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-rw-r--r--src/audio/AudioLogic.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 53483ae1..c692a51b 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -4363,14 +4363,18 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
if (weaponType == WEAPONTYPE_BRASSKNUCKLE) {
CPed* ped = params.m_pPed;
uint32 fightMove = ped->m_curFightMove;
- if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
+ // LCS:removed for now
+ //if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
+ if (
ped->m_nPedState == PED_ATTACK) {
CEntity* damageEntity = ped->m_pDamageEntity;
if (!damageEntity)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
else if (damageEntity->GetType() != ENTITY_TYPE_PED)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
- else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
+ // LCS:removed for now
+ //else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
+ else if(1)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
else
m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1;