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-rw-r--r--src/Radar.cpp255
1 files changed, 171 insertions, 84 deletions
diff --git a/src/Radar.cpp b/src/Radar.cpp
index 5be0b572..41ca0780 100644
--- a/src/Radar.cpp
+++ b/src/Radar.cpp
@@ -9,12 +9,16 @@
#include "Vehicle.h"
#include "Pools.h"
#include "Script.h"
+#include "TxdStore.h"
WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); }
WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
-WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
WRAPPER float CRadar::LimitRadarPoint(CVector2D *point) { EAXJMP(0x4A4F30); }
WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); }
+WRAPPER void CRadar::StreamRadarSections(int x, int y) { EAXJMP(0x4A6100); }
+WRAPPER int CRadar::ClipRadarPoly(CVector2D *out, CVector2D *in) { EAXJMP(0x4A64A0); }
+WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D *out, CVector2D *in, int x, int y) { EAXJMP(0x4A5530); }
+WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D *out, CVector2D *in) { EAXJMP(0x4A5300); }
float &CRadar::m_RadarRange = *(float*)0x8E281C;
CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8;
@@ -22,6 +26,8 @@ CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0;
float CRadar::cachedSin;
float CRadar::cachedCos;
+int *gRadarTxdIds = (int*)0x6299C0;
+
CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40;
CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4;
CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24;
@@ -94,6 +100,98 @@ void CRadar::DrawMap()
#endif
#if 0
+WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
+#else
+void CRadar::DrawRadarMask()
+{
+ CVector2D vec2d[4] = {
+ CVector2D(1.0f, -1.0f),
+ CVector2D(1.0f, 1.0f),
+ CVector2D(-1.0f, 1.0f),
+ CVector2D(-1.0, -1.0f)
+ };
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS);
+
+ CVector2D out[8];
+ CVector2D in;
+
+ for (int i = 0; i < 4; i++) {
+ in.x = vec2d[i].x;
+ in.y = vec2d[i].y;
+
+ CRadar::TransformRadarPointToScreenSpace(out, &in);
+
+ for (int j = 0; j < 7; j++) {
+ CRadar::cachedCos = cos(j * (PI / 2.0f / 6.0f));
+ CRadar::cachedSin = sin(j * (PI / 2.0f / 6.0f));
+
+ in.x = vec2d[i].x * cachedCos;
+ in.y = vec2d[i].y * cachedSin;
+ CRadar::TransformRadarPointToScreenSpace(&out[j + 1], &in);
+ };
+
+ CSprite2d::SetMaskVertices(8, (float *)out);
+ RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
+ };
+
+ RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
+}
+#endif
+
+#if 1
+WRAPPER void CRadar::DrawRadarSection(int x, int y) { EAXJMP(0x4A67E0); }
+#else
+void CRadar::DrawRadarSection(int x, int y)
+{
+
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
+#else
+void CRadar::DrawRadarMap()
+{
+ CRadar::DrawRadarMask();
+
+ int x = floorf((2000.0f + vec2DRadarOrigin.x) * 0.002f);
+ int y = round(7.0f - (2000.0f + vec2DRadarOrigin.y) * 0.002f);
+ CRadar::StreamRadarSections(x, y);
+
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);
+
+ CRadar::DrawRadarSection(x - 1, y - 1);
+ CRadar::DrawRadarSection(x, y - 1);
+ CRadar::DrawRadarSection(x + 1, y - 1);
+ CRadar::DrawRadarSection(x - 1, y);
+ CRadar::DrawRadarSection(x, y);
+ CRadar::DrawRadarSection(x + 1, y);
+ CRadar::DrawRadarSection(x - 1, y + 1);
+ CRadar::DrawRadarSection(x, y + 1);
+ CRadar::DrawRadarSection(x + 1, y + 1);
+}
+#endif
+
+#if 0
WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
#else
void CRadar::DrawBlips()
@@ -111,16 +209,16 @@ void CRadar::DrawBlips()
CRadar::TransformRadarPointToScreenSpace(&out, &in);
float angle;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::CamMode::MODE_TOPDOWN1)
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1)
angle = PI + FindPlayerHeading();
else
- angle = FindPlayerHeading() - (PI + atan2(-TheCamera.m_matrix.m_matrix.up.x, TheCamera.m_matrix.m_matrix.up.y));
+ angle = FindPlayerHeading() - (PI + atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
CRadar::DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255);
CVector2D vec2d;
vec2d.x = vec2DRadarOrigin.x;
- vec2d.y = M_SQRT2 * CRadar::m_RadarRange + vec2DRadarOrigin.y;
+ vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y;
CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d);
CRadar::LimitRadarPoint(&in);
CRadar::TransformRadarPointToScreenSpace(&out, &in);
@@ -133,7 +231,7 @@ void CRadar::DrawBlips()
if (ms_RadarTrace[i].m_bInUse) {
if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) {
CEntity *e = nil;
- switch (CRadar::ms_RadarTrace[i].m_eBlipType) {
+ switch (ms_RadarTrace[i].m_eBlipType) {
case BLIP_CAR:
e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
break;
@@ -146,62 +244,58 @@ void CRadar::DrawBlips()
};
if (e) {
- if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
+ if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
if (CTheScripts::DbgFlag) {
- CRadar::ShowRadarMarker(e->GetPosition(), CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim), CRadar::ms_RadarTrace->m_Radius);
+ CRadar::ShowRadarMarker(e->GetPosition(), GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
- CRadar::ms_RadarTrace[i].m_Radius = CRadar::ms_RadarTrace[i].m_Radius - 0.1f;
- if (CRadar::ms_RadarTrace[i].m_Radius >= 1.0f)
- CRadar::ms_RadarTrace[i].m_Radius = 5.0;
+ ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
+ if (ms_RadarTrace[i].m_Radius >= 1.0f)
+ ms_RadarTrace[i].m_Radius = 5.0;
}
}
- if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
+ if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
vec2d = e->GetPosition();
CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d);
float dist = CRadar::LimitRadarPoint(&in);
int a = CRadar::CalculateBlipAlpha(dist);
CRadar::TransformRadarPointToScreenSpace(&out, &in);
- CRGBA col = CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim);
+ CRGBA col = CRadar::GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
- if (CRadar::ms_RadarTrace[i].m_IconID)
- CRadar::DrawRadarSprite(CRadar::ms_RadarTrace[i].m_IconID, out.x, out.y, a);
+ if (ms_RadarTrace[i].m_IconID)
+ CRadar::DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
else
- CRadar::ShowRadarTrace(out.x, out.y, CRadar::ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255);
+ CRadar::ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255);
}
}
}
- }
- }
- /*
- DrawCoordBlip
- */
- for (int i = 0; i < 32; i++) {
- if (CRadar::ms_RadarTrace[i].m_bInUse) {
+ /*
+ DrawCoordBlip
+ */
if (ms_RadarTrace[i].m_eBlipType >= BLIP_COORD) {
- if (CRadar::DisplayThisBlip(ms_RadarTrace[i].m_IconID) && CRadar::ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission()) {
- if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
+ if (ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || ms_RadarTrace[i].m_eBlipType == BLIP_CONTACT_POINT && DisplayThisBlip(i) || !CTheScripts::IsPlayerOnAMission()) {
+ if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
if (CTheScripts::DbgFlag) {
- CRadar::ShowRadarMarker(CRadar::ms_RadarTrace[i].m_vecPos, CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim), CRadar::ms_RadarTrace->m_Radius);
- CRadar::ms_RadarTrace[i].m_Radius = CRadar::ms_RadarTrace[i].m_Radius - 0.1f;
- if (CRadar::ms_RadarTrace[i].m_Radius >= 1.0f)
- CRadar::ms_RadarTrace[i].m_Radius = 5.0f;
+ CRadar::ShowRadarMarker(ms_RadarTrace[i].m_vecPos, CRadar::GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
+ ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
+ if (ms_RadarTrace[i].m_Radius >= 1.0f)
+ ms_RadarTrace[i].m_Radius = 5.0f;
}
}
- if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
+ if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
CRadar::TransformRealWorldPointToRadarSpace(&in, &ms_RadarTrace[i].m_vec2DPos);
float dist = CRadar::LimitRadarPoint(&in);
int a = CRadar::CalculateBlipAlpha(dist);
CRadar::TransformRadarPointToScreenSpace(&out, &in);
- CRGBA col = CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim);
+ CRGBA col = CRadar::GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
if (CRadar::ms_RadarTrace[i].m_IconID)
- CRadar::DrawRadarSprite(CRadar::ms_RadarTrace[i].m_IconID, out.x, out.y, a);
+ CRadar::DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
else
- CRadar::ShowRadarTrace(out.x, out.y, CRadar::ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255);
+ CRadar::ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255);
}
}
}
@@ -211,45 +305,6 @@ void CRadar::DrawBlips()
}
#endif
-bool CRadar::DisplayThisBlip(int16 spriteid)
-{
- switch (spriteid) {
- case RADAR_SPRITE_NONE:
- return true;
- break;
- case RADAR_SPRITE_ASUKA:
- case RADAR_SPRITE_BOMB:
- case RADAR_SPRITE_CAT:
- return false;
- break;
- case RADAR_SPRITE_CENTRE:
- return true;
- break;
- case RADAR_SPRITE_COPCAR:
- case RADAR_SPRITE_DON:
- case RADAR_SPRITE_EIGHT:
- case RADAR_SPRITE_EL:
- case RADAR_SPRITE_ICE:
- case RADAR_SPRITE_JOEY:
- case RADAR_SPRITE_KENJI:
- case RADAR_SPRITE_LIZ:
- case RADAR_SPRITE_LUIGI:
- return false;
- break;
- case RADAR_SPRITE_NORTH:
- return true;
- break;
- case RADAR_SPRITE_RAY:
- case RADAR_SPRITE_SAL:
- case RADAR_SPRITE_SAVE:
- case RADAR_SPRITE_SPRAY:
- case RADAR_SPRITE_TONY:
- case RADAR_SPRITE_WEAPON:
- return false;
- break;
- };
-}
-
int CRadar::CalculateBlipAlpha(float dist)
{
if (dist <= 1.0f)
@@ -269,46 +324,38 @@ CRGBA CRadar::GetRadarTraceColour(uint32 color, bool bright)
return CRGBA(113, 43, 73, 255);
else
return CRGBA(127, 0, 0, 255);
- break;
case 1:
if (bright)
return CRGBA(95, 160, 106, 255);
else
return CRGBA(127, 0, 255, 255);
- break;
case 2:
if (bright)
return CRGBA(128, 167, 243, 255);
else
return CRGBA(0, 127, 255, 255);
- break;
case 3:
if (bright)
return CRGBA(225, 225, 225, 255);
else
return CRGBA(127, 127, 127, 255);
- break;
case 4:
if (bright)
return CRGBA(255, 225, 0, 255);
else
return CRGBA(127, 127, 0, 255);
- break;
case 5:
if (bright)
return CRGBA(255, 0, 255, 255);
else
return CRGBA(127, 0, 127, 255);
- break;
case 6:
if (bright)
return CRGBA(255, 255, 255, 255);
else
return CRGBA(127, 127, 255, 255);
- break;
default:
return CRGBA(0, 0, 0, 255);
- break;
}
}
@@ -323,20 +370,20 @@ WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector
#else
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in)
{
- if (TheCamera.Cams->Mode != CCam::CamMode::MODE_TOPDOWN1 && TheCamera.Cams->Mode != CCam::CamMode::MODE_TOPDOWNPED) {
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_TOPDOWN1 && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_TOPDOWNPED) {
if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
- cachedSin = sin(atan2(-TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up.x, TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up.y));
- cachedCos = cos(atan2(-TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up.x, TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up.y));
+ cachedSin = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
+ cachedCos = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
}
else {
CVector vecCamera;
- if (TheCamera.Cams->Mode == CCam::CamMode::MODE_FIRSTPERSON) {
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
vecCamera = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up;
vecCamera.Normalise();
}
else
- vecCamera = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.pos - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
+ vecCamera = TheCamera.GetForward();
cachedSin = sin(atan2(-vecCamera.x, vecCamera.y));
cachedCos = cos(atan2(-vecCamera.x, vecCamera.y));
@@ -436,6 +483,46 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float
}
#endif
+bool CRadar::DisplayThisBlip(int counter)
+{
+ switch (ms_RadarTrace[counter].m_IconID) {
+ case RADAR_SPRITE_BOMB:
+ case RADAR_SPRITE_SPRAY:
+ case RADAR_SPRITE_WEAPON:
+ return true;
+ default:
+ return false;
+ }
+}
+
+#if 0
+WRAPPER void CRadar::GetTextureCorners(int x, int y, CVector2D *out) { EAXJMP(0x4A61C0); };
+#else
+void CRadar::GetTextureCorners(int x, int y, CVector2D *out)
+{
+ out[0].x = 500.0f * (x - 4);
+ out[0].y = 500.0f * (3 - y);
+ out[1].x = 500.0f * (y - 4 + 1);
+ out[1].y = 500.0f * (3 - y);
+ out[2].x = 500.0f * (y - 4 + 1);
+ out[2].y = 500.0f * (3 - y + 1);
+ out[3].x = 500.0f * (x - 4);
+ out[3].y = 500.0f * (3 - y + 1);
+}
+#endif
+
+void CRadar::ClipRadarTileCoords(int x, int y)
+{
+ if (x < 0)
+ x = 0;
+ if (x > 7)
+ x = 7;
+ if (y < 0)
+ y = 0;
+ if (y > 7)
+ y = 7;
+}
+
STARTPATCHES
InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
ENDPATCHES