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-rw-r--r--src/animation/AnimBlendAssocGroup.cpp74
-rw-r--r--src/animation/AnimBlendAssocGroup.h1
-rw-r--r--src/animation/AnimBlendAssociation.cpp6
-rw-r--r--src/animation/AnimBlendAssociation.h1
-rw-r--r--src/animation/AnimManager.cpp942
-rw-r--r--src/animation/AnimManager.h30
-rw-r--r--src/animation/AnimationId.h103
-rw-r--r--src/animation/CutsceneMgr.cpp674
-rw-r--r--src/animation/CutsceneMgr.h128
-rw-r--r--src/animation/CutsceneMgr_overlay.cpp1030
10 files changed, 2009 insertions, 980 deletions
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp
index 935e7fd6..f56e5f20 100644
--- a/src/animation/AnimBlendAssocGroup.cpp
+++ b/src/animation/AnimBlendAssocGroup.cpp
@@ -18,6 +18,7 @@
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "AnimBlendAssocGroup.h"
+#include "KeyGen.h"
CAnimBlendAssocGroup::CAnimBlendAssocGroup(void)
{
@@ -111,27 +112,34 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
}
}
+extern const char* csPlayerNames[];
+extern const char* playerNames[];
+
CBaseModelInfo*
GetModelFromName(const char *name)
{
int i;
- CBaseModelInfo *mi;
- char playername[32];
-
- if(strncasecmp(name, "CSplay", 6) == 0 &&
- strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){
- strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName());
- playername[0] = 'C';
- playername[1] = 'S';
- name = playername;
+ CBaseModelInfo* mi;
+ if (CKeyGen::GetUppercaseKey(name) == CKeyGen::GetUppercaseKey("cstoni_a")) {
+ i = 0;
+ while (csPlayerNames[i][0] != '\0') {
+ if (CModelInfo::GetModelInfo(0)->GetNameHashKey() == CKeyGen::GetUppercaseKey(playerNames[i])) {
+ name = csPlayerNames[i];
+ break;
+ }
+ i++;
+ }
}
- for(i = 0; i < MODELINFOSIZE; i++){
+ uint32 hashKey = CKeyGen::GetUppercaseKey(name);
+ for (i = 0; i < CModelInfo::GetNumModelInfos(); i++) {
mi = CModelInfo::GetModelInfo(i);
- if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
- strcmpIgnoringDigits(mi->GetModelName(), name))
+ if (mi && mi->GetRwObject()
+ && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
+ hashKey == mi->GetNameHashKey())
return mi;
}
+
return nil;
}
@@ -185,3 +193,45 @@ CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump,
}
numAssociations = numAssocs;
}
+
+void
+CAnimBlendAssocGroup::CreateAssociations(const char *blockName, const char *animNames, const char *objectNames, int numChars)
+{
+ if (!objectNames) {
+ CreateAssociations(blockName);
+ return;
+ }
+
+ if (assocList)
+ DestroyAssociations();
+
+ animBlock = CAnimManager::GetAnimationBlock(blockName);
+ assocList = new CAnimBlendAssociation[animBlock->numAnims];
+
+ numAssociations = 0;
+ if (animBlock->numAnims > 0)
+ {
+ int i, j;
+ for (i = 0; i < animBlock->numAnims; i++) {
+ int animId = -1;
+ for (j = 0; j != animBlock->numAnims; j++)
+ if (strcmp(CAnimManager::GetAnimation(i + animBlock->firstIndex)->name, animNames + numChars * j) == 0)
+ animId = j;
+
+ if (animId != -1) {
+ CBaseModelInfo* minfo = GetModelFromName(objectNames + numChars * animId);
+ if (minfo)
+ {
+ RpClump* clump = (RpClump*)minfo->CreateInstance();
+ RpAnimBlendClumpInit(clump);
+ assocList[numAssociations].Init(clump, CAnimManager::GetAnimation(i + animBlock->firstIndex));
+ if (IsClumpSkinned(clump))
+ RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
+ RpClumpDestroy(clump);
+ assocList[numAssociations].animId = i + numAssociations;
+ assocList[numAssociations++].groupId = groupId;
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/animation/AnimBlendAssocGroup.h b/src/animation/AnimBlendAssocGroup.h
index 86f0ca18..e264787e 100644
--- a/src/animation/AnimBlendAssocGroup.h
+++ b/src/animation/AnimBlendAssocGroup.h
@@ -21,4 +21,5 @@ public:
CAnimBlendAssociation *CopyAnimation(const char *name);
void CreateAssociations(const char *name);
void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs);
+ void CreateAssociations(const char *blockName, const char *animNames, const char *objectNames, int numChars);
};
diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp
index bb4e7bf4..a65f0fc5 100644
--- a/src/animation/AnimBlendAssociation.cpp
+++ b/src/animation/AnimBlendAssociation.cpp
@@ -230,3 +230,9 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta)
return true;
}
+
+void
+CAnimBlendAssociation::Remove()
+{
+ delete this;
+}
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h
index dbfcb722..da026e01 100644
--- a/src/animation/AnimBlendAssociation.h
+++ b/src/animation/AnimBlendAssociation.h
@@ -81,6 +81,7 @@ public:
void UpdateTimeStep(float timeDelta, float relSpeed);
bool UpdateTime(float timeDelta, float relSpeed);
bool UpdateBlend(float timeDelta);
+ void Remove();
void SetRun(void) { flags |= ASSOC_RUNNING; }
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index f6ac3eb5..d0763ef7 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -20,281 +20,373 @@ CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
AnimAssocDesc aStdAnimDescs[] = {
- { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_STD_IDLE, ASSOC_REPEAT },
- { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION },
- { ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_STD_IDLE_TIRED, ASSOC_REPEAT },
- { ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL },
- { ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL },
- { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL },
- { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT },
- { ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_STD_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_PARTIALPUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_SHUFFLE_B, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_JUMP_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT},
- { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT},
- { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT},
- { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT},
- { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVEBY_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
- { ANIM_STD_BOAT_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_BOAT_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_BOAT_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_BIKE_PICKUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_BIKE_PICKUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_BIKE_PULLUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_BIKE_PULLUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_BIKE_ELBOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_BIKE_ELBOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_BIKE_FALLOFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_BIKE_FALLBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_STD_TRAIN_GETIN, ASSOC_PARTIAL },
- { ANIM_STD_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
- { ANIM_STD_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
- { ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_FALL_ONBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_FALL_ONFRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
- { ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_DROWN, ASSOC_PARTIAL },
- { ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_DUCK_WEAPON, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_RBLOCK_SHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_STD_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_SEAT_RVRS, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_IDLE_TIRED, ASSOC_REPEAT },
+ { ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL },
+ { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL },
+ { ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL },
+ { ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL },
+ { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL },
+ { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_FIGHT_ATTACK_A1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_ATTACK_A2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_ATTACK_A3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_ATTACK_B1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_ATTACK_B2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_ATTACK_B3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_HIT_A1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_HIT_A2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_HIT_A3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_HIT_B1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_HIT_B2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_HIT_B3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PARTIALPUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_SHUFFLE_B, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_JUMP_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BIKE_PICKUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_PICKUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_PULLUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_PULLUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_ELBOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_ELBOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_FALLOFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_BIKE_FALLBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_TRAIN_GETIN, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_TRAIN_GETOUT, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE },
+ { ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL_COLLAPSE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL_ONBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_FALL_ONFRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_COMMANDO_ROLL, ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_DROWN, ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_WEAPON, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_RBLOCK_SHOOT, ASSOC_RUNNING },
+ { ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_RVRS, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
};
AnimAssocDesc aVanAnimDescs[] = {
- { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aCoachAnimDescs[] = {
- { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aBikeAnimDescs[] = {
- { ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT},
- { ANIM_BIKE_READY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_LEANB, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_LEANF, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_WALKBACK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_JUMPON_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_JUMPON_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_DRIVEBY_FORWARD, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_RIDE_P, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
+ { ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT },
+ { ANIM_BIKE_READY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_LEANB, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_LEANF, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_WALKBACK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_JUMPON_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_JUMPON_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_DRIVEBY_FORWARD, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_RIDE_P, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
};
AnimAssocDesc aMeleeAnimDescs[] = {
- { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
- { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
+ { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
};
AnimAssocDesc aSwingAnimDescs[] = {
- { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
- { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
+ { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aWeaponAnimDescs[] = {
- { ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_CROUCHFIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_CROUCHRELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_FIRE_3RD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aMedicAnimDescs[] = {
- { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aSunbatheAnimDescs[] = {
- { ANIM_SUNBATHE_IDLE, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_SUNBATHE_DOWN, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
- { ANIM_SUNBATHE_UP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
- { ANIM_SUNBATHE_ESCAPE, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_SUNBATHE_IDLE, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_SUNBATHE_DOWN, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
+ { ANIM_SUNBATHE_UP, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
+ { ANIM_SUNBATHE_ESCAPE, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
};
AnimAssocDesc aPlayerIdleAnimDescs[] = {
- { ANIM_PLAYER_IDLE1, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PLAYER_IDLE2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PLAYER_IDLE3, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PLAYER_IDLE4, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE1, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE3, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE4, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aRiotAnimDescs[] = {
- { ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_ANGRY_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_CHANT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_FUCKYOU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_ANGRY_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_CHANT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_FUCKYOU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aStripAnimDescs[] = {
- { ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STRIP_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STRIP_C, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STRIP_D, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STRIP_E, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STRIP_F, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
-};
-#ifdef PC_PLAYER_CONTROLS
+ { ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_C, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_D, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_E, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_F, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+};
AnimAssocDesc aStdAnimDescsSide[] = {
- { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
- { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
- { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
- { ANIM_STD_IDLE, ASSOC_REPEAT },
- { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+};
+AnimAssocDesc aMPNoteAnimDescs[] = {
+ { ANIM_MULTIPLAYER_CUTSCENE_MPNOTE, ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aCSMiscAnimDescs[] = {
+ { ANIM_CS_MISC_IDLE_LOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_NO, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_YES, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_CHAT2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_COUGH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_GIGGLE_FEMALE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_TOUGH_CHAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_CELL_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aDONH2AnimDescs[] = {
+ { ANIM_DONH2_CAMERA, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aDONH3AnimDescs[] = {
+ { ANIM_DONH3_HAPPY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aJDT2AnimDescs[] = {
+ { ANIM_JDT2_ANXIOUS_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_JDT2_SHRUG, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aJDT4AnimDescs[] = {
+ { ANIM_JDT4_DILDO_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aJDT5AnimDescs[] = {
+ { ANIM_JDT5_CALM_DOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_JDT5_POINT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aJDT6AnimDescs[] = {
+ { ANIM_JDT6_PICKUP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_JDT6_KNOCK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aMAR1AnimDescs[] = {
+ { ANIM_MAR1_SKIRT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aMAR2AnimDescs[] = {
+ { ANIM_MAR2_CELL_ANSWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_MAR2_CELL_END, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_MAR2_CELL_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_MAR2_FOOT_TAP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aMAR3AnimDescs[] = {
+ { ANIM_MAR3_HOOCHY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_MAR3_NOTE_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_MAR3_NOTE_PICKUP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aSAL1AnimDescs[] = {
+ { ANIM_SAL1_BIREFCASE_DOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aSAL2AnimDescs[] = {
+ { ANIM_SAL2_IDLE_SEATED, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_SAL2_SEAT_TO_STAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aSAL3AnimDescs[] = {
+ { ANIM_SAL3_SEATED_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_SAL3_SEATED_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_SAL3_SIT_DOWN, ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aSAL4AnimDescs[] = {
+ { ANIM_SAL4_DUST_DOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_SAL4_GIRL_RUN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aSAL6AnimDescs[] = {
+ { ANIM_SAL6_ANGRY_SEATED, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_SAL6_IDLE_SEATED, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aSAL7AnimDescs[] = {
+ { ANIM_SAL7_LOOKOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aVIC2AnimDescs[] = {
+ { ANIM_VIC2_POINT_ANGRY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aVIC3AnimDescs[] = {
+ { ANIM_VIC3_WAFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_VIC3_PICKUP_ROLL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aVIC4AnimDescs[] = {
+ { ANIM_VIC4_CARRY_BOX, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_VIC4_CELL_LOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_VIC4_CRATE_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aVIC6AnimDescs[] = {
+ { ANIM_VIC6_CELL_ANGRY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aTouristAnimDescs[] = {
+ { ANIM_TOURIST3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_TOURIST2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_TOURIST1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aMAC2AnimDescs[] = {
+ { ANIM_MAC2_PLEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aVIC7AnimDescs[] = {
+ { ANIM_VIC7_PROD_WITH_FOOT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
-#endif
-char const* aStdAnimations[] = {
+
+char const *aStdAnimations[] = {
"walk_civi",
"run_civi",
"sprint_panic",
@@ -318,8 +410,8 @@ char const* aStdAnimations[] = {
"KO_shot_armR",
"KO_shot_legl",
"KO_shot_legR",
- "KD_left",
- "KD_right",
+ "BIKE_fall_off",
+ "BIKE_fall_off",
"KO_skid_front",
"KO_spin_R",
"KO_skid_back",
@@ -333,30 +425,28 @@ char const* aStdAnimations[] = {
"HIT_back",
"HIT_R",
"FLOOR_hit",
- "HIT_bodyblow",
- "HIT_chest",
- "HIT_head",
- "HIT_walk",
+
"HIT_wall",
"FLOOR_hit_f",
"HIT_behind",
"FIGHTIDLE",
"FIGHT2IDLE",
"FIGHTsh_F",
- "FIGHTbodyblow",
- "FIGHThead",
- "FIGHTkick",
- "FIGHTknee",
- "FIGHTLhook",
- "FIGHTpunch",
- "FIGHTrndhse",
- "FIGHTlngkck",
"FIGHTppunch",
- "FIGHTjab",
- "FIGHTelbowL",
- "FIGHTelbowR",
- "FIGHTbkickL",
- "FIGHTbkickR",
+
+ "l_hook",
+ "r_hook",
+ "uppercut",
+ "headbutt",
+ "frontkick",
+ "roundhouse",
+ "hit_l_hook",
+ "hit_r_hook",
+ "hit_uppercut",
+ "hit_headbutt",
+ "hit_frontkick",
+ "hit_rhouse",
+
"bomber",
"punchR",
"FIGHTppunch",
@@ -426,12 +516,13 @@ char const* aStdAnimations[] = {
"CAR_getoutL_RHS",
"CAR_close_RHS",
"car_hookertalk",
- "idle_stance",
- "idle_stance",
+
+ "TRAIN_getin",
+ "TRAIN_getout",
"CAR_crawloutRHS",
"CAR_crawloutRHS",
"CAR_rollout_LHS",
- "CAR_rollout_LHS",
+ "CAR_rollout_RHS",
"Getup",
"Getup",
"Getup",
@@ -447,6 +538,8 @@ char const* aStdAnimations[] = {
"FALL_front",
"EV_step",
"EV_dive",
+
+ "commando_roll",
"XPRESSscratch",
"roadcross",
"TURN_180",
@@ -469,7 +562,7 @@ char const* aStdAnimations[] = {
"ATM",
"abseil",
};
-char const* aVanAnimations[] = {
+char const *aVanAnimations[] = {
"VAN_openL",
"VAN_getinL",
"VAN_closeL",
@@ -479,14 +572,14 @@ char const* aVanAnimations[] = {
"VAN_close",
"VAN_getout",
};
-char const* aCoachAnimations[] = {
+char const *aCoachAnimations[] = {
"COACH_opnL",
- "COACH_opnL",
- "COACH_inL",
+ "COACH_opnR",
"COACH_inL",
+ "COACH_inR",
"COACH_outL",
};
-char const* aBikesAnimations[] = {
+char const *aBikesAnimations[] = {
"BIKEs_Ride",
"BIKEs_Still",
"BIKEs_Left",
@@ -506,7 +599,7 @@ char const* aBikesAnimations[] = {
"BIKEs_drivebyFT",
"BIKEs_passenger",
};
-char const* aBikevAnimations[] = {
+char const *aBikevAnimations[] = {
"BIKEv_Ride",
"BIKEv_Still",
"BIKEv_Left",
@@ -526,7 +619,7 @@ char const* aBikevAnimations[] = {
"BIKEv_drivebyFT",
"BIKEv_passenger",
};
-char const* aBikehAnimations[] = {
+char const *aBikehAnimations[] = {
"BIKEh_Ride",
"BIKEh_Still",
"BIKEh_Left",
@@ -546,7 +639,7 @@ char const* aBikehAnimations[] = {
"BIKEh_drivebyFT",
"BIKEh_passenger",
};
-char const* aBikedAnimations[] = {
+char const *aBikedAnimations[] = {
"BIKEd_Ride",
"BIKEd_Still",
"BIKEd_Left",
@@ -566,115 +659,123 @@ char const* aBikedAnimations[] = {
"BIKEd_drivebyFT",
"BIKEd_passenger",
};
-char const* aUnarmedAnimations[] = {
+char const *aUnarmedAnimations[] = {
"punchR",
"KICK_floor",
"FIGHTppunch",
};
-char const* aScrewdriverAnimations[] = {
- "FIGHTbodyblow",
- "FIGHTbodyblow",
+char const *aScrewdriverAnimations[] = {
+ "r_hook",
+ "r_hook",
"FIGHTppunch",
"FIGHTIDLE",
- "FIGHTbodyblow",
+ "r_hook",
};
-char const* aKnifeAnimations[] = {
+char const *aKnifeAnimations[] = {
"WEAPON_knife_1",
"WEAPON_knife_2",
"knife_part",
"WEAPON_knifeidle",
"WEAPON_knife_3",
};
-char const* aBaseballbatAnimations[] = {
+char const *aBaseballbatAnimations[] = {
"WEAPON_bat_h",
"WEAPON_bat_v",
"BAT_PART",
"WEAPON_bat_h",
"WEAPON_golfclub",
};
-char const* aGolfclubAnimations[] = {
+char const *aGolfclubAnimations[] = {
"WEAPON_bat_h",
"WEAPON_golfclub",
"BAT_PART",
"WEAPON_bat_h",
"WEAPON_bat_v",
};
-char const* aChainsawAnimations[] = {
+char const *aChainsawAnimations[] = {
"WEAPON_csaw",
"WEAPON_csawlo",
"csaw_part",
};
-char const* aPythonAnimations[] = {
+char const *aPythonAnimations[] = {
"python_fire",
"python_crouchfire",
"python_reload",
"python_crouchreload",
};
-char const* aColtAnimations[] = {
+char const *aColtAnimations[] = {
"colt45_fire",
"colt45_crouchfire",
"colt45_reload",
"colt45_crouchreload",
"colt45_cop",
};
-char const* aShotgunAnimations[] = {
+char const *aShotgunAnimations[] = {
"shotgun_fire",
"shotgun_crouchfire",
};
-char const* aBuddyAnimations[] = {
+char const *aBuddyAnimations[] = {
"buddy_fire",
"buddy_crouchfire",
+ "buddy_reload",
};
-char const* aTecAnimations[] = {
+char const *aTecAnimations[] = {
"TEC_fire",
"TEC_crouchfire",
"TEC_reload",
"TEC_crouchreload",
};
-char const* aUziAnimations[] = {
+char const *aUziAnimations[] = {
"UZI_fire",
"UZI_crouchfire",
"UZI_reload",
"UZI_crouchreload",
};
-char const* aRifleAnimations[] = {
+char const *aRifleAnimations[] = {
"RIFLE_fire",
"RIFLE_crouchfire",
"RIFLE_load",
"RIFLE_crouchload",
};
-char const* aM60Animations[] = {
+char const *aM60Animations[] = {
"M60_fire",
"M60_fire",
"M60_reload",
};
-char const* aSniperAnimations[] = {
- "WEAPON_sniper",
+char const *aSniperAnimations[] = {
+ "sniper_fire",
+ "sniper_fire",
+ "sniper_reload",
};
-char const* aThrowAnimations[] = {
+char const *aThrowAnimations[] = {
"WEAPON_throw",
"WEAPON_throwu",
"WEAPON_start_throw",
};
-char const* aFlamethrowerAnimations[] = {
+char const *aFlamethrowerAnimations[] = {
"FLAME_fire",
};
-char const* aMedicAnimations[] = {
+char const *aRocketLauncherAnimations[] = {
+ "rocket_fire",
+ "rocket_fire",
+ "rocket_reload",
+};
+char const *aMedicAnimations[] = {
"CPR",
};
-char const* aSunbatheAnimations[] = {
+char const *aSunbatheAnimations[] = {
"bather",
"batherdown",
"batherup",
"batherscape",
};
-char const* aPlayerIdleAnimations[] = {
+char const *aPlayerIdleAnimations[] = {
"stretch",
"time",
"shldr",
"strleg",
};
-char const* aRiotAnimations[] = {
+char const *aRiotAnimations[] = {
"riot_angry",
"riot_angry_b",
"riot_chant",
@@ -683,7 +784,7 @@ char const* aRiotAnimations[] = {
"riot_challenge",
"riot_fuku",
};
-char const* aStripAnimations[] = {
+char const *aStripAnimations[] = {
"strip_A",
"strip_B",
"strip_C",
@@ -692,212 +793,287 @@ char const* aStripAnimations[] = {
"strip_F",
"strip_G",
};
-char const* aLanceAnimations[] = {
+char const *aLanceAnimations[] = {
"lance",
};
-char const* aPlayerAnimations[] = {
+char const *aPlayerAnimations[] = {
"walk_player",
"run_player",
"SPRINT_civi",
"IDLE_STANCE",
"walk_start",
};
-char const* aPlayerWithRocketAnimations[] = {
+char const *aPlayerWithRocketAnimations[] = {
"walk_rocket",
"run_rocket",
- "run_rocket",
+ "sprint_rocket",
"idle_rocket",
"walk_start_rocket",
};
-char const* aPlayer1ArmedAnimations[] = {
+char const *aPlayer1ArmedAnimations[] = {
"walk_player",
"run_1armed",
"SPRINT_civi",
"IDLE_STANCE",
"walk_start",
};
-char const* aPlayer2ArmedAnimations[] = {
+char const *aPlayer2ArmedAnimations[] = {
"walk_armed",
"run_armed",
- "run_armed",
+ "playersprint_armed",
"idle_armed",
"walk_start_armed",
};
-char const* aPlayerBBBatAnimations[] = {
- "walk_player",
- "run_player",
- "run_player",
- "IDLE_STANCE",
- "walk_start",
+char const *aAIChainsawAnimations[] = {
+ "walk_aicsaw",
+ "run_aicsaw",
+ "run_aicsaw",
+ "IDLE_csaw",
+ "walk_start_aicsaw",
};
-char const* aPlayerChainsawAnimations[] = {
+char const *aPlayerChainsawAnimations[] = {
"walk_csaw",
"run_csaw",
- "run_csaw",
+ "sprint_csaw",
"IDLE_csaw",
"walk_start_csaw",
};
-char const* aShuffleAnimations[] = {
+char const *aShuffleAnimations[] = {
"WALK_shuffle",
"RUN_civi",
"SPRINT_civi",
"IDLE_STANCE",
};
-char const* aOldAnimations[] = {
+char const *aOldAnimations[] = {
"walk_old",
"run_civi",
"sprint_civi",
"idle_stance",
};
-char const* aGang1Animations[] = {
+char const *aGang1Animations[] = {
"walk_gang1",
"run_gang1",
"sprint_civi",
"idle_stance",
};
-char const* aGang2Animations[] = {
+char const *aGang2Animations[] = {
"walk_gang2",
"run_gang1",
"sprint_civi",
"idle_stance",
};
-char const* aFatAnimations[] = {
+char const *aFatAnimations[] = {
"walk_fat",
"run_civi",
"woman_runpanic",
"idle_stance",
};
-char const* aOldFatAnimations[] = {
+char const *aOldFatAnimations[] = {
"walk_fatold",
"run_fatold",
"woman_runpanic",
"idle_stance",
};
-char const* aJoggerAnimations[] = {
+char const *aJoggerAnimations[] = {
"JOG_maleA",
"run_civi",
"sprint_civi",
"idle_stance",
};
-char const* aStdWomanAnimations[] = {
+char const *aStdWomanAnimations[] = {
"woman_walknorm",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const* aWomanShopAnimations[] = {
+char const *aWomanShopAnimations[] = {
"woman_walkshop",
"woman_run",
"woman_run",
"woman_idlestance",
};
-char const* aBusyWomanAnimations[] = {
+char const *aBusyWomanAnimations[] = {
"woman_walkbusy",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const* aSexyWomanAnimations[] = {
+char const *aSexyWomanAnimations[] = {
"woman_walksexy",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const* aFatWomanAnimations[] = {
+char const *aFatWomanAnimations[] = {
"walk_fat",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const* aOldWomanAnimations[] = {
+char const *aOldWomanAnimations[] = {
"woman_walkold",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const* aJoggerWomanAnimations[] = {
+char const *aJoggerWomanAnimations[] = {
"JOG_maleB",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const* aPanicChunkyAnimations[] = {
+char const *aPanicChunkyAnimations[] = {
"run_fatold",
"woman_runpanic",
"woman_runpanic",
"idle_stance",
};
-char const* aSkateAnimations[] = {
+char const *aSkateAnimations[] = {
"skate_run",
"skate_sprint",
"skate_sprint",
"skate_idle",
};
-#ifdef PC_PLAYER_CONTROLS
-char const* aPlayerStrafeBackAnimations[] = {
+char const *aPlayerStrafeBackAnimations[] = {
"walk_back",
"run_back",
"run_back",
"IDLE_STANCE",
"walk_start_back",
};
-char const* aPlayerStrafeLeftAnimations[] = {
+char const *aPlayerStrafeLeftAnimations[] = {
"walk_left",
"run_left",
"run_left",
"IDLE_STANCE",
"walk_start_left",
};
-char const* aPlayerStrafeRightAnimations[] = {
+char const *aPlayerStrafeRightAnimations[] = {
"walk_right",
"run_right",
"run_right",
"IDLE_STANCE",
"walk_start_right",
};
-char const* aRocketStrafeBackAnimations[] = {
+char const *aRocketStrafeBackAnimations[] = {
"walk_rocket_back",
"run_rocket_back",
"run_rocket_back",
"idle_rocket",
"walkst_rocket_back",
};
-char const* aRocketStrafeLeftAnimations[] = {
+char const *aRocketStrafeLeftAnimations[] = {
"walk_rocket_left",
"run_rocket_left",
"run_rocket_left",
"idle_rocket",
"walkst_rocket_left",
};
-char const* aRocketStrafeRightAnimations[] = {
+char const *aRocketStrafeRightAnimations[] = {
"walk_rocket_right",
"run_rocket_right",
"run_rocket_right",
"idle_rocket",
"walkst_rocket_right",
};
-char const* aChainsawStrafeBackAnimations[] = {
- "walk_csaw_back",
- "run_csaw_back",
- "run_csaw_back",
- "idle_csaw",
- "walkst_csaw_back",
-};
-char const* aChainsawStrafeLeftAnimations[] = {
- "walk_csaw_left",
- "run_csaw_left",
- "run_csaw_left",
- "idle_csaw",
- "walkst_csaw_left",
-};
-char const* aChainsawStrafeRightAnimations[] = {
- "walk_csaw_right",
- "run_csaw_right",
- "run_csaw_right",
- "idle_csaw",
- "walkst_csaw_right",
+char const *aMPNoteAnimations[] = {
+ "MPNote",
+ "MPNoteloop",
+};
+char const *aCSMiscAnimations[] = {
+ "IDLE_look",
+ "IDLE_no",
+ "IDLE_yes",
+ "IDLE_chat2",
+ "IDLE_cough",
+ "IDLE_giggle_female",
+ "IDLE_tough_chat",
+ "IDLE_cell_talk",
+};
+char const *aDONH2Animations[] = {
+ "DONH2_camera",
+};
+char const *aDONH3Animations[] = {
+ "DONH3_happy",
+};
+char const *aJDT2Animations[] = {
+ "JDT2_anxious_talk",
+ "JDT2_shrug",
+};
+char const *aJDT4Animations[] = {
+ "JDT4_dildo_talk",
+};
+char const *aJDT5Animations[] = {
+ "JDT5_calm_down",
+ "JDT5_point",
+};
+char const *aJDT6Animations[] = {
+ "JDT6_pickup",
+ "JDT6_doorknock",
+};
+char const *aMAR1Animations[] = {
+ "MAR1_skirt",
+};
+char const *aMAR2Animations[] = {
+ "MAR2_cell_answer",
+ "MAR2_cell_end",
+ "MAR2_cell_talk",
+ "MAR2_foot_tap",
+};
+char const *aMAR3Animations[] = {
+ "MAR3_hoochy",
+ "MAR3_note_idle",
+ "MAR3_note_pick",
+};
+char const *aSAL1Animations[] = {
+ "SAL1_briefcase_down",
+};
+char const *aSAL2Animations[] = {
+ "SAL2_idle_seated",
+ "SAL2_seat_to_stand",
+};
+char const *aSAL3Animations[] = {
+ "SAL3_seated_talk",
+ "SAL3_seated_idle",
+ "SAL3_sit_down",
+};
+char const *aSAL4Animations[] = {
+ "SAL4_dustdown",
+ "SAL4_girlrun",
+};
+char const *aSAL6Animations[] = {
+ "SAL6_angry_seated",
+ "SAL6_idle_seated",
+};
+char const *aSAL7Animations[] = {
+ "SAL7_lookout",
+};
+char const *aVIC2Animations[] = {
+ "VIC2_point_angry",
+};
+char const *aVIC3Animations[] = {
+ "VIC3_waft",
+ "VIC3_pickup_roll",
+};
+char const *aVIC4Animations[] = {
+ "VIC4_carry_box",
+ "VIC4_cell_look",
+ "VIC4_crate_idle",
+};
+char const *aVIC6Animations[] = {
+ "VIC6_cell_angry",
+};
+char const *aTouristAnimations[] = {
+ "tourist3",
+ "tourist2",
+ "tourist1",
+};
+char const *aMAC2Animations[] = {
+ "MAC2_plead",
+};
+char const *aVIC7Animations[] = {
+ "VIC7_prod_with_foot",
};
-#endif
#define awc(a) ARRAY_SIZE(a), a
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
@@ -925,6 +1101,7 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
{ "sniper", "sniper", MI_COP, awc(aSniperAnimations), aWeaponAnimDescs },
{ "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs },
{ "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs },
+ { "rocketla", "rocketla", MI_COP, awc(aRocketLauncherAnimations), aWeaponAnimDescs },
{ "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs },
{ "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs }, // NB: not using awc here!
{ "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs },
@@ -935,7 +1112,8 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
{ "playerrocket", "ped", MI_COP, awc(aPlayerWithRocketAnimations), aStdAnimDescs },
{ "player1armed", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs },
{ "player2armed", "ped", MI_COP, awc(aPlayer2ArmedAnimations), aStdAnimDescs },
- { "playerBBBat", "ped", MI_COP, awc(aPlayerBBBatAnimations), aStdAnimDescs },
+ { "playerBBBat", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs },
+ { "aicsaw2", "ped", MI_COP, awc(aAIChainsawAnimations), aStdAnimDescs },
{ "playercsaw", "ped", MI_COP, awc(aPlayerChainsawAnimations), aStdAnimDescs },
{ "shuffle", "ped", MI_COP, awc(aShuffleAnimations), aStdAnimDescs },
{ "oldman", "ped", MI_COP, awc(aOldAnimations), aStdAnimDescs },
@@ -953,17 +1131,39 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
{ "jogwoman", "ped", MI_COP, awc(aJoggerWomanAnimations), aStdAnimDescs },
{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
{ "skate", "skate", MI_COP, awc(aSkateAnimations), aStdAnimDescs },
-#ifdef PC_PLAYER_CONTROLS
+#ifdef PC_PLAYER_CONTROLS // strangely enabled even on PS2
{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
{ "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
{ "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
{ "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
- { "csawback", "ped", MI_COP, awc(aChainsawStrafeBackAnimations), aStdAnimDescs },
- { "csawleft", "ped", MI_COP, awc(aChainsawStrafeLeftAnimations), aStdAnimDescsSide },
- { "csawright", "ped", MI_COP, awc(aChainsawStrafeRightAnimations), aStdAnimDescsSide },
#endif
+
+ { "MPNote", "MPNote", MI_COP, awc(aMPNoteAnimations), aMPNoteAnimDescs },
+ { "CS_MISC", "CS_MISC", MI_COP, awc(aCSMiscAnimations), aCSMiscAnimDescs },
+ { "DONH2", "DONH2", MI_COP, awc(aDONH2Animations), aDONH2AnimDescs },
+ { "DONH3", "DONH3", MI_COP, awc(aDONH3Animations), aDONH3AnimDescs },
+ { "JDT2", "JDT2", MI_COP, awc(aJDT2Animations), aJDT2AnimDescs },
+ { "JDT4", "JDT4", MI_COP, awc(aJDT4Animations), aJDT4AnimDescs },
+ { "JDT5", "JDT5", MI_COP, awc(aJDT5Animations), aJDT5AnimDescs },
+ { "JDT6", "JDT6", MI_COP, awc(aJDT6Animations), aJDT6AnimDescs },
+ { "MAR1", "MAR1", MI_COP, awc(aMAR1Animations), aMAR1AnimDescs },
+ { "MAR2", "MAR2", MI_COP, awc(aMAR2Animations), aMAR2AnimDescs },
+ { "MAR3", "MAR3", MI_COP, awc(aMAR3Animations), aMAR3AnimDescs },
+ { "SAL1", "SAL1", MI_COP, awc(aSAL1Animations), aSAL1AnimDescs },
+ { "SAL2", "SAL2", MI_COP, awc(aSAL2Animations), aSAL2AnimDescs },
+ { "SAL3", "SAL3", MI_COP, awc(aSAL3Animations), aSAL3AnimDescs },
+ { "SAL4", "SAL4", MI_COP, awc(aSAL4Animations), aSAL4AnimDescs },
+ { "SAL6", "SAL6", MI_COP, awc(aSAL6Animations), aSAL6AnimDescs },
+ { "SAL7", "SAL7", MI_COP, awc(aSAL7Animations), aSAL7AnimDescs },
+ { "VIC2", "VIC2", MI_COP, awc(aVIC2Animations), aVIC2AnimDescs },
+ { "VIC3", "VIC3", MI_COP, awc(aVIC3Animations), aVIC3AnimDescs },
+ { "VIC4", "VIC4", MI_COP, awc(aVIC4Animations), aVIC4AnimDescs },
+ { "VIC6", "VIC6", MI_COP, awc(aVIC6Animations), aVIC6AnimDescs },
+ { "TOURIST", "TOURIST", MI_COP, awc(aTouristAnimations), aTouristAnimDescs },
+ { "MAC2", "MAC2", MI_COP, awc(aMAC2Animations), aMAC2AnimDescs },
+ { "VIC7", "VIC7", MI_COP, awc(aVIC7Animations), aVIC7AnimDescs },
};
#undef awc
diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h
index 213326b6..9f556b54 100644
--- a/src/animation/AnimManager.h
+++ b/src/animation/AnimManager.h
@@ -29,6 +29,7 @@ enum AssocGroupId
ASSOCGRP_SNIPER,
ASSOCGRP_THROW,
ASSOCGRP_FLAMETHROWER,
+ ASSOCGRP_ROCKETLAUNCHER,
ASSOCGRP_MEDIC,
ASSOCGRP_SUNBATHE,
ASSOCGRP_PLAYER_IDLE,
@@ -40,6 +41,7 @@ enum AssocGroupId
ASSOCGRP_PLAYER1ARMED,
ASSOCGRP_PLAYER2ARMED,
ASSOCGRP_PLAYERBBBAT,
+ ASSOCGRP_AICHAINSAW,
ASSOCGRP_PLAYERCHAINSAW,
ASSOCGRP_SHUFFLE,
ASSOCGRP_OLD,
@@ -64,11 +66,33 @@ enum AssocGroupId
ASSOCGRP_ROCKETBACK,
ASSOCGRP_ROCKETLEFT,
ASSOCGRP_ROCKETRIGHT,
- ASSOCGRP_CHAINSAWBACK,
- ASSOCGRP_CHAINSAWLEFT,
- ASSOCGRP_CHAINSAWRIGHT,
#endif
+ ASSOCGRP_MPNOTE,
+ ASSOCGRP_CSMISC,
+ ASSOCGRP_DONH2,
+ ASSOCGRP_DONH3,
+ ASSOCGRP_JDT2,
+ ASSOCGRP_JDT4,
+ ASSOCGRP_JDT5,
+ ASSOCGRP_JDT6,
+ ASSOCGRP_MAR1,
+ ASSOCGRP_MAR2,
+ ASSOCGRP_MAR3,
+ ASSOCGRP_SAL1,
+ ASSOCGRP_SAL2,
+ ASSOCGRP_SAL3,
+ ASSOCGRP_SAL4,
+ ASSOCGRP_SAL6,
+ ASSOCGRP_SAL7,
+ ASSOCGRP_VIC2,
+ ASSOCGRP_VIC3,
+ ASSOCGRP_VIC4,
+ ASSOCGRP_VIC6,
+ ASSOCGRP_TOURIST,
+ ASSOCGRP_MAC2,
+ ASSOCGRP_VIC7,
+
NUM_ANIM_ASSOC_GROUPS
};
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h
index 0b5d8d8e..5a8f7289 100644
--- a/src/animation/AnimationId.h
+++ b/src/animation/AnimationId.h
@@ -40,42 +40,25 @@ enum AnimationId
ANIM_STD_HIT_BACK,
ANIM_STD_HIT_RIGHT,
ANIM_STD_HIT_FLOOR,
-
- /* names made up */
- ANIM_STD_HIT_BODYBLOW,
- ANIM_STD_HIT_CHEST,
- ANIM_STD_HIT_HEAD,
- ANIM_STD_HIT_WALK,
- /**/
-
ANIM_STD_HIT_WALL,
ANIM_STD_HIT_FLOOR_FRONT,
ANIM_STD_HIT_BEHIND,
ANIM_STD_FIGHT_IDLE,
ANIM_STD_FIGHT_2IDLE,
ANIM_STD_FIGHT_SHUFFLE_F,
-
- /* names made up */
- ANIM_STD_FIGHT_BODYBLOW,
- ANIM_STD_FIGHT_HEAD,
- ANIM_STD_FIGHT_KICK,
- ANIM_STD_FIGHT_KNEE,
- ANIM_STD_FIGHT_LHOOK,
- ANIM_STD_FIGHT_PUNCH,
- ANIM_STD_FIGHT_ROUNDHOUSE,
- ANIM_STD_FIGHT_LONGKICK,
- /**/
-
ANIM_STD_PARTIAL_PUNCH,
-
- /* names made up */
- ANIM_STD_FIGHT_JAB,
- ANIM_STD_FIGHT_ELBOW_L,
- ANIM_STD_FIGHT_ELBOW_R,
- ANIM_STD_FIGHT_BKICK_L,
- ANIM_STD_FIGHT_BKICK_R,
- /**/
-
+ ANIM_FIGHT_ATTACK_A1,
+ ANIM_FIGHT_ATTACK_A2,
+ ANIM_FIGHT_ATTACK_A3,
+ ANIM_FIGHT_ATTACK_B1,
+ ANIM_FIGHT_ATTACK_B2,
+ ANIM_FIGHT_ATTACK_B3,
+ ANIM_FIGHT_HIT_A1,
+ ANIM_FIGHT_HIT_A2,
+ ANIM_FIGHT_HIT_A3,
+ ANIM_FIGHT_HIT_B1,
+ ANIM_FIGHT_HIT_B2,
+ ANIM_FIGHT_HIT_B3,
ANIM_STD_DETONATE,
ANIM_STD_PUNCH,
ANIM_STD_PARTIALPUNCH,
@@ -174,6 +157,7 @@ enum AnimationId
ANIM_STD_EVADE_STEP,
ANIM_STD_EVADE_DIVE,
+ ANIM_STD_COMMANDO_ROLL,
ANIM_STD_XPRESS_SCRATCH,
ANIM_STD_ROADCROSS,
ANIM_STD_TURN180,
@@ -284,4 +268,65 @@ enum AnimationId
ANIM_STRIP_E,
ANIM_STRIP_F,
ANIM_STRIP_G,
+
+
+ ANIM_MULTIPLAYER_CUTSCENE_MPNOTE,
+ ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP,
+
+ ANIM_CS_MISC_IDLE_LOOK,
+ ANIM_CS_MISC_IDLE_NO,
+ ANIM_CS_MISC_IDLE_YES,
+ ANIM_CS_MISC_IDLE_CHAT2,
+ ANIM_CS_MISC_IDLE_COUGH,
+ ANIM_CS_MISC_IDLE_GIGGLE_FEMALE,
+ ANIM_CS_MISC_IDLE_TOUGH_CHAT,
+ ANIM_CS_MISC_IDLE_CELL_TALK,
+
+ ANIM_DONH2_CAMERA,
+ ANIM_DONH3_HAPPY,
+
+ ANIM_JDT2_ANXIOUS_TALK,
+ ANIM_JDT2_SHRUG,
+ ANIM_JDT4_DILDO_TALK,
+ ANIM_JDT5_CALM_DOWN,
+ ANIM_JDT5_POINT,
+ ANIM_JDT6_PICKUP,
+ ANIM_JDT6_KNOCK,
+
+ ANIM_MAR1_SKIRT,
+ ANIM_MAR2_CELL_ANSWER,
+ ANIM_MAR2_CELL_END,
+ ANIM_MAR2_CELL_TALK,
+ ANIM_MAR2_FOOT_TAP,
+ ANIM_MAR3_HOOCHY,
+ ANIM_MAR3_NOTE_IDLE,
+ ANIM_MAR3_NOTE_PICKUP,
+
+ ANIM_SAL1_BIREFCASE_DOWN,
+ ANIM_SAL2_IDLE_SEATED,
+ ANIM_SAL2_SEAT_TO_STAND,
+ ANIM_SAL3_SEATED_TALK,
+ ANIM_SAL3_SEATED_IDLE,
+ ANIM_SAL3_SIT_DOWN,
+ ANIM_SAL4_DUST_DOWN,
+ ANIM_SAL4_GIRL_RUN,
+ ANIM_SAL6_ANGRY_SEATED,
+ ANIM_SAL6_IDLE_SEATED,
+ ANIM_SAL7_LOOKOUT,
+
+ ANIM_VIC2_POINT_ANGRY,
+ ANIM_VIC3_WAFT,
+ ANIM_VIC3_PICKUP_ROLL,
+ ANIM_VIC4_CARRY_BOX,
+ ANIM_VIC4_CELL_LOOK,
+ ANIM_VIC4_CRATE_IDLE,
+ ANIM_VIC6_CELL_ANGRY,
+
+ ANIM_TOURIST3,
+ ANIM_TOURIST2,
+ ANIM_TOURIST1,
+
+ ANIM_MAC2_PLEAD,
+
+ ANIM_VIC7_PROD_WITH_FOOT
}; \ No newline at end of file
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp
index 633618b1..088cb413 100644
--- a/src/animation/CutsceneMgr.cpp
+++ b/src/animation/CutsceneMgr.cpp
@@ -22,590 +22,84 @@
#include "ColStore.h"
#include "Radar.h"
#include "Pools.h"
+#include "crossplatform.h"
-const struct {
- const char *szTrackName;
- int iTrackId;
-} musicNameIdAssoc[] = {
- { "ASS_1", STREAMED_SOUND_CUTSCENE_ASS_1 },
- { "ASS_2", STREAMED_SOUND_CUTSCENE_ASS_2 },
- { "BANK_1", STREAMED_SOUND_CUTSCENE_BANK_1 },
- { "BANK_2A", STREAMED_SOUND_CUTSCENE_BANK_2A },
- { "BANK_2B", STREAMED_SOUND_CUTSCENE_BANK_2B },
- { "BANK_3A", STREAMED_SOUND_CUTSCENE_BANK_3A },
- { "BANK_3B", STREAMED_SOUND_CUTSCENE_BANK_3B },
- { "BANK_4", STREAMED_SOUND_CUTSCENE_BANK_4 },
- { "BIKE_1", STREAMED_SOUND_CUTSCENE_BIKE_1 },
- { "BIKE_2", STREAMED_SOUND_CUTSCENE_BIKE_2 },
- { "BIKE_3", STREAMED_SOUND_CUTSCENE_BIKE_3 },
- { "BUD_1", STREAMED_SOUND_CUTSCENE_BUD_1 },
- { "BUD_2", STREAMED_SOUND_CUTSCENE_BUD_2 },
- { "BUD_3", STREAMED_SOUND_CUTSCENE_BUD_3 },
- { "CAP_1", STREAMED_SOUND_CUTSCENE_CAP_1 },
- { "CAR_1", STREAMED_SOUND_CUTSCENE_CAR_1 },
- { "CNT_1A", STREAMED_SOUND_CUTSCENE_CNT_1A },
- { "CNT_1B", STREAMED_SOUND_CUTSCENE_CNT_1B },
- { "CNT_2", STREAMED_SOUND_CUTSCENE_CNT_2 },
- { "COK_1", STREAMED_SOUND_CUTSCENE_COK_1 },
- { "COK_2A", STREAMED_SOUND_CUTSCENE_COK_2A },
- { "COK_2B", STREAMED_SOUND_CUTSCENE_COK_2B },
- { "COK_3", STREAMED_SOUND_CUTSCENE_COK_3 },
- { "COK_4A", STREAMED_SOUND_CUTSCENE_COK_4A },
- { "COK_4A2", STREAMED_SOUND_CUTSCENE_COK_4A2 },
- { "COK_4B", STREAMED_SOUND_CUTSCENE_COK_4B },
- { "COL_1", STREAMED_SOUND_CUTSCENE_COL_1 },
- { "COL_2", STREAMED_SOUND_CUTSCENE_COL_2 },
- { "COL_3A", STREAMED_SOUND_CUTSCENE_COL_3A },
- { "COL_4A", STREAMED_SOUND_CUTSCENE_COL_4A },
- { "COL_5A", STREAMED_SOUND_CUTSCENE_COL_5A },
- { "COL_5B", STREAMED_SOUND_CUTSCENE_COL_5B },
- { "CUB_1", STREAMED_SOUND_CUTSCENE_CUB_1 },
- { "CUB_2", STREAMED_SOUND_CUTSCENE_CUB_2 },
- { "CUB_3", STREAMED_SOUND_CUTSCENE_CUB_3 },
- { "CUB_4", STREAMED_SOUND_CUTSCENE_CUB_4 },
- { "DRUG_1", STREAMED_SOUND_CUTSCENE_DRUG_1 },
- { "FIN", STREAMED_SOUND_CUTSCENE_FIN },
- { "FIN_2", STREAMED_SOUND_CUTSCENE_FIN2 },
- { "FINALE", STREAMED_SOUND_CUTSCENE_FINALE },
- { "HAT_1", STREAMED_SOUND_CUTSCENE_HAT_1 },
- { "HAT_2", STREAMED_SOUND_CUTSCENE_HAT_2 },
- { "HAT_3", STREAMED_SOUND_CUTSCENE_HAT_3 },
- { "ICE_1", STREAMED_SOUND_CUTSCENE_ICE_1 },
- { "INT_A", STREAMED_SOUND_CUTSCENE_INT_A },
- { "INT_B", STREAMED_SOUND_CUTSCENE_INT_B },
- { "INT_D", STREAMED_SOUND_CUTSCENE_INT_D },
- { "INT_M", STREAMED_SOUND_CUTSCENE_INT_M },
- { "LAW_1A", STREAMED_SOUND_CUTSCENE_LAW_1A },
- { "LAW_1B", STREAMED_SOUND_CUTSCENE_LAW_1B },
- { "LAW_2A", STREAMED_SOUND_CUTSCENE_LAW_2A },
- { "LAW_2B", STREAMED_SOUND_CUTSCENE_LAW_2B },
- { "LAW_2C", STREAMED_SOUND_CUTSCENE_LAW_2C },
- { "LAW_3", STREAMED_SOUND_CUTSCENE_LAW_3 },
- { "LAW_4", STREAMED_SOUND_CUTSCENE_LAW_4 },
- { "PHIL_1", STREAMED_SOUND_CUTSCENE_PHIL_1 },
- { "PHIL_2", STREAMED_SOUND_CUTSCENE_PHIL_2 },
- { "PORN_1", STREAMED_SOUND_CUTSCENE_PORN_1 },
- { "PORN_2", STREAMED_SOUND_CUTSCENE_PORN_2 },
- { "PORN_3", STREAMED_SOUND_CUTSCENE_PORN_3 },
- { "PORN_4", STREAMED_SOUND_CUTSCENE_PORN_4 },
- { "RESC_1A", STREAMED_SOUND_CUTSCENE_RESC_1A },
- { "ROK_1", STREAMED_SOUND_CUTSCENE_ROK_1 },
- { "ROK_2", STREAMED_SOUND_CUTSCENE_ROK_2 },
- { "ROK_3A", STREAMED_SOUND_CUTSCENE_ROK_3A },
- { "STRIPA", STREAMED_SOUND_CUTSCENE_STRIPA },
- { "TAX_1", STREAMED_SOUND_CUTSCENE_TAX_1 },
- { "TEX_1", STREAMED_SOUND_CUTSCENE_TEX_1 },
- { "TEX_2", STREAMED_SOUND_CUTSCENE_TEX_2 },
- { "TEX_3", STREAMED_SOUND_CUTSCENE_TEX_3 },
- { "GSPOT", STREAMED_SOUND_CUTSCENE_GLIGHT },
- { "FIST", STREAMED_SOUND_CUTSCENE_FIST },
- { "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
- { "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
- { NULL, 0 }
-};
+static bool bModelsRemovedForCutscene;
+static int32 NumberOfSavedWeapons;
+static eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
+static int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS];
-int
-FindCutsceneAudioTrackId(const char *szCutsceneName)
-{
- for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
- if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName))
- return musicNameIdAssoc[i].iTrackId;
- }
- return -1;
-}
-
-bool CCutsceneMgr::ms_running;
-bool CCutsceneMgr::ms_cutsceneProcessing;
+char CCutsceneMgr::ms_cAppendAnimName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+char CCutsceneMgr::ms_cAppendObjectName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+int CCutsceneMgr::ms_numAppendObjectNames;
CDirectory *CCutsceneMgr::ms_pCutsceneDir;
-CCutsceneObject *CCutsceneMgr::ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
-int32 CCutsceneMgr::ms_numCutsceneObjs;
bool CCutsceneMgr::ms_loaded;
-bool CCutsceneMgr::ms_animLoaded;
-bool CCutsceneMgr::ms_useLodMultiplier;
-char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
-CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
-CVector CCutsceneMgr::ms_cutsceneOffset;
-float CCutsceneMgr::ms_cutsceneTimer;
+bool CCutsceneMgr::ms_hasFileInfo;
bool CCutsceneMgr::ms_wasCutsceneSkipped;
+bool CCutsceneMgr::ms_useLodMultiplier;
+bool CCutsceneMgr::ms_cutsceneProcessing;
+bool CCutsceneMgr::ms_running;
+bool CCutsceneMgr::ms_animLoaded;
uint32 CCutsceneMgr::ms_cutsceneLoadStatus;
-bool CCutsceneMgr::ms_useCutsceneShadows = true;
-
-bool bCamLoaded;
-bool bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver; // pls don't shrink the name :P
-int32 NumberOfSavedWeapons;
-eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
-int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS];
-char uncompressedAnims[8][32];
-uint32 numUncompressedAnims;
-
-
-RpAtomic *
-CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
-{
- float radius = RpAtomicGetBoundingSphere(atomic)->radius;
- RwV3d center = RpAtomicGetBoundingSphere(atomic)->center;
-
- for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
- RwV3dTransformPoints(&center, &center, 1, RwFrameGetMatrix(frame));
-
- float size = RwV3dLength(&center) + radius;
- if (size > *(float *)data)
- *(float *)data = size;
- return atomic;
-}
void
-CCutsceneMgr::Initialise(void)
+CCutsceneMgr::Initialise(void *dir)
{
- ms_numCutsceneObjs = 0;
- ms_loaded = false;
- ms_wasCutsceneSkipped = false;
+ ms_cutsceneLoadStatus = CUTSCENE_NOT_LOADED;
ms_running = false;
- ms_useLodMultiplier = false;
ms_animLoaded = false;
ms_cutsceneProcessing = false;
-
- ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
- ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
-
- numUncompressedAnims = 0;
- uncompressedAnims[0][0] = '\0';
-}
-
-void
-CCutsceneMgr::Shutdown(void)
-{
- delete ms_pCutsceneDir;
-}
-
-void
-CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
-{
- int file;
- uint32 size;
- uint32 offset;
- CPlayerPed *pPlayerPed;
-
- ms_cutsceneProcessing = true;
+ ms_useLodMultiplier = false;
ms_wasCutsceneSkipped = false;
- CTimer::Suspend();
- if (!bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver)
- CStreaming::RemoveCurrentZonesModels();
-
- ms_pCutsceneDir->numEntries = 0;
- ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
-
- CStreaming::RemoveUnusedModelsInLoadedList();
- CGame::DrasticTidyUpMemory(true);
-
- strcpy(ms_cutsceneName, szCutsceneName);
-
- RwStream *stream;
- stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
- assert(stream);
-
- // Load animations
- sprintf(gString, "%s.IFP", szCutsceneName);
- if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
- CStreaming::MakeSpaceFor(size << 11);
- CStreaming::ImGonnaUseStreamingMemory();
- RwStreamSkip(stream, offset << 11);
- CAnimManager::LoadAnimFile(stream, true, uncompressedAnims);
- ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
- CStreaming::IHaveUsedStreamingMemory();
- ms_animLoaded = true;
- } else {
- ms_animLoaded = false;
- }
- RwStreamClose(stream, nil);
-
- // Load camera data
- file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
- sprintf(gString, "%s.DAT", szCutsceneName);
- if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
- CStreaming::ImGonnaUseStreamingMemory();
- CFileMgr::Seek(file, offset << 11, SEEK_SET);
- TheCamera.LoadPathSplines(file);
- CStreaming::IHaveUsedStreamingMemory();
- bCamLoaded = true;
- } else {
- bCamLoaded = false;
- }
-
- CFileMgr::CloseFile(file);
-
- if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
- DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
- int trackId = FindCutsceneAudioTrackId(szCutsceneName);
- if (trackId != -1) {
- printf("Start preload audio %s\n", szCutsceneName);
- DMAudio.PreloadCutSceneMusic(trackId);
- printf("End preload audio %s\n", szCutsceneName);
- }
+ ms_hasFileInfo = false;
+ //ms_numCutsceneObjs = 0;
+ //ms_loaded = false;
+ if (gMakeResources) {
+ ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
+ ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
}
+ else
+ ms_pCutsceneDir = (CDirectory*)dir;
- ms_cutsceneTimer = 0.0f;
- ms_loaded = true;
- ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
-
- pPlayerPed = FindPlayerPed();
- pPlayerPed->m_pWanted->ClearQdCrimes();
- pPlayerPed->bIsVisible = false;
- pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
- CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
- CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
-
- CTimer::Resume();
-}
-
-void
-CCutsceneMgr::FinishCutscene()
-{
- ms_wasCutsceneSkipped = true;
- if (bCamLoaded) {
- CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
- TheCamera.FinishCutscene();
- }
-
- FindPlayerPed()->bIsVisible = true;
- CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
+ //numUncompressedAnims = 0;
+ //uncompressedAnims[0][0] = '\0';
}
-void
-CCutsceneMgr::SetupCutsceneToStart(void)
+void CCutsceneMgr::Write(base::cRelocatableChunkWriter& writer)
{
- if (bCamLoaded) {
- TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
- TheCamera.TakeControlWithSpline(JUMP_CUT);
- TheCamera.SetWideScreenOn();
- }
-
- ms_cutsceneOffset.z++;
-
- for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
- assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
- if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
- assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
- if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) {
- pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION);
- } else {
- if (pAnimBlendAssoc->hierarchy->IsCompressed()){
- KeyFrameTransCompressed *keyFrames = ((KeyFrameTransCompressed*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
- CVector trans;
- keyFrames->GetTranslation(&trans);
- ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + trans);
- }else{
- KeyFrameTrans *keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
- ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation);
- }
- }
- pAnimBlendAssoc->SetRun();
- } else {
- ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
- }
- CWorld::Add(ms_pCutsceneObjects[i]);
- if (RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP) {
- ms_pCutsceneObjects[i]->UpdateRpHAnim();
- }
- }
-
- CTimer::Update();
- CTimer::Update();
- ms_running = true;
- ms_cutsceneTimer = 0.0f;
+ writer.AllocateRaw(ms_pCutsceneDir, sizeof(*ms_pCutsceneDir), 4, false, true);
+ writer.AllocateRaw(ms_pCutsceneDir->entries, sizeof(CDirectory::DirectoryInfo) * ms_pCutsceneDir->numEntries, 4, false, true);
+ writer.AddPatch(ms_pCutsceneDir);
}
void
-CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
+CCutsceneMgr::Shutdown(void)
{
- CAnimBlendAssociation *pNewAnim;
- CAnimBlendClumpData *pAnimBlendClumpData;
-
- assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
- debug("Give cutscene anim %s\n", animName);
- RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
-
- pNewAnim = ms_cutsceneAssociations.GetAnimation(animName);
- if (!pNewAnim) {
- debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName);
- return;
- }
-
- if (pNewAnim->hierarchy->IsCompressed())
- pNewAnim->hierarchy->keepCompressed = true;
-
- CStreaming::ImGonnaUseStreamingMemory();
- pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
- CStreaming::IHaveUsedStreamingMemory();
-
- pNewAnim->SetCurrentTime(0.0f);
- pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
- pNewAnim->flags &= ~ASSOC_RUNNING;
-
- pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
- pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
-
- if (pNewAnim->hierarchy->keepCompressed)
- pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::COMPRESSED;
+ delete ms_pCutsceneDir;
}
void
-CCutsceneMgr::SetCutsceneAnimToLoop(const char* animName)
-{
- ms_cutsceneAssociations.GetAnimation(animName)->flags |= ASSOC_REPEAT;
-}
-
-CCutsceneHead *
-CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
-{
- return nil;
-}
-
-void UpdateCutsceneObjectBoundingBox(RpClump* clump, int modelId)
-{
- if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
- CColModel* pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
- float radius = 0.0f;
- RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
- pColModel->boundingSphere.radius = radius;
- pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
- pColModel->boundingBox.max = CVector(radius, radius, radius);
- }
-}
-
-CCutsceneObject *
-CCutsceneMgr::CreateCutsceneObject(int modelId)
+CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
{
- CBaseModelInfo *pModelInfo;
- CColModel *pColModel;
- CCutsceneObject *pCutsceneObject;
-
- CStreaming::ImGonnaUseStreamingMemory();
- debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
- if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
- pModelInfo = CModelInfo::GetModelInfo(modelId);
- pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
- pModelInfo->SetColModel(pColModel);
- UpdateCutsceneObjectBoundingBox((RpClump*)pModelInfo->GetRwObject(), modelId);
- } else if (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21) {
- pModelInfo = CModelInfo::GetModelInfo(modelId);
- if (pModelInfo->GetColModel() == &CTempColModels::ms_colModelPed1) {
- CColModel *colModel = new CColModel();
- colModel->boundingSphere.radius = 2.0f;
- colModel->boundingSphere.center = CVector(0.0f, 0.0f, 0.0f);
- pModelInfo->SetColModel(colModel, true);
- }
- pColModel = pModelInfo->GetColModel();
- float radius = 2.0f;
- pColModel->boundingSphere.radius = radius;
- pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
- pColModel->boundingBox.max = CVector(radius, radius, radius);
- }
-
- pCutsceneObject = new CCutsceneObject();
- pCutsceneObject->SetModelIndex(modelId);
- if (ms_useCutsceneShadows)
- pCutsceneObject->CreateShadow();
- ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
- CStreaming::IHaveUsedStreamingMemory();
- return pCutsceneObject;
+ LoadCutsceneData_overlay(szCutsceneName);
}
void
CCutsceneMgr::DeleteCutsceneData(void)
{
- if (!ms_loaded) return;
- CTimer::Suspend();
-
- ms_cutsceneProcessing = false;
- ms_useLodMultiplier = false;
- ms_useCutsceneShadows = true;
-
- for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
- CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
- ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
- delete ms_pCutsceneObjects[ms_numCutsceneObjs];
- ms_pCutsceneObjects[ms_numCutsceneObjs] = nil;
- }
- ms_numCutsceneObjs = 0;
-
- for (int i = MI_SPECIAL01; i < MI_SPECIAL21; i++) {
- CBaseModelInfo *minfo = CModelInfo::GetModelInfo(i);
- CColModel *colModel = minfo->GetColModel();
- if (colModel != &CTempColModels::ms_colModelPed1) {
- delete colModel;
- minfo->SetColModel(&CTempColModels::ms_colModelPed1);
- }
- }
-
- if (ms_animLoaded)
- CAnimManager::RemoveLastAnimFile();
-
- ms_animLoaded = false;
- numUncompressedAnims = 0;
- uncompressedAnims[0][0] = '\0';
-
- if (bCamLoaded) {
- TheCamera.RestoreWithJumpCut();
- TheCamera.SetWideScreenOff();
- TheCamera.DeleteCutSceneCamDataMemory();
- }
- ms_running = false;
- ms_loaded = false;
-
- FindPlayerPed()->bIsVisible = true;
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
- CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
-
- if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
- DMAudio.StopCutSceneMusic();
- DMAudio.ChangeMusicMode(MUSICMODE_GAME);
- }
-
- CStreaming::ms_disableStreaming = false;
- CWorld::bProcessCutsceneOnly = false;
-
- if(bCamLoaded)
- CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2);
-
- CPad::GetPad(0)->Clear(false);
- if (bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver) {
- CStreaming::LoadInitialPeds();
- CStreaming::LoadInitialWeapons();
- CStreaming::LoadInitialVehicles();
- bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = false;
-
- CPlayerPed *pPlayerPed = FindPlayerPed();
- for (int i = 0; i < NumberOfSavedWeapons; i++) {
- int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId;
- uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags;
- CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE);
- CStreaming::LoadAllRequestedModels(false);
- if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) {
- CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0);
- CStreaming::LoadAllRequestedModels(false);
- }
- if (!(flags & STREAMFLAGS_DONT_REMOVE))
- CStreaming::SetModelIsDeletable(weaponModelId);
- pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true);
- }
- NumberOfSavedWeapons = 0;
- }
-
- CTimer::Resume();
-}
-
-void
-CCutsceneMgr::Update(void)
-{
- enum {
- CUTSCENE_LOADING_0 = 0,
- CUTSCENE_LOADING_AUDIO,
- CUTSCENE_LOADING_2,
- CUTSCENE_LOADING_3,
- CUTSCENE_LOADING_4
- };
-
- switch (ms_cutsceneLoadStatus) {
- case CUTSCENE_LOADING_AUDIO:
- SetupCutsceneToStart();
- if (CGeneral::faststricmp(ms_cutsceneName, "finale"))
- DMAudio.PlayPreloadedCutSceneMusic();
- ms_cutsceneLoadStatus++;
- break;
- case CUTSCENE_LOADING_2:
- case CUTSCENE_LOADING_3:
- ms_cutsceneLoadStatus++;
- break;
- case CUTSCENE_LOADING_4:
- ms_cutsceneLoadStatus = CUTSCENE_LOADING_0;
- break;
- default:
- break;
- }
-
- if (!ms_running) return;
-
- ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
-
- for (int i = 0; i < ms_numCutsceneObjs; i++) {
- int modelId = ms_pCutsceneObjects[i]->GetModelIndex();
- if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05)
- UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
-
- if (ms_pCutsceneObjects[i]->m_pAttachTo != nil && modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21)
- UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
- }
-
- if (bCamLoaded)
- if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
- if (CPad::GetPad(0)->GetCrossJustDown()
- || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
- || CPad::GetPad(0)->GetLeftMouseJustDown()
- || CPad::GetPad(0)->GetEnterJustDown()
- || CPad::GetPad(0)->GetCharJustDown(' '))
- FinishCutscene();
- }
-}
-
-bool CCutsceneMgr::HasCutsceneFinished(void) { return !bCamLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; }
-
-void
-CCutsceneMgr::LoadAnimationUncompressed(char const* name)
-{
- strcpy(uncompressedAnims[numUncompressedAnims], name);
-
- // Because that's how CAnimManager knows the end of array
- ++numUncompressedAnims;
- assert(numUncompressedAnims < ARRAY_SIZE(uncompressedAnims));
- uncompressedAnims[numUncompressedAnims][0] = '\0';
-}
-
-void
-CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
-{
- ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
- ((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
-
- debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
-}
-
-void
-CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame)
-{
- ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
- ((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
- debug("Attach %s to component %s of %s\n",
- CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
- frame,
- CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
- if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
- RpClump *clump = (RpClump*)pObject->m_rwObject;
- if (IsClumpSkinned(clump))
- RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f;
- }
+ DeleteCutsceneData_overlay();
+ if (bModelsRemovedForCutscene)
+ LoadEverythingBecauseCutsceneDeletedAllOfIt();
}
void
-CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
+CCutsceneMgr::RemoveEverythingBecauseCutsceneDoesntFitInMemory()
{
- RpHAnimHierarchy *hanim = GetAnimHierarchyFromSkinClump(pAttachTo->GetClump());
- RwInt32 id = RpHAnimIDGetIndex(hanim, bone);
- RwMatrix *matrixArray = RpHAnimHierarchyGetMatrixArray(hanim);
- ((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
- ((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
- debug("Attach %s to %s\n",
- CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
- CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
-}
-
-void
-CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
-{
- CStreaming::ms_disableStreaming = true;
+ //CStreaming::ms_disableStreaming = true;
+ CWorld::ClearExcitingStuffFromArea(FindPlayerCoors(), 120.0f, true);
CColStore::RemoveAllCollision();
CWorld::bProcessCutsceneOnly = true;
- ms_cutsceneProcessing = true;
+ /*ms_cutsceneProcessing = true;
for (int i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) {
CPed *pPed = CPools::GetPedPool()->GetSlot(i);
@@ -626,25 +120,21 @@ CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
}
}
}
-
- bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = true;
+ CWorld::bProcessCutsceneOnly = true;
+ //bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = true;*/
CStreaming::RemoveCurrentZonesModels();
+ while (CStreaming::RemoveLoadedVehicle());
+ CRadar::RemoveRadarSections();
CStreaming::SetModelIsDeletable(MI_MALE01);
CStreaming::SetModelTxdIsDeletable(MI_MALE01);
- CStreaming::SetModelIsDeletable(MI_TAXI_D);
- CStreaming::SetModelTxdIsDeletable(MI_TAXI_D);
+ CStreaming::SetModelIsDeletable(MI_COLT45);
+ CStreaming::SetModelTxdIsDeletable(MI_COLT45);
CStreaming::SetModelIsDeletable(MI_NIGHTSTICK);
CStreaming::SetModelTxdIsDeletable(MI_NIGHTSTICK);
CStreaming::SetModelIsDeletable(MI_MISSILE);
CStreaming::SetModelTxdIsDeletable(MI_MISSILE);
- CStreaming::SetModelIsDeletable(MI_POLICE);
- CStreaming::SetModelTxdIsDeletable(MI_POLICE);
-
- while (CStreaming::RemoveLoadedVehicle()) ;
-
- CRadar::RemoveRadarSections();
- for (int i = CPools::GetDummyPool()->GetSize() - 1; i >= 0; i--) {
+ /*for (int i = CPools::GetDummyPool()->GetSize() - 1; i >= 0; i--) {
CDummy* pDummy = CPools::GetDummyPool()->GetSlot(i);
if (pDummy)
pDummy->DeleteRwObject();
@@ -664,7 +154,7 @@ CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
if (!pBuilding->bImBeingRendered)
pBuilding->DeleteRwObject();
}
- }
+ }*/
CPlayerPed *pPlayerPed = FindPlayerPed();
pPlayerPed->RemoveWeaponAnims(0, -1000.0f);
@@ -679,5 +169,69 @@ CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
}
pPlayerPed->ClearWeapons();
- CGame::DrasticTidyUpMemory(true);
+ bModelsRemovedForCutscene = true;
+ //CGame::DrasticTidyUpMemory(true);
+}
+
+void
+CCutsceneMgr::LoadEverythingBecauseCutsceneDeletedAllOfIt()
+{
+ bModelsRemovedForCutscene = false;
+ CStreaming::LoadInitialPeds();
+ CStreaming::LoadInitialWeapons();
+ //CStreaming::LoadInitialVehicles();
+
+ CPlayerPed *pPlayerPed = FindPlayerPed();
+ for (int i = 0; i < NumberOfSavedWeapons; i++) {
+ int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId;
+ uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags;
+ CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+ if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) {
+ CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ }
+ if (!(flags & STREAMFLAGS_DONT_REMOVE))
+ CStreaming::SetModelIsDeletable(weaponModelId);
+ pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true);
+ }
+ NumberOfSavedWeapons = 0;
+}
+
+void
+CCutsceneMgr::Update(void)
+{
+ if (ms_cutsceneLoadStatus != CUTSCENE_NOT_LOADED)
+ Update_overlay();
+}
+
+void
+CCutsceneMgr::LoadAnimationUncompressed(char const* name)
+{
+ strcpy(ms_aUncompressedCutsceneAnims[ms_numUncompressedCutsceneAnims], name);
+
+ // Because that's how CAnimManager knows the end of array
+ ++ms_numUncompressedCutsceneAnims;
+ assert(ms_numUncompressedCutsceneAnims < ARRAY_SIZE(ms_aUncompressedCutsceneAnims));
+ ms_aUncompressedCutsceneAnims[ms_numUncompressedCutsceneAnims][0] = '\0';
+}
+
+
+bool
+CCutsceneMgr::IsCutsceneSkipButtonBeingPressed()
+{
+ return (CPad::GetPad(0)->GetCrossJustDown()
+ || CPad::GetPad(0)->GetLeftMouseJustDown()
+ || CPad::GetPad(0)->GetEnterJustDown()
+ || CPad::GetPad(0)->GetCharJustDown(' '));
+}
+
+void
+CCutsceneMgr::AppendToNextCutscene(const char *object, const char *anim)
+{
+ strcpy(ms_cAppendObjectName[ms_numAppendObjectNames], object);
+ strlwr(ms_cAppendObjectName[ms_numAppendObjectNames]);
+ strcpy(ms_cAppendAnimName[ms_numAppendObjectNames], anim);
+ strlwr(ms_cAppendAnimName[ms_numAppendObjectNames]);
+ ms_numAppendObjectNames++;
} \ No newline at end of file
diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h
index 51ef6c04..7c749d4b 100644
--- a/src/animation/CutsceneMgr.h
+++ b/src/animation/CutsceneMgr.h
@@ -1,14 +1,69 @@
#pragma once
#include "CutsceneObject.h"
-#define CUTSCENENAMESIZE 8
class CDirectory;
class CAnimBlendAssocGroup;
class CCutsceneHead;
+enum {
+ CUTSCENE_NOT_LOADED = 0,
+ CUTSCENE_LOADING,
+ CUTSCENE_LOADED,
+};
+
+enum {
+ CUTSCENE_PLAYING_0 = 0,
+ CUTSCENE_STARTED,
+ CUTSCENE_PLAYING_2,
+ CUTSCENE_PLAYING_3,
+ CUTSCENE_PLAYING_4,
+};
+
+enum
+{
+ NAMELENGTH = 32,
+ NUM_CUTS_PARTICLE_EFFECTS = 8,
+ NUM_CUTS_MAX_TEXTS = 64,
+ NUM_CUTS_UNCOMPRESSED_ANIMS = 8,
+ TEXT_KEY_SIZE = 8,
+ CUTSCENENAMESIZE = 8
+};
+
+struct sToHideItem
+{
+ float x, y, z;
+ char name[NAMELENGTH];
+};
+
+// TODO: figure out from SA
+// this is unused in LCS anyway
+struct sParticleEffect
+{
+ char name[NAMELENGTH];
+ bool bPlayed; // ??
+ int iTime;
+ int unk1;
+ int unk2;
+ char name2[NAMELENGTH];
+ float x;
+ float y;
+ float z;
+ float unkX;
+ float unkY;
+ float unkZ;
+ bool unk10;
+ bool unk11;
+};
+
+struct sAttachInfo
+{
+ int attachToId, objectId, boneId;
+};
+
class CCutsceneMgr
{
+
static bool ms_running;
static CCutsceneObject *ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
@@ -24,10 +79,55 @@ class CCutsceneMgr
static bool ms_wasCutsceneSkipped;
static bool ms_cutsceneProcessing;
static bool ms_useCutsceneShadows;
+ static bool ms_hasFileInfo;
+ static int ms_numLoadObjectNames;
+
+ static char ms_cAppendAnimName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+ static char ms_cAppendObjectName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+ static int ms_numAppendObjectNames;
public:
static CDirectory *ms_pCutsceneDir;
static uint32 ms_cutsceneLoadStatus;
+ static bool mCutsceneSkipFading;
+ static int mCutsceneSkipFadeTime;
+
+ static float m_fPrevCarDensity;
+ static float m_fPrevPedDensity;
+
+ static bool m_PrevExtraColourOn;
+ static uint32 m_PrevExtraColour;
+
+ static uint32 ms_iNumParticleEffects;
+ static sParticleEffect ms_pParticleEffects[NUM_CUTS_PARTICLE_EFFECTS];
+
+ static sToHideItem ms_crToHideItems[NUMCUTSCENEOBJECTS];
+ static uint32 ms_iNumHiddenEntities;
+ static CEntity *ms_pHiddenEntities[NUMCUTSCENEOBJECTS];
+
+ static int ms_numAttachObjectToBones;
+ static bool ms_bRepeatObject[NUMCUTSCENEOBJECTS];
+
+ static sAttachInfo ms_iAttachObjectToBone[NUMCUTSCENEOBJECTS];
+
+ static uint32 ms_numUncompressedCutsceneAnims;
+
+ static char ms_aUncompressedCutsceneAnims[NUM_CUTS_UNCOMPRESSED_ANIMS][NAMELENGTH];
+
+ static uint32 ms_iTextDuration[NUM_CUTS_MAX_TEXTS];
+ static uint32 ms_iTextStartTime[NUM_CUTS_MAX_TEXTS];
+ static char ms_cTextOutput[NUM_CUTS_MAX_TEXTS][TEXT_KEY_SIZE];
+
+ static uint32 ms_currTextOutput;
+ static uint32 ms_numTextOutput;
+ static uint32 ms_iModelIndex[NUMCUTSCENEOBJECTS];
+
+ static char ms_cLoadAnimName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+ static char ms_cLoadObjectName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+
+ static uint32 ms_cutscenePlayStatus;
+
+ static void StartCutscene();
static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
static bool IsRunning(void) { return ms_running; }
static bool HasLoaded(void) { return ms_loaded; }
@@ -35,19 +135,19 @@ public:
static bool WasCutsceneSkipped(void) { return ms_wasCutsceneSkipped; }
static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
- static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
+ static uint32 GetCutsceneTimeInMilleseconds(void);
static char *GetCutsceneName(void) { return ms_cutsceneName; }
static void SetCutsceneOffset(const CVector& vec) { ms_cutsceneOffset = vec; }
static bool HasCutsceneFinished(void);
- static void Initialise(void);
+ static void Initialise(void *dir = nil);
static void Shutdown(void);
static void LoadCutsceneData(const char *szCutsceneName);
static void FinishCutscene(void);
static void SetupCutsceneToStart(void);
static void SetCutsceneAnim(const char *animName, CObject *pObject);
static void SetCutsceneAnimToLoop(const char *animName);
- static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
+ static CCutsceneHead *SetHeadAnim(const char*, CObject *pObject);
static CCutsceneObject *CreateCutsceneObject(int modelId);
static void DeleteCutsceneData(void);
static void LoadAnimationUncompressed(char const*);
@@ -56,6 +156,24 @@ public:
static void AttachObjectToParent(CObject *pObject, CEntity *pAttachTo);
static void AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame);
static void AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int frame);
- static void RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver();
+ static void RemoveEverythingBecauseCutsceneDoesntFitInMemory();
+ static void LoadEverythingBecauseCutsceneDeletedAllOfIt();
static void DisableCutsceneShadows() { ms_useCutsceneShadows = false; }
+
+
+ static void LoadCutsceneData_overlay(const char* szCutsceneName);
+ static bool LoadCutsceneData_postload(bool b = false);
+ static void Update_overlay(void);
+ static void DeleteCutsceneData_overlay(void);
+
+ static bool IsCutsceneSkipButtonBeingPressed();
+ static void AppendToNextCutscene(const char *object, const char *anim);
+
+ static void LoadCutsceneData_preload();
+ static void LoadCutsceneData_loading();
+ static void HideRequestedObjects();
+
+ static bool PresubBodge();
+
+ static void Write(base::cRelocatableChunkWriter& writer);
};
diff --git a/src/animation/CutsceneMgr_overlay.cpp b/src/animation/CutsceneMgr_overlay.cpp
new file mode 100644
index 00000000..5fcb752d
--- /dev/null
+++ b/src/animation/CutsceneMgr_overlay.cpp
@@ -0,0 +1,1030 @@
+#include "common.h"
+#include "relocatableChunk.h"
+
+#include "General.h"
+#include "CutsceneMgr.h"
+#include "Directory.h"
+#include "Camera.h"
+#include "Streaming.h"
+#include "FileMgr.h"
+#include "main.h"
+#include "AnimManager.h"
+#include "AnimBlendAssociation.h"
+#include "AnimBlendAssocGroup.h"
+#include "AnimBlendClumpData.h"
+#include "Pad.h"
+#include "DMAudio.h"
+#include "World.h"
+#include "PlayerPed.h"
+#include "Wanted.h"
+#include "RpAnimBlend.h"
+#include "ModelIndices.h"
+#include "TempColModels.h"
+#include "ColStore.h"
+#include "Radar.h"
+#include "Pools.h"
+#include "Messages.h"
+#include "Population.h"
+#include "CarCtrl.h"
+#include "Timecycle.h"
+#include "Rubbish.h"
+#include "Text.h"
+#include "Hud.h"
+#include "crossplatform.h"
+
+const struct {
+ const char *szTrackName;
+ int iTrackId;
+} musicNameIdAssoc[] = {
+ { "BIKER", STREAMED_SOUND_CUTSCENE_BIKER },
+ { "BONEVOY", STREAMED_SOUND_CUTSCENE_BONEVOY },
+ { "CAMPAIN", STREAMED_SOUND_CUTSCENE_CAMPAIN },
+ { "CASHCHP", STREAMED_SOUND_CUTSCENE_CASHCHP },
+ { "CONTBAN", STREAMED_SOUND_CUTSCENE_CONTBAN },
+ { "CRAZY69", STREAMED_SOUND_CUTSCENE_CRAZY69 },
+ { "CUTTEST", STREAMED_SOUND_CUTSCENE_CUTTEST },
+ { "DEADLY", STREAMED_SOUND_CUTSCENE_DEADLY },
+ { "DONPROB", STREAMED_SOUND_CUTSCENE_DONPROB },
+ { "DRIVNMR", STREAMED_SOUND_CUTSCENE_DRIVNMR },
+ { "ELECTON", STREAMED_SOUND_CUTSCENE_ELECTON },
+ { "FINAL", STREAMED_SOUND_CUTSCENE_FINAL },
+ { "FINAL_2", STREAMED_SOUND_CUTSCENE_FINAL_2 },
+ { "HOMSWET", STREAMED_SOUND_CUTSCENE_HOMSWET },
+ { "HOTWHEL", STREAMED_SOUND_CUTSCENE_HOTWHEL },
+ { "KIDNAPP", STREAMED_SOUND_CUTSCENE_KIDNAPP },
+ { "LANDGRB", STREAMED_SOUND_CUTSCENE_LANDGRB },
+ { "MORGUE", STREAMED_SOUND_CUTSCENE_MORGUE },
+ { "OVERDOS", STREAMED_SOUND_CUTSCENE_OVERDOS },
+ { "RUFJUST", STREAMED_SOUND_CUTSCENE_RUFJUST },
+ { "SAYONAR", STREAMED_SOUND_CUTSCENE_SAYONAR },
+ { "SICILAN", STREAMED_SOUND_CUTSCENE_SICILAN },
+ { "THEOFER", STREAMED_SOUND_CUTSCENE_THEOFER },
+ { "INTRO", STREAMED_SOUND_CUTSCENE_INTRO },
+ { "FINALE", STREAMED_SOUND_CUTSCENE_FINALE },
+ { NULL, 0 }
+};
+
+int
+FindCutsceneAudioTrackId(const char *szCutsceneName)
+{
+ debug("looking for cutscene music track\n");
+ for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
+ if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName)) {
+ debug("HUZZA! FOUND cutscene music track\n");
+ return musicNameIdAssoc[i].iTrackId;
+ }
+ }
+ debug("NOT FOUND cutscene music track\n");
+ return -1;
+}
+
+const char *
+GetNextLine(const char *buf, char *line, uint32 lineSize)
+{
+ while (*buf == '\n' || *buf == '\r')
+ buf++;
+
+ if (*buf == '\0')
+ return nil;
+
+ // size check never happened, eh?
+ while (*buf != '\n' && *buf != '\r') {
+ if (*buf == '\0')
+ break;
+ *(line++) = *(buf++);
+ }
+ *(line++) = '\0';
+ return buf;
+}
+
+RpAtomic*
+CalculateBoundingSphereRadiusCB(RpAtomic* atomic, void* data)
+{
+ float radius = RpAtomicGetBoundingSphere(atomic)->radius;
+ RwV3d center = RpAtomicGetBoundingSphere(atomic)->center;
+
+ for (RwFrame* frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
+ RwV3dTransformPoints(&center, &center, 1, RwFrameGetMatrix(frame));
+
+ float size = RwV3dLength(&center) + radius;
+ if (size > *(float*)data)
+ *(float*)data = size;
+ return atomic;
+}
+
+void UpdateCutsceneObjectBoundingBox(RpClump* clump, int modelId)
+{
+ if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ10) {
+ CColModel* pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
+ float oldRadius = pColModel->boundingSphere.radius;
+ float radius = 0.0f;
+ RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
+ if (oldRadius < 20.0f) oldRadius = 20.0f;
+ if (oldRadius < radius) {
+ debug("Limiting cutscene object radius %f\n", oldRadius);
+ radius = oldRadius;
+ }
+ radius = oldRadius;
+ pColModel->boundingSphere.radius = radius;
+ pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
+ pColModel->boundingBox.max = CVector(radius, radius, radius);
+ }
+}
+
+bool bCamLoaded;
+bool bCamFading;
+
+// yes, they've actually doubled this thing here, thus this one is unused
+static bool bModelsRemovedForCutscene;
+static int32 NumberOfSavedWeapons;
+static eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
+static int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS];
+
+enum
+{
+ CUTMODEL_PLAYER = 1,
+ CUTMODEL_SIMPLE,
+ CUTMODEL_REPEATED,
+};
+
+bool CCutsceneMgr::ms_useCutsceneShadows = true;
+bool CCutsceneMgr::mCutsceneSkipFading;
+int CCutsceneMgr::mCutsceneSkipFadeTime;
+float CCutsceneMgr::m_fPrevCarDensity;
+float CCutsceneMgr::m_fPrevPedDensity;
+bool CCutsceneMgr::m_PrevExtraColourOn;
+uint32 CCutsceneMgr::m_PrevExtraColour;
+uint32 CCutsceneMgr::ms_iNumParticleEffects;
+sParticleEffect CCutsceneMgr::ms_pParticleEffects[NUM_CUTS_PARTICLE_EFFECTS];
+sToHideItem CCutsceneMgr::ms_crToHideItems[NUMCUTSCENEOBJECTS];
+uint32 CCutsceneMgr::ms_iNumHiddenEntities;
+CEntity *CCutsceneMgr::ms_pHiddenEntities[NUMCUTSCENEOBJECTS];
+int CCutsceneMgr::ms_numAttachObjectToBones;
+bool CCutsceneMgr::ms_bRepeatObject[NUMCUTSCENEOBJECTS];
+sAttachInfo CCutsceneMgr::ms_iAttachObjectToBone[NUMCUTSCENEOBJECTS];
+uint32 CCutsceneMgr::ms_numUncompressedCutsceneAnims;
+char CCutsceneMgr::ms_aUncompressedCutsceneAnims[NUM_CUTS_UNCOMPRESSED_ANIMS][NAMELENGTH];
+uint32 CCutsceneMgr::ms_iTextDuration[NUM_CUTS_MAX_TEXTS];
+uint32 CCutsceneMgr::ms_iTextStartTime[NUM_CUTS_MAX_TEXTS];
+char CCutsceneMgr::ms_cTextOutput[NUM_CUTS_MAX_TEXTS][TEXT_KEY_SIZE];
+uint32 CCutsceneMgr::ms_currTextOutput;
+uint32 CCutsceneMgr::ms_numTextOutput;
+uint32 CCutsceneMgr::ms_iModelIndex[NUMCUTSCENEOBJECTS];
+char CCutsceneMgr::ms_cLoadAnimName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+char CCutsceneMgr::ms_cLoadObjectName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+int CCutsceneMgr::ms_numLoadObjectNames;
+CCutsceneObject *CCutsceneMgr::ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
+int32 CCutsceneMgr::ms_numCutsceneObjs;
+CVector CCutsceneMgr::ms_cutsceneOffset;
+float CCutsceneMgr::ms_cutsceneTimer;
+uint32 CCutsceneMgr::ms_cutscenePlayStatus;
+CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
+char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
+
+CCutsceneObject *
+CCutsceneMgr::CreateCutsceneObject(int modelId)
+{
+ CBaseModelInfo *pModelInfo;
+ CColModel *pColModel;
+ CCutsceneObject *pCutsceneObject;
+
+ CStreaming::ImGonnaUseStreamingMemory();
+ debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
+ if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ10) {
+ pModelInfo = CModelInfo::GetModelInfo(modelId);
+ pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
+ pModelInfo->SetColModel(pColModel);
+ UpdateCutsceneObjectBoundingBox((RpClump*)pModelInfo->GetRwObject(), modelId);
+ }
+
+ pCutsceneObject = new CCutsceneObject();
+ pCutsceneObject->SetModelIndex(modelId);
+ if (ms_useCutsceneShadows)
+ pCutsceneObject->CreateShadow();
+ ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
+ CStreaming::IHaveUsedStreamingMemory();
+ return pCutsceneObject;
+}
+
+void
+CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
+{
+ CAnimBlendAssociation *pNewAnim;
+ CAnimBlendClumpData *pAnimBlendClumpData;
+
+ debug("Give cutscene anim %s\n", animName);
+ /*assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
+ debug("Give cutscene anim %s\n", animName);
+ RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
+
+ pNewAnim = ms_cutsceneAssociations.GetAnimation(animName);
+ if (!pNewAnim) {
+ debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName);
+ return;
+ }
+
+ if (pNewAnim->hierarchy->IsCompressed())
+ pNewAnim->hierarchy->keepCompressed = true;*/
+
+ CStreaming::ImGonnaUseStreamingMemory();
+ pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
+ CStreaming::IHaveUsedStreamingMemory();
+
+ pNewAnim->SetCurrentTime(0.0f);
+ pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
+ pNewAnim->flags &= ~ASSOC_RUNNING;
+
+ pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
+ pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
+
+ //if (pNewAnim->hierarchy->keepCompressed)
+ // pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::COMPRESSED;
+}
+
+void
+CCutsceneMgr::SetCutsceneAnimToLoop(const char* animName)
+{
+ ms_cutsceneAssociations.GetAnimation(animName)->flags |= ASSOC_REPEAT;
+}
+
+CCutsceneHead*
+CCutsceneMgr::SetHeadAnim(const char*, CObject* pObject)
+{
+ return nil;
+}
+
+void
+CCutsceneMgr::StartCutscene()
+{
+ ms_cutscenePlayStatus = CUTSCENE_STARTED;
+ if (bCamLoaded) {
+ TheCamera.SetWideScreenOn();
+ CHud::SetHelpMessage(nil, true);
+ }
+}
+
+void
+CCutsceneMgr::SetupCutsceneToStart(void)
+{
+ if (bCamLoaded) {
+ TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
+ TheCamera.TakeControlWithSpline(JUMP_CUT);
+ TheCamera.SetWideScreenOn();
+ CHud::SetHelpMessage(nil, true);
+ }
+
+ ms_cutsceneOffset.z += 1.0f;
+
+ for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
+ assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
+ if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
+ assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
+ if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) {
+ pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION);
+ } else {
+ if (pAnimBlendAssoc->hierarchy->IsCompressed()){
+ KeyFrameTransCompressed *keyFrames = ((KeyFrameTransCompressed*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
+ CVector trans;
+ keyFrames->GetTranslation(&trans);
+ ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + trans);
+ }else{
+ KeyFrameTrans *keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
+ ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation);
+ }
+ }
+ pAnimBlendAssoc->SetRun();
+ } else {
+ ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
+ }
+ CWorld::Add(ms_pCutsceneObjects[i]);
+ if (RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP) {
+ ms_pCutsceneObjects[i]->UpdateRpHAnim();
+ }
+ }
+
+ CTimer::Update();
+ CTimer::Update();
+ ms_cutsceneTimer = 0.0f;
+ ms_running = true;
+ mCutsceneSkipFadeTime = 0;
+ mCutsceneSkipFading = 0;
+}
+
+void
+CCutsceneMgr::FinishCutscene()
+{
+ if (bCamLoaded) {
+ ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
+ TheCamera.FinishCutscene();
+ }
+
+ FindPlayerPed()->bIsVisible = true;
+ CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
+}
+
+uint32
+CCutsceneMgr::GetCutsceneTimeInMilleseconds(void)
+{
+ return 1000.0f * ms_cutsceneTimer;
+}
+
+bool CCutsceneMgr::HasCutsceneFinished(void)
+{
+ return !bCamLoaded || TheCamera.GetPositionAlongSpline() == 1.0f;
+}
+
+void
+CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
+{
+ RpHAnimHierarchy *hanim = GetAnimHierarchyFromSkinClump(pAttachTo->GetClump());
+ RwInt32 id = RpHAnimIDGetIndex(hanim, bone);
+ RwMatrix *matrixArray = RpHAnimHierarchyGetMatrixArray(hanim);
+ ((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
+ ((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
+ //debug("Attach %s to %s\n",
+ // CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
+ // CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
+}
+
+void
+CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame)
+{
+ ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
+ ((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
+ //debug("Attach %s to component %s of %s\n",
+ // CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
+ // frame,
+ // CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
+ if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
+ RpClump *clump = (RpClump*)pObject->m_rwObject;
+ if (IsClumpSkinned(clump))
+ RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f;
+ }
+}
+
+void
+CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
+{
+ ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
+ ((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
+
+ //debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
+}
+
+void
+CCutsceneMgr::HideRequestedObjects(void)
+{
+ int num = ms_iNumHiddenEntities;
+ ms_iNumHiddenEntities = 0;
+
+ for (int i = 0; i < num; i++) {
+ int id;
+ if (CModelInfo::GetModelInfo(ms_crToHideItems[i].name, &id)) {
+ CVector pos(ms_crToHideItems[i].x, ms_crToHideItems[i].y, ms_crToHideItems[i].z);
+ int16 foundEntities;
+ CEntity* pEntities[32];
+ CWorld::FindObjectsOfTypeInRange(id, pos, 1.5f, true, &foundEntities, 32, pEntities, true, false, false, true, true);
+ for (int j = 0; i < foundEntities; j++) {
+ if (pEntities[j]->bIsVisible) {
+ ms_pHiddenEntities[ms_iNumHiddenEntities] = pEntities[j];
+ ms_pHiddenEntities[ms_iNumHiddenEntities]->RegisterReference(&ms_pHiddenEntities[ms_iNumHiddenEntities]);
+ ms_pHiddenEntities[ms_iNumHiddenEntities]->bIsVisible = false;
+ ms_iNumHiddenEntities++;
+ }
+ }
+ }
+ }
+}
+
+bool
+CCutsceneMgr::PresubBodge()
+{
+ return true;
+}
+
+void
+CCutsceneMgr::LoadCutsceneData_loading()
+{
+ for (int i = 0; i < ms_numLoadObjectNames; i++) {
+ int mi = ms_iModelIndex[i];
+ if (mi >= MI_CUTOBJ01 && mi <= MI_CUTOBJ10) {
+ if (CStreaming::ms_aInfoForModel[mi].m_loadState != STREAMSTATE_LOADED)
+ return;
+ }
+ }
+
+ if (!LoadCutsceneData_postload())
+ return;
+
+ CCutsceneObject* cutsceneObject;
+ for (int i = 0; i < ms_numLoadObjectNames; i++) {
+ if (!ms_bRepeatObject[i])
+ cutsceneObject = CreateCutsceneObject(ms_iModelIndex[i]);
+ if (ms_cLoadAnimName[i][0] != '\0')
+ SetCutsceneAnim(ms_cLoadAnimName[i], cutsceneObject);
+ }
+
+ for (int i = 0; i < ms_numAttachObjectToBones; i++) {
+ int objectId = ms_iAttachObjectToBone[i].objectId;
+ int attachToId = ms_iAttachObjectToBone[i].attachToId;
+ int bone = ms_iAttachObjectToBone[i].boneId;
+ AttachObjectToBone(ms_pCutsceneObjects[objectId], ms_pCutsceneObjects[attachToId], bone);
+ }
+}
+
+bool
+CCutsceneMgr::LoadCutsceneData_postload(bool b)
+{
+ RwStream *stream = nil;
+ uint32 size;
+ uint32 offset;
+
+ bool result;
+
+ CMessages::ClearThisBigPrintNow(0);
+ CPopulation::PedDensityMultiplier = 0.0f;
+ CCarCtrl::CarDensityMultiplier = 0.0f;
+ CStreaming::ms_disableStreaming = false;
+ if (b)
+ {
+ sprintf(gString, "%s.IFP", ms_cutsceneName);
+ result = false;
+ ms_animLoaded = false;
+ RwStreamClose(stream, nil); // umm...
+ sprintf(gString, "%s.DAT", ms_cutsceneName);
+ bCamLoaded = false;
+ } else {
+
+ stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
+ sprintf(gString, "%s.IFP", ms_cutsceneName);
+ if (stream) {
+ if (ms_pCutsceneDir->FindItem(gString, offset, size))
+ {
+ CStreaming::MakeSpaceFor(size << 11);
+ CStreaming::ImGonnaUseStreamingMemory();
+ RwStreamSkip(stream, offset << 11);
+ CAnimManager::LoadAnimFile(stream, true, ms_aUncompressedCutsceneAnims);
+ ms_cutsceneAssociations.CreateAssociations(ms_cutsceneName, ms_cLoadAnimName[0], ms_cLoadObjectName[0], NAMELENGTH);
+ CStreaming::IHaveUsedStreamingMemory();
+ ms_animLoaded = true;
+ }
+ else
+ {
+ ms_animLoaded = false;
+ }
+ RwStreamClose(stream, nil);
+
+ int file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
+ sprintf(gString, "%s.DAT", ms_cutsceneName);
+ if (file) {
+ if (ms_pCutsceneDir->FindItem(gString, offset, size))
+ {
+ CStreaming::ImGonnaUseStreamingMemory();
+ CFileMgr::Seek(file, offset << 11, 0);
+ TheCamera.LoadPathSplines(file);
+ CStreaming::IHaveUsedStreamingMemory();
+ bCamLoaded = true;
+ }
+ else
+ {
+ bCamLoaded = false;
+ }
+ result = true;
+ CFileMgr::CloseFile(file);
+ }
+ else
+ {
+ bCamLoaded = false;
+ result = true;
+ }
+ }
+ else
+ {
+ result = false;
+ ms_animLoaded = false;
+ RwStreamClose(stream, nil);
+ sprintf(gString, "%s.DAT", ms_cutsceneName);
+ bCamLoaded = false;
+ }
+ }
+ ms_cutsceneLoadStatus = CUTSCENE_LOADED;
+ ms_cutsceneTimer = 0.0f;
+ FindPlayerPed()->m_pWanted->ClearQdCrimes();
+ return result;
+}
+
+void
+CCutsceneMgr::LoadCutsceneData_overlay(const char *szCutsceneName)
+{
+ CTimer::Suspend();
+ ms_cutsceneProcessing = true;
+ ms_wasCutsceneSkipped = false;
+ if (!bModelsRemovedForCutscene)
+ CStreaming::RemoveCurrentZonesModels();
+
+ ms_pCutsceneDir->numEntries = 0;
+ ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
+
+ CStreaming::RemoveUnusedModelsInLoadedList();
+ CGame::DrasticTidyUpMemory(true);
+
+ strcpy(ms_cutsceneName, szCutsceneName);
+
+ LoadCutsceneData_preload();
+ CTimer::Resume();
+}
+
+void
+CCutsceneMgr::LoadCutsceneData_preload(void)
+{
+ uint32 size;
+ uint32 offset;
+ CPlayerPed* pPlayerPed;
+ if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
+ DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
+ int trackId = FindCutsceneAudioTrackId(ms_cutsceneName);
+ if (trackId != -1) {
+ printf("Start preload audio %s\n", ms_cutsceneName);
+ DMAudio.PreloadCutSceneMusic(trackId);
+ printf("End preload audio %s\n", ms_cutsceneName);
+ }
+ }
+
+ for (int i = MI_CUTOBJ01; i <= MI_CUTOBJ10; i++) {
+ if (CModelInfo::GetModelInfo(i)->GetNumRefs() <= 0) {
+ if (CStreaming::ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED) {
+ CStreaming::RemoveModel(i);
+ CModelInfo::GetModelInfo(i)->SetModelName("&*%");
+ }
+ }
+ }
+
+ m_PrevExtraColour = CTimeCycle::m_ExtraColour;
+ m_PrevExtraColourOn = CTimeCycle::m_bExtraColourOn != 0;
+ m_fPrevPedDensity = CPopulation::PedDensityMultiplier;
+ m_fPrevCarDensity = CCarCtrl::CarDensityMultiplier;
+ ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
+ ms_numTextOutput = 0;
+ ms_currTextOutput = 0;
+ ms_numLoadObjectNames = 0;
+ ms_numUncompressedCutsceneAnims = 0;
+ ms_numAttachObjectToBones = 0;
+ ms_iNumHiddenEntities = 0;
+ bCamFading = false;
+ ms_iNumParticleEffects = 0;
+
+ for (int i = 0; i < NUM_CUTS_UNCOMPRESSED_ANIMS; i++)
+ ms_aUncompressedCutsceneAnims[i][0] = '\0';
+
+ memset(ms_iModelIndex, 0, sizeof(ms_iModelIndex));
+ CRubbish::SetVisibility(false);
+
+ pPlayerPed = FindPlayerPed();
+ pPlayerPed->m_pWanted->ClearQdCrimes();
+ pPlayerPed->bIsVisible = false;
+ pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
+ CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
+
+ sprintf(gString, "%s.CUT", ms_cutsceneName);
+ if (!ms_pCutsceneDir->FindItem(gString, offset, size)) {
+ LoadCutsceneData_postload();
+ return;
+ }
+
+ size <<= 11;
+ offset <<= 11;
+
+ char *cutsBuf = new char[size];
+
+ RwStream* stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
+
+ if (stream) {
+ RwStreamSkip(stream, offset);
+ RwStreamRead(stream, cutsBuf, size);
+ RwStreamClose(stream, nil);
+ }
+
+ enum
+ {
+ CUT_NONE = 0,
+ CUT_INFO,
+ CUT_MODEL,
+ CUT_TEXT,
+ CUT_UNCOMPRESS,
+ CUT_ATTACH,
+ CUT_REMOVE,
+ CUT_PARTICLE_EFFECT,
+ CUT_EXTRA_COLOR,
+ };
+
+ int cutSection = CUT_NONE;
+ bool bExtraColSet = false;
+
+ char line[1024];
+ const char *pCurLine = cutsBuf;
+
+ while (true)
+ {
+ pCurLine = GetNextLine(pCurLine, line, sizeof(line));
+ if (pCurLine) {
+ if (line[0] == '\0')
+ break;
+
+ if (strcmp(line, "end") == 0) {
+ cutSection = CUT_NONE;
+ continue;
+ }
+
+ switch (cutSection)
+ {
+ case CUT_NONE:
+ if (strcmp(line, "info") == 0)
+ cutSection = CUT_INFO;
+ if (strcmp(line, "model") == 0)
+ cutSection = CUT_MODEL;
+ if (strcmp(line, "text") == 0)
+ cutSection = CUT_TEXT;
+ if (strcmp(line, "uncompress") == 0)
+ cutSection = CUT_UNCOMPRESS;
+ if (strcmp(line, "attach") == 0)
+ cutSection = CUT_ATTACH;
+ if (strcmp(line, "remove") == 0)
+ cutSection = CUT_REMOVE;
+ if (strcmp(line, "peffect") == 0)
+ cutSection = CUT_PARTICLE_EFFECT;
+ if (strcmp(line, "extracol") == 0)
+ cutSection = CUT_EXTRA_COLOR;
+ break;
+ case CUT_INFO:
+ {
+ if (strncmp(line, "offset", 6) == 0) {
+ float x, y, z;
+ sscanf(line+7, "%f %f %f", &x, &y, &z);
+ FindPlayerPed(); // called for some sa check in here
+ ms_cutsceneOffset = CVector(x, y, z);
+ }
+ break;
+ }
+ case CUT_MODEL:
+ {
+ char objectName[NAMELENGTH];
+ char animName[NAMELENGTH];
+
+ int num; // unused
+ sscanf(strtok(line, " ,"), "%d", &num);
+ strcpy(objectName, strtok(nil, " ,"));
+ char* pAnimName = strtok(0, " ,");
+ strlwr(objectName);
+
+ bool bUsedFirstTime = true;
+ if (pAnimName) {
+ do {
+ strcpy(animName, pAnimName);
+ strlwr(animName);
+ strcpy(ms_cLoadObjectName[ms_numLoadObjectNames], objectName);
+ strcpy(ms_cLoadAnimName[ms_numLoadObjectNames], animName);
+ if (bUsedFirstTime) {
+ bUsedFirstTime = false;
+ ms_iModelIndex[ms_numLoadObjectNames] = CUTMODEL_SIMPLE;
+ ms_bRepeatObject[ms_numLoadObjectNames] = false;
+ } else {
+ ms_bRepeatObject[ms_numLoadObjectNames] = true;
+ ms_iModelIndex[ms_numLoadObjectNames] = CUTMODEL_REPEATED;
+ }
+ ms_numLoadObjectNames++;
+ pAnimName = strtok(0, " ,");
+ } while (pAnimName);
+ }
+ break;
+ }
+ case CUT_TEXT:
+ {
+ int iTextStartTime, iTextDuration;
+ char cTextOutput[8];
+ sscanf(line, "%d,%d,%s", &iTextStartTime, &iTextDuration, cTextOutput);
+ for (size_t i = 0; i < strlen(cTextOutput); i++)
+ cTextOutput[i] = toupper(cTextOutput[i]);
+
+ memcpy(ms_cTextOutput[ms_numTextOutput], cTextOutput, strlen(cTextOutput)+1);
+ ms_iTextStartTime[ms_numTextOutput] = iTextStartTime;
+ ms_iTextDuration[ms_numTextOutput] = iTextDuration;
+ ms_numTextOutput++;
+ break;
+ }
+ case CUT_UNCOMPRESS:
+ LoadAnimationUncompressed(strtok(line, " ,"));
+ break;
+ case CUT_ATTACH:
+ {
+ int attachToId, objectId, bone;
+ sscanf(line, "%d,%d,%d", &attachToId, &objectId, &bone);
+ ms_iAttachObjectToBone[ms_numAttachObjectToBones].attachToId = attachToId;
+ ms_iAttachObjectToBone[ms_numAttachObjectToBones].objectId = objectId;
+ ms_iAttachObjectToBone[ms_numAttachObjectToBones].boneId = bone;
+ ms_numAttachObjectToBones++;
+ break;
+ }
+ case CUT_REMOVE:
+ {
+ float x, y, z;
+ char name[NAMELENGTH];
+ sscanf(line, "%f,%f,%f,%s", &x, &y, &z, name);
+ ms_crToHideItems[ms_iNumHiddenEntities].x = x;
+ ms_crToHideItems[ms_iNumHiddenEntities].y = y;
+ ms_crToHideItems[ms_iNumHiddenEntities].z = z;
+ strcpy(ms_crToHideItems[ms_iNumHiddenEntities].name, name);
+ ms_iNumHiddenEntities++;
+ break;
+ }
+ case CUT_PARTICLE_EFFECT:
+ {
+ char name[NAMELENGTH];
+ char name2[NAMELENGTH];
+
+ int iTime;
+ int unk1;
+ int unk2;
+ float x;
+ float y;
+ float z;
+ float unkX;
+ float unkY;
+ float unkZ;
+
+ memset(name, 0, NAMELENGTH);
+ memset(name2, 0, NAMELENGTH);
+
+ strncpy(name, strtok(line, ","), NAMELENGTH-1);
+ iTime = atoi(strtok(0, ","));
+ unk1 = atoi(strtok(0, ","));
+ unk2 = atoi(strtok(0, ","));
+ strncpy(name, strtok(line, ","), NAMELENGTH-1);
+ x = strtod(strtok(0, ","), nil);
+ y = strtod(strtok(0, ","), nil);
+ z = strtod(strtok(0, ","), nil);
+ unkX = strtod(strtok(0, ","), nil);
+ unkY = strtod(strtok(0, ","), nil);
+ unkZ = strtod(strtok(0, ","), nil);
+
+ ms_pParticleEffects[ms_iNumParticleEffects].bPlayed = false;
+ ms_pParticleEffects[ms_iNumParticleEffects].iTime = iTime;
+ ms_pParticleEffects[ms_iNumParticleEffects].unk1 = unk1;
+ ms_pParticleEffects[ms_iNumParticleEffects].unk2 = unk2;
+ strcpy(CCutsceneMgr::ms_pParticleEffects[ms_iNumParticleEffects].name2, name2);
+ ms_pParticleEffects[ms_iNumParticleEffects].unk10 = false;
+ ms_pParticleEffects[ms_iNumParticleEffects].x = x;
+ ms_pParticleEffects[ms_iNumParticleEffects].y = y;
+ ms_pParticleEffects[ms_iNumParticleEffects].z = z;
+ ms_pParticleEffects[ms_iNumParticleEffects].unkX = unkX;
+ ms_pParticleEffects[ms_iNumParticleEffects].unkY = unkY;
+ ms_pParticleEffects[ms_iNumParticleEffects].unkZ = unkZ;
+ ms_pParticleEffects[ms_iNumParticleEffects].unk11 = false;
+ strcpy(CCutsceneMgr::ms_pParticleEffects[ms_iNumParticleEffects].name, name);
+ ms_iNumParticleEffects++;
+ break;
+ }
+ case CUT_EXTRA_COLOR:
+ if (!bExtraColSet) {
+ int colorId;
+ sscanf(line, "%d", &colorId);
+ if (colorId == 0)
+ bExtraColSet = false;
+ else {
+ CTimeCycle::StartExtraColour(colorId - 1, false);
+ bExtraColSet = true;
+ }
+ }
+ break;
+ default:
+ break;
+ };
+
+ }
+ else
+ {
+ delete[]cutsBuf;
+
+ // add manually inserted objects
+ for (int i = 0; i < ms_numAppendObjectNames; i++) {
+ strcpy(ms_cLoadObjectName[ms_numLoadObjectNames], ms_cAppendObjectName[i]);
+ strcpy(ms_cLoadAnimName[ms_numLoadObjectNames], ms_cAppendAnimName[i]);
+ ms_iModelIndex[ms_numLoadObjectNames] = CUTMODEL_SIMPLE;
+ ms_numLoadObjectNames++;
+ }
+ ms_numAppendObjectNames = 0;
+
+ int specialId = 0;
+ for (int i = 0; i < ms_numLoadObjectNames; i++)
+ {
+ if (strcasecmp(ms_cLoadObjectName[i], "csplay") == 0) {
+ ms_iModelIndex[i] = CUTMODEL_PLAYER;
+ continue;
+ } else if (ms_iModelIndex[i] == CUTMODEL_SIMPLE) {
+ int id;
+ if (CModelInfo::GetModelInfo(ms_cLoadObjectName[i], &id)) {
+ ms_iModelIndex[i] = id;
+ CStreaming::RequestModel(id, STREAMFLAGS_SCRIPTOWNED | STREAMFLAGS_DEPENDENCY | STREAMFLAGS_PRIORITY);
+ } else {
+ CStreaming::RequestSpecialModel(specialId + MI_CUTOBJ01, ms_cLoadObjectName[i], STREAMFLAGS_SCRIPTOWNED | STREAMFLAGS_DEPENDENCY | STREAMFLAGS_PRIORITY);
+ ms_iModelIndex[i] = specialId + MI_CUTOBJ01;
+ specialId++;
+ // skip if id is busy
+ while (CStreaming::ms_aInfoForModel[specialId + MI_CUTOBJ01].m_loadState == STREAMSTATE_LOADED)
+ specialId++;
+ }
+ }
+ else if (ms_iModelIndex[i] == CUTMODEL_REPEATED && i != 0)
+ ms_iModelIndex[i] = ms_iModelIndex[i - 1];
+ }
+
+ CStreaming::LoadAllRequestedModels(true);
+ ms_cutsceneLoadStatus = CUTSCENE_LOADING;
+ return;
+ }
+ }
+
+ delete[]cutsBuf;
+ LoadCutsceneData_postload(true);
+}
+
+void
+CCutsceneMgr::DeleteCutsceneData_overlay(void)
+{
+ if (ms_cutsceneLoadStatus == CUTSCENE_NOT_LOADED) return;
+ CTimer::Suspend();
+ CPopulation::PedDensityMultiplier = m_fPrevPedDensity;
+ CCarCtrl::CarDensityMultiplier = m_fPrevCarDensity;
+ if (m_PrevExtraColourOn)
+ CTimeCycle::StartExtraColour(m_PrevExtraColour, false);
+ else
+ CTimeCycle::StopExtraColour(m_PrevExtraColourOn);
+
+ for (uint32 i = 0; i < ms_iNumHiddenEntities; i++) {
+ if (ms_pHiddenEntities[i]) {
+ ms_pHiddenEntities[i]->CleanUpOldReference(&ms_pHiddenEntities[i]);
+ ms_pHiddenEntities[i]->bIsVisible = true;
+ }
+ }
+
+ ms_iNumHiddenEntities = 0;
+ ms_iNumParticleEffects = 0;
+ CMessages::ClearMessages();
+ CRubbish::SetVisibility(true);
+
+ ms_cutsceneProcessing = false;
+ ms_useLodMultiplier = false;
+ ms_useCutsceneShadows = false;
+
+ ms_numCutsceneObjs--;
+ while (ms_numCutsceneObjs >= 0) {
+ CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
+ ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
+ delete ms_pCutsceneObjects[ms_numCutsceneObjs];
+ ms_pCutsceneObjects[ms_numCutsceneObjs] = nil;
+ ms_numCutsceneObjs--;
+ }
+ ms_numCutsceneObjs = 0;
+
+ if (ms_animLoaded)
+ CAnimManager::RemoveLastAnimFile();
+
+ ms_animLoaded = false;
+ ms_cutsceneAssociations.DestroyAssociations();
+
+ ms_aUncompressedCutsceneAnims[0][0] = '\0';
+ ms_numUncompressedCutsceneAnims = 0;
+
+ if (bCamLoaded) {
+ TheCamera.RestoreWithJumpCut();
+ TheCamera.SetWideScreenOff();
+ TheCamera.DeleteCutSceneCamDataMemory();
+ }
+ ms_cutsceneLoadStatus = CUTSCENE_NOT_LOADED;
+ ms_running = false;
+
+ FindPlayerPed()->bIsVisible = true;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
+ CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
+
+ if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
+ DMAudio.StopCutSceneMusic();
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ }
+
+ CStreaming::ms_disableStreaming = false;
+ CWorld::bProcessCutsceneOnly = false;
+
+ //if(bCamLoaded)
+ // CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2);
+
+ CPad::GetPad(0)->Clear(false);
+
+ if (bModelsRemovedForCutscene) {
+ CStreaming::LoadInitialPeds();
+ CStreaming::LoadInitialWeapons();
+ CStreaming::LoadInitialVehicles();
+ bModelsRemovedForCutscene = false;
+
+ CPlayerPed *pPlayerPed = FindPlayerPed();
+ for (int i = 0; i < NumberOfSavedWeapons; i++) {
+ int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId;
+ uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags;
+ CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+ if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) {
+ CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ }
+ if (!(flags & STREAMFLAGS_DONT_REMOVE))
+ CStreaming::SetModelIsDeletable(weaponModelId);
+ pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true);
+ }
+ NumberOfSavedWeapons = 0;
+ }
+
+ for (int i = 0; i < ms_numLoadObjectNames; i++)
+ CStreaming::SetMissionDoesntRequireModel(ms_iModelIndex[i]);
+
+ CStreaming::SetMissionDoesntRequireModel(MI_COP);
+ CStreaming::StreamZoneModels(FindPlayerCoors());
+ CTimer::Resume();
+}
+
+void
+CCutsceneMgr::Update_overlay(void)
+{
+ if (ms_cutsceneLoadStatus == CUTSCENE_LOADING) {
+ debug("Loading Cutscene...\n");
+ CTimer::Suspend();
+ LoadCutsceneData_loading();
+ CTimer::Resume();
+ return;
+ }
+
+ if (ms_cutsceneLoadStatus != CUTSCENE_LOADED) {
+ debug("Cutscene Not Loaded!\n");
+ return;
+ }
+
+ switch (ms_cutscenePlayStatus) {
+ case CUTSCENE_STARTED:
+ SetupCutsceneToStart();
+ HideRequestedObjects();
+ ms_cutscenePlayStatus++;
+ break;
+ case CUTSCENE_PLAYING_2:
+ case CUTSCENE_PLAYING_3:
+ ms_cutscenePlayStatus++;
+ break;
+ case CUTSCENE_PLAYING_4:
+ ms_cutscenePlayStatus = CUTSCENE_PLAYING_0;
+ if (CGeneral::faststricmp(ms_cutsceneName, "finale"))
+ DMAudio.PlayPreloadedCutSceneMusic();
+ break;
+ default:
+ break;
+ }
+
+ if (!ms_running) return;
+
+ ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
+ uint32 cutsceneTimeInMS = GetCutsceneTimeInMilleseconds();
+
+ if (ms_currTextOutput < ms_numTextOutput && cutsceneTimeInMS > ms_iTextStartTime[ms_currTextOutput]) {
+ CMessages::AddMessageJumpQ(TheText.Get(ms_cTextOutput[ms_currTextOutput]), ms_iTextDuration[ms_currTextOutput], 1);
+ ms_currTextOutput++;
+ }
+
+ for (int i = 0; i < ms_numCutsceneObjs; i++) {
+ int modelId = ms_pCutsceneObjects[i]->GetModelIndex();
+ if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ10)
+ UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
+ }
+
+ if (!bCamLoaded) return;
+
+ if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADED) {
+ if (TheCamera.GetCutSceneFinishTime() < cutsceneTimeInMS + 1000) {
+ if (!bCamFading) {
+ bCamFading = true;
+ TheCamera.Fade(1.0f, FADE_OUT);
+ }
+ }
+ if (mCutsceneSkipFading) {
+ mCutsceneSkipFadeTime -= CTimer::GetTimeStepInMilliseconds();
+ if (mCutsceneSkipFadeTime < 0) {
+ CHud::m_BigMessage[1][0] = '\0';
+ ms_wasCutsceneSkipped = true;
+ FinishCutscene();
+ mCutsceneSkipFading = false;
+ mCutsceneSkipFadeTime = 0;
+ }
+ }
+ else if (IsCutsceneSkipButtonBeingPressed() && PresubBodge()){
+ mCutsceneSkipFading = true;
+ mCutsceneSkipFadeTime = 1000;
+ TheCamera.Fade(1.0f, FADE_OUT);
+ }
+ }
+} \ No newline at end of file