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-rw-r--r--src/animation/AnimBlendAssociation.cpp13
-rw-r--r--src/animation/AnimBlendAssociation.h13
-rw-r--r--src/animation/AnimBlendClumpData.h1
-rw-r--r--src/animation/FrameUpdate.cpp50
-rw-r--r--src/animation/RpAnimBlend.cpp89
-rw-r--r--src/animation/RpAnimBlend.h4
6 files changed, 117 insertions, 53 deletions
diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp
index 78f8eb95..9a29601b 100644
--- a/src/animation/AnimBlendAssociation.cpp
+++ b/src/animation/AnimBlendAssociation.cpp
@@ -7,7 +7,7 @@
#include "AnimBlendAssociation.h"
#include "RwHelper.h"
-//--MIAMI: file done except for one TODO
+//--MIAMI: file done
CAnimBlendAssociation::CAnimBlendAssociation(void)
{
@@ -160,6 +160,13 @@ CAnimBlendAssociation::Start(float time)
SetCurrentTime(time);
}
+void
+CAnimBlendAssociation::UpdateTimeStep(float timeDelta, float relSpeed)
+{
+ if(IsRunning())
+ timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta;
+}
+
bool
CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed)
{
@@ -170,10 +177,6 @@ CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed)
return true;
}
- // TODO(MIAMI): we still need this for some reason
-#ifndef NOT_YET
- timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta;
-#endif
currentTime += timeStep;
if(currentTime >= hierarchy->totalLength){
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h
index dd5b11b0..7efd8099 100644
--- a/src/animation/AnimBlendAssociation.h
+++ b/src/animation/AnimBlendAssociation.h
@@ -12,12 +12,12 @@ enum {
ASSOC_PARTIAL = 0x10,
ASSOC_MOVEMENT = 0x20, // ???
ASSOC_HAS_TRANSLATION = 0x40,
- ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void)
- ASSOC_FLAG_XPRESS = 0x100, // only used by xpress scratch, see CPed::Chat(void)
- ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void)
- ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played
- ASSOC_FRONTAL = 0x800, // anims that we fall to front
- ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction
+ ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction
+ ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void)
+ ASSOC_FLAG_XPRESS = 0x200, // only used by xpress scratch, see CPed::Chat(void)
+ ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void)
+ ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played
+ ASSOC_FRONTAL = 0x1000, // anims that we fall to front
};
// Anim hierarchy associated with a clump
@@ -74,6 +74,7 @@ public:
void SetCurrentTime(float time);
void SyncAnimation(CAnimBlendAssociation *other);
void Start(float time);
+ void UpdateTimeStep(float timeDelta, float relSpeed);
bool UpdateTime(float timeDelta, float relSpeed);
bool UpdateBlend(float timeDelta);
diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h
index a570000e..10652d4a 100644
--- a/src/animation/AnimBlendClumpData.h
+++ b/src/animation/AnimBlendClumpData.h
@@ -11,6 +11,7 @@ struct AnimBlendFrameData
IGNORE_TRANSLATION = 4,
VELOCITY_EXTRACTION = 8,
VELOCITY_EXTRACTION_3D = 0x10,
+ UPDATE_KEYFRAMES = 0x20,
};
uint8 flag;
diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp
index a1121282..03e67017 100644
--- a/src/animation/FrameUpdate.cpp
+++ b/src/animation/FrameUpdate.cpp
@@ -6,6 +6,8 @@
#include "AnimBlendAssociation.h"
#include "RpAnimBlend.h"
+//--MIAMI: file done
+
CAnimBlendClumpData *gpAnimBlendClump;
// PS2 names without "NonSkinned"
@@ -17,7 +19,6 @@ void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
-
void
FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
{
@@ -47,7 +48,12 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
(*node)->Update(vec, q, 1.0f-totalBlendAmount);
if((*node)->sequence->HasTranslation())
pos += vec;
- rot += q;
+#ifdef FIX_BUGS
+ if(DotProduct(rot, q) < 0.0f)
+ rot -= q;
+ else
+#endif
+ rot += q;
}
++*node;
}
@@ -101,7 +107,12 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v
for(node = updateData->nodes; *node; node++){
if((*node)->sequence){
bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
- rot += q;
+#ifdef FIX_BUGS
+ if(DotProduct(rot, q) < 0.0f)
+ rot -= q;
+ else
+#endif
+ rot += q;
if((*node)->sequence->HasTranslation()){
pos += vec;
if((*node)->association->HasTranslation()){
@@ -179,7 +190,12 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
for(node = updateData->nodes; *node; node++){
if((*node)->sequence){
bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
- rot += q;
+#ifdef FIX_BUGS
+ if(DotProduct(rot, q) < 0.0f)
+ rot -= q;
+ else
+#endif
+ rot += q;
if((*node)->sequence->HasTranslation()){
pos += vec;
if((*node)->association->HasTranslation()){
@@ -212,8 +228,6 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
RwMatrixUpdate(mat);
}
-#ifdef PED_SKIN
-
void
FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
{
@@ -243,7 +257,10 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
(*node)->Update(vec, q, 1.0f-totalBlendAmount);
if((*node)->sequence->HasTranslation())
pos += vec;
- rot += q;
+ if(DotProduct(rot, q) < 0.0f)
+ rot -= q;
+ else
+ rot += q;
}
++*node;
}
@@ -298,7 +315,10 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
for(node = updateData->nodes; *node; node++){
if((*node)->sequence){
bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
- rot += q;
+ if(DotProduct(rot, q) < 0.0f)
+ rot -= q;
+ else
+ rot += q;
if((*node)->sequence->HasTranslation()){
pos += vec;
if((*node)->association->HasTranslation()){
@@ -376,7 +396,12 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
for(node = updateData->nodes; *node; node++){
if((*node)->sequence){
bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
- rot += q;
+#ifdef FIX_BUGS
+ if(DotProduct(rot, q) < 0.0f)
+ rot -= q;
+ else
+#endif
+ rot += q;
if((*node)->sequence->HasTranslation()){
pos += vec;
if((*node)->association->HasTranslation()){
@@ -410,4 +435,9 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
}
}
-#endif
+void
+FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg)
+{
+ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity)
+ FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
+}
diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp
index b0cbd103..8671e95d 100644
--- a/src/animation/RpAnimBlend.cpp
+++ b/src/animation/RpAnimBlend.cpp
@@ -9,9 +9,9 @@
#include "AnimBlendHierarchy.h"
#include "AnimBlendAssociation.h"
#include "RpAnimBlend.h"
-#ifdef PED_SKIN
#include "PedModelInfo.h"
-#endif
+
+//--MIAMI: file done
RwInt32 ClumpOffset;
@@ -141,7 +141,6 @@ FrameInitCBskin(AnimBlendFrameData *frameData, void*)
frameData->flag = 0;
}
-#ifdef PED_SKIN
void
RpAnimBlendClumpInitSkinned(RpClump *clump)
{
@@ -155,7 +154,7 @@ RpAnimBlendClumpInitSkinned(RpClump *clump)
RpAnimBlendAllocateData(clump);
clumpData = *RPANIMBLENDCLUMPDATA(clump);
- atomic = IsClumpSkinned(clump);
+ atomic = GetFirstAtomic(clump);
assert(atomic);
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
assert(skin);
@@ -175,7 +174,6 @@ RpAnimBlendClumpInitSkinned(RpClump *clump)
clumpData->ForAllFrames(FrameInitCBskin, nil);
clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION;
}
-#endif
void
RpAnimBlendClumpInitNotSkinned(RpClump *clump)
@@ -199,11 +197,9 @@ RpAnimBlendClumpInitNotSkinned(RpClump *clump)
void
RpAnimBlendClumpInit(RpClump *clump)
{
-#ifdef PED_SKIN
if(IsClumpSkinned(clump))
RpAnimBlendClumpInitSkinned(clump);
else
-#endif
RpAnimBlendClumpInitNotSkinned(clump);
}
@@ -348,9 +344,11 @@ CAnimBlendAssociation*
RpAnimBlendClumpGetFirstAssociation(RpClump *clump)
{
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
- if(clumpData == nil) return nil;
- if(clumpData->link.next == nil) return nil;
- return CAnimBlendAssociation::FromLink(clumpData->link.next);
+ if(!RpAnimBlendClumpIsInitialized(clump))
+ return nil;
+ if(clumpData->link.next)
+ return CAnimBlendAssociation::FromLink(clumpData->link.next);
+ return nil;
}
// FillFrameArrayCallBack on PS2
@@ -361,7 +359,6 @@ FillFrameArrayCBnonskin(AnimBlendFrameData *frame, void *arg)
frames[CVisibilityPlugins::GetFrameHierarchyId(frame->frame)] = frame;
}
-#ifdef PED_SKIN
void
RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames)
{
@@ -371,16 +368,13 @@ RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames)
for(i = PED_MID; i < PED_NODE_MAX; i++)
frames[i] = &clumpData->frames[RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(i))];
}
-#endif
void
RpAnimBlendClumpFillFrameArray(RpClump *clump, AnimBlendFrameData **frames)
{
-#ifdef PED_SKIN
if(IsClumpSkinned(clump))
RpAnimBlendClumpFillFrameArraySkin(clump, frames);
else
-#endif
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FillFrameArrayCBnonskin, frames);
}
@@ -429,9 +423,27 @@ RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag)
}
void
-RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
+RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes)
{
+ CAnimBlendNode **node;
int i;
+
+ for(node = updateData->nodes; *node; node++){
+ CAnimBlendAssociation *a = (*node)->association;
+ for(i = 0; i < numNodes; i++)
+ if((frames[i].flag & AnimBlendFrameData::VELOCITY_EXTRACTION) == 0 ||
+ gpAnimBlendClump->velocity == nil){
+ if((*node)[i].sequence)
+ (*node)[i].FindKeyFrame(a->currentTime - a->timeStep);
+ }
+ }
+}
+
+void
+RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender)
+{
+ int i;
+ CAnimBlendAssociation *assoc;
AnimBlendFrameUpdateData updateData;
float totalLength = 0.0f;
float totalBlend = 0.0f;
@@ -447,30 +459,45 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
updateData.foobar = 0;
for(link = clumpData->link.next; link; link = next){
next = link->next;
- CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
+ assoc = CAnimBlendAssociation::FromLink(link);
if(assoc->UpdateBlend(timeDelta)){
- // CAnimManager::UncompressAnimation(v6->hierarchy)
- updateData.nodes[i++] = assoc->GetNode(0);
- if(assoc->flags & ASSOC_MOVEMENT){
- totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount;
- totalBlend += assoc->blendAmount;
+ if(assoc->hierarchy->sequences){
+ //CAnimManager::UncompressAnimation(v6->hierarchy)
+ if(i < 11)
+ updateData.nodes[i++] = assoc->GetNode(0);
+ if(assoc->flags & ASSOC_MOVEMENT){
+ totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount;
+ totalBlend += assoc->blendAmount;
+ }else
+ updateData.foobar = 1;
}else
- updateData.foobar = 1;
+ debug("anim %s is not loaded\n", assoc->hierarchy->name);
}
}
+
+ for(link = clumpData->link.next; link; link = link->next){
+ assoc = CAnimBlendAssociation::FromLink(link);
+ assoc->UpdateTimeStep(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength);
+ }
+
updateData.nodes[i] = nil;
-#ifdef PED_SKIN
- if(IsClumpSkinned(clump))
- clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData);
- else
-#endif
- clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData);
+ if(doRender){
+ if(clumpData->frames[0].flag & AnimBlendFrameData::UPDATE_KEYFRAMES)
+ RpAnimBlendNodeUpdateKeyframes(clumpData->frames, &updateData, clumpData->numFrames);
+ if(IsClumpSkinned(clump))
+ clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData);
+ else
+ clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData);
+ clumpData->frames[0].flag &= ~AnimBlendFrameData::UPDATE_KEYFRAMES;
+ }else{
+ clumpData->ForAllFrames(FrameUpdateCallBackOffscreen, &updateData);
+ clumpData->frames[0].flag |= AnimBlendFrameData::UPDATE_KEYFRAMES;
+ }
for(link = clumpData->link.next; link; link = link->next){
- CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
- float relSpeed = totalLength == 0.0f ? 1.0f : totalBlend/totalLength;
- assoc->UpdateTime(timeDelta, relSpeed);
+ assoc = CAnimBlendAssociation::FromLink(link);
+ assoc->UpdateTime(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength);
}
RwFrameUpdateObjects(RpClumpGetFrame(clump));
}
diff --git a/src/animation/RpAnimBlend.h b/src/animation/RpAnimBlend.h
index ef2f5b21..d0f7a114 100644
--- a/src/animation/RpAnimBlend.h
+++ b/src/animation/RpAnimBlend.h
@@ -35,9 +35,11 @@ CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int
CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n);
CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask);
CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump);
-void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta);
+void RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes);
+void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta, bool doRender = true);
extern CAnimBlendClumpData *gpAnimBlendClump;
void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
+void FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg);