diff options
-rw-r--r-- | src/core/Cam.cpp | 12 | ||||
-rw-r--r-- | src/core/Streaming.cpp | 25 | ||||
-rw-r--r-- | src/core/Streaming.h | 7 | ||||
-rw-r--r-- | src/entities/Entity.cpp | 12 |
4 files changed, 33 insertions, 23 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index d4188299..731537ef 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -3947,11 +3947,11 @@ CCam::Process_Debug(const CVector&, float, float, float) } // stay inside sectors - while(CWorld::GetSectorX(Source.x) > 75.0f) + while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f) Source.x -= 1.0f; while(CWorld::GetSectorX(Source.x) < 5.0f) Source.x += 1.0f; - while(CWorld::GetSectorY(Source.y) > 75.0f) + while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f) Source.y -= 1.0f; while(CWorld::GetSectorY(Source.y) < 5.0f) Source.y += 1.0f; @@ -4018,11 +4018,11 @@ CCam::Process_Debug(const CVector&, float, float, float) } // stay inside sectors - while(CWorld::GetSectorX(Source.x) > 75.0f) + while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f) Source.x -= 1.0f; while(CWorld::GetSectorX(Source.x) < 5.0f) Source.x += 1.0f; - while(CWorld::GetSectorY(Source.y) > 75.0f) + while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f) Source.y -= 1.0f; while(CWorld::GetSectorY(Source.y) < 5.0f) Source.y += 1.0f; @@ -4099,11 +4099,11 @@ CCam::Process_Editor(const CVector&, float, float, float) } // stay inside sectors - while(CWorld::GetSectorX(Source.x) > 75.0f) + while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f) Source.x -= 1.0f; while(CWorld::GetSectorX(Source.x) < 5.0f) Source.x += 1.0f; - while(CWorld::GetSectorY(Source.y) > 75.0f) + while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f) Source.y -= 1.0f; while(CWorld::GetSectorY(Source.y) < 5.0f) Source.y += 1.0f; diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 3a6fdc2a..4fff2367 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -1151,12 +1151,9 @@ CStreaming::RemoveModel(int32 id) void CStreaming::RemoveUnusedBuildings(eLevelName level) { - if(level != LEVEL_INDUSTRIAL) - RemoveBuildings(LEVEL_INDUSTRIAL); - if(level != LEVEL_COMMERCIAL) - RemoveBuildings(LEVEL_COMMERCIAL); - if(level != LEVEL_SUBURBAN) - RemoveBuildings(LEVEL_SUBURBAN); + for(int i = LEVEL_INDUSTRIAL; i < NUM_LEVELS; i++) + if(level != i) + RemoveBuildings((eLevelName)i); } void @@ -1279,12 +1276,9 @@ CStreaming::RemoveUnusedBigBuildings(eLevelName level) { ISLAND_LOADING_IS(LOW) { - if(level != LEVEL_INDUSTRIAL) - RemoveBigBuildings(LEVEL_INDUSTRIAL); - if(level != LEVEL_COMMERCIAL) - RemoveBigBuildings(LEVEL_COMMERCIAL); - if(level != LEVEL_SUBURBAN) - RemoveBigBuildings(LEVEL_SUBURBAN); + for(int i = LEVEL_INDUSTRIAL; i < NUM_LEVELS; i++) + if(level != i) + RemoveBuildings((eLevelName)i); } RemoveIslandsNotUsed(level); } @@ -1324,8 +1318,11 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level) } #ifdef NO_ISLAND_LOADING if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) { - DeleteIsland(pIslandLODmainlandEntity); - DeleteIsland(pIslandLODbeachEntity); + DeleteIsland(pIslandLODindustEntity); + DeleteIsland(pIslandLODcomIndEntity); + DeleteIsland(pIslandLODcomSubEntity); + DeleteIsland(pIslandLODsubIndEntity); + DeleteIsland(pIslandLODsubComEntity); } else #endif switch(level){ diff --git a/src/core/Streaming.h b/src/core/Streaming.h index a67384f6..0f34aca5 100644 --- a/src/core/Streaming.h +++ b/src/core/Streaming.h @@ -213,3 +213,10 @@ public: static void PrintStreamingBufferState(); }; + +// LCS(TODO): put them into CStreaming::mspInst +extern int32 islandLODindust; +extern int32 islandLODcomInd; +extern int32 islandLODcomSub; +extern int32 islandLODsubInd; +extern int32 islandLODsubCom; diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 862d2562..921da7df 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -4,6 +4,7 @@ #include "RwHelper.h" #include "ModelIndices.h" #include "Timer.h" +#include "Streaming.h" #include "Entity.h" #include "Object.h" #include "World.h" @@ -623,10 +624,15 @@ CEntity::SetupBigBuilding(void) m_level = CTheZones::GetLevelFromPosition(&GetPosition()); if(mi->m_lodDistances[0] <= 2000.0f) bStreamBIGBuilding = true; - if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist) + if(m_modelIndex == islandLODindust || + m_modelIndex == islandLODcomInd || + m_modelIndex == islandLODcomSub || + m_modelIndex == islandLODsubInd || + m_modelIndex == islandLODsubCom || + mi->m_lodDistances[0] > 5000.0f || mi->m_ignoreDrawDist) m_level = LEVEL_GENERIC; - else if(m_level == LEVEL_GENERIC) - printf("%s isn't in a level\n", mi->GetModelName()); +// else if(m_level == LEVEL_GENERIC) +// printf("%s isn't in a level\n", mi->GetModelName()); } float WindTabel[] = { |