diff options
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 96 |
1 files changed, 49 insertions, 47 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index d7a744cd..dbc58ac2 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -95,7 +95,7 @@ public: void Process(); }; -VALIDATE_SIZE(cPedComments, 1164); +VALIDATE_SIZE(cPedComments, 0x490); class CEntity; @@ -228,8 +228,8 @@ public: ~cAudioManager(); // getters - uint32 GetFrameCounter() const { return m_FrameCounter; } - float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } + uint32 GetFrameCounter() const { return m_FrameCounter; } // done + float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } @@ -246,7 +246,7 @@ public: void CalculateDistance(bool &condition, float dist); // done bool CheckForAnAudioFileOnCD() const; // done void ClearActiveSamples(); // done - void ClearMissionAudio(uint8 slot); // done + void ClearMissionAudio(uint8 slot); // done (inlined in vc) void ClearRequestedQueue(); // done (inlined in vc) uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done int32 ComputePan(float, CVector *); // done @@ -262,7 +262,7 @@ public: // TODO: miami // end of functions returning talk sfx - void GenerateIntegerRandomNumberTable(); + void GenerateIntegerRandomNumberTable(); // done char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; @@ -283,28 +283,28 @@ public: bool HasAirBrakes(int32 model) const; // done void Initialise(); // done - void InitialisePoliceRadio(); - void InitialisePoliceRadioZones(); + void InitialisePoliceRadio(); //done + void InitialisePoliceRadioZones(); //done void InterrogateAudioEntities(); // done - bool IsAudioInitialised() const; - bool IsMissionAudioSampleFinished(uint8 slot); + bool IsAudioInitialised() const; // done + bool IsMissionAudioSampleFinished(uint8 slot); // done bool IsMP3RadioChannelAvailable() const; // done - bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; + bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done void PlayLoadedMissionAudio(uint8 slot); // done void PlayOneShot(int32 index, int16 sound, float vol); // done - void PlaySuspectLastSeen(float x, float y, float z); // + void PlaySuspectLastSeen(float x, float y, float z); // done void PlayerJustGotInCar() const; // done void PlayerJustLeftCar() const; // done - void PostInitialiseGameSpecificSetup(); // + void PostInitialiseGameSpecificSetup(); // done void PostTerminateGameSpecificShutdown(); // done void PreInitialiseGameSpecificSetup() const; // done void PreloadMissionAudio(uint8 slot, Const char *name); // done void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds - void ProcessActiveQueues(); //done - bool ProcessAirBrakes(cVehicleParams *params); + void ProcessActiveQueues(); // done + bool ProcessAirBrakes(cVehicleParams *params); // done bool ProcessBoatEngine(cVehicleParams *params); bool ProcessBoatMovingOverWater(cVehicleParams *params); #ifdef GTA_BRIDGE @@ -335,49 +335,51 @@ public: void ProcessLoopingScriptObject(uint8 sound); // void ProcessMissionAudio(); // void ProcessMissionAudioSlot(uint8 slot); // - void ProcessModelCarEngine(cVehicleParams *params); // + void ProcessModelHeliVehicle(cVehicleParams* params); // + void ProcessModelVehicle(cVehicleParams *params); // done void ProcessOneShotScriptObject(uint8 sound); // - void ProcessPed(CPhysical *ped); // + void ProcessPed(CPhysical *ped); // done void ProcessPedOneShots(cPedParams *params); // void ProcessPhysical(int32 id); // done void ProcessPlane(cVehicleParams *params); // done + void ProcessPlayerMood(); // done(need redo pointer) void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done - void ProcessProjectiles(); // - void ProcessRainOnVehicle(cVehicleParams *params); // - void ProcessReverb() const; // + void ProcessProjectiles(); // done + void ProcessRainOnVehicle(cVehicleParams *params); // done + void ProcessReverb() const; // done bool ProcessReverseGear(cVehicleParams *params); // done void ProcessScriptObject(int32 id); // done - void ProcessSpecial(); + void ProcessSpecial(); // done #ifdef GTA_TRAIN bool ProcessTrainNoise(cVehicleParams *params); #endif - void ProcessVehicle(CVehicle *vehicle); //done, but need add model functions - bool ProcessVehicleDoors(cVehicleParams *params); //done - void ProcessVehicleEngine(cVehicleParams *params); //done - void UpdateGasPedalAudio(CVehicle* veh, int vehType); //done - void ProcessVehicleHorn(cVehicleParams *params); - void ProcessVehicleOneShots(cVehicleParams *params); - bool ProcessVehicleReverseWarning(cVehicleParams *params); - bool ProcessVehicleRoadNoise(cVehicleParams *params); - bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); - bool ProcessVehicleSkidding(cVehicleParams *params); - void ProcessWaterCannon(int32); - void ProcessWeather(int32 id); //done - bool ProcessWetRoadNoise(cVehicleParams *params); - void ProcessEscalators(); //done - void ProcessExtraSounds(); //done - - int32 RandomDisplacement(uint32 seed) const; + void ProcessVehicle(CVehicle *vehicle); // done, but need add model functions + bool ProcessVehicleDoors(cVehicleParams *params); // done + void ProcessVehicleEngine(cVehicleParams *params); // done + void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done + bool ProcessVehicleHorn(cVehicleParams *params); // done + void ProcessVehicleOneShots(cVehicleParams *params); // + bool ProcessVehicleReverseWarning(cVehicleParams *params); // done + bool ProcessVehicleRoadNoise(cVehicleParams *params); // done + bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done + bool ProcessVehicleSkidding(cVehicleParams *params); // + void ProcessWaterCannon(int32); // done + void ProcessWeather(int32 id); // done + bool ProcessWetRoadNoise(cVehicleParams *params); // done + void ProcessEscalators(); // done + void ProcessExtraSounds(); // done + + int32 RandomDisplacement(uint32 seed) const; // done void ReacquireDigitalHandle() const; // done void ReleaseDigitalHandle() const; // done void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done - void ReportCrime(eCrimeType crime, const CVector &pos); // done - void ResetAudioLogicTimers(uint32 timer); - void ResetPoliceRadio(); - void ResetTimers(uint32 time); + void ReportCrime(int32 crime, const CVector *pos); // done + void ResetAudioLogicTimers(uint32 timer); // done + void ResetPoliceRadio(); // done + void ResetTimers(uint32 time); // done - void Service(); - void ServiceCollisions(); + void Service(); //done + void ServiceCollisions(); //done void ServicePoliceRadio(); void ServicePoliceRadioChannel(uint8 wantedLevel); void ServiceSoundEffects(); @@ -405,13 +407,13 @@ public: void SetupPedComments(cPedParams *params, uint32 sound); void SetupSuspectLastSeenReport(); - void Terminate(); - void TranslateEntity(Const CVector *v1, CVector *v2) const; + void Terminate(); //done + void TranslateEntity(Const CVector *v1, CVector *v2) const; //done void UpdateReflections(); bool UsesReverseWarning(int32 model) const; //done - bool UsesSiren(int32 model) const; - bool UsesSirenSwitching(int32 model) const; + bool UsesSiren(cVehicleParams *params) const; //done + bool UsesSirenSwitching(cVehicleParams* params) const; //done CVehicle *FindVehicleOfPlayer(); //done void SetPedTalkingStatus(CPed *ped, uint8 status); |