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-rw-r--r--src/audio/AudioManager.cpp69
1 files changed, 66 insertions, 3 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index ff7babc4..7f7af157 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -3172,11 +3172,74 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
return true;
}
-WRAPPER
void
-cAudioManager::ProcessCesna(void *)
+cAudioManager::ProcessCesna(cVehicleParams *params)
{
- EAXJMP(0x56ADF0);
+ static uint8 nAccel = 0;
+
+ //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
+
+ if(FindPlayerVehicle() == params->m_pVehicle) {
+ if(params->m_nIndex == DODO) {
+ if(Pads[0].GetAccelerate() <= 0) {
+ if(nAccel) --nAccel;
+ } else if(nAccel < 60) {
+ ++nAccel;
+ }
+ AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0,
+ 52, 1);
+ AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1);
+ }
+ } else if(params->m_nIndex == DODO) {
+ AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
+ } else if(params->m_fDistance < 40000.f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 52;
+ m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_nFrequency = 12500;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_76 = 8;
+ m_sQueueSample.m_bEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 8.0;
+ m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ if(params->m_fDistance < 8100.f) {
+ m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_nFrequency = 25000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_76 = 4;
+ m_sQueueSample.m_bEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 8.0;
+ m_sQueueSample.m_fSoundIntensity = 90.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
}
void