYER_ANGRY_CRASH_31,
+ SFX_PLAYER_ANGRY_CRASH_32,
+ SFX_PLAYER_ANGRY_CRASH_33,
+ SFX_PLAYER_ANGRY_CRASH_34,
+ SFX_PLAYER_ANGRY_CRASH_35,
+ SFX_PLAYER_ANGRY_CRASH_36,
+ SFX_PLAYER_ANGRY_CRASH_37,
+ SFX_PLAYER_ANGRY_CRASH_38,
+ SFX_PLAYER_ANGRY_CRASH_39,
+ SFX_PLAYER_ANGRY_CRASH_40,
+ SFX_PLAYER_ANGRY_CRASH_41,
+ SFX_PLAYER_ANGRY_FIGHT_1,
+ SFX_PLAYER_ANGRY_FIGHT_2,
+ SFX_PLAYER_ANGRY_FIGHT_3,
+ SFX_PLAYER_ANGRY_FIGHT_4,
+ SFX_PLAYER_ANGRY_FIGHT_5,
+ SFX_PLAYER_ANGRY_FIGHT_6,
+ SFX_PLAYER_ANGRY_FIGHT_7,
+ SFX_PLAYER_ANGRY_FIGHT_8,
+ SFX_PLAYER_ANGRY_FIGHT_9,
+ SFX_PLAYER_ANGRY_FIGHT_10,
+ SFX_PLAYER_ANGRY_FIGHT_11,
+ SFX_PLAYER_ANGRY_FIGHT_12,
+ SFX_PLAYER_ANGRY_FIGHT_13,
+ SFX_PLAYER_ANGRY_FIGHT_14,
+ SFX_PLAYER_ANGRY_FIGHT_15,
+ SFX_PLAYER_ANGRY_FIGHT_16,
+ SFX_PLAYER_ANGRY_FIGHT_17,
+ SFX_PLAYER_ANGRY_FIGHT_18,
+ SFX_PLAYER_ANGRY_FIGHT_19,
+ SFX_PLAYER_ANGRY_FIGHT_20,
+ SFX_PLAYER_ANGRY_FIGHT_21,
+ SFX_PLAYER_ANGRY_FIGHT_22,
+ SFX_PLAYER_ANGRY_FIGHT_23,
+ SFX_PLAYER_ANGRY_FIGHT_24,
+ SFX_PLAYER_ANGRY_FIGHT_25,
+ SFX_PLAYER_ANGRY_FIGHT_26,
+ SFX_PLAYER_ANGRY_FIGHT_27,
+ SFX_PLAYER_ANGRY_FIGHT_28,
+ SFX_PLAYER_ANGRY_FIGHT_29,
+ SFX_PLAYER_ANGRY_FIGHT_30,
+ SFX_PLAYER_ANGRY_FIGHT_31,
+ SFX_PLAYER_ANGRY_FIGHT_32,
+ SFX_PLAYER_ANGRY_FIGHT_33,
+ SFX_PLAYER_ANGRY_FIGHT_34,
+ SFX_PLAYER_ANGRY_FIGHT_35,
+ SFX_PLAYER_ANGRY_FIGHT_36,
+ SFX_PLAYER_ANGRY_FIGHT_37,
+ SFX_PLAYER_ANGRY_FIGHT_38,
+ SFX_PLAYER_ANGRY_FIGHT_39,
+ SFX_PLAYER_ANGRY_FIGHT_40,
+ SFX_PLAYER_ANGRY_FIGHT_41,
+ SFX_PLAYER_ANGRY_FIGHT_42,
+ SFX_PLAYER_ANGRY_FIGHT_43,
+ SFX_PLAYER_ANGRY_FIGHT_44,
+ SFX_PLAYER_ANGRY_FIGHT_45,
+ SFX_PLAYER_ANGRY_FIGHT_46,
+ SFX_PLAYER_ANGRY_FIGHT_47,
+ SFX_PLAYER_ANGRY_FIGHT_48,
+ SFX_PLAYER_ANGRY_FIGHT_49,
+ SFX_PLAYER_ANGRY_FIGHT_50,
+ SFX_PLAYER_ANGRY_FIGHT_51,
+ SFX_PLAYER_ANGRY_FIGHT_52,
+ SFX_PLAYER_ANGRY_FIGHT_53,
+ SFX_PLAYER_ANGRY_FIGHT_54,
+ SFX_PLAYER_ANGRY_FIGHT_55,
+ SFX_PLAYER_ANGRY_FIGHT_56,
+ SFX_PLAYER_ANGRY_FIGHT_57,
+ SFX_PLAYER_ANGRY_FIGHT_58,
+ SFX_PLAYER_ANGRY_FIGHT_59,
+ SFX_PLAYER_ANGRY_FIGHT_60,
+ SFX_PLAYER_ANGRY_FIGHT_61,
+ SFX_PLAYER_ANGRY_JACKED_1,
+ SFX_PLAYER_ANGRY_JACKED_2,
+ SFX_PLAYER_ANGRY_JACKED_3,
+ SFX_PLAYER_ANGRY_JACKED_4,
+ SFX_PLAYER_ANGRY_JACKED_5,
+ SFX_PLAYER_ANGRY_JACKED_6,
+ SFX_PLAYER_ANGRY_JACKED_7,
+ SFX_PLAYER_ANGRY_JACKED_8,
+ SFX_PLAYER_ANGRY_JACKED_9,
+ SFX_PLAYER_ANGRY_JACKED_10,
+ SFX_PLAYER_ANGRY_JACKED_11,
+ SFX_PLAYER_ANGRY_JACKED_12,
+ SFX_PLAYER_ANGRY_JACKED_13,
+ SFX_PLAYER_ANGRY_JACKED_14,
+ SFX_PLAYER_ANGRY_JACKED_15,
+ SFX_PLAYER_ANGRY_JACKED_16,
+ SFX_PLAYER_ANGRY_JACKED_17,
+ SFX_PLAYER_ANGRY_JACKED_18,
+ SFX_PLAYER_ANGRY_JACKED_19,
+ SFX_PLAYER_ANGRY_JACKED_20,
+ SFX_PLAYER_ANGRY_JACKED_21,
+ SFX_PLAYER_ANGRY_JACKED_22,
+ SFX_PLAYER_ANGRY_JACKED_23,
+ SFX_PLAYER_ANGRY_JACKED_24,
+ SFX_PLAYER_ANGRY_JACKED_25,
+ SFX_PLAYER_ANGRY_JACKED_26,
+ SFX_PLAYER_ANGRY_JACKED_27,
+ SFX_PLAYER_ANGRY_JACKED_28,
+ SFX_PLAYER_ANGRY_JACKED_29,
+ SFX_PLAYER_ANGRY_JACKED_30,
+ SFX_PLAYER_ANGRY_JACKED_31,
+ SFX_PLAYER_ANGRY_JACKED_32,
+ SFX_PLAYER_ANGRY_JACKED_33,
+ SFX_PLAYER_ANGRY_JACKING_1,
+ SFX_PLAYER_ANGRY_JACKING_2,
+ SFX_PLAYER_ANGRY_JACKING_3,
+ SFX_PLAYER_ANGRY_JACKING_4,
+ SFX_PLAYER_ANGRY_JACKING_5,
+ SFX_PLAYER_ANGRY_JACKING_6,
+ SFX_PLAYER_ANGRY_JACKING_7,
+ SFX_PLAYER_ANGRY_JACKING_8,
+ SFX_PLAYER_ANGRY_JACKING_9,
+ SFX_PLAYER_ANGRY_JACKING_10,
+ SFX_PLAYER_ANGRY_JACKING_11,
+ SFX_PLAYER_ANGRY_JACKING_12,
+ SFX_PLAYER_ANGRY_JACKING_13,
+ SFX_PLAYER_ANGRY_JACKING_14,
+ SFX_PLAYER_ANGRY_JACKING_15,
+ SFX_PLAYER_ANGRY_JACKING_16,
+ SFX_PLAYER_ANGRY_JACKING_17,
+ SFX_PLAYER_ANGRY_JACKING_18,
+ SFX_PLAYER_ANGRY_JACKING_19,
+ SFX_PLAYER_ANGRY_JACKING_20,
+ SFX_PLAYER_ANGRY_JACKING_21,
+ SFX_PLAYER_ANGRY_JACKING_22,
+ SFX_PLAYER_ANGRY_JACKING_23,
+ SFX_PLAYER_ANGRY_JACKING_24,
+ SFX_PLAYER_ANGRY_JACKING_25,
+ SFX_PLAYER_ANGRY_JACKING_26,
+ SFX_PLAYER_ANGRY_JACKING_27,
+ SFX_PLAYER_ANGRY_JACKING_28,
+ SFX_PLAYER_ANGRY_JACKING_29,
+ SFX_PLAYER_ANGRY_JACKING_30,
+ SFX_PLAYER_ANGRY_JACKING_31,
+ SFX_PLAYER_ANGRY_JACKING_32,
+ SFX_PLAYER_ANGRY_JACKING_33,
+ SFX_PLAYER_ANGRY_JACKING_34,
+ SFX_PLAYER_ANGRY_JACKING_35,
+ SFX_PLAYER_ANGRY_JACKING_36,
+ SFX_PLAYER_ANGRY_JACKING_37,
+ SFX_PLAYER_ANGRY_JACKING_38,
+ SFX_PLAYER_ANGRY_JACKING_39,
+ SFX_PLAYER_ANGRY_JACKING_40,
+ SFX_PLAYER_ANGRY_JACKING_41,
+ SFX_PLAYER_ANGRY_JACKING_42,
+ SFX_PLAYER_ANGRY_JACKING_43,
+ SFX_PLAYER_ANGRY_PICK_UP_CASH_1,
+ SFX_PLAYER_ANGRY_PICK_UP_CASH_2,
+ SFX_PLAYER_ANGRY_PICK_UP_CASH_3,
+ SFX_PLAYER_ANGRY_PICK_UP_CASH_4,
+ SFX_PLAYER_ANGRY_PICK_UP_CASH_5,
+ SFX_PLAYER_ANGRY_PICK_UP_CASH_6,
+ SFX_PLAYER_ANGRY_PICK_UP_CASH_7,
+ SFX_PLAYER_ANGRY_PICK_UP_CASH_8,
+ SFX_PLAYER_ANGRY_PICK_UP_CASH_9,
+ SFX_PLAYER_ANGRY_PICK_UP_CASH_10,
+ SFX_PLAYER_ANGRY_PICK_UP_CASH_11,
+ SFX_PLAYER_ANGRY_PICK_UP_CASH_12,
+ SFX_PLAYER_ANGRY_PICK_UP_HOOKER_1,
+ SFX_PLAYER_ANGRY_PICK_UP_HOOKER_2,
+ SFX_PLAYER_ANGRY_PICK_UP_HOOKER_3,
+ SFX_PLAYER_ANGRY_PICK_UP_HOOKER_4,
+ SFX_PLAYER_ANGRY_PICK_UP_HOOKER_5,
+ SFX_PLAYER_ANGRY_PICK_UP_HOOKER_6,
+ SFX_PLAYER_ANGRY_PULL_GUN_1,
+ SFX_PLAYER_ANGRY_PULL_GUN_2,
+ SFX_PLAYER_ANGRY_PULL_GUN_3,
+ SFX_PLAYER_ANGRY_PULL_GUN_4,
+ SFX_PLAYER_ANGRY_PULL_GUN_5,
+ SFX_PLAYER_ANGRY_PULL_GUN_6,
+ SFX_PLAYER_ANGRY_PULL_GUN_7,
+ SFX_PLAYER_ANGRY_PULL_GUN_8,
+ SFX_PLAYER_ANGRY_PULL_GUN_9,
+ SFX_PLAYER_ANGRY_PULL_GUN_10,
+ SFX_PLAYER_ANGRY_PULL_GUN_11,
+ SFX_PLAYER_ANGRY_PULL_GUN_12,
+ SFX_PLAYER_ANGRY_PULL_GUN_13,
+ SFX_PLAYER_ANGRY_PULL_GUN_14,
+ SFX_PLAYER_ANGRY_PULL_GUN_15,
+ SFX_PLAYER_ANGRY_PULL_GUN_16,
+ SFX_PLAYER_ANGRY_PULL_GUN_17,
+ SFX_PLAYER_ANGRY_PULL_GUN_18,
+ SFX_PLAYER_ANGRY_PULL_GUN_19,
+ SFX_PLAYER_ANGRY_PULL_GUN_20,
+ SFX_PLAYER_ANGRY_PULL_GUN_21,
+ SFX_PLAYER_ANGRY_PULL_GUN_22,
+ SFX_PLAYER_ANGRY_PULL_GUN_23,
+ SFX_PLAYER_ANGRY_PULL_GUN_24,
+ SFX_PLAYER_ANGRY_PULL_GUN_25,
+ SFX_PLAYER_ANGRY_PULL_GUN_26,
+ SFX_PLAYER_ANGRY_PULL_GUN_27,
+ SFX_PLAYER_ANGRY_PULL_GUN_28,
+ SFX_PLAYER_ANGRY_PULL_GUN_29,
+ SFX_PLAYER_ANGRY_PULL_GUN_30,
+ SFX_PLAYER_ANGRY_PULL_GUN_31,
+ SFX_PLAYER_ANGRY_PULL_GUN_32,
+ SFX_PLAYER_ANGRY_PULL_GUN_33,
+ SFX_PLAYER_ANGRY_PULL_GUN_34,
+ SFX_PLAYER_ANGRY_PULL_GUN_35,
+ SFX_PLAYER_ANGRY_PULL_GUN_36,
+ SFX_PLAYER_ANGRY_PULL_GUN_37,
+ SFX_PLAYER_ANGRY_PULL_GUN_38,
+ SFX_PLAYER_ANGRY_PULL_GUN_39,
+ SFX_PLAYER_ANGRY_PULL_GUN_40,
+ SFX_PLAYER_ANGRY_PULL_GUN_41,
+ SFX_PLAYER_ANGRY_PULL_GUN_42,
+ SFX_PLAYER_ANGRY_PULL_GUN_43,
+ SFX_PLAYER_ANGRY_PULL_GUN_44,
+ SFX_PLAYER_ANGRY_PULL_GUN_45,
+ SFX_PLAYER_ANGRY_PULL_GUN_46,
+ SFX_PLAYER_ANGRY_PULL_GUN_47,
+ SFX_PLAYER_ANGRY_PULL_GUN_48,
+ SFX_PLAYER_ANGRY_PULL_GUN_49,
+ SFX_PLAYER_ANGRY_PULL_GUN_50,
+ SFX_PLAYER_ANGRY_PULL_GUN_51,
+ SFX_PLAYER_ANGRY_PULL_GUN_52,
+ SFX_PLAYER_ANGRY_SEX_1,
+ SFX_PLAYER_ANGRY_SEX_2,
+ SFX_PLAYER_ANGRY_SEX_3,
+ SFX_PLAYER_ANGRY_SEX_4,
+ SFX_PLAYER_ANGRY_SEX_5,
+ SFX_PLAYER_ANGRY_SEX_6,
+ SFX_PLAYER_ANGRY_SEX_7,
+ SFX_PLAYER_ANGRY_SEX_8,
+ SFX_PLAYER_ANGRY_SEX_9,
+ SFX_PLAYER_ANGRY_SEX_10,
+ SFX_PLAYER_ANGRY_SEX_11,
+ SFX_PLAYER_ANGRY_SEX_12,
+ SFX_PLAYER_ANGRY_SEX_13,
+ SFX_PLAYER_ANGRY_SEX_14,
+ SFX_PLAYER_ANGRY_SEX_15,
+ SFX_PLAYER_ANGRY_SEX_16,
+ SFX_PLAYER_ANGRY_SEX_17,
+ SFX_PLAYER_ANGRY_SEX_18,
+ SFX_PLAYER_ANGRY_SHOOT_1,
+ SFX_PLAYER_ANGRY_SHOOT_2,
+ SFX_PLAYER_ANGRY_SHOOT_3,
+ SFX_PLAYER_ANGRY_SHOOT_4,
+ SFX_PLAYER_ANGRY_SHOOT_5,
+ SFX_PLAYER_ANGRY_SHOOT_6,
+ SFX_PLAYER_ANGRY_SHOOT_7,
+ SFX_PLAYER_ANGRY_SHOOT_8,
+ SFX_PLAYER_ANGRY_SHOOT_9,
+ SFX_PLAYER_ANGRY_SHOOT_10,
+ SFX_PLAYER_ANGRY_SHOOT_11,
+ SFX_PLAYER_ANGRY_SHOOT_12,
+ SFX_PLAYER_ANGRY_SHOOT_13,
+ SFX_PLAYER_ANGRY_SHOOT_14,
+ SFX_PLAYER_ANGRY_SHOOT_15,
+ SFX_PLAYER_ANGRY_SHOOT_16,
+ SFX_PLAYER_ANGRY_SHOOT_17,
+ SFX_PLAYER_ANGRY_SHOOT_18,
+ SFX_PLAYER_ANGRY_SHOOT_19,
+ SFX_PLAYER_ANGRY_SHOOT_20,
+ SFX_PLAYER_ANGRY_SHOOT_21,
+ SFX_PLAYER_ANGRY_SHOOT_22,
+ SFX_PLAYER_ANGRY_SHOOT_23,
+ SFX_PLAYER_ANGRY_SHOOT_24,
+ SFX_PLAYER_ANGRY_SHOOT_25,
+ SFX_PLAYER_ANGRY_SHOOT_26,
+ SFX_PLAYER_ANGRY_SHOOT_27,
+ SFX_PLAYER_ANGRY_SHOOT_28,
+ SFX_PLAYER_ANGRY_SHOOT_29,
+ SFX_PLAYER_ANGRY_SHOOT_30,
+ SFX_PLAYER_ANGRY_SHOOT_31,
+ SFX_PLAYER_ANGRY_SHOOT_32,
+ SFX_PLAYER_ANGRY_SHOOT_33,
+ SFX_PLAYER_ANGRY_SHOOT_34,
+ SFX_PLAYER_ANGRY_SHOOT_35,
+ SFX_PLAYER_ANGRY_SHOOT_36,
+ SFX_PLAYER_ANGRY_SHOOT_37,
+ SFX_PLAYER_ANGRY_SHOOT_38,
+ SFX_PLAYER_ANGRY_SHOOT_39,
+
+ SFX_PLAYER_CALM_BUSTED_1,
+ SFX_PLAYER_CALM_BUSTED_2,
+ SFX_PLAYER_CALM_BUSTED_3,
+ SFX_PLAYER_CALM_BUSTED_4,
+ SFX_PLAYER_CALM_BUSTED_5,
+ SFX_PLAYER_CALM_BUSTED_6,
+ SFX_PLAYER_CALM_BUSTED_7,
+ SFX_PLAYER_CALM_BUSTED_8,
+ SFX_PLAYER_CALM_BUSTED_9,
+ SFX_PLAYER_CALM_BUSTED_10,
+ SFX_PLAYER_CALM_BUSTED_11,
+ SFX_PLAYER_CALM_BUSTED_12,
+ SFX_PLAYER_CALM_BUSTED_13,
+ SFX_PLAYER_CALM_BUSTED_14,
+ SFX_PLAYER_CALM_BUSTED_15,
+ SFX_PLAYER_CALM_BUSTED_16,
+ SFX_PLAYER_CALM_BUSTED_17,
+ SFX_PLAYER_CALM_BUSTED_18,
+ SFX_PLAYER_CALM_BUSTED_19,
+ SFX_PLAYER_CALM_BUSTED_20,
+ SFX_PLAYER_CALM_BUSTED_21,
+ SFX_PLAYER_CALM_BUSTED_22,
+ SFX_PLAYER_CALM_CHASED_1,
+ SFX_PLAYER_CALM_CHASED_2,
+ SFX_PLAYER_CALM_CHASED_3,
+ SFX_PLAYER_CALM_CHASED_4,
+ SFX_PLAYER_CALM_CHASED_5,
+ SFX_PLAYER_CALM_CHASED_6,
+ SFX_PLAYER_CALM_CHASED_7,
+ SFX_PLAYER_CALM_CHASED_8,
+ SFX_PLAYER_CALM_CHASED_9,
+ SFX_PLAYER_CALM_CHASED_10,
+ SFX_PLAYER_CALM_CHASED_11,
+ SFX_PLAYER_CALM_CHASED_12,
+ SFX_PLAYER_CALM_CHASED_13,
+ SFX_PLAYER_CALM_CHASED_14,
+ SFX_PLAYER_CALM_CHASED_15,
+ SFX_PLAYER_CALM_CHASED_16,
+ SFX_PLAYER_CALM_CHASED_17,
+ SFX_PLAYER_CALM_CHASED_18,
+ SFX_PLAYER_CALM_CHASED_19,
+ SFX_PLAYER_CALM_CHASED_20,
+ SFX_PLAYER_CALM_CRASH_1,
+ SFX_PLAYER_CALM_CRASH_2,
+ SFX_PLAYER_CALM_CRASH_3,
+ SFX_PLAYER_CALM_CRASH_4,
+ SFX_PLAYER_CALM_CRASH_5,
+ SFX_PLAYER_CALM_CRASH_6,
+ SFX_PLAYER_CALM_CRASH_7,
+ SFX_PLAYER_CALM_CRASH_8,
+ SFX_PLAYER_CALM_CRASH_9,
+ SFX_PLAYER_CALM_CRASH_10,
+ SFX_PLAYER_CALM_CRASH_11,
+ SFX_PLAYER_CALM_CRASH_12,
+ SFX_PLAYER_CALM_CRASH_13,
+ SFX_PLAYER_CALM_CRASH_14,
+ SFX_PLAYER_CALM_CRASH_15,
+ SFX_PLAYER_CALM_CRASH_16,
+ SFX_PLAYER_CALM_CRASH_17,
+ SFX_PLAYER_CALM_CRASH_18,
+ SFX_PLAYER_CALM_CRASH_19,
+ SFX_PLAYER_CALM_CRASH_20,
+ SFX_PLAYER_CALM_CRASH_21,
+ SFX_PLAYER_CALM_CRASH_22,
+ SFX_PLAYER_CALM_CRASH_23,
+ SFX_PLAYER_CALM_CRASH_24,
+ SFX_PLAYER_CALM_CRASH_25,
+ SFX_PLAYER_CALM_CRASH_26,
+ SFX_PLAYER_CALM_CRASH_27,
+ SFX_PLAYER_CALM_CRASH_28,
+ SFX_PLAYER_CALM_CRASH_29,
+ SFX_PLAYER_CALM_CRASH_30,
+ SFX_PLAYER_CALM_CRASH_31,
+ SFX_PLAYER_CALM_CRASH_32,
+ SFX_PLAYER_CALM_CRASH_33,
+ SFX_PLAYER_CALM_CRASH_34,
+ SFX_PLAYER_CALM_CRASH_35,
+ SFX_PLAYER_CALM_CRASH_36,
+ SFX_PLAYER_CALM_CRASH_37,
+ SFX_PLAYER_CALM_CRASH_38,
+ SFX_PLAYER_CALM_CRASH_39,
+ SFX_PLAYER_CALM_CRASH_40,
+ SFX_PLAYER_CALM_CRASH_41,
+ SFX_PLAYER_CALM_CRASH_42,
+ SFX_PLAYER_CALM_CRASH_43,
+ SFX_PLAYER_CALM_FIGHT_1,
+ SFX_PLAYER_CALM_FIGHT_2,
+ SFX_PLAYER_CALM_FIGHT_3,
+ SFX_PLAYER_CALM_FIGHT_4,
+ SFX_PLAYER_CALM_FIGHT_5,
+ SFX_PLAYER_CALM_FIGHT_6,
+ SFX_PLAYER_CALM_FIGHT_7,
+ SFX_PLAYER_CALM_FIGHT_8,
+ SFX_PLAYER_CALM_FIGHT_9,
+ SFX_PLAYER_CALM_FIGHT_10,
+ SFX_PLAYER_CALM_FIGHT_11,
+ SFX_PLAYER_CALM_FIGHT_12,
+ SFX_PLAYER_CALM_FIGHT_13,
+ SFX_PLAYER_CALM_FIGHT_14,
+ SFX_PLAYER_CALM_FIGHT_15,
+ SFX_PLAYER_CALM_FIGHT_16,
+ SFX_PLAYER_CALM_FIGHT_17,
+ SFX_PLAYER_CALM_FIGHT_18,
+ SFX_PLAYER_CALM_FIGHT_19,
+ SFX_PLAYER_CALM_FIGHT_20,
+ SFX_PLAYER_CALM_FIGHT_21,
+ SFX_PLAYER_CALM_FIGHT_22,
+ SFX_PLAYER_CALM_FIGHT_23,
+ SFX_PLAYER_CALM_FIGHT_24,
+ SFX_PLAYER_CALM_FIGHT_25,
+ SFX_PLAYER_CALM_FIGHT_26,
+ SFX_PLAYER_CALM_FIGHT_27,
+ SFX_PLAYER_CALM_FIGHT_28,
+ SFX_PLAYER_CALM_FIGHT_29,
+ SFX_PLAYER_CALM_FIGHT_30,
+ SFX_PLAYER_CALM_FIGHT_31,
+ SFX_PLAYER_CALM_FIGHT_32,
+ SFX_PLAYER_CALM_FIGHT_33,
+ SFX_PLAYER_CALM_FIGHT_34,
+ SFX_PLAYER_CALM_FIGHT_35,
+ SFX_PLAYER_CALM_FIGHT_36,
+ SFX_PLAYER_CALM_FIGHT_37,
+ SFX_PLAYER_CALM_FIGHT_38,
+ SFX_PLAYER_CALM_FIGHT_39,
+ SFX_PLAYER_CALM_FIGHT_40,
+ SFX_PLAYER_CALM_FIGHT_41,
+ SFX_PLAYER_CALM_FIGHT_42,
+ SFX_PLAYER_CALM_FIGHT_43,
+ SFX_PLAYER_CALM_FIGHT_44,
+ SFX_PLAYER_CALM_FIGHT_45,
+ SFX_PLAYER_CALM_FIGHT_46,
+ SFX_PLAYER_CALM_FIGHT_47,
+ SFX_PLAYER_CALM_JACKED_1,
+ SFX_PLAYER_CALM_JACKED_2,
+ SFX_PLAYER_CALM_JACKED_3,
+ SFX_PLAYER_CALM_JACKED_4,
+ SFX_PLAYER_CALM_JACKED_5,
+ SFX_PLAYER_CALM_JACKED_6,
+ SFX_PLAYER_CALM_JACKED_7,
+ SFX_PLAYER_CALM_JACKED_8,
+ SFX_PLAYER_CALM_JACKED_9,
+ SFX_PLAYER_CALM_JACKED_10,
+ SFX_PLAYER_CALM_JACKED_11,
+ SFX_PLAYER_CALM_JACKED_12,
+ SFX_PLAYER_CALM_JACKED_13,
+ SFX_PLAYER_CALM_JACKED_14,
+ SFX_PLAYER_CALM_JACKED_15,
+ SFX_PLAYER_CALM_JACKED_16,
+ SFX_PLAYER_CALM_JACKED_17,
+ SFX_PLAYER_CALM_JACKED_18,
+ SFX_PLAYER_CALM_JACKED_19,
+ SFX_PLAYER_CALM_JACKED_20,
+ SFX_PLAYER_CALM_JACKED_21,
+ SFX_PLAYER_CALM_JACKED_22,
+ SFX_PLAYER_CALM_JACKED_23,
+ SFX_PLAYER_CALM_JACKED_24,
+ SFX_PLAYER_CALM_JACKING_1,
+ SFX_PLAYER_CALM_JACKING_2,
+ SFX_PLAYER_CALM_JACKING_3,
+ SFX_PLAYER_CALM_JACKING_4,
+ SFX_PLAYER_CALM_JACKING_5,
+ SFX_PLAYER_CALM_JACKING_6,
+ SFX_PLAYER_CALM_JACKING_7,
+ SFX_PLAYER_CALM_JACKING_8,
+ SFX_PLAYER_CALM_JACKING_9,
+ SFX_PLAYER_CALM_JACKING_10,
+ SFX_PLAYER_CALM_JACKING_11,
+ SFX_PLAYER_CALM_JACKING_12,
+ SFX_PLAYER_CALM_JACKING_13,
+ SFX_PLAYER_CALM_JACKING_14,
+ SFX_PLAYER_CALM_JACKING_15,
+ SFX_PLAYER_CALM_JACKING_16,
+ SFX_PLAYER_CALM_JACKING_17,
+ SFX_PLAYER_CALM_JACKING_18,
+ SFX_PLAYER_CALM_JACKING_19,
+ SFX_PLAYER_CALM_JACKING_20,
+ SFX_PLAYER_CALM_JACKING_21,
+ SFX_PLAYER_CALM_JACKING_22,
+ SFX_PLAYER_CALM_JACKING_23,
+ SFX_PLAYER_CALM_JACKING_24,
+ SFX_PLAYER_CALM_JACKING_25,
+ SFX_PLAYER_CALM_JACKING_26,
+ SFX_PLAYER_CALM_JACKING_27,
+ SFX_PLAYER_CALM_JACKING_28,
+ SFX_PLAYER_CALM_JACKING_29,
+ SFX_PLAYER_CALM_JACKING_30,
+ SFX_PLAYER_CALM_JACKING_31,
+ SFX_PLAYER_CALM_JACKING_32,
+ SFX_PLAYER_CALM_JACKING_33,
+ SFX_PLAYER_CALM_JACKING_34,
+ SFX_PLAYER_CALM_JACKING_35,
+ SFX_PLAYER_CALM_JACKING_36,
+ SFX_PLAYER_CALM_JACKING_37,
+ SFX_PLAYER_CALM_JACKING_38,
+ SFX_PLAYER_CALM_JACKING_39,
+ SFX_PLAYER_CALM_JACKING_40,
+ SFX_PLAYER_CALM_PICK_UP_CASH_1,
+ SFX_PLAYER_CALM_PICK_UP_CASH_2,
+ SFX_PLAYER_CALM_PICK_UP_CASH_3,
+ SFX_PLAYER_CALM_PICK_UP_CASH_4,
+ SFX_PLAYER_CALM_PICK_UP_CASH_5,
+ SFX_PLAYER_CALM_PICK_UP_CASH_6,
+ SFX_PLAYER_CALM_PICK_UP_CASH_7,
+ SFX_PLAYER_CALM_PICK_UP_CASH_8,
+ SFX_PLAYER_CALM_PICK_UP_CASH_9,
+ SFX_PLAYER_CALM_PICK_UP_CASH_10,
+ SFX_PLAYER_CALM_PICK_UP_CASH_11,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_1,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_2,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_3,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_4,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_5,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_6,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_7,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_8,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_9,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_10,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_11,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_12,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_13,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_14,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_15,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_16,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_17,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_18,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_19,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_20,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_21,
+ SFX_PLAYER_CALM_PICK_UP_HOOKER_22,
+ SFX_PLAYER_CALM_PULL_GUN_1,
+ SFX_PLAYER_CALM_PULL_GUN_2,
+ SFX_PLAYER_CALM_PULL_GUN_3,
+ SFX_PLAYER_CALM_PULL_GUN_4,
+ SFX_PLAYER_CALM_PULL_GUN_5,
+ SFX_PLAYER_CALM_PULL_GUN_6,
+ SFX_PLAYER_CALM_PULL_GUN_7,
+ SFX_PLAYER_CALM_PULL_GUN_8,
+ SFX_PLAYER_CALM_PULL_GUN_9,
+ SFX_PLAYER_CALM_PULL_GUN_10,
+ SFX_PLAYER_CALM_PULL_GUN_11,
+ SFX_PLAYER_CALM_PULL_GUN_12,
+ SFX_PLAYER_CALM_PULL_GUN_13,
+ SFX_PLAYER_CALM_PULL_GUN_14,
+ SFX_PLAYER_CALM_PULL_GUN_15,
+ SFX_PLAYER_CALM_PULL_GUN_16,
+ SFX_PLAYER_CALM_PULL_GUN_17,
+ SFX_PLAYER_CALM_PULL_GUN_18,
+ SFX_PLAYER_CALM_PULL_GUN_19,
+ SFX_PLAYER_CALM_PULL_GUN_20,
+ SFX_PLAYER_CALM_PULL_GUN_21,
+ SFX_PLAYER_CALM_PULL_GUN_22,
+ SFX_PLAYER_CALM_PULL_GUN_23,
+ SFX_PLAYER_CALM_PULL_GUN_24,
+ SFX_PLAYER_CALM_PULL_GUN_25,
+ SFX_PLAYER_CALM_PULL_GUN_26,
+ SFX_PLAYER_CALM_PULL_GUN_27,
+ SFX_PLAYER_CALM_PULL_GUN_28,
+ SFX_PLAYER_CALM_PULL_GUN_29,
+ SFX_PLAYER_CALM_PULL_GUN_30,
+ SFX_PLAYER_CALM_PULL_GUN_31,
+ SFX_PLAYER_CALM_PULL_GUN_32,
+ SFX_PLAYER_CALM_PULL_GUN_33,
+ SFX_PLAYER_CALM_PULL_GUN_34,
+ SFX_PLAYER_CALM_PULL_GUN_35,
+ SFX_PLAYER_CALM_PULL_GUN_36,
+ SFX_PLAYER_CALM_PULL_GUN_37,
+ SFX_PLAYER_CALM_PULL_GUN_38,
+ SFX_PLAYER_CALM_PULL_GUN_39,
+ SFX_PLAYER_CALM_SEX_1,
+ SFX_PLAYER_CALM_SEX_2,
+ SFX_PLAYER_CALM_SEX_3,
+ SFX_PLAYER_CALM_SEX_4,
+ SFX_PLAYER_CALM_SEX_5,
+ SFX_PLAYER_CALM_SEX_6,
+ SFX_PLAYER_CALM_SEX_7,
+ SFX_PLAYER_CALM_SEX_8,
+ SFX_PLAYER_CALM_SHOOT_1,
+ SFX_PLAYER_CALM_SHOOT_2,
+ SFX_PLAYER_CALM_SHOOT_3,
+ SFX_PLAYER_CALM_SHOOT_4,
+ SFX_PLAYER_CALM_SHOOT_5,
+ SFX_PLAYER_CALM_SHOOT_6,
+ SFX_PLAYER_CALM_SHOOT_7,
+ SFX_PLAYER_CALM_SHOOT_8,
+ SFX_PLAYER_CALM_SHOOT_9,
+ SFX_PLAYER_CALM_SHOOT_10,
+ SFX_PLAYER_CALM_SHOOT_11,
+ SFX_PLAYER_CALM_SHOOT_12,
+ SFX_PLAYER_CALM_SHOOT_13,
+ SFX_PLAYER_CALM_SHOOT_14,
+ SFX_PLAYER_CALM_SHOOT_15,
+ SFX_PLAYER_CALM_SHOOT_16,
+ SFX_PLAYER_CALM_SHOOT_17,
+ SFX_PLAYER_CALM_SHOOT_18,
+ SFX_PLAYER_CALM_SHOOT_19,
+ SFX_PLAYER_CALM_SHOOT_20,
+ SFX_PLAYER_CALM_SHOOT_21,
+ SFX_PLAYER_CALM_SHOOT_22,
+ SFX_PLAYER_CALM_SHOOT_23,
+ SFX_PLAYER_CALM_SHOOT_24,
+ SFX_PLAYER_CALM_SHOOT_25,
+ SFX_PLAYER_CALM_SHOOT_26,
+ SFX_PLAYER_CALM_SHOOT_27,
+ SFX_PLAYER_CALM_SHOOT_28,
+ SFX_PLAYER_CALM_SHOOT_29,
+ SFX_PLAYER_CALM_SHOOT_30,
+ SFX_PLAYER_CALM_SHOOT_31,
+ SFX_PLAYER_CALM_SHOOT_32,
+ SFX_PLAYER_CALM_SHOOT_33,
+ SFX_PLAYER_CALM_SHOOT_34,
+ SFX_PLAYER_CALM_SHOOT_35,
+
+ SFX_PLAYER_PISSED_OFF_CRASH_1,
+ SFX_PLAYER_PISSED_OFF_CRASH_2,
+ SFX_PLAYER_PISSED_OFF_CRASH_3,
+ SFX_PLAYER_PISSED_OFF_CRASH_4,
+ SFX_PLAYER_PISSED_OFF_CRASH_5,
+ SFX_PLAYER_PISSED_OFF_CRASH_6,
+ SFX_PLAYER_PISSED_OFF_CRASH_7,
+ SFX_PLAYER_PISSED_OFF_CRASH_8,
+ SFX_PLAYER_PISSED_OFF_CRASH_9,
+ SFX_PLAYER_PISSED_OFF_CRASH_10,
+ SFX_PLAYER_PISSED_OFF_CRASH_11,
+ SFX_PLAYER_PISSED_OFF_CRASH_12,
+ SFX_PLAYER_PISSED_OFF_CRASH_13,
+ SFX_PLAYER_PISSED_OFF_CRASH_14,
+ SFX_PLAYER_PISSED_OFF_CRASH_15,
+ SFX_PLAYER_PISSED_OFF_CRASH_16,
+ SFX_PLAYER_PISSED_OFF_CRASH_17,
+ SFX_PLAYER_PISSED_OFF_CRASH_18,
+ SFX_PLAYER_PISSED_OFF_CRASH_19,
+ SFX_PLAYER_PISSED_OFF_CRASH_20,
+ SFX_PLAYER_PISSED_OFF_CRASH_21,
+ SFX_PLAYER_PISSED_OFF_CRASH_22,
+ SFX_PLAYER_PISSED_OFF_CRASH_23,
+ SFX_PLAYER_PISSED_OFF_CRASH_24,
+ SFX_PLAYER_PISSED_OFF_CRASH_25,
+ SFX_PLAYER_PISSED_OFF_CRASH_26,
+ SFX_PLAYER_PISSED_OFF_CRASH_27,
+ SFX_PLAYER_PISSED_OFF_CRASH_28,
+ SFX_PLAYER_PISSED_OFF_CRASH_29,
+ SFX_PLAYER_PISSED_OFF_CRASH_30,
+ SFX_PLAYER_PISSED_OFF_CRASH_31,
+ SFX_PLAYER_PISSED_OFF_CRASH_32,
+ SFX_PLAYER_PISSED_OFF_CRASH_33,
+ SFX_PLAYER_PISSED_OFF_CRASH_34,
+ SFX_PLAYER_PISSED_OFF_CRASH_35,
+ SFX_PLAYER_PISSED_OFF_CRASH_36,
+ SFX_PLAYER_PISSED_OFF_CRASH_37,
+ SFX_PLAYER_PISSED_OFF_CRASH_38,
+ SFX_PLAYER_PISSED_OFF_CRASH_39,
+ SFX_PLAYER_PISSED_OFF_CRASH_40,
+ SFX_PLAYER_PISSED_OFF_CRASH_41,
+ SFX_PLAYER_PISSED_OFF_CRASH_42,
+ SFX_PLAYER_PISSED_OFF_CRASH_43,
+ SFX_PLAYER_PISSED_OFF_CRASH_44,
+ SFX_PLAYER_PISSED_OFF_FIGHT_1,
+ SFX_PLAYER_PISSED_OFF_FIGHT_2,
+ SFX_PLAYER_PISSED_OFF_FIGHT_3,
+ SFX_PLAYER_PISSED_OFF_FIGHT_4,
+ SFX_PLAYER_PISSED_OFF_FIGHT_5,
+ SFX_PLAYER_PISSED_OFF_FIGHT_6,
+ SFX_PLAYER_PISSED_OFF_FIGHT_7,
+ SFX_PLAYER_PISSED_OFF_FIGHT_8,
+ SFX_PLAYER_PISSED_OFF_FIGHT_9,
+ SFX_PLAYER_PISSED_OFF_FIGHT_10,
+ SFX_PLAYER_PISSED_OFF_FIGHT_11,
+ SFX_PLAYER_PISSED_OFF_FIGHT_12,
+ SFX_PLAYER_PISSED_OFF_FIGHT_13,
+ SFX_PLAYER_PISSED_OFF_FIGHT_14,
+ SFX_PLAYER_PISSED_OFF_FIGHT_15,
+ SFX_PLAYER_PISSED_OFF_FIGHT_16,
+ SFX_PLAYER_PISSED_OFF_FIGHT_17,
+ SFX_PLAYER_PISSED_OFF_FIGHT_18,
+ SFX_PLAYER_PISSED_OFF_FIGHT_19,
+ SFX_PLAYER_PISSED_OFF_FIGHT_20,
+ SFX_PLAYER_PISSED_OFF_FIGHT_21,
+ SFX_PLAYER_PISSED_OFF_FIGHT_22,
+ SFX_PLAYER_PISSED_OFF_FIGHT_23,
+ SFX_PLAYER_PISSED_OFF_FIGHT_24,
+ SFX_PLAYER_PISSED_OFF_FIGHT_25,
+ SFX_PLAYER_PISSED_OFF_FIGHT_26,
+ SFX_PLAYER_PISSED_OFF_FIGHT_27,
+ SFX_PLAYER_PISSED_OFF_FIGHT_28,
+ SFX_PLAYER_PISSED_OFF_FIGHT_29,
+ SFX_PLAYER_PISSED_OFF_FIGHT_30,
+ SFX_PLAYER_PISSED_OFF_FIGHT_31,
+ SFX_PLAYER_PISSED_OFF_FIGHT_32,
+ SFX_PLAYER_PISSED_OFF_FIGHT_33,
+ SFX_PLAYER_PISSED_OFF_FIGHT_34,
+ SFX_PLAYER_PISSED_OFF_FIGHT_35,
+ SFX_PLAYER_PISSED_OFF_FIGHT_36,
+ SFX_PLAYER_PISSED_OFF_FIGHT_37,
+ SFX_PLAYER_PISSED_OFF_FIGHT_38,
+ SFX_PLAYER_PISSED_OFF_FIGHT_39,
+ SFX_PLAYER_PISSED_OFF_FIGHT_40,
+ SFX_PLAYER_PISSED_OFF_FIGHT_41,
+ SFX_PLAYER_PISSED_OFF_FIGHT_42,
+ SFX_PLAYER_PISSED_OFF_FIGHT_43,
+ SFX_PLAYER_PISSED_OFF_FIGHT_44,
+ SFX_PLAYER_PISSED_OFF_FIGHT_45,
+ SFX_PLAYER_PISSED_OFF_FIGHT_46,
+ SFX_PLAYER_PISSED_OFF_FIGHT_47,
+ SFX_PLAYER_PISSED_OFF_FIGHT_48,
+ SFX_PLAYER_PISSED_OFF_FIGHT_49,
+ SFX_PLAYER_PISSED_OFF_FIGHT_50,
+ SFX_PLAYER_PISSED_OFF_FIGHT_51,
+ SFX_PLAYER_PISSED_OFF_FIGHT_52,
+ SFX_PLAYER_PISSED_OFF_FIGHT_53,
+ SFX_PLAYER_PISSED_OFF_FIGHT_54,
+ SFX_PLAYER_PISSED_OFF_FIGHT_55,
+ SFX_PLAYER_PISSED_OFF_FIGHT_56,
+ SFX_PLAYER_PISSED_OFF_FIGHT_57,
+ SFX_PLAYER_PISSED_OFF_FIGHT_58,
+ SFX_PLAYER_PISSED_OFF_FIGHT_59,
+ SFX_PLAYER_PISSED_OFF_FIGHT_60,
+ SFX_PLAYER_PISSED_OFF_FIGHT_61,
+ SFX_PLAYER_PISSED_OFF_JACKED_1,
+ SFX_PLAYER_PISSED_OFF_JACKED_2,
+ SFX_PLAYER_PISSED_OFF_JACKED_3,
+ SFX_PLAYER_PISSED_OFF_JACKED_4,
+ SFX_PLAYER_PISSED_OFF_JACKED_5,
+ SFX_PLAYER_PISSED_OFF_JACKED_6,
+ SFX_PLAYER_PISSED_OFF_JACKED_7,
+ SFX_PLAYER_PISSED_OFF_JACKED_8,
+ SFX_PLAYER_PISSED_OFF_JACKED_9,
+ SFX_PLAYER_PISSED_OFF_JACKED_10,
+ SFX_PLAYER_PISSED_OFF_JACKED_11,
+ SFX_PLAYER_PISSED_OFF_JACKED_12,
+ SFX_PLAYER_PISSED_OFF_JACKED_13,
+ SFX_PLAYER_PISSED_OFF_JACKED_14,
+ SFX_PLAYER_PISSED_OFF_JACKED_15,
+ SFX_PLAYER_PISSED_OFF_JACKED_16,
+ SFX_PLAYER_PISSED_OFF_JACKED_17,
+ SFX_PLAYER_PISSED_OFF_JACKED_18,
+ SFX_PLAYER_PISSED_OFF_JACKED_19,
+ SFX_PLAYER_PISSED_OFF_JACKED_20,
+ SFX_PLAYER_PISSED_OFF_JACKED_21,
+ SFX_PLAYER_PISSED_OFF_JACKING_1,
+ SFX_PLAYER_PISSED_OFF_JACKING_2,
+ SFX_PLAYER_PISSED_OFF_JACKING_3,
+ SFX_PLAYER_PISSED_OFF_JACKING_4,
+ SFX_PLAYER_PISSED_OFF_JACKING_5,
+ SFX_PLAYER_PISSED_OFF_JACKING_6,
+ SFX_PLAYER_PISSED_OFF_JACKING_7,
+ SFX_PLAYER_PISSED_OFF_JACKING_8,
+ SFX_PLAYER_PISSED_OFF_JACKING_9,
+ SFX_PLAYER_PISSED_OFF_JACKING_10,
+ SFX_PLAYER_PISSED_OFF_JACKING_11,
+ SFX_PLAYER_PISSED_OFF_JACKING_12,
+ SFX_PLAYER_PISSED_OFF_JACKING_13,
+ SFX_PLAYER_PISSED_OFF_JACKING_14,
+ SFX_PLAYER_PISSED_OFF_JACKING_15,
+ SFX_PLAYER_PISSED_OFF_JACKING_16,
+ SFX_PLAYER_PISSED_OFF_JACKING_17,
+ SFX_PLAYER_PISSED_OFF_JACKING_18,
+ SFX_PLAYER_PISSED_OFF_JACKING_19,
+ SFX_PLAYER_PISSED_OFF_JACKING_20,
+ SFX_PLAYER_PISSED_OFF_JACKING_21,
+ SFX_PLAYER_PISSED_OFF_JACKING_22,
+ SFX_PLAYER_PISSED_OFF_JACKING_23,
+ SFX_PLAYER_PISSED_OFF_JACKING_24,
+ SFX_PLAYER_PISSED_OFF_JACKING_25,
+ SFX_PLAYER_PISSED_OFF_JACKING_26,
+ SFX_PLAYER_PISSED_OFF_JACKING_27,
+ SFX_PLAYER_PISSED_OFF_JACKING_28,
+ SFX_PLAYER_PISSED_OFF_JACKING_29,
+ SFX_PLAYER_PISSED_OFF_JACKING_30,
+ SFX_PLAYER_PISSED_OFF_JACKING_31,
+ SFX_PLAYER_PISSED_OFF_JACKING_32,
+ SFX_PLAYER_PISSED_OFF_JACKING_33,
+ SFX_PLAYER_PISSED_OFF_JACKING_34,
+ SFX_PLAYER_PISSED_OFF_JACKING_35,
+ SFX_PLAYER_PISSED_OFF_JACKING_36,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_1,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_2,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_3,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_4,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_5,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_6,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_7,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_8,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_9,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_10,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_11,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_12,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_13,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_14,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_15,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_16,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_17,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_18,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_19,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_20,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_21,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_22,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_23,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_24,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_25,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_1,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_2,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_3,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_4,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_5,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_6,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_7,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_8,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_9,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_10,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_11,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_12,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_13,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_14,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_15,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_16,
+ SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_17,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_1,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_2,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_3,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_4,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_5,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_6,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_7,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_8,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_9,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_10,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_11,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_12,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_13,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_14,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_15,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_16,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_17,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_18,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_19,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_20,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_21,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_22,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_23,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_24,
+ SFX_PLAYER_PISSED_OFF_PULL_GUN_25,
+ SFX_PLAYER_PISSED_OFF_SHOOT_1,
+ SFX_PLAYER_PISSED_OFF_SHOOT_2,
+ SFX_PLAYER_PISSED_OFF_SHOOT_3,
+ SFX_PLAYER_PISSED_OFF_SHOOT_4,
+ SFX_PLAYER_PISSED_OFF_SHOOT_5,
+ SFX_PLAYER_PISSED_OFF_SHOOT_6,
+ SFX_PLAYER_PISSED_OFF_SHOOT_7,
+ SFX_PLAYER_PISSED_OFF_SHOOT_8,
+ SFX_PLAYER_PISSED_OFF_SHOOT_9,
+ SFX_PLAYER_PISSED_OFF_SHOOT_10,
+ SFX_PLAYER_PISSED_OFF_SHOOT_11,
+ SFX_PLAYER_PISSED_OFF_SHOOT_12,
+ SFX_PLAYER_PISSED_OFF_SHOOT_13,
+ SFX_PLAYER_PISSED_OFF_SHOOT_14,
+ SFX_PLAYER_PISSED_OFF_SHOOT_15,
+ SFX_PLAYER_PISSED_OFF_SHOOT_16,
+ SFX_PLAYER_PISSED_OFF_SHOOT_17,
+ SFX_PLAYER_PISSED_OFF_SHOOT_18,
+ SFX_PLAYER_PISSED_OFF_SHOOT_19,
+ SFX_PLAYER_PISSED_OFF_SHOOT_20,
+ SFX_PLAYER_PISSED_OFF_SHOOT_21,
+ SFX_PLAYER_PISSED_OFF_SHOOT_22,
+ SFX_PLAYER_PISSED_OFF_SHOOT_23,
+ SFX_PLAYER_PISSED_OFF_SHOOT_24,
+ SFX_PLAYER_PISSED_OFF_SHOOT_25,
+ SFX_PLAYER_PISSED_OFF_SHOOT_26,
+ SFX_PLAYER_PISSED_OFF_SHOOT_27,
+ SFX_PLAYER_PISSED_OFF_SHOOT_28,
+ SFX_PLAYER_PISSED_OFF_SHOOT_29,
+
+ SFX_PLAYER_WISECRACKING_BUSTED_1,
+ SFX_PLAYER_WISECRACKING_BUSTED_2,
+ SFX_PLAYER_WISECRACKING_BUSTED_3,
+ SFX_PLAYER_WISECRACKING_BUSTED_4,
+ SFX_PLAYER_WISECRACKING_BUSTED_5,
+ SFX_PLAYER_WISECRACKING_BUSTED_6,
+ SFX_PLAYER_WISECRACKING_BUSTED_7,
+ SFX_PLAYER_WISECRACKING_BUSTED_8,
+ SFX_PLAYER_WISECRACKING_BUSTED_9,
+ SFX_PLAYER_WISECRACKING_BUSTED_10,
+ SFX_PLAYER_WISECRACKING_BUSTED_11,
+ SFX_PLAYER_WISECRACKING_BUSTED_12,
+ SFX_PLAYER_WISECRACKING_BUSTED_13,
+ SFX_PLAYER_WISECRACKING_BUSTED_14,
+ SFX_PLAYER_WISECRACKING_BUSTED_15,
+ SFX_PLAYER_WISECRACKING_BUSTED_16,
+ SFX_PLAYER_WISECRACKING_BUSTED_17,
+ SFX_PLAYER_WISECRACKING_BUSTED_18,
+ SFX_PLAYER_WISECRACKING_BUSTED_19,
+ SFX_PLAYER_WISECRACKING_BUSTED_20,
+ SFX_PLAYER_WISECRACKING_CHASED_1,
+ SFX_PLAYER_WISECRACKING_CHASED_2,
+ SFX_PLAYER_WISECRACKING_CHASED_3,
+ SFX_PLAYER_WISECRACKING_CHASED_4,
+ SFX_PLAYER_WISECRACKING_CHASED_5,
+ SFX_PLAYER_WISECRACKING_CHASED_6,
+ SFX_PLAYER_WISECRACKING_CHASED_7,
+ SFX_PLAYER_WISECRACKING_CRASH_1,
+ SFX_PLAYER_WISECRACKING_CRASH_2,
+ SFX_PLAYER_WISECRACKING_CRASH_3,
+ SFX_PLAYER_WISECRACKING_CRASH_4,
+ SFX_PLAYER_WISECRACKING_CRASH_5,
+ SFX_PLAYER_WISECRACKING_CRASH_6,
+ SFX_PLAYER_WISECRACKING_CRASH_7,
+ SFX_PLAYER_WISECRACKING_CRASH_8,
+ SFX_PLAYER_WISECRACKING_CRASH_9,
+ SFX_PLAYER_WISECRACKING_CRASH_10,
+ SFX_PLAYER_WISECRACKING_CRASH_11,
+ SFX_PLAYER_WISECRACKING_CRASH_12,
+ SFX_PLAYER_WISECRACKING_CRASH_13,
+ SFX_PLAYER_WISECRACKING_CRASH_14,
+ SFX_PLAYER_WISECRACKING_CRASH_15,
+ SFX_PLAYER_WISECRACKING_CRASH_16,
+ SFX_PLAYER_WISECRACKING_CRASH_17,
+ SFX_PLAYER_WISECRACKING_CRASH_18,
+ SFX_PLAYER_WISECRACKING_CRASH_19,
+ SFX_PLAYER_WISECRACKING_FIGHT_1,
+ SFX_PLAYER_WISECRACKING_FIGHT_2,
+ SFX_PLAYER_WISECRACKING_FIGHT_3,
+ SFX_PLAYER_WISECRACKING_FIGHT_4,
+ SFX_PLAYER_WISECRACKING_FIGHT_5,
+ SFX_PLAYER_WISECRACKING_FIGHT_6,
+ SFX_PLAYER_WISECRACKING_FIGHT_7,
+ SFX_PLAYER_WISECRACKING_FIGHT_8,
+ SFX_PLAYER_WISECRACKING_FIGHT_9,
+ SFX_PLAYER_WISECRACKING_FIGHT_10,
+ SFX_PLAYER_WISECRACKING_FIGHT_11,
+ SFX_PLAYER_WISECRACKING_FIGHT_12,
+ SFX_PLAYER_WISECRACKING_FIGHT_13,
+ SFX_PLAYER_WISECRACKING_FIGHT_14,
+ SFX_PLAYER_WISECRACKING_FIGHT_15,
+ SFX_PLAYER_WISECRACKING_FIGHT_16,
+ SFX_PLAYER_WISECRACKING_FIGHT_17,
+ SFX_PLAYER_WISECRACKING_FIGHT_18,
+ SFX_PLAYER_WISECRACKING_FIGHT_19,
+ SFX_PLAYER_WISECRACKING_FIGHT_20,
+ SFX_PLAYER_WISECRACKING_FIGHT_21,
+ SFX_PLAYER_WISECRACKING_FIGHT_22,
+ SFX_PLAYER_WISECRACKING_FIGHT_23,
+ SFX_PLAYER_WISECRACKING_FIGHT_24,
+ SFX_PLAYER_WISECRACKING_FIGHT_25,
+ SFX_PLAYER_WISECRACKING_FIGHT_26,
+ SFX_PLAYER_WISECRACKING_FIGHT_27,
+ SFX_PLAYER_WISECRACKING_JACKED_1,
+ SFX_PLAYER_WISECRACKING_JACKED_2,
+ SFX_PLAYER_WISECRACKING_JACKED_3,
+ SFX_PLAYER_WISECRACKING_JACKED_4,
+ SFX_PLAYER_WISECRACKING_JACKED_5,
+ SFX_PLAYER_WISECRACKING_JACKED_6,
+ SFX_PLAYER_WISECRACKING_JACKED_7,
+ SFX_PLAYER_WISECRACKING_JACKED_8,
+ SFX_PLAYER_WISECRACKING_JACKED_9,
+ SFX_PLAYER_WISECRACKING_JACKED_10,
+ SFX_PLAYER_WISECRACKING_JACKED_11,
+ SFX_PLAYER_WISECRACKING_JACKED_12,
+ SFX_PLAYER_WISECRACKING_JACKED_13,
+ SFX_PLAYER_WISECRACKING_JACKED_14,
+ SFX_PLAYER_WISECRACKING_JACKED_15,
+ SFX_PLAYER_WISECRACKING_JACKED_16,
+ SFX_PLAYER_WISECRACKING_JACKED_17,
+ SFX_PLAYER_WISECRACKING_JACKED_18,
+ SFX_PLAYER_WISECRACKING_JACKING_1,
+ SFX_PLAYER_WISECRACKING_JACKING_2,
+ SFX_PLAYER_WISECRACKING_JACKING_3,
+ SFX_PLAYER_WISECRACKING_JACKING_4,
+ SFX_PLAYER_WISECRACKING_JACKING_5,
+ SFX_PLAYER_WISECRACKING_JACKING_6,
+ SFX_PLAYER_WISECRACKING_JACKING_7,
+ SFX_PLAYER_WISECRACKING_JACKING_8,
+ SFX_PLAYER_WISECRACKING_JACKING_9,
+ SFX_PLAYER_WISECRACKING_JACKING_10,
+ SFX_PLAYER_WISECRACKING_JACKING_11,
+ SFX_PLAYER_WISECRACKING_JACKING_12,
+ SFX_PLAYER_WISECRACKING_JACKING_13,
+ SFX_PLAYER_WISECRACKING_JACKING_14,
+ SFX_PLAYER_WISECRACKING_JACKING_15,
+ SFX_PLAYER_WISECRACKING_JACKING_16,
+ SFX_PLAYER_WISECRACKING_JACKING_17,
+ SFX_PLAYER_WISECRACKING_JACKING_18,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_1,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_2,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_3,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_4,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_5,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_6,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_7,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_8,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_9,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_10,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_11,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_12,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_13,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_14,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_15,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_16,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_17,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_18,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_19,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_20,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_21,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_22,
+ SFX_PLAYER_WISECRACKING_PICK_UP_CASH_23,
+ SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_1,
+ SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_2,
+ SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_3,
+ SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_4,
+ SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_5,
+ SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_6,
+ SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_7,
+ SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_8,
+ SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_9,
+ SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_10,
+ SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_11,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_1,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_2,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_3,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_4,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_5,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_6,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_7,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_8,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_9,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_10,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_11,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_12,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_13,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_14,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_15,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_16,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_17,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_18,
+ SFX_PLAYER_WISECRACKING_PULL_GUN_19,
+ SFX_PLAYER_WISECRACKING_SEX_1,
+ SFX_PLAYER_WISECRACKING_SEX_2,
+ SFX_PLAYER_WISECRACKING_SEX_3,
+ SFX_PLAYER_WISECRACKING_SEX_4,
+ SFX_PLAYER_WISECRACKING_SEX_5,
+ SFX_PLAYER_WISECRACKING_SEX_6,
+ SFX_PLAYER_WISECRACKING_SEX_7,
+ SFX_PLAYER_WISECRACKING_SEX_8,
+ SFX_PLAYER_WISECRACKING_SEX_9,
+ SFX_PLAYER_WISECRACKING_SEX_10,
+ SFX_PLAYER_WISECRACKING_SHOOT_1,
+ SFX_PLAYER_WISECRACKING_SHOOT_2,
+ SFX_PLAYER_WISECRACKING_SHOOT_3,
+ SFX_PLAYER_WISECRACKING_SHOOT_4,
+ SFX_PLAYER_WISECRACKING_SHOOT_5,
+ SFX_PLAYER_WISECRACKING_SHOOT_6,
+ SFX_PLAYER_WISECRACKING_SHOOT_7,
+ SFX_PLAYER_WISECRACKING_SHOOT_8,
+ SFX_PLAYER_WISECRACKING_SHOOT_9,
+ SFX_PLAYER_DEATH,
+ SFX_PLAYER_AFTERSEX_1,
+ SFX_PLAYER_AFTERSEX_2,
+ SFX_PLAYER_AFTERSEX_3,
+ SFX_PLAYER_AFTERSEX_4,
+ SFX_PLAYER_AFTERSEX_5,
+ SFX_PLAYER_AFTERSEX_6,
+ SFX_PLAYER_AFTERSEX_7,
+ SFX_PLAYER_AFTERSEX_8,
+ SFX_PLAYER_AFTERSEX_9,
+ SFX_PLAYER_AFTERSEX_10,
+ SFX_PLAYER_AFTERSEX_11,
+ SFX_PLAYER_AFTERSEX_12,
+ SFX_PLAYER_AFTERSEX_13,
+ SFX_PLAYER_AFTERSEX_14,
+ SFX_PLAYER_AFTERSEX_15,
+ SFX_PLAYER_AFTERSEX_16,
+ SFX_PLAYER_AFTERSEX_17,
+ SFX_PLAYER_AFTERSEX_18,
+ SFX_PLAYER_HIT_BULLET_1,
+ SFX_PLAYER_HIT_BULLET_2,
+ SFX_PLAYER_HIT_BULLET_3,
+ SFX_PLAYER_HIT_BULLET_4,
+ SFX_PLAYER_HIT_BULLET_5,
+ SFX_PLAYER_HIT_BULLET_6,
+ SFX_PLAYER_HIT_BULLET_7,
+ SFX_PLAYER_HIT_BULLET_8,
+ SFX_PLAYER_HIT_BULLET_9,
+ SFX_PLAYER_HIT_BULLET_10,
+ SFX_PLAYER_HIT_BULLET_11,
+ SFX_PLAYER_HIT_BULLET_12,
+ SFX_PLAYER_HIT_BULLET_13,
+ SFX_PLAYER_HIT_BULLET_14,
+ SFX_PLAYER_HIT_BULLET_15,
+ SFX_PLAYER_HIT_BULLET_16,
+ SFX_PLAYER_HIT_BULLET_17,
+ SFX_PLAYER_HIT_BULLET_18,
+ SFX_PLAYER_HIT_BULLET_19,
+ SFX_PLAYER_HIT_BULLET_20,
+ SFX_PLAYER_HIT_BULLET_21,
+ SFX_PLAYER_HIT_BULLET_22,
+ SFX_PLAYER_HIT_BULLET_23,
+ SFX_PLAYER_HIT_BULLET_24,
+ SFX_PLAYER_HIT_BULLET_25,
+ SFX_PLAYER_HIT_BULLET_26,
+ SFX_PLAYER_HIT_BULLET_27,
+ SFX_PLAYER_HIT_BULLET_28,
+ SFX_PLAYER_HIT_BULLET_29,
+ SFX_PLAYER_HIT_BULLET_30,
+ SFX_PLAYER_HIT_BULLET_31,
+ SFX_PLAYER_HIT_BULLET_32,
+ SFX_PLAYER_HIT_BULLET_33,
+ SFX_PLAYER_HIT_GROUND_1,
+ SFX_PLAYER_HIT_GROUND_2,
+ SFX_PLAYER_HIT_GROUND_3,
+ SFX_PLAYER_HIT_GROUND_4,
+ SFX_PLAYER_HIT_GROUND_5,
+ SFX_PLAYER_HIT_GROUND_6,
+ SFX_PLAYER_HIT_GROUND_7,
+ SFX_PLAYER_HIT_GROUND_8,
+ SFX_PLAYER_HIT_GROUND_9,
+ SFX_PLAYER_HIT_GROUND_10,
+ SFX_PLAYER_HIT_GROUND_11,
+ SFX_PLAYER_HIT_GROUND_12,
+ SFX_PLAYER_HIT_GROUND_13,
+ SFX_PLAYER_HIT_GROUND_14,
+ SFX_PLAYER_HIT_GROUND_15,
+ SFX_PLAYER_HIT_GROUND_16,
+ SFX_PLAYER_HIT_GROUND_17,
+ SFX_PLAYER_HIT_GROUND_18,
+ SFX_PLAYER_HIT_GROUND_19,
+ SFX_PLAYER_HIT_GROUND_20,
+ SFX_PLAYER_HIT_GROUND_21,
+ SFX_PLAYER_HIT_GROUND_22,
+ SFX_PLAYER_HIT_GROUND_23,
+ SFX_PLAYER_HIT_GROUND_24,
+ SFX_PLAYER_HIT_GROUND_25,
+ SFX_PLAYER_HIT_GROUND_26,
+ SFX_PLAYER_HIT_GROUND_27,
+ SFX_PLAYER_HIT_GROUND_28,
+ SFX_PLAYER_HIT_GROUND_29,
+ SFX_PLAYER_HIT_GROUND_30,
+ SFX_PLAYER_HIT_GROUND_31,
+ SFX_PLAYER_HIT_GROUND_32,
+ SFX_PLAYER_HIT_GROUND_33,
+ SFX_PLAYER_HIT_GROUND_34,
+ SFX_PLAYER_HIT_GROUND_35,
+ SFX_PLAYER_HIT_FIST_1,
+ SFX_PLAYER_HIT_FIST_2,
+ SFX_PLAYER_HIT_FIST_3,
+ SFX_PLAYER_HIT_FIST_4,
+ SFX_PLAYER_HIT_FIST_5,
+ SFX_PLAYER_HIT_FIST_6,
+ SFX_PLAYER_HIT_FIST_7,
+ SFX_PLAYER_HIT_FIST_8,
+ SFX_PLAYER_HIT_FIST_9,
+ SFX_PLAYER_HIT_FIST_10,
+ SFX_PLAYER_HIT_FIST_11,
+ SFX_PLAYER_HIT_FIST_12,
+ SFX_PLAYER_HIT_FIST_13,
+ SFX_PLAYER_HIT_FIST_14,
+ SFX_PLAYER_HIT_FIST_15,
+ SFX_PLAYER_HIT_FIST_16,
+ SFX_PLAYER_HIT_FIST_17,
+ SFX_PLAYER_HIT_FIST_18,
+ SFX_PLAYER_HIT_FIST_19,
+ SFX_PLAYER_HIT_FIST_20,
+ SFX_PLAYER_HIT_FIST_21,
+ SFX_PLAYER_HIT_FIST_22,
+ SFX_PLAYER_HIT_FIST_23,
+ SFX_PLAYER_HIT_FIST_24,
+ SFX_PLAYER_HIT_FIST_25,
+ SFX_PLAYER_HIT_FIST_26,
+ SFX_PLAYER_HIT_FIST_27,
+ SFX_PLAYER_HIT_FIST_28,
+ SFX_PLAYER_HIT_FIST_29,
+ SFX_PLAYER_HIT_FIST_30,
+ SFX_PLAYER_HIT_FIST_31,
+ SFX_PLAYER_HIT_FIST_32,
+ SFX_PLAYER_HIT_FIST_33,
+ SFX_PLAYER_HIT_FIST_34,
+ SFX_PLAYER_HIT_FIST_35,
+ SFX_PLAYER_HIT_FIST_36,
+ SFX_PLAYER_HIT_FIST_37,
+ SFX_PLAYER_HIT_FIST_38,
+ SFX_PLAYER_HIT_FIST_39,
+ SFX_PLAYER_HIT_FIST_40,
+ SFX_PLAYER_HIT_FIST_41,
+ SFX_PLAYER_HIT_FIST_42,
+ SFX_PLAYER_ON_FIRE_1,
+ SFX_PLAYER_ON_FIRE_2,
+ SFX_PLAYER_ON_FIRE_3,
+ SFX_PLAYER_ON_FIRE_4,
+ SFX_PLAYER_ON_FIRE_5,
+ SFX_PLAYER_ON_FIRE_6,
+ SFX_PLAYER_ON_FIRE_7,
+ SFX_PLAYER_ON_FIRE_8,
+ SFX_PLAYER_ON_FIRE_9,
+ SFX_PLAYER_ON_FIRE_10,
+ SFX_PLAYER_ON_FIRE_11,
+ SFX_PLAYER_ON_FIRE_12,
+ SFX_PLAYER_ON_FIRE_13,
+ SFX_PLAYER_ON_FIRE_14,
+ SFX_PLAYER_ON_FIRE_15,
+ SFX_PLAYER_ON_FIRE_16,
TOTAL_AUDIO_SAMPLES,
NO_SAMPLE,
// shorthands
SAMPLEBANK_START = SFX_CAR_HORN_JEEP,
- SAMPLEBANK_END = SFX_PAGER,
- SAMPLEBANK_MAX = SFX_PAGER + 1,
- SAMPLEBANK_PED_START = SFX_COP_VOICE_1_ARREST_1,
- SAMPLEBANK_PED_END = SFX_AMMU_F,
- SAMPLEBANK_PED_MAX = SFX_AMMU_F + 1,
+ SAMPLEBANK_END = SFX_FOOTSTEP_SAND_4,
+ SAMPLEBANK_MAX = SFX_FOOTSTEP_SAND_4 + 1,
+ SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1,
+ SAMPLEBANK_PED_END = 9940,
+ SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1,
};
diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp
index 03efdea9..ac4bebcb 100644
--- a/src/audio/AudioScriptObject.cpp
+++ b/src/audio/AudioScriptObject.cpp
@@ -93,6 +93,8 @@ cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size)
void
PlayOneShotScriptObject(uint8 id, CVector const &pos)
{
+ if (!DMAudio.IsAudioInitialised()) return;
+
cAudioScriptObject *audioScriptObject = new cAudioScriptObject();
audioScriptObject->Posn = pos;
audioScriptObject->AudioId = id;
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 688da201..3843007d 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -63,9 +63,18 @@ cDMAudio::DestroyAllGameCreatedEntities(void)
}
void
-cDMAudio::SetMonoMode(bool8 mono)
+cDMAudio::SetOutputMode(bool8 surround)
{
- AudioManager.SetMonoMode(mono);
+ AudioManager.SetOutputMode(surround);
+}
+
+void
+cDMAudio::SetMP3BoostVolume(uint8 volume)
+{
+ uint8 vol = volume;
+ if (vol > MAX_VOLUME) vol = MAX_VOLUME;
+
+ AudioManager.SetMP3BoostVolume(vol);
}
void
@@ -116,6 +125,11 @@ cDMAudio::Get3DProviderName(uint8 id)
return AudioManager.Get3DProviderName(id);
}
+int8 cDMAudio::AutoDetect3DProviders(void)
+{
+ return AudioManager.AutoDetect3DProviders();
+}
+
int8
cDMAudio::GetCurrent3DProviderIndex(void)
{
@@ -236,13 +250,13 @@ cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
}
void
-cDMAudio::PlayRadioAnnouncement(uint8 announcement)
+cDMAudio::PlayRadioAnnouncement(uint32 announcement)
{
MusicManager.PlayAnnouncement(announcement);
}
void
-cDMAudio::PlayFrontEndTrack(uint8 track, bool8 frontendFlag)
+cDMAudio::PlayFrontEndTrack(uint32 track, bool8 frontendFlag)
{
MusicManager.PlayFrontEndTrack(track, frontendFlag);
}
@@ -266,7 +280,7 @@ cDMAudio::ChangeMusicMode(uint8 mode)
}
void
-cDMAudio::PreloadCutSceneMusic(uint8 track)
+cDMAudio::PreloadCutSceneMusic(uint32 track)
{
MusicManager.PreloadCutSceneMusic(track);
}
@@ -284,39 +298,51 @@ cDMAudio::StopCutSceneMusic(void)
}
void
-cDMAudio::PreloadMissionAudio(Const char *missionAudio)
+cDMAudio::PreloadMissionAudio(uint8 slot, Const char *missionAudio)
{
- AudioManager.PreloadMissionAudio(missionAudio);
+ AudioManager.PreloadMissionAudio(slot, missionAudio);
}
uint8
-cDMAudio::GetMissionAudioLoadingStatus(void)
+cDMAudio::GetMissionAudioLoadingStatus(uint8 slot)
{
- return AudioManager.GetMissionAudioLoadingStatus();
+ return AudioManager.GetMissionAudioLoadingStatus(slot);
}
void
-cDMAudio::SetMissionAudioLocation(float x, float y, float z)
+cDMAudio::SetMissionAudioLocation(uint8 slot, float x, float y, float z)
{
- AudioManager.SetMissionAudioLocation(x, y, z);
+ AudioManager.SetMissionAudioLocation(slot, x, y, z);
}
void
-cDMAudio::PlayLoadedMissionAudio(void)
+cDMAudio::PlayLoadedMissionAudio(uint8 slot)
{
- AudioManager.PlayLoadedMissionAudio();
+ AudioManager.PlayLoadedMissionAudio(slot);
}
bool8
-cDMAudio::IsMissionAudioSampleFinished(void)
+cDMAudio::IsMissionAudioSamplePlaying(uint8 slot)
{
- return AudioManager.IsMissionAudioSampleFinished();
+ return AudioManager.IsMissionAudioSamplePlaying(slot);
+}
+
+bool8
+cDMAudio::IsMissionAudioSampleFinished(uint8 slot)
+{
+ return AudioManager.IsMissionAudioSampleFinished(slot);
}
void
-cDMAudio::ClearMissionAudio(void)
+cDMAudio::ClearMissionAudio(uint8 slot)
+{
+ AudioManager.ClearMissionAudio(slot);
+}
+
+const char *
+cDMAudio::GetMissionAudioLoadedLabel(uint8 slot)
{
- AudioManager.ClearMissionAudio();
+ return AudioManager.GetMissionAudioLoadedLabel(slot);
}
uint8
@@ -332,7 +358,49 @@ cDMAudio::SetRadioInCar(uint32 radio)
}
void
-cDMAudio::SetRadioChannel(uint8 radio, int32 pos)
+cDMAudio::SetRadioChannel(uint32 radio, int32 pos)
{
MusicManager.SetRadioChannelByScript(radio, pos);
}
+
+void
+cDMAudio::SetStartingTrackPositions(bool8 isStartGame)
+{
+ MusicManager.SetStartingTrackPositions(isStartGame);
+}
+
+float *
+cDMAudio::GetListenTimeArray()
+{
+ return MusicManager.GetListenTimeArray();
+}
+
+uint32
+cDMAudio::GetFavouriteRadioStation()
+{
+ return MusicManager.GetFavouriteRadioStation();
+}
+
+int32
+cDMAudio::GetRadioPosition(uint32 station)
+{
+ return MusicManager.GetRadioPosition(station);
+}
+
+void
+cDMAudio::SetPedTalkingStatus(CPed *ped, bool8 status)
+{
+ return AudioManager.SetPedTalkingStatus(ped, status);
+}
+
+void
+cDMAudio::SetPlayersMood(uint8 mood, uint32 time)
+{
+ return AudioManager.SetPlayersMood(mood, time);
+}
+
+void
+cDMAudio::ShutUpPlayerTalking(bool8 state)
+{
+ AudioManager.m_bIsPlayerShutUp = state;
+} \ No newline at end of file
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index 9f427272..110cb2db 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -7,6 +7,9 @@
#define AEHANDLE_IS_FAILED(h) ((h)<0)
#define AEHANDLE_IS_OK(h) ((h)>=0)
+#define NO_AUDIO_PROVIDER -3
+#define AUDIO_PROVIDER_NOT_DETERMINED -99
+
class cAudioScriptObject;
class CEntity;
@@ -27,7 +30,8 @@ public:
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
void DestroyAllGameCreatedEntities(void);
- void SetMonoMode(bool8 mono);
+ void SetOutputMode(bool8 surround);
+ void SetMP3BoostVolume(uint8 volume);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
@@ -36,6 +40,8 @@ public:
uint8 GetNum3DProvidersAvailable(void);
char *Get3DProviderName(uint8 id);
+ int8 AutoDetect3DProviders(void);
+
int8 GetCurrent3DProviderIndex(void);
int8 SetCurrent3DProvider(uint8 which);
@@ -65,27 +71,37 @@ public:
void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
void PlayFrontEndSound(uint16 frontend, uint32 volume);
- void PlayRadioAnnouncement(uint8 announcement);
- void PlayFrontEndTrack(uint8 track, bool8 frontendFlag);
+ void PlayRadioAnnouncement(uint32 announcement);
+ void PlayFrontEndTrack(uint32 track, bool8 frontendFlag);
void StopFrontEndTrack(void);
void ResetTimers(uint32 time);
void ChangeMusicMode(uint8 mode);
- void PreloadCutSceneMusic(uint8 track);
+ void PreloadCutSceneMusic(uint32 track);
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
- void PreloadMissionAudio(Const char *missionAudio);
- uint8 GetMissionAudioLoadingStatus(void);
- void SetMissionAudioLocation(float x, float y, float z);
- void PlayLoadedMissionAudio(void);
- bool8 IsMissionAudioSampleFinished(void);
- void ClearMissionAudio(void);
+ void PreloadMissionAudio(uint8 slot, Const char *missionAudio);
+ uint8 GetMissionAudioLoadingStatus(uint8 slot);
+ void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
+ void PlayLoadedMissionAudio(uint8 slot);
+ bool8 IsMissionAudioSamplePlaying(uint8 slot);
+ bool8 IsMissionAudioSampleFinished(uint8 slot);
+ void ClearMissionAudio(uint8 slot);
+ const char *GetMissionAudioLoadedLabel(uint8 slot);
uint8 GetRadioInCar(void);
void SetRadioInCar(uint32 radio);
- void SetRadioChannel(uint8 radio, int32 pos);
+ void SetRadioChannel(uint32 radio, int32 pos);
+
+ void SetStartingTrackPositions(bool8 isStartGame);
+ float *GetListenTimeArray();
+ uint32 GetFavouriteRadioStation();
+ int32 GetRadioPosition(uint32 station);
+ void SetPedTalkingStatus(class CPed *ped, bool8 status);
+ void SetPlayersMood(uint8 mood, uint32 time);
+ void ShutUpPlayerTalking(bool8 state);
};
extern cDMAudio DMAudio;
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 9872589a..a099f10d 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -14,231 +14,127 @@
#include "Timer.h"
#include "World.h"
#include "sampman.h"
+#include "Stats.h"
+#include "Script.h"
+#include "ZoneCull.h"
+#include "Weather.h"
+#include "DMAudio.h"
+#include "GenericGameStorage.h"
#if !defined FIX_BUGS && (defined RADIO_SCROLL_TO_PREV_STATION || defined RADIO_OFF_TEXT)
-static_assert(false, "RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work correctly without FIX_BUGS");
+static_assert(false, "R*'s radio implementation is quite buggy, RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work without FIX_BUGS");
#endif
cMusicManager MusicManager;
int32 gNumRetunePresses;
int32 gRetuneCounter;
-bool8 bHasStarted;
+bool8 g_bAnnouncementReadPosAlready;
+uint8 RadioStaticCounter = 5;
+uint32 RadioStaticTimer;
+
+CVector vecRiotPosition(300.7f, -322.0f, 12.0f);
+
+uint32 NewGameRadioTimers[10] =
+{
+ 948160,
+ 452150,
+ 2438150,
+ 3538230,
+ 3513100,
+ 4246050,
+ 1418050,
+ 3178240,
+ 471210,
+ 0
+};
cMusicManager::cMusicManager()
{
m_bIsInitialised = FALSE;
m_bDisabled = FALSE;
- m_nMusicMode = MUSICMODE_DISABLED;
- m_nNextTrack = NO_TRACK;
+ m_nFrontendTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
- m_bFrontendTrackFinished = FALSE;
- m_bPlayInFrontend = FALSE;
+ m_nUpcomingMusicMode = MUSICMODE_DISABLED;
+ m_nMusicMode = MUSICMODE_DISABLED;
m_bSetNextStation = FALSE;
- m_nAnnouncement = NO_TRACK;
- m_bPreviousPlayerInCar = FALSE;
- m_bPlayerInCar = FALSE;
- m_bAnnouncementInProgress = FALSE;
- m_bVerifyAmbienceTrackStartedToPlay = FALSE;
- bHasStarted = FALSE;
-}
-bool8
-cMusicManager::PlayerInCar()
-{
- if(!FindPlayerVehicle())
- return FALSE;
-
- int32 State = FindPlayerPed()->m_nPedState;
-
- if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED)
- return FALSE;
+ for (int i = 0; i < NUM_RADIOS; i++)
+ aListenTimeArray[i] = 0.0f;
- if (!FindPlayerVehicle())
- return TRUE;
-
- if (FindPlayerVehicle()->GetStatus() == STATUS_WRECKED)
- return FALSE;
-
- switch (FindPlayerVehicle()->GetModelIndex()) {
- case MI_FIRETRUCK:
- case MI_AMBULAN:
- case MI_MRWHOOP:
- case MI_PREDATOR:
- case MI_TRAIN:
- case MI_SPEEDER:
- case MI_REEFER:
- case MI_GHOST: return FALSE;
- default: return TRUE;
- }
+ m_nLastTrackServiceTime = 0.0f;
+ m_nVolumeLatency = 0;
+ m_nCurrentVolume = 0;
+ m_nMaxVolume = 0;
+ m_nAnnouncement = NO_TRACK;
+ m_bAnnouncementInProgress = FALSE;
}
void
-cMusicManager::DisplayRadioStationName()
+cMusicManager::ResetMusicAfterReload()
{
- int8 pRetune;
- int8 gStreamedSound;
- int8 gRetuneCounter;
- static wchar *pCurrentStation = nil;
- static uint8 cDisplay = 0;
-
- if(!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && PlayerInCar() &&
- !CReplay::IsPlayingBack()) {
- if(m_bPlayerInCar && !m_bPreviousPlayerInCar)
- pCurrentStation = nil;
-
-#ifdef FIX_BUGS
- const int curRadio = GetCarTuning();
-#else
- const int curRadio = m_nNextTrack;
-#endif
-
-#ifdef RADIO_SCROLL_TO_PREV_STATION
- if(gNumRetunePresses < 0) {
- gStreamedSound = curRadio;
-
- gRetuneCounter = gNumRetunePresses;
- pRetune = gStreamedSound;
-
- while(gRetuneCounter < 0) {
- if(pRetune == HEAD_RADIO) {
- pRetune = RADIO_OFF;
- } else if(pRetune == RADIO_OFF || pRetune == NUM_RADIOS) {
- pRetune = SampleManager.IsMP3RadioChannelAvailable() ? USERTRACK : USERTRACK - 1;
- } else
- pRetune--;
+ float afRadioTime[NUM_RADIOS];
- ++gRetuneCounter;
- }
- } else
-#endif
- if(SampleManager.IsMP3RadioChannelAvailable()) {
- gStreamedSound = curRadio;
-
- if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT ||
- gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) { // which means OFF
- gStreamedSound = NUM_RADIOS;
- } else if(gStreamedSound > STREAMED_SOUND_RADIO_MP3_PLAYER)
- return;
-
- pRetune = gNumRetunePresses + gStreamedSound;
-
-#ifdef FIX_BUGS
- while(pRetune > NUM_RADIOS)
- pRetune -= (NUM_RADIOS + 1);
-#endif
- if(pRetune == NUM_RADIOS) {
- pRetune = RADIO_OFF;
- }
-#ifndef FIX_BUGS
- else if(pRetune > NUM_RADIOS) {
- pRetune = pRetune - (NUM_RADIOS + 1);
- }
-#endif
- } else {
- gStreamedSound = curRadio;
- pRetune = gNumRetunePresses + gStreamedSound;
-
- if(pRetune >= USERTRACK) {
- gRetuneCounter = gNumRetunePresses;
- pRetune = curRadio;
-
- if(gStreamedSound == STREAMED_SOUND_WATER_AMBIENT)
- pRetune = STREAMED_SOUND_CITY_AMBIENT; // which is RADIO_OFF
-
- while(gRetuneCounter) {
- if(pRetune == RADIO_OFF) {
- pRetune = HEAD_RADIO;
- } else if(pRetune < USERTRACK) {
- pRetune = pRetune + 1;
- }
- if(pRetune == USERTRACK) pRetune = RADIO_OFF;
-
- --gRetuneCounter;
- }
- }
- }
+ m_bRadioSetByScript = FALSE;
+ m_nRadioStationScript = WILDSTYLE;
+ m_nRadioPosition = -1;
+ m_nAnnouncement = NO_TRACK;
+ m_bAnnouncementInProgress = FALSE;
+ m_bSetNextStation = FALSE;
+ RadioStaticTimer = 0;
+ gNumRetunePresses = 0;
+ gRetuneCounter = 0;
+ m_nFrontendTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
+ m_FrontendLoopFlag = FALSE;
+ m_bTrackChangeStarted = FALSE;
+ m_nNextTrack = NO_TRACK;
+ m_nNextLoopFlag = FALSE;
+ m_bVerifyNextTrackStartedToPlay = FALSE;
+ m_bGameplayAllowsRadio = FALSE;
+ m_bRadioStreamReady = FALSE;
+ nFramesSinceCutsceneEnded = -1;
+ m_bUserResumedGame = FALSE;
+ m_bMusicModeChangeStarted = FALSE;
+ m_bEarlyFrontendTrack = FALSE;
+ m_nVolumeLatency = 0;
+ m_nCurrentVolume = 0;
+ m_nMaxVolume = 0;
+
+ bool8 bRadioWasEverListened = FALSE;
+
+ for (int i = 0; i < NUM_RADIOS; i++) {
+ afRadioTime[i] = CStats::GetFavoriteRadioStationList(i);
+ if (!bRadioWasEverListened && afRadioTime[i] != 0.0f)
+ bRadioWasEverListened = TRUE;
+ }
- wchar *string;
-
- switch(pRetune) {
- case HEAD_RADIO: string = TheText.Get("FEA_FM0"); break;
- case DOUBLE_CLEF: string = TheText.Get("FEA_FM1"); break;
- case JAH_RADIO: string = TheText.Get("FEA_FM2"); break;
- case RISE_FM: string = TheText.Get("FEA_FM3"); break;
- case LIPS_106: string = TheText.Get("FEA_FM4"); break;
- case GAME_FM: string = TheText.Get("FEA_FM5"); break;
- case MSX_FM: string = TheText.Get("FEA_FM6"); break;
- case FLASHBACK: string = TheText.Get("FEA_FM7"); break;
- case CHATTERBOX: string = TheText.Get("FEA_FM8"); break;
- case USERTRACK:
- if (!SampleManager.IsMP3RadioChannelAvailable())
- return;
- string = TheText.Get("FEA_FM9"); break;
-#ifdef RADIO_OFF_TEXT
- case RADIO_OFF: {
- extern wchar WideErrorString[];
+ if (!bRadioWasEverListened) return;
- string = TheText.Get("FEA_FMN");
- if(string == WideErrorString) {
- pCurrentStation = nil;
- return;
+ for (int i = 0; i < NUM_RADIOS; i++) {
+ aListenTimeArray[i] = afRadioTime[i];
+ int32 trackPos = GetSavedRadioStationPosition(i);
+ if (trackPos != -1) {
+ if (trackPos > m_aTracks[i].m_nLength) {
+ debug("Radio Track %d saved position is %d, Length is only %d\n", i, trackPos, m_aTracks[i].m_nLength);
+ trackPos %= m_aTracks[i].m_nLength;
}
- break;
- }
-#endif
- default: return;
- };
-
- if(pCurrentStation != string ||
- m_nNextTrack == STREAMED_SOUND_RADIO_MP3_PLAYER && m_nPlayingTrack != STREAMED_SOUND_RADIO_MP3_PLAYER) {
- pCurrentStation = string;
- cDisplay = 60;
- } else {
- if(cDisplay == 0) return;
-#ifdef FIX_BUGS
- cDisplay -= CTimer::GetLogicalFramesPassed();
-#else
- cDisplay--;
-#endif
+ m_aTracks[i].m_nPosition = trackPos;
+ m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
-
- CFont::SetJustifyOff();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
- CFont::SetPropOn();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetCentreOn();
- // Reminder: Game doesn't have "scaling" at all, it just stretches, and it's team's decision here to not let centered text occupy all the screen.
- // Disable ASPECT_RATIO_SCALE and it'll go back to default behaviour; stretching.
- CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
- CFont::SetColor(CRGBA(0, 0, 0, 255));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
-#else
- CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, SCREEN_SCALE_Y(22.0f) + 2.0f, pCurrentStation);
-#endif
-
- if(gNumRetunePresses)
- CFont::SetColor(CRGBA(102, 133, 143, 255));
- else
- CFont::SetColor(CRGBA(147, 196, 211, 255));
-
- CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(22.0f), pCurrentStation);
- CFont::DrawFonts();
}
}
-bool8
-cMusicManager::Initialise()
+void
+cMusicManager::SetStartingTrackPositions(bool8 isNewGameTimer)
{
int pos;
- if (!IsInitialised()) {
+ if (IsInitialised()) {
time_t timevalue = time(0);
if (timevalue == -1) {
pos = AudioManager.m_anRandomTable[0];
} else {
- tm *pTm = localtime(&timevalue);
+ tm* pTm = localtime(&timevalue);
if (pTm->tm_sec == 0)
pTm->tm_sec = AudioManager.m_anRandomTable[0];
if (pTm->tm_min == 0)
@@ -265,22 +161,52 @@ cMusicManager::Initialise()
for (int i = 0; i < TOTAL_STREAMED_SOUNDS; i++) {
m_aTracks[i].m_nLength = SampleManager.GetStreamedFileLength(i);
- m_aTracks[i].m_nPosition = pos * AudioManager.m_anRandomTable[i % 5] % m_aTracks[i].m_nLength;
+
+ if (i < STREAMED_SOUND_CITY_AMBIENT && isNewGameTimer)
+ m_aTracks[i].m_nPosition = NewGameRadioTimers[i];
+ else if (i < STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED)
+ m_aTracks[i].m_nPosition = (pos * AudioManager.m_anRandomTable[i % 5]) % m_aTracks[i].m_nLength;
+ else
+ m_aTracks[i].m_nPosition = 0;
+
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
+ }
+}
+bool8
+cMusicManager::Initialise()
+{
+ if (!IsInitialised()) {
+ m_bIsInitialised = TRUE;
+ SetStartingTrackPositions(FALSE);
m_bResetTimers = FALSE;
m_nResetTime = 0;
- m_nTimer = m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
- m_bDoTrackService = FALSE;
- m_bIgnoreTimeDelay = FALSE;
m_bRadioSetByScript = FALSE;
- m_nRadioStationScript = HEAD_RADIO;
+ m_nRadioStationScript = WILDSTYLE;
m_nRadioPosition = -1;
m_nRadioInCar = NO_TRACK;
- gNumRetunePresses = 0;
gRetuneCounter = 0;
- m_bIsInitialised = TRUE;
+ gNumRetunePresses = 0;
+ m_nFrontendTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
+ m_nUpcomingMusicMode = MUSICMODE_DISABLED;
+ m_nMusicMode = MUSICMODE_DISABLED;
+ m_FrontendLoopFlag = FALSE;
+ m_bTrackChangeStarted = FALSE;
+ m_nNextTrack = NO_TRACK;
+ m_nNextLoopFlag = FALSE;
+ m_bVerifyNextTrackStartedToPlay = FALSE;
+ m_bGameplayAllowsRadio = FALSE;
+ m_bRadioStreamReady = FALSE;
+ nFramesSinceCutsceneEnded = -1;
+ m_bUserResumedGame = FALSE;
+ m_bMusicModeChangeStarted = FALSE;
+ m_nMusicModeToBeSet = MUSICMODE_DISABLED;
+ m_bEarlyFrontendTrack = FALSE;
+ m_nVolumeLatency = 0;
+ m_nCurrentVolume = 0;
+ m_nMaxVolume = 0;
}
return m_bIsInitialised;
}
@@ -292,81 +218,56 @@ cMusicManager::Terminate()
if (SampleManager.IsStreamPlaying()) {
SampleManager.StopStreamedFile();
- m_nNextTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
}
m_bIsInitialised = FALSE;
}
void
-cMusicManager::ChangeMusicMode(uint8 mode)
+cMusicManager::SetRadioChannelByScript(uint32 station, int32 pos)
{
- if (!IsInitialised()) return;
-
- uint8 mode2;
- switch (mode)
- {
- case MUSICMODE_FRONTEND:
- mode2 = MUSICMODE_FRONTEND;
-#ifdef PAUSE_RADIO_IN_FRONTEND
- // rewind those streams we weren't listening right now
- for (uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_LUIGI1_LG; i++) {
- m_aTracks[i].m_nPosition = GetTrackStartPos(i);
- m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ if (m_bIsInitialised) {
+ if (station == STREAMED_SOUND_RADIO_MP3_PLAYER)
+ station = STREAMED_SOUND_CITY_AMBIENT;
+ if (station <= STREAMED_SOUND_RADIO_POLICE) {
+ m_bRadioSetByScript = TRUE;
+ m_nRadioStationScript = station;
+ m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength;
}
-#endif
- break;
- case MUSICMODE_GAME: mode2 = MUSICMODE_GAME; break;
- case MUSICMODE_CUTSCENE: mode2 = MUSICMODE_CUTSCENE; break;
- case MUSICMODE_DISABLE: mode2 = MUSICMODE_DISABLED; break;
- default: return;
}
+}
- if (mode2 != m_nMusicMode || mode == MUSICMODE_FRONTEND && mode2 == MUSICMODE_FRONTEND) {
- switch (mode)
- {
- case MUSICMODE_FRONTEND:
- case MUSICMODE_GAME:
- case MUSICMODE_CUTSCENE:
- case MUSICMODE_DISABLED:
- if (SampleManager.IsStreamPlaying()) {
- if (m_nNextTrack < TOTAL_STREAMED_SOUNDS) {
- m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
- m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
- }
- SampleManager.StopStreamedFile();
- }
- m_nNextTrack = NO_TRACK;
- m_nPlayingTrack = NO_TRACK;
- m_bFrontendTrackFinished = FALSE;
- m_bPlayInFrontend = FALSE;
- m_bSetNextStation = FALSE;
- m_bPreviousPlayerInCar = FALSE;
- m_bPlayerInCar = FALSE;
- m_bAnnouncementInProgress = FALSE;
- m_nTimer = m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
- m_bDoTrackService = FALSE;
- m_bIgnoreTimeDelay = TRUE;
- m_bVerifyAmbienceTrackStartedToPlay = FALSE;
- m_nMusicMode = mode2;
- break;
- default: return;
- }
- }
+bool8
+cMusicManager::PlayerInCar()
+{
+ CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
+ if(!vehicle)
+ return FALSE;
+
+ int32 State = FindPlayerPed()->m_nPedState;
+
+ if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED)
+ return FALSE;
+
+ if (vehicle->GetStatus() == STATUS_WRECKED)
+ return FALSE;
+
+ return TRUE;
}
-uint8
+uint32
cMusicManager::GetRadioInCar(void)
{
- if (!m_bIsInitialised) return HEAD_RADIO;
+ if (!m_bIsInitialised) return WILDSTYLE;
if (PlayerInCar()) {
- CVehicle *veh = FindPlayerVehicle();
- if (veh != nil){
- if (UsesPoliceRadio(veh)) {
+ CVehicle* veh = AudioManager.FindVehicleOfPlayer();
+ if (veh != nil) {
+ if (UsesPoliceRadio(veh) || UsesTaxiRadio(veh)) {
if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
- return POLICE_RADIO;
+ return STREAMED_SOUND_RADIO_POLICE;
return m_nRadioInCar;
- } else return veh->m_nRadioStation;
+ }
+ else return veh->m_nRadioStation;
}
}
@@ -383,9 +284,9 @@ cMusicManager::SetRadioInCar(uint32 station)
m_nRadioInCar = station;
return;
}
- CVehicle *veh = FindPlayerVehicle();
+ CVehicle* veh = AudioManager.FindVehicleOfPlayer();
if (veh == nil) return;
- if (UsesPoliceRadio(veh))
+ if (UsesPoliceRadio(veh) || UsesTaxiRadio(veh))
m_nRadioInCar = station;
else
veh->m_nRadioStation = station;
@@ -393,29 +294,63 @@ cMusicManager::SetRadioInCar(uint32 station)
}
void
-cMusicManager::SetRadioChannelByScript(uint8 station, int32 pos)
+cMusicManager::RecordRadioStats()
{
- if (m_bIsInitialised && station < RADIO_OFF) {
- m_bRadioSetByScript = TRUE;
- m_nRadioStationScript = station;
- m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength;
+ if (m_nPlayingTrack < NUM_RADIOS) {
+ double time /*Rusty*/ = CTimer::GetTimeInMillisecondsPauseMode();
+ if (time > m_nLastTrackServiceTime)
+ aListenTimeArray[m_nPlayingTrack] += time - m_nLastTrackServiceTime;
}
}
-
void
-cMusicManager::ResetMusicAfterReload()
+cMusicManager::ChangeMusicMode(uint8 mode)
{
- m_bRadioSetByScript = FALSE;
- m_nRadioStationScript = 0;
- m_nRadioPosition = -1;
- m_nAnnouncement = NO_TRACK;
- m_bAnnouncementInProgress = FALSE;
- m_bSetNextStation = FALSE;
- gRetuneCounter = 0;
- gNumRetunePresses = 0;
-}
+ if (!IsInitialised()) return;
+
+ switch (mode)
+ {
+ case MUSICMODE_FRONTEND:
+ m_nUpcomingMusicMode = MUSICMODE_FRONTEND;
+#ifdef PAUSE_RADIO_IN_FRONTEND
+ // rewind those streams we weren't listening right now
+ for( uint32 i = STREAMED_SOUND_RADIO_WILD; i < STREAMED_SOUND_CUTSCENE_ASS_1; i++ ) {
+ m_aTracks[i].m_nPosition = GetTrackStartPos(i);
+ m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+#endif
+
+ break;
+ case MUSICMODE_GAME: m_nUpcomingMusicMode = MUSICMODE_GAME; break;
+ case MUSICMODE_CUTSCENE:
+ m_nUpcomingMusicMode = MUSICMODE_CUTSCENE;
+ if (SampleManager.IsStreamPlaying()) {
+ if (m_nPlayingTrack != NO_TRACK) {
+ RecordRadioStats();
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ }
+ SampleManager.StopStreamedFile();
+ while (SampleManager.IsStreamPlaying())
+ SampleManager.StopStreamedFile();
+ m_nMusicMode = m_nUpcomingMusicMode;
+ m_bMusicModeChangeStarted = FALSE;
+ m_bTrackChangeStarted = FALSE;
+ m_nNextTrack = NO_TRACK;
+ m_nNextLoopFlag = FALSE;
+ m_bVerifyNextTrackStartedToPlay = FALSE;
+ m_nPlayingTrack = NO_TRACK;
+ m_nFrontendTrack = NO_TRACK;
+ m_bAnnouncementInProgress = FALSE;
+ m_nAnnouncement = NO_TRACK;
+ g_bAnnouncementReadPosAlready = FALSE;
+ break;
+ case MUSICMODE_DISABLE: m_nUpcomingMusicMode = MUSICMODE_DISABLED; break;
+ default: return;
+ }
+}
void
cMusicManager::ResetTimers(int32 time)
@@ -432,338 +367,724 @@ cMusicManager::Service()
m_nLastTrackServiceTime = m_nResetTime;
}
- if (!m_bIsInitialised || m_bDisabled) return;
-
- if (m_nMusicMode == MUSICMODE_CUTSCENE) {
- SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE);
- return;
- }
+ static bool8 bRadioStatsRecorded = FALSE;
- m_nTimer = CTimer::GetTimeInMillisecondsPauseMode();
- if (m_nTimer > (m_nLastTrackServiceTime + 2000) || m_bIgnoreTimeDelay) {
- m_bIgnoreTimeDelay = FALSE;
- m_bDoTrackService = TRUE;
- m_nLastTrackServiceTime = m_nTimer;
- } else m_bDoTrackService = FALSE;
+ if (!m_bIsInitialised || m_bDisabled) return;
- if (m_nNextTrack == NO_TRACK && SampleManager.IsStreamPlaying())
- SampleManager.StopStreamedFile();
- else switch (m_nMusicMode) {
- case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break;
- case MUSICMODE_GAME: ServiceGameMode(); break;
+ if (!m_bMusicModeChangeStarted)
+ m_nMusicModeToBeSet = m_nUpcomingMusicMode;
+ if (m_nMusicModeToBeSet == m_nMusicMode) {
+ if (!AudioManager.m_nUserPause || AudioManager.m_nPreviousUserPause || m_nMusicMode != MUSICMODE_FRONTEND)
+ {
+ switch (m_nMusicMode)
+ {
+ case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break;
+ case MUSICMODE_GAME: ServiceGameMode(); break;
+ case MUSICMODE_CUTSCENE: SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE); break;
+ }
}
+ else
+ m_nMusicMode = MUSICMODE_DISABLED;
+ } else {
+ m_bMusicModeChangeStarted = TRUE;
+ if (!m_bUserResumedGame && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
+ m_bUserResumedGame = TRUE;
+ if (AudioManager.m_FrameCounter % 4 == 0) {
+ gNumRetunePresses = 0;
+ gRetuneCounter = 0;
+ m_bSetNextStation = FALSE;
+ if (SampleManager.IsStreamPlaying()) {
+ if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded)
+ {
+ RecordRadioStats();
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ bRadioStatsRecorded = TRUE;
+ }
+ SampleManager.StopStreamedFile();
+ } else {
+ bRadioStatsRecorded = FALSE;
+ m_nMusicMode = m_nMusicModeToBeSet;
+ m_bMusicModeChangeStarted = FALSE;
+ m_bTrackChangeStarted = FALSE;
+ m_nNextTrack = NO_TRACK;
+ m_nNextLoopFlag = FALSE;
+ m_bVerifyNextTrackStartedToPlay = FALSE;
+ m_nPlayingTrack = NO_TRACK;
+ if (m_bEarlyFrontendTrack)
+ m_bEarlyFrontendTrack = FALSE;
+ else
+ m_nFrontendTrack = NO_TRACK;
+ }
+ }
+ }
}
void
cMusicManager::ServiceFrontEndMode()
{
+ static bool8 bRadioStatsRecorded = FALSE;
+
#ifdef PAUSE_RADIO_IN_FRONTEND
// pause radio
- for (uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_LUIGI1_LG; i++)
+ for (uint32 i = STREAMED_SOUND_RADIO_WILD; i < STREAMED_SOUND_CUTSCENE_ASS_1; i++)
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
#endif
- if (m_nNextTrack < TOTAL_STREAMED_SOUNDS) {
- if (m_bFrontendTrackFinished) {
- if (!SampleManager.IsStreamPlaying()) {
- switch (m_nNextTrack)
- {
- case STREAMED_SOUND_MISSION_COMPLETED:
- if (!AudioManager.m_nUserPause)
- ChangeMusicMode(MUSICMODE_GAME);
- break;
- case STREAMED_SOUND_GAME_COMPLETED:
- ChangeMusicMode(MUSICMODE_GAME);
- break;
- default:
- break;
+ if (m_bAnnouncementInProgress) {
+ SampleManager.StopStreamedFile();
+ if (SampleManager.IsStreamPlaying())
+ return;
+ g_bAnnouncementReadPosAlready = FALSE;
+ m_nAnnouncement = NO_TRACK;
+ m_bAnnouncementInProgress = FALSE;
+ m_nNextTrack = NO_TRACK;
+ m_nFrontendTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
+ }
+
+ if (AudioManager.m_FrameCounter % 4 != 0) return;
+
+ if (!m_bTrackChangeStarted && !m_bVerifyNextTrackStartedToPlay) {
+ m_nNextTrack = m_nFrontendTrack;
+ m_nNextLoopFlag = m_FrontendLoopFlag;
+ }
+
+ if (m_nNextTrack == m_nPlayingTrack) {
+ if (SampleManager.IsStreamPlaying()) {
+ if (m_nVolumeLatency > 0) m_nVolumeLatency--;
+ else {
+ if (m_nCurrentVolume < m_nMaxVolume)
+ m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6);
+ SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
+ }
+ } else {
+ if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER)
+ SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0);
+ else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && AudioManager.m_nUserPause == 0)
+ ChangeMusicMode(MUSICMODE_GAME);
+ }
+ } else {
+ m_bTrackChangeStarted = TRUE;
+ if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying()) {
+ bRadioStatsRecorded = FALSE;
+ if (SampleManager.IsStreamPlaying() || m_nNextTrack == NO_TRACK) {
+ m_nPlayingTrack = m_nNextTrack;
+ m_bVerifyNextTrackStartedToPlay = FALSE;
+ m_bTrackChangeStarted = FALSE;
+ } else {
+ uint32 trackStartPos = (m_nNextTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nNextTrack);
+ if (m_nNextTrack != NO_TRACK) {
+ SampleManager.SetStreamedFileLoopFlag(m_nNextLoopFlag);
+ SampleManager.StartStreamedFile(m_nNextTrack, trackStartPos);
+ m_nVolumeLatency = 3;
+ m_nCurrentVolume = 0;
+ m_nMaxVolume = 100;
+ SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
+ if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
+ m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
+ m_bVerifyNextTrackStartedToPlay = TRUE;
}
- m_nNextTrack = NO_TRACK;
- m_nPlayingTrack = NO_TRACK;
}
- } else if (bHasStarted) {
- if (!SampleManager.IsStreamPlaying())
- SampleManager.StartStreamedFile(m_nNextTrack, 0);
} else {
+ if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) {
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ RecordRadioStats();
+ bRadioStatsRecorded = TRUE;
+ }
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
- if (!SampleManager.StartStreamedFile(m_nNextTrack, m_nNextTrack < NUM_RADIOS ? GetTrackStartPos(m_nNextTrack) : 0))
- return;
- SampleManager.SetStreamedVolumeAndPan(100, 63, FALSE);
- if (m_bPlayInFrontend) bHasStarted = TRUE;
- else m_bFrontendTrackFinished = TRUE;
+ SampleManager.StopStreamedFile();
}
}
- if (SampleManager.IsStreamPlaying())
- SampleManager.SetStreamedVolumeAndPan((CPad::GetPad(0)->bDisplayNoControllerMessage || CPad::GetPad(0)->bObsoleteControllerMessage) ? 0 : 100, 63, FALSE);
}
void
cMusicManager::ServiceGameMode()
{
- bool8 bRadioOff = FALSE;
- static int8 nFramesSinceCutsceneEnded = -1;
- uint8 volume;
+ CPed *ped = FindPlayerPed();
+ CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
+ m_bRadioStreamReady = m_bGameplayAllowsRadio;
+ m_bGameplayAllowsRadio = FALSE;
- m_bPreviousPlayerInCar = m_bPlayerInCar;
- m_bPlayerInCar = PlayerInCar();
- m_nPlayingTrack = m_nNextTrack;
- if (m_bPlayerInCar) {
- if (FindPlayerPed() != nil
- && !FindPlayerPed()->DyingOrDead()
- && !CReplay::IsPlayingBack()
- && FindPlayerVehicle() != nil
- && !UsesPoliceRadio(FindPlayerVehicle())) {
-
- if (CPad::GetPad(0)->ChangeStationJustDown()) {
- gRetuneCounter = 30;
- gNumRetunePresses++;
- AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f);
- // This needs loop, and this is not the right place. Now done elsewhere.
-#ifndef FIX_BUGS
- if (SampleManager.IsMP3RadioChannelAvailable()) {
- if (gNumRetunePresses > RADIO_OFF)
- gNumRetunePresses -= RADIO_OFF;
+ switch (CGame::currArea)
+ {
+ case AREA_HOTEL:
+ case AREA_MALL:
+ case AREA_STRIP_CLUB:
+ case AREA_DIRT:
+ case AREA_BLOOD:
+ case AREA_OVALRING:
+ case AREA_MALIBU_CLUB:
+ m_bGameplayAllowsRadio = FALSE;
+ break;
+ default:
+ if (SampleManager.GetMusicVolume()) {
+ if (PlayerInCar())
+ m_bGameplayAllowsRadio = TRUE;
+ } else
+ m_bGameplayAllowsRadio = FALSE;
+ break;
+ }
+
+ if (!m_bGameplayAllowsRadio) {
+ nFramesSinceCutsceneEnded = -1;
+ gNumRetunePresses = 0;
+ gRetuneCounter = 0;
+ m_bSetNextStation = FALSE;
+ } else if (ped) {
+ if(!ped->DyingOrDead() && vehicle) {
+#ifdef GTA_PC
+ if (SampleManager.IsMP3RadioChannelAvailable()
+ && vehicle->m_nRadioStation < USERTRACK
+ && ControlsManager.GetIsKeyboardKeyJustDown(rsF9))
+ {
+ if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
+ gNumRetunePresses = 0;
+ gRetuneCounter = 20;
+ RadioStaticCounter = 0;
+ if (vehicle->m_nRadioStation < USERTRACK)
+ {
+ do
+ ++gNumRetunePresses;
+ while (gNumRetunePresses + vehicle->m_nRadioStation < USERTRACK);
}
+ }
+ }
#endif
+ if (CPad::GetPad(0)->ChangeStationJustDown())
+ {
+ if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
+ gNumRetunePresses++;
+ gRetuneCounter = 20;
+ RadioStaticCounter = 0;
}
+ }
#ifdef RADIO_SCROLL_TO_PREV_STATION
- else if(!CPad::GetPad(0)->ArePlayerControlsDisabled() && (CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown())) {
+ else if(!CPad::GetPad(0)->ArePlayerControlsDisabled() && (CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown())) {
+ if(!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE);
- int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON : scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1;
+ int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON
+ : scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1;
- if (scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) {
- gRetuneCounter = 30;
+ if(scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) {
gNumRetunePresses--;
- AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f);
+ gRetuneCounter = 20;
+ RadioStaticCounter = 0;
+ int track = gNumRetunePresses + vehicle->m_nRadioStation;
+ while(track < 0) track += NUM_RADIOS + 1;
+ while(track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
+ if(!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) gNumRetunePresses--;
}
}
+ }
#endif
}
- } else {
- nFramesSinceCutsceneEnded = -1;
}
- if (AudioManager.m_nPreviousUserPause)
- m_bPreviousPlayerInCar = FALSE;
- if (!m_bPlayerInCar) {
- if (m_bPreviousPlayerInCar) {
- if (m_nNextTrack != STREAMED_SOUND_RADIO_POLICE)
- m_nRadioInCar = m_nNextTrack;
- }
- ServiceAmbience();
- return;
+ if (m_bUserResumedGame)
+ {
+ m_bRadioStreamReady = FALSE;
+ m_bUserResumedGame = FALSE;
}
+ if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK)
+ m_bRadioStreamReady = FALSE;
- if (m_bPreviousPlayerInCar) {
- if (m_nAnnouncement < TOTAL_STREAMED_SOUNDS
- && (m_nNextTrack < RADIO_OFF || m_bAnnouncementInProgress)
- && ServiceAnnouncement())
+ if (m_bGameplayAllowsRadio)
+ {
+ if (!m_bRadioStreamReady)
{
- if (m_bAnnouncementInProgress) {
- m_bSetNextStation = FALSE;
+ if(vehicle == nil) {
+ m_nFrontendTrack = STREAMED_SOUND_RADIO_WAVE; // huh?
return;
}
- m_nPlayingTrack = m_nNextTrack;
- m_nNextTrack = GetCarTuning();
+ if(m_bRadioSetByScript) {
+ if(UsesPoliceRadio(vehicle))
+ m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
+ else if(UsesTaxiRadio(vehicle))
+ m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
+ else {
+ m_nFrontendTrack = m_nRadioStationScript;
+ vehicle->m_nRadioStation = m_nRadioStationScript;
+ }
+ if(m_nRadioPosition != -1) {
+ m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
+ m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ m_bRadioSetByScript = FALSE;
+ return;
+ }
+
+ // This starts the radio when you enter the car.
+ m_nFrontendTrack = GetCarTuning();
+ return;
+ }
+ if (m_nAnnouncement < NO_TRACK) {
+ if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) {
+ if (m_bAnnouncementInProgress) {
+ m_bSetNextStation = FALSE;
+ gNumRetunePresses = 0;
+ gRetuneCounter = 0;
+ return;
+ }
+ if(m_nAnnouncement == NO_TRACK) {
+ m_nNextTrack = NO_TRACK;
+ m_nFrontendTrack = GetCarTuning();
+ m_bSetNextStation = FALSE;
+ gRetuneCounter = 0;
+ gNumRetunePresses = 0;
+ }
+ }
}
- if (SampleManager.IsMP3RadioChannelAvailable()
- && m_nNextTrack != STREAMED_SOUND_RADIO_MP3_PLAYER
- && ControlsManager.GetIsKeyboardKeyJustDown(rsF9))
+ if (!m_bAnnouncementInProgress
+ && m_nAnnouncement == NO_TRACK
+ && m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER
+ && !SampleManager.IsStreamPlaying())
{
- m_nPlayingTrack = m_nNextTrack;
- m_nNextTrack = STREAMED_SOUND_RADIO_MP3_PLAYER;
- if (FindPlayerVehicle() != nil)
- FindPlayerVehicle()->m_nRadioStation = STREAMED_SOUND_RADIO_MP3_PLAYER;
- AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f);
- gRetuneCounter = 0;
- gNumRetunePresses = 0;
- m_bSetNextStation = FALSE;
+ SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0);
}
- // Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't.
+
+ if (!m_bRadioSetByScript)
+ {
+ // Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't.
#ifdef RADIO_SCROLL_TO_PREV_STATION
- if (gRetuneCounter != 0) {
- if (gRetuneCounter > 1) gRetuneCounter--;
- else if (gRetuneCounter == 1) gRetuneCounter = -1;
- else if (gRetuneCounter == -1) {
- m_bSetNextStation = TRUE;
- gRetuneCounter = 0;
+ if(gRetuneCounter != 0) {
+ if(gRetuneCounter > 1)
+ gRetuneCounter--;
+ else if(gRetuneCounter == 1) {
+ m_bSetNextStation = TRUE;
+ gRetuneCounter = 0;
+ }
}
- }
#else
- if (gNumRetunePresses) {
- if (gRetuneCounter != 0) gRetuneCounter--;
- else m_bSetNextStation = TRUE;
- }
+ if (gNumRetunePresses != 0)
+ {
+ if (--gRetuneCounter == 0)
+ {
+ m_bSetNextStation = TRUE;
+ gRetuneCounter = 0;
+ }
+ }
#endif
- if (gRetuneCounter)
- AudioManager.DoPoliceRadioCrackle();
- if (m_bSetNextStation) {
- m_bSetNextStation = FALSE;
- m_nPlayingTrack = m_nNextTrack;
- m_nNextTrack = GetNextCarTuning();
- if (m_nNextTrack == STREAMED_SOUND_CITY_AMBIENT || m_nNextTrack == STREAMED_SOUND_WATER_AMBIENT)
- bRadioOff = TRUE;
+ if (gRetuneCounter)
+ {
+ int32 station = gNumRetunePresses + vehicle->m_nRadioStation;
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ while (station < 0) station += NUM_RADIOS + 1;
+#endif
+ while (station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1;
- if (m_nPlayingTrack == STREAMED_SOUND_CITY_AMBIENT || m_nPlayingTrack == STREAMED_SOUND_WATER_AMBIENT)
- AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 0.0f);
- }
- if (m_nNextTrack < RADIO_OFF) {
- if (ChangeRadioChannel()) {
- ServiceTrack();
- } else {
- m_bPlayerInCar = FALSE;
- if (FindPlayerVehicle())
- FindPlayerVehicle()->m_nRadioStation = m_nNextTrack;
- m_nNextTrack = NO_TRACK;
- }
- if (CTimer::GetIsSlowMotionActive()) {
- if (TheCamera.pTargetEntity != nil) {
- float DistToTargetSq = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr();
- if (DistToTargetSq >= SQR(55.0f)) {
- SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
- } else if (DistToTargetSq >= SQR(10.0f)) {
- volume = ((45.0f - (Sqrt(DistToTargetSq) - 10.0f)) / 45.0f * 100.0f);
- uint8 pan;
- if (AudioManager.ShouldDuckMissionAudio())
- volume /= 4;
- if (volume > 0) {
- CVector panVec;
- AudioManager.TranslateEntity(&TheCamera.pTargetEntity->GetPosition(), &panVec);
- pan = AudioManager.ComputePan(55.0f, &panVec);
- } else {
- pan = 0;
- }
- if (gRetuneCounter)
- volume /= 4;
- SampleManager.SetStreamedVolumeAndPan(volume, pan, FALSE);
- } else if (AudioManager.ShouldDuckMissionAudio()) {
- SampleManager.SetStreamedVolumeAndPan(25, 63, FALSE);
- } else if (gRetuneCounter) {
- SampleManager.SetStreamedVolumeAndPan(25, 63, FALSE);
- } else {
- SampleManager.SetStreamedVolumeAndPan(100, 63, FALSE);
+ // Scrolling back won't hit here, so increasing isn't problem
+ if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK)
+ {
+ ++gNumRetunePresses;
+ station = RADIO_OFF;
+ }
+ if (station == RADIO_OFF)
+ {
+ if (gRetuneCounter == 19) // One less then what switching radio sets, so runs right after turning off radio
+ {
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f);
+ RadioStaticCounter = 5;
}
}
- } else if (AudioManager.ShouldDuckMissionAudio()) {
- SampleManager.SetStreamedVolumeAndPan(25, 63, FALSE);
- nFramesSinceCutsceneEnded = 0;
- } else {
- if (nFramesSinceCutsceneEnded == -1) {
- volume = 100;
- } else if (nFramesSinceCutsceneEnded < 20) {
- nFramesSinceCutsceneEnded++;
- volume = 25;
- } else if (nFramesSinceCutsceneEnded < 40) {
- volume = 3 * (nFramesSinceCutsceneEnded - 20) + 25;
- nFramesSinceCutsceneEnded++;
- } else {
- nFramesSinceCutsceneEnded = -1;
- volume = 100;
+ else
+ {
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ if (vehicle->m_nRadioStation == RADIO_OFF && gRetuneCounter == 19) // Right after turning on the radio
+#else
+ if (station == 0 && gRetuneCounter == 19) // Right after turning on the radio
+#endif
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_ON, 0.0f);
+ AudioManager.DoPoliceRadioCrackle();
}
- if (gRetuneCounter != 0)
- volume /= 4;
- SampleManager.SetStreamedVolumeAndPan(volume, 63, FALSE);
}
+ if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800)
+ {
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f);
+ RadioStaticCounter++;
+ RadioStaticTimer = CTimer::GetTimeInMilliseconds();
+ }
+ if (m_bSetNextStation)
+ m_nFrontendTrack = GetNextCarTuning();
+ if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
+ SetUpCorrectAmbienceTrack();
+ ServiceTrack(vehicle, ped);
+ if (m_bSetNextStation)
+ m_bSetNextStation = FALSE;
return;
}
- if (bRadioOff) {
- m_nNextTrack = m_nPlayingTrack;
- if (FindPlayerVehicle() != nil)
- FindPlayerVehicle()->m_nRadioStation = RADIO_OFF;
- AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f);
+ if (UsesPoliceRadio(vehicle))
+ m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
+ else if (UsesTaxiRadio(vehicle))
+ m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
+ else {
+ m_nFrontendTrack = m_nRadioStationScript;
+ vehicle->m_nRadioStation = m_nRadioStationScript;
}
- ServiceAmbience();
+
+ if (m_nRadioPosition != -1) {
+ m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
+ m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+
+ gRetuneCounter = 0;
+ gNumRetunePresses = 0;
+ m_bSetNextStation = FALSE;
+ m_bRadioSetByScript = FALSE;
+ if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
+ SetUpCorrectAmbienceTrack();
+ ServiceTrack(vehicle, ped);
+ if (m_bSetNextStation)
+ m_bSetNextStation = FALSE;
return;
}
- if (m_bRadioSetByScript) {
- if (UsesPoliceRadio(FindPlayerVehicle())) {
- m_nNextTrack = STREAMED_SOUND_RADIO_POLICE;
- } else {
- m_nNextTrack = m_nRadioStationScript;
- if (FindPlayerVehicle()->m_nRadioStation == m_nNextTrack) {
- m_nPlayingTrack = NO_TRACK;
- SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
- SampleManager.StopStreamedFile();
- }
- if (m_nRadioPosition != -1) {
- m_aTracks[m_nNextTrack].m_nPosition = m_nRadioPosition;
- m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+
+ if (m_bAnnouncementInProgress)
+ {
+ SampleManager.StopStreamedFile();
+ if (SampleManager.IsStreamPlaying())
+ return;
+ g_bAnnouncementReadPosAlready = FALSE;
+ m_nAnnouncement = NO_TRACK;
+ m_bAnnouncementInProgress = FALSE;
+ m_nNextTrack = NO_TRACK;
+ m_nFrontendTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
+ }
+ SetUpCorrectAmbienceTrack();
+ ServiceTrack(nil, ped);
+}
+
+void
+cMusicManager::SetUpCorrectAmbienceTrack()
+{
+ switch (CGame::currArea)
+ {
+ case AREA_MAIN_MAP:
+ case AREA_EVERYWHERE:
+ if (CTheScripts::RiotIntensity != 0 && ((TheCamera.GetPosition() - vecRiotPosition).MagnitudeSqr() < SQR(65.0f)))
+ m_nFrontendTrack = STREAMED_SOUND_LAW4RIOT_AMBIENT;
+ else if (TheCamera.DistanceToWater <= 90.0f) {
+ if (CCullZones::bAtBeachForAudio) {
+ if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f)
+ m_nFrontendTrack = STREAMED_SOUND_BEACH_AMBIENT;
+ else
+ m_nFrontendTrack = STREAMED_SOUND_HAVANA_BEACH_AMBIENT;
}
+ else if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f)
+ m_nFrontendTrack = STREAMED_SOUND_WATER_AMBIENT;
+ else
+ m_nFrontendTrack = STREAMED_SOUND_HAVANA_WATER_AMBIENT;
}
- } else {
- m_nNextTrack = GetCarTuning();
+ else if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f)
+ m_nFrontendTrack = STREAMED_SOUND_CITY_AMBIENT;
+ else
+ m_nFrontendTrack = STREAMED_SOUND_HAVANA_CITY_AMBIENT;
+ break;
+ case AREA_HOTEL:
+ m_nFrontendTrack = STREAMED_SOUND_HOTEL_AMBIENT;
+ break;
+ case AREA_MALL:
+ m_nFrontendTrack = STREAMED_SOUND_MALL_AMBIENT;
+ break;
+ case AREA_STRIP_CLUB:
+ m_nFrontendTrack = STREAMED_SOUND_STRIPCLUB_AMBIENT;
+ break;
+ case AREA_DIRT:
+ case AREA_BLOOD:
+ case AREA_OVALRING:
+ m_nFrontendTrack = STREAMED_SOUND_DIRTRING_AMBIENT;
+ break;
+ case AREA_MALIBU_CLUB:
+ m_nFrontendTrack = STREAMED_SOUND_MALIBU_AMBIENT;
+ break;
+ case AREA_MANSION:
+ case AREA_BANK:
+ case AREA_LAWYERS:
+ case AREA_COFFEE_SHOP:
+ case AREA_CONCERT_HALL:
+ case AREA_STUDIO:
+ case AREA_RIFLE_RANGE:
+ case AREA_BIKER_BAR:
+ case AREA_POLICE_STATION:
+ m_nFrontendTrack = STREAMED_SOUND_AMBSIL_AMBIENT;
+ break;
}
- if (m_nNextTrack >= RADIO_OFF) {
- ServiceAmbience();
+}
+
+float
+GetHeightScale()
+{
+ if (TheCamera.GetPosition().z > 20.0f) {
+ if (TheCamera.GetPosition().z < 50.0f)
+ return 1.0f - (TheCamera.GetPosition().z - 20.0f) / 30.0f;
+ return 0.0f;
+ }
+ return 1.0f;
+}
+
+void
+cMusicManager::ComputeAmbienceVol(bool8 reset, uint8& outVolume)
+{
+ static float fVol = 0.0f;
+
+ float fHeightScale = GetHeightScale();
+
+ if (CTheScripts::RiotIntensity > 0) {
+ float distToRiotSq = (TheCamera.GetPosition() - vecRiotPosition).MagnitudeSqr();
+ if (distToRiotSq < SQR(100.0f)) {
+ if (distToRiotSq >= SQR(65.0f))
+ outVolume = (Sqrt(distToRiotSq) - 65.0f) / 35.0f * (127.0f * fHeightScale);
+ else if (distToRiotSq >= SQR(20.0f))
+ outVolume = (CTheScripts::RiotIntensity * (1.0f - (Sqrt(distToRiotSq) - 20.0f) / 45.0f) * (127.0f * fHeightScale)) / MAX_VOLUME;
+ else
+ outVolume = (CTheScripts::RiotIntensity * (127.0f * fHeightScale)) / MAX_VOLUME;
+ return;
+ }
+ }
+
+ if (reset)
+ fVol = 0.0f;
+ else if (fVol < 60.0f) {
+ if ((m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT) && (m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT))
+ fVol += 20.0f;
+ else
+ fVol += 1.0f;
+ fVol = Min(fVol, 60.0f);
+ }
+
+ if ((m_nPlayingTrack >= STREAMED_SOUND_MALL_AMBIENT) && (m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)) {
+ outVolume = fVol;
return;
}
- if (ChangeRadioChannel()) {
- if (m_bRadioSetByScript) {
- m_bRadioSetByScript = FALSE;
- FindPlayerVehicle()->m_nRadioStation = m_nNextTrack;
+
+ if (CWeather::OldWeatherType == WEATHER_HURRICANE || CWeather::NewWeatherType == WEATHER_HURRICANE) {
+ if (CWeather::Wind > 1.0f) {
+ outVolume = (CWeather::Wind - 1.0f) * fVol;
+ return;
}
- } else {
- m_bPlayerInCar = FALSE;
- m_nNextTrack = NO_TRACK;
+ fVol = (1.0f - CWeather::Wind) * fVol;
+ }
+
+ if (TheCamera.DistanceToWater > 140.0f) {
+ outVolume = fVol;
+ return;
+ }
+
+ if (TheCamera.DistanceToWater > 90.0f) {
+ outVolume = ((TheCamera.DistanceToWater - 90.0f) / 50.0f * fVol * fHeightScale);
+ return;
}
+
+ if (TheCamera.DistanceToWater > 40.0f) {
+ outVolume = fVol;
+ return;
+ }
+
+ outVolume = (90.0f - fHeightScale) / 50.0f * fVol;
}
-void
-cMusicManager::StopFrontEndTrack()
+bool8
+cMusicManager::ServiceAnnouncement()
{
- if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_FRONTEND && m_nNextTrack != NO_TRACK) {
- m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
- m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ if (m_bAnnouncementInProgress) {
+ if (SampleManager.IsStreamPlaying())
+ m_nPlayingTrack = m_nNextTrack;
+ else if (m_nPlayingTrack != NO_TRACK) {
+ m_nAnnouncement = NO_TRACK;
+ m_bAnnouncementInProgress = FALSE;
+ m_nPlayingTrack = NO_TRACK;
+ }
+ return TRUE;
+ } else if (SampleManager.IsStreamPlaying()) {
+ if (m_nPlayingTrack != NO_TRACK && !g_bAnnouncementReadPosAlready) {
+ RecordRadioStats();
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
+ g_bAnnouncementReadPosAlready = TRUE;
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
SampleManager.StopStreamedFile();
+ } else {
+ g_bAnnouncementReadPosAlready = FALSE;
m_nPlayingTrack = NO_TRACK;
- m_nNextTrack = NO_TRACK;
+ m_nNextTrack = m_nAnnouncement;
+ SampleManager.SetStreamedFileLoopFlag(FALSE);
+ SampleManager.StartStreamedFile(m_nNextTrack, 0);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, FALSE);
+ m_bAnnouncementInProgress = TRUE;
}
-}
-void
-cMusicManager::PlayAnnouncement(uint8 announcement)
-{
- if (IsInitialised() && !m_bDisabled && !m_bAnnouncementInProgress)
- m_nAnnouncement = announcement;
+ return TRUE;
}
void
-cMusicManager::PlayFrontEndTrack(uint8 track, bool8 bPlayInFrontend)
+cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
{
- if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS) {
- if (m_nMusicMode == MUSICMODE_GAME) {
- if (m_nNextTrack != NO_TRACK) {
- if (m_bAnnouncementInProgress) {
- m_nAnnouncement = NO_TRACK;
- m_bAnnouncementInProgress = FALSE;
- }
- m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
- m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ static bool8 bRadioStatsRecorded = FALSE;
+ static bool8 bRadioStatsRecorded2 = FALSE;
+ uint8 volume;
+ if (!m_bTrackChangeStarted)
+ m_nNextTrack = m_nFrontendTrack;
+ if (gRetuneCounter != 0 || m_bSetNextStation) {
+ if (SampleManager.IsStreamPlaying()) {
+ if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) {
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ RecordRadioStats();
+ bRadioStatsRecorded = TRUE;
}
+ SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
SampleManager.StopStreamedFile();
- } else if (m_nMusicMode == MUSICMODE_FRONTEND) {
- if (m_nNextTrack != NO_TRACK) {
- m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
- m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ return;
+ }
+
+ if (bRadioStatsRecorded) {
+ bRadioStatsRecorded = FALSE;
+ m_nPlayingTrack = NO_TRACK;
+ }
+
+ if (m_nNextTrack != m_nPlayingTrack)
+ {
+ m_bTrackChangeStarted = TRUE;
+ SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
+ if (!(AudioManager.m_FrameCounter & 1)) {
+ if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying()) {
+ bRadioStatsRecorded2 = FALSE;
+ if (SampleManager.IsStreamPlaying()) {
+ m_nPlayingTrack = m_nNextTrack;
+ m_bVerifyNextTrackStartedToPlay = FALSE;
+ m_bTrackChangeStarted = FALSE;
+ if (veh) {
+#ifdef FIX_BUGS
+ if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
+ veh->m_nRadioStation = RADIO_OFF;
+ else if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT)
+ veh->m_nRadioStation = m_nPlayingTrack;
+#else
+ if (veh->m_nRadioStation >= STREAMED_SOUND_CITY_AMBIENT && veh->m_nRadioStation <= STREAMED_SOUND_AMBSIL_AMBIENT)
+ veh->m_nRadioStation = RADIO_OFF;
+ else
+ veh->m_nRadioStation = m_nPlayingTrack;
+#endif
+ }
+ } else {
+ uint32 pos = GetTrackStartPos(m_nNextTrack);
+ if (m_nNextTrack != NO_TRACK) {
+ SampleManager.SetStreamedFileLoopFlag(TRUE);
+ SampleManager.StartStreamedFile(m_nNextTrack, pos);
+ if (m_nFrontendTrack < STREAMED_SOUND_CITY_AMBIENT || m_nFrontendTrack > STREAMED_SOUND_AMBSIL_AMBIENT)
+ {
+ m_nVolumeLatency = 10;
+ m_nCurrentVolume = 0;
+ m_nMaxVolume = 100;
+ SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
+ }
+ else
+ {
+ ComputeAmbienceVol(TRUE, volume);
+ SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE);
+ }
+ if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
+ m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
+ m_bVerifyNextTrackStartedToPlay = TRUE;
+ }
+ }
+ } else {
+ if (m_nPlayingTrack == NO_TRACK)
+ debug("m_nPlayingTrack == NO_TRACK, yet track playing - tidying up\n");
+ else if (!bRadioStatsRecorded2)
+ {
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ bRadioStatsRecorded2 = TRUE;
+ RecordRadioStats();
+ if (m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
+ {
+ if (m_nNextTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nNextTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_HURRICANE, 0.0);
+ }
+ }
+ SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
+ SampleManager.StopStreamedFile();
}
- SampleManager.StopStreamedFile();
}
+ return;
+ }
- m_nPlayingTrack = m_nNextTrack;
- m_nNextTrack = track;
- m_bPlayInFrontend = bPlayInFrontend;
- m_bFrontendTrackFinished = FALSE;
- m_bDoTrackService = TRUE;
- bHasStarted = FALSE;
- if (m_nNextTrack < NUM_RADIOS) {
- gRetuneCounter = 0;
- gNumRetunePresses = 0;
+ if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
+ {
+ ComputeAmbienceVol(FALSE, volume);
+ SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE);
+ return;
+ }
+ if (CTimer::GetIsSlowMotionActive())
+ {
+ if (TheCamera.pTargetEntity)
+ {
+ float DistToTargetSq = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr();
+ if (DistToTargetSq >= SQR(55.0f))
+ {
+ SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
+ }
+ else if (DistToTargetSq >= SQR(10.0f))
+ {
+ volume = (45.0f - (Sqrt(DistToTargetSq) - 10.0f)) / 45.0f * m_nCurrentVolume;
+ if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1))
+ volume /= 4;
+
+ uint8 pan = 0;
+ if (volume > 0)
+ {
+ CVector panVec;
+ AudioManager.TranslateEntity(&TheCamera.pTargetEntity->GetPosition(), &panVec);
+ pan = AudioManager.ComputePan(55.0f, &panVec);
+ }
+ if (gRetuneCounter != 0)
+ volume = 0;
+ SampleManager.SetStreamedVolumeAndPan(volume, pan, FALSE);
+ }
+ else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1))
+ SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
+ else if (gRetuneCounter != 0)
+ SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
+ else
+ SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
+ }
+ } else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1)) {
+ SampleManager.SetStreamedVolumeAndPan(Min(m_nCurrentVolume, 25), 63, FALSE);
+ nFramesSinceCutsceneEnded = 0;
+ } else {
+ if (nFramesSinceCutsceneEnded == -1)
+ volume = m_nCurrentVolume;
+ else if (nFramesSinceCutsceneEnded < 20)
+ {
+ volume = Min(m_nCurrentVolume, 25);
+ nFramesSinceCutsceneEnded++;
}
+ else if (nFramesSinceCutsceneEnded < 40)
+ {
+ volume = Min(m_nCurrentVolume, 3 * (nFramesSinceCutsceneEnded - 20) + 25);
+ nFramesSinceCutsceneEnded++;
+ }
+ else
+ {
+ volume = m_nCurrentVolume;
+ nFramesSinceCutsceneEnded = -1;
+ }
+ if (gRetuneCounter != 0)
+ volume = 0;
+ SampleManager.SetStreamedVolumeAndPan(volume, 63, FALSE);
}
+ if (m_nVolumeLatency > 0)
+ m_nVolumeLatency--;
+ else if (m_nCurrentVolume < m_nMaxVolume)
+ m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6);
}
void
-cMusicManager::PreloadCutSceneMusic(uint8 track)
+cMusicManager::PreloadCutSceneMusic(uint32 track)
{
if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && m_nMusicMode == MUSICMODE_CUTSCENE) {
AudioManager.ResetPoliceRadio();
@@ -771,7 +1092,7 @@ cMusicManager::PreloadCutSceneMusic(uint8 track)
SampleManager.StopStreamedFile();
SampleManager.PreloadStreamedFile(track);
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE);
- m_nNextTrack = track;
+ m_nPlayingTrack = track;
}
}
@@ -787,16 +1108,87 @@ cMusicManager::StopCutSceneMusic(void)
{
if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) {
SampleManager.StopStreamedFile();
- m_nNextTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
+ }
+}
+
+void
+cMusicManager::PlayFrontEndTrack(uint32 track, bool8 loopFlag)
+{
+ if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND))
+ {
+ m_nFrontendTrack = track;
+ m_FrontendLoopFlag = loopFlag;
+ if (m_nMusicMode != MUSICMODE_FRONTEND)
+ m_bEarlyFrontendTrack = TRUE;
+ }
+}
+
+void
+cMusicManager::StopFrontEndTrack()
+{
+ if (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND)
+ m_nFrontendTrack = NO_TRACK;
+}
+
+void
+cMusicManager::PlayAnnouncement(uint32 announcement)
+{
+ if (IsInitialised() && !m_bDisabled && !m_bAnnouncementInProgress)
+ m_nAnnouncement = announcement;
+}
+
+uint32
+cMusicManager::GetNextCarTuning()
+{
+ CVehicle *veh = AudioManager.FindVehicleOfPlayer();
+ if (veh == nil) return STREAMED_SOUND_CITY_AMBIENT;
+ if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE;
+ if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI;
+ if (gNumRetunePresses != 0) {
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ // m_nRadioStation is unsigned, so...
+ int station = veh->m_nRadioStation + gNumRetunePresses;
+ while(station < 0) station += NUM_RADIOS + 1;
+ while(station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1;
+ veh->m_nRadioStation = station;
+#else
+ veh->m_nRadioStation += gNumRetunePresses;
+ while(veh->m_nRadioStation >= NUM_RADIOS + 1)
+ veh->m_nRadioStation -= NUM_RADIOS + 1;
+#endif
+ DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P they manipulate gNumRetunePresses on DisplayRadioStationName in this case
+ gNumRetunePresses = 0;
}
+ return veh->m_nRadioStation;
}
uint32
-cMusicManager::GetTrackStartPos(uint8 track)
+cMusicManager::GetCarTuning()
{
+ CVehicle* veh = AudioManager.FindVehicleOfPlayer();
+ if (veh == nil) return STREAMED_SOUND_CITY_AMBIENT;
+ if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE;
+ if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI;
+ if (veh->m_nRadioStation == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable())
+ veh->m_nRadioStation = AudioManager.m_anRandomTable[2] % USERTRACK;
+ return veh->m_nRadioStation;
+}
+
+float*
+cMusicManager::GetListenTimeArray()
+{
+ return aListenTimeArray;
+}
+
+uint32
+cMusicManager::GetTrackStartPos(uint32 track)
+{
+ if (!IsInitialised()) return 0;
+
uint32 pos = m_aTracks[track].m_nPosition;
if (CTimer::GetTimeInMillisecondsPauseMode() > m_aTracks[track].m_nLastPosCheckTimer)
- pos += Min(CTimer::GetTimeInMillisecondsPauseMode() - m_aTracks[track].m_nLastPosCheckTimer, 90000);
+ pos += Min(CTimer::GetTimeInMillisecondsPauseMode() - m_aTracks[track].m_nLastPosCheckTimer, 270000);
else
m_aTracks[track].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
@@ -805,222 +1197,227 @@ cMusicManager::GetTrackStartPos(uint8 track)
return pos;
}
-
-bool8
-cMusicManager::UsesPoliceRadio(CVehicle *veh)
+uint32
+cMusicManager::GetRadioPosition(uint32 station)
{
- switch (veh->GetModelIndex())
- {
- case MI_FBICAR:
- case MI_POLICE:
- case MI_ENFORCER:
- case MI_PREDATOR:
- case MI_RHINO:
- case MI_BARRACKS:
- return TRUE;
- }
- return FALSE;
+ if (station < NUM_RADIOS)
+ return GetTrackStartPos(station);
+ return 0;
}
-void
-cMusicManager::ServiceAmbience()
+uint32
+cMusicManager::GetFavouriteRadioStation()
{
- uint8 volume;
+ uint32 favstation = 0;
- if (m_bAnnouncementInProgress) {
- m_nAnnouncement = NO_TRACK;
- m_bAnnouncementInProgress = FALSE;
- }
- if (m_nNextTrack < RADIO_OFF) {
- if (SampleManager.IsStreamPlaying()) {
- m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
- m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
- SampleManager.StopStreamedFile();
- m_nNextTrack = NO_TRACK;
- return;
- }
- m_nNextTrack = RADIO_OFF;
+ for (int i = 1; i < NUM_RADIOS; i++) {
+ if (aListenTimeArray[i] > aListenTimeArray[favstation])
+ favstation = i;
}
- if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING && !SampleManager.IsStreamPlaying()) {
- m_nNextTrack = NO_TRACK;
- return;
- }
-
- m_nPlayingTrack = m_nNextTrack;
- m_nNextTrack = TheCamera.DistanceToWater <= 45.0f ? STREAMED_SOUND_WATER_AMBIENT : STREAMED_SOUND_CITY_AMBIENT;
- if (m_nNextTrack == m_nPlayingTrack) {
- ComputeAmbienceVol(FALSE, volume);
- SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE);
- if (m_bVerifyAmbienceTrackStartedToPlay) {
- if (SampleManager.IsStreamPlaying())
- m_bVerifyAmbienceTrackStartedToPlay = FALSE;
- } else ServiceTrack();
- } else {
- if (m_nPlayingTrack < TOTAL_STREAMED_SOUNDS) {
- m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
- m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
- SampleManager.StopStreamedFile();
- }
- uint32 pos = GetTrackStartPos(m_nNextTrack);
- SampleManager.SetStreamedVolumeAndPan(0, 63, TRUE);
- if (SampleManager.StartStreamedFile(m_nNextTrack, pos)) {
- ComputeAmbienceVol(TRUE, volume);
- SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE);
- m_bVerifyAmbienceTrackStartedToPlay = TRUE;
- } else
- m_nNextTrack = NO_TRACK;
- }
+ return favstation;
}
-void
-cMusicManager::ComputeAmbienceVol(bool8 reset, uint8 &outVolume)
+bool8
+cMusicManager::CheckForMusicInterruptions()
{
- static float fVol = 0.0f;
-
- if (reset)
- fVol = 0.0f;
- else if (fVol < 60.0f)
- fVol += 1.0f;
-
- if (TheCamera.DistanceToWater > 70.0f)
- outVolume = fVol;
- else if (TheCamera.DistanceToWater > 45.0f)
- outVolume = (TheCamera.DistanceToWater - 45.0f) / 25.0f * fVol;
- else if (TheCamera.DistanceToWater > 20.0f)
- outVolume = (45.0f - TheCamera.DistanceToWater) / 25.0f * fVol;
- else
- outVolume = fVol;
+ return (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED) || (m_nPlayingTrack == STREAMED_SOUND_CUTSCENE_FINALE);
}
void
-cMusicManager::ServiceTrack()
+cMusicManager::SetMalibuClubTrackPos(uint8 scriptObject)
{
- if (m_bDoTrackService) {
- if (!SampleManager.IsStreamPlaying())
- SampleManager.StartStreamedFile(m_nNextTrack, 0);
+ if (!IsInitialised())
+ m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = 8640;
+ if (m_nNextTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) {
+ switch (scriptObject)
+ {
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
+ m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 8640;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
+ m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 286720;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
+ m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 509120;
+ break;
+ }
+ m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
}
-bool8
-cMusicManager::ServiceAnnouncement()
+void
+cMusicManager::SetStripClubTrackPos(uint8 scriptObject)
{
- static int8 cCheck = 0;
- if (m_bAnnouncementInProgress) {
- if (!SampleManager.IsStreamPlaying()) {
- m_nAnnouncement = NO_TRACK;
- m_bAnnouncementInProgress = FALSE;
+ if (!IsInitialised())
+ m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = 0;
+ if (m_nNextTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT)
+ {
+ switch (scriptObject)
+ {
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
+ m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = AudioManager.m_anRandomTable[0] % 128;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
+ m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 320200;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
+ m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 672000;
+ break;
}
- return TRUE;
+ m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
+}
- if (++cCheck >= 30) {
- cCheck = 0;
- int pos = SampleManager.GetStreamedFilePosition();
- if (SampleManager.IsStreamPlaying()) {
- if (m_nNextTrack != NO_TRACK) {
- m_aTracks[m_nNextTrack].m_nPosition = pos;
- m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
- SampleManager.StopStreamedFile();
+void
+cMusicManager::DisplayRadioStationName()
+{
+ uint8 gStreamedSound;
+ static wchar *pCurrentStation = nil;
+ static uint8 cDisplay = 0;
+
+ if(!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && PlayerInCar() &&
+ !CReplay::IsPlayingBack()) {
+ CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
+
+ if (vehicle)
+ {
+ // Prev scroll needs it to be signed, and m_nFrontendTrack can be NO_TRACK thus FIX_BUGS
+#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS
+ int track;
+#else
+ uint8 track;
+#endif
+ gStreamedSound = vehicle->m_nRadioStation;
+ if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT)
+ gStreamedSound = RADIO_OFF;
+ if (gNumRetunePresses != 0)
+ {
+ track = gNumRetunePresses + gStreamedSound;
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ while (track < 0) track += NUM_RADIOS + 1;
+#endif
+ while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
+
+ // On scrolling back we handle this condition on key press. No need to change this.
+ if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK)
+ gNumRetunePresses++;
}
- }
+ else
+#ifdef RADIO_OFF_TEXT
+ track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios
+#else
+ track = m_nFrontendTrack;
+#endif
+ wchar* string = nil;
+ switch (track) {
+ case WILDSTYLE: string = TheText.Get("FEA_FM0"); break;
+ case FLASH_FM: string = TheText.Get("FEA_FM1"); break;
+ case KCHAT: string = TheText.Get("FEA_FM2"); break;
+ case FEVER: string = TheText.Get("FEA_FM3"); break;
+ case V_ROCK: string = TheText.Get("FEA_FM4"); break;
+ case VCPR: string = TheText.Get("FEA_FM5"); break;
+ case RADIO_ESPANTOSO: string = TheText.Get("FEA_FM6"); break;
+ case EMOTION: string = TheText.Get("FEA_FM7"); break;
+ case WAVE: string = TheText.Get("FEA_FM8"); break;
+ case USERTRACK:
+ if (!SampleManager.IsMP3RadioChannelAvailable())
+ return;
+ string = TheText.Get("FEA_MP3"); break;
+#ifdef RADIO_OFF_TEXT
+ case RADIO_OFF: {
+ // Otherwise RADIO OFF will be seen after pausing-resuming game and Mission Complete text
+ if (!m_bRadioStreamReady || !m_bGameplayAllowsRadio)
+ return;
- SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
- if (SampleManager.StartStreamedFile(m_nAnnouncement, 0)) {
- SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, FALSE);
- m_bAnnouncementInProgress = TRUE;
- m_nPlayingTrack = m_nNextTrack;
- m_nNextTrack = m_nAnnouncement;
- return TRUE;
+ extern wchar WideErrorString[];
+
+ string = TheText.Get("FEA_NON");
+ if (string == WideErrorString) {
+ pCurrentStation = nil;
+ return;
+ }
+ break;
+ }
+#endif
+ default: return;
+ };
+
+ if (pCurrentStation != string) {
+ pCurrentStation = string;
+ cDisplay = 60;
+ }
+ else {
+ if (cDisplay == 0) return;
+#ifdef FIX_BUGS
+ cDisplay -= CTimer::GetLogicalFramesPassed();
+#else
+ cDisplay--;
+#endif
+ }
+
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetPropOn();
+ CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
+
+ if (gNumRetunePresses)
+ CFont::SetColor(CRGBA(102, 133, 143, 255));
+ else
+ CFont::SetColor(CRGBA(147, 196, 211, 255));
+
+ CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(22.0f), pCurrentStation);
+ CFont::DrawFonts();
}
+ }
+ // Always show station text after entering car. Same behaviour as III and SA.
+#ifdef FIX_BUGS
+ else
+ pCurrentStation = nil;
+#endif
+}
- if (cCheck != 0) cCheck--;
- else cCheck = 30;
+bool8
+cMusicManager::UsesPoliceRadio(CVehicle *veh)
+{
+ switch (veh->GetModelIndex())
+ {
+ case MI_VCNMAV:
+ case MI_POLMAV:
+ case MI_COASTG:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ return TRUE;
+ case MI_MRWHOOP:
+ case MI_HUNTER:
return FALSE;
}
-
- return FALSE;
+ return veh->UsesSiren();
}
-uint8
-cMusicManager::GetCarTuning()
+bool8
+cMusicManager::UsesTaxiRadio(CVehicle *veh)
{
- CVehicle *veh = FindPlayerVehicle();
- if (veh == nil) return RADIO_OFF;
- if (UsesPoliceRadio(veh)) return POLICE_RADIO;
- if (veh->m_nRadioStation == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable())
- veh->m_nRadioStation = AudioManager.m_anRandomTable[2] % USERTRACK;
- return veh->m_nRadioStation;
+ if (veh->GetModelIndex() != MI_KAUFMAN) return FALSE;
+ return CTheScripts::bPlayerHasMetDebbieHarry;
}
-uint8
-cMusicManager::GetNextCarTuning()
+void
+cMusicManager::ServiceAmbience()
{
- CVehicle *veh = FindPlayerVehicle();
- if (veh == nil) return RADIO_OFF;
- if (UsesPoliceRadio(veh)) return POLICE_RADIO;
- if (gNumRetunePresses != 0) {
-#ifdef RADIO_SCROLL_TO_PREV_STATION
- if (gNumRetunePresses < 0) {
- while (gNumRetunePresses < 0) {
- if(veh->m_nRadioStation == HEAD_RADIO) {
- veh->m_nRadioStation = RADIO_OFF;
- } else if(veh->m_nRadioStation == RADIO_OFF || veh->m_nRadioStation == NUM_RADIOS) {
- veh->m_nRadioStation = SampleManager.IsMP3RadioChannelAvailable() ? USERTRACK : USERTRACK - 1;
- } else
- veh->m_nRadioStation--;
-
- ++gNumRetunePresses;
- }
- } else
-#endif
- if (SampleManager.IsMP3RadioChannelAvailable()) {
- if (veh->m_nRadioStation == RADIO_OFF)
- veh->m_nRadioStation = NUM_RADIOS;
- veh->m_nRadioStation += gNumRetunePresses;
-#ifdef FIX_BUGS
- while (veh->m_nRadioStation > NUM_RADIOS)
- veh->m_nRadioStation -= (NUM_RADIOS + 1);
-#endif
- if (veh->m_nRadioStation == NUM_RADIOS)
- veh->m_nRadioStation = RADIO_OFF;
-#ifndef FIX_BUGS
- else if (veh->m_nRadioStation > NUM_RADIOS)
- veh->m_nRadioStation -= (NUM_RADIOS + 1);
-#endif
- } else if (gNumRetunePresses + veh->m_nRadioStation >= USERTRACK) {
- while (gNumRetunePresses) {
- if (veh->m_nRadioStation == RADIO_OFF)
- veh->m_nRadioStation = HEAD_RADIO;
- else if (veh->m_nRadioStation < USERTRACK)
- ++veh->m_nRadioStation;
-
- if (veh->m_nRadioStation == USERTRACK)
- veh->m_nRadioStation = RADIO_OFF;
- --gNumRetunePresses;
- }
- } else
- veh->m_nRadioStation += gNumRetunePresses;
- gNumRetunePresses = 0;
- }
- return veh->m_nRadioStation;
}
bool8
cMusicManager::ChangeRadioChannel()
{
- if (m_nNextTrack != m_nPlayingTrack) {
- if (m_nPlayingTrack < TOTAL_STREAMED_SOUNDS) {
- m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
- m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
- SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
- SampleManager.StopStreamedFile();
- }
- if (SampleManager.IsStreamPlaying())
- return FALSE;
- if (!SampleManager.StartStreamedFile(m_nNextTrack, GetTrackStartPos(m_nNextTrack)))
- return FALSE;
- SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, FALSE);
- }
return TRUE;
}
+
+// these two are empty
+void cMusicManager::Enable() {}
+void cMusicManager::Disable() {}
diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h
index 4c4447fe..3d2b7cee 100644
--- a/src/audio/MusicManager.h
+++ b/src/audio/MusicManager.h
@@ -11,41 +11,53 @@ public:
};
class CVehicle;
+class CPed;
class cMusicManager
{
public:
bool8 m_bIsInitialised;
bool8 m_bDisabled;
- uint8 m_nMusicMode;
- uint8 m_nNextTrack;
- uint8 m_nPlayingTrack;
- bool8 m_bFrontendTrackFinished;
- bool8 m_bPlayInFrontend;
bool8 m_bSetNextStation;
- uint8 m_nAnnouncement;
- bool8 m_bPreviousPlayerInCar;
- bool8 m_bPlayerInCar;
+ uint8 m_nVolumeLatency;
+ uint8 m_nCurrentVolume;
+ uint8 m_nMaxVolume;
+ uint32 m_nAnnouncement;
bool8 m_bAnnouncementInProgress;
tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS];
bool8 m_bResetTimers;
uint32 m_nResetTime;
- uint32 m_nLastTrackServiceTime;
- uint32 m_nTimer;
- bool8 m_bDoTrackService;
- bool8 m_bIgnoreTimeDelay;
- bool8 m_bVerifyAmbienceTrackStartedToPlay;
bool8 m_bRadioSetByScript;
uint8 m_nRadioStationScript;
int32 m_nRadioPosition;
- uint8 m_nRadioInCar;
+ uint32 m_nRadioInCar;
+ uint32 m_nFrontendTrack;
+ uint32 m_nPlayingTrack;
+ uint8 m_nUpcomingMusicMode;
+ uint8 m_nMusicMode;
+ bool8 m_FrontendLoopFlag;
+ bool8 m_bTrackChangeStarted;
+ uint32 m_nNextTrack;
+ bool8 m_nNextLoopFlag;
+ bool8 m_bVerifyNextTrackStartedToPlay;
+ bool8 m_bGameplayAllowsRadio;
+ bool8 m_bRadioStreamReady;
+ int8 nFramesSinceCutsceneEnded;
+ bool8 m_bUserResumedGame;
+ bool8 m_bMusicModeChangeStarted;
+ uint8 m_nMusicModeToBeSet;
+ bool8 m_bEarlyFrontendTrack;
+ float aListenTimeArray[NUM_RADIOS];
+ float m_nLastTrackServiceTime;
public:
cMusicManager();
bool8 IsInitialised() { return m_bIsInitialised; }
- uint32 GetMusicMode() { return m_nMusicMode; }
- uint8 GetNextTrack() { return m_nNextTrack; }
+ uint8 GetMusicMode() { return m_nMusicMode; }
+ uint32 GetCurrentTrack() { return m_nPlayingTrack; }
+ void ResetMusicAfterReload();
+ void SetStartingTrackPositions(bool8 isNewGameTimer);
bool8 Initialise();
void Terminate();
@@ -55,35 +67,47 @@ public:
bool8 PlayerInCar();
void DisplayRadioStationName();
- void PlayAnnouncement(uint8);
- void PlayFrontEndTrack(uint8, bool8);
- void PreloadCutSceneMusic(uint8);
+ void PlayAnnouncement(uint32);
+ void PlayFrontEndTrack(uint32, bool8);
+ void PreloadCutSceneMusic(uint32);
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
- uint8 GetRadioInCar(void);
+ uint32 GetRadioInCar(void);
void SetRadioInCar(uint32);
- void SetRadioChannelByScript(uint8, int32);
-
- void ResetMusicAfterReload();
+ void SetRadioChannelByScript(uint32, int32);
void ResetTimers(int32);
void Service();
void ServiceFrontEndMode();
void ServiceGameMode();
void ServiceAmbience();
- void ServiceTrack();
+ void ServiceTrack(CVehicle *veh, CPed *ped);
bool8 UsesPoliceRadio(CVehicle *veh);
- uint32 GetTrackStartPos(uint8);
+ bool8 UsesTaxiRadio(CVehicle *veh);
+ uint32 GetTrackStartPos(uint32 track);
void ComputeAmbienceVol(bool8 reset, uint8& outVolume);
bool8 ServiceAnnouncement();
- uint8 GetCarTuning();
- uint8 GetNextCarTuning();
+ uint32 GetCarTuning();
+ uint32 GetNextCarTuning();
bool8 ChangeRadioChannel();
+ void RecordRadioStats();
+ void SetUpCorrectAmbienceTrack();
+ float *GetListenTimeArray();
+ uint32 GetRadioPosition(uint32 station);
+ uint32 GetFavouriteRadioStation();
+ void SetMalibuClubTrackPos(uint8 pos);
+ void SetStripClubTrackPos(uint8 pos);
+ bool8 CheckForMusicInterruptions();
+
+ void Enable();
+ void Disable();
};
VALIDATE_SIZE(cMusicManager, 0x95C);
extern cMusicManager MusicManager;
+extern bool8 g_bAnnouncementReadPosAlready; // we have a symbol of this so it was declared in .h
+float GetHeightScale();
diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp
index 742e5ea5..b19886f5 100644
--- a/src/audio/PolRadio.cpp
+++ b/src/audio/PolRadio.cpp
@@ -22,8 +22,6 @@ struct tPoliceRadioZone {
};
tPoliceRadioZone ZoneSfx[NUMAUDIOZONES];
-char SubZo2Label[8];
-char SubZo3Label[8];
uint32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
int8 g_nMissionAudioPlayingStatus = 2;
@@ -40,46 +38,22 @@ cAudioManager::InitialisePoliceRadioZones()
strcpy(ZoneSfx[i].m_aName, name); \
ZoneSfx[i].m_nSampleIndex = sample;
- SETZONESFX(0, "HOSPI_2", SFX_POLICE_RADIO_ROCKFORD);
- SETZONESFX(1, "CONSTRU", SFX_POLICE_RADIO_FORT_STAUNTON);
- SETZONESFX(2, "STADIUM", SFX_POLICE_RADIO_ASPATRIA);
- SETZONESFX(3, "YAKUSA", SFX_POLICE_RADIO_TORRINGTON);
- SETZONESFX(4, "SHOPING", SFX_POLICE_RADIO_BEDFORD_POINT);
- SETZONESFX(5, "COM_EAS", SFX_POLICE_RADIO_NEWPORT);
- SETZONESFX(6, "PARK", SFX_POLICE_RADIO_BELLEVILLE_PARK);
- SETZONESFX(7, "UNIVERS", SFX_POLICE_RADIO_LIBERTY_CAMPUS);
- SETZONESFX(8, "BIG_DAM", SFX_POLICE_RADIO_COCHRANE_DAM);
- SETZONESFX(9, "SUB_IND", SFX_POLICE_RADIO_PIKE_CREEK);
- SETZONESFX(10, "SWANKS", SFX_POLICE_RADIO_CEDAR_GROVE);
- SETZONESFX(11, "PROJECT", SFX_POLICE_RADIO_WICHITA_GARDENS);
- SETZONESFX(12, "AIRPORT", SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT);
- SETZONESFX(13, "PORT_W", SFX_POLICE_RADIO_CALLAHAN_POINT);
- SETZONESFX(14, "PORT_S", SFX_POLICE_RADIO_ATLANTIC_QUAYS);
- SETZONESFX(15, "PORT_E", SFX_POLICE_RADIO_PORTLAND_HARBOUR);
- SETZONESFX(16, "PORT_I", SFX_POLICE_RADIO_TRENTON);
- SETZONESFX(17, "CHINA", SFX_POLICE_RADIO_CHINATOWN);
- SETZONESFX(18, "REDLIGH", SFX_POLICE_RADIO_RED_LIGHT_DISTRICT);
- SETZONESFX(19, "TOWERS", SFX_POLICE_RADIO_HEPBURN_HEIGHTS);
- SETZONESFX(20, "LITTLEI", SFX_POLICE_RADIO_SAINT_MARKS);
- SETZONESFX(21, "HARWOOD", SFX_POLICE_RADIO_HARWOOD);
- SETZONESFX(22, "EASTBAY", SFX_POLICE_RADIO_PORTLAND_BEACH);
- SETZONESFX(23, "S_VIEW", SFX_POLICE_RADIO_PORTLAND_STRAIGHTS);
- SETZONESFX(24, "CITYZON", SFX_POLICE_RADIO_LIBERTY_CITY);
- SETZONESFX(25, "IND_ZON", SFX_POLICE_RADIO_PORTLAND);
- SETZONESFX(26, "COM_ZON", SFX_POLICE_RADIO_STAUNTON_ISLAND);
- SETZONESFX(27, "SUB_ZON", SFX_POLICE_RADIO_SHORESIDE_VALE);
- SETZONESFX(28, "SUB_ZO2", SFX_POLICE_RADIO_SHORESIDE_VALE);
- SETZONESFX(29, "SUB_ZO3", SFX_POLICE_RADIO_SHORESIDE_VALE);
- SETZONESFX(30, "A", SFX_POLICE_RADIO_ROCKFORD);
- SETZONESFX(31, "A", SFX_POLICE_RADIO_ROCKFORD);
- SETZONESFX(32, "A", SFX_POLICE_RADIO_ROCKFORD);
- SETZONESFX(33, "A", SFX_POLICE_RADIO_ROCKFORD);
- SETZONESFX(34, "A", SFX_POLICE_RADIO_ROCKFORD);
+ SETZONESFX(0, "VICE_C", SFX_POLICE_RADIO_VICE_CITY);
+ SETZONESFX(1, "IND_ZON", SFX_POLICE_RADIO_VICE_CITY_BEACH);
+ SETZONESFX(2, "COM_ZON", SFX_POLICE_RADIO_VICE_CITY_MAINLAND);
+ SETZONESFX(3, "BEACH1", SFX_POLICE_RADIO_OCEAN_BEACH);
+ SETZONESFX(4, "BEACH2", SFX_POLICE_RADIO_WASHINGTON_BEACH);
+ SETZONESFX(5, "BEACH3", SFX_POLICE_RADIO_VICE_POINT);
+ SETZONESFX(6, "GOLFC", SFX_POLICE_RADIO_LEAF_LINKS);
+ SETZONESFX(7, "STARI", SFX_POLICE_RADIO_STARFISH_ISLAND);
+ SETZONESFX(8, "DOCKS", SFX_POLICE_RADIO_VICEPORT);
+ SETZONESFX(9, "HAVANA", SFX_POLICE_RADIO_LITTLE_HAVANA);
+ SETZONESFX(10, "HAITI", SFX_POLICE_RADIO_LITTLE_HAITI);
+ SETZONESFX(11, "PORNI", SFX_POLICE_RADIO_PRAWN_ISLAND);
+ SETZONESFX(12, "DTOWN", SFX_POLICE_RADIO_DOWNTOWN);
+ SETZONESFX(13, "A_PORT", SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL);
#undef SETZONESFX
-
- strcpy(SubZo2Label, "SUB_ZO2");
- strcpy(SubZo3Label, "SUB_ZO3");
}
void
@@ -157,18 +131,21 @@ cAudioManager::ServicePoliceRadio()
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
return;
#endif
- wantedLevel = FindPlayerPed()->m_pWanted->GetWantedLevel();
- if(!crimeReport) {
- if(wantedLevel != 0) {
- if(nLastSeen != 0) {
+ CPlayerPed *playerPed = FindPlayerPed();
+ if (playerPed) {
+ wantedLevel = playerPed->m_pWanted->GetWantedLevel();
+ if (!crimeReport) {
+ if (wantedLevel != 0) {
+ if (nLastSeen != 0)
#ifdef FIX_BUGS
- nLastSeen -= CTimer::GetLogicalFramesPassed();
+ nLastSeen -= CTimer::GetLogicalFramesPassed();
#else
- --nLastSeen;
+ --nLastSeen;
#endif
- } else {
- nLastSeen = m_anRandomTable[1] % 1000 + 2000;
- SetupSuspectLastSeenReport();
+ else {
+ nLastSeen = m_anRandomTable[1] % 1000 + 2000;
+ SetupSuspectLastSeenReport();
+ }
}
}
}
@@ -186,18 +163,18 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
static int cWait = 0;
static bool8 bChannelOpen = FALSE;
static uint8 bMissionAudioPhysicalPlayingStatus = 0;
- static int32 PoliceChannelFreq = 5500;
+ static int32 PoliceChannelFreq = 22050;
if (!m_bIsInitialised) return;
if (m_nUserPause != 0) {
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
- if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 &&
+ if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 &&
SampleManager.IsStreamPlaying(1)) {
SampleManager.PauseStream(TRUE, 1);
}
} else {
- if (m_nPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
+ if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE &&
bMissionAudioPhysicalPlayingStatus == 1) {
SampleManager.PauseStream(FALSE, 1);
}
@@ -210,7 +187,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
#endif
return;
}
- if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
+ if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) {
if (g_nMissionAudioPlayingStatus) {
if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
SampleManager.IsStreamPlaying(1)) {
@@ -222,7 +199,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
} else {
bMissionAudioPhysicalPlayingStatus = 2;
g_nMissionAudioPlayingStatus = 2;
- g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
+ g_nMissionAudioSfx = NO_SAMPLE;
cWait = 30;
}
return;
@@ -237,31 +214,29 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
}
}
if (bChannelOpen) DoPoliceRadioCrackle();
- if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) &&
+ if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) &&
!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.policeChannelTimer) {
if (m_sPoliceRadioQueue.policeChannelTimer) {
sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
m_sPoliceRadioQueue.policeChannelTimer--;
m_sPoliceRadioQueue.policeChannelCounterSeconds = (m_sPoliceRadioQueue.policeChannelCounterSeconds + 1) % 60;
} else {
- sample = TOTAL_AUDIO_SAMPLES;
+ sample = NO_SAMPLE;
}
if (wantedLevel == 0) {
if (gSpecialSuspectLastSeenReport) {
gSpecialSuspectLastSeenReport = 0;
- } else if (((sample >= SFX_POLICE_RADIO_MESSAGE_NOISE_1) && (sample <= SFX_POLICE_RADIO_MESSAGE_NOISE_3)) || sample == TOTAL_AUDIO_SAMPLES) {
+ } else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1) {
bChannelOpen = FALSE;
processed = TRUE;
}
}
- if (sample == TOTAL_AUDIO_SAMPLES) {
+ if (sample == NO_SAMPLE) {
if (!processed) cWait = 30;
} else {
SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, SFX_BANK_0);
switch (sample) {
case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
- case SFX_POLICE_RADIO_MESSAGE_NOISE_2:
- case SFX_POLICE_RADIO_MESSAGE_NOISE_3:
freq = m_anRandomTable[4] % 2000 + 10025;
bChannelOpen = bChannelOpen == FALSE;
break;
@@ -314,49 +289,54 @@ cAudioManager::SetupCrimeReport()
for (int j = 0; j < NUMAUDIOZONES; j++) {
if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
sampleIndex = ZoneSfx[j].m_nSampleIndex;
- m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT);
- m_sPoliceRadioQueue.Add(m_anRandomTable[1] % 2 + SFX_A_10_1);
+ m_sPoliceRadioQueue.Add(SFX_A_10);
switch (m_sPoliceRadioQueue.crimes[i].type) {
- case CRIME_PED_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED; break;
- case CRIME_COP_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP; break;
+ case CRIME_PED_BURNED:
+ case CRIME_HIT_PED_NASTYWEAPON:
+ m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED;
+ break;
+ case CRIME_COP_BURNED:
+ case CRIME_HIT_COP_NASTYWEAPON:
+ m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP;
+ break;
case CRIME_VEHICLE_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break;
case CRIME_DESTROYED_CESSNA: m_sPoliceRadioQueue.crimes[i].type = CRIME_SHOOT_HELI; break;
+ case CRIME_EXPLOSION: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break; // huh?
default: break;
}
+#ifdef FIX_BUGS
m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1);
+#else
+ m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1);
+#endif
m_sPoliceRadioQueue.Add(SFX_IN);
- if (sampleIndex == SFX_POLICE_RADIO_SHORESIDE_VALE &&
- (strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) {
+ rangeX = zone->maxx - zone->minx;
+ rangeY = zone->maxy - zone->miny;
+ halfX = 0.5f * rangeX + zone->minx;
+ halfY = 0.5f * rangeY + zone->miny;
+ quarterX = 0.25f * rangeX;
+ quarterY = 0.25f * rangeY;
+
+ if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) {
m_sPoliceRadioQueue.Add(SFX_NORTH);
- m_sPoliceRadioQueue.Add(SFX_EAST);
- } else {
- rangeX = zone->maxx - zone->minx;
- rangeY = zone->maxy - zone->miny;
- halfX = 0.5f * rangeX + zone->minx;
- halfY = 0.5f * rangeY + zone->miny;
- quarterX = 0.25f * rangeX;
- quarterY = 0.25f * rangeY;
-
- if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) {
- m_sPoliceRadioQueue.Add(SFX_NORTH);
- processed = TRUE;
- } else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) {
- m_sPoliceRadioQueue.Add(SFX_SOUTH);
- processed = TRUE;
- }
-
- if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX)
- m_sPoliceRadioQueue.Add(SFX_EAST);
- else if (m_sPoliceRadioQueue.crimes[i].position.x < halfX - quarterX)
- m_sPoliceRadioQueue.Add(SFX_WEST);
- else if (!processed)
- m_sPoliceRadioQueue.Add(SFX_CENTRAL);
-
- m_sPoliceRadioQueue.Add(sampleIndex);
- m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
+ processed = TRUE;
+ } else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) {
+ m_sPoliceRadioQueue.Add(SFX_SOUTH);
+ processed = TRUE;
}
+
+ if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX)
+ m_sPoliceRadioQueue.Add(SFX_EAST);
+ else if (m_sPoliceRadioQueue.crimes[i].position.x < halfX - quarterX)
+ m_sPoliceRadioQueue.Add(SFX_WEST);
+ else if (!processed)
+ m_sPoliceRadioQueue.Add(SFX_CENTRAL);
+
+ m_sPoliceRadioQueue.Add(sampleIndex);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(NO_SAMPLE);
break;
}
}
@@ -378,161 +358,105 @@ cAudioManager::SetupSuspectLastSeenReport()
int32 color_post_modifier;
const int32 gCarColourTable[][3] = {
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLACK, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_WHITE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
-#else
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
-#else
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
-#endif
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}
};
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
- veh = FindPlayerVehicle();
+ veh = FindVehicleOfPlayer();
if (veh != nil) {
if (60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
color1 = veh->m_currentColour1;
@@ -543,136 +467,189 @@ cAudioManager::SetupSuspectLastSeenReport()
color_pre_modifier = gCarColourTable[color1][0];
color_post_modifier = gCarColourTable[color1][2];
switch (veh->GetModelIndex()) {
-#ifdef FIX_BUGS
- case MI_COLUMB:
- main_color = SFX_POLICE_RADIO_BLUE;
- color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
-#endif
case MI_LANDSTAL:
- case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
-#ifdef FIX_BUGS
- case MI_YARDIE:
- color_pre_modifier = TOTAL_AUDIO_SAMPLES;
- main_color = SFX_POLICE_RADIO_RED;
- color_post_modifier = SFX_POLICE_RADIO_YELLOW;
- sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
- case MI_DIABLOS:
- main_color = SFX_POLICE_RADIO_BLACK;
-#endif
+ case MI_PATRIOT:
+ case MI_RANCHER:
+ case MI_FBIRANCH:
+ case MI_SANDKING:
+ sample = SFX_POLICE_RADIO_OFFROAD;
+ break;
case MI_IDAHO:
- case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
-#ifdef FIX_BUGS
- case MI_YAKUZA:
- color_pre_modifier = TOTAL_AUDIO_SAMPLES;
- main_color = SFX_POLICE_RADIO_SILVER;
- color_post_modifier = SFX_POLICE_RADIO_RED;
-#endif
+ case MI_MANANA:
+ case MI_ESPERANT:
+ case MI_CUBAN:
+ case MI_STALLION:
+ case MI_SABRE:
+ case MI_SABRETUR:
+ case MI_VIRGO:
+ case MI_BLISTAC:
+ sample = SFX_POLICE_RADIO_TUDOOR;
+ break;
case MI_STINGER:
case MI_INFERNUS:
case MI_CHEETAH:
- case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
-#ifdef FIX_BUGS
- case MI_MAFIA:
- color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
- main_color = SFX_POLICE_RADIO_GREY;
- case MI_KURUMA:
-#endif
+ case MI_BANSHEE:
+ case MI_PHEONIX:
+ case MI_COMET:
+ case MI_DELUXO:
+ case MI_HOTRING:
+ sample = SFX_POLICE_RADIO_SPORTS_CAR;
+ break;
+ case MI_LINERUN:
+ sample = SFX_POLICE_RADIO_RIG;
+ break;
case MI_PEREN:
+ case MI_REGINA:
+ sample = SFX_POLICE_RADIO_STATION_WAGON;
+ break;
case MI_SENTINEL:
- case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
- case MI_PATRIOT:
- case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
- case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
-#ifdef FIX_BUGS
- case MI_LINERUN:
- case MI_FLATBED:
-#endif
+ case MI_FBICAR:
+ case MI_WASHING:
+ case MI_SENTXS:
+ case MI_ADMIRAL:
+ case MI_GLENDALE:
+ case MI_OCEANIC:
+ case MI_HERMES:
+ case MI_GREENWOO:
+ sample = SFX_POLICE_RADIO_SEDAN;
+ break;
+ case MI_RIO:
+ sample = SFX_POLICE_RADIO_CRUISER;
+ break;
+ case MI_FIRETRUCK:
+ sample = SFX_POLICE_RADIO_FIRE_TRUCK;
+ break;
case MI_TRASH:
- case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
- case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
-#ifdef FIX_BUGS
- case MI_CORPSE:
-#endif
- case MI_MANANA:
- case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
-#ifdef FIX_BUGS
- case MI_HOODS:
- color_pre_modifier = TOTAL_AUDIO_SAMPLES;
- main_color = SFX_POLICE_RADIO_BLUE;
- color_post_modifier = SFX_POLICE_RADIO_GREEN;
- case MI_BELLYUP:
- case MI_YANKEE:
- case MI_TOYZ:
- case MI_MRWONGS:
- case MI_PANLANT:
-#endif
+ sample = SFX_POLICE_RADIO_GARBAGE_TRUCK;
+ break;
+ case MI_STRETCH:
+ case MI_LOVEFIST:
+ sample = SFX_POLICE_RADIO_STRETCH;
+ break;
+ case MI_VOODOO:
+ sample = SFX_POLICE_RADIO_LOWRIDER;
+ break;
case MI_PONY:
- case MI_MULE:
case MI_MOONBEAM:
- case MI_ENFORCER:
case MI_SECURICA:
- case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break;
- case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
+ case MI_RUMPO:
+ case MI_GANGBUR:
+ case MI_YANKEE:
+ case MI_TOPFUN:
+ case MI_BURRITO:
+ case MI_SPAND:
+ sample = SFX_POLICE_RADIO_VAN;
+ break;
+ case MI_MULE:
+ case MI_BARRACKS:
+ case MI_PACKER:
+ case MI_FLATBED:
+ sample = SFX_POLICE_RADIO_TRUCK;
+ break;
+ case MI_AMBULAN:
+ sample = SFX_POLICE_RADIO_AMBULANCE;
+ break;
case MI_TAXI:
case MI_CABBIE:
- case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break;
+ case MI_ZEBRA:
+ case MI_KAUFMAN:
+ sample = SFX_POLICE_RADIO_TAXI;
+ break;
+ case MI_BOBCAT:
+ case MI_WALTON:
+ sample = SFX_POLICE_RADIO_PICKUP;
+ break;
case MI_MRWHOOP:
sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
break;
- case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break;
- case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break;
-#ifdef FIX_BUGS
+ case MI_BFINJECT:
+ sample = SFX_POLICE_RADIO_BUGGY;
+ break;
+ case MI_HUNTER:
+ case MI_CHOPPER:
+ case MI_SEASPAR:
+ case MI_SPARROW:
+ case MI_MAVERICK:
+ case MI_VCNMAV:
+ case MI_POLMAV:
+ sample = SFX_POLICE_RADIO_HELICOPTER;
+ break;
+ case MI_POLICE:
+ sample = SFX_POLICE_RADIO_POLICE_CAR;
+ break;
+ case MI_ENFORCER:
+ sample = SFX_POLICE_RADIO_SWAT_VAN;
+ break;
+ case MI_PREDATOR:
+ case MI_SQUALO:
case MI_SPEEDER:
- case MI_REEFER:
- case MI_GHOST:
-#endif
- case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
+ sample = SFX_POLICE_RADIO_SPEEDBOAT;
+ break;
case MI_BUS:
- case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break;
+ sample = SFX_POLICE_RADIO_BUS;
+ break;
case MI_RHINO:
sample = SFX_POLICE_RADIO_TANK;
- main_color = TOTAL_AUDIO_SAMPLES;
- color_post_modifier = TOTAL_AUDIO_SAMPLES;
break;
- case MI_TRAIN:
- sample = SFX_POLICE_RADIO_SUBWAY_CAR;
- main_color = TOTAL_AUDIO_SAMPLES;
- color_post_modifier = TOTAL_AUDIO_SAMPLES;
-
+ case MI_ANGEL:
+ case MI_PCJ600:
+ case MI_FREEWAY:
+ case MI_SANCHEZ:
+ sample = SFX_POLICE_RADIO_MOTOBIKE;
+ break;
+ case MI_COACH:
+ sample = SFX_POLICE_RADIO_COACH;
+ break;
+ case MI_ROMERO:
+ sample = SFX_POLICE_RADIO_HEARSE;
+ break;
+ case MI_PIZZABOY:
+ case MI_FAGGIO:
+ sample = SFX_POLICE_RADIO_MOPED;
+ break;
+ case MI_DEADDODO:
+ case MI_SKIMMER:
+ sample = SFX_POLICE_RADIO_PLANE;
+ break;
+ case MI_REEFER:
+ case MI_TROPIC:
+ case MI_COASTG:
+ case MI_MARQUIS:
+ case MI_JETMAX:
+ sample = SFX_POLICE_RADIO_BOAT;
+ break;
+ case MI_CADDY:
+ sample = SFX_POLICE_RADIO_GOLF_CART;
+ break;
+ case MI_DINGHY:
+ sample = SFX_POLICE_RADIO_DINGHY;
break;
default:
- debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
+ //debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
return;
}
- m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
if (m_anRandomTable[3] % 2)
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
-#ifdef FIX_BUGS
- if (main_color == SFX_POLICE_RADIO_ORANGE && color_pre_modifier == TOTAL_AUDIO_SAMPLES)
-#else
- if (main_color == SFX_POLICE_RADIO_ORANGE)
-#endif
- m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_AN);
- else
- m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A);
- if (color_pre_modifier != TOTAL_AUDIO_SAMPLES)
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A);
+ if (color_pre_modifier != NO_SAMPLE)
m_sPoliceRadioQueue.Add(color_pre_modifier);
- if (main_color != TOTAL_AUDIO_SAMPLES)
+ if (main_color != NO_SAMPLE)
m_sPoliceRadioQueue.Add(main_color);
- if (color_post_modifier != TOTAL_AUDIO_SAMPLES)
+ if (color_post_modifier != NO_SAMPLE)
m_sPoliceRadioQueue.Add(color_post_modifier);
m_sPoliceRadioQueue.Add(sample);
- m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(NO_SAMPLE);
}
}
} else if (60 - m_sPoliceRadioQueue.policeChannelTimer > 4) {
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT);
- m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(NO_SAMPLE);
}
}
}
@@ -684,15 +661,14 @@ cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 &&
(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
- if (m_sPoliceRadioQueue.crimes[i].type) {
+ if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
if (m_sPoliceRadioQueue.crimes[i].type == type) {
m_sPoliceRadioQueue.crimes[i].position = pos;
m_sPoliceRadioQueue.crimes[i].timer = 0;
return;
}
- } else {
+ } else
lastCrime = i;
- }
}
if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) {
@@ -716,7 +692,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
float quarterX;
float quarterY;
int32 sample;
- bool8 processed = false;
+ bool8 processed = FALSE;
CVector vec = CVector(x, y, z);
if (!m_bIsInitialised) return;
@@ -728,41 +704,34 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
for (int i = 0; i < NUMAUDIOZONES; i++) {
if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
sample = ZoneSfx[i].m_nSampleIndex;
- m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
m_sPoliceRadioQueue.Add(SFX_IN);
- if (sample == SFX_POLICE_RADIO_SHORESIDE_VALE &&
- (strcmp(zone->name, SubZo2Label) == 0 ||
- strcmp(zone->name, SubZo3Label) == 0)) {
+ rangeX = zone->maxx - zone->minx;
+ rangeY = zone->maxy - zone->miny;
+ halfX = 0.5f * rangeX + zone->minx;
+ halfY = 0.5f * rangeY + zone->miny;
+ quarterX = 0.25f * rangeX;
+ quarterY = 0.25f * rangeY;
+
+ if (vec.y > halfY + quarterY) {
m_sPoliceRadioQueue.Add(SFX_NORTH);
- m_sPoliceRadioQueue.Add(SFX_EAST);
- } else {
- rangeX = zone->maxx - zone->minx;
- rangeY = zone->maxy - zone->miny;
- halfX = 0.5f * rangeX + zone->minx;
- halfY = 0.5f * rangeY + zone->miny;
- quarterX = 0.25f * rangeX;
- quarterY = 0.25f * rangeY;
-
- if (vec.y > halfY + quarterY) {
- m_sPoliceRadioQueue.Add(SFX_NORTH);
- processed = TRUE;
- } else if (vec.y < halfY - quarterY) {
- m_sPoliceRadioQueue.Add(SFX_SOUTH);
- processed = TRUE;
- }
-
- if (vec.x > halfX + quarterX)
- m_sPoliceRadioQueue.Add(SFX_EAST);
- else if (vec.x < halfX - quarterX)
- m_sPoliceRadioQueue.Add(SFX_WEST);
- else if (!processed)
- m_sPoliceRadioQueue.Add(SFX_CENTRAL);
+ processed = TRUE;
+ } else if (vec.y < halfY - quarterY) {
+ m_sPoliceRadioQueue.Add(SFX_SOUTH);
+ processed = TRUE;
}
+
+ if (vec.x > halfX + quarterX)
+ m_sPoliceRadioQueue.Add(SFX_EAST);
+ else if (vec.x < halfX - quarterX)
+ m_sPoliceRadioQueue.Add(SFX_WEST);
+ else if (!processed)
+ m_sPoliceRadioQueue.Add(SFX_CENTRAL);
m_sPoliceRadioQueue.Add(sample);
- m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(NO_SAMPLE);
gSpecialSuspectLastSeenReport = TRUE;
break;
}
@@ -776,7 +745,7 @@ cAudioManager::AgeCrimes()
{
for (uint8 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
- if (++m_sPoliceRadioQueue.crimes[i].timer > 1500) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
+ if (++m_sPoliceRadioQueue.crimes[i].timer > 1200) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
}
}
}
diff --git a/src/audio/PolRadio.h b/src/audio/PolRadio.h
index 368708b6..d7c928e2 100644
--- a/src/audio/PolRadio.h
+++ b/src/audio/PolRadio.h
@@ -43,4 +43,4 @@ public:
}
};
-VALIDATE_SIZE(cPoliceRadioQueue, 444);
+VALIDATE_SIZE(cPoliceRadioQueue, 0x1BC);
diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h
index 69d37a64..5a14d312 100644
--- a/src/audio/audio_enums.h
+++ b/src/audio/audio_enums.h
@@ -2,19 +2,20 @@
enum eRadioStation
{
- HEAD_RADIO,
- DOUBLE_CLEF,
- JAH_RADIO,
- RISE_FM,
- LIPS_106,
- GAME_FM,
- MSX_FM,
- FLASHBACK,
- CHATTERBOX,
+ WILDSTYLE,
+ FLASH_FM,
+ KCHAT,
+ FEVER,
+ V_ROCK,
+ VCPR,
+ RADIO_ESPANTOSO,
+ EMOTION,
+ WAVE,
USERTRACK,
- POLICE_RADIO = 10,
NUM_RADIOS = 10,
- RADIO_OFF = 11,
+ POLICE_RADIO = 10,
+ RADIO_OFF = 10,
+ //TAXI_RADIO,
};
enum eMusicMode
@@ -26,204 +27,1241 @@ enum eMusicMode
MUSICMODE_DISABLED,
};
+enum ePlayerMood
+{
+ PLAYER_MOOD_CALM = 0,
+ PLAYER_MOOD_PISSED_OFF,
+ PLAYER_MOOD_ANGRY,
+ PLAYER_MOOD_WISECRACKING,
+ MAX_PLAYER_MOODS,
+};
+
enum eStreamedSounds
{
- STREAMED_SOUND_RADIO_HEAD,
- STREAMED_SOUND_RADIO_CLASSIC,
- STREAMED_SOUND_RADIO_KJAH,
- STREAMED_SOUND_RADIO_RISE,
- STREAMED_SOUND_RADIO_LIPS,
- STREAMED_SOUND_RADIO_GAME,
- STREAMED_SOUND_RADIO_MSX,
+ STREAMED_SOUND_RADIO_WILD,
STREAMED_SOUND_RADIO_FLASH,
- STREAMED_SOUND_RADIO_CHAT,
+ STREAMED_SOUND_RADIO_KCHAT,
+ STREAMED_SOUND_RADIO_FEVER,
+ STREAMED_SOUND_RADIO_VROCK,
+ STREAMED_SOUND_RADIO_VCPR,
+ STREAMED_SOUND_RADIO_ESPANTOSO,
+ STREAMED_SOUND_RADIO_EMOTION,
+ STREAMED_SOUND_RADIO_WAVE,
STREAMED_SOUND_RADIO_MP3_PLAYER,
- STREAMED_SOUND_RADIO_POLICE,
STREAMED_SOUND_CITY_AMBIENT,
STREAMED_SOUND_WATER_AMBIENT,
- STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN,
- STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN,
- STREAMED_SOUND_NEWS_INTRO,
- STREAMED_SOUND_BANK_INTRO,
- STREAMED_SOUND_CUTSCENE_LUIGI1_LG,
- STREAMED_SOUND_CUTSCENE_LUIGI2_DSB,
- STREAMED_SOUND_CUTSCENE_LUIGI3_DM,
- STREAMED_SOUND_CUTSCENE_LUIGI4_PAP,
- STREAMED_SOUND_CUTSCENE_LUIGI5_TFB,
- STREAMED_SOUND_CUTSCENE_JOEY0_DM2,
- STREAMED_SOUND_CUTSCENE_JOEY1_LFL,
- STREAMED_SOUND_CUTSCENE_JOEY2_KCL,
- STREAMED_SOUND_CUTSCENE_JOEY3_VH,
- STREAMED_SOUND_CUTSCENE_JOEY4_ETH,
- STREAMED_SOUND_CUTSCENE_JOEY5_DST,
- STREAMED_SOUND_CUTSCENE_JOEY6_TBJ,
- STREAMED_SOUND_CUTSCENE_TONI1_TOL,
- STREAMED_SOUND_CUTSCENE_TONI2_TPU,
- STREAMED_SOUND_CUTSCENE_TONI3_MAS,
- STREAMED_SOUND_CUTSCENE_TONI4_TAT,
- STREAMED_SOUND_CUTSCENE_TONI5_BF,
- STREAMED_SOUND_CUTSCENE_SAL0_MAS,
- STREAMED_SOUND_CUTSCENE_SAL1_PF,
- STREAMED_SOUND_CUTSCENE_SAL2_CTG,
- STREAMED_SOUND_CUTSCENE_SAL3_RTC,
- STREAMED_SOUND_CUTSCENE_SAL5_LRQ,
- STREAMED_SOUND_CUTSCENE_SAL4_BDBA,
- STREAMED_SOUND_CUTSCENE_SAL4_BDBB,
- STREAMED_SOUND_CUTSCENE_SAL2_CTG2,
- STREAMED_SOUND_CUTSCENE_SAL4_BDBD,
- STREAMED_SOUND_CUTSCENE_SAL5_LRQB,
- STREAMED_SOUND_CUTSCENE_SAL5_LRQC,
- STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO,
- STREAMED_SOUND_CUTSCENE_ASUKA_2_PP,
- STREAMED_SOUND_CUTSCENE_ASUKA_3_SS,
- STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR,
- STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT,
- STREAMED_SOUND_CUTSCENE_KENJI1_KBO,
- STREAMED_SOUND_CUTSCENE_KENJI2_GIS,
- STREAMED_SOUND_CUTSCENE_KENJI3_DS,
- STREAMED_SOUND_CUTSCENE_KENJI4_SHI,
- STREAMED_SOUND_CUTSCENE_KENJI5_SD,
- STREAMED_SOUND_CUTSCENE_RAY0_PDR2,
- STREAMED_SOUND_CUTSCENE_RAY1_SW,
- STREAMED_SOUND_CUTSCENE_RAY2_AP,
- STREAMED_SOUND_CUTSCENE_RAY3_ED,
- STREAMED_SOUND_CUTSCENE_RAY4_GF,
- STREAMED_SOUND_CUTSCENE_RAY5_PB,
- STREAMED_SOUND_CUTSCENE_RAY6_MM,
- STREAMED_SOUND_CUTSCENE_DONALD1_STOG,
- STREAMED_SOUND_CUTSCENE_DONALD2_KK,
- STREAMED_SOUND_CUTSCENE_DONALD3_ADO,
- STREAMED_SOUND_CUTSCENE_DONALD5_ES,
- STREAMED_SOUND_CUTSCENE_DONALD7_MLD,
- STREAMED_SOUND_CUTSCENE_DONALD4_GTA,
- STREAMED_SOUND_CUTSCENE_DONALD4_GTA2,
- STREAMED_SOUND_CUTSCENE_DONALD6_STS,
- STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT,
- STREAMED_SOUND_CUTSCENE_ASUKA7_ETG,
- STREAMED_SOUND_CUTSCENE_ASUKA8_PS,
- STREAMED_SOUND_CUTSCENE_ASUKA9_ASD,
- STREAMED_SOUND_CUTSCENE_KENJI4_SHI2,
- STREAMED_SOUND_CUTSCENE_CATALINA1_TEX,
+ STREAMED_SOUND_BEACH_AMBIENT,
+ STREAMED_SOUND_HAVANA_CITY_AMBIENT,
+ STREAMED_SOUND_HAVANA_WATER_AMBIENT,
+ STREAMED_SOUND_HAVANA_BEACH_AMBIENT,
+ STREAMED_SOUND_MALL_AMBIENT,
+ STREAMED_SOUND_STRIPCLUB_AMBIENT,
+ STREAMED_SOUND_MALIBU_AMBIENT,
+ STREAMED_SOUND_HOTEL_AMBIENT,
+ STREAMED_SOUND_DIRTRING_AMBIENT,
+ STREAMED_SOUND_LAW4RIOT_AMBIENT,
+ STREAMED_SOUND_AMBSIL_AMBIENT,
+ STREAMED_SOUND_RADIO_POLICE,
+ STREAMED_SOUND_RADIO_TAXI,
+ STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED,
+ STREAMED_SOUND_ANNOUNCE_BRIDGE_OPEN,
+ STREAMED_SOUND_CUTSCENE_ASS_1,
+ STREAMED_SOUND_CUTSCENE_ASS_2,
+ STREAMED_SOUND_CUTSCENE_BANK_1,
+ STREAMED_SOUND_CUTSCENE_BANK_2A,
+ STREAMED_SOUND_CUTSCENE_BANK_2B,
+ STREAMED_SOUND_CUTSCENE_BANK_3A,
+ STREAMED_SOUND_CUTSCENE_BANK_3B,
+ STREAMED_SOUND_CUTSCENE_BANK_4,
+ STREAMED_SOUND_CUTSCENE_BIKE_1,
+ STREAMED_SOUND_CUTSCENE_BIKE_2,
+ STREAMED_SOUND_CUTSCENE_BIKE_3,
+ STREAMED_SOUND_CUTSCENE_BUD_1,
+ STREAMED_SOUND_CUTSCENE_BUD_2,
+ STREAMED_SOUND_CUTSCENE_BUD_3,
+ STREAMED_SOUND_CUTSCENE_CAP_1,
+ STREAMED_SOUND_CUTSCENE_CAR_1,
+ STREAMED_SOUND_CUTSCENE_CNT_1A,
+ STREAMED_SOUND_CUTSCENE_CNT_1B,
+ STREAMED_SOUND_CUTSCENE_CNT_2,
+ STREAMED_SOUND_CUTSCENE_COK_1,
+ STREAMED_SOUND_CUTSCENE_COK_2A,
+ STREAMED_SOUND_CUTSCENE_COK_2B,
+ STREAMED_SOUND_CUTSCENE_COK_3,
+ STREAMED_SOUND_CUTSCENE_COK_4A,
+ STREAMED_SOUND_CUTSCENE_COK_4A2,
+ STREAMED_SOUND_CUTSCENE_COK_4B,
+ STREAMED_SOUND_CUTSCENE_COL_1,
+ STREAMED_SOUND_CUTSCENE_COL_2,
+ STREAMED_SOUND_CUTSCENE_COL_3A,
+ STREAMED_SOUND_CUTSCENE_COL_4A,
+ STREAMED_SOUND_CUTSCENE_COL_5A,
+ STREAMED_SOUND_CUTSCENE_COL_5B,
+ STREAMED_SOUND_CUTSCENE_CUB_1,
+ STREAMED_SOUND_CUTSCENE_CUB_2,
+ STREAMED_SOUND_CUTSCENE_CUB_3,
+ STREAMED_SOUND_CUTSCENE_CUB_4,
+ STREAMED_SOUND_CUTSCENE_DRUG_1,
+ STREAMED_SOUND_CUTSCENE_FIN,
+ STREAMED_SOUND_CUTSCENE_FIN2,
+ STREAMED_SOUND_CUTSCENE_FINALE,
+ STREAMED_SOUND_CUTSCENE_HAT_1,
+ STREAMED_SOUND_CUTSCENE_HAT_2,
+ STREAMED_SOUND_CUTSCENE_HAT_3,
+ STREAMED_SOUND_CUTSCENE_ICE_1,
+ STREAMED_SOUND_CUTSCENE_INT_A,
+ STREAMED_SOUND_CUTSCENE_INT_B,
+ STREAMED_SOUND_CUTSCENE_INT_D,
+ STREAMED_SOUND_CUTSCENE_INT_M,
+ STREAMED_SOUND_CUTSCENE_LAW_1A,
+ STREAMED_SOUND_CUTSCENE_LAW_1B,
+ STREAMED_SOUND_CUTSCENE_LAW_2A,
+ STREAMED_SOUND_CUTSCENE_LAW_2B,
+ STREAMED_SOUND_CUTSCENE_LAW_2C,
+ STREAMED_SOUND_CUTSCENE_LAW_3,
+ STREAMED_SOUND_CUTSCENE_LAW_4,
+ STREAMED_SOUND_CUTSCENE_PHIL_1,
+ STREAMED_SOUND_CUTSCENE_PHIL_2,
+ STREAMED_SOUND_CUTSCENE_PORN_1,
+ STREAMED_SOUND_CUTSCENE_PORN_2,
+ STREAMED_SOUND_CUTSCENE_PORN_3,
+ STREAMED_SOUND_CUTSCENE_PORN_4,
+ STREAMED_SOUND_CUTSCENE_RESC_1A,
+ STREAMED_SOUND_CUTSCENE_ROK_1,
+ STREAMED_SOUND_CUTSCENE_ROK_2,
+ STREAMED_SOUND_CUTSCENE_ROK_3A,
+ STREAMED_SOUND_CUTSCENE_STRIPA,
+ STREAMED_SOUND_CUTSCENE_TAX_1,
+ STREAMED_SOUND_CUTSCENE_TEX_1,
+ STREAMED_SOUND_CUTSCENE_TEX_2,
+ STREAMED_SOUND_CUTSCENE_TEX_3,
+ STREAMED_SOUND_CUTSCENE_GLIGHT,
+ STREAMED_SOUND_CUTSCENE_FIST,
STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1,
STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2,
- STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3,
- STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4,
- STREAMED_SOUND_CUTSCENE_YARDIE_PH1,
- STREAMED_SOUND_CUTSCENE_YARDIE_PH2,
- STREAMED_SOUND_CUTSCENE_YARDIE_PH3,
- STREAMED_SOUND_CUTSCENE_YARDIE_PH4,
- STREAMED_SOUND_CUTSCENE_HOODS_PH1,
- STREAMED_SOUND_CUTSCENE_HOODS_PH2,
- STREAMED_SOUND_CUTSCENE_HOODS_PH3,
- STREAMED_SOUND_CUTSCENE_HOODS_PH4,
- STREAMED_SOUND_CUTSCENE_HOODS_PH5,
- STREAMED_SOUND_CUTSCENE_MARTY_PH1,
- STREAMED_SOUND_CUTSCENE_MARTY_PH2,
- STREAMED_SOUND_CUTSCENE_MARTY_PH3,
- STREAMED_SOUND_CUTSCENE_MARTY_PH4,
STREAMED_SOUND_MISSION_COMPLETED,
- STREAMED_SOUND_GAME_COMPLETED,
- STREAMED_SOUND_MISSION_LIB_A1,
- STREAMED_SOUND_MISSION_LIB_A2,
- STREAMED_SOUND_MISSION_LIB_A,
- STREAMED_SOUND_MISSION_LIB_B,
- STREAMED_SOUND_MISSION_LIB_C,
- STREAMED_SOUND_MISSION_LIB_D,
- STREAMED_SOUND_MISSION_L2_A,
- STREAMED_SOUND_MISSION_J4T_1,
- STREAMED_SOUND_MISSION_J4T_2,
- STREAMED_SOUND_MISSION_J4T_3,
- STREAMED_SOUND_MISSION_J4T_4,
- STREAMED_SOUND_MISSION_J4_A,
- STREAMED_SOUND_MISSION_J4_B,
- STREAMED_SOUND_MISSION_J4_C,
- STREAMED_SOUND_MISSION_J4_D,
- STREAMED_SOUND_MISSION_J4_E,
- STREAMED_SOUND_MISSION_J4_F,
- STREAMED_SOUND_MISSION_J6_1,
- STREAMED_SOUND_MISSION_J6_A,
- STREAMED_SOUND_MISSION_J6_B,
- STREAMED_SOUND_MISSION_J6_C,
- STREAMED_SOUND_MISSION_J6_D,
- STREAMED_SOUND_MISSION_T4_A,
- STREAMED_SOUND_MISSION_S1_A,
- STREAMED_SOUND_MISSION_S1_A1,
- STREAMED_SOUND_MISSION_S1_B,
- STREAMED_SOUND_MISSION_S1_C,
- STREAMED_SOUND_MISSION_S1_C1,
- STREAMED_SOUND_MISSION_S1_D,
- STREAMED_SOUND_MISSION_S1_E,
- STREAMED_SOUND_MISSION_S1_F,
- STREAMED_SOUND_MISSION_S1_G,
- STREAMED_SOUND_MISSION_S1_H,
- STREAMED_SOUND_MISSION_S1_I,
- STREAMED_SOUND_MISSION_S1_J,
- STREAMED_SOUND_MISSION_S1_K,
- STREAMED_SOUND_MISSION_S1_L,
- STREAMED_SOUND_MISSION_S3_A,
- STREAMED_SOUND_MISSION_S3_B,
- STREAMED_SOUND_MISSION_EL3_A,
- STREAMED_SOUND_MISSION_MF1_A,
- STREAMED_SOUND_MISSION_MF2_A,
- STREAMED_SOUND_MISSION_MF3_A,
- STREAMED_SOUND_MISSION_MF3_B,
- STREAMED_SOUND_MISSION_MF3_B1,
- STREAMED_SOUND_MISSION_MF3_C,
- STREAMED_SOUND_MISSION_MF4_A,
- STREAMED_SOUND_MISSION_MF4_B,
- STREAMED_SOUND_MISSION_MF4_C,
- STREAMED_SOUND_MISSION_A1_A,
- STREAMED_SOUND_MISSION_A3_A,
- STREAMED_SOUND_MISSION_A5_A,
- STREAMED_SOUND_MISSION_A4_A,
- STREAMED_SOUND_MISSION_A4_B,
- STREAMED_SOUND_MISSION_A4_C,
- STREAMED_SOUND_MISSION_A4_D,
- STREAMED_SOUND_MISSION_K1_A,
- STREAMED_SOUND_MISSION_K3_A,
- STREAMED_SOUND_MISSION_R1_A,
- STREAMED_SOUND_MISSION_R2_A,
- STREAMED_SOUND_MISSION_R2_B,
- STREAMED_SOUND_MISSION_R2_C,
- STREAMED_SOUND_MISSION_R2_D,
- STREAMED_SOUND_MISSION_R2_E,
- STREAMED_SOUND_MISSION_R2_F,
- STREAMED_SOUND_MISSION_R2_G,
- STREAMED_SOUND_MISSION_R2_H,
- STREAMED_SOUND_MISSION_R5_A,
- STREAMED_SOUND_MISSION_R6_A,
- STREAMED_SOUND_MISSION_R6_A1,
- STREAMED_SOUND_MISSION_R6_B,
- STREAMED_SOUND_MISSION_LO2_A,
- STREAMED_SOUND_MISSION_LO6_A,
- STREAMED_SOUND_MISSION_YD2_A,
- STREAMED_SOUND_MISSION_YD2_B,
- STREAMED_SOUND_MISSION_YD2_C,
- STREAMED_SOUND_MISSION_YD2_C1,
- STREAMED_SOUND_MISSION_YD2_D,
- STREAMED_SOUND_MISSION_YD2_E,
- STREAMED_SOUND_MISSION_YD2_F,
- STREAMED_SOUND_MISSION_YD2_G,
- STREAMED_SOUND_MISSION_YD2_H,
- STREAMED_SOUND_MISSION_YD2_ASS,
- STREAMED_SOUND_MISSION_YD2_OK,
- STREAMED_SOUND_MISSION_H5_A,
- STREAMED_SOUND_MISSION_H5_B,
- STREAMED_SOUND_MISSION_H5_C,
- STREAMED_SOUND_MISSION_AMMU_A,
- STREAMED_SOUND_MISSION_AMMU_B,
- STREAMED_SOUND_MISSION_AMMU_C,
- STREAMED_SOUND_MISSION_DOOR_1,
- STREAMED_SOUND_MISSION_DOOR_2,
- STREAMED_SOUND_MISSION_DOOR_3,
- STREAMED_SOUND_MISSION_DOOR_4,
- STREAMED_SOUND_MISSION_DOOR_5,
- STREAMED_SOUND_MISSION_DOOR_6,
- STREAMED_SOUND_MISSION_T3_A,
- STREAMED_SOUND_MISSION_T3_B,
- STREAMED_SOUND_MISSION_T3_C,
- STREAMED_SOUND_MISSION_K1_B,
- STREAMED_SOUND_MISSION_CAT1,
+ STREAMED_SOUND_MISSION_COMPLETED4,
+ STREAMED_SOUND_MISSION_MOBR1,
+ STREAMED_SOUND_MISSION_PAGER,
+ STREAMED_SOUND_MISSION_CARREV,
+ STREAMED_SOUND_MISSION_BIKEREV,
+ STREAMED_SOUND_MISSION_LIFTOP,
+ STREAMED_SOUND_MISSION_LIFTCL,
+ STREAMED_SOUND_MISSION_LIFTRUN,
+ STREAMED_SOUND_MISSION_LIFTBEL,
+ STREAMED_SOUND_MISSION_INLIFT,
+ STREAMED_SOUND_MISSION_SFX_01,
+ STREAMED_SOUND_MISSION_SFX_02,
+ STREAMED_SOUND_MISSION_CAMERAL,
+ STREAMED_SOUND_MISSION_CAMERAR,
+ STREAMED_SOUND_MISSION_CHEER1,
+ STREAMED_SOUND_MISSION_CHEER2,
+ STREAMED_SOUND_MISSION_CHEER3,
+ STREAMED_SOUND_MISSION_CHEER4,
+ STREAMED_SOUND_MISSION_OOH1,
+ STREAMED_SOUND_MISSION_OOH2,
+ STREAMED_SOUND_MISSION_RACE1,
+ STREAMED_SOUND_MISSION_RACE2,
+ STREAMED_SOUND_MISSION_RACE3,
+ STREAMED_SOUND_MISSION_RACE4,
+ STREAMED_SOUND_MISSION_RACE5,
+ STREAMED_SOUND_MISSION_RACE6,
+ STREAMED_SOUND_MISSION_RACE7,
+ STREAMED_SOUND_MISSION_RACE8,
+ STREAMED_SOUND_MISSION_RACE9,
+ STREAMED_SOUND_MISSION_RACE10,
+ STREAMED_SOUND_MISSION_RACE11,
+ STREAMED_SOUND_MISSION_RACE12,
+ STREAMED_SOUND_MISSION_RACE13,
+ STREAMED_SOUND_MISSION_RACE14,
+ STREAMED_SOUND_MISSION_RACE15,
+ STREAMED_SOUND_MISSION_HOT1,
+ STREAMED_SOUND_MISSION_HOT2,
+ STREAMED_SOUND_MISSION_HOT3,
+ STREAMED_SOUND_MISSION_HOT4,
+ STREAMED_SOUND_MISSION_HOT5,
+ STREAMED_SOUND_MISSION_HOT6,
+ STREAMED_SOUND_MISSION_HOT7,
+ STREAMED_SOUND_MISSION_HOT8,
+ STREAMED_SOUND_MISSION_HOT9,
+ STREAMED_SOUND_MISSION_HOT10,
+ STREAMED_SOUND_MISSION_HOT11,
+ STREAMED_SOUND_MISSION_HOT12,
+ STREAMED_SOUND_MISSION_HOT13,
+ STREAMED_SOUND_MISSION_HOT14,
+ STREAMED_SOUND_MISSION_HOT15,
+ STREAMED_SOUND_MISSION_LANSTP1,
+ STREAMED_SOUND_MISSION_LANSTP2,
+ STREAMED_SOUND_MISSION_LANAMU1,
+ STREAMED_SOUND_MISSION_LANAMU2,
+ STREAMED_SOUND_MISSION_AIRHORNL,
+ STREAMED_SOUND_MISSION_AIRHORNR,
+ STREAMED_SOUND_MISSION_SNIPSCRL,
+ STREAMED_SOUND_MISSION_SNIPSHORT,
+ STREAMED_SOUND_MISSION_BLOWROOF,
+ STREAMED_SOUND_MISSION_ASS_1,
+ STREAMED_SOUND_MISSION_ASS_2,
+ STREAMED_SOUND_MISSION_ASS_3,
+ STREAMED_SOUND_MISSION_ASS_4,
+ STREAMED_SOUND_MISSION_ASS_5,
+ STREAMED_SOUND_MISSION_ASS_6,
+ STREAMED_SOUND_MISSION_ASS_7,
+ STREAMED_SOUND_MISSION_ASS_8,
+ STREAMED_SOUND_MISSION_ASS_9,
+ STREAMED_SOUND_MISSION_ASS_10,
+ STREAMED_SOUND_MISSION_ASS_11,
+ STREAMED_SOUND_MISSION_ASS_12,
+ STREAMED_SOUND_MISSION_ASS_13,
+ STREAMED_SOUND_MISSION_ASS_14,
+ STREAMED_SOUND_MISSION_BIKE1_1,
+ STREAMED_SOUND_MISSION_BIKE1_2,
+ STREAMED_SOUND_MISSION_BIKE1_3,
+ STREAMED_SOUND_MISSION_BNK1_1,
+ STREAMED_SOUND_MISSION_BNK1_2,
+ STREAMED_SOUND_MISSION_BNK1_3,
+ STREAMED_SOUND_MISSION_BNK1_4,
+ STREAMED_SOUND_MISSION_BNK1_5,
+ STREAMED_SOUND_MISSION_BNK1_6,
+ STREAMED_SOUND_MISSION_BNK1_7,
+ STREAMED_SOUND_MISSION_BNK1_8,
+ STREAMED_SOUND_MISSION_BNK1_10,
+ STREAMED_SOUND_MISSION_BNK1_11,
+ STREAMED_SOUND_MISSION_BNK1_12,
+ STREAMED_SOUND_MISSION_BNK1_13,
+ STREAMED_SOUND_MISSION_BNK1_14,
+ STREAMED_SOUND_MISSION_BNK2_1,
+ STREAMED_SOUND_MISSION_BNK2_2,
+ STREAMED_SOUND_MISSION_BNK2_3,
+ STREAMED_SOUND_MISSION_BNK2_4,
+ STREAMED_SOUND_MISSION_BNK2_5,
+ STREAMED_SOUND_MISSION_BNK2_6,
+ STREAMED_SOUND_MISSION_BNK2_7,
+ STREAMED_SOUND_MISSION_BNK2_8,
+ STREAMED_SOUND_MISSION_BNK2_9,
+ STREAMED_SOUND_MISSION_BNK3_1,
+ STREAMED_SOUND_MISSION_BNK3_2,
+ STREAMED_SOUND_MISSION_BNK3_3A,
+ STREAMED_SOUND_MISSION_BNK3_3B,
+ STREAMED_SOUND_MISSION_BNK3_3C,
+ STREAMED_SOUND_MISSION_BNK3_4A,
+ STREAMED_SOUND_MISSION_BNK3_4B,
+ STREAMED_SOUND_MISSION_BNK3_4C,
+ STREAMED_SOUND_MISSION_BNK4_1,
+ STREAMED_SOUND_MISSION_BNK4_2,
+ STREAMED_SOUND_MISSION_BNK4_3A,
+ STREAMED_SOUND_MISSION_BNK4_3B,
+ STREAMED_SOUND_MISSION_BNK4_3C,
+ STREAMED_SOUND_MISSION_BNK4_3D,
+ STREAMED_SOUND_MISSION_BNK4_3E,
+ STREAMED_SOUND_MISSION_BNK4_3F,
+ STREAMED_SOUND_MISSION_BNK4_3G,
+ STREAMED_SOUND_MISSION_BNK4_3H,
+ STREAMED_SOUND_MISSION_BNK4_3I,
+ STREAMED_SOUND_MISSION_BNK4_3J,
+ STREAMED_SOUND_MISSION_BNK4_3K,
+ STREAMED_SOUND_MISSION_BNK4_3M,
+ STREAMED_SOUND_MISSION_BNK4_3O,
+ STREAMED_SOUND_MISSION_BNK4_3P,
+ STREAMED_SOUND_MISSION_BNK4_3Q,
+ STREAMED_SOUND_MISSION_BNK4_3R,
+ STREAMED_SOUND_MISSION_BNK4_3S,
+ STREAMED_SOUND_MISSION_BNK4_3T,
+ STREAMED_SOUND_MISSION_BNK4_3U,
+ STREAMED_SOUND_MISSION_BNK4_3V,
+ STREAMED_SOUND_MISSION_BNK4_4A,
+ STREAMED_SOUND_MISSION_BNK4_4B,
+ STREAMED_SOUND_MISSION_BNK4_5,
+ STREAMED_SOUND_MISSION_BNK4_6,
+ STREAMED_SOUND_MISSION_BNK4_7,
+ STREAMED_SOUND_MISSION_BNK4_8,
+ STREAMED_SOUND_MISSION_BNK4_9,
+ STREAMED_SOUND_MISSION_BNK4_10,
+ STREAMED_SOUND_MISSION_BNK4_11,
+ STREAMED_SOUND_MISSION_BK4_12A,
+ STREAMED_SOUND_MISSION_BK4_12B,
+ STREAMED_SOUND_MISSION_BK4_12C,
+ STREAMED_SOUND_MISSION_BNK4_13,
+ STREAMED_SOUND_MISSION_BK4_14A,
+ STREAMED_SOUND_MISSION_BK4_14B,
+ STREAMED_SOUND_MISSION_BNK4_15,
+ STREAMED_SOUND_MISSION_BNK4_16,
+ STREAMED_SOUND_MISSION_BNK4_17,
+ STREAMED_SOUND_MISSION_BNK4_18,
+ STREAMED_SOUND_MISSION_BK4_19A,
+ STREAMED_SOUND_MISSION_BK4_19B,
+ STREAMED_SOUND_MISSION_BK4_20A,
+ STREAMED_SOUND_MISSION_BK4_20B,
+ STREAMED_SOUND_MISSION_BNK4_21,
+ STREAMED_SOUND_MISSION_BNK422A,
+ STREAMED_SOUND_MISSION_BNK422B,
+ STREAMED_SOUND_MISSION_BK4_23A,
+ STREAMED_SOUND_MISSION_BK4_23B,
+ STREAMED_SOUND_MISSION_BK4_23C,
+ STREAMED_SOUND_MISSION_BK4_23D,
+ STREAMED_SOUND_MISSION_BK4_24A,
+ STREAMED_SOUND_MISSION_BK4_24B,
+ STREAMED_SOUND_MISSION_BNK4_25,
+ STREAMED_SOUND_MISSION_BNK4_26,
+ STREAMED_SOUND_MISSION_BNK4_27,
+ STREAMED_SOUND_MISSION_BNK4_28,
+ STREAMED_SOUND_MISSION_BNK4_29,
+ STREAMED_SOUND_MISSION_BNK4_30,
+ STREAMED_SOUND_MISSION_BK4_31A,
+ STREAMED_SOUND_MISSION_BK4_31B,
+ STREAMED_SOUND_MISSION_BNK4_32,
+ STREAMED_SOUND_MISSION_BK4_34A,
+ STREAMED_SOUND_MISSION_BK4_34B,
+ STREAMED_SOUND_MISSION_BK4_35A,
+ STREAMED_SOUND_MISSION_BK4_35B,
+ STREAMED_SOUND_MISSION_BNK4_36,
+ STREAMED_SOUND_MISSION_BNK4_37,
+ STREAMED_SOUND_MISSION_BNK4_38,
+ STREAMED_SOUND_MISSION_BNK4_39,
+ STREAMED_SOUND_MISSION_BK4_40A,
+ STREAMED_SOUND_MISSION_BK4_40B,
+ STREAMED_SOUND_MISSION_BNK4_41,
+ STREAMED_SOUND_MISSION_BNK4_42,
+ STREAMED_SOUND_MISSION_BNK4_43,
+ STREAMED_SOUND_MISSION_BNK4_44,
+ STREAMED_SOUND_MISSION_BNK4_45,
+ STREAMED_SOUND_MISSION_BNK4_46,
+ STREAMED_SOUND_MISSION_BNK4_47,
+ STREAMED_SOUND_MISSION_BNK4_48,
+ STREAMED_SOUND_MISSION_BNK4_49,
+ STREAMED_SOUND_MISSION_BNK450A,
+ STREAMED_SOUND_MISSION_BNK450B,
+ STREAMED_SOUND_MISSION_BNK4_51,
+ STREAMED_SOUND_MISSION_BNK4_94,
+ STREAMED_SOUND_MISSION_BNK4_95,
+ STREAMED_SOUND_MISSION_BNK4_96,
+ STREAMED_SOUND_MISSION_BNK4_97,
+ STREAMED_SOUND_MISSION_BNK4_98,
+ STREAMED_SOUND_MISSION_BNK4_99,
+ STREAMED_SOUND_MISSION_BUD1_1,
+ STREAMED_SOUND_MISSION_BUD1_2,
+ STREAMED_SOUND_MISSION_BUD1_3,
+ STREAMED_SOUND_MISSION_BUD1_4,
+ STREAMED_SOUND_MISSION_BUD1_5,
+ STREAMED_SOUND_MISSION_BUD1_9,
+ STREAMED_SOUND_MISSION_BUD1_10,
+ STREAMED_SOUND_MISSION_BUD2_1,
+ STREAMED_SOUND_MISSION_BUD2_2,
+ STREAMED_SOUND_MISSION_BUD2_3,
+ STREAMED_SOUND_MISSION_BUD2_4,
+ STREAMED_SOUND_MISSION_BUD2_5,
+ STREAMED_SOUND_MISSION_BUD2_6,
+ STREAMED_SOUND_MISSION_BUD2_7,
+ STREAMED_SOUND_MISSION_BUD3_1,
+ STREAMED_SOUND_MISSION_BUD3_1A,
+ STREAMED_SOUND_MISSION_BUD3_1B,
+ STREAMED_SOUND_MISSION_BUD3_1C,
+ STREAMED_SOUND_MISSION_BUD3_2,
+ STREAMED_SOUND_MISSION_BUD3_3,
+ STREAMED_SOUND_MISSION_BUD3_4,
+ STREAMED_SOUND_MISSION_BUD3_5,
+ STREAMED_SOUND_MISSION_BUD3_6,
+ STREAMED_SOUND_MISSION_BUD3_7,
+ STREAMED_SOUND_MISSION_BUD3_8A,
+ STREAMED_SOUND_MISSION_BUD3_8B,
+ STREAMED_SOUND_MISSION_BUD3_8C,
+ STREAMED_SOUND_MISSION_BUD3_9A,
+ STREAMED_SOUND_MISSION_BUD3_9B,
+ STREAMED_SOUND_MISSION_BUD3_9C,
+ STREAMED_SOUND_MISSION_CAP1_2,
+ STREAMED_SOUND_MISSION_CAP1_3,
+ STREAMED_SOUND_MISSION_CAP1_4,
+ STREAMED_SOUND_MISSION_CAP1_5,
+ STREAMED_SOUND_MISSION_CAP1_6,
+ STREAMED_SOUND_MISSION_CAP1_7,
+ STREAMED_SOUND_MISSION_CAP1_8,
+ STREAMED_SOUND_MISSION_CAP1_9,
+ STREAMED_SOUND_MISSION_CAP1_10,
+ STREAMED_SOUND_MISSION_CAP1_11,
+ STREAMED_SOUND_MISSION_CAP1_12,
+ STREAMED_SOUND_MISSION_CNT1_1,
+ STREAMED_SOUND_MISSION_CNT1_2,
+ STREAMED_SOUND_MISSION_CNT1_3,
+ STREAMED_SOUND_MISSION_CNT1_4,
+ STREAMED_SOUND_MISSION_CNT1_5,
+ STREAMED_SOUND_MISSION_CNT2_1,
+ STREAMED_SOUND_MISSION_CNT2_2,
+ STREAMED_SOUND_MISSION_CNT2_3,
+ STREAMED_SOUND_MISSION_CNT2_4,
+ STREAMED_SOUND_MISSION_COK1_1,
+ STREAMED_SOUND_MISSION_COK1_2,
+ STREAMED_SOUND_MISSION_COK1_3,
+ STREAMED_SOUND_MISSION_COK1_4,
+ STREAMED_SOUND_MISSION_COK1_5,
+ STREAMED_SOUND_MISSION_COK1_6,
+ STREAMED_SOUND_MISSION_COK2_1,
+ STREAMED_SOUND_MISSION_COK2_2,
+ STREAMED_SOUND_MISSION_COK2_3,
+ STREAMED_SOUND_MISSION_COK2_4,
+ STREAMED_SOUND_MISSION_COK2_5,
+ STREAMED_SOUND_MISSION_COK2_6,
+ STREAMED_SOUND_MISSION_COK2_7A,
+ STREAMED_SOUND_MISSION_COK2_7B,
+ STREAMED_SOUND_MISSION_COK2_7C,
+ STREAMED_SOUND_MISSION_COK2_8A,
+ STREAMED_SOUND_MISSION_COK2_8B,
+ STREAMED_SOUND_MISSION_COK2_8C,
+ STREAMED_SOUND_MISSION_COK2_8D,
+ STREAMED_SOUND_MISSION_COK2_9,
+ STREAMED_SOUND_MISSION_COK210A,
+ STREAMED_SOUND_MISSION_COK210B,
+ STREAMED_SOUND_MISSION_COK210C,
+ STREAMED_SOUND_MISSION_COK212A,
+ STREAMED_SOUND_MISSION_COK212B,
+ STREAMED_SOUND_MISSION_COK2_13,
+ STREAMED_SOUND_MISSION_COK2_14,
+ STREAMED_SOUND_MISSION_COK2_15,
+ STREAMED_SOUND_MISSION_COK2_16,
+ STREAMED_SOUND_MISSION_COK2_20,
+ STREAMED_SOUND_MISSION_COK2_21,
+ STREAMED_SOUND_MISSION_COK2_22,
+ STREAMED_SOUND_MISSION_COK3_1,
+ STREAMED_SOUND_MISSION_COK3_2,
+ STREAMED_SOUND_MISSION_COK3_3,
+ STREAMED_SOUND_MISSION_COK3_4,
+ STREAMED_SOUND_MISSION_COK4_1,
+ STREAMED_SOUND_MISSION_COK4_2,
+ STREAMED_SOUND_MISSION_COK4_3,
+ STREAMED_SOUND_MISSION_COK4_4,
+ STREAMED_SOUND_MISSION_COK4_5,
+ STREAMED_SOUND_MISSION_COK4_6,
+ STREAMED_SOUND_MISSION_COK4_7,
+ STREAMED_SOUND_MISSION_COK4_8,
+ STREAMED_SOUND_MISSION_COK4_9,
+ STREAMED_SOUND_MISSION_COK4_9A,
+ STREAMED_SOUND_MISSION_COK4_10,
+ STREAMED_SOUND_MISSION_COK4_11,
+ STREAMED_SOUND_MISSION_COK4_12,
+ STREAMED_SOUND_MISSION_COK4_13,
+ STREAMED_SOUND_MISSION_COK4_14,
+ STREAMED_SOUND_MISSION_COK4_15,
+ STREAMED_SOUND_MISSION_COK4_16,
+ STREAMED_SOUND_MISSION_COK4_17,
+ STREAMED_SOUND_MISSION_COK4_18,
+ STREAMED_SOUND_MISSION_COK4_19,
+ STREAMED_SOUND_MISSION_COK4_20,
+ STREAMED_SOUND_MISSION_COK4_21,
+ STREAMED_SOUND_MISSION_COK4_22,
+ STREAMED_SOUND_MISSION_COK4_23,
+ STREAMED_SOUND_MISSION_COK4_24,
+ STREAMED_SOUND_MISSION_COK4_25,
+ STREAMED_SOUND_MISSION_COK4_26,
+ STREAMED_SOUND_MISSION_COK4_27,
+ STREAMED_SOUND_MISSION_COL1_1,
+ STREAMED_SOUND_MISSION_COL1_2,
+ STREAMED_SOUND_MISSION_COL1_3,
+ STREAMED_SOUND_MISSION_COL1_4,
+ STREAMED_SOUND_MISSION_COL1_5,
+ STREAMED_SOUND_MISSION_COL1_6,
+ STREAMED_SOUND_MISSION_COL1_7,
+ STREAMED_SOUND_MISSION_COL1_8,
+ STREAMED_SOUND_MISSION_COL2_1,
+ STREAMED_SOUND_MISSION_COL2_2,
+ STREAMED_SOUND_MISSION_COL2_3,
+ STREAMED_SOUND_MISSION_COL2_4,
+ STREAMED_SOUND_MISSION_COL2_5,
+ STREAMED_SOUND_MISSION_COL2_6A,
+ STREAMED_SOUND_MISSION_COL2_7,
+ STREAMED_SOUND_MISSION_COL2_8,
+ STREAMED_SOUND_MISSION_COL2_9,
+ STREAMED_SOUND_MISSION_COL2_10,
+ STREAMED_SOUND_MISSION_COL2_11,
+ STREAMED_SOUND_MISSION_COL2_12,
+ STREAMED_SOUND_MISSION_COL2_13,
+ STREAMED_SOUND_MISSION_COL2_14,
+ STREAMED_SOUND_MISSION_COL2_15,
+ STREAMED_SOUND_MISSION_COL2_16,
+ STREAMED_SOUND_MISSION_COL3_1,
+ STREAMED_SOUND_MISSION_COL3_2,
+ STREAMED_SOUND_MISSION_COL3_2A,
+ STREAMED_SOUND_MISSION_COL3_2B,
+ STREAMED_SOUND_MISSION_COL3_3,
+ STREAMED_SOUND_MISSION_COL3_4,
+ STREAMED_SOUND_MISSION_COL3_5,
+ STREAMED_SOUND_MISSION_COL3_6,
+ STREAMED_SOUND_MISSION_COL3_7,
+ STREAMED_SOUND_MISSION_COL3_8,
+ STREAMED_SOUND_MISSION_COL3_9,
+ STREAMED_SOUND_MISSION_COL3_10,
+ STREAMED_SOUND_MISSION_COL3_11,
+ STREAMED_SOUND_MISSION_COL3_12,
+ STREAMED_SOUND_MISSION_COL3_13,
+ STREAMED_SOUND_MISSION_COL3_14,
+ STREAMED_SOUND_MISSION_COL3_15,
+ STREAMED_SOUND_MISSION_COL3_16,
+ STREAMED_SOUND_MISSION_COL3_17,
+ STREAMED_SOUND_MISSION_COL3_18,
+ STREAMED_SOUND_MISSION_COL3_19,
+ STREAMED_SOUND_MISSION_COL3_20,
+ STREAMED_SOUND_MISSION_COL3_21,
+ STREAMED_SOUND_MISSION_COL3_23,
+ STREAMED_SOUND_MISSION_COL3_24,
+ STREAMED_SOUND_MISSION_COL3_25,
+ STREAMED_SOUND_MISSION_COL4_1,
+ STREAMED_SOUND_MISSION_COL4_2,
+ STREAMED_SOUND_MISSION_COL4_3,
+ STREAMED_SOUND_MISSION_COL4_4,
+ STREAMED_SOUND_MISSION_COL4_5,
+ STREAMED_SOUND_MISSION_COL4_6,
+ STREAMED_SOUND_MISSION_COL4_7,
+ STREAMED_SOUND_MISSION_COL4_8,
+ STREAMED_SOUND_MISSION_COL4_9,
+ STREAMED_SOUND_MISSION_COL4_10,
+ STREAMED_SOUND_MISSION_COL4_11,
+ STREAMED_SOUND_MISSION_COL4_12,
+ STREAMED_SOUND_MISSION_COL4_13,
+ STREAMED_SOUND_MISSION_COL4_14,
+ STREAMED_SOUND_MISSION_COL4_15,
+ STREAMED_SOUND_MISSION_COL4_16,
+ STREAMED_SOUND_MISSION_COL4_17,
+ STREAMED_SOUND_MISSION_COL4_18,
+ STREAMED_SOUND_MISSION_COL4_19,
+ STREAMED_SOUND_MISSION_COL4_20,
+ STREAMED_SOUND_MISSION_COL4_21,
+ STREAMED_SOUND_MISSION_COL4_22,
+ STREAMED_SOUND_MISSION_COL4_23,
+ STREAMED_SOUND_MISSION_COL4_24,
+ STREAMED_SOUND_MISSION_COL4_25,
+ STREAMED_SOUND_MISSION_COL4_26,
+ STREAMED_SOUND_MISSION_COL5_1,
+ STREAMED_SOUND_MISSION_COL5_2,
+ STREAMED_SOUND_MISSION_COL5_3,
+ STREAMED_SOUND_MISSION_COL5_4,
+ STREAMED_SOUND_MISSION_COL5_5,
+ STREAMED_SOUND_MISSION_COL5_6,
+ STREAMED_SOUND_MISSION_COL5_7,
+ STREAMED_SOUND_MISSION_COL5_8,
+ STREAMED_SOUND_MISSION_COL5_9,
+ STREAMED_SOUND_MISSION_COL5_10,
+ STREAMED_SOUND_MISSION_COL5_11,
+ STREAMED_SOUND_MISSION_COL5_12,
+ STREAMED_SOUND_MISSION_COL5_13,
+ STREAMED_SOUND_MISSION_COL5_14,
+ STREAMED_SOUND_MISSION_COL5_15,
+ STREAMED_SOUND_MISSION_COL5_16,
+ STREAMED_SOUND_MISSION_COL5_17,
+ STREAMED_SOUND_MISSION_COL5_18,
+ STREAMED_SOUND_MISSION_COL5_19,
+ STREAMED_SOUND_MISSION_COL5_20,
+ STREAMED_SOUND_MISSION_COL5_21,
+ STREAMED_SOUND_MISSION_COL5_22,
+ STREAMED_SOUND_MISSION_CUB1_1,
+ STREAMED_SOUND_MISSION_CUB1_2,
+ STREAMED_SOUND_MISSION_CUB1_3,
+ STREAMED_SOUND_MISSION_CUB1_4,
+ STREAMED_SOUND_MISSION_CUB1_5,
+ STREAMED_SOUND_MISSION_CUB1_6,
+ STREAMED_SOUND_MISSION_CUB1_7,
+ STREAMED_SOUND_MISSION_CUB1_8,
+ STREAMED_SOUND_MISSION_CUB1_9,
+ STREAMED_SOUND_MISSION_CUB1_10,
+ STREAMED_SOUND_MISSION_CUB2_1,
+ STREAMED_SOUND_MISSION_CUB2_2,
+ STREAMED_SOUND_MISSION_CUB2_3A,
+ STREAMED_SOUND_MISSION_CUB2_3B,
+ STREAMED_SOUND_MISSION_CUB2_3C,
+ STREAMED_SOUND_MISSION_CUB2_4A,
+ STREAMED_SOUND_MISSION_CUB2_5,
+ STREAMED_SOUND_MISSION_CUB2_6,
+ STREAMED_SOUND_MISSION_CUB2_7,
+ STREAMED_SOUND_MISSION_CUB2_8,
+ STREAMED_SOUND_MISSION_CUB2_9,
+ STREAMED_SOUND_MISSION_CUB2_10,
+ STREAMED_SOUND_MISSION_CUB2_11,
+ STREAMED_SOUND_MISSION_CUB3_1,
+ STREAMED_SOUND_MISSION_CUB3_2,
+ STREAMED_SOUND_MISSION_CUB3_3,
+ STREAMED_SOUND_MISSION_CUB3_4,
+ STREAMED_SOUND_MISSION_CUB4_1,
+ STREAMED_SOUND_MISSION_CUB4_2,
+ STREAMED_SOUND_MISSION_CUB4_3,
+ STREAMED_SOUND_MISSION_CUB4_4,
+ STREAMED_SOUND_MISSION_CUB4_5,
+ STREAMED_SOUND_MISSION_CUB4_5A,
+ STREAMED_SOUND_MISSION_CUB4_6,
+ STREAMED_SOUND_MISSION_CUB4_7,
+ STREAMED_SOUND_MISSION_CUB4_8,
+ STREAMED_SOUND_MISSION_CUB4_9,
+ STREAMED_SOUND_MISSION_CUB4_10,
+ STREAMED_SOUND_MISSION_CUB4_11,
+ STREAMED_SOUND_MISSION_CUB4_12,
+ STREAMED_SOUND_MISSION_CUB4_13,
+ STREAMED_SOUND_MISSION_CUB4_14,
+ STREAMED_SOUND_MISSION_CUB4_15,
+ STREAMED_SOUND_MISSION_CUB4_16,
+ STREAMED_SOUND_MISSION_GOLF_1,
+ STREAMED_SOUND_MISSION_GOLF_2,
+ STREAMED_SOUND_MISSION_GOLF_3,
+ STREAMED_SOUND_MISSION_BAR_1,
+ STREAMED_SOUND_MISSION_BAR_2,
+ STREAMED_SOUND_MISSION_BAR_3,
+ STREAMED_SOUND_MISSION_BAR_4,
+ STREAMED_SOUND_MISSION_BAR_5,
+ STREAMED_SOUND_MISSION_BAR_6,
+ STREAMED_SOUND_MISSION_BAR_7,
+ STREAMED_SOUND_MISSION_BAR_8,
+ STREAMED_SOUND_MISSION_STRIP_1,
+ STREAMED_SOUND_MISSION_STRIP_2,
+ STREAMED_SOUND_MISSION_STRIP_3,
+ STREAMED_SOUND_MISSION_STRIP_4,
+ STREAMED_SOUND_MISSION_STRIP_5,
+ STREAMED_SOUND_MISSION_STRIP_6,
+ STREAMED_SOUND_MISSION_STRIP_7,
+ STREAMED_SOUND_MISSION_STRIP_8,
+ STREAMED_SOUND_MISSION_STRIP_9,
+ STREAMED_SOUND_MISSION_STAR_1,
+ STREAMED_SOUND_MISSION_STAR_2,
+ STREAMED_SOUND_MISSION_STAR_3,
+ STREAMED_SOUND_MISSION_STAR_4,
+ STREAMED_SOUND_MISSION_FIN_1A,
+ STREAMED_SOUND_MISSION_FIN_1B,
+ STREAMED_SOUND_MISSION_FIN_1C,
+ STREAMED_SOUND_MISSION_FIN_2B,
+ STREAMED_SOUND_MISSION_FIN_2C,
+ STREAMED_SOUND_MISSION_FIN_3,
+ STREAMED_SOUND_MISSION_FIN_4,
+ STREAMED_SOUND_MISSION_FIN_5,
+ STREAMED_SOUND_MISSION_FIN_6,
+ STREAMED_SOUND_MISSION_FIN_10,
+ STREAMED_SOUND_MISSION_FIN_11A,
+ STREAMED_SOUND_MISSION_FIN_11B,
+ STREAMED_SOUND_MISSION_FIN_12A,
+ STREAMED_SOUND_MISSION_FIN_12B,
+ STREAMED_SOUND_MISSION_FIN_12C,
+ STREAMED_SOUND_MISSION_FIN_13,
+ STREAMED_SOUND_MISSION_FINKILL,
+ STREAMED_SOUND_MISSION_LAW1_1,
+ STREAMED_SOUND_MISSION_LAW1_2,
+ STREAMED_SOUND_MISSION_LAW1_3,
+ STREAMED_SOUND_MISSION_LAW1_4,
+ STREAMED_SOUND_MISSION_LAW1_5,
+ STREAMED_SOUND_MISSION_LAW1_6,
+ STREAMED_SOUND_MISSION_LAW1_7,
+ STREAMED_SOUND_MISSION_LAW1_8,
+ STREAMED_SOUND_MISSION_LAW1_9,
+ STREAMED_SOUND_MISSION_LAW1_10,
+ STREAMED_SOUND_MISSION_LAW2_1,
+ STREAMED_SOUND_MISSION_LAW2_2,
+ STREAMED_SOUND_MISSION_LAW2_3,
+ STREAMED_SOUND_MISSION_LAW2_4,
+ STREAMED_SOUND_MISSION_LAW2_5,
+ STREAMED_SOUND_MISSION_LAW2_6,
+ STREAMED_SOUND_MISSION_LAW2_7,
+ STREAMED_SOUND_MISSION_LAW2_8,
+ STREAMED_SOUND_MISSION_LAW2_9,
+ STREAMED_SOUND_MISSION_LAW2_10,
+ STREAMED_SOUND_MISSION_LAW3_1,
+ STREAMED_SOUND_MISSION_LAW3_2,
+ STREAMED_SOUND_MISSION_LAW3_3,
+ STREAMED_SOUND_MISSION_LAW3_4,
+ STREAMED_SOUND_MISSION_LAW3_5,
+ STREAMED_SOUND_MISSION_LAW3_6,
+ STREAMED_SOUND_MISSION_LAW3_10,
+ STREAMED_SOUND_MISSION_LAW3_11,
+ STREAMED_SOUND_MISSION_LAW3_12,
+ STREAMED_SOUND_MISSION_LAW3_13,
+ STREAMED_SOUND_MISSION_LAW3_14,
+ STREAMED_SOUND_MISSION_LAW3_16,
+ STREAMED_SOUND_MISSION_LAW3_17,
+ STREAMED_SOUND_MISSION_LAW3_18,
+ STREAMED_SOUND_MISSION_LAW3_19,
+ STREAMED_SOUND_MISSION_LAW3_20,
+ STREAMED_SOUND_MISSION_LAW3_21,
+ STREAMED_SOUND_MISSION_LAW3_22,
+ STREAMED_SOUND_MISSION_LAW3_23,
+ STREAMED_SOUND_MISSION_LAW3_24,
+ STREAMED_SOUND_MISSION_LAW3_25,
+ STREAMED_SOUND_MISSION_LAW4_1A,
+ STREAMED_SOUND_MISSION_LAW4_1B,
+ STREAMED_SOUND_MISSION_LAW4_1C,
+ STREAMED_SOUND_MISSION_LAW4_1D,
+ STREAMED_SOUND_MISSION_LAW4_10,
+ STREAMED_SOUND_MISSION_LAW4_3,
+ STREAMED_SOUND_MISSION_LAW4_4,
+ STREAMED_SOUND_MISSION_LAW4_5,
+ STREAMED_SOUND_MISSION_LAW4_6,
+ STREAMED_SOUND_MISSION_LAW4_7,
+ STREAMED_SOUND_MISSION_LAW4_8,
+ STREAMED_SOUND_MISSION_LAW4_9,
+ STREAMED_SOUND_MISSION_PHIL1_2,
+ STREAMED_SOUND_MISSION_PHIL1_3,
+ STREAMED_SOUND_MISSION_PHIL2_1,
+ STREAMED_SOUND_MISSION_PHIL2_2,
+ STREAMED_SOUND_MISSION_PHIL2_3,
+ STREAMED_SOUND_MISSION_PHIL2_4,
+ STREAMED_SOUND_MISSION_PHIL2_5,
+ STREAMED_SOUND_MISSION_PHIL2_6,
+ STREAMED_SOUND_MISSION_PHIL2_7,
+ STREAMED_SOUND_MISSION_PHIL2_8,
+ STREAMED_SOUND_MISSION_PHIL2_9,
+ STREAMED_SOUND_MISSION_PHIL210,
+ STREAMED_SOUND_MISSION_PHIL211,
+ STREAMED_SOUND_MISSION_PORN1_1,
+ STREAMED_SOUND_MISSION_PORN1_2,
+ STREAMED_SOUND_MISSION_PORN1_3,
+ STREAMED_SOUND_MISSION_PRN1_3A,
+ STREAMED_SOUND_MISSION_PORN1_4,
+ STREAMED_SOUND_MISSION_PORN1_5,
+ STREAMED_SOUND_MISSION_PORN1_6,
+ STREAMED_SOUND_MISSION_PORN1_7,
+ STREAMED_SOUND_MISSION_PORN1_8,
+ STREAMED_SOUND_MISSION_PORN1_9,
+ STREAMED_SOUND_MISSION_PRN1_10,
+ STREAMED_SOUND_MISSION_PRN1_11,
+ STREAMED_SOUND_MISSION_PRN1_12,
+ STREAMED_SOUND_MISSION_PRN1_13,
+ STREAMED_SOUND_MISSION_PRN1_14,
+ STREAMED_SOUND_MISSION_PRN1_15,
+ STREAMED_SOUND_MISSION_PRN1_16,
+ STREAMED_SOUND_MISSION_PRN1_17,
+ STREAMED_SOUND_MISSION_PRN1_18,
+ STREAMED_SOUND_MISSION_PRN1_19,
+ STREAMED_SOUND_MISSION_PRN1_20,
+ STREAMED_SOUND_MISSION_PRN1_21,
+ STREAMED_SOUND_MISSION_PORN3_1,
+ STREAMED_SOUND_MISSION_PORN3_2,
+ STREAMED_SOUND_MISSION_PORN3_3,
+ STREAMED_SOUND_MISSION_PORN3_4,
+ STREAMED_SOUND_MISSION_PSYCH_1,
+ STREAMED_SOUND_MISSION_PSYCH_2,
+ STREAMED_SOUND_MISSION_ROK2_01,
+ STREAMED_SOUND_MISSION_ROK3_1,
+ STREAMED_SOUND_MISSION_ROK3_2,
+ STREAMED_SOUND_MISSION_ROK3_3,
+ STREAMED_SOUND_MISSION_ROK3_4,
+ STREAMED_SOUND_MISSION_ROK3_5,
+ STREAMED_SOUND_MISSION_ROK3_6,
+ STREAMED_SOUND_MISSION_ROK3_7,
+ STREAMED_SOUND_MISSION_ROK3_8,
+ STREAMED_SOUND_MISSION_ROK3_9,
+ STREAMED_SOUND_MISSION_ROK3_10,
+ STREAMED_SOUND_MISSION_ROK3_11,
+ STREAMED_SOUND_MISSION_ROK3_12,
+ STREAMED_SOUND_MISSION_ROK3_13,
+ STREAMED_SOUND_MISSION_ROK3_14,
+ STREAMED_SOUND_MISSION_ROK3_15,
+ STREAMED_SOUND_MISSION_ROK3_16,
+ STREAMED_SOUND_MISSION_ROK3_17,
+ STREAMED_SOUND_MISSION_ROK3_18,
+ STREAMED_SOUND_MISSION_ROK3_19,
+ STREAMED_SOUND_MISSION_ROK3_20,
+ STREAMED_SOUND_MISSION_ROK3_21,
+ STREAMED_SOUND_MISSION_ROK3_22,
+ STREAMED_SOUND_MISSION_ROK3_23,
+ STREAMED_SOUND_MISSION_ROK3_24,
+ STREAMED_SOUND_MISSION_ROK3_25,
+ STREAMED_SOUND_MISSION_ROK3_26,
+ STREAMED_SOUND_MISSION_ROK3_27,
+ STREAMED_SOUND_MISSION_ROK3_62,
+ STREAMED_SOUND_MISSION_ROK3_63,
+ STREAMED_SOUND_MISSION_ROK3_64,
+ STREAMED_SOUND_MISSION_ROK3_65,
+ STREAMED_SOUND_MISSION_ROK3_66,
+ STREAMED_SOUND_MISSION_ROK3_67,
+ STREAMED_SOUND_MISSION_ROK3_68,
+ STREAMED_SOUND_MISSION_ROK3_69,
+ STREAMED_SOUND_MISSION_ROK3_70,
+ STREAMED_SOUND_MISSION_ROK3_71,
+ STREAMED_SOUND_MISSION_ROK3_73,
+ STREAMED_SOUND_MISSION_RESC_1,
+ STREAMED_SOUND_MISSION_RESC_2,
+ STREAMED_SOUND_MISSION_RESC_3,
+ STREAMED_SOUND_MISSION_RESC_4,
+ STREAMED_SOUND_MISSION_RESC_5,
+ STREAMED_SOUND_MISSION_RESC_6,
+ STREAMED_SOUND_MISSION_RESC_7,
+ STREAMED_SOUND_MISSION_RESC_8,
+ STREAMED_SOUND_MISSION_RESC_9,
+ STREAMED_SOUND_MISSION_RESC_10,
+ STREAMED_SOUND_MISSION_ROK1_1A,
+ STREAMED_SOUND_MISSION_ROK1_1B,
+ STREAMED_SOUND_MISSION_ROK1_5,
+ STREAMED_SOUND_MISSION_ROK1_6,
+ STREAMED_SOUND_MISSION_ROK1_7,
+ STREAMED_SOUND_MISSION_ROK1_8,
+ STREAMED_SOUND_MISSION_ROK1_9,
+ STREAMED_SOUND_MISSION_TAX1_1,
+ STREAMED_SOUND_MISSION_TAX1_2,
+ STREAMED_SOUND_MISSION_TAX1_3,
+ STREAMED_SOUND_MISSION_TAX1_4,
+ STREAMED_SOUND_MISSION_TAX1_5,
+ STREAMED_SOUND_MISSION_TAX2_1,
+ STREAMED_SOUND_MISSION_TAX2_2,
+ STREAMED_SOUND_MISSION_TAX2_3,
+ STREAMED_SOUND_MISSION_TAX2_4,
+ STREAMED_SOUND_MISSION_TAX2_5,
+ STREAMED_SOUND_MISSION_TAX2_6,
+ STREAMED_SOUND_MISSION_TAX2_7,
+ STREAMED_SOUND_MISSION_TAX3_1,
+ STREAMED_SOUND_MISSION_TAX3_2,
+ STREAMED_SOUND_MISSION_TAX3_3,
+ STREAMED_SOUND_MISSION_TAX3_4,
+ STREAMED_SOUND_MISSION_TAX3_5,
+ STREAMED_SOUND_MISSION_TEX1_1,
+ STREAMED_SOUND_MISSION_TEX1_2,
+ STREAMED_SOUND_MISSION_TEX1_3,
+ STREAMED_SOUND_MISSION_TEX1_4,
+ STREAMED_SOUND_MISSION_TEX1_5,
+ STREAMED_SOUND_MISSION_TEX1_6,
+ STREAMED_SOUND_MISSION_TEX2_1,
+ STREAMED_SOUND_MISSION_TEX3_1,
+ STREAMED_SOUND_MISSION_TEX3_2,
+ STREAMED_SOUND_MISSION_TEX3_3,
+ STREAMED_SOUND_MISSION_TEX3_4,
+ STREAMED_SOUND_MISSION_TEX3_5,
+ STREAMED_SOUND_MISSION_TEX3_6,
+ STREAMED_SOUND_MISSION_TEX3_7,
+ STREAMED_SOUND_MISSION_TEX3_8,
+ STREAMED_SOUND_MISSION_HAT_1A,
+ STREAMED_SOUND_MISSION_INTRO1,
+ STREAMED_SOUND_MISSION_INTRO2,
+ STREAMED_SOUND_MISSION_INTRO3,
+ STREAMED_SOUND_MISSION_INTRO4,
+ STREAMED_SOUND_MISSION_MOB_01A,
+ STREAMED_SOUND_MISSION_MOB_01B,
+ STREAMED_SOUND_MISSION_MOB_01C,
+ STREAMED_SOUND_MISSION_MOB_02A,
+ STREAMED_SOUND_MISSION_MOB_02B,
+ STREAMED_SOUND_MISSION_MOB_02C,
+ STREAMED_SOUND_MISSION_MOB_03A,
+ STREAMED_SOUND_MISSION_MOB_03B,
+ STREAMED_SOUND_MISSION_MOB_03C,
+ STREAMED_SOUND_MISSION_MOB_03D,
+ STREAMED_SOUND_MISSION_MOB_03E,
+ STREAMED_SOUND_MISSION_SHARK_1,
+ STREAMED_SOUND_MISSION_SHARK_2,
+ STREAMED_SOUND_MISSION_SHARK_3,
+ STREAMED_SOUND_MISSION_SHARK_4,
+ STREAMED_SOUND_MISSION_SHARK_5,
+ STREAMED_SOUND_MISSION_MOB_04A,
+ STREAMED_SOUND_MISSION_MOB_04B,
+ STREAMED_SOUND_MISSION_MOB_04C,
+ STREAMED_SOUND_MISSION_MOB_04D,
+ STREAMED_SOUND_MISSION_MOB_05A,
+ STREAMED_SOUND_MISSION_MOB_05B,
+ STREAMED_SOUND_MISSION_MOB_05C,
+ STREAMED_SOUND_MISSION_MOB_05D,
+ STREAMED_SOUND_MISSION_MOB_06A,
+ STREAMED_SOUND_MISSION_MOB_06B,
+ STREAMED_SOUND_MISSION_MOB_06C,
+ STREAMED_SOUND_MISSION_MOB_07A,
+ STREAMED_SOUND_MISSION_MOB_07B,
+ STREAMED_SOUND_MISSION_MOB_08A,
+ STREAMED_SOUND_MISSION_MOB_08B,
+ STREAMED_SOUND_MISSION_MOB_08C,
+ STREAMED_SOUND_MISSION_MOB_08D,
+ STREAMED_SOUND_MISSION_MOB_08E,
+ STREAMED_SOUND_MISSION_MOB_08F,
+ STREAMED_SOUND_MISSION_MOB_08G,
+ STREAMED_SOUND_MISSION_MOB_09A,
+ STREAMED_SOUND_MISSION_MOB_09B,
+ STREAMED_SOUND_MISSION_MOB_09C,
+ STREAMED_SOUND_MISSION_MOB_09D,
+ STREAMED_SOUND_MISSION_MOB_09E,
+ STREAMED_SOUND_MISSION_MOB_09F,
+ STREAMED_SOUND_MISSION_MOB_10A,
+ STREAMED_SOUND_MISSION_MOB_10B,
+ STREAMED_SOUND_MISSION_MOB_10C,
+ STREAMED_SOUND_MISSION_MOB_10D,
+ STREAMED_SOUND_MISSION_MOB_10E,
+ STREAMED_SOUND_MISSION_MOB_11A,
+ STREAMED_SOUND_MISSION_MOB_11B,
+ STREAMED_SOUND_MISSION_MOB_11C,
+ STREAMED_SOUND_MISSION_MOB_11D,
+ STREAMED_SOUND_MISSION_MOB_11E,
+ STREAMED_SOUND_MISSION_MOB_11F,
+ STREAMED_SOUND_MISSION_MOB_14A,
+ STREAMED_SOUND_MISSION_MOB_14B,
+ STREAMED_SOUND_MISSION_MOB_14C,
+ STREAMED_SOUND_MISSION_MOB_14D,
+ STREAMED_SOUND_MISSION_MOB_14E,
+ STREAMED_SOUND_MISSION_MOB_14F,
+ STREAMED_SOUND_MISSION_MOB_14G,
+ STREAMED_SOUND_MISSION_MOB_14H,
+ STREAMED_SOUND_MISSION_MOB_16A,
+ STREAMED_SOUND_MISSION_MOB_16B,
+ STREAMED_SOUND_MISSION_MOB_16C,
+ STREAMED_SOUND_MISSION_MOB_16D,
+ STREAMED_SOUND_MISSION_MOB_16E,
+ STREAMED_SOUND_MISSION_MOB_16F,
+ STREAMED_SOUND_MISSION_MOB_16G,
+ STREAMED_SOUND_MISSION_MOB_17A,
+ STREAMED_SOUND_MISSION_MOB_17B,
+ STREAMED_SOUND_MISSION_MOB_17C,
+ STREAMED_SOUND_MISSION_MOB_17D,
+ STREAMED_SOUND_MISSION_MOB_17E,
+ STREAMED_SOUND_MISSION_MOB_17G,
+ STREAMED_SOUND_MISSION_MOB_17H,
+ STREAMED_SOUND_MISSION_MOB_17I,
+ STREAMED_SOUND_MISSION_MOB_17J,
+ STREAMED_SOUND_MISSION_MOB_17K,
+ STREAMED_SOUND_MISSION_MOB_17L,
+ STREAMED_SOUND_MISSION_MOB_18A,
+ STREAMED_SOUND_MISSION_MOB_18B,
+ STREAMED_SOUND_MISSION_MOB_18C,
+ STREAMED_SOUND_MISSION_MOB_18D,
+ STREAMED_SOUND_MISSION_MOB_18E,
+ STREAMED_SOUND_MISSION_MOB_18F,
+ STREAMED_SOUND_MISSION_MOB_18G,
+ STREAMED_SOUND_MISSION_MOB_20A,
+ STREAMED_SOUND_MISSION_MOB_20B,
+ STREAMED_SOUND_MISSION_MOB_20C,
+ STREAMED_SOUND_MISSION_MOB_20D,
+ STREAMED_SOUND_MISSION_MOB_20E,
+ STREAMED_SOUND_MISSION_MOB_24A,
+ STREAMED_SOUND_MISSION_MOB_24B,
+ STREAMED_SOUND_MISSION_MOB_24C,
+ STREAMED_SOUND_MISSION_MOB_24D,
+ STREAMED_SOUND_MISSION_MOB_24E,
+ STREAMED_SOUND_MISSION_MOB_24F,
+ STREAMED_SOUND_MISSION_MOB_24G,
+ STREAMED_SOUND_MISSION_MOB_24H,
+ STREAMED_SOUND_MISSION_MOB_25A,
+ STREAMED_SOUND_MISSION_MOB_25B,
+ STREAMED_SOUND_MISSION_MOB_25C,
+ STREAMED_SOUND_MISSION_MOB_25D,
+ STREAMED_SOUND_MISSION_MOB_26A,
+ STREAMED_SOUND_MISSION_MOB_26B,
+ STREAMED_SOUND_MISSION_MOB_26C,
+ STREAMED_SOUND_MISSION_MOB_26D,
+ STREAMED_SOUND_MISSION_MOB_26E,
+ STREAMED_SOUND_MISSION_MOB_29A,
+ STREAMED_SOUND_MISSION_MOB_29B,
+ STREAMED_SOUND_MISSION_MOB_29C,
+ STREAMED_SOUND_MISSION_MOB_29D,
+ STREAMED_SOUND_MISSION_MOB_29E,
+ STREAMED_SOUND_MISSION_MOB_29F,
+ STREAMED_SOUND_MISSION_MOB_29G,
+ STREAMED_SOUND_MISSION_MOB_30A,
+ STREAMED_SOUND_MISSION_MOB_30B,
+ STREAMED_SOUND_MISSION_MOB_30C,
+ STREAMED_SOUND_MISSION_MOB_30D,
+ STREAMED_SOUND_MISSION_MOB_30E,
+ STREAMED_SOUND_MISSION_MOB_30F,
+ STREAMED_SOUND_MISSION_MOB_33A,
+ STREAMED_SOUND_MISSION_MOB_33B,
+ STREAMED_SOUND_MISSION_MOB_33C,
+ STREAMED_SOUND_MISSION_MOB_33D,
+ STREAMED_SOUND_MISSION_MOB_34A,
+ STREAMED_SOUND_MISSION_MOB_34B,
+ STREAMED_SOUND_MISSION_MOB_34C,
+ STREAMED_SOUND_MISSION_MOB_34D,
+ STREAMED_SOUND_MISSION_MOB_35A,
+ STREAMED_SOUND_MISSION_MOB_35B,
+ STREAMED_SOUND_MISSION_MOB_35C,
+ STREAMED_SOUND_MISSION_MOB_35D,
+ STREAMED_SOUND_MISSION_MOB_36A,
+ STREAMED_SOUND_MISSION_MOB_36B,
+ STREAMED_SOUND_MISSION_MOB_36C,
+ STREAMED_SOUND_MISSION_MOB_40A,
+ STREAMED_SOUND_MISSION_MOB_40B,
+ STREAMED_SOUND_MISSION_MOB_40C,
+ STREAMED_SOUND_MISSION_MOB_40D,
+ STREAMED_SOUND_MISSION_MOB_40E,
+ STREAMED_SOUND_MISSION_MOB_40F,
+ STREAMED_SOUND_MISSION_MOB_40G,
+ STREAMED_SOUND_MISSION_MOB_40H,
+ STREAMED_SOUND_MISSION_MOB_40I,
+ STREAMED_SOUND_MISSION_MOB_41A,
+ STREAMED_SOUND_MISSION_MOB_41B,
+ STREAMED_SOUND_MISSION_MOB_41C,
+ STREAMED_SOUND_MISSION_MOB_41D,
+ STREAMED_SOUND_MISSION_MOB_41E,
+ STREAMED_SOUND_MISSION_MOB_41F,
+ STREAMED_SOUND_MISSION_MOB_41G,
+ STREAMED_SOUND_MISSION_MOB_41H,
+ STREAMED_SOUND_MISSION_MOB_42A,
+ STREAMED_SOUND_MISSION_MOB_42B,
+ STREAMED_SOUND_MISSION_MOB_42C,
+ STREAMED_SOUND_MISSION_MOB_42D,
+ STREAMED_SOUND_MISSION_MOB_42E,
+ STREAMED_SOUND_MISSION_MOB_43A,
+ STREAMED_SOUND_MISSION_MOB_43B,
+ STREAMED_SOUND_MISSION_MOB_43C,
+ STREAMED_SOUND_MISSION_MOB_43D,
+ STREAMED_SOUND_MISSION_MOB_43E,
+ STREAMED_SOUND_MISSION_MOB_43F,
+ STREAMED_SOUND_MISSION_MOB_43G,
+ STREAMED_SOUND_MISSION_MOB_43H,
+ STREAMED_SOUND_MISSION_MOB_45A,
+ STREAMED_SOUND_MISSION_MOB_45B,
+ STREAMED_SOUND_MISSION_MOB_45C,
+ STREAMED_SOUND_MISSION_MOB_45D,
+ STREAMED_SOUND_MISSION_MOB_45E,
+ STREAMED_SOUND_MISSION_MOB_45F,
+ STREAMED_SOUND_MISSION_MOB_45G,
+ STREAMED_SOUND_MISSION_MOB_45H,
+ STREAMED_SOUND_MISSION_MOB_45I,
+ STREAMED_SOUND_MISSION_MOB_45J,
+ STREAMED_SOUND_MISSION_MOB_45K,
+ STREAMED_SOUND_MISSION_MOB_45L,
+ STREAMED_SOUND_MISSION_MOB_45M,
+ STREAMED_SOUND_MISSION_MOB_45N,
+ STREAMED_SOUND_MISSION_MOB_46A,
+ STREAMED_SOUND_MISSION_MOB_46B,
+ STREAMED_SOUND_MISSION_MOB_46C,
+ STREAMED_SOUND_MISSION_MOB_46D,
+ STREAMED_SOUND_MISSION_MOB_46E,
+ STREAMED_SOUND_MISSION_MOB_46F,
+ STREAMED_SOUND_MISSION_MOB_46G,
+ STREAMED_SOUND_MISSION_MOB_46H,
+ STREAMED_SOUND_MISSION_MOB_47A,
+ STREAMED_SOUND_MISSION_MOB_52A,
+ STREAMED_SOUND_MISSION_MOB_52B,
+ STREAMED_SOUND_MISSION_MOB_52C,
+ STREAMED_SOUND_MISSION_MOB_52D,
+ STREAMED_SOUND_MISSION_MOB_52E,
+ STREAMED_SOUND_MISSION_MOB_52F,
+ STREAMED_SOUND_MISSION_MOB_52G,
+ STREAMED_SOUND_MISSION_MOB_52H,
+ STREAMED_SOUND_MISSION_MOB_54A,
+ STREAMED_SOUND_MISSION_MOB_54B,
+ STREAMED_SOUND_MISSION_MOB_54C,
+ STREAMED_SOUND_MISSION_MOB_54D,
+ STREAMED_SOUND_MISSION_MOB_54E,
+ STREAMED_SOUND_MISSION_MOB_55A,
+ STREAMED_SOUND_MISSION_MOB_55B,
+ STREAMED_SOUND_MISSION_MOB_55C,
+ STREAMED_SOUND_MISSION_MOB_55D,
+ STREAMED_SOUND_MISSION_MOB_55E,
+ STREAMED_SOUND_MISSION_MOB_55F,
+ STREAMED_SOUND_MISSION_MOB_56A,
+ STREAMED_SOUND_MISSION_MOB_56B,
+ STREAMED_SOUND_MISSION_MOB_56C,
+ STREAMED_SOUND_MISSION_MOB_56D,
+ STREAMED_SOUND_MISSION_MOB_56E,
+ STREAMED_SOUND_MISSION_MOB_56F,
+ STREAMED_SOUND_MISSION_MOB_57A,
+ STREAMED_SOUND_MISSION_MOB_57B,
+ STREAMED_SOUND_MISSION_MOB_57C,
+ STREAMED_SOUND_MISSION_MOB_57D,
+ STREAMED_SOUND_MISSION_MOB_57E,
+ STREAMED_SOUND_MISSION_MOB_58A,
+ STREAMED_SOUND_MISSION_MOB_58B,
+ STREAMED_SOUND_MISSION_MOB_58C,
+ STREAMED_SOUND_MISSION_MOB_58D,
+ STREAMED_SOUND_MISSION_MOB_58E,
+ STREAMED_SOUND_MISSION_MOB_58F,
+ STREAMED_SOUND_MISSION_MOB_58G,
+ STREAMED_SOUND_MISSION_MOB_61A,
+ STREAMED_SOUND_MISSION_MOB_61B,
+ STREAMED_SOUND_MISSION_MOB_62A,
+ STREAMED_SOUND_MISSION_MOB_62B,
+ STREAMED_SOUND_MISSION_MOB_62C,
+ STREAMED_SOUND_MISSION_MOB_62D,
+ STREAMED_SOUND_MISSION_MOB_63A,
+ STREAMED_SOUND_MISSION_MOB_63B,
+ STREAMED_SOUND_MISSION_MOB_63C,
+ STREAMED_SOUND_MISSION_MOB_63D,
+ STREAMED_SOUND_MISSION_MOB_63E,
+ STREAMED_SOUND_MISSION_MOB_63F,
+ STREAMED_SOUND_MISSION_MOB_63G,
+ STREAMED_SOUND_MISSION_MOB_63H,
+ STREAMED_SOUND_MISSION_MOB_63I,
+ STREAMED_SOUND_MISSION_MOB_63J,
+ STREAMED_SOUND_MISSION_MOB_66A,
+ STREAMED_SOUND_MISSION_MOB_66B,
+ STREAMED_SOUND_MISSION_MOB_68A,
+ STREAMED_SOUND_MISSION_MOB_68B,
+ STREAMED_SOUND_MISSION_MOB_68C,
+ STREAMED_SOUND_MISSION_MOB_68D,
+ STREAMED_SOUND_MISSION_MOB_70A,
+ STREAMED_SOUND_MISSION_MOB_70B,
+ STREAMED_SOUND_MISSION_MOB_71A,
+ STREAMED_SOUND_MISSION_MOB_71B,
+ STREAMED_SOUND_MISSION_MOB_71C,
+ STREAMED_SOUND_MISSION_MOB_71D,
+ STREAMED_SOUND_MISSION_MOB_71E,
+ STREAMED_SOUND_MISSION_MOB_71F,
+ STREAMED_SOUND_MISSION_MOB_71G,
+ STREAMED_SOUND_MISSION_MOB_71H,
+ STREAMED_SOUND_MISSION_MOB_71I,
+ STREAMED_SOUND_MISSION_MOB_71J,
+ STREAMED_SOUND_MISSION_MOB_71K,
+ STREAMED_SOUND_MISSION_MOB_71L,
+ STREAMED_SOUND_MISSION_MOB_71M,
+ STREAMED_SOUND_MISSION_MOB_71N,
+ STREAMED_SOUND_MISSION_MOB_72A,
+ STREAMED_SOUND_MISSION_MOB_72B,
+ STREAMED_SOUND_MISSION_MOB_72C,
+ STREAMED_SOUND_MISSION_MOB_72D,
+ STREAMED_SOUND_MISSION_MOB_72E,
+ STREAMED_SOUND_MISSION_MOB_72F,
+ STREAMED_SOUND_MISSION_MOB_72G,
+ STREAMED_SOUND_MISSION_MOB_73A,
+ STREAMED_SOUND_MISSION_MOB_73C,
+ STREAMED_SOUND_MISSION_MOB_73D,
+ STREAMED_SOUND_MISSION_MOB_73F,
+ STREAMED_SOUND_MISSION_MOB_73G,
+ STREAMED_SOUND_MISSION_MOB_73I,
+ STREAMED_SOUND_MISSION_MOB_95A,
+ STREAMED_SOUND_MISSION_MOB_96A,
+ STREAMED_SOUND_MISSION_MOB_98A,
+ STREAMED_SOUND_MISSION_MOB_99A,
+ STREAMED_SOUND_MISSION_JOB1_1B,
+ STREAMED_SOUND_MISSION_JOB1_1C,
+ STREAMED_SOUND_MISSION_JOB1_1D,
+ STREAMED_SOUND_MISSION_JOB2_1B,
+ STREAMED_SOUND_MISSION_JOB2_2,
+ STREAMED_SOUND_MISSION_JOB2_3,
+ STREAMED_SOUND_MISSION_JOB2_4,
+ STREAMED_SOUND_MISSION_JOB2_5,
+ STREAMED_SOUND_MISSION_JOB2_6,
+ STREAMED_SOUND_MISSION_JOB2_7,
+ STREAMED_SOUND_MISSION_JOB2_8,
+ STREAMED_SOUND_MISSION_JOB2_9,
+ STREAMED_SOUND_MISSION_JOB3_1,
+ STREAMED_SOUND_MISSION_JOB3_2,
+ STREAMED_SOUND_MISSION_JOB3_3,
+ STREAMED_SOUND_MISSION_JOB4_1,
+ STREAMED_SOUND_MISSION_JOB4_2,
+ STREAMED_SOUND_MISSION_JOB4_3,
+ STREAMED_SOUND_MISSION_JOB5_1,
+ STREAMED_SOUND_MISSION_JOB5_2,
+ STREAMED_SOUND_MISSION_JOB5_3,
+ STREAMED_SOUND_MISSION_BJM1_20,
+ STREAMED_SOUND_MISSION_BJM1_4,
+ STREAMED_SOUND_MISSION_BJM1_5,
+ STREAMED_SOUND_MISSION_MERC_39,
+ STREAMED_SOUND_MISSION_MONO_1,
+ STREAMED_SOUND_MISSION_MONO_2,
+ STREAMED_SOUND_MISSION_MONO_3,
+ STREAMED_SOUND_MISSION_MONO_4,
+ STREAMED_SOUND_MISSION_MONO_5,
+ STREAMED_SOUND_MISSION_MONO_6,
+ STREAMED_SOUND_MISSION_MONO_7,
+ STREAMED_SOUND_MISSION_MONO_8,
+ STREAMED_SOUND_MISSION_MONO_9,
+ STREAMED_SOUND_MISSION_MONO10,
+ STREAMED_SOUND_MISSION_MONO11,
+ STREAMED_SOUND_MISSION_MONO12,
+ STREAMED_SOUND_MISSION_MONO13,
+ STREAMED_SOUND_MISSION_MONO14,
+ STREAMED_SOUND_MISSION_MONO15,
+ STREAMED_SOUND_MISSION_MONO16,
+ STREAMED_SOUND_MISSION_FUD_01,
+ STREAMED_SOUND_MISSION_FUD_02,
+ STREAMED_SOUND_MISSION_FUD_03,
+ STREAMED_SOUND_MISSION_FUD_04,
+ STREAMED_SOUND_MISSION_FUD_05,
+ STREAMED_SOUND_MISSION_FUD_06,
+ STREAMED_SOUND_MISSION_FUD_07,
+ STREAMED_SOUND_MISSION_FUD_08,
+ STREAMED_SOUND_MISSION_FUD_09,
+ STREAMED_SOUND_MISSION_FUD_10,
+ STREAMED_SOUND_MISSION_FUD_11,
+ STREAMED_SOUND_MISSION_FUD_12,
+ STREAMED_SOUND_MISSION_FUD_13,
+ STREAMED_SOUND_MISSION_FUD_14,
+ STREAMED_SOUND_MISSION_FUD_15,
+ STREAMED_SOUND_MISSION_FUD_16,
+ STREAMED_SOUND_MISSION_FUD_17,
+ STREAMED_SOUND_MISSION_FUD_18,
+ STREAMED_SOUND_MISSION_FUD_19,
+ STREAMED_SOUND_MISSION_FUD_20,
+ STREAMED_SOUND_MISSION_BURG_01,
+ STREAMED_SOUND_MISSION_BURG_02,
+ STREAMED_SOUND_MISSION_BURG_03,
+ STREAMED_SOUND_MISSION_BURG_04,
+ STREAMED_SOUND_MISSION_BURG_05,
+ STREAMED_SOUND_MISSION_BURG_06,
+ STREAMED_SOUND_MISSION_BURG_07,
+ STREAMED_SOUND_MISSION_BURG_08,
+ STREAMED_SOUND_MISSION_BURG_09,
+ STREAMED_SOUND_MISSION_BURG_10,
+ STREAMED_SOUND_MISSION_BURG_11,
+ STREAMED_SOUND_MISSION_BURG_12,
+ STREAMED_SOUND_MISSION_CRUST01,
+ STREAMED_SOUND_MISSION_CRUST02,
+ STREAMED_SOUND_MISSION_CRUST03,
+ STREAMED_SOUND_MISSION_CRUST04,
+ STREAMED_SOUND_MISSION_CRUST05,
+ STREAMED_SOUND_MISSION_CRUST06,
+ STREAMED_SOUND_MISSION_CRUST07,
+ STREAMED_SOUND_MISSION_CRUST08,
+ STREAMED_SOUND_MISSION_CRUST09,
+ STREAMED_SOUND_MISSION_BAND_01,
+ STREAMED_SOUND_MISSION_BAND_02,
+ STREAMED_SOUND_MISSION_BAND_03,
+ STREAMED_SOUND_MISSION_BAND_04,
+ STREAMED_SOUND_MISSION_BAND_05,
+ STREAMED_SOUND_MISSION_BAND_06,
+ STREAMED_SOUND_MISSION_BAND_07,
+ STREAMED_SOUND_MISSION_BAND_08,
+ STREAMED_SOUND_MISSION_SHAFT01,
+ STREAMED_SOUND_MISSION_SHAFT02,
+ STREAMED_SOUND_MISSION_SHAFT03,
+ STREAMED_SOUND_MISSION_SHAFT04,
+ STREAMED_SOUND_MISSION_SHAFT05,
+ STREAMED_SOUND_MISSION_SHAFT06,
+ STREAMED_SOUND_MISSION_SHAFT07,
+ STREAMED_SOUND_MISSION_SHAFT08,
+ STREAMED_SOUND_MISSION_PISS_01,
+ STREAMED_SOUND_MISSION_PISS_02,
+ STREAMED_SOUND_MISSION_PISS_03,
+ STREAMED_SOUND_MISSION_PISS_04,
+ STREAMED_SOUND_MISSION_PISS_05,
+ STREAMED_SOUND_MISSION_PISS_06,
+ STREAMED_SOUND_MISSION_PISS_07,
+ STREAMED_SOUND_MISSION_PISS_08,
+ STREAMED_SOUND_MISSION_PISS_09,
+ STREAMED_SOUND_MISSION_PISS_10,
+ STREAMED_SOUND_MISSION_PISS_11,
+ STREAMED_SOUND_MISSION_PISS_12,
+ STREAMED_SOUND_MISSION_PISS_13,
+ STREAMED_SOUND_MISSION_PISS_14,
+ STREAMED_SOUND_MISSION_PISS_15,
+ STREAMED_SOUND_MISSION_PISS_16,
+ STREAMED_SOUND_MISSION_PISS_17,
+ STREAMED_SOUND_MISSION_PISS_18,
+ STREAMED_SOUND_MISSION_PISS_19,
+ STREAMED_SOUND_MISSION_GIMME01,
+ STREAMED_SOUND_MISSION_GIMME02,
+ STREAMED_SOUND_MISSION_GIMME03,
+ STREAMED_SOUND_MISSION_GIMME04,
+ STREAMED_SOUND_MISSION_GIMME05,
+ STREAMED_SOUND_MISSION_GIMME06,
+ STREAMED_SOUND_MISSION_GIMME07,
+ STREAMED_SOUND_MISSION_GIMME08,
+ STREAMED_SOUND_MISSION_GIMME09,
+ STREAMED_SOUND_MISSION_GIMME10,
+ STREAMED_SOUND_MISSION_GIMME11,
+ STREAMED_SOUND_MISSION_GIMME12,
+ STREAMED_SOUND_MISSION_GIMME13,
+ STREAMED_SOUND_MISSION_GIMME14,
+ STREAMED_SOUND_MISSION_GIMME15,
+ STREAMED_SOUND_MISSION_BUST_01,
+ STREAMED_SOUND_MISSION_BUST_02,
+ STREAMED_SOUND_MISSION_BUST_03,
+ STREAMED_SOUND_MISSION_BUST_04,
+ STREAMED_SOUND_MISSION_BUST_05,
+ STREAMED_SOUND_MISSION_BUST_06,
+ STREAMED_SOUND_MISSION_BUST_07,
+ STREAMED_SOUND_MISSION_BUST_08,
+ STREAMED_SOUND_MISSION_BUST_09,
+ STREAMED_SOUND_MISSION_BUST_10,
+ STREAMED_SOUND_MISSION_BUST_11,
+ STREAMED_SOUND_MISSION_BUST_12,
+ STREAMED_SOUND_MISSION_BUST_13,
+ STREAMED_SOUND_MISSION_BUST_14,
+ STREAMED_SOUND_MISSION_BUST_15,
+ STREAMED_SOUND_MISSION_BUST_16,
+ STREAMED_SOUND_MISSION_BUST_17,
+ STREAMED_SOUND_MISSION_BUST_18,
+ STREAMED_SOUND_MISSION_BUST_19,
+ STREAMED_SOUND_MISSION_BUST_20,
+ STREAMED_SOUND_MISSION_BUST_21,
+ STREAMED_SOUND_MISSION_BUST_22,
+ STREAMED_SOUND_MISSION_BUST_23,
+ STREAMED_SOUND_MISSION_BUST_24,
+ STREAMED_SOUND_MISSION_BUST_25,
+ STREAMED_SOUND_MISSION_BUST_26,
+ STREAMED_SOUND_MISSION_BUST_27,
+ STREAMED_SOUND_MISSION_BUST_28,
TOTAL_STREAMED_SOUNDS,
NO_TRACK,
};
@@ -242,15 +1280,18 @@ enum eAudioType
AUDIOTYPE_EXPLOSION,
AUDIOTYPE_FIRE,
AUDIOTYPE_WEATHER,
- AUDIOTYPE_CRANE,
AUDIOTYPE_SCRIPTOBJECT,
+#ifdef GTA_BRIDGE
AUDIOTYPE_BRIDGE,
+#endif
AUDIOTYPE_COLLISION,
AUDIOTYPE_FRONTEND,
AUDIOTYPE_PROJECTILE,
AUDIOTYPE_GARAGE,
AUDIOTYPE_FIREHYDRANT,
AUDIOTYPE_WATERCANNON,
+ AUDIOTYPE_ESCALATOR,
+ AUDIOTYPE_EXTRA_SOUNDS,
AUDIOTYPE_POLICERADIO,
TOTAL_AUDIO_TYPES,
};
@@ -258,9 +1299,10 @@ enum eAudioType
#ifdef GTA_PS2
enum
{
- NUM_CHANNELS_GENERIC = 43,
+ NUM_CHANNELS_GENERIC = 42,
CHANNEL_POLICE_RADIO = NUM_CHANNELS_GENERIC,
- CHANNEL_MISSION_AUDIO,
+ CHANNEL_MISSION_AUDIO_1,
+ CHANNEL_MISSION_AUDIO_2,
CHANNEL_PLAYER_VEHICLE_ENGINE,
NUM_CHANNELS
};
@@ -268,7 +1310,7 @@ enum
enum
{
#ifdef PS2_AUDIO_CHANNELS
- NUM_CHANNELS_GENERIC = 43,
+ NUM_CHANNELS_GENERIC = 42,
#else
NUM_CHANNELS_GENERIC = 27,
#endif
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index 6afe8e30..3789573e 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -511,6 +511,13 @@ protected:
uint32 m_nChannels;
const char* m_pPath;
bool m_bFileNotOpenedYet;
+
+ CMP3File() :
+ m_pMH(nil),
+ m_bOpened(false),
+ m_nRate(0),
+ m_bFileNotOpenedYet(false),
+ m_nChannels(0) {}
public:
CMP3File(const char *path) :
m_pMH(nil),
@@ -618,6 +625,69 @@ public:
}
};
+class CADFFile : public CMP3File
+{
+ static ssize_t r_read(void* fh, void* buf, size_t size)
+ {
+ size_t bytesRead = fread(buf, 1, size, (FILE*)fh);
+ uint8* _buf = (uint8*)buf;
+ for (size_t i = 0; i < size; i++)
+ _buf[i] ^= 0x22;
+ return bytesRead;
+ }
+ static off_t r_seek(void* fh, off_t pos, int seekType)
+ {
+ fseek((FILE*)fh, pos, seekType);
+ return ftell((FILE*)fh);
+ }
+ static void r_close(void* fh)
+ {
+ fclose((FILE*)fh);
+ }
+public:
+ CADFFile(const char* path)
+ {
+ m_pMH = mpg123_new(nil, nil);
+ if (m_pMH)
+ {
+ mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
+
+ m_bOpened = true;
+ m_bFileNotOpenedYet = true;
+ m_pPath = path;
+ // It's possible to move this to audioFileOpsThread(), but effect isn't noticable + probably not compatible with our current cutscene audio handling
+#if 1
+ FileOpen();
+#endif
+
+ }
+ }
+
+ void FileOpen()
+ {
+ if(!m_bFileNotOpenedYet) return;
+
+ long rate = 0;
+ int channels = 0;
+ int encoding = 0;
+
+ FILE *f = fopen(m_pPath, "rb");
+
+ m_bOpened = f && mpg123_replace_reader_handle(m_pMH, r_read, r_seek, r_close) == MPG123_OK
+ && mpg123_open_handle(m_pMH, f) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
+
+ m_nRate = rate;
+ m_nChannels = channels;
+
+ if(IsOpened()) {
+ mpg123_format_none(m_pMH);
+ mpg123_format(m_pMH, rate, channels, encoding);
+ }
+
+ m_bFileNotOpenedYet = false;
+ }
+};
+
#endif
#define VAG_LINE_SIZE (0x10)
#define VAG_SAMPLES_IN_LINE (28)
@@ -1208,6 +1278,8 @@ bool CStream::Open(const char* filename, uint32 overrideSampleRate)
#ifdef AUDIO_OAL_USE_MPG123
else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
m_pSoundFile = new CMP3File(m_aFilename);
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".adf")], ".adf"))
+ m_pSoundFile = new CADFFile(m_aFilename);
#endif
else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".vb")], ".VB"))
m_pSoundFile = new CVbFile(m_aFilename, overrideSampleRate);
@@ -1500,7 +1572,7 @@ int32 CStream::FillBuffers()
void CStream::ClearBuffers()
{
if ( !HasSource() ) return;
-
+
ALint buffersQueued[2];
alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &buffersQueued[0]);
alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &buffersQueued[1]);
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index 16e1a1bb..3af2c51f 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -23,78 +23,94 @@ struct tSample {
enum
{
SFX_BANK_0,
+#ifdef GTA_PS2
+ SFX_BANK_GENERIC_EXTRA,
+ SFX_BANK_PED_COMMENTS,
+ SFX_BANK_FRONT_END_MENU,
+#else
+ SFX_BANK_GENERIC_EXTRA = SFX_BANK_0,
+ SFX_BANK_FRONT_END_MENU = SFX_BANK_0,
+
+ SFX_BANK_PED_COMMENTS,
+ MAX_SFX_BANKS,
+ INVALID_SFX_BANK,
+#endif
CAR_SFX_BANKS_OFFSET,
- SFX_BANK_PACARD = CAR_SFX_BANKS_OFFSET,
- SFX_BANK_PATHFINDER,
+ SFX_BANK_PONTIAC = CAR_SFX_BANKS_OFFSET,
SFX_BANK_PORSCHE,
SFX_BANK_SPIDER,
SFX_BANK_MERC,
SFX_BANK_TRUCK,
SFX_BANK_HOTROD,
SFX_BANK_COBRA,
- SFX_BANK_NONE,
+ SFX_BANK_PONTIAC_SLOW,
+ SFX_BANK_CADILLAC,
+ SFX_BANK_PATHFINDER,
+ SFX_BANK_PACARD,
+ SFX_BANK_GOLF_CART,
+ SFX_BANK_CAR_CHAINSAW,
+ SFX_BANK_RC,
+ SFX_BANK_RC_HELI,
+ SFX_BANK_CAR_UNUSED_4,
- PS2BANK(SFX_BANK_FRONT_END_MENU),
+ // bikes
+ SFX_BANK_VTWIN,
+ SFX_BANK_MOPED,
+ SFX_BANK_HONDA250,
+ SFX_BANK_SPORTS_BIKE,
+ SFX_BANK_BIKE_UNUSED_1,
+ SFX_BANK_BIKE_UNUSED_2,
+ SFX_BANK_BIKE_UNUSED_3,
+ SFX_BANK_BIKE_UNUSED_4,
+ SFX_BANK_BIKE_UNUSED_5,
+ SFX_BANK_BIKE_UNUSED_6,
- PS2BANK(SFX_BANK_TRAIN),
+ // heli
+ SFX_BANK_HELI_APACHE,
+ SFX_BANK_HELI_UNUSED_1,
+ SFX_BANK_HELI_UNUSED_2,
+ SFX_BANK_HELI_UNUSED_3,
+ SFX_BANK_HELI_UNUSED_4,
- PS2BANK(SFX_BANK_BUILDING_CLUB_1),
- PS2BANK(SFX_BANK_BUILDING_CLUB_2),
- PS2BANK(SFX_BANK_BUILDING_CLUB_3),
- PS2BANK(SFX_BANK_BUILDING_CLUB_4),
- PS2BANK(SFX_BANK_BUILDING_CLUB_5),
- PS2BANK(SFX_BANK_BUILDING_CLUB_6),
- PS2BANK(SFX_BANK_BUILDING_CLUB_7),
- PS2BANK(SFX_BANK_BUILDING_CLUB_8),
- PS2BANK(SFX_BANK_BUILDING_CLUB_9),
- PS2BANK(SFX_BANK_BUILDING_CLUB_10),
- PS2BANK(SFX_BANK_BUILDING_CLUB_11),
- PS2BANK(SFX_BANK_BUILDING_CLUB_12),
- PS2BANK(SFX_BANK_BUILDING_CLUB_RAGGA),
- PS2BANK(SFX_BANK_BUILDING_STRIP_CLUB_1),
- PS2BANK(SFX_BANK_BUILDING_STRIP_CLUB_2),
- PS2BANK(SFX_BANK_BUILDING_WORKSHOP),
- PS2BANK(SFX_BANK_BUILDING_PIANO_BAR),
- PS2BANK(SFX_BANK_BUILDING_SAWMILL),
- PS2BANK(SFX_BANK_BUILDING_DOG_FOOD_FACTORY),
- PS2BANK(SFX_BANK_BUILDING_LAUNDERETTE),
- PS2BANK(SFX_BANK_BUILDING_RESTAURANT_CHINATOWN),
- PS2BANK(SFX_BANK_BUILDING_RESTAURANT_ITALY),
- PS2BANK(SFX_BANK_BUILDING_RESTAURANT_GENERIC_1),
- PS2BANK(SFX_BANK_BUILDING_RESTAURANT_GENERIC_2),
- PS2BANK(SFX_BANK_BUILDING_AIRPORT),
- PS2BANK(SFX_BANK_BUILDING_SHOP),
- PS2BANK(SFX_BANK_BUILDING_CINEMA),
- PS2BANK(SFX_BANK_BUILDING_DOCKS),
- PS2BANK(SFX_BANK_BUILDING_HOME),
- PS2BANK(SFX_BANK_BUILDING_PORN_1),
- PS2BANK(SFX_BANK_BUILDING_PORN_2),
- PS2BANK(SFX_BANK_BUILDING_PORN_3),
- PS2BANK(SFX_BANK_BUILDING_POLICE_BALL),
+ // plane
+ SFX_BANK_PLANE_SEAPLANE,
+ SFX_BANK_PLANE_UNUSED_1,
+ SFX_BANK_PLANE_UNUSED_2,
+ SFX_BANK_PLANE_UNUSED_3,
+ SFX_BANK_PLANE_UNUSED_4,
PS2BANK(SFX_BANK_BUILDING_BANK_ALARM),
- PS2BANK(SFX_BANK_BUILDING_RAVE_INDUSTRIAL),
- PS2BANK(SFX_BANK_BUILDING_RAVE_COMMERCIAL),
- PS2BANK(SFX_BANK_BUILDING_RAVE_SUBURBAN),
- PS2BANK(SFX_BANK_BUILDING_RAVE_COMMERCIAL_2),
-
- PS2BANK(SFX_BANK_BUILDING_39),
- PS2BANK(SFX_BANK_BUILDING_40),
- PS2BANK(SFX_BANK_BUILDING_41),
- PS2BANK(SFX_BANK_BUILDING_42),
- PS2BANK(SFX_BANK_BUILDING_43),
- PS2BANK(SFX_BANK_BUILDING_44),
- PS2BANK(SFX_BANK_BUILDING_45),
- PS2BANK(SFX_BANK_BUILDING_46),
- PS2BANK(SFX_BANK_BUILDING_47),
-
- PS2BANK(SFX_BANK_GENERIC_EXTRA),
-
- SFX_BANK_PED_COMMENTS,
+ PS2BANK(SFX_BANK_BUILDING_SNORING),
+ PS2BANK(SFX_BANK_BUILDING_BAR_1),
+ PS2BANK(SFX_BANK_BUILDING_BAR_2),
+ PS2BANK(SFX_BANK_BUILDING_BAR_3),
+ PS2BANK(SFX_BANK_BUILDING_BAR_4),
+ PS2BANK(SFX_BANK_BUILDING_MALIBU_1),
+ PS2BANK(SFX_BANK_BUILDING_MALIBU_2),
+ PS2BANK(SFX_BANK_BUILDING_MALIBU_3),
+ PS2BANK(SFX_BANK_BUILDING_STRIP_1),
+ PS2BANK(SFX_BANK_BUILDING_STRIP_2),
+ PS2BANK(SFX_BANK_BUILDING_STRIP_3),
+ PS2BANK(SFX_BANK_BUILDING_CHURCH),
+ PS2BANK(SFX_BANK_BUILDING_FAN_1),
+ PS2BANK(SFX_BANK_BUILDING_FAN_2),
+ PS2BANK(SFX_BANK_BUILDING_INSECT_1),
+ PS2BANK(SFX_BANK_BUILDING_INSECT_2),
+ PS2BANK(SFX_BANK_BUILDING_18),
+ PS2BANK(SFX_BANK_BUILDING_19),
+ PS2BANK(SFX_BANK_BUILDING_20),
+ PS2BANK(SFX_BANK_BUILDING_21),
+ PS2BANK(SFX_BANK_FOOTSTEPS_GRASS),
+ PS2BANK(SFX_BANK_FOOTSTEPS_GRAVEL),
+ PS2BANK(SFX_BANK_FOOTSTEPS_WOOD),
+ PS2BANK(SFX_BANK_FOOTSTEPS_METAL),
+ PS2BANK(SFX_BANK_FOOTSTEPS_WATER),
+ PS2BANK(SFX_BANK_FOOTSTEPS_SAND),
+#ifdef GTA_PS2
MAX_SFX_BANKS,
INVALID_SFX_BANK
+#endif
};
-
#define MAX_PEDSFX 7
#define PED_BLOCKSIZE 79000
@@ -110,7 +126,7 @@ enum
#define MAX2DCHANNELS NUM_CHANNELS
#endif
-#define MAX_STREAMS 2
+#define MAX_STREAMS 3
#define DIGITALRATE 32000
#define DIGITALBITS 16
@@ -120,7 +136,7 @@ enum
#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2+MAX2DCHANNELS)
#else
#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2)
-#endif
+#endif
static_assert( NUM_CHANNELS == MAXCHANNELS + MAX2DCHANNELS, "The number of channels doesn't match with an enum" );
@@ -128,15 +144,19 @@ class cSampleManager
{
uint8 m_nEffectsVolume;
uint8 m_nMusicVolume;
+ uint8 m_nMP3BoostVolume;
uint8 m_nEffectsFadeVolume;
uint8 m_nMusicFadeVolume;
bool8 m_nMonoMode;
- char unk;
char m_szCDRomRootPath[80];
bool8 m_bInitialised;
uint8 m_nNumberOfProviders;
char *m_aAudioProviders[MAXPROVIDERS];
tSample m_aSamples[TOTAL_AUDIO_SAMPLES];
+ char m_MiscomPath[260];
+ char m_WavFilesPath[260];
+ char m_MP3FilesPath[188];
+ void *m_aChannels[18];
public:
@@ -157,8 +177,10 @@ public:
int8 GetCurrent3DProviderIndex(void);
int8 SetCurrent3DProvider(uint8 which);
+
+ int8 AutoDetect3DProviders();
#endif
-
+
bool8 IsMP3RadioChannelAvailable(void);
void ReleaseDigitalHandle (void);
@@ -174,6 +196,7 @@ public:
void SetEffectsMasterVolume(uint8 nVolume);
void SetMusicMasterVolume (uint8 nVolume);
+ void SetMP3BoostVolume (uint8 nVolume);
void SetEffectsFadeVolume (uint8 nVolume);
void SetMusicFadeVolume (uint8 nVolume);
void SetMonoMode (bool8 nMode);
@@ -193,7 +216,7 @@ public:
int32 GetSampleLoopEndOffset (uint32 nSample);
uint32 GetSampleLength (uint32 nSample);
- bool8 UpdateReverb(void);
+ bool8 UpdateReverb(void);
void SetChannelReverbFlag (uint32 nChannel, bool8 nReverbFlag);
bool8 InitialiseChannel (uint32 nChannel, uint32 nSfx, uint8 nBank);
@@ -211,463 +234,2481 @@ public:
void StartChannel (uint32 nChannel);
void StopChannel (uint32 nChannel);
- void PreloadStreamedFile (uint8 nFile, uint8 nStream = 0);
+ void PreloadStreamedFile (uint32 nFile, uint8 nStream = 0);
void PauseStream (bool8 nPauseFlag, uint8 nStream = 0);
void StartPreloadedStreamedFile (uint8 nStream = 0);
- bool8 StartStreamedFile (uint8 nFile, uint32 nPos, uint8 nStream = 0);
+ bool8 StartStreamedFile (uint32 nFile, uint32 nPos, uint8 nStream = 0);
void StopStreamedFile (uint8 nStream = 0);
int32 GetStreamedFilePosition (uint8 nStream = 0);
void SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream = 0);
int32 GetStreamedFileLength (uint8 nStream = 0);
bool8 IsStreamPlaying (uint8 nStream = 0);
+ void SetStreamedFileLoopFlag (bool8 nLoopFlag, uint8 nStream = 0);
#ifdef AUDIO_OAL
void Service(void);
#endif
bool8 InitialiseSampleBanks(void);
+
+ uint8 GetMusicVolume() const { return m_nMusicVolume; }
};
extern cSampleManager SampleManager;
extern uint32 BankStartOffset[MAX_SFX_BANKS];
-#ifdef AUDIO_OAL
-extern int defaultProvider;
-#endif
-
-#if defined(OPUS_AUDIO_PATHS)
-static char StreamedNameTable[][25] = {
- "AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS",
- "AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS",
- "AUDIO\\WATER.OPUS", "AUDIO\\COMOPEN.OPUS", "AUDIO\\SUBOPEN.OPUS", "AUDIO\\JB.OPUS", "AUDIO\\BET.OPUS", "AUDIO\\L1_LG.OPUS",
- "AUDIO\\L2_DSB.OPUS", "AUDIO\\L3_DM.OPUS", "AUDIO\\L4_PAP.OPUS", "AUDIO\\L5_TFB.OPUS", "AUDIO\\J0_DM2.OPUS", "AUDIO\\J1_LFL.OPUS",
- "AUDIO\\J2_KCL.OPUS", "AUDIO\\J3_VH.OPUS", "AUDIO\\J4_ETH.OPUS", "AUDIO\\J5_DST.OPUS", "AUDIO\\J6_TBJ.OPUS", "AUDIO\\T1_TOL.OPUS",
- "AUDIO\\T2_TPU.OPUS", "AUDIO\\T3_MAS.OPUS", "AUDIO\\T4_TAT.OPUS", "AUDIO\\T5_BF.OPUS", "AUDIO\\S0_MAS.OPUS", "AUDIO\\S1_PF.OPUS",
- "AUDIO\\S2_CTG.OPUS", "AUDIO\\S3_RTC.OPUS", "AUDIO\\S5_LRQ.OPUS", "AUDIO\\S4_BDBA.OPUS", "AUDIO\\S4_BDBB.OPUS", "AUDIO\\S2_CTG2.OPUS",
- "AUDIO\\S4_BDBD.OPUS", "AUDIO\\S5_LRQB.OPUS", "AUDIO\\S5_LRQC.OPUS", "AUDIO\\A1_SSO.OPUS", "AUDIO\\A2_PP.OPUS", "AUDIO\\A3_SS.OPUS",
- "AUDIO\\A4_PDR.OPUS", "AUDIO\\A5_K2FT.OPUS", "AUDIO\\K1_KBO.OPUS", "AUDIO\\K2_GIS.OPUS", "AUDIO\\K3_DS.OPUS", "AUDIO\\K4_SHI.OPUS",
- "AUDIO\\K5_SD.OPUS", "AUDIO\\R0_PDR2.OPUS", "AUDIO\\R1_SW.OPUS", "AUDIO\\R2_AP.OPUS", "AUDIO\\R3_ED.OPUS", "AUDIO\\R4_GF.OPUS",
- "AUDIO\\R5_PB.OPUS", "AUDIO\\R6_MM.OPUS", "AUDIO\\D1_STOG.OPUS", "AUDIO\\D2_KK.OPUS", "AUDIO\\D3_ADO.OPUS", "AUDIO\\D5_ES.OPUS",
- "AUDIO\\D7_MLD.OPUS", "AUDIO\\D4_GTA.OPUS", "AUDIO\\D4_GTA2.OPUS", "AUDIO\\D6_STS.OPUS", "AUDIO\\A6_BAIT.OPUS", "AUDIO\\A7_ETG.OPUS",
- "AUDIO\\A8_PS.OPUS", "AUDIO\\A9_ASD.OPUS", "AUDIO\\K4_SHI2.OPUS", "AUDIO\\C1_TEX.OPUS", "AUDIO\\EL_PH1.OPUS", "AUDIO\\EL_PH2.OPUS",
- "AUDIO\\EL_PH3.OPUS", "AUDIO\\EL_PH4.OPUS", "AUDIO\\YD_PH1.OPUS", "AUDIO\\YD_PH2.OPUS", "AUDIO\\YD_PH3.OPUS", "AUDIO\\YD_PH4.OPUS",
- "AUDIO\\HD_PH1.OPUS", "AUDIO\\HD_PH2.OPUS", "AUDIO\\HD_PH3.OPUS", "AUDIO\\HD_PH4.OPUS", "AUDIO\\HD_PH5.OPUS", "AUDIO\\MT_PH1.OPUS",
- "AUDIO\\MT_PH2.OPUS", "AUDIO\\MT_PH3.OPUS", "AUDIO\\MT_PH4.OPUS", "AUDIO\\MISCOM.OPUS", "AUDIO\\END.OPUS", "AUDIO\\lib_a1.OPUS",
- "AUDIO\\lib_a2.OPUS", "AUDIO\\lib_a.OPUS", "AUDIO\\lib_b.OPUS", "AUDIO\\lib_c.OPUS", "AUDIO\\lib_d.OPUS", "AUDIO\\l2_a.OPUS",
- "AUDIO\\j4t_1.OPUS", "AUDIO\\j4t_2.OPUS", "AUDIO\\j4t_3.OPUS", "AUDIO\\j4t_4.OPUS", "AUDIO\\j4_a.OPUS", "AUDIO\\j4_b.OPUS",
- "AUDIO\\j4_c.OPUS", "AUDIO\\j4_d.OPUS", "AUDIO\\j4_e.OPUS", "AUDIO\\j4_f.OPUS", "AUDIO\\j6_1.OPUS", "AUDIO\\j6_a.OPUS",
- "AUDIO\\j6_b.OPUS", "AUDIO\\j6_c.OPUS", "AUDIO\\j6_d.OPUS", "AUDIO\\t4_a.OPUS", "AUDIO\\s1_a.OPUS", "AUDIO\\s1_a1.OPUS",
- "AUDIO\\s1_b.OPUS", "AUDIO\\s1_c.OPUS", "AUDIO\\s1_c1.OPUS", "AUDIO\\s1_d.OPUS", "AUDIO\\s1_e.OPUS", "AUDIO\\s1_f.OPUS",
- "AUDIO\\s1_g.OPUS", "AUDIO\\s1_h.OPUS", "AUDIO\\s1_i.OPUS", "AUDIO\\s1_j.OPUS", "AUDIO\\s1_k.OPUS", "AUDIO\\s1_l.OPUS",
- "AUDIO\\s3_a.OPUS", "AUDIO\\s3_b.OPUS", "AUDIO\\el3_a.OPUS", "AUDIO\\mf1_a.OPUS", "AUDIO\\mf2_a.OPUS", "AUDIO\\mf3_a.OPUS",
- "AUDIO\\mf3_b.OPUS", "AUDIO\\mf3_b1.OPUS", "AUDIO\\mf3_c.OPUS", "AUDIO\\mf4_a.OPUS", "AUDIO\\mf4_b.OPUS", "AUDIO\\mf4_c.OPUS",
- "AUDIO\\a1_a.OPUS", "AUDIO\\a3_a.OPUS", "AUDIO\\a5_a.OPUS", "AUDIO\\a4_a.OPUS", "AUDIO\\a4_b.OPUS", "AUDIO\\a4_c.OPUS",
- "AUDIO\\a4_d.OPUS", "AUDIO\\k1_a.OPUS", "AUDIO\\k3_a.OPUS", "AUDIO\\r1_a.OPUS", "AUDIO\\r2_a.OPUS", "AUDIO\\r2_b.OPUS",
- "AUDIO\\r2_c.OPUS", "AUDIO\\r2_d.OPUS", "AUDIO\\r2_e.OPUS", "AUDIO\\r2_f.OPUS", "AUDIO\\r2_g.OPUS", "AUDIO\\r2_h.OPUS",
- "AUDIO\\r5_a.OPUS", "AUDIO\\r6_a.OPUS", "AUDIO\\r6_a1.OPUS", "AUDIO\\r6_b.OPUS", "AUDIO\\lo2_a.OPUS", "AUDIO\\lo6_a.OPUS",
- "AUDIO\\yd2_a.OPUS", "AUDIO\\yd2_b.OPUS", "AUDIO\\yd2_c.OPUS", "AUDIO\\yd2_c1.OPUS", "AUDIO\\yd2_d.OPUS", "AUDIO\\yd2_e.OPUS",
- "AUDIO\\yd2_f.OPUS", "AUDIO\\yd2_g.OPUS", "AUDIO\\yd2_h.OPUS", "AUDIO\\yd2_ass.OPUS", "AUDIO\\yd2_ok.OPUS", "AUDIO\\h5_a.OPUS",
- "AUDIO\\h5_b.OPUS", "AUDIO\\h5_c.OPUS", "AUDIO\\ammu_a.OPUS", "AUDIO\\ammu_b.OPUS", "AUDIO\\ammu_c.OPUS", "AUDIO\\door_1.OPUS",
- "AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS",
- "AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"};
-#else
#ifdef PS2_AUDIO_PATHS
-static char PS2StreamedNameTable[][25]=
+static char PS2StreamedNameTable[][40] =
{
- "AUDIO\\MUSIC\\HEAD.VB",
- "AUDIO\\MUSIC\\CLASS.VB",
- "AUDIO\\MUSIC\\KJAH.VB",
- "AUDIO\\MUSIC\\RISE.VB",
- "AUDIO\\MUSIC\\LIPS.VB",
- "AUDIO\\MUSIC\\GAME.VB",
- "AUDIO\\MUSIC\\MSX.VB",
+ "AUDIO\\MUSIC\\WILD.VB",
"AUDIO\\MUSIC\\FLASH.VB",
- "AUDIO\\MUSIC\\CHAT.VB",
- "AUDIO\\MUSIC\\HEAD.VB",
- "AUDIO\\MUSIC\\POLICE.VB",
+ "AUDIO\\MUSIC\\KCHAT.VB", // 16 khz
+ "AUDIO\\MUSIC\\FEVER.VB",
+ "AUDIO\\MUSIC\\VROCK.VB",
+ "AUDIO\\MUSIC\\VCPR.VB", // 16 khz
+ "AUDIO\\MUSIC\\ESPANT.VB",
+ "AUDIO\\MUSIC\\EMOTION.VB",
+ "AUDIO\\MUSIC\\WAVE.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
"AUDIO\\MUSIC\\CITY.VB",
"AUDIO\\MUSIC\\WATER.VB",
- "AUDIO\\MUSIC\\COMOPEN.VB",
- "AUDIO\\MUSIC\\SUBOPEN.VB",
- "AUDIO\\OTHER\\JB.VB",
- "AUDIO\\OTHER\\BET.VB",
- "AUDIO\\LUIGI\\L1_LG.VB",
- "AUDIO\\LUIGI\\L2_DSB.VB",
- "AUDIO\\LUIGI\\L3_DM.VB",
- "AUDIO\\LUIGI\\L4_PAP.VB",
- "AUDIO\\LUIGI\\L5_TFB.VB",
- "AUDIO\\JOEY\\J0_DM2.VB",
- "AUDIO\\JOEY\\J1_LFL.VB",
- "AUDIO\\JOEY\\J2_KCL.VB",
- "AUDIO\\JOEY\\J3_VH.VB",
- "AUDIO\\JOEY\\J4_ETH.VB",
- "AUDIO\\JOEY\\J5_DST.VB",
- "AUDIO\\JOEY\\J6_TBJ.VB",
- "AUDIO\\TONI\\T1_TOL.VB",
- "AUDIO\\TONI\\T2_TPU.VB",
- "AUDIO\\TONI\\T3_MAS.VB",
- "AUDIO\\TONI\\T4_TAT.VB",
- "AUDIO\\TONI\\T5_BF.VB",
- "AUDIO\\SAL\\S0_MAS.VB",
- "AUDIO\\SAL\\S1_PF.VB",
- "AUDIO\\SAL\\S2_CTG.VB",
- "AUDIO\\SAL\\S3_RTC.VB",
- "AUDIO\\SAL\\S5_LRQ.VB",
- "AUDIO\\EBALL\\S4_BDBA.VB",
- "AUDIO\\EBALL\\S4_BDBB.VB",
- "AUDIO\\SAL\\S2_CTG2.VB",
- "AUDIO\\SAL\\S4_BDBD.VB",
- "AUDIO\\SAL\\S5_LRQB.VB",
- "AUDIO\\SAL\\S5_LRQC.VB",
- "AUDIO\\ASUKA\\A1_SSO.VB",
- "AUDIO\\ASUKA\\A2_PP.VB",
- "AUDIO\\ASUKA\\A3_SS.VB",
- "AUDIO\\ASUKA\\A4_PDR.VB",
- "AUDIO\\ASUKA\\A5_K2FT.VB",
- "AUDIO\\KENJI\\K1_KBO.VB",
- "AUDIO\\KENJI\\K2_GIS.VB",
- "AUDIO\\KENJI\\K3_DS.VB",
- "AUDIO\\KENJI\\K4_SHI.VB",
- "AUDIO\\KENJI\\K5_SD.VB",
- "AUDIO\\RAY\\R0_PDR2.VB",
- "AUDIO\\RAY\\R1_SW.VB",
- "AUDIO\\RAY\\R2_AP.VB",
- "AUDIO\\RAY\\R3_ED.VB",
- "AUDIO\\RAY\\R4_GF.VB",
- "AUDIO\\RAY\\R5_PB.VB",
- "AUDIO\\RAY\\R6_MM.VB",
- "AUDIO\\LOVE\\D1_STOG.VB",
- "AUDIO\\LOVE\\D2_KK.VB",
- "AUDIO\\LOVE\\D3_ADO.VB",
- "AUDIO\\LOVE\\D5_ES.VB",
- "AUDIO\\LOVE\\D7_MLD.VB",
- "AUDIO\\LOVE\\D4_GTA.VB",
- "AUDIO\\LOVE\\D4_GTA2.VB",
- "AUDIO\\LOVE\\D6_STS.VB",
- "AUDIO\\ASUKA\\A6_BAIT.VB",
- "AUDIO\\ASUKA\\A7_ETG.VB",
- "AUDIO\\ASUKA\\A8_PS.VB",
- "AUDIO\\ASUKA\\A9_ASD.VB",
- "AUDIO\\SHOP\\K4_SHI2.VB",
- "AUDIO\\OTHER\\C1_TEX.VB",
- "AUDIO\\PHONE\\EL_PH1.VB",
- "AUDIO\\PHONE\\EL_PH2.VB",
- "AUDIO\\PHONE\\EL_PH3.VB",
- "AUDIO\\PHONE\\EL_PH4.VB",
- "AUDIO\\PHONE\\YD_PH1.VB",
- "AUDIO\\PHONE\\YD_PH2.VB",
- "AUDIO\\PHONE\\YD_PH3.VB",
- "AUDIO\\PHONE\\YD_PH4.VB",
- "AUDIO\\PHONE\\HD_PH1.VB",
- "AUDIO\\PHONE\\HD_PH2.VB",
- "AUDIO\\PHONE\\HD_PH3.VB",
- "AUDIO\\PHONE\\HD_PH4.VB",
- "AUDIO\\PHONE\\HD_PH5.VB",
- "AUDIO\\PHONE\\MT_PH1.VB",
- "AUDIO\\PHONE\\MT_PH2.VB",
- "AUDIO\\PHONE\\MT_PH3.VB",
- "AUDIO\\PHONE\\MT_PH4.VB",
+ "AUDIO\\MUSIC\\BEACHAMB.VB",
+ "AUDIO\\MUSIC\\HCITY.VB",
+ "AUDIO\\MUSIC\\HWATER.VB",
+ "AUDIO\\MUSIC\\HBEACH.VB",
+ "AUDIO\\MUSIC\\MALLAMB.VB",
+ "AUDIO\\MUSIC\\STRIP.VB",
+ "AUDIO\\MUSIC\\MALIBU.VB",
+ "AUDIO\\MUSIC\\HOTEL.VB",
+ "AUDIO\\MUSIC\\DIRTRING.VB",
+ "AUDIO\\MUSIC\\LAW4RIOT.VB",
+ "AUDIO\\MUSIC\\AMBSIL.VB",
+ "AUDIO\\MUSIC\\POLICE.VB", // 16 khz
+ "AUDIO\\MUSIC\\TAXI.VB",
+ "AUDIO\\MUSIC\\BCLOSED.VB",
+ "AUDIO\\MUSIC\\BOPEN.VB",
+ "AUDIO\\CUTSCENE\\ASS\\ASS_1.VB",
+ "AUDIO\\CUTSCENE\\ASS\\ASS_2.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_1.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_2A.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_2B.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_3A.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_3B.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_4.VB",
+ "AUDIO\\CUTSCENE\\BIKE\\BIKE_1.VB",
+ "AUDIO\\CUTSCENE\\BIKE\\BIKE_2.VB",
+ "AUDIO\\CUTSCENE\\BIKE\\BIKE_3.VB",
+ "AUDIO\\CUTSCENE\\BUD\\BUD_1.VB",
+ "AUDIO\\CUTSCENE\\BUD\\BUD_2.VB",
+ "AUDIO\\CUTSCENE\\BUD\\BUD_3.VB",
+ "AUDIO\\CUTSCENE\\CAP\\CAP_1.VB",
+ "AUDIO\\CUTSCENE\\CAR\\CAR_1.VB",
+ "AUDIO\\CUTSCENE\\CNT\\CNT_1A.VB",
+ "AUDIO\\CUTSCENE\\CNT\\CNT_1B.VB",
+ "AUDIO\\CUTSCENE\\CNT\\CNT_2.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_1.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_2A.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_2B.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_3.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_4A.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_4A2.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_4B.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_1.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_2.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_3A.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_4A.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_5A.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_5B.VB",
+ "AUDIO\\CUTSCENE\\CUB\\CUB_1.VB",
+ "AUDIO\\CUTSCENE\\CUB\\CUB_2.VB",
+ "AUDIO\\CUTSCENE\\CUB\\CUB_3.VB",
+ "AUDIO\\CUTSCENE\\CUB\\CUB_4.VB",
+ "AUDIO\\CUTSCENE\\DRUG\\DRUG_1.VB",
+ "AUDIO\\CUTSCENE\\FIN\\FIN.VB",
+ "AUDIO\\CUTSCENE\\FIN\\FIN2.VB",
+ "AUDIO\\CUTSCENE\\FINALE\\FINALE.VB",
+ "AUDIO\\CUTSCENE\\HAT\\HAT_1.VB",
+ "AUDIO\\CUTSCENE\\HAT\\HAT_2.VB",
+ "AUDIO\\CUTSCENE\\HAT\\HAT_3.VB",
+ "AUDIO\\CUTSCENE\\ICE\\ICE_1.VB",
+ "AUDIO\\CUTSCENE\\INT\\INT_A.VB",
+ "AUDIO\\CUTSCENE\\INT\\INT_B.VB",
+ "AUDIO\\CUTSCENE\\INT\\INT_D.VB",
+ "AUDIO\\CUTSCENE\\INT\\INT_M.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_1A.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_1B.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_2A.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_2B.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_2C.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_3.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_4.VB",
+ "AUDIO\\CUTSCENE\\PHIL\\PHIL_1.VB",
+ "AUDIO\\CUTSCENE\\PHIL\\PHIL_2.VB",
+ "AUDIO\\CUTSCENE\\PORN\\PORN_1.VB",
+ "AUDIO\\CUTSCENE\\PORN\\PORN_2.VB",
+ "AUDIO\\CUTSCENE\\PORN\\PORN_3.VB",
+ "AUDIO\\CUTSCENE\\PORN\\PORN_4.VB",
+ "AUDIO\\CUTSCENE\\RESC\\RESC_1A.VB",
+ "AUDIO\\CUTSCENE\\ROK\\ROK_1.VB",
+ "AUDIO\\CUTSCENE\\ROK\\ROK_2.VB",
+ "AUDIO\\CUTSCENE\\ROK\\ROK_3A.VB",
+ "AUDIO\\CUTSCENE\\STRIPA\\STRIPA.VB",
+ "AUDIO\\CUTSCENE\\TAX\\TAX_1.VB",
+ "AUDIO\\CUTSCENE\\TEX\\TEX_1.VB",
+ "AUDIO\\CUTSCENE\\TEX\\TEX_2.VB",
+ "AUDIO\\CUTSCENE\\TEX\\TEX_3.VB",
+ "AUDIO\\MUSIC\\GLIGHT.VB",
+ "AUDIO\\MUSIC\\FIST.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
"AUDIO\\MUSIC\\MISCOM.VB",
- "AUDIO\\MUSIC\\END.VB",
- "AUDIO\\lib_a1.WAV",
- "AUDIO\\lib_a2.WAV",
- "AUDIO\\lib_a.WAV",
- "AUDIO\\lib_b.WAV",
- "AUDIO\\lib_c.WAV",
- "AUDIO\\lib_d.WAV",
- "AUDIO\\l2_a.WAV",
- "AUDIO\\j4t_1.WAV",
- "AUDIO\\j4t_2.WAV",
- "AUDIO\\j4t_3.WAV",
- "AUDIO\\j4t_4.WAV",
- "AUDIO\\j4_a.WAV",
- "AUDIO\\j4_b.WAV",
- "AUDIO\\j4_c.WAV",
- "AUDIO\\j4_d.WAV",
- "AUDIO\\j4_e.WAV",
- "AUDIO\\j4_f.WAV",
- "AUDIO\\j6_1.WAV",
- "AUDIO\\j6_a.WAV",
- "AUDIO\\j6_b.WAV",
- "AUDIO\\j6_c.WAV",
- "AUDIO\\j6_d.WAV",
- "AUDIO\\t4_a.WAV",
- "AUDIO\\s1_a.WAV",
- "AUDIO\\s1_a1.WAV",
- "AUDIO\\s1_b.WAV",
- "AUDIO\\s1_c.WAV",
- "AUDIO\\s1_c1.WAV",
- "AUDIO\\s1_d.WAV",
- "AUDIO\\s1_e.WAV",
- "AUDIO\\s1_f.WAV",
- "AUDIO\\s1_g.WAV",
- "AUDIO\\s1_h.WAV",
- "AUDIO\\s1_i.WAV",
- "AUDIO\\s1_j.WAV",
- "AUDIO\\s1_k.WAV",
- "AUDIO\\s1_l.WAV",
- "AUDIO\\s3_a.WAV",
- "AUDIO\\s3_b.WAV",
- "AUDIO\\el3_a.WAV",
- "AUDIO\\mf1_a.WAV",
- "AUDIO\\mf2_a.WAV",
- "AUDIO\\mf3_a.WAV",
- "AUDIO\\mf3_b.WAV",
- "AUDIO\\mf3_b1.WAV",
- "AUDIO\\mf3_c.WAV",
- "AUDIO\\mf4_a.WAV",
- "AUDIO\\mf4_b.WAV",
- "AUDIO\\mf4_c.WAV",
- "AUDIO\\a1_a.WAV",
- "AUDIO\\a3_a.WAV",
- "AUDIO\\a5_a.WAV",
- "AUDIO\\a4_a.WAV",
- "AUDIO\\a4_b.WAV",
- "AUDIO\\a4_c.WAV",
- "AUDIO\\a4_d.WAV",
- "AUDIO\\k1_a.WAV",
- "AUDIO\\k3_a.WAV",
- "AUDIO\\r1_a.WAV",
- "AUDIO\\r2_a.WAV",
- "AUDIO\\r2_b.WAV",
- "AUDIO\\r2_c.WAV",
- "AUDIO\\r2_d.WAV",
- "AUDIO\\r2_e.WAV",
- "AUDIO\\r2_f.WAV",
- "AUDIO\\r2_g.WAV",
- "AUDIO\\r2_h.WAV",
- "AUDIO\\r5_a.WAV",
- "AUDIO\\r6_a.WAV",
- "AUDIO\\r6_a1.WAV",
- "AUDIO\\r6_b.WAV",
- "AUDIO\\lo2_a.WAV",
- "AUDIO\\lo6_a.WAV",
- "AUDIO\\yd2_a.WAV",
- "AUDIO\\yd2_b.WAV",
- "AUDIO\\yd2_c.WAV",
- "AUDIO\\yd2_c1.WAV",
- "AUDIO\\yd2_d.WAV",
- "AUDIO\\yd2_e.WAV",
- "AUDIO\\yd2_f.WAV",
- "AUDIO\\yd2_g.WAV",
- "AUDIO\\yd2_h.WAV",
- "AUDIO\\yd2_ass.WAV",
- "AUDIO\\yd2_ok.WAV",
- "AUDIO\\h5_a.WAV",
- "AUDIO\\h5_b.WAV",
- "AUDIO\\h5_c.WAV",
- "AUDIO\\ammu_a.WAV",
- "AUDIO\\ammu_b.WAV",
- "AUDIO\\ammu_c.WAV",
- "AUDIO\\door_1.WAV",
- "AUDIO\\door_2.WAV",
- "AUDIO\\door_3.WAV",
- "AUDIO\\door_4.WAV",
- "AUDIO\\door_5.WAV",
- "AUDIO\\door_6.WAV",
- "AUDIO\\t3_a.WAV",
- "AUDIO\\t3_b.WAV",
- "AUDIO\\t3_c.WAV",
- "AUDIO\\k1_b.WAV",
- "AUDIO\\cat1.WAV"
+ "AUDIO\\MUSIC\\MISCOM.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+ "AUDIO\\MOBR1.WAV",
+ "AUDIO\\PAGER.WAV",
+ "AUDIO\\CARREV.WAV",
+ "AUDIO\\BIKEREV.WAV",
+ "AUDIO\\LIFTOP.WAV",
+ "AUDIO\\LIFTCL.WAV",
+ "AUDIO\\LIFTRUN.WAV",
+ "AUDIO\\LIFTBEL.WAV",
+ "AUDIO\\INLIFT.WAV",
+ "AUDIO\\SFX_01.WAV",
+ "AUDIO\\SFX_02.WAV",
+ "AUDIO\\CAMERAL.WAV",
+ "AUDIO\\CAMERAR.WAV",
+ "AUDIO\\CHEER1.WAV",
+ "AUDIO\\CHEER2.WAV",
+ "AUDIO\\CHEER3.WAV",
+ "AUDIO\\CHEER4.WAV",
+ "AUDIO\\OOH1.WAV",
+ "AUDIO\\OOH2.WAV",
+ "AUDIO\\RACE1.WAV",
+ "AUDIO\\RACE2.WAV",
+ "AUDIO\\RACE3.WAV",
+ "AUDIO\\RACE4.WAV",
+ "AUDIO\\RACE5.WAV",
+ "AUDIO\\RACE6.WAV",
+ "AUDIO\\RACE7.WAV",
+ "AUDIO\\RACE8.WAV",
+ "AUDIO\\RACE9.WAV",
+ "AUDIO\\RACE10.WAV",
+ "AUDIO\\RACE11.WAV",
+ "AUDIO\\RACE12.WAV",
+ "AUDIO\\RACE13.WAV",
+ "AUDIO\\RACE14.WAV",
+ "AUDIO\\RACE15.WAV",
+ "AUDIO\\HOT1.WAV",
+ "AUDIO\\HOT2.WAV",
+ "AUDIO\\HOT3.WAV",
+ "AUDIO\\HOT4.WAV",
+ "AUDIO\\HOT5.WAV",
+ "AUDIO\\HOT6.WAV",
+ "AUDIO\\HOT7.WAV",
+ "AUDIO\\HOT8.WAV",
+ "AUDIO\\HOT9.WAV",
+ "AUDIO\\HOT10.WAV",
+ "AUDIO\\HOT11.WAV",
+ "AUDIO\\HOT12.WAV",
+ "AUDIO\\HOT13.WAV",
+ "AUDIO\\HOT14.WAV",
+ "AUDIO\\HOT15.WAV",
+ "AUDIO\\LANSTP1.WAV",
+ "AUDIO\\LANSTP2.WAV",
+ "AUDIO\\LANAMU1.WAV",
+ "AUDIO\\LANAMU2.WAV",
+ "AUDIO\\AIRHORNL.WAV",
+ "AUDIO\\AIRHORNR.WAV",
+ "AUDIO\\SNIPSCRL.WAV",
+ "AUDIO\\SNIPSHORT.WAV",
+ "AUDIO\\BLOWROOF.WAV",
+ "AUDIO\\ASS_1.WAV",
+ "AUDIO\\ASS_2.WAV",
+ "AUDIO\\ASS_3.WAV",
+ "AUDIO\\ASS_4.WAV",
+ "AUDIO\\ASS_5.WAV",
+ "AUDIO\\ASS_6.WAV",
+ "AUDIO\\ASS_7.WAV",
+ "AUDIO\\ASS_8.WAV",
+ "AUDIO\\ASS_9.WAV",
+ "AUDIO\\ASS_10.WAV",
+ "AUDIO\\ASS_11.WAV",
+ "AUDIO\\ASS_12.WAV",
+ "AUDIO\\ASS_13.WAV",
+ "AUDIO\\ASS_14.WAV",
+ "AUDIO\\BIKE1_1.WAV",
+ "AUDIO\\BIKE1_2.WAV",
+ "AUDIO\\BIKE1_3.WAV",
+ "AUDIO\\BNK1_1.WAV",
+ "AUDIO\\BNK1_2.WAV",
+ "AUDIO\\BNK1_3.WAV",
+ "AUDIO\\BNK1_4.WAV",
+ "AUDIO\\BNK1_5.WAV",
+ "AUDIO\\BNK1_6.WAV",
+ "AUDIO\\BNK1_7.WAV",
+ "AUDIO\\BNK1_8.WAV",
+ "AUDIO\\BNK1_10.WAV",
+ "AUDIO\\BNK1_11.WAV",
+ "AUDIO\\BNK1_12.WAV",
+ "AUDIO\\BNK1_13.WAV",
+ "AUDIO\\BNK1_14.WAV",
+ "AUDIO\\BNK2_1.WAV",
+ "AUDIO\\BNK2_2.WAV",
+ "AUDIO\\BNK2_3.WAV",
+ "AUDIO\\BNK2_4.WAV",
+ "AUDIO\\BNK2_5.WAV",
+ "AUDIO\\BNK2_6.WAV",
+ "AUDIO\\BNK2_7.WAV",
+ "AUDIO\\BNK2_8.WAV",
+ "AUDIO\\BNK2_9.WAV",
+ "AUDIO\\BNK3_1.WAV",
+ "AUDIO\\BNK3_2.WAV",
+ "AUDIO\\BNK3_3A.WAV",
+ "AUDIO\\BNK3_3B.WAV",
+ "AUDIO\\BNK3_3C.WAV",
+ "AUDIO\\BNK3_4A.WAV",
+ "AUDIO\\BNK3_4B.WAV",
+ "AUDIO\\BNK3_4C.WAV",
+ "AUDIO\\BNK4_1.WAV",
+ "AUDIO\\BNK4_2.WAV",
+ "AUDIO\\BNK4_3A.WAV",
+ "AUDIO\\BNK4_3B.WAV",
+ "AUDIO\\BNK4_3C.WAV",
+ "AUDIO\\BNK4_3D.WAV",
+ "AUDIO\\BNK4_3E.WAV",
+ "AUDIO\\BNK4_3F.WAV",
+ "AUDIO\\BNK4_3G.WAV",
+ "AUDIO\\BNK4_3H.WAV",
+ "AUDIO\\BNK4_3I.WAV",
+ "AUDIO\\BNK4_3J.WAV",
+ "AUDIO\\BNK4_3K.WAV",
+ "AUDIO\\BNK4_3M.WAV",
+ "AUDIO\\BNK4_3O.WAV",
+ "AUDIO\\BNK4_3P.WAV",
+ "AUDIO\\BNK4_3Q.WAV",
+ "AUDIO\\BNK4_3R.WAV",
+ "AUDIO\\BNK4_3S.WAV",
+ "AUDIO\\BNK4_3T.WAV",
+ "AUDIO\\BNK4_3U.WAV",
+ "AUDIO\\BNK4_3V.WAV",
+ "AUDIO\\BNK4_4A.WAV",
+ "AUDIO\\BNK4_4B.WAV",
+ "AUDIO\\BNK4_5.WAV",
+ "AUDIO\\BNK4_6.WAV",
+ "AUDIO\\BNK4_7.WAV",
+ "AUDIO\\BNK4_8.WAV",
+ "AUDIO\\BNK4_9.WAV",
+ "AUDIO\\BNK4_10.WAV",
+ "AUDIO\\BNK4_11.WAV",
+ "AUDIO\\BK4_12A.WAV",
+ "AUDIO\\BK4_12B.WAV",
+ "AUDIO\\BK4_12C.WAV",
+ "AUDIO\\BNK4_13.WAV",
+ "AUDIO\\BK4_14A.WAV",
+ "AUDIO\\BK4_14B.WAV",
+ "AUDIO\\BNK4_15.WAV",
+ "AUDIO\\BNK4_16.WAV",
+ "AUDIO\\BNK4_17.WAV",
+ "AUDIO\\BNK4_18.WAV",
+ "AUDIO\\BK4_19A.WAV",
+ "AUDIO\\BK4_19B.WAV",
+ "AUDIO\\BK4_20A.WAV",
+ "AUDIO\\BK4_20B.WAV",
+ "AUDIO\\BNK4_21.WAV",
+ "AUDIO\\BNK422A.WAV",
+ "AUDIO\\BNK422B.WAV",
+ "AUDIO\\BK4_23A.WAV",
+ "AUDIO\\BK4_23B.WAV",
+ "AUDIO\\BK4_23C.WAV",
+ "AUDIO\\BK4_23D.WAV",
+ "AUDIO\\BK4_24A.WAV",
+ "AUDIO\\BK4_24B.WAV",
+ "AUDIO\\BNK4_25.WAV",
+ "AUDIO\\BNK4_26.WAV",
+ "AUDIO\\BNK4_27.WAV",
+ "AUDIO\\BNK4_28.WAV",
+ "AUDIO\\BNK4_29.WAV",
+ "AUDIO\\BNK4_30.WAV",
+ "AUDIO\\BK4_31A.WAV",
+ "AUDIO\\BK4_31B.WAV",
+ "AUDIO\\BNK4_32.WAV",
+ "AUDIO\\BK4_34A.WAV",
+ "AUDIO\\BK4_34B.WAV",
+ "AUDIO\\BK4_35A.WAV",
+ "AUDIO\\BK4_35B.WAV",
+ "AUDIO\\BNK4_36.WAV",
+ "AUDIO\\BNK4_37.WAV",
+ "AUDIO\\BNK4_38.WAV",
+ "AUDIO\\BNK4_39.WAV",
+ "AUDIO\\BK4_40A.WAV",
+ "AUDIO\\BK4_40B.WAV",
+ "AUDIO\\BNK4_41.WAV",
+ "AUDIO\\BNK4_42.WAV",
+ "AUDIO\\BNK4_43.WAV",
+ "AUDIO\\BNK4_44.WAV",
+ "AUDIO\\BNK4_45.WAV",
+ "AUDIO\\BNK4_46.WAV",
+ "AUDIO\\BNK4_47.WAV",
+ "AUDIO\\BNK4_48.WAV",
+ "AUDIO\\BNK4_49.WAV",
+ "AUDIO\\BNK450A.WAV",
+ "AUDIO\\BNK450B.WAV",
+ "AUDIO\\BNK4_51.WAV",
+ "AUDIO\\BNK4_94.WAV",
+ "AUDIO\\BNK4_95.WAV",
+ "AUDIO\\BNK4_96.WAV",
+ "AUDIO\\BNK4_97.WAV",
+ "AUDIO\\BNK4_98.WAV",
+ "AUDIO\\BNK4_99.WAV",
+ "AUDIO\\BUD1_1.WAV",
+ "AUDIO\\BUD1_2.WAV",
+ "AUDIO\\BUD1_3.WAV",
+ "AUDIO\\BUD1_4.WAV",
+ "AUDIO\\BUD1_5.WAV",
+ "AUDIO\\BUD1_9.WAV",
+ "AUDIO\\BUD1_10.WAV",
+ "AUDIO\\BUD2_1.WAV",
+ "AUDIO\\BUD2_2.WAV",
+ "AUDIO\\BUD2_3.WAV",
+ "AUDIO\\BUD2_4.WAV",
+ "AUDIO\\BUD2_5.WAV",
+ "AUDIO\\BUD2_6.WAV",
+ "AUDIO\\BUD2_7.WAV",
+ "AUDIO\\BUD3_1.WAV",
+ "AUDIO\\BUD3_1A.WAV",
+ "AUDIO\\BUD3_1B.WAV",
+ "AUDIO\\BUD3_1C.WAV",
+ "AUDIO\\BUD3_2.WAV",
+ "AUDIO\\BUD3_3.WAV",
+ "AUDIO\\BUD3_4.WAV",
+ "AUDIO\\BUD3_5.WAV",
+ "AUDIO\\BUD3_6.WAV",
+ "AUDIO\\BUD3_7.WAV",
+ "AUDIO\\BUD3_8A.WAV",
+ "AUDIO\\BUD3_8B.WAV",
+ "AUDIO\\BUD3_8C.WAV",
+ "AUDIO\\BUD3_9A.WAV",
+ "AUDIO\\BUD3_9B.WAV",
+ "AUDIO\\BUD3_9C.WAV",
+ "AUDIO\\CAP1_2.WAV",
+ "AUDIO\\CAP1_3.WAV",
+ "AUDIO\\CAP1_4.WAV",
+ "AUDIO\\CAP1_5.WAV",
+ "AUDIO\\CAP1_6.WAV",
+ "AUDIO\\CAP1_7.WAV",
+ "AUDIO\\CAP1_8.WAV",
+ "AUDIO\\CAP1_9.WAV",
+ "AUDIO\\CAP1_10.WAV",
+ "AUDIO\\CAP1_11.WAV",
+ "AUDIO\\CAP1_12.WAV",
+ "AUDIO\\CNT1_1.WAV",
+ "AUDIO\\CNT1_2.WAV",
+ "AUDIO\\CNT1_3.WAV",
+ "AUDIO\\CNT1_4.WAV",
+ "AUDIO\\CNT1_5.WAV",
+ "AUDIO\\CNT2_1.WAV",
+ "AUDIO\\CNT2_2.WAV",
+ "AUDIO\\CNT2_3.WAV",
+ "AUDIO\\CNT2_4.WAV",
+ "AUDIO\\COK1_1.WAV",
+ "AUDIO\\COK1_2.WAV",
+ "AUDIO\\COK1_3.WAV",
+ "AUDIO\\COK1_4.WAV",
+ "AUDIO\\COK1_5.WAV",
+ "AUDIO\\COK1_6.WAV",
+ "AUDIO\\COK2_1.WAV",
+ "AUDIO\\COK2_2.WAV",
+ "AUDIO\\COK2_3.WAV",
+ "AUDIO\\COK2_4.WAV",
+ "AUDIO\\COK2_5.WAV",
+ "AUDIO\\COK2_6.WAV",
+ "AUDIO\\COK2_7A.WAV",
+ "AUDIO\\COK2_7B.WAV",
+ "AUDIO\\COK2_7C.WAV",
+ "AUDIO\\COK2_8A.WAV",
+ "AUDIO\\COK2_8B.WAV",
+ "AUDIO\\COK2_8C.WAV",
+ "AUDIO\\COK2_8D.WAV",
+ "AUDIO\\COK2_9.WAV",
+ "AUDIO\\COK210A.WAV",
+ "AUDIO\\COK210B.WAV",
+ "AUDIO\\COK210C.WAV",
+ "AUDIO\\COK212A.WAV",
+ "AUDIO\\COK212B.WAV",
+ "AUDIO\\COK2_13.WAV",
+ "AUDIO\\COK2_14.WAV",
+ "AUDIO\\COK2_15.WAV",
+ "AUDIO\\COK2_16.WAV",
+ "AUDIO\\COK2_20.WAV",
+ "AUDIO\\COK2_21.WAV",
+ "AUDIO\\COK2_2.WAV", // this is probably a typo of COK2_22
+ "AUDIO\\COK3_1.WAV",
+ "AUDIO\\COK3_2.WAV",
+ "AUDIO\\COK3_3.WAV",
+ "AUDIO\\COK3_4.WAV",
+ "AUDIO\\COK4_1.WAV",
+ "AUDIO\\COK4_2.WAV",
+ "AUDIO\\COK4_3.WAV",
+ "AUDIO\\COK4_4.WAV",
+ "AUDIO\\COK4_5.WAV",
+ "AUDIO\\COK4_6.WAV",
+ "AUDIO\\COK4_7.WAV",
+ "AUDIO\\COK4_8.WAV",
+ "AUDIO\\COK4_9.WAV",
+ "AUDIO\\COK4_9A.WAV",
+ "AUDIO\\COK4_10.WAV",
+ "AUDIO\\COK4_11.WAV",
+ "AUDIO\\COK4_12.WAV",
+ "AUDIO\\COK4_13.WAV",
+ "AUDIO\\COK4_14.WAV",
+ "AUDIO\\COK4_15.WAV",
+ "AUDIO\\COK4_16.WAV",
+ "AUDIO\\COK4_17.WAV",
+ "AUDIO\\COK4_18.WAV",
+ "AUDIO\\COK4_19.WAV",
+ "AUDIO\\COK4_20.WAV",
+ "AUDIO\\COK4_21.WAV",
+ "AUDIO\\COK4_22.WAV",
+ "AUDIO\\COK4_23.WAV",
+ "AUDIO\\COK4_24.WAV",
+ "AUDIO\\COK4_25.WAV",
+ "AUDIO\\COK4_26.WAV",
+ "AUDIO\\COK4_27.WAV",
+ "AUDIO\\COL1_1.WAV",
+ "AUDIO\\COL1_2.WAV",
+ "AUDIO\\COL1_3.WAV",
+ "AUDIO\\COL1_4.WAV",
+ "AUDIO\\COL1_5.WAV",
+ "AUDIO\\COL1_6.WAV",
+ "AUDIO\\COL1_7.WAV",
+ "AUDIO\\COL1_8.WAV",
+ "AUDIO\\COL2_1.WAV",
+ "AUDIO\\COL2_2.WAV",
+ "AUDIO\\COL2_3.WAV",
+ "AUDIO\\COL2_4.WAV",
+ "AUDIO\\COL2_5.WAV",
+ "AUDIO\\COL2_6A.WAV",
+ "AUDIO\\COL2_7.WAV",
+ "AUDIO\\COL2_8.WAV",
+ "AUDIO\\COL2_9.WAV",
+ "AUDIO\\COL2_10.WAV",
+ "AUDIO\\COL2_11.WAV",
+ "AUDIO\\COL2_12.WAV",
+ "AUDIO\\COL2_13.WAV",
+ "AUDIO\\COL2_14.WAV",
+ "AUDIO\\COL2_15.WAV",
+ "AUDIO\\COL2_16.WAV",
+ "AUDIO\\COL3_1.WAV",
+ "AUDIO\\COL3_2.WAV",
+ "AUDIO\\COL3_2A.WAV",
+ "AUDIO\\COL3_2B.WAV",
+ "AUDIO\\COL3_3.WAV",
+ "AUDIO\\COL3_4.WAV",
+ "AUDIO\\COL3_5.WAV",
+ "AUDIO\\COL3_6.WAV",
+ "AUDIO\\COL3_7.WAV",
+ "AUDIO\\COL3_8.WAV",
+ "AUDIO\\COL3_9.WAV",
+ "AUDIO\\COL3_10.WAV",
+ "AUDIO\\COL3_11.WAV",
+ "AUDIO\\COL3_12.WAV",
+ "AUDIO\\COL3_13.WAV",
+ "AUDIO\\COL3_14.WAV",
+ "AUDIO\\COL3_15.WAV",
+ "AUDIO\\COL3_16.WAV",
+ "AUDIO\\COL3_17.WAV",
+ "AUDIO\\COL3_18.WAV",
+ "AUDIO\\COL3_19.WAV",
+ "AUDIO\\COL3_20.WAV",
+ "AUDIO\\COL3_21.WAV",
+ "AUDIO\\COL3_23.WAV",
+ "AUDIO\\COL3_24.WAV",
+ "AUDIO\\COL3_25.WAV",
+ "AUDIO\\COL4_1.WAV",
+ "AUDIO\\COL4_2.WAV",
+ "AUDIO\\COL4_3.WAV",
+ "AUDIO\\COL4_4.WAV",
+ "AUDIO\\COL4_5.WAV",
+ "AUDIO\\COL4_6.WAV",
+ "AUDIO\\COL4_7.WAV",
+ "AUDIO\\COL4_8.WAV",
+ "AUDIO\\COL4_9.WAV",
+ "AUDIO\\COL4_10.WAV",
+ "AUDIO\\COL4_11.WAV",
+ "AUDIO\\COL4_12.WAV",
+ "AUDIO\\COL4_13.WAV",
+ "AUDIO\\COL4_14.WAV",
+ "AUDIO\\COL4_15.WAV",
+ "AUDIO\\COL4_16.WAV",
+ "AUDIO\\COL4_17.WAV",
+ "AUDIO\\COL4_18.WAV",
+ "AUDIO\\COL4_19.WAV",
+ "AUDIO\\COL4_20.WAV",
+ "AUDIO\\COL4_21.WAV",
+ "AUDIO\\COL4_22.WAV",
+ "AUDIO\\COL4_23.WAV",
+ "AUDIO\\COL4_24.WAV",
+ "AUDIO\\COL4_25.WAV",
+ "AUDIO\\COL4_26.WAV",
+ "AUDIO\\COL5_1.WAV",
+ "AUDIO\\COL5_2.WAV",
+ "AUDIO\\COL5_3.WAV",
+ "AUDIO\\COL5_4.WAV",
+ "AUDIO\\COL5_5.WAV",
+ "AUDIO\\COL5_6.WAV",
+ "AUDIO\\COL5_7.WAV",
+ "AUDIO\\COL5_8.WAV",
+ "AUDIO\\COL5_9.WAV",
+ "AUDIO\\COL5_10.WAV",
+ "AUDIO\\COL5_11.WAV",
+ "AUDIO\\COL5_12.WAV",
+ "AUDIO\\COL5_13.WAV",
+ "AUDIO\\COL5_14.WAV",
+ "AUDIO\\COL5_15.WAV",
+ "AUDIO\\COL5_16.WAV",
+ "AUDIO\\COL5_17.WAV",
+ "AUDIO\\COL5_18.WAV",
+ "AUDIO\\COL5_19.WAV",
+ "AUDIO\\COL5_20.WAV",
+ "AUDIO\\COL5_21.WAV",
+ "AUDIO\\COL5_22.WAV",
+ "AUDIO\\CUB1_1.WAV",
+ "AUDIO\\CUB1_2.WAV",
+ "AUDIO\\CUB1_3.WAV",
+ "AUDIO\\CUB1_4.WAV",
+ "AUDIO\\CUB1_5.WAV",
+ "AUDIO\\CUB1_6.WAV",
+ "AUDIO\\CUB1_7.WAV",
+ "AUDIO\\CUB1_8.WAV",
+ "AUDIO\\CUB1_9.WAV",
+ "AUDIO\\CUB1_10.WAV",
+ "AUDIO\\CUB2_1.WAV",
+ "AUDIO\\CUB2_2.WAV",
+ "AUDIO\\CUB2_3A.WAV",
+ "AUDIO\\CUB2_3B.WAV",
+ "AUDIO\\CUB2_3C.WAV",
+ "AUDIO\\CUB2_4A.WAV",
+ "AUDIO\\CUB2_5.WAV",
+ "AUDIO\\CUB2_6.WAV",
+ "AUDIO\\CUB2_7.WAV",
+ "AUDIO\\CUB2_8.WAV",
+ "AUDIO\\CUB2_9.WAV",
+ "AUDIO\\CUB2_10.WAV",
+ "AUDIO\\CUB2_11.WAV",
+ "AUDIO\\CUB3_1.WAV",
+ "AUDIO\\CUB3_2.WAV",
+ "AUDIO\\CUB3_3.WAV",
+ "AUDIO\\CUB3_4.WAV",
+ "AUDIO\\CUB4_1.WAV",
+ "AUDIO\\CUB4_2.WAV",
+ "AUDIO\\CUB4_3.WAV",
+ "AUDIO\\CUB4_4.WAV",
+ "AUDIO\\CUB4_5.WAV",
+ "AUDIO\\CUB4_5A.WAV",
+ "AUDIO\\CUB4_6.WAV",
+ "AUDIO\\CUB4_7.WAV",
+ "AUDIO\\CUB4_8.WAV",
+ "AUDIO\\CUB4_9.WAV",
+ "AUDIO\\CUB4_10.WAV",
+ "AUDIO\\CUB4_11.WAV",
+ "AUDIO\\CUB4_12.WAV",
+ "AUDIO\\CUB4_13.WAV",
+ "AUDIO\\CUB4_14.WAV",
+ "AUDIO\\CUB4_15.WAV",
+ "AUDIO\\CUB4_16.WAV",
+ "AUDIO\\GOLF_1.WAV",
+ "AUDIO\\GOLF_2.WAV",
+ "AUDIO\\GOLF_3.WAV",
+ "AUDIO\\BAR_1.WAV",
+ "AUDIO\\BAR_2.WAV",
+ "AUDIO\\BAR_3.WAV",
+ "AUDIO\\BAR_4.WAV",
+ "AUDIO\\BAR_5.WAV",
+ "AUDIO\\BAR_6.WAV",
+ "AUDIO\\BAR_7.WAV",
+ "AUDIO\\BAR_8.WAV",
+ "AUDIO\\STRIP_1.WAV",
+ "AUDIO\\STRIP_2.WAV",
+ "AUDIO\\STRIP_3.WAV",
+ "AUDIO\\STRIP_4.WAV",
+ "AUDIO\\STRIP_5.WAV",
+ "AUDIO\\STRIP_6.WAV",
+ "AUDIO\\STRIP_7.WAV",
+ "AUDIO\\STRIP_8.WAV",
+ "AUDIO\\STRIP_9.WAV",
+ "AUDIO\\STAR_1.WAV",
+ "AUDIO\\STAR_2.WAV",
+ "AUDIO\\STAR_3.WAV",
+ "AUDIO\\STAR_4.WAV",
+ "AUDIO\\FIN_1A.WAV",
+ "AUDIO\\FIN_1B.WAV",
+ "AUDIO\\FIN_1C.WAV",
+ "AUDIO\\FIN_2B.WAV",
+ "AUDIO\\FIN_2C.WAV",
+ "AUDIO\\FIN_3.WAV",
+ "AUDIO\\FIN_4.WAV",
+ "AUDIO\\FIN_5.WAV",
+ "AUDIO\\FIN_6.WAV",
+ "AUDIO\\FIN_10.WAV",
+ "AUDIO\\FIN_11A.WAV",
+ "AUDIO\\FIN_11B.WAV",
+ "AUDIO\\FIN_12A.WAV",
+ "AUDIO\\FIN_12B.WAV",
+ "AUDIO\\FIN_12C.WAV",
+ "AUDIO\\FIN_13.WAV",
+ "AUDIO\\FINKILL.WAV",
+ "AUDIO\\LAW1_1.WAV",
+ "AUDIO\\LAW1_2.WAV",
+ "AUDIO\\LAW1_3.WAV",
+ "AUDIO\\LAW1_4.WAV",
+ "AUDIO\\LAW1_5.WAV",
+ "AUDIO\\LAW1_6.WAV",
+ "AUDIO\\LAW1_7.WAV",
+ "AUDIO\\LAW1_8.WAV",
+ "AUDIO\\LAW1_9.WAV",
+ "AUDIO\\LAW1_10.WAV",
+ "AUDIO\\LAW2_1.WAV",
+ "AUDIO\\LAW2_2.WAV",
+ "AUDIO\\LAW2_3.WAV",
+ "AUDIO\\LAW2_4.WAV",
+ "AUDIO\\LAW2_5.WAV",
+ "AUDIO\\LAW2_6.WAV",
+ "AUDIO\\LAW2_7.WAV",
+ "AUDIO\\LAW2_8.WAV",
+ "AUDIO\\LAW2_9.WAV",
+ "AUDIO\\LAW2_10.WAV",
+ "AUDIO\\LAW3_1.WAV",
+ "AUDIO\\LAW3_2.WAV",
+ "AUDIO\\LAW3_3.WAV",
+ "AUDIO\\LAW3_4.WAV",
+ "AUDIO\\LAW3_5.WAV",
+ "AUDIO\\LAW3_6.WAV",
+ "AUDIO\\LAW3_10.WAV",
+ "AUDIO\\LAW3_11.WAV",
+ "AUDIO\\LAW3_12.WAV",
+ "AUDIO\\LAW3_13.WAV",
+ "AUDIO\\LAW3_14.WAV",
+ "AUDIO\\LAW3_16.WAV",
+ "AUDIO\\LAW3_17.WAV",
+ "AUDIO\\LAW3_18.WAV",
+ "AUDIO\\LAW3_19.WAV",
+ "AUDIO\\LAW3_20.WAV",
+ "AUDIO\\LAW3_21.WAV",
+ "AUDIO\\LAW3_22.WAV",
+ "AUDIO\\LAW3_23.WAV",
+ "AUDIO\\LAW3_24.WAV",
+ "AUDIO\\LAW3_25.WAV",
+ "AUDIO\\LAW4_1A.WAV",
+ "AUDIO\\LAW4_1B.WAV",
+ "AUDIO\\LAW4_1C.WAV",
+ "AUDIO\\LAW4_1D.WAV",
+ "AUDIO\\LAW4_10.WAV",
+ "AUDIO\\LAW4_3.WAV",
+ "AUDIO\\LAW4_4.WAV",
+ "AUDIO\\LAW4_5.WAV",
+ "AUDIO\\LAW4_6.WAV",
+ "AUDIO\\LAW4_7.WAV",
+ "AUDIO\\LAW4_8.WAV",
+ "AUDIO\\LAW4_9.WAV",
+ "AUDIO\\PHIL1_2.WAV",
+ "AUDIO\\PHIL1_3.WAV",
+ "AUDIO\\PHIL2_1.WAV",
+ "AUDIO\\PHIL2_2.WAV",
+ "AUDIO\\PHIL2_3.WAV",
+ "AUDIO\\PHIL2_4.WAV",
+ "AUDIO\\PHIL2_5.WAV",
+ "AUDIO\\PHIL2_6.WAV",
+ "AUDIO\\PHIL2_7.WAV",
+ "AUDIO\\PHIL2_8.WAV",
+ "AUDIO\\PHIL2_9.WAV",
+ "AUDIO\\PHIL210.WAV",
+ "AUDIO\\PHIL211.WAV",
+ "AUDIO\\PORN1_1.WAV",
+ "AUDIO\\PORN1_2.WAV",
+ "AUDIO\\PORN1_3.WAV",
+ "AUDIO\\PRN1_3A.WAV",
+ "AUDIO\\PORN1_4.WAV",
+ "AUDIO\\PORN1_5.WAV",
+ "AUDIO\\PORN1_6.WAV",
+ "AUDIO\\PORN1_7.WAV",
+ "AUDIO\\PORN1_8.WAV",
+ "AUDIO\\PORN1_9.WAV",
+ "AUDIO\\PRN1_10.WAV",
+ "AUDIO\\PRN1_11.WAV",
+ "AUDIO\\PRN1_12.WAV",
+ "AUDIO\\PRN1_13.WAV",
+ "AUDIO\\PRN1_14.WAV",
+ "AUDIO\\PRN1_15.WAV",
+ "AUDIO\\PRN1_16.WAV",
+ "AUDIO\\PRN1_17.WAV",
+ "AUDIO\\PRN1_18.WAV",
+ "AUDIO\\PRN1_19.WAV",
+ "AUDIO\\PRN1_20.WAV",
+ "AUDIO\\PRN1_21.WAV",
+ "AUDIO\\PORN3_1.WAV",
+ "AUDIO\\PORN3_2.WAV",
+ "AUDIO\\PORN3_3.WAV",
+ "AUDIO\\PORN3_4.WAV",
+ "AUDIO\\PSYCH_1.WAV",
+ "AUDIO\\PSYCH_2.WAV",
+ "AUDIO\\ROK2_01.WAV",
+ "AUDIO\\ROK3_1.WAV",
+ "AUDIO\\ROK3_2.WAV",
+ "AUDIO\\ROK3_3.WAV",
+ "AUDIO\\ROK3_4.WAV",
+ "AUDIO\\ROK3_5.WAV",
+ "AUDIO\\ROK3_6.WAV",
+ "AUDIO\\ROK3_7.WAV",
+ "AUDIO\\ROK3_8.WAV",
+ "AUDIO\\ROK3_9.WAV",
+ "AUDIO\\ROK3_10.WAV",
+ "AUDIO\\ROK3_11.WAV",
+ "AUDIO\\ROK3_12.WAV",
+ "AUDIO\\ROK3_13.WAV",
+ "AUDIO\\ROK3_14.WAV",
+ "AUDIO\\ROK3_15.WAV",
+ "AUDIO\\ROK3_16.WAV",
+ "AUDIO\\ROK3_17.WAV",
+ "AUDIO\\ROK3_18.WAV",
+ "AUDIO\\ROK3_19.WAV",
+ "AUDIO\\ROK3_20.WAV",
+ "AUDIO\\ROK3_21.WAV",
+ "AUDIO\\ROK3_22.WAV",
+ "AUDIO\\ROK3_23.WAV",
+ "AUDIO\\ROK3_24.WAV",
+ "AUDIO\\ROK3_25.WAV",
+ "AUDIO\\ROK3_26.WAV",
+ "AUDIO\\ROK3_27.WAV",
+ "AUDIO\\ROK3_62.WAV",
+ "AUDIO\\ROK3_63.WAV",
+ "AUDIO\\ROK3_64.WAV",
+ "AUDIO\\ROK3_65.WAV",
+ "AUDIO\\ROK3_66.WAV",
+ "AUDIO\\ROK3_67.WAV",
+ "AUDIO\\ROK3_68.WAV",
+ "AUDIO\\ROK3_69.WAV",
+ "AUDIO\\ROK3_70.WAV",
+ "AUDIO\\ROK3_71.WAV",
+ "AUDIO\\ROK3_73.WAV",
+ "AUDIO\\RESC_1.WAV",
+ "AUDIO\\RESC_2.WAV",
+ "AUDIO\\RESC_3.WAV",
+ "AUDIO\\RESC_4.WAV",
+ "AUDIO\\RESC_5.WAV",
+ "AUDIO\\RESC_6.WAV",
+ "AUDIO\\RESC_7.WAV",
+ "AUDIO\\RESC_8.WAV",
+ "AUDIO\\RESC_9.WAV",
+ "AUDIO\\RESC_10.WAV",
+ "AUDIO\\ROK1_1A.WAV",
+ "AUDIO\\ROK1_1B.WAV",
+ "AUDIO\\ROK1_5.WAV",
+ "AUDIO\\ROK1_6.WAV",
+ "AUDIO\\ROK1_7.WAV",
+ "AUDIO\\ROK1_8.WAV",
+ "AUDIO\\ROK1_9.WAV",
+ "AUDIO\\TAX1_1.WAV",
+ "AUDIO\\TAX1_2.WAV",
+ "AUDIO\\TAX1_3.WAV",
+ "AUDIO\\TAX1_4.WAV",
+ "AUDIO\\TAX1_5.WAV",
+ "AUDIO\\TAX2_1.WAV",
+ "AUDIO\\TAX2_2.WAV",
+ "AUDIO\\TAX2_3.WAV",
+ "AUDIO\\TAX2_4.WAV",
+ "AUDIO\\TAX2_5.WAV",
+ "AUDIO\\TAX2_6.WAV",
+ "AUDIO\\TAX2_7.WAV",
+ "AUDIO\\TAX3_1.WAV",
+ "AUDIO\\TAX3_2.WAV",
+ "AUDIO\\TAX3_3.WAV",
+ "AUDIO\\TAX3_4.WAV",
+ "AUDIO\\TAX3_5.WAV",
+ "AUDIO\\TEX1_1.WAV",
+ "AUDIO\\TEX1_2.WAV",
+ "AUDIO\\TEX1_3.WAV",
+ "AUDIO\\TEX1_4.WAV",
+ "AUDIO\\TEX1_5.WAV",
+ "AUDIO\\TEX1_6.WAV",
+ "AUDIO\\TEX2_1.WAV",
+ "AUDIO\\TEX3_1.WAV",
+ "AUDIO\\TEX3_2.WAV",
+ "AUDIO\\TEX3_3.WAV",
+ "AUDIO\\TEX3_4.WAV",
+ "AUDIO\\TEX3_5.WAV",
+ "AUDIO\\TEX3_6.WAV",
+ "AUDIO\\TEX3_7.WAV",
+ "AUDIO\\TEX3_8.WAV",
+ "AUDIO\\HAT_1A.WAV",
+ "AUDIO\\INTRO1.WAV",
+ "AUDIO\\INTRO2.WAV",
+ "AUDIO\\INTRO3.WAV",
+ "AUDIO\\INTRO4.WAV",
+ "AUDIO\\MOB_01A.WAV",
+ "AUDIO\\MOB_01B.WAV",
+ "AUDIO\\MOB_01C.WAV",
+ "AUDIO\\MOB_02A.WAV",
+ "AUDIO\\MOB_02B.WAV",
+ "AUDIO\\MOB_02C.WAV",
+ "AUDIO\\MOB_03A.WAV",
+ "AUDIO\\MOB_03B.WAV",
+ "AUDIO\\MOB_03C.WAV",
+ "AUDIO\\MOB_03D.WAV",
+ "AUDIO\\MOB_03E.WAV",
+ "AUDIO\\SHARK_1.WAV",
+ "AUDIO\\SHARK_2.WAV",
+ "AUDIO\\SHARK_3.WAV",
+ "AUDIO\\SHARK_4.WAV",
+ "AUDIO\\SHARK_5.WAV",
+ "AUDIO\\MOB_04A.WAV",
+ "AUDIO\\MOB_04B.WAV",
+ "AUDIO\\MOB_04C.WAV",
+ "AUDIO\\MOB_04D.WAV",
+ "AUDIO\\MOB_05A.WAV",
+ "AUDIO\\MOB_05B.WAV",
+ "AUDIO\\MOB_05C.WAV",
+ "AUDIO\\MOB_05D.WAV",
+ "AUDIO\\MOB_06A.WAV",
+ "AUDIO\\MOB_06B.WAV",
+ "AUDIO\\MOB_06C.WAV",
+ "AUDIO\\MOB_07A.WAV",
+ "AUDIO\\MOB_07B.WAV",
+ "AUDIO\\MOB_08A.WAV",
+ "AUDIO\\MOB_08B.WAV",
+ "AUDIO\\MOB_08C.WAV",
+ "AUDIO\\MOB_08D.WAV",
+ "AUDIO\\MOB_08E.WAV",
+ "AUDIO\\MOB_08F.WAV",
+ "AUDIO\\MOB_08G.WAV",
+ "AUDIO\\MOB_09A.WAV",
+ "AUDIO\\MOB_09B.WAV",
+ "AUDIO\\MOB_09C.WAV",
+ "AUDIO\\MOB_09D.WAV",
+ "AUDIO\\MOB_09E.WAV",
+ "AUDIO\\MOB_09F.WAV",
+ "AUDIO\\MOB_10A.WAV",
+ "AUDIO\\MOB_10B.WAV",
+ "AUDIO\\MOB_10C.WAV",
+ "AUDIO\\MOB_10D.WAV",
+ "AUDIO\\MOB_10E.WAV",
+ "AUDIO\\MOB_11A.WAV",
+ "AUDIO\\MOB_11B.WAV",
+ "AUDIO\\MOB_11C.WAV",
+ "AUDIO\\MOB_11D.WAV",
+ "AUDIO\\MOB_11E.WAV",
+ "AUDIO\\MOB_11F.WAV",
+ "AUDIO\\MOB_14A.WAV",
+ "AUDIO\\MOB_14B.WAV",
+ "AUDIO\\MOB_14C.WAV",
+ "AUDIO\\MOB_14D.WAV",
+ "AUDIO\\MOB_14E.WAV",
+ "AUDIO\\MOB_14F.WAV",
+ "AUDIO\\MOB_14G.WAV",
+ "AUDIO\\MOB_14H.WAV",
+ "AUDIO\\MOB_16A.WAV",
+ "AUDIO\\MOB_16B.WAV",
+ "AUDIO\\MOB_16C.WAV",
+ "AUDIO\\MOB_16D.WAV",
+ "AUDIO\\MOB_16E.WAV",
+ "AUDIO\\MOB_16F.WAV",
+ "AUDIO\\MOB_16G.WAV",
+ "AUDIO\\MOB_17A.WAV",
+ "AUDIO\\MOB_17B.WAV",
+ "AUDIO\\MOB_17C.WAV",
+ "AUDIO\\MOB_17D.WAV",
+ "AUDIO\\MOB_17E.WAV",
+ "AUDIO\\MOB_17G.WAV",
+ "AUDIO\\MOB_17H.WAV",
+ "AUDIO\\MOB_17I.WAV",
+ "AUDIO\\MOB_17J.WAV",
+ "AUDIO\\MOB_17K.WAV",
+ "AUDIO\\MOB_17L.WAV",
+ "AUDIO\\MOB_18A.WAV",
+ "AUDIO\\MOB_18B.WAV",
+ "AUDIO\\MOB_18C.WAV",
+ "AUDIO\\MOB_18D.WAV",
+ "AUDIO\\MOB_18E.WAV",
+ "AUDIO\\MOB_18F.WAV",
+ "AUDIO\\MOB_18G.WAV",
+ "AUDIO\\MOB_20A.WAV",
+ "AUDIO\\MOB_20B.WAV",
+ "AUDIO\\MOB_20C.WAV",
+ "AUDIO\\MOB_20D.WAV",
+ "AUDIO\\MOB_20E.WAV",
+ "AUDIO\\MOB_24A.WAV",
+ "AUDIO\\MOB_24B.WAV",
+ "AUDIO\\MOB_24C.WAV",
+ "AUDIO\\MOB_24D.WAV",
+ "AUDIO\\MOB_24E.WAV",
+ "AUDIO\\MOB_24F.WAV",
+ "AUDIO\\MOB_24G.WAV",
+ "AUDIO\\MOB_24H.WAV",
+ "AUDIO\\MOB_25A.WAV",
+ "AUDIO\\MOB_25B.WAV",
+ "AUDIO\\MOB_25C.WAV",
+ "AUDIO\\MOB_25D.WAV",
+ "AUDIO\\MOB_26A.WAV",
+ "AUDIO\\MOB_26B.WAV",
+ "AUDIO\\MOB_26C.WAV",
+ "AUDIO\\MOB_26D.WAV",
+ "AUDIO\\MOB_26E.WAV",
+ "AUDIO\\MOB_29A.WAV",
+ "AUDIO\\MOB_29B.WAV",
+ "AUDIO\\MOB_29C.WAV",
+ "AUDIO\\MOB_29D.WAV",
+ "AUDIO\\MOB_29E.WAV",
+ "AUDIO\\MOB_29F.WAV",
+ "AUDIO\\MOB_29G.WAV",
+ "AUDIO\\MOB_30A.WAV",
+ "AUDIO\\MOB_30B.WAV",
+ "AUDIO\\MOB_30C.WAV",
+ "AUDIO\\MOB_30D.WAV",
+ "AUDIO\\MOB_30E.WAV",
+ "AUDIO\\MOB_30F.WAV",
+ "AUDIO\\MOB_33A.WAV",
+ "AUDIO\\MOB_33B.WAV",
+ "AUDIO\\MOB_33C.WAV",
+ "AUDIO\\MOB_33D.WAV",
+ "AUDIO\\MOB_34A.WAV",
+ "AUDIO\\MOB_34B.WAV",
+ "AUDIO\\MOB_34C.WAV",
+ "AUDIO\\MOB_34D.WAV",
+ "AUDIO\\MOB_35A.WAV",
+ "AUDIO\\MOB_35B.WAV",
+ "AUDIO\\MOB_35C.WAV",
+ "AUDIO\\MOB_35D.WAV",
+ "AUDIO\\MOB_36A.WAV",
+ "AUDIO\\MOB_36B.WAV",
+ "AUDIO\\MOB_36C.WAV",
+ "AUDIO\\MOB_40A.WAV",
+ "AUDIO\\MOB_40B.WAV",
+ "AUDIO\\MOB_40C.WAV",
+ "AUDIO\\MOB_40D.WAV",
+ "AUDIO\\MOB_40E.WAV",
+ "AUDIO\\MOB_40F.WAV",
+ "AUDIO\\MOB_40G.WAV",
+ "AUDIO\\MOB_40H.WAV",
+ "AUDIO\\MOB_40I.WAV",
+ "AUDIO\\MOB_41A.WAV",
+ "AUDIO\\MOB_41B.WAV",
+ "AUDIO\\MOB_41C.WAV",
+ "AUDIO\\MOB_41D.WAV",
+ "AUDIO\\MOB_41E.WAV",
+ "AUDIO\\MOB_41F.WAV",
+ "AUDIO\\MOB_41G.WAV",
+ "AUDIO\\MOB_41H.WAV",
+ "AUDIO\\MOB_42A.WAV",
+ "AUDIO\\MOB_42B.WAV",
+ "AUDIO\\MOB_42C.WAV",
+ "AUDIO\\MOB_42D.WAV",
+ "AUDIO\\MOB_42E.WAV",
+ "AUDIO\\MOB_43A.WAV",
+ "AUDIO\\MOB_43B.WAV",
+ "AUDIO\\MOB_43C.WAV",
+ "AUDIO\\MOB_43D.WAV",
+ "AUDIO\\MOB_43E.WAV",
+ "AUDIO\\MOB_43F.WAV",
+ "AUDIO\\MOB_43G.WAV",
+ "AUDIO\\MOB_43H.WAV",
+ "AUDIO\\MOB_45A.WAV",
+ "AUDIO\\MOB_45B.WAV",
+ "AUDIO\\MOB_45C.WAV",
+ "AUDIO\\MOB_45D.WAV",
+ "AUDIO\\MOB_45E.WAV",
+ "AUDIO\\MOB_45F.WAV",
+ "AUDIO\\MOB_45G.WAV",
+ "AUDIO\\MOB_45H.WAV",
+ "AUDIO\\MOB_45I.WAV",
+ "AUDIO\\MOB_45J.WAV",
+ "AUDIO\\MOB_45K.WAV",
+ "AUDIO\\MOB_45L.WAV",
+ "AUDIO\\MOB_45M.WAV",
+ "AUDIO\\MOB_45N.WAV",
+ "AUDIO\\MOB_46A.WAV",
+ "AUDIO\\MOB_46B.WAV",
+ "AUDIO\\MOB_46C.WAV",
+ "AUDIO\\MOB_46D.WAV",
+ "AUDIO\\MOB_46E.WAV",
+ "AUDIO\\MOB_46F.WAV",
+ "AUDIO\\MOB_46G.WAV",
+ "AUDIO\\MOB_46H.WAV",
+ "AUDIO\\MOB_47A.WAV",
+ "AUDIO\\MOB_52A.WAV",
+ "AUDIO\\MOB_52B.WAV",
+ "AUDIO\\MOB_52C.WAV",
+ "AUDIO\\MOB_52D.WAV",
+ "AUDIO\\MOB_52E.WAV",
+ "AUDIO\\MOB_52F.WAV",
+ "AUDIO\\MOB_52G.WAV",
+ "AUDIO\\MOB_52H.WAV",
+ "AUDIO\\MOB_54A.WAV",
+ "AUDIO\\MOB_54B.WAV",
+ "AUDIO\\MOB_54C.WAV",
+ "AUDIO\\MOB_54D.WAV",
+ "AUDIO\\MOB_54E.WAV",
+ "AUDIO\\MOB_55A.WAV",
+ "AUDIO\\MOB_55B.WAV",
+ "AUDIO\\MOB_55C.WAV",
+ "AUDIO\\MOB_55D.WAV",
+ "AUDIO\\MOB_55E.WAV",
+ "AUDIO\\MOB_55F.WAV",
+ "AUDIO\\MOB_56A.WAV",
+ "AUDIO\\MOB_56B.WAV",
+ "AUDIO\\MOB_56C.WAV",
+ "AUDIO\\MOB_56D.WAV",
+ "AUDIO\\MOB_56E.WAV",
+ "AUDIO\\MOB_56F.WAV",
+ "AUDIO\\MOB_57A.WAV",
+ "AUDIO\\MOB_57B.WAV",
+ "AUDIO\\MOB_57C.WAV",
+ "AUDIO\\MOB_57D.WAV",
+ "AUDIO\\MOB_57E.WAV",
+ "AUDIO\\MOB_58A.WAV",
+ "AUDIO\\MOB_58B.WAV",
+ "AUDIO\\MOB_58C.WAV",
+ "AUDIO\\MOB_58D.WAV",
+ "AUDIO\\MOB_58E.WAV",
+ "AUDIO\\MOB_58F.WAV",
+ "AUDIO\\MOB_58G.WAV",
+ "AUDIO\\MOB_61A.WAV",
+ "AUDIO\\MOB_61B.WAV",
+ "AUDIO\\MOB_62A.WAV",
+ "AUDIO\\MOB_62B.WAV",
+ "AUDIO\\MOB_62C.WAV",
+ "AUDIO\\MOB_62D.WAV",
+ "AUDIO\\MOB_63A.WAV",
+ "AUDIO\\MOB_63B.WAV",
+ "AUDIO\\MOB_63C.WAV",
+ "AUDIO\\MOB_63D.WAV",
+ "AUDIO\\MOB_63E.WAV",
+ "AUDIO\\MOB_63F.WAV",
+ "AUDIO\\MOB_63G.WAV",
+ "AUDIO\\MOB_63H.WAV",
+ "AUDIO\\MOB_63I.WAV",
+ "AUDIO\\MOB_63J.WAV",
+ "AUDIO\\MOB_66A.WAV",
+ "AUDIO\\MOB_66B.WAV",
+ "AUDIO\\MOB_68A.WAV",
+ "AUDIO\\MOB_68B.WAV",
+ "AUDIO\\MOB_68C.WAV",
+ "AUDIO\\MOB_68D.WAV",
+ "AUDIO\\MOB_70A.WAV",
+ "AUDIO\\MOB_70B.WAV",
+ "AUDIO\\MOB_71A.WAV",
+ "AUDIO\\MOB_71B.WAV",
+ "AUDIO\\MOB_71C.WAV",
+ "AUDIO\\MOB_71D.WAV",
+ "AUDIO\\MOB_71E.WAV",
+ "AUDIO\\MOB_71F.WAV",
+ "AUDIO\\MOB_71G.WAV",
+ "AUDIO\\MOB_71H.WAV",
+ "AUDIO\\MOB_71I.WAV",
+ "AUDIO\\MOB_71J.WAV",
+ "AUDIO\\MOB_71K.WAV",
+ "AUDIO\\MOB_71L.WAV",
+ "AUDIO\\MOB_71M.WAV",
+ "AUDIO\\MOB_71N.WAV",
+ "AUDIO\\MOB_72A.WAV",
+ "AUDIO\\MOB_72B.WAV",
+ "AUDIO\\MOB_72C.WAV",
+ "AUDIO\\MOB_72D.WAV",
+ "AUDIO\\MOB_72E.WAV",
+ "AUDIO\\MOB_72F.WAV",
+ "AUDIO\\MOB_72G.WAV",
+ "AUDIO\\MOB_73A.WAV",
+ "AUDIO\\MOB_73C.WAV",
+ "AUDIO\\MOB_73D.WAV",
+ "AUDIO\\MOB_73F.WAV",
+ "AUDIO\\MOB_73G.WAV",
+ "AUDIO\\MOB_73I.WAV",
+ "AUDIO\\MOB_95A.WAV",
+ "AUDIO\\MOB_96A.WAV",
+ "AUDIO\\MOB_98A.WAV",
+ "AUDIO\\MOB_99A.WAV",
+ "AUDIO\\JOB1_1B.WAV",
+ "AUDIO\\JOB1_1C.WAV",
+ "AUDIO\\JOB1_1D.WAV",
+ "AUDIO\\JOB2_1B.WAV",
+ "AUDIO\\JOB2_2.WAV",
+ "AUDIO\\JOB2_3.WAV",
+ "AUDIO\\JOB2_4.WAV",
+ "AUDIO\\JOB2_5.WAV",
+ "AUDIO\\JOB2_6.WAV",
+ "AUDIO\\JOB2_7.WAV",
+ "AUDIO\\JOB2_8.WAV",
+ "AUDIO\\JOB2_9.WAV",
+ "AUDIO\\JOB3_1.WAV",
+ "AUDIO\\JOB3_2.WAV",
+ "AUDIO\\JOB3_3.WAV",
+ "AUDIO\\JOB4_1.WAV",
+ "AUDIO\\JOB4_2.WAV",
+ "AUDIO\\JOB4_3.WAV",
+ "AUDIO\\JOB5_1.WAV",
+ "AUDIO\\JOB5_2.WAV",
+ "AUDIO\\JOB5_3.WAV",
+ "AUDIO\\BJM1_20.WAV",
+ "AUDIO\\BJM1_4.WAV",
+ "AUDIO\\BJM1_5.WAV",
+ "AUDIO\\MERC_39.WAV",
+ "AUDIO\\MONO_1.WAV",
+ "AUDIO\\MONO_2.WAV",
+ "AUDIO\\MONO_3.WAV",
+ "AUDIO\\MONO_4.WAV",
+ "AUDIO\\MONO_5.WAV",
+ "AUDIO\\MONO_6.WAV",
+ "AUDIO\\MONO_7.WAV",
+ "AUDIO\\MONO_8.WAV",
+ "AUDIO\\MONO_9.WAV",
+ "AUDIO\\MONO10.WAV",
+ "AUDIO\\MONO11.WAV",
+ "AUDIO\\MONO12.WAV",
+ "AUDIO\\MONO13.WAV",
+ "AUDIO\\MONO14.WAV",
+ "AUDIO\\MONO15.WAV",
+ "AUDIO\\MONO16.WAV",
+ "AUDIO\\FUD_01.WAV",
+ "AUDIO\\FUD_02.WAV",
+ "AUDIO\\FUD_03.WAV",
+ "AUDIO\\FUD_04.WAV",
+ "AUDIO\\FUD_05.WAV",
+ "AUDIO\\FUD_06.WAV",
+ "AUDIO\\FUD_07.WAV",
+ "AUDIO\\FUD_08.WAV",
+ "AUDIO\\FUD_09.WAV",
+ "AUDIO\\FUD_10.WAV",
+ "AUDIO\\FUD_11.WAV",
+ "AUDIO\\FUD_12.WAV",
+ "AUDIO\\FUD_13.WAV",
+ "AUDIO\\FUD_14.WAV",
+ "AUDIO\\FUD_15.WAV",
+ "AUDIO\\FUD_16.WAV",
+ "AUDIO\\FUD_17.WAV",
+ "AUDIO\\FUD_18.WAV",
+ "AUDIO\\FUD_19.WAV",
+ "AUDIO\\FUD_20.WAV",
+ "AUDIO\\BURG_01.WAV",
+ "AUDIO\\BURG_02.WAV",
+ "AUDIO\\BURG_03.WAV",
+ "AUDIO\\BURG_04.WAV",
+ "AUDIO\\BURG_05.WAV",
+ "AUDIO\\BURG_06.WAV",
+ "AUDIO\\BURG_07.WAV",
+ "AUDIO\\BURG_08.WAV",
+ "AUDIO\\BURG_09.WAV",
+ "AUDIO\\BURG_10.WAV",
+ "AUDIO\\BURG_11.WAV",
+ "AUDIO\\BURG_12.WAV",
+ "AUDIO\\CRUST01.WAV",
+ "AUDIO\\CRUST02.WAV",
+ "AUDIO\\CRUST03.WAV",
+ "AUDIO\\CRUST04.WAV",
+ "AUDIO\\CRUST05.WAV",
+ "AUDIO\\CRUST06.WAV",
+ "AUDIO\\CRUST07.WAV",
+ "AUDIO\\CRUST08.WAV",
+ "AUDIO\\CRUST09.WAV",
+ "AUDIO\\BAND_01.WAV",
+ "AUDIO\\BAND_02.WAV",
+ "AUDIO\\BAND_03.WAV",
+ "AUDIO\\BAND_04.WAV",
+ "AUDIO\\BAND_05.WAV",
+ "AUDIO\\BAND_06.WAV",
+ "AUDIO\\BAND_07.WAV",
+ "AUDIO\\BAND_08.WAV",
+ "AUDIO\\SHAFT01.WAV",
+ "AUDIO\\SHAFT02.WAV",
+ "AUDIO\\SHAFT03.WAV",
+ "AUDIO\\SHAFT04.WAV",
+ "AUDIO\\SHAFT05.WAV",
+ "AUDIO\\SHAFT06.WAV",
+ "AUDIO\\SHAFT07.WAV",
+ "AUDIO\\SHAFT08.WAV",
+ "AUDIO\\PISS_01.WAV",
+ "AUDIO\\PISS_02.WAV",
+ "AUDIO\\PISS_03.WAV",
+ "AUDIO\\PISS_04.WAV",
+ "AUDIO\\PISS_05.WAV",
+ "AUDIO\\PISS_06.WAV",
+ "AUDIO\\PISS_07.WAV",
+ "AUDIO\\PISS_08.WAV",
+ "AUDIO\\PISS_09.WAV",
+ "AUDIO\\PISS_10.WAV",
+ "AUDIO\\PISS_11.WAV",
+ "AUDIO\\PISS_12.WAV",
+ "AUDIO\\PISS_13.WAV",
+ "AUDIO\\PISS_14.WAV",
+ "AUDIO\\PISS_15.WAV",
+ "AUDIO\\PISS_16.WAV",
+ "AUDIO\\PISS_17.WAV",
+ "AUDIO\\PISS_18.WAV",
+ "AUDIO\\PISS_19.WAV",
+ "AUDIO\\GIMME01.WAV",
+ "AUDIO\\GIMME02.WAV",
+ "AUDIO\\GIMME03.WAV",
+ "AUDIO\\GIMME04.WAV",
+ "AUDIO\\GIMME05.WAV",
+ "AUDIO\\GIMME06.WAV",
+ "AUDIO\\GIMME07.WAV",
+ "AUDIO\\GIMME08.WAV",
+ "AUDIO\\GIMME09.WAV",
+ "AUDIO\\GIMME10.WAV",
+ "AUDIO\\GIMME11.WAV",
+ "AUDIO\\GIMME12.WAV",
+ "AUDIO\\GIMME13.WAV",
+ "AUDIO\\GIMME14.WAV",
+ "AUDIO\\GIMME15.WAV",
+ "AUDIO\\BUST_01.WAV",
+ "AUDIO\\BUST_02.WAV",
+ "AUDIO\\BUST_03.WAV",
+ "AUDIO\\BUST_04.WAV",
+ "AUDIO\\BUST_05.WAV",
+ "AUDIO\\BUST_06.WAV",
+ "AUDIO\\BUST_07.WAV",
+ "AUDIO\\BUST_08.WAV",
+ "AUDIO\\BUST_09.WAV",
+ "AUDIO\\BUST_10.WAV",
+ "AUDIO\\BUST_11.WAV",
+ "AUDIO\\BUST_12.WAV",
+ "AUDIO\\BUST_13.WAV",
+ "AUDIO\\BUST_14.WAV",
+ "AUDIO\\BUST_15.WAV",
+ "AUDIO\\BUST_16.WAV",
+ "AUDIO\\BUST_17.WAV",
+ "AUDIO\\BUST_18.WAV",
+ "AUDIO\\BUST_19.WAV",
+ "AUDIO\\BUST_20.WAV",
+ "AUDIO\\BUST_21.WAV",
+ "AUDIO\\BUST_22.WAV",
+ "AUDIO\\BUST_23.WAV",
+ "AUDIO\\BUST_24.WAV",
+ "AUDIO\\BUST_25.WAV",
+ "AUDIO\\BUST_26.WAV",
+ "AUDIO\\BUST_27.WAV",
+ "AUDIO\\BUST_28.WAV",
};
#endif
static char StreamedNameTable[][25] =
{
- "AUDIO\\HEAD.WAV",
- "AUDIO\\CLASS.WAV",
- "AUDIO\\KJAH.WAV",
- "AUDIO\\RISE.WAV",
- "AUDIO\\LIPS.WAV",
- "AUDIO\\GAME.WAV",
- "AUDIO\\MSX.WAV",
- "AUDIO\\FLASH.WAV",
- "AUDIO\\CHAT.WAV",
- "AUDIO\\HEAD.WAV",
- "AUDIO\\POLICE.WAV",
- "AUDIO\\CITY.WAV",
- "AUDIO\\WATER.WAV",
- "AUDIO\\COMOPEN.WAV",
- "AUDIO\\SUBOPEN.WAV",
- "AUDIO\\JB.MP3",
- "AUDIO\\BET.MP3",
- "AUDIO\\L1_LG.MP3",
- "AUDIO\\L2_DSB.MP3",
- "AUDIO\\L3_DM.MP3",
- "AUDIO\\L4_PAP.MP3",
- "AUDIO\\L5_TFB.MP3",
- "AUDIO\\J0_DM2.MP3",
- "AUDIO\\J1_LFL.MP3",
- "AUDIO\\J2_KCL.MP3",
- "AUDIO\\J3_VH.MP3",
- "AUDIO\\J4_ETH.MP3",
- "AUDIO\\J5_DST.MP3",
- "AUDIO\\J6_TBJ.MP3",
- "AUDIO\\T1_TOL.MP3",
- "AUDIO\\T2_TPU.MP3",
- "AUDIO\\T3_MAS.MP3",
- "AUDIO\\T4_TAT.MP3",
- "AUDIO\\T5_BF.MP3",
- "AUDIO\\S0_MAS.MP3",
- "AUDIO\\S1_PF.MP3",
- "AUDIO\\S2_CTG.MP3",
- "AUDIO\\S3_RTC.MP3",
- "AUDIO\\S5_LRQ.MP3",
- "AUDIO\\S4_BDBA.MP3",
- "AUDIO\\S4_BDBB.MP3",
- "AUDIO\\S2_CTG2.MP3",
- "AUDIO\\S4_BDBD.MP3",
- "AUDIO\\S5_LRQB.MP3",
- "AUDIO\\S5_LRQC.MP3",
- "AUDIO\\A1_SSO.WAV",
- "AUDIO\\A2_PP.WAV",
- "AUDIO\\A3_SS.WAV",
- "AUDIO\\A4_PDR.WAV",
- "AUDIO\\A5_K2FT.WAV",
- "AUDIO\\K1_KBO.MP3",
- "AUDIO\\K2_GIS.MP3",
- "AUDIO\\K3_DS.MP3",
- "AUDIO\\K4_SHI.MP3",
- "AUDIO\\K5_SD.MP3",
- "AUDIO\\R0_PDR2.MP3",
- "AUDIO\\R1_SW.MP3",
- "AUDIO\\R2_AP.MP3",
- "AUDIO\\R3_ED.MP3",
- "AUDIO\\R4_GF.MP3",
- "AUDIO\\R5_PB.MP3",
- "AUDIO\\R6_MM.MP3",
- "AUDIO\\D1_STOG.MP3",
- "AUDIO\\D2_KK.MP3",
- "AUDIO\\D3_ADO.MP3",
- "AUDIO\\D5_ES.MP3",
- "AUDIO\\D7_MLD.MP3",
- "AUDIO\\D4_GTA.MP3",
- "AUDIO\\D4_GTA2.MP3",
- "AUDIO\\D6_STS.MP3",
- "AUDIO\\A6_BAIT.WAV",
- "AUDIO\\A7_ETG.WAV",
- "AUDIO\\A8_PS.WAV",
- "AUDIO\\A9_ASD.WAV",
- "AUDIO\\K4_SHI2.MP3",
- "AUDIO\\C1_TEX.MP3",
- "AUDIO\\EL_PH1.MP3",
- "AUDIO\\EL_PH2.MP3",
- "AUDIO\\EL_PH3.MP3",
- "AUDIO\\EL_PH4.MP3",
- "AUDIO\\YD_PH1.MP3",
- "AUDIO\\YD_PH2.MP3",
- "AUDIO\\YD_PH3.MP3",
- "AUDIO\\YD_PH4.MP3",
- "AUDIO\\HD_PH1.MP3",
- "AUDIO\\HD_PH2.MP3",
- "AUDIO\\HD_PH3.MP3",
- "AUDIO\\HD_PH4.MP3",
- "AUDIO\\HD_PH5.MP3",
- "AUDIO\\MT_PH1.MP3",
- "AUDIO\\MT_PH2.MP3",
- "AUDIO\\MT_PH3.MP3",
- "AUDIO\\MT_PH4.MP3",
- "AUDIO\\MISCOM.WAV",
- "AUDIO\\END.MP3",
- "AUDIO\\lib_a1.WAV",
- "AUDIO\\lib_a2.WAV",
- "AUDIO\\lib_a.WAV",
- "AUDIO\\lib_b.WAV",
- "AUDIO\\lib_c.WAV",
- "AUDIO\\lib_d.WAV",
- "AUDIO\\l2_a.WAV",
- "AUDIO\\j4t_1.WAV",
- "AUDIO\\j4t_2.WAV",
- "AUDIO\\j4t_3.WAV",
- "AUDIO\\j4t_4.WAV",
- "AUDIO\\j4_a.WAV",
- "AUDIO\\j4_b.WAV",
- "AUDIO\\j4_c.WAV",
- "AUDIO\\j4_d.WAV",
- "AUDIO\\j4_e.WAV",
- "AUDIO\\j4_f.WAV",
- "AUDIO\\j6_1.WAV",
- "AUDIO\\j6_a.WAV",
- "AUDIO\\j6_b.WAV",
- "AUDIO\\j6_c.WAV",
- "AUDIO\\j6_d.WAV",
- "AUDIO\\t4_a.WAV",
- "AUDIO\\s1_a.WAV",
- "AUDIO\\s1_a1.WAV",
- "AUDIO\\s1_b.WAV",
- "AUDIO\\s1_c.WAV",
- "AUDIO\\s1_c1.WAV",
- "AUDIO\\s1_d.WAV",
- "AUDIO\\s1_e.WAV",
- "AUDIO\\s1_f.WAV",
- "AUDIO\\s1_g.WAV",
- "AUDIO\\s1_h.WAV",
- "AUDIO\\s1_i.WAV",
- "AUDIO\\s1_j.WAV",
- "AUDIO\\s1_k.WAV",
- "AUDIO\\s1_l.WAV",
- "AUDIO\\s3_a.WAV",
- "AUDIO\\s3_b.WAV",
- "AUDIO\\el3_a.WAV",
- "AUDIO\\mf1_a.WAV",
- "AUDIO\\mf2_a.WAV",
- "AUDIO\\mf3_a.WAV",
- "AUDIO\\mf3_b.WAV",
- "AUDIO\\mf3_b1.WAV",
- "AUDIO\\mf3_c.WAV",
- "AUDIO\\mf4_a.WAV",
- "AUDIO\\mf4_b.WAV",
- "AUDIO\\mf4_c.WAV",
- "AUDIO\\a1_a.WAV",
- "AUDIO\\a3_a.WAV",
- "AUDIO\\a5_a.WAV",
- "AUDIO\\a4_a.WAV",
- "AUDIO\\a4_b.WAV",
- "AUDIO\\a4_c.WAV",
- "AUDIO\\a4_d.WAV",
- "AUDIO\\k1_a.WAV",
- "AUDIO\\k3_a.WAV",
- "AUDIO\\r1_a.WAV",
- "AUDIO\\r2_a.WAV",
- "AUDIO\\r2_b.WAV",
- "AUDIO\\r2_c.WAV",
- "AUDIO\\r2_d.WAV",
- "AUDIO\\r2_e.WAV",
- "AUDIO\\r2_f.WAV",
- "AUDIO\\r2_g.WAV",
- "AUDIO\\r2_h.WAV",
- "AUDIO\\r5_a.WAV",
- "AUDIO\\r6_a.WAV",
- "AUDIO\\r6_a1.WAV",
- "AUDIO\\r6_b.WAV",
- "AUDIO\\lo2_a.WAV",
- "AUDIO\\lo6_a.WAV",
- "AUDIO\\yd2_a.WAV",
- "AUDIO\\yd2_b.WAV",
- "AUDIO\\yd2_c.WAV",
- "AUDIO\\yd2_c1.WAV",
- "AUDIO\\yd2_d.WAV",
- "AUDIO\\yd2_e.WAV",
- "AUDIO\\yd2_f.WAV",
- "AUDIO\\yd2_g.WAV",
- "AUDIO\\yd2_h.WAV",
- "AUDIO\\yd2_ass.WAV",
- "AUDIO\\yd2_ok.WAV",
- "AUDIO\\h5_a.WAV",
- "AUDIO\\h5_b.WAV",
- "AUDIO\\h5_c.WAV",
- "AUDIO\\ammu_a.WAV",
- "AUDIO\\ammu_b.WAV",
- "AUDIO\\ammu_c.WAV",
- "AUDIO\\door_1.WAV",
- "AUDIO\\door_2.WAV",
- "AUDIO\\door_3.WAV",
- "AUDIO\\door_4.WAV",
- "AUDIO\\door_5.WAV",
- "AUDIO\\door_6.WAV",
- "AUDIO\\t3_a.WAV",
- "AUDIO\\t3_b.WAV",
- "AUDIO\\t3_c.WAV",
- "AUDIO\\k1_b.WAV",
- "AUDIO\\cat1.WAV"
-};
-#endif \ No newline at end of file
+ "AUDIO\\WILD.ADF",
+ "AUDIO\\FLASH.ADF",
+ "AUDIO\\KCHAT.ADF",
+ "AUDIO\\FEVER.ADF",
+ "AUDIO\\VROCK.ADF",
+ "AUDIO\\VCPR.ADF",
+ "AUDIO\\ESPANT.ADF",
+ "AUDIO\\EMOTION.ADF",
+ "AUDIO\\WAVE.ADF",
+ "AUDIO\\MISCOM.MP3",
+ "AUDIO\\CITY.MP3",
+ "AUDIO\\WATER.MP3",
+ "AUDIO\\BEACHAMB.MP3",
+ "AUDIO\\HCITY.MP3",
+ "AUDIO\\HWATER.MP3",
+ "AUDIO\\HBEACH.MP3",
+ "AUDIO\\MALLAMB.MP3",
+ "AUDIO\\STRIP.MP3",
+ "AUDIO\\MALIBU.MP3",
+ "AUDIO\\HOTEL.MP3",
+ "AUDIO\\DIRTRING.MP3",
+ "AUDIO\\LAW4RIOT.MP3",
+ "AUDIO\\AMBSIL.MP3",
+ "AUDIO\\POLICE.MP3",
+ "AUDIO\\TAXI.MP3",
+ "AUDIO\\BCLOSED.MP3",
+ "AUDIO\\BOPEN.MP3",
+ "AUDIO\\ASS_1.MP3",
+ "AUDIO\\ASS_2.MP3",
+ "AUDIO\\BANK_1.MP3",
+ "AUDIO\\BANK_2A.MP3",
+ "AUDIO\\BANK_2B.MP3",
+ "AUDIO\\BANK_3A.MP3",
+ "AUDIO\\BANK_3B.MP3",
+ "AUDIO\\BANK_4.MP3",
+ "AUDIO\\BIKE_1.MP3",
+ "AUDIO\\BIKE_2.MP3",
+ "AUDIO\\BIKE_3.MP3",
+ "AUDIO\\BUD_1.MP3",
+ "AUDIO\\BUD_2.MP3",
+ "AUDIO\\BUD_3.MP3",
+ "AUDIO\\CAP_1.MP3",
+ "AUDIO\\CAR_1.MP3",
+ "AUDIO\\CNT_1A.MP3",
+ "AUDIO\\CNT_1B.MP3",
+ "AUDIO\\CNT_2.MP3",
+ "AUDIO\\COK_1.MP3",
+ "AUDIO\\COK_2A.MP3",
+ "AUDIO\\COK_2B.MP3",
+ "AUDIO\\COK_3.MP3",
+ "AUDIO\\COK_4A.MP3",
+ "AUDIO\\COK_4A2.MP3",
+ "AUDIO\\COK_4B.MP3",
+ "AUDIO\\COL_1.MP3",
+ "AUDIO\\COL_2.MP3",
+ "AUDIO\\COL_3A.MP3",
+ "AUDIO\\COL_4A.MP3",
+ "AUDIO\\COL_5A.MP3",
+ "AUDIO\\COL_5B.MP3",
+ "AUDIO\\CUB_1.MP3",
+ "AUDIO\\CUB_2.MP3",
+ "AUDIO\\CUB_3.MP3",
+ "AUDIO\\CUB_4.MP3",
+ "AUDIO\\DRUG_1.MP3",
+ "AUDIO\\FIN.MP3",
+ "AUDIO\\FIN2.MP3",
+ "AUDIO\\FINALE.MP3",
+ "AUDIO\\HAT_1.MP3",
+ "AUDIO\\HAT_2.MP3",
+ "AUDIO\\HAT_3.MP3",
+ "AUDIO\\ICE_1.MP3",
+ "AUDIO\\INT_A.MP3",
+ "AUDIO\\INT_B.MP3",
+ "AUDIO\\INT_D.MP3",
+ "AUDIO\\INT_M.MP3",
+ "AUDIO\\LAW_1A.MP3",
+ "AUDIO\\LAW_1B.MP3",
+ "AUDIO\\LAW_2A.MP3",
+ "AUDIO\\LAW_2B.MP3",
+ "AUDIO\\LAW_2C.MP3",
+ "AUDIO\\LAW_3.MP3",
+ "AUDIO\\LAW_4.MP3",
+ "AUDIO\\PHIL_1.MP3",
+ "AUDIO\\PHIL_2.MP3",
+ "AUDIO\\PORN_1.MP3",
+ "AUDIO\\PORN_2.MP3",
+ "AUDIO\\PORN_3.MP3",
+ "AUDIO\\PORN_4.MP3",
+ "AUDIO\\RESC_1A.MP3",
+ "AUDIO\\ROK_1.MP3",
+ "AUDIO\\ROK_2.MP3",
+ "AUDIO\\ROK_3A.MP3",
+ "AUDIO\\STRIPA.MP3",
+ "AUDIO\\TAX_1.MP3",
+ "AUDIO\\TEX_1.MP3",
+ "AUDIO\\TEX_2.MP3",
+ "AUDIO\\TEX_3.MP3",
+ "AUDIO\\GLIGHT.MP3",
+ "AUDIO\\FIST.MP3",
+ "AUDIO\\MISCOM.MP3",
+ "AUDIO\\MISCOM.MP3",
+ "AUDIO\\MISCOM.MP3",
+ "AUDIO\\MISCOM.MP3",
+ "AUDIO\\MOBR1.WAV",
+ "AUDIO\\PAGER.WAV",
+ "AUDIO\\CARREV.WAV",
+ "AUDIO\\BIKEREV.WAV",
+ "AUDIO\\LIFTOP.WAV",
+ "AUDIO\\LIFTCL.WAV",
+ "AUDIO\\LIFTRUN.WAV",
+ "AUDIO\\LIFTBEL.WAV",
+ "AUDIO\\INLIFT.WAV",
+ "AUDIO\\SFX_01.WAV",
+ "AUDIO\\SFX_02.WAV",
+ "AUDIO\\CAMERAL.WAV",
+ "AUDIO\\CAMERAR.WAV",
+ "AUDIO\\CHEER1.WAV",
+ "AUDIO\\CHEER2.WAV",
+ "AUDIO\\CHEER3.WAV",
+ "AUDIO\\CHEER4.WAV",
+ "AUDIO\\OOH1.WAV",
+ "AUDIO\\OOH2.WAV",
+ "AUDIO\\RACE1.WAV",
+ "AUDIO\\RACE2.WAV",
+ "AUDIO\\RACE3.WAV",
+ "AUDIO\\RACE4.WAV",
+ "AUDIO\\RACE5.WAV",
+ "AUDIO\\RACE6.WAV",
+ "AUDIO\\RACE7.WAV",
+ "AUDIO\\RACE8.WAV",
+ "AUDIO\\RACE9.WAV",
+ "AUDIO\\RACE10.WAV",
+ "AUDIO\\RACE11.WAV",
+ "AUDIO\\RACE12.WAV",
+ "AUDIO\\RACE13.WAV",
+ "AUDIO\\RACE14.WAV",
+ "AUDIO\\RACE15.WAV",
+ "AUDIO\\HOT1.WAV",
+ "AUDIO\\HOT2.WAV",
+ "AUDIO\\HOT3.WAV",
+ "AUDIO\\HOT4.WAV",
+ "AUDIO\\HOT5.WAV",
+ "AUDIO\\HOT6.WAV",
+ "AUDIO\\HOT7.WAV",
+ "AUDIO\\HOT8.WAV",
+ "AUDIO\\HOT9.WAV",
+ "AUDIO\\HOT10.WAV",
+ "AUDIO\\HOT11.WAV",
+ "AUDIO\\HOT12.WAV",
+ "AUDIO\\HOT13.WAV",
+ "AUDIO\\HOT14.WAV",
+ "AUDIO\\HOT15.WAV",
+ "AUDIO\\LANSTP1.WAV",
+ "AUDIO\\LANSTP2.WAV",
+ "AUDIO\\LANAMU1.WAV",
+ "AUDIO\\LANAMU2.WAV",
+ "AUDIO\\AIRHORNL.WAV",
+ "AUDIO\\AIRHORNR.WAV",
+ "AUDIO\\SNIPSCRL.WAV",
+ "AUDIO\\SNIPSHORT.WAV",
+ "AUDIO\\BLOWROOF.WAV",
+ "AUDIO\\ASS_1.WAV",
+ "AUDIO\\ASS_2.WAV",
+ "AUDIO\\ASS_3.WAV",
+ "AUDIO\\ASS_4.WAV",
+ "AUDIO\\ASS_5.WAV",
+ "AUDIO\\ASS_6.WAV",
+ "AUDIO\\ASS_7.WAV",
+ "AUDIO\\ASS_8.WAV",
+ "AUDIO\\ASS_9.WAV",
+ "AUDIO\\ASS_10.WAV",
+ "AUDIO\\ASS_11.WAV",
+ "AUDIO\\ASS_12.WAV",
+ "AUDIO\\ASS_13.WAV",
+ "AUDIO\\ASS_14.WAV",
+ "AUDIO\\BIKE1_1.WAV",
+ "AUDIO\\BIKE1_2.WAV",
+ "AUDIO\\BIKE1_3.WAV",
+ "AUDIO\\BNK1_1.WAV",
+ "AUDIO\\BNK1_2.WAV",
+ "AUDIO\\BNK1_3.WAV",
+ "AUDIO\\BNK1_4.WAV",
+ "AUDIO\\BNK1_5.WAV",
+ "AUDIO\\BNK1_6.WAV",
+ "AUDIO\\BNK1_7.WAV",
+ "AUDIO\\BNK1_8.WAV",
+ "AUDIO\\BNK1_10.WAV",
+ "AUDIO\\BNK1_11.WAV",
+ "AUDIO\\BNK1_12.WAV",
+ "AUDIO\\BNK1_13.WAV",
+ "AUDIO\\BNK1_14.WAV",
+ "AUDIO\\BNK2_1.WAV",
+ "AUDIO\\BNK2_2.WAV",
+ "AUDIO\\BNK2_3.WAV",
+ "AUDIO\\BNK2_4.WAV",
+ "AUDIO\\BNK2_5.WAV",
+ "AUDIO\\BNK2_6.WAV",
+ "AUDIO\\BNK2_7.WAV",
+ "AUDIO\\BNK2_8.WAV",
+ "AUDIO\\BNK2_9.WAV",
+ "AUDIO\\BNK3_1.WAV",
+ "AUDIO\\BNK3_2.WAV",
+ "AUDIO\\BNK3_3A.WAV",
+ "AUDIO\\BNK3_3B.WAV",
+ "AUDIO\\BNK3_3C.WAV",
+ "AUDIO\\BNK3_4A.WAV",
+ "AUDIO\\BNK3_4B.WAV",
+ "AUDIO\\BNK3_4C.WAV",
+ "AUDIO\\BNK4_1.WAV",
+ "AUDIO\\BNK4_2.WAV",
+ "AUDIO\\BNK4_3A.WAV",
+ "AUDIO\\BNK4_3B.WAV",
+ "AUDIO\\BNK4_3C.WAV",
+ "AUDIO\\BNK4_3D.WAV",
+ "AUDIO\\BNK4_3E.WAV",
+ "AUDIO\\BNK4_3F.WAV",
+ "AUDIO\\BNK4_3G.WAV",
+ "AUDIO\\BNK4_3H.WAV",
+ "AUDIO\\BNK4_3I.WAV",
+ "AUDIO\\BNK4_3J.WAV",
+ "AUDIO\\BNK4_3K.WAV",
+ "AUDIO\\BNK4_3M.WAV",
+ "AUDIO\\BNK4_3O.WAV",
+ "AUDIO\\BNK4_3P.WAV",
+ "AUDIO\\BNK4_3Q.WAV",
+ "AUDIO\\BNK4_3R.WAV",
+ "AUDIO\\BNK4_3S.WAV",
+ "AUDIO\\BNK4_3T.WAV",
+ "AUDIO\\BNK4_3U.WAV",
+ "AUDIO\\BNK4_3V.WAV",
+ "AUDIO\\BNK4_4A.WAV",
+ "AUDIO\\BNK4_4B.WAV",
+ "AUDIO\\BNK4_5.WAV",
+ "AUDIO\\BNK4_6.WAV",
+ "AUDIO\\BNK4_7.WAV",
+ "AUDIO\\BNK4_8.WAV",
+ "AUDIO\\BNK4_9.WAV",
+ "AUDIO\\BNK4_10.WAV",
+ "AUDIO\\BNK4_11.WAV",
+ "AUDIO\\BK4_12A.WAV",
+ "AUDIO\\BK4_12B.WAV",
+ "AUDIO\\BK4_12C.WAV",
+ "AUDIO\\BNK4_13.WAV",
+ "AUDIO\\BK4_14A.WAV",
+ "AUDIO\\BK4_14B.WAV",
+ "AUDIO\\BNK4_15.WAV",
+ "AUDIO\\BNK4_16.WAV",
+ "AUDIO\\BNK4_17.WAV",
+ "AUDIO\\BNK4_18.WAV",
+ "AUDIO\\BK4_19A.WAV",
+ "AUDIO\\BK4_19B.WAV",
+ "AUDIO\\BK4_20A.WAV",
+ "AUDIO\\BK4_20B.WAV",
+ "AUDIO\\BNK4_21.WAV",
+ "AUDIO\\BNK422A.WAV",
+ "AUDIO\\BNK422B.WAV",
+ "AUDIO\\BK4_23A.WAV",
+ "AUDIO\\BK4_23B.WAV",
+ "AUDIO\\BK4_23C.WAV",
+ "AUDIO\\BK4_23D.WAV",
+ "AUDIO\\BK4_24A.WAV",
+ "AUDIO\\BK4_24B.WAV",
+ "AUDIO\\BNK4_25.WAV",
+ "AUDIO\\BNK4_26.WAV",
+ "AUDIO\\BNK4_27.WAV",
+ "AUDIO\\BNK4_28.WAV",
+ "AUDIO\\BNK4_29.WAV",
+ "AUDIO\\BNK4_30.WAV",
+ "AUDIO\\BK4_31A.WAV",
+ "AUDIO\\BK4_31B.WAV",
+ "AUDIO\\BNK4_32.WAV",
+ "AUDIO\\BK4_34A.WAV",
+ "AUDIO\\BK4_34B.WAV",
+ "AUDIO\\BK4_35A.WAV",
+ "AUDIO\\BK4_35B.WAV",
+ "AUDIO\\BNK4_36.WAV",
+ "AUDIO\\BNK4_37.WAV",
+ "AUDIO\\BNK4_38.WAV",
+ "AUDIO\\BNK4_39.WAV",
+ "AUDIO\\BK4_40A.WAV",
+ "AUDIO\\BK4_40B.WAV",
+ "AUDIO\\BNK4_41.WAV",
+ "AUDIO\\BNK4_42.WAV",
+ "AUDIO\\BNK4_43.WAV",
+ "AUDIO\\BNK4_44.WAV",
+ "AUDIO\\BNK4_45.WAV",
+ "AUDIO\\BNK4_46.WAV",
+ "AUDIO\\BNK4_47.WAV",
+ "AUDIO\\BNK4_48.WAV",
+ "AUDIO\\BNK4_49.WAV",
+ "AUDIO\\BNK450A.WAV",
+ "AUDIO\\BNK450B.WAV",
+ "AUDIO\\BNK4_51.WAV",
+ "AUDIO\\BNK4_94.WAV",
+ "AUDIO\\BNK4_95.WAV",
+ "AUDIO\\BNK4_96.WAV",
+ "AUDIO\\BNK4_97.WAV",
+ "AUDIO\\BNK4_98.WAV",
+ "AUDIO\\BNK4_99.WAV",
+ "AUDIO\\BUD1_1.WAV",
+ "AUDIO\\BUD1_2.WAV",
+ "AUDIO\\BUD1_3.WAV",
+ "AUDIO\\BUD1_4.WAV",
+ "AUDIO\\BUD1_5.WAV",
+ "AUDIO\\BUD1_9.WAV",
+ "AUDIO\\BUD1_10.WAV",
+ "AUDIO\\BUD2_1.WAV",
+ "AUDIO\\BUD2_2.WAV",
+ "AUDIO\\BUD2_3.WAV",
+ "AUDIO\\BUD2_4.WAV",
+ "AUDIO\\BUD2_5.WAV",
+ "AUDIO\\BUD2_6.WAV",
+ "AUDIO\\BUD2_7.WAV",
+ "AUDIO\\BUD3_1.WAV",
+ "AUDIO\\BUD3_1A.WAV",
+ "AUDIO\\BUD3_1B.WAV",
+ "AUDIO\\BUD3_1C.WAV",
+ "AUDIO\\BUD3_2.WAV",
+ "AUDIO\\BUD3_3.WAV",
+ "AUDIO\\BUD3_4.WAV",
+ "AUDIO\\BUD3_5.WAV",
+ "AUDIO\\BUD3_6.WAV",
+ "AUDIO\\BUD3_7.WAV",
+ "AUDIO\\BUD3_8A.WAV",
+ "AUDIO\\BUD3_8B.WAV",
+ "AUDIO\\BUD3_8C.WAV",
+ "AUDIO\\BUD3_9A.WAV",
+ "AUDIO\\BUD3_9B.WAV",
+ "AUDIO\\BUD3_9C.WAV",
+ "AUDIO\\CAP1_2.WAV",
+ "AUDIO\\CAP1_3.WAV",
+ "AUDIO\\CAP1_4.WAV",
+ "AUDIO\\CAP1_5.WAV",
+ "AUDIO\\CAP1_6.WAV",
+ "AUDIO\\CAP1_7.WAV",
+ "AUDIO\\CAP1_8.WAV",
+ "AUDIO\\CAP1_9.WAV",
+ "AUDIO\\CAP1_10.WAV",
+ "AUDIO\\CAP1_11.WAV",
+ "AUDIO\\CAP1_12.WAV",
+ "AUDIO\\CNT1_1.WAV",
+ "AUDIO\\CNT1_2.WAV",
+ "AUDIO\\CNT1_3.WAV",
+ "AUDIO\\CNT1_4.WAV",
+ "AUDIO\\CNT1_5.WAV",
+ "AUDIO\\CNT2_1.WAV",
+ "AUDIO\\CNT2_2.WAV",
+ "AUDIO\\CNT2_3.WAV",
+ "AUDIO\\CNT2_4.WAV",
+ "AUDIO\\COK1_1.WAV",
+ "AUDIO\\COK1_2.WAV",
+ "AUDIO\\COK1_3.WAV",
+ "AUDIO\\COK1_4.WAV",
+ "AUDIO\\COK1_5.WAV",
+ "AUDIO\\COK1_6.WAV",
+ "AUDIO\\COK2_1.WAV",
+ "AUDIO\\COK2_2.WAV",
+ "AUDIO\\COK2_3.WAV",
+ "AUDIO\\COK2_4.WAV",
+ "AUDIO\\COK2_5.WAV",
+ "AUDIO\\COK2_6.WAV",
+ "AUDIO\\COK2_7A.WAV",
+ "AUDIO\\COK2_7B.WAV",
+ "AUDIO\\COK2_7C.WAV",
+ "AUDIO\\COK2_8A.WAV",
+ "AUDIO\\COK2_8B.WAV",
+ "AUDIO\\COK2_8C.WAV",
+ "AUDIO\\COK2_8D.WAV",
+ "AUDIO\\COK2_9.WAV",
+ "AUDIO\\COK210A.WAV",
+ "AUDIO\\COK210B.WAV",
+ "AUDIO\\COK210C.WAV",
+ "AUDIO\\COK212A.WAV",
+ "AUDIO\\COK212B.WAV",
+ "AUDIO\\COK2_13.WAV",
+ "AUDIO\\COK2_14.WAV",
+ "AUDIO\\COK2_15.WAV",
+ "AUDIO\\COK2_16.WAV",
+ "AUDIO\\COK2_20.WAV",
+ "AUDIO\\COK2_21.WAV",
+ "AUDIO\\COK2_2.WAV", // this is probably a typo of COK2_22
+ "AUDIO\\COK3_1.WAV",
+ "AUDIO\\COK3_2.WAV",
+ "AUDIO\\COK3_3.WAV",
+ "AUDIO\\COK3_4.WAV",
+ "AUDIO\\COK4_1.WAV",
+ "AUDIO\\COK4_2.WAV",
+ "AUDIO\\COK4_3.WAV",
+ "AUDIO\\COK4_4.WAV",
+ "AUDIO\\COK4_5.WAV",
+ "AUDIO\\COK4_6.WAV",
+ "AUDIO\\COK4_7.WAV",
+ "AUDIO\\COK4_8.WAV",
+ "AUDIO\\COK4_9.WAV",
+ "AUDIO\\COK4_9A.WAV",
+ "AUDIO\\COK4_10.WAV",
+ "AUDIO\\COK4_11.WAV",
+ "AUDIO\\COK4_12.WAV",
+ "AUDIO\\COK4_13.WAV",
+ "AUDIO\\COK4_14.WAV",
+ "AUDIO\\COK4_15.WAV",
+ "AUDIO\\COK4_16.WAV",
+ "AUDIO\\COK4_17.WAV",
+ "AUDIO\\COK4_18.WAV",
+ "AUDIO\\COK4_19.WAV",
+ "AUDIO\\COK4_20.WAV",
+ "AUDIO\\COK4_21.WAV",
+ "AUDIO\\COK4_22.WAV",
+ "AUDIO\\COK4_23.WAV",
+ "AUDIO\\COK4_24.WAV",
+ "AUDIO\\COK4_25.WAV",
+ "AUDIO\\COK4_26.WAV",
+ "AUDIO\\COK4_27.WAV",
+ "AUDIO\\COL1_1.WAV",
+ "AUDIO\\COL1_2.WAV",
+ "AUDIO\\COL1_3.WAV",
+ "AUDIO\\COL1_4.WAV",
+ "AUDIO\\COL1_5.WAV",
+ "AUDIO\\COL1_6.WAV",
+ "AUDIO\\COL1_7.WAV",
+ "AUDIO\\COL1_8.WAV",
+ "AUDIO\\COL2_1.WAV",
+ "AUDIO\\COL2_2.WAV",
+ "AUDIO\\COL2_3.WAV",
+ "AUDIO\\COL2_4.WAV",
+ "AUDIO\\COL2_5.WAV",
+ "AUDIO\\COL2_6A.WAV",
+ "AUDIO\\COL2_7.WAV",
+ "AUDIO\\COL2_8.WAV",
+ "AUDIO\\COL2_9.WAV",
+ "AUDIO\\COL2_10.WAV",
+ "AUDIO\\COL2_11.WAV",
+ "AUDIO\\COL2_12.WAV",
+ "AUDIO\\COL2_13.WAV",
+ "AUDIO\\COL2_14.WAV",
+ "AUDIO\\COL2_15.WAV",
+ "AUDIO\\COL2_16.WAV",
+ "AUDIO\\COL3_1.WAV",
+ "AUDIO\\COL3_2.WAV",
+ "AUDIO\\COL3_2A.WAV",
+ "AUDIO\\COL3_2B.WAV",
+ "AUDIO\\COL3_3.WAV",
+ "AUDIO\\COL3_4.WAV",
+ "AUDIO\\COL3_5.WAV",
+ "AUDIO\\COL3_6.WAV",
+ "AUDIO\\COL3_7.WAV",
+ "AUDIO\\COL3_8.WAV",
+ "AUDIO\\COL3_9.WAV",
+ "AUDIO\\COL3_10.WAV",
+ "AUDIO\\COL3_11.WAV",
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+ "AUDIO\\MOB_46D.WAV",
+ "AUDIO\\MOB_46E.WAV",
+ "AUDIO\\MOB_46F.WAV",
+ "AUDIO\\MOB_46G.WAV",
+ "AUDIO\\MOB_46H.WAV",
+ "AUDIO\\MOB_47A.WAV",
+ "AUDIO\\MOB_52A.WAV",
+ "AUDIO\\MOB_52B.WAV",
+ "AUDIO\\MOB_52C.WAV",
+ "AUDIO\\MOB_52D.WAV",
+ "AUDIO\\MOB_52E.WAV",
+ "AUDIO\\MOB_52F.WAV",
+ "AUDIO\\MOB_52G.WAV",
+ "AUDIO\\MOB_52H.WAV",
+ "AUDIO\\MOB_54A.WAV",
+ "AUDIO\\MOB_54B.WAV",
+ "AUDIO\\MOB_54C.WAV",
+ "AUDIO\\MOB_54D.WAV",
+ "AUDIO\\MOB_54E.WAV",
+ "AUDIO\\MOB_55A.WAV",
+ "AUDIO\\MOB_55B.WAV",
+ "AUDIO\\MOB_55C.WAV",
+ "AUDIO\\MOB_55D.WAV",
+ "AUDIO\\MOB_55E.WAV",
+ "AUDIO\\MOB_55F.WAV",
+ "AUDIO\\MOB_56A.WAV",
+ "AUDIO\\MOB_56B.WAV",
+ "AUDIO\\MOB_56C.WAV",
+ "AUDIO\\MOB_56D.WAV",
+ "AUDIO\\MOB_56E.WAV",
+ "AUDIO\\MOB_56F.WAV",
+ "AUDIO\\MOB_57A.WAV",
+ "AUDIO\\MOB_57B.WAV",
+ "AUDIO\\MOB_57C.WAV",
+ "AUDIO\\MOB_57D.WAV",
+ "AUDIO\\MOB_57E.WAV",
+ "AUDIO\\MOB_58A.WAV",
+ "AUDIO\\MOB_58B.WAV",
+ "AUDIO\\MOB_58C.WAV",
+ "AUDIO\\MOB_58D.WAV",
+ "AUDIO\\MOB_58E.WAV",
+ "AUDIO\\MOB_58F.WAV",
+ "AUDIO\\MOB_58G.WAV",
+ "AUDIO\\MOB_61A.WAV",
+ "AUDIO\\MOB_61B.WAV",
+ "AUDIO\\MOB_62A.WAV",
+ "AUDIO\\MOB_62B.WAV",
+ "AUDIO\\MOB_62C.WAV",
+ "AUDIO\\MOB_62D.WAV",
+ "AUDIO\\MOB_63A.WAV",
+ "AUDIO\\MOB_63B.WAV",
+ "AUDIO\\MOB_63C.WAV",
+ "AUDIO\\MOB_63D.WAV",
+ "AUDIO\\MOB_63E.WAV",
+ "AUDIO\\MOB_63F.WAV",
+ "AUDIO\\MOB_63G.WAV",
+ "AUDIO\\MOB_63H.WAV",
+ "AUDIO\\MOB_63I.WAV",
+ "AUDIO\\MOB_63J.WAV",
+ "AUDIO\\MOB_66A.WAV",
+ "AUDIO\\MOB_66B.WAV",
+ "AUDIO\\MOB_68A.WAV",
+ "AUDIO\\MOB_68B.WAV",
+ "AUDIO\\MOB_68C.WAV",
+ "AUDIO\\MOB_68D.WAV",
+ "AUDIO\\MOB_70A.WAV",
+ "AUDIO\\MOB_70B.WAV",
+ "AUDIO\\MOB_71A.WAV",
+ "AUDIO\\MOB_71B.WAV",
+ "AUDIO\\MOB_71C.WAV",
+ "AUDIO\\MOB_71D.WAV",
+ "AUDIO\\MOB_71E.WAV",
+ "AUDIO\\MOB_71F.WAV",
+ "AUDIO\\MOB_71G.WAV",
+ "AUDIO\\MOB_71H.WAV",
+ "AUDIO\\MOB_71I.WAV",
+ "AUDIO\\MOB_71J.WAV",
+ "AUDIO\\MOB_71K.WAV",
+ "AUDIO\\MOB_71L.WAV",
+ "AUDIO\\MOB_71M.WAV",
+ "AUDIO\\MOB_71N.WAV",
+ "AUDIO\\MOB_72A.WAV",
+ "AUDIO\\MOB_72B.WAV",
+ "AUDIO\\MOB_72C.WAV",
+ "AUDIO\\MOB_72D.WAV",
+ "AUDIO\\MOB_72E.WAV",
+ "AUDIO\\MOB_72F.WAV",
+ "AUDIO\\MOB_72G.WAV",
+ "AUDIO\\MOB_73A.WAV",
+ "AUDIO\\MOB_73C.WAV",
+ "AUDIO\\MOB_73D.WAV",
+ "AUDIO\\MOB_73F.WAV",
+ "AUDIO\\MOB_73G.WAV",
+ "AUDIO\\MOB_73I.WAV",
+ "AUDIO\\MOB_95A.WAV",
+ "AUDIO\\MOB_96A.WAV",
+ "AUDIO\\MOB_98A.WAV",
+ "AUDIO\\MOB_99A.WAV",
+ "AUDIO\\JOB1_1B.WAV",
+ "AUDIO\\JOB1_1C.WAV",
+ "AUDIO\\JOB1_1D.WAV",
+ "AUDIO\\JOB2_1B.WAV",
+ "AUDIO\\JOB2_2.WAV",
+ "AUDIO\\JOB2_3.WAV",
+ "AUDIO\\JOB2_4.WAV",
+ "AUDIO\\JOB2_5.WAV",
+ "AUDIO\\JOB2_6.WAV",
+ "AUDIO\\JOB2_7.WAV",
+ "AUDIO\\JOB2_8.WAV",
+ "AUDIO\\JOB2_9.WAV",
+ "AUDIO\\JOB3_1.WAV",
+ "AUDIO\\JOB3_2.WAV",
+ "AUDIO\\JOB3_3.WAV",
+ "AUDIO\\JOB4_1.WAV",
+ "AUDIO\\JOB4_2.WAV",
+ "AUDIO\\JOB4_3.WAV",
+ "AUDIO\\JOB5_1.WAV",
+ "AUDIO\\JOB5_2.WAV",
+ "AUDIO\\JOB5_3.WAV",
+ "AUDIO\\BJM1_20.WAV",
+ "AUDIO\\BJM1_4.WAV",
+ "AUDIO\\BJM1_5.WAV",
+ "AUDIO\\MERC_39.WAV",
+ "AUDIO\\MONO_1.WAV",
+ "AUDIO\\MONO_2.WAV",
+ "AUDIO\\MONO_3.WAV",
+ "AUDIO\\MONO_4.WAV",
+ "AUDIO\\MONO_5.WAV",
+ "AUDIO\\MONO_6.WAV",
+ "AUDIO\\MONO_7.WAV",
+ "AUDIO\\MONO_8.WAV",
+ "AUDIO\\MONO_9.WAV",
+ "AUDIO\\MONO10.WAV",
+ "AUDIO\\MONO11.WAV",
+ "AUDIO\\MONO12.WAV",
+ "AUDIO\\MONO13.WAV",
+ "AUDIO\\MONO14.WAV",
+ "AUDIO\\MONO15.WAV",
+ "AUDIO\\MONO16.WAV",
+ "AUDIO\\FUD_01.WAV",
+ "AUDIO\\FUD_02.WAV",
+ "AUDIO\\FUD_03.WAV",
+ "AUDIO\\FUD_04.WAV",
+ "AUDIO\\FUD_05.WAV",
+ "AUDIO\\FUD_06.WAV",
+ "AUDIO\\FUD_07.WAV",
+ "AUDIO\\FUD_08.WAV",
+ "AUDIO\\FUD_09.WAV",
+ "AUDIO\\FUD_10.WAV",
+ "AUDIO\\FUD_11.WAV",
+ "AUDIO\\FUD_12.WAV",
+ "AUDIO\\FUD_13.WAV",
+ "AUDIO\\FUD_14.WAV",
+ "AUDIO\\FUD_15.WAV",
+ "AUDIO\\FUD_16.WAV",
+ "AUDIO\\FUD_17.WAV",
+ "AUDIO\\FUD_18.WAV",
+ "AUDIO\\FUD_19.WAV",
+ "AUDIO\\FUD_20.WAV",
+ "AUDIO\\BURG_01.WAV",
+ "AUDIO\\BURG_02.WAV",
+ "AUDIO\\BURG_03.WAV",
+ "AUDIO\\BURG_04.WAV",
+ "AUDIO\\BURG_05.WAV",
+ "AUDIO\\BURG_06.WAV",
+ "AUDIO\\BURG_07.WAV",
+ "AUDIO\\BURG_08.WAV",
+ "AUDIO\\BURG_09.WAV",
+ "AUDIO\\BURG_10.WAV",
+ "AUDIO\\BURG_11.WAV",
+ "AUDIO\\BURG_12.WAV",
+ "AUDIO\\CRUST01.WAV",
+ "AUDIO\\CRUST02.WAV",
+ "AUDIO\\CRUST03.WAV",
+ "AUDIO\\CRUST04.WAV",
+ "AUDIO\\CRUST05.WAV",
+ "AUDIO\\CRUST06.WAV",
+ "AUDIO\\CRUST07.WAV",
+ "AUDIO\\CRUST08.WAV",
+ "AUDIO\\CRUST09.WAV",
+ "AUDIO\\BAND_01.WAV",
+ "AUDIO\\BAND_02.WAV",
+ "AUDIO\\BAND_03.WAV",
+ "AUDIO\\BAND_04.WAV",
+ "AUDIO\\BAND_05.WAV",
+ "AUDIO\\BAND_06.WAV",
+ "AUDIO\\BAND_07.WAV",
+ "AUDIO\\BAND_08.WAV",
+ "AUDIO\\SHAFT01.WAV",
+ "AUDIO\\SHAFT02.WAV",
+ "AUDIO\\SHAFT03.WAV",
+ "AUDIO\\SHAFT04.WAV",
+ "AUDIO\\SHAFT05.WAV",
+ "AUDIO\\SHAFT06.WAV",
+ "AUDIO\\SHAFT07.WAV",
+ "AUDIO\\SHAFT08.WAV",
+ "AUDIO\\PISS_01.WAV",
+ "AUDIO\\PISS_02.WAV",
+ "AUDIO\\PISS_03.WAV",
+ "AUDIO\\PISS_04.WAV",
+ "AUDIO\\PISS_05.WAV",
+ "AUDIO\\PISS_06.WAV",
+ "AUDIO\\PISS_07.WAV",
+ "AUDIO\\PISS_08.WAV",
+ "AUDIO\\PISS_09.WAV",
+ "AUDIO\\PISS_10.WAV",
+ "AUDIO\\PISS_11.WAV",
+ "AUDIO\\PISS_12.WAV",
+ "AUDIO\\PISS_13.WAV",
+ "AUDIO\\PISS_14.WAV",
+ "AUDIO\\PISS_15.WAV",
+ "AUDIO\\PISS_16.WAV",
+ "AUDIO\\PISS_17.WAV",
+ "AUDIO\\PISS_18.WAV",
+ "AUDIO\\PISS_19.WAV",
+ "AUDIO\\GIMME01.WAV",
+ "AUDIO\\GIMME02.WAV",
+ "AUDIO\\GIMME03.WAV",
+ "AUDIO\\GIMME04.WAV",
+ "AUDIO\\GIMME05.WAV",
+ "AUDIO\\GIMME06.WAV",
+ "AUDIO\\GIMME07.WAV",
+ "AUDIO\\GIMME08.WAV",
+ "AUDIO\\GIMME09.WAV",
+ "AUDIO\\GIMME10.WAV",
+ "AUDIO\\GIMME11.WAV",
+ "AUDIO\\GIMME12.WAV",
+ "AUDIO\\GIMME13.WAV",
+ "AUDIO\\GIMME14.WAV",
+ "AUDIO\\GIMME15.WAV",
+ "AUDIO\\BUST_01.WAV",
+ "AUDIO\\BUST_02.WAV",
+ "AUDIO\\BUST_03.WAV",
+ "AUDIO\\BUST_04.WAV",
+ "AUDIO\\BUST_05.WAV",
+ "AUDIO\\BUST_06.WAV",
+ "AUDIO\\BUST_07.WAV",
+ "AUDIO\\BUST_08.WAV",
+ "AUDIO\\BUST_09.WAV",
+ "AUDIO\\BUST_10.WAV",
+ "AUDIO\\BUST_11.WAV",
+ "AUDIO\\BUST_12.WAV",
+ "AUDIO\\BUST_13.WAV",
+ "AUDIO\\BUST_14.WAV",
+ "AUDIO\\BUST_15.WAV",
+ "AUDIO\\BUST_16.WAV",
+ "AUDIO\\BUST_17.WAV",
+ "AUDIO\\BUST_18.WAV",
+ "AUDIO\\BUST_19.WAV",
+ "AUDIO\\BUST_20.WAV",
+ "AUDIO\\BUST_21.WAV",
+ "AUDIO\\BUST_22.WAV",
+ "AUDIO\\BUST_23.WAV",
+ "AUDIO\\BUST_24.WAV",
+ "AUDIO\\BUST_25.WAV",
+ "AUDIO\\BUST_26.WAV",
+ "AUDIO\\BUST_27.WAV",
+ "AUDIO\\BUST_28.WAV",
+}; \ No newline at end of file
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 0ba6b544..7636ceb3 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -16,7 +16,7 @@
#include "MusicManager.h"
#include "Frontend.h"
#include "Timer.h"
-
+#include "crossplatform.h"
#pragma comment( lib, "mss32.lib" )
@@ -61,14 +61,10 @@ char _mp3DirectoryPath[MAX_PATH];
HSTREAM mp3Stream [MAX_STREAMS];
int8 nStreamPan [MAX_STREAMS];
int8 nStreamVolume[MAX_STREAMS];
+bool8 nStreamLoopedFlag[MAX_STREAMS];
uint32 _CurMP3Index;
int32 _CurMP3Pos;
bool8 _bIsMp3Active;
-
-#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
-bool8 _bUseHDDAudio;
-char _aHDDPath[MAX_PATH];
-#endif
///////////////////////////////////////////////////////////////
@@ -98,6 +94,7 @@ HSAMPLE opened_2dsamples[MAX2DCHANNELS] = {0};
HDIGDRIVER DIG;
#ifdef EXTERNAL_3D_SOUND
S32 speaker_type=0;
+
U32 _maxSamples;
float _fPrevEaxRatioDestination;
bool8 _usingMilesFast2D;
@@ -266,10 +263,63 @@ set_new_provider(S32 index)
}
#endif
+U32 RadioHandlers[9];
+
+U32 WINAPI vfs_open_callback(char const* Filename, U32* FileHandle)
+{
+ *FileHandle = (U32)fopen(Filename, "rb");
+
+ // couldn't they just use stricmp once? and strlen? this is very inefficient
+ if ((strcmp(Filename + strlen(Filename) - 4, ".adf") == 0) || (strcmp(Filename + strlen(Filename) - 4, ".ADF") == 0)) {
+ for (int i = 0; i < ARRAY_SIZE(RadioHandlers); i++) {
+ if (RadioHandlers[i] == NULL) {
+ RadioHandlers[i] = *FileHandle;
+ break;
+ }
+ }
+ strcpy((char*)Filename + strlen(Filename) - 4, ".mp3");
+ }
+ return *FileHandle;
+}
+
+void WINAPI vfs_close_callback(U32 FileHandle)
+{
+ for (int i = 0; i < ARRAY_SIZE(RadioHandlers); i++) {
+ if (RadioHandlers[i] == FileHandle) {
+ RadioHandlers[i] = NULL;
+ break;
+ }
+ }
+ fclose((FILE*)FileHandle);
+}
+
+S32 WINAPI vfs_seek_callback(U32 FileHandle, S32 Offset, U32 Type)
+{
+ fseek((FILE*)FileHandle, Offset, Type);
+ return ftell((FILE*)FileHandle);
+}
+
+U32 WINAPI vfs_read_callback(U32 FileHandle, void* Buffer, U32 Bytes)
+{
+ fread(Buffer, Bytes, 1, (FILE*)FileHandle);
+ uint8* _Buffer = (uint8*)Buffer;
+
+ for (int i = 0; i < ARRAY_SIZE(RadioHandlers); i++) {
+ if (FileHandle == RadioHandlers[i]) {
+ for (U32 k = 0; k < Bytes; k++)
+ _Buffer[k] ^= 0x22;
+ break;
+ }
+ }
+ return Bytes;
+}
+
cSampleManager::cSampleManager(void) :
m_nNumberOfProviders(0)
{
;
+
+ AIL_set_file_callbacks(vfs_open_callback, vfs_close_callback, vfs_seek_callback, vfs_read_callback);
}
cSampleManager::~cSampleManager(void)
@@ -356,6 +406,63 @@ cSampleManager::SetCurrent3DProvider(uint8 nProvider)
else
return curprovider;
}
+
+int8
+cSampleManager::AutoDetect3DProviders()
+{
+ if (!AudioManager.IsAudioInitialised())
+ return -1;
+
+ int eax = -1, eax2 = -1, eax3 = -1, ds3dh = -1, ds3ds = -1;
+
+ for (uint32 i = 0; i < GetNum3DProvidersAvailable(); i++)
+ {
+ char* providername = Get3DProviderName(i);
+
+ if (!strcasecmp(providername, "CREATIVE LABS EAX (TM)")) {
+ AudioManager.SetCurrent3DProvider(i);
+ if (GetCurrent3DProviderIndex() == i)
+ eax = i;
+ }
+
+ if (!strcasecmp(providername, "CREATIVE LABS EAX 2 (TM)")) {
+ AudioManager.SetCurrent3DProvider(i);
+ if (GetCurrent3DProviderIndex() == i)
+ eax2 = i;
+ }
+
+ if (!strcasecmp(providername, "CREATIVE LABS EAX 3 (TM)")) {
+ AudioManager.SetCurrent3DProvider(i);
+ if (GetCurrent3DProviderIndex() == i) {
+ eax3 = i;
+ }
+ }
+
+ if (!strcasecmp(providername, "DIRECTSOUND3D HARDWARE SUPPORT")) {
+ AudioManager.SetCurrent3DProvider(i);
+ if (GetCurrent3DProviderIndex() == i)
+ ds3dh = i;
+ }
+
+ if (!strcasecmp(providername, "DIRECTSOUND3D SOFTWARE EMULATION")) {
+ AudioManager.SetCurrent3DProvider(i);
+ if (GetCurrent3DProviderIndex() == i)
+ ds3ds = i;
+ }
+ }
+
+ if (eax3 != -1)
+ return eax3;
+ if (eax2 != -1)
+ return eax2;
+ if (eax != -1)
+ return eax;
+ if (ds3dh != -1)
+ return ds3dh;
+ if (ds3ds != -1)
+ return ds3ds;
+ return -1;
+}
#endif
static bool8
@@ -453,15 +560,6 @@ _FindMP3s(void)
FindClose(hFind);
return;
}
-
- FILE *f = fopen("MP3\\MP3Report.txt", "w");
-
- if ( f )
- {
- fprintf(f, "MP3 Report File\n\n");
- fprintf(f, "\"%s\"", fd.cFileName);
- }
-
if ( filepathlen > 4 )
{
@@ -471,12 +569,6 @@ _FindMP3s(void)
{
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
-
- if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath);
- }
- else
- {
- if ( f ) fprintf(f, " - couldn't resolve shortcut");
}
bShortcut = TRUE;
@@ -500,10 +592,6 @@ _FindMP3s(void)
if ( _pMP3List == NULL )
{
FindClose(hFind);
-
- if ( f )
- fclose(f);
-
return;
}
@@ -526,9 +614,6 @@ _FindMP3s(void)
{
_pMP3List->pLinkPath = NULL;
}
-
- if ( f ) fprintf(f, " - OK\n");
-
bInitFirstEntry = FALSE;
}
else
@@ -537,8 +622,6 @@ _FindMP3s(void)
OutputDebugString(filepath);
- if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
-
bInitFirstEntry = TRUE;
}
@@ -554,8 +637,6 @@ _FindMP3s(void)
int32 filepathlen = strlen(filepath);
- if ( f ) fprintf(f, "\"%s\"", fd.cFileName);
-
if ( filepathlen > 0 )
{
if ( filepathlen > 4 )
@@ -566,12 +647,6 @@ _FindMP3s(void)
{
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
-
- if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath);
- }
- else
- {
- if ( f ) fprintf(f, " - couldn't resolve shortcut");
}
bShortcut = TRUE;
@@ -582,8 +657,6 @@ _FindMP3s(void)
if ( filepathlen > MAX_PATH )
{
- if ( f ) fprintf(f, " - Filename and path too long - %s - IGNORED)\n", filepath);
-
continue;
}
}
@@ -622,17 +695,13 @@ _FindMP3s(void)
}
pList = _pMP3List;
-
- if ( f ) fprintf(f, " - OK\n");
-
+
bInitFirstEntry = FALSE;
}
else
{
strcat(filepath, " - NOT A VALID MP3");
OutputDebugString(filepath);
-
- if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
}
}
}
@@ -645,8 +714,6 @@ _FindMP3s(void)
if ( filepathlen > 0 )
{
- if ( f ) fprintf(f, "\"%s\"", fd.cFileName);
-
if ( filepathlen > 4 )
{
if ( !strcmp(&filepath[filepathlen - 4], ".lnk") )
@@ -655,12 +722,6 @@ _FindMP3s(void)
{
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
-
- if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath);
- }
- else
- {
- if ( f ) fprintf(f, " - couldn't resolve shortcut");
}
bShortcut = TRUE;
@@ -705,26 +766,16 @@ _FindMP3s(void)
nNumMP3s++;
OutputDebugString(fd.cFileName);
-
- if ( f ) fprintf(f, " - OK\n");
}
else
{
strcat(filepath, " - NOT A VALID MP3");
OutputDebugString(filepath);
-
- if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
}
}
}
}
-
- if ( f )
- {
- fprintf(f, "\nTOTAL SUPPORTED MP3s: %d\n", nNumMP3s);
- fclose(f);
- }
-
+
FindClose(hFind);
}
@@ -897,7 +948,7 @@ cSampleManager::Initialise(void)
opened_samples[i] = NULL;
}
#endif
-
+
// banks
TRACE("banks");
{
@@ -942,56 +993,37 @@ cSampleManager::Initialise(void)
AIL_set_preference(DIG_MIXER_CHANNELS, MAX_DIGITAL_MIXER_CHANNELS);
- DIG = AIL_open_digital_driver(DIGITALRATE, DIGITALBITS, DIGITALCHANNELS, 0);
- if ( DIG == NULL )
- {
- OutputDebugString(AIL_last_error());
- Terminate();
- return FALSE;
- }
-
-#ifdef EXTERNAL_3D_SOUND
- add_providers();
-#endif
-
- if ( !InitialiseSampleBanks() )
- {
- Terminate();
- return FALSE;
- }
-
- nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]);
- if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] )
- {
- Terminate();
- return FALSE;
- }
-
- nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
+ DIG = AIL_open_digital_driver(DIGITALRATE, DIGITALBITS, DIGITALCHANNELS, 0);
}
#ifdef AUDIO_CACHE
TRACE("cache");
- FILE *cacheFile = fopen("audio\\sound.cache", "rb");
+ FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
+ bool8 CreateCache = FALSE;
if (cacheFile) {
fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
- m_bInitialised = TRUE;
- }else {
+ }else
+ CreateCache = TRUE;
#endif
- TRACE("cdrom");
- S32 tatalms;
char filepath[MAX_PATH];
+ bool8 bFileNotFound;
+ S32 tatalms;
+ TRACE("cdrom");
{
m_bInitialised = FALSE;
+
while (TRUE)
{
+
+ // Find path of WAVs (originally in HDD)
int32 drive = 'C';
+#ifndef NO_CDCHECK
do
{
char latter[2];
@@ -1021,122 +1053,51 @@ cSampleManager::Initialise(void)
if ( f )
{
fclose(f);
-
- bool8 bFileNotFound = FALSE;
-
- for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
- {
-#ifdef PS2_AUDIO_PATHS
- strcpy(filepath, m_szCDRomRootPath);
- strcat(filepath, PS2StreamedNameTable[i]);
-
- mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
- if ( !mp3Stream[0] )
-#endif
- {
- strcpy(filepath, m_szCDRomRootPath);
- strcat(filepath, StreamedNameTable[i]);
-
- mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
- }
-
- if ( mp3Stream[0] )
- {
- AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
-
- AIL_close_stream(mp3Stream[0]);
- mp3Stream[0] = NULL;
-
- nStreamLength[i] = tatalms;
- }
- else
- {
- bFileNotFound = TRUE;
- break;
- }
- }
-
- if ( !bFileNotFound )
- {
- m_bInitialised = TRUE;
- break;
- }
- else
- {
- m_bInitialised = FALSE;
- continue;
- }
+ strcpy(m_MiscomPath, m_szCDRomRootPath);
+ break;
}
}
-
+
} while ( ++drive <= 'Z' );
-
- if ( !m_bInitialised )
- {
-#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
- FrontEndMenuManager.WaitForUserCD();
- if ( FrontEndMenuManager.m_bQuitGameNoCD )
- {
- Terminate();
- return FALSE;
- }
- continue;
#else
- m_bInitialised = TRUE;
+ m_MiscomPath[0] = '\0';
#endif
- }
-
- break;
- }
- }
-#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
- // hddaudio
- /**
- Option for user to play audio files directly from hard disk.
- Copy the contents of the PLAY discs Audio directory into your installed Grand Theft Auto III Audio directory.
- Grand Theft Auto III still requires the presence of the PLAY disc when started.
- This may give better performance on some machines (though worse on others).
- **/
- TRACE("hddaudio 1.1 patch");
- {
- int32 streamLength[TOTAL_STREAMED_SOUNDS];
-
- bool8 bFileNotFound = FALSE;
- char rootpath[MAX_PATH];
-
- strcpy(_aHDDPath, m_szCDRomRootPath);
- rootpath[0] = '\0';
-
- FILE *f;
+ if ( DIG == NULL )
+ {
+ OutputDebugString(AIL_last_error());
+ Terminate();
+ return FALSE;
+ }
-#ifdef PS2_AUDIO_PATHS
- f = fopen(PS2StreamedNameTable[0], "rb");
- if (!f)
+#ifdef EXTERNAL_3D_SOUND
+ add_providers();
#endif
- f = fopen(StreamedNameTable[0], "rb");
-
- if ( f )
- {
- fclose(f);
-
- for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
+ m_szCDRomRootPath[0] = '\0';
+
+ strcpy(m_WavFilesPath, m_szCDRomRootPath);
+
+#ifdef AUDIO_CACHE
+ if ( CreateCache )
+#endif
+ for ( int32 i = STREAMED_SOUND_MISSION_MOBR1; i < TOTAL_STREAMED_SOUNDS; i++ )
{
#ifdef PS2_AUDIO_PATHS
- strcpy(filepath, rootpath);
+ strcpy(filepath, m_szCDRomRootPath);
strcat(filepath, PS2StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
+
if ( !mp3Stream[0] )
#endif
{
- strcpy(filepath, rootpath);
+ strcpy(filepath, m_szCDRomRootPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
}
-
+
if ( mp3Stream[0] )
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
@@ -1144,39 +1105,169 @@ cSampleManager::Initialise(void)
AIL_close_stream(mp3Stream[0]);
mp3Stream[0] = NULL;
- streamLength[i] = tatalms;
+ nStreamLength[i] = tatalms;
}
else
{
- bFileNotFound = TRUE;
+ m_bInitialised = FALSE;
+ Terminate();
+ return FALSE;
+ }
+ }
+
+ // Find path of MP3s (originally in CD-Rom)
+ // if NO_CDCHECK is NOT defined but AUDIO_CACHE is defined, we still need to find MP3s' path, but will exit after the first file
+#ifndef NO_CDCHECK
+ int32 drive = 'C';
+ do
+ {
+ latter[0] = drive;
+ latter[1] = '\0';
+
+ strcpy(m_szCDRomRootPath, latter);
+ strcat(m_szCDRomRootPath, ":");
+ strcat(m_MP3FilesPath, m_szCDRomRootPath);
+#else
+ m_MP3FilesPath[0] = '\0';
+ {
+#endif
+
+ for (int32 i = 0; i < STREAMED_SOUND_MISSION_MOBR1; i++)
+ {
+#ifdef PS2_AUDIO_PATHS
+ strcpy(filepath, m_MP3FilesPath);
+ strcat(filepath, PS2StreamedNameTable[i]);
+
+ mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
+
+ if ( !mp3Stream[0] )
+#endif
+ {
+ strcpy(filepath, m_MP3FilesPath);
+ strcat(filepath, StreamedNameTable[i]);
+
+ mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
+ }
+
+ if (mp3Stream[0])
+ {
+ AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
+
+ AIL_close_stream(mp3Stream[0]);
+ mp3Stream[0] = NULL;
+
+ bFileNotFound = FALSE;
+#ifdef AUDIO_CACHE
+ if (!CreateCache)
+ break;
+ else
+#endif
+ nStreamLength[i] = tatalms;
+
+ }
+ else
+ {
+ bFileNotFound = TRUE;
+ break;
+ }
+ }
+
+#ifndef NO_CDCHECK
+ if (!bFileNotFound) // otherwise try next drive
break;
+
+ }
+ while (++drive <= 'Z');
+#else
+ }
+#endif
+
+ if ( !bFileNotFound ) {
+
+#ifdef AUDIO_CACHE
+ if ( CreateCache )
+#endif
+ for ( int32 i = STREAMED_SOUND_MISSION_COMPLETED4; i < STREAMED_SOUND_MISSION_PAGER; i++ )
+ {
+#ifdef PS2_AUDIO_PATHS
+ strcpy(filepath, m_MiscomPath);
+ strcat(filepath, PS2StreamedNameTable[i]);
+
+ mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
+
+ if ( !mp3Stream[0] )
+#endif
+ {
+ strcpy(filepath, m_MiscomPath);
+ strcat(filepath, StreamedNameTable[i]);
+
+ mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
+ }
+
+ if ( mp3Stream[0] )
+ {
+ AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
+
+ AIL_close_stream(mp3Stream[0]);
+ mp3Stream[0] = NULL;
+
+ nStreamLength[i] = tatalms;
+ bFileNotFound = FALSE;
+ }
+ else
+ {
+ bFileNotFound = TRUE;
+ break;
+ }
}
}
-
- }
- else
- bFileNotFound = TRUE;
-
- if ( !bFileNotFound )
- {
- strcpy(m_szCDRomRootPath, rootpath);
- for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
- nStreamLength[i] = streamLength[i];
+ m_bInitialised = !bFileNotFound;
+
+ if ( !m_bInitialised )
+ {
+#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
+ FrontEndMenuManager.WaitForUserCD();
+ if ( FrontEndMenuManager.m_bQuitGameNoCD )
+ {
+ Terminate();
+ return FALSE;
+ }
+ continue;
+#else
+ m_bInitialised = TRUE;
+#endif
+ }
- _bUseHDDAudio = TRUE;
+ break;
}
- else
- _bUseHDDAudio = FALSE;
}
-#endif
+
#ifdef AUDIO_CACHE
- cacheFile = fopen("audio\\sound.cache", "wb");
- fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
- fclose(cacheFile);
+ if (CreateCache) {
+ cacheFile = fcaseopen("audio\\sound.cache", "wb");
+ fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
}
#endif
+ if ( !InitialiseSampleBanks() )
+ {
+ Terminate();
+ return FALSE;
+ }
+
+ nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]);
+ if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] )
+ {
+ Terminate();
+ return FALSE;
+ }
+
+ nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
+
+ LoadSampleBank(SFX_BANK_0);
+
TRACE("stream");
{
for ( int32 i = 0; i < MAX_STREAMS; i++ )
@@ -1206,7 +1297,7 @@ cSampleManager::Initialise(void)
while ( n < m_nNumberOfProviders )
{
- if ( !strcmp(providers[n].name, "Miles Fast 2D Positional Audio") )
+ if ( !strcmp(strupr(providers[n].name), "DIRECTSOUND3D SOFTWARE EMULATION") )
{
set_new_provider(n);
break;
@@ -1222,10 +1313,6 @@ cSampleManager::Initialise(void)
#endif
}
- TRACE("bank");
-
- LoadSampleBank(SFX_BANK_0);
-
// mp3
TRACE("mp3");
{
@@ -1347,77 +1434,43 @@ cSampleManager::Terminate(void)
bool8
cSampleManager::CheckForAnAudioFileOnCD(void)
{
-#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
+#if !defined(NO_CDCHECK) // TODO: check steam, probably GTAVC_STEAM_PATCH needs to be added
char filepath[MAX_PATH];
FILE *f;
-#ifdef PS2_AUDIO_PATHS
-#if GTA_VERSION >= GTA3_PC_11
- if(_bUseHDDAudio)
- strcpy(filepath, _aHDDPath);
- else
- strcpy(filepath, m_szCDRomRootPath);
-#else
- strcpy(filepath, m_szCDRomRootPath);
-#endif // #if GTA_VERSION >= GTA3_PC_11
+ strcpy(filepath, m_MiscomPath);
+ strcat(filepath, StreamedNameTable[STREAMED_SOUND_MISSION_COMPLETED4]);
- strcat(filepath, PS2StreamedNameTable[AudioManager.m_anRandomTable[1] % TOTAL_STREAMED_SOUNDS]);
+ FILE *f = fopen(filepath, "rb");
- f = fopen(filepath, "rb");
- if ( !f )
-#endif // PS2_AUDIO_PATHS
- {
-#if GTA_VERSION >= GTA3_PC_11
- if (_bUseHDDAudio)
- strcpy(filepath, _aHDDPath);
- else
- strcpy(filepath, m_szCDRomRootPath);
-#else
- strcpy(filepath, m_szCDRomRootPath);
-#endif // #if GTA_VERSION >= GTA3_PC_11
-
- strcat(filepath, StreamedNameTable[AudioManager.m_anRandomTable[1] % TOTAL_STREAMED_SOUNDS]);
-
- f = fopen(filepath, "rb");
- }
if ( f )
{
fclose(f);
+ DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
+ DMAudio.Service();
return TRUE;
}
-
+
+ DMAudio.SetMusicMasterVolume(0);
+ DMAudio.SetEffectsMasterVolume(0);
+ DMAudio.Service();
+
return FALSE;
#else
return TRUE;
-#endif // #if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
+#endif // #if !defined(NO_CDCHECK)
}
char
cSampleManager::GetCDAudioDriveLetter(void)
{
-#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
- if (_bUseHDDAudio)
- {
- if ( strlen(_aHDDPath) != 0 )
- return _aHDDPath[0];
- else
- return '\0';
- }
- else
- {
- if ( strlen(m_szCDRomRootPath) != 0 )
- return m_szCDRomRootPath[0];
- else
- return '\0';
- }
-#else
- if ( strlen(m_szCDRomRootPath) != 0 )
- return m_szCDRomRootPath[0];
+ if ( strlen(m_MiscomPath) != 0 )
+ return m_MiscomPath[0];
else
return '\0';
-#endif
}
void
@@ -1472,6 +1525,12 @@ cSampleManager::SetMusicMasterVolume(uint8 nVolume)
}
void
+cSampleManager::SetMP3BoostVolume(uint8 nVolume)
+{
+ m_nMP3BoostVolume = nVolume;
+}
+
+void
cSampleManager::SetEffectsFadeVolume(uint8 nVolume)
{
m_nEffectsFadeVolume = nVolume;
@@ -1581,14 +1640,6 @@ cSampleManager::LoadPedComment(uint32 nComment)
break;
}
-
- case MUSICMODE_FRONTEND:
- {
- if ( MusicManager.GetNextTrack() == STREAMED_SOUND_GAME_COMPLETED )
- return FALSE;
-
- break;
- }
}
}
@@ -1652,69 +1703,45 @@ cSampleManager::UpdateReverb(void)
if ( AudioManager.m_FrameCounter & 15 )
return FALSE;
-
- float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM];
- float x = AudioManager.m_afReflectionsDistances[REFLECTION_LEFT] + AudioManager.m_afReflectionsDistances[REFLECTION_RIGHT];
- float z = AudioManager.m_afReflectionsDistances[REFLECTION_UP];
-
- float normy = norm(y, 5.0f, 40.0f);
- float normx = norm(x, 5.0f, 40.0f);
- float normz = norm(z, 5.0f, 40.0f);
- float fRatio;
-
- if ( normy == 0.0f )
- {
- if ( normx == 0.0f )
- {
- if ( normz == 0.0f )
- fRatio = 0.3f;
- else
- fRatio = 0.5f;
- }
- else
- {
- fRatio = 0.3f;
- }
- }
- else
- {
- if ( normx == 0.0f )
- {
- if ( normz == 0.0f )
- fRatio = 0.3f;
- else
- fRatio = 0.5f;
- }
- else
- {
- if ( normz == 0.0f )
- fRatio = 0.3f;
- else
- fRatio = (normy+normx+normz) / 3.0f;
- }
- }
+ float fRatio = 0.0f;
+
+#define MIN_DIST 0.5f
+#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
+
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_NORTH], 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_SOUTH], 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_WEST], 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_EAST], 10.0f, 1/2.f);
+
+ fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_NORTH] + AudioManager.m_afReflectionsDistances[REFLECTION_SOUTH]) / 2.f, 4.0f, 1/3.f);
+ fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_WEST] + AudioManager.m_afReflectionsDistances[REFLECTION_EAST]) / 2.f, 4.0f, 1/3.f);
+
+#undef CALCULATE_RATIO
+#undef MIN_DIST
- fRatio = Clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f);
+ fRatio = Clamp(fRatio, 0.0f, 0.6f);
if ( fRatio == _fPrevEaxRatioDestination )
return FALSE;
if ( usingEAX3 )
{
+ fRatio = Min(fRatio * 1.67f, 1.0f);
if ( EAX3ListenerInterpolate(&StartEAX3, &FinishEAX3, fRatio, &EAX3Params, false) )
{
AIL_set_3D_provider_preference(opened_provider, "EAX all parameters", &EAX3Params);
- _fEffectsLevel = 1.0f - fRatio * 0.5f;
+ _fEffectsLevel = fRatio * 0.75f;
}
}
else
{
if ( _usingMilesFast2D )
- _fEffectsLevel = (1.0f - fRatio) * 0.4f;
+ _fEffectsLevel = fRatio * 0.8f;
else
- _fEffectsLevel = (1.0f - fRatio) * 0.7f;
+ _fEffectsLevel = fRatio * 0.22f;
}
+ _fEffectsLevel = Min(_fEffectsLevel, 1.0f);
_fPrevEaxRatioDestination = fRatio;
@@ -1834,11 +1861,11 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
nChannelVolume[nChannel] = vol;
// increase the volume for JB.MP3 and S4_BDBD.MP3
- if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
- && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO
- && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
- {
- nChannelVolume[nChannel] >>= 2;
+ if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) {
+ if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE)
+ nChannelVolume[nChannel] = 0;
+ else
+ nChannelVolume[nChannel] >>= 2;
}
if ( opened_samples[nChannel] )
@@ -1877,8 +1904,7 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
// increase the volume for JB.MP3 and S4_BDBD.MP3
if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
- && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO
- && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
+ && MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_FINALE )
{
nChannelVolume[nChannel] >>= 2;
}
@@ -2108,7 +2134,7 @@ cSampleManager::StopChannel(uint32 nChannel)
}
void
-cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
+cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
{
if ( m_bInitialised )
{
@@ -2122,16 +2148,17 @@ cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
char filepath[MAX_PATH];
#ifdef PS2_AUDIO_PATHS
- strcpy(filepath, m_szCDRomRootPath);
+ strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
strcat(filepath, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
+
if ( !mp3Stream[nStream] )
#endif
{
- strcpy(filepath, m_szCDRomRootPath);
+ strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
strcat(filepath, StreamedNameTable[nFile]);
-
+
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
}
@@ -2167,7 +2194,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
}
bool8
-cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
+cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
{
int i = 0;
uint32 position = nPos;
@@ -2196,21 +2223,22 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
nFile = 0;
#ifdef PS2_AUDIO_PATHS
- strcpy(filename, m_szCDRomRootPath);
+ strcpy(filename, m_MiscomPath);
strcat(filename, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+
if ( !mp3Stream[nStream] )
#endif
{
- strcpy(filename, m_szCDRomRootPath);
+ strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
-
- mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+ mp3Stream[nStream] =
+ AIL_open_stream(DIG, filename, 0);
}
- if ( mp3Stream[nStream] )
- {
- AIL_set_stream_loop_count(mp3Stream[nStream], 1);
+ if(mp3Stream[nStream]) {
+ AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
+ nStreamLoopedFlag[nStream] = TRUE;
AIL_set_stream_ms_position(mp3Stream[nStream], position);
AIL_pause_stream(mp3Stream[nStream], 0);
return TRUE;
@@ -2252,23 +2280,27 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
nFile = 0;
_bIsMp3Active = 0;
#ifdef PS2_AUDIO_PATHS
- strcpy(filename, m_szCDRomRootPath);
+ strcpy(filename, m_MiscomPath);
strcat(filename, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+
if ( !mp3Stream[nStream] )
#endif
{
- strcpy(filename, m_szCDRomRootPath);
+ strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
-
- mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+ mp3Stream[nStream] =
+ AIL_open_stream(DIG, filename, 0);
}
- if ( mp3Stream[nStream] )
- {
- AIL_set_stream_loop_count(mp3Stream[nStream], 1);
- AIL_set_stream_ms_position(mp3Stream[nStream], position);
- AIL_pause_stream(mp3Stream[nStream], 0);
+ if(mp3Stream[nStream]) {
+ AIL_set_stream_loop_count(
+ mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
+ nStreamLoopedFlag[nStream] = TRUE;
+ AIL_set_stream_ms_position(
+ mp3Stream[nStream], position);
+ AIL_pause_stream(mp3Stream[nStream],
+ 0);
return TRUE;
}
return FALSE;
@@ -2302,21 +2334,23 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
nFile = 0;
}
#ifdef PS2_AUDIO_PATHS
- strcpy(filename, m_szCDRomRootPath);
+ strcpy(filename, m_MiscomPath);
strcat(filename, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+
if ( !mp3Stream[nStream] )
#endif
{
- strcpy(filename, m_szCDRomRootPath);
+ strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
-
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
}
+
if ( mp3Stream[nStream] )
{
- AIL_set_stream_loop_count(mp3Stream[nStream], 1);
+ AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
+ nStreamLoopedFlag[nStream] = TRUE;
AIL_set_stream_ms_position(mp3Stream[nStream], position);
AIL_pause_stream(mp3Stream[nStream], 0);
return TRUE;
@@ -2378,11 +2412,14 @@ void
cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream)
{
uint8 vol = nVolume;
+ float boostMult = 0.0f;
if ( m_bInitialised )
{
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
- if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ if ( MusicManager.GetRadioInCar() == USERTRACK && !MusicManager.CheckForMusicInterruptions() )
+ boostMult = m_nMP3BoostVolume / 64.f;
nStreamVolume[nStream] = vol;
nStreamPan[nStream] = nPan;
@@ -2390,9 +2427,14 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffect
if ( mp3Stream[nStream] )
{
if ( nEffectFlag )
- AIL_set_stream_volume(mp3Stream[nStream], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14);
+ {
+ if ( nStream == 1 || nStream == 2 )
+ AIL_set_stream_volume(mp3Stream[nStream], 128*vol*m_nEffectsVolume >> 14);
+ else
+ AIL_set_stream_volume(mp3Stream[nStream], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14);
+ }
else
- AIL_set_stream_volume(mp3Stream[nStream], m_nMusicFadeVolume*vol*m_nMusicVolume >> 14);
+ AIL_set_stream_volume(mp3Stream[nStream], (m_nMusicFadeVolume*vol*(uint32)(m_nMusicVolume * boostMult + m_nMusicVolume)) >> 14);
AIL_set_stream_pan(mp3Stream[nStream], nPan);
}
@@ -2470,4 +2512,12 @@ cSampleManager::InitialiseSampleBanks(void)
return TRUE;
}
+
+void
+cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel)
+{
+ if (m_bInitialised)
+ nStreamLoopedFlag[nChannel] = nLoopFlag;
+}
+
#endif
diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp
index 6d16e286..627d122b 100644
--- a/src/audio/sampman_null.cpp
+++ b/src/audio/sampman_null.cpp
@@ -116,6 +116,11 @@ cSampleManager::SetMusicMasterVolume(uint8 nVolume)
}
void
+cSampleManager::SetMP3BoostVolume(uint8 nVolume)
+{
+}
+
+void
cSampleManager::SetEffectsFadeVolume(uint8 nVolume)
{
}
@@ -126,7 +131,7 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume)
}
void
-cSampleManager::SetMonoMode(uint8 nMode)
+cSampleManager::SetMonoMode(bool8 nMode)
{
}
@@ -301,7 +306,7 @@ cSampleManager::StopChannel(uint32 nChannel)
}
void
-cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
+cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
{
ASSERT( nStream < MAX_STREAMS );
}
@@ -319,7 +324,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
}
bool8
-cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
+cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
{
ASSERT( nStream < MAX_STREAMS );
@@ -341,7 +346,7 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
}
void
-cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
+cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream)
{
ASSERT( nStream < MAX_STREAMS );
}
@@ -369,4 +374,14 @@ cSampleManager::InitialiseSampleBanks(void)
return TRUE;
}
+void
+cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel)
+{
+}
+
+int8 cSampleManager::AutoDetect3DProviders()
+{
+ return -1;
+}
+
#endif
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 17776347..8a9379ea 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -66,14 +66,14 @@ int usingEAX3=0;
ALCdevice *ALDevice = NULL;
ALCcontext *ALContext = NULL;
unsigned int _maxSamples;
-float _fPrevEaxRatioDestination;
+float _fPrevEaxRatioDestination;
bool _effectsSupported = false;
bool _usingEFX;
float _fEffectsLevel;
ALuint ALEffect = AL_EFFECT_NULL;
ALuint ALEffectSlot = AL_EFFECTSLOT_NULL;
struct
-{
+{
const char *id;
char name[256];
int sources;
@@ -92,7 +92,7 @@ OggOpusFile *fpSampleDataHandle;
#else
FILE *fpSampleDataHandle;
#endif
-bool8 bSampleBankLoaded [MAX_SFX_BANKS];
+bool8 bSampleBankLoaded [MAX_SFX_BANKS];
int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS];
int32 nSampleBankSize [MAX_SFX_BANKS];
uintptr nSampleBankMemoryStartAddress[MAX_SFX_BANKS];
@@ -126,6 +126,7 @@ char _mp3DirectoryPath[MAX_PATH];
CStream *aStream[MAX_STREAMS];
uint8 nStreamPan [MAX_STREAMS];
uint8 nStreamVolume[MAX_STREAMS];
+bool8 nStreamLoopedFlag[MAX_STREAMS];
uint32 _CurMP3Index;
int32 _CurMP3Pos;
bool8 _bIsMp3Active;
@@ -157,7 +158,7 @@ static void
add_providers()
{
SampleManager.SetNum3DProvidersAvailable(0);
-
+
static ALDeviceList DeviceList;
ALDeviceList *pDeviceList = &DeviceList;
@@ -170,7 +171,7 @@ add_providers()
int i = pDeviceList->GetDefaultDevice();
{
if ( n < MAXPROVIDERS )
- {
+ {
providers[n].id = pDeviceList->GetDeviceName(i);
strcpy(providers[n].name, "OPENAL SOFT");
providers[n].sources = pDeviceList->GetMaxNumSources(i);
@@ -183,10 +184,10 @@ add_providers()
|| pDeviceList->IsExtensionSupported(i, ADEXT_EAX3)
|| pDeviceList->IsExtensionSupported(i, ADEXT_EAX4)
|| pDeviceList->IsExtensionSupported(i, ADEXT_EAX5) )
- {
+ {
providers[n - 1].bSupportsFx = true;
if ( n < MAXPROVIDERS )
- {
+ {
providers[n].id = pDeviceList->GetDeviceName(i);
strcpy(providers[n].name, "OPENAL SOFT EAX");
providers[n].sources = pDeviceList->GetMaxNumSources(i);
@@ -196,7 +197,7 @@ add_providers()
}
if ( n < MAXPROVIDERS )
- {
+ {
providers[n].id = pDeviceList->GetDeviceName(i);
strcpy(providers[n].name, "OPENAL SOFT EAX3");
providers[n].sources = pDeviceList->GetMaxNumSources(i);
@@ -210,7 +211,7 @@ add_providers()
for(int j=n;j<MAXPROVIDERS;j++)
SampleManager.Set3DProviderName(j, NULL);
-
+
// devices are gone now
//defaultProvider = pDeviceList->GetDefaultDevice();
//if ( defaultProvider > MAXPROVIDERS )
@@ -233,7 +234,7 @@ release_existing()
alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL);
}
}
-
+
DEV("release_existing()\n");
}
@@ -284,7 +285,7 @@ set_new_provider(int index)
}
//SampleManager.SetSpeakerConfig(speaker_type);
-
+
if ( IsFXSupported() )
{
for ( int32 i = 0; i < MAXCHANNELS; i++ )
@@ -300,7 +301,7 @@ set_new_provider(int index)
static bool8
IsThisTrackAt16KHz(uint32 track)
{
- return track == STREAMED_SOUND_RADIO_CHAT;
+ return track == STREAMED_SOUND_RADIO_KCHAT || track == STREAMED_SOUND_RADIO_VCPR || track == STREAMED_SOUND_RADIO_POLICE;
}
cSampleManager::cSampleManager(void)
@@ -365,6 +366,31 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
return curprovider;
}
+int8
+cSampleManager::AutoDetect3DProviders()
+{
+ if (!AudioManager.IsAudioInitialised())
+ return -1;
+
+ if (defaultProvider >= 0 && defaultProvider < m_nNumberOfProviders) {
+ if (set_new_provider(defaultProvider))
+ return defaultProvider;
+ }
+
+ for (uint32 i = 0; i < GetNum3DProvidersAvailable(); i++)
+ {
+ char* providername = Get3DProviderName(i);
+
+ if (!strcasecmp(providername, "OPENAL SOFT")) {
+ SetCurrent3DProvider(i);
+ if (GetCurrent3DProviderIndex() == i)
+ return i;
+ }
+ }
+
+ return -1;
+}
+
static bool8
_ResolveLink(char const *path, char *out)
{
@@ -840,7 +866,7 @@ cSampleManager::Initialise(void)
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) )
- {
+ {
_effectsSupported = providers[index].bSupportsFx;
alGenAuxiliaryEffectSlots(1, &ALEffectSlot);
alGenEffects(1, &ALEffect);
@@ -849,14 +875,14 @@ cSampleManager::Initialise(void)
alGenSources(MAX_STREAMS*2, ALStreamSources[0]);
for ( int32 i = 0; i < MAX_STREAMS; i++ )
{
- alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
+ alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
alSourcei(ALStreamSources[i][0], AL_SOURCE_RELATIVE, AL_TRUE);
alSource3f(ALStreamSources[i][0], AL_POSITION, 0.0f, 0.0f, 0.0f);
alSourcef(ALStreamSources[i][0], AL_GAIN, 1.0f);
alSourcei(ALStreamSources[i][1], AL_SOURCE_RELATIVE, AL_TRUE);
alSource3f(ALStreamSources[i][1], AL_POSITION, 0.0f, 0.0f, 0.0f);
alSourcef(ALStreamSources[i][1], AL_GAIN, 1.0f);
- }
+ }
CChannel::InitChannels();
@@ -875,7 +901,7 @@ cSampleManager::Initialise(void)
aChannel[i].SetReverbMix(ALEffectSlot, 0.0f);
}
}
-
+
{
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
nStreamLength[i] = 0;
@@ -894,14 +920,15 @@ cSampleManager::Initialise(void)
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
- if(aStream[0] && (
+ if ( aStream[0] && (
#ifdef PS2_AUDIO_PATHS
aStream[0]->Open(PS2StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000) ||
#endif
- aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000)))
+ aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000)) )
{
uint32 tatalms = aStream[0]->GetLengthMS();
aStream[0]->Close();
+
nStreamLength[i] = tatalms;
} else
USERERROR("Can't open '%s'\n", StreamedNameTable[i]);
@@ -1035,7 +1062,7 @@ cSampleManager::Terminate(void)
for ( int32 i = 0; i < NUM_CHANNELS; i++ )
aChannel[i].Term();
-
+
if ( IsFXSupported() )
{
if ( alIsEffect(ALEffect) )
@@ -1053,7 +1080,7 @@ cSampleManager::Terminate(void)
ALEffectSlot = AL_EFFECTSLOT_NULL;
}
}
-
+
for ( int32 i = 0; i < MAX_STREAMS; i++ )
{
alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
@@ -1077,7 +1104,7 @@ cSampleManager::Terminate(void)
_fPrevEaxRatioDestination = 0.0f;
_usingEFX = false;
_fEffectsLevel = 0.0f;
-
+
_DeleteMP3Entries();
CStream::Terminate();
@@ -1140,6 +1167,12 @@ cSampleManager::SetMusicMasterVolume(uint8 nVolume)
}
void
+cSampleManager::SetMP3BoostVolume(uint8 nVolume)
+{
+ m_nMP3BoostVolume = nVolume;
+}
+
+void
cSampleManager::SetEffectsFadeVolume(uint8 nVolume)
{
m_nEffectsFadeVolume = nVolume;
@@ -1153,7 +1186,7 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume)
}
void
-cSampleManager::SetMonoMode(uint8 nMode)
+cSampleManager::SetMonoMode(bool8 nMode)
{
m_nMonoMode = nMode;
}
@@ -1275,14 +1308,6 @@ cSampleManager::LoadPedComment(uint32 nComment)
break;
}
-
- case MUSICMODE_FRONTEND:
- {
- if ( MusicManager.GetNextTrack() == STREAMED_SOUND_GAME_COMPLETED )
- return FALSE;
-
- break;
- }
}
}
@@ -1291,7 +1316,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
int samplesSize = m_aSamples[nComment].nSize / 2;
op_pcm_seek(fpSampleDataHandle, m_aSamples[nComment].nOffset / 2);
while (samplesSize > 0) {
- int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead),
+ int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead),
samplesSize, NULL);
if (size <= 0) {
return FALSE;
@@ -1362,24 +1387,24 @@ bool8 cSampleManager::UpdateReverb(void)
if ( AudioManager.m_FrameCounter & 15 )
return FALSE;
-
- float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM];
- float x = AudioManager.m_afReflectionsDistances[REFLECTION_LEFT] + AudioManager.m_afReflectionsDistances[REFLECTION_RIGHT];
- float z = AudioManager.m_afReflectionsDistances[REFLECTION_UP];
-
- float normy = norm(y, 5.0f, 40.0f);
- float normx = norm(x, 5.0f, 40.0f);
- float normz = norm(z, 5.0f, 40.0f);
-
- #define ZR(v, a, b) (((v)==0)?(a):(b))
- #define CALCRATIO(x,y,z,min,max,val) (ZR(y, ZR(x, ZR(z, min, max), min), ZR(x, ZR(z, min, max), ZR(z, min, val))))
-
- float fRatio = CALCRATIO(normx, normy, normz, 0.3f, 0.5f, (normy+normx+normz)/3.0f);
-
- #undef CALCRATIO
- #undef ZR
+
+ float fRatio = 0.0f;
+
+#define MIN_DIST 0.5f
+#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
+
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_NORTH], 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_SOUTH], 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_WEST], 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_EAST], 10.0f, 1/2.f);
+
+ fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_NORTH] + AudioManager.m_afReflectionsDistances[REFLECTION_SOUTH]) / 2.f, 4.0f, 1/3.f);
+ fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_WEST] + AudioManager.m_afReflectionsDistances[REFLECTION_EAST]) / 2.f, 4.0f, 1/3.f);
+
+#undef CALCULATE_RATIO
+#undef MIN_DIST
- fRatio = Clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f);
+ fRatio = Clamp(fRatio, 0.0f, 0.6f);
if ( fRatio == _fPrevEaxRatioDestination )
return FALSE;
@@ -1390,6 +1415,7 @@ bool8 cSampleManager::UpdateReverb(void)
if ( usingEAX3 )
#endif
{
+ fRatio = Min(fRatio * 1.67f, 1.0f);
if ( EAX3ListenerInterpolate(&StartEAX3, &FinishEAX3, fRatio, &EAX3Params, false) )
{
EAX_SetAll(&EAX3Params);
@@ -1404,16 +1430,17 @@ bool8 cSampleManager::UpdateReverb(void)
}
*/
- _fEffectsLevel = 1.0f - fRatio * 0.5f;
+ _fEffectsLevel = fRatio * 0.75f;
}
}
else
{
if ( _usingEFX )
- _fEffectsLevel = (1.0f - fRatio) * 0.4f;
+ _fEffectsLevel = fRatio * 0.8f;
else
- _fEffectsLevel = (1.0f - fRatio) * 0.7f;
+ _fEffectsLevel = fRatio * 0.22f;
}
+ _fEffectsLevel = Min(_fEffectsLevel, 1.0f);
_fPrevEaxRatioDestination = fRatio;
@@ -1490,12 +1517,11 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
nChannelVolume[nChannel] = vol;
- // reduce channel volume when JB.MP3 or S4_BDBD.MP3 playing
- if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
- && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO
- && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
- {
- nChannelVolume[nChannel] = vol / 4;
+ if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) {
+ if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE)
+ nChannelVolume[nChannel] = 0;
+ else
+ nChannelVolume[nChannel] >>= 2;
}
// no idea, does this one looks like a bug or it's SetChannelVolume ?
@@ -1530,14 +1556,14 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
nChannelVolume[nChannel] = vol;
- // reduce the volume for JB.MP3 and S4_BDBD.MP3
- if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
- && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO
- && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
- {
- nChannelVolume[nChannel] = vol / 4;
+ // increase the volume for JB.MP3 and S4_BDBD.MP3
+ if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) {
+ if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE)
+ nChannelVolume[nChannel] = 0;
+ else
+ nChannelVolume[nChannel] >>= 2;
}
-
+
aChannel[nChannel].SetVolume(m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14);
}
}
@@ -1603,8 +1629,8 @@ cSampleManager::StopChannel(uint32 nChannel)
}
void
-cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
-{
+cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
+{
ASSERT( nStream < MAX_STREAMS );
if ( nFile < TOTAL_STREAMED_SOUNDS )
@@ -1612,7 +1638,6 @@ cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
CStream *stream = aStream[nStream];
stream->Close();
-
#ifdef PS2_AUDIO_PATHS
if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
#endif
@@ -1651,12 +1676,12 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
}
bool8
-cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
+cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
{
int i = 0;
uint32 position = nPos;
char filename[MAX_PATH];
-
+
if ( nFile >= TOTAL_STREAMED_SOUNDS )
return FALSE;
@@ -1666,7 +1691,7 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
{
do
{
- // Switched to MP3 player just now
+ // Just switched to MP3 player
if ( !_bIsMp3Active && i == 0 )
{
if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
@@ -1676,12 +1701,15 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
// Try to continue from previous song, if already started
if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
nFile = 0;
+
CStream *stream = aStream[nStream];
#ifdef PS2_AUDIO_PATHS
if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
#endif
stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
if ( stream->Setup() ) {
+ stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
+ nStreamLoopedFlag[nStream] = TRUE;
if (position != 0)
stream->SetPosMS(position);
@@ -1694,6 +1722,7 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
return FALSE;
} else {
+
if (e->pLinkPath != NULL)
aStream[nStream]->Open(e->pLinkPath, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
else {
@@ -1702,7 +1731,7 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
aStream[nStream]->Open(filename);
}
-
+
if (aStream[nStream]->Setup()) {
if (position != 0)
aStream[nStream]->SetPosMS(position);
@@ -1729,6 +1758,7 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
{
nFile = 0;
_bIsMp3Active = 0;
+
CStream *stream = aStream[nStream];
#ifdef PS2_AUDIO_PATHS
if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
@@ -1736,6 +1766,8 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
if (stream->Setup()) {
+ stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
+ nStreamLoopedFlag[nStream] = TRUE;
if (position != 0)
stream->SetPosMS(position);
@@ -1753,6 +1785,7 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
else {
strcpy(filename, _mp3DirectoryPath);
strcat(filename, mp3->aFilename);
+
aStream[nStream]->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
}
@@ -1773,13 +1806,18 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
position = 0;
nFile = 0;
}
+ strcpy(filename, StreamedNameTable[nFile]);
+
CStream *stream = aStream[nStream];
+
#ifdef PS2_AUDIO_PATHS
if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
#endif
stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
if ( stream->Setup() ) {
+ stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
+ nStreamLoopedFlag[nStream] = TRUE;
if (position != 0)
stream->SetPosMS(position);
@@ -1835,15 +1873,20 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
}
void
-cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
+cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream)
{
ASSERT( nStream < MAX_STREAMS );
+ float boostMult = 0.0f;
+
if ( nVolume > MAX_VOLUME )
nVolume = MAX_VOLUME;
if ( nPan > MAX_VOLUME )
nPan = MAX_VOLUME;
+
+ if ( MusicManager.GetRadioInCar() == USERTRACK && !MusicManager.CheckForMusicInterruptions() )
+ boostMult = m_nMP3BoostVolume / 64.f;
nStreamVolume[nStream] = nVolume;
nStreamPan [nStream] = nPan;
@@ -1852,10 +1895,14 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
if ( stream->IsOpened() )
{
- if ( nEffectFlag )
- stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14);
+ if ( nEffectFlag ) {
+ if ( nStream == 1 || nStream == 2 )
+ stream->SetVolume(128*nVolume*m_nEffectsVolume >> 14);
+ else
+ stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14);
+ }
else
- stream->SetVolume(m_nMusicFadeVolume*nVolume*m_nMusicVolume >> 14);
+ stream->SetVolume((m_nMusicFadeVolume*nVolume*(uint32)(m_nMusicVolume * boostMult + m_nMusicVolume)) >> 14);
stream->SetPan(nPan);
}
@@ -1952,4 +1999,11 @@ cSampleManager::InitialiseSampleBanks(void)
return TRUE;
}
+
+void
+cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel)
+{
+ nStreamLoopedFlag[nChannel] = nLoopFlag;
+}
+
#endif
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 4bbc3dde..c6dbb634 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -16,8 +16,10 @@ enum eSound
SOUND_CAR_DOOR_OPEN_BACK_RIGHT,
SOUND_CAR_WINDSHIELD_CRACK,
SOUND_CAR_JUMP,
- SOUND_E,
- SOUND_F,
+ SOUND_CAR_JUMP_2,
+ SOUND_CAR_TYRE_POP,
+ SOUND_16,
+ SOUND_17,
SOUND_CAR_ENGINE_START,
SOUND_CAR_LIGHT_BREAK,
SOUND_CAR_HYDRAULIC_1,
@@ -31,29 +33,33 @@ enum eSound
SOUND_CAR_TANK_TURRET_ROTATE,
SOUND_CAR_BOMB_TICK,
SOUND_PLANE_ON_GROUND,
+ SOUND_HELI_BLADE,
+ SOUND_32,
SOUND_STEP_START,
SOUND_STEP_END,
SOUND_FALL_LAND,
SOUND_FALL_COLLAPSE,
- SOUND_FIGHT_PUNCH_33,
- SOUND_FIGHT_KICK_34,
- SOUND_FIGHT_HEADBUTT_35,
- SOUND_FIGHT_PUNCH_36,
- SOUND_FIGHT_PUNCH_37,
- SOUND_FIGHT_CLOSE_PUNCH_38,
- SOUND_FIGHT_PUNCH_39,
- SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40,
- SOUND_FIGHT_PUNCH_41,
- SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
- SOUND_FIGHT_KNEE_OR_KICK_43,
- SOUND_FIGHT_KICK_44,
- SOUND_2D,
+ SOUND_FIGHT_37,
+ SOUND_FIGHT_38,
+ SOUND_FIGHT_39,
+ SOUND_FIGHT_40,
+ SOUND_FIGHT_41,
+ SOUND_FIGHT_42,
+ SOUND_FIGHT_43,
+ SOUND_FIGHT_44,
+ SOUND_FIGHT_45,
+ SOUND_FIGHT_46,
+ SOUND_FIGHT_47,
+ SOUND_FIGHT_48,
+ SOUND_49,
SOUND_WEAPON_BAT_ATTACK,
+ SOUND_WEAPON_KNIFE_ATTACK,
+ SOUND_WEAPON_CHAINSAW_IDLE,
+ SOUND_WEAPON_CHAINSAW_ATTACK,
+ SOUND_WEAPON_CHAINSAW_MADECONTACT,
SOUND_WEAPON_SHOT_FIRED,
SOUND_WEAPON_RELOAD,
SOUND_WEAPON_AK47_BULLET_ECHO,
- SOUND_WEAPON_UZI_BULLET_ECHO,
- SOUND_WEAPON_M16_BULLET_ECHO,
SOUND_WEAPON_FLAMETHROWER_FIRE,
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM,
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM,
@@ -66,8 +72,8 @@ enum eSound
SOUND_GARAGE_BOMB1_SET,
SOUND_GARAGE_BOMB2_SET,
SOUND_GARAGE_BOMB3_SET,
- SOUND_40,
- SOUND_41,
+ SOUND_70,
+ SOUND_71,
SOUND_GARAGE_VEHICLE_DECLINED,
SOUND_GARAGE_VEHICLE_ACCEPTED,
SOUND_GARAGE_DOOR_CLOSED,
@@ -76,8 +82,8 @@ enum eSound
SOUND_PICKUP_WEAPON_BOUGHT,
SOUND_PICKUP_WEAPON,
SOUND_PICKUP_HEALTH,
- SOUND_PICKUP_ERROR,
- SOUND_4B,
+ SOUND_80,
+ SOUND_81,
SOUND_PICKUP_ADRENALINE,
SOUND_PICKUP_ARMOUR,
SOUND_PICKUP_BONUS,
@@ -87,7 +93,7 @@ enum eSound
SOUND_PICKUP_PACMAN_PACKAGE,
SOUND_PICKUP_FLOAT_PACKAGE,
SOUND_BOMB_TIMED_ACTIVATED,
- SOUND_55,
+ SOUND_91,
SOUND_BOMB_ONIGNITION_ACTIVATED,
SOUND_BOMB_TICK,
SOUND_RAMPAGE_START,
@@ -104,12 +110,16 @@ enum eSound
SOUND_PED_HIT,
SOUND_PED_LAND,
SOUND_PED_BULLET_HIT,
- SOUND_PED_BOMBER,
SOUND_PED_BURNING,
- SOUND_PED_ARREST_FBI,
- SOUND_PED_ARREST_SWAT,
+ SOUND_PED_PLAYER_REACTTOCOP,
SOUND_PED_ARREST_COP,
+ SOUND_PED_MIAMIVICE_EXITING_CAR,
+ SOUND_PED_COP_HELIPILOTPHRASE,
+ SOUND_PED_PULLOUTWEAPON,
SOUND_PED_HELI_PLAYER_FOUND,
+ SOUND_PED_VCPA_PLAYER_FOUND,
+ SOUND_PED_ON_FIRE,
+ SOUND_PED_AIMING,
SOUND_PED_HANDS_UP,
SOUND_PED_HANDS_COWER,
SOUND_PED_FLEE_SPRINT,
@@ -117,30 +127,40 @@ enum eSound
SOUND_PED_MUGGING,
SOUND_PED_CAR_JACKED,
SOUND_PED_ROBBED,
+ SOUND_PED_ACCIDENTREACTION1,
+ SOUND_PED_INNOCENT,
+ SOUND_PED_PLAYER_AFTERSEX,
+ SOUND_PED_PLAYER_BEFORESEX,
+ SOUND_PED_COP_TARGETING, // also used for medics
+ SOUND_PED_COP_MANYCOPSAROUND, // also used for medics
+ SOUND_PED_GUNAIMEDAT2,
+ SOUND_PED_COP_ALONE, // also used for medics
+ SOUND_PED_GUNAIMEDAT3,
+ SOUND_PED_COP_ASK_FOR_ID,
+ SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics
+ SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics
SOUND_PED_TAXI_WAIT,
SOUND_PED_ATTACK,
SOUND_PED_DEFEND,
- SOUND_PED_PURSUIT_ARMY,
- SOUND_PED_PURSUIT_FBI,
- SOUND_PED_PURSUIT_SWAT,
- SOUND_PED_PURSUIT_COP,
SOUND_PED_HEALING,
- SOUND_PED_7B,
SOUND_PED_LEAVE_VEHICLE,
SOUND_PED_EVADE,
SOUND_PED_FLEE_RUN,
+ SOUND_PED_CRASH_VEHICLE,
+ SOUND_PED_CRASH_CAR,
SOUND_PED_ANNOYED_DRIVER,
+ SOUND_PED_147,
SOUND_PED_SOLICIT,
+ SOUND_PED_JEER,
+ SOUND_PED_150,
SOUND_PED_EXTINGUISHING_FIRE,
SOUND_PED_WAIT_DOUBLEBACK,
- SOUND_PED_CHAT_SEXY,
+ SOUND_PED_CHAT_SEXY_FEMALE,
+ SOUND_PED_CHAT_SEXY_MALE,
SOUND_PED_CHAT_EVENT,
+ SOUND_PED_PED_COLLISION,
SOUND_PED_CHAT,
- SOUND_PED_BODYCAST_HIT,
SOUND_PED_TAXI_CALL,
- SOUND_INJURED_PED_MALE_OUCH,
- SOUND_INJURED_PED_FEMALE,
- SOUND_INJURED_PED_MALE_PRISON,
SOUND_RACE_START_3,
SOUND_RACE_START_2,
SOUND_RACE_START_1,
@@ -151,143 +171,101 @@ enum eSound
SOUND_CAR_PED_COLLISION,
SOUND_CLOCK_TICK,
SOUND_PART_MISSION_COMPLETE,
- SOUND_FRONTEND_MENU_STARTING,
- SOUND_FRONTEND_MENU_NEW_PAGE,
- SOUND_FRONTEND_MENU_NAVIGATION,
- SOUND_FRONTEND_MENU_SETTING_CHANGE,
- SOUND_FRONTEND_MENU_BACK,
- SOUND_FRONTEND_STEREO,
- SOUND_FRONTEND_MONO,
- SOUND_FRONTEND_AUDIO_TEST,
- SOUND_FRONTEND_FAIL,
- SOUND_FRONTEND_RADIO_TURN_OFF,
- SOUND_FRONTEND_RADIO_CHANGE,
+ SOUND_FRONTEND_MENU_STARTING, // same sound as SOUND_HUD
+
+ // TODO(Miami): What are 170-175??
+
+ SOUND_FRONTEND_RADIO_TURN_OFF = 176, // those 2 are same sound
+ SOUND_FRONTEND_RADIO_TURN_ON,
+ SOUND_FRONTEND_HURRICANE, // yes, frontend
SOUND_HUD,
- SOUND_AMMUNATION_WELCOME_1,
- SOUND_AMMUNATION_WELCOME_2,
- SOUND_AMMUNATION_WELCOME_3,
+ SOUND_180,
+ SOUND_181,
+ SOUND_182,
SOUND_LIGHTNING,
- SOUND_A5,
- SOUND_TOTAL_SOUNDS,
- SOUND_NO_SOUND,
+ SOUND_BULLETTRACE_1,
+ SOUND_BULLETTRACE_2,
+ SOUND_186, // makes same sound as 40
+ SOUND_187, // makes same sound as 46
+ SOUND_MELEE_ATTACK_START,
+ SOUND_SKATING,
+ SOUND_WEAPON_MINIGUN_ATTACK,
+ SOUND_WEAPON_MINIGUN_2,
+ SOUND_WEAPON_MINIGUN_3,
+ SOUND_AMMUNATION_IMRAN_ARM_BOMB,
+ SOUND_RADIO_CHANGE,
+ SOUND_FRONTEND_HIGHLIGHT_OPTION,
+ SOUND_FRONTEND_ENTER_OR_ADJUST,
+ SOUND_FRONTEND_BACK,
+ SOUND_FRONTEND_FAIL,
+ SOUND_FRONTEND_AUDIO_TEST,
+ SOUND_INJURED_PED_MALE_OUCH,
+ SOUND_INJURED_PED_FEMALE,
+ SOUND_SHIRT_WIND_FLAP,
+ SOUND_SET_203,
+ SOUND_TOTAL_SOUNDS = 204,
+ SOUND_NO_SOUND = 205,
};
enum eScriptSounds {
- SCRIPT_SOUND_0 = 0,
- SCRIPT_SOUND_1,
- SCRIPT_SOUND_2,
- SCRIPT_SOUND_3,
- SCRIPT_SOUND_PARTY_1_LOOP_S,
- SCRIPT_SOUND_PARTY_1_LOOP_L,
- SCRIPT_SOUND_PARTY_2_LOOP_S,
- SCRIPT_SOUND_PARTY_2_LOOP_L,
- SCRIPT_SOUND_PARTY_3_LOOP_S,
- SCRIPT_SOUND_PARTY_3_LOOP_L,
- SCRIPT_SOUND_PARTY_4_LOOP_S,
- SCRIPT_SOUND_PARTY_4_LOOP_L,
- SCRIPT_SOUND_PARTY_5_LOOP_S,
- SCRIPT_SOUND_PARTY_5_LOOP_L,
- SCRIPT_SOUND_PARTY_6_LOOP_S,
- SCRIPT_SOUND_PARTY_6_LOOP_L,
- SCRIPT_SOUND_PARTY_7_LOOP_S,
- SCRIPT_SOUND_PARTY_7_LOOP_L,
- SCRIPT_SOUND_PARTY_8_LOOP_S,
- SCRIPT_SOUND_PARTY_8_LOOP_L,
- SCRIPT_SOUND_PARTY_9_LOOP_S,
- SCRIPT_SOUND_PARTY_9_LOOP_L,
- SCRIPT_SOUND_PARTY_10_LOOP_S,
- SCRIPT_SOUND_PARTY_10_LOOP_L,
- SCRIPT_SOUND_PARTY_11_LOOP_S,
- SCRIPT_SOUND_PARTY_11_LOOP_L,
- SCRIPT_SOUND_PARTY_12_LOOP_S,
- SCRIPT_SOUND_PARTY_12_LOOP_L,
- SCRIPT_SOUND_PARTY_13_LOOP_S,
- SCRIPT_SOUND_PARTY_13_LOOP_L,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L,
- SCRIPT_SOUND_WORK_SHOP_LOOP_S,
- SCRIPT_SOUND_WORK_SHOP_LOOP_L,
- SCRIPT_SOUND_SAWMILL_LOOP_S,
- SCRIPT_SOUND_SAWMILL_LOOP_L,
- SCRIPT_SOUND_38,
- SCRIPT_SOUND_39,
- SCRIPT_SOUND_LAUNDERETTE_LOOP_S,
- SCRIPT_SOUND_LAUNDERETTE_LOOP_L,
- SCRIPT_SOUND_CHINATOWN_RESTAURANT_S,
- SCRIPT_SOUND_CHINATOWN_RESTAURANT_L,
- SCRIPT_SOUND_CIPRIANI_RESAURANT_S,
- SCRIPT_SOUND_CIPRIANI_RESAURANT_L,
- SCRIPT_SOUND_46_S,
- SCRIPT_SOUND_47_L,
- SCRIPT_SOUND_MARCO_BISTRO_S,
- SCRIPT_SOUND_MARCO_BISTRO_L,
- SCRIPT_SOUND_AIRPORT_LOOP_S,
- SCRIPT_SOUND_AIRPORT_LOOP_L,
- SCRIPT_SOUND_SHOP_LOOP_S,
- SCRIPT_SOUND_SHOP_LOOP_L,
- SCRIPT_SOUND_CINEMA_LOOP_S,
- SCRIPT_SOUND_CINEMA_LOOP_L,
- SCRIPT_SOUND_DOCKS_LOOP_S,
- SCRIPT_SOUND_DOCKS_LOOP_L,
- SCRIPT_SOUND_HOME_LOOP_S,
- SCRIPT_SOUND_HOME_LOOP_L,
- SCRIPT_SOUND_FRANKIE_PIANO,
- SCRIPT_SOUND_PARTY_1_LOOP,
- SCRIPT_SOUND_PORN_CINEMA_1_S,
- SCRIPT_SOUND_PORN_CINEMA_1_L,
- SCRIPT_SOUND_PORN_CINEMA_2_S,
- SCRIPT_SOUND_PORN_CINEMA_2_L,
- SCRIPT_SOUND_PORN_CINEMA_3_S,
- SCRIPT_SOUND_PORN_CINEMA_3_L,
- SCRIPT_SOUND_BANK_ALARM_LOOP_S,
- SCRIPT_SOUND_BANK_ALARM_LOOP_L,
- SCRIPT_SOUND_POLICE_BALL_LOOP_S,
- SCRIPT_SOUND_POLICE_BALL_LOOP_L,
- SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S,
- SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L,
- SCRIPT_SOUND_74,
- SCRIPT_SOUND_75,
- SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S,
- SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L,
- SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S,
- SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L,
- SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S,
- SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L,
- SCRIPT_SOUND_EVIDENCE_PICKUP,
- SCRIPT_SOUND_UNLOAD_GOLD,
- SCRIPT_SOUND_RAVE_1_LOOP_S,
- SCRIPT_SOUND_RAVE_1_LOOP_L,
- SCRIPT_SOUND_RAVE_2_LOOP_S,
- SCRIPT_SOUND_RAVE_2_LOOP_L,
- SCRIPT_SOUND_RAVE_3_LOOP_S,
- SCRIPT_SOUND_RAVE_3_LOOP_L,
- SCRIPT_SOUND_MISTY_SEX_S,
- SCRIPT_SOUND_MISTY_SEX_L,
- SCRIPT_SOUND_GATE_START_CLUNK,
- SCRIPT_SOUND_GATE_STOP_CLUNK,
+ SCRIPT_SOUND_BANK_ALARM_LOOP = 0,
SCRIPT_SOUND_PART_MISSION_COMPLETE,
- SCRIPT_SOUND_CHUNKY_RUN_SHOUT,
- SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT,
+ SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP,
+ SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK,
+ SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP,
+ SCRIPT_SOUND_GARAGE_DOOR_CLUNK,
+ SCRIPT_SOUND_SNORING_LOOP,
SCRIPT_SOUND_RACE_START_3,
SCRIPT_SOUND_RACE_START_2,
SCRIPT_SOUND_RACE_START_1,
SCRIPT_SOUND_RACE_START_GO,
- SCRIPT_SOUND_SWAT_PED_SHOUT,
- SCRIPT_SOUND_PRETEND_FIRE_LOOP,
- SCRIPT_SOUND_AMMUNATION_CHAT_1,
- SCRIPT_SOUND_AMMUNATION_CHAT_2,
- SCRIPT_SOUND_AMMUNATION_CHAT_3,
+ SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP,
+ SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT,
+ SCRIPT_SOUND_AMMUNATION_BUY_WEAPON,
+ SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED,
+ SCRIPT_SOUND_WMYCW_TICKET_SPEECH,
+ SCRIPT_SOUND_IMRAN_ARM_BOMB,
+ SCRIPT_SOUND_ANDY_SNIPER_SHOT,
+ SCRIPT_SOUND_WILLIE_CARD_SWIPE,
+ SCRIPT_SOUND_MALE_AMBULANCE_OUCH,
+ SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH,
+ SCRIPT_SOUND_BUILDING_BAR_1,
+ SCRIPT_SOUND_BUILDING_BAR_2,
+ SCRIPT_SOUND_BUILDING_BAR_3,
+ SCRIPT_SOUND_BUILDING_BAR_4,
+ SCRIPT_SOUND_BUILDING_BIKER_BAR,
+ SCRIPT_SOUND_BUILDING_CHURCH,
+ SCRIPT_SOUND_BUILDING_CLUB,
+ SCRIPT_SOUND_BUILDING_CUBA_1,
+ SCRIPT_SOUND_BUILDING_CUBA_2,
+ SCRIPT_SOUND_BUILDING_VOODOO,
+ SCRIPT_SOUND_BUILDING_MUSIC_SHOP,
+ SCRIPT_SOUND_BUILDING_STRIPCLUB_1,
+ SCRIPT_SOUND_BUILDING_STRIPCLUB_2,
+ SCRIPT_SOUND_BUILDING_SUPERSWEEP,
+ SCRIPT_SOUND_SEAPLANE_LOW_FUEL,
+ SCRIPT_SOUND_NEW_BUILDING_BAR_1,
+ SCRIPT_SOUND_NEW_BUILDING_BAR_2,
+ SCRIPT_SOUND_NEW_BUILDING_BAR_3,
+ SCRIPT_SOUND_NEW_BUILDING_BAR_4,
+ SCRIPT_SOUND_NEW_BUILDING_MALIBU_1,
+ SCRIPT_SOUND_NEW_BUILDING_MALIBU_2,
+ SCRIPT_SOUND_NEW_BUILDING_MALIBU_3,
+ SCRIPT_SOUND_NEW_BUILDING_STRIP_1,
+ SCRIPT_SOUND_NEW_BUILDING_STRIP_2,
+ SCRIPT_SOUND_NEW_BUILDING_STRIP_3,
+ SCRIPT_SOUND_NEW_BUILDING_CHURCH,
+ SCRIPT_SOUND_NEW_BUILDING_FAN_1,
+ SCRIPT_SOUND_NEW_BUILDING_FAN_2,
+ SCRIPT_SOUND_NEW_BUILDING_INSECT_1,
+ SCRIPT_SOUND_NEW_BUILDING_INSECT_2,
+ SCRIPT_SOUND_NEW_WATERFALL,
SCRIPT_SOUND_BULLET_HIT_GROUND_1,
SCRIPT_SOUND_BULLET_HIT_GROUND_2,
SCRIPT_SOUND_BULLET_HIT_GROUND_3,
SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
- SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1,
- SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2,
SCRIPT_SOUND_PAYPHONE_RINGING,
- SCRIPT_SOUND_113,
SCRIPT_SOUND_GLASS_BREAK_L,
SCRIPT_SOUND_GLASS_BREAK_S,
SCRIPT_SOUND_GLASS_CRACK,
@@ -296,6 +274,7 @@ enum eScriptSounds {
SCRIPT_SOUND_BOX_DESTROYED_2,
SCRIPT_SOUND_METAL_COLLISION,
SCRIPT_SOUND_TIRE_COLLISION,
+ SCRIPT_SOUND_HIT_BALL,
SCRIPT_SOUND_GUNSHELL_DROP,
SCRIPT_SOUND_GUNSHELL_DROP_SOFT,
SCRIPT_SOUND_TOTAL,