diff options
Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 69 |
1 files changed, 66 insertions, 3 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index ff7babc4..7f7af157 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -3172,11 +3172,74 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) return true; } -WRAPPER void -cAudioManager::ProcessCesna(void *) +cAudioManager::ProcessCesna(cVehicleParams *params) { - EAXJMP(0x56ADF0); + static uint8 nAccel = 0; + + //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus(); + + if(FindPlayerVehicle() == params->m_pVehicle) { + if(params->m_nIndex == DODO) { + if(Pads[0].GetAccelerate() <= 0) { + if(nAccel) --nAccel; + } else if(nAccel < 60) { + ++nAccel; + } + AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, + 52, 1); + AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1); + } + } else if(params->m_nIndex == DODO) { + AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1); + } else if(params->m_fDistance < 40000.f) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 52; + m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nFrequency = 12500; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 8.0; + m_sQueueSample.m_fSoundIntensity = 200.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + if(params->m_fDistance < 8100.f) { + m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nFrequency = 25000; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 8.0; + m_sQueueSample.m_fSoundIntensity = 90.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + } } void |