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-rw-r--r--src/audio/AudioLogic.cpp39
1 files changed, 19 insertions, 20 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index ab135877..b6fb5a86 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -1554,27 +1554,23 @@ cAudioManager::UsesSirenSwitching(int32 model) const
}
}
-void
+bool
cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
{
const float SOUND_INTENSITY = 110.0f;
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
CVehicle *veh = params->m_pVehicle;
- if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0)
- return;
+ if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn())
+ return true;
-#ifdef FIX_BUGS
- if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
- return;
-#endif
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 5;
if (UsesSiren(params->m_nIndex)) {
if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
- return;
+ return true;
if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
if (params->m_nIndex == FBICAR)
@@ -1604,8 +1600,11 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
- }
- }
+ return true;
+ } else
+ return true;
+ } else
+ return false;
}
bool
@@ -2046,7 +2045,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
break;
}
- case SOUND_17: {
+ case SOUND_BOAT_SLOWDOWN: {
const float SOUND_INTENSITY = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -2059,8 +2058,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
break;
}
- case SOUND_18:
- case SOUND_19: {
+ case SOUND_TRAIN_DOOR_CLOSE:
+ case SOUND_TRAIN_DOOR_OPEN: {
const float SOUND_INTENSITY = 35.0f;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -2414,7 +2413,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
if (LastAccel > 20) {
oneShotVol = LastVol;
- PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
+ PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol);
}
} else {
emittingVol = 105 * padAccelerate / 255 + 15;
@@ -8002,7 +8001,7 @@ cAudioManager::ProcessFrontEnd()
processedPickup = true;
stereo = true;
break;
- case SOUND_4A:
+ case SOUND_PICKUP_ERROR:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
processedPickup = true;
stereo = true;
@@ -8037,19 +8036,19 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
stereo = true;
break;
- case SOUND_FRONTEND_MENU_COMPLETED:
+ case SOUND_FRONTEND_MENU_NEW_PAGE:
m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
stereo = true;
break;
- case SOUND_FRONTEND_MENU_DENIED:
+ case SOUND_FRONTEND_MENU_NAVIGATION:
m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
stereo = true;
break;
- case SOUND_FRONTEND_MENU_SUCCESS:
+ case SOUND_FRONTEND_MENU_SETTING_CHANGE:
m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
stereo = true;
break;
- case SOUND_FRONTEND_EXIT:
+ case SOUND_FRONTEND_MENU_BACK:
m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
stereo = true;
break;
@@ -8071,7 +8070,7 @@ cAudioManager::ProcessFrontEnd()
case SOUND_FRONTEND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
- case SOUND_A0:
+ case SOUND_HUD:
m_sQueueSample.m_nSampleIndex = SFX_INFO;
break;
default: