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-rw-r--r--src/control/Replay.cpp8
-rw-r--r--src/control/Script.cpp9
-rw-r--r--src/core/Timer.cpp3
-rw-r--r--src/core/main.cpp2
-rw-r--r--src/render/SpecialFX.cpp524
-rw-r--r--src/render/SpecialFX.h44
6 files changed, 431 insertions, 159 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 0aec58bb..034cfe4d 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -394,8 +394,8 @@ void CReplay::RecordThisFrame(void)
tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
bt->type = REPLAYPACKET_BULLET_TRACES;
bt->index = i;
- bt->frames = CBulletTraces::aTraces[i].m_framesInUse;
- bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime;
+// bt->frames = CBulletTraces::aTraces[i].m_framesInUse;
+// bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime;
bt->inf = CBulletTraces::aTraces[i].m_vecCurrentPos;
bt->sup = CBulletTraces::aTraces[i].m_vecTargetPos;
Record.m_nOffset += sizeof(*bt);
@@ -1141,8 +1141,8 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
{
tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset];
CBulletTraces::aTraces[pb->index].m_bInUse = true;
- CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames;
- CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime;
+// CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames;
+// CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime;
CBulletTraces::aTraces[pb->index].m_vecCurrentPos = pb->inf;
CBulletTraces::aTraces[pb->index].m_vecTargetPos = pb->sup;
buffer->m_nOffset += sizeof(tBulletTracePacket);
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index aa4e109f..d05a1442 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1804,9 +1804,8 @@ void CMissionCleanup::Process()
if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
TheCamera.Restore();
TheCamera.SetWideScreenOff();
- // TODO(MIAMI)
- //CSpecialFX::bLiftCam = false;
- //CSpecialFX::bVideoCam = false;
+ CSpecialFX::bLiftCam = false;
+ CSpecialFX::bVideoCam = false;
CTimeCycle::StopExtraColour(0);
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
DMAudio.ClearMissionAudio(i);
@@ -12395,7 +12394,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SWITCH_SECURITY_CAMERA:
{
CollectParameters(&m_nIp, 1);
- debug("SWITCH_SECURITY_CAMERA is not implemented\n"); // TODO(MIAMI)
+ CSpecialFX::bVideoCam = ScriptParams[0] != 0;
return 0;
}
//case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
@@ -12833,7 +12832,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SWITCH_LIFT_CAMERA:
{
CollectParameters(&m_nIp, 1);
- debug("SWITCH_LIFT_CAMERA is not implemented\n"); // TODO(MIAMI)
+ CSpecialFX::bLiftCam = ScriptParams[0] != 0;
return 0;
}
case COMMAND_CLOSE_ALL_CAR_DOORS:
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index f60adf07..5adc36b5 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -5,6 +5,7 @@
#include "DMAudio.h"
#include "Record.h"
#include "Timer.h"
+#include "SpecialFX.h"
uint32 CTimer::m_snTimeInMilliseconds;
PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
@@ -141,7 +142,7 @@ void CTimer::Update(void)
}
}
- if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
+ if ( ms_fTimeStep < 0.01f && !GetIsPaused() && !CSpecialFX::bSnapShotActive)
ms_fTimeStep = 0.01f;
ms_fTimeStepNonClipped = ms_fTimeStep;
diff --git a/src/core/main.cpp b/src/core/main.cpp
index b39a9c8b..fa5a5000 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -969,7 +969,7 @@ Render2dStuff(void)
else
CHud::Draw();
// TODO(Miami)
- // CSpecialFX::Render2DFXs();
+ CSpecialFX::Render2DFXs();
CUserDisplay::OnscnTimer.ProcessForDisplay();
CMessages::Display();
CDarkel::DrawMessages();
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index fa8379f0..b614fae0 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -24,21 +24,44 @@
#include "ColStore.h"
#include "Coronas.h"
#include "Script.h"
+#include "DMAudio.h"
RwIm3DVertex StreakVertices[4];
RwImVertexIndex StreakIndexList[12];
-RwIm3DVertex TraceVertices[6];
-RwImVertexIndex TraceIndexList[12];
+RwIm3DVertex TraceVertices[10];
+static RwImVertexIndex TraceIndexList[48] = {0, 5, 7, 0, 7, 2, 0, 7, 5, 0, 2, 7, 0, 4, 9, 0,
+ 9, 5, 0, 9, 4, 0, 5, 9, 0, 1, 6, 0, 6, 5, 0, 6,
+ 1, 0, 5, 6, 0, 3, 8, 0, 8, 5, 0, 8, 3, 0, 5, 8 };
+bool CSpecialFX::bVideoCam;
+bool CSpecialFX::bLiftCam;
bool CSpecialFX::bSnapShotActive;
int32 CSpecialFX::SnapShotFrames;
+static RwTexture* gpSmokeTrailTexture;
+
void
CSpecialFX::Init(void)
{
CBulletTraces::Init();
+ RwIm3DVertexSetU(&TraceVertices[0], 0.0);
+ RwIm3DVertexSetV(&TraceVertices[0], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[1], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[1], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[2], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[2], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[3], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[3], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[4], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[4], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[5], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[6], 1.0);
+ RwIm3DVertexSetU(&TraceVertices[7], 1.0);
+ RwIm3DVertexSetU(&TraceVertices[8], 1.0);
+ RwIm3DVertexSetU(&TraceVertices[9], 1.0);
+
RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
@@ -47,7 +70,6 @@ CSpecialFX::Init(void)
RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
-
StreakIndexList[0] = 0;
StreakIndexList[1] = 1;
StreakIndexList[2] = 2;
@@ -61,43 +83,51 @@ CSpecialFX::Init(void)
StreakIndexList[10] = 2;
StreakIndexList[11] = 3;
- RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
- RwIm3DVertexSetU(&TraceVertices[0], 0.0);
- RwIm3DVertexSetV(&TraceVertices[0], 0.0);
- RwIm3DVertexSetU(&TraceVertices[1], 1.0);
- RwIm3DVertexSetV(&TraceVertices[1], 0.0);
- RwIm3DVertexSetU(&TraceVertices[2], 0.0);
- RwIm3DVertexSetV(&TraceVertices[2], 0.5);
- RwIm3DVertexSetU(&TraceVertices[3], 1.0);
- RwIm3DVertexSetV(&TraceVertices[3], 0.5);
- RwIm3DVertexSetU(&TraceVertices[4], 0.0);
- RwIm3DVertexSetV(&TraceVertices[4], 1.0);
- RwIm3DVertexSetU(&TraceVertices[5], 1.0);
- RwIm3DVertexSetV(&TraceVertices[5], 1.0);
-
- TraceIndexList[0] = 0;
- TraceIndexList[1] = 2;
- TraceIndexList[2] = 1;
- TraceIndexList[3] = 1;
- TraceIndexList[4] = 2;
- TraceIndexList[5] = 3;
- TraceIndexList[6] = 2;
- TraceIndexList[7] = 4;
- TraceIndexList[8] = 3;
- TraceIndexList[9] = 3;
- TraceIndexList[10] = 4;
- TraceIndexList[11] = 5;
-
CMotionBlurStreaks::Init();
- CBrightLights::Init();
CShinyTexts::Init();
+ CBrightLights::Init();
CMoneyMessages::Init();
C3dMarkers::Init();
+ CSpecialFX::bSnapShotActive = false;
+ CSpecialFX::bVideoCam = false;
+ CSpecialFX::SnapShotFrames = 0;
+ CSpecialFX::bLiftCam = false;
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
+ if(gpSmokeTrailTexture == nil)
+ gpSmokeTrailTexture = RwTextureRead("smoketrail", 0);
+ CTxdStore::PopCurrentTxd();
+}
+
+void
+CSpecialFX::AddWeaponStreak(int type)
+{
+ static CMatrix matrix;
+ CVector start;
+ CVector end;
+
+ if (FindPlayerPed() != nil && FindPlayerPed()->m_pWeaponModel != nil) {
+ switch (type) {
+ case WEAPONTYPE_BASEBALLBAT:
+ matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
+ start = matrix * CVector(0.02f, 0.05f, 0.07f);
+ end = matrix * CVector(0.246f, 0.0325f, 0.796f);
+ break;
+ case WEAPONTYPE_GOLFCLUB:
+ matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
+ start = matrix * CVector(0.02f, 0.05f, 0.07f);
+ end = matrix * CVector(-0.054f, 0.0325f, 0.796f);
+ break;
+ case WEAPONTYPE_KATANA:
+ matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
+ start = matrix * CVector(0.02f, 0.05f, 0.07f);
+ end = matrix * CVector(0.096f, -0.0175f, 1.096f);
+ break;
+ default:
+ break;
+ }
+ CMotionBlurStreaks::RegisterStreak((uintptr)FindPlayerPed()->m_pWeaponModel, 100, 100, 100, start, end);
+ }
}
RwObject*
@@ -119,23 +149,16 @@ CSpecialFX::Update(void)
{
CMotionBlurStreaks::Update();
CBulletTraces::Update();
-
- if(FindPlayerPed() &&
- FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
- FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){
-#ifdef PED_SKIN
- if(IsClumpSkinned(FindPlayerPed()->GetClump())){
- LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
- }else
-#endif
- RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
- }
}
void
CSpecialFX::Shutdown(void)
{
C3dMarkers::Shutdown();
+ if (gpSmokeTrailTexture) {
+ RwTextureDestroy(gpSmokeTrailTexture);
+ gpSmokeTrailTexture = nil;
+ }
}
void
@@ -149,6 +172,80 @@ CSpecialFX::Render(void)
C3dMarkers::Render();
}
+void
+CSpecialFX::Render2DFXs(void)
+{
+ if (CSpecialFX::bVideoCam) {
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(0, 255, 0, 200));
+ FONT_LOCALE(FONT_STANDARD);
+ sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
+ for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
+ CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i+1, SCREEN_WIDTH, i+1, CRGBA(0, 100, 0, 100));
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ CSprite2d::Draw2DPolygon(0.0f, i+2, SCREEN_WIDTH, i+2, 0.0f, i+3, SCREEN_WIDTH, i+3, CRGBA(0, 0, 0, 150));
+ }
+ int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f , CRGBA(0, 100, 0, 60));
+ }
+ if (CSpecialFX::bLiftCam) {
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(100, 100, 100, 200));
+ FONT_LOCALE(FONT_STANDARD);
+ CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
+ for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i + 1, SCREEN_WIDTH, i + 1, CRGBA(100, 100, 100, 100));
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ CSprite2d::Draw2DPolygon(0.0f, i + 2, SCREEN_WIDTH, i + 2, 0.0f, i + 3, SCREEN_WIDTH, i + 3, CRGBA(0, 0, 0, 150));
+ }
+ int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f, CRGBA(100, 100, 100, 60));
+ for (int32 i = 0; i < 200; i++) {
+ int32 posX = CGeneral::GetRandomNumber() % (int32)SCREEN_WIDTH;
+ int32 posY = CGeneral::GetRandomNumber() % (int32)SCREEN_HEIGHT;
+ CSprite2d::DrawRect(CRect(posX, posY + 2, posX+20, posY), CRGBA(255, 255, 255, 64));
+ }
+ }
+ if (CSpecialFX::bSnapShotActive) {
+ if (++CSpecialFX::SnapShotFrames > 20) {
+ CSpecialFX::bSnapShotActive = false;
+ CTimer::SetTimeScale(1.0f);
+ } else {
+ CTimer::SetTimeScale(0.0f); //in andro it's 0.00001
+ if (CSpecialFX::SnapShotFrames < 10) {
+ int32 tmp = (1 - CSpecialFX::SnapShotFrames / 10) * 255 * 0.65f;
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ CSprite2d::Draw2DPolygon(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, 0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, CRGBA(tmp, tmp, tmp, tmp));
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ }
+ }
+ }
+}
+
CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
void
@@ -217,6 +314,7 @@ void
CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
{
int i;
+
for(i = 0; i < NUMMBLURSTREAKS; i++){
if(aStreaks[i].m_id == id){
// Found a streak from last frame, update
@@ -229,10 +327,12 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
return;
}
}
+
// Find free slot
- for(i = 0; aStreaks[i].m_id; i++)
+ for(i = 0; aStreaks[i].m_id != nil ; i++)
if(i == NUMMBLURSTREAKS-1)
return;
+
// Create a new streak
aStreaks[i].m_id = id;
aStreaks[i].m_red = r;
@@ -251,7 +351,7 @@ CMotionBlurStreaks::Render(void)
bool setRenderStates = false;
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
- if(aStreaks[i].m_id){
+ if(aStreaks[i].m_id != nil){
if(!setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@@ -281,20 +381,102 @@ void CBulletTraces::Init(void)
aTraces[i].m_bInUse = false;
}
-void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
+void CBulletTraces::AddTrace(CVector* start, CVector* end, float thicknes, uint32 lifeTime, uint8 visibility)
{
- int index;
- for (index = 0; index < NUMBULLETTRACES; index++) {
- if (!aTraces[index].m_bInUse)
- break;
+ int32 enabledCount;
+ uint32 modifiedLifeTime;
+ int32 nextSlot;
+
+ enabledCount = 0;
+ for (int i = 0; i < NUMBULLETTRACES; i++)
+ if (aTraces[i].m_bInUse)
+ enabledCount++;
+ if (enabledCount >= 10)
+ modifiedLifeTime = lifeTime / 4;
+ else if (enabledCount >= 5)
+ modifiedLifeTime = lifeTime / 2;
+ else
+ modifiedLifeTime = lifeTime;
+
+ nextSlot = 0;
+ for (int i = 0; nextSlot < NUMBULLETTRACES && aTraces[i].m_bInUse; i++)
+ nextSlot++;
+ if (nextSlot < 16) {
+ aTraces[nextSlot].m_vecCurrentPos = *start;
+ aTraces[nextSlot].m_vecTargetPos = *end;
+ aTraces[nextSlot].m_bInUse = true;
+ aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds();
+ aTraces[nextSlot].m_fVisibility = visibility;
+ aTraces[nextSlot].m_fThicknes = thicknes;
+ aTraces[nextSlot].m_nLifeTime = modifiedLifeTime;
+ }
+
+ float upDotProd = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition());
+ float forwardDotProd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition());
+ float upDotProdEnd = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition());
+ float forwardDotProdEnd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition());
+ if (forwardDotProd*forwardDotProdEnd < 0.0f) {
+ float tmp = Abs(forwardDotProd) / (Abs(forwardDotProd) + Abs(forwardDotProdEnd));
+ float tmp2 = (upDotProdEnd - upDotProd) * tmp + upDotProd;
+ float dotProdEndRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition());
+ float dotProdRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition());
+ float tmp3 = (dotProdEndRight - dotProdRight) * tmp + dotProdRight;
+ float dist = Sqrt(SQR(tmp2) + SQR(tmp3));
+ if (dist < 2.0f) {
+ if(tmp3 < 0.0f)
+ DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_2, 127 * (1.0f - dist * 0.5f));
+ else
+ DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_1, 127 * (1.0f - dist * 0.5f));
+ }
+ }
+}
+
+void CBulletTraces::AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter)
+{
+ CPhysical* player;
+ float speed;
+ int16 camMode;
+
+ if (shooter == (CEntity*)FindPlayerPed() || (FindPlayerVehicle() != nil && FindPlayerVehicle() == (CVehicle*)shooter)) {
+ camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
+ if (camMode == CCam::MODE_M16_1STPERSON
+ || camMode == CCam::MODE_CAMERA
+ || camMode == CCam::MODE_SNIPER
+ || camMode == CCam::MODE_M16_1STPERSON_RUNABOUT
+#ifdef MOBILE_IMPROVEMENTS
+ || camMode == CCam::MODE_ROCKETLAUNCHER
+ || camMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT
+#endif
+ || camMode == CCam::MODE_SNIPER_RUNABOUT
+ || camMode == CCam::MODE_HELICANNON_1STPERSON) {
+
+ player = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
+ speed = player->m_vecMoveSpeed.Magnitude();
+ if (speed < 0.05f)
+ return;
+ }
+ }
+
+ switch (weaponType) {
+ case WEAPONTYPE_PYTHON:
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ CBulletTraces::AddTrace(start, end, 0.7f, 1000, 200);
+ break;
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
+ case WEAPONTYPE_HELICANNON:
+ CBulletTraces::AddTrace(start, end, 1.0f, 2000, 220);
+ break;
+ default:
+ CBulletTraces::AddTrace(start, end, 0.4f, 750, 150);
+ break;
}
- if (index == NUMBULLETTRACES)
- return;
- aTraces[index].m_vecCurrentPos = *vecStart;
- aTraces[index].m_vecTargetPos = *vecTarget;
- aTraces[index].m_bInUse = true;
- aTraces[index].m_framesInUse = 0;
- aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32;
}
void CBulletTraces::Render(void)
@@ -303,34 +485,113 @@ void CBulletTraces::Render(void)
if (!aTraces[i].m_bInUse)
continue;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
-#ifdef FIX_BUGS
- // Raster has no transparent pixels so it relies on the raster format having alpha
- // to turn on blending. librw image conversion might get rid of it right now so let's
- // just force it on.
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
-#endif
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
- CVector inf = aTraces[i].m_vecCurrentPos;
- CVector sup = aTraces[i].m_vecTargetPos;
- CVector center = (inf + sup) / 2;
- CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
- width.Normalise();
- width /= 20;
- uint8 intensity = aTraces[i].m_lifeTime;
- for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
- RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
- RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
- RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
- RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
- RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
- RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
- RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
- LittleTest();
- if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
- RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
- RwIm3DEnd();
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSmokeTrailTexture));
+
+ float nTimeOfLiving = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime;
+
+ float traceThicknes = aTraces[i].m_fThicknes * nTimeOfLiving / aTraces[i].m_nLifeTime;
+ CVector vecOffset = aTraces[i].m_vecTargetPos - aTraces[i].m_vecCurrentPos;
+ vecOffset.Normalise();
+ vecOffset *= traceThicknes;
+ uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - nTimeOfLiving) / aTraces[i].m_nLifeTime;
+
+ CVector currentPos = aTraces[i].m_vecCurrentPos;
+ CVector targetPos = aTraces[i].m_vecTargetPos;
+ float dotProdCur = DotProduct(currentPos - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
+ float dotProdTar = DotProduct(targetPos - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
+ if (dotProdCur >= 0.0f || dotProdTar >= 0.0f) {
+ if (dotProdCur < 0.0f) {
+ float absDotProdCur = Abs(dotProdCur);
+ float absDotProdTar = Abs(dotProdTar);
+ currentPos = (absDotProdTar * currentPos + absDotProdCur * targetPos) / (absDotProdCur + absDotProdTar);
+ } else if (dotProdTar < 0.0f){
+ float absDotProdCur = Abs(dotProdCur);
+ float absDotProdTar = Abs(dotProdTar);
+ targetPos = (absDotProdTar * currentPos + absDotProdCur * targetPos) / (absDotProdCur + absDotProdTar);
+ }
+ RwIm3DVertexSetV(&TraceVertices[5], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[6], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[7], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[8], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[9], 10.0f);
+
+ RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue);
+
+ CVector currentPos2 = (7.0f * currentPos + targetPos) / 8;
+ CVector targetPos2 = (7.0f * targetPos + currentPos) / 8;
+ RwIm3DVertexSetPos(&TraceVertices[0], currentPos2.x, currentPos2.y, currentPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[1], currentPos2.x, currentPos2.y, currentPos2.z + traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[2], currentPos2.x + vecOffset.y, currentPos2.y - vecOffset.x, currentPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[3], currentPos2.x, currentPos2.y, currentPos2.z - traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[4], currentPos2.x - vecOffset.y, currentPos2.y - vecOffset.y, currentPos2.z);
+
+ RwIm3DVertexSetPos(&TraceVertices[5], targetPos2.x, targetPos2.y, targetPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[6], targetPos2.x, targetPos2.y, targetPos2.z + traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[7], targetPos2.x + vecOffset.y, targetPos2.y - vecOffset.x, targetPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[8], targetPos2.x, targetPos2.y, targetPos2.z - traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[9], targetPos2.x - vecOffset.y, targetPos2.y - vecOffset.y, targetPos2.z);
+
+ if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
+ RwIm3DEnd();
+ }
+
+
+ RwIm3DVertexSetV(&TraceVertices[5], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[6], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[7], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[8], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[9], 2.0f);
+ RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0);
+
+ RwIm3DVertexSetPos(&TraceVertices[0], currentPos.x, currentPos.y, currentPos.z);
+ RwIm3DVertexSetPos(&TraceVertices[1], currentPos.x, currentPos.y, currentPos.z + traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[2], currentPos.x + vecOffset.y, currentPos.y - vecOffset.x, currentPos.z);
+ RwIm3DVertexSetPos(&TraceVertices[3], currentPos.x, currentPos.y, currentPos.z - traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[4], currentPos.x - vecOffset.y, currentPos.y - vecOffset.y, currentPos.z);
+
+ RwIm3DVertexSetPos(&TraceVertices[5], currentPos2.x, currentPos2.y, currentPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[6], currentPos2.x, currentPos2.y, currentPos2.z + traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[7], currentPos2.x + vecOffset.y, currentPos2.y - vecOffset.x, currentPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[8], currentPos2.x, currentPos2.y, currentPos2.z - traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[9], currentPos2.x - vecOffset.y, currentPos2.y - vecOffset.y, currentPos2.z);
+
+ if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
+ RwIm3DEnd();
+ }
+
+ RwIm3DVertexSetPos(&TraceVertices[1], targetPos.x, targetPos.y, targetPos.z);
+ RwIm3DVertexSetPos(&TraceVertices[2], targetPos.x, targetPos.y, targetPos.z + traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[3], targetPos.x + vecOffset.y, targetPos.y - vecOffset.x, targetPos.z);
+ RwIm3DVertexSetPos(&TraceVertices[4], targetPos.x, targetPos.y, targetPos.z - traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[5], targetPos.x - vecOffset.y, targetPos.y - vecOffset.y, targetPos.z);
+
+ RwIm3DVertexSetPos(&TraceVertices[5], targetPos2.x, targetPos2.y, targetPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[6], targetPos2.x, targetPos2.y, targetPos2.z + traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[7], targetPos2.x + vecOffset.y, targetPos2.y - vecOffset.x, targetPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[8], targetPos2.x, targetPos2.y, targetPos2.z - traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[9], targetPos2.x - vecOffset.y, targetPos2.y - vecOffset.y, targetPos2.z);
+
+ if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
+ RwIm3DEnd();
+ }
}
}
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
@@ -348,23 +609,8 @@ void CBulletTraces::Update(void)
void CBulletTrace::Update(void)
{
- if (m_framesInUse == 0) {
- m_framesInUse++;
- return;
- }
- if (m_framesInUse > 60) {
- m_bInUse = false;
- return;
- }
- CVector diff = m_vecCurrentPos - m_vecTargetPos;
- float remaining = diff.Magnitude();
- if (remaining > 0.8f)
- m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff;
- else
- m_bInUse = false;
- if (--m_lifeTime == 0)
+ if (CTimer::GetTimeInMilliseconds() - m_nCreationTime >= m_nLifeTime)
m_bInUse = false;
- m_framesInUse++;
}
RpAtomic *
@@ -516,7 +762,7 @@ C3dMarkers::Render()
CCoronas::RegisterCorona((uintptr)&m_aMarkerArray[i],
SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, 192,
m_aMarkerArray[i].m_Matrix.GetPosition(), 1.2f * m_aMarkerArray[i].m_fSize, 50.0f * TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false);
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false, 1.5f);
}
}
NumActiveMarkers++;
@@ -578,7 +824,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
} else {
pMarker->m_fStdSize = size;
}
- } else if (type == MARKERTYPE_CYLINDER) {
+ } else {
if (dist < size + 12.0f) {
if (dist > size + 1.0f)
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
@@ -591,15 +837,9 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
- if (type == MARKERTYPE_ARROW) {
+ if (type == MARKERTYPE_ARROW)
pos.z += 0.25f * pMarker->m_fStdSize * someSin;
- } else if (type == MARKERTYPE_0) {
- if (someSin > 0.0f)
- pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
- else
- pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
- }
- if (pMarker->m_nRotateRate) {
+ if (pMarker->m_nRotateRate != 0) {
RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
pMarker->m_Matrix.GetPosition() = pos;
@@ -623,7 +863,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->DeleteMarkerObject();
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
- if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
+ if (type == MARKERTYPE_CYLINDER) {
if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
if (z != 0.0f)
@@ -634,10 +874,6 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
}
}
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
- if (type == MARKERTYPE_2) {
- pMarker->m_Matrix.RotateX(PI);
- pMarker->m_Matrix.GetPosition() = pos;
- }
pMarker->m_Matrix.UpdateRW();
if (type == MARKERTYPE_ARROW) {
if (dist < 25.0f) {
@@ -648,7 +884,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
} else {
pMarker->m_fStdSize = size;
}
- } else if (type == MARKERTYPE_CYLINDER) {
+ } else {
if (dist < size + 12.0f) {
if (dist > size + 1.0f)
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
@@ -752,6 +988,9 @@ CBrightLights::Render(void)
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+ TempBufferVerticesStored = 0;
+ TempBufferIndicesStored = 0;
+
for(i = 0; i < NumBrightLights; i++){
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
RenderOutGeometryBuffer();
@@ -788,6 +1027,13 @@ CBrightLights::Render(void)
g = aBrightLights[i].m_green;
b = aBrightLights[i].m_blue;
break;
+ default:
+#ifdef FIX_BUGS //just to make sure that color never will be undefined
+ r = 0;
+ g = 0;
+ b = 0;
+#endif
+ break;
}
if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST)
@@ -851,6 +1097,22 @@ CBrightLights::Render(void)
TempBufferIndicesStored += 12*3;
break;
+ case BRIGHTLIGHT_FRONT_BIG:
+ case BRIGHTLIGHT_REAR_BIG:
+ for (j = 0; j < 8; j++) {
+ pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side +
+ BigCarHeadLightsUp[j] * aBrightLights[i].m_up +
+ BigCarHeadLightsFront[j] * aBrightLights[i].m_front +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z);
+ }
+ for (j = 0; j < 12 * 3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 8;
+ TempBufferIndicesStored += 12 * 3;
+ break;
+
case BRIGHTLIGHT_FRONT_TALL:
case BRIGHTLIGHT_REAR_TALL:
for(j = 0; j < 8; j++){
@@ -869,8 +1131,8 @@ CBrightLights::Render(void)
case BRIGHTLIGHT_SIREN:
for(j = 0; j < 6; j++){
- pos = SirenLightsSide[j]*aBrightLights[i].m_side +
- SirenLightsUp[j]*aBrightLights[i].m_up +
+ pos = SirenLightsSide[j]*TheCamera.GetRight() +
+ SirenLightsUp[j]* TheCamera.GetUp() +
aBrightLights[i].m_pos;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
@@ -1056,8 +1318,9 @@ CMoneyMessage::Render()
{
const float MAX_SCALE = 4.0f;
uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
- if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
- else {
+ if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) {
+ m_nTimeRegistered = 0;
+ } else {
float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
RwV3d vecOut;
float fDistX, fDistY;
@@ -1066,20 +1329,15 @@ CMoneyMessage::Render()
fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
CFont::SetPropOn();
CFont::SetBackgroundOff();
-
- float fScaleY = fDistY / 100.0f;
- if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
-
- float fScaleX = fDistX / 100.0f;
- if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
-
+ float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
+ float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_STANDARD);
+ FONT_LOCALE(FONT_STANDARD);
CFont::PrintString(vecOut.x, vecOut.y, m_aText);
}
}
diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h
index 8bd0d5e1..e09d840f 100644
--- a/src/render/SpecialFX.h
+++ b/src/render/SpecialFX.h
@@ -1,8 +1,12 @@
#pragma once
+//file done
+
class CSpecialFX
{
public:
+ static bool bVideoCam;
+ static bool bLiftCam;
static bool bSnapShotActive;
static int32 SnapShotFrames;
@@ -10,8 +14,11 @@ public:
static void Update(void);
static void Init(void);
static void Shutdown(void);
+ static void AddWeaponStreak(int type);
+ static void Render2DFXs();
};
+
class CRegisteredMotionBlurStreak
{
public:
@@ -27,6 +34,7 @@ public:
void Render(void);
};
+
class CMotionBlurStreaks
{
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
@@ -37,33 +45,31 @@ public:
static void Render(void);
};
+
struct CBulletTrace
{
CVector m_vecCurrentPos;
CVector m_vecTargetPos;
bool m_bInUse;
- uint8 m_framesInUse;
- uint8 m_lifeTime;
+ uint32 m_nCreationTime;
+ uint32 m_nLifeTime;
+ float m_fThicknes;
+ uint8 m_fVisibility;
void Update(void);
};
+
class CBulletTraces
{
public:
static CBulletTrace aTraces[NUMBULLETTRACES];
static void Init(void);
- static void AddTrace(CVector*, CVector*);
static void Render(void);
static void Update(void);
-
-//TODO(MIAMI)
- static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {}
- static void AddTrace(CVector *a, CVector *b, int32 weapontype, class CEntity *shooter)
- {
- AddTrace(a, b); //TODO: temp
- }
+ static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility);
+ static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter);
};
enum
@@ -104,6 +110,7 @@ public:
void Render();
};
+
class C3dMarkers
{
public:
@@ -144,6 +151,7 @@ enum
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
};
+
class CBrightLight
{
public:
@@ -158,6 +166,7 @@ public:
uint8 m_blue;
};
+
class CBrightLights
{
static int NumBrightLights;
@@ -177,6 +186,7 @@ enum
SHINYTEXT_FLAT
};
+
class CShinyText
{
public:
@@ -189,7 +199,8 @@ public:
uint8 m_blue;
};
-class CShinyTexts
+
+class CShinyTexts
{
static int NumShinyTexts;
static CShinyText aShinyTexts[NUMSHINYTEXTS];
@@ -197,11 +208,12 @@ public:
static void Init(void);
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
- uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist);
+ uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used
static void Render(void);
static void RenderOutGeometryBuffer(void);
};
+
class CMoneyMessage
{
friend class CMoneyMessages;
@@ -216,6 +228,7 @@ public:
void Render();
};
+
class CMoneyMessages
{
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
@@ -225,11 +238,12 @@ public:
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
};
+
class CSpecialParticleStuff
{
static uint32 BoatFromStart;
public:
- static void CreateFoamAroundObject(CMatrix*, float, float, float, int32);
- static void StartBoatFoamAnimation();
- static void UpdateBoatFoamAnimation(CMatrix*);
+ static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used
+ static void StartBoatFoamAnimation(); //not used
+ static void UpdateBoatFoamAnimation(CMatrix*); //not used
};