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-rw-r--r--src/audio/AudioManager.h47
1 files changed, 36 insertions, 11 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index f592d3f3..0d4a6f30 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -59,15 +59,15 @@ enum eAudioType : int32 {
AUDIOTYPE_FIRE = 2,
AUDIOTYPE_WEATHER = 3,
AUDIOTYPE_CRANE = 4,
- AUDIOTYPE_ONE_SHOT = 5,
+ AUDIOTYPE_SCRIPTOBJECT = 5,
AUDIOTYPE_BRIDGE = 6,
AUDIOTYPE_COLLISION = 7,
AUDIOTYPE_FRONTEND = 8,
AUDIOTYPE_PROJECTILE = 9,
AUDIOTYPE_GARAGE = 10,
- AUDIOTYPE_HYDRANT = 11,
- AUDIOTYPE_WATER_CANNON = 12,
- AUDIOTYPE_D = 13,
+ AUDIOTYPE_FIREHYDRANT = 11,
+ AUDIOTYPE_WATERCANNON = 12,
+ AUDIOTYPE_POLICERADIO = 13,
TOTAL_AUDIO_TYPES = 14,
};
@@ -173,10 +173,12 @@ class CPlane;
class CVehicle;
class CPed;
-struct cAudioScriptObject {
- int16 m_wSound;
- CVector m_vecPos;
- int m_nAudioEntityId;
+class cAudioScriptObject {
+public:
+ int16 AudioId;
+ char _pad0[2];
+ CVector Posn;
+ int32 AudioEntity;
static void *operator new(size_t);
static void *operator new(size_t, int);
@@ -203,6 +205,19 @@ enum
REFLECTION_UP,
MAX_REFLECTIONS,
};
+
+enum AudioEntityHandle
+{
+ AEHANDLE_NONE = -5,
+ AEHANDLE_ERROR_NOAUDIOSYS = -4,
+ AEHANDLE_ERROR_NOFREESLOT = -3,
+ AEHANDLE_ERROR_NOENTITY = -2,
+ AEHANDLE_ERROR_BADAUDIOTYPE = -1,
+};
+
+#define AEHANDLE_IS_FAILED(h) ((h)<0)
+#define AEHANDLE_IS_OK(h) ((h)>=0)
+
class cAudioManager
{
@@ -255,8 +270,7 @@ public:
inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
- int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; }
-
+ int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
//
void AddDetailsToRequestedOrderList(uint8 sample); /// ok
@@ -276,7 +290,7 @@ public:
float speedMultiplier); /// ok
int32 ComputePan(float, CVector *); // todo
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
- int32 CreateEntity(int32 type, CPhysical *entity); /// ok
+ int32 CreateEntity(int32 type, void *entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
@@ -509,6 +523,17 @@ public:
void ProcessWeather(int32 id); // todo
// bool ProcessWetRoadNoise(void *);
void ProcessWorkShopScriptObject(uint8 sound); /// ok
+
+
+ void PlayOneShot(int, unsigned short, float);
+ void SetEffectsFadeVol(unsigned char);
+ void SetMusicFadeVol(unsigned char);
+ int8 SetCurrent3DProvider(unsigned char);
+ void ReportCrime(eCrimeType, CVector const &);
+ void PlaySuspectLastSeen(float, float, float);
+ void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float);
+ void ResetTimers(unsigned int);
+ void PreloadMissionAudio(char *);
};
static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");