diff options
Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/World.h b/src/World.h new file mode 100644 index 00000000..ecd8feb3 --- /dev/null +++ b/src/World.h @@ -0,0 +1,66 @@ +#pragma once + +#include "Game.h" +#include "Lists.h" + +/* Sectors span from -2000 to 2000 in x and y. + * With 100x100 sectors, each is 40x40 units. */ + +#define NUMSECTORS_X 100 +#define NUMSECTORS_Y 100 + +enum +{ + ENTITYLIST_BUILDINGS, + ENTITYLIST_BUILDINGS_OVERLAP, + ENTITYLIST_OBJECTS, + ENTITYLIST_OBJECTS_OVERLAP, + ENTITYLIST_VEHICLES, + ENTITYLIST_VEHICLES_OVERLAP, + ENTITYLIST_PEDS, + ENTITYLIST_PEDS_OVERLAP, + ENTITYLIST_DUMMIES, + ENTITYLIST_DUMMIES_OVERLAP, + + NUMSECTORENTITYLISTS +}; + +class CSector +{ +public: + CPtrList m_lists[NUMSECTORENTITYLISTS]; +}; +static_assert(sizeof(CSector) == 0x28, "CSector: error"); + +class CWorld +{ + static CPtrList *ms_bigBuildingsList; // [4]; + static CPtrList &ms_listMovingEntityPtrs; + static CSector (*ms_aSectors)[NUMSECTORS_X]; // [NUMSECTORS_Y][NUMSECTORS_X]; + static uint16 &ms_nCurrentScanCode; + +public: + static bool &bNoMoreCollisionTorque; + + static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; } + static CPtrList &GetBigBuildingList(eLevelName i) { return ms_bigBuildingsList[i]; } + static CPtrList &GetMovingEntityList(void) { return ms_listMovingEntityPtrs; } + static uint16 GetCurrentScanCode(void) { return ms_nCurrentScanCode; } + static void AdvanceCurrentScanCode(void){ + if(++CWorld::ms_nCurrentScanCode == 0){ + CWorld::ClearScanCodes(); + CWorld::ms_nCurrentScanCode = 1; + } + } + static void ClearScanCodes(void); + + static float GetSectorX(float f) { return ((f + 2000.0f)/40.0f); } + static float GetSectorY(float f) { return ((f + 2000.0f)/40.0f); } + static int GetSectorIndexX(float f) { return (int)GetSectorX(f); } + static int GetSectorIndexY(float f) { return (int)GetSectorY(f); } +}; + +CVector &FindPlayerCoors(CVector &v); +class CVehicle; +CVehicle *FindPlayerVehicle(void); +CVehicle *FindPlayerTrain(void); |