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-rw-r--r--src/audio/AudioManager.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index cdb59412..35bb877c 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -401,28 +401,27 @@ public:
void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // done
- bool ProcessAirBrakes(cVehicleParams *params); // done
- bool ProcessBoatEngine(cVehicleParams *params);
- bool ProcessBoatMovingOverWater(cVehicleParams *params);
+ bool ProcessAirBrakes(cVehicleParams& params); // done
+ bool ProcessBoatEngine(cVehicleParams& params);
+ bool ProcessBoatMovingOverWater(cVehicleParams& params);
#ifdef GTA_BRIDGE
void ProcessBridge(); // done(bcs not exists in VC)
void ProcessBridgeMotor(); // done(bcs not exists in VC)
void ProcessBridgeOneShots(); // done(bcs not exists in VC)
void ProcessBridgeWarning(); // done(bcs not exists in VC)
#endif
- bool ProcessCarBombTick(cVehicleParams *params); // done
- void ProcessCesna(cVehicleParams *params); //
+ bool ProcessCarBombTick(cVehicleParams& params); // done
+ void ProcessCarHeli(cVehicleParams& params); // done
+ void ProcessCesna(cVehicleParams& params); //
//void ProcessCrane(); // done(bcs not exists in VC)
- bool ProcessEngineDamage(cVehicleParams *params); // done
+ bool ProcessEngineDamage(cVehicleParams& params); // done
void ProcessEntity(int32 sound); // done
void ProcessExplosions(int32 explosion); // done
void ProcessFireHydrant(); // done
void ProcessFires(int32 entity); // done
void ProcessFrontEnd(); // done
void ProcessGarages(); //
- void ProcessCarHeli(cVehicleParams* params); // done
- void ProcessVehicleFlatTyre(cVehicleParams* params); // done
- void ProcessJumbo(cVehicleParams *); // done
+ void ProcessJumbo(cVehicleParams& params); // done
void ProcessJumboAccel(CPlane *plane); // done
void ProcessJumboDecel(CPlane *plane); // done
void ProcessJumboFlying(); // done
@@ -432,37 +431,37 @@ public:
void ProcessLoopingScriptObject(uint8 sound); //
void ProcessMissionAudio(); //
void ProcessMissionAudioSlot(uint8 slot); //
- void ProcessModelHeliVehicle(cVehicleParams* params); // done
- void ProcessModelVehicle(cVehicleParams *params); // done
+ void ProcessModelHeliVehicle(cVehicleParams& params); // done
+ void ProcessModelVehicle(cVehicleParams& params); // done
void ProcessOneShotScriptObject(uint8 sound); //
void ProcessPed(CPhysical *ped); // done
void ProcessPedOneShots(cPedParams *params); //
void ProcessPhysical(int32 id); // done
- void ProcessPlane(cVehicleParams *params); // done
+ void ProcessPlane(cVehicleParams& params); // done
void ProcessPlayerMood(); // done
- void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
+ void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
void ProcessProjectiles(); // done
- void ProcessRainOnVehicle(cVehicleParams *params); // done
+ void ProcessRainOnVehicle(cVehicleParams& params); // done
void ProcessReverb() const; // done
- bool ProcessReverseGear(cVehicleParams *params); // done
+ bool ProcessReverseGear(cVehicleParams& params); // done
void ProcessScriptObject(int32 id); // done
void ProcessSpecial(); // done
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
#endif
void ProcessVehicle(CVehicle *vehicle); // done
- bool ProcessVehicleDoors(cVehicleParams *params); // done
- void ProcessVehicleEngine(cVehicleParams *params); // done
- void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
- bool ProcessVehicleHorn(cVehicleParams *params); // done
- void ProcessVehicleOneShots(cVehicleParams *params); // done
- bool ProcessVehicleReverseWarning(cVehicleParams *params); // done
- bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
- bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
- bool ProcessVehicleSkidding(cVehicleParams *params); // done
+ bool ProcessVehicleDoors(cVehicleParams& params); // done
+ void ProcessVehicleEngine(cVehicleParams& params); // done
+ void ProcessVehicleFlatTyre(cVehicleParams& params); // done
+ bool ProcessVehicleHorn(cVehicleParams& params); // done
+ void ProcessVehicleOneShots(cVehicleParams& params); // done
+ bool ProcessVehicleReverseWarning(cVehicleParams& params); // done
+ bool ProcessVehicleRoadNoise(cVehicleParams& params); // done
+ bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done
+ bool ProcessVehicleSkidding(cVehicleParams& params); // done
void ProcessWaterCannon(int32); // done
void ProcessWeather(int32 id); // done
- bool ProcessWetRoadNoise(cVehicleParams *params); // done
+ bool ProcessWetRoadNoise(cVehicleParams& params); // done
void ProcessEscalators(); // done
void ProcessExtraSounds(); // done
@@ -507,10 +506,11 @@ public:
void Terminate(); //done
void TranslateEntity(Const CVector *v1, CVector *v2) const; //done
+ void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
void UpdateReflections(); //done
bool UsesReverseWarning(int32 model) const; //done
- bool UsesSiren(cVehicleParams *params) const; //done
- bool UsesSirenSwitching(cVehicleParams* params) const; //done
+ bool UsesSiren(cVehicleParams& params) const; //done
+ bool UsesSirenSwitching(cVehicleParams& params) const; //done
CVehicle *FindVehicleOfPlayer(); //done
void SetPedTalkingStatus(CPed *ped, uint8 status);