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-rw-r--r--src/audio/AudioManager.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index c5436cc0..fcf80c5a 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -359,7 +359,9 @@ public:
void ClearRequestedQueue(); // inlined in vc
void ClearActiveSamples();
void GenerateIntegerRandomNumberTable();
- void LoadBankIfNecessary(uint8 bank);
+#ifdef GTA_PS2
+ void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
+#endif
void DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo = 0);
#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well