diff options
-rw-r--r-- | src/control/Script.cpp | 3 | ||||
-rw-r--r-- | src/peds/PedIK.cpp | 4 |
2 files changed, 3 insertions, 4 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 13000847..357436c6 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -5601,8 +5601,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - assert(pVehicle); - UpdateCompareFlag(pVehicle->bIsInWater); + UpdateCompareFlag(pVehicle && pVehicle->bIsInWater); return 0; } case COMMAND_GET_CLOSEST_CHAR_NODE: diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index c9428cb3..ae9a85b4 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -64,8 +64,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change // We can't get the parent matrix of an hanim frame but // this function is always called with PED_MID, so we know the parent frame. // Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox... - // so this doesn't exactly do what we'd like anyway - RwMatrix *mat = GetComponentMatrix(m_ped, PED_MID); + // Assuming BONE_torso, the parent is BONE_mid, so let's use that: + RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid); RwV3d vec1, vec2; vec1.x = mat->right.z; |