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-rw-r--r--src/audio/AudioLogic.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 56463be0..c547007c 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -47,9 +47,6 @@
#define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples
#endif
-enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
-enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
-
void
cAudioManager::PreInitialiseGameSpecificSetup()
{
@@ -4082,7 +4079,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_nCounter = 6;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200;
- m_sQueueSample.m_nOffset = MAX_VOLUME;
+ m_sQueueSample.m_nOffset = 127;
AddSampleToRequestedQueue();
}
return TRUE;