diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 45 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 7 | ||||
-rw-r--r-- | src/audio/PolRadio.cpp | 2 |
3 files changed, 33 insertions, 21 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 915659a4..225a275a 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1997,23 +1997,22 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh float relativeVelocityChange; float time; bool8 channelUsed; - bool8 lostTraction; + bool8 slowingDown; bool8 noGearBox; bool8 stuckInSand; - bool8 processedAccelSampleStopped; - bool8 isMoped; - static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds(); - static int32 nCruising = 0; static int16 LastAccel = 0; static uint8 CurrentPretendGear = 1; static bool8 bLostTractionLastFrame = FALSE; static bool8 bHandbrakeOnLastFrame = FALSE; + static int32 nCruising = 0; static bool8 bAccelSampleStopped = TRUE; - lostTraction = FALSE; - isMoped = FALSE; - processedAccelSampleStopped = FALSE; + bool8 lostTraction = FALSE; + bool8 isMoped = FALSE; + bool8 processedAccelSampleStopped = FALSE; + static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds(); + uint8 nChannel = CHANNEL_PLAYER_VEHICLE_ENGINE; // TODO: PS2 channels if (bPlayerJustEnteredCar) { bAccelSampleStopped = TRUE; bPlayerJustEnteredCar = FALSE; @@ -2030,7 +2029,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } - channelUsed = SampleManager.GetChannelUsedFlag(CHANNEL_PLAYER_VEHICLE_ENGINE); + slowingDown = params.m_fVelocityChange < -0.001f; + channelUsed = SampleManager.GetChannelUsedFlag(nChannel); if (params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO) { CurrentPretendGear = params.m_pTransmission->nNumberOfGears; currentGear = CurrentPretendGear; @@ -2110,7 +2110,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f); else freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f); - if (params.m_fVelocityChange < -0.001f) + if (slowingDown) freqModifier = -freqModifier; } else freqModifier = 0; @@ -2193,9 +2193,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh break; } if (accelerateState <= 0) { - if (params.m_fVelocityChange < -0.001f) { + if (slowingDown) { if (channelUsed) { - SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + SampleManager.StopChannel(nChannel); bAccelSampleStopped = TRUE; } if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) @@ -2207,7 +2207,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh *gasPedalAudioPtr = Max(0.0f, gasPedalAudio); } else if (LastAccel > 0) { if (channelUsed) { - SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + SampleManager.StopChannel(nChannel); bAccelSampleStopped = TRUE; } nCruising = 0; @@ -2268,7 +2268,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; if (channelUsed) { - SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + SampleManager.StopChannel(nChannel); bAccelSampleStopped = TRUE; } if (params.m_pVehicle->bIsDrowning) @@ -2292,16 +2292,19 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh else { nCruising = 1; params.m_pVehicle->bAudioChangingGear = TRUE; - //break; // while was used just for this fucking place goto PlayCruising; } } gearSoundStartTime = CTimer::GetTimeInMilliseconds(); params.m_pVehicle->bAudioChangingGear = TRUE; +#ifdef GTA_PS2 + SampleManager.InitialiseChannel(nChannel, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0); +#else if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); +#endif } #ifdef EXTERNAL_3D_SOUND @@ -2309,22 +2312,22 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); #else - SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); - SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset); + SampleManager.SetChannelVolume(nChannel, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelPan(nChannel, m_sQueueSample.m_nOffset); #endif freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); + SampleManager.SetChannelFrequency(nChannel, freq); if (!channelUsed) { - SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); - SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + SampleManager.SetChannelReverbFlag(nChannel, m_bDynamicAcousticModelingStatus != FALSE); + SampleManager.StartChannel(nChannel); } } } else { PlayCruising: bAccelSampleStopped = TRUE; - SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + SampleManager.StopChannel(nChannel); if (!isMoped && (accelerateState < 150 || wheelsOnGround == 0 || brakeState > 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction || currentGear < params.m_pTransmission->nNumberOfGears - 1)) { nCruising = 0; diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 182aa0d5..366807c2 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1110,7 +1110,12 @@ cAudioManager::ProcessActiveQueues() #else emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume; #endif +#ifdef GTA_PS2 + { + SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex); +#else if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) { +#endif SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency); bool8 isMobile = FALSE; for (int32 l = 0; l < MISSION_AUDIO_SLOTS; l++) { @@ -1132,8 +1137,10 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelVolume(j, emittingVol); SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset); #endif +#ifndef GTA_PS2 SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd); SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount); +#endif SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag); #ifdef EXTERNAL_3D_SOUND if (m_asActiveSamples[k].m_bIs2D) { diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index 30b19086..1cda7529 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -246,8 +246,10 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq); SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100); SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63); +#ifndef GTA_PS2 SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1); SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1); +#endif SampleManager.StartChannel(CHANNEL_POLICE_RADIO); } if (processed) ResetPoliceRadio(); |