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-rw-r--r--src/audio/AudioLogic.cpp41
-rw-r--r--src/audio/AudioManager.cpp35
-rw-r--r--src/audio/AudioManager.h11
-rw-r--r--src/audio/DMAudio.cpp28
-rw-r--r--src/audio/DMAudio.h8
5 files changed, 112 insertions, 11 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 2a83139e..dfce9b71 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -5418,7 +5418,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound)
case MI_SPECIAL18:
case MI_SPECIAL19:
case MI_SPECIAL20:
- case MI_SPECIAL21: //GetSpecialCharacterTalkSfx(ped, sound)
+ case MI_SPECIAL21: //return GetSpecialCharacterTalkSfx(ped, ped->GetModelIndex(), sound);
return NO_SAMPLE;
default: return GetGenericMaleTalkSfx(ped, sound);
}
@@ -7811,6 +7811,28 @@ cAudioManager::GetWMYJGTalkSfx(CPed *ped, uint16 sound)
}
*/
+uint32
+cAudioManager::GetSpecialCharacterTalkSfx(CPed *ped, int32 model, uint16 sound)
+{
+ return NO_SAMPLE;
+}
+
+void
+cAudioManager::DebugPlayPedComment(int32 sound)
+{
+ tPedComment pedComment;
+
+ pedComment.m_nSampleIndex = sound;
+ pedComment.m_nProcess = 10;
+ pedComment.m_nEntityIndex = 0;
+ pedComment.m_fDistance = 0.0f;
+ pedComment.m_bVolume = 99;
+
+ pedComment.m_vecPos = CWorld::Players[0].m_pPed->GetPosition();
+
+ m_sPedComments.Add(&pedComment);
+}
+
void
cPedComments::Add(tPedComment *com)
{
@@ -11298,6 +11320,23 @@ FindMissionAudioSfx(const char *name)
return NO_SAMPLE;
}
+const char *
+cAudioManager::GetMissionAudioLoadedLabel(uint8 slot)
+{
+ if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE) {
+ for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
+ if (m_sMissionAudio.m_nSampleIndex[slot] == MissionAudioNameSfxAssoc[i].m_nId)
+ return MissionAudioNameSfxAssoc[i].m_pName;
+ }
+ }
+
+#ifdef THIS_IS_STUPID
+ return MissionAudioNameSfxAssoc[0].m_pName; // yeah this is dumb
+#else
+ return "";
+#endif
+}
+
bool8
cAudioManager::MissionScriptAudioUsesPoliceChannel(uint32 soundMission)
{
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 398224f0..3397fc29 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -160,6 +160,14 @@ cAudioManager::DestroyEntity(int32 id)
}
}
+bool8
+cAudioManager::GetEntityStatus(int32 id)
+{
+ if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
+ return m_asAudioEntities[id].m_bStatus;
+ return FALSE;
+}
+
void
cAudioManager::SetEntityStatus(int32 id, bool8 status)
{
@@ -167,6 +175,14 @@ cAudioManager::SetEntityStatus(int32 id, bool8 status)
m_asAudioEntities[id].m_bStatus = status;
}
+void *
+cAudioManager::GetEntityPointer(int32 id)
+{
+ if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
+ return m_asAudioEntities[id].m_pEntity;
+ return NULL;
+}
+
void
cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
{
@@ -248,9 +264,9 @@ cAudioManager::SetMusicFadeVol(uint8 volume)
}
void
-cAudioManager::SetMonoMode(bool8 mono)
+cAudioManager::SetOutputMode(bool8 surround)
{
- SampleManager.SetMonoMode(mono);
+ // on ps2 this calls another method of cAudioManager to set DTS mode on or off
}
void
@@ -524,11 +540,22 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out)
*out = MultiplyInverse(TheCamera.GetMatrix(), *in);
}
+static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
+
+int32
+cAudioManager::ComputeFrontRearMix(float dist, CVector *vec)
+{
+ int32 index = Min(63, Abs(int32(vec->y / (dist / 64.f))));
+
+ if (vec->y > 0.f)
+ return Max(0, 63 - PanTable[index]);
+ return Min(127, PanTable[index] + 63);
+}
+
int32
cAudioManager::ComputePan(float dist, CVector *vec)
{
- const uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
- 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f))));
if (vec->x > 0.f)
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 932e2ecb..0eb0805c 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -51,7 +51,7 @@ public:
eAudioType m_nType;
void *m_pEntity;
bool8 m_bIsUsed;
- uint8 m_bStatus;
+ bool8 m_bStatus;
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
uint8 m_AudioEvents;
@@ -255,14 +255,16 @@ public:
void Service();
int32 CreateEntity(eAudioType type, void *entity);
void DestroyEntity(int32 id); // inlined in vc
+ bool8 GetEntityStatus(int32 id);
void SetEntityStatus(int32 id, bool8 status);
+ void *GetEntityPointer(int32 id);
void PlayOneShot(int32 index, uint16 sound, float vol);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetMP3BoostVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
void SetMusicFadeVol(uint8 volume);
- void SetMonoMode(bool8 mono);
+ void SetOutputMode(bool8 surround);
void ResetTimers(uint32 time);
void DestroyAllGameCreatedEntities();
@@ -285,6 +287,7 @@ public:
void ServiceSoundEffects();
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance);
void TranslateEntity(Const CVector *v1, CVector *v2);
+ int32 ComputeFrontRearMix(float, CVector *);
int32 ComputePan(float, CVector *);
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier);
int32 RandomDisplacement(uint32 seed);
@@ -479,6 +482,9 @@ public:
uint32 GetHMYAPTalkSfx(CPed *ped, uint16 sound);
uint32 GetWFYJGTalkSfx(CPed *ped, uint16 sound);
uint32 GetWMYJGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetSpecialCharacterTalkSfx(CPed *ped, int32 model, uint16 sound);
+
+ void DebugPlayPedComment(int32 sound);
// particles
void ProcessExplosions(int32 explosion);
@@ -508,6 +514,7 @@ public:
#endif
// mission audio
+ const char *GetMissionAudioLoadedLabel(uint8 slot);
bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission);
void PreloadMissionAudio(uint8 slot, Const char *name);
uint8 GetMissionAudioLoadingStatus(uint8 slot);
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index bc77361f..f5b08c71 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -38,6 +38,12 @@ cDMAudio::DestroyEntity(int32 audioEntity)
AudioManager.DestroyEntity(audioEntity);
}
+bool8
+cDMAudio::GetEntityStatus(int32 audioEntity)
+{
+ return AudioManager.GetEntityStatus(audioEntity);
+}
+
void
cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status)
{
@@ -57,9 +63,9 @@ cDMAudio::DestroyAllGameCreatedEntities(void)
}
void
-cDMAudio::SetMonoMode(bool8 mono)
+cDMAudio::SetOutputMode(bool8 surround)
{
- AudioManager.SetMonoMode(mono);
+ return AudioManager.SetOutputMode(surround);
}
void
@@ -185,6 +191,12 @@ cDMAudio::IsAudioInitialised(void)
}
void
+cDMAudio::ResetPoliceRadio()
+{
+ AudioManager.ResetPoliceRadio();
+}
+
+void
cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
{
AudioManager.ReportCrime(crime, pos);
@@ -310,6 +322,12 @@ cDMAudio::PlayLoadedMissionAudio(uint8 slot)
}
bool8
+cDMAudio::IsMissionAudioSamplePlaying(uint8 slot)
+{
+ return AudioManager.IsMissionAudioSamplePlaying(slot);
+}
+
+bool8
cDMAudio::IsMissionAudioSampleFinished(uint8 slot)
{
return AudioManager.IsMissionAudioSampleFinished(slot);
@@ -321,6 +339,12 @@ cDMAudio::ClearMissionAudio(uint8 slot)
AudioManager.ClearMissionAudio(slot);
}
+const char *
+cDMAudio::GetMissionAudioLoadedLabel(uint8 slot)
+{
+ return AudioManager.GetMissionAudioLoadedLabel(slot);
+}
+
uint8
cDMAudio::GetRadioInCar(void)
{
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index 5b684fd3..110cb2db 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -25,11 +25,12 @@ public:
int32 CreateEntity(eAudioType type, void *UID);
void DestroyEntity(int32 audioEntity);
+ bool8 GetEntityStatus(int32 audioEntity);
void SetEntityStatus(int32 audioEntity, bool8 status);
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
void DestroyAllGameCreatedEntities(void);
- void SetMonoMode(bool8 mono);
+ void SetOutputMode(bool8 surround);
void SetMP3BoostVolume(uint8 volume);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
@@ -57,7 +58,8 @@ public:
char GetCDAudioDriveLetter(void);
bool8 IsAudioInitialised(void);
-
+
+ void ResetPoliceRadio();
void ReportCrime(eCrimeType crime, CVector const &pos);
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
@@ -85,8 +87,10 @@ public:
uint8 GetMissionAudioLoadingStatus(uint8 slot);
void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
void PlayLoadedMissionAudio(uint8 slot);
+ bool8 IsMissionAudioSamplePlaying(uint8 slot);
bool8 IsMissionAudioSampleFinished(uint8 slot);
void ClearMissionAudio(uint8 slot);
+ const char *GetMissionAudioLoadedLabel(uint8 slot);
uint8 GetRadioInCar(void);
void SetRadioInCar(uint32 radio);