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-rw-r--r--src/audio/AudioLogic.cpp19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index a199266c..fd3a3703 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -3561,6 +3561,17 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
AddSampleToRequestedQueue();
}
}
+
+ CVector backPropellerPos;
+ if (automobile != nil)
+ automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos);
+ else if (params.m_VehicleType == VEHICLE_TYPE_HELI)
+#ifdef FIX_BUGS
+ backPropellerPos =
+#endif
+ params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f);
+ else
+ backPropellerPos = m_sQueueSample.m_vecPos;
if (params.m_fDistance >= SQR(140.0f))
return;
@@ -3765,12 +3776,8 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
vecPosOld = m_sQueueSample.m_vecPos;
distanceCalculatedOld = params.m_bDistanceCalculated;
distanceOld = params.m_fDistance;
-
- if (automobile != nil)
- automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
- else if (params.m_VehicleType == VEHICLE_TYPE_HELI)
- m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used
+ m_sQueueSample.m_vecPos = backPropellerPos;
params.m_bDistanceCalculated = FALSE;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (params.m_fDistance < SQR(27.0f)) {
@@ -3779,7 +3786,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
- m_sQueueSample.m_nBankIndex = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;