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-rw-r--r--src/audio/AudioManager.h68
1 files changed, 32 insertions, 36 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 5aa507d1..ee8a23ef 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -236,19 +236,18 @@ public:
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
- bool IsMissionAudioSamplePlaying(uint8 slot) const;// { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
bool ShouldDuckMissionAudio(uint8 slot) const;
// "Should" be in alphabetic order, except "getXTalkSfx"
- void AddDetailsToRequestedOrderList(uint8 sample);
- void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
- uint8 counter, bool notLooping); //done
- void AddReflectionsToRequestedQueue();
- void AddReleasingSounds();
- void AddSampleToRequestedQueue();
- void AgeCrimes();
-
- void CalculateDistance(bool &condition, float dist); //done
+ void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
+ void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done
+ void AddReflectionsToRequestedQueue(); // done
+ void AddReleasingSounds(); // done
+ void AddSampleToRequestedQueue(); // done
+ void AgeCrimes(); // done (inlined in vc)
+
+ void CalculateDistance(bool &condition, float dist); // done
bool CheckForAnAudioFileOnCD() const;
void ClearActiveSamples(); //done
void ClearMissionAudio(uint8 slot); //done
@@ -260,7 +259,7 @@ public:
int32 CreateEntity(eAudioType type, void *entity); //done
void DestroyAllGameCreatedEntities();
- void DestroyEntity(int32 id);
+ void DestroyEntity(int32 id); //done (inlined in vc)
void DoPoliceRadioCrackle();
// functions returning talk sfx,
@@ -272,44 +271,42 @@ public:
char *Get3DProviderName(uint8 id) const;
uint8 GetCDAudioDriveLetter() const;
int8 GetCurrent3DProviderIndex() const;
- int8 AutoDetect3DProviders() const;
+ int8 AutoDetect3DProviders() const; // done
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
float GetCollisionOneShotRatio(int32 a, float b) const;
float GetCollisionRatio(float a, float b, float c, float d) const;
- float GetDistanceSquared(const CVector &v) const; //done
+ float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
int32 GetJumboTaxiFreq() const;
- uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
+ uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
- uint8 GetNum3DProvidersAvailable() const;
+ uint8 GetNum3DProvidersAvailable() const; // done
int32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
- float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
- cTransmission *transmission, float velocityChange);
- float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
- cTransmission *transmission, float velocityChange);
+ float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
+ float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
- bool HasAirBrakes(int32 model) const; //done
+ bool HasAirBrakes(int32 model) const; // done
- void Initialise();
+ void Initialise(); // done
void InitialisePoliceRadio();
void InitialisePoliceRadioZones();
void InterrogateAudioEntities();
bool IsAudioInitialised() const;
bool IsMissionAudioSampleFinished(uint8 slot);
- bool IsMP3RadioChannelAvailable() const;
+ bool IsMP3RadioChannelAvailable() const; // done
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
- void PlayLoadedMissionAudio(uint8 slot);
- void PlayOneShot(int32 index, int16 sound, float vol);
+ void PlayLoadedMissionAudio(uint8 slot); // done
+ void PlayOneShot(int32 index, int16 sound, float vol); // done
void PlaySuspectLastSeen(float x, float y, float z);
- void PlayerJustGotInCar() const; //done
- void PlayerJustLeftCar() const; //done
+ void PlayerJustGotInCar() const; // done
+ void PlayerJustLeftCar() const; // done
void PostInitialiseGameSpecificSetup();
- void PostTerminateGameSpecificShutdown(); //done
- void PreInitialiseGameSpecificSetup() const; //done
- void PreloadMissionAudio(uint8 slot, Const char *name);
- void PreTerminateGameSpecificShutdown(); //done
+ void PostTerminateGameSpecificShutdown(); // done
+ void PreInitialiseGameSpecificSetup() const; // done
+ void PreloadMissionAudio(uint8 slot, Const char *name); // done
+ void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); //done
bool ProcessAirBrakes(cVehicleParams *params);
@@ -376,11 +373,10 @@ public:
void ProcessExtraSounds(); //done
int32 RandomDisplacement(uint32 seed) const;
- void ReacquireDigitalHandle() const;
- void ReleaseDigitalHandle() const;
- void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
- float collisionPower, float intensity2);
- void ReportCrime(int32 crime, const CVector *pos);
+ void ReacquireDigitalHandle() const; // done
+ void ReleaseDigitalHandle() const; // done
+ void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
+ void ReportCrime(int32 crime, const CVector *pos); // done
void ResetAudioLogicTimers(uint32 timer);
void ResetPoliceRadio();
void ResetTimers(uint32 time);
@@ -395,7 +391,7 @@ public:
void SetEffectsFadeVol(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetMP3BoostVolume(uint8 volume) const;
- void SetEntityStatus(int32 id, uint8 status);
+ void SetEntityStatus(int32 id, uint8 status); //done
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;