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-rw-r--r--src/audio/AudioManager.cpp542
-rw-r--r--src/audio/AudioManager.h23
2 files changed, 509 insertions, 56 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 20542c46..b88af1ec 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -6,16 +6,20 @@
#include "Automobile.h"
#include "Boat.h"
#include "Bridge.h"
+#include "CProjectileInfo.h"
#include "Camera.h"
#include "DMAudio.h"
+#include "Entity.h"
#include "Explosion.h"
#include "Garages.h"
+#include "HandlingMgr.h"
#include "Heli.h"
#include "ModelIndices.h"
#include "MusicManager.h"
#include "Pad.h"
#include "Ped.h"
#include "Physical.h"
+#include "Placeable.h"
#include "Plane.h"
#include "PlayerPed.h"
#include "Pools.h"
@@ -25,6 +29,7 @@
#include "Train.h"
#include "Transmission.h"
#include "Vehicle.h"
+#include "WaterCannon.h"
#include "Weather.h"
#include "World.h"
#include "ZoneCull.h"
@@ -41,11 +46,16 @@ bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828;
uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D;
-uint32 *gOneShotCol = (uint32 *)0x604BD0;
+//uint32 *gOneShotCol = (uint32 *)0x604BD0;
+bool *somethingWithHorns = (bool *)0x606AB8;
constexpr int totalAudioEntitiesSlots = 200;
constexpr int maxVolume = 127;
constexpr int policeChannel = 28;
+constexpr uint8 panTable[64]{
+ 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45,
+ 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59,
+ 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
// TODO: where is this used? Is this the right file?
enum eVehicleModel {
@@ -591,11 +601,13 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
return newFreq;
}
-WRAPPER
int32
-cAudioManager::ComputePan(float, CVector *)
+cAudioManager::ComputePan(float dist, CVector *vec)
{
- EAXJMP(0x57AD20);
+ int32 index = min(63, Abs(vec->x / (dist / 64.f)));
+
+ if(vec->x > 0.f) return max(20, 63 - panTable[index]);
+ return min(107, panTable[index] + 63);
}
uint32
@@ -654,7 +666,10 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_SCRIPTOBJECT:
entity =
(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
- if(entity) { delete entity; }
+ if(entity) {
+ delete entity;
+ m_asAudioEntities[i].m_pEntity = nil;
+ }
DestroyEntity(i);
break;
default: break;
@@ -3147,11 +3162,94 @@ cAudioManager::InitialisePoliceRadio()
for(int32 i = 0; i < 18; i++) { gMinTimeToNextReport[i] = m_nTimeOfRecentCrime; }
}
-WRAPPER
+struct tPoliceRadioZone
+{
+ char m_aName[8];
+ uint32 m_nSampleIndex;
+ int32 field_12;
+};
+
+tPoliceRadioZone* ZoneSfx = (tPoliceRadioZone*)0x880240;
+char* SubZo2Label = (char*)0x6E9918;
+char* SubZo3Label = (char*)0x6E9870;
+
void
cAudioManager::InitialisePoliceRadioZones()
{
- EAXJMP(0x57EAC0);
+ for(int32 i = 0; i < 36; i++) { ZoneSfx[i].m_aName[0] = 0; }
+
+ strcpy((char *)ZoneSfx, "HOSPI_2");
+ ZoneSfx[0].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ strcpy((char *)&ZoneSfx[1], "CONSTRU");
+ ZoneSfx[1].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FORT_STAUNTON;
+ strcpy((char *)&ZoneSfx[2], "STADIUM");
+ ZoneSfx[2].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ASPATRIA;
+ strcpy((char *)&ZoneSfx[3], "YAKUSA");
+ ZoneSfx[3].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TORRINGTON;
+ strcpy((char *)&ZoneSfx[4], "SHOPING");
+ ZoneSfx[4].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BEDFORD_POINT;
+ strcpy((char *)&ZoneSfx[5], "COM_EAS");
+ ZoneSfx[5].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_NEWPORT;
+ strcpy((char *)&ZoneSfx[6], "PARK");
+ ZoneSfx[6].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BELLEVILLE;
+ strcpy((char *)&ZoneSfx[7], "UNIVERS");
+ ZoneSfx[7].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CAMPUS;
+ strcpy((char *)&ZoneSfx[8], "BIG_DAM");
+ ZoneSfx[8].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_COCHRANE;
+ strcpy((char *)&ZoneSfx[9], "SUB_IND");
+ ZoneSfx[9].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PIKE_CREEK;
+ strcpy((char *)&ZoneSfx[10], "SWANKS");
+ ZoneSfx[10].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CEDAR_GROVE;
+ strcpy((char *)&ZoneSfx[11], "PROJECT");
+ ZoneSfx[11].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_WICHITA_GARDEN;
+ strcpy((char *)&ZoneSfx[12], "AIRPORT");
+ ZoneSfx[12].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FRANCIS_INTNL;
+ strcpy((char *)&ZoneSfx[13], "PORT_W");
+ ZoneSfx[13].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CALLAHAN_POINT;
+ strcpy((char *)&ZoneSfx[14], "PORT_S");
+ ZoneSfx[14].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ATLANTIC_QUAYS;
+ strcpy((char *)&ZoneSfx[15], "PORT_E");
+ ZoneSfx[15].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_HARBOUR;
+ strcpy((char *)&ZoneSfx[16], "PORT_I");
+ ZoneSfx[16].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TRENTON;
+ strcpy((char *)&ZoneSfx[17], "CHINA");
+ ZoneSfx[17].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CHINATOWN;
+ strcpy((char *)&ZoneSfx[18], "REDLIGH");
+ ZoneSfx[18].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_REDLIGHT;
+ strcpy((char *)&ZoneSfx[19], "TOWERS");
+ ZoneSfx[19].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HEPBURN_HEIGHTS;
+ strcpy((char *)&ZoneSfx[20], "LITTLEI");
+ ZoneSfx[20].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ST_MARKS;
+ strcpy((char *)&ZoneSfx[21], "HARWOOD");
+ ZoneSfx[21].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HARWOOD;
+ strcpy((char *)&ZoneSfx[22], "EASTBAY");
+ ZoneSfx[22].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_BEACH;
+ strcpy((char *)&ZoneSfx[23], "S_VIEW");
+ ZoneSfx[23].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_VIEW;
+ strcpy((char *)&ZoneSfx[24], "CITYZON");
+ ZoneSfx[24].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CITY;
+ strcpy((char *)&ZoneSfx[25], "IND_ZON");
+ ZoneSfx[25].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND;
+ strcpy((char *)&ZoneSfx[26], "COM_ZON");
+ ZoneSfx[26].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_STAUNTON;
+ strcpy((char *)&ZoneSfx[27], "SUB_ZON");
+ ZoneSfx[27].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
+ strcpy((char *)&ZoneSfx[28], "SUB_ZO2");
+ ZoneSfx[28].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
+ strcpy((char *)&ZoneSfx[29], "SUB_ZO3");
+ ZoneSfx[29].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
+ strcpy((char *)&ZoneSfx[30], "A");
+ ZoneSfx[30].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ strcpy((char *)&ZoneSfx[31], "A");
+ ZoneSfx[31].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ strcpy((char *)&ZoneSfx[32], "A");
+ ZoneSfx[32].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ strcpy((char *)&ZoneSfx[33], "A");
+ ZoneSfx[33].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ strcpy((char *)&ZoneSfx[34], "A");
+ ZoneSfx[34].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ strcpy(SubZo2Label, "SUB_ZO2");
+ strcpy(SubZo3Label, "SUB_ZO3");
}
void
@@ -3221,6 +3319,65 @@ void
cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
{
EAXJMP(0x57A500);
+ /*if(m_bIsInitialised) {
+ if (index >= 0 && index < totalAudioEntitiesSlots) {
+ if (m_asAudioEntities[index].m_bIsUsed) {
+ if (sound < SOUND_TOTAL_SOUNDS) {
+ if (m_asAudioEntities[index].m_nType ==
+ AUDIOTYPE_SCRIPTOBJECT) {
+ if (m_nScriptObjectEntityTotal < 40) {
+ m_asAudioEntities[index].m_awAudioEvent[0] =
+ sound;
+ m_asAudioEntities[index].m_Loops = 1;
+ m_anScriptObjectEntityIndices
+ [m_nScriptObjectEntityTotal++] = index;
+ }
+ }
+ else {
+ int32 i = 0;
+ while (1) {
+ if (i >= m_asAudioEntities[index].m_Loops) {
+ if (m_asAudioEntities[index]
+ .m_Loops < 4) {
+ m_asAudioEntities[index / 2]
+ .m_awAudioEvent[i] =
+ sound;
+ m_asAudioEntities[index / 4]
+ .m_afVolume[i] = vol;
+ ++m_asAudioEntities[index]
+ .m_Loops;
+ }
+ return;
+ }
+ if (panTable[m_asAudioEntities[index / 2]
+ .m_awAudioEvent[i]] >
+ panTable[sound])
+ break;
+ ++i;
+ }
+ if (i < 3) {
+ memmove(
+ &m_asAudioEntities[0]
+ .m_awAudioEvent[i + 1 + index / 2],
+ &m_asAudioEntities[0]
+ .m_awAudioEvent[i + index / 2],
+ 2 * (3 - i));
+ memmove(&m_asAudioEntities[0]
+ .m_afVolume[i + 1 + index / 4],
+ &m_asAudioEntities[0]
+ .m_afVolume[i + index / 4],
+ 4 * (3 - i));
+ }
+ m_asAudioEntities[index / 2].m_awAudioEvent[i] =
+ sound;
+ m_asAudioEntities[index / 4].m_afVolume[i] = vol;
+ if (m_asAudioEntities[index].m_Loops < 4)
+ ++m_asAudioEntities[index].m_Loops;
+ }
+ }
+ }
+ }
+ }*/
}
WRAPPER
@@ -3390,7 +3547,6 @@ void
cAudioManager::ProcessAirportScriptObject(uint8 sound)
{
float dist;
- float distSquared;
float maxDist;
static uint8 counter = 0;
@@ -3406,9 +3562,9 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
- default: break;
+ default: return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
dist = sqrt(distSquared);
m_sQueueSample.m_fDistance = dist;
@@ -3827,7 +3983,6 @@ void
cAudioManager::ProcessCinemaScriptObject(uint8 sound)
{
uint8 rand;
- float distSquared;
float maxDist;
static uint8 counter = 0;
@@ -3843,9 +3998,9 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
- default: break;
+ default: return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
rand = m_anRandomTable[0] % 90u + 30;
@@ -3904,7 +4059,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
- default: break;
+ default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
@@ -4437,7 +4592,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
- default: break;
+ default: return;
}
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(dist < maxDist) {
@@ -4591,7 +4746,6 @@ void
cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
{
float maxDist;
- float distSquared;
switch(sound) {
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
@@ -4599,9 +4753,9 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
- default: break;
+ default: return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(45u, m_sQueueSample.m_fSoundIntensity,
@@ -6855,7 +7009,7 @@ struct tVehicleSampleData {
};
int32 *CSWTCH_554 = (int32 *)0x606A50;
-tVehicleSampleData *vehicleSampleData = (tVehicleSampleData *)0x606204;
+tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204;
void
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
@@ -6947,7 +7101,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
} else {
freqModifier = 0;
}
- engineSoundType = vehicleSampleData[params->m_nIndex].m_bEngineSoundType;
+ engineSoundType = CarSounds[params->m_nIndex].m_bEngineSoundType;
soundOffset = 3 * (engineSoundType - 1);
if(accelerateState <= 0) {
if(params->m_fVelocityChange < -0.001f) {
@@ -7163,7 +7317,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
- default: break;
+ default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
@@ -7261,7 +7415,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1;
break;
- default: break;
+ default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
@@ -7319,11 +7473,68 @@ cAudioManager::ProcessPornCinema(uint8 sound)
}
}
-WRAPPER
void
cAudioManager::ProcessProjectiles()
{
- EAXJMP(0x578A80);
+ uint8 emittingVol;
+ float maxDist;
+
+ for(int32 i = 0; i < 32; i++) {
+ if(CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
+ switch(CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ emittingVol = maxVolume;
+ maxDist = 8100.f;
+ m_sQueueSample.m_fSoundIntensity = 90.0;
+ m_sQueueSample.m_nSampleIndex = 81;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_ROCKET_PROCESS);
+ m_sQueueSample.field_16 = 3;
+ break;
+ case WEAPONTYPE_MOLOTOV:
+ emittingVol = 50;
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_PED;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ 32 *
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_PED) /
+ 25;
+ m_sQueueSample.field_16 = 7;
+ break;
+ default: return;
+ }
+ m_sQueueSample.field_48 = 4.0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_vecPos =
+ CProjectileInfo::ms_apProjectile[i].GetPosition();
+ float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
}
void
@@ -7447,7 +7658,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
- default: break;
+ default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
@@ -7527,7 +7738,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
- default: break;
+ default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
@@ -7676,21 +7887,101 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
return 1;
}
-#if 1
-WRAPPER
-void
-cAudioManager::ProcessVehicle(CVehicle *)
-{
- EAXJMP(0x569A00);
-}
-#else
void
-cAudioManager::ProcessVehicle(CVehicle *)
+cAudioManager::ProcessVehicle(CVehicle *veh)
{
- EAXJMP(0x569A00);
+ tHandlingData *handling = veh->pHandling;
+ float velChange;
+ cVehicleParams params;
+ m_sQueueSample.m_vecPos = veh->GetPosition();
+
+ params.m_bDistancECalculated = 0;
+ params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ params.m_pVehicle = veh;
+ params.m_pTransmission = nil;
+ params.m_nIndex = 0;
+ params.m_fVelocityChange = 0.0;
+
+ if(handling) params.m_pTransmission = &handling->Transmission;
+
+ params.m_nIndex = veh->m_modelIndex - 90;
+ if(params.m_pVehicle->m_status == STATUS_SIMPLE)
+ velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
+ else
+ velChange =
+ DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
+ params.m_fVelocityChange = velChange;
+ switch(params.m_pVehicle->m_vehType) {
+ case VEHICLE_TYPE_AUTOMOBILE:
+ UpdateGasPedalAudio((CAutomobile *)veh);
+ if(params.m_nIndex == RCBANDIT) {
+ ProcessModelCarEngine(&params);
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio =
+ params.m_fVelocityChange;
+ ProcessRainOnVehicle(&params);
+ break;
+ }
+ if(params.m_nIndex == DODO) {
+ if(!ProcessVehicleRoadNoise(&params)) {
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio =
+ params.m_fVelocityChange;
+ ProcessRainOnVehicle(&params);
+ break;
+ }
+ if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(&params);
+ ProcessVehicleSkidding(&params);
+ } else {
+ if(!ProcessVehicleRoadNoise(&params)) {
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio =
+ params.m_fVelocityChange;
+ ProcessRainOnVehicle(&params);
+ break;
+ }
+ ProcessReverseGear(&params);
+ if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(&params);
+ ProcessVehicleSkidding(&params);
+ ProcessVehicleHorn(&params);
+ ProcessVehicleSirenOrAlarm(&params);
+ if(UsesReverseWarning(params.m_nIndex))
+ ProcessVehicleReverseWarning(&params);
+ if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(&params);
+ }
+ ProcessCarBombTick(&params);
+ ProcessVehicleEngine(&params);
+ ProcessEngineDamage(&params);
+ ProcessVehicleDoors(&params);
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ProcessRainOnVehicle(&params);
+ break;
+ case VEHICLE_TYPE_BOAT:
+ ProcessBoatEngine(&params);
+ ProcessBoatMovingOverWater(&params);
+ ProcessVehicleOneShots(&params);
+ ProcessRainOnVehicle(&params);
+ break;
+ case VEHICLE_TYPE_TRAIN:
+ ProcessTrainNoise(&params);
+ ProcessVehicleOneShots(&params);
+ ProcessRainOnVehicle(&params);
+ break;
+ case VEHICLE_TYPE_HELI:
+ ProcessHelicopter(&params);
+ ProcessVehicleOneShots(&params);
+ ProcessRainOnVehicle(&params);
+ break;
+ case VEHICLE_TYPE_PLANE:
+ ProcessPlane(&params);
+ ProcessVehicleOneShots(&params);
+ ProcessRainOnVehicle(&params);
+ break;
+ default: ProcessRainOnVehicle(&params); break;
+ }
}
-#endif
bool
cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
@@ -7740,7 +8031,103 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
}
}
}
- return 1;
+ return 1;
+}
+
+WRAPPER
+bool cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
+{
+ EAXJMP(0x56A610);
+}
+
+void
+cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
+{
+ CAutomobile *automobile;
+
+ if(params->m_fDistance < 1600.f) {
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) &&
+ automobile->m_modelIndex != MI_MRWHOOP) {
+ if(automobile->m_nCarHornTimer) {
+ if(!params->m_pVehicle->m_status) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 4;
+ m_sQueueSample.m_nSampleIndex =
+ CarSounds[params->m_nIndex].m_nHornSample;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.m_nFrequency =
+ CarSounds[params->m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 5.0;
+ m_sQueueSample.m_fSoundIntensity = 40.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ return;
+ }
+ if(automobile->m_nCarHornTimer > 44)
+ automobile->m_nCarHornTimer = 44;
+ if(automobile->m_nCarHornTimer == 44)
+ automobile->field_22D =
+ (LOBYTE(m_nTimeOfRecentCrime) +
+ LOBYTE(m_sQueueSample.m_nEntityIndex)) &
+ 7;
+ if(somethingWithHorns[44 * automobile->field_22D + 44 -
+ automobile->m_nCarHornTimer]) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 4;
+ m_sQueueSample.m_nSampleIndex =
+ CarSounds[params->m_nIndex].m_nHornSample;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.m_nFrequency =
+ CarSounds[params->m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 5.0;
+ m_sQueueSample.m_fSoundIntensity = 40.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+}
+
+WRAPPER
+void cAudioManager::ProcessVehicleOneShots(void*)
+{
+ EAXJMP(0x56CD40);
}
bool
@@ -7845,13 +8232,18 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
return 1;
}
+WRAPPER
+void cAudioManager::ProcessVehicleSirenOrAlarm(void*)
+{
+ EAXJMP(0x56C420);
+}
+
void
cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
{
-
CAutomobile *automobile;
cTransmission *transmission;
- signed int emittingVol;
+ int32 emittingVol;
float newSkidVal = 0.f;
float skidVal = 0.f;
@@ -7946,8 +8338,45 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
}
}
-WRAPPER
-void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); }
+void cAudioManager::ProcessWaterCannon(int32)
+{
+ for(int32 i = 0; i < 3u; i++) {
+ if(aCannons[i].m_nId) {
+ m_sQueueSample.m_vecPos = aCannons[0].m_avecPos[aCannons[i].m_wIndex];
+ float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < 900.f) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(50, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_fSoundIntensity = 900.0f;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = 15591;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.m_counter = i;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.field_76 = 8;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bEmittingVolume = 50;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
void
cAudioManager::ProcessWeather(int32 id)
@@ -8074,7 +8503,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
- default: break;
+ default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
@@ -8634,6 +9063,25 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
void
cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
{
+ static constexpr int32 gOneShotCol[] = {
+ AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_PAVEMENT,
+ AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_DIRT,
+ AUDIO_SAMPLE_COLLISION_MUD, AUDIO_SAMPLE_COLLISION_PAVEMENT,
+ AUDIO_SAMPLE_COLLISION_METAL, AUDIO_SAMPLE_COLLISION_MUFFLED,
+ AUDIO_SAMPLE_COLLISION_HARD, AUDIO_SAMPLE_COLLISION_METAL_DOOR,
+ AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1, AUDIO_SAMPLE_COLLISION_METAL_11,
+ AUDIO_SAMPLE_COLLISION_HARD, AUDIO_SAMPLE_COLLISION_METAL_13,
+ AUDIO_SAMPLE_COLLISION_METAL_14, AUDIO_SAMPLE_COLLISION_METAL_14,
+ AUDIO_SAMPLE_COLLISION_FENCE, AUDIO_SAMPLE_COLLISION_FLESH,
+ AUDIO_SAMPLE_COLLISION_SAND, AUDIO_SAMPLE_COLLISION_WATER,
+ AUDIO_SAMPLE_COLLISION_WOOD, AUDIO_SAMPLE_COLLISION_WOOD_BOX,
+ AUDIO_SAMPLE_COLLISION_WOOD_PLANK, AUDIO_SAMPLE_COLLISION_MUFFLED,
+ AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_HEDGE,
+ AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_METAL_27,
+ AUDIO_SAMPLE_COLLISION_METAL_28, AUDIO_SAMPLE_COLLISION_RUBBER,
+ AUDIO_SAMPLE_COLLISION_LOOSE, AUDIO_SAMPLE_COLLISION_PAVEMENT,
+ AUDIO_SAMPLE_COLLISION_GATE};
+
int16 s1;
int16 s2;
@@ -9151,6 +9599,7 @@ InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP);
InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
+InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP);
InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
@@ -9248,7 +9697,7 @@ InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
InjectHook(0x57EEC0, &cAudioManager::InitialisePoliceRadio, PATCH_JUMP);
-// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
+InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
@@ -9257,6 +9706,7 @@ InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_
InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
+//InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP);
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
@@ -9300,6 +9750,7 @@ InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP);
InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
+InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP);
InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP);
@@ -9308,10 +9759,13 @@ InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP);
+InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP);
InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP);
+InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP);
InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP);
InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP);
InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP);
+InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP);
InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP);
InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP);
InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 35c6f257..0a21f92a 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -323,7 +323,7 @@ public:
void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
float speedMultiplier) const; /// ok
- int32 ComputePan(float, CVector *); // todo
+ int32 ComputePan(float, CVector *); /// ok
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
int32 CreateEntity(int32 type, CPhysical *entity); /// ok
@@ -437,7 +437,7 @@ public:
void Initialise(); /// ok
void InitialisePoliceRadio(); /// ok
- void InitialisePoliceRadioZones(); // todo
+ void InitialisePoliceRadioZones(); /// ok
void InterrogateAudioEntities(); /// ok
bool IsAudioInitialised() const; /// ok
bool IsMissionAudioSampleFinished(); /// ok
@@ -446,13 +446,13 @@ public:
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
void PlayLoadedMissionAudio(); /// ok
- void PlayOneShot(int32 index, int16 sound, float vol); // todo
+ void PlayOneShot(int32 index, int16 sound, float vol); // to do (need testing)
uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
void PlayerJustGotInCar() const; /// ok
void PlayerJustLeftCar() const; /// ok
void PostInitialiseGameSpecificSetup(); /// ok
void PostTerminateGameSpecificShutdown(); /// ok
- void PreInitialiseGameSpecificSetup() const;
+ void PreInitialiseGameSpecificSetup() const; //ok
void PreloadMissionAudio(char *); // todo
void PreTerminateGameSpecificShutdown(); /// ok
/// processX - main logic of adding new sounds
@@ -497,10 +497,10 @@ public:
void ProcessPhysical(int32 id); /// ok
void ProcessPlane(cVehicleParams *params); /// ok
void ProcessPlayersVehicleEngine(cVehicleParams *params,
- CAutomobile *automobile); /// ok (check float comparisons)
+ CAutomobile *automobile); /// ok
void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok
void ProcessPornCinema(uint8 sound); /// ok
- void ProcessProjectiles(); // todo requires CProjectileInfo
+ void ProcessProjectiles(); /// ok
void ProcessRainOnVehicle(cVehicleParams *params); /// ok
void ProcessReverb() const; /// ok
bool ProcessReverseGear(cVehicleParams *a2); /// ok
@@ -509,16 +509,16 @@ public:
void ProcessShopScriptObject(uint8 sound); /// ok
void ProcessSpecial(); /// ok
bool ProcessTrainNoise(cVehicleParams *params); /// ok
- void ProcessVehicle(CVehicle *); // todo
+ void ProcessVehicle(CVehicle *vehicle); /// ok
bool ProcessVehicleDoors(cVehicleParams *params); /// ok
- bool ProcessVehicleEngine(void *); // todo
- void ProcessVehicleHorn(cVehicleParams *params); // todo
+ bool ProcessVehicleEngine(cVehicleParams *params); // todo
+ void ProcessVehicleHorn(cVehicleParams *params); /// ok
void ProcessVehicleOneShots(void *); // todo
bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
void ProcessVehicleSirenOrAlarm(void *); // todo
void ProcessVehicleSkidding(cVehicleParams *params); /// ok
- void ProcessWaterCannon(int32); // todo
+ void ProcessWaterCannon(int32); /// ok
void ProcessWeather(int32 id); /// ok
bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
void ProcessWorkShopScriptObject(uint8 sound); /// ok
@@ -543,8 +543,7 @@ public:
void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, bool status);
- uint32
- SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8); // todo (mobile)