diff options
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 365 |
1 files changed, 227 insertions, 138 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 7a2dc9c5..1ae50b2f 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -7,48 +7,48 @@ class tActiveSample { public: - int m_nEntityIndex; - int field_4; - int m_nSampleIndex; - char m_bBankIndex; - char m_bIsDistant; - char field_14; - char field_15; - int field_16; - int m_nFrequency; + int32 m_nEntityIndex; + int32 field_4; + int32 m_nSampleIndex; + uint8 m_bBankIndex; + uint8 m_bIsDistant; + uint8 field_14; + uint8 field_15; + int32 field_16; + int32 m_nFrequency; uint8 m_bVolume; - char field_25; - char field_26; - char field_27; + uint8 field_25; + uint8 field_26; + uint8 field_27; float m_fDistance; - int m_nLoopCount; - int m_nLoopStart; - int m_nLoopEnd; + int32 m_nLoopCount; + int32 m_nLoopStart; + int32 m_nLoopEnd; uint8 m_bEmittingVolume; - char field_45; - char field_46; - char field_47; + uint8 field_45; + uint8 field_46; + uint8 field_47; float field_48; float m_fSoundIntensity; - char field_56; - char field_57; - char field_58; - char field_59; + uint8 field_56; + uint8 field_57; + uint8 field_58; + uint8 field_59; CVector m_vecPos; - char m_bReverbFlag; - char m_bLoopsRemaining; - char m_bRequireReflection; + uint8 m_bReverbFlag; + uint8 m_bLoopsRemaining; + uint8 m_bRequireReflection; uint8 m_bOffset; - int field_76; - char m_bIsProcessed; - char m_bLoopEnded; - char field_82; - char field_83; - int calculatedVolume; - char field_88; - char field_89; - char field_90; - char field_91; + int32 field_76; + uint8 m_bIsProcessed; + uint8 m_bLoopEnded; + uint8 field_82; + uint8 field_83; + int32 calculatedVolume; + uint8 field_88; + uint8 field_89; + uint8 field_90; + uint8 field_91; }; static_assert(sizeof(tActiveSample) == 0x5c, "tActiveSample: error"); @@ -77,14 +77,14 @@ class tAudioEntity { public: eAudioType m_nType; - CPhysical *m_pEntity; + void *m_pEntity; bool m_bIsUsed; - char m_bStatus; + uint8 m_bStatus; int16 m_awAudioEvent[4]; - char gap_18[2]; + uint8 gap_18[2]; float m_afVolume[4]; - char field_24; - char field_25[3]; + uint8 field_24; + uint8 field_25[3]; }; static_assert(sizeof(tAudioEntity) == 0x28, "tAudioEntity: error"); @@ -96,9 +96,9 @@ public: int field_4; CVector m_vecPos; float m_fDistance; - char m_bVolume; - char field_25; - char gap_26[2]; + uint8 m_bVolume; + uint8 field_25; + uint8 gap_26[2]; }; static_assert(sizeof(tPedComment) == 0x1c, "tPedComment: error"); @@ -107,10 +107,10 @@ class cPedComments { public: tPedComment m_asPedComments[40]; - char field_1120[40]; - char field_1160[2]; - char field_1162; - char gap_1163[1]; + uint8 field_1120[40]; + uint8 field_1160[2]; + uint8 field_1162; + uint8 gap_1163[1]; }; static_assert(sizeof(cPedComments) == 0x48c, "cPedComments: error"); @@ -122,15 +122,15 @@ class cAudioCollision public: CEntity *m_pEntity1; CEntity *m_pEntity2; - char m_bSurface1; - char m_bSurface2; - char field_10; - char field_11; + uint8 m_bSurface1; + uint8 m_bSurface2; + uint8 field_10; + uint8 field_11; float m_fIntensity1; float m_fIntensity2; CVector m_vecPosition; float m_fDistance; - int m_nBaseVolume; + int32 m_nBaseVolume; }; static_assert(sizeof(cAudioCollision) == 0x28, "cAudioCollision: error"); @@ -140,95 +140,137 @@ class cAudioCollisionManager public: cAudioCollision m_asCollisions1[10]; cAudioCollision m_asCollisions2[10]; - char m_bIndicesTable[10]; - char m_bCollisionsInQueue; - char gap_811; + uint8 m_bIndicesTable[10]; + uint8 m_bCollisionsInQueue; + uint8 gap_811; cAudioCollision m_sQueue; }; -static_assert(sizeof(cAudioCollisionManager) == 0x354, - "cAudioCollisionManager: error"); +static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error"); class cMissionAudio { public: CVector m_vecPos; - char field_12; - char gap_13[3]; + uint8 field_12; + uint8 gap_13[3]; int m_nSampleIndex; - char m_bLoadingStatus; - char m_bPlayStatus; - char field_22; - char field_23; + uint8 m_bLoadingStatus; + uint8 m_bPlayStatus; + uint8 field_22; + uint8 field_23; int field_24; bool m_bIsPlayed; - char field_29; - char field_30; - char field_31; + uint8 field_29; + uint8 field_30; + uint8 field_31; }; static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error"); +class cVehicleParams; +class CPlane; +class CVehicle; +class CPed; + +struct cAudioScriptObject { + int16 m_wSound; + char gap_2[2]; + CVector m_vecPos; + int m_nAudioEntityId; + + static void *operator new(size_t); + static void *operator new(size_t, int); + static void operator delete(void*, size_t); + static void operator delete(void*, int); +}; + +static_assert(sizeof(cAudioScriptObject) == 0x14, "cAudioScriptObject: error"); + class cAudioManager { public: bool m_bIsInitialised; - char field_1; - char field_2; - char m_bActiveSamples; - char field_4; + uint8 field_1; + uint8 field_2; + uint8 m_bActiveSamples; + uint8 field_4; bool m_bDynamicAcousticModelingStatus; - char field_6; - char field_7; - float field_8; + uint8 field_6; + uint8 field_7; + float speedOfSound; bool m_bTimerJustReset; - char field_13; - char field_14; - char field_15; - int m_nTimer; + uint8 field_13; + uint8 field_14; + uint8 field_15; + int32 m_nTimer; tActiveSample m_sQueueSample; uint8 m_bActiveSampleQueue; - char gap_109[3]; - tActiveSample m_asSamples[54]; - char m_abSampleQueueIndexTable[54]; - char m_bSampleRequestQueuesStatus[2]; + uint8 gap_109[3]; + tActiveSample m_asSamples[2][27]; + uint8 m_abSampleQueueIndexTable[2][27]; + uint8 m_bSampleRequestQueuesStatus[2]; tActiveSample m_asActiveSamples[27]; tAudioEntity m_asAudioEntities[200]; - int m_anAudioEntityIndices[200]; - int m_nAudioEntitiesTotal; + int32 m_anAudioEntityIndices[200]; + int32 m_nAudioEntitiesTotal; CVector m_avecReflectionsPos[5]; float m_afReflectionsDistances[5]; - int m_anScriptObjectEntityIndices[40]; - int m_nScriptObjectEntityTotal; + int32 m_anScriptObjectEntityIndices[40]; + int32 m_nScriptObjectEntityTotal; cPedComments m_sPedComments; - int m_nFireAudioEntity; - int m_nWaterCannonEntity; - int m_nPoliceChannelEntity; - char gap45B8[444]; - int m_nFrontEndEntity; - int m_nCollisionEntity; + int32 m_nFireAudioEntity; + int32 m_nWaterCannonEntity; + int32 m_nPoliceChannelEntity; + uint8 gap45B8[444]; + int32 m_nFrontEndEntity; + int32 m_nCollisionEntity; cAudioCollisionManager m_sCollisionManager; - int m_nProjectileEntity; - int m_nBridgeEntity; + int32 m_nProjectileEntity; + int32 m_nBridgeEntity; cMissionAudio m_sMissionAudio; - int m_anRandomTable[5]; - char field_19192; - char m_bUserPause; - char m_bPreviousUserPause; - char field_19195; - int m_nTimeOfRecentCrime; - - void AddSampleToRequestedQueue(); - - void AddDetailsToRequestedOrderList(uint8 sample); - void AddReflectionsToRequestedQueue(); - - uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); + int32 m_anRandomTable[5]; + uint8 field_19192; + uint8 m_bUserPause; + uint8 m_bPreviousUserPause; + uint8 field_19195; + int32 m_nTimeOfRecentCrime; + + void AddDetailsToRequestedOrderList(uint8 sample); /// ok + void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, + uint8 unk2, bool notLooping); /// ok + void AddReflectionsToRequestedQueue(); /// ok (check value) + void AddReleasingSounds(); // todo (difficult) + void AddSampleToRequestedQueue(); /// ok + void AgeCrimes(); // todo + int8 AutoDetect3DProviders(); /// ok + + void CalculateDistance(bool *ptr, float dist); /// ok + bool CheckForAnAudioFileOnCD(); /// ok + void ClearMissionAudio(); /// ok + void ClearRequestedQueue(); /// ok + int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, + float speedMultiplier); /// ok + int32 ComputePan(float, CVector *); // todo + uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok + int32 CreateEntity(int32 type, CPhysical *entity); /// ok + + void DestroyAllGameCreatedEntities(); /// ok + void DestroyEntity(int32 id); /// ok + void DoPoliceRadioCrackle(); /// ok + + void GenerateIntegerRandomNumberTable(); /// ok + + float GetDistanceSquared(CVector *v); /// ok + + void TranslateEntity(CVector *v1, CVector *v2); /// ok + + // done void Initialise(); void PostInitialiseGameSpecificSetup(); - void InitialisePoliceRadioZones(); // @todo - void ResetAudioLogicTimers(int32 timer); // @todo + void InitialisePoliceRadioZones(); // todo + void ResetAudioLogicTimers(int32 timer); // todo void Terminate(); @@ -236,7 +278,6 @@ public: bool GetMissionAudioLoadingStatus(); uint8 GetNum3DProvidersAvailable(); - int8 AutoDetect3DProviders(); bool IsMP3RadioChannelAvailable(); uint8 GetCDAudioDriveLetter(); @@ -247,24 +288,21 @@ public: void SetSpeakerConfig(int32 conf); - void ProcessJumboFlying(); bool SetupJumboEngineSound(uint8, int32); // todo void PreInitialiseGameSpecificSetup(); void SetMissionScriptPoliceAudio(int32 sfx); - void CalculateDistance(bool *ptr, float dist); - bool UsesSiren(int32 model); bool UsesSirenSwitching(int32 model); bool MissionScriptAudioUsesPoliceChannel(int32 soundMission); - uint8 Get3DProviderName(uint8 id); + char* Get3DProviderName(uint8 id); - void ProcessJumboTaxi(); - bool SetupJumboFlySound(uint8); // todo - bool SetupJumboTaxiSound(uint8); // todo - bool SetupJumboWhineSound(uint8, int32); // todo + bool SetupJumboFlySound(uint8 emittingVol); /// ok + bool SetupJumboRumbleSound(uint8 emittingVol); /// ok + bool SetupJumboTaxiSound(uint8 vol); /// ok + bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok void PlayLoadedMissionAudio(); @@ -274,27 +312,14 @@ public: void InterrogateAudioEntities(); - void ClearRequestedQueue(); - // void AgeCrimes(); //todo - bool UsesReverseWarning(int32 model); bool HasAirBrakes(int32 model); int32 GetJumboTaxiFreq(); - void ProcessPhysical(int32 id); - void ProcessVehicle(CPhysical *); // todo - void ProcessPed(CPhysical *); // todo - void ProcessPlane(void *); // todo - - void ClearMissionAudio(); - // void ProcessReverb(); // todo - bool IsMissionAudioSampleFinished(); - void ProcessEntity(int32); - - void InitialisePoliceRadio(); + void InitialisePoliceRadio(); // todo int32 RandomDisplacement(uint32 seed); @@ -304,21 +329,20 @@ public: bool IsAudioInitialised() const; - int32 CreateEntity(int32 type, CPhysical *entity); - void DestroyEntity(int32 id); void SetEntityStatus(int32 id, bool status); void PreTerminateGameSpecificShutdown(); void PostTerminateGameSpecificShutdown(); - void GenerateIntegerRandomNumberTable(); - void PlayerJustGotInCar(); void PlayerJustLeftCar(); void Service(); - void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, - uint32 maxOffset); + void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset); + + void DoJumboVolOffset(); + + int32 GetPedCommentSfx(CPed *ped, int32 sound); uint32 GetPlayerTalkSfx(int16 sound); uint32 GetCopTalkSfx(int16 sound); @@ -396,9 +420,74 @@ public: uint32 GetGenericMaleTalkSfx(int16 sound); uint32 GetGenericFemaleTalkSfx(int16 sound); + + void ProcessActiveQueues(); // todo + bool ProcessAirBrakes(cVehicleParams *params); /// ok + void ProcessAirportScriptObject(uint8 sound); /// ok + bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat + bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat + void ProcessBridge(); // todo requires CBridge + void ProcessBridgeMotor(); /// ok + void ProcessBridgeOneShots(); // todo requires CBridge + void ProcessBridgeWarning(); /// ok + bool ProcessCarBombTick(void *); // todo requires CVehicle + void ProcessCesna(void *); // todo requires CPlane + void ProcessCinemaScriptObject(uint8 sound); /// ok + void ProcessCrane(); // todo requires CCrane + void ProcessDocksScriptObject(uint8 sound); /// ok + // bool ProcessEngineDamage(void *); //todo requires CVehicle + void ProcessEntity(int32 sound); /// ok + void ProcessExplosions(int32 explosion); // todo requires CExplosion + void ProcessFireHydrant(); /// ok + void ProcessFires(int32 entity); // todo requires gFireManager + void ProcessFrontEnd(); /// ok + void ProcessGarages(); // todo requires CGarages::aGarages + // bool ProcessHelicopter(void *); // todo requires CVehicle + void ProcessHomeScriptObject(uint8 sound); /// ok + void ProcessJumbo(cVehicleParams *); /// ok + void ProcessJumboAccel(CPlane *plane); /// ok + void ProcessJumboDecel(CPlane *plane); /// ok + void ProcessJumboFlying(); /// ok + void ProcessJumboLanding(CPlane *plane); /// ok + void ProcessJumboTakeOff(CPlane *plane); /// ok + void ProcessJumboTaxi(); /// ok + void ProcessLaunderetteScriptObject(uint8 sound); /// ok + void ProcessLoopingScriptObject(uint8 sound); /// ok + // void ProcessMissionAudio(); + // void ProcessModelVehicle(void *); + // void ProcessOneShotScriptObject(uint8 sound); + void ProcessPed(CPhysical *p); // todo + // void ProcessPedHeadphones(void *); + // void ProcessPedOneShots(void *); + void ProcessPhysical(int32 id); /// ok + void ProcessPlane(void *); // todo + // void ProcessPlayersVehicleEngine(void *, void *); + void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo + void ProcessPornCinema(uint8 sound); /// ok + void ProcessProjectiles(); // todo + // void ProcessRainOnVehicle(void *); + // void ProcessReverb(); + // bool ProcessReverseGear(void *); + void ProcessSawMillScriptObject(uint8 sound); /// ok + void ProcessScriptObject(int32 id); // todo + void ProcessShopScriptObject(uint8 sound); /// ok + void ProcessSpecial(); /// ok + // bool ProcessTrainNoise(void *); + void ProcessVehicle(CVehicle *); // todo + // bool ProcessVehicleDoors(void *); + // bool ProcessVehicleEngine(void *); + // void ProcessVehicleHorn(void *); + // void ProcessVehicleOneShots(void *); + // bool ProcessVehicleReverseWarning(void *); + // bool ProcessVehicleRoadNoise(void *); + // void ProcessVehicleSirenOrAlarm(void *); + // void ProcessVehicleSkidding(void *); + void ProcessWaterCannon(int32); // todo + void ProcessWeather(int32 id); // todo + // bool ProcessWetRoadNoise(void *); + void ProcessWorkShopScriptObject(uint8 sound); /// ok }; static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error"); extern cAudioManager &AudioManager; -extern cAudioManager &Players; |