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-rw-r--r--src/audio/AudioManager.h542
1 files changed, 292 insertions, 250 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index d781ad71..dff7d9c8 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -1,8 +1,10 @@
-#pragma once
+#pragma once
#include "audio_enums.h"
#include "AudioCollision.h"
#include "PoliceRadio.h"
+#include "VehicleModelInfo.h"
+#include "Vehicle.h"
class tSound
{
@@ -28,6 +30,7 @@ public:
uint8 m_nLoopsRemaining;
bool m_bRequireReflection; // Used for oneshots
uint8 m_nOffset;
+ uint8 field_4C;
int32 m_nReleasingVolumeDivider;
bool m_bIsProcessed;
bool m_bLoopEnded;
@@ -35,7 +38,7 @@ public:
int8 m_nVolumeChange;
};
-VALIDATE_SIZE(tSound, 92);
+VALIDATE_SIZE(tSound, 96);
class CPhysical;
class CAutomobile;
@@ -57,7 +60,7 @@ VALIDATE_SIZE(tAudioEntity, 40);
class tPedComment
{
public:
- int32 m_nSampleIndex;
+ uint32 m_nSampleIndex;
int32 m_nEntityIndex;
CVector m_vecPos;
float m_fDistance;
@@ -74,6 +77,10 @@ public:
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
+#ifdef GTA_PC
+ bool m_bDelay;
+ uint32 m_nDelayTimer;
+#endif
cPedComments()
{
@@ -87,27 +94,32 @@ public:
m_nCommentsInBank[i] = 0;
m_nActiveBank = 0;
}
- void Add(tPedComment *com);
- void Process();
+ void Add(tPedComment *com); // done
+ void Process(); // done
};
-VALIDATE_SIZE(cPedComments, 1164);
+VALIDATE_SIZE(cPedComments, 0x490);
class CEntity;
+#define MISSION_AUDIO_SLOTS (2)
+
+// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct...
+// Only someone with a VERY EXTRAORDINARY mind could have come up with that
class cMissionAudio
{
public:
- CVector m_vecPos;
- bool m_bPredefinedProperties;
- int32 m_nSampleIndex;
- uint8 m_nLoadingStatus;
- uint8 m_nPlayStatus;
- bool m_bIsPlaying;
- int32 m_nMissionAudioCounter;
- bool m_bIsPlayed;
+ CVector m_vecPos[MISSION_AUDIO_SLOTS];
+ bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
+ int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
+ uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
+ uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
+ bool m_bIsPlaying[MISSION_AUDIO_SLOTS];
+ int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
+ bool m_bIsPlayed[MISSION_AUDIO_SLOTS];
+ bool m_bIsMobile[MISSION_AUDIO_SLOTS];
};
-VALIDATE_SIZE(cMissionAudio, 32);
+VALIDATE_SIZE(cMissionAudio, 0x38);
// name made up
class cAudioScriptObjectManager
@@ -137,6 +149,7 @@ public:
class cVehicleParams
{
public:
+ uint8 m_VehicleType;
bool m_bDistanceCalculated;
float m_fDistance;
CVehicle *m_pVehicle;
@@ -148,19 +161,14 @@ public:
VALIDATE_SIZE(cVehicleParams, 0x18);
enum {
- /*
- REFLECTION_YMAX = 0, top
- REFLECTION_YMIN = 1, bottom
- REFLECTION_XMIN = 2, left
- REFLECTION_XMAX = 3, right
- REFLECTION_ZMAX = 4,
- */
-
- REFLECTION_TOP = 0,
- REFLECTION_BOTTOM,
- REFLECTION_LEFT,
- REFLECTION_RIGHT,
- REFLECTION_UP,
+ REFLECTION_NORTH = 0,
+ REFLECTION_SOUTH,
+ REFLECTION_WEST,
+ REFLECTION_EAST,
+ REFLECTION_CEIL_NORTH,
+ REFLECTION_CEIL_SOUTH,
+ REFLECTION_CEIL_WEST,
+ REFLECTION_CEIL_EAST,
MAX_REFLECTIONS,
};
@@ -173,6 +181,7 @@ public:
uint8 m_nActiveSamples;
uint8 field_4; // unused
bool m_bDynamicAcousticModelingStatus;
+ int8 field_6;
float m_fSpeedOfSound;
bool m_bTimerJustReset;
int32 m_nTimer;
@@ -188,6 +197,14 @@ public:
CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
cAudioScriptObjectManager m_sAudioScriptObjectManager;
+
+ // miami
+ uint8 m_bIsPlayerShutUp;
+ uint8 m_nPlayerMood;
+ uint32 m_nPlayerMoodTimer;
+ uint8 field_rest[4];
+ bool m_bGenericSfx;
+
cPedComments m_sPedComments;
int32 m_nFireAudioEntity;
int32 m_nWaterCannonEntity;
@@ -197,8 +214,13 @@ public:
int32 m_nCollisionEntity;
cAudioCollisionManager m_sCollisionManager;
int32 m_nProjectileEntity;
+#ifdef GTA_BRIDGE
int32 m_nBridgeEntity;
+#endif
+ int32 m_nEscalatorEntity;
+ int32 m_nExtraSoundsEntity;
cMissionAudio m_sMissionAudio;
+ uint8 field_5538; // something related to phone dialogues
int32 m_anRandomTable[5];
uint8 m_nTimeSpent;
uint8 m_nUserPause;
@@ -209,236 +231,251 @@ public:
~cAudioManager();
// getters
- uint32 GetFrameCounter() const { return m_FrameCounter; }
- float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
+ uint32 GetFrameCounter() const { return m_FrameCounter; } // done
+ float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
- bool ShouldDuckMissionAudio() const { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool ShouldDuckMissionAudio(uint8 slot) const;
// "Should" be in alphabetic order, except "getXTalkSfx"
- void AddDetailsToRequestedOrderList(uint8 sample);
- void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
- uint8 counter, bool notLooping);
- void AddReflectionsToRequestedQueue();
- void AddReleasingSounds();
- void AddSampleToRequestedQueue();
- void AgeCrimes();
-
- void CalculateDistance(bool &condition, float dist);
- bool CheckForAnAudioFileOnCD() const;
- void ClearActiveSamples();
- void ClearMissionAudio();
- void ClearRequestedQueue();
- int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const;
- int32 ComputePan(float, CVector *);
- uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
- int32 CreateEntity(eAudioType type, void *entity);
-
- void DestroyAllGameCreatedEntities();
- void DestroyEntity(int32 id);
- void DoPoliceRadioCrackle();
+ void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
+ void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done
+ void AddReflectionsToRequestedQueue(); // done
+ void AddReleasingSounds(); // done
+ void AddSampleToRequestedQueue(); // done
+ void AgeCrimes(); // done (inlined in vc)
+
+ void CalculateDistance(bool &condition, float dist); // done
+ bool CheckForAnAudioFileOnCD() const; // done
+ void ClearActiveSamples(); // done
+ void ClearMissionAudio(uint8 slot); // done (inlined in vc)
+ void ClearRequestedQueue(); // done (inlined in vc)
+ uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
+ int32 ComputePan(float, CVector *); // done
+ uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
+ int32 CreateEntity(eAudioType type, void *entity); // done
+
+ void DestroyAllGameCreatedEntities(); // done ? I don't seed pEntity = nil;
+ void DestroyEntity(int32 id); // done (inlined in vc) ? I not seen id checks
+ void DoPoliceRadioCrackle(); // done
// functions returning talk sfx,
// order from GetPedCommentSfx
- uint32 GetPlayerTalkSfx(int16 sound);
- uint32 GetCopTalkSfx(int16 sound);
- uint32 GetSwatTalkSfx(int16 sound);
- uint32 GetFBITalkSfx(int16 sound);
- uint32 GetArmyTalkSfx(int16 sound);
- uint32 GetMedicTalkSfx(int16 sound);
- uint32 GetFiremanTalkSfx(int16 sound);
- uint32 GetNormalMaleTalkSfx(int16 sound);
- uint32 GetTaxiDriverTalkSfx(int16 sound);
- uint32 GetPimpTalkSfx(int16 sound);
- uint32 GetMafiaTalkSfx(int16 sound);
- uint32 GetTriadTalkSfx(int16 sound);
- uint32 GetDiabloTalkSfx(int16 sound);
- uint32 GetYakuzaTalkSfx(int16 sound);
- uint32 GetYardieTalkSfx(int16 sound);
- uint32 GetColumbianTalkSfx(int16 sound);
- uint32 GetHoodTalkSfx(int16 sound);
- uint32 GetBlackCriminalTalkSfx(int16 sound);
- uint32 GetWhiteCriminalTalkSfx(int16 sound);
- uint32 GetMaleNo2TalkSfx(int16 sound);
- uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model);
- uint32 GetWhiteFatMaleTalkSfx(int16 sound);
- uint32 GetBlackFatMaleTalkSfx(int16 sound);
- uint32 GetBlackCasualFemaleTalkSfx(int16 sound);
- uint32 GetWhiteCasualFemaleTalkSfx(int16 sound);
- uint32 GetFemaleNo3TalkSfx(int16 sound);
- uint32 GetBlackFatFemaleTalkSfx(int16 sound);
- uint32 GetWhiteFatFemaleTalkSfx(int16 sound);
- uint32 GetBlackFemaleProstituteTalkSfx(int16 sound);
- uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound);
- uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound);
- uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound);
- uint32 GetChinatownMaleOldTalkSfx(int16 sound);
- uint32 GetChinatownMaleYoungTalkSfx(int16 sound);
- uint32 GetChinatownFemaleOldTalkSfx(int16 sound);
- uint32 GetChinatownFemaleYoungTalkSfx(int16 sound);
- uint32 GetLittleItalyMaleTalkSfx(int16 sound);
- uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound);
- uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound);
- uint32 GetWhiteDockerMaleTalkSfx(int16 sound);
- uint32 GetBlackDockerMaleTalkSfx(int16 sound);
- uint32 GetScumMaleTalkSfx(int16 sound);
- uint32 GetScumFemaleTalkSfx(int16 sound);
- uint32 GetWhiteWorkerMaleTalkSfx(int16 sound);
- uint32 GetBlackWorkerMaleTalkSfx(int16 sound);
- uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model);
- uint32 GetBusinessMaleOldTalkSfx(int16 sound);
- uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model);
- uint32 GetBlackBusinessFemaleTalkSfx(int16 sound);
- uint32 GetSupermodelMaleTalkSfx(int16 sound);
- uint32 GetSupermodelFemaleTalkSfx(int16 sound);
- uint32 GetStewardMaleTalkSfx(int16 sound);
- uint32 GetStewardFemaleTalkSfx(int16 sound);
- uint32 GetFanMaleTalkSfx(int16 sound, int32 model);
- uint32 GetFanFemaleTalkSfx(int16 sound);
- uint32 GetHospitalMaleTalkSfx(int16 sound);
- uint32 GetHospitalFemaleTalkSfx(int16 sound);
- uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound);
- uint32 GetBlackConstructionWorkerTalkSfx(int16 sound);
- uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model);
- uint32 GetStudentMaleTalkSfx(int16 sound);
- uint32 GetStudentFemaleTalkSfx(int16 sound);
- uint32 GetCasualMaleOldTalkSfx(int16 sound);
-
- uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound);
- uint32 GetEightTalkSfx(int16 sound);
- uint32 GetFrankieTalkSfx(int16 sound);
- uint32 GetMistyTalkSfx(int16 sound);
- uint32 GetOJGTalkSfx(int16 sound);
- uint32 GetCatatalinaTalkSfx(int16 sound);
- uint32 GetBomberTalkSfx(int16 sound);
- uint32 GetSecurityGuardTalkSfx(int16 sound);
- uint32 GetChunkyTalkSfx(int16 sound);
-
- uint32 GetGenericMaleTalkSfx(int16 sound);
- uint32 GetGenericFemaleTalkSfx(int16 sound);
+ uint32 GetPlayerTalkSfx(CPed *ped, int16 sound);
+ uint32 GetCopTalkSfx(CPed *ped, int16 sound);
+ uint32 GetSwatTalkSfx(CPed *ped, int16 sound);
+ uint32 GetFBITalkSfx(CPed *ped, int16 sound);
+ uint32 GetArmyTalkSfx(CPed *ped, int16 sound);
+ uint32 GetMedicTalkSfx(CPed *ped, int16 sound);
+ uint32 GetFiremanTalkSfx(CPed *ped, int16 sound);
+ uint32 GetDefaultTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMOCATalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMODKTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYPITalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYPITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOCATalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound);
+ uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetCBTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHNTalkSfx(CPed *ped, int16 sound);
+ uint32 GetSGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetCLTalkSfx(CPed *ped, int16 sound);
+ uint32 GetGDTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBKTalkSfx(CPed *ped, int16 sound);
+ uint32 GetPGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model);
+ uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound);
+
+ uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
+ uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
// end of functions returning talk sfx
- void GenerateIntegerRandomNumberTable();
+ void GenerateIntegerRandomNumberTable(); // done
char *Get3DProviderName(uint8 id) const;
uint8 GetCDAudioDriveLetter() const;
int8 GetCurrent3DProviderIndex() const;
+ int8 AutoDetect3DProviders() const; // done
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
float GetCollisionOneShotRatio(int32 a, float b) const;
float GetCollisionRatio(float a, float b, float c, float d) const;
- float GetDistanceSquared(const CVector &v) const;
+ float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
int32 GetJumboTaxiFreq() const;
- uint8 GetMissionAudioLoadingStatus() const;
+ uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
- uint8 GetNum3DProvidersAvailable() const;
- int32 GetPedCommentSfx(CPed *ped, int32 sound);
+ uint8 GetNum3DProvidersAvailable() const; // done
+ uint32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
- float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
- cTransmission *transmission, float velocityChange);
- float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
- cTransmission *transmission, float velocityChange);
-
- bool HasAirBrakes(int32 model) const;
-
- void Initialise();
- void InitialisePoliceRadio();
- void InitialisePoliceRadioZones();
- void InterrogateAudioEntities();
- bool IsAudioInitialised() const;
- bool IsMissionAudioSampleFinished();
- bool IsMP3RadioChannelAvailable() const;
-
- bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
-
- void PlayLoadedMissionAudio();
- void PlayOneShot(int32 index, uint16 sound, float vol);
- void PlaySuspectLastSeen(float x, float y, float z);
- void PlayerJustGotInCar() const;
- void PlayerJustLeftCar() const;
- void PostInitialiseGameSpecificSetup();
- void PostTerminateGameSpecificShutdown();
- void PreInitialiseGameSpecificSetup() const;
- void PreloadMissionAudio(Const char *name);
- void PreTerminateGameSpecificShutdown();
+ float GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission* transmission, float velocityChange); // done
+ float GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission* transmission, float velocityChange); // done
+
+ bool HasAirBrakes(int32 model) const; // done
+
+ void Initialise(); // done
+ void InitialisePoliceRadio(); //done
+ void InitialisePoliceRadioZones(); //done
+ void InterrogateAudioEntities(); // done
+ bool IsAudioInitialised() const; // done
+ bool IsMissionAudioSampleFinished(uint8 slot); // done
+ bool IsMP3RadioChannelAvailable() const; // done
+
+ bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
+
+ void PlayLoadedMissionAudio(uint8 slot); // done
+ void PlayOneShot(int32 index, uint16 sound, float vol); // done
+ void PlaySuspectLastSeen(float x, float y, float z); // done
+ void PlayerJustGotInCar() const; // done
+ void PlayerJustLeftCar() const; // done
+ void PostInitialiseGameSpecificSetup(); // done
+ void PostTerminateGameSpecificShutdown(); // done
+ void PreInitialiseGameSpecificSetup() const; // done
+ void PreloadMissionAudio(uint8 slot, Const char *name); // done
+ void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
- void ProcessActiveQueues();
- bool ProcessAirBrakes(cVehicleParams& params);
- void ProcessAirportScriptObject(uint8 sound);
- bool ProcessBoatEngine(cVehicleParams& params);
- bool ProcessBoatMovingOverWater(cVehicleParams& params);
- void ProcessBridge();
- void ProcessBridgeMotor();
- void ProcessBridgeOneShots();
- void ProcessBridgeWarning();
- bool ProcessCarBombTick(cVehicleParams& params);
- void ProcessCesna(cVehicleParams& params);
- void ProcessCinemaScriptObject(uint8 sound);
- void ProcessCrane();
- void ProcessDocksScriptObject(uint8 sound);
- bool ProcessEngineDamage(cVehicleParams& params);
- void ProcessEntity(int32 sound);
- void ProcessExplosions(int32 explosion);
- void ProcessFireHydrant();
- void ProcessFires(int32 entity);
- void ProcessFrontEnd();
- void ProcessGarages();
- bool ProcessHelicopter(cVehicleParams& params);
- void ProcessHomeScriptObject(uint8 sound);
- void ProcessJumbo(cVehicleParams& params);
- void ProcessJumboAccel(CPlane *plane);
- void ProcessJumboDecel(CPlane *plane);
- void ProcessJumboFlying();
- void ProcessJumboLanding(CPlane *plane);
- void ProcessJumboTakeOff(CPlane *plane);
- void ProcessJumboTaxi();
- void ProcessLaunderetteScriptObject(uint8 sound);
- void ProcessLoopingScriptObject(uint8 sound);
- void ProcessMissionAudio();
- void ProcessModelCarEngine(cVehicleParams& params);
- void ProcessOneShotScriptObject(uint8 sound);
- void ProcessPed(CPhysical *ped);
- void ProcessPedHeadphones(cPedParams &params);
- void ProcessPedOneShots(cPedParams &params);
- void ProcessPhysical(int32 id);
- void ProcessPlane(cVehicleParams& params);
- void ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile);
- void ProcessPoliceCellBeatingScriptObject(uint8 sound);
- void ProcessPornCinema(uint8 sound);
- void ProcessProjectiles();
- void ProcessRainOnVehicle(cVehicleParams& params);
- void ProcessReverb() const;
- bool ProcessReverseGear(cVehicleParams& params);
- void ProcessSawMillScriptObject(uint8 sound);
- void ProcessScriptObject(int32 id);
- void ProcessShopScriptObject(uint8 sound);
- void ProcessSpecial();
- bool ProcessTrainNoise(cVehicleParams& params);
- void ProcessVehicle(CVehicle *vehicle);
- bool ProcessVehicleDoors(cVehicleParams& params);
- void ProcessVehicleEngine(cVehicleParams& params);
- void ProcessVehicleHorn(cVehicleParams& params);
- void ProcessVehicleOneShots(cVehicleParams& params);
- bool ProcessVehicleReverseWarning(cVehicleParams& params);
- bool ProcessVehicleRoadNoise(cVehicleParams& params);
- bool ProcessVehicleSirenOrAlarm(cVehicleParams& params);
- bool ProcessVehicleSkidding(cVehicleParams& params);
- void ProcessWaterCannon(int32);
- void ProcessWeather(int32 id);
- bool ProcessWetRoadNoise(cVehicleParams& params);
- void ProcessWorkShopScriptObject(uint8 sound);
-
- int32 RandomDisplacement(uint32 seed) const;
- void ReacquireDigitalHandle() const;
- void ReleaseDigitalHandle() const;
- void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
- float collisionPower, float intensity2);
- void ReportCrime(eCrimeType crime, const CVector &pos);
- void ResetAudioLogicTimers(uint32 timer);
- void ResetPoliceRadio();
- void ResetTimers(uint32 time);
-
- void Service();
- void ServiceCollisions();
+ void ProcessActiveQueues(); // done
+ bool ProcessAirBrakes(cVehicleParams& params); // done
+ bool ProcessBoatEngine(cVehicleParams& params);
+ bool ProcessBoatMovingOverWater(cVehicleParams& params);
+#ifdef GTA_BRIDGE
+ void ProcessBridge(); // done(bcs not exists in VC)
+ void ProcessBridgeMotor(); // done(bcs not exists in VC)
+ void ProcessBridgeOneShots(); // done(bcs not exists in VC)
+ void ProcessBridgeWarning(); // done(bcs not exists in VC)
+#endif
+ bool ProcessCarBombTick(cVehicleParams& params); // done
+ void ProcessCarHeli(cVehicleParams& params); // done
+ void ProcessCesna(cVehicleParams& params); //
+ //void ProcessCrane(); // done(bcs not exists in VC)
+ bool ProcessEngineDamage(cVehicleParams& params); // done
+ void ProcessEntity(int32 sound); // done
+ void ProcessExplosions(int32 explosion); // done
+ void ProcessFireHydrant(); // done
+ void ProcessFires(int32 entity); // done
+ void ProcessFrontEnd(); // done
+ void ProcessGarages(); //
+ void ProcessJumbo(cVehicleParams& params); // done
+ void ProcessJumboAccel(CPlane *plane); // done
+ void ProcessJumboDecel(CPlane *plane); // done
+ void ProcessJumboFlying(); // done
+ void ProcessJumboLanding(CPlane *plane); // done
+ void ProcessJumboTakeOff(CPlane *plane); // done
+ void ProcessJumboTaxi(); // done
+ void ProcessLoopingScriptObject(uint8 sound); //
+ void ProcessMissionAudio(); //
+ void ProcessMissionAudioSlot(uint8 slot); //
+ void ProcessModelHeliVehicle(cVehicleParams& params); // done
+ void ProcessModelVehicle(cVehicleParams& params); // done
+ void ProcessOneShotScriptObject(uint8 sound); //
+ void ProcessPed(CPhysical *ped); // done
+ void ProcessPedOneShots(cPedParams &params); //
+ void ProcessPhysical(int32 id); // done
+ void ProcessPlane(cVehicleParams& params); // done
+ void ProcessPlayerMood(); // done
+ void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
+ void ProcessProjectiles(); // done
+ void ProcessRainOnVehicle(cVehicleParams& params); // done
+ void ProcessReverb() const; // done
+ bool ProcessReverseGear(cVehicleParams& params); // done
+ void ProcessScriptObject(int32 id); // done
+ void ProcessSpecial(); // done
+#ifdef GTA_TRAIN
+ bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
+#endif
+ void ProcessVehicle(CVehicle *vehicle); // done
+ bool ProcessVehicleDoors(cVehicleParams& params); // done
+ void ProcessVehicleEngine(cVehicleParams& params); // done
+ void ProcessVehicleFlatTyre(cVehicleParams& params); // done
+ bool ProcessVehicleHorn(cVehicleParams& params); // done
+ void ProcessVehicleOneShots(cVehicleParams& params); // done
+ bool ProcessVehicleReverseWarning(cVehicleParams& params); // done
+ bool ProcessVehicleRoadNoise(cVehicleParams& params); // done
+ bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done
+ bool ProcessVehicleSkidding(cVehicleParams& params); // done
+ void ProcessWaterCannon(int32); // done
+ void ProcessWeather(int32 id); // done
+ bool ProcessWetRoadNoise(cVehicleParams& params); // done
+ void ProcessEscalators(); // done
+ void ProcessExtraSounds(); // done
+
+ int32 RandomDisplacement(uint32 seed) const; // done
+ void ReacquireDigitalHandle() const; // done
+ void ReleaseDigitalHandle() const; // done
+ void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
+ void ReportCrime(eCrimeType crime, const CVector &pos); // done
+ void ResetAudioLogicTimers(uint32 timer); // done
+ void ResetPoliceRadio(); // done
+ void ResetTimers(uint32 time); // done
+
+ void Service(); //done
+ void ServiceCollisions(); //done
void ServicePoliceRadio();
void ServicePoliceRadioChannel(uint8 wantedLevel);
void ServiceSoundEffects();
@@ -446,9 +483,10 @@ public:
void SetDynamicAcousticModelingStatus(uint8 status);
void SetEffectsFadeVol(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
- void SetEntityStatus(int32 id, uint8 status);
+ void SetMP3BoostVolume(uint8 volume) const;
+ void SetEntityStatus(int32 id, uint8 status); //done
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
- void SetMissionAudioLocation(float x, float y, float z);
+ void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8 mono);
void SetMusicFadeVol(uint8 volume) const;
@@ -462,17 +500,21 @@ public:
bool SetupJumboRumbleSound(uint8 emittingVol);
bool SetupJumboTaxiSound(uint8 vol);
bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
- void SetupPedComments(cPedParams &params, uint16 sound);
+ void SetupPedComments(cPedParams &params, uint16 sound); // done
void SetupSuspectLastSeenReport();
- void Terminate();
- void TranslateEntity(Const CVector *v1, CVector *v2) const;
+ void Terminate(); //done
+ void TranslateEntity(Const CVector *v1, CVector *v2) const; //done
+
+ void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
+ void UpdateReflections(); //done
+ bool UsesReverseWarning(int32 model) const; //done
+ bool UsesSiren(cVehicleParams& params) const; //done
+ bool UsesSirenSwitching(cVehicleParams& params) const; //done
- void UpdateGasPedalAudio(CAutomobile *automobile);
- void UpdateReflections();
- bool UsesReverseWarning(int32 model) const;
- bool UsesSiren(int32 model) const;
- bool UsesSirenSwitching(int32 model) const;
+ CVehicle *FindVehicleOfPlayer(); //done
+ void SetPedTalkingStatus(CPed *ped, uint8 status);
+ void SetPlayersMood(uint8 mood, uint32 time);
#ifdef GTA_PC
// only used in pc
@@ -482,7 +524,7 @@ public:
};
#ifdef AUDIO_MSS
-static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
+static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
#endif
extern cAudioManager AudioManager;