diff options
Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/AudioCollision.cpp | 42 | ||||
-rw-r--r-- | src/audio/AudioLogic.cpp | 6388 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 8 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 11 | ||||
-rw-r--r-- | src/audio/AudioSamples.h | 12 | ||||
-rw-r--r-- | src/audio/PolRadio.cpp | 124 | ||||
-rw-r--r-- | src/audio/sampman.h | 10 | ||||
-rw-r--r-- | src/audio/sampman_miles.cpp | 16 | ||||
-rw-r--r-- | src/audio/sampman_null.cpp | 4 | ||||
-rw-r--r-- | src/audio/sampman_oal.cpp | 16 |
10 files changed, 3377 insertions, 3254 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 4b37d83b..02330756 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -8,8 +8,6 @@ #include "SurfaceTable.h" #include "sampman.h" -const int CollisionSoundIntensity = 60; - void cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float velocity) @@ -32,7 +30,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface } CVector pos = (v1 + v2) * 0.5f; distSquared = GetDistanceSquared(pos); - if(distSquared < SQR(CollisionSoundIntensity)) { + if(distSquared < SQR(COLLISION_MAX_DIST)) { m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; @@ -48,8 +46,8 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface void cAudioCollisionManager::AddCollisionToRequestedQueue() { - int32 collisionsIndex; - int32 i; + uint32 collisionsIndex; + uint32 i; if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS) @@ -83,11 +81,11 @@ cAudioManager::ServiceCollisions() m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; - for(int i = 0; i < NUMAUDIOCOLLISIONS; i++) + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE; - for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { - for(j = 0; j < NUMAUDIOCOLLISIONS; j++) { + for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { int index = m_sCollisionManager.m_bIndicesTable[i]; if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1) && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2) @@ -103,8 +101,8 @@ cAudioManager::ServiceCollisions() } } - for(i = 0; i < NUMAUDIOCOLLISIONS; i++) { - if(!abRepeatedCollision2[i]) { + for (i = 0; i < NUMAUDIOCOLLISIONS; i++) { + if (!abRepeatedCollision2[i]) { m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil; m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil; m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT; @@ -116,11 +114,11 @@ cAudioManager::ServiceCollisions() } } - for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { int index = m_sCollisionManager.m_bIndicesTable[i]; - if(!abRepeatedCollision1[index]) { - for(j = 0; j < NUMAUDIOCOLLISIONS; j++) { - if(!abRepeatedCollision2[j]) { + if (!abRepeatedCollision1[index]) { + for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { + if (!abRepeatedCollision2[j]) { m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1; m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1; m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2; @@ -134,12 +132,12 @@ cAudioManager::ServiceCollisions() } } - for(int i = 0; i < NUMAUDIOCOLLISIONS; i++) + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; m_sCollisionManager.m_bCollisionsInQueue = 0; } -static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1, +static const uint32 gOneShotCol[] = {SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1, SFX_COL_GRAVEL_1, @@ -181,7 +179,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) uint16 s1; uint16 s2; - int32 emittingVol; + uint32 emittingVol; float ratio; static uint16 counter = 28; @@ -200,11 +198,11 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) s1 = SURFACE_CAR_PANEL; ratio = Min(1.f, 2.f * ratio); } - emittingVol = 40.f * ratio; + emittingVol = 40 * ratio; if(emittingVol) { m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); m_sQueueSample.m_nVolume = - ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); + ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nSampleIndex = gOneShotCol[s1]; switch(m_sQueueSample.m_nSampleIndex) { @@ -268,7 +266,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) SET_EMITTING_VOLUME(emittingVol); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = CollisionSoundIntensity; + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); @@ -286,7 +284,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); if(emittingVol) { CalculateDistance(distCalculated, m_sQueueSample.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_vecPos = col.m_vecPosition; @@ -297,7 +295,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = CollisionSoundIntensity; + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; SET_SOUND_REVERB(TRUE); diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 33f22fb2..e709a51d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -19,6 +19,7 @@ #include "ModelIndices.h" #include "MusicManager.h" #include "Pad.h" +#include "ParticleObject.h" #include "Ped.h" #include "Physical.h" #include "Placeable.h" @@ -44,9 +45,6 @@ #include "Wanted.h" #include "KeyGen.h" -// TODO: Get rid of *intensity* consts (and get rid of term 'intensity' in general) -// Make them defines, not floats because they were not floats on PS2 - void cAudioManager::PreInitialiseGameSpecificSetup() { @@ -428,6 +426,300 @@ cAudioManager::ProcessPhysical(int32 id) } } +enum +{ + CAR_HELI_MAX_DIST = 250, + CAR_HELI_ENGINE_MAX_DIST = 140, + CAR_HELI_ENGINE_START_MAX_DIST = 30, + CAR_HELI_ENGINE_START_VOLUME = 70, + CAR_HELI_SEAPLANE_MAX_DIST = 20, + CAR_HELI_SEAPLANE_VOLUME = 100, + CAR_HELI_REAR_MAX_DIST = 27, + CAR_HELI_REAR_VOLUME = 25, + + FLAT_TYRE_MAX_DIST = 60, + FLAT_TYRE_VOLUME = 100, + + + RAIN_ON_VEHICLE_MAX_DIST = 22, + RAIN_ON_VEHICLE_VOLUME = 30, + + REVERSE_GEAR_MAX_DIST = 30, + REVERSE_GEAR_VOLUME = 24, + + MODEL_CAR_ENGINE_MAX_DIST = 35, + MODEL_CAR_ENGINE_VOLUME = 90, + MODEL_HELI_ENGINE_VOLUME = 70, + + VEHICLE_ROAD_NOISE_MAX_DIST = 95, + VEHICLE_ROAD_NOISE_VOLUME = 30, + + WET_ROAD_NOISE_MAX_DIST = 30, + WET_ROAD_NOISE_VOLUME = 23, + + VEHICLE_ENGINE_MAX_DIST = 50, + VEHICLE_ENGINE_BASE_VOLUME = 75, + VEHICLE_ENGINE_FULL_VOLUME = 90, + + CESNA_IDLE_MAX_DIST = 200, + CESNA_REV_MAX_DIST = 90, + CESNA_VOLUME = 80, + + PLAYER_VEHICLE_ENGINE_VOLUME = 120, + + VEHICLE_SKIDDING_MAX_DIST = 40, + VEHICLE_SKIDDING_VOLUME = 50, + + VEHICLE_HORN_MAX_DIST = 40, + VEHICLE_HORN_VOLUME = 80, + + VEHICLE_SIREN_MAX_DIST = 110, + VEHICLE_SIREN_VOLUME = 80, + + VEHICLE_REVERSE_WARNING_MAX_DIST = 50, + VEHICLE_REVERSE_WARNING_VOLUME = 60, + + VEHICLE_DOORS_MAX_DIST = 40, + VEHICLE_DOORS_VOLUME = 100, + + AIR_BRAKES_MAX_DIST = 30, + AIR_BRAKES_VOLUME = 70, + + ENGINE_DAMAGE_MAX_DIST = 40, + ENGINE_DAMAGE_VOLUME = 6, + ENGINE_DAMAGE_ON_FIRE_VOLUME = 60, + + CAR_BOMB_TICK_MAX_DIST = 40, + CAR_BOMB_TICK_VOLUME = 60, + + VEHICLE_ONE_SHOT_HELI_BLADE_MAX_DIST = 35, + VEHICLE_ONE_SHOT_HELI_BLADE_VOLUME = 70, + + VEHICLE_ONE_SHOT_CAR_TYRE_POP_MAX_DIST = 60, + VEHICLE_ONE_SHOT_CAR_TYRE_POP_VOLUME = 117, + + VEHICLE_ONE_SHOT_DOOR_MAX_DIST = 50, + VEHICLE_ONE_SHOT_DOOR_OPEN_VOLUME = 122, + VEHICLE_ONE_SHOT_DOOR_CLOSE_VOLUME = 117, + + VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST = 40, + VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_VOLUME = 80, + + VEHICLE_ONE_SHOT_CAR_JUMP_MAX_DIST = 35, + VEHICLE_ONE_SHOT_CAR_JUMP_VOLUME = 80, + + VEHICLE_ONE_SHOT_CAR_ENGINE_START_MAX_DIST = 40, + VEHICLE_ONE_SHOT_CAR_ENGINE_START_VOLUME = 60, + + VEHICLE_ONE_SHOT_CAR_LIGHT_BREAK_VOLUME = 30, + + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST = 35, + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME = 55, + + VEHICLE_ONE_SHOT_CAR_SPLASH_MAX_DIST = 60, + VEHICLE_ONE_SHOT_CAR_SPLASH_VOLUME = 35, + + VEHICLE_ONE_SHOT_BOAT_SLOWDOWN_MAX_DIST = 50, + + VEHICLE_ONE_SHOT_TRAIN_DOOR_MAX_DIST = 35, + VEHICLE_ONE_SHOT_TRAIN_DOOR_VOLUME = 70, + + VEHICLE_ONE_SHOT_CAR_TANK_TURRET_MAX_DIST = 40, + VEHICLE_ONE_SHOT_CAR_TANK_TURRET_VOLUME = 90, + + VEHICLE_ONE_SHOT_CAR_BOMB_TICK_MAX_DIST = 30, + VEHICLE_ONE_SHOT_CAR_BOMB_TICK_VOLUME = CAR_BOMB_TICK_VOLUME, + + VEHICLE_ONE_SHOT_PLANE_ON_GROUND_MAX_DIST = 180, + VEHICLE_ONE_SHOT_PLANE_ON_GROUND_VOLUME = 75, + + VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST = 120, + VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_VOLUME = 65, + + VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_MAX_DIST = 40, + VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_VOLUME = 90, + + VEHICLE_ONE_SHOT_BOMB_ARMED_MAX_DIST = 50, + VEHICLE_ONE_SHOT_BOMB_ARMED_VOLUME = 50, + + VEHICLE_ONE_SHOT_WATER_FALL_MAX_DIST = 40, + VEHICLE_ONE_SHOT_WATER_FALL_VOLUME = 90, + + VEHICLE_ONE_SHOT_SPLATTER_MAX_DIST = 40, + VEHICLE_ONE_SHOT_SPLATTER_VOLUME = 55, + + VEHICLE_ONE_SHOT_CAR_PED_COLLISION_MAX_DIST = 40, + + TRAIN_NOISE_FAR_MAX_DIST = 140, + TRAIN_NOISE_NEAR_MAX_DIST = 70, + TRAIN_NOISE_VOLUME = 70, + + BOAT_ENGINE_MAX_DIST = 90, + BOAT_ENGINE_REEFER_IDLE_VOLUME = 80, + + BOAT_ENGINE_LOW_ACCEL_VOLUME = 45, + BOAT_ENGINE_HIGH_ACCEL_MIN_VOLUME = 15, + BOAT_ENGINE_HIGH_ACCEL_VOLUME_MULT = 105, + + BOAT_MOVING_OVER_WATER_MAX_DIST = 50, + BOAT_MOVING_OVER_WATER_VOLUME = 30, + + JUMBO_MAX_DIST = 440, + JUMBO_RUMBLE_SOUND_MAX_DIST = 240, + JUMBO_ENGINE_SOUND_MAX_DIST = 180, + JUMBO_WHINE_SOUND_MAX_DIST = 170, + + PED_ONE_SHOT_SHIRT_FLAP_MAX_DIST = 15, + PED_ONE_SHOT_SHIRT_FLAP_VOLUME = 90, + + PED_ONE_SHOT_MINIGUN_MAX_DIST = 150, + PED_ONE_SHOT_MINIGUN_VOLUME = MAX_VOLUME, + + PED_ONE_SHOT_SKATING_MAX_DIST = 20, + PED_ONE_SHOT_SKATING_VOLUME = 70, + + PED_ONE_SHOT_STEP_MAX_DIST = 20, + PED_ONE_SHOT_STEP_VOLUME = 45, + + PED_ONE_SHOT_FALL_MAX_DIST = 30, + PED_ONE_SHOT_FALL_VOLUME = 80, + + PED_ONE_SHOT_PUNCH_MAX_DIST = 30, + PED_ONE_SHOT_PUNCH_VOLUME = 100, + + PED_ONE_SHOT_WEAPON_COLT45_VOLUME = 90, + PED_ONE_SHOT_WEAPON_UZI_VOLUME = 70, + PED_ONE_SHOT_WEAPON_SHOTGUN_VOLUME = 100, + PED_ONE_SHOT_WEAPON_M4_VOLUME = 90, + PED_ONE_SHOT_WEAPON_M16_VOLUME = MAX_VOLUME, + PED_ONE_SHOT_WEAPON_SNIPERRIFLE_VOLUME = 110, + PED_ONE_SHOT_WEAPON_ROCKETLAUNCHER_VOLUME = 80, + + PED_ONE_SHOT_WEAPON_FLAMETHROWER_MAX_DIST = 60, + PED_ONE_SHOT_WEAPON_FLAMETHROWER_VOLUME = 90, + + PED_ONE_SHOT_WEAPON_RELOAD_MAX_DIST = 30, + PED_ONE_SHOT_WEAPON_RELOAD_VOLUME = 75, + + PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST = 120, + PED_ONE_SHOT_WEAPON_BULLET_ECHO_VOLUME = 80, + + PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_MAX_DIST = 60, + PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_VOLUME = 70, + + PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST = 60, + PED_ONE_SHOT_WEAPON_CHAINSAW_IDLE_MAX_DIST = 50, + PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME = 100, + + PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST = 30, + PED_ONE_SHOT_WEAPON_HIT_PED_VOLUME = 90, + + PED_ONE_SHOT_SPLASH_MAX_DIST = 40, + PED_ONE_SHOT_SPLASH_PED_VOLUME = 70, + + PED_COMMENT_MAX_DIST = 40, + PED_COMMENT_POLICE_HELI_MAX_DIST = 400, + + EXPLOSION_DEFAULT_MAX_DIST = 200, + EXPLOSION_MOLOTOV_MAX_DIST = 150, + EXPLOSION_MINE_MAX_DIST = 200, + + FIRE_DEFAULT_MAX_DIST = 80, + FIRE_DEFAULT_VOLUME = 80, + FIRE_BUILDING_MAX_DIST = 80, + FIRE_BUILDING_VOLUME = 100, + FIRE_PED_MAX_DIST = 25, + FIRE_PED_VOLUME = 60, + FIRE_EXTINGUISH_VOLUME = 100, + + WATER_CANNON_MAX_DIST = 30, + WATER_CANNON_VOLUME = 50, + + SCRIPT_OBJECT_SEAPLANE_LOW_FUEL_MAX_DIST = 1000, + SCRIPT_OBJECT_SEAPLANE_LOW_FUEL_VOLUME = 100, + + SCRIPT_OBJECT_WILLIE_CARD_SWIPE_MAX_DIST = 40, + SCRIPT_OBJECT_WILLIE_CARD_SWIPE_VOLUME = 70, + + SCRIPT_OBJECT_GATE_MAX_DIST = 40, + + SCRIPT_OBJECT_BULLET_HIT_GROUND_MAX_DIST = 50, + SCRIPT_OBJECT_BULLET_HIT_GROUND_VOLUME = 90, + + SCRIPT_OBJECT_PAYPHONE_RINGING_MAX_DIST = 80, + SCRIPT_OBJECT_PAYPHONE_RINGING_VOLUME = 80, + + SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST = 60, + SCRIPT_OBJECT_GLASS_BREAK_LONG_VOLUME = 70, + SCRIPT_OBJECT_GLASS_BREAK_SHORT_VOLUME = 60, + + SCRIPT_OBJECT_GLASS_LIGHT_BREAK_MAX_DIST = 55, + SCRIPT_OBJECT_GLASS_LIGHT_BREAK_VOLUME = 25, + + SCRIPT_OBJECT_BOX_DESTROYED_MAX_DIST = 60, + SCRIPT_OBJECT_BOX_DESTROYED_VOLUME = 80, + + SCRIPT_OBJECT_METAL_COLLISION_VOLUME = 70, + SCRIPT_OBJECT_TIRE_COLLISION_VOLUME = 60, + SCRIPT_OBJECT_HIT_BALL_VOLUME = 60, + + SCRIPT_OBJECT_GUNSHELL_MAX_DIST = 20, + SCRIPT_OBJECT_GUNSHELL_VOLUME = 30, + + SCRIPT_OBJECT_POLICE_CELL_DOOR_CLUNK_MAX_DIST = 40, + SCRIPT_OBJECT_POLICE_CELL_DOOR_CLUNK_VOLUME = 60, + + SCRIPT_OBJECT_GARAGE_DOOR_CLUNK_MAX_DIST = 80, + SCRIPT_OBJECT_GARAGE_DOOR_CLUNK_VOLUME = 60, + + //SCRIPT_OBJECT_SHORT_MAX_DIST = 30, + SCRIPT_OBJECT_LONG_MAX_DIST = 80, + SCRIPT_OBJECT_DEFAULT_VOLUME = MAX_VOLUME, + SCRIPT_OBJECT_BANK_ALARM_VOLUME = 90, + SCRIPT_OBJECT_SNORING_MAX_DIST = 6, + SCRIPT_OBJECT_SNORING_VOLUME = 25, + SCRIPT_OBJECT_GARAGE_DOOR_SLIDING_VOLUME = 90, + SCRIPT_OBJECT_SHOOTING_RANGE_TARGET_MOVING_MAX_DIST = 40, + SCRIPT_OBJECT_SHOOTING_RANGE_TARGET_MOVING_VOLUME = 60, + SCRIPT_OBJECT_NEW_WATERFALL_VOLUME = 30, + + FRONTEND_VOLUME = 127, + + //CRANE_MAX_DIST = 80, + //CRANE_VOLUME = 100, + + PROJECTILE_ROCKET_MAX_DIST = 90, + PROJECTILE_ROCKET_VOLUME = MAX_VOLUME, + + PROJECTILE_MOLOTOV_MAX_DIST = 30, + PROJECTILE_MOLOTOV_VOLUME = 50, + + PROJECTILE_TEARGAS_MAX_DIST = 40, + PROJECTILE_TEARGAS_VOLUME = 80, + + ESCALATOR_MAX_DIST = 30, + ESCALATOR_VOLUME = 26, + + ARCADE_MAX_DIST = 18, + ARCADE_VOLUME = 50, + + GARAGES_MAX_DIST = 80, + GARAGES_VOLUME = 90, + GARAGES_DOOR_VOLUME = 60, + + FIRE_HYDRANT_MAX_DIST = 35, + FIRE_HYDRANT_VOLUME = 40, + + BRIDGE_MOTOR_MAX_DIST = 400, + BRIDGE_MOTOR_VOLUME = MAX_VOLUME, + BRIDGE_MAX_DIST = BRIDGE_MOTOR_MAX_DIST + 50, + + BRIDGE_WARNING_VOLUME = 100, + + MISSION_AUDIO_MAX_DIST = 80, + MISSION_AUDIO_VOLUME = 127, +}; + #pragma region VEHICLE AUDIO enum eVehicleModel { LANDSTAL, @@ -683,7 +975,7 @@ const eSfxSample aEngineSounds[][2] = { }; bool8 bPlayerJustEnteredCar; -const bool8 HornPattern[8][44] = { +Const static bool8 HornPattern[8][44] = { {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, {FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, @@ -705,139 +997,136 @@ const bool8 HornPattern[8][44] = { void cAudioManager::ProcessVehicle(CVehicle* veh) { - CVehicle* playerVeh; cVehicleParams params; - CBike* bike; - CAutomobile* automobile; - playerVeh = FindVehicleOfPlayer(); - if (playerVeh == veh - || CGame::currArea == AREA_OVALRING - || CGame::currArea == AREA_BLOOD - || CGame::currArea == AREA_DIRT - || CGame::currArea == AREA_EVERYWHERE - || CGame::currArea == AREA_MALL - || CGame::currArea == AREA_MAIN_MAP) { - m_sQueueSample.m_vecPos = veh->GetPosition(); - params.m_bDistanceCalculated = FALSE; - params.m_pVehicle = veh; - params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil; - params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE; - if (veh->GetStatus() == STATUS_SIMPLE) - params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f; - else - params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward()); - params.m_VehicleType = veh->m_vehType; - - if (CGame::currArea == AREA_MALL && playerVeh != veh) { - ProcessVehicleOneShots(params); - ProcessVehicleSirenOrAlarm(params); - ProcessEngineDamage(params); + if (FindVehicleOfPlayer() != veh) { + switch (CGame::currArea) + { + case AREA_OVALRING: + case AREA_BLOOD: + case AREA_DIRT: + case AREA_EVERYWHERE: + case AREA_MALL: + case AREA_MAIN_MAP: + break; + default: return; } - switch (params.m_VehicleType) { - case VEHICLE_TYPE_CAR: - automobile = (CAutomobile*)veh; - UpdateGasPedalAudio(veh, params.m_VehicleType); - if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) { - ProcessModelVehicle(params); - ProcessEngineDamage(params); - } else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) { - ProcessModelHeliVehicle(params); + } + + m_sQueueSample.m_vecPos = veh->GetPosition(); + params.m_bDistanceCalculated = FALSE; + params.m_pVehicle = veh; + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil; + params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE; + if (veh->GetStatus() == STATUS_SIMPLE) + params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f; + else + params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward()); + params.m_VehicleType = veh->m_vehType; + + if (CGame::currArea == AREA_MALL && FindVehicleOfPlayer() != veh) { + ProcessVehicleOneShots(params); + ProcessVehicleSirenOrAlarm(params); + ProcessEngineDamage(params); + return; + } + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + UpdateGasPedalAudio(veh, params.m_VehicleType); + if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) { + ProcessModelVehicle(params); + ProcessEngineDamage(params); + } else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) { + ProcessModelHeliVehicle(params); + ProcessEngineDamage(params); + } else { + switch (veh->GetVehicleAppearance()) { + case VEHICLE_APPEARANCE_HELI: + ProcessCarHeli(params); + ProcessVehicleFlatTyre(params); ProcessEngineDamage(params); - } else { - switch (veh->GetVehicleAppearance()) { - case VEHICLE_APPEARANCE_HELI: - ProcessCarHeli(params); + break; + case VEHICLE_APPEARANCE_BOAT: + case VEHICLE_APPEARANCE_PLANE: + break; + default: + if (ProcessVehicleRoadNoise(params)) { + ProcessReverseGear(params); + if (CWeather::WetRoads > 0.0f) + ProcessWetRoadNoise(params); + ProcessVehicleSkidding(params); ProcessVehicleFlatTyre(params); + ProcessVehicleHorn(params); + ProcessVehicleSirenOrAlarm(params); + if (UsesReverseWarning(params.m_nIndex)) + ProcessVehicleReverseWarning(params); + if(HasAirBrakes(params.m_nIndex)) + ProcessAirBrakes(params); + ProcessCarBombTick(params); + ProcessVehicleEngine(params); ProcessEngineDamage(params); - break; - case VEHICLE_APPEARANCE_BOAT: - case VEHICLE_APPEARANCE_PLANE: - break; - default: - if (ProcessVehicleRoadNoise(params)) { - ProcessReverseGear(params); - if (CWeather::WetRoads > 0.0f) - ProcessWetRoadNoise(params); - ProcessVehicleSkidding(params); - ProcessVehicleFlatTyre(params); - ProcessVehicleHorn(params); - ProcessVehicleSirenOrAlarm(params); - if (UsesReverseWarning(params.m_nIndex)) - ProcessVehicleReverseWarning(params); - if(HasAirBrakes(params.m_nIndex)) - ProcessAirBrakes(params); - ProcessCarBombTick(params); - ProcessVehicleEngine(params); - ProcessEngineDamage(params); - ProcessVehicleDoors(params); - } - break; + ProcessVehicleDoors(params); } + break; } - ProcessVehicleOneShots(params); - automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange; - break; - case VEHICLE_TYPE_BOAT: - if (veh->m_modelIndex == MI_SKIMMER) - ProcessCarHeli(params); - else - ProcessBoatEngine(params); - ProcessBoatMovingOverWater(params); - ProcessVehicleOneShots(params); - break; + } + ProcessVehicleOneShots(params); + ((CAutomobile*)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + case VEHICLE_TYPE_BOAT: + if (veh->m_modelIndex == MI_SKIMMER) + ProcessCarHeli(params); + else + ProcessBoatEngine(params); + ProcessBoatMovingOverWater(params); + ProcessVehicleOneShots(params); + break; #ifdef GTA_TRAIN case VEHICLE_TYPE_TRAIN: ProcessTrainNoise(params); ProcessVehicleOneShots(params); break; #endif - case VEHICLE_TYPE_HELI: - ProcessCarHeli(params); - ProcessVehicleOneShots(params); - break; - case VEHICLE_TYPE_PLANE: - ProcessPlane(params); - ProcessVehicleOneShots(params); + case VEHICLE_TYPE_HELI: + ProcessCarHeli(params); + ProcessVehicleOneShots(params); + break; + case VEHICLE_TYPE_PLANE: + ProcessPlane(params); + ProcessVehicleOneShots(params); + ProcessVehicleFlatTyre(params); + break; + case VEHICLE_TYPE_BIKE: + UpdateGasPedalAudio(veh, params.m_VehicleType); + if (ProcessVehicleRoadNoise(params)) { + if (CWeather::WetRoads > 0.0f) + ProcessWetRoadNoise(params); + ProcessVehicleSkidding(params); + ProcessVehicleHorn(params); + ProcessVehicleSirenOrAlarm(params); + ProcessCarBombTick(params); + ProcessEngineDamage(params); + ProcessVehicleEngine(params); ProcessVehicleFlatTyre(params); - break; - case VEHICLE_TYPE_BIKE: - bike = (CBike*)veh; - UpdateGasPedalAudio(veh, params.m_VehicleType); - if (ProcessVehicleRoadNoise(params)) { - if (CWeather::WetRoads > 0.0f) - ProcessWetRoadNoise(params); - ProcessVehicleSkidding(params); - ProcessVehicleHorn(params); - ProcessVehicleSirenOrAlarm(params); - ProcessCarBombTick(params); - ProcessEngineDamage(params); - ProcessVehicleEngine(params); - ProcessVehicleFlatTyre(params); - } - ProcessVehicleOneShots(params); - bike->m_fVelocityChangeForAudio = params.m_fVelocityChange; - break; - default: - break; } - ProcessRainOnVehicle(params); + ProcessVehicleOneShots(params); + ((CBike*)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + default: + break; } + ProcessRainOnVehicle(params); } -void +bool8 cAudioManager::ProcessCarHeli(cVehicleParams& params) { - const float SOUND_INTENSITY = 250.0f; - - CVehicle* playerVeh; - CVehicle* veh; CAutomobile* automobile; CBoat* boat; - uint8 emittingVol; + uint8 Vol; int16 brakeState; int16 accelerateState; uint32 freq; @@ -850,245 +1139,175 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) float volumeModifier;//TODO find better name bool8 hunterBool; - - static uint32 freqFrontPrev = 14287; - static uint32 freqPropellerPrev = 7143; - static uint32 freqSkimmerPrev = 14287; + CMatrix cameraMatrix; boat = nil; automobile = nil; hunterBool = FALSE; - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return; + static uint32 freqFrontPrev = 14287; + static uint32 freqPropellerPrev = 7143; + static uint32 freqSkimmerPrev = 14287; - playerVeh = FindPlayerVehicle(); - veh = params.m_pVehicle; - if (playerVeh == veh) { - accelerateState = Pads[0].GetAccelerate(); - brakeState = Pads[0].GetBrake(); - } else { - accelerateState = veh->m_fGasPedal * 255.0f; - brakeState = veh->m_fBrakePedal * 255.0f; - } - freqModifier = Abs(veh->GetUp().y); - cameraAngle = (DotProduct(veh->GetMatrix().GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f; - if (veh->m_modelIndex == MI_SKIMMER) { - boat = (CBoat*)veh; - propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f; - } else if (params.m_VehicleType == VEHICLE_TYPE_HELI) { - propellerSpeed = 1.0f; - } else { - automobile = (CAutomobile*)veh; - propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f; - } - if (propellerSpeed == 0.0f) - return; + if (params.m_fDistance < SQR(CAR_HELI_MAX_DIST)) { + if (FindPlayerVehicle() == params.m_pVehicle) { + accelerateState = Pads[0].GetAccelerate(); + brakeState = Pads[0].GetBrake(); + } else { + accelerateState = params.m_pVehicle->m_fGasPedal * 255.0f; + brakeState = params.m_pVehicle->m_fBrakePedal * 255.0f; + } + cameraMatrix = TheCamera.GetMatrix(); + freqModifier = DotProduct(cameraMatrix.GetUp(), CVector(0.0f, 1.0f, 0.0f)); + freqModifier = ABS(freqModifier); + cameraAngle = (DotProduct(params.m_pVehicle->GetMatrix().GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f; + if (params.m_pVehicle->GetModelIndex() == MI_SKIMMER) { + boat = (CBoat*)params.m_pVehicle; + propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f; + } else if (params.m_VehicleType == VEHICLE_TYPE_HELI) { + propellerSpeed = 1.0f; + } else { + automobile = (CAutomobile*)params.m_pVehicle; + propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f; + } + + if (propellerSpeed == 0.0f) + return TRUE; - propellerSpeed = Min(1.0f, propellerSpeed); - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + propellerSpeed = Min(1.0f, propellerSpeed); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - //sound on long distances - if (m_sQueueSample.m_fDistance >= 40.0f) - emittingVol = propellerSpeed * 75.0f; - else if (m_sQueueSample.m_fDistance >= 25.0f) - emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f; - else - emittingVol = 0; - if (emittingVol != 0) { - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 88; - if (boat != nil) { - m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - if (accelerateState > 0 || brakeState > 0) - m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563; - else - m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949; - } else { - m_sQueueSample.m_nSampleIndex = SFX_HELI_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + //sound on long distances + if (m_sQueueSample.m_fDistance < 40.0f) { + if (m_sQueueSample.m_fDistance < 25.0f) + Vol = 0; + else + Vol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f; + } else + Vol = propellerSpeed * 75.0f; + if (Vol > 0) { + m_sQueueSample.m_nVolume = ComputeVolume(Vol, CAR_HELI_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 88; + if (boat != nil) { + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + if (accelerateState > 0 || brakeState > 0) + m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563; + else + m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949; + } else { + m_sQueueSample.m_nSampleIndex = SFX_HELI_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + } + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = CAR_HELI_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); } - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 5; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); } - } - CVector backPropellerPos; - if (automobile != nil) - automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos); - else if (params.m_VehicleType == VEHICLE_TYPE_HELI) + CVector backPropellerPos; + if (automobile != nil) + automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos); + else if (params.m_VehicleType == VEHICLE_TYPE_HELI) #ifdef FIX_BUGS - backPropellerPos = + backPropellerPos = #endif - params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f); - else - backPropellerPos = m_sQueueSample.m_vecPos; - - if (params.m_fDistance >= SQR(140.0f)) - return; - - if (propellerSpeed >= 0.4f) - volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f; - else - volumeModifier = 0.0f; - if (!boat) { - freq = Min(1300, 7000.0f * freqModifier); - if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300 - freq = 1300; - if (veh->m_modelIndex == MI_HUNTER) - hunterBool = TRUE; - } - - - //sound from front of helicopter - emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 3; - if (hunterBool) { - m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_MaxDistance = 140.0f; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 5; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); - } else if (boat != nil) { - m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - - if (accelerateState > 0 || brakeState > 0) - m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204; - else - m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; - if (propellerSpeed < 1.0f) - m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f); - m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197); - freqFrontPrev = m_sQueueSample.m_nFrequency; - - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_MaxDistance = 140.0f; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 5; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); - } else { - m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_MaxDistance = 140.0f; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 5; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); - } - } - - - //after accel rotor sound - emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 1; - if (hunterBool) { - m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; - } else if (boat) { - m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; + params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f); + else + backPropellerPos = m_sQueueSample.m_vecPos; - if (accelerateState > 0 || brakeState > 0) - m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102; + if (params.m_fDistance < SQR(CAR_HELI_ENGINE_MAX_DIST)) { + if (propellerSpeed < 0.4f) + volumeModifier = 0.0f; else - m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857; + volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f; + if (!boat) { + freq = Min(1300, 7000 * freqModifier); + if (FindPlayerVehicle() == params.m_pVehicle && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300 + freq = 1300; + if (params.m_pVehicle->GetModelIndex() == MI_HUNTER) + hunterBool = TRUE; + } - if (propellerSpeed < 1.0f) - m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2); + //sound from front of helicopter + Vol = (1.0f - cameraAngle) * volumeModifier * MAX_VOLUME; + if (!boat) { + if (accelerateState > 0 || brakeState > 0) + m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204; + else + m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; + if (propellerSpeed < 1.0f) + m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency >> 1); + m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197); + freqFrontPrev = m_sQueueSample.m_nFrequency; + } - m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98); - freqPropellerPrev = m_sQueueSample.m_nFrequency; - } else { - m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; - } - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_MaxDistance = 140.0f; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 5; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); - } + m_sQueueSample.m_nVolume = ComputeVolume(Vol, CAR_HELI_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 3; + if (hunterBool) { + m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq; + } else if (boat) { + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + } else { + m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq; + } + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = CAR_HELI_ENGINE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } - //engine starting sound - if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil - if (automobile->bEngineOn) { - if (propellerSpeed < 1.0f) { - emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0f, m_sQueueSample.m_fDistance); + //engine starting sound + if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < CAR_HELI_ENGINE_START_MAX_DIST && automobile->bEngineOn && propellerSpeed < 1.0f) { //strange way to check if automobile != nil + Vol = (1.0f - propellerSpeed / 2.0f) * CAR_HELI_ENGINE_START_VOLUME; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, CAR_HELI_ENGINE_START_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - freq = 3000.0f * propellerSpeed + 30000; + freq = 3000 * propellerSpeed + 30000; } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - freq = 3000.0f * propellerSpeed + 6000; + freq = 3000 * propellerSpeed + 6000; } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); + SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_MaxDistance = 30.0f; + m_sQueueSample.m_MaxDistance = CAR_HELI_ENGINE_START_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 30; SET_SOUND_REVERB(TRUE); @@ -1096,115 +1315,152 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) AddSampleToRequestedQueue(); } } - } - } - - if (boat) { - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) { - m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { + //after accel rotor sound + Vol = ((cameraAngle + 1.0f) * volumeModifier * MAX_VOLUME) / 2.0f; + if (boat) { if (accelerateState > 0 || brakeState > 0) - m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204; + m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102; else - m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; + m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857; + if (propellerSpeed < 1.0f) - m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f); - m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197); - freqSkimmerPrev = m_sQueueSample.m_nFrequency; + m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency >> 1); - m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 12; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(propellerSpeed * 100.0f); - SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4) - m_sQueueSample.m_fSpeedMultiplier = 5.0f; - m_sQueueSample.m_MaxDistance = 20.0f; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 7; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98); + freqPropellerPrev = m_sQueueSample.m_nFrequency; } - } - } else { - //vacuum cleaner sound - vecPosOld = m_sQueueSample.m_vecPos; - distanceCalculatedOld = params.m_bDistanceCalculated; - distanceOld = params.m_fDistance; - - m_sQueueSample.m_vecPos = backPropellerPos; - params.m_bDistanceCalculated = FALSE; - params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (params.m_fDistance < SQR(27.0f)) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, CAR_HELI_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 1; + if (hunterBool) { + m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; + } else if (boat) { + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + } else { + m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; + } m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000; m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(volumeModifier * 25.0f); + SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_MaxDistance = 27.0f; + m_sQueueSample.m_MaxDistance = CAR_HELI_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } - } + + if (boat) { + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < CAR_HELI_SEAPLANE_MAX_DIST && propellerSpeed > 0.0f) { + m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * CAR_HELI_SEAPLANE_VOLUME, CAR_HELI_SEAPLANE_MAX_DIST, m_sQueueSample.m_fDistance); + if (accelerateState > 0 || brakeState > 0) + m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204; + else + m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; + if (propellerSpeed < 1.0f) + m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency >> 1); + m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197); + freqSkimmerPrev = m_sQueueSample.m_nFrequency; + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 12; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(propellerSpeed * CAR_HELI_SEAPLANE_VOLUME); + SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4) + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_MaxDistance = CAR_HELI_SEAPLANE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 7; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } else { + //vacuum cleaner sound + vecPosOld = m_sQueueSample.m_vecPos; + distanceCalculatedOld = params.m_bDistanceCalculated; + distanceOld = params.m_fDistance; + + m_sQueueSample.m_vecPos = backPropellerPos; + params.m_bDistanceCalculated = FALSE; + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (params.m_fDistance < SQR(CAR_HELI_REAR_MAX_DIST)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * CAR_HELI_REAR_VOLUME, CAR_HELI_REAR_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(volumeModifier * CAR_HELI_REAR_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = CAR_HELI_REAR_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } - m_sQueueSample.m_vecPos = vecPosOld; - params.m_bDistanceCalculated = distanceCalculatedOld; - params.m_fDistance = distanceOld; + m_sQueueSample.m_vecPos = vecPosOld; + params.m_bDistanceCalculated = distanceCalculatedOld; + params.m_fDistance = distanceOld; + } + } + return TRUE; } + return FALSE; } void cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) { - const int SOUND_INTENSITY = 22.0f; - - CVehicle *veh; - uint8 emittingVol; - - if (params.m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain()) - return; - - veh = params.m_pVehicle; - veh->m_bRainAudioCounter++; - if (veh->m_bRainAudioCounter >= 2) { - veh->m_bRainAudioCounter = 0; - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - emittingVol = 30.0f * CWeather::Rain; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; - if (veh->m_bRainSamplesCounter > 4) - veh->m_bRainSamplesCounter = 68; - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 9; - m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; - m_sQueueSample.m_nLoopCount = 1; - SET_EMITTING_VOLUME(emittingVol); - RESET_LOOP_OFFSETS - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = TRUE; - SET_SOUND_REVERB(FALSE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + if (params.m_fDistance < SQR(RAIN_ON_VEHICLE_MAX_DIST) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { + CVehicle *veh = params.m_pVehicle; + veh->m_bRainAudioCounter++; + if (veh->m_bRainAudioCounter >= 2) { + veh->m_bRainAudioCounter = 0; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + uint8 Vol = RAIN_ON_VEHICLE_VOLUME * CWeather::Rain; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, RAIN_ON_VEHICLE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; + if (veh->m_bRainSamplesCounter > 4) + veh->m_bRainSamplesCounter = 68; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 9; + m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; + m_sQueueSample.m_nLoopCount = 1; + SET_EMITTING_VOLUME(Vol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = RAIN_ON_VEHICLE_MAX_DIST; + m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REVERB(FALSE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } } } } @@ -1212,62 +1468,60 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) bool8 cAudioManager::ProcessReverseGear(cVehicleParams& params) { - const int reverseGearIntensity = 30; - - CAutomobile* automobile; + CVehicle *veh; + CAutomobile *automobile; + uint8 Vol; float modificator; - uint8 emittingVolume; - if (params.m_fDistance >= SQR(reverseGearIntensity)) - return FALSE; - automobile = (CAutomobile*)params.m_pVehicle; - if (automobile->m_modelIndex == MI_CADDY) - return TRUE; - if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - if (automobile->m_nDriveWheelsOnGround != 0) { - modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity; - } else { - if (automobile->m_nDriveWheelsOnGroundPrev != 0) - automobile->m_fGasPedalAudio *= 0.4f; - modificator = automobile->m_fGasPedalAudio; - } - modificator = Abs(modificator); - emittingVolume = modificator * 24.0f; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance); - - if (m_sQueueSample.m_nVolume > 0) { - if (params.m_pVehicle->m_fGasPedal >= 0.0f) { - m_sQueueSample.m_nCounter = 62; - m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; - } else { - m_sQueueSample.m_nCounter = 61; - m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; + if (params.m_fDistance < SQR(REVERSE_GEAR_MAX_DIST)) { + veh = params.m_pVehicle; + if (veh->GetModelIndex() == MI_CADDY) + return TRUE; + if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + automobile = (CAutomobile*)params.m_pVehicle; + if (automobile->m_nDriveWheelsOnGround > 0) + modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity; + else { + if (automobile->m_nDriveWheelsOnGroundPrev > 0) + automobile->m_fGasPedalAudio *= 0.4f; + modificator = automobile->m_fGasPedalAudio; + } + modificator = ABS(modificator); + Vol = (REVERSE_GEAR_VOLUME * modificator); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, REVERSE_GEAR_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + if (params.m_pVehicle->m_fGasPedal < 0.0f) { + m_sQueueSample.m_nCounter = 61; + m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; + } else { + m_sQueueSample.m_nCounter = 62; + m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFrequency = (6000 * modificator) + 7000; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = REVERSE_GEAR_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); } - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVolume); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = reverseGearIntensity; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 5; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); } + return TRUE; } - return TRUE; + return FALSE; } void cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) { - const float SOUND_INTENSITY = 35.0f; - static uint32 prevFreq = 22050; uint32 freq; @@ -1275,449 +1529,431 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) int16 acceletateState; int16 brakeState; - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return; - - if (FindPlayerVehicle() == params.m_pVehicle) - isPlayerVeh = TRUE; - else -#ifdef FIX_BUGS - isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; -#else - isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; -#endif - if (isPlayerVeh) { - brakeState = Pads[0].GetBrake(); - acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2); - } else { - acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal; - brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal; - } - if (acceletateState < brakeState) - acceletateState = brakeState; - freq = Clamp2(5 * acceletateState + 22050, (int)prevFreq, 30); - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_nFrequency = freq; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(70); - SET_LOOP_OFFSETS(SFX_CAR_RC_HELI) - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 4; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + if (params.m_fDistance < SQR(MODEL_CAR_ENGINE_MAX_DIST)) { + if (FindPlayerVehicle() == params.m_pVehicle) + isPlayerVeh = TRUE; + else + #ifdef FIX_BUGS + isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; + #else + isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; + #endif + if (isPlayerVeh) { + brakeState = Pads[0].GetBrake(); + acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2); + } else { + acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal; + brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal; + } + if (acceletateState < brakeState) + acceletateState = brakeState; + freq = Clamp2(5 * acceletateState + 22050, (int)prevFreq, 30); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(MODEL_HELI_ENGINE_VOLUME, MODEL_CAR_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(MODEL_HELI_ENGINE_VOLUME); + SET_LOOP_OFFSETS(SFX_CAR_RC_HELI) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = MODEL_CAR_ENGINE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 4; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + if (isPlayerVeh) + prevFreq = freq; } - if (isPlayerVeh) - prevFreq = freq; } void cAudioManager::ProcessModelVehicle(cVehicleParams& params) { - const float SOUND_INTENSITY = 35.0f; - static uint32 prevFreq = 14000; - static uint8 prevVolume = 0; + static uint8 LastVol = 0; uint32 freq; int16 acceletateState; int16 brakeState; - uint8 volume; + uint8 Vol; bool8 isPlayerVeh; bool8 vehSlowdown; - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return; - - if (FindPlayerVehicle() == params.m_pVehicle) - isPlayerVeh = TRUE; - else -#ifdef FIX_BUGS - isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; -#else - isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; -#endif - if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) { - if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) { - volume = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f); - freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000; - } else { - volume = 127; - freq = 25000; - } - if (isPlayerVeh) { - volume = Clamp2(volume, prevVolume, 7); - freq = Clamp2(freq, prevFreq, 800); - } - if (volume > 0) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nSampleIndex = SFX_RC_REV; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_nFrequency = freq; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(volume); - SET_LOOP_OFFSETS(SFX_RC_REV) - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 4; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + if (params.m_fDistance < SQR(MODEL_CAR_ENGINE_MAX_DIST)) { + if (FindPlayerVehicle() == params.m_pVehicle) + isPlayerVeh = TRUE; + else + #ifdef FIX_BUGS + isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; + #else + isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; + #endif + if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) { + if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) { + Vol = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f); + freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000; + } else { + Vol = 127; + freq = 25000; } - } - if (isPlayerVeh) { - prevFreq = freq; - prevVolume = volume; - } - } else if (params.m_pVehicle != nil) { - if (isPlayerVeh) { - acceletateState = Pads[0].GetAccelerate(); - brakeState = Pads[0].GetBrake(); - } else { - acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal; - brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal; - } - if (acceletateState < brakeState) - acceletateState = brakeState; - if (acceletateState <= 0) { - vehSlowdown = TRUE; - volume = 127; - freq = 18000; - } else { - vehSlowdown = FALSE; - volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange)); - freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange)); - } - if (isPlayerVeh && !vehSlowdown) { - volume = Clamp2(volume, prevVolume, 7); - freq = Clamp2(freq, prevFreq, 800); - } - if (!vehSlowdown) -#ifdef THIS_IS_STUPID - freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f))); -#else - freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y); -#endif - if (params.m_pVehicle->bIsDrowning) - volume /= 4; - if (volume > 0) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - if (vehSlowdown) { - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE; - m_sQueueSample.m_nFramesToPlay = 6; - } else { + if (isPlayerVeh) { + Vol = Clamp2(Vol, LastVol, 7); + freq = Clamp2(freq, prevFreq, 800); + } + if (Vol > 0) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, MODEL_CAR_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_RC_REV; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(SFX_RC_REV) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = MODEL_CAR_ENGINE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 4; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); } - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_nFrequency = freq; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(volume); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); } - } - if (isPlayerVeh) { - if (vehSlowdown) { + if (isPlayerVeh) { prevFreq = freq; - prevVolume = volume; + LastVol = Vol; + } + } else if (params.m_pVehicle != nil) { + if (isPlayerVeh) { + acceletateState = Pads[0].GetAccelerate(); + brakeState = Pads[0].GetBrake(); + } else { + acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal; + brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal; + } + if (acceletateState < brakeState) + acceletateState = brakeState; + if (acceletateState <= 0) { + vehSlowdown = TRUE; + Vol = 127; + freq = 18000; + } else { + vehSlowdown = FALSE; + Vol = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange)); + freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange)); + } + if (isPlayerVeh && !vehSlowdown) { + Vol = Clamp2(Vol, LastVol, 7); + freq = Clamp2(freq, prevFreq, 800); + } + if (!vehSlowdown) + #ifdef THIS_IS_STUPID + freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f))); + #else + freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y); + #endif + if (params.m_pVehicle->bIsDrowning) + Vol >>= 2; + if (Vol > 0) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, MODEL_CAR_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + if (vehSlowdown) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE; + m_sQueueSample.m_nFramesToPlay = 6; + } else { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_RC_REV; + m_sQueueSample.m_nFramesToPlay = 4; + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = MODEL_CAR_ENGINE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + if (isPlayerVeh) { + if (vehSlowdown) { + prevFreq = freq; + LastVol = Vol; + } } } } } -void +bool8 cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) { - const float SOUND_INTENSITY = 60.0f; - CAutomobile* automobile; CBike* bike; bool8 wheelBurst; - uint8 emittingVol; + uint8 Vol; float modifier; - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return; - - switch (params.m_VehicleType) { - case VEHICLE_TYPE_CAR: - automobile = (CAutomobile*)params.m_pVehicle; - wheelBurst = FALSE; - for (int i = 0; i < 4; i++) - if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f) - wheelBurst = TRUE; - if (!wheelBurst) - return; - break; - case VEHICLE_TYPE_BIKE: - bike = (CBike*)params.m_pVehicle; - wheelBurst = FALSE; - for(int i = 0; i < 2; i++) - if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f) - wheelBurst = TRUE; - if (!wheelBurst) - return; - break; - default: - return; - } - modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity)); - if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1) - emittingVol = (100.0f * modifier); - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 95; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 5; - m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L; - m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(SFX_TYRE_BURST_L) - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 3; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + if (params.m_fDistance < SQR(FLAT_TYRE_MAX_DIST)) { + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + automobile = (CAutomobile*)params.m_pVehicle; + wheelBurst = FALSE; + for (int i = 0; i < 4; i++) + if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f) + wheelBurst = TRUE; + if (!wheelBurst) + return TRUE; + break; + case VEHICLE_TYPE_BIKE: + bike = (CBike*)params.m_pVehicle; + wheelBurst = FALSE; + for(int i = 0; i < 2; i++) + if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f) + wheelBurst = TRUE; + if (!wheelBurst) + return TRUE; + break; + default: + return TRUE; + } + modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity)); + if (modifier > 0.01f) { + Vol = (FLAT_TYRE_VOLUME * modifier); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, FLAT_TYRE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 95; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L; + m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(SFX_TYRE_BURST_L) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = FLAT_TYRE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } } + return TRUE; } + return FALSE; } bool8 cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) { - const float SOUND_INTENSITY = 95.0f; - - int32 emittingVol; + uint8 Vol; uint32 freq; float multiplier; int sampleFreq; float velocity; uint8 wheelsOnGround; - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return FALSE; - switch (params.m_VehicleType) { - case VEHICLE_TYPE_CAR: - wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; - break; - case VEHICLE_TYPE_BIKE: - wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround; - break; - default: - wheelsOnGround = 4; - break; - } - if (params.m_pTransmission == nil || wheelsOnGround == 0) - return TRUE; - - velocity = Abs(params.m_fVelocityChange); - if (velocity > 0.0f) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 3; - if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { - m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; - freq = 6050 * emittingVol / 30 + 16000; - } else { - m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; - multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; - sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); - freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4); + if (params.m_fDistance < SQR(VEHICLE_ROAD_NOISE_MAX_DIST)) { + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; + break; + case VEHICLE_TYPE_BIKE: + wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround; + break; + default: + wheelsOnGround = 4; + break; + } + if ((params.m_pTransmission != nil) && (wheelsOnGround > 0)) { + velocity = Abs(params.m_fVelocityChange); + if (velocity > 0.0f) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + Vol = VEHICLE_ROAD_NOISE_VOLUME * Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_ROAD_NOISE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; + freq = 6050 * Vol / VEHICLE_ROAD_NOISE_VOLUME + 16000; + } else { + m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; + multiplier = (m_sQueueSample.m_fDistance / VEHICLE_ROAD_NOISE_MAX_DIST) * 0.5f; + sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); + freq = (sampleFreq * multiplier) + ((3 * sampleFreq) >> 2); + } + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ROAD_NOISE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 4; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } } - m_sQueueSample.m_nFrequency = freq; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 4; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); } + return TRUE; } - - return TRUE; + return FALSE; } bool8 cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) { - const float SOUND_INTENSITY = 30.0f; - float relativeVelocity; - int32 emittingVol; + uint8 Vol; float multiplier; int freq; - float velocity; + float velChange; uint8 wheelsOnGround; - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return FALSE; - switch (params.m_VehicleType) { - case VEHICLE_TYPE_CAR: - wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; - break; - case VEHICLE_TYPE_BIKE: - wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround; - break; - default: - wheelsOnGround = 4; - break; - } - if (params.m_pTransmission == nil || wheelsOnGround == 0) - return TRUE; - - velocity = Abs(params.m_fVelocityChange); - if (velocity > 0.0f) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - relativeVelocity = Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); - emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 3; - multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; - freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); - m_sQueueSample.m_nFrequency = freq + freq * multiplier; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 4; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + if (params.m_fDistance < SQR(WET_ROAD_NOISE_MAX_DIST)) { + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; + break; + case VEHICLE_TYPE_BIKE: + wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround; + break; + default: + wheelsOnGround = 4; + break; + } + if ((params.m_pTransmission != nil) && (wheelsOnGround > 0)) { + velChange = Abs(params.m_fVelocityChange); + if (velChange > 0.0f) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + relativeVelocity = Min(1.0f, velChange / (0.5f * params.m_pTransmission->fMaxVelocity)); + Vol = WET_ROAD_NOISE_VOLUME * relativeVelocity * CWeather::WetRoads; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, WET_ROAD_NOISE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + multiplier = (m_sQueueSample.m_fDistance / WET_ROAD_NOISE_MAX_DIST) * 0.5f; + freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); + m_sQueueSample.m_nFrequency = freq + freq * multiplier; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = WET_ROAD_NOISE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 4; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } } + return TRUE; } - - return TRUE; + return FALSE; } bool8 cAudioManager::ProcessVehicleEngine(cVehicleParams& params) { - const float SOUND_INTENSITY = 50.0f; - - CVehicle* playerVeh; - CVehicle* veh; - CAutomobile* automobile; - cTransmission* transmission; - CBike* bike; - tWheelState* wheelState; - float* gasPedalAudioPtr; - - int32 freq = 0; - uint8 currentGear; - uint8 emittingVol; - int8 wheelsOnGround; - int8 wheelsOnGroundPrev; + CAutomobile *automobile; float relativeGearChange; - float relativeChange; +#ifdef FIX_BUGS + uint32 freq = 0; // uninitialized variable +#else + uint32 freq; +#endif + uint8 Vol; + cTransmission *transmission; + uint8 currentGear; float modificator; - float traction; - bool8 isMoped; - bool8 caddyBool; - - isMoped = FALSE; - caddyBool = FALSE; - traction = 0.0f; - if (params.m_fDistance < SQR(SOUND_INTENSITY)) { - playerVeh = FindPlayerVehicle(); - veh = params.m_pVehicle; - if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) { + uint8 wheelsOnGround; + uint8 wheelsOnGroundPrev; + CBike *bike; + tWheelState *wheelState; + float *gasPedalAudioPtr; + + bool8 isMoped = FALSE; + bool8 isGolfCart = FALSE; + float traction = 0.0f; + if (params.m_fDistance < SQR(VEHICLE_ENGINE_MAX_DIST)) { + if (FindPlayerVehicle() == params.m_pVehicle && params.m_pVehicle->GetStatus() == STATUS_WRECKED) { SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); return TRUE; } - if (veh->bEngineOn) { + if (params.m_pVehicle->bEngineOn) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) { + if (FindPlayerVehicle() == params.m_pVehicle && params.m_pVehicle->GetModelIndex() != MI_CADDY) ProcessPlayersVehicleEngine(params, params.m_pVehicle); - return TRUE; - } - transmission = params.m_pTransmission; - if (transmission != nil) { - switch (veh->m_modelIndex) { - case MI_PIZZABOY: - case MI_FAGGIO: - isMoped = TRUE; - currentGear = transmission->nNumberOfGears; - break; - case MI_CADDY: - currentGear = transmission->nNumberOfGears; - caddyBool = TRUE; - break; - default: - currentGear = veh->m_nCurrentGear; - break; - } - switch (params.m_VehicleType) { - case VEHICLE_TYPE_CAR: - automobile = (CAutomobile*)veh; - wheelsOnGround = automobile->m_nDriveWheelsOnGround; - wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev; - wheelState = automobile->m_aWheelState; - gasPedalAudioPtr = &automobile->m_fGasPedalAudio; - break; - case VEHICLE_TYPE_BIKE: - bike = (CBike*)veh; - wheelsOnGround = bike->m_nDriveWheelsOnGround; - wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev; - wheelState = bike->m_aWheelState; - gasPedalAudioPtr = &bike->m_fGasPedalAudio; - break; - default: - debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType); - return TRUE; - } - - if (wheelsOnGround != 0) { - if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be TRUE together - if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) { + else { + transmission = params.m_pTransmission; + if (transmission != nil) { + switch (params.m_pVehicle->GetModelIndex()) { + case MI_PIZZABOY: + case MI_FAGGIO: + isMoped = TRUE; + currentGear = transmission->nNumberOfGears; + break; + case MI_CADDY: + currentGear = transmission->nNumberOfGears; + isGolfCart = TRUE; + break; + default: + currentGear = params.m_pVehicle->m_nCurrentGear; + break; + } + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + automobile = (CAutomobile*)params.m_pVehicle; + wheelsOnGround = automobile->m_nDriveWheelsOnGround; + wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev; + wheelState = automobile->m_aWheelState; + gasPedalAudioPtr = &automobile->m_fGasPedalAudio; + break; + case VEHICLE_TYPE_BIKE: + bike = (CBike*)params.m_pVehicle; + wheelsOnGround = bike->m_nDriveWheelsOnGround; + wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev; + wheelState = bike->m_aWheelState; + gasPedalAudioPtr = &bike->m_fGasPedalAudio; + break; + default: + debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType); + return TRUE; + } + if (wheelsOnGround > 0) { + if (params.m_pVehicle->bIsHandbrakeOn && (!isMoped || !isGolfCart)) { // what a weird check + if (params.m_fVelocityChange == 0.0f) + traction = 0.9f; + } else if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE || isMoped || isGolfCart) { traction = 0.0f; } else { switch (transmission->nDriveType) { @@ -1758,102 +1994,100 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) break; } } - } else if (params.m_fVelocityChange == 0.0f) { - traction = 0.9f; - } - if (transmission->fMaxVelocity <= 0.0f) { - relativeChange = 0.0f; - modificator = 0.0f; - } else { - if (!isMoped && !caddyBool) { - if (currentGear != 0) { - relativeGearChange = Min(1.0f, - params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f; - if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE && - params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) - traction = 0.7f; - relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange; - } else { - relativeChange = Min(1.0f, - 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); + if (transmission->fMaxVelocity > 0.0f) { + if (isMoped || isGolfCart) + modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f)); + else { + if (currentGear > 0) { + relativeGearChange = Min(1.0f, + params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f; + if (traction == 0.0f && params.m_pVehicle->GetStatus() != STATUS_SIMPLE && + params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) + traction = 0.7f; + modificator = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange; + } else { + modificator = Min(1.0f, + 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); + } } - modificator = relativeChange; - } else { - modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f)); - } + } else + modificator = 0.0f; + } else { + if (wheelsOnGroundPrev > 0) + *gasPedalAudioPtr *= 0.4f; + modificator = *gasPedalAudioPtr; } + if (currentGear == 0 || wheelsOnGround > 0) { + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) + freq = 22050; + else + freq = 13000 * modificator + 14000; + } else + freq = 1200 * currentGear + 18000 * modificator + 14000; + if (modificator < 0.75f) + Vol = modificator / 0.75f * (VEHICLE_ENGINE_FULL_VOLUME - VEHICLE_ENGINE_BASE_VOLUME) + VEHICLE_ENGINE_BASE_VOLUME; + else + Vol = VEHICLE_ENGINE_FULL_VOLUME; } else { - if (wheelsOnGroundPrev != 0) - *gasPedalAudioPtr *= 0.4f; - relativeChange = *gasPedalAudioPtr; - modificator = relativeChange; + modificator = 0.0f; + Vol = VEHICLE_ENGINE_BASE_VOLUME; } - if (currentGear != 0 || wheelsOnGround == 0) - freq = 1200 * currentGear + 18000.0f * modificator + 14000; - else if (params.m_VehicleType == VEHICLE_TYPE_BIKE) - freq = 22050; - else - freq = 13000.0f * modificator + 14000; - if (modificator >= 0.75f) - emittingVol = 90; - else - emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75; - } else { - modificator = 0.0f; - emittingVol = 75; - } - if (veh->bIsDrowning) - emittingVol /= 4; - if (caddyBool) { - emittingVol = 100.0f * modificator; - freq = 2130.0f * modificator + 4270; - m_sQueueSample.m_nCounter = 2; - } - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - if (!caddyBool) { - if (veh->GetStatus() == STATUS_SIMPLE) { - if (modificator < 0.02f) { - m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0]; - m_sQueueSample.m_nCounter = 52; - freq = 10000.0f * modificator + 22050; + if (params.m_pVehicle->bIsDrowning) + Vol >>= 2; + if (isGolfCart) { + Vol = 100 * modificator; + freq = 2130 * modificator + 4270; + m_sQueueSample.m_nCounter = 2; + } + m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + if (!isGolfCart) { + if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) { + if (modificator < 0.02f) { + m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0]; + freq = 10000 * modificator + 22050; + m_sQueueSample.m_nCounter = 52; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nCounter = 2; + } } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; - m_sQueueSample.m_nCounter = 2; + if (params.m_pVehicle->m_fGasPedal < 0.02f) { + m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0]; + freq = 10000 * modificator + 22050; + m_sQueueSample.m_nCounter = 52; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nCounter = 2; + } } + } + if (isGolfCart) { + if (FindVehicleOfPlayer() == params.m_pVehicle) + m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12; + else + m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_GOLFCART; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; // TODO: PS2 bank + m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nEntityIndex % 100; } else { - if (veh->m_fGasPedal < 0.02f) { - m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0]; - m_sQueueSample.m_nCounter = 52; - freq = 10000.0f * modificator + 22050; - } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; - m_sQueueSample.m_nCounter = 2; - } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; // TODO: PS2 bank + m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; } - m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000; - } else { - if (FindVehicleOfPlayer() == params.m_pVehicle) - m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12; - else - m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_GOLFCART; - m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_TRUCK || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_TRUCK) + m_sQueueSample.m_nFrequency >>= 1; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ENGINE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 8; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); } - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 3; - if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_TRUCK || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_TRUCK) - m_sQueueSample.m_nFrequency /= 2; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 8; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); } } return TRUE; @@ -1892,9 +2126,9 @@ cAudioManager::PlayerJustLeftCar(void) } void -cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping) +cAudioManager::AddPlayerCarSample(uint8 Vol, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 bLooping) { - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nSampleIndex = sample; @@ -1906,16 +2140,15 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 samp m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_nFrequency = freq; - if (notLooping) { + if (bLooping) { m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFramesToPlay = 8; - } else { + } else m_sQueueSample.m_nLoopCount = 1; - } - SET_EMITTING_VOLUME(emittingVolume); + SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_MaxDistance = 50.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); @@ -1926,9 +2159,9 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 samp void cAudioManager::ProcessCesna(cVehicleParams ¶ms) { - if(params.m_fDistance < SQR(200)) { + if(params.m_fDistance < SQR(CESNA_IDLE_MAX_DIST)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(CESNA_VOLUME, CESNA_IDLE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; @@ -1938,17 +2171,17 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms) m_sQueueSample.m_nFrequency = 12500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFramesToPlay = 8; - SET_EMITTING_VOLUME(80); + SET_EMITTING_VOLUME(CESNA_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = 200.0f; + m_sQueueSample.m_MaxDistance = CESNA_IDLE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } - if(params.m_fDistance < SQR(90)) { - m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); + if(params.m_fDistance < SQR(CESNA_REV_MAX_DIST)) { + m_sQueueSample.m_nVolume = ComputeVolume(CESNA_VOLUME, CESNA_REV_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; @@ -1958,10 +2191,10 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms) m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFramesToPlay = 4; - SET_EMITTING_VOLUME(80); + SET_EMITTING_VOLUME(CESNA_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = 90.0f; + m_sQueueSample.m_MaxDistance = CESNA_REV_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); @@ -1976,33 +2209,36 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh { static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 }; - tWheelState* wheelState; - CAutomobile* automobile; - CBike* bike; - CVector pos; - float* gasPedalAudioPtr; + float relativeVelocityChange; + float accelerationMultipler; + uint8 wheelInUseCounter; + float time; + int baseFreq; + uint8 vol; + int32 freq; + int freqModifier; + uint32 soundOffset; + uint8 engineSoundType; int16 accelerateState; int16 brakeState; - int32 freq; - int32 baseFreq; - int32 freqModifier; + bool8 channelUsed; + + uint8 currentGear; + float gasPedalAudio; + CVector pos; + bool8 slowingDown; + + tWheelState *wheelState; + CAutomobile *automobile; + CBike *bike; + float *gasPedalAudioPtr; + uint32 gearSoundLength; - uint32 soundOffset; - uint8 engineSoundType; - uint8 wheelInUseCounter; uint8 wheelsOnGround; - uint8 vol; - uint8 currentGear; uint8 wheelsOnGroundPrev; - float accelerationMultipler; - float gasPedalAudio; float velocityChangeForAudio; - float relativeVelocityChange; - float time; - bool8 channelUsed; - bool8 slowingDown; bool8 noGearBox; bool8 stuckInSand; @@ -2031,20 +2267,20 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh CurrentPretendGear = 1; bHandbrakeOnLastFrame = FALSE; } -#ifdef FIX_BUGS +#ifdef FIX_BUGS // fix acceleration sound on exiting the vehicle if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR) { #else if (CReplay::IsPlayingBack()) { #endif - accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); - brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); + accelerateState = (255 * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); + brakeState = (255 * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); } else { accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } slowingDown = params.m_fVelocityChange < -0.001f; channelUsed = SampleManager.GetChannelUsedFlag(nChannel); - if (params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO) { + if (params.m_pVehicle->GetModelIndex() == MI_PIZZABOY || params.m_pVehicle->GetModelIndex() == MI_FAGGIO) { CurrentPretendGear = params.m_pTransmission->nNumberOfGears; currentGear = CurrentPretendGear; if (params.m_pVehicle->bIsHandbrakeOn) { @@ -2052,13 +2288,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh nCruising = 0; LastAccel = 0; accelerateState = 0; - } else { + } else nCruising = 1; - } isMoped = TRUE; - } else { + } else currentGear = params.m_pVehicle->m_nCurrentGear; - } switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: @@ -2120,15 +2354,17 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh if (params.m_fVelocityChange != 0.0f) { time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange; if (time > 0.0f) - freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f); + freqModifier = -(Min(0.2f, time) * 3000 * 5); else - freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f); + freqModifier = -(Max(-0.2f, time) * 3000 * 5); if (slowingDown) freqModifier = -freqModifier; } else freqModifier = 0; + if (params.m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed) freqModifier += 1400; + gearSoundLength = 0; engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank; soundOffset = gBankStartOffset[engineSoundType] - gBankStartOffset[CAR_SFX_BANKS_OFFSET]; @@ -2181,15 +2417,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh noGearBox = TRUE; break; } - if (!channelUsed || nCruising || noGearBox) { - gearSoundStartTime = CTimer::GetTimeInMilliseconds(); - } else { + if (channelUsed && nCruising == 0 && !noGearBox) { gearSoundLength -= 1000; if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) { channelUsed = FALSE; gearSoundStartTime = CTimer::GetTimeInMilliseconds(); } - } + } else + gearSoundStartTime = CTimer::GetTimeInMilliseconds(); relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity; accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f); gasPedalAudio = accelerationMultipler; @@ -2206,56 +2441,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh default: break; }*/ - if (accelerateState <= 0) { - if (slowingDown) { - if (channelUsed) { - SampleManager.StopChannel(nChannel); - bAccelSampleStopped = TRUE; - } - if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) - gasPedalAudio = *gasPedalAudioPtr; - else if (params.m_VehicleType == VEHICLE_TYPE_BIKE) - gasPedalAudio = 0.0f; - else - gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity); - *gasPedalAudioPtr = Max(0.0f, gasPedalAudio); - } else if (LastAccel > 0) { - if (channelUsed) { - SampleManager.StopChannel(nChannel); - bAccelSampleStopped = TRUE; - } - nCruising = 0; - if (wheelsOnGround == 0 - || params.m_pVehicle->bIsHandbrakeOn - || lostTraction - || params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) { - if (isMoped) { - gasPedalAudio = 0.0f; - } else { - *gasPedalAudioPtr *= 0.6f; - gasPedalAudio = *gasPedalAudioPtr; - } - } - if (gasPedalAudio > 0.05f) { - freq = (5000.f * ((gasPedalAudio - 0.05f) * 20.f / 19)) + 19000; - vol = (25.0f * ((gasPedalAudio - 0.05f) * 20.f / 19)) + 40; - if (params.m_pVehicle->bIsDrowning) - vol /= 4; - if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; - AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, FALSE); - } - } - freq = (10000.f * gasPedalAudio) + 22050; - vol = 110 - (40.0f * gasPedalAudio); - if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; - if (params.m_pVehicle->bIsDrowning) - vol /= 4; - AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, TRUE); - - CurrentPretendGear = Max(1, currentGear); - } else { + if (accelerateState > 0) { if (nCruising > 0) { PlayCruising: bAccelSampleStopped = TRUE; @@ -2264,15 +2450,16 @@ PlayCruising: || lostTraction || currentGear < params.m_pTransmission->nNumberOfGears - 1)) { nCruising = 0; } else { - if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) { + if (accelerateState < 220 || params.m_fVelocityChange + 0.001f < velocityChangeForAudio) { + if (nCruising > 3) + nCruising--; + } else if (nCruising < 800) nCruising++; - } else if (nCruising > 3) - nCruising--; freq = 27 * nCruising + freqModifier + 22050; if (engineSoundType == SFX_BANK_TRUCK) freq >>= 1; - AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE); + AddPlayerCarSample(PLAYER_VEHICLE_ENGINE_VOLUME, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE); } } else { stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand; @@ -2288,10 +2475,10 @@ PlayCruising: baseFreq = (15000 * *gasPedalAudioPtr) + 14000; else baseFreq = (25000 * *gasPedalAudioPtr) + 14000; - vol = (25.0f * *gasPedalAudioPtr) + 60; + vol = (25 * *gasPedalAudioPtr) + 60; } else { baseFreq = (8000 * accelerationMultipler) + 16000; - vol = (25.0f * accelerationMultipler) + 60; + vol = (25 * accelerationMultipler) + 60; *gasPedalAudioPtr = accelerationMultipler; } freq = freqModifier + baseFreq; @@ -2342,11 +2529,11 @@ PlayCruising: } #ifdef EXTERNAL_3D_SOUND - SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, PLAYER_VEHICLE_ENGINE_VOLUME); SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, VEHICLE_ENGINE_MAX_DIST, VEHICLE_ENGINE_MAX_DIST / 4.0f); #else - SampleManager.SetChannelVolume(nChannel, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelVolume(nChannel, ComputeVolume(PLAYER_VEHICLE_ENGINE_VOLUME, VEHICLE_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance)); SampleManager.SetChannelPan(nChannel, m_sQueueSample.m_nPan); #endif freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; @@ -2365,6 +2552,55 @@ PlayCruising: } } } + } else { + if (slowingDown) { + if (channelUsed) { + SampleManager.StopChannel(nChannel); + bAccelSampleStopped = TRUE; + } + if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) + gasPedalAudio = *gasPedalAudioPtr; + else if (params.m_VehicleType == VEHICLE_TYPE_BIKE) + gasPedalAudio = 0.0f; + else + gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity); + *gasPedalAudioPtr = Max(0.0f, gasPedalAudio); + } else if (LastAccel > 0) { + if (channelUsed) { + SampleManager.StopChannel(nChannel); + bAccelSampleStopped = TRUE; + } + nCruising = 0; + if (wheelsOnGround == 0 + || params.m_pVehicle->bIsHandbrakeOn + || lostTraction + || params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) { + if (params.m_pVehicle->GetModelIndex() == MI_PIZZABOY || params.m_pVehicle->GetModelIndex() == MI_FAGGIO) { + gasPedalAudio = 0.0f; + } else { + *gasPedalAudioPtr *= 0.6f; + gasPedalAudio = *gasPedalAudioPtr; + } + } + if (gasPedalAudio > 0.05f) { + freq = (5000 * ((gasPedalAudio - 0.05f) / 0.95f)) + 19000; + vol = (25 * ((gasPedalAudio - 0.05f) / 0.95f)) + 40; + if (params.m_pVehicle->bIsDrowning) + vol >>= 2; + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; + AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, FALSE); + } + } + freq = (10000 * gasPedalAudio) + 22050; + vol = 110 - (40 * gasPedalAudio); + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; + if (params.m_pVehicle->bIsDrowning) + vol >>= 2; + AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, TRUE); + + CurrentPretendGear = Max(1, currentGear); } LastAccel = accelerateState; @@ -2375,8 +2611,6 @@ PlayCruising: bool8 cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) { - const float SOUND_INTENSITY = 40.0f; - CAutomobile *automobile; CBike *bike; uint8 numWheels; @@ -2386,109 +2620,110 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) cTransmission *transmission; - int32 emittingVol; + uint8 Vol; float newSkidVal = 0.0f; float skidVal = 0.0f; - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return FALSE; - switch (params.m_VehicleType) { - case VEHICLE_TYPE_CAR: - automobile = (CAutomobile*)params.m_pVehicle; - numWheels = 4; - wheelStateArr = automobile->m_aWheelState; - wheelsOnGround = automobile->m_nWheelsOnGround; - gasPedalAudio = automobile->m_fGasPedalAudio; - break; - case VEHICLE_TYPE_BIKE: - bike = (CBike*)params.m_pVehicle; - numWheels = 2; - wheelStateArr = bike->m_aWheelState; - wheelsOnGround = bike->m_nWheelsOnGround; - gasPedalAudio = bike->m_fGasPedalAudio; - break; - default: - debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType); - return TRUE; - } - if (wheelsOnGround == 0) - return TRUE; - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - - for (uint8 i = 0; i < numWheels; i++) { - if (wheelStateArr[i] == WHEEL_STATE_NORMAL) - continue; - transmission = params.m_pTransmission; - switch (transmission->nDriveType) { - case '4': - newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); - break; - case 'F': - if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) - newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); - else - newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange); + if (params.m_fDistance < SQR(VEHICLE_SKIDDING_MAX_DIST)) { + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + automobile = (CAutomobile*)params.m_pVehicle; + numWheels = 4; + wheelStateArr = automobile->m_aWheelState; + wheelsOnGround = automobile->m_nWheelsOnGround; + gasPedalAudio = automobile->m_fGasPedalAudio; break; - case 'R': - if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) - newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); - else - newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange); + case VEHICLE_TYPE_BIKE: + bike = (CBike*)params.m_pVehicle; + numWheels = 2; + wheelStateArr = bike->m_aWheelState; + wheelsOnGround = bike->m_nWheelsOnGround; + gasPedalAudio = bike->m_fGasPedalAudio; break; default: - break; + debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType); + return TRUE; } - skidVal = Max(skidVal, newSkidVal); - } - - if (skidVal > 0.0f) { - emittingVol = 50.f * skidVal; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 3; - switch (params.m_pVehicle->m_nSurfaceTouched) { - case SURFACE_GRASS: - case SURFACE_HEDGE: - m_sQueueSample.m_nSampleIndex = SFX_RAIN; - emittingVol /= 4; - m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f; - m_sQueueSample.m_nVolume /= 4; - if (m_sQueueSample.m_nVolume == 0) - return TRUE; - break; - case SURFACE_GRAVEL: - case SURFACE_MUD_DRY: - case SURFACE_SAND: - case SURFACE_WATER: - case SURFACE_SAND_BEACH: - m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; - m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f; - break; + if (wheelsOnGround > 0) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - default: - m_sQueueSample.m_nSampleIndex = SFX_SKID; - m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f; - if (params.m_VehicleType == VEHICLE_TYPE_BIKE) - m_sQueueSample.m_nFrequency += 2000; - break; + for (uint8 i = 0; i < numWheels; i++) { + if (wheelStateArr[i] == WHEEL_STATE_NORMAL) + continue; + transmission = params.m_pTransmission; + switch (transmission->nDriveType) { + case '4': + newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); + break; + case 'F': + if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); + else + newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange); + break; + case 'R': + if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); + else + newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange); + break; + default: + break; + } + skidVal = Max(skidVal, newSkidVal); } - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 8; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 3; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + if (skidVal > 0.0f) { + Vol = VEHICLE_SKIDDING_VOLUME * skidVal; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_SKIDDING_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 3; + switch (params.m_pVehicle->m_nSurfaceTouched) { + case SURFACE_GRASS: + case SURFACE_HEDGE: + m_sQueueSample.m_nSampleIndex = SFX_RAIN; + Vol >>= 2; + m_sQueueSample.m_nFrequency = 13000 * skidVal + 35000; + m_sQueueSample.m_nVolume >>= 2; + if (m_sQueueSample.m_nVolume == 0) + return TRUE; + break; + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: + case SURFACE_SAND: + case SURFACE_WATER: + case SURFACE_SAND_BEACH: + m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; + m_sQueueSample.m_nFrequency = 6000 * skidVal + 10000; + break; + + default: + m_sQueueSample.m_nSampleIndex = SFX_SKID; + m_sQueueSample.m_nFrequency = 5000 * skidVal + 11000; + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) + m_sQueueSample.m_nFrequency += 2000; + break; + } + + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 8; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_SKIDDING_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } } + return TRUE; } - return TRUE; + return FALSE; } float @@ -2540,61 +2775,54 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheel bool8 cAudioManager::ProcessVehicleHorn(cVehicleParams& params) { - const float SOUND_INTENSITY = 40.0f; - - CVehicle *veh; - uint8 volume; - - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return FALSE; - - veh = params.m_pVehicle; - if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params)) - return TRUE; + if (params.m_fDistance < SQR(VEHICLE_HORN_MAX_DIST)) { + if (params.m_pVehicle->m_bSirenOrAlarm && UsesSirenSwitching(params)) + return TRUE; - if (veh->m_modelIndex == MI_MRWHOOP) - return TRUE; + if (params.m_pVehicle->GetModelIndex() == MI_MRWHOOP) + return TRUE; - if (veh->IsAlarmOn()) - return TRUE; + if (params.m_pVehicle->IsAlarmOn()) + return TRUE; - if (veh->m_nCarHornTimer != 0) { - if (veh->GetStatus() != STATUS_PLAYER) { - veh->m_nCarHornTimer = Min(44, veh->m_nCarHornTimer); - if (veh->m_nCarHornTimer == 44) - veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; + if (params.m_pVehicle->m_nCarHornTimer > 0) { + if (params.m_pVehicle->GetStatus() != STATUS_PLAYER) { + params.m_pVehicle->m_nCarHornTimer = Min(44, params.m_pVehicle->m_nCarHornTimer); + if (params.m_pVehicle->m_nCarHornTimer == 44) + params.m_pVehicle->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; - if (!HornPattern[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer]) - return TRUE; - } + if (!HornPattern[params.m_pVehicle->m_nCarHornPattern][44 - params.m_pVehicle->m_nCarHornTimer]) + return TRUE; + } - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - volume = veh->bIsDrowning ? 20 : 80; - m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 4; - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; - m_sQueueSample.m_nLoopCount = 0; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(params.m_pVehicle->bIsDrowning ? VEHICLE_HORN_VOLUME / 4 : VEHICLE_HORN_VOLUME, VEHICLE_HORN_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 4; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; + m_sQueueSample.m_nLoopCount = 0; #ifdef FIX_BUGS - SET_EMITTING_VOLUME(volume); + SET_EMITTING_VOLUME(params.m_pVehicle->bIsDrowning ? VEHICLE_HORN_VOLUME / 4 : VEHICLE_HORN_VOLUME); #else - SET_EMITTING_VOLUME(80); + SET_EMITTING_VOLUME(VEHICLE_HORN_VOLUME); #endif - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 5.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 4; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_HORN_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 4; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } } + return TRUE; } - return TRUE; + return FALSE; } bool8 @@ -2614,67 +2842,63 @@ cAudioManager::UsesSirenSwitching(cVehicleParams& params) bool8 cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) { - const float SOUND_INTENSITY = 110.0f; - - CVehicle *veh; - uint8 volume; - - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return FALSE; - - veh = params.m_pVehicle; - if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn()) - return TRUE; + uint8 Vol; - if (veh->IsAlarmOn()) { - if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer) - veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750; + if (params.m_fDistance < SQR(VEHICLE_SIREN_MAX_DIST)) { + CVehicle *veh = params.m_pVehicle; + if (veh->m_bSirenOrAlarm || veh->IsAlarmOn()) { + if (veh->IsAlarmOn()) { + if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer) + veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750; - if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375) - return TRUE; - } + if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375) + return TRUE; + } - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - volume = veh->bIsDrowning ? 20 : 80; - m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 5; - if (UsesSiren(params)) { - if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) - return TRUE; - if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) { - m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; - if (params.m_nIndex == FBIRANCH) - m_sQueueSample.m_nFrequency = 12668; - else - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); - m_sQueueSample.m_nCounter = 60; - } else if (params.m_nIndex == VICECHEE) { - m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW; - m_sQueueSample.m_nFrequency = 11440; - } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample; - m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + Vol = veh->bIsDrowning ? VEHICLE_SIREN_VOLUME / 4 : VEHICLE_SIREN_VOLUME; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_SIREN_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 5; + if (UsesSiren(params)) { + if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) + return TRUE; + if (veh->m_nCarHornTimer > 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) { + m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; + if (params.m_nIndex == FBIRANCH) + m_sQueueSample.m_nFrequency = 12668; + else + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); + m_sQueueSample.m_nCounter = 60; + } else if (params.m_nIndex == VICECHEE) { + m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW; + m_sQueueSample.m_nFrequency = 11440; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency; + } + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 7.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_SIREN_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); } - } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; - m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; } - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(volume); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 7.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 5; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + return TRUE; } - return TRUE; + return FALSE; } bool8 @@ -2686,131 +2910,120 @@ cAudioManager::UsesReverseWarning(uint32 model) bool8 cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) { - const float SOUND_INTENSITY = 50.0f; - CVehicle *veh = params.m_pVehicle; - uint8 volume; - - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return FALSE; - if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - volume = veh->bIsDrowning ? 15 : 60; - m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 12; - m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); - m_sQueueSample.m_nLoopCount = 0; + if (params.m_fDistance < SQR(VEHICLE_REVERSE_WARNING_MAX_DIST)) { + if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(veh->bIsDrowning ? VEHICLE_REVERSE_WARNING_VOLUME / 4 : VEHICLE_REVERSE_WARNING_VOLUME, VEHICLE_REVERSE_WARNING_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 12; + m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex % 1024) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); + m_sQueueSample.m_nLoopCount = 0; #ifdef FIX_BUGS - SET_EMITTING_VOLUME(volume); + SET_EMITTING_VOLUME(veh->bIsDrowning ? VEHICLE_REVERSE_WARNING_VOLUME / 4 : VEHICLE_REVERSE_WARNING_VOLUME); #else - SET_EMITTING_VOLUME(60); + SET_EMITTING_VOLUME(VEHICLE_REVERSE_WARNING_VOLUME); #endif - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 3; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_REVERSE_WARNING_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } } + return TRUE; } - return TRUE; + return FALSE; } bool8 cAudioManager::ProcessVehicleDoors(cVehicleParams& params) { - const float SOUND_INTENSITY = 40.0f; - CAutomobile *automobile; int8 doorState; - int32 emittingVol; + uint8 Vol; float velocity; - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return FALSE; - - automobile = (CAutomobile *)params.m_pVehicle; - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - for (uint8 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { - if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { - doorState = automobile->Doors[i].m_nDoorState; - if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) { - velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); - if (velocity > 0.0035f) { - emittingVol = (100.0f * velocity * 10.0f / 3.0f); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = i + 6; - m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 10; - m_sQueueSample.m_nLoopCount = 1; - SET_EMITTING_VOLUME(emittingVol); - RESET_LOOP_OFFSETS - m_sQueueSample.m_fSpeedMultiplier = 1.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = TRUE; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(TRUE); - AddSampleToRequestedQueue(); + if (params.m_fDistance < SQR(VEHICLE_DOORS_MAX_DIST)) { + automobile = (CAutomobile *)params.m_pVehicle; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + for (uint8 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { + if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { + doorState = automobile->Doors[i].m_nDoorState; + if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) { + velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); + if (velocity > 0.0035f) { + Vol = (VEHICLE_DOORS_VOLUME * velocity / 0.3f); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_DOORS_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = i + 6; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 10; + m_sQueueSample.m_nLoopCount = 1; + SET_EMITTING_VOLUME(Vol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_fSpeedMultiplier = 1.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_DOORS_MAX_DIST; + m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(TRUE); + AddSampleToRequestedQueue(); + } } } } } + return TRUE; } - return TRUE; + return FALSE; } bool8 cAudioManager::ProcessAirBrakes(cVehicleParams& params) { - const float SOUND_INTENSITY = 30.0f; CAutomobile *automobile; - uint8 volume; - - if (params.m_fDistance > SQR(SOUND_INTENSITY)) - return FALSE; - automobile = (CAutomobile *)params.m_pVehicle; - if (!automobile->bEngineOn) - return TRUE; + uint8 Vol; - if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) && - (automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f)) + if (params.m_fDistance < SQR(AIR_BRAKES_MAX_DIST)) { + automobile = (CAutomobile *)params.m_pVehicle; + if (automobile->bEngineOn && (automobile->m_fVelocityChangeForAudio >= 0.025f && params.m_fVelocityChange < 0.025f || + automobile->m_fVelocityChangeForAudio <= -0.025f && params.m_fVelocityChange > 0.025f)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + Vol = m_anRandomTable[0] % 10 + AIR_BRAKES_VOLUME; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, AIR_BRAKES_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 13; + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 10; + m_sQueueSample.m_nLoopCount = 1; + SET_EMITTING_VOLUME(Vol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = AIR_BRAKES_MAX_DIST; + m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } return TRUE; - - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - volume = m_anRandomTable[0] % 10 + 70; - m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 13; - m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 10; - m_sQueueSample.m_nLoopCount = 1; - SET_EMITTING_VOLUME(volume); - RESET_LOOP_OFFSETS - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = TRUE; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); } - - return TRUE; + return FALSE; } bool8 @@ -2823,295 +3036,303 @@ cAudioManager::HasAirBrakes(uint32 model) bool8 cAudioManager::ProcessEngineDamage(cVehicleParams& params) { - const float SOUND_INTENSITY = 40.0f; - - float health; - uint8 emittingVolume; + uint8 Vol; - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return FALSE; - if (params.m_pVehicle->m_modelIndex == MI_CADDY) - return TRUE; - if (params.m_pVehicle->GetStatus() == STATUS_WRECKED) - return TRUE; - health = params.m_pVehicle->m_fHealth; - if (health < 390.0f) { - if (health < 250.0f) { - emittingVolume = 60; + if (params.m_fDistance < SQR(ENGINE_DAMAGE_MAX_DIST)) { + if (params.m_pVehicle->m_modelIndex == MI_CADDY) + return TRUE; + if (params.m_pVehicle->GetStatus() == STATUS_WRECKED || params.m_pVehicle->m_fHealth >= 390) + return TRUE; + if (params.m_pVehicle->m_fHealth < 250.0f) { + Vol = 60; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nPriority = 7; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } else { - emittingVolume = 30; + Vol = 30; m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; m_sQueueSample.m_nPriority = 7; m_sQueueSample.m_nFrequency = 27000; } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if (params.m_pVehicle->bIsDrowning) - emittingVolume /= 2; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + Vol >>= 2; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, ENGINE_DAMAGE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 28; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVolume); + SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = ENGINE_DAMAGE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } + return TRUE; } - return TRUE; + return FALSE; } bool8 cAudioManager::ProcessCarBombTick(cVehicleParams& params) { - const float SOUND_INTENSITY = 40.0f; - const uint8 EMITTING_VOLUME = 60; - uint8 bombType; - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return FALSE; - if (params.m_pVehicle->bEngineOn) { - switch (params.m_VehicleType) { - case VEHICLE_TYPE_CAR: - bombType = params.m_pVehicle->m_bombType; - break; - case VEHICLE_TYPE_BIKE: - bombType = params.m_pVehicle->m_bombType; - break; - default: - debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType); - return TRUE; - break; - } - if (bombType == CARBOMB_TIMEDACTIVE) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 35; - m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(EMITTING_VOLUME); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 3; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + if (params.m_fDistance < SQR(CAR_BOMB_TICK_MAX_DIST)) { + if (params.m_pVehicle->bEngineOn) { + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + bombType = params.m_pVehicle->m_bombType; + break; + case VEHICLE_TYPE_BIKE: + bombType = params.m_pVehicle->m_bombType; + break; + default: + debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType); + return TRUE; + } + if (bombType == CARBOMB_TIMEDACTIVE) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(CAR_BOMB_TICK_VOLUME, CAR_BOMB_TICK_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 35; + m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(CAR_BOMB_TICK_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = CAR_BOMB_TICK_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } } } + return TRUE; } - return TRUE; + return FALSE; } void cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) { int16 event; - uint8 emittingVol; - float relVol; - float vol; - bool8 noReflections; + uint8 Vol; + float eventRelVol; + float eventVol; + bool8 bLoop; bool8 stereo; float maxDist; + static uint8 WaveIndex = 41; static uint8 GunIndex = 53; + cPedParams pedParams; + static uint32 WaterFallFrame = 0; for (uint16 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - noReflections = FALSE; + bLoop = FALSE; stereo = FALSE; SET_SOUND_REFLECTION(FALSE); event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (event) { - case SOUND_CAR_DOOR_CLOSE_BONNET: - case SOUND_CAR_DOOR_CLOSE_BUMPER: - case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT: - case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT: - case SOUND_CAR_DOOR_CLOSE_BACK_LEFT: - case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: { - const float SOUND_INTENSITY = 50.0f; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[2] % 5 + 122; + case SOUND_HELI_BLADE: + { + static uint8 HeliIndex = 89; + eventRelVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f; + if (eventRelVol < 0.2f || eventRelVol == 1.0f) + continue; + Vol = (1.0f - eventRelVol) * VEHICLE_ONE_SHOT_HELI_BLADE_VOLUME; + maxDist = SQR(VEHICLE_ONE_SHOT_HELI_BLADE_MAX_DIST); + m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = HeliIndex++; + if (HeliIndex > 90) + HeliIndex = 89; + m_sQueueSample.m_nFrequency = (8000 * eventRelVol) + 16000; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_HELI_BLADE_MAX_DIST; + break; + } + case SOUND_CAR_WINDSHIELD_CRACK: + maxDist = SQR(VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST); + m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 68; + Vol = m_anRandomTable[1] % 30 + VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST; + break; + case SOUND_CAR_DOOR_OPEN_BONNET: + case SOUND_CAR_DOOR_OPEN_BUMPER: + case SOUND_CAR_DOOR_OPEN_FRONT_LEFT: + case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT: + case SOUND_CAR_DOOR_OPEN_BACK_LEFT: + case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: + maxDist = SQR(VEHICLE_ONE_SHOT_DOOR_MAX_DIST); + Vol = m_anRandomTable[1] % (MAX_VOLUME - VEHICLE_ONE_SHOT_DOOR_CLOSE_VOLUME) + VEHICLE_ONE_SHOT_DOOR_CLOSE_VOLUME; switch (aVehicleSettings[params.m_nIndex].m_bDoorType) { case OLD_DOOR: - m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; + m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break; case NEW_DOOR: - m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; + default: + m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; break; case TRUCK_DOOR: - m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; + m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; break; case BUS_DOOR: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; - default: - m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; - break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; #ifdef THIS_IS_STUPID - m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; + m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; #else - m_sQueueSample.m_nCounter = event + 22; + m_sQueueSample.m_nCounter = event + 10; #endif if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) - m_sQueueSample.m_nFrequency = 28062; + m_sQueueSample.m_nFrequency = 23459; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_DOOR_MAX_DIST; SET_SOUND_REFLECTION(TRUE); break; - } - case SOUND_CAR_DOOR_OPEN_BONNET: - case SOUND_CAR_DOOR_OPEN_BUMPER: - case SOUND_CAR_DOOR_OPEN_FRONT_LEFT: - case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT: - case SOUND_CAR_DOOR_OPEN_BACK_LEFT: - case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: { - const float SOUND_INTENSITY = 50.0f; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[1] % 10 + 117; + case SOUND_CAR_DOOR_CLOSE_BONNET: + case SOUND_CAR_DOOR_CLOSE_BUMPER: + case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT: + case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT: + case SOUND_CAR_DOOR_CLOSE_BACK_LEFT: + case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: + maxDist = SQR(VEHICLE_ONE_SHOT_DOOR_MAX_DIST); + Vol = m_anRandomTable[2] % (MAX_VOLUME - VEHICLE_ONE_SHOT_DOOR_OPEN_VOLUME) + VEHICLE_ONE_SHOT_DOOR_OPEN_VOLUME; switch (aVehicleSettings[params.m_nIndex].m_bDoorType) { case OLD_DOOR: - m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; + m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; + break; + case NEW_DOOR: + default: + m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; break; case TRUCK_DOOR: - m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; + m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; break; case BUS_DOOR: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; - default: - m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; - break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; #ifdef THIS_IS_STUPID - m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; + m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; #else - m_sQueueSample.m_nCounter = event + 10; + m_sQueueSample.m_nCounter = event + 22; #endif if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) - m_sQueueSample.m_nFrequency = 23459; + m_sQueueSample.m_nFrequency = 28062; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_DOOR_MAX_DIST; SET_SOUND_REFLECTION(TRUE); break; - } - case SOUND_CAR_WINDSHIELD_CRACK: { - const float SOUND_INTENSITY = 40.0f; - maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 68; - emittingVol = m_anRandomTable[1] % 30 + 80; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); - m_sQueueSample.m_nPriority = 5; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - } break; - case SOUND_CAR_JUMP: - case SOUND_CAR_JUMP_2: { - const float SOUND_INTENSITY = 35.0f; - static uint8 WheelIndex = 82; - maxDist = SQR(SOUND_INTENSITY); -#ifdef THIS_IS_STUPID - if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) { -#else - if (event == SOUND_CAR_JUMP_2) { -#endif - m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B; - emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); - } else { - m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; - emittingVol = Max(80.f, 2 * (100.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); - } - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = WheelIndex++; - if (WheelIndex > 85) - WheelIndex = 82; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - if (params.m_VehicleType == VEHICLE_TYPE_BIKE) - m_sQueueSample.m_nFrequency *= 2; - m_sQueueSample.m_nPriority = 6; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - break; - } - case SOUND_CAR_TYRE_POP: { - const float SOUND_INTENSITY = 60.0f; - static uint8 WheelIndex = 91; - m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = WheelIndex++; - if (WheelIndex > 94) - WheelIndex = 91; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST); - m_sQueueSample.m_nFrequency += RandomDisplacement(2000); - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[4] % 10 + 117; - break; - } - case SOUND_CAR_ENGINE_START: { - const float SOUND_INTENSITY = 40.0f; + case SOUND_CAR_ENGINE_START: if (params.m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR || params.m_pVehicle->m_modelIndex == MI_CADDY) continue; - emittingVol = 60; - maxDist = SQR(SOUND_INTENSITY); + Vol = VEHICLE_ONE_SHOT_CAR_ENGINE_START_VOLUME; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_ENGINE_START_MAX_DIST); m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER); m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_ENGINE_START_MAX_DIST; SET_SOUND_REFLECTION(TRUE); break; - } - case SOUND_CAR_LIGHT_BREAK: { - const float SOUND_INTENSITY = 30.0f; + case SOUND_WEAPON_HIT_VEHICLE: + m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 34; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 7; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_MAX_DIST); + Vol = m_anRandomTable[3] % 20 + VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_VOLUME; + break; + case SOUND_BOMB_TIMED_ACTIVATED: + case SOUND_91: + case SOUND_BOMB_ONIGNITION_ACTIVATED: + case SOUND_BOMB_TICK: + m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 36; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB); + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_BOMB_ARMED_MAX_DIST; + SET_SOUND_REFLECTION(TRUE); + Vol = VEHICLE_ONE_SHOT_BOMB_ARMED_VOLUME; + maxDist = SQR(VEHICLE_ONE_SHOT_BOMB_ARMED_MAX_DIST); + break; + case SOUND_CAR_LIGHT_BREAK: m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 37; m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10; - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[4] % 10 + 30; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST); + Vol = m_anRandomTable[4] % 10 + VEHICLE_ONE_SHOT_CAR_LIGHT_BREAK_VOLUME; + break; + case SOUND_PLANE_ON_GROUND: + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 81; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS); + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_PLANE_ON_GROUND_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_PLANE_ON_GROUND_MAX_DIST); + Vol = m_anRandomTable[4] % 25 + VEHICLE_ONE_SHOT_PLANE_ON_GROUND_VOLUME; + break; + case SOUND_CAR_JERK: + m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 87; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST); + Vol = m_anRandomTable[1] % 15 + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME; break; - } case SOUND_CAR_HYDRAULIC_1: - case SOUND_CAR_HYDRAULIC_2: { - const float SOUND_INTENSITY = 35.0f; + case SOUND_CAR_HYDRAULIC_2: if (event == SOUND_CAR_HYDRAULIC_1) m_sQueueSample.m_nFrequency = 15600; else @@ -3119,164 +3340,119 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 51; - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[0] % 15 + 55; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST); + Vol = m_anRandomTable[0] % 15 + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME; break; - } - case SOUND_CAR_HYDRAULIC_3: { - const float SOUND_INTENSITY = 35.0f; + case SOUND_CAR_HYDRAULIC_3: m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 86; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP); m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST; m_sQueueSample.m_nFramesToPlay = 7; - noReflections = TRUE; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[0] % 15 + 55; + bLoop = TRUE; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST); + Vol = m_anRandomTable[0] % 15 + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME; break; - } - case SOUND_CAR_JERK: { - const float SOUND_INTENSITY = 35.0f; - m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION; + case SOUND_WATER_FALL: + if (m_FrameCounter <= WaterFallFrame) + continue; + WaterFallFrame = m_FrameCounter + 6; + m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 87; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); - m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_nCounter = 15; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000; + m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[1] % 15 + 55; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WATER_FALL_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_WATER_FALL_MAX_DIST); + SET_SOUND_REFLECTION(TRUE); + Vol = m_anRandomTable[4] % 20 + VEHICLE_ONE_SHOT_WATER_FALL_VOLUME; break; - } - case SOUND_CAR_SPLASH: { - const float SOUND_INTENSITY = 60.0f; - static uint8 WaveIndex = 41; - vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - if (vol <= 150.0f) + case SOUND_CAR_BOMB_TICK: + m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 80; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_BOMB_TICK_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_BOMB_TICK_MAX_DIST); + SET_SOUND_REFLECTION(TRUE); + Vol = VEHICLE_ONE_SHOT_CAR_BOMB_TICK_VOLUME; + break; + case SOUND_CAR_SPLASH: + eventVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + if (eventVol <= 150) continue; - if (vol > 800.0f) - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800.0f; - relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150.0f) / 650.0f; + if (eventVol > 800) + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800; + eventRelVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150) / (800 - 150); m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = WaveIndex++; if (WaveIndex > 46) WaveIndex = 41; - m_sQueueSample.m_nFrequency = (7000.0f * relVol) + 6000; + m_sQueueSample.m_nFrequency = (7000 * eventRelVol) + 6000; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - emittingVol = (35.0f * relVol); - maxDist = SQR(SOUND_INTENSITY); - break; - } - /*case SOUND_17: { - const float SOUND_INTENSITY = 50.0f; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 47; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600); - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - maxDist = SQR(SOUND_INTENSITY); - break; - }*/ -#ifdef GTA_TRAIN - case SOUND_TRAIN_DOOR_CLOSE: - case SOUND_TRAIN_DOOR_OPEN: { - const float SOUND_INTENSITY = 35.0f; - m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 59; - m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025; - m_sQueueSample.m_nPriority = 5; - m_sQueueSample.m_fSpeedMultiplier = 5.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[1] % 20 + 70; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_SPLASH_MAX_DIST; + Vol = (VEHICLE_ONE_SHOT_CAR_SPLASH_VOLUME * eventRelVol); + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_SPLASH_MAX_DIST); break; - } + case SOUND_CAR_JUMP: + case SOUND_CAR_JUMP_2: + { + static uint8 iWheelIndex = 82; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_JUMP_MAX_DIST); +#ifdef THIS_IS_STUPID + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) { +#else + if (event == SOUND_CAR_JUMP_2) { #endif - case SOUND_CAR_TANK_TURRET_ROTATE: { - const float SOUND_INTENSITY = 40.0f; - vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - if (vol > 24.0f / 625.0f) - vol = 24.0f / 625.0f; - m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B; + Vol = Max(50, 2 * (60 * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); + } else { + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; + Vol = Max(VEHICLE_ONE_SHOT_CAR_JUMP_VOLUME, 2 * (100 * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); + } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 79; - m_sQueueSample.m_nFrequency = (3000.0f * vol * 625.0f / 24.0f) + 9000; - m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_nCounter = iWheelIndex++; + if (iWheelIndex > 85) + iWheelIndex = 82; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) + m_sQueueSample.m_nFrequency <<= 1; + m_sQueueSample.m_nPriority = 6; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nFramesToPlay = 3; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90; - maxDist = SQR(SOUND_INTENSITY); - noReflections = TRUE; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_JUMP_MAX_DIST; break; } - case SOUND_CAR_BOMB_TICK: { - const float SOUND_INTENSITY = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 80; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP); - m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - SET_SOUND_REFLECTION(TRUE); - emittingVol = 60; - break; - } - case SOUND_PLANE_ON_GROUND: { - const float SOUND_INTENSITY = 180.0f; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 81; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS); - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[4] % 25 + 75; - break; - } - case SOUND_HELI_BLADE:{ - const float SOUND_INTENSITY = 35.0f; - static uint8 HeliIndex = 89; - relVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f; - if (relVol < 0.2f || relVol == 1.0f) - continue; - emittingVol = (1.0f - relVol) * 70.0f; - maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT; + case SOUND_CAR_TYRE_POP: + { + static uint8 WheelIndex = 91; + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = HeliIndex++; - if (HeliIndex > 90) - HeliIndex = 89; - m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000; - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nCounter = WheelIndex++; + if (WheelIndex > 94) + WheelIndex = 91; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST); + m_sQueueSample.m_nFrequency += RandomDisplacement(2000); m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_TYRE_POP_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_TYRE_POP_MAX_DIST); + Vol = m_anRandomTable[4] % (MAX_VOLUME-VEHICLE_ONE_SHOT_CAR_TYRE_POP_VOLUME) + VEHICLE_ONE_SHOT_CAR_TYRE_POP_VOLUME; break; } - case SOUND_WEAPON_SHOT_FIRED: { - const float SOUND_INTENSITY = 120.0f; - CVehicle *playerVeh; - CPlayerPed *playerPed; - + case SOUND_WEAPON_SHOT_FIRED: switch (params.m_pVehicle->m_modelIndex) { case MI_HUNTER: case MI_CHOPPER: @@ -3286,13 +3462,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) case MI_VCNMAV: if (params.m_pVehicle->m_modelIndex == MI_HUNTER) { if (Pads[0].GetHandBrake() == 0) { - playerVeh = FindPlayerVehicle(); - playerPed = FindPlayerPed(); - if (playerVeh == nil && playerPed != nil) { - if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE) - playerVeh = (CVehicle*)playerPed->m_attachedTo; - } - if (playerVeh != params.m_pVehicle) { + if (FindVehicleOfPlayer() != params.m_pVehicle) { m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } else { @@ -3307,32 +3477,32 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } - maxDist = SQR(SOUND_INTENSITY); + maxDist = SQR(VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST); m_sQueueSample.m_nCounter = GunIndex++; - emittingVol = MAX_VOLUME; + Vol = MAX_VOLUME; if (GunIndex > 58) GunIndex = 53; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST; SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; default: { - maxDist = SQR(SOUND_INTENSITY); + maxDist = SQR(VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST); #ifdef FIX_BUGS - int32 sampleIndex; - int32 frequency; + uint32 sampleIndex; + uint32 frequency; CPed *pPed = params.m_pVehicle->pDriver; if(!pPed) continue; if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) { sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); - frequency += RandomDisplacement(frequency / 32); + frequency += RandomDisplacement(frequency >> 5); } else switch(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) { case WEAPONTYPE_TEC9: @@ -3346,12 +3516,12 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) case WEAPONTYPE_MP5: sampleIndex = SFX_MP5_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); - frequency += RandomDisplacement(frequency / 32); + frequency += RandomDisplacement(frequency >> 5); break; default: sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); - frequency += RandomDisplacement(frequency / 32); + frequency += RandomDisplacement(frequency >> 5); break; } m_sQueueSample.m_nSampleIndex = sampleIndex; @@ -3360,96 +3530,38 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) #endif m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = GunIndex++; - emittingVol = m_anRandomTable[2] % 15 + 65; + Vol = m_anRandomTable[2] % 15 + VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_VOLUME; if(GunIndex > 58) GunIndex = 53; #ifdef FIX_BUGS m_sQueueSample.m_nFrequency = frequency; #else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); #endif m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST; SET_SOUND_REFLECTION(TRUE); break; } } break; - } - case SOUND_WEAPON_HIT_VEHICLE: { - const float SOUND_INTENSITY = 40.0f; - m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 34; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nPriority = 7; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[3] % 20 + 90; - break; - } - case SOUND_BOMB_TIMED_ACTIVATED: - case SOUND_91: - case SOUND_BOMB_ONIGNITION_ACTIVATED: - case SOUND_BOMB_TICK: { - const float SOUND_INTENSITY = 50.0f; - m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 36; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB); - m_sQueueSample.m_nPriority = 0; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - SET_SOUND_REFLECTION(TRUE); - emittingVol = 50; - maxDist = SQR(SOUND_INTENSITY); - break; - } - case SOUND_PED_HELI_PLAYER_FOUND: { - cPedParams pedParams; - pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; - pedParams.m_fDistance = params.m_fDistance; - SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND); - continue; - } - /* case SOUND_PED_BODYCAST_HIT: - pedParams.m_pPed = nil; - pedParams.m_bDistanceCalculated = FALSE; - pedParams.m_fDistance = 0.0f; - pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; - pedParams.m_fDistance = params.m_fDistance; - SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT); - continue; */ - case SOUND_PED_VCPA_PLAYER_FOUND: { - cPedParams pedParams; - pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; - pedParams.m_fDistance = params.m_fDistance; - SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND); - continue; - } - case SOUND_WATER_FALL: { - const float SOUND_INTENSITY = 40.0f; - static uint32 WaterFallFrame = 0; - if (m_FrameCounter <= WaterFallFrame) - continue; - WaterFallFrame = m_FrameCounter + 6; - m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; +#ifdef GTA_TRAIN + case SOUND_TRAIN_DOOR_CLOSE: + case SOUND_TRAIN_DOOR_OPEN: + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 15; - m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000; - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - SET_SOUND_REFLECTION(TRUE); - emittingVol = m_anRandomTable[4] % 20 + 90; + m_sQueueSample.m_nCounter = 59; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025; + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_TRAIN_DOOR_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_TRAIN_DOOR_MAX_DIST); + Vol = m_anRandomTable[1] % 20 + VEHICLE_ONE_SHOT_TRAIN_DOOR_VOLUME; break; - } - case SOUND_SPLATTER: { - const float SOUND_INTENSITY = 40.0f; +#endif + case SOUND_SPLATTER: + { static uint8 CrunchOffset = 0; m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -3457,40 +3569,64 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nFrequency = RandomDisplacement(6000) + 16000; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_SPLATTER_MAX_DIST; CrunchOffset++; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[4] % 20 + 55; + maxDist = SQR(VEHICLE_ONE_SHOT_SPLATTER_MAX_DIST); + Vol = m_anRandomTable[4] % 20 + VEHICLE_ONE_SHOT_SPLATTER_VOLUME; CrunchOffset %= 2; SET_SOUND_REFLECTION(TRUE); break; } - case SOUND_CAR_PED_COLLISION: { - const float SOUND_INTENSITY = 40.0f; - vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]); - emittingVol = Min(127, (3 * (vol / 20.0f * 127.f)) / 2); - if (emittingVol == 0) + case SOUND_CAR_PED_COLLISION: + eventVol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]); + Vol = Min(MAX_VOLUME, (3 * (eventVol / 20 * MAX_VOLUME)) / 2); + if (Vol == 0) continue; m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 50; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_PED_COLLISION_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_PED_COLLISION_MAX_DIST); + break; + case SOUND_PED_HELI_PLAYER_FOUND: + pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; + pedParams.m_fDistance = params.m_fDistance; + SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND); + continue; + case SOUND_PED_VCPA_PLAYER_FOUND: + pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; + pedParams.m_fDistance = params.m_fDistance; + SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND); + continue; + case SOUND_CAR_TANK_TURRET_ROTATE: + eventVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + if (eventVol > 96.0f / 2500.0f) + eventVol = 96.0f / 2500.0f; + m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 79; + m_sQueueSample.m_nFrequency = (3000 * eventVol / (96.0f / 2500.0f)) + 9000; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_TANK_TURRET_MAX_DIST; + Vol = (37 * eventVol / (96.0f / 2500.0f)) + VEHICLE_ONE_SHOT_CAR_TANK_TURRET_VOLUME; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_TANK_TURRET_MAX_DIST); + bLoop = TRUE; break; - } default: continue; } if (params.m_fDistance < maxDist) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { - if (noReflections) { + if (bLoop) { m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; } else { @@ -3498,7 +3634,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_bStatic = TRUE; } SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - SET_EMITTING_VOLUME(emittingVol); + SET_EMITTING_VOLUME(Vol); SET_SOUND_REVERB(TRUE); if (stereo) { if(m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_MaxDistance) { @@ -3530,65 +3666,64 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) bool8 cAudioManager::ProcessTrainNoise(cVehicleParams& params) { - const float SOUND_INTENSITY = 140.0f; - CTrain *train; - uint8 emittingVol; + uint8 Vol; float speedMultipler; - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return FALSE; - - if (params.m_fVelocityChange > 0.0f) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - train = (CTrain *)params.m_pVehicle; - speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f); - emittingVol = (70.f * speedMultipler); - if (train->m_fWagonPosition == 0.0f) { - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 32; - m_sQueueSample.m_nSampleIndex = SFX_TRAIN; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN); - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 3; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + if (params.m_fDistance < SQR(TRAIN_NOISE_FAR_MAX_DIST)){ + if (params.m_fVelocityChange > 0.0f) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + train = (CTrain *)params.m_pVehicle; + speedMultipler = Min(1.0f, train->m_fSpeed * 250.0f / 51.0f); + Vol = (TRAIN_NOISE_VOLUME * speedMultipler); + if (train->m_fWagonPosition == 0.0f) { + m_sQueueSample.m_nVolume = ComputeVolume(Vol, TRAIN_NOISE_FAR_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 32; + m_sQueueSample.m_nSampleIndex = SFX_TRAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = TRAIN_NOISE_FAR_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } } + /* + if (params.m_fDistance < SQR(TRAIN_NOISE_NEAR_MAX_DIST)) { + m_sQueueSample.m_nVolume = ComputeVolume(Vol, TRAIN_NOISE_NEAR_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 33; + m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = TRAIN_NOISE_NEAR_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + */ } - //const float SOUND_INTENSITY = 70.0f; - //if (params.m_fDistance < SQR(SOUND_INTENSITY)) { - // m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - // if (m_sQueueSample.m_nVolume > 0) { - // m_sQueueSample.m_nCounter = 33; - // m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; - // m_sQueueSample.m_nBankIndex = SFX_BANK_0; - // m_sQueueSample.m_bIs2D = FALSE; - // m_sQueueSample.m_nPriority = 5; - // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; - // m_sQueueSample.m_nLoopCount = 0; - // SET_EMITTING_VOLUME(emittingVol); - // SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - // m_sQueueSample.m_fSpeedMultiplier = 6.0f; - // m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - // m_sQueueSample.m_bStatic = FALSE; - // m_sQueueSample.m_nFramesToPlay = 3; - // SET_SOUND_REVERB(TRUE); - // SET_SOUND_REFLECTION(FALSE); - // AddSampleToRequestedQueue(); - // } - //} - } - return TRUE; + return TRUE; + } + return FALSE; } #endif bool8 @@ -3598,25 +3733,23 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) float padRelativeAccerate; bool8 isV12 = FALSE; - static int32 LastFreq = 2000; - static int8 LastVol = 0; - - static const float intensity = 90.0f; + static uint32 LastFreq = 2000; + static uint8 LastVol = 0; - if (params.m_fDistance < SQR(intensity)) { + if (params.m_fDistance < SQR(BOAT_ENGINE_MAX_DIST)) { boat = (CBoat *)params.m_pVehicle; if(boat->GetStatus() == STATUS_WRECKED) return TRUE; float freqModificator; float volModificator; - int BaseVol; - int BaseFreq; + uint8 BaseVol; + uint32 BaseFreq; switch(boat->GetModelIndex()) { case MI_RIO: - freqModificator = 490.0f; - volModificator = 60.0f; + freqModificator = 490; + volModificator = 60; BaseVol = 20; BaseFreq = 1888; break; @@ -3626,22 +3759,22 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) case MI_COASTG: case MI_DINGHY: case MI_JETMAX: - freqModificator = 6000.0f; - volModificator = 60.0f; + freqModificator = 6000; + volModificator = 60; isV12 = TRUE; BaseFreq = 9000; BaseVol = 20; break; case MI_REEFER: - freqModificator = 715.0f; - volModificator = 80.0f; + freqModificator = 715; + volModificator = 80; BaseVol = 0; BaseFreq = 3775; break; case MI_TROPIC: case MI_MARQUIS: - freqModificator = 463.0f; - volModificator = 60.0f; + freqModificator = 463; + volModificator = 60; BaseVol = 20; BaseFreq = 1782; break; @@ -3652,16 +3785,15 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) bool8 bIsPlayerVeh; if(FindPlayerVehicle() == params.m_pVehicle) { - float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); - padRelativeAccerate = padAccelerate / 255.0f; + padRelativeAccerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()) / 255.0f; bIsPlayerVeh = TRUE; } else { padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal); bIsPlayerVeh = FALSE; } - int Freq = BaseFreq + (padRelativeAccerate * freqModificator); - int Vol = BaseVol + (padRelativeAccerate * volModificator); + uint32 Freq = BaseFreq + (padRelativeAccerate * freqModificator); + uint8 Vol = BaseVol + (padRelativeAccerate * volModificator); if(!boat->bPropellerInWater) Freq = (9 * Freq) / 8; @@ -3686,7 +3818,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) if (Vol > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, BOAT_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nFrequency = Freq; m_sQueueSample.m_nCounter = 40; @@ -3701,7 +3833,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = intensity; + m_sQueueSample.m_MaxDistance = BOAT_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 7; SET_SOUND_REVERB(TRUE); @@ -3712,7 +3844,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) if(boat->GetModelIndex() == MI_REEFER) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(BOAT_ENGINE_REEFER_IDLE_VOLUME, BOAT_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nCounter = 39; @@ -3722,10 +3854,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(80); + SET_EMITTING_VOLUME(BOAT_ENGINE_REEFER_IDLE_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = intensity; + m_sQueueSample.m_MaxDistance = BOAT_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 7; SET_SOUND_REVERB(TRUE); @@ -3746,41 +3878,39 @@ bool8 cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) { float velocityChange; - int32 vol; + uint8 Vol; float multiplier; - if (params.m_fDistance > SQR(50)) - return FALSE; - - velocityChange = Abs(params.m_fVelocityChange); - if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater) + if (params.m_fDistance < SQR(BOAT_MOVING_OVER_WATER_MAX_DIST)) { + velocityChange = Abs(params.m_fVelocityChange); + if (velocityChange > 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater) { + velocityChange = Min(0.75f, velocityChange); + multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + Vol = (BOAT_MOVING_OVER_WATER_VOLUME * multiplier); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, BOAT_MOVING_OVER_WATER_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 38; + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFrequency = (6050 * multiplier) + 16000; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = BOAT_MOVING_OVER_WATER_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 6; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } return TRUE; - - velocityChange = Min(0.75f, velocityChange); - multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f); - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - vol = (30.f * multiplier); - m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 38; - m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(vol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = 50.0f; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 6; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); } - - return TRUE; + return FALSE; } void @@ -3814,29 +3944,33 @@ cAudioManager::ProcessJumbo(cVehicleParams& params) CPlane *plane; float position; - if (params.m_fDistance >= SQR(440)) - return; - - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - plane = (CPlane*)params.m_pVehicle; - DoJumboVolOffset(); - position = PlanePathPosition[plane->m_nPlaneId]; - if (position <= TakeOffPoint) { - if (plane->m_fSpeed > 0.103344f) { - ProcessJumboAccel(plane); + if (params.m_fDistance < SQR(JUMBO_MAX_DIST)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + plane = (CPlane*)params.m_pVehicle; + DoJumboVolOffset(); + position = PlanePathPosition[plane->m_nPlaneId]; + if (position > TakeOffPoint) { + if (300.0f + TakeOffPoint < position) { + if (LandingPoint - 350.0f < position) { + if (position > LandingPoint) { + if (plane->m_fSpeed > 0.103344f) + ProcessJumboDecel(plane); + else + ProcessJumboTaxi(); + } + else + ProcessJumboLanding(plane); + } + else + ProcessJumboFlying(); + } else + ProcessJumboTakeOff(plane); } else { - ProcessJumboTaxi(); + if (plane->m_fSpeed > 0.103344f) + ProcessJumboAccel(plane); + else + ProcessJumboTaxi(); } - } else if (position <= TakeOffPoint + 300.0f) { - ProcessJumboTakeOff(plane); - } else if (position <= LandingPoint - 350.0f) { - ProcessJumboFlying(); - } else if (position <= LandingPoint) { - ProcessJumboLanding(plane); - } else if (plane->m_fSpeed > 0.103344f) { - ProcessJumboDecel(plane); - } else { - ProcessJumboTaxi(); } } @@ -3852,25 +3986,25 @@ cAudioManager::ProcessJumboTaxi() void cAudioManager::ProcessJumboAccel(CPlane *plane) { - int32 engineFreq; - int32 vol; + uint32 engineFreq; + uint8 vol; float modificator; - float freqModifier; + float freqMult; if (SetupJumboFlySound(20)) { modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f); - if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { - if (modificator < 0.2f) { - freqModifier = modificator * 5.0f; - vol = MAX_VOLUME * freqModifier; - engineFreq = 6050.0f * freqModifier + 16000; - } else { - freqModifier = 1.0f; + if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75)) { + if (modificator >= 0.2f) { + freqMult = 1; engineFreq = 22050; vol = MAX_VOLUME; + } else { + freqMult = modificator * 5; + vol = freqMult * MAX_VOLUME; + engineFreq = freqMult * 6050 + 16000; } SetupJumboEngineSound(vol, engineFreq); - SetupJumboWhineSound(18, 14600.0f * freqModifier + 29500); + SetupJumboWhineSound(18, 14600 * freqMult + 29500); } } } @@ -3878,11 +4012,10 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) void cAudioManager::ProcessJumboTakeOff(CPlane *plane) { - const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; - - if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) { + float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300; + if (SetupJumboFlySound((107 * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.0f - modificator))) { if (SetupJumboEngineSound(MAX_VOLUME, 22050)) - SetupJumboWhineSound(18.f * (1.f - modificator), 44100); + SetupJumboWhineSound(18 * (1.0f - modificator), 44100); } } @@ -3896,11 +4029,11 @@ cAudioManager::ProcessJumboFlying() void cAudioManager::ProcessJumboLanding(CPlane *plane) { - const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f; - if (SetupJumboFlySound(107.f * modificator + 20)) { - if (SetupJumboTaxiSound(75.f * (1.f - modificator))) { + float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350; + if (SetupJumboFlySound(107 * modificator + 20)) { + if (SetupJumboTaxiSound(75 * (1.0f - modificator))) { SetupJumboEngineSound(MAX_VOLUME, 22050); - SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500); + SetupJumboWhineSound(18 * (1.0f - modificator), 14600 * modificator + 29500); } } } @@ -3909,8 +4042,8 @@ void cAudioManager::ProcessJumboDecel(CPlane *plane) { if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { - const float modificator = Min(1.f, (plane->m_fSpeed - 0.103344f) * 1.6760077f); - SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000); + float modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f); + SetupJumboEngineSound(MAX_VOLUME * modificator, 6050* modificator + 16000); SetupJumboWhineSound(18, 29500); } } @@ -3918,167 +4051,159 @@ cAudioManager::ProcessJumboDecel(CPlane *plane) bool8 cAudioManager::SetupJumboTaxiSound(uint8 vol) { - const float SOUND_INTENSITY = 180.0f; - if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return FALSE; - - uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY); + if (m_sQueueSample.m_fDistance < JUMBO_ENGINE_SOUND_MAX_DIST) { + uint8 Vol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / JUMBO_ENGINE_SOUND_MAX_DIST); - if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f) - emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_fDistance / JUMBO_ENGINE_SOUND_MAX_DIST < 0.7f) + Vol -= Vol * gJumboVolOffsetPercentage / 100; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_ENGINE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 4; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = JUMBO_ENGINE_SOUND_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 4; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + return TRUE; } - return TRUE; + return FALSE; } bool8 -cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq) +cAudioManager::SetupJumboWhineSound(uint8 Vol, uint32 freq) { - const float SOUND_INTENSITY = 170.0f; - - if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return FALSE; - - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_nFrequency = freq; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 4; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + if (m_sQueueSample.m_fDistance < JUMBO_WHINE_SOUND_MAX_DIST) { + m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_WHINE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = JUMBO_WHINE_SOUND_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 4; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + return TRUE; } - return TRUE; + return FALSE; } bool8 -cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq) +cAudioManager::SetupJumboEngineSound(uint8 Vol, uint32 freq) { - const float SOUND_INTENSITY = 180.0f; - if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return FALSE; - - uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 3; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_nFrequency = freq; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 4; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + if (m_sQueueSample.m_fDistance < JUMBO_ENGINE_SOUND_MAX_DIST) { + uint8 FinalVol = Vol - gJumboVolOffsetPercentage / 100; + m_sQueueSample.m_nVolume = ComputeVolume(FinalVol, JUMBO_ENGINE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 3; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(FinalVol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = JUMBO_ENGINE_SOUND_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 4; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + return TRUE; } - return TRUE; + return FALSE; } bool8 -cAudioManager::SetupJumboFlySound(uint8 emittingVol) +cAudioManager::SetupJumboFlySound(uint8 Vol) { - const float SOUND_INTENSITY = 440.0f; - if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return FALSE; - - int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - m_sQueueSample.m_nVolume = vol; - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 5; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); + if (m_sQueueSample.m_fDistance < JUMBO_MAX_DIST) { + m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = JUMBO_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + return TRUE; } - return TRUE; + return FALSE; } bool8 -cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) +cAudioManager::SetupJumboRumbleSound(uint8 Vol) { - const float SOUND_INTENSITY = 240.0f; - if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return FALSE; - - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - - if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nCounter = 5; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = TRUE; - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 12; - m_sQueueSample.m_nPan = 0; - SET_SOUND_REVERB(TRUE); - SET_SOUND_REFLECTION(FALSE); - AddSampleToRequestedQueue(); - m_sQueueSample.m_nCounter = 6; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; - m_sQueueSample.m_nFrequency += 200; - m_sQueueSample.m_nPan = 127; - AddSampleToRequestedQueue(); + if (m_sQueueSample.m_fDistance < JUMBO_RUMBLE_SOUND_MAX_DIST) { + m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_RUMBLE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 5; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = TRUE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = JUMBO_RUMBLE_SOUND_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 12; + m_sQueueSample.m_nPan = 0; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + m_sQueueSample.m_nCounter = 6; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; + m_sQueueSample.m_nFrequency += 200; + m_sQueueSample.m_nPan = 127; + AddSampleToRequestedQueue(); + } + return TRUE; } - return TRUE; + return FALSE; } int32 cAudioManager::GetJumboTaxiFreq() { - return (1.f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; // todo port fix to re3 + return (1.0f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; // todo port fix to re3 } #pragma endregion Some jumbo crap @@ -4119,8 +4244,8 @@ cAudioManager::ProcessPed(CPhysical *ped) void cAudioManager::ProcessPedOneShots(cPedParams ¶ms) { - uint8 emittingVol; - int32 sampleIndex; + uint8 Vol; + uint32 sampleIndex; CPed *ped = params.m_pPed; @@ -4128,7 +4253,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) int16 sound; bool8 stereo; CWeapon *weapon; - float maxDist = 0.f; // uninitialized variable +#ifdef FIX_BUGS + float maxDist = 0.0f; // uninitialized variable +#else + float maxDist; +#endif static uint8 iSound = 21; static uint32 iSplashFrame = 0; @@ -4140,14 +4269,161 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_SOUND_REFLECTION(FALSE); sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (sound) { + case SOUND_SHIRT_WIND_FLAP: + if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) { + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) { + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f) + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f; + + Vol = PED_ONE_SHOT_SHIRT_FLAP_VOLUME * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + + switch (params.m_pPed->m_pMyVehicle->GetModelIndex()) + { + case MI_ANGEL: + case MI_FREEWAY: + m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_17; + break; + case MI_PCJ600: + m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_20; + break; + case MI_SANCHEZ: + m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_19; + break; + case MI_PIZZABOY: + case MI_FAGGIO: + m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_18; + break; + default: + continue; + }; + + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 71; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_SHIRT_FLAP_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_SHIRT_FLAP_MAX_DIST); + m_sQueueSample.m_nLoopCount = 0; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + } + } + continue; + case SOUND_WEAPON_MINIGUN_ATTACK: + m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 68; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_FIRE_LEFT); + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_MINIGUN_MAX_DIST; + Vol = PED_ONE_SHOT_MINIGUN_VOLUME; + maxDist = SQR(PED_ONE_SHOT_MINIGUN_MAX_DIST); + m_sQueueSample.m_nLoopCount = 0; + SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT) + SET_EMITTING_VOLUME(PED_ONE_SHOT_MINIGUN_VOLUME); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + break; + case SOUND_WEAPON_MINIGUN_2: + m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_RIGHT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 69; + m_sQueueSample.m_nFrequency = 18569; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_MINIGUN_MAX_DIST; + Vol = PED_ONE_SHOT_MINIGUN_VOLUME * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + maxDist = SQR(PED_ONE_SHOT_MINIGUN_MAX_DIST); + m_sQueueSample.m_nLoopCount = 0; + SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT) + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + break; + case SOUND_WEAPON_MINIGUN_3: + m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_STOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 69; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_STOP); + m_sQueueSample.m_nPriority = 4; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_MINIGUN_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_MINIGUN_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = PED_ONE_SHOT_MINIGUN_VOLUME; + SET_EMITTING_VOLUME(PED_ONE_SHOT_MINIGUN_VOLUME); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REFLECTION(TRUE); + break; + case SOUND_SKATING: + { + uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + uint8 param1 = soundParams & 0xFF; + uint32 param2 = soundParams >> 8; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound; + stereo = TRUE; + iSound++; + m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000; + if (param2 == 0) + m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) >> 2; + m_sQueueSample.m_nPriority = 6; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_SKATING_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_SKATING_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = (m_anRandomTable[2] % 20 + PED_ONE_SHOT_SKATING_VOLUME) * param1 / MAX_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REFLECTION(TRUE); + break; + } + case SOUND_FALL_LAND: + case SOUND_FALL_COLLAPSE: + if (ped->bIsInTheAir) + continue; + maxDist = SQR(PED_ONE_SHOT_FALL_MAX_DIST); + Vol = m_anRandomTable[3] % 20 + PED_ONE_SHOT_FALL_VOLUME; + if (ped->m_nSurfaceTouched == SURFACE_WATER) + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] % 4) + SFX_FOOTSTEP_WATER_1; + else if (sound == SOUND_FALL_LAND) + m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND; + else + m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_FALL_MAX_DIST; + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REFLECTION(TRUE); + break; case SOUND_STEP_START: case SOUND_STEP_END: if (params.m_pPed->bIsInTheAir) continue; - emittingVol = m_anRandomTable[3] % 15 + 45; + Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_STEP_VOLUME; if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) - emittingVol /= 2; - maxDist = 400.f; + Vol >>= 1; + maxDist = SQR(PED_ONE_SHOT_STEP_MAX_DIST); switch (params.m_pPed->m_nSurfaceTouched) { case SURFACE_GRASS: sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1; @@ -4194,11 +4470,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); switch (params.m_pPed->m_nMoveState) { case PEDMOVE_WALK: - emittingVol /= 4; + Vol >>= 2; m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10; break; case PEDMOVE_RUN: - emittingVol /= 2; + Vol >>= 1; m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; break; case PEDMOVE_SPRINT: @@ -4209,288 +4485,116 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) } m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 20.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_STEP_MAX_DIST; m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - SET_EMITTING_VOLUME(emittingVol); + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; - case SOUND_FALL_LAND: - case SOUND_FALL_COLLAPSE: - if (ped->bIsInTheAir) + case SOUND_WEAPON_AK47_BULLET_ECHO: + { + uint32 weaponType = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + switch (weaponType) { + case WEAPONTYPE_SPAS12_SHOTGUN: + m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT; + break; + case WEAPONTYPE_M60: + case WEAPONTYPE_HELICANNON: + m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT; + case WEAPONTYPE_UZI: + case WEAPONTYPE_MP5: + m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; + break; + case WEAPONTYPE_TEC9: + case WEAPONTYPE_SILENCED_INGRAM: + m_sQueueSample.m_nSampleIndex = SFX_TEC_TAIL; + break; + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + m_sQueueSample.m_nSampleIndex = SFX_RUGER_TAIL; + break; + break; + default: continue; - maxDist = SQR(30); - emittingVol = m_anRandomTable[3] % 20 + 80; - if (ped->m_nSurfaceTouched == SURFACE_WATER) { - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; - } else if (sound == SOUND_FALL_LAND) { - m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND; - } else { - m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 30.0f; - m_sQueueSample.m_nLoopCount = 1; - RESET_LOOP_OFFSETS - SET_EMITTING_VOLUME(emittingVol); - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bStatic = TRUE; - SET_SOUND_REFLECTION(TRUE); - break; - case SOUND_FIGHT_37: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; - m_sQueueSample.m_nFrequency = 18000; - goto AddFightSound; - case SOUND_FIGHT_38: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; - m_sQueueSample.m_nFrequency = 16500; - goto AddFightSound; - case SOUND_FIGHT_39: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; - m_sQueueSample.m_nFrequency = 20000; - goto AddFightSound; - case SOUND_FIGHT_40: - case SOUND_186: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; - m_sQueueSample.m_nFrequency = 18000; - goto AddFightSound; - case SOUND_FIGHT_41: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; - m_sQueueSample.m_nFrequency = 16500; - goto AddFightSound; - case SOUND_FIGHT_42: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; - m_sQueueSample.m_nFrequency = 20000; - goto AddFightSound; - case SOUND_FIGHT_43: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; - m_sQueueSample.m_nFrequency = 18000; - goto AddFightSound; - case SOUND_FIGHT_44: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; - m_sQueueSample.m_nFrequency = 16500; - goto AddFightSound; - case SOUND_FIGHT_45: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; - m_sQueueSample.m_nFrequency = 20000; - goto AddFightSound; - case SOUND_FIGHT_46: - case SOUND_187: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; - m_sQueueSample.m_nFrequency = 18000; - goto AddFightSound; - case SOUND_FIGHT_47: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; - m_sQueueSample.m_nFrequency = 16500; - goto AddFightSound; - case SOUND_FIGHT_48: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; - m_sQueueSample.m_nFrequency = 20000; - AddFightSound: - { - uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float - uint8 damagerType = soundParams & 0xFF; - uint32 weaponType = soundParams >> 8; - - if (damagerType == ENTITY_TYPE_PED) { - if (weaponType == WEAPONTYPE_BRASSKNUCKLE) { - CPed* ped = params.m_pPed; - uint32 fightMove = ped->m_curFightMove; - // LCS:removed for now - //if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH || - if ( - ped->m_nPedState == PED_ATTACK) { - CEntity* damageEntity = ped->m_pDamageEntity; - if (!damageEntity) - m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; - else if (damageEntity->GetType() != ENTITY_TYPE_PED) - m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; - // LCS:removed for now - //else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD) - else if(1) - m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; - else - m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1; - } - } - } - else { - m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - } - } - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = iSound; + m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - iSound++; - m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[3] % 26 + 100; - SET_EMITTING_VOLUME(emittingVol); - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bStatic = TRUE; - SET_SOUND_REFLECTION(TRUE); - break; - case SOUND_WEAPON_BAT_ATTACK: - case SOUND_WEAPON_KNIFE_ATTACK: - { - uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float - uint8 damagerType = soundParams & 0xFF; - uint32 weaponType = soundParams >> 8; - if (damagerType == ENTITY_TYPE_PED) { - switch (weaponType) { - case WEAPONTYPE_SCREWDRIVER: - case WEAPONTYPE_KNIFE: - case WEAPONTYPE_CLEAVER: - case WEAPONTYPE_MACHETE: - case WEAPONTYPE_KATANA: - if (sound == SOUND_WEAPON_KNIFE_ATTACK) - m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SLASH; - else - m_sQueueSample.m_nSampleIndex = SFX_KNIFE_STAB; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - break; - case WEAPONTYPE_HAMMER: - m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - break; - default: - m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; - stereo = TRUE; - break; - } - } - else { - m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; + switch (weaponType) { + case WEAPONTYPE_SILENCED_INGRAM: + m_sQueueSample.m_nFrequency = 26000; + break; + case WEAPONTYPE_TEC9: + m_sQueueSample.m_nFrequency = 13000; + break; + case WEAPONTYPE_M4: + m_sQueueSample.m_nFrequency = 15600; + break; + case WEAPONTYPE_LASERSCOPE: + m_sQueueSample.m_nFrequency = 7904; + break; + case WEAPONTYPE_SNIPERRIFLE: + m_sQueueSample.m_nFrequency = 9959; + break; + default: m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + break; } - m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 30.0f; - maxDist = SQR(30); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[2] % 20 + 100; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[4] % 10 + PED_ONE_SHOT_WEAPON_BULLET_ECHO_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; } - case SOUND_WEAPON_CHAINSAW_IDLE: - if (FindVehicleOfPlayer()) - continue; - m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_IDLE; -#ifdef GTA_PS2 - m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; -#else + case SOUND_WEAPON_FLAMETHROWER_FIRE: + m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; -#endif - m_sQueueSample.m_nCounter = 70; - m_sQueueSample.m_nFrequency = 27000; + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = 50.0f; - maxDist = SQR(50); - m_sQueueSample.m_nLoopCount = 0; - emittingVol = 100; - SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE) - SET_EMITTING_VOLUME(100); - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 5; - break; - case SOUND_WEAPON_CHAINSAW_ATTACK: - if (FindVehicleOfPlayer()) - continue; - m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; -#ifdef GTA_PS2 - m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; -#else - m_sQueueSample.m_nBankIndex = SFX_BANK_0; -#endif - m_sQueueSample.m_nCounter = 68; - m_sQueueSample.m_nFrequency = 27000; - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = 60.0f; - maxDist = SQR(60); - m_sQueueSample.m_nLoopCount = 0; - emittingVol = 100; - SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) - SET_EMITTING_VOLUME(100); - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 5; - break; - case SOUND_WEAPON_CHAINSAW_MADECONTACT: - if (FindVehicleOfPlayer()) - continue; - if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED) - ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f); - m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; -#ifdef GTA_PS2 - m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; -#else - m_sQueueSample.m_nBankIndex = SFX_BANK_0; -#endif - m_sQueueSample.m_nCounter = 68; - m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000; - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = 60.0f; - maxDist = SQR(60); - m_sQueueSample.m_nLoopCount = 0; - emittingVol = 100; - SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) - SET_EMITTING_VOLUME(100); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_VOLUME; + SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_VOLUME); m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 5; + m_sQueueSample.m_bStatic = TRUE; break; case SOUND_WEAPON_SHOT_FIRED: weapon = ped->GetWeapon(); if (!weapon) continue; switch (weapon->m_eWeaponType) { - case WEAPONTYPE_ROCKET: - case WEAPONTYPE_ROCKETLAUNCHER: - m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; + case WEAPONTYPE_PYTHON: + m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[0] % 20 + 80; - SET_EMITTING_VOLUME(emittingVol); + Vol = MAX_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); @@ -4502,115 +4606,112 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[1] % 10 + 90; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[1] % 10 + PED_ONE_SHOT_WEAPON_COLT45_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; - case WEAPONTYPE_PYTHON: - m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT; + case WEAPONTYPE_ROCKET: + case WEAPONTYPE_ROCKETLAUNCHER: + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = 127; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[0] % 20 + PED_ONE_SHOT_WEAPON_ROCKETLAUNCHER_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; - case WEAPONTYPE_SHOTGUN: - case WEAPONTYPE_STUBBY_SHOTGUN: - m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; + case WEAPONTYPE_FLAMETHROWER: + m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nCounter = 9; + Vol = PED_ONE_SHOT_WEAPON_FLAMETHROWER_VOLUME; + m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex % 2048) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); - m_sQueueSample.m_nLoopCount = 1; - RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[2] % 10 + 100; - SET_EMITTING_VOLUME(emittingVol); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_FLAMETHROWER_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_FLAMETHROWER_MAX_DIST); + m_sQueueSample.m_nLoopCount = 0; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_FLAMETHROWER_VOLUME); m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bStatic = TRUE; - SET_SOUND_REFLECTION(TRUE); + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 6; stereo = TRUE; break; - case WEAPONTYPE_SPAS12_SHOTGUN: - m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT; + case WEAPONTYPE_M60: + case WEAPONTYPE_HELICANNON: + m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[2] % 10 + 100; - SET_EMITTING_VOLUME(emittingVol); + Vol = PED_ONE_SHOT_WEAPON_M16_VOLUME; + SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_M16_VOLUME); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; - SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; - case WEAPONTYPE_TEC9: - m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT; + case WEAPONTYPE_MP5: + m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[3] % 15 + 70; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; break; - case WEAPONTYPE_UZI: - case WEAPONTYPE_MINIGUN: - m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; + case WEAPONTYPE_TEC9: + m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[3] % 15 + 70; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; @@ -4623,31 +4724,31 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 34000; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[3] % 15 + 70; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; break; - case WEAPONTYPE_MP5: - m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT; + case WEAPONTYPE_RUGER: + m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[3] % 15 + 70; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_M4_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; @@ -4660,31 +4761,32 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 43150; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[3] % 15 + 90; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_M4_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; break; - case WEAPONTYPE_RUGER: - m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT; + case WEAPONTYPE_UZI: + case WEAPONTYPE_MINIGUN: + m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[3] % 15 + 90; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; @@ -4699,56 +4801,59 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nFrequency = 25472; else m_sQueueSample.m_nFrequency = 20182; - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[4] % 10 + 110; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[4] % 10 + PED_ONE_SHOT_WEAPON_SNIPERRIFLE_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; - case WEAPONTYPE_FLAMETHROWER: - m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; + case WEAPONTYPE_SPAS12_SHOTGUN: + m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 9; - emittingVol = 90; - m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = 60.0f; - maxDist = SQR(60); - m_sQueueSample.m_nLoopCount = 0; - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - SET_EMITTING_VOLUME(90); + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[2] % 10 + PED_ONE_SHOT_WEAPON_SHOTGUN_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 6; + m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; - case WEAPONTYPE_M60: - case WEAPONTYPE_HELICANNON: - m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = 127; - SET_EMITTING_VOLUME(127); + Vol = m_anRandomTable[2] % 10 + PED_ONE_SHOT_WEAPON_SHOTGUN_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; default: @@ -4757,23 +4862,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) break; case SOUND_WEAPON_RELOAD: switch ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) { - case WEAPONTYPE_ROCKET: - case WEAPONTYPE_ROCKETLAUNCHER: - m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); - break; case WEAPONTYPE_COLT45: case WEAPONTYPE_PYTHON: m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300); break; - case WEAPONTYPE_SHOTGUN: - case WEAPONTYPE_SPAS12_SHOTGUN: - case WEAPONTYPE_STUBBY_SHOTGUN: - case WEAPONTYPE_RUGER: - m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; - m_sQueueSample.m_nFrequency = 30290; - break; case WEAPONTYPE_TEC9: case WEAPONTYPE_UZI: case WEAPONTYPE_SILENCED_INGRAM: @@ -4784,6 +4877,18 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; m_sQueueSample.m_nFrequency = 39243; break; + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_RUGER: + m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; + m_sQueueSample.m_nFrequency = 30290; + break; + case WEAPONTYPE_ROCKET: + case WEAPONTYPE_ROCKETLAUNCHER: + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); + break; case WEAPONTYPE_SNIPERRIFLE: case WEAPONTYPE_LASERSCOPE: m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD; @@ -4792,121 +4897,263 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) default: continue; } - emittingVol = 75; + Vol = PED_ONE_SHOT_WEAPON_RELOAD_VOLUME; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 30.0f; - maxDist = SQR(30); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_RELOAD_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_RELOAD_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - SET_EMITTING_VOLUME(75); + SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_RELOAD_VOLUME); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; - case SOUND_WEAPON_AK47_BULLET_ECHO: - { - uint32 weaponType = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - switch (weaponType) { - case WEAPONTYPE_SPAS12_SHOTGUN: - m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT; - break; - case WEAPONTYPE_TEC9: - case WEAPONTYPE_SILENCED_INGRAM: - m_sQueueSample.m_nSampleIndex = SFX_TEC_TAIL; - break; - case WEAPONTYPE_UZI: - case WEAPONTYPE_MP5: - m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; - break; - case WEAPONTYPE_M4: - case WEAPONTYPE_RUGER: - case WEAPONTYPE_SNIPERRIFLE: - case WEAPONTYPE_LASERSCOPE: - m_sQueueSample.m_nSampleIndex = SFX_RUGER_TAIL; - break; - case WEAPONTYPE_M60: - case WEAPONTYPE_HELICANNON: - //m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT; - break; - default: - continue; - } + case SOUND_WEAPON_HIT_PED: + m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - switch (weaponType) { - case WEAPONTYPE_TEC9: - m_sQueueSample.m_nFrequency = 13000; - break; - case WEAPONTYPE_SILENCED_INGRAM: - m_sQueueSample.m_nFrequency = 26000; - break; - case WEAPONTYPE_M4: - m_sQueueSample.m_nFrequency = 15600; - break; - case WEAPONTYPE_SNIPERRIFLE: - m_sQueueSample.m_nFrequency = 9959; - break; - case WEAPONTYPE_LASERSCOPE: - m_sQueueSample.m_nFrequency = 7904; - break; - default: - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - break; - } - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nPriority = 7; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 120.0f; - maxDist = SQR(120); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[4] % 10 + 80; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[0] % 20 + PED_ONE_SHOT_WEAPON_HIT_PED_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; - SET_SOUND_REFLECTION(TRUE); break; - } - case SOUND_WEAPON_FLAMETHROWER_FIRE: - m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; + case SOUND_WEAPON_CHAINSAW_MADECONTACT: + if (FindVehicleOfPlayer()) + continue; + if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED) + ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f); + m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; +#else m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif + m_sQueueSample.m_nCounter = 68; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST); + m_sQueueSample.m_nLoopCount = 0; + Vol = PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME; + SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) + SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + break; + case SOUND_WEAPON_CHAINSAW_ATTACK: + if (FindVehicleOfPlayer()) + continue; + m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; +#else + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif + m_sQueueSample.m_nCounter = 68; + m_sQueueSample.m_nFrequency = 27000; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST); + m_sQueueSample.m_nLoopCount = 0; + Vol = PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME; + SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) + SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + break; + case SOUND_WEAPON_CHAINSAW_IDLE: + if (FindVehicleOfPlayer()) + continue; + m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_IDLE; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; +#else + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif + m_sQueueSample.m_nCounter = 70; + m_sQueueSample.m_nFrequency = 27000; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_CHAINSAW_IDLE_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_CHAINSAW_IDLE_MAX_DIST); + m_sQueueSample.m_nLoopCount = 0; + Vol = PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME; + SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE) + SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + break; + case SOUND_WEAPON_BAT_ATTACK: + case SOUND_WEAPON_KNIFE_ATTACK: + { + uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float + uint8 damagerType = soundParams & 0xFF; + uint32 weaponType = soundParams >> 8; + if (damagerType == ENTITY_TYPE_PED) { + switch (weaponType) { + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_KNIFE: + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + case WEAPONTYPE_KATANA: + if (sound == SOUND_WEAPON_KNIFE_ATTACK) + m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SLASH; + else + m_sQueueSample.m_nSampleIndex = SFX_KNIFE_STAB; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + break; + case WEAPONTYPE_HAMMER: + m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + break; + default: + m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; + stereo = TRUE; + break; + } + } + else { + m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + } m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + narrowSoundRange = TRUE; m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = 60.0f; - maxDist = SQR(60); + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_PUNCH_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_PUNCH_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = 70; - SET_EMITTING_VOLUME(70); + Vol = m_anRandomTable[2] % 20 + PED_ONE_SHOT_PUNCH_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REFLECTION(TRUE); break; - case SOUND_WEAPON_HIT_PED: - m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; + } + case SOUND_FIGHT_37: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; + m_sQueueSample.m_nFrequency = 18000; + goto AddFightSound; + case SOUND_FIGHT_38: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; + m_sQueueSample.m_nFrequency = 16500; + goto AddFightSound; + case SOUND_FIGHT_39: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; + m_sQueueSample.m_nFrequency = 20000; + goto AddFightSound; + case SOUND_FIGHT_40: + case SOUND_186: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; + m_sQueueSample.m_nFrequency = 18000; + goto AddFightSound; + case SOUND_FIGHT_41: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; + m_sQueueSample.m_nFrequency = 16500; + goto AddFightSound; + case SOUND_FIGHT_42: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; + m_sQueueSample.m_nFrequency = 20000; + goto AddFightSound; + case SOUND_FIGHT_43: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; + m_sQueueSample.m_nFrequency = 18000; + goto AddFightSound; + case SOUND_FIGHT_44: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; + m_sQueueSample.m_nFrequency = 16500; + goto AddFightSound; + case SOUND_FIGHT_45: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; + m_sQueueSample.m_nFrequency = 20000; + goto AddFightSound; + case SOUND_FIGHT_46: + case SOUND_187: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; + m_sQueueSample.m_nFrequency = 18000; + goto AddFightSound; + case SOUND_FIGHT_47: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; + m_sQueueSample.m_nFrequency = 16500; + goto AddFightSound; + case SOUND_FIGHT_48: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; + m_sQueueSample.m_nFrequency = 20000; + AddFightSound: + { + uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float + uint8 damagerType = soundParams & 0xFF; + uint32 weaponType = soundParams >> 8; + + if (damagerType == ENTITY_TYPE_PED) { + if (weaponType == WEAPONTYPE_BRASSKNUCKLE) { + /* + CPed* ped = params.m_pPed; + uint32 fightMove = ped->m_curFightMove; + if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH || + ped->m_nPedState == PED_ATTACK) { + CEntity* damageEntity = ped->m_pDamageEntity; + if (!damageEntity) + m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; + else if (damageEntity->GetType() != ENTITY_TYPE_PED) + m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; + else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD) + m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; + else + m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1; + } + */ + } + } + else { + m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + } + } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nCounter = iSound; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); - m_sQueueSample.m_nPriority = 7; + iSound++; + m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 30.0f; - maxDist = SQR(30); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_PUNCH_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_PUNCH_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[0] % 20 + 90; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[3] % 26 + PED_ONE_SHOT_PUNCH_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REFLECTION(TRUE); break; case SOUND_SPLASH: if (m_FrameCounter <= iSplashFrame) @@ -4919,12 +5166,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 40.0f; - maxDist = SQR(40); + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_SPLASH_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_SPLASH_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[2] % 30 + 70; - SET_EMITTING_VOLUME(emittingVol); + Vol = m_anRandomTable[2] % 30 + PED_ONE_SHOT_SPLASH_PED_VOLUME; + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); @@ -4949,144 +5196,23 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 30.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST; if (weaponType == WEAPONTYPE_UNARMED || weaponType == WEAPONTYPE_BRASSKNUCKLE) - emittingVol = m_anRandomTable[1] % 10 + 35; + Vol = m_anRandomTable[1] % 10 + 35; else - emittingVol = m_anRandomTable[2] % 20 + 70; - maxDist = SQR(30); + Vol = m_anRandomTable[2] % 20 + 70; + maxDist = SQR(PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - SET_EMITTING_VOLUME(emittingVol); + SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; } - case SOUND_SKATING: - { - uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - uint8 param1 = soundParams & 0xFF; - uint32 param2 = soundParams >> 8; - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = iSound; - stereo = TRUE; - iSound++; - m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000; - if (param2 == 0) - m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) / 4; - m_sQueueSample.m_nPriority = 6; - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = 20.0f; - maxDist = SQR(20); - m_sQueueSample.m_nLoopCount = 1; - RESET_LOOP_OFFSETS - emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127; - SET_EMITTING_VOLUME(emittingVol); - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bStatic = TRUE; - SET_SOUND_REFLECTION(TRUE); - break; - } - case SOUND_WEAPON_MINIGUN_ATTACK: - m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_LEFT; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 68; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_FIRE_LEFT); - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = 150.0f; - emittingVol = 127; - maxDist = SQR(150); - m_sQueueSample.m_nLoopCount = 0; - SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT) - SET_EMITTING_VOLUME(127); - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 3; - break; - case SOUND_WEAPON_MINIGUN_2: - m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_RIGHT; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 69; - m_sQueueSample.m_nFrequency = 18569; - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = 150.0f; - emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - maxDist = SQR(150); - m_sQueueSample.m_nLoopCount = 0; - SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT) - SET_EMITTING_VOLUME(emittingVol); - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 3; - break; - case SOUND_WEAPON_MINIGUN_3: - m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_STOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 69; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_STOP); - m_sQueueSample.m_nPriority = 4; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = 150.0f; - maxDist = SQR(150); - m_sQueueSample.m_nLoopCount = 1; - RESET_LOOP_OFFSETS - emittingVol = 127; - SET_EMITTING_VOLUME(127); - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bStatic = TRUE; - SET_SOUND_REFLECTION(TRUE); - break; - case SOUND_SHIRT_WIND_FLAP: - if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) { - if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) { - if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f) - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f; - - emittingVol = 90.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - - switch (params.m_pPed->m_pMyVehicle->GetModelIndex()) - { - case MI_ANGEL: - case MI_FREEWAY: - m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_17; - break; - case MI_PIZZABOY: - case MI_FAGGIO: - m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_18; - break; - case MI_PCJ600: - m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_20; - break; - case MI_SANCHEZ: - m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_19; - break; - default: - continue; - }; - - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 71; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_MaxDistance = 15.0f; - maxDist = SQR(15); - m_sQueueSample.m_nLoopCount = 0; - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - SET_EMITTING_VOLUME(emittingVol); - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bStatic = FALSE; - m_sQueueSample.m_nFramesToPlay = 3; - } - } - continue; default: SetupPedComments(params, sound); continue; @@ -5096,28 +5222,28 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) iSound = 21; if (params.m_fDistance < maxDist) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { if (stereo) { if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_MaxDistance) { m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nPan = 0; - } else { + } else stereo = FALSE; - } } SET_SOUND_REVERB(TRUE); AddSampleToRequestedQueue(); if (stereo) { m_sQueueSample.m_nPan = 127; m_sQueueSample.m_nSampleIndex++; - if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED || - weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_WEAPON_SHOT_FIRED && + weapon->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) + m_sQueueSample.m_nCounter++; + else { m_sQueueSample.m_nCounter = iSound++; if (iSound > 60) iSound = 21; - } else - m_sQueueSample.m_nCounter++; + } AddSampleToRequestedQueue(); } } @@ -5148,64 +5274,59 @@ void cAudioManager::ProcessPlayerMood() { CPlayerPed *playerPed; - uint32& lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime(); uint32 curTime = CTimer::GetTimeInMilliseconds(); - if (m_nPlayerMoodTimer <= curTime) { - playerPed = FindPlayerPed(); - if (playerPed != nil) { + if (m_nPlayerMoodTimer > curTime) + return; - if (playerPed->m_pWanted->GetWantedLevel() > 3) { - m_nPlayerMood = PLAYER_MOOD_ANGRY; - return; - } - if (playerPed->m_pWanted->GetWantedLevel() > 1) { - m_nPlayerMood = PLAYER_MOOD_PISSED_OFF; - return; - } + playerPed = FindPlayerPed(); + if (!playerPed) + return; - if (lastMissionPassedTime != -1) { - if (curTime < lastMissionPassedTime) { - lastMissionPassedTime = curTime; - return; - } - if (curTime < lastMissionPassedTime + 180000) { - m_nPlayerMood = PLAYER_MOOD_WISECRACKING; - return; - } - } - m_nPlayerMood = PLAYER_MOOD_CALM; - } - } + if (playerPed->m_pWanted->GetWantedLevel() > 3) + m_nPlayerMood = PLAYER_MOOD_ANGRY; + else if (playerPed->m_pWanted->GetWantedLevel() > 1) + m_nPlayerMood = PLAYER_MOOD_PISSED_OFF; + else if (CTheScripts::GetLastMissionPassedTime() != -1) { + if (curTime >= CTheScripts::GetLastMissionPassedTime()) { + if (curTime < CTheScripts::GetLastMissionPassedTime() + 180000) + m_nPlayerMood = PLAYER_MOOD_WISECRACKING; + else + m_nPlayerMood = PLAYER_MOOD_CALM; + } else + CTheScripts::GetLastMissionPassedTime() = curTime; + } else + m_nPlayerMood = PLAYER_MOOD_CALM; } void cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) { CPed *ped = params.m_pPed; - uint8 emittingVol; - float soundIntensity; + uint8 Vol; + float maxDist; tPedComment pedComment; if(ped != nil) { if(!ped->m_canTalk) return; m_bGenericSfx = FALSE; pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); - if(pedComment.m_nSampleIndex == NO_SAMPLE) return; - soundIntensity = 40.0f; + if(pedComment.m_nSampleIndex == NO_SAMPLE) + return; + maxDist = PED_COMMENT_MAX_DIST; } else { m_bGenericSfx = TRUE; switch(sound) { case SOUND_PED_HELI_PLAYER_FOUND: - soundIntensity = 400.0f; + maxDist = PED_COMMENT_POLICE_HELI_MAX_DIST; pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_PHCHAT1; break; case SOUND_PED_VCPA_PLAYER_FOUND: - soundIntensity = 400.0f; + maxDist = PED_COMMENT_POLICE_HELI_MAX_DIST; pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_PBCHAT1; break; case SOUND_INJURED_PED_MALE_OUCH: - soundIntensity = 40.0f; + maxDist = PED_COMMENT_MAX_DIST; #ifdef FIX_BUGS pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 53 + SFX_MALE_PAIN_01; #else @@ -5213,7 +5334,7 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) #endif break; case SOUND_INJURED_PED_FEMALE: - soundIntensity = 40.0f; + maxDist = PED_COMMENT_MAX_DIST; pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 34 + SFX_FEMALE_PAIN_01; break; default: @@ -5221,13 +5342,13 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) } } - if(params.m_fDistance < SQR(soundIntensity)) { + if(params.m_fDistance < SQR(maxDist)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false)) - emittingVol = MAX_VOLUME; + Vol = PED_COMMENT_VOLUME; else - emittingVol = 31; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); + Vol = PED_COMMENT_VOLUME_BEHIND_WALL; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, maxDist, m_sQueueSample.m_fDistance); pedComment.m_nProcess = 10; if (m_sQueueSample.m_nVolume > 0) { pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; @@ -5235,7 +5356,7 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) pedComment.m_fDistance = m_sQueueSample.m_fDistance; pedComment.m_nVolume = m_sQueueSample.m_nVolume; #if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS) - pedComment.m_nEmittingVolume = emittingVol; + pedComment.m_nEmittingVolume = Vol; #endif m_sPedComments.Add(&pedComment); } @@ -8068,9 +8189,9 @@ cPedComments::Process() static uint8 counter = 0; static uint32 prevSamples[10] = { NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE }; - if(AudioManager.m_bIsPaused) return; + if (AudioManager.m_bIsPaused) return; - if(m_nPedCommentCount[m_nActiveQueue]) { + if (m_nPedCommentCount[m_nActiveQueue]) { for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) { if(m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nSampleIndex == prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) { @@ -8113,7 +8234,7 @@ cPedComments::Process() #else AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; #endif - AudioManager.m_sQueueSample.m_MaxDistance = 40.0f; + AudioManager.m_sQueueSample.m_MaxDistance = PED_COMMENT_MAX_DIST; AudioManager.m_sQueueSample.m_bStatic = TRUE; AudioManager.m_sQueueSample.m_vecPos = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_vecPos; #ifdef AUDIO_REVERB @@ -8184,7 +8305,7 @@ PedCommentAlreadyAdded: #pragma endregion All the ped audio code void -cAudioManager::ProcessExplosions(int32 explosion) +cAudioManager::ProcessExplosions(int32 id) { uint8 type; float distSquared; @@ -8198,32 +8319,32 @@ cAudioManager::ProcessExplosions(int32 explosion) case EXPLOSION_ROCKET: case EXPLOSION_BARREL: case EXPLOSION_TANK_GRENADE: - m_sQueueSample.m_MaxDistance = 200.0f; + m_sQueueSample.m_MaxDistance = EXPLOSION_DEFAULT_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; SET_SOUND_REFLECTION(TRUE); break; - case EXPLOSION_MOLOTOV: - m_sQueueSample.m_MaxDistance = 150.0f; - m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; - m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; - m_sQueueSample.m_nPriority = 0; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - SET_SOUND_REFLECTION(FALSE); - break; case EXPLOSION_MINE: case EXPLOSION_HELI_BOMB: - m_sQueueSample.m_MaxDistance = 200.0f; + m_sQueueSample.m_MaxDistance = EXPLOSION_MINE_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; SET_SOUND_REFLECTION(TRUE); break; + case EXPLOSION_MOLOTOV: + m_sQueueSample.m_MaxDistance = EXPLOSION_MOLOTOV_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + SET_SOUND_REFLECTION(FALSE); + break; default: - m_sQueueSample.m_MaxDistance = 200.0f; + m_sQueueSample.m_MaxDistance = EXPLOSION_DEFAULT_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19500; if (type == EXPLOSION_HELI) @@ -8257,10 +8378,10 @@ cAudioManager::ProcessExplosions(int32 explosion) } void -cAudioManager::ProcessFires(int32) +cAudioManager::ProcessFires(int32 id) { CEntity *entity; - uint8 emittingVol; + uint8 Vol; float distSquared; for (uint8 i = 0; i < NUM_FIRES; i++) { @@ -8269,41 +8390,41 @@ cAudioManager::ProcessFires(int32) if (entity) { switch (entity->GetType()) { case ENTITY_TYPE_BUILDING: - m_sQueueSample.m_MaxDistance = 80.0f; + m_sQueueSample.m_MaxDistance = FIRE_BUILDING_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - emittingVol = 100; + Vol = FIRE_BUILDING_VOLUME; m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; - m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6); m_sQueueSample.m_nPriority = 6; break; case ENTITY_TYPE_PED: - m_sQueueSample.m_MaxDistance = 25.0f; + m_sQueueSample.m_MaxDistance = FIRE_PED_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); - emittingVol = 60; - m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); + Vol = FIRE_PED_VOLUME; + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6); m_sQueueSample.m_nPriority = 10; break; default: - m_sQueueSample.m_MaxDistance = 80.0f; + m_sQueueSample.m_MaxDistance = FIRE_DEFAULT_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); - emittingVol = 80; + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6); + Vol = FIRE_DEFAULT_VOLUME; m_sQueueSample.m_nPriority = 8; } } else { - m_sQueueSample.m_MaxDistance = 80.0f; + m_sQueueSample.m_MaxDistance = FIRE_DEFAULT_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - emittingVol = 80; + Vol = FIRE_DEFAULT_VOLUME; m_sQueueSample.m_nPriority = 8; } m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -8312,7 +8433,7 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; - SET_EMITTING_VOLUME(emittingVol); + SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); @@ -8321,12 +8442,12 @@ cAudioManager::ProcessFires(int32) } if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) { gFireManager.m_aFires[i].m_bExtinguishedWithWater = FALSE; - emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + Vol = FIRE_EXTINGUISH_VOLUME * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nFrequency = 19591; - m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6); m_sQueueSample.m_nPriority = 9; m_sQueueSample.m_nCounter = i + 40; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -8335,7 +8456,7 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; - SET_EMITTING_VOLUME(emittingVol); + SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); @@ -8347,19 +8468,17 @@ cAudioManager::ProcessFires(int32) } void -cAudioManager::ProcessWaterCannon(int32) +cAudioManager::ProcessWaterCannon(int32 id) { - const float SOUND_INTENSITY = 30.0f; - for (uint32 i = 0; i < NUM_WATERCANNONS; i++) { if (CWaterCannons::aCannons[i].m_nId) { m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(SOUND_INTENSITY)) { + if (distSquared < SQR(WATER_CANNON_MAX_DIST)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(WATER_CANNON_VOLUME, WATER_CANNON_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = WATER_CANNON_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 15591; @@ -8370,7 +8489,7 @@ cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; - SET_EMITTING_VOLUME(50); + SET_EMITTING_VOLUME(WATER_CANNON_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); @@ -8382,14 +8501,11 @@ cAudioManager::ProcessWaterCannon(int32) } #pragma region SCRIPT_OBJECTS -const int SCRIPT_OBJECT_INTENSITY_S = 30; -const int SCRIPT_OBJECT_INTENSITY_L = 80; - void cAudioManager::ProcessScriptObject(int32 id) { if (MusicManager.m_nMusicMode == MUSICMODE_GAME) { - cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity; + cAudioScriptObject *entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity; if (entity != nil) { m_sQueueSample.m_vecPos = entity->Posn; if (m_asAudioEntities[id].m_AudioEvents == 1) @@ -8404,53 +8520,30 @@ void cAudioManager::ProcessOneShotScriptObject(uint8 sound) { CPlayerPed *playerPed; - uint8 emittingVolume; + uint8 Vol; float distSquared; static uint8 iSound = 0; switch (sound) { - case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK: - m_sQueueSample.m_MaxDistance = 40.0f; - m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = 10600; - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nPriority = 3; - emittingVolume = 60; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = FALSE; - SET_SOUND_REFLECTION(TRUE); - break; - case SCRIPT_SOUND_GARAGE_DOOR_CLUNK: - m_sQueueSample.m_MaxDistance = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh? - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = 22000; - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nPriority = 4; - emittingVolume = 60; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = FALSE; - SET_SOUND_REFLECTION(TRUE); - break; - case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT: - case SCRIPT_SOUND_BULLET_HIT_GROUND_1: - case SCRIPT_SOUND_BULLET_HIT_GROUND_2: - case SCRIPT_SOUND_BULLET_HIT_GROUND_3: - m_sQueueSample.m_MaxDistance = 50.0f; - m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; + case SCRIPT_SOUND_SEAPLANE_LOW_FUEL: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SEAPLANE_LOW_FUEL_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nPriority = 9; + Vol = SCRIPT_OBJECT_SEAPLANE_LOW_FUEL_VOLUME; +#ifdef FIX_BUGS + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SEAPLANE_LOW); +#else + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); +#endif + m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = FALSE; - emittingVolume = m_anRandomTable[2] % 20 + 90; + m_sQueueSample.m_bIs2D = TRUE; + SET_SOUND_REFLECTION(FALSE); break; case SCRIPT_SOUND_WILLIE_CARD_SWIPE: - emittingVolume = 70; - m_sQueueSample.m_MaxDistance = 40.0f; + Vol = SCRIPT_OBJECT_WILLIE_CARD_SWIPE_VOLUME; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_WILLIE_CARD_SWIPE_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 20159; @@ -8459,85 +8552,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(FALSE); break; - case SCRIPT_SOUND_MALE_AMBULANCE_OUCH: - { - cPedParams pedParams; - pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH); - return; - } - case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH: - { - cPedParams pedParams; - pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE); - return; - } - case SCRIPT_SOUND_SEAPLANE_LOW_FUEL: - m_sQueueSample.m_MaxDistance = 1000.0f; - m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - emittingVolume = 100; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG? - m_sQueueSample.m_nPriority = 1; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = TRUE; - SET_SOUND_REFLECTION(FALSE); - break; - //case SCRIPT_SOUND_PAYPHONE_RINGING: - // m_sQueueSample.m_MaxDistance = 80.0f; - // m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; - // m_sQueueSample.m_nBankIndex = SFX_BANK_0; - // emittingVolume = 80; - // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); - // m_sQueueSample.m_nPriority = 1; - // m_sQueueSample.m_fSpeedMultiplier = 2.0f; - // m_sQueueSample.m_bIs2D = FALSE; - // SET_SOUND_REFLECTION(FALSE); - // break; - case SCRIPT_SOUND_GLASS_BREAK_L: - m_sQueueSample.m_MaxDistance = 60.0f; - m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - emittingVolume = 70; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); - m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = FALSE; - break; - case SCRIPT_SOUND_GLASS_BREAK_S: - m_sQueueSample.m_MaxDistance = 60.0f; - m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - emittingVolume = 60; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); - m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = FALSE; - break; - case SCRIPT_SOUND_GLASS_CRACK: - m_sQueueSample.m_MaxDistance = 60.0f; - m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - emittingVolume = 70; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); - m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = FALSE; - SET_SOUND_REFLECTION(TRUE); - break; - case SCRIPT_SOUND_GLASS_LIGHT_BREAK: - m_sQueueSample.m_MaxDistance = 55.0f; - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; - m_sQueueSample.m_nPriority = 9; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = FALSE; - emittingVolume = RandomDisplacement(11) + 25; - break; case SCRIPT_SOUND_BOX_DESTROYED_1: - m_sQueueSample.m_MaxDistance = 60.0f; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_BOX_DESTROYED_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; @@ -8545,10 +8561,10 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); - emittingVolume = m_anRandomTable[2] % 20 + 80; + Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_BOX_DESTROYED_VOLUME; break; case SCRIPT_SOUND_BOX_DESTROYED_2: - m_sQueueSample.m_MaxDistance = 60.0f; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_BOX_DESTROYED_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; @@ -8556,43 +8572,43 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); - emittingVolume = m_anRandomTable[2] % 20 + 80; + Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_BOX_DESTROYED_VOLUME; break; case SCRIPT_SOUND_METAL_COLLISION: - m_sQueueSample.m_MaxDistance = 60.0f; + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); - emittingVolume = m_anRandomTable[2] % 30 + 70; + Vol = m_anRandomTable[2] % 30 + SCRIPT_OBJECT_METAL_COLLISION_VOLUME; break; case SCRIPT_SOUND_TIRE_COLLISION: - m_sQueueSample.m_MaxDistance = 60.0f; + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); - emittingVolume = m_anRandomTable[2] % 30 + 60; + Vol = m_anRandomTable[2] % 30 + SCRIPT_OBJECT_TIRE_COLLISION_VOLUME; break; case SCRIPT_SOUND_HIT_BALL: - m_sQueueSample.m_MaxDistance = 60.0f; + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); - emittingVolume = m_anRandomTable[2] % 30 + 60; + Vol = m_anRandomTable[2] % 30 + SCRIPT_OBJECT_HIT_BALL_VOLUME; break; case SCRIPT_SOUND_GUNSHELL_DROP: playerPed = FindPlayerPed(); @@ -8624,21 +8640,127 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000; m_sQueueSample.m_nPriority = 15; } - m_sQueueSample.m_MaxDistance = 20.0f; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GUNSHELL_MAX_DIST; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; - emittingVolume = m_anRandomTable[2] % 20 + 30; + Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_GUNSHELL_VOLUME; break; case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.m_nPriority = 18; - m_sQueueSample.m_MaxDistance = 20.0f; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GUNSHELL_MAX_DIST; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; - emittingVolume = m_anRandomTable[2] % 20 + 30; + Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_GUNSHELL_VOLUME; + break; + case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT: + case SCRIPT_SOUND_BULLET_HIT_GROUND_1: + case SCRIPT_SOUND_BULLET_HIT_GROUND_2: + case SCRIPT_SOUND_BULLET_HIT_GROUND_3: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_BULLET_HIT_GROUND_MAX_DIST; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 9; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_BULLET_HIT_GROUND_VOLUME; + break; +/* + case SCRIPT_SOUND_PAYPHONE_RINGING: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_PAYPHONE_RINGING_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + Vol = SCRIPT_OBJECT_PAYPHONE_RINGING_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = FALSE; + SET_SOUND_REFLECTION(FALSE); + break; +*/ + case SCRIPT_SOUND_GLASS_BREAK_L: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + Vol = SCRIPT_OBJECT_GLASS_BREAK_LONG_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + break; + case SCRIPT_SOUND_GLASS_BREAK_S: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + Vol = SCRIPT_OBJECT_GLASS_BREAK_SHORT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + break; + case SCRIPT_SOUND_GLASS_CRACK: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + Vol = SCRIPT_OBJECT_GLASS_BREAK_LONG_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + SET_SOUND_REFLECTION(TRUE); + break; + case SCRIPT_SOUND_GLASS_LIGHT_BREAK: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_LIGHT_BREAK_MAX_DIST; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; + m_sQueueSample.m_nPriority = 9; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + Vol = RandomDisplacement(11) + SCRIPT_OBJECT_GLASS_LIGHT_BREAK_VOLUME; + break; + case SCRIPT_SOUND_MALE_AMBULANCE_OUCH: + { + cPedParams pedParams; + pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH); + return; + } + case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH: + { + cPedParams pedParams; + pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE); + return; + } + case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_POLICE_CELL_DOOR_CLUNK_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = 10600; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 3; + Vol = SCRIPT_OBJECT_POLICE_CELL_DOOR_CLUNK_VOLUME; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + SET_SOUND_REFLECTION(TRUE); + break; + case SCRIPT_SOUND_GARAGE_DOOR_CLUNK: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GARAGE_DOOR_CLUNK_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh? + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = 22000; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 4; + Vol = SCRIPT_OBJECT_GARAGE_DOOR_CLUNK_VOLUME; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + SET_SOUND_REFLECTION(TRUE); break; default: return; @@ -8647,12 +8769,12 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bStatic = TRUE; - SET_EMITTING_VOLUME(emittingVolume); + SET_EMITTING_VOLUME(Vol); RESET_LOOP_OFFSETS SET_SOUND_REVERB(TRUE); AddSampleToRequestedQueue(); @@ -8663,60 +8785,15 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) void cAudioManager::ProcessLoopingScriptObject(uint8 sound) { - uint8 emittingVolume; + uint8 Vol; float distSquared; switch(sound) { - case SCRIPT_SOUND_BANK_ALARM_LOOP: - m_sQueueSample.m_MaxDistance = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM; - emittingVolume = 90; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM); - m_sQueueSample.m_nPriority = 2; - m_sQueueSample.m_nFramesToPlay = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = FALSE; - break; - case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP: - case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP: - m_sQueueSample.m_MaxDistance = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - emittingVolume = 90; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP); - m_sQueueSample.m_nPriority = 3; - m_sQueueSample.m_nFramesToPlay = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = FALSE; - break; - case SCRIPT_SOUND_SNORING_LOOP: - m_sQueueSample.m_MaxDistance = 6.0f; - m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING; - emittingVolume = 25; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE); - m_sQueueSample.m_nPriority = 6; - m_sQueueSample.m_nFramesToPlay = 3; - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_bIs2D = FALSE; - break; - case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP: - m_sQueueSample.m_MaxDistance = 40.0f; - m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - emittingVolume = 60; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET); - m_sQueueSample.m_nPriority = 4; - m_sQueueSample.m_nFramesToPlay = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = FALSE; - break; case SCRIPT_SOUND_NEW_BUILDING_BAR_1: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_1; - m_sQueueSample.m_MaxDistance = 80.0f; - emittingVolume = 127; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; @@ -8726,8 +8803,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_NEW_BUILDING_BAR_2: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_2; - m_sQueueSample.m_MaxDistance = 80.0f; - emittingVolume = 127; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; @@ -8737,8 +8814,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_NEW_BUILDING_BAR_3: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_3; - m_sQueueSample.m_MaxDistance = 80.0f; - emittingVolume = 127; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; @@ -8748,8 +8825,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_NEW_BUILDING_BAR_4: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_4; - m_sQueueSample.m_MaxDistance = 80.0f; - emittingVolume = 127; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; @@ -8758,11 +8835,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; - m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MALIBU_1; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_1; MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1); - m_sQueueSample.m_MaxDistance = 80.0f; - emittingVolume = 127; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; @@ -8771,11 +8848,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; - m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MALIBU_2; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_2; MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2); - m_sQueueSample.m_MaxDistance = 80.0f; - emittingVolume = 127; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; @@ -8784,11 +8861,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; - m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MALIBU_3; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_3; MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3); - m_sQueueSample.m_MaxDistance = 80.0f; - emittingVolume = 127; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; @@ -8797,11 +8874,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_1: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; - m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STRIP_1; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_1; MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1); - m_sQueueSample.m_MaxDistance = 80.0f; - emittingVolume = 127; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; @@ -8810,11 +8887,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_2: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; - m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STRIP_2; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_2; MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2); - m_sQueueSample.m_MaxDistance = 80.0f; - emittingVolume = 127; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; @@ -8823,11 +8900,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_3: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; - m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STRIP_3; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_3; MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3); - m_sQueueSample.m_MaxDistance = 80.0f; - emittingVolume = 127; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; @@ -8837,17 +8914,62 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_NEW_BUILDING_CHURCH: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CHURCH; - m_sQueueSample.m_MaxDistance = 80.0f; - emittingVolume = 127; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = FALSE; break; + case SCRIPT_SOUND_SNORING_LOOP: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SNORING_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING; + Vol = SCRIPT_OBJECT_SNORING_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE); + m_sQueueSample.m_nPriority = 6; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_bIs2D = FALSE; + break; + case SCRIPT_SOUND_BANK_ALARM_LOOP: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM; + Vol = SCRIPT_OBJECT_BANK_ALARM_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM); + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = FALSE; + break; + case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP: + case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + Vol = SCRIPT_OBJECT_GARAGE_DOOR_SLIDING_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = FALSE; + break; + case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHOOTING_RANGE_TARGET_MOVING_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + Vol = SCRIPT_OBJECT_SHOOTING_RANGE_TARGET_MOVING_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET); + m_sQueueSample.m_nPriority = 4; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = FALSE; + break; case SCRIPT_SOUND_NEW_WATERFALL: - emittingVolume = 30; - m_sQueueSample.m_MaxDistance = 80.0f; + Vol = SCRIPT_OBJECT_NEW_WATERFALL_VOLUME; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 20812; @@ -8862,14 +8984,14 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_MaxDistance)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; SET_SOUND_REVERB(TRUE); - SET_EMITTING_VOLUME(emittingVolume); + SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); @@ -8881,7 +9003,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) void cAudioManager::ProcessWeather(int32 id) { - uint8 vol; + uint8 Vol; float x; float y; float modifier; @@ -8890,27 +9012,27 @@ cAudioManager::ProcessWeather(int32 id) static uint8 iSound = 0; if (m_asAudioEntities[id].m_AudioEvents > 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { - if (m_asAudioEntities[id].m_afVolume[0] < 10.0f) { + if (m_asAudioEntities[id].m_afVolume[0] < 10) { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; - vol = (m_asAudioEntities[id].m_afVolume[0] * 10.0f * 0.1f) + 35; - vol += 35; + Vol = (m_asAudioEntities[id].m_afVolume[0] * 10.0f * 0.1f); + Vol += 35; } else { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; - vol = ((m_asAudioEntities[id].m_afVolume[0] - 10.0f) * 10.0f * 0.1f); - vol += 40; + Vol = ((m_asAudioEntities[id].m_afVolume[0] - 10.0f) * 10.0f * 0.1f); + Vol += 40; } - m_sQueueSample.m_nVolume = vol; + m_sQueueSample.m_nVolume = Vol; if (TheCamera.SoundDistUp < 20.0f) - m_sQueueSample.m_nVolume <<= 1; + m_sQueueSample.m_nVolume >>= 1; if (iSound == 4) iSound = 0; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nPriority = 0; - m_sQueueSample.m_nPan = (m_anRandomTable[2] & 15) + 55; + m_sQueueSample.m_nPan = (m_anRandomTable[2] % 16) + 55; m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bStatic = TRUE; @@ -8947,7 +9069,7 @@ cAudioManager::ProcessWeather(int32 id) if (wind > 0.0f && CObject::fDistToNearestTree < 75.0f) { m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO); - m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind; + m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) / 75.0f * wind; m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nPriority = 1; @@ -9135,13 +9257,13 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nFrequency = 32000; else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); } else if (staticFreq) m_sQueueSample.m_nFrequency = 5382; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nVolume = 127; + m_sQueueSample.m_nVolume = FRONTEND_VOLUME; //if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f) // m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume; m_sQueueSample.m_nCounter = iSound++; @@ -9197,16 +9319,15 @@ cAudioManager::ProcessCrane() CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity; float distSquared; bool8 distCalculated = FALSE; - static const int intensity = 80; if (crane) { if (crane->m_nCraneStatus == CCrane::ACTIVATED) { if (crane->m_nCraneState != CCrane::IDLE) { m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition(); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(intensity)) { + if (distSquared < SQR(CRANE_MAX_DIST)) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(CRANE_VOLUME, CRANE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; @@ -9215,17 +9336,17 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(100); + SET_EMITTING_VOLUME(CRANE_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = intensity; + m_sQueueSample.m_MaxDistance = CRANE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } - if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents > 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); @@ -9244,51 +9365,50 @@ cAudioManager::ProcessCrane() void cAudioManager::ProcessProjectiles() { - uint8 emittingVol; - float distSquared; + uint8 Vol; for (uint8 i = 0; i < NUM_PROJECTILES; i++) { if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { case WEAPONTYPE_TEARGAS: - emittingVol = 80; - m_sQueueSample.m_MaxDistance = 40.0f; + Vol = PROJECTILE_TEARGAS_VOLUME; + m_sQueueSample.m_MaxDistance = PROJECTILE_TEARGAS_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 13879; m_sQueueSample.m_nPriority = 7; break; - case WEAPONTYPE_MOLOTOV: - emittingVol = 50; - m_sQueueSample.m_MaxDistance = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; - m_sQueueSample.m_nPriority = 7; - break; case WEAPONTYPE_ROCKET: - emittingVol = 127; - m_sQueueSample.m_MaxDistance = 90.0f; + Vol = PROJECTILE_ROCKET_VOLUME; + m_sQueueSample.m_MaxDistance = PROJECTILE_ROCKET_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); m_sQueueSample.m_nPriority = 3; break; + case WEAPONTYPE_MOLOTOV: + Vol = PROJECTILE_MOLOTOV_VOLUME; + m_sQueueSample.m_MaxDistance = PROJECTILE_MOLOTOV_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; + m_sQueueSample.m_nPriority = 7; + break; default: - return; + continue; } m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_nFramesToPlay = 3; m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); + SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_bStatic = FALSE; SET_SOUND_REVERB(TRUE); @@ -9303,9 +9423,6 @@ cAudioManager::ProcessProjectiles() void cAudioManager::ProcessEscalators() { - const float SOUND_INTENSITY = 30.0f; - const uint8 EMITTING_VOLUME = 26; - float distance; for (int i = 0; i < CEscalators::NumEscalators; i++) { @@ -9313,9 +9430,9 @@ cAudioManager::ProcessEscalators() continue; m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition(); distance = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distance < SQR(SOUND_INTENSITY)) { + if (distance < SQR(ESCALATOR_MAX_DIST)) { m_sQueueSample.m_fDistance = Sqrt(distance); - m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(ESCALATOR_VOLUME, ESCALATOR_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -9323,11 +9440,11 @@ cAudioManager::ProcessEscalators() m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_nFramesToPlay = 5; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = ESCALATOR_MAX_DIST; m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(EMITTING_VOLUME); + SET_EMITTING_VOLUME(ESCALATOR_VOLUME); SET_LOOP_OFFSETS(SFX_BOAT_V12_LOOP) SET_SOUND_REVERB(TRUE); m_sQueueSample.m_bStatic = FALSE; @@ -9344,44 +9461,41 @@ CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVec void cAudioManager::ProcessExtraSounds() { - //const float SOUND_INTENSITY = 18.0f; - //const uint8 EMITTING_VOLUME = 50; - - //float distance; - - //for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) { - // m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i]; - // distance = GetDistanceSquared(m_sQueueSample.m_vecPos); - // if (distance < SQR(SOUND_INTENSITY)) { - // m_sQueueSample.m_fDistance = Sqrt(distance); - // m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - // if (m_sQueueSample.m_nVolume > 0) { - // m_sQueueSample.m_nCounter = i; - // m_sQueueSample.m_nSampleIndex = SFX_ARCADE; - // m_sQueueSample.m_nBankIndex = SFX_BANK_0; - // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE); - // m_sQueueSample.m_bIs2D = FALSE; - // m_sQueueSample.m_nLoopCount = 0; - // m_sQueueSample.m_bStatic = FALSE; - // m_sQueueSample.m_nPriority = 4; - // m_sQueueSample.m_fSpeedMultiplier = 3.0f; - // SET_EMITTING_VOLUME(EMITTING_VOLUME); - // SET_LOOP_OFFSETS(SFX_ARCADE) - // SET_SOUND_REVERB(TRUE); - // m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; - // SET_SOUND_REFLECTION(FALSE); - // m_sQueueSample.m_nFramesToPlay = 3; - // AddSampleToRequestedQueue(); - // } - // } - //} +/* + float distance; + + for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) { + m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i]; + distance = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distance < SQR(ARCADE_MAX_DIST)) { + m_sQueueSample.m_fDistance = Sqrt(distance); + m_sQueueSample.m_nVolume = ComputeVolume(ARCADE_VOLUME, ARCADE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_nSampleIndex = SFX_ARCADE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nPriority = 4; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + SET_EMITTING_VOLUME(ARCADE_VOLUME); + SET_LOOP_OFFSETS(SFX_ARCADE) + SET_SOUND_REVERB(TRUE); + m_sQueueSample.m_MaxDistance = ARCADE_MAX_DIST; + SET_SOUND_REFLECTION(FALSE); + m_sQueueSample.m_nFramesToPlay = 3; + AddSampleToRequestedQueue(); + } + } + } +*/ } void cAudioManager::ProcessGarages() { - const float SOUND_INTENSITY = 80.0f; - CEntity *entity; uint8 state; uint32 sampleIndex; @@ -9404,12 +9518,11 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_vecPos = entity->GetPosition(); distCalculated = FALSE; distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(SOUND_INTENSITY)) { + if (distSquared < SQR(GARAGES_MAX_DIST)) { state = CGarages::aGarages[i].m_eGarageState; - // while is here just to exit prematurely and avoid goto - while (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { + if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(90, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(GARAGES_VOLUME, GARAGES_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) { @@ -9419,14 +9532,15 @@ cAudioManager::ProcessGarages() else sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nSampleIndex = sampleIndex; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) >> 1; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bStatic = TRUE; m_sQueueSample.m_nCounter = iSound++; if (iSound < 32) iSound = 32; - } else break; // premature exit to go straight to the for loop + } else + goto CheckGarageEvents; // premature exit to go straight to the for loop } else { m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 6543; @@ -9449,24 +9563,24 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; - SET_EMITTING_VOLUME(90); + SET_EMITTING_VOLUME(GARAGES_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = GARAGES_MAX_DIST; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } - break; } } +CheckGarageEvents: for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; j++) { switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { case SOUND_GARAGE_DOOR_CLOSED: case SOUND_GARAGE_DOOR_OPENED: - if (distSquared < SQR(SOUND_INTENSITY)) { + if (distSquared < SQR(GARAGES_MAX_DIST)) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(GARAGES_DOOR_VOLUME, GARAGES_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; @@ -9480,9 +9594,9 @@ cAudioManager::ProcessGarages() } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nPriority = 4; - SET_EMITTING_VOLUME(60); + SET_EMITTING_VOLUME(GARAGES_DOOR_VOLUME); m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_MaxDistance = GARAGES_MAX_DIST; SET_SOUND_REVERB(TRUE); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; @@ -9506,39 +9620,36 @@ cAudioManager::ProcessGarages() void cAudioManager::ProcessFireHydrant() { - const float SOUND_INTENSITY = 35; - float distSquared; bool8 distCalculated = FALSE; - m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); + m_sQueueSample.m_vecPos = ((CParticleObject*)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(SOUND_INTENSITY)) { + if (distSquared < SQR(FIRE_HYDRANT_MAX_DIST)) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(FIRE_HYDRANT_VOLUME, FIRE_HYDRANT_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_nPriority = 4; - m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nCounter = 0; - SET_EMITTING_VOLUME(40); + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 4; + m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(FIRE_HYDRANT_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_MaxDistance = SOUND_INTENSITY; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = FIRE_HYDRANT_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; - SET_SOUND_REFLECTION(FALSE); m_sQueueSample.m_nFramesToPlay = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } #ifdef GTA_BRIDGE #pragma region BRIDGE -const int bridgeIntensity = 400; - void cAudioManager::ProcessBridge() { @@ -9548,7 +9659,7 @@ cAudioManager::ProcessBridge() if (CBridge::pLiftRoad) { m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); dist = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (dist < SQR(450.0f)) { + if (dist < SQR(BRIDGE_MAX_DIST)) { CalculateDistance(distCalculated, dist); switch (CBridge::State) { case STATE_BRIDGE_LOCKED: @@ -9572,35 +9683,39 @@ cAudioManager::ProcessBridge() void cAudioManager::ProcessBridgeWarning() { - // TODO: LCS -/* if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { - m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); +/* + if (!CStats::CommercialPassed) + return; + + if (m_sQueueSample.m_fDistance < BRIDGE_MAX_DIST) { + m_sQueueSample.m_nVolume = ComputeVolume(BRIDGE_WARNING_VOLUME, BRIDGE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS; + m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(100); + SET_EMITTING_VOLUME(BRIDGE_WARNING_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = 450.0f; + m_sQueueSample.m_MaxDistance = BRIDGE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 8; SET_SOUND_REVERB(FALSE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } - }*/ + } +*/ } void cAudioManager::ProcessBridgeMotor() { - if (m_sQueueSample.m_fDistance < bridgeIntensity) { - m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_fDistance < BRIDGE_MOTOR_MAX_DIST) { + m_sQueueSample.m_nVolume = ComputeVolume(BRIDGE_MOTOR_VOLUME, BRIDGE_MOTOR_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name @@ -9609,10 +9724,10 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(MAX_VOLUME); + SET_EMITTING_VOLUME(BRIDGE_MOTOR_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = bridgeIntensity; + m_sQueueSample.m_MaxDistance = BRIDGE_MOTOR_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(FALSE); @@ -9624,18 +9739,24 @@ cAudioManager::ProcessBridgeMotor() void cAudioManager::ProcessBridgeOneShots() { - if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) + float maxDist; + + if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) { + maxDist = BRIDGE_MOTOR_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; - else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) + } else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) { + maxDist = BRIDGE_MOTOR_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; - else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) + } else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) { + maxDist = BRIDGE_MOTOR_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; - else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) + } else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) { + maxDist = BRIDGE_MOTOR_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; - else return; + } else return; - if (m_sQueueSample.m_fDistance < bridgeIntensity) { - m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_fDistance < maxDist) { + m_sQueueSample.m_nVolume = ComputeVolume(BRIDGE_MOTOR_VOLUME, maxDist, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -9643,10 +9764,10 @@ cAudioManager::ProcessBridgeOneShots() m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; - SET_EMITTING_VOLUME(MAX_VOLUME); + SET_EMITTING_VOLUME(BRIDGE_MOTOR_VOLUME); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_MaxDistance = bridgeIntensity; + m_sQueueSample.m_MaxDistance = maxDist; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REVERB(FALSE); SET_SOUND_REFLECTION(FALSE); @@ -9662,11 +9783,10 @@ bool8 g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS]; struct MissionAudioData { const char *m_pName; - int32 m_nId; + uint32 m_nId; }; - -const MissionAudioData MissionAudioNameSfxAssoc[] = { +Const MissionAudioData MissionAudioNameSfxAssoc[] = { {"JDAISH2", SFX_JD_SHOCKED_2}, {"JDAICR2", SFX_JD_CRASH_CAR_2}, {"JDAICR1", SFX_JD_CRASH_CAR_1}, @@ -11536,7 +11656,7 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = { {nil, 0} }; -int32 +uint32 FindMissionAudioSfx(const char *name) { for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; i++) { @@ -11576,7 +11696,7 @@ void cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) { - int32 missionAudioSfx = FindMissionAudioSfx(name); + uint32 missionAudioSfx = FindMissionAudioSfx(name); if (missionAudioSfx != NO_SAMPLE) { m_nMissionAudioSampleIndex[slot] = missionAudioSfx; m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED; @@ -11633,11 +11753,11 @@ cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) return m_nMissionAudioPlayStatus[slot] == PLAY_STATUS_PLAYING; else return TRUE; - } else { - static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; - - return (cPretendFrame[slot]++ % 64) != 0; } + + static uint32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; + + return (cPretendFrame[slot]++ % 64) != 0; } bool8 @@ -11650,7 +11770,7 @@ cAudioManager::IsMissionAudioSampleFinished(uint8 slot) return TRUE; } - static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; + static uint32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; return (cPretendFrame[slot]++ % 64) == 0; } @@ -11675,7 +11795,7 @@ void cAudioManager::ProcessMissionAudioSlot(uint8 slot) { float dist; - uint8 emittingVol; + uint8 Vol; uint8 pan; float distSquared; CVector vec; @@ -11684,154 +11804,152 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) static uint8 nFramesUntilFailedLoad[MISSION_AUDIO_SLOTS] = { 0, 0 }; static uint8 nFramesForPretendPlaying[MISSION_AUDIO_SLOTS] = { 0, 0 }; - if (m_nMissionAudioSampleIndex[slot] == NO_SAMPLE) return; - - switch (m_nMissionAudioLoadingStatus[slot]) { - case LOADING_STATUS_NOT_LOADED: - // TODO: LoadMissionAudio - SampleManager.LoadPedComment(m_nMissionAudioSampleIndex[slot]); - SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot])); - m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED; - nFramesUntilFailedLoad[slot] = 0; - break; - case LOADING_STATUS_LOADED: - if (!m_bIsMissionAudioAllowedToPlay[slot]) - return; - if (g_bMissionAudioLoadFailed[slot]) { - if (m_bTimerJustReset) { - ClearMissionAudio(slot); - SampleManager.StopChannel(CHANNEL_POLICE_RADIO); - SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); + if (m_nMissionAudioSampleIndex[slot] != NO_SAMPLE) { + switch (m_nMissionAudioLoadingStatus[slot]) { + case LOADING_STATUS_NOT_LOADED: + // TODO: LoadMissionAudio + SampleManager.LoadPedComment(m_nMissionAudioSampleIndex[slot]); + SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot])); + m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED; + nFramesUntilFailedLoad[slot] = 0; + break; + case LOADING_STATUS_FAILED: + if (++nFramesUntilFailedLoad[slot] >= 120) { nFramesForPretendPlaying[slot] = 0; - nCheckPlayingDelay[slot] = 0; + g_bMissionAudioLoadFailed[slot] = TRUE; nFramesUntilFailedLoad[slot] = 0; - } else if (!m_bIsPaused) { - if (++nFramesForPretendPlaying[slot] < 90) { - m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING; - } else { - m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED; - m_nMissionAudioSampleIndex[slot] = NO_SAMPLE; + m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED; + } + return; + default: + return; + case LOADING_STATUS_LOADED: + if (!m_bIsMissionAudioAllowedToPlay[slot]) + break; + if (g_bMissionAudioLoadFailed[slot]) { + if (m_bTimerJustReset) { + ClearMissionAudio(slot); + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); + nFramesForPretendPlaying[slot] = 0; + nCheckPlayingDelay[slot] = 0; + nFramesUntilFailedLoad[slot] = 0; + } else if (!m_bIsPaused) { + if (++nFramesForPretendPlaying[slot] >= 90) { + m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED; + m_nMissionAudioSampleIndex[slot] = NO_SAMPLE; + } else + m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING; } + break; } - break; - } - switch (m_nMissionAudioPlayStatus[slot]) { - case PLAY_STATUS_STOPPED: - if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) { - SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex[slot]); - } else { - SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_nMissionAudioSampleIndex[slot], SFX_BANK_PED_COMMENTS); - if (m_bIsPaused) - SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0); - else - SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot])); - if (m_bIsMissionAudio2D[slot]) { - SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, 127); - SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63); - if (m_nMissionAudioSampleIndex[slot] == SFX_SFX_CAMERA_LEFT || m_nMissionAudioSampleIndex[slot] == SFX_SFX_AIRHORN_LEFT) - SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 0); - else if (m_nMissionAudioSampleIndex[slot] == SFX_SFX_CAMERA_RIGHT || m_nMissionAudioSampleIndex[slot] == SFX_SFX_AIRHORN_RIGHT) - SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 127); + switch (m_nMissionAudioPlayStatus[slot]) { + case PLAY_STATUS_STOPPED: + if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) + SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex[slot]); + else { + SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_nMissionAudioSampleIndex[slot], SFX_BANK_PED_COMMENTS); + if (m_bIsPaused) + SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0); else + SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot])); + if (m_bIsMissionAudio2D[slot]) { + SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, 127); SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63); - } else { - distSquared = GetDistanceSquared(m_vecMissionAudioPosition[slot]); - if (distSquared >= SQR(80.0f)) { - emittingVol = 0; - pan = 63; + if (m_nMissionAudioSampleIndex[slot] == SFX_SFX_CAMERA_LEFT || m_nMissionAudioSampleIndex[slot] == SFX_SFX_AIRHORN_LEFT) + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 0); + else if (m_nMissionAudioSampleIndex[slot] == SFX_SFX_CAMERA_RIGHT || m_nMissionAudioSampleIndex[slot] == SFX_SFX_AIRHORN_RIGHT) + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 127); + else + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63); } else { - emittingVol = 127; - if (distSquared > 0.0f) { - dist = Sqrt(distSquared); - emittingVol = ComputeVolume(127, 80.0f, dist); - } - TranslateEntity(&m_vecMissionAudioPosition[slot], &vec); - pan = ComputePan(80.f, &vec); + distSquared = GetDistanceSquared(m_vecMissionAudioPosition[slot]); + if (distSquared < SQR(MISSION_AUDIO_MAX_DIST)) { + if (distSquared > 0.0f) { + dist = Sqrt(distSquared); + Vol = ComputeVolume(MISSION_AUDIO_VOLUME, MISSION_AUDIO_MAX_DIST, dist); + } else + Vol = MISSION_AUDIO_VOLUME; + TranslateEntity(&m_vecMissionAudioPosition[slot], &vec); + pan = ComputePan(MISSION_AUDIO_MAX_DIST, &vec); + } else { + Vol = 0; + pan = 63; + } + SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, Vol); + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan); } - SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol); - SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan); + SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1); } - SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1); - } - m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING; - nCheckPlayingDelay[slot] = 30; - break; - case PLAY_STATUS_PLAYING: - if (m_bTimerJustReset) { - ClearMissionAudio(slot); - SampleManager.StopChannel(CHANNEL_POLICE_RADIO); - SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); + m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING; + nCheckPlayingDelay[slot] = 30; break; - } - if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) { - if (!m_bIsPaused) { - if (nCheckPlayingDelay[slot]) { - --nCheckPlayingDelay[slot]; - } else if ((g_bMissionAudioLoadFailed[slot] && m_nMissionAudioFramesToPlay[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) { - debug("FINISHED PLAYINGXXXXXXXXXXXXX"); + case PLAY_STATUS_PLAYING: + if (m_bTimerJustReset) { + ClearMissionAudio(slot); + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); + return; + } + if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) { + if (!m_bIsPaused) { + if (nCheckPlayingDelay[slot] > 0) { + nCheckPlayingDelay[slot]--; + } else if ((g_bMissionAudioLoadFailed[slot] && m_nMissionAudioFramesToPlay[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) { + debug("FINISHED PLAYINGXXXXXXXXXXXXX"); + m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED; + + m_nMissionAudioSampleIndex[slot] = NO_SAMPLE; + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); + m_nMissionAudioFramesToPlay[slot] = 0; + } + } + } else if (m_bIsMissionAudioPlaying[slot]) { + if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) && !m_bIsPaused && !m_bWasPaused) { m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED; - m_nMissionAudioSampleIndex[slot] = NO_SAMPLE; - SampleManager.StopChannel(CHANNEL_POLICE_RADIO); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); m_nMissionAudioFramesToPlay[slot] = 0; - } - } - } else if (m_bIsMissionAudioPlaying[slot]) { - if (SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) || m_bIsPaused || m_bWasPaused) { - if (m_bIsPaused) - SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0); - else - { - SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot])); - if (!m_bIsMissionAudio2D[slot]) { - distSquared = GetDistanceSquared(m_vecMissionAudioPosition[slot]); - if (distSquared >= SQR(80.0f)) { - emittingVol = 0; - pan = 63; - } else { - emittingVol = 127; - if (distSquared > 0.0f) { - dist = Sqrt(distSquared); - emittingVol = ComputeVolume(127, 80.0f, dist); - } - TranslateEntity(&m_vecMissionAudioPosition[slot], &vec); - pan = ComputePan(80.f, &vec); + } else { + if (m_bIsPaused) + SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0); + else { + SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot])); + if (!m_bIsMissionAudio2D[slot]) { + distSquared = GetDistanceSquared(m_vecMissionAudioPosition[slot]); + if (distSquared < SQR(MISSION_AUDIO_MAX_DIST)) { + if (distSquared > 0.0f) { + dist = Sqrt(distSquared); + Vol = ComputeVolume(MISSION_AUDIO_VOLUME, MISSION_AUDIO_MAX_DIST, dist); + } else + Vol = MISSION_AUDIO_VOLUME; + TranslateEntity(&m_vecMissionAudioPosition[slot], &vec); + pan = ComputePan(MISSION_AUDIO_MAX_DIST, &vec); + } else { + Vol = 0; + pan = 63; + } + SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, Vol); + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan); } - SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol); - SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan); } - } + } } else { - m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED; - m_nMissionAudioSampleIndex[slot] = NO_SAMPLE; - SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); - m_nMissionAudioFramesToPlay[slot] = 0; - } - } else { - if (m_bIsPaused) - break; - if (nCheckPlayingDelay[slot]--) { - if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1)) + if (m_bIsPaused) break; - nCheckPlayingDelay[slot] = 0; + if (nCheckPlayingDelay[slot]-- > 0) { + if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1)) + break; + nCheckPlayingDelay[slot] = 0; + } + m_bIsMissionAudioPlaying[slot] = TRUE; } - m_bIsMissionAudioPlaying[slot] = TRUE; + break; + default: + break; } break; - default: - break; - } - break; - case LOADING_STATUS_FAILED: - if (++nFramesUntilFailedLoad[slot] >= 120) { - nFramesForPretendPlaying[slot] = 0; - g_bMissionAudioLoadFailed[slot] = TRUE; - nFramesUntilFailedLoad[slot] = 0; - m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED; } - break; - default: - break; } } diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 914fb1b1..c339ea43 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -776,7 +776,7 @@ cAudioManager::AddReflectionsToRequestedQueue() } else #endif emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16; - m_sQueueSample.m_MaxDistance /= 2.f; + m_sQueueSample.m_MaxDistance /= 2.0f; uint32 halfOldFreq = oldFreq >> 1; @@ -988,9 +988,9 @@ cAudioManager::AddReleasingSounds() if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment uint8 vol; if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false)) - vol = MAX_VOLUME; + vol = PED_COMMENT_VOLUME; else - vol = 31; + vol = PED_COMMENT_VOLUME_BEHIND_WALL; #ifdef EXTERNAL_3D_SOUND sample.m_nEmittingVolume = vol; #endif @@ -1006,7 +1006,7 @@ cAudioManager::AddReleasingSounds() if (sample.m_nEmittingVolumeChange > 0) sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange; #endif - sample.m_nVolume = Min(127, newVolume); + sample.m_nVolume = Min(MAX_VOLUME, newVolume); } } if (sample.m_nVolume == 0) diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 436c18af..d8511bf0 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -381,12 +381,12 @@ public: // vehicles void ProcessVehicle(CVehicle *vehicle); - void ProcessCarHeli(cVehicleParams ¶ms); + bool8 ProcessCarHeli(cVehicleParams ¶ms); void ProcessRainOnVehicle(cVehicleParams ¶ms); bool8 ProcessReverseGear(cVehicleParams ¶ms); void ProcessModelHeliVehicle(cVehicleParams ¶ms); void ProcessModelVehicle(cVehicleParams ¶ms); - void ProcessVehicleFlatTyre(cVehicleParams ¶ms); + bool8 ProcessVehicleFlatTyre(cVehicleParams ¶ms); bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); bool8 ProcessWetRoadNoise(cVehicleParams ¶ms); bool8 ProcessVehicleEngine(cVehicleParams ¶ms); @@ -663,3 +663,10 @@ public: extern cAudioManager AudioManager; + +enum +{ + PED_COMMENT_VOLUME = 127, + PED_COMMENT_VOLUME_BEHIND_WALL = 31, + COLLISION_MAX_DIST = 60, +}; diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h index 41c2e3d4..49e40be4 100644 --- a/src/audio/AudioSamples.h +++ b/src/audio/AudioSamples.h @@ -454,12 +454,12 @@ enum eSfxSample SFX_BUILDING_BAR_2, SFX_BUILDING_BAR_3, SFX_BUILDING_BAR_4, - SFX_BUILDING_MAL1, - SFX_BUILDING_MAL2, - SFX_BUILDING_MAL3, - SFX_BUILDING_STR1, - SFX_BUILDING_STR2, - SFX_BUILDING_STR3, + SFX_BUILDING_MALIBU_1, + SFX_BUILDING_MALIBU_2, + SFX_BUILDING_MALIBU_3, + SFX_BUILDING_STRIP_1, + SFX_BUILDING_STRIP_2, + SFX_BUILDING_STRIP_3, SFX_BUILDING_CHURCH, SFX_BUILDING_FAN_1, SFX_BUILDING_FAN_2, diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index d557cdab..d58b44fb 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -140,7 +140,7 @@ cAudioManager::ServicePoliceRadio() #ifdef FIX_BUGS nLastSeen -= CTimer::GetLogicalFramesPassed(); #else - --nLastSeen; + nLastSeen--; #endif else { nLastSeen = m_anRandomTable[1] % 1000 + 2000; @@ -159,12 +159,12 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) { bool8 processed = FALSE; uint32 sample; - int32 freq; + uint32 freq; static int cWait = 0; static bool8 bChannelOpen = FALSE; static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED; - static int32 PoliceChannelFreq = 22050; + static uint32 PoliceChannelFreq = 22050; if (!m_bIsInitialised) return; @@ -268,12 +268,12 @@ cAudioManager::SetupCrimeReport() float quarterX; float quarterY; int i; - int32 sampleIndex; + uint32 sampleIndex; bool8 processed = FALSE; if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE; - if (60 - m_sPoliceRadioQueue.m_nSamplesInQueue <= 9) { + if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue <= 9) { AgeCrimes(); return TRUE; } @@ -347,18 +347,7 @@ cAudioManager::SetupCrimeReport() return TRUE; } -void -cAudioManager::SetupSuspectLastSeenReport() -{ - CVehicle *veh; - uint8 color1; - int32 main_color; - int32 sample; - - int32 color_pre_modifier; - int32 color_post_modifier; - - const int32 gCarColourTable[][3] = { +Const uint32 gCarColourTable[][3] = { {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLACK, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_WHITE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, @@ -368,9 +357,9 @@ cAudioManager::SetupSuspectLastSeenReport() {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {SFX_POLICE_RADIO_BRIGHT, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, SFX_SFX_POLICE_RADIO_BLUE, SFX_SFX_POLICE_RADIO_GREY}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, @@ -378,83 +367,94 @@ cAudioManager::SetupSuspectLastSeenReport() {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE} - }; + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE} +}; + +void +cAudioManager::SetupSuspectLastSeenReport() +{ + CVehicle *veh; + uint8 color1; + uint32 main_color; + uint32 sample; + + uint32 color_pre_modifier; + uint32 color_post_modifier; if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) { veh = FindVehicleOfPlayer(); @@ -691,7 +691,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) float halfY; float quarterX; float quarterY; - int32 sample; + uint32 sample; bool8 processed = FALSE; CVector vec = CVector(x, y, z); diff --git a/src/audio/sampman.h b/src/audio/sampman.h index 60a07bbb..b1bef0e6 100644 --- a/src/audio/sampman.h +++ b/src/audio/sampman.h @@ -6,10 +6,10 @@ #define MAX_FREQ DIGITALRATE struct tSample { - int32 nOffset; + uint32 nOffset; uint32 nSize; - int32 nFrequency; - int32 nLoopStart; + uint32 nFrequency; + uint32 nLoopStart; int32 nLoopEnd; }; @@ -213,8 +213,8 @@ public: int32 _GetPedCommentSlot(uint32 nComment); - int32 GetSampleBaseFrequency (uint32 nSample); - int32 GetSampleLoopStartOffset(uint32 nSample); + uint32 GetSampleBaseFrequency (uint32 nSample); + uint32 GetSampleLoopStartOffset(uint32 nSample); int32 GetSampleLoopEndOffset (uint32 nSample); uint32 GetSampleLength (uint32 nSample); diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp index 9e412e4a..65cfff01 100644 --- a/src/audio/sampman_miles.cpp +++ b/src/audio/sampman_miles.cpp @@ -377,15 +377,15 @@ SetUpDebugBanksInfo() gBankStartOffset[43] = SFX_BUILDING_BAR_2; gBankStartOffset[44] = SFX_BUILDING_BAR_3; gBankStartOffset[45] = SFX_BUILDING_BAR_4; - gBankStartOffset[46] = SFX_BUILDING_MAL1; - gBankStartOffset[47] = SFX_BUILDING_MAL2; + gBankStartOffset[46] = SFX_BUILDING_MALIBU_1; + gBankStartOffset[47] = SFX_BUILDING_MALIBU_2; gBankStartOffset[42] = SFX_BUILDING_BAR_1; - gBankStartOffset[49] = SFX_BUILDING_STR1; - gBankStartOffset[50] = SFX_BUILDING_STR2; - gBankStartOffset[51] = SFX_BUILDING_STR3; + gBankStartOffset[49] = SFX_BUILDING_STRIP_1; + gBankStartOffset[50] = SFX_BUILDING_STRIP_2; + gBankStartOffset[51] = SFX_BUILDING_STRIP_3; gBankStartOffset[52] = SFX_BUILDING_CHURCH; gBankStartOffset[53] = SFX_BUILDING_FAN_1; - gBankStartOffset[48] = SFX_BUILDING_MAL3; + gBankStartOffset[48] = SFX_BUILDING_MALIBU_3; gBankStartOffset[55] = SFX_BUILDING_INSECTS_1; gBankStartOffset[56] = SFX_BUILDING_INSECTS_2; gBankStartOffset[54] = SFX_BUILDING_FAN_2; @@ -1721,13 +1721,13 @@ cSampleManager::GetBankContainingSound(uint32 offset) return INVALID_SFX_BANK; } -int32 +uint32 cSampleManager::GetSampleBaseFrequency(uint32 nSample) { return m_aSamples[nSample].nFrequency; } -int32 +uint32 cSampleManager::GetSampleLoopStartOffset(uint32 nSample) { return m_aSamples[nSample].nLoopStart; diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp index 627d122b..7cc2d385 100644 --- a/src/audio/sampman_null.cpp +++ b/src/audio/sampman_null.cpp @@ -184,14 +184,14 @@ cSampleManager::GetBankContainingSound(uint32 offset) return INVALID_SFX_BANK; } -int32 +uint32 cSampleManager::GetSampleBaseFrequency(uint32 nSample) { ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); return 0; } -int32 +uint32 cSampleManager::GetSampleLoopStartOffset(uint32 nSample) { ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index 697b5d0b..0f0cc8c8 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -364,15 +364,15 @@ SetUpDebugBanksInfo() gBankStartOffset[43] = SFX_BUILDING_BAR_2; gBankStartOffset[44] = SFX_BUILDING_BAR_3; gBankStartOffset[45] = SFX_BUILDING_BAR_4; - gBankStartOffset[46] = SFX_BUILDING_MAL1; - gBankStartOffset[47] = SFX_BUILDING_MAL2; + gBankStartOffset[46] = SFX_BUILDING_MALIBU_1; + gBankStartOffset[47] = SFX_BUILDING_MALIBU_2; gBankStartOffset[42] = SFX_BUILDING_BAR_1; - gBankStartOffset[49] = SFX_BUILDING_STR1; - gBankStartOffset[50] = SFX_BUILDING_STR2; - gBankStartOffset[51] = SFX_BUILDING_STR3; + gBankStartOffset[49] = SFX_BUILDING_STRIP_1; + gBankStartOffset[50] = SFX_BUILDING_STRIP_2; + gBankStartOffset[51] = SFX_BUILDING_STRIP_3; gBankStartOffset[52] = SFX_BUILDING_CHURCH; gBankStartOffset[53] = SFX_BUILDING_FAN_1; - gBankStartOffset[48] = SFX_BUILDING_MAL3; + gBankStartOffset[48] = SFX_BUILDING_MALIBU_3; gBankStartOffset[55] = SFX_BUILDING_INSECTS_1; gBankStartOffset[56] = SFX_BUILDING_INSECTS_2; gBankStartOffset[54] = SFX_BUILDING_FAN_2; @@ -1436,14 +1436,14 @@ cSampleManager::GetBankContainingSound(uint32 offset) return INVALID_SFX_BANK; } -int32 +uint32 cSampleManager::GetSampleBaseFrequency(uint32 nSample) { ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); return m_aSamples[nSample].nFrequency; } -int32 +uint32 cSampleManager::GetSampleLoopStartOffset(uint32 nSample) { ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); |