diff options
Diffstat (limited to 'src/animation')
-rw-r--r-- | src/animation/AnimBlendAssociation.h | 2 | ||||
-rw-r--r-- | src/animation/AnimManager.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index f6d98fc3..dbfcb722 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -14,7 +14,7 @@ enum { ASSOC_HAS_TRANSLATION = 0x40, ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void) - ASSOC_FLAG_XPRESS = 0x200, // only used by xpress scratch, see CPed::Chat(void) + ASSOC_IDLE = 0x200, // only xpress scratch has it by default, but game adds it to player's idle animations later ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void) ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played ASSOC_FRONTAL = 0x1000, // anims that we fall to front diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index 16207f54..fab28c8d 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -174,7 +174,7 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_FALL_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG_XPRESS }, + { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, { ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, |