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-rw-r--r--sdk/rwsdk/include/d3d8/rpltmap.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/sdk/rwsdk/include/d3d8/rpltmap.h b/sdk/rwsdk/include/d3d8/rpltmap.h
index 5add9a26..18c91955 100644
--- a/sdk/rwsdk/include/d3d8/rpltmap.h
+++ b/sdk/rwsdk/include/d3d8/rpltmap.h
@@ -1,7 +1,7 @@
/**
* \defgroup rpltmap RpLtMap
- * \ingroup rpplugin
+ * \ingroup lighting
*
* Lightmap Plugin for RenderWare Graphics.
*/
@@ -17,6 +17,15 @@
#include "rpworld.h"
+/* Used during lightmap illumination (sliver triangles are skipped
+ * (their texels should be filled by dilate()), because their normals
+ * can't be accurately calculated) */
+#define rpLTMAPDEFAULTSLIVERAREATHRESHOLD (0.001f)
+
+/* Used during lightmap UV calculation (polySets may be
+ * joined on the basis of vertices with equal positions) */
+#define rpLTMAPDEFAULTVERTEXWELDTHRESHOLD (0.1f)
+
#define rpLTMAPDEFAULTLIGHTMAPSIZE 128
#define rpLTMAPMINLIGHTMAPSIZE 16
#define rpLTMAPMAXLIGHTMAPSIZE 512/*?? any better way of determining this ??*/