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-rw-r--r--src/audio/AudioManager.cpp68
1 files changed, 67 insertions, 1 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 22415e76..b5836a6e 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -56,11 +56,16 @@ cAudioManager::Initialise()
PreInitialiseGameSpecificSetup();
m_bIsInitialised = SampleManager.Initialise();
if (m_bIsInitialised) {
+#ifdef EXTERNAL_3D_SOUND
m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
if (m_nActiveSamples <= 1) {
Terminate();
} else {
--m_nActiveSamples;
+#else
+ {
+ m_nActiveSamples = NUM_CHANNELS_GENERIC;
+#endif
PostInitialiseGameSpecificSetup();
InitialisePoliceRadioZones();
InitialisePoliceRadio();
@@ -375,9 +380,11 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
ClearActiveSamples();
int8 current = SampleManager.SetCurrent3DProvider(which);
if (current > 0) {
+#ifdef EXTERNAL_3D_SOUND
m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
if (m_nActiveSamples > 1)
--m_nActiveSamples;
+#endif
}
return current;
}
@@ -786,10 +793,12 @@ cAudioManager::ProcessActiveQueues()
uint32 v28;
uint32 v29;
+#ifdef EXTERNAL_3D_SOUND
float x;
float usedX;
float usedY;
float usedZ;
+#endif
uint8 vol;
uint8 emittingVol;
@@ -825,13 +834,26 @@ cAudioManager::ProcessActiveQueues()
sample.m_nVolumeChange = -1;
if (!sample.m_bReleasingSoundFlag) {
if (sample.m_bIs2D) {
+#ifdef EXTERNAL_3D_SOUND
if (field_4) {
emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
} else {
emittingVol = sample.m_nEmittingVolume;
}
+#else
+ if (field_4) {
+ emittingVol = 2 * Min(63, sample.m_nVolume);
+ } else {
+ emittingVol = sample.m_nVolume;
+ }
+#endif
SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
+#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannelEmittingVolume(j, emittingVol);
+#else
+ SampleManager.SetChannelPan(j, sample.m_nOffset);
+ SampleManager.SetChannelVolume(j, sample.m_nVolume);
+#endif
} else {
m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
position2 = sample.m_fDistance;
@@ -852,6 +874,7 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelFrequency(j, freq);
}
+#ifdef EXTERNAL_3D_SOUND
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) {
vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume);
@@ -868,9 +891,32 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelEmittingVolume(j, emittingVol);
m_asActiveSamples[j].m_nEmittingVolume = vol;
}
+#else
+ if (sample.m_nVolume != m_asActiveSamples[j].m_nVolume) {
+ if (sample.m_nVolume <= m_asActiveSamples[j].m_nVolume) {
+ vol = Max(m_asActiveSamples[j].m_nVolume - 10, sample.m_nVolume);
+ } else {
+ vol = Min(m_asActiveSamples[j].m_nVolume + 10, sample.m_nVolume);
+ }
+ m_asActiveSamples[j].m_nVolume = vol;
+
+ uint8 emittingVol;
+ if (field_4) {
+ emittingVol = 2 * Min(63, vol);
+ } else {
+ emittingVol = vol;
+ }
+ SampleManager.SetChannelVolume(j, emittingVol);
+ }
+#endif
TranslateEntity(&sample.m_vecPos, &position);
+#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
+#else
+ sample.m_nOffset = ComputePan(sample.m_fDistance, &position);
+ SampleManager.SetChannelPan(j, sample.m_nOffset);
+#endif
}
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
break;
@@ -905,19 +951,38 @@ cAudioManager::ProcessActiveQueues()
sample.m_nReleasingVolumeDivider = v29 / v28 + 1;
}
memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
- if (!m_asActiveSamples[j].m_bIs2D)
+ if (!m_asActiveSamples[j].m_bIs2D) {
TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
+#ifndef EXTERNAL_3D_SOUND
+ m_asActiveSamples[j].m_nOffset = ComputePan(m_asActiveSamples[j].m_fDistance, &position);
+#endif
+
+ }
+#ifdef EXTERNAL_3D_SOUND
if (field_4) {
emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume);
} else {
emittingVol = m_asActiveSamples[j].m_nEmittingVolume;
}
+#else
+ if (field_4) {
+ emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nVolume);
+ } else {
+ emittingVol = m_asActiveSamples[j].m_nVolume;
+ }
+#endif
if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) {
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
+#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannelEmittingVolume(j, emittingVol);
+#else
+ SampleManager.SetChannelVolume(j, m_asActiveSamples[j].m_nVolume);
+ SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset);
+#endif
SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd);
SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount);
SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag);
+#ifdef EXTERNAL_3D_SOUND
if (m_asActiveSamples[j].m_bIs2D) {
uint8 offset = m_asActiveSamples[j].m_nOffset;
if (offset == 63) {
@@ -938,6 +1003,7 @@ cAudioManager::ProcessActiveQueues()
}
SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
+#endif
SampleManager.StartChannel(j);
}
m_asActiveSamples[j].m_bIsProcessed = TRUE;