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-rw-r--r--dxsdk/Include/d3drmdef.h695
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diff --git a/dxsdk/Include/d3drmdef.h b/dxsdk/Include/d3drmdef.h
deleted file mode 100644
index 9da4b18a..00000000
--- a/dxsdk/Include/d3drmdef.h
+++ /dev/null
@@ -1,695 +0,0 @@
-/*==========================================================================;
- *
- * Copyright (c) Microsoft Corporation. All rights reserved.
- *
- * File: d3drm.h
- * Content: Direct3DRM include file
- *
- ***************************************************************************/
-
-#ifndef __D3DRMDEFS_H__
-#define __D3DRMDEFS_H__
-
-#include <stddef.h>
-#include "d3dtypes.h"
-
-#ifdef WIN32
-#define D3DRMAPI __stdcall
-#else
-#define D3DRMAPI
-#endif
-
-#if defined(__cplusplus)
-extern "C" {
-#endif
-
-#ifndef TRUE
-#define FALSE 0
-#define TRUE 1
-#endif
-
-typedef struct _D3DRMVECTOR4D
-{ D3DVALUE x, y, z, w;
-} D3DRMVECTOR4D, *LPD3DRMVECTOR4D;
-
-typedef D3DVALUE D3DRMMATRIX4D[4][4];
-
-typedef struct _D3DRMQUATERNION
-{ D3DVALUE s;
- D3DVECTOR v;
-} D3DRMQUATERNION, *LPD3DRMQUATERNION;
-
-typedef struct _D3DRMRAY
-{ D3DVECTOR dvDir;
- D3DVECTOR dvPos;
-} D3DRMRAY, *LPD3DRMRAY;
-
-typedef struct _D3DRMBOX
-{ D3DVECTOR min, max;
-} D3DRMBOX, *LPD3DRMBOX;
-
-typedef void (*D3DRMWRAPCALLBACK)
- (LPD3DVECTOR, int* u, int* v, LPD3DVECTOR a, LPD3DVECTOR b, LPVOID);
-
-typedef enum _D3DRMLIGHTTYPE
-{ D3DRMLIGHT_AMBIENT,
- D3DRMLIGHT_POINT,
- D3DRMLIGHT_SPOT,
- D3DRMLIGHT_DIRECTIONAL,
- D3DRMLIGHT_PARALLELPOINT
-} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
-
-typedef enum _D3DRMSHADEMODE {
- D3DRMSHADE_FLAT = 0,
- D3DRMSHADE_GOURAUD = 1,
- D3DRMSHADE_PHONG = 2,
-
- D3DRMSHADE_MASK = 7,
- D3DRMSHADE_MAX = 8
-} D3DRMSHADEMODE, *LPD3DRMSHADEMODE;
-
-typedef enum _D3DRMLIGHTMODE {
- D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX,
- D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX,
-
- D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX,
- D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX
-} D3DRMLIGHTMODE, *LPD3DRMLIGHTMODE;
-
-typedef enum _D3DRMFILLMODE {
- D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX,
- D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX,
- D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX,
-
- D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX,
- D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX
-} D3DRMFILLMODE, *LPD3DRMFILLMODE;
-
-typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
-
-#define D3DRMRENDER_WIREFRAME (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_WIREFRAME)
-#define D3DRMRENDER_UNLITFLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_SOLID)
-#define D3DRMRENDER_FLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
-#define D3DRMRENDER_GOURAUD (D3DRMSHADE_GOURAUD+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
-#define D3DRMRENDER_PHONG (D3DRMSHADE_PHONG+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
-
-#define D3DRMRENDERMODE_BLENDEDTRANSPARENCY 1
-#define D3DRMRENDERMODE_SORTEDTRANSPARENCY 2
-#define D3DRMRENDERMODE_LIGHTINMODELSPACE 8
-#define D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR 16
-#define D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE 32
-
-typedef enum _D3DRMTEXTUREQUALITY
-{ D3DRMTEXTURE_NEAREST, /* choose nearest texel */
- D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
- D3DRMTEXTURE_MIPNEAREST, /* nearest texel in nearest mipmap */
- D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
- D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
- D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
-} D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY;
-
-/*
- * Texture flags
- */
-#define D3DRMTEXTURE_FORCERESIDENT 0x00000001 /* texture should be kept in video memory */
-#define D3DRMTEXTURE_STATIC 0x00000002 /* texture will not change */
-#define D3DRMTEXTURE_DOWNSAMPLEPOINT 0x00000004 /* point filtering should be used when downsampling */
-#define D3DRMTEXTURE_DOWNSAMPLEBILINEAR 0x00000008 /* bilinear filtering should be used when downsampling */
-#define D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH 0x00000010 /* reduce bit depth when downsampling */
-#define D3DRMTEXTURE_DOWNSAMPLENONE 0x00000020 /* texture should never be downsampled */
-#define D3DRMTEXTURE_CHANGEDPIXELS 0x00000040 /* pixels have changed */
-#define D3DRMTEXTURE_CHANGEDPALETTE 0x00000080 /* palette has changed */
-#define D3DRMTEXTURE_INVALIDATEONLY 0x00000100 /* dirty regions are invalid */
-
-/*
- * Shadow flags
- */
-#define D3DRMSHADOW_TRUEALPHA 0x00000001 /* shadow should render without artifacts when true alpha is on */
-
-typedef enum _D3DRMCOMBINETYPE
-{ D3DRMCOMBINE_REPLACE,
- D3DRMCOMBINE_BEFORE,
- D3DRMCOMBINE_AFTER
-} D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE;
-
-typedef D3DCOLORMODEL D3DRMCOLORMODEL, *LPD3DRMCOLORMODEL;
-
-typedef enum _D3DRMPALETTEFLAGS
-{ D3DRMPALETTE_FREE, /* renderer may use this entry freely */
- D3DRMPALETTE_READONLY, /* fixed but may be used by renderer */
- D3DRMPALETTE_RESERVED /* may not be used by renderer */
-} D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS;
-
-typedef struct _D3DRMPALETTEENTRY
-{ unsigned char red; /* 0 .. 255 */
- unsigned char green; /* 0 .. 255 */
- unsigned char blue; /* 0 .. 255 */
- unsigned char flags; /* one of D3DRMPALETTEFLAGS */
-} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
-
-typedef struct _D3DRMIMAGE
-{ int width, height; /* width and height in pixels */
- int aspectx, aspecty; /* aspect ratio for non-square pixels */
- int depth; /* bits per pixel */
- int rgb; /* if false, pixels are indices into a
- palette otherwise, pixels encode
- RGB values. */
- int bytes_per_line; /* number of bytes of memory for a
- scanline. This must be a multiple
- of 4. */
- void* buffer1; /* memory to render into (first buffer). */
- void* buffer2; /* second rendering buffer for double
- buffering, set to NULL for single
- buffering. */
- unsigned long red_mask;
- unsigned long green_mask;
- unsigned long blue_mask;
- unsigned long alpha_mask; /* if rgb is true, these are masks for
- the red, green and blue parts of a
- pixel. Otherwise, these are masks
- for the significant bits of the
- red, green and blue elements in the
- palette. For instance, most SVGA
- displays use 64 intensities of red,
- green and blue, so the masks should
- all be set to 0xfc. */
- int palette_size; /* number of entries in palette */
- D3DRMPALETTEENTRY* palette; /* description of the palette (only if
- rgb is false). Must be (1<<depth)
- elements. */
-} D3DRMIMAGE, *LPD3DRMIMAGE;
-
-typedef enum _D3DRMWRAPTYPE
-{ D3DRMWRAP_FLAT,
- D3DRMWRAP_CYLINDER,
- D3DRMWRAP_SPHERE,
- D3DRMWRAP_CHROME,
- D3DRMWRAP_SHEET,
- D3DRMWRAP_BOX
-} D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
-
-#define D3DRMWIREFRAME_CULL 1 /* cull backfaces */
-#define D3DRMWIREFRAME_HIDDENLINE 2 /* lines are obscured by closer objects */
-
-/*
- * Do not use righthanded perspective in Viewport2::SetProjection().
- * Set up righthanded mode by using IDirect3DRM3::SetOptions().
- */
-typedef enum _D3DRMPROJECTIONTYPE
-{ D3DRMPROJECT_PERSPECTIVE,
- D3DRMPROJECT_ORTHOGRAPHIC,
- D3DRMPROJECT_RIGHTHANDPERSPECTIVE, /* Only valid pre-DX6 */
- D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC /* Only valid pre-DX6 */
-} D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE;
-
-#define D3DRMOPTIONS_LEFTHANDED 0x00000001L /* Default */
-#define D3DRMOPTIONS_RIGHTHANDED 0x00000002L
-
-typedef enum _D3DRMXOFFORMAT
-{ D3DRMXOF_BINARY,
- D3DRMXOF_COMPRESSED,
- D3DRMXOF_TEXT
-} D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT;
-
-typedef DWORD D3DRMSAVEOPTIONS;
-#define D3DRMXOFSAVE_NORMALS 1
-#define D3DRMXOFSAVE_TEXTURECOORDINATES 2
-#define D3DRMXOFSAVE_MATERIALS 4
-#define D3DRMXOFSAVE_TEXTURENAMES 8
-#define D3DRMXOFSAVE_ALL 15
-#define D3DRMXOFSAVE_TEMPLATES 16
-#define D3DRMXOFSAVE_TEXTURETOPOLOGY 32
-
-typedef enum _D3DRMCOLORSOURCE
-{ D3DRMCOLOR_FROMFACE,
- D3DRMCOLOR_FROMVERTEX
-} D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE;
-
-typedef enum _D3DRMFRAMECONSTRAINT
-{ D3DRMCONSTRAIN_Z, /* use only X and Y rotations */
- D3DRMCONSTRAIN_Y, /* use only X and Z rotations */
- D3DRMCONSTRAIN_X /* use only Y and Z rotations */
-} D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT;
-
-typedef enum _D3DRMMATERIALMODE
-{ D3DRMMATERIAL_FROMMESH,
- D3DRMMATERIAL_FROMPARENT,
- D3DRMMATERIAL_FROMFRAME
-} D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE;
-
-typedef enum _D3DRMFOGMODE
-{ D3DRMFOG_LINEAR, /* linear between start and end */
- D3DRMFOG_EXPONENTIAL, /* density * exp(-distance) */
- D3DRMFOG_EXPONENTIALSQUARED /* density * exp(-distance*distance) */
-} D3DRMFOGMODE, *LPD3DRMFOGMODE;
-
-typedef enum _D3DRMZBUFFERMODE {
- D3DRMZBUFFER_FROMPARENT, /* default */
- D3DRMZBUFFER_ENABLE, /* enable zbuffering */
- D3DRMZBUFFER_DISABLE /* disable zbuffering */
-} D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE;
-
-typedef enum _D3DRMSORTMODE {
- D3DRMSORT_FROMPARENT, /* default */
- D3DRMSORT_NONE, /* don't sort child frames */
- D3DRMSORT_FRONTTOBACK, /* sort child frames front-to-back */
- D3DRMSORT_BACKTOFRONT /* sort child frames back-to-front */
-} D3DRMSORTMODE, *LPD3DRMSORTMODE;
-
-typedef struct _D3DRMMATERIALOVERRIDE
-{
- DWORD dwSize; /* Size of this structure */
- DWORD dwFlags; /* Indicate which fields are valid */
- D3DCOLORVALUE dcDiffuse; /* RGBA */
- D3DCOLORVALUE dcAmbient; /* RGB */
- D3DCOLORVALUE dcEmissive; /* RGB */
- D3DCOLORVALUE dcSpecular; /* RGB */
- D3DVALUE dvPower;
- LPUNKNOWN lpD3DRMTex;
-} D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE;
-
-#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAONLY 0x00000001L
-#define D3DRMMATERIALOVERRIDE_DIFFUSE_RGBONLY 0x00000002L
-#define D3DRMMATERIALOVERRIDE_DIFFUSE 0x00000003L
-#define D3DRMMATERIALOVERRIDE_AMBIENT 0x00000004L
-#define D3DRMMATERIALOVERRIDE_EMISSIVE 0x00000008L
-#define D3DRMMATERIALOVERRIDE_SPECULAR 0x00000010L
-#define D3DRMMATERIALOVERRIDE_POWER 0x00000020L
-#define D3DRMMATERIALOVERRIDE_TEXTURE 0x00000040L
-#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAMULTIPLY 0x00000080L
-#define D3DRMMATERIALOVERRIDE_ALL 0x000000FFL
-
-#define D3DRMFPTF_ALPHA 0x00000001L
-#define D3DRMFPTF_NOALPHA 0x00000002L
-#define D3DRMFPTF_PALETTIZED 0x00000004L
-#define D3DRMFPTF_NOTPALETTIZED 0x00000008L
-
-#define D3DRMSTATECHANGE_UPDATEONLY 0x000000001L
-#define D3DRMSTATECHANGE_VOLATILE 0x000000002L
-#define D3DRMSTATECHANGE_NONVOLATILE 0x000000004L
-#define D3DRMSTATECHANGE_RENDER 0x000000020L
-#define D3DRMSTATECHANGE_LIGHT 0x000000040L
-
-/*
- * Values for flags in RM3::CreateDeviceFromSurface
- */
-#define D3DRMDEVICE_NOZBUFFER 0x00000001L
-
-/*
- * Values for flags in Object2::SetClientData
- */
-#define D3DRMCLIENTDATA_NONE 0x00000001L
-#define D3DRMCLIENTDATA_LOCALFREE 0x00000002L
-#define D3DRMCLIENTDATA_IUNKNOWN 0x00000004L
-
-/*
- * Values for flags in Frame2::AddMoveCallback.
- */
-#define D3DRMCALLBACK_PREORDER 0
-#define D3DRMCALLBACK_POSTORDER 1
-
-/*
- * Values for flags in MeshBuilder2::RayPick.
- */
-#define D3DRMRAYPICK_ONLYBOUNDINGBOXES 1
-#define D3DRMRAYPICK_IGNOREFURTHERPRIMITIVES 2
-#define D3DRMRAYPICK_INTERPOLATEUV 4
-#define D3DRMRAYPICK_INTERPOLATECOLOR 8
-#define D3DRMRAYPICK_INTERPOLATENORMAL 0x10
-
-/*
- * Values for flags in MeshBuilder3::AddFacesIndexed.
- */
-#define D3DRMADDFACES_VERTICESONLY 1
-
-/*
- * Values for flags in MeshBuilder2::GenerateNormals.
- */
-#define D3DRMGENERATENORMALS_PRECOMPACT 1
-#define D3DRMGENERATENORMALS_USECREASEANGLE 2
-
-/*
- * Values for MeshBuilder3::GetParentMesh
- */
-#define D3DRMMESHBUILDER_DIRECTPARENT 1
-#define D3DRMMESHBUILDER_ROOTMESH 2
-
-/*
- * Flags for MeshBuilder3::Enable
- */
-#define D3DRMMESHBUILDER_RENDERENABLE 0x00000001L
-#define D3DRMMESHBUILDER_PICKENABLE 0x00000002L
-
-/*
- * Flags for MeshBuilder3::AddMeshBuilder
- */
-#define D3DRMADDMESHBUILDER_DONTCOPYAPPDATA 1
-#define D3DRMADDMESHBUILDER_FLATTENSUBMESHES 2
-#define D3DRMADDMESHBUILDER_NOSUBMESHES 4
-
-/*
- * Flags for Object2::GetAge when used with MeshBuilders
- */
-#define D3DRMMESHBUILDERAGE_GEOMETRY 0x00000001L
-#define D3DRMMESHBUILDERAGE_MATERIALS 0x00000002L
-#define D3DRMMESHBUILDERAGE_TEXTURES 0x00000004L
-
-/*
- * Format flags for MeshBuilder3::AddTriangles.
- */
-#define D3DRMFVF_TYPE 0x00000001L
-#define D3DRMFVF_NORMAL 0x00000002L
-#define D3DRMFVF_COLOR 0x00000004L
-#define D3DRMFVF_TEXTURECOORDS 0x00000008L
-
-#define D3DRMVERTEX_STRIP 0x00000001L
-#define D3DRMVERTEX_FAN 0x00000002L
-#define D3DRMVERTEX_LIST 0x00000004L
-
-/*
- * Values for flags in Viewport2::Clear2
- */
-#define D3DRMCLEAR_TARGET 0x00000001L
-#define D3DRMCLEAR_ZBUFFER 0x00000002L
-#define D3DRMCLEAR_DIRTYRECTS 0x00000004L
-#define D3DRMCLEAR_ALL (D3DRMCLEAR_TARGET | \
- D3DRMCLEAR_ZBUFFER | \
- D3DRMCLEAR_DIRTYRECTS)
-
-/*
- * Values for flags in Frame3::SetSceneFogMethod
- */
-#define D3DRMFOGMETHOD_VERTEX 0x00000001L
-#define D3DRMFOGMETHOD_TABLE 0x00000002L
-#define D3DRMFOGMETHOD_ANY 0x00000004L
-
-/*
- * Values for flags in Frame3::SetTraversalOptions
- */
-#define D3DRMFRAME_RENDERENABLE 0x00000001L
-#define D3DRMFRAME_PICKENABLE 0x00000002L
-
-typedef DWORD D3DRMANIMATIONOPTIONS;
-#define D3DRMANIMATION_OPEN 0x01L
-#define D3DRMANIMATION_CLOSED 0x02L
-#define D3DRMANIMATION_LINEARPOSITION 0x04L
-#define D3DRMANIMATION_SPLINEPOSITION 0x08L
-#define D3DRMANIMATION_SCALEANDROTATION 0x00000010L
-#define D3DRMANIMATION_POSITION 0x00000020L
-
-typedef DWORD D3DRMINTERPOLATIONOPTIONS;
-#define D3DRMINTERPOLATION_OPEN 0x01L
-#define D3DRMINTERPOLATION_CLOSED 0x02L
-#define D3DRMINTERPOLATION_NEAREST 0x0100L
-#define D3DRMINTERPOLATION_LINEAR 0x04L
-#define D3DRMINTERPOLATION_SPLINE 0x08L
-#define D3DRMINTERPOLATION_VERTEXCOLOR 0x40L
-#define D3DRMINTERPOLATION_SLERPNORMALS 0x80L
-
-typedef DWORD D3DRMLOADOPTIONS;
-
-#define D3DRMLOAD_FROMFILE 0x00L
-#define D3DRMLOAD_FROMRESOURCE 0x01L
-#define D3DRMLOAD_FROMMEMORY 0x02L
-#define D3DRMLOAD_FROMSTREAM 0x04L
-#define D3DRMLOAD_FROMURL 0x08L
-
-#define D3DRMLOAD_BYNAME 0x10L
-#define D3DRMLOAD_BYPOSITION 0x20L
-#define D3DRMLOAD_BYGUID 0x40L
-#define D3DRMLOAD_FIRST 0x80L
-
-#define D3DRMLOAD_INSTANCEBYREFERENCE 0x100L
-#define D3DRMLOAD_INSTANCEBYCOPYING 0x200L
-
-#define D3DRMLOAD_ASYNCHRONOUS 0x400L
-
-typedef struct _D3DRMLOADRESOURCE {
- HMODULE hModule;
- LPCTSTR lpName;
- LPCTSTR lpType;
-} D3DRMLOADRESOURCE, *LPD3DRMLOADRESOURCE;
-
-typedef struct _D3DRMLOADMEMORY {
- LPVOID lpMemory;
- DWORD dSize;
-} D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY;
-
-#define D3DRMPMESHSTATUS_VALID 0x01L
-#define D3DRMPMESHSTATUS_INTERRUPTED 0x02L
-#define D3DRMPMESHSTATUS_BASEMESHCOMPLETE 0x04L
-#define D3DRMPMESHSTATUS_COMPLETE 0x08L
-#define D3DRMPMESHSTATUS_RENDERABLE 0x10L
-
-#define D3DRMPMESHEVENT_BASEMESH 0x01L
-#define D3DRMPMESHEVENT_COMPLETE 0x02L
-
-typedef struct _D3DRMPMESHLOADSTATUS {
- DWORD dwSize; // Size of this structure
- DWORD dwPMeshSize; // Total Size (bytes)
- DWORD dwBaseMeshSize; // Total Size of the Base Mesh
- DWORD dwBytesLoaded; // Total bytes loaded
- DWORD dwVerticesLoaded; // Number of vertices loaded
- DWORD dwFacesLoaded; // Number of faces loaded
- HRESULT dwLoadResult; // Result of the load operation
- DWORD dwFlags;
-} D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS;
-
-typedef enum _D3DRMUSERVISUALREASON {
- D3DRMUSERVISUAL_CANSEE,
- D3DRMUSERVISUAL_RENDER
-} D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
-
-
-typedef struct _D3DRMANIMATIONKEY
-{
- DWORD dwSize;
- DWORD dwKeyType;
- D3DVALUE dvTime;
- DWORD dwID;
-#if (!defined __cplusplus) || (!defined D3D_OVERLOADS)
- union
- {
- D3DRMQUATERNION dqRotateKey;
- D3DVECTOR dvScaleKey;
- D3DVECTOR dvPositionKey;
- };
-#else
- /*
- * We do this as D3D_OVERLOADS defines constructors for D3DVECTOR,
- * this can then not be used in a union. Use the inlines provided
- * to extract and set the required component.
- */
- D3DVALUE dvK[4];
-#endif
-} D3DRMANIMATIONKEY;
-typedef D3DRMANIMATIONKEY *LPD3DRMANIMATIONKEY;
-
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
-inline VOID
-D3DRMAnimationGetRotateKey(const D3DRMANIMATIONKEY& rmKey,
- D3DRMQUATERNION& rmQuat)
-{
- rmQuat.s = rmKey.dvK[0];
- rmQuat.v = D3DVECTOR(rmKey.dvK[1], rmKey.dvK[2], rmKey.dvK[3]);
-}
-
-inline VOID
-D3DRMAnimationGetScaleKey(const D3DRMANIMATIONKEY& rmKey,
- D3DVECTOR& dvVec)
-{
- dvVec = D3DVECTOR(rmKey.dvK[0], rmKey.dvK[1], rmKey.dvK[2]);
-}
-
-inline VOID
-D3DRMAnimationGetPositionKey(const D3DRMANIMATIONKEY& rmKey,
- D3DVECTOR& dvVec)
-{
- dvVec = D3DVECTOR(rmKey.dvK[0], rmKey.dvK[1], rmKey.dvK[2]);
-}
-inline VOID
-D3DRMAnimationSetRotateKey(D3DRMANIMATIONKEY& rmKey,
- const D3DRMQUATERNION& rmQuat)
-{
- rmKey.dvK[0] = rmQuat.s;
- rmKey.dvK[1] = rmQuat.v.x;
- rmKey.dvK[2] = rmQuat.v.y;
- rmKey.dvK[3] = rmQuat.v.z;
-}
-
-inline VOID
-D3DRMAnimationSetScaleKey(D3DRMANIMATIONKEY& rmKey,
- const D3DVECTOR& dvVec)
-{
- rmKey.dvK[0] = dvVec.x;
- rmKey.dvK[1] = dvVec.y;
- rmKey.dvK[2] = dvVec.z;
-}
-
-inline VOID
-D3DRMAnimationSetPositionKey(D3DRMANIMATIONKEY& rmKey,
- const D3DVECTOR& dvVec)
-{
- rmKey.dvK[0] = dvVec.x;
- rmKey.dvK[1] = dvVec.y;
- rmKey.dvK[2] = dvVec.z;
-}
-#endif
-
-#define D3DRMANIMATION_ROTATEKEY 0x01
-#define D3DRMANIMATION_SCALEKEY 0x02
-#define D3DRMANIMATION_POSITIONKEY 0x03
-
-
-typedef DWORD D3DRMMAPPING, D3DRMMAPPINGFLAG, *LPD3DRMMAPPING;
-static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPU = 1;
-static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPV = 2;
-static const D3DRMMAPPINGFLAG D3DRMMAP_PERSPCORRECT = 4;
-
-typedef struct _D3DRMVERTEX
-{ D3DVECTOR position;
- D3DVECTOR normal;
- D3DVALUE tu, tv;
- D3DCOLOR color;
-} D3DRMVERTEX, *LPD3DRMVERTEX;
-
-typedef LONG D3DRMGROUPINDEX; /* group indexes begin a 0 */
-static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1;
-
-/*
- * Create a color from three components in the range 0-1 inclusive.
- */
-extern D3DCOLOR D3DRMAPI D3DRMCreateColorRGB(D3DVALUE red,
- D3DVALUE green,
- D3DVALUE blue);
-
-/*
- * Create a color from four components in the range 0-1 inclusive.
- */
-extern D3DCOLOR D3DRMAPI D3DRMCreateColorRGBA(D3DVALUE red,
- D3DVALUE green,
- D3DVALUE blue,
- D3DVALUE alpha);
-
-/*
- * Get the red component of a color.
- */
-extern D3DVALUE D3DRMAPI D3DRMColorGetRed(D3DCOLOR);
-
-/*
- * Get the green component of a color.
- */
-extern D3DVALUE D3DRMAPI D3DRMColorGetGreen(D3DCOLOR);
-
-/*
- * Get the blue component of a color.
- */
-extern D3DVALUE D3DRMAPI D3DRMColorGetBlue(D3DCOLOR);
-
-/*
- * Get the alpha component of a color.
- */
-extern D3DVALUE D3DRMAPI D3DRMColorGetAlpha(D3DCOLOR);
-
-/*
- * Add two vectors. Returns its first argument.
- */
-extern LPD3DVECTOR D3DRMAPI D3DRMVectorAdd(LPD3DVECTOR d,
- LPD3DVECTOR s1,
- LPD3DVECTOR s2);
-
-/*
- * Subtract two vectors. Returns its first argument.
- */
-extern LPD3DVECTOR D3DRMAPI D3DRMVectorSubtract(LPD3DVECTOR d,
- LPD3DVECTOR s1,
- LPD3DVECTOR s2);
-/*
- * Reflect a ray about a given normal. Returns its first argument.
- */
-extern LPD3DVECTOR D3DRMAPI D3DRMVectorReflect(LPD3DVECTOR d,
- LPD3DVECTOR ray,
- LPD3DVECTOR norm);
-
-/*
- * Calculate the vector cross product. Returns its first argument.
- */
-extern LPD3DVECTOR D3DRMAPI D3DRMVectorCrossProduct(LPD3DVECTOR d,
- LPD3DVECTOR s1,
- LPD3DVECTOR s2);
-/*
- * Return the vector dot product.
- */
-extern D3DVALUE D3DRMAPI D3DRMVectorDotProduct(LPD3DVECTOR s1,
- LPD3DVECTOR s2);
-
-/*
- * Scale a vector so that its modulus is 1. Returns its argument or
- * NULL if there was an error (e.g. a zero vector was passed).
- */
-extern LPD3DVECTOR D3DRMAPI D3DRMVectorNormalize(LPD3DVECTOR);
-#define D3DRMVectorNormalise D3DRMVectorNormalize
-
-/*
- * Return the length of a vector (e.g. sqrt(x*x + y*y + z*z)).
- */
-extern D3DVALUE D3DRMAPI D3DRMVectorModulus(LPD3DVECTOR v);
-
-/*
- * Set the rotation part of a matrix to be a rotation of theta radians
- * around the given axis.
- */
-
-extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
-
-/*
- * Scale a vector uniformly in all three axes
- */
-extern LPD3DVECTOR D3DRMAPI D3DRMVectorScale(LPD3DVECTOR d, LPD3DVECTOR s, D3DVALUE factor);
-
-/*
- * Return a random unit vector
- */
-extern LPD3DVECTOR D3DRMAPI D3DRMVectorRandom(LPD3DVECTOR d);
-
-/*
- * Returns a unit quaternion that represents a rotation of theta radians
- * around the given axis.
- */
-
-extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION quat,
- LPD3DVECTOR v,
- D3DVALUE theta);
-
-/*
- * Calculate the product of two quaternions
- */
-extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION q,
- LPD3DRMQUATERNION a,
- LPD3DRMQUATERNION b);
-
-/*
- * Interpolate between two quaternions
- */
-extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION q,
- LPD3DRMQUATERNION a,
- LPD3DRMQUATERNION b,
- D3DVALUE alpha);
-
-/*
- * Calculate the matrix for the rotation that a unit quaternion represents
- */
-extern void D3DRMAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D dmMat, LPD3DRMQUATERNION lpDqQuat);
-
-/*
- * Calculate the quaternion that corresponds to a rotation matrix
- */
-extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionFromMatrix(LPD3DRMQUATERNION, D3DRMMATRIX4D);
-
-
-#if defined(__cplusplus)
-};
-#endif
-
-#endif
-