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-rw-r--r--sdk/rwsdk/include/d3d8/rpskin.h60
1 files changed, 57 insertions, 3 deletions
diff --git a/sdk/rwsdk/include/d3d8/rpskin.h b/sdk/rwsdk/include/d3d8/rpskin.h
index df446c1b..8a6ea204 100644
--- a/sdk/rwsdk/include/d3d8/rpskin.h
+++ b/sdk/rwsdk/include/d3d8/rpskin.h
@@ -4,7 +4,7 @@
/**
* \defgroup rpskin RpSkin
- * \ingroup rpplugin
+ * \ingroup skinning
*
* Skin Plugin for RenderWare Graphics.
*/
@@ -48,7 +48,7 @@ struct RwMatrixWeights
/**
* \ingroup rpskin
- * \typedef RpSkin
+ * \struct RpSkin
*
* Skin object. This should be considered an opaque type.
* Use the RpSkin API functions to access.
@@ -69,6 +69,9 @@ extern "C"
/*---------------------------------------------------------------------------*
*- Plugin functions -*
*---------------------------------------------------------------------------*/
+extern void RpSkinSetFreeListCreateParams(
+ RwInt32 blockSize, RwInt32 numBlocksToPrealloc );
+
extern RwBool
RpSkinPluginAttach(void);
@@ -114,6 +117,9 @@ RpSkinGetVertexBoneIndices( RpSkin *skin );
extern const RwMatrix *
RpSkinGetSkinToBoneMatrices( RpSkin *skin );
+extern RwBool
+RpSkinIsSplit( RpSkin *skin );
+
/*---------------------------------------------------------------------------*
*- Skin pipeline -*
*---------------------------------------------------------------------------*/
@@ -131,7 +137,6 @@ enum RpSkinType
rpSKINTYPEGENERIC = 1, /**<Generic skin rendering. */
rpSKINTYPEMATFX = 2, /**<Material effects skin rendering. */
rpSKINTYPETOON = 3, /**<Toon skin rendering. */
- rpSKINTYPEMATFXTOON = 4, /**<Note Toon + MatFX on same object NOT currently supported */
rpSKINTYPEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpSkinType RpSkinType;
@@ -143,6 +148,32 @@ RpSkinAtomicSetType( RpAtomic *atomic,
extern RpSkinType
RpSkinAtomicGetType( RpAtomic *atomic );
+/*---------------------------------------------------------------------------*
+ *- Internal API -*
+ *---------------------------------------------------------------------------*/
+extern RpGeometry *
+_rpSkinInitialize(RpGeometry *geometry);
+
+extern RpGeometry *
+_rpSkinDeinitialize(RpGeometry *geometry);
+
+extern RwUInt8 *
+_rpSkinGetMeshBoneRemapIndices( RpSkin *skin );
+
+extern RwUInt8 *
+_rpSkinGetMeshBoneRLECount( RpSkin *skin );
+
+extern RwUInt8 *
+_rpSkinGetMeshBoneRLE( RpSkin *skin );
+
+extern RpSkin *
+_rpSkinSplitDataCreate( RpSkin *skin, RwUInt32 boneLimit,
+ RwUInt32 numMatrices, RwUInt32 numMeshes,
+ RwUInt32 numRLE );
+
+extern RwBool
+_rpSkinSplitDataDestroy( RpSkin *skin );
+
/*---------------------------------------------------------------------------*/
#ifdef __cplusplus
@@ -167,6 +198,29 @@ RpSkinAtomicGetType( RpAtomic *atomic );
* D3D8 skin pipeline extension.
*/
+/**
+ * \defgroup rpskind3d8features Features
+ * \ingroup rpskind3d8
+ *
+ * D3D8 skin pipeline features.
+ */
+
+/**
+ * \defgroup rpskind3d8restrictions Restrictions
+ * \ingroup rpskind3d8
+ *
+ * D3D8 skin pipeline restrictions.
+ */
+
+/**
+ * \defgroup rpskinbonelimit Bone limit
+ * \ingroup rpskind3d8restrictions
+ *
+ * \par Bone limit
+ * The bone limit is 256 as skinning is performed on the CPU.
+ *
+ */
+
/*===========================================================================*
*--- D3D8 Defines -----------------------------------------------------------*