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-rw-r--r--src/audio/AudioManager.h344
1 files changed, 172 insertions, 172 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index d3f3fb81..0ee1adf7 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -96,8 +96,8 @@ public:
m_nCommentsInBank[i] = 0;
m_nActiveBank = 0;
}
- void Add(tPedComment *com); // done
- void Process(); // done
+ void Add(tPedComment *com);
+ void Process();
};
VALIDATE_SIZE(cPedComments, 0x490);
@@ -251,34 +251,34 @@ public:
~cAudioManager();
// getters
- uint32 GetFrameCounter() const { return m_FrameCounter; } // done
- float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
+ uint32 GetFrameCounter() const { return m_FrameCounter; }
+ float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
bool8 IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
bool8 ShouldDuckMissionAudio(uint8 slot) const;
// "Should" be in alphabetic order, except "getXTalkSfx"
- void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
- void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); // done
- void AddReflectionsToRequestedQueue(); // done
- void AddReleasingSounds(); // done
- void AddSampleToRequestedQueue(); // done
- void AgeCrimes(); // done (inlined in vc)
-
- void CalculateDistance(bool8 &condition, float dist); // done
- bool8 CheckForAnAudioFileOnCD() const; // done
- void ClearActiveSamples(); // done
- void ClearMissionAudio(uint8 slot); // done (inlined in vc)
- void ClearRequestedQueue(); // done (inlined in vc)
- uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
- int32 ComputePan(float, CVector *); // done
- uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
- int32 CreateEntity(eAudioType type, void *entity); // done
-
- void DestroyAllGameCreatedEntities(); // done
- void DestroyEntity(int32 id); // done (inlined in vc)
- void DoPoliceRadioCrackle(); // done
+ void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
+ void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
+ void AddReflectionsToRequestedQueue();
+ void AddReleasingSounds();
+ void AddSampleToRequestedQueue();
+ void AgeCrimes(); // inlined in vc
+
+ void CalculateDistance(bool8 &condition, float dist);
+ bool8 CheckForAnAudioFileOnCD() const;
+ void ClearActiveSamples();
+ void ClearMissionAudio(uint8 slot); // inlined in vc
+ void ClearRequestedQueue(); // inlined in vc
+ uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const;
+ int32 ComputePan(float, CVector *);
+ uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
+ int32 CreateEntity(eAudioType type, void *entity);
+
+ void DestroyAllGameCreatedEntities();
+ void DestroyEntity(int32 id); // inlined in vc
+ void DoPoliceRadioCrackle();
// functions returning talk sfx,
// order from GetPedCommentSfx
@@ -382,170 +382,170 @@ public:
uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
// end of functions returning talk sfx
- void GenerateIntegerRandomNumberTable(); // done
- char *Get3DProviderName(uint8 id) const; // done
- char GetCDAudioDriveLetter() const; // done
- int8 GetCurrent3DProviderIndex() const; // done
- int8 AutoDetect3DProviders() const; // done
- float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
- float GetCollisionOneShotRatio(int32 a, float b) const; // done
- float GetCollisionRatio(float a, float b, float c, float d) const; // done (inlined in vc)
- float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
- int32 GetJumboTaxiFreq() const; // done (inlined in vc)
- uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
- int8 GetMissionScriptPoliceAudioPlayingStatus() const; // done
- uint8 GetNum3DProvidersAvailable() const; // done
- uint32 GetPedCommentSfx(CPed *ped, int32 sound); // done
- void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; // done
+ void GenerateIntegerRandomNumberTable();
+ char *Get3DProviderName(uint8 id) const;
+ char GetCDAudioDriveLetter() const;
+ int8 GetCurrent3DProviderIndex() const;
+ int8 AutoDetect3DProviders() const;
+ float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
+ float GetCollisionOneShotRatio(int32 a, float b) const;
+ float GetCollisionRatio(float a, float b, float c, float d) const; // inlined in vc
+ float GetDistanceSquared(const CVector &v) const; // inlined in vc
+ int32 GetJumboTaxiFreq() const; // inlined in vc
+ uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
+ int8 GetMissionScriptPoliceAudioPlayingStatus() const;
+ uint8 GetNum3DProvidersAvailable() const;
+ uint32 GetPedCommentSfx(CPed *ped, int32 sound);
+ void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission,
- float velocityChange); // done
- float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
-
- bool8 HasAirBrakes(int32 model) const; // done
-
- void Initialise(); // done
- void InitialisePoliceRadio(); // done
- void InitialisePoliceRadioZones(); // done
- void InterrogateAudioEntities(); // done (inlined)
- bool8 IsAudioInitialised() const; // done
- bool8 IsMissionAudioSampleFinished(uint8 slot); // done
- bool8 IsMP3RadioChannelAvailable() const; // done
-
- bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
-
- void PlayLoadedMissionAudio(uint8 slot); // done
- void PlayOneShot(int32 index, uint16 sound, float vol); // done
- void PlaySuspectLastSeen(float x, float y, float z); // done
- void PlayerJustGotInCar() const; // done
- void PlayerJustLeftCar() const; // done
- void PostInitialiseGameSpecificSetup(); // done
- void PostTerminateGameSpecificShutdown(); // done
- void PreInitialiseGameSpecificSetup() const; // done
- void PreloadMissionAudio(uint8 slot, Const char *name); // done
- void PreTerminateGameSpecificShutdown(); // done
+ float velocityChange);
+ float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange);
+
+ bool8 HasAirBrakes(int32 model) const;
+
+ void Initialise();
+ void InitialisePoliceRadio();
+ void InitialisePoliceRadioZones();
+ void InterrogateAudioEntities(); // inlined
+ bool8 IsAudioInitialised() const;
+ bool8 IsMissionAudioSampleFinished(uint8 slot);
+ bool8 IsMP3RadioChannelAvailable() const;
+
+ bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
+
+ void PlayLoadedMissionAudio(uint8 slot);
+ void PlayOneShot(int32 index, uint16 sound, float vol);
+ void PlaySuspectLastSeen(float x, float y, float z);
+ void PlayerJustGotInCar() const;
+ void PlayerJustLeftCar() const;
+ void PostInitialiseGameSpecificSetup();
+ void PostTerminateGameSpecificShutdown();
+ void PreInitialiseGameSpecificSetup() const;
+ void PreloadMissionAudio(uint8 slot, Const char *name);
+ void PreTerminateGameSpecificShutdown();
/// processX - main logic of adding new sounds
- void ProcessActiveQueues(); // done
- bool8 ProcessAirBrakes(cVehicleParams& params); // done
+ void ProcessActiveQueues();
+ bool8 ProcessAirBrakes(cVehicleParams& params);
bool8 ProcessBoatEngine(cVehicleParams& params);
- bool8 ProcessBoatMovingOverWater(cVehicleParams& params); //done
+ bool8 ProcessBoatMovingOverWater(cVehicleParams& params);
#ifdef GTA_BRIDGE
- void ProcessBridge(); // done(bcs not exists in VC)
- void ProcessBridgeMotor(); // done(bcs not exists in VC)
- void ProcessBridgeOneShots(); // done(bcs not exists in VC)
- void ProcessBridgeWarning(); // done(bcs not exists in VC)
+ void ProcessBridge();
+ void ProcessBridgeMotor();
+ void ProcessBridgeOneShots();
+ void ProcessBridgeWarning();
#endif
- bool8 ProcessCarBombTick(cVehicleParams& params); // done
- void ProcessCarHeli(cVehicleParams& params); // done
- void ProcessCesna(cVehicleParams& params); // done
- //void ProcessCrane(); // done(bcs not exists in VC)
- bool8 ProcessEngineDamage(cVehicleParams& params); // done
- void ProcessEntity(int32 sound); // done
- void ProcessExplosions(int32 explosion); // done
- void ProcessFireHydrant(); // done
- void ProcessFires(int32 entity); // done
- void ProcessFrontEnd(); // done
- void ProcessGarages(); // done
- void ProcessJumbo(cVehicleParams& params); // done
- void ProcessJumboAccel(CPlane *plane); // done
- void ProcessJumboDecel(CPlane *plane); // done
- void ProcessJumboFlying(); // done
- void ProcessJumboLanding(CPlane *plane); // done
- void ProcessJumboTakeOff(CPlane *plane); // done
- void ProcessJumboTaxi(); // done
- void ProcessLoopingScriptObject(uint8 sound); // done
- void ProcessMissionAudio(); // done
- void ProcessMissionAudioSlot(uint8 slot); // done
- void ProcessModelHeliVehicle(cVehicleParams& params); // done
- void ProcessModelVehicle(cVehicleParams& params); // done
- void ProcessOneShotScriptObject(uint8 sound); //
- void ProcessPed(CPhysical *ped); // done
- void ProcessPedOneShots(cPedParams &params); //
- void ProcessPhysical(int32 id); // done
- void ProcessPlane(cVehicleParams& params); // done
- void ProcessPlayerMood(); // done
- void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
- void ProcessProjectiles(); // done
- void ProcessRainOnVehicle(cVehicleParams& params); // done
- void ProcessReverb() const; // done
- bool8 ProcessReverseGear(cVehicleParams& params); // done
- void ProcessScriptObject(int32 id); // done
- void ProcessSpecial(); // done
+ bool8 ProcessCarBombTick(cVehicleParams& params);
+ void ProcessCarHeli(cVehicleParams& params);
+ void ProcessCesna(cVehicleParams& params);
+ //void ProcessCrane();
+ bool8 ProcessEngineDamage(cVehicleParams& params);
+ void ProcessEntity(int32 sound);
+ void ProcessExplosions(int32 explosion);
+ void ProcessFireHydrant();
+ void ProcessFires(int32 entity);
+ void ProcessFrontEnd();
+ void ProcessGarages();
+ void ProcessJumbo(cVehicleParams& params);
+ void ProcessJumboAccel(CPlane *plane);
+ void ProcessJumboDecel(CPlane *plane);
+ void ProcessJumboFlying();
+ void ProcessJumboLanding(CPlane *plane);
+ void ProcessJumboTakeOff(CPlane *plane);
+ void ProcessJumboTaxi();
+ void ProcessLoopingScriptObject(uint8 sound);
+ void ProcessMissionAudio();
+ void ProcessMissionAudioSlot(uint8 slot);
+ void ProcessModelHeliVehicle(cVehicleParams& params);
+ void ProcessModelVehicle(cVehicleParams& params);
+ void ProcessOneShotScriptObject(uint8 sound);
+ void ProcessPed(CPhysical *ped);
+ void ProcessPedOneShots(cPedParams &params);
+ void ProcessPhysical(int32 id);
+ void ProcessPlane(cVehicleParams& params);
+ void ProcessPlayerMood();
+ void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh);
+ void ProcessProjectiles();
+ void ProcessRainOnVehicle(cVehicleParams& params);
+ void ProcessReverb() const;
+ bool8 ProcessReverseGear(cVehicleParams& params);
+ void ProcessScriptObject(int32 id);
+ void ProcessSpecial();
#ifdef GTA_TRAIN
- bool8 ProcessTrainNoise(cVehicleParams &params); //done(bcs not exists in VC)
+ bool8 ProcessTrainNoise(cVehicleParams &params);
#endif
- void ProcessVehicle(CVehicle *vehicle); // done
- bool8 ProcessVehicleDoors(cVehicleParams &params); // done
- void ProcessVehicleEngine(cVehicleParams &params); // done
- void ProcessVehicleFlatTyre(cVehicleParams &params); // done
- bool8 ProcessVehicleHorn(cVehicleParams &params); // done
- void ProcessVehicleOneShots(cVehicleParams &params); // done
- bool8 ProcessVehicleReverseWarning(cVehicleParams &params); // done
- bool8 ProcessVehicleRoadNoise(cVehicleParams &params); // done
- bool8 ProcessVehicleSirenOrAlarm(cVehicleParams &params); // done
- bool8 ProcessVehicleSkidding(cVehicleParams &params); // done
- void ProcessWaterCannon(int32); // done
- void ProcessWeather(int32 id); // done
- bool8 ProcessWetRoadNoise(cVehicleParams& params); // done
- void ProcessEscalators(); // done
- void ProcessExtraSounds(); // done
-
- int32 RandomDisplacement(uint32 seed) const; // done
- void ReacquireDigitalHandle() const; // done
- void ReleaseDigitalHandle() const; // done
- void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
- void ReportCrime(eCrimeType crime, const CVector &pos); // done
- void ResetAudioLogicTimers(uint32 timer); // done
- void ResetPoliceRadio(); // done
- void ResetTimers(uint32 time); // done
-
- void Service(); // done
- void ServiceCollisions(); // done
- void ServicePoliceRadio(); // done
- void ServicePoliceRadioChannel(uint8 wantedLevel); // done
- void ServiceSoundEffects(); // done
- int8 SetCurrent3DProvider(uint8 which); // done
- void SetDynamicAcousticModelingStatus(bool8 status); // done
- void SetEffectsFadeVol(uint8 volume) const; // done
- void SetEffectsMasterVolume(uint8 volume) const; // done
- void SetMP3BoostVolume(uint8 volume) const; // done
- void SetEntityStatus(int32 id, bool8 status); // done
- uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done
- void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done
- void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
- void SetMonoMode(bool8 mono); // done
- void SetMusicFadeVol(uint8 volume) const; // done
- void SetMusicMasterVolume(uint8 volume) const; // done
- void SetSpeakerConfig(int32 conf) const; // done
- void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done
- void SetUpOneShotCollisionSound(const cAudioCollision &col); // done
- bool8 SetupCrimeReport(); // done
- bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); // done
- bool8 SetupJumboFlySound(uint8 emittingVol); // done
- bool8 SetupJumboRumbleSound(uint8 emittingVol); // done
- bool8 SetupJumboTaxiSound(uint8 vol); // done
- bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done
- void SetupPedComments(cPedParams &params, uint16 sound); // done
+ void ProcessVehicle(CVehicle *vehicle);
+ bool8 ProcessVehicleDoors(cVehicleParams &params);
+ void ProcessVehicleEngine(cVehicleParams &params);
+ void ProcessVehicleFlatTyre(cVehicleParams &params);
+ bool8 ProcessVehicleHorn(cVehicleParams &params);
+ void ProcessVehicleOneShots(cVehicleParams &params);
+ bool8 ProcessVehicleReverseWarning(cVehicleParams &params);
+ bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
+ bool8 ProcessVehicleSirenOrAlarm(cVehicleParams &params);
+ bool8 ProcessVehicleSkidding(cVehicleParams &params);
+ void ProcessWaterCannon(int32);
+ void ProcessWeather(int32 id);
+ bool8 ProcessWetRoadNoise(cVehicleParams& params);
+ void ProcessEscalators();
+ void ProcessExtraSounds();
+
+ int32 RandomDisplacement(uint32 seed) const;
+ void ReacquireDigitalHandle() const;
+ void ReleaseDigitalHandle() const;
+ void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2);
+ void ReportCrime(eCrimeType crime, const CVector &pos);
+ void ResetAudioLogicTimers(uint32 timer);
+ void ResetPoliceRadio();
+ void ResetTimers(uint32 time);
+
+ void Service();
+ void ServiceCollisions();
+ void ServicePoliceRadio();
+ void ServicePoliceRadioChannel(uint8 wantedLevel);
+ void ServiceSoundEffects();
+ int8 SetCurrent3DProvider(uint8 which);
+ void SetDynamicAcousticModelingStatus(bool8 status);
+ void SetEffectsFadeVol(uint8 volume) const;
+ void SetEffectsMasterVolume(uint8 volume) const;
+ void SetMP3BoostVolume(uint8 volume) const;
+ void SetEntityStatus(int32 id, bool8 status);
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
+ void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
+ void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
+ void SetMonoMode(bool8 mono);
+ void SetMusicFadeVol(uint8 volume) const;
+ void SetMusicMasterVolume(uint8 volume) const;
+ void SetSpeakerConfig(int32 conf) const;
+ void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
+ void SetUpOneShotCollisionSound(const cAudioCollision &col);
+ bool8 SetupCrimeReport();
+ bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
+ bool8 SetupJumboFlySound(uint8 emittingVol);
+ bool8 SetupJumboRumbleSound(uint8 emittingVol);
+ bool8 SetupJumboTaxiSound(uint8 vol);
+ bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
+ void SetupPedComments(cPedParams &params, uint16 sound);
void SetupSuspectLastSeenReport();
- void Terminate(); // done
- void TranslateEntity(Const CVector *v1, CVector *v2) const; // done
+ void Terminate();
+ void TranslateEntity(Const CVector *v1, CVector *v2) const;
- void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done
- void UpdateReflections(); // done
- bool8 UsesReverseWarning(int32 model) const; // done
- bool8 UsesSiren(cVehicleParams &params) const; // done
- bool8 UsesSirenSwitching(cVehicleParams &params) const; // done
+ void UpdateGasPedalAudio(CVehicle *veh, int vehType);
+ void UpdateReflections();
+ bool8 UsesReverseWarning(int32 model) const;
+ bool8 UsesSiren(cVehicleParams &params) const;
+ bool8 UsesSirenSwitching(cVehicleParams &params) const;
- CVehicle *FindVehicleOfPlayer(); // done
- void SetPedTalkingStatus(CPed *ped, bool8 status); // done
- void SetPlayersMood(uint8 mood, uint32 time); // done
+ CVehicle *FindVehicleOfPlayer();
+ void SetPedTalkingStatus(CPed *ped, bool8 status);
+ void SetPlayersMood(uint8 mood, uint32 time);
float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
#ifdef GTA_PC
// only used in pc
- void AdjustSamplesVolume(); // done (inlined)
- uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // done (inlined)
+ void AdjustSamplesVolume(); // inlined
+ uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined
#endif
};