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-rw-r--r--src/audio/AudioLogic.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 6ea93f6d..d4ddbda8 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -5085,7 +5085,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
static uint8 iSound = 0;
switch (sound) {
- case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
+ /*case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
male.m_pPed = nil;
male.m_bDistanceCalculated = false;
@@ -5113,7 +5113,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bRequireReflection = true;
emittingVolume = RandomDisplacement(10) + 50;
- break;
+ break;*/
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
@@ -5328,7 +5328,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
float distSquared;
switch (sound) {
- case SCRIPT_SOUND_PARTY_1_LOOP_S:
+ /*case SCRIPT_SOUND_PARTY_1_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1;
@@ -5427,7 +5427,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nReleasingVolumeModificator = 8;
m_sQueueSample.m_nReleasingVolumeDivider = 10;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
+ break;*/
default:
return;
}