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-rw-r--r--src/audio/AudioManager.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 5c142f5d..d3f3fb81 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -569,19 +569,6 @@ public:
//#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
//static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
//#endif
- What were they thinking?
-*/
-#ifndef GTA_PS2
-#define RESET_LOOP_OFFSETS \
- m_sQueueSample.m_nLoopStart = 0; \
- m_sQueueSample.m_nLoopEnd = -1;
-#define SET_LOOP_OFFSETS(sample) \
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample);
-#else
-#define RESET_LOOP_OFFSETS
-#define SET_LOOP_OFFSETS(sample)
-#endif
extern cAudioManager AudioManager;