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-rw-r--r--sdk/dx8sdk/Include/d3dx9effect.h781
1 files changed, 0 insertions, 781 deletions
diff --git a/sdk/dx8sdk/Include/d3dx9effect.h b/sdk/dx8sdk/Include/d3dx9effect.h
deleted file mode 100644
index 3359a1d5..00000000
--- a/sdk/dx8sdk/Include/d3dx9effect.h
+++ /dev/null
@@ -1,781 +0,0 @@
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//
-// File: d3dx9effect.h
-// Content: D3DX effect types and Shaders
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#include "d3dx9.h"
-
-#ifndef __D3DX9EFFECT_H__
-#define __D3DX9EFFECT_H__
-
-
-//----------------------------------------------------------------------------
-// D3DXFX_DONOTSAVESTATE
-// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
-// is specified, device state is not saved or restored in Begin/End.
-// D3DXFX_DONOTSAVESHADERSTATE
-// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
-// is specified, shader device state is not saved or restored in Begin/End.
-// This includes pixel/vertex shaders and shader constants
-// D3DXFX_DONOTSAVESAMPLERSTATE
-// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
-// is specified, sampler device state is not saved or restored in Begin/End.
-//----------------------------------------------------------------------------
-
-#define D3DXFX_DONOTSAVESTATE (1 << 0)
-#define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
-#define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2)
-
-
-//----------------------------------------------------------------------------
-// D3DX_PARAMETER_SHARED
-// Indicates that the value of a parameter will be shared with all effects
-// which share the same namespace. Changing the value in one effect will
-// change it in all.
-//
-// D3DX_PARAMETER_LITERAL
-// Indicates that the value of this parameter can be treated as literal.
-// Literal parameters can be marked when the effect is compiled, and their
-// cannot be changed after the effect is compiled. Shared parameters cannot
-// be literal.
-//----------------------------------------------------------------------------
-
-#define D3DX_PARAMETER_SHARED (1 << 0)
-#define D3DX_PARAMETER_LITERAL (1 << 1)
-#define D3DX_PARAMETER_ANNOTATION (1 << 2)
-
-
-//----------------------------------------------------------------------------
-// D3DXEFFECT_DESC:
-//----------------------------------------------------------------------------
-
-typedef struct _D3DXEFFECT_DESC
-{
- LPCSTR Creator; // Creator string
- UINT Parameters; // Number of parameters
- UINT Techniques; // Number of techniques
- UINT Functions; // Number of function entrypoints
-
-} D3DXEFFECT_DESC;
-
-
-//----------------------------------------------------------------------------
-// D3DXPARAMETER_DESC:
-//----------------------------------------------------------------------------
-
-typedef struct _D3DXPARAMETER_DESC
-{
- LPCSTR Name; // Parameter name
- LPCSTR Semantic; // Parameter semantic
- D3DXPARAMETER_CLASS Class; // Class
- D3DXPARAMETER_TYPE Type; // Component type
- UINT Rows; // Number of rows
- UINT Columns; // Number of columns
- UINT Elements; // Number of array elements
- UINT Annotations; // Number of annotations
- UINT StructMembers; // Number of structure member sub-parameters
- DWORD Flags; // D3DX_PARAMETER_* flags
- UINT Bytes; // Parameter size, in bytes
-
-} D3DXPARAMETER_DESC;
-
-
-//----------------------------------------------------------------------------
-// D3DXTECHNIQUE_DESC:
-//----------------------------------------------------------------------------
-
-typedef struct _D3DXTECHNIQUE_DESC
-{
- LPCSTR Name; // Technique name
- UINT Passes; // Number of passes
- UINT Annotations; // Number of annotations
-
-} D3DXTECHNIQUE_DESC;
-
-
-//----------------------------------------------------------------------------
-// D3DXPASS_DESC:
-//----------------------------------------------------------------------------
-
-typedef struct _D3DXPASS_DESC
-{
- LPCSTR Name; // Pass name
- UINT Annotations; // Number of annotations
-
- CONST DWORD *pVertexShaderFunction; // Vertex shader function
- CONST DWORD *pPixelShaderFunction; // Pixel shader function
-
-} D3DXPASS_DESC;
-
-
-//----------------------------------------------------------------------------
-// D3DXFUNCTION_DESC:
-//----------------------------------------------------------------------------
-
-typedef struct _D3DXFUNCTION_DESC
-{
- LPCSTR Name; // Function name
- UINT Annotations; // Number of annotations
-
-} D3DXFUNCTION_DESC;
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-// ID3DXEffectPool ///////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-
-typedef interface ID3DXEffectPool ID3DXEffectPool;
-typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL;
-
-// {9537AB04-3250-412e-8213-FCD2F8677933}
-DEFINE_GUID(IID_ID3DXEffectPool,
-0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
-
-
-#undef INTERFACE
-#define INTERFACE ID3DXEffectPool
-
-DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // No public methods
-};
-
-
-//////////////////////////////////////////////////////////////////////////////
-// ID3DXBaseEffect ///////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-
-typedef interface ID3DXBaseEffect ID3DXBaseEffect;
-typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT;
-
-// {3B7A6FFB-3A69-46d7-BC01-A6B2AD4C2BB0}
-DEFINE_GUID(IID_ID3DXBaseEffect,
-0x3b7a6ffb, 0x3a69, 0x46d7, 0xbc, 0x1, 0xa6, 0xb2, 0xad, 0x4c, 0x2b, 0xb0);
-
-
-#undef INTERFACE
-#define INTERFACE ID3DXBaseEffect
-
-DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // Descs
- STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
- STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
- STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
- STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
- STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
-
- // Handle operations
- STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
-
- // Get/Set Parameters
- STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
- STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
- STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
- STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
- STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
- STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
- STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
- STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
- STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
- STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
- STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
- STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
- STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
- STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
- STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
- STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
- STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
- STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
- STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
- STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
- STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
- STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
- STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
-
- //Set Range of an Array to pass to device
- //Useful for sending only a subrange of an array down to the device
- STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
-
-};
-
-
-//----------------------------------------------------------------------------
-// ID3DXEffectStateManager:
-// ------------------------
-// This is a user implemented interface that can be used to manage device
-// state changes made by an Effect.
-//----------------------------------------------------------------------------
-
-typedef interface ID3DXEffectStateManager ID3DXEffectStateManager;
-typedef interface ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
-
-// {79AAB587-6DBC-4fa7-82DE-37FA1781C5CE}
-DEFINE_GUID(IID_ID3DXEffectStateManager,
-0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
-
-#undef INTERFACE
-#define INTERFACE ID3DXEffectStateManager
-
-DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
-{
- // The user must correctly implement QueryInterface, AddRef, and Release.
-
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // The following methods are called by the Effect when it wants to make
- // the corresponding device call. Note that:
- // 1. Users manage the state and are therefore responsible for making the
- // the corresponding device calls themselves inside their callbacks.
- // 2. Effects pay attention to the return values of the callbacks, and so
- // users must pay attention to what they return in their callbacks.
-
- STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) PURE;
- STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9 *pMaterial) PURE;
- STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9 *pLight) PURE;
- STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE;
- STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE;
- STDMETHOD(SetTexture)(THIS_ DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
- STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE;
- STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
- STDMETHOD(SetNPatchMode)(THIS_ FLOAT NumSegments) PURE;
- STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
- STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 pShader) PURE;
- STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE;
- STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE;
- STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE;
- STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 pShader) PURE;
- STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE;
- STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE;
- STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE;
-};
-
-
-//////////////////////////////////////////////////////////////////////////////
-// ID3DXEffect ///////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-
-typedef interface ID3DXEffect ID3DXEffect;
-typedef interface ID3DXEffect *LPD3DXEFFECT;
-
-// {0F0DCC9F-6152-4117-A933-FFAC29C43AA4}
-DEFINE_GUID(IID_ID3DXEffect,
-0xf0dcc9f, 0x6152, 0x4117, 0xa9, 0x33, 0xff, 0xac, 0x29, 0xc4, 0x3a, 0xa4);
-
-#undef INTERFACE
-#define INTERFACE ID3DXEffect
-
-DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
-{
- // ID3DXBaseEffect
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // Descs
- STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
- STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
- STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
- STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
- STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
-
- // Handle operations
- STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
-
- // Get/Set Parameters
- STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
- STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
- STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
- STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
- STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
- STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
- STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
- STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
- STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
- STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
- STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
- STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
- STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
- STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
- STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
- STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
- STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
- STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
- STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
- STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
- STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
- STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
- STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
-
- //Set Range of an Array to pass to device
- //Usefull for sending only a subrange of an array down to the device
- STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
- // ID3DXBaseEffect
-
-
- // Pool
- STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE;
-
- // Selecting and setting a technique
- STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
- STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
- STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
- STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE hTechnique, D3DXHANDLE *pTechnique) PURE;
- STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE hParameter, D3DXHANDLE hTechnique) PURE;
-
- // Using current technique
- // Begin starts active technique
- // BeginPass begins a pass
- // CommitChanges updates changes to any set calls in the pass. This should be called before
- // any DrawPrimitive call to d3d
- // EndPass ends a pass
- // End ends active technique
- STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
- STDMETHOD(BeginPass)(THIS_ UINT Pass) PURE;
- STDMETHOD(CommitChanges)(THIS) PURE;
- STDMETHOD(EndPass)(THIS) PURE;
- STDMETHOD(End)(THIS) PURE;
-
- // Managing D3D Device
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
-
- // Logging device calls
- STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER pManager) PURE;
- STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER *ppManager) PURE;
-
- // Parameter blocks
- STDMETHOD(BeginParameterBlock)(THIS) PURE;
- STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
- STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE;
-
- // Cloning
- STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 pDevice, LPD3DXEFFECT* ppEffect) PURE;
-};
-
-
-//////////////////////////////////////////////////////////////////////////////
-// ID3DXEffectCompiler ///////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-
-typedef interface ID3DXEffectCompiler ID3DXEffectCompiler;
-typedef interface ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
-
-// {15A709EB-5A8E-40a0-86A9-0C024124339B}
-DEFINE_GUID(IID_ID3DXEffectCompiler,
-0x15a709eb, 0x5a8e, 0x40a0, 0x86, 0xa9, 0xc, 0x2, 0x41, 0x24, 0x33, 0x9b);
-
-
-#undef INTERFACE
-#define INTERFACE ID3DXEffectCompiler
-
-DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
-{
- // ID3DXBaseEffect
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // Descs
- STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
- STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
- STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
- STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
- STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
-
- // Handle operations
- STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
-
- // Get/Set Parameters
- STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
- STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
- STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
- STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
- STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
- STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
- STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
- STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
- STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
- STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
- STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
- STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
- STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
- STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
- STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
- STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
- STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
- STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
- STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
- STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
- STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
- STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
- STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
-
- //Set Range of an Array to pass to device
- //Usefull for sending only a subrange of an array down to the device
- STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
- // ID3DXBaseEffect
-
- // Parameter sharing, specialization, and information
- STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL Literal) PURE;
- STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL *pLiteral) PURE;
-
- // Compilation
- STDMETHOD(CompileEffect)(THIS_ DWORD Flags,
- LPD3DXBUFFER* ppEffect, LPD3DXBUFFER* ppErrorMsgs) PURE;
-
- STDMETHOD(CompileShader)(THIS_ D3DXHANDLE hFunction, LPCSTR pTarget, DWORD Flags,
- LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable) PURE;
-};
-
-
-//////////////////////////////////////////////////////////////////////////////
-// APIs //////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-//----------------------------------------------------------------------------
-// D3DXCreateEffectPool:
-// ---------------------
-// Creates an effect pool. Pools are used for sharing parameters between
-// multiple effects. For all effects within a pool, shared parameters of the
-// same name all share the same value.
-//
-// Parameters:
-// ppPool
-// Returns the created pool.
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXCreateEffectPool(
- LPD3DXEFFECTPOOL* ppPool);
-
-
-//----------------------------------------------------------------------------
-// D3DXCreateEffect:
-// -----------------
-// Creates an effect from an ascii or binary effect description.
-//
-// Parameters:
-// pDevice
-// Pointer of the device on which to create the effect
-// pSrcFile
-// Name of the file containing the effect description
-// hSrcModule
-// Module handle. if NULL, current module will be used.
-// pSrcResource
-// Resource name in module
-// pSrcData
-// Pointer to effect description
-// SrcDataSize
-// Size of the effect description in bytes
-// pDefines
-// Optional NULL-terminated array of preprocessor macro definitions.
-// pInclude
-// Optional interface pointer to use for handling #include directives.
-// If this parameter is NULL, #includes will be honored when compiling
-// from file, and will error when compiling from resource or memory.
-// pPool
-// Pointer to ID3DXEffectPool object to use for shared parameters.
-// If NULL, no parameters will be shared.
-// ppEffect
-// Returns a buffer containing created effect.
-// ppCompilationErrors
-// Returns a buffer containing any error messages which occurred during
-// compile. Or NULL if you do not care about the error messages.
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXCreateEffectFromFileA(
- LPDIRECT3DDEVICE9 pDevice,
- LPCSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
-HRESULT WINAPI
- D3DXCreateEffectFromFileW(
- LPDIRECT3DDEVICE9 pDevice,
- LPCWSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
-#ifdef UNICODE
-#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
-#else
-#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
-#endif
-
-
-HRESULT WINAPI
- D3DXCreateEffectFromResourceA(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
-HRESULT WINAPI
- D3DXCreateEffectFromResourceW(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
-#ifdef UNICODE
-#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
-#else
-#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
-#endif
-
-
-HRESULT WINAPI
- D3DXCreateEffect(
- LPDIRECT3DDEVICE9 pDevice,
- LPCVOID pSrcData,
- UINT SrcDataLen,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
-
-
-
-//----------------------------------------------------------------------------
-// D3DXCreateEffectCompiler:
-// -------------------------
-// Creates an effect from an ascii or binary effect description.
-//
-// Parameters:
-// pSrcFile
-// Name of the file containing the effect description
-// hSrcModule
-// Module handle. if NULL, current module will be used.
-// pSrcResource
-// Resource name in module
-// pSrcData
-// Pointer to effect description
-// SrcDataSize
-// Size of the effect description in bytes
-// pDefines
-// Optional NULL-terminated array of preprocessor macro definitions.
-// pInclude
-// Optional interface pointer to use for handling #include directives.
-// If this parameter is NULL, #includes will be honored when compiling
-// from file, and will error when compiling from resource or memory.
-// pPool
-// Pointer to ID3DXEffectPool object to use for shared parameters.
-// If NULL, no parameters will be shared.
-// ppCompiler
-// Returns a buffer containing created effect compiler.
-// ppParseErrors
-// Returns a buffer containing any error messages which occurred during
-// parse. Or NULL if you do not care about the error messages.
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXCreateEffectCompilerFromFileA(
- LPCSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
-
-HRESULT WINAPI
- D3DXCreateEffectCompilerFromFileW(
- LPCWSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
-
-#ifdef UNICODE
-#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileW
-#else
-#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileA
-#endif
-
-
-HRESULT WINAPI
- D3DXCreateEffectCompilerFromResourceA(
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
-
-HRESULT WINAPI
- D3DXCreateEffectCompilerFromResourceW(
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
-
-#ifdef UNICODE
-#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceW
-#else
-#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceA
-#endif
-
-
-HRESULT WINAPI
- D3DXCreateEffectCompiler(
- LPCSTR pSrcData,
- UINT SrcDataLen,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
-
-//----------------------------------------------------------------------------
-// D3DXDisassembleEffect:
-// -----------------------
-//
-// Parameters:
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXDisassembleEffect(
- LPD3DXEFFECT pEffect,
- BOOL EnableColorCode,
- LPD3DXBUFFER *ppDisassembly);
-
-
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-#endif //__D3DX9EFFECT_H__
-
-