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-rw-r--r--conanfile.py135
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diff --git a/conanfile.py b/conanfile.py
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+from conans import ConanFile, CMake, tools
+from conans.errors import ConanException, ConanInvalidConfiguration
+import os
+import shutil
+import textwrap
+
+
+class ReVCConan(ConanFile):
+ name = "reVC"
+ version = "master"
+ license = "???" # FIXME: https://github.com/GTAmodding/re3/issues/794
+ settings = "os", "arch", "compiler", "build_type"
+ generators = "cmake", "cmake_find_package"
+ options = {
+ "audio": ["openal", "miles"],
+ "with_libsndfile": [True, False],
+ "with_opus": [True, False],
+ }
+ default_options = {
+ "audio": "openal",
+ "with_libsndfile": False,
+ "with_opus": False,
+ # "libsndfile:with_external_libs": False,
+ # "mpg123:flexible_resampling": False,
+ # "mpg123:network": False,
+ # "mpg123:icy": False,
+ # "mpg123:id3v2": False,
+ # "mpg123:ieeefloat": False,
+ # "mpg123:layer1": False,
+ # "mpg123:layer2": False,
+ # "mpg123:layer3": False,
+ # "mpg123:moreinfo": False,
+ # "sdl2:vulkan": False,
+ # "sdl2:opengl": True,
+ # "sdl2:sdl2main": True,
+ }
+ no_copy_source = True
+
+ @property
+ def _os_is_playstation2(self):
+ try:
+ return self.settings.os == "Playstation2"
+ except ConanException:
+ return False
+
+ def configure(self):
+ if self.options.audio != "openal":
+ self.options.with_libsndfile = False
+
+ def requirements(self):
+ self.requires("librw/{}".format(self.version))
+ self.requires("mpg123/1.26.4")
+ if self.options.audio == "openal":
+ self.requires("openal/1.21.0")
+ elif self.options.audio == "miles":
+ self.requires("miles-sdk/{}".format(self.version))
+ if self.options.with_libsndfile:
+ self.requires("libsndfile/1.0.30")
+ if self.options.with_opus:
+ self.requires("opusfile/0.12")
+
+ def export_sources(self):
+ for d in ("cmake", "src"):
+ shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d))
+ self.copy("CMakeLists.txt")
+
+ def validate(self):
+ if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib != "glfw":
+ raise ConanInvalidConfiguration("Only `glfw` is supported as gl3_gfxlib.")
+ #if not self.options.with_opus:
+ # if not self.options["libsndfile"].with_external_libs:
+ # raise ConanInvalidConfiguration("reVC with opus support requires a libsndfile built with external libs (=ogg/flac/opus/vorbis)")
+
+ @property
+ def _reVC_audio(self):
+ return {
+ "miles": "MSS",
+ "openal": "OAL",
+ }[str(self.options.audio)]
+
+ def build(self):
+ if self.source_folder == self.build_folder:
+ raise Exception("cannot build with source_folder == build_folder")
+ try:
+ os.unlink(os.path.join(self.install_folder, "Findlibrw.cmake"))
+ tools.save("FindOpenAL.cmake",
+ textwrap.dedent(
+ """
+ set(OPENAL_FOUND ON)
+ set(OPENAL_INCLUDE_DIR ${OpenAL_INCLUDE_DIRS})
+ set(OPENAL_LIBRARY ${OpenAL_LIBRARIES})
+ set(OPENAL_DEFINITIONS ${OpenAL_DEFINITIONS})
+ """), append=True)
+ if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib == "glfw":
+ tools.save("Findglfw3.cmake",
+ textwrap.dedent(
+ """
+ if(NOT TARGET glfw)
+ message(STATUS "Creating glfw TARGET")
+ add_library(glfw INTERFACE IMPORTED)
+ set_target_properties(glfw PROPERTIES
+ INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw)
+ endif()
+ """), append=True)
+ tools.save("CMakeLists.txt",
+ textwrap.dedent(
+ """
+ cmake_minimum_required(VERSION 3.0)
+ project(cmake_wrapper)
+
+ include("{}/conanbuildinfo.cmake")
+ conan_basic_setup(TARGETS NO_OUTPUT_DIRS)
+
+ add_subdirectory("{}" reVC)
+ """).format(self.install_folder.replace("\\", "/"),
+ self.source_folder.replace("\\", "/")))
+ except FileNotFoundError:
+ pass
+ cmake = CMake(self)
+ cmake.definitions["REVC_AUDIO"] = self._reVC_audio
+ cmake.definitions["REVC_WITH_OPUS"] = self.options.with_opus
+ cmake.definitions["REVC_INSTALL"] = True
+ cmake.definitions["REVC_VENDORED_LIBRW"] = False
+ env = {}
+ if self._os_is_playstation2:
+ cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = self.deps_user_info["ps2dev-cmaketoolchain"].cmake_toolchain_file
+ env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath
+
+ with tools.environment_append(env):
+ cmake.configure(source_folder=self.build_folder)
+ cmake.build()
+
+ def package(self):
+ cmake = CMake(self)
+ cmake.install()