diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 53483ae1..c692a51b 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -4363,14 +4363,18 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) if (weaponType == WEAPONTYPE_BRASSKNUCKLE) { CPed* ped = params.m_pPed; uint32 fightMove = ped->m_curFightMove; - if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH || + // LCS:removed for now + //if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH || + if ( ped->m_nPedState == PED_ATTACK) { CEntity* damageEntity = ped->m_pDamageEntity; if (!damageEntity) m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; else if (damageEntity->GetType() != ENTITY_TYPE_PED) m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; - else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD) + // LCS:removed for now + //else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD) + else if(1) m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; else m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1; |