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-rw-r--r--src/animation/AnimManager.cpp446
-rw-r--r--src/animation/AnimationId.h440
2 files changed, 442 insertions, 444 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index 284a567d..8d35b06b 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -20,252 +20,252 @@ CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
AnimAssocDesc aStdAnimDescs[] = {
- { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_IDLE_STANCE, ASSOC_REPEAT },
- { ANIM_WALK_START, ASSOC_HAS_TRANSLATION },
- { ANIM_RUN_STOP, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
- { ANIM_RUN_STOP_R, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
- { ANIM_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_TIRED, ASSOC_REPEAT },
- { ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SKID_FRONT, ASSOC_PARTIAL },
- { ANIM_KO_SPIN_R, ASSOC_PARTIAL },
- { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SPIN_L, ASSOC_PARTIAL },
- { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_IDLE, ASSOC_REPEAT },
- { ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_PPUNCH2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_SH_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_LJACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_QJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_QJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_ALIGN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ALIGNHI_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_DOORLOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_PULLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_PULLOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETIN_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSEDOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSEDOOR_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ROLLDOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ROLLDOOR_LOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_JUMPIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ALIGN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ALIGNHI_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_DOORLOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_PULLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_PULLOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETIN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETIN_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSEDOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSEDOOR_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_LSHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_SIT, ASSOC_DELETEFADEDOUT},
- { ANIM_CAR_LSIT, ASSOC_DELETEFADEDOUT},
- { ANIM_CAR_SITP, ASSOC_DELETEFADEDOUT},
- { ANIM_CAR_SITPLO, ASSOC_DELETEFADEDOUT},
- { ANIM_DRIVE_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVE_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVE_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVEBY_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVEBY_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
- { ANIM_DRIVE_BOAT_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVE_BOAT_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BOAT_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_PICKUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_PICKUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_PULLUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_PULLUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_FALL_OFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_BIKE_FALL_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_TRAIN_GETIN, ASSOC_PARTIAL },
- { ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
- { ANIM_CAR_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
- { ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_GETUP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FALL_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FALL_BACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_FALL_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
- { ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_DROWN, ASSOC_PARTIAL },
- { ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_WEAPON_CROUCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_RBLOCK_CSHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_SEAT_DOWN2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_IDLE_TIRED, ASSOC_REPEAT },
+ { ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL },
+ { ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL },
+ { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL },
+ { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PARTIALPUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_SHUFFLE_B, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_JUMP_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT},
+ { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT},
+ { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT},
+ { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT},
+ { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BIKE_PICKUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_PICKUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_PULLUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_PULLUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_ELBOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_ELBOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_FALLOFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_BIKE_FALLBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_TRAIN_GETIN, ASSOC_PARTIAL },
+ { ANIM_STD_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_STD_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL_ONBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_FALL_ONFRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_DROWN, ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_WEAPON, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_RBLOCK_SHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_RVRS, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
};
AnimAssocDesc aVanAnimDescs[] = {
- { ANIM_VAN_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETIN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_CLOSE_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETOUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_OPEN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETIN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_CLOSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aCoachAnimDescs[] = {
- { ANIM_COACH_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_OPEN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_IN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_IN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_OUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aBikeAnimDescs[] = {
{ ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT},
- { ANIM_BIKE_STILL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_READY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
{ ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING },
{ ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_BACK, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_FWD, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_PUSHES, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_JUMPON_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_JUMPON_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_LEANB, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_LEANF, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_WALKBACK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_JUMPON_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_JUMPON_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
{ ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_DRIVEBY_FT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_PASSENGER, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
+ { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_DRIVEBY_FORWARD, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_RIDE_P, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
};
AnimAssocDesc aMeleeAnimDescs[] = {
- { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
- { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_ATTACK_EXTRA2, ASSOC_REPEAT },
+ { ANIM_ATTACK_3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
};
AnimAssocDesc aSwingAnimDescs[] = {
- { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
- { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA2, ASSOC_REPEAT },
+ { ANIM_ATTACK_3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aWeaponAnimDescs[] = {
- { ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_CROUCHFIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_CROUCHRELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aMedicAnimDescs[] = {
- { ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aSunbatheAnimDescs[] = {
- { ANIM_SUNBATHE, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_SUNBATHE_IDLE, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_SUNBATHE_DOWN, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
{ ANIM_SUNBATHE_UP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
{ ANIM_SUNBATHE_ESCAPE, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
AnimAssocDesc aPlayerIdleAnimDescs[] = {
- { ANIM_IDLE_STRETCH, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_IDLE_TIME, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_IDLE_SHOULDER, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_IDLE_STRETCH_LEG, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE1, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE3, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE4, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aRiotAnimDescs[] = {
{ ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
@@ -274,7 +274,7 @@ AnimAssocDesc aRiotAnimDescs[] = {
{ ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_FUKU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_FUCKYOU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aStripAnimDescs[] = {
{ ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
@@ -287,11 +287,11 @@ AnimAssocDesc aStripAnimDescs[] = {
};
#ifdef PC_PLAYER_CONTROLS
AnimAssocDesc aStdAnimDescsSide[] = {
- { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
- { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
- { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
- { ANIM_IDLE_STANCE, ASSOC_REPEAT },
- { ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
#endif
char const* aStdAnimations[] = {
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h
index cf8b9fe0..afe37f78 100644
--- a/src/animation/AnimationId.h
+++ b/src/animation/AnimationId.h
@@ -2,256 +2,256 @@
enum AnimationId
{
- ANIM_WALK,
- ANIM_RUN,
- ANIM_SPRINT,
- ANIM_IDLE_STANCE,
- ANIM_WALK_START,
- ANIM_RUN_STOP,
- ANIM_RUN_STOP_R,
- ANIM_IDLE_CAM,
- ANIM_IDLE_HBHB,
- ANIM_IDLE_TIRED,
- ANIM_IDLE_ARMED,
- ANIM_IDLE_CHAT,
- ANIM_IDLE_TAXI,
- ANIM_KO_SHOT_FRONT1,
- ANIM_KO_SHOT_FRONT2,
- ANIM_KO_SHOT_FRONT3,
- ANIM_KO_SHOT_FRONT4,
- ANIM_KO_SHOT_FACE,
- ANIM_KO_SHOT_STOM,
- ANIM_KO_SHOT_ARML,
- ANIM_KO_SHOT_ARMR,
- ANIM_KO_SHOT_LEGL,
- ANIM_KO_SHOT_LEGR,
- ANIM_KD_LEFT,
- ANIM_KD_RIGHT,
- ANIM_KO_SKID_FRONT,
- ANIM_KO_SPIN_R, // named left in VC
- ANIM_KO_SKID_BACK,
- ANIM_KO_SPIN_L, // named right in VC
- ANIM_SHOT_FRONT_PARTIAL,
- ANIM_SHOT_LEFT_PARTIAL,
- ANIM_SHOT_BACK_PARTIAL,
- ANIM_SHOT_RIGHT_PARTIAL,
- ANIM_HIT_FRONT,
- ANIM_HIT_LEFT,
- ANIM_HIT_BACK,
- ANIM_HIT_RIGHT,
- ANIM_FLOOR_HIT,
- ANIM_HIT_BODYBLOW,
- ANIM_HIT_CHEST,
- ANIM_HIT_HEAD,
- ANIM_HIT_WALK,
- ANIM_HIT_WALL,
- ANIM_FLOOR_HIT_F,
- ANIM_HIT_BEHIND,
- ANIM_FIGHT_IDLE,
- ANIM_FIGHT2_IDLE,
- ANIM_FIGHT_SH_F,
- ANIM_FIGHT_BODYBLOW,
- ANIM_FIGHT_HEAD,
- ANIM_FIGHT_KICK,
- ANIM_FIGHT_KNEE,
- ANIM_FIGHT_LHOOK,
- ANIM_FIGHT_PUNCH,
- ANIM_FIGHT_ROUNDHOUSE,
- ANIM_FIGHT_LONGKICK,
- ANIM_FIGHT_PPUNCH,
+ ANIM_STD_WALK,
+ ANIM_STD_RUN,
+ ANIM_STD_RUNFAST,
+ ANIM_STD_IDLE,
+ ANIM_STD_STARTWALK,
+ ANIM_STD_RUNSTOP1,
+ ANIM_STD_RUNSTOP2,
+ ANIM_STD_IDLE_CAM,
+ ANIM_STD_IDLE_HBHB,
+ ANIM_STD_IDLE_TIRED,
+ ANIM_STD_IDLE_BIGGUN,
+ ANIM_STD_CHAT,
+ ANIM_STD_HAILTAXI,
+ ANIM_STD_KO_FRONT,
+ ANIM_STD_KO_LEFT,
+ ANIM_STD_KO_BACK,
+ ANIM_STD_KO_RIGHT,
+ ANIM_STD_KO_SHOT_FACE,
+ ANIM_STD_KO_SHOT_STOMACH,
+ ANIM_STD_KO_SHOT_ARM_L,
+ ANIM_STD_KO_SHOT_ARM_R,
+ ANIM_STD_KO_SHOT_LEG_L,
+ ANIM_STD_KO_SHOT_LEG_R,
+ ANIM_STD_SPINFORWARD_LEFT,
+ ANIM_STD_SPINFORWARD_RIGHT,
+ ANIM_STD_HIGHIMPACT_FRONT,
+ ANIM_STD_HIGHIMPACT_LEFT,
+ ANIM_STD_HIGHIMPACT_BACK,
+ ANIM_STD_HIGHIMPACT_RIGHT,
+ ANIM_STD_HITBYGUN_FRONT,
+ ANIM_STD_HITBYGUN_LEFT,
+ ANIM_STD_HITBYGUN_BACK,
+ ANIM_STD_HITBYGUN_RIGHT,
+ ANIM_STD_HIT_FRONT,
+ ANIM_STD_HIT_LEFT,
+ ANIM_STD_HIT_BACK,
+ ANIM_STD_HIT_RIGHT,
+ ANIM_STD_HIT_FLOOR,
- ANIM_FIGHT_JAB,
- ANIM_FIGHT_ELBOW_L,
- ANIM_FIGHT_ELBOW_R,
- ANIM_FIGHT_BKICK_L,
- ANIM_FIGHT_BKICK_R,
+ /* names made up */
+ ANIM_STD_HIT_BODYBLOW,
+ ANIM_STD_HIT_CHEST,
+ ANIM_STD_HIT_HEAD,
+ ANIM_STD_HIT_WALK,
+ /**/
- ANIM_BOMBER,
- ANIM_PUNCH_R,
- ANIM_FIGHT_PPUNCH2,
- ANIM_KICK_FLOOR,
+ ANIM_STD_HIT_WALL,
+ ANIM_STD_HIT_FLOOR_FRONT,
+ ANIM_STD_HIT_BEHIND,
+ ANIM_STD_FIGHT_IDLE,
+ ANIM_STD_FIGHT_2IDLE,
+ ANIM_STD_FIGHT_SHUFFLE_F,
- ANIM_WEAPON_THROWU,
- ANIM_FIGHT_SH_BACK,
+ /* names made up */
+ ANIM_STD_FIGHT_BODYBLOW,
+ ANIM_STD_FIGHT_HEAD,
+ ANIM_STD_FIGHT_KICK,
+ ANIM_STD_FIGHT_KNEE,
+ ANIM_STD_FIGHT_LHOOK,
+ ANIM_STD_FIGHT_PUNCH,
+ ANIM_STD_FIGHT_ROUNDHOUSE,
+ ANIM_STD_FIGHT_LONGKICK,
+ /**/
- ANIM_CAR_JACKED_RHS,
- ANIM_CAR_LJACKED_RHS,
- ANIM_CAR_JACKED_LHS,
- ANIM_CAR_LJACKED_LHS,
- ANIM_CAR_QJACK,
- ANIM_CAR_QJACKED,
- ANIM_CAR_ALIGN_LHS,
- ANIM_CAR_ALIGNHI_LHS,
- ANIM_CAR_OPEN_LHS,
- ANIM_CAR_DOORLOCKED_LHS,
- ANIM_CAR_PULLOUT_LHS,
- ANIM_CAR_PULLOUT_LOW_LHS,
- ANIM_CAR_GETIN_LHS,
- ANIM_CAR_GETIN_LOW_LHS,
- ANIM_CAR_CLOSEDOOR_LHS,
- ANIM_CAR_CLOSEDOOR_LOW_LHS,
- ANIM_CAR_ROLLDOOR,
- ANIM_CAR_ROLLDOOR_LOW,
- ANIM_CAR_JUMPIN_LHS,
- ANIM_CAR_GETOUT_LHS,
- ANIM_CAR_GETOUT_LOW_LHS,
- ANIM_CAR_CLOSE_LHS,
- ANIM_CAR_ALIGN_RHS,
- ANIM_CAR_ALIGNHI_RHS,
- ANIM_CAR_OPEN_RHS,
- ANIM_CAR_DOORLOCKED_RHS,
- ANIM_CAR_PULLOUT_RHS,
- ANIM_CAR_PULLOUT_LOW_RHS,
- ANIM_CAR_GETIN_RHS,
- ANIM_CAR_GETIN_LOW_RHS,
- ANIM_CAR_CLOSEDOOR_RHS,
- ANIM_CAR_CLOSEDOOR_LOW_RHS,
- ANIM_CAR_SHUFFLE_RHS,
- ANIM_CAR_LSHUFFLE_RHS,
- ANIM_CAR_SIT,
- ANIM_CAR_LSIT,
- ANIM_CAR_SITP,
- ANIM_CAR_SITPLO,
- ANIM_DRIVE_L,
- ANIM_DRIVE_R,
- ANIM_DRIVE_LOW_L,
- ANIM_DRIVE_LOW_R,
- ANIM_DRIVEBY_L,
- ANIM_DRIVEBY_R,
- ANIM_DRIVEBY_LOW_L,
- ANIM_DRIVEBY_LOW_R,
- ANIM_CAR_LB,
- ANIM_DRIVE_BOAT,
- ANIM_DRIVE_BOAT_L,
- ANIM_DRIVE_BOAT_R,
- ANIM_BOAT_LB,
+ ANIM_STD_PARTIAL_PUNCH,
- ANIM_BIKE_PICKUP_R,
- ANIM_BIKE_PICKUP_L,
- ANIM_BIKE_PULLUP_R,
- ANIM_BIKE_PULLUP_L,
- ANIM_BIKE_ELBOW_R,
- ANIM_BIKE_ELBOW_L,
- ANIM_BIKE_FALL_OFF,
- ANIM_BIKE_FALL_R,
+ /* names made up */
+ ANIM_STD_FIGHT_JAB,
+ ANIM_STD_FIGHT_ELBOW_L,
+ ANIM_STD_FIGHT_ELBOW_R,
+ ANIM_STD_FIGHT_BKICK_L,
+ ANIM_STD_FIGHT_BKICK_R,
+ /**/
- ANIM_CAR_GETOUT_RHS,
- ANIM_CAR_GETOUT_LOW_RHS,
- ANIM_CAR_CLOSE_RHS,
- ANIM_CAR_HOOKERTALK,
+ ANIM_STD_DETONATE,
+ ANIM_STD_PUNCH,
+ ANIM_STD_PARTIALPUNCH,
+ ANIM_STD_KICKGROUND,
- ANIM_TRAIN_GETIN,
- ANIM_TRAIN_GETOUT,
+ ANIM_STD_THROW_UNDER,
+ ANIM_STD_FIGHT_SHUFFLE_B,
- ANIM_CAR_CRAWLOUT_RHS,
- ANIM_CAR_CRAWLOUT_RHS2,
- ANIM_CAR_ROLLOUT_LHS,
- ANIM_CAR_ROLLOUT_RHS,
+ ANIM_STD_JACKEDCAR_RHS,
+ ANIM_STD_JACKEDCAR_LO_RHS,
+ ANIM_STD_JACKEDCAR_LHS,
+ ANIM_STD_JACKEDCAR_LO_LHS,
+ ANIM_STD_QUICKJACK,
+ ANIM_STD_QUICKJACKED,
+ ANIM_STD_CAR_ALIGN_DOOR_LHS,
+ ANIM_STD_CAR_ALIGNHI_DOOR_LHS,
+ ANIM_STD_CAR_OPEN_DOOR_LHS,
+ ANIM_STD_CARDOOR_LOCKED_LHS,
+ ANIM_STD_CAR_PULL_OUT_PED_LHS,
+ ANIM_STD_CAR_PULL_OUT_PED_LO_LHS,
+ ANIM_STD_CAR_GET_IN_LHS,
+ ANIM_STD_CAR_GET_IN_LO_LHS,
+ ANIM_STD_CAR_CLOSE_DOOR_LHS,
+ ANIM_STD_CAR_CLOSE_DOOR_LO_LHS,
+ ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS,
+ ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS,
+ ANIM_STD_CAR_JUMP_IN_LO_LHS,
+ ANIM_STD_GETOUT_LHS,
+ ANIM_STD_GETOUT_LO_LHS,
+ ANIM_STD_CAR_CLOSE_LHS,
+ ANIM_STD_CAR_ALIGN_DOOR_RHS,
+ ANIM_STD_CAR_ALIGNHI_DOOR_RHS,
+ ANIM_STD_CAR_OPEN_DOOR_RHS,
+ ANIM_STD_CARDOOR_LOCKED_RHS,
+ ANIM_STD_CAR_PULL_OUT_PED_RHS,
+ ANIM_STD_CAR_PULL_OUT_PED_LO_RHS,
+ ANIM_STD_CAR_GET_IN_RHS,
+ ANIM_STD_CAR_GET_IN_LO_RHS,
+ ANIM_STD_CAR_CLOSE_DOOR_RHS,
+ ANIM_STD_CAR_CLOSE_DOOR_LO_RHS,
+ ANIM_STD_CAR_SHUFFLE_RHS,
+ ANIM_STD_CAR_SHUFFLE_LO_RHS,
+ ANIM_STD_CAR_SIT,
+ ANIM_STD_CAR_SIT_LO,
+ ANIM_STD_CAR_SIT_P,
+ ANIM_STD_CAR_SIT_P_LO,
+ ANIM_STD_CAR_DRIVE_LEFT,
+ ANIM_STD_CAR_DRIVE_RIGHT,
+ ANIM_STD_CAR_DRIVE_LEFT_LO,
+ ANIM_STD_CAR_DRIVE_RIGHT_LO,
+ ANIM_STD_CAR_DRIVEBY_LEFT,
+ ANIM_STD_CAR_DRIVEBY_RIGHT,
+ ANIM_STD_CAR_DRIVEBY_LEFT_LO,
+ ANIM_STD_CAR_DRIVEBY_RIGHT_LO,
+ ANIM_STD_CAR_LOOKBEHIND,
+ ANIM_STD_BOAT_DRIVE,
+ ANIM_STD_BOAT_DRIVE_LEFT,
+ ANIM_STD_BOAT_DRIVE_RIGHT,
+ ANIM_STD_BOAT_LOOKBEHIND,
- ANIM_GETUP1,
- ANIM_GETUP2,
- ANIM_GETUP3,
- ANIM_GETUP_FRONT,
- ANIM_JUMP_LAUNCH,
- ANIM_JUMP_GLIDE,
- ANIM_JUMP_LAND,
- ANIM_FALL_FALL,
- ANIM_FALL_GLIDE,
- ANIM_FALL_LAND,
- ANIM_FALL_COLLAPSE,
- ANIM_FALL_BACK,
- ANIM_FALL_FRONT,
+ ANIM_STD_BIKE_PICKUP_LHS,
+ ANIM_STD_BIKE_PICKUP_RHS,
+ ANIM_STD_BIKE_PULLUP_LHS,
+ ANIM_STD_BIKE_PULLUP_RHS,
+ ANIM_STD_BIKE_ELBOW_LHS,
+ ANIM_STD_BIKE_ELBOW_RHS,
+ ANIM_STD_BIKE_FALLOFF,
+ ANIM_STD_BIKE_FALLBACK,
- ANIM_EV_STEP,
- ANIM_EV_DIVE,
- ANIM_XPRESS_SCRATCH,
- ANIM_ROAD_CROSS,
- ANIM_TURN_180,
- ANIM_ARREST_GUN,
- ANIM_DROWN,
- ANIM_DUCK_DOWN,
- ANIM_DUCK_LOW,
+ ANIM_STD_GETOUT_RHS,
+ ANIM_STD_GETOUT_LO_RHS,
+ ANIM_STD_CAR_CLOSE_RHS,
+ ANIM_STD_CAR_HOOKERTALK,
- ANIM_WEAPON_CROUCH,
+ ANIM_STD_TRAIN_GETIN,
+ ANIM_STD_TRAIN_GETOUT,
- ANIM_RBLOCK_CSHOOT,
- ANIM_HANDSUP,
- ANIM_HANDSCOWER,
- ANIM_FUCKU,
- ANIM_PHONE_IN,
- ANIM_PHONE_OUT,
- ANIM_PHONE_TALK,
+ ANIM_STD_CRAWLOUT_LHS,
+ ANIM_STD_CRAWLOUT_RHS,
+ ANIM_STD_ROLLOUT_LHS,
+ ANIM_STD_ROLLOUT_RHS,
- ANIM_SEAT_DOWN,
- ANIM_SEAT_UP,
- ANIM_SEAT_IDLE,
- ANIM_SEAT_DOWN2,
- ANIM_ATM,
- ANIM_ABSEIL,
+ ANIM_STD_GET_UP,
+ ANIM_STD_GET_UP_LEFT,
+ ANIM_STD_GET_UP_RIGHT,
+ ANIM_STD_GET_UP_FRONT,
+ ANIM_STD_JUMP_LAUNCH,
+ ANIM_STD_JUMP_GLIDE,
+ ANIM_STD_JUMP_LAND,
+ ANIM_STD_FALL,
+ ANIM_STD_FALL_GLIDE,
+ ANIM_STD_FALL_LAND,
+ ANIM_STD_FALL_COLLAPSE,
+ ANIM_STD_FALL_ONBACK,
+ ANIM_STD_FALL_ONFRONT,
- NUM_STD_ANIMS,
+ ANIM_STD_EVADE_STEP,
+ ANIM_STD_EVADE_DIVE,
+ ANIM_STD_XPRESS_SCRATCH,
+ ANIM_STD_ROADCROSS,
+ ANIM_STD_TURN180,
+ ANIM_STD_ARREST,
+ ANIM_STD_DROWN,
+ ANIM_STD_DUCK_DOWN,
+ ANIM_STD_DUCK_LOW,
- ANIM_VAN_OPEN_L,
- ANIM_VAN_GETIN_L,
- ANIM_VAN_CLOSE_L,
- ANIM_VAN_GETOUT_L,
- ANIM_VAN_OPEN,
- ANIM_VAN_GETIN,
- ANIM_VAN_CLOSE,
- ANIM_VAN_GETOUT,
+ ANIM_STD_DUCK_WEAPON,
- ANIM_COACH_OPEN_L,
- ANIM_COACH_OPEN_R,
- ANIM_COACH_IN_L,
- ANIM_COACH_IN_R,
- ANIM_COACH_OUT_L,
+ ANIM_STD_RBLOCK_SHOOT,
+ ANIM_STD_HANDSUP,
+ ANIM_STD_HANDSCOWER,
+ ANIM_STD_PARTIAL_FUCKU,
+ ANIM_STD_PHONE_IN,
+ ANIM_STD_PHONE_OUT,
+ ANIM_STD_PHONE_TALK,
+
+ ANIM_STD_SEAT_DOWN,
+ ANIM_STD_SEAT_UP,
+ ANIM_STD_SEAT_IDLE,
+ ANIM_STD_SEAT_RVRS,
+ ANIM_STD_ATM,
+ ANIM_STD_ABSEIL,
+
+ ANIM_STD_NUM,
+
+ ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
+ ANIM_STD_VAN_GET_IN_REAR_LHS,
+ ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
+ ANIM_STD_VAN_GET_OUT_REAR_LHS,
+ ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
+ ANIM_STD_VAN_GET_IN_REAR_RHS,
+ ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
+ ANIM_STD_VAN_GET_OUT_REAR_RHS,
+
+ ANIM_STD_COACH_OPEN_LHS,
+ ANIM_STD_COACH_OPEN_RHS,
+ ANIM_STD_COACH_GET_IN_LHS,
+ ANIM_STD_COACH_GET_IN_RHS,
+ ANIM_STD_COACH_GET_OUT_LHS,
ANIM_BIKE_RIDE,
- ANIM_BIKE_STILL,
+ ANIM_BIKE_READY,
ANIM_BIKE_LEFT,
ANIM_BIKE_RIGHT,
- ANIM_BIKE_BACK,
- ANIM_BIKE_FWD,
- ANIM_BIKE_PUSHES,
- ANIM_BIKE_JUMPON_R,
- ANIM_BIKE_JUMPON_L,
+ ANIM_BIKE_LEANB,
+ ANIM_BIKE_LEANF,
+ ANIM_BIKE_WALKBACK,
+ ANIM_BIKE_JUMPON_LHS,
+ ANIM_BIKE_JUMPON_RHS,
ANIM_BIKE_KICK,
ANIM_BIKE_HIT,
- ANIM_BIKE_GETOFF_RHS,
ANIM_BIKE_GETOFF_LHS,
+ ANIM_BIKE_GETOFF_RHS,
ANIM_BIKE_GETOFF_BACK,
- ANIM_BIKE_DRIVEBY_RHS,
ANIM_BIKE_DRIVEBY_LHS,
- ANIM_BIKE_DRIVEBY_FT,
- ANIM_BIKE_PASSENGER,
+ ANIM_BIKE_DRIVEBY_RHS,
+ ANIM_BIKE_DRIVEBY_FORWARD,
+ ANIM_BIKE_RIDE_P,
- ANIM_WEAPON_FIRE,
- ANIM_WEAPON_CROUCHFIRE,
- ANIM_WEAPON_RELOAD,
- ANIM_WEAPON_CROUCHRELOAD,
- ANIM_WEAPON_SPECIAL,
- ANIM_MELEE_ATTACK = ANIM_WEAPON_FIRE,
- ANIM_MELEE_ATTACK_2ND,
- ANIM_MELEE_ATTACK_START,
- ANIM_MELEE_IDLE_FIGHTMODE,
- ANIM_MELEE_ATTACK_FINISH,
- ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE,
- ANIM_THROWABLE_THROWU,
- ANIM_THROWABLE_START_THROW,
- ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE,
- ANIM_WEAPON_FIRE_3RD = ANIM_WEAPON_SPECIAL,
+ ANIM_ATTACK_1,
+ ANIM_ATTACK_2,
+ ANIM_ATTACK_EXTRA1,
+ ANIM_ATTACK_EXTRA2,
+ ANIM_ATTACK_3,
- ANIM_SUNBATHE,
+ ANIM_SUNBATHE_IDLE,
ANIM_SUNBATHE_DOWN,
ANIM_SUNBATHE_UP,
ANIM_SUNBATHE_ESCAPE,
- ANIM_CPR,
+ ANIM_MEDIC_CPR,
- ANIM_IDLE_STRETCH,
- ANIM_IDLE_TIME,
- ANIM_IDLE_SHOULDER,
- ANIM_IDLE_STRETCH_LEG,
+ ANIM_PLAYER_IDLE1,
+ ANIM_PLAYER_IDLE2,
+ ANIM_PLAYER_IDLE3,
+ ANIM_PLAYER_IDLE4,
ANIM_RIOT_ANGRY,
ANIM_RIOT_ANGRY_B,
@@ -259,7 +259,7 @@ enum AnimationId
ANIM_RIOT_PUNCHES,
ANIM_RIOT_SHOUT,
ANIM_RIOT_CHALLENGE,
- ANIM_RIOT_FUKU,
+ ANIM_RIOT_FUCKYOU,
ANIM_STRIP_A,
ANIM_STRIP_B,
@@ -268,6 +268,4 @@ enum AnimationId
ANIM_STRIP_E,
ANIM_STRIP_F,
ANIM_STRIP_G,
-
- NUM_ANIMS
}; \ No newline at end of file