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-rw-r--r--src/audio/AudioLogic.cpp1704
-rw-r--r--src/audio/AudioManager.cpp3
-rw-r--r--src/audio/AudioManager.h153
-rw-r--r--src/audio/soundlist.h2
-rw-r--r--src/control/Pickups.cpp16
-rw-r--r--src/control/Pickups.h1
-rw-r--r--src/control/Script.cpp2
-rw-r--r--src/control/Script.h1
-rw-r--r--src/core/World.cpp251
-rw-r--r--src/core/World.h20
-rw-r--r--src/core/Zones.cpp16
-rw-r--r--src/core/config.h1
-rw-r--r--src/core/main.cpp149
-rw-r--r--src/core/main.h5
-rw-r--r--src/core/re3.cpp24
-rw-r--r--src/fakerw/fake.cpp24
-rw-r--r--src/objects/Object.cpp4
-rw-r--r--src/render/Glass.cpp2
-rw-r--r--src/render/Hud.cpp4
-rw-r--r--src/render/Renderer.cpp659
-rw-r--r--src/render/Renderer.h18
-rw-r--r--src/render/SpecialFX.cpp3
-rw-r--r--src/rw/VisibilityPlugins.cpp21
-rw-r--r--src/rw/VisibilityPlugins.h3
-rw-r--r--src/vehicles/Automobile.cpp14
-rw-r--r--src/vehicles/Boat.cpp20
-rw-r--r--src/vehicles/Boat.h3
-rw-r--r--src/weapons/ProjectileInfo.cpp4
-rw-r--r--src/weapons/WeaponEffects.cpp4
m---------vendor/librw0
m---------vendor/ogg0
m---------vendor/opus0
32 files changed, 2246 insertions, 885 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 4822fd04..a7d33938 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -40,22 +40,13 @@
#include "Bike.h"
#include "WindModifiers.h"
#include "Fluff.h"
+#include "Script.h"
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
-uint32 gPornNextTime;
-uint32 gSawMillNextTime;
-uint32 gShopNextTime;
-uint32 gAirportNextTime;
-uint32 gCinemaNextTime;
-uint32 gDocksNextTime;
-uint32 gHomeNextTime;
-uint32 gCellNextTime;
-uint32 gNextCryTime;
-
enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
@@ -187,7 +178,11 @@ cAudioManager::PostInitialiseGameSpecificSetup()
field_5538 = 127;
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
+ m_bIsPlayerShutUp = false;
+ m_nPlayerMood = PLAYER_MOOD_CALM;
+ m_nPlayerMoodTimer = 0;
}
+
void
cAudioManager::PreTerminateGameSpecificShutdown()
{
@@ -240,15 +235,6 @@ cAudioManager::PostTerminateGameSpecificShutdown()
void
cAudioManager::ResetAudioLogicTimers(uint32 timer)
{
- gPornNextTime = timer;
- gNextCryTime = timer;
- gSawMillNextTime = timer;
- gCellNextTime = timer;
- gShopNextTime = timer;
- gHomeNextTime = timer;
- gAirportNextTime = timer;
- gDocksNextTime = timer;
- gCinemaNextTime = timer;
for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
@@ -266,15 +252,14 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer)
void
cAudioManager::ProcessReverb() const
{
- if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
- for (uint32 i = 0; i <
#ifdef FIX_BUGS
- channels
+ const uint32 numChannels = channels;
#else
- 28
+ const uint32 numChannels = 28;
#endif
- ;
- i++) {
+
+ if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
+ for (uint32 i = 0; i < numChannels; i++) {
if (m_asActiveSamples[i].m_bReverbFlag)
SampleManager.SetChannelReverbFlag(i, 1);
}
@@ -313,24 +298,62 @@ CVehicle *cAudioManager::FindVehicleOfPlayer()
}
void
+cAudioManager::ProcessPlayerMood()
+{
+ CPlayerPed *playerPed;
+ uint32& lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime();
+ uint32 curTime = CTimer::GetTimeInMilliseconds();
+
+ if (m_nPlayerMoodTimer <= curTime) {
+ playerPed = FindPlayerPed();
+ if (playerPed != nil) {
+
+ if (playerPed->m_pWanted->m_nWantedLevel > 3) {
+ m_nPlayerMood = PLAYER_MOOD_ANGRY;
+ return;
+ }
+ if (playerPed->m_pWanted->m_nWantedLevel > 1) {
+ m_nPlayerMood = PLAYER_MOOD_PISSED_OFF;
+ return;
+ }
+
+ //lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime();
+ if (lastMissionPassedTime != -1) {
+ if (curTime < lastMissionPassedTime) {
+ lastMissionPassedTime = curTime;
+ return;
+ }
+ if (curTime < lastMissionPassedTime + 180000) {
+ m_nPlayerMood = PLAYER_MOOD_WISECRACKING;
+ return;
+ }
+ }
+ m_nPlayerMood = PLAYER_MOOD_CALM;
+ }
+ }
+}
+
+void
cAudioManager::ProcessSpecial()
{
+ CPlayerPed *playerPed;
+
if (m_nUserPause) {
if (!m_nPreviousUserPause) {
- MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
SampleManager.SetMusicFadeVolume(MAX_VOLUME);
}
} else {
- if (m_nPreviousUserPause) {
- MusicManager.StopFrontEndTrack();
- MusicManager.ChangeMusicMode(MUSICMODE_GAME);
- }
- CPlayerPed *playerPed = FindPlayerPed();
- if (playerPed) {
- const PedState &state = playerPed->m_nPedState;
- if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
- SampleManager.StopChannel(m_nActiveSamples);
+ if (!CReplay::IsPlayingBack())
+ ProcessPlayerMood();
+ playerPed = FindPlayerPed();
+ if (playerPed != nil) {
+ if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
+ if (playerPed->EnteringCar()) {
+ if(!playerPed->bInVehicle&& CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
+ SampleManager.StopChannel(m_nActiveSamples);
+ }
+ }
}
}
}
@@ -749,9 +772,9 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
params.m_VehicleType = veh->m_vehType;
if (CGame::currArea == AREA_MALL && playerVeh != veh) {
- ProcessVehicleOneShots(&params);
- ProcessVehicleSirenOrAlarm(&params);
- ProcessEngineDamage(&params);
+ ProcessVehicleOneShots(params);
+ ProcessVehicleSirenOrAlarm(params);
+ ProcessEngineDamage(params);
return;
}
switch (params.m_VehicleType) {
@@ -759,124 +782,129 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
automobile = (CAutomobile*)veh;
UpdateGasPedalAudio(veh, params.m_VehicleType);
if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
- ProcessModelCarEngine(&params);
- ProcessEngineDamage(&params);
+ ProcessModelVehicle(params);
+ ProcessEngineDamage(params);
} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
- //ProcessModelHeliVehicle(this, &params);
- ProcessEngineDamage(&params);
+ ProcessModelHeliVehicle(params);
+ ProcessEngineDamage(params);
} else {
switch (veh->GetVehicleAppearance()) {
case VEHICLE_APPEARANCE_HELI:
- ProcessCarHeli(&params);
- ProcessVehicleFlatTyre(&params);
- ProcessEngineDamage(&params);
+ ProcessCarHeli(params);
+ ProcessVehicleFlatTyre(params);
+ ProcessEngineDamage(params);
break;
case VEHICLE_APPEARANCE_BOAT:
case VEHICLE_APPEARANCE_PLANE:
break;
default:
- if (ProcessVehicleRoadNoise(&params)) {
- ProcessReverseGear(&params);
+ if (ProcessVehicleRoadNoise(params)) {
+ ProcessReverseGear(params);
if (CWeather::WetRoads > 0.0f)
- ProcessWetRoadNoise(&params);
- ProcessVehicleSkidding(&params);
- ProcessVehicleFlatTyre(&params);
- ProcessVehicleHorn(&params);
- ProcessVehicleSirenOrAlarm(&params);
+ ProcessWetRoadNoise(params);
+ ProcessVehicleSkidding(params);
+ ProcessVehicleFlatTyre(params);
+ ProcessVehicleHorn(params);
+ ProcessVehicleSirenOrAlarm(params);
if (UsesReverseWarning(params.m_nIndex))
- ProcessVehicleReverseWarning(&params);
+ ProcessVehicleReverseWarning(params);
if(HasAirBrakes(params.m_nIndex))
- ProcessAirBrakes(&params);
- ProcessCarBombTick(&params);
- ProcessVehicleEngine(&params);
- ProcessEngineDamage(&params);
- ProcessVehicleDoors(&params);
+ ProcessAirBrakes(params);
+ ProcessCarBombTick(params);
+ ProcessVehicleEngine(params);
+ ProcessEngineDamage(params);
+ ProcessVehicleDoors(params);
}
break;
}
}
- ProcessVehicleOneShots(&params);
+ ProcessVehicleOneShots(params);
automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange;
break;
case VEHICLE_TYPE_BOAT:
if (veh->m_modelIndex == MI_SKIMMER)
- ProcessCarHeli(&params);
+ ProcessCarHeli(params);
else
- ProcessBoatEngine(&params);
- ProcessBoatMovingOverWater(&params);
- ProcessVehicleOneShots(&params);
+ ProcessBoatEngine(params);
+ ProcessBoatMovingOverWater(params);
+ ProcessVehicleOneShots(params);
break;
case VEHICLE_TYPE_HELI:
- ProcessCarHeli(&params);
- ProcessVehicleOneShots(&params);
+ ProcessCarHeli(params);
+ ProcessVehicleOneShots(params);
break;
case VEHICLE_TYPE_PLANE:
- ProcessPlane(&params);
- ProcessVehicleOneShots(&params);
- ProcessVehicleFlatTyre(&params);
+ ProcessPlane(params);
+ ProcessVehicleOneShots(params);
+ ProcessVehicleFlatTyre(params);
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)veh;
UpdateGasPedalAudio(veh, params.m_VehicleType);
- if (ProcessVehicleRoadNoise(&params)) {
+ if (ProcessVehicleRoadNoise(params)) {
if (CWeather::WetRoads > 0.0f)
- ProcessWetRoadNoise(&params);
- ProcessVehicleSkidding(&params);
- ProcessVehicleHorn(&params);
- ProcessVehicleSirenOrAlarm(&params);
- ProcessCarBombTick(&params);
- ProcessEngineDamage(&params);
- ProcessVehicleEngine(&params);
- ProcessVehicleFlatTyre(&params);
+ ProcessWetRoadNoise(params);
+ ProcessVehicleSkidding(params);
+ ProcessVehicleHorn(params);
+ ProcessVehicleSirenOrAlarm(params);
+ ProcessCarBombTick(params);
+ ProcessEngineDamage(params);
+ ProcessVehicleEngine(params);
+ ProcessVehicleFlatTyre(params);
}
- ProcessVehicleOneShots(&params);
+ ProcessVehicleOneShots(params);
bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
break;
default:
break;
}
- ProcessRainOnVehicle(&params);
+ ProcessRainOnVehicle(params);
}
}
void
-cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
-{
- const int rainOnVehicleIntensity = 22;
- if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
- CVehicle *veh = params->m_pVehicle;
- ++veh->m_bRainAudioCounter;
- if (veh->m_bRainAudioCounter >= 2) {
- veh->m_bRainAudioCounter = 0;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- float emittingVol = 30.f * CWeather::Rain;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
- if (veh->m_bRainSamplesCounter > 4)
- veh->m_bRainSamplesCounter = 68;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 9;
- m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
+cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
+{
+ const int SOUND_INTENSITY = 22.0f;
+
+ CVehicle *veh;
+ uint8 emittingVol;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain())
+ return;
+
+ veh = params.m_pVehicle;
+ veh->m_bRainAudioCounter++;
+ if (veh->m_bRainAudioCounter >= 2) {
+ veh->m_bRainAudioCounter = 0;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ emittingVol = 30.0f * CWeather::Rain;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
+ if (veh->m_bRainSamplesCounter > 4)
+ veh->m_bRainSamplesCounter = 68;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
}
}
}
bool
-cAudioManager::ProcessReverseGear(cVehicleParams *params)
+cAudioManager::ProcessReverseGear(cVehicleParams& params)
{
const int reverseGearIntensity = 30;
@@ -884,15 +912,15 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
float modificator;
uint8 emittingVolume;
- if (params->m_fDistance >= SQR(reverseGearIntensity))
+ if (params.m_fDistance >= SQR(reverseGearIntensity))
return false;
- automobile = (CAutomobile*)params->m_pVehicle;
+ automobile = (CAutomobile*)params.m_pVehicle;
if (automobile->m_modelIndex == MI_CADDY)
return true;
if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if (automobile->m_nDriveWheelsOnGround != 0) {
- modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
+ modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity;
} else {
if (automobile->m_nDriveWheelsOnGroundPrev != 0)
automobile->m_fGasPedalAudio *= 0.4f;
@@ -903,7 +931,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
- if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
+ if (params.m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_nCounter = 62;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
} else {
@@ -930,64 +958,200 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
return true;
}
-// TODO(Miami): this becomes ProcessModelVehicle
void
-cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
+cAudioManager::ProcessModelVehicle(cVehicleParams& params)
{
-/* const float SOUND_INTENSITY = 30.0f;
- CAutomobile *automobile;
- float allowedVelocity;
- int32 emittingVol;
- float velocityChange;
+ const float SOUND_INTENSITY = 35.0f;
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- automobile = (CAutomobile *)params->m_pVehicle;
- if (automobile->bEngineOn) {
- if (automobile->m_nWheelsOnGround == 0) {
- if (automobile->m_nDriveWheelsOnGround != 0)
- automobile->m_fGasPedalAudio *= 0.4f;
- velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
- } else {
- velocityChange = Abs(params->m_fVelocityChange);
+ static uint32 prevFreq = 14000;
+ static uint8 prevVolume = 0;
+
+ uint32 freq;
+ int16 acceletateState;
+ int16 brakeState;
+ uint8 volume;
+ bool isPlayerVeh;
+ bool vehSlowdown;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ if (FindPlayerVehicle() == params.m_pVehicle)
+ isPlayerVeh = true;
+ else
+#ifdef FIX_BUGS
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
+#else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
+#endif
+ if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) {
+ if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
+ volume = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f);
+ freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000;
+ } else {
+ volume = 127;
+ freq = 25000;
+ }
+ if (isPlayerVeh) {
+ volume = clamp2(volume, prevVolume, 7);
+ freq = clamp2(freq, prevFreq, 800);
+ }
+ if (volume > 0) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_RC_REV);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_RC_REV);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
}
- if (velocityChange > 0.001f) {
- allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
- if (velocityChange < allowedVelocity)
- emittingVol = (90.f * velocityChange / allowedVelocity);
- else
- emittingVol = 90;
- if (emittingVol) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
+ }
+ if (isPlayerVeh) {
+ prevFreq = freq;
+ prevVolume = volume;
+ }
+ } else if (params.m_pVehicle != nil) {
+ if (isPlayerVeh) {
+ acceletateState = Pads[0].GetAccelerate();
+ brakeState = Pads[0].GetBrake();
+ } else {
+ acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
+ }
+ if (acceletateState < brakeState)
+ acceletateState = brakeState;
+ if (acceletateState <= 0) {
+ vehSlowdown = true;
+ volume = 127;
+ freq = 18000;
+ } else {
+ vehSlowdown = false;
+ volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange));
+ freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
+ }
+ if (isPlayerVeh && !vehSlowdown) {
+ volume = clamp2(volume, prevVolume, 7);
+ freq = clamp2(freq, prevFreq, 800);
+ }
+ if (!vehSlowdown)
+#ifdef THIS_IS_STUPID
+ freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f)));
+#else
+ freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y);
+#endif
+ if (params.m_pVehicle->bIsDrowning)
+ volume /= 4;
+ if (volume > 0) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (vehSlowdown) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 6;
+ } else {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
}
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ if (isPlayerVeh) {
+ if (vehSlowdown) {
+ prevFreq = freq;
+ prevVolume = volume;
}
}
- }*/
+ }
}
+void
+cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 35.0f;
+
+ static uint32 prevFreq = 22050;
+ uint32 freq;
+ bool isPlayerVeh;
+ int16 acceletateState;
+ int16 brakeState;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ if (FindPlayerVehicle() == params.m_pVehicle)
+ isPlayerVeh = true;
+ else
+#ifdef FIX_BUGS
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
+#else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
+#endif
+ if (isPlayerVeh) {
+ brakeState = Pads[0].GetBrake();
+ acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
+ } else {
+ acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
+ }
+ if (acceletateState < brakeState)
+ acceletateState = brakeState;
+ freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 70;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (isPlayerVeh)
+ prevFreq = freq;
+}
bool
-cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
+cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 95.0f;
@@ -996,51 +1160,66 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
float multiplier;
int sampleFreq;
float velocity;
+ uint8 wheelsOnGround;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_pTransmission != nil) {
- if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
- velocity = Abs(params->m_fVelocityChange);
- if (velocity > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- freq = 6050 * emittingVol / 30 + 16000;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
- sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
- }
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ default:
+ wheelsOnGround = 4;
+ break;
+ }
+ if (params.m_pTransmission == nil || wheelsOnGround == 0)
+ return true;
+
+ velocity = Abs(params.m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ freq = 6050 * emittingVol / 30 + 16000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
+ sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
}
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
}
}
+
return true;
}
bool
-cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
+cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 30.0f;
@@ -1048,51 +1227,59 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
int32 emittingVol;
float multiplier;
int freq;
- float velChange;
+ float velocity;
+ uint8 wheelsOnGround;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_pTransmission != nil) {
- if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
- velChange = Abs(params->m_fVelocityChange);
- if (velChange > 0.f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
- emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
-#ifdef FIX_BUGS
- multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
-#else
- multiplier = (m_sQueueSample.m_fDistance / 3.0f) * 0.5f;
-#endif
- freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- m_sQueueSample.m_nFrequency = freq + freq * multiplier;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ default:
+ wheelsOnGround = 4;
+ break;
+ }
+ if (params.m_pTransmission == nil || wheelsOnGround == 0)
+ return true;
+
+ velocity = Abs(params.m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ relativeVelocity = Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
+ emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
+ freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ m_sQueueSample.m_nFrequency = freq + freq * multiplier;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
}
}
+
return true;
}
void
-cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
+cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
{
const float SOUND_INTENSITY = 50.0f;
@@ -1113,33 +1300,33 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
float relativeChange;
float modificator;
float traction;
- bool pizzaFaggBool;
+ bool isMoped;
bool caddyBool;
- pizzaFaggBool = false;
+ isMoped = false;
caddyBool = false;
traction = 0.0f;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
playerVeh = FindPlayerVehicle();
- veh = params->m_pVehicle;
+ veh = params.m_pVehicle;
if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
SampleManager.StopChannel(m_nActiveSamples);
return;
}
if (!veh->bEngineOn)
return;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) {
- ProcessPlayersVehicleEngine(params, params->m_pVehicle);
+ ProcessPlayersVehicleEngine(params, params.m_pVehicle);
return;
}
- transmission = params->m_pTransmission;
+ transmission = params.m_pTransmission;
if (transmission != nil) {
switch (veh->m_modelIndex) {
case MI_PIZZABOY:
case MI_FAGGIO:
- pizzaFaggBool = true;
+ isMoped = true;
currentGear = transmission->nNumberOfGears;
break;
case MI_CADDY:
@@ -1150,7 +1337,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
currentGear = veh->m_nCurrentGear;
break;
}
- switch (params->m_VehicleType) {
+ switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)veh;
wheelsOnGround = automobile->m_nDriveWheelsOnGround;
@@ -1166,18 +1353,18 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
gasPedalAudioPtr = &bike->m_fGasPedalAudio;
break;
default:
- debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params->m_VehicleType);
+ debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
return;
}
if (wheelsOnGround != 0) {
- if (!veh->bIsHandbrakeOn || pizzaFaggBool && caddyBool) { //mb bug, bcs it's can't be true together
- if (veh->GetStatus() == STATUS_SIMPLE || pizzaFaggBool || caddyBool) {
+ if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be true together
+ if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) {
traction = 0.0f;
} else {
switch (transmission->nDriveType) {
case '4':
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
for (int i = 0; i < 2; i++)
if (wheelState[i] == WHEEL_STATE_SPINNING)
traction += 0.1f;
@@ -1188,7 +1375,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
}
break;
case 'F':
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING)
traction += 0.2f;
} else {
@@ -1199,7 +1386,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
}
break;
case 'R':
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
traction += 0.2f;
} else {
@@ -1213,28 +1400,28 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
break;
}
}
- } else if (params->m_fVelocityChange == 0.0f) {
+ } else if (params.m_fVelocityChange == 0.0f) {
traction = 0.9f;
}
if (transmission->fMaxVelocity <= 0.0) {
relativeChange = 0.0f;
modificator = 0.0f;
} else {
- if (!pizzaFaggBool && !caddyBool) {
+ if (!isMoped && !caddyBool) {
if (currentGear != 0) {
relativeGearChange = Min(1.0f,
- params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
+ params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE &&
- params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
+ params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
traction = 0.7f;
relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange;
} else {
relativeChange = Min(1.0f,
- 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
+ 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
}
modificator = relativeChange;
} else {
- modificator = Min(1.0, Abs(params->m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
+ modificator = Min(1.0, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
}
}
} else {
@@ -1245,7 +1432,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
}
if (currentGear != 0 || wheelsOnGround == 0)
freq = 1200 * currentGear + 18000.0f * modificator + 14000;
- else if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
+ else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
freq = 22050;
else
freq = 13000.0f * modificator + 14000;
@@ -1269,26 +1456,26 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
if (!caddyBool) {
if (veh->GetStatus() == STATUS_SIMPLE) {
if (modificator < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
m_sQueueSample.m_nCounter = 2;
}
} else {
if (veh->m_fGasPedal < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
m_sQueueSample.m_nCounter = 2;
}
}
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000;
} else {
- if (FindVehicleOfPlayer() == params->m_pVehicle)
+ if (FindVehicleOfPlayer() == params.m_pVehicle)
m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12;
else
m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12;
@@ -1381,14 +1568,14 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
}
void
-cAudioManager::ProcessCesna(cVehicleParams *params)
+cAudioManager::ProcessCesna(cVehicleParams& params)
{
static uint8 nAccel = 0;
- //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
+ //((CAutomobile *)params.m_pVehicle)->Damage.GetEngineStatus();
- if (FindPlayerVehicle() == params->m_pVehicle) {
- if (params->m_nIndex == DODO) {
+ if (FindPlayerVehicle() == params.m_pVehicle) {
+ if (params.m_nIndex == DODO) {
if (Pads[0].GetAccelerate() <= 0) {
if (nAccel != 0)
--nAccel;
@@ -1398,10 +1585,10 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, true);
}
- } else if (params->m_nIndex == DODO) {
+ } else if (params.m_nIndex == DODO) {
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
- } else if (params->m_fDistance < SQR(200)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ } else if (params.m_fDistance < SQR(200)) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 52;
@@ -1422,7 +1609,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if (params->m_fDistance < SQR(90)) {
+ if (params.m_fDistance < SQR(90)) {
m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
@@ -1448,7 +1635,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
}
void
-cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh)
+cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh)
{
static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 };
@@ -1482,7 +1669,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
bool noGearBox;
bool stuckInSand;
bool processedAccelSampleStopped;
- bool PizzaFaggBool;
+ bool isMoped;
static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds();
static int32 nCruising = 0;
@@ -1493,7 +1680,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
static bool bAccelSampleStopped = true;
lostTraction = false;
- PizzaFaggBool = params->m_pVehicle->m_modelIndex == MI_PIZZABOY || params->m_pVehicle->m_modelIndex == MI_FAGGIO;
+ isMoped = params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO;
processedAccelSampleStopped = false;
if (bPlayerJustEnteredCar) {
bAccelSampleStopped = true;
@@ -1505,17 +1692,17 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
bHandbrakeOnLastFrame = false;
}
if (CReplay::IsPlayingBack()) {
- accelerateState = (255.0f * clamp(params->m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
- brakeState = (255.0f * clamp(params->m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
+ accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
+ brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
} else {
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
}
channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
- if (PizzaFaggBool) {
- CurrentPretendGear = params->m_pTransmission->nNumberOfGears;
+ if (isMoped) {
+ CurrentPretendGear = params.m_pTransmission->nNumberOfGears;
currentGear = CurrentPretendGear;
- if (params->m_pVehicle->bIsHandbrakeOn) {
+ if (params.m_pVehicle->bIsHandbrakeOn) {
brakeState = 0;
nCruising = 0;
LastAccel = 0;
@@ -1524,12 +1711,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
nCruising = 1;
}
} else {
- currentGear = params->m_pVehicle->m_nCurrentGear;
+ currentGear = params.m_pVehicle->m_nCurrentGear;
}
- switch (params->m_VehicleType) {
+ switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
- automobile = (CAutomobile*)params->m_pVehicle;
+ automobile = (CAutomobile*)params.m_pVehicle;
wheelsOnGround = automobile->m_nDriveWheelsOnGround;
wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
@@ -1537,7 +1724,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
velocityChangeForAudio = automobile->m_fVelocityChangeForAudio;
break;
case VEHICLE_TYPE_BIKE:
- bike = (CBike*)params->m_pVehicle;
+ bike = (CBike*)params.m_pVehicle;
wheelsOnGround = bike->m_nDriveWheelsOnGround;
wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
gasPedalAudioPtr = &bike->m_fGasPedalAudio;
@@ -1545,13 +1732,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
velocityChangeForAudio = bike->m_fVelocityChangeForAudio;
break;
default:
- debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params->m_VehicleType);
+ debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
return;
}
- if (!PizzaFaggBool) {
- switch (params->m_pTransmission->nDriveType) {
+ if (!isMoped) {
+ switch (params.m_pTransmission->nDriveType) {
case '4':
- if (params->m_VehicleType != VEHICLE_TYPE_BIKE) {
+ if (params.m_VehicleType != VEHICLE_TYPE_BIKE) {
wheelInUseCounter = 0;
for (uint8 i = 0; i < 4; i++) {
if (wheelState[i] != WHEEL_STATE_NORMAL)
@@ -1562,7 +1749,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
break;
case 'F':
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL)
lostTraction = true;
} else {
@@ -1572,7 +1759,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
break;
case 'R':
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL)
lostTraction = true;
} else {
@@ -1584,20 +1771,20 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
break;
}
}
- if (params->m_fVelocityChange != 0.0f) {
- time = params->m_pVehicle->m_vecMoveSpeed.z / params->m_fVelocityChange;
+ if (params.m_fVelocityChange != 0.0f) {
+ time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange;
if (time > 0.0f)
freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
else
freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f);
- if (params->m_fVelocityChange < -0.001f)
+ if (params.m_fVelocityChange < -0.001f)
freqModifier = -freqModifier;
} else
freqModifier = 0;
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed)
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed)
freqModifier += 1400;
gearSoundLength = 0;
- engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank;
+ engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
noGearBox = false;
switch (engineSoundType) {
@@ -1656,7 +1843,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
}
}
- relativeVelocityChange = 2.0f * params->m_fVelocityChange / params->m_pTransmission->fMaxVelocity;
+ relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
switch (engineSoundType) {
@@ -1673,17 +1860,17 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
break;
}
if (accelerateState <= 0) {
- if (params->m_fVelocityChange < -0.001f) {
+ if (params.m_fVelocityChange < -0.001f) {
if (channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
- if (wheelsOnGround == 0 || params->m_pVehicle->bIsHandbrakeOn || lostTraction)
+ if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction)
gasPedalAudio = *gasPedalAudioPtr;
- else if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
+ else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
gasPedalAudio = 0.0f;
else
- gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
+ gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity);
*gasPedalAudioPtr = Max(0.0f, gasPedalAudio);
} else if (LastAccel > 0) {
if (channelUsed) {
@@ -1692,10 +1879,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
nCruising = 0;
if (wheelsOnGround == 0
- || params->m_pVehicle->bIsHandbrakeOn
+ || params.m_pVehicle->bIsHandbrakeOn
|| lostTraction
- || params->m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) {
- if (PizzaFaggBool) {
+ || params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) {
+ if (isMoped) {
gasPedalAudio = 0.0f;
} else {
*gasPedalAudioPtr *= 0.6f;
@@ -1705,7 +1892,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
if (gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
vol = (25.0f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40;
- if (params->m_pVehicle->bIsDrowning)
+ if (params.m_pVehicle->bIsDrowning)
vol /= 4;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
@@ -1716,7 +1903,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
vol = 110 - (40.0f * gasPedalAudio);
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
- if (params->m_pVehicle->bIsDrowning)
+ if (params.m_pVehicle->bIsDrowning)
vol /= 4;
AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, true);
@@ -1724,16 +1911,16 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
else {
if (nCruising == 0){
- stuckInSand = params->m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params->m_pVehicle)->bStuckInSand;
- if (accelerateState < 150 || wheelsOnGround == 0 || params->m_pVehicle->bIsHandbrakeOn || lostTraction
- || (currentGear < 2 && params->m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) {
+ stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand;
+ if (accelerateState < 150 || wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction
+ || (currentGear < 2 && params.m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) {
- if (((wheelsOnGround && !params->m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) {
+ if (((wheelsOnGround && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) {
baseFreq = (8000.0f * accelerationMultipler) + 16000;
vol = (25.0f * accelerationMultipler) + 60;
*gasPedalAudioPtr = accelerationMultipler;
} else {
- if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params->m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame)
+ if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params.m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame)
&& wheelsOnGround != 0) {
*gasPedalAudioPtr *= 0.6f;
}
@@ -1751,7 +1938,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
- if (params->m_pVehicle->bIsDrowning)
+ if (params.m_pVehicle->bIsDrowning)
vol /= 4;
AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, true);
} else {
@@ -1776,7 +1963,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
} else if (processedAccelSampleStopped) {
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
- params->m_pVehicle->bAudioChangingGear = true;
+ params.m_pVehicle->bAudioChangingGear = true;
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
@@ -1793,10 +1980,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
SampleManager.StartChannel(m_nActiveSamples);
}
- } else if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
+ } else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) {
++CurrentPretendGear;
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
- params->m_pVehicle->bAudioChangingGear = true;
+ params.m_pVehicle->bAudioChangingGear = true;
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
@@ -1815,12 +2002,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
} else {
nCruising = 1;
- params->m_pVehicle->bAudioChangingGear = true;
+ params.m_pVehicle->bAudioChangingGear = true;
bAccelSampleStopped = true;
SampleManager.StopChannel(m_nActiveSamples);
- if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params->m_pVehicle->bIsHandbrakeOn
- && !lostTraction && currentGear >= params->m_pTransmission->nNumberOfGears - 1) {
- if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
+ if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
+ && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
+ if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
if (nCruising < 800)
++nCruising;
} else if (nCruising > 3) {
@@ -1836,12 +2023,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
}
} else {
- params->m_pVehicle->bAudioChangingGear = true;
bAccelSampleStopped = true;
SampleManager.StopChannel(m_nActiveSamples);
- if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params->m_pVehicle->bIsHandbrakeOn
- && !lostTraction && currentGear >= params->m_pTransmission->nNumberOfGears - 1) {
- if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
+ if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
+ && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
+ if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
if (nCruising < 800)
++nCruising;
} else if (nCruising > 3) {
@@ -1857,47 +2043,73 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
}
LastAccel = accelerateState;
- bHandbrakeOnLastFrame = params->m_pVehicle->bIsHandbrakeOn;
+ bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
bool
-cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
+cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
CAutomobile *automobile;
+ CBike *bike;
+ uint8 numWheels;
+ uint8 wheelsOnGround;
+ float gasPedalAudio;
+ tWheelState* wheelStateArr;
+
+
cTransmission *transmission;
int32 emittingVol;
float newSkidVal = 0.0f;
float skidVal = 0.0f;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- automobile = (CAutomobile *)params->m_pVehicle;
- if (automobile->m_nWheelsOnGround == 0)
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)params.m_pVehicle;
+ numWheels = 4;
+ wheelStateArr = automobile->m_aWheelState;
+ wheelsOnGround = automobile->m_nWheelsOnGround;
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)params.m_pVehicle;
+ numWheels = 2;
+ wheelStateArr = bike->m_aWheelState;
+ wheelsOnGround = bike->m_nWheelsOnGround;
+ gasPedalAudio = bike->m_fGasPedalAudio;
+ break;
+ default:
+ debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType);
return true;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
+ }
+ if (wheelsOnGround == 0)
+ return true;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+
+ for (int32 i = 0; i < numWheels; i++) {
+ if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
continue;
- transmission = params->m_pTransmission;
+ transmission = params.m_pTransmission;
switch (transmission->nDriveType) {
case '4':
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
break;
case 'F':
if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
break;
case 'R':
if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
break;
default:
break;
@@ -1910,7 +2122,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 3;
- switch (params->m_pVehicle->m_nSurfaceTouched) {
+ switch (params.m_pVehicle->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_HEDGE:
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
@@ -1924,6 +2136,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
case SURFACE_MUD_DRY:
case SURFACE_SAND:
case SURFACE_WATER:
+ case SURFACE_SAND_BEACH:
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break;
@@ -1931,6 +2144,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
default:
m_sQueueSample.m_nSampleIndex = SFX_SKID;
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ m_sQueueSample.m_nFrequency += 2000;
break;
}
@@ -1954,18 +2169,17 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
}
float
-cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
- float gasPedalAudio = automobile->m_fGasPedalAudio;
float velChange;
float relativeVel;
- switch (automobile->m_aWheelState[wheel])
+ switch (wheelState)
{
case WHEEL_STATE_SPINNING:
if (gasPedalAudio > 0.4f)
- relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) / (4.0f / 3.0f);
+ relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) * 0.75f;
break;
case WHEEL_STATE_SKIDDING:
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
@@ -1986,154 +2200,161 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
break;
}
- return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+ return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
}
float
-cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
- if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
+ if (wheelState == WHEEL_STATE_SKIDDING)
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+ return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
}
-void
-cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
+bool
+cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
- CAutomobile *automobile;
-
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- automobile = (CAutomobile *)params->m_pVehicle;
- if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
- if (automobile->m_nCarHornTimer) {
- if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
- automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
- if (automobile->m_nCarHornTimer == 44)
- automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
- if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
- return;
- }
-
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 4;
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-}
+ CVehicle *veh;
+ uint8 volume;
-bool
-cAudioManager::UsesSiren(int32 model) const
-{
- switch (model) {
- case FIRETRUK:
- case AMBULAN:
- case FBICAR:
- case POLICE:
- case ENFORCER:
- case PREDATOR:
- return true;
- default:
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- }
-}
-bool
-cAudioManager::UsesSirenSwitching(int32 model) const
-{
- switch (model) {
- case AMBULAN:
- case POLICE:
- case ENFORCER:
- case PREDATOR:
+ veh = params.m_pVehicle;
+ if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params))
return true;
- default:
- return false;
- }
-}
-bool
-cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
-{
- const float SOUND_INTENSITY = 110.0f;
+ if (veh->m_modelIndex == MI_MRWHOOP)
+ return true;
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- CVehicle *veh = params->m_pVehicle;
- if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn())
- return true;
+ veh->m_nAlarmState;
+ if (veh->IsAlarmOn())
+ return true;
- if (veh->IsAlarmOn()) {
- if (CTimer::GetTimeInMilliseconds() > veh->m_bRainAudioCounter)
- veh->m_bRainAudioCounter = CTimer::GetTimeInMilliseconds() + 750;
+ if (veh->m_nCarHornTimer != 0) {
+ if (veh->GetStatus() != STATUS_PLAYER) {
+ veh->m_nCarHornTimer = Min(44, veh->m_nCarHornTimer);
+ if (veh->m_nCarHornTimer == 44)
+ veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
- if (veh->m_bRainAudioCounter < CTimer::GetTimeInMilliseconds() + 375)
+ if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer])
return true;
}
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(veh->bIsDrowning ? 20 : 80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ volume = veh->bIsDrowning ? 20 : 80;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 5;
- if (UsesSiren(params->m_nIndex)) {
- if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
- return true;
- if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
- m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
- if (params->m_nIndex == FBICAR)
- m_sQueueSample.m_nFrequency = 16113;
- else
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
- m_sQueueSample.m_nCounter = 60;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
- }
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
- }
+ m_sQueueSample.m_nCounter = 4;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
m_sQueueSample.m_nLoopCount = 0;
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nEmittingVolume = volume;
+#else
m_sQueueSample.m_nEmittingVolume = 80;
+#endif
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 7.0f;
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
- return true;
- } else
- return true;
- } else
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::UsesSiren(cVehicleParams& params) const
+{
+ return params.m_pVehicle->UsesSiren();
+}
+
+bool
+cAudioManager::UsesSirenSwitching(cVehicleParams& params) const
+{
+ if (params.m_nIndex == FIRETRUK || params.m_nIndex == MRWHOOP)
return false;
+ return UsesSiren(params);
+}
+
+bool
+cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 110.0f;
+
+ CVehicle *veh;
+ uint8 volume;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ veh = params.m_pVehicle;
+ if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn())
+ return true;
+
+ if (veh->IsAlarmOn()) {
+ if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer)
+ veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750;
+
+ if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375)
+ return true;
+ }
+
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ volume = veh->bIsDrowning ? 20 : 80;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 5;
+ if (UsesSiren(params)) {
+ if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED)
+ return true;
+ if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) {
+ m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
+ if (params.m_nIndex == FBIRANCH)
+ m_sQueueSample.m_nFrequency = 12668;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
+ m_sQueueSample.m_nCounter = 60;
+ } else if (params.m_nIndex == VICECHEE) {
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW;
+ m_sQueueSample.m_nFrequency = 11440;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 7.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ return true;
}
bool
@@ -2143,18 +2364,20 @@ cAudioManager::UsesReverseWarning(int32 model) const
}
bool
-cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
+cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
{
const float SOUND_INTENSITY = 50.0f;
- CVehicle *veh = params->m_pVehicle;
+ CVehicle *veh = params.m_pVehicle;
+ uint8 volume;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ volume = veh->bIsDrowning ? 15 : 60;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
@@ -2163,7 +2386,11 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nEmittingVolume = volume;
+#else
m_sQueueSample.m_nEmittingVolume = 60;
+#endif
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
@@ -2179,7 +2406,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
}
bool
-cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
+cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
@@ -2188,11 +2415,11 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
int32 emittingVol;
float velocity;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- automobile = (CAutomobile *)params->m_pVehicle;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ automobile = (CAutomobile *)params.m_pVehicle;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
doorState = automobile->Doors[i].m_nDoorState;
@@ -2227,24 +2454,25 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
}
bool
-cAudioManager::ProcessAirBrakes(cVehicleParams *params)
+cAudioManager::ProcessAirBrakes(cVehicleParams& params)
{
+ const float SOUND_INTENSITY = 30.0f;
CAutomobile *automobile;
- uint8 rand;
+ uint8 volume;
- if (params->m_fDistance > SQR(30))
+ if (params.m_fDistance > SQR(SOUND_INTENSITY))
return false;
- automobile = (CAutomobile *)params->m_pVehicle;
+ automobile = (CAutomobile *)params.m_pVehicle;
if (!automobile->bEngineOn)
return true;
- if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
- (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
+ if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) &&
+ (automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f))
return true;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- rand = m_anRandomTable[0] % 10 + 70;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ volume = m_anRandomTable[0] % 10 + 70;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 13;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
@@ -2254,11 +2482,11 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = rand;
+ m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -2276,20 +2504,20 @@ cAudioManager::HasAirBrakes(int32 model) const
}
bool
-cAudioManager::ProcessEngineDamage(cVehicleParams *params)
+cAudioManager::ProcessEngineDamage(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
float health;
uint8 emittingVolume;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_pVehicle->m_modelIndex == MI_CADDY)
+ if (params.m_pVehicle->m_modelIndex == MI_CADDY)
return true;
- if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
+ if (params.m_pVehicle->GetStatus() == STATUS_WRECKED)
return true;
- health = params->m_pVehicle->m_fHealth;
+ health = params.m_pVehicle->m_fHealth;
if (health < 390.0f) {
if (health < 250.0f) {
emittingVolume = 60;
@@ -2302,8 +2530,8 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nFrequency = 27000;
}
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- if (params->m_pVehicle->bIsDrowning)
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ if (params.m_pVehicle->bIsDrowning)
emittingVolume /= 2;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
@@ -2327,30 +2555,30 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
}
bool
-cAudioManager::ProcessCarBombTick(cVehicleParams *params)
+cAudioManager::ProcessCarBombTick(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
const uint8 EMITTING_VOLUME = 60;
uint8 bombType;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_pVehicle->bEngineOn) {
- switch (params->m_VehicleType) {
+ if (params.m_pVehicle->bEngineOn) {
+ switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
- bombType = params->m_pVehicle->m_bombType;
+ bombType = params.m_pVehicle->m_bombType;
break;
case VEHICLE_TYPE_BIKE:
- bombType = params->m_pVehicle->m_bombType;
+ bombType = params.m_pVehicle->m_bombType;
break;
default:
- debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params->m_VehicleType);
+ debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType);
return true;
break;
}
if (bombType == CARBOMB_TIMEDACTIVE) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 35;
@@ -2377,18 +2605,24 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
}
void
-cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
+cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
{
int16 event;
uint8 emittingVol;
float relVol;
float vol;
bool noReflections;
+ bool isHeli;
float maxDist;
cPedParams pedParams;
+ static uint8 GunIndex = 53;
+ pedParams.m_pPed = nil;
+ pedParams.m_bDistanceCalculated = false;
+ pedParams.m_fDistance = 0.0f;
for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- noReflections = 0;
+ noReflections = false;
+ isHeli = false;
m_sQueueSample.m_bRequireReflection = false;
event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch (event) {
@@ -2401,12 +2635,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
const float SOUND_INTENSITY = 50.0f;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[2] % 5 + 122;
- switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
+ switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
break;
case NEW_DOOR:
- default:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
break;
case TRUCK_DOOR:
@@ -2415,10 +2648,20 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
+ break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#ifdef THIS_IS_STUPID
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+#else
+ m_sQueueSample.m_nCounter = event + 22;
+#endif
+ if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ m_sQueueSample.m_nFrequency = 28062;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -2435,24 +2678,30 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
const float SOUND_INTENSITY = 50.0f;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[1] % 10 + 117;
- switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
+ switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
break;
- case NEW_DOOR:
- default:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
- break;
case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
break;
case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
+ break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#ifdef THIS_IS_STUPID
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+#else
+ m_sQueueSample.m_nCounter = event + 10;
+#endif
+ if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ m_sQueueSample.m_nFrequency = 23459;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -2461,40 +2710,68 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
}
case SOUND_CAR_WINDSHIELD_CRACK: {
- const float SOUND_INTENSITY = 30.0f;
+ const float SOUND_INTENSITY = 40.0f;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 68;
- emittingVol = m_anRandomTable[1] % 30 + 60;
+ emittingVol = m_anRandomTable[1] % 30 + 80; //GetRandomNumberInRange(1, 80, 109)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
} break;
- case SOUND_CAR_JUMP: {
+ case SOUND_CAR_JUMP:
+ case SOUND_CAR_JUMP_2: {
const float SOUND_INTENSITY = 35.0f;
static uint8 WheelIndex = 82;
- emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+#ifdef THIS_IS_STUPID
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
+#else
+ if (event == SOUND_CAR_JUMP_2) {
+#endif
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
+ emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ emittingVol = Max(80.f, 2 * (100.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ }
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WheelIndex++;
if (WheelIndex > 85)
WheelIndex = 82;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- if (params->m_nIndex == RCBANDIT) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
m_sQueueSample.m_nFrequency *= 2;
- emittingVol /= 2;
- }
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
break;
}
+ case SOUND_CAR_TYRE_POP: {
+ const float SOUND_INTENSITY = 60.0f;
+ static uint8 WheelIndex = 91;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = WheelIndex++;
+ if (WheelIndex > 94)
+ WheelIndex = 91;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(2000);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 10 + 117;
+ break;
+ }
case SOUND_CAR_ENGINE_START: {
const float SOUND_INTENSITY = 40.0f;
+ if (params.m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR
+ || params.m_pVehicle->m_modelIndex == MI_CADDY)
+ continue;
emittingVol = 60;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
@@ -2569,24 +2846,24 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
}
case SOUND_CAR_SPLASH: {
- const float SOUND_INTENSITY = 40.0f;
+ const float SOUND_INTENSITY = 60.0f;
static uint8 WaveIndex = 41;
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if (vol <= 300.f)
+ if (vol <= 150.0f)
continue;
- if (vol > 1200.f)
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f;
- relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f;
+ if (vol > 800.0f)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800.0f;
+ relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150.0f) / 650.0f;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WaveIndex++;
if (WaveIndex > 46)
WaveIndex = 41;
- m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000;
+ m_sQueueSample.m_nFrequency = (7000.0f * relVol) + 6000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- emittingVol = (55.f * relVol);
+ emittingVol = (35.0f * relVol);
maxDist = SQR(SOUND_INTENSITY);
break;
}
@@ -2603,6 +2880,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
break;
}*/
+#ifdef GTA_TRAIN
case SOUND_TRAIN_DOOR_CLOSE:
case SOUND_TRAIN_DOOR_OPEN: {
const float SOUND_INTENSITY = 35.0f;
@@ -2617,20 +2895,21 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
emittingVol = m_anRandomTable[1] % 20 + 70;
break;
}
+#endif
case SOUND_CAR_TANK_TURRET_ROTATE: {
const float SOUND_INTENSITY = 40.0f;
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if (vol > 96.0f / 2500.0f)
- vol = 96.0f / 2500.0f;
+ if (vol > 24.0f / 625.0f)
+ vol = 24.0f / 625.0f;
m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 79;
- m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000;
+ m_sQueueSample.m_nFrequency = (3000.0f * vol * 625.0f / 24.0f) + 9000;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90;
+ emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90;
maxDist = SQR(SOUND_INTENSITY);
noReflections = true;
break;
@@ -2662,18 +2941,19 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
emittingVol = m_anRandomTable[4] % 25 + 75;
break;
}
- case SOUND_31:{
+ case SOUND_HELI_BLADE:{
const float SOUND_INTENSITY = 35.0f;
- static uint8 HeliIndex = 0;
- relVol = ((CAutomobile*)params->m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
+ static uint8 HeliIndex = 89;
+ relVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
if (relVol < 0.2f || relVol == 1.0f)
continue;
emittingVol = (1.0f - relVol) * 70.0f;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = HeliIndex + 89;
- HeliIndex = HeliIndex != 1 ? HeliIndex + 1 : 0; //maybe better use 1 and 0, to avoid extreme values
+ m_sQueueSample.m_nCounter = HeliIndex++;
+ if (HeliIndex > 90)
+ HeliIndex = 89;
m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -2683,20 +2963,68 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
}
case SOUND_WEAPON_SHOT_FIRED: {
const float SOUND_INTENSITY = 120.0f;
- static uint8 GunIndex = 53;
- emittingVol = m_anRandomTable[2];
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = GunIndex++;
- emittingVol = emittingVol % 15 + 65;
- if (GunIndex > 58)
- GunIndex = 53;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ CVehicle *playerVeh;
+ CPlayerPed *playerPed;
+
+ switch (params.m_pVehicle->m_modelIndex) {
+ case MI_HUNTER:
+ case MI_CHOPPER:
+ case MI_SEASPAR:
+ case MI_SPARROW:
+ case MI_MAVERICK:
+ case MI_VCNMAV:
+ if (params.m_pVehicle->m_modelIndex == MI_HUNTER) {
+ if (Pads[0].GetHandBrake() == 0) {
+ playerVeh = FindPlayerVehicle();
+ playerPed = FindPlayerPed();
+ if (playerVeh == nil && playerPed != nil) {
+ if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
+ playerVeh = (CVehicle*)playerPed->m_attachedTo;
+ }
+ if (playerVeh != params.m_pVehicle) {
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ }
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nCounter = GunIndex++;
+ emittingVol = MAX_VOLUME;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ isHeli = true;
+ break;
+ default:
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ emittingVol = m_anRandomTable[2] % 15 + 65;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
break;
}
case SOUND_WEAPON_HIT_VEHICLE: {
@@ -2730,24 +3058,31 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
break;
}
- case SOUND_PED_HELI_PLAYER_FOUND:
- pedParams.m_pPed = nil;
- pedParams.m_bDistanceCalculated = false;
- pedParams.m_fDistance = 0.0f;
- pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
- pedParams.m_fDistance = params->m_fDistance;
+ case SOUND_PED_HELI_PLAYER_FOUND: {
+ pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
+ pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
continue;
+ }
/* case SOUND_PED_BODYCAST_HIT:
pedParams.m_pPed = nil;
pedParams.m_bDistanceCalculated = false;
pedParams.m_fDistance = 0.0f;
- pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
- pedParams.m_fDistance = params->m_fDistance;
+ pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
+ pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
continue; */
+ case SOUND_PED_VCPA_PLAYER_FOUND: {
+ pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
+ pedParams.m_fDistance = params.m_fDistance;
+ SetupPedComments(&pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
+ }
case SOUND_WATER_FALL: {
const float SOUND_INTENSITY = 40.0f;
+ static uint32 WaterFallFrame = 0;
+ if (m_FrameCounter <= WaterFallFrame)
+ continue;
+ WaterFallFrame = m_FrameCounter + 6;
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 15;
@@ -2766,10 +3101,10 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 48;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600);
+ m_sQueueSample.m_nFrequency = RandomDisplacement(6000) + 16000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
++CrunchOffset;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 20 + 55;
@@ -2780,14 +3115,15 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_CAR_PED_COLLISION: {
const float SOUND_INTENSITY = 40.0f;
vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
- emittingVol = (vol / 20.0f * 127.f);
- if (!emittingVol)
+ emittingVol = Min(127, (3 * (vol / 20.0f * 127.f)) / 2);
+ if (emittingVol == 0)
continue;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 50;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
@@ -2797,8 +3133,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
default:
continue;
}
- if (params->m_fDistance < maxDist) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ if (params.m_fDistance < maxDist) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (noReflections) {
@@ -2812,12 +3148,49 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bReverbFlag = true;
+ if (isHeli) {
+ if (0.2f * m_sQueueSample.m_fSoundIntensity > m_sQueueSample.m_fDistance) {
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nOffset = 0;
+#ifdef THIS_IS_STUPID
+ goto AddSample;
+#else
+ AddSampleToRequestedQueue();
+ m_sQueueSample.m_nOffset = 127;
+ m_sQueueSample.m_nSampleIndex++;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ continue;
+#endif
+ }
+ isHeli = false;
+ }
m_sQueueSample.m_bIs2D = false;
+#ifdef THIS_IS_STUPID
+AddSample:
+ AddSampleToRequestedQueue();
+ if (isHeli) {
+ m_sQueueSample.m_nOffset = 127;
+ m_sQueueSample.m_nSampleIndex++;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+#else
AddSampleToRequestedQueue();
+#endif
+ continue;
+
}
}
}
}
+
#ifdef GTA_TRAIN
bool
cAudioManager::ProcessTrainNoise(cVehicleParams *params)
@@ -2886,7 +3259,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
}
#endif
bool
-cAudioManager::ProcessBoatEngine(cVehicleParams *params)
+cAudioManager::ProcessBoatEngine(cVehicleParams& params)
{
CBoat *boat;
float padRelativeAccerate;
@@ -2900,10 +3273,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
static const int intensity = 50;
- if (params->m_fDistance < SQR(intensity)) {
- boat = (CBoat *)params->m_pVehicle;
- if (params->m_nIndex == REEFER) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ if (params.m_fDistance < SQR(intensity)) {
+ boat = (CBoat *)params.m_pVehicle;
+ if (params.m_nIndex == REEFER) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 39;
@@ -2925,7 +3298,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (FindPlayerVehicle() == params.m_pVehicle) {
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
padRelativeAccerate = padAccelerate / 255;
emittingVol = (100.f * padRelativeAccerate) + 15;
@@ -2964,7 +3337,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
} else {
- if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (FindPlayerVehicle() == params.m_pVehicle) {
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
if (padAccelerate <= 20) {
emittingVol = 45 - 45 * padAccelerate / 40;
@@ -3001,7 +3374,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
}
}
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
return true;
@@ -3027,22 +3400,22 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
}
bool
-cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
+cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
{
float velocityChange;
int32 vol;
float multiplier;
- if (params->m_fDistance > SQR(50))
+ if (params.m_fDistance > SQR(50))
return false;
- velocityChange = Abs(params->m_fVelocityChange);
- if (velocityChange <= 0.0005f && ((CBoat*)params->m_pVehicle)->bBoatInWater)
+ velocityChange = Abs(params.m_fVelocityChange);
+ if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater)
return true;
velocityChange = Min(0.75f, velocityChange);
multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
@@ -3069,7 +3442,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
}
void
-cAudioManager::ProcessCarHeli(cVehicleParams* params)
+cAudioManager::ProcessCarHeli(cVehicleParams& params)
{
const float SOUND_INTENSITY = 250.0f;
@@ -3100,11 +3473,11 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
automobile = nil;
hunterBool = false;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
playerVeh = FindPlayerVehicle();
- veh = params->m_pVehicle;
+ veh = params.m_pVehicle;
if (playerVeh == veh) {
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
@@ -3117,7 +3490,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
if (veh->m_modelIndex == MI_SKIMMER) {
boat = (CBoat*)veh;
propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
- } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {
+ } else if (params.m_VehicleType == VEHICLE_TYPE_HELI) {
propellerSpeed = 1.0f;
} else {
automobile = (CAutomobile*)veh;
@@ -3128,7 +3501,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
return;
propellerSpeed = Min(1.0f, propellerSpeed);
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
//sound on long distances
@@ -3170,7 +3543,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
}
- if (params->m_fDistance >= SQR(140.0f))
+ if (params.m_fDistance >= SQR(140.0f))
return;
if (propellerSpeed >= 0.4f)
@@ -3300,7 +3673,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
//engine starting sound
- if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
+ if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
if (automobile->bEngineOn) {
if (propellerSpeed < 1.0f) {
emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
@@ -3371,18 +3744,18 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
} else {
//vacuum cleaner sound
vecPosOld = m_sQueueSample.m_vecPos;
- distanceCalculatedOld = params->m_bDistanceCalculated;
- distanceOld = params->m_fDistance;
+ distanceCalculatedOld = params.m_bDistanceCalculated;
+ distanceOld = params.m_fDistance;
if (automobile != nil)
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
- else if (params->m_VehicleType == VEHICLE_TYPE_HELI)
+ else if (params.m_VehicleType == VEHICLE_TYPE_HELI)
m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used
- params->m_bDistanceCalculated = false;
- params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (params->m_fDistance < SQR(27.0f)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ params.m_bDistanceCalculated = false;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (params.m_fDistance < SQR(27.0f)) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
@@ -3406,13 +3779,13 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
m_sQueueSample.m_vecPos = vecPosOld;
- params->m_bDistanceCalculated = distanceCalculatedOld;
- params->m_fDistance = distanceOld;
+ params.m_bDistanceCalculated = distanceCalculatedOld;
+ params.m_fDistance = distanceOld;
}
}
void
-cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
+cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params)
{
const float SOUND_INTENSITY = 60.0f;
@@ -3423,12 +3796,12 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
float modifier;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
- switch (params->m_VehicleType) {
+ switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
- automobile = (CAutomobile*)params->m_pVehicle;
+ automobile = (CAutomobile*)params.m_pVehicle;
wheelBurst = false;
for (int i = 0; i < 4; i++)
if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
@@ -3437,7 +3810,7 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
return;
break;
case VEHICLE_TYPE_BIKE:
- bike = (CBike*)params->m_pVehicle;
+ bike = (CBike*)params.m_pVehicle;
wheelBurst = false;
for(int i = 0; i < 2; i++)
if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
@@ -3448,10 +3821,10 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
default:
return;
}
- modifier = Min(1.0f, Abs(params->m_fVelocityChange) / (0.3f * params->m_pTransmission->fMaxVelocity));
+ modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity));
if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1)
emittingVol = (100.0f * modifier);
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 95;
@@ -3477,9 +3850,9 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
//TODO use it in ProcessVehicle
void
-cAudioManager::ProcessPlane(cVehicleParams *params)
+cAudioManager::ProcessPlane(cVehicleParams& params)
{
- switch (params->m_nIndex) {
+ switch (params.m_nIndex) {
case AIRTRAIN:
ProcessJumbo(params);
break;
@@ -3502,38 +3875,34 @@ DoJumboVolOffset()
}
void
-cAudioManager::ProcessJumbo(cVehicleParams *params)
+cAudioManager::ProcessJumbo(cVehicleParams& params)
{
CPlane *plane;
float position;
- if (params->m_fDistance < SQR(440)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- plane = (CPlane *)params->m_pVehicle;
- DoJumboVolOffset();
- position = PlanePathPosition[plane->m_nPlaneId];
- if (position <= TakeOffPoint) {
- if (plane->m_fSpeed <= 0.103344f) {
- ProcessJumboTaxi();
- return;
- }
+ //if (params.m_fDistance >= SQR(440))
+ // return;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ plane = (CPlane*)params.m_pVehicle;
+ DoJumboVolOffset();
+ position = PlanePathPosition[plane->m_nPlaneId];
+ if (position <= TakeOffPoint) {
+ if (plane->m_fSpeed > 0.103344f) {
ProcessJumboAccel(plane);
- } else if (300.0f + TakeOffPoint >= position) {
- ProcessJumboTakeOff(plane);
- } else if (LandingPoint - 350.0f >= position) {
- ProcessJumboFlying();
} else {
- if (position > LandingPoint) {
- if (plane->m_fSpeed > 0.103344f) {
- ProcessJumboDecel(plane);
- return;
- }
- ProcessJumboTaxi();
- return;
- }
- ProcessJumboLanding(plane);
+ ProcessJumboTaxi();
}
+ } else if (position <= TakeOffPoint + 300.0f) {
+ ProcessJumboTakeOff(plane);
+ } else if (position <= LandingPoint - 350.0f) {
+ ProcessJumboFlying();
+ } else if (position <= LandingPoint) {
+ ProcessJumboLanding(plane);
+ } else if (plane->m_fSpeed > 0.103344f) {
+ ProcessJumboDecel(plane);
+ } else {
+ ProcessJumboTaxi();
}
}
@@ -3551,25 +3920,23 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
{
int32 engineFreq;
int32 vol;
- float whineSoundFreq;
float modificator;
+ float freqModifier;
if (SetupJumboFlySound(20)) {
- modificator = (plane->m_fSpeed - 0.103344f) * 1.6760077f;
- if (modificator > 1.0f)
- modificator = 1.0f;
+ modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if (modificator < 0.2f) {
- whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
- vol = modificator * 5.f * MAX_VOLUME;
- engineFreq = modificator * 5.f * 6050.f + 16000;
+ freqModifier = modificator * 5.0f;
+ vol = MAX_VOLUME * freqModifier;
+ engineFreq = 6050.0f * freqModifier + 16000;
} else {
- whineSoundFreq = 44100;
+ freqModifier = 1.0f;
engineFreq = 22050;
vol = MAX_VOLUME;
}
SetupJumboEngineSound(vol, engineFreq);
- SetupJumboWhineSound(18, whineSoundFreq);
+ SetupJumboWhineSound(18, 14600.0f * freqModifier + 29500);
}
}
}
@@ -3801,7 +4168,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
m_sQueueSample.m_vecPos = ped->GetPosition();
- // params.m_bDistanceCalculated = false;
+ //params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
ProcessPedOneShots(&params);
@@ -7337,7 +7704,7 @@ cAudioManager::ProcessFires(int32)
if (entity) {
switch (entity->GetType()) {
case ENTITY_TYPE_BUILDING:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
emittingVol = 100;
m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
@@ -7353,7 +7720,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 10;
break;
default:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
@@ -7361,17 +7728,16 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
} else {
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_fDistance = distSquared < 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
@@ -7389,6 +7755,30 @@ cAudioManager::ProcessFires(int32)
AddSampleToRequestedQueue();
}
}
+ if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) {
+ gFireManager.m_aFires[i].m_bExtinguishedWithWater = false;
+ emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nFrequency = 19591;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_nCounter = i + 40;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 10;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
}
}
}
@@ -7403,18 +7793,10 @@ cAudioManager::ProcessWaterCannon(int32)
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
-#ifdef FIX_BUGS
+ m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
-#else
- m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
-#endif
if (m_sQueueSample.m_nVolume != 0) {
-#ifdef FIX_BUGS
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
-#else
- m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
-#endif
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
@@ -8287,39 +8669,45 @@ cAudioManager::ProcessCrane()
void
cAudioManager::ProcessProjectiles()
{
- const int rocketLauncherIntensity = 90;
- const int molotovIntensity = 30;
- const int molotovVolume = 50;
uint8 emittingVol;
+ float distSquared;
for (int32 i = 0; i < NUM_PROJECTILES; i++) {
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
- case WEAPONTYPE_ROCKETLAUNCHER:
- emittingVol = MAX_VOLUME;
- m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
+ case WEAPONTYPE_TEARGAS:
+ emittingVol = 80;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = 13879;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
break;
case WEAPONTYPE_MOLOTOV:
- emittingVol = molotovVolume;
- m_sQueueSample.m_fSoundIntensity = molotovIntensity;
+ emittingVol = 50;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
break;
+ case WEAPONTYPE_ROCKET:
+ emittingVol = 127;
+ m_sQueueSample.m_fSoundIntensity = 90.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ break;
default:
return;
}
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
@@ -8465,32 +8853,32 @@ cAudioManager::ProcessGarages()
void
cAudioManager::ProcessFireHydrant()
{
- const int SOUND_INTENSITY = 35;
+ const float SOUND_INTENSITY = 35;
float distSquared;
+ bool distCalculated = 0;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
- m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
+ CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nFrequency = 15591;
- m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nEmittingVolume = 40;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
AddSampleToRequestedQueue();
}
}
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 4b7039c6..c9bd6c17 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -275,6 +275,7 @@ cAudioManager::ResetTimers(uint32 time)
SampleManager.SetEffectsFadeVolume(0);
SampleManager.SetMusicFadeVolume(0);
MusicManager.ResetMusicAfterReload();
+ m_bIsPlayerShutUp = false;
#ifdef AUDIO_OAL
SampleManager.Service();
#endif
@@ -622,7 +623,6 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
-// --MIAMI: Done
void
cAudioManager::AddReflectionsToRequestedQueue()
{
@@ -684,7 +684,6 @@ cAudioManager::AddReflectionsToRequestedQueue()
m_sQueueSample.m_fDistance = oldDist;
}
-// --MIAMI: Done
void
cAudioManager::UpdateReflections()
{
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 9d0ccbd2..35bb877c 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -4,6 +4,7 @@
#include "AudioCollision.h"
#include "PoliceRadio.h"
#include "VehicleModelInfo.h"
+#include "Vehicle.h"
class tSound
{
@@ -97,7 +98,7 @@ public:
void Process(); // done
};
-VALIDATE_SIZE(cPedComments, 1164);
+VALIDATE_SIZE(cPedComments, 0x490);
class CEntity;
@@ -230,8 +231,8 @@ public:
~cAudioManager();
// getters
- uint32 GetFrameCounter() const { return m_FrameCounter; }
- float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
+ uint32 GetFrameCounter() const { return m_FrameCounter; } // done
+ float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
@@ -248,7 +249,7 @@ public:
void CalculateDistance(bool &condition, float dist); // done
bool CheckForAnAudioFileOnCD() const; // done
void ClearActiveSamples(); // done
- void ClearMissionAudio(uint8 slot); // done
+ void ClearMissionAudio(uint8 slot); // done (inlined in vc)
void ClearRequestedQueue(); // done (inlined in vc)
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
int32 ComputePan(float, CVector *); // done
@@ -358,7 +359,7 @@ public:
uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
// end of functions returning talk sfx
- void GenerateIntegerRandomNumberTable();
+ void GenerateIntegerRandomNumberTable(); // done
char *Get3DProviderName(uint8 id) const;
uint8 GetCDAudioDriveLetter() const;
int8 GetCurrent3DProviderIndex() const;
@@ -373,107 +374,108 @@ public:
uint8 GetNum3DProvidersAvailable() const; // done
uint32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
- float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
- float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
+ float GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission* transmission, float velocityChange); // done
+ float GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission* transmission, float velocityChange); // done
bool HasAirBrakes(int32 model) const; // done
void Initialise(); // done
- void InitialisePoliceRadio();
- void InitialisePoliceRadioZones();
+ void InitialisePoliceRadio(); //done
+ void InitialisePoliceRadioZones(); //done
void InterrogateAudioEntities(); // done
- bool IsAudioInitialised() const;
- bool IsMissionAudioSampleFinished(uint8 slot);
+ bool IsAudioInitialised() const; // done
+ bool IsMissionAudioSampleFinished(uint8 slot); // done
bool IsMP3RadioChannelAvailable() const; // done
- bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
+ bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
void PlayLoadedMissionAudio(uint8 slot); // done
void PlayOneShot(int32 index, int16 sound, float vol); // done
- void PlaySuspectLastSeen(float x, float y, float z); //
+ void PlaySuspectLastSeen(float x, float y, float z); // done
void PlayerJustGotInCar() const; // done
void PlayerJustLeftCar() const; // done
- void PostInitialiseGameSpecificSetup(); //
+ void PostInitialiseGameSpecificSetup(); // done
void PostTerminateGameSpecificShutdown(); // done
void PreInitialiseGameSpecificSetup() const; // done
void PreloadMissionAudio(uint8 slot, Const char *name); // done
void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
- void ProcessActiveQueues(); //done
- bool ProcessAirBrakes(cVehicleParams *params);
- bool ProcessBoatEngine(cVehicleParams *params);
- bool ProcessBoatMovingOverWater(cVehicleParams *params);
+ void ProcessActiveQueues(); // done
+ bool ProcessAirBrakes(cVehicleParams& params); // done
+ bool ProcessBoatEngine(cVehicleParams& params);
+ bool ProcessBoatMovingOverWater(cVehicleParams& params);
#ifdef GTA_BRIDGE
- void ProcessBridge();
- void ProcessBridgeMotor();
- void ProcessBridgeOneShots();
- void ProcessBridgeWarning();
+ void ProcessBridge(); // done(bcs not exists in VC)
+ void ProcessBridgeMotor(); // done(bcs not exists in VC)
+ void ProcessBridgeOneShots(); // done(bcs not exists in VC)
+ void ProcessBridgeWarning(); // done(bcs not exists in VC)
#endif
- bool ProcessCarBombTick(cVehicleParams *params); // done
- void ProcessCesna(cVehicleParams *params); //
- //void ProcessCrane(); //
- bool ProcessEngineDamage(cVehicleParams *params); // done
+ bool ProcessCarBombTick(cVehicleParams& params); // done
+ void ProcessCarHeli(cVehicleParams& params); // done
+ void ProcessCesna(cVehicleParams& params); //
+ //void ProcessCrane(); // done(bcs not exists in VC)
+ bool ProcessEngineDamage(cVehicleParams& params); // done
void ProcessEntity(int32 sound); // done
void ProcessExplosions(int32 explosion); // done
void ProcessFireHydrant(); // done
- void ProcessFires(int32 entity); //
+ void ProcessFires(int32 entity); // done
void ProcessFrontEnd(); // done
void ProcessGarages(); //
- void ProcessCarHeli(cVehicleParams* params); // done
- void ProcessVehicleFlatTyre(cVehicleParams* params); // done
- void ProcessJumbo(cVehicleParams *); //
- void ProcessJumboAccel(CPlane *plane); //
- void ProcessJumboDecel(CPlane *plane); //
- void ProcessJumboFlying(); //
- void ProcessJumboLanding(CPlane *plane); //
- void ProcessJumboTakeOff(CPlane *plane); //
- void ProcessJumboTaxi(); //
+ void ProcessJumbo(cVehicleParams& params); // done
+ void ProcessJumboAccel(CPlane *plane); // done
+ void ProcessJumboDecel(CPlane *plane); // done
+ void ProcessJumboFlying(); // done
+ void ProcessJumboLanding(CPlane *plane); // done
+ void ProcessJumboTakeOff(CPlane *plane); // done
+ void ProcessJumboTaxi(); // done
void ProcessLoopingScriptObject(uint8 sound); //
void ProcessMissionAudio(); //
void ProcessMissionAudioSlot(uint8 slot); //
- void ProcessModelCarEngine(cVehicleParams *params); //
+ void ProcessModelHeliVehicle(cVehicleParams& params); // done
+ void ProcessModelVehicle(cVehicleParams& params); // done
void ProcessOneShotScriptObject(uint8 sound); //
- void ProcessPed(CPhysical *ped); //
+ void ProcessPed(CPhysical *ped); // done
void ProcessPedOneShots(cPedParams *params); //
void ProcessPhysical(int32 id); // done
- void ProcessPlane(cVehicleParams *params); // done
- void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
- void ProcessProjectiles(); //
- void ProcessRainOnVehicle(cVehicleParams *params); //
- void ProcessReverb() const; //
- bool ProcessReverseGear(cVehicleParams *params); // done
+ void ProcessPlane(cVehicleParams& params); // done
+ void ProcessPlayerMood(); // done
+ void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
+ void ProcessProjectiles(); // done
+ void ProcessRainOnVehicle(cVehicleParams& params); // done
+ void ProcessReverb() const; // done
+ bool ProcessReverseGear(cVehicleParams& params); // done
void ProcessScriptObject(int32 id); // done
- void ProcessSpecial();
+ void ProcessSpecial(); // done
#ifdef GTA_TRAIN
- bool ProcessTrainNoise(cVehicleParams *params);
+ bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
#endif
- void ProcessVehicle(CVehicle *vehicle); //done, but need add model functions
- bool ProcessVehicleDoors(cVehicleParams *params); //done
- void ProcessVehicleEngine(cVehicleParams *params); //done
- void UpdateGasPedalAudio(CVehicle* veh, int vehType); //done
- void ProcessVehicleHorn(cVehicleParams *params);
- void ProcessVehicleOneShots(cVehicleParams *params);
- bool ProcessVehicleReverseWarning(cVehicleParams *params);
- bool ProcessVehicleRoadNoise(cVehicleParams *params);
- bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
- bool ProcessVehicleSkidding(cVehicleParams *params);
- void ProcessWaterCannon(int32);
- void ProcessWeather(int32 id); //done
- bool ProcessWetRoadNoise(cVehicleParams *params);
- void ProcessEscalators(); //done
- void ProcessExtraSounds(); //done
-
- int32 RandomDisplacement(uint32 seed) const;
+ void ProcessVehicle(CVehicle *vehicle); // done
+ bool ProcessVehicleDoors(cVehicleParams& params); // done
+ void ProcessVehicleEngine(cVehicleParams& params); // done
+ void ProcessVehicleFlatTyre(cVehicleParams& params); // done
+ bool ProcessVehicleHorn(cVehicleParams& params); // done
+ void ProcessVehicleOneShots(cVehicleParams& params); // done
+ bool ProcessVehicleReverseWarning(cVehicleParams& params); // done
+ bool ProcessVehicleRoadNoise(cVehicleParams& params); // done
+ bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done
+ bool ProcessVehicleSkidding(cVehicleParams& params); // done
+ void ProcessWaterCannon(int32); // done
+ void ProcessWeather(int32 id); // done
+ bool ProcessWetRoadNoise(cVehicleParams& params); // done
+ void ProcessEscalators(); // done
+ void ProcessExtraSounds(); // done
+
+ int32 RandomDisplacement(uint32 seed) const; // done
void ReacquireDigitalHandle() const; // done
void ReleaseDigitalHandle() const; // done
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
- void ReportCrime(eCrimeType crime, const CVector &pos); // done
- void ResetAudioLogicTimers(uint32 timer);
- void ResetPoliceRadio();
- void ResetTimers(uint32 time);
+ void ReportCrime(eCrimeType crime, const CVector &pos); // done
+ void ResetAudioLogicTimers(uint32 timer); // done
+ void ResetPoliceRadio(); // done
+ void ResetTimers(uint32 time); // done
- void Service();
- void ServiceCollisions();
+ void Service(); //done
+ void ServiceCollisions(); //done
void ServicePoliceRadio();
void ServicePoliceRadioChannel(uint8 wantedLevel);
void ServiceSoundEffects();
@@ -501,13 +503,14 @@ public:
void SetupPedComments(cPedParams *params, uint32 sound); // done
void SetupSuspectLastSeenReport();
- void Terminate();
- void TranslateEntity(Const CVector *v1, CVector *v2) const;
+ void Terminate(); //done
+ void TranslateEntity(Const CVector *v1, CVector *v2) const; //done
- void UpdateReflections();
- bool UsesReverseWarning(int32 model) const; //done
- bool UsesSiren(int32 model) const;
- bool UsesSirenSwitching(int32 model) const;
+ void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
+ void UpdateReflections(); //done
+ bool UsesReverseWarning(int32 model) const; //done
+ bool UsesSiren(cVehicleParams& params) const; //done
+ bool UsesSirenSwitching(cVehicleParams& params) const; //done
CVehicle *FindVehicleOfPlayer(); //done
void SetPedTalkingStatus(CPed *ped, uint8 status);
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 94415237..ba2c8bec 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -33,7 +33,7 @@ enum eSound : uint16
SOUND_CAR_TANK_TURRET_ROTATE,
SOUND_CAR_BOMB_TICK,
SOUND_PLANE_ON_GROUND,
- SOUND_31,
+ SOUND_HELI_BLADE,
SOUND_32,
SOUND_STEP_START,
SOUND_STEP_END,
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 3d76fe5b..e53f1ecb 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -369,7 +369,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) {
isPickupTouched = false;
m_bWasControlMessageShown = false;
- } else if (weaponType != WEAPONTYPE_UNARMED) {
+ } else if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType != WEAPONTYPE_UNARMED) {
uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType;
if (plrWeaponSlot != weaponType) {
@@ -1412,6 +1412,20 @@ CPickups::DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2)
}
void
+CPickups::RemoveUnnecessaryPickups(const CVector& center, float radius)
+{
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[i].m_eType == PICKUP_MONEY) {
+ if (Distance(center, aPickUps[i].m_vecPos) < radius) {
+ aPickUps[i].GetRidOfObjects();
+ aPickUps[i].m_bRemoved = true;
+ aPickUps[i].m_eType = PICKUP_NONE;
+ }
+ }
+ }
+}
+
+void
CPickups::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index e48ae3b7..36179f66 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -103,6 +103,7 @@ public:
static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
static void CreateSomeMoney(CVector, int);
static void DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2);
+ static void RemoveUnnecessaryPickups(const CVector& center, float radius);
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 6aa314f2..10dee77d 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -11232,7 +11232,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
- pPed->bNoCriticalHits = (ScriptParams[0] == 0);
+ pPed->bNoCriticalHits = (ScriptParams[1] == 0);
return 0;
}
/*
diff --git a/src/control/Script.h b/src/control/Script.h
index c63025b2..c6ece50f 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -381,6 +381,7 @@ private:
public:
static void RemoveThisPed(CPed* pPed);
+ static uint32& GetLastMissionPassedTime() { return LastMissionPassedTime; }
#ifdef MISSION_SWITCHER
static void SwitchToMission(int32 mission);
#endif
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 14c06a81..4c700f10 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -15,6 +15,7 @@
#include "Object.h"
#include "ParticleObject.h"
#include "Ped.h"
+#include "Pickups.h"
#include "PlayerPed.h"
#include "Population.h"
#include "ProjectileInfo.h"
@@ -28,6 +29,7 @@
#include "WaterLevel.h"
#include "World.h"
+// --MIAMI: file done
#define OBJECT_REPOSITION_OFFSET_Z 2.0f
@@ -157,6 +159,7 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov
CProjectileInfo::RemoveAllProjectiles();
CShadows::TidyUpShadows();
}
+ CPickups::RemoveUnnecessaryPickups(pos, radius);
}
bool
@@ -333,11 +336,24 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
{
bool deadPeds = false;
bool bikers = false;
+ bool carTyres = false;
float mindist = dist;
CPtrNode *node;
CEntity *e;
CColModel *colmodel;
-
+ CColModel tyreCol;
+ CColSphere tyreSpheres[6];
+ CColPoint tyreColPoint;
+ float tyreDist;
+
+ if(bIncludeCarTyres && list.first && ((CEntity*)list.first->item)->IsVehicle()){
+ carTyres = true;
+ tyreCol.numTriangles = 0;
+ tyreCol.numBoxes = 0;
+ tyreCol.numLines = 0;
+ tyreCol.spheres = tyreSpheres;
+ tyreCol.numSpheres = ARRAY_SIZE(tyreSpheres);
+ }
if(list.first && bIncludeDeadPeds && ((CEntity *)list.first->item)->IsPed()) deadPeds = true;
if(list.first && bIncludeBikers && ((CEntity *)list.first->item)->IsPed()) bikers = true;
@@ -346,10 +362,11 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
if(e->m_scanCode != GetCurrentScanCode() && e != pIgnoreEntity && (e->bUsesCollision || deadPeds || bikers) &&
!(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
colmodel = nil;
+ tyreDist = mindist;
e->m_scanCode = GetCurrentScanCode();
if(e->IsPed()) {
- if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD || bikers) {
+ if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD || bikers && ((CPed*)e)->InVehicle() && (((CPed*)e)->m_pMyVehicle->IsBike() || ((CPed*)e)->m_pMyVehicle->IsBoat())) {
colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump());
} else
colmodel = nil;
@@ -360,8 +377,18 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist,
ignoreSeeThrough, ignoreShootThrough))
entity = e;
+ if(carTyres && ((CVehicle*)e)->SetUpWheelColModel(&tyreCol) && CCollision::ProcessLineOfSight(line, e->GetMatrix(), tyreCol, tyreColPoint, tyreDist, false, ignoreShootThrough)){
+ float dp1 = DotProduct(line.p1 - line.p0, e->GetRight());
+ float dp2 = DotProduct(point.point - e->GetPosition(), e->GetRight());
+ if(tyreDist < mindist || dp1 < -0.85f && dp2 > 0.0f || dp1 > 0.85f && dp2 < 0.0f){
+ mindist = tyreDist;
+ point = tyreColPoint;
+ entity = e;
+ }
+ }
}
}
+ tyreCol.spheres = nil;
if(mindist < dist) {
dist = mindist;
@@ -695,18 +722,10 @@ CWorld::FindObjectsInRange(Const CVector &centre, float radius, bool ignoreZ, in
if(minY <= 0) minY = 0;
int maxX = GetSectorIndexX(centre.x + radius);
-#ifdef FIX_BUGS
if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
-#else
- if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
-#endif
int maxY = GetSectorIndexY(centre.y + radius);
-#ifdef FIX_BUGS
if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
-#else
- if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
-#endif
AdvanceCurrentScanCode();
@@ -781,13 +800,18 @@ CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float
*nEntitiesFound = 0;
const CVector2D vecSectorStartPos(position.x - radius, position.y - radius);
const CVector2D vecSectorEndPos(position.x + radius, position.y + radius);
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecSectorStartPos.y), 0);
+#ifdef FIX_BUGS
+ const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+#else
+ const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X);
+ const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y);
+#endif
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
CWorld::FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly,
@@ -1050,13 +1074,18 @@ CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bC
*nCollidingEntities = 0;
const CVector2D vecSectorStartPos(position.x - radius, position.y - radius);
const CVector2D vecSectorEndPos(position.x + radius, position.y + radius);
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecSectorStartPos.y), 0);
+#ifdef FIX_BUGS
+ const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+#else
+ const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X);
+ const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y);
+#endif
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
CWorld::FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly,
@@ -1129,13 +1158,18 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v
{
CWorld::AdvanceCurrentScanCode();
*nIntersecting = 0;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
+#ifdef FIX_BUGS
+ const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y - 1);
+#else
+ const int32 nEndX = Min(GetSectorIndexX(vecSectorPos.x), NUMSECTORS_X);
+ const int32 nEndY = Min(GetSectorIndexY(vecSectorPos.y), NUMSECTORS_Y);
+#endif
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS],
vecStartPos, vecEndPos, nIntersecting,
@@ -1210,13 +1244,18 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CBox &boundingBox, const
{
CWorld::AdvanceCurrentScanCode();
*nEntitiesFound = 0;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(fStartX), 0);
+ const int32 nStartY = Max(GetSectorIndexY(fStartY), 0);
+#ifdef FIX_BUGS
+ const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
+#else
+ const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X);
+ const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y);
+#endif
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS], boundingBox, matrix, position,
@@ -1290,13 +1329,18 @@ CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CV
{
CWorld::AdvanceCurrentScanCode();
*nIntersecting = 0;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
+#ifdef FIX_BUGS
+ const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+#else
+ const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X);
+ const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y);
+#endif
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bVehicles) {
CWorld::FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting,
@@ -1504,13 +1548,18 @@ CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2)
float fStartY = y1 - 10.0f;
float fEndX = x2 + 10.0f;
float fEndY = y2 + 10.0f;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(fStartX), 0);
+ const int32 nStartY = Max(GetSectorIndexY(fStartY), 0);
+#ifdef FIX_BUGS
+ const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
+#else
+ const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X);
+ const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y);
+#endif
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2,
y2, fStartX, fStartY, fEndX, fEndY);
CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1,
@@ -1638,7 +1687,7 @@ CWorld::RemoveFallenCars(void)
CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
if(veh) {
if(veh->GetPosition().z < MAP_Z_LOW_LIMIT) {
- if(veh->VehicleCreatedBy == MISSION_VEHICLE || veh == FindPlayerVehicle() ||
+ if(veh->VehicleCreatedBy == MISSION_VEHICLE && !veh->bRenderScorched || veh == FindPlayerVehicle() ||
(veh->pDriver && veh->pDriver->IsPlayer())) {
int closestNode = ThePaths.FindNodeClosestToCoors(veh->GetPosition(), PATH_CAR,
999999.9f, false, false);
@@ -1825,37 +1874,55 @@ CWorld::RepositionOneObject(CEntity *pEntity)
{
int16 modelId = pEntity->GetModelIndex();
if (modelId == MI_PARKINGMETER || modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN ||
- modelId == MI_BIN || modelId == MI_POSTBOX1 || modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE ||
- modelId == MI_DUMP1 || modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
- modelId == MI_PHONESIGN || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
- modelId == MI_PARKTABLE || modelId == MI_PARKINGMETER2 || modelId == MI_TELPOLE02 ||
- modelId == MI_PARKBENCH || modelId == MI_BARRIER1 || IsTreeModel(modelId) ||
- IsLightThatNeedsRepositioning(modelId)
+ modelId == MI_BIN || modelId == MI_POSTBOX1 || modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE ||
+ modelId == MI_DUMP1 || modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
+ modelId == MI_PHONESIGN || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
+ modelId == MI_PARKTABLE || modelId == MI_PARKINGMETER2 || modelId == MI_TELPOLE02 ||
+ modelId == MI_PARKBENCH || modelId == MI_BARRIER1 || IsTreeModel(modelId)
) {
- CVector &position = pEntity->GetMatrix().GetPosition();
- CColModel *pColModel = pEntity->GetColModel();
+ CVector& position = pEntity->GetMatrix().GetPosition();
+ CColModel* pColModel = pEntity->GetColModel();
float fBoundingBoxMinZ = pColModel->boundingBox.min.z;
float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
- if(fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z;
+ if (fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z;
position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y,
- position.z + fHeight, nil) -
- fBoundingBoxMinZ;
+ position.z + fHeight, nil) -
+ fBoundingBoxMinZ;
pEntity->m_matrix.UpdateRW();
pEntity->UpdateRwFrame();
- } else if(modelId == MI_BUOY) {
- float fWaterLevel = 0.0f;
+ } else if(IsLightThatNeedsRepositioning(modelId)) {
+ CVector position = pEntity->GetMatrix().GetPosition();
+ CColModel* pColModel = pEntity->GetColModel();
+ float fBoundingBoxMinZ = pColModel->boundingBox.min.z;
+ float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
+ if (fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z;
+ if (pColModel->numBoxes == 1)
+ position = pEntity->GetMatrix() * CVector(
+ (pColModel->boxes[0].min.x + pColModel->boxes[0].max.x) / 2,
+ (pColModel->boxes[0].min.y + pColModel->boxes[0].max.y) / 2,
+ pColModel->boxes[0].min.z);
+ else if (pColModel->numSpheres > 0) {
+ position.z = 1000.0f;
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ if (pColModel->spheres[i].center.z < position.z)
+ position = pColModel->spheres[i].center;
+ }
+ if (position.z < 1000.0f)
+ position = pEntity->GetMatrix() * position;
+ }
+ pEntity->GetMatrix().GetPosition().z = FindGroundZFor3DCoord(position.x, position.y, pEntity->GetMatrix().GetPosition().z + fHeight, nil) - fBoundingBoxMinZ;
+ pEntity->GetMatrix().UpdateRW();
+ pEntity->UpdateRwFrame();
+
+ }
+ if(modelId == MI_BUOY) {
bool bFound = true;
const CVector &position = pEntity->GetPosition();
float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound);
- if(CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z,
- &fWaterLevel)) {
- if(!bFound || fWaterLevel > fGroundZ) {
- CColModel *pColModel = pEntity->GetColModel();
- float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
- pEntity->GetMatrix().GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight;
- }
- }
+ CColModel *pColModel = pEntity->GetColModel();
+ float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
+ pEntity->GetMatrix().GetPosition().z = 0.2f * fHeight + 6.0f - 0.5f * fHeight;
}
}
@@ -1874,6 +1941,28 @@ CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason)
}
void
+CWorld::SetPedsChoking(float x, float y, float z, float radius, CEntity* reason)
+{
+ int32 poolSize = CPools::GetPedPool()->GetSize();
+ for (int32 i = poolSize - 1; i >= 0; i--) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ // suspicious copypaste
+ if (pPed && pPed->m_nPedState != PED_DEAD && !pPed->bInVehicle && !pPed->m_pFire && !pPed->bFireProof && pPed->CharCreatedBy != MISSION_CHAR) {
+ if (Abs(pPed->GetPosition().z - z) < 5.0f && Abs(pPed->GetPosition().x - x) < radius &&
+ Abs(pPed->GetPosition().y - y) < radius) {
+ if (!pPed->IsPlayer())
+ pPed->SetFlee(CVector2D(x, y), 10000);
+#ifdef FIX_BUGS
+ pPed->InflictDamage(reason, WEAPONTYPE_TEARGAS, 1.0f, PEDPIECE_TORSO, 0);
+#else
+ pPed->InflictDamage(nil, WEAPONTYPE_TEARGAS, 1.0f, PEDPIECE_TORSO, 0);
+#endif
+ }
+ }
+ }
+}
+
+void
CWorld::SetPedsOnFire(float x, float y, float z, float radius, CEntity *reason)
{
int32 poolSize = CPools::GetPedPool()->GetSize();
@@ -1925,11 +2014,12 @@ CWorld::Process(void)
if(csObj && csObj->m_entryInfoList.first) {
if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
-// TODO(MIAMI): doRender argument
- RpAnimBlendClumpUpdateAnimations(csObj->GetClump(),
- 0.02f * (csObj->IsObject()
- ? CTimer::GetTimeStepNonClipped()
- : CTimer::GetTimeStep()));
+ if (csObj->IsObject())
+ RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), 0.02f * CTimer::GetTimeStepNonClipped());
+ else {
+ csObj->bOffscreen = !csObj->GetIsOnScreen();
+ RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), 0.02f * CTimer::GetTimeStep(), !csObj->bOffscreen);
+ }
}
csObj->ProcessControl();
csObj->ProcessCollision();
@@ -1949,11 +2039,12 @@ CWorld::Process(void)
#endif
if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
-// TODO(MIAMI): doRender argument
- RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(),
- 0.02f * (movingEnt->IsObject()
- ? CTimer::GetTimeStepNonClipped()
- : CTimer::GetTimeStep()));
+ if (movingEnt->IsObject())
+ RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * CTimer::GetTimeStepNonClipped());
+ else {
+ movingEnt->bOffscreen = !movingEnt->GetIsOnScreen();
+ RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * CTimer::GetTimeStep(), !movingEnt->bOffscreen);
+ }
}
}
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
@@ -2037,7 +2128,7 @@ CWorld::Process(void)
movingEnt->bIsStuck = true;
if(movingEnt->GetStatus() == STATUS_PLAYER) {
printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->GetModelIndex());
- movingEnt->m_vecMoveSpeed *= 0.3f;
+ movingEnt->m_vecMoveSpeed *= Pow(0.707f, CTimer::GetTimeStep());
movingEnt->ApplyMoveSpeed();
movingEnt->ApplyTurnSpeed();
}
@@ -2102,13 +2193,13 @@ CWorld::TriggerExplosion(const CVector &position, float fRadius, float fPower, C
{
CVector2D vecStartPos(position.x - fRadius, position.y - fRadius);
CVector2D vecEndPos(position.x + fRadius, position.y + fRadius);
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius,
fPower, pCreator, bProcessVehicleBombTimer);
CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower,
@@ -2146,7 +2237,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
pObject->bHasBeenDamaged) {
if(pEntity->IsObject() &&
modelId != MI_EXPLODINGBARREL &&
- modelId != MI_PETROLPUMP)
+ modelId != MI_PETROLPUMP && modelId != MI_PETROLPUMP2)
pObject->bHasBeenDamaged = true;
} else {
CVector pos = pEntity->GetPosition();
@@ -2171,7 +2262,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
if(!pEntity->GetIsStatic()) {
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
CVector vecForceDir =
- vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /
+ vecDistance * (fPower * pEntity->m_fMass / 14000.0f * fDamageMultiplier /
Max(fMagnitude, 0.01f));
vecForceDir.z = Max(vecForceDir.z, 0.0f);
if(pEntity == FindPlayerPed()) vecForceDir.z = Min(vecForceDir.z, 1.0f);
diff --git a/src/core/World.h b/src/core/World.h
index 606a3466..be32db20 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -77,7 +77,7 @@ public:
static void Remove(CEntity *entity);
static void Add(CEntity *entity);
- static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; }
+ static CSector *GetSector(int x, int y) { if (x > NUMSECTORS_X - 1 || y > NUMSECTORS_Y - 1) return &ms_aSectors[0][0]; return &ms_aSectors[y][x]; }
static CPtrList &GetBigBuildingList(eLevelName i) { return ms_bigBuildingsList[i]; }
static CPtrList &GetMovingEntityList(void) { return ms_listMovingEntityPtrs; }
static uint16 GetCurrentScanCode(void) { return ms_nCurrentScanCode; }
@@ -144,6 +144,7 @@ public:
static void SetAllCarsCanBeDamaged(bool);
static void ExtinguishAllCarFiresInArea(CVector, float);
static void SetCarsOnFire(float x, float y, float z, float radius, CEntity* reason);
+ static void SetPedsChoking(float x, float y, float z, float radius, CEntity* reason);
static void SetPedsOnFire(float x, float y, float z, float radius, CEntity* reason);
static void Initialise();
@@ -157,6 +158,23 @@ public:
static void TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
static void TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
static void UseDetonator(CEntity *pEntity);
+
+ // NB: following functions are unused (TODO?)
+ static void CastShadow(float, float, float, float);
+ static void CastShadowSectorList(CPtrList&, float, float, float, float);
+ static void FindLowestZForCoord(float, float);
+ static void CheckBlockListIntegrity(void);
+ static void ProcessVerticalLineSectorList_FillGlobeColPoints(CPtrList&, const CColLine&, CEntity*&, bool, CStoredCollPoly*);
+ static void ProcessVerticalLineSector_FillGlobeColPoints(CSector&, const CColLine&, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*);
+ static void ProcessVerticalLine_FillGlobeColPoints(const CVector&, float, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*);
+ static void PrintCarChanges(void);
+ static void TestForBuildingsOnTopOfEachOther(CPtrList&);
+ static void TestForBuildingsOnTopOfEachOther(void);
+ static void TestForUnusedModels(CPtrList&, int*);
+ static void TestForUnusedModels(void);
+ static void HandleCollisionZoneChange(eLevelName, eLevelName);
+ static void DoZoneTestForChaser(class CPhysical*);
+ static void FindPlayerSlotWithPedPointer(void*);
};
extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 45fe6fff..8abe0f1e 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -532,14 +532,14 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
info->gangPedThreshold[8] = gang8Density;
info->gangPedThreshold[0] += info->copPedThreshold;
- info->gangPedThreshold[1] = info->gangPedThreshold[0];
- info->gangPedThreshold[2] = info->gangPedThreshold[1];
- info->gangPedThreshold[3] = info->gangPedThreshold[2];
- info->gangPedThreshold[4] = info->gangPedThreshold[3];
- info->gangPedThreshold[5] = info->gangPedThreshold[4];
- info->gangPedThreshold[6] = info->gangPedThreshold[5];
- info->gangPedThreshold[7] = info->gangPedThreshold[6];
- info->gangPedThreshold[8] = info->gangPedThreshold[7];
+ info->gangPedThreshold[1] += info->gangPedThreshold[0];
+ info->gangPedThreshold[2] += info->gangPedThreshold[1];
+ info->gangPedThreshold[3] += info->gangPedThreshold[2];
+ info->gangPedThreshold[4] += info->gangPedThreshold[3];
+ info->gangPedThreshold[5] += info->gangPedThreshold[4];
+ info->gangPedThreshold[6] += info->gangPedThreshold[5];
+ info->gangPedThreshold[7] += info->gangPedThreshold[6];
+ info->gangPedThreshold[8] += info->gangPedThreshold[7];
}
//--MIAMI: unused
diff --git a/src/core/config.h b/src/core/config.h
index 6e0a17f7..822cf83f 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -246,6 +246,7 @@ enum Config {
#ifdef LIBRW
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
+//#define NEW_RENDERER // leeds-like world rendering, needs librw
#endif
//#define MULTISAMPLING // adds MSAA option TODO
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 64b3a63f..48e0ff76 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -107,6 +107,13 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
+#ifdef NEW_RENDERER
+bool gbNewRenderer;
+#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
+#else
+#define CLEARMODE (rwCAMERACLEARZ)
+#endif
+
void
ValidateVersion()
{
@@ -151,7 +158,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &TopColor.rwRGBA, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
@@ -170,7 +177,7 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
@@ -849,9 +856,130 @@ DisplayGameDebugText()
}
#endif
+#ifdef NEW_RENDERER
+bool gbRenderRoads = true;
+bool gbRenderEverythingBarRoads = true;
+bool gbRenderFadingInUnderwaterEntities = true;
+bool gbRenderFadingInEntities = true;
+bool gbRenderWater = true;
+bool gbRenderBoats = true;
+bool gbRenderVehicles = true;
+bool gbRenderWorld0 = true;
+bool gbRenderWorld1 = true;
+bool gbRenderWorld2 = true;
+
+void
+MattRenderScene(void)
+{
+ // this calls CMattRenderer::Render
+ CWorld::AdvanceCurrentScanCode();
+ // CMattRenderer::ResetRenderStates
+ CRenderer::ClearForFrame();
+ // CClock::CalcEnvMapTimeMultiplicator
+ CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
+ // CClock::ms_EnvMapTimeMultiplicator = 1.0f;
+ // cWorldStream::ClearDynamics
+ CRenderer::ConstructRenderList();
+if(gbRenderWorld0)
+ CRenderer::RenderWorld(0); // roads
+ // CMattRenderer::ResetRenderStates
+ CRenderer::PreRender();
+ CCoronas::RenderReflections();
+if(gbRenderWorld1)
+ CRenderer::RenderWorld(1); // opaque
+if(gbRenderRoads)
+ CRenderer::RenderRoads();
+
+ CRenderer::RenderPeds();
+
+ // not sure where to put these since LCS has no underwater entities
+if(gbRenderBoats)
+ CRenderer::RenderBoats();
+if(gbRenderFadingInUnderwaterEntities)
+ CRenderer::RenderFadingInUnderwaterEntities();
+if(gbRenderWater)
+ CRenderer::RenderTransparentWater();
+
+if(gbRenderEverythingBarRoads)
+ CRenderer::RenderEverythingBarRoads();
+ // get env map here?
+ // moved this:
+ // CRenderer::RenderFadingInEntities();
+}
+
+void
+RenderScene_new(void)
+{
+ CClouds::Render();
+ DoRWRenderHorizon();
+
+ MattRenderScene();
+ DefinedState();
+ // CMattRenderer::ResetRenderStates
+ // moved CRenderer::RenderBoats to before transparent water
+}
+
+// TODO
+bool FredIsInFirstPersonCam(void) { return true; } // this seems to give the best result in all cases
+
+void
+RenderEffects_new(void)
+{
+ CShadows::RenderStaticShadows();
+ // CRenderer::GenerateEnvironmentMap
+ CShadows::RenderStoredShadows();
+ CSkidmarks::Render();
+ CRubbish::Render();
+
+ // these aren't really effects
+ DefinedState();
+ if(FredIsInFirstPersonCam()){
+ DefinedState();
+ C3dMarkers::Render(); // normally rendered in CSpecialFX::Render()
+if(gbRenderWorld2)
+ CRenderer::RenderWorld(2); // transparent
+if(gbRenderVehicles)
+ CRenderer::RenderVehicles();
+ }else{
+if(gbRenderVehicles)
+ CRenderer::RenderVehicles();
+if(gbRenderWorld2)
+ CRenderer::RenderWorld(2); // transparent
+ }
+ // better render these after transparent world
+if(gbRenderFadingInEntities)
+ CRenderer::RenderFadingInEntities();
+
+ // actual effects here
+ CGlass::Render();
+ // CMattRenderer::ResetRenderStates
+ DefinedState();
+ CCoronas::RenderSunReflection();
+ CWeather::RenderRainStreaks();
+ // CWeather::AddSnow
+ CWaterCannons::Render();
+ CAntennas::Render();
+ CSpecialFX::Render();
+ CRopes::Render();
+ CCoronas::Render();
+ CParticle::Render();
+ CPacManPickups::Render();
+ CWeaponEffects::Render();
+ CPointLights::RenderFogEffect();
+ CMovingThings::Render();
+ CRenderer::RenderFirstPersonVehicle();
+}
+#endif
+
void
RenderScene(void)
{
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ RenderScene_new();
+ return;
+ }
+#endif
CClouds::Render();
DoRWRenderHorizon();
CRenderer::RenderRoads();
@@ -885,6 +1013,12 @@ RenderDebugShit(void)
void
RenderEffects(void)
{
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ RenderEffects_new();
+ return;
+ }
+#endif
CGlass::Render();
CWaterCannons::Render();
CSpecialFX::Render();
@@ -1061,6 +1195,10 @@ Idle(void *arg)
pos.y = SCREEN_HEIGHT / 2.0f;
RsMouseSetPos(&pos);
#endif
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+{
tbStartTimer(0, "CnstrRenderList");
#ifdef PC_WATER
CWaterLevel::PreCalcWaterGeometry();
@@ -1071,6 +1209,7 @@ Idle(void *arg)
tbStartTimer(0, "PreRender");
CRenderer::PreRender();
tbEndTimer("PreRender");
+}
#ifdef FIX_BUGS
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
@@ -1125,7 +1264,7 @@ Idle(void *arg)
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return;
}
@@ -1174,7 +1313,7 @@ FrontendIdle(void)
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return;
@@ -1450,7 +1589,7 @@ void TheGame(void)
{
CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if (!RsCameraBeginUpdate(Scene.camera))
break;
}
diff --git a/src/core/main.h b/src/core/main.h
index 8bf06c30..f428224e 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -38,3 +38,8 @@ void ResetLoadingScreenBar(void);
#ifndef MASTER
void TheModelViewer(void);
#endif
+
+#ifdef NEW_RENDERER
+extern bool gbNewRenderer;
+bool FredIsInFirstPersonCam(void);
+#endif
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 318b1d47..ebfa8de5 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -422,6 +422,30 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
+#ifdef NEW_RENDERER
+ DebugMenuAddVarBool8("Render", "new renderer", &gbNewRenderer, nil);
+extern bool gbRenderRoads;
+extern bool gbRenderEverythingBarRoads;
+extern bool gbRenderFadingInUnderwaterEntities;
+extern bool gbRenderFadingInEntities;
+extern bool gbRenderWater;
+extern bool gbRenderBoats;
+extern bool gbRenderVehicles;
+extern bool gbRenderWorld0;
+extern bool gbRenderWorld1;
+extern bool gbRenderWorld2;
+ DebugMenuAddVarBool8("Render", "gbRenderRoads", &gbRenderRoads, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWater", &gbRenderWater, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderBoats", &gbRenderBoats, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderVehicles", &gbRenderVehicles, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWorld0", &gbRenderWorld0, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWorld1", &gbRenderWorld1, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWorld2", &gbRenderWorld2, nil);
+#endif
+
#ifdef EXTENDED_COLOURFILTER
static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index 58b3277a..f37e5813 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -294,32 +294,13 @@ RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture);
// TODO
void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable) { }
-static rw::Raster*
-ConvertTexRaster(rw::Raster *ras)
-{
- using namespace rw;
-
- if(ras->platform == rw::platform)
- return ras;
- // compatible platforms
- if(ras->platform == PLATFORM_D3D8 && rw::platform == PLATFORM_D3D9 ||
- ras->platform == PLATFORM_D3D9 && rw::platform == PLATFORM_D3D8)
- return ras;
-
- Image *img = ras->toImage();
- ras->destroy();
- img->unpalettize();
- ras = Raster::createFromImage(img);
- img->destroy();
- return ras;
-}
// hack for reading native textures
RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size)
{
*tex = Texture::streamReadNative(stream);
#ifdef LIBRW
- (*tex)->raster = ConvertTexRaster((*tex)->raster);
+ (*tex)->raster = rw::Raster::convertTexToCurrentPlatform((*tex)->raster);
#endif
return *tex != nil;
}
@@ -796,6 +777,9 @@ RwBool RpWorldPluginAttach(void) {
registerNativeDataPlugin();
registerAtomicRightsPlugin();
registerMaterialRightsPlugin();
+
+ // not sure if this goes here
+ rw::xbox::registerVertexFormatPlugin();
return true;
}
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 293e5274..93b6d581 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -38,7 +38,7 @@ CObject::CObject(void)
m_colour2 = 0;
m_colour1 = m_colour2;
m_nBonusValue = 0;
- // m_nCostValue = 0; // TODO(Miami)
+ m_nCostValue = 0;
bIsPickup = false;
bPickupObjWithMessage = false;
bOutOfStock = false;
@@ -444,7 +444,7 @@ CObject::Init(void)
m_colour2 = 0;
m_nBonusValue = 0;
bIsWeapon = false;
-// TODO(MIAMI): some new field here
+ m_nCostValue = 0;
m_pCollidingEntity = nil;
CColPoint point;
CEntity* outEntity = nil;
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index 426fa7f1..536d94e0 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -967,7 +967,7 @@ CGlass::BreakGlassPhysically(CVector pos, float radius)
for ( int32 j = 0; j < col->numTriangles; j++ )
{
if ( CCollision::TestSphereTriangle(sphere,
- col->vertices, col->triangles[i], col->trianglePlanes[i]) )
+ col->vertices, col->triangles[j], col->trianglePlanes[j]) )
{
hit = true;
}
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index ed78ac4c..239d0de4 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -360,7 +360,11 @@ void CHud::Draw()
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+#ifdef FIX_BUGS
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+#else
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
+#endif
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex));
#ifdef FIX_BUGS
int intensity = CGeneral::GetRandomNumberInRange(0, 37);
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 3b996b55..c2982d6d 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -1,3 +1,4 @@
+#define WITH_D3D
#include "common.h"
#include "main.h"
@@ -6,6 +7,7 @@
#include "Treadable.h"
#include "Ped.h"
#include "Vehicle.h"
+#include "Boat.h"
#include "Heli.h"
#include "Bike.h"
#include "Object.h"
@@ -47,12 +49,27 @@ int32 CRenderer::ms_nNoOfVisibleEntities;
CEntity *CRenderer::ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
CEntity *CRenderer::ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
int32 CRenderer::ms_nNoOfInVisibleEntities;
+#ifdef NEW_RENDERER
+int32 CRenderer::ms_nNoOfVisibleVehicles;
+CEntity *CRenderer::ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES];
+int32 CRenderer::ms_nNoOfVisibleBuildings;
+CEntity *CRenderer::ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES];
+#endif
CVector CRenderer::ms_vecCameraPosition;
CVehicle *CRenderer::m_pFirstPersonVehicle;
bool CRenderer::m_loadingPriority;
float CRenderer::ms_lodDistScale = 1.2f;
+#ifdef FIX_BUGS
+#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
+#else
+#define LOD_DISTANCE 300.0f
+#endif
+#define FADE_DISTANCE 20.0f
+#define STREAM_DISTANCE 30.0f
+
+
void
CRenderer::Init(void)
{
@@ -75,6 +92,20 @@ CRenderer::PreRender(void)
for(i = 0; i < ms_nNoOfVisibleEntities; i++)
ms_aVisibleEntityPtrs[i]->PreRender();
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++)
+ ms_aVisibleVehiclePtrs[i]->PreRender();
+ // How is this done with cWorldStream?
+ for(i = 0; i < ms_nNoOfVisibleBuildings; i++)
+ ms_aVisibleBuildingPtrs[i]->PreRender();
+ for(node = CVisibilityPlugins::m_alphaBuildingList.head.next;
+ node != &CVisibilityPlugins::m_alphaBuildingList.tail;
+ node = node->next)
+ ((CEntity*)node->item.entity)->PreRender();
+ }
+#endif
+
for (i = 0; i < ms_nNoOfInVisibleEntities; i++) {
#ifdef SQUEEZE_PERFORMANCE
if (ms_aInVisibleEntityPtrs[i]->IsVehicle() && ((CVehicle*)ms_aInVisibleEntityPtrs[i])->IsHeli())
@@ -230,7 +261,6 @@ CRenderer::RenderEverythingBarRoads(void)
{
int i;
CEntity *e;
- CVector dist;
EntityInfo ei;
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
@@ -253,12 +283,10 @@ CRenderer::RenderEverythingBarRoads(void)
e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){
if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){
ei.ent = e;
- dist = ms_vecCameraPosition - e->GetPosition();
- ei.sort = dist.MagnitudeSqr();
+ ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr();
gSortedVehiclesAndPeds.InsertSorted(ei);
}else{
- dist = ms_vecCameraPosition - e->GetPosition();
- if(!CVisibilityPlugins::InsertEntityIntoSortedList(e, dist.Magnitude())){
+ if(!CVisibilityPlugins::InsertEntityIntoSortedList(e, (ms_vecCameraPosition - e->GetPosition()).Magnitude())){
printf("Ran out of space in alpha entity list");
RenderOneNonRoad(e);
}
@@ -277,6 +305,24 @@ CRenderer::RenderBoats(void)
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
SetCullMode(rwCULLMODECULLBACK);
+#ifdef NEW_RENDERER
+ int i;
+ CEntity *e;
+ EntityInfo ei;
+ if(gbNewRenderer){
+ gSortedVehiclesAndPeds.Clear();
+ // not the real thing
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
+ e = ms_aVisibleVehiclePtrs[i];
+ if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){
+ ei.ent = e;
+ ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr();
+ gSortedVehiclesAndPeds.InsertSorted(ei);
+ }
+ }
+ }
+#endif
+
for(node = gSortedVehiclesAndPeds.tail.prev;
node != &gSortedVehiclesAndPeds.head;
node = node->prev){
@@ -285,6 +331,573 @@ CRenderer::RenderBoats(void)
}
}
+#ifdef NEW_RENDERER
+#ifndef LIBRW
+#error "Need librw for EXTENDED_PIPELINES"
+#endif
+#include "WaterLevel.h"
+
+enum {
+ // blend passes
+ PASS_NOZ, // no z-write
+ PASS_ADD, // additive
+ PASS_BLEND // normal blend
+};
+
+static RwRGBAReal black;
+
+#ifdef RW_D3D9
+struct BuildingInst
+{
+ rw::RawMatrix combinedMat;
+ rw::d3d9::InstanceDataHeader *instHeader;
+ uint8 fadeAlpha;
+ bool lighting;
+};
+static BuildingInst blendInsts[3][2000];
+static int numBlendInsts[3];
+
+static void
+SetStencilState(int state)
+{
+ switch(state){
+ // disable stencil
+ case 0:
+ rw::d3d::setRenderState(D3DRS_STENCILENABLE, FALSE);
+ break;
+ // test against stencil
+ case 1:
+ rw::d3d::setRenderState(D3DRS_STENCILENABLE, TRUE);
+ rw::d3d::setRenderState(D3DRS_STENCILFUNC, D3DCMP_NOTEQUAL);
+ rw::d3d::setRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
+ rw::d3d::setRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
+ rw::d3d::setRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
+ rw::d3d::setRenderState(D3DRS_STENCILMASK, 0xFF);
+ rw::d3d::setRenderState(D3DRS_STENCILREF, 0xFF);
+ break;
+ // write to stencil
+ case 2:
+ rw::d3d::setRenderState(D3DRS_STENCILENABLE, TRUE);
+ rw::d3d::setRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
+ rw::d3d::setRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
+ rw::d3d::setRenderState(D3DRS_STENCILREF, 0xFF);
+ break;
+ }
+}
+
+static void
+SetMatrix(BuildingInst *building, rw::Matrix *worldMat)
+{
+ using namespace rw;
+ RawMatrix world, worldview;
+ Camera *cam = engine->currentCamera;
+ convMatrix(&world, worldMat);
+ RawMatrix::mult(&worldview, &world, &cam->devView);
+ RawMatrix::mult(&building->combinedMat, &worldview, &cam->devProj);
+}
+
+static bool
+IsTextureTransparent(RwTexture *tex)
+{
+ if(tex == nil || tex->raster == nil)
+ return false;
+ return PLUGINOFFSET(rw::d3d::D3dRaster, tex->raster, rw::d3d::nativeRasterOffset)->hasAlpha;
+}
+
+// Render all opaque meshes and put atomics that needs blending
+// into the deferred list.
+static void
+AtomicFirstPass(RpAtomic *atomic, int pass)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
+
+ atomic->getPipeline()->instance(atomic);
+ building->instHeader = (d3d9::InstanceDataHeader*)atomic->geometry->instData;
+ assert(building->instHeader != nil);
+ assert(building->instHeader->platform == PLATFORM_D3D9);
+ building->fadeAlpha = 255;
+ building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+
+ bool setupDone = false;
+ bool defer = false;
+ SetMatrix(building, atomic->getFrame()->getLTM());
+
+ InstanceData *inst = building->instHeader->inst;
+ for(rw::uint32 i = 0; i < building->instHeader->numMeshes; i++, inst++){
+ Material *m = inst->material;
+
+ if(inst->vertexAlpha || m->color.alpha != 255 ||
+ IsTextureTransparent(m->texture)){
+ defer = true;
+ continue;
+ }
+
+ // alright we're rendering this atomic
+ if(!setupDone){
+ setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride);
+ setIndices(building->instHeader->indexBuffer);
+ setVertexDeclaration(building->instHeader->vertexDeclaration);
+ setVertexShader(default_amb_VS);
+ d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
+ if(building->lighting)
+ setAmbient(pAmbient->color);
+ else
+ setAmbient(black);
+ setupDone = true;
+ }
+
+ setMaterial(m->color, m->surfaceProps);
+
+ if(m->texture){
+ d3d::setTexture(0, m->texture);
+ setPixelShader(default_tex_PS);
+ }else
+ setPixelShader(default_PS);
+
+ drawInst(building->instHeader, inst);
+ }
+ if(defer)
+ numBlendInsts[pass]++;
+}
+
+static void
+AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
+
+ atomic->getPipeline()->instance(atomic);
+ building->instHeader = (d3d9::InstanceDataHeader*)atomic->geometry->instData;
+ assert(building->instHeader != nil);
+ assert(building->instHeader->platform == PLATFORM_D3D9);
+ building->fadeAlpha = fadeAlpha;
+ building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+ SetMatrix(building, atomic->getFrame()->getLTM());
+ numBlendInsts[pass]++;
+}
+
+static void
+RenderBlendPass(int pass)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ setVertexShader(default_amb_VS);
+
+ int i;
+ for(i = 0; i < numBlendInsts[pass]; i++){
+ BuildingInst *building = &blendInsts[pass][i];
+
+ setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride);
+ setIndices(building->instHeader->indexBuffer);
+ setVertexDeclaration(building->instHeader->vertexDeclaration);
+ d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
+ if(building->lighting)
+ setAmbient(pAmbient->color);
+ else
+ setAmbient(black);
+
+ InstanceData *inst = building->instHeader->inst;
+ for(rw::uint32 j = 0; j < building->instHeader->numMeshes; j++, inst++){
+ Material *m = inst->material;
+ if(!inst->vertexAlpha && m->color.alpha == 255 && !IsTextureTransparent(m->texture) && building->fadeAlpha == 255)
+ continue; // already done this one
+
+ rw::RGBA color = m->color;
+ color.alpha = (color.alpha * building->fadeAlpha)/255;
+ setMaterial(color, m->surfaceProps);
+
+ if(m->texture){
+ d3d::setTexture(0, m->texture);
+ setPixelShader(default_tex_PS);
+ }else
+ setPixelShader(default_PS);
+
+ drawInst(building->instHeader, inst);
+ }
+ }
+}
+#endif
+#ifdef RW_GL3
+struct BuildingInst
+{
+ rw::Matrix matrix;
+ rw::gl3::InstanceDataHeader *instHeader;
+ uint8 fadeAlpha;
+ bool lighting;
+};
+static BuildingInst blendInsts[3][2000];
+static int numBlendInsts[3];
+
+static void
+SetStencilState(int state)
+{
+ switch(state){
+ // disable stencil
+ case 0:
+ glDisable(GL_STENCIL_TEST);
+ break;
+ // test against stencil
+ case 1:
+ glEnable(GL_STENCIL_TEST);
+ glStencilFunc(GL_NOTEQUAL, 0xFF, 0xFF);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glStencilMask(0xFF);
+ break;
+ // write to stencil
+ case 2:
+ glEnable(GL_STENCIL_TEST);
+ glStencilFunc(GL_ALWAYS, 0xFF, 0xFF);
+ glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ break;
+ }
+}
+
+static bool
+IsTextureTransparent(RwTexture *tex)
+{
+ if(tex == nil || tex->raster == nil)
+ return false;
+ return PLUGINOFFSET(rw::gl3::Gl3Raster, tex->raster, rw::gl3::nativeRasterOffset)->hasAlpha;
+}
+
+// Render all opaque meshes and put atomics that needs blending
+// into the deferred list.
+static void
+AtomicFirstPass(RpAtomic *atomic, int pass)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
+
+ atomic->getPipeline()->instance(atomic);
+ building->instHeader = (gl3::InstanceDataHeader*)atomic->geometry->instData;
+ assert(building->instHeader != nil);
+ assert(building->instHeader->platform == PLATFORM_GL3);
+ building->fadeAlpha = 255;
+ building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+
+ WorldLights lights;
+ lights.numAmbients = 1;
+ lights.numDirectionals = 0;
+ lights.numLocals = 0;
+ if(building->lighting)
+ lights.ambient = pAmbient->color;
+ else
+ lights.ambient = black;
+
+ bool setupDone = false;
+ bool defer = false;
+ building->matrix = *atomic->getFrame()->getLTM();
+
+ InstanceData *inst = building->instHeader->inst;
+ for(rw::uint32 i = 0; i < building->instHeader->numMeshes; i++, inst++){
+ Material *m = inst->material;
+
+ if(inst->vertexAlpha || m->color.alpha != 255 ||
+ IsTextureTransparent(m->texture)){
+ defer = true;
+ continue;
+ }
+
+ // alright we're rendering this atomic
+ if(!setupDone){
+ defaultShader->use();
+ setWorldMatrix(&building->matrix);
+#ifdef RW_GL_USE_VAOS
+ glBindVertexArray(building->instHeader->vao);
+#else
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
+ setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
+#endif
+ setLights(&lights);
+ setupDone = true;
+ }
+
+ setMaterial(m->color, m->surfaceProps);
+
+ setTexture(0, m->texture);
+
+ drawInst(building->instHeader, inst);
+ }
+#ifndef RW_GL_USE_VAOS
+ disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
+#endif
+ if(defer)
+ numBlendInsts[pass]++;
+}
+
+static void
+AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
+
+ atomic->getPipeline()->instance(atomic);
+ building->instHeader = (gl3::InstanceDataHeader*)atomic->geometry->instData;
+ assert(building->instHeader != nil);
+ assert(building->instHeader->platform == PLATFORM_GL3);
+ building->fadeAlpha = fadeAlpha;
+ building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+ building->matrix = *atomic->getFrame()->getLTM();
+ numBlendInsts[pass]++;
+}
+
+static void
+RenderBlendPass(int pass)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ defaultShader->use();
+ WorldLights lights;
+ lights.numAmbients = 1;
+ lights.numDirectionals = 0;
+ lights.numLocals = 0;
+
+ int i;
+ for(i = 0; i < numBlendInsts[pass]; i++){
+ BuildingInst *building = &blendInsts[pass][i];
+
+#ifdef RW_GL_USE_VAOS
+ glBindVertexArray(building->instHeader->vao);
+#else
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
+ setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
+#endif
+ setWorldMatrix(&building->matrix);
+ if(building->lighting)
+ lights.ambient = pAmbient->color;
+ else
+ lights.ambient = black;
+ setLights(&lights);
+
+ InstanceData *inst = building->instHeader->inst;
+ for(rw::uint32 j = 0; j < building->instHeader->numMeshes; j++, inst++){
+ Material *m = inst->material;
+ if(!inst->vertexAlpha && m->color.alpha == 255 && !IsTextureTransparent(m->texture) && building->fadeAlpha == 255)
+ continue; // already done this one
+
+ rw::RGBA color = m->color;
+ color.alpha = (color.alpha * building->fadeAlpha)/255;
+ setMaterial(color, m->surfaceProps);
+
+ setTexture(0, m->texture);
+
+ drawInst(building->instHeader, inst);
+ }
+#ifndef RW_GL_USE_VAOS
+ disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
+#endif
+ }
+}
+#endif
+
+void
+CRenderer::RenderOneBuilding(CEntity *ent, float camdist)
+{
+ if(ent->m_rwObject == nil)
+ return;
+ assert(RwObjectGetType(ent->m_rwObject) == rpATOMIC);
+ RpAtomic *atomic = (RpAtomic*)ent->m_rwObject;
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->GetModelIndex());
+
+ ent->bImBeingRendered = true; // TODO: this seems wrong, but do we even need it?
+
+ int pass = PASS_BLEND;
+ if(mi->m_additive) // very questionable
+ pass = PASS_ADD;
+ if(mi->m_noZwrite)
+ pass = PASS_NOZ;
+
+ if(ent->bDistanceFade){
+ RpAtomic *lodatm;
+ float fadefactor;
+ uint32 alpha;
+
+ lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
+ fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
+ if(fadefactor > 1.0f)
+ fadefactor = 1.0f;
+ alpha = mi->m_alpha * fadefactor;
+
+ if(alpha == 255)
+ AtomicFirstPass(atomic, pass);
+ else{
+ // not quite sure what this is about, do we have to do that?
+ RpGeometry *geo = RpAtomicGetGeometry(lodatm);
+ if(geo != RpAtomicGetGeometry(atomic))
+ RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE);
+ AtomicFullyTransparent(atomic, pass, alpha);
+ }
+ }else
+ AtomicFirstPass(atomic, pass);
+
+ ent->bImBeingRendered = false; // TODO: this seems wrong, but do we even need it?
+}
+
+void
+CRenderer::RenderWorld(int pass)
+{
+ int i;
+ CEntity *e;
+ CLink<CVisibilityPlugins::AlphaObjectInfo> *node;
+
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ SetCullMode(rwCULLMODECULLBACK);
+ DeActivateDirectional();
+ SetAmbientColours();
+
+ // Temporary...have to figure out sorting better
+ switch(pass){
+ case 0:
+ // Roads
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
+ e = ms_aVisibleBuildingPtrs[i];
+ if(e->bIsBIGBuilding || IsRoad(e))
+ RenderOneBuilding(e);
+ }
+ for(node = CVisibilityPlugins::m_alphaBuildingList.tail.prev;
+ node != &CVisibilityPlugins::m_alphaBuildingList.head;
+ node = node->prev){
+ e = node->item.entity;
+ if(e->bIsBIGBuilding || IsRoad(e))
+ RenderOneBuilding(e, node->item.sort);
+ }
+ break;
+ case 1:
+ // Opaque
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
+ e = ms_aVisibleBuildingPtrs[i];
+ if(!(e->bIsBIGBuilding || IsRoad(e)))
+ RenderOneBuilding(e);
+ }
+ for(node = CVisibilityPlugins::m_alphaBuildingList.tail.prev;
+ node != &CVisibilityPlugins::m_alphaBuildingList.head;
+ node = node->prev){
+ e = node->item.entity;
+ if(!(e->bIsBIGBuilding || IsRoad(e)))
+ RenderOneBuilding(e, node->item.sort);
+ }
+ // Now we have iterated through all visible buildings (unsorted and sorted)
+ // and the transparency list is done.
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
+ RenderBlendPass(PASS_NOZ);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ break;
+ case 2:
+ // Transparent
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RenderBlendPass(PASS_ADD);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RenderBlendPass(PASS_BLEND);
+ break;
+ }
+}
+
+void
+CRenderer::RenderPeds(void)
+{
+ int i;
+ CEntity *e;
+
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
+ e = ms_aVisibleVehiclePtrs[i];
+ if(e->IsPed())
+ RenderOneNonRoad(e);
+ }
+}
+
+void
+CRenderer::RenderVehicles(void)
+{
+ int i;
+ CEntity *e;
+ EntityInfo ei;
+ CLink<EntityInfo> *node;
+
+ // not the real thing
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
+ e = ms_aVisibleVehiclePtrs[i];
+ if(!e->IsVehicle())
+ continue;
+ if(PutIntoSortedVehicleList((CVehicle*)e))
+ continue; // boats handled elsewhere
+ ei.ent = e;
+ ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr();
+ gSortedVehiclesAndPeds.InsertSorted(ei);
+ }
+
+ for(node = gSortedVehiclesAndPeds.tail.prev;
+ node != &gSortedVehiclesAndPeds.head;
+ node = node->prev)
+ RenderOneNonRoad(node->item.ent);
+}
+
+void
+CRenderer::RenderTransparentWater(void)
+{
+ int i;
+ CEntity *e;
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ SetStencilState(2);
+
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
+ e = ms_aVisibleVehiclePtrs[i];
+ if(e->IsVehicle() && ((CVehicle*)e)->IsBoat())
+ ((CBoat*)e)->RenderWaterOutPolys();
+ }
+
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ SetStencilState(1);
+
+ CWaterLevel::RenderTransparentWater();
+
+ SetStencilState(0);
+}
+
+void
+CRenderer::ClearForFrame(void)
+{
+ ms_nNoOfVisibleEntities = 0;
+ ms_nNoOfVisibleVehicles = 0;
+ ms_nNoOfVisibleBuildings = 0;
+ ms_nNoOfInVisibleEntities = 0;
+ gSortedVehiclesAndPeds.Clear();
+
+ numBlendInsts[PASS_NOZ] = 0;
+ numBlendInsts[PASS_ADD] = 0;
+ numBlendInsts[PASS_BLEND] = 0;
+}
+#endif
+
void
CRenderer::RenderFadingInEntities(void)
{
@@ -327,14 +940,6 @@ enum Visbility
VIS_STREAMME
};
-#ifdef FIX_BUGS
-#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
-#else
-#define LOD_DISTANCE 300.0f
-#endif
-#define FADE_DISTANCE 20.0f
-#define STREAM_DISTANCE 30.0f
-
// Time Objects can be time culled if
// other == -1 || CModelInfo::GetModelInfo(other)->GetRwObject()
// i.e. we have to draw even at the wrong time if
@@ -640,9 +1245,13 @@ void
CRenderer::ConstructRenderList(void)
{
COcclusion::ProcessBeforeRendering();
-
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+{
ms_nNoOfVisibleEntities = 0;
ms_nNoOfInVisibleEntities = 0;
+}
ms_vecCameraPosition = TheCamera.GetPosition();
// TODO: blocked ranges, but unused
ScanWorld();
@@ -1042,6 +1651,20 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
}
void
+CRenderer::InsertEntityIntoList(CEntity *ent)
+{
+#ifdef NEW_RENDERER
+ // TODO: there are more flags being checked here
+ if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))
+ ms_aVisibleVehiclePtrs[ms_nNoOfVisibleVehicles++] = ent;
+ else if(gbNewRenderer && ent->IsBuilding())
+ ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent;
+ else
+#endif
+ ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+}
+
+void
CRenderer::ScanBigBuildingList(CPtrList &list)
{
CPtrNode *node;
@@ -1058,7 +1681,7 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
vis = VIS_VISIBLE;
switch(vis){
case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ InsertEntityIntoList(ent);
ent->bOffscreen = false;
break;
case VIS_STREAMME:
@@ -1089,7 +1712,7 @@ CRenderer::ScanSectorList(CPtrList *lists)
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ InsertEntityIntoList(ent);
break;
case VIS_INVISIBLE:
if(!IsGlass(ent->GetModelIndex()))
@@ -1134,7 +1757,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ InsertEntityIntoList(ent);
break;
case VIS_INVISIBLE:
if(!IsGlass(ent->GetModelIndex()))
@@ -1181,7 +1804,7 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
ent->bOffscreen = false;
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ InsertEntityIntoList(ent);
break;
case VIS_OFFSCREEN:
ent->bOffscreen = true;
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index e9f82078..b579bb4c 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -21,6 +21,13 @@ class CRenderer
static CEntity *ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
static int32 ms_nNoOfInVisibleEntities;
static CEntity *ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
+#ifdef NEW_RENDERER
+ static int32 ms_nNoOfVisibleVehicles;
+ static CEntity *ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES];
+ // for cWorldStream emulation
+ static int32 ms_nNoOfVisibleBuildings;
+ static CEntity *ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES];
+#endif
static CVector ms_vecCameraPosition;
static CVehicle *m_pFirstPersonVehicle;
@@ -63,4 +70,15 @@ public:
static bool ShouldModelBeStreamed(CEntity *ent, const CVector &campos);
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
+
+
+#ifdef NEW_RENDERER
+ static void ClearForFrame(void);
+ static void RenderPeds(void);
+ static void RenderVehicles(void); // also renders peds in LCS
+ static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f);
+ static void RenderWorld(int pass); // like cWorldStream::Render(int)
+ static void RenderTransparentWater(void); // keep-out polys and transparent water
+#endif
+ static void InsertEntityIntoList(CEntity *ent);
};
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 655fdb40..665a41ab 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -169,6 +169,9 @@ CSpecialFX::Render(void)
CBrightLights::Render();
CShinyTexts::Render();
CMoneyMessages::Render();
+#ifdef NEW_RENDERER
+ if(!(gbNewRenderer && FredIsInFirstPersonCam()))
+#endif
C3dMarkers::Render();
}
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 36a60117..c79cb52b 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "templates.h"
+#include "main.h"
#include "Entity.h"
#include "ModelInfo.h"
#include "Lights.h"
@@ -19,6 +20,9 @@ CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaUnderwaterEntityList;
+#ifdef NEW_RENDERER
+CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBuildingList;
+#endif
int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;
int32 CVisibilityPlugins::ms_framePluginOffset = -1;
@@ -59,6 +63,11 @@ CVisibilityPlugins::Initialise(void)
m_alphaUnderwaterEntityList.head.item.sort = 0.0f;
m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f;
+#ifdef NEW_RENDERER
+ m_alphaBuildingList.Init(NUMALPHAENTITYLIST);
+ m_alphaBuildingList.head.item.sort = 0.0f;
+ m_alphaBuildingList.tail.item.sort = 100000000.0f;
+#endif
}
void
@@ -68,6 +77,9 @@ CVisibilityPlugins::Shutdown(void)
m_alphaBoatAtomicList.Shutdown();
m_alphaEntityList.Shutdown();
m_alphaUnderwaterEntityList.Shutdown();
+#ifdef NEW_RENDERER
+ m_alphaBuildingList.Shutdown();
+#endif
}
void
@@ -76,6 +88,9 @@ CVisibilityPlugins::InitAlphaEntityList(void)
m_alphaEntityList.Clear();
m_alphaBoatAtomicList.Clear();
m_alphaUnderwaterEntityList.Clear();
+#ifdef NEW_RENDERER
+ m_alphaBuildingList.Clear();
+#endif
}
bool
@@ -84,6 +99,10 @@ CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
AlphaObjectInfo item;
item.entity = e;
item.sort = dist;
+#ifdef NEW_RENDERER
+ if(gbNewRenderer && e->IsBuilding())
+ return !!m_alphaBuildingList.InsertSorted(item);
+#endif
if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item))
return true;
return !!m_alphaEntityList.InsertSorted(item);
@@ -308,7 +327,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
mi = GetAtomicModelInfo(atomic);
lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
if(mi->m_additive)
- AtomicDefaultRenderCallBack(atomic);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
if(fadefactor > 1.0f)
diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
index f277565d..03833c9c 100644
--- a/src/rw/VisibilityPlugins.h
+++ b/src/rw/VisibilityPlugins.h
@@ -24,6 +24,9 @@ public:
static CLinkList<AlphaObjectInfo> m_alphaBoatAtomicList;
static CLinkList<AlphaObjectInfo> m_alphaEntityList;
static CLinkList<AlphaObjectInfo> m_alphaUnderwaterEntityList;
+#ifdef NEW_RENDERER
+ static CLinkList<AlphaObjectInfo> m_alphaBuildingList;
+#endif
static RwCamera *ms_pCamera;
static RwV3d *ms_pCameraPosn;
static float ms_cullCompsDist;
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index d1a7505e..8d95bcd9 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1494,7 +1494,7 @@ CAutomobile::ProcessControl(void)
blade = Multiply3x3(blade, GetMatrix());
camDist /= Max(Sqrt(distSq), 0.01f);
if(Abs(DotProduct(camDist, blade)) > 0.95f){
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f);
m_fPropellerRotation = m_aWheelRotation[1];
}
}
@@ -4834,19 +4834,19 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
CMatrix mat;
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
- colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
+ colModel->spheres[0].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
- colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
+ colModel->spheres[1].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
- colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF);
+ colModel->spheres[2].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
- colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
+ colModel->spheres[3].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
- colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
+ colModel->spheres[4].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
- colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
+ colModel->spheres[5].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
colModel->numSpheres = 6;
}else
colModel->numSpheres = 4;
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 239cb9a1..7fea8c6e 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "main.h"
#include "General.h"
#include "Timecycle.h"
#include "Weather.h"
@@ -1100,6 +1101,15 @@ CBoat::Render()
m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000;
if (!CVehicle::bWheelsOnlyCheat)
CEntity::Render();
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+ RenderWaterOutPolys(); // not separate function in VC
+}
+
+void
+CBoat::RenderWaterOutPolys(void)
+{
if(GetModelIndex() == MI_SKIMMER)
return;
KeepWaterOutIndices[0] = 0;
@@ -1178,11 +1188,16 @@ CBoat::Render()
KeepWaterOutVertices[2].v = 1.0f;
KeepWaterOutVertices[3].u = 1.0f;
KeepWaterOutVertices[3].v = 1.0f;
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+{
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpWaterRaster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+}
if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6);
RwIm3DEnd();
@@ -1209,10 +1224,15 @@ CBoat::Render()
RwIm3DEnd();
}
}
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+{
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
+}
void
CBoat::Teleport(CVector v)
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index 5f8cc8a8..5d866c48 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -62,7 +62,8 @@ public:
virtual void GetComponentWorldPosition(int32 component, CVector &pos);
virtual bool IsComponentPresent(int32 component) { return true; }
virtual void BlowUpCar(CEntity *ent);
-
+
+ void RenderWaterOutPolys(void);
void ApplyWaterResistance(void);
void SetupModelNodes();
void PruneWakeTrail(void);
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index 71cd9cfb..754da5f7 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -296,10 +296,8 @@ CProjectileInfo::Update()
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(-0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(tearGasOffset, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
- // TODO(Miami): SetPedsChoking
- /*if ( CTimer::GetTimeInMilliseconds() & 0x200 )
+ if ( CTimer::GetTimeInMilliseconds() & 0x200 )
CWorld::SetPedsChoking(projectilePos.x, projectilePos.y, projectilePos.z, 6.0f, gaProjectileInfo[i].m_pSource);
- */
}
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
index 7a5be722..42d4f52c 100644
--- a/src/weapons/WeaponEffects.cpp
+++ b/src/weapons/WeaponEffects.cpp
@@ -94,7 +94,11 @@ CWeaponEffects::Render(void)
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
+#ifdef FIX_BUGS
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
+#else
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVDESTALPHA);
+#endif
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
RwV3d pos;
diff --git a/vendor/librw b/vendor/librw
-Subproject e68ef1374d20071887348e9031f5fa38a2e4f7e
+Subproject 7e80d45cdb6663f97d89ed443198ce6e37c4435
diff --git a/vendor/ogg b/vendor/ogg
-Subproject 36f969bb37559345ee03796ed625a9abd42c6db
+Subproject 31bd3f2707fb7dbae539a7093ba1fc4b2b37d84
diff --git a/vendor/opus b/vendor/opus
-Subproject 034c1b61a250457649d788bbf983b3f0fb63f02
+Subproject c2b542b6c02bafbe7a83b2eeec6cb5a0bfa3ed0