diff options
-rw-r--r-- | src/control/Script.cpp | 30 | ||||
-rw-r--r-- | src/core/World.cpp | 14 | ||||
-rw-r--r-- | src/entities/Entity.cpp | 2 | ||||
-rw-r--r-- | src/entities/Entity.h | 4 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 14 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 4 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 2 | ||||
-rw-r--r-- | src/weapons/BulletInfo.cpp | 4 | ||||
-rw-r--r-- | src/weapons/Weapon.cpp | 10 |
10 files changed, 43 insertions, 43 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 750ed026..bd64db43 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -171,6 +171,17 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type) m_nCount++; } +static void PossiblyWakeThisEntity(CPhysical* pEntity) +{ + if (!pEntity->bIsStaticWaitingForCollision) + return; + if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) { + pEntity->bIsStaticWaitingForCollision = false; + if (!pEntity->IsStatic()) + pEntity->AddToMovingList(); + } +} + void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) { for (int i = 0; i < MAX_CLEANUP; i++){ @@ -207,17 +218,6 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) } } -static void PossiblyWakeThisEntity(CPhysical* pEntity) -{ - if (!pEntity->m_bIsStaticWaitingForCollision) - return; - if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) { - pEntity->m_bIsStaticWaitingForCollision = false; - if (!pEntity->IsStatic()) - pEntity->AddToMovingList(); - } -} - void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject() { for (int i = 0; i < MAX_CLEANUP; i++) { @@ -1798,7 +1798,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); if (m_bIsMissionScript) - ped->m_bIsStaticWaitingForCollision = true; + ped->bIsStaticWaitingForCollision = true; CWorld::Add(ped); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos); CPopulation::ms_nTotalMissionPeds++; @@ -2018,7 +2018,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f; if (m_bIsMissionScript) - boat->m_bIsStaticWaitingForCollision = true; + boat->bIsStaticWaitingForCollision = true; CWorld::Add(boat); handle = CPools::GetVehiclePool()->GetIndex(boat); } @@ -2044,7 +2044,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos); car->bHasBeenOwnedByPlayer = true; if (m_bIsMissionScript) - car->m_bIsStaticWaitingForCollision = true; + car->bIsStaticWaitingForCollision = true; CWorld::Add(car); handle = CPools::GetVehiclePool()->GetIndex(car); } @@ -7422,7 +7422,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); if (m_bIsMissionScript) - ped->m_bIsStaticWaitingForCollision = true; + ped->bIsStaticWaitingForCollision = true; CWorld::Add(ped); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos); CPopulation::ms_nTotalMissionPeds++; diff --git a/src/core/World.cpp b/src/core/World.cpp index 09170f54..625ccf57 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -75,7 +75,7 @@ CWorld::Add(CEntity *ent) if(ent->IsBuilding() || ent->IsDummy()) return; - if(!ent->bIsStatic) ((CPhysical *)ent)->AddToMovingList(); + if(!ent->IsStatic()) ((CPhysical *)ent)->AddToMovingList(); } void @@ -90,7 +90,7 @@ CWorld::Remove(CEntity *ent) if(ent->IsBuilding() || ent->IsDummy()) return; - if(!ent->bIsStatic) ((CPhysical *)ent)->RemoveFromMovingList(); + if(!ent->IsStatic()) ((CPhysical *)ent)->RemoveFromMovingList(); } void @@ -1951,7 +1951,7 @@ CWorld::Process(void) RemoveEntityInsteadOfProcessingIt(movingEnt); } else { movingEnt->ProcessControl(); - if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); } + if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); } } } bForceProcessControl = true; @@ -1962,7 +1962,7 @@ CWorld::Process(void) RemoveEntityInsteadOfProcessingIt(movingEnt); } else { movingEnt->ProcessControl(); - if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); } + if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); } } } } @@ -2115,7 +2115,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa CObject *pObject = (CObject *)pEntity; CVehicle *pVehicle = (CVehicle *)pEntity; if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) { - if(pEntity->bIsStatic) { + if(pEntity->IsStatic()) { if(pEntity->IsObject()) { if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) { if (IsGlass(pObject->GetModelIndex())) { @@ -2139,7 +2139,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa } } } - if(pEntity->bIsStatic) { + if(pEntity->IsStatic()) { float fDamageMultiplier = (fRadius - fMagnitude) * 2.0f / fRadius; float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f); @@ -2150,7 +2150,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa pEntity->AddToMovingList(); } } - if(!pEntity->bIsStatic) { + if(!pEntity->IsStatic()) { float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f); CVector vecForceDir = vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier / diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 830a0574..5bcd1f51 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -74,7 +74,7 @@ CEntity::CEntity(void) bDistanceFade = false; m_flagE2 = false; - m_bIsStaticWaitingForCollision = false; + bIsStaticWaitingForCollision = false; m_scanCode = 0; m_modelIndex = -1; diff --git a/src/entities/Entity.h b/src/entities/Entity.h index e821550a..e85e40f7 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -84,7 +84,7 @@ public: // flagsE uint32 m_flagE2 : 1; // TODO(MIAMI) - uint32 m_bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them + uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them uint16 m_scanCode; uint16 m_randomSeed; @@ -99,7 +99,7 @@ public: eEntityStatus GetStatus() const { return (eEntityStatus)m_status; } void SetStatus(eEntityStatus status) { m_status = status; } CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } - bool IsStatic(void) { return bIsStatic && m_bIsStaticWaitingForCollision; } + bool IsStatic(void) { return bIsStatic || bIsStaticWaitingForCollision; } #ifdef COMPATIBLE_SAVES void SaveEntityFlags(uint8*& buf); void LoadEntityFlags(uint8*& buf); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 3f1ec325..17a39070 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -324,7 +324,7 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) AddCollisionRecord(ent); if(!ent->IsBuilding()) // Can't this catch dummies too? ((CPhysical*)ent)->AddCollisionRecord(this); - if(ent->IsBuilding() || ent->bIsStatic) + if(ent->IsBuilding() || ent->IsStatic()) this->bHasHitWall = true; } return numSpheres; @@ -539,7 +539,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl timestepB = B->bIsHeavy ? 2.0f : 1.0f; float speedA, speedB; - if(B->bIsStatic){ + if(B->IsStatic()){ if(A->bPedPhysics){ speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); if(speedA < 0.0f){ @@ -622,7 +622,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl } } - if(B->bIsStatic) + if(B->IsStatic()) return false; if(!B->bInfiniteMass) B->AddToMovingList(); @@ -1079,7 +1079,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) CObject *Aobj = (CObject*)A; if(Aobj->ObjectCreatedBy != TEMP_OBJECT && !Aobj->bHasBeenDamaged && - Aobj->bIsStatic){ + Aobj->IsStatic()){ if(Aobj->m_pCollidingEntity == B) Aobj->m_pCollidingEntity = nil; }else if(Aobj->m_pCollidingEntity != B){ @@ -1096,7 +1096,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) CObject *Bobj = (CObject*)B; if(Bobj->ObjectCreatedBy != TEMP_OBJECT && !Bobj->bHasBeenDamaged && - Bobj->bIsStatic){ + Bobj->IsStatic()){ if(Bobj->m_pCollidingEntity == A) Bobj->m_pCollidingEntity = nil; }else if(Bobj->m_pCollidingEntity != A){ @@ -1414,7 +1414,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) skipCollision = true; else if(Aobj->ObjectCreatedBy == TEMP_OBJECT || Aobj->bHasBeenDamaged || - !Aobj->bIsStatic){ + !Aobj->IsStatic()){ if(Aobj->m_pCollidingEntity == B) skipCollision = true; else{ @@ -1433,7 +1433,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) skipCollision = true; else if(Bobj->ObjectCreatedBy == TEMP_OBJECT || Bobj->bHasBeenDamaged || - !Bobj->bIsStatic){ + !Bobj->IsStatic()){ if(Bobj->m_pCollidingEntity == A) skipCollision = true; else{ diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 2048d805..c8b0b922 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -14853,11 +14853,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (!collidingEnt->IsBuilding()) ((CPhysical*)collidingEnt)->AddCollisionRecord(this); - if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->bIsStatic)) { + if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) { bHasHitWall = true; } } - if (collidingEnt->IsBuilding() || collidingEnt->bIsStatic) { + if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) { if (bWasStanding) { CVector sphereNormal; diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 10a551fb..c0cd4c21 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -1213,7 +1213,7 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent) return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2); case ENTITY_TYPE_OBJECT: obj = (CObject*)ent; - if(!obj->bIsStatic) + if(!obj->IsStatic()) return true; return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2); } diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 8b267c09..4f0029ef 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2190,7 +2190,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) } // move body cast - if(phys->bIsStatic){ + if(phys->IsStatic()){ phys->bIsStatic = false; phys->m_nStaticFrames = 0; phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed)); diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index b7270f4b..83b6471e 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -156,11 +156,11 @@ void CBulletInfo::Update(void) if (pHitEntity->IsObject()) { CObject* pObject = (CObject*)pHitEntity; if (!pObject->bInfiniteMass) { - if (pObject->bIsStatic && pObject->m_fUprootLimit <= 0.0f) { + if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) { pObject->bIsStatic = false; pObject->AddToMovingList(); } - if (!pObject->bIsStatic) + if (!pObject->IsStatic()) pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal); } } diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index e9b917de..17ce64c0 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1047,13 +1047,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, if ( !victimObject->bInfiniteMass ) { - if ( victimObject->bIsStatic && victimObject->m_fUprootLimit <= 0.0f ) + if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f ) { victimObject->bIsStatic = false; victimObject->AddToMovingList(); } - if ( !victimObject->bIsStatic ) + if ( !victimObject->IsStatic()) { CVector moveForce = point->normal*-4.0f; victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); @@ -1296,13 +1296,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) if ( !victimObject->bInfiniteMass ) { - if ( victimObject->bIsStatic && victimObject->m_fUprootLimit <= 0.0f ) + if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f ) { victimObject->bIsStatic = false; victimObject->AddToMovingList(); } - if ( !victimObject->bIsStatic ) + if ( !victimObject->IsStatic()) { CVector moveForce = point.normal*-5.0f; victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); @@ -2232,7 +2232,7 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing) object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f; object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f; - if ( object->bIsStatic ) + if ( object->IsStatic()) { object->bIsStatic = false; object->AddToMovingList(); |