diff options
-rw-r--r-- | src/audio/soundlist.h | 2 | ||||
-rw-r--r-- | src/control/Script.cpp | 8 | ||||
-rw-r--r-- | src/core/Game.cpp | 3 | ||||
-rw-r--r-- | src/core/re3.cpp | 2 | ||||
-rw-r--r-- | src/entities/Entity.cpp | 3 | ||||
-rw-r--r-- | src/modelinfo/VehicleModelInfo.cpp | 10 | ||||
-rw-r--r-- | src/objects/CutsceneObject.cpp | 2 | ||||
-rw-r--r-- | src/objects/ParticleObject.cpp | 874 | ||||
-rw-r--r-- | src/objects/ParticleObject.h | 22 | ||||
-rw-r--r-- | src/peds/CivilianPed.cpp | 24 | ||||
-rw-r--r-- | src/peds/CopPed.cpp | 1 | ||||
-rw-r--r-- | src/peds/CopPed.h | 1 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 391 | ||||
-rw-r--r-- | src/peds/Ped.h | 13 | ||||
-rw-r--r-- | src/peds/PedChat.cpp | 10 | ||||
-rw-r--r-- | src/peds/PedDebug.cpp | 9 | ||||
-rw-r--r-- | src/render/Particle.h | 1 | ||||
-rw-r--r-- | src/render/Weather.cpp | 2 | ||||
-rw-r--r-- | src/rw/VisibilityPlugins.cpp | 8 | ||||
-rw-r--r-- | src/rw/VisibilityPlugins.h | 1 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Bike.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 959 | ||||
-rw-r--r-- | src/vehicles/Boat.h | 28 | ||||
-rw-r--r-- | src/vehicles/Floater.cpp | 177 | ||||
-rw-r--r-- | src/vehicles/Floater.h | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 2 |
27 files changed, 1550 insertions, 1009 deletions
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h index 3db5b666..05a0d7c3 100644 --- a/src/audio/soundlist.h +++ b/src/audio/soundlist.h @@ -113,7 +113,7 @@ enum eSound : uint16 SOUND_PED_BURNING, SOUND_PED_PLAYER_REACTTOCOP, SOUND_PED_ARREST_COP, - SOUND_111, + SOUND_PED_MIAMIVICE_EXITING_CAR, SOUND_PED_COP_HELIPILOTPHRASE, SOUND_PED_PULLOUTWEAPON, SOUND_PED_HELI_PLAYER_FOUND, diff --git a/src/control/Script.cpp b/src/control/Script.cpp index d16fcfd2..c3ca25a6 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -352,8 +352,8 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_SET_CAR_CRUISE_SPEED, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_CAR_DRIVING_STYLE, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_CAR_MISSION, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), - REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_SPECIAL_0, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SPECIAL_1, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SPECIAL_2, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -12130,7 +12130,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); - UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT); return 0; } case COMMAND_IS_CHAR_IN_ANY_HELI: @@ -16231,4 +16231,4 @@ CTheScripts::SwitchToMission(int32 mission) CTheScripts::bAlreadyRunningAMissionScript = true; CGameLogic::ClearShortCut(); } -#endif
\ No newline at end of file +#endif diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 0ba9eb67..9d8e4ce7 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -590,7 +590,8 @@ void CGame::ShutDownForRestart(void) CStreaming::ms_disableStreaming = false; CRadar::RemoveRadarSections(); FrontEndMenuManager.UnloadTextures(); - CParticleObject::RemoveAllParticleObjects(); + CParticleObject::RemoveAllExpireableParticleObjects(); + //CWaterCreatures::RemoveAll(); //TODO VC CSetPieces::Init(); CPedType::Shutdown(); CSpecialFX::Shutdown(); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 6032fc4a..d49eff50 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -474,6 +474,8 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); }); DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); }); DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); }); + DebugMenuAddCmd("Spawn", "Spawn Squalo", [](){ SpawnCar(MI_SQUALO); }); + DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); }); DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil); diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 8938b49a..394b8162 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -686,15 +686,12 @@ CEntity::AddSteamsFromGround(CVector *unused) case 4: CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); break; -// TODO(MIAMI): enable this once we have the particle objects -/* case 5: CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false); break; case 6: CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false); break; -*/ } } } diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index d1994c06..f80e908a 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -89,7 +89,17 @@ RwObjectNameIdAssocation boatIds[] = { { "boat_flap_right", BOAT_FLAP_RIGHT, 0 }, { "boat_rearflap_left", BOAT_REARFLAP_LEFT, 0 }, { "boat_rearflap_right", BOAT_REARFLAP_RIGHT, 0 }, +#ifdef FIX_BUGS + // let's just accept both + { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, { "windscreen_hi_ok", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, +#else +#ifdef GTA_PS2 + { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, +#else + { "windscreen_hi_ok", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, +#endif +#endif { "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { nil, 0, 0 } }; diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp index bf39bd03..adfec37c 100644 --- a/src/objects/CutsceneObject.cpp +++ b/src/objects/CutsceneObject.cpp @@ -93,7 +93,7 @@ CCutsceneObject::SetupLighting(void) }else{ CVector coors = GetPosition(); float lighting = CPointLights::GenerateLightsAffectingObject(&coors); - if(!bHasBlip && lighting != 1.0f){ + if(lighting != 1.0f){ SetAmbientAndDirectionalColours(lighting); return true; } diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp index a8afaf6c..b2a77bc5 100644 --- a/src/objects/ParticleObject.cpp +++ b/src/objects/ParticleObject.cpp @@ -50,7 +50,7 @@ CAudioHydrant::Remove(CParticleObject *particleobject) { DMAudio.DestroyEntity(List[i].AudioEntity); List[i].AudioEntity = AEHANDLE_NONE; - List[i].pParticleObject = NULL; + List[i].pParticleObject = nil; } } } @@ -59,8 +59,8 @@ CParticleObject::CParticleObject() : CPlaceable(), m_nFrameCounter(0), m_nState(POBJECTSTATE_INITIALISED), - m_pNext(NULL), - m_pPrev(NULL), + m_pNext(nil), + m_pPrev(nil), m_nRemoveTimer(0) { @@ -75,20 +75,20 @@ CParticleObject::~CParticleObject() void CParticleObject::Initialise() { - pCloseListHead = NULL; - pFarListHead = NULL; + pCloseListHead = nil; + pFarListHead = nil; pUnusedListHead = &gPObjectArray[0]; for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ ) { if ( i == 0 ) - gPObjectArray[i].m_pPrev = NULL; + gPObjectArray[i].m_pPrev = nil; else gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1]; if ( i == MAX_PARTICLEOBJECTS-1 ) - gPObjectArray[i].m_pNext = NULL; + gPObjectArray[i].m_pNext = nil; else gPObjectArray[i].m_pNext = &gPObjectArray[i + 1]; @@ -124,12 +124,12 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe { CParticleObject *pobj = pUnusedListHead; - ASSERT(pobj != NULL); + ASSERT(pobj != nil); - if ( pobj == NULL ) + if ( pobj == nil ) { printf("Error: No particle objects available!\n"); - return NULL; + return nil; } MoveToList(&pUnusedListHead, &pCloseListHead, pobj); @@ -147,7 +147,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe pobj->m_bRemove = remove; - pobj->m_pParticle = NULL; + pobj->m_pParticle = nil; if ( lifeTime != 0 ) pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime; @@ -162,223 +162,237 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe pobj->m_fSize = size; pobj->m_fRandVal = 0.0f; - if ( type <= POBJECT_CATALINAS_SHOTGUNFLASH ) + switch ( type ) { - switch ( type ) + case POBJECT_PAVEMENT_STEAM: { - case POBJECT_PAVEMENT_STEAM: - { - pobj->m_ParticleType = PARTICLE_STEAM_NY; - pobj->m_nNumEffectCycles = 1; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 3; -#else - pobj->m_nSkipFrames = 1; -#endif - pobj->m_nCreationChance = 8; - break; - } - - case POBJECT_PAVEMENT_STEAM_SLOWMOTION: - { - pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 8; - break; - } - - case POBJECT_WALL_STEAM: - { - pobj->m_ParticleType = PARTICLE_STEAM_NY; - pobj->m_nNumEffectCycles = 1; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 3; -#else - pobj->m_nSkipFrames = 1; -#endif - pobj->m_nCreationChance = 8; - break; - } - - case POBJECT_WALL_STEAM_SLOWMOTION: - { - pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 8; - break; - } - - case POBJECT_DARK_SMOKE: - { - pobj->m_ParticleType = PARTICLE_STEAM_NY; - pobj->m_nNumEffectCycles = 1; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 3; -#else - pobj->m_nSkipFrames = 1; -#endif - pobj->m_nCreationChance = 8; - pobj->m_Color = CRGBA(16, 16, 16, 255); - break; - } - - case POBJECT_FIRE_HYDRANT: - { - pobj->m_ParticleType = PARTICLE_WATER_HYDRANT; - pobj->m_nNumEffectCycles = 4; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 0; - pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f); - pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000; - CAudioHydrant::Add(pobj); - break; - } - - case POBJECT_CAR_WATER_SPLASH: - case POBJECT_PED_WATER_SPLASH: - { - pobj->m_ParticleType = PARTICLE_CAR_SPLASH; - pobj->m_nNumEffectCycles = 0; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 1; -#else - pobj->m_nSkipFrames = 3; -#endif - pobj->m_nCreationChance = 0; - break; - } - - case POBJECT_SPLASHES_AROUND: - { - pobj->m_ParticleType = PARTICLE_SPLASH; -#ifdef PC_PARTICLE - pobj->m_nNumEffectCycles = 15; -#else - pobj->m_nNumEffectCycles = 30; -#endif - pobj->m_nSkipFrames = 2; - pobj->m_nCreationChance = 0; - break; - } - - case POBJECT_SMALL_FIRE: - { - pobj->m_ParticleType = PARTICLE_FLAME; - pobj->m_nNumEffectCycles = 1; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 2; -#else - pobj->m_nSkipFrames = 1; -#endif - pobj->m_nCreationChance = 2; - pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); - break; - } - - case POBJECT_BIG_FIRE: - { - pobj->m_ParticleType = PARTICLE_FLAME; - pobj->m_nNumEffectCycles = 1; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 2; -#else - pobj->m_nSkipFrames = 1; -#endif - pobj->m_nCreationChance = 4; - pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); - break; - } - - case POBJECT_DRY_ICE: - { - pobj->m_ParticleType = PARTICLE_SMOKE; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 0; - pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); - break; - } - - case POBJECT_DRY_ICE_SLOWMOTION: - { - pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 0; - pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); - break; - } - - case POBJECT_FIRE_TRAIL: - { - pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM; - pobj->m_nNumEffectCycles = 1; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 3; -#else - pobj->m_nSkipFrames = 1; -#endif - pobj->m_nCreationChance = 2; - pobj->m_fRandVal = 0.01f; - break; - } - - case POBJECT_SMOKE_TRAIL: - { - pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 2; - pobj->m_fRandVal = 0.02f; - break; - } - - case POBJECT_FIREBALL_AND_SMOKE: - { - pobj->m_ParticleType = PARTICLE_FLAME; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 2; - pobj->m_fRandVal = 0.1f; - break; - } - - case POBJECT_ROCKET_TRAIL: - { - pobj->m_ParticleType = PARTICLE_FLAME; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 2; - pobj->m_nCreationChance = 8; - pobj->m_fRandVal = 0.1f; - break; - } - - case POBJECT_EXPLOSION_ONCE: - { - pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 0; - pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds(); - break; - } - - case POBJECT_CATALINAS_GUNFLASH: - case POBJECT_CATALINAS_SHOTGUNFLASH: - { - pobj->m_ParticleType = PARTICLE_GUNFLASH_NOANIM; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 0; - pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds(); - pobj->m_vecTarget.Normalise(); - break; - } + pobj->m_ParticleType = PARTICLE_STEAM_NY; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 3; + pobj->m_nCreationChance = 8; + break; + } + + case POBJECT_PAVEMENT_STEAM_SLOWMOTION: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 8; + break; + } + + case POBJECT_WALL_STEAM: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 3; + pobj->m_nCreationChance = 8; + break; + } + + case POBJECT_WALL_STEAM_SLOWMOTION: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 8; + break; + } + + case POBJECT_DARK_SMOKE: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 3; + pobj->m_nCreationChance = 8; + pobj->m_Color = CRGBA(16, 16, 16, 255); + break; + } + + case POBJECT_WATER_FOUNTAIN_VERT: + { + pobj->m_ParticleType = PARTICLE_WATER_HYDRANT; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.1f); + break; + } + + case POBJECT_WATER_FOUNTAIN_HORIZ: + { + pobj->m_ParticleType = PARTICLE_WATER_HYDRANT; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + break; + } + + case POBJECT_FIRE_HYDRANT: + { + pobj->m_ParticleType = PARTICLE_WATER_HYDRANT; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f); + pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000; + CAudioHydrant::Add(pobj); + break; + } + + case POBJECT_CAR_WATER_SPLASH: + case POBJECT_PED_WATER_SPLASH: + { + pobj->m_ParticleType = PARTICLE_CAR_SPLASH; + pobj->m_nNumEffectCycles = 0; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + break; + } + + case POBJECT_SPLASHES_AROUND: + { + pobj->m_ParticleType = PARTICLE_SPLASH; + pobj->m_nNumEffectCycles = 15; + pobj->m_nSkipFrames = 2; + pobj->m_nCreationChance = 0; + break; + } + + case POBJECT_SMALL_FIRE: + { + pobj->m_ParticleType = PARTICLE_FLAME; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 2; + pobj->m_nCreationChance = 2; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); + break; } + + case POBJECT_BIG_FIRE: + { + pobj->m_ParticleType = PARTICLE_FLAME; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 2; + pobj->m_nCreationChance = 4; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); + break; + } + + case POBJECT_DRY_ICE: + { + pobj->m_ParticleType = PARTICLE_SMOKE; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); + break; + } + + case POBJECT_DRY_ICE_SLOWMOTION: + { + pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); + break; + } + + case POBJECT_FIRE_TRAIL: + { + pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 3; + pobj->m_nCreationChance = 2; + pobj->m_fRandVal = 0.01f; + break; + } + + case POBJECT_SMOKE_TRAIL: + { + pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 2; + pobj->m_fRandVal = 0.02f; + break; + } + + case POBJECT_FIREBALL_AND_SMOKE: + { + pobj->m_ParticleType = PARTICLE_FLAME; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_fRandVal = 0.1f; + break; + } + + case POBJECT_ROCKET_TRAIL: + { + pobj->m_ParticleType = PARTICLE_FLAME; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 2; + pobj->m_nCreationChance = 8; + pobj->m_fRandVal = 0.1f; + break; + } + + case POBJECT_EXPLOSION_ONCE: + { + pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds(); + break; + } + } + + return pobj; +} + +CParticleObject * +CParticleObject::AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove) +{ + CParticleObject *pobj = pUnusedListHead; + + ASSERT(pobj != nil); + + if ( pobj == nil ) + { + printf("Error: No particle objects available!\n"); + return nil; } + MoveToList(&pUnusedListHead, &pCloseListHead, pobj); + + pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE; + pobj->m_Type = (eParticleObjectType)-1; + pobj->m_ParticleType = type; + + pobj->SetPosition(pos); + pobj->m_vecTarget = target; + + pobj->m_nNumEffectCycles = numEffectCycles; + pobj->m_nSkipFrames = skipFrames; + pobj->m_nCreationChance = creationChance; + pobj->m_nFrameCounter = 0; + + pobj->m_bRemove = remove; + + if ( lifeTime != 0 ) + pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime; + else + pobj->m_nRemoveTimer = 0; + + pobj->m_Color.alpha = 0; + + pobj->m_fSize = size; + pobj->m_fRandVal = 0.0f; + return pobj; } @@ -408,7 +422,7 @@ CParticleObject::UpdateAll(void) { CParticleObject *pobj = pCloseListHead; CParticleObject *nextpobj; - if ( pobj != NULL ) + if ( pobj != nil ) { do { @@ -416,7 +430,7 @@ CParticleObject::UpdateAll(void) pobj->UpdateClose(); pobj = nextpobj; } - while ( nextpobj != NULL ); + while ( nextpobj != nil ); } } @@ -426,7 +440,7 @@ CParticleObject::UpdateAll(void) CParticleObject *pobj = pFarListHead; CParticleObject *nextpobj; - if ( pobj != NULL ) + if ( pobj != nil ) { do { @@ -442,7 +456,7 @@ CParticleObject::UpdateAll(void) pobj = nextpobj; } - while ( nextpobj != NULL ); + while ( nextpobj != nil ); } } } @@ -497,7 +511,7 @@ void CParticleObject::UpdateClose(void) flamevel.y = vel.y; flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*size, 0.1f*size); - CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, size); + CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, size); CVector possmoke = pos; @@ -528,7 +542,7 @@ void CParticleObject::UpdateClose(void) float flamesize = 0.8f*size; - CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, flamesize); + CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, flamesize); for ( int32 i = 0; i < 4; i++ ) @@ -547,7 +561,7 @@ void CParticleObject::UpdateClose(void) case POBJECT_FIREBALL_AND_SMOKE: { - if ( this->m_pParticle == NULL ) + if ( this->m_pParticle == nil ) { CVector pos = this->GetPosition(); CVector vel = this->m_vecTarget; @@ -555,7 +569,7 @@ void CParticleObject::UpdateClose(void) CVector expvel = 1.2f*vel; float expsize = 1.2f*size; - this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, NULL, expsize); + this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, nil, expsize); } else { @@ -572,7 +586,7 @@ void CParticleObject::UpdateClose(void) fireballvel.y += CGeneral::GetRandomNumberInRange(-veloffset.y, veloffset.y); fireballvel.z += CGeneral::GetRandomNumberInRange(-veloffset.z, veloffset.z); - CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, size); + CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, size); } } @@ -581,13 +595,13 @@ void CParticleObject::UpdateClose(void) case POBJECT_ROCKET_TRAIL: { - if ( this->m_pParticle == NULL ) + if ( this->m_pParticle == nil ) { CVector pos = this->GetPosition(); CVector vel = this->m_vecTarget; float size = this->m_fSize; - this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, NULL, size); + this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, nil, size); } else { @@ -600,7 +614,7 @@ void CParticleObject::UpdateClose(void) for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) { - CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, fireballsize); + CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, fireballsize); } } @@ -622,7 +636,7 @@ void CParticleObject::UpdateClose(void) if ( vel.z != 0.0f ) vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); - CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, this->m_fSize, + CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil, this->m_fSize, CGeneral::GetRandomNumberInRange(-6.0f, 6.0f)); } @@ -631,7 +645,6 @@ void CParticleObject::UpdateClose(void) case POBJECT_PED_WATER_SPLASH: { -#ifdef PC_PARTICLE CRGBA colorsmoke(255, 255, 255, 196); CVector pos = this->GetPosition(); @@ -649,9 +662,9 @@ void CParticleObject::UpdateClose(void) splashpos = pos + CVector(0.75f*fCos, 0.75f*fSin, 0.0f); splashvel = vel + CVector(0.05f*fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); @@ -659,9 +672,9 @@ void CParticleObject::UpdateClose(void) splashvel = vel + CVector(0.05f*fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); @@ -669,18 +682,18 @@ void CParticleObject::UpdateClose(void) splashvel = vel + CVector(0.05f*-fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); splashpos = pos + CVector(0.75f*-fCos, 0.75f*-fSin, 0.0f); splashvel = vel + CVector(0.05f*-fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); } @@ -700,7 +713,7 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); @@ -710,7 +723,7 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); @@ -720,7 +733,7 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); @@ -730,72 +743,15 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); } -#else - CVector pos; - CVector vel; - - for ( int32 i = -2; i < 2; i++ ) - { - pos = this->GetPosition(); - pos += CVector(-0.75f, 0.5f * float(i), 0.0f); - - vel = this->m_vecTarget; - vel.x += -1.5 * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); - - pos = this->GetPosition(); - pos += CVector(0.75f, 0.5f * float(i), 0.0f); - - vel = this->m_vecTarget; - vel.x += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); - - pos = this->GetPosition(); - pos += CVector(0.5f * float(i), -0.75, 0.0f); - - vel = this->m_vecTarget; - vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += -1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); - - - pos = this->GetPosition(); - pos += CVector(0.5f * float(i), 0.75, 0.0f); - - vel = this->m_vecTarget; - vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); - } - - - for ( int32 i = 0; i < 4; i++ ) - { - pos = this->GetPosition(); - - pos.x += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f); - pos.y += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f); - pos.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - vel = this->m_vecTarget; - CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); - } -#endif break; } case POBJECT_CAR_WATER_SPLASH: { -#ifdef PC_PARTICLE CRGBA colorsmoke(255, 255, 255, 196); CVector pos = this->GetPosition(); @@ -819,8 +775,8 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(2.0f*fCos, 2.0f*-fSin, 0.0f); @@ -829,8 +785,8 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(2.0f*-fCos, 2.0f*fSin, 0.0f); splashvel = vel; @@ -838,8 +794,8 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(2.0f*-fCos, 2.0f*-fSin, 0.0f); splashvel = vel; @@ -847,8 +803,8 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); } for ( int32 i = 0; i < 1; i++ ) @@ -867,88 +823,30 @@ void CParticleObject::UpdateClose(void) splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(1.25f*fCos, 1.25f*-fSin, 0.0f); splashvel = vel; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(1.25f*-fCos, 1.25f*fSin, 0.0f); splashvel = vel; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(1.25f*-fCos, 1.25f*-fSin, 0.0f); splashvel = vel; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); - } -#else - CVector pos; - CVector vel; - - for ( int32 i = -3; i < 4; i++ ) - { - pos = this->GetPosition(); - pos += CVector(-1.5f, 0.5f * float(i), 0.0f); - - - vel = this->m_vecTarget; - vel.x += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); - - - pos = this->GetPosition(); - pos += CVector(1.5f, 0.5f * float(i), 0.0f); - - vel = this->m_vecTarget; - vel.x += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); - - - pos = this->GetPosition(); - pos += CVector(0.5f * float(i), -1.5f, 0.0f); - - vel = this->m_vecTarget; - vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); - - - pos = this->GetPosition(); - pos += CVector(0.5f * float(i), 1.5f, 0.0f); - - - vel = this->m_vecTarget; - vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); - } - - for ( int32 i = 0; i < 8; i++ ) - { - pos = this->GetPosition(); - pos.x += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f); - pos.y += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f); - - vel = this->m_vecTarget; - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); } -#endif + break; } @@ -967,75 +865,119 @@ void CParticleObject::UpdateClose(void) if ( CGeneral::GetRandomNumber() & 1 ) { CParticle::AddParticle(PARTICLE_RAIN_SPLASH, splashpos, CVector(0.0f, 0.0f, 0.0f), - NULL, 0.1f, this->m_Color); + nil, 0.1f, this->m_Color); } else { CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashpos, CVector(0.0f, 0.0f, 0.0f), - NULL, 0.12f, this->m_Color); + nil, 0.12f, this->m_Color); } } break; } - case POBJECT_CATALINAS_GUNFLASH: + case POBJECT_FIRE_HYDRANT: { - CRGBA flashcolor(120, 120, 120, 255); - - CVector vel = this->m_vecTarget; CVector pos = this->GetPosition(); - - float size = 1.0f; - if ( this->m_fSize != 0.0f ) - size = this->m_fSize; - - CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.12f*size, flashcolor); - - pos += size * (0.06f * vel); - CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.08f*size, flashcolor); - - pos += size * (0.04f * vel); - CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.04f*size, flashcolor); + CVector vel = this->m_vecTarget; - CVector smokepos = this->GetPosition(); - CVector smokevel = 0.1f * vel; - CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.005f*size); + if ( (TheCamera.GetPosition() - pos).Magnitude() > 5.0f ) + { + for ( int32 i = 0; i < 1; i++ ) + { + int32 angle = 180 * i; + + float fCos = CParticle::Cos(angle); + float fSin = CParticle::Sin(angle); + + CVector splashpos, splashvel; + + splashpos = pos + CVector(0.01f*fCos, 0.01f*fSin, 0.0f); + splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300); + + splashpos = pos + CVector(0.01f*fCos, 0.01f*-fSin, 0.0f); + splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300); + + splashpos = pos + CVector(0.01f*-fCos, 0.01f*fSin, 0.0f); + splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300); + + splashpos = pos + CVector(0.01f*-fCos, 0.01f*-fSin, 0.0f); + splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300); + } + for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) + { + CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color); + } + } break; } - case POBJECT_CATALINAS_SHOTGUNFLASH: + case POBJECT_WATER_FOUNTAIN_VERT: { - CRGBA flashcolor(120, 120, 120, 255); - + CVector pos = this->GetPosition(); CVector vel = this->m_vecTarget; - float size = 1.0f; - if ( this->m_fSize != 0.0f ) - size = this->m_fSize; + for ( int32 i = 0; i < 2; i++ ) + { + int32 angle = 180 * i; + + float fCos = CParticle::Cos(angle); + float fSin = CParticle::Sin(angle); + + CVector splashpos, splashvel; + + splashpos = pos + CVector(0.015f*fCos, 0.015f*fSin, 0.0f); + splashvel = vel + CVector(0.015f*fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000); + + splashpos = pos + CVector(0.015f*fCos, 0.015f*-fSin, 0.0f); + splashvel = vel + CVector(0.015f*fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000); + + splashpos = pos + CVector(0.015f*-fCos, 0.015f*fSin, 0.0f); + splashvel = vel + CVector(0.015f*-fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000); + + splashpos = pos + CVector(0.015f*-fCos, 0.015f*-fSin, 0.0f); + splashvel = vel + CVector(0.015f*-fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000); + } + break; + } + + case POBJECT_WATER_FOUNTAIN_HORIZ: + { CVector pos = this->GetPosition(); - - CVector velstep = size * (0.1f * vel); - CVector flashpos = pos; - - flashpos += velstep; - CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor); - - flashpos += velstep; - CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.15f*size, flashcolor); - - flashpos += velstep; - CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.2f*size, flashcolor); - + CVector vel = this->m_vecTarget; - CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor); + for ( int32 i = 0; i < 3; i++ ) + { + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, nil, 0.001f, this->m_Color, 0, 0, 1, 1000); + } - CVector smokepos = this->GetPosition(); - CVector smokevel = 0.1f*vel; - CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.1f*size); - break; } @@ -1056,7 +998,7 @@ void CParticleObject::UpdateClose(void) if ( vel.z != 0.0f ) vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); - CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, + CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil, this->m_fSize, this->m_Color); } } @@ -1064,7 +1006,7 @@ void CParticleObject::UpdateClose(void) { for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) { - CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, NULL, + CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, nil, this->m_fSize, this->m_Color); } } @@ -1108,15 +1050,15 @@ CParticleObject::UpdateFar(void) bool CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) { - ASSERT( buffer != NULL ); - ASSERT( length != NULL ); + ASSERT( buffer != nil ); + ASSERT( length != nil ); int32 numObjects = 0; - for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext ) + for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext ) ++numObjects; - for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext ) + for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext ) ++numObjects; *(int32 *)buffer = numObjects; @@ -1125,7 +1067,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) int32 objectsLength = sizeof(CParticleObject) * (numObjects + 1); int32 dataLength = objectsLength + sizeof(int32); - for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext ) + for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext ) { #if 0 // todo better *(CParticleObject*)buffer = *p; @@ -1135,7 +1077,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) buffer += sizeof(CParticleObject); } - for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext ) + for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext ) { #if 0 // todo better *(CParticleObject*)buffer = *p; @@ -1153,7 +1095,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) bool CParticleObject::LoadParticle(uint8 *buffer, uint32 length) { - ASSERT( buffer != NULL ); + ASSERT( buffer != nil ); RemoveAllParticleObjects(); @@ -1174,7 +1116,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length) CParticleObject *src = (CParticleObject *)buffer; buffer += sizeof(CParticleObject); - if ( dst == NULL ) + if ( dst == nil ) return false; MoveToList(&pUnusedListHead, &pCloseListHead, dst); @@ -1186,7 +1128,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length) dst->m_vecTarget = src->m_vecTarget; dst->m_nFrameCounter = src->m_nFrameCounter; dst->m_bRemove = src->m_bRemove; - dst->m_pParticle = NULL; + dst->m_pParticle = nil; dst->m_nRemoveTimer = src->m_nRemoveTimer; dst->m_Color = src->m_Color; dst->m_fSize = src->m_fSize; @@ -1202,22 +1144,64 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length) } void +CParticleObject::RemoveAllExpireableParticleObjects(void) +{ + { + CParticleObject *pobj = pCloseListHead; + CParticleObject *nextpobj; + if ( pobj != nil ) + { + do + { + nextpobj = pobj->m_pNext; + if ( pobj->m_nRemoveTimer != 0 ) + { + MoveToList(&pCloseListHead, &pUnusedListHead, pobj); + pobj->m_nState = POBJECTSTATE_FREE; + } + pobj = nextpobj; + } + while ( nextpobj != nil ); + } + } + + { + CParticleObject *pobj = pFarListHead; + CParticleObject *nextpobj; + if ( pobj != nil ) + { + do + { + nextpobj = pobj->m_pNext; + if ( pobj->m_nRemoveTimer != 0 ) + { + MoveToList(&pFarListHead, &pUnusedListHead, pobj); + pobj->m_nState = POBJECTSTATE_FREE; + } + pobj = nextpobj; + } + while ( nextpobj != nil ); + } + } +} + +void CParticleObject::RemoveAllParticleObjects(void) { pUnusedListHead = &gPObjectArray[0]; - pCloseListHead = NULL; - pFarListHead = NULL; + pCloseListHead = nil; + pFarListHead = nil; for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ ) { if ( i == 0 ) - gPObjectArray[i].m_pPrev = NULL; + gPObjectArray[i].m_pPrev = nil; else gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1]; if ( i == MAX_PARTICLEOBJECTS-1 ) - gPObjectArray[i].m_pNext = NULL; + gPObjectArray[i].m_pNext = nil; else gPObjectArray[i].m_pNext = &gPObjectArray[i + 1]; @@ -1228,20 +1212,20 @@ CParticleObject::RemoveAllParticleObjects(void) void CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj) { - ASSERT( from != NULL ); - ASSERT( to != NULL ); - ASSERT( obj != NULL ); + ASSERT( from != nil ); + ASSERT( to != nil ); + ASSERT( obj != nil ); - if ( obj->m_pPrev == NULL ) + if ( obj->m_pPrev == nil ) { *from = obj->m_pNext; if ( *from ) - (*from)->m_pPrev = NULL; + (*from)->m_pPrev = nil; } else { - if ( obj->m_pNext == NULL ) - obj->m_pPrev->m_pNext = NULL; + if ( obj->m_pNext == nil ) + obj->m_pPrev->m_pNext = nil; else { obj->m_pNext->m_pPrev = obj->m_pPrev; @@ -1250,7 +1234,7 @@ CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParti } obj->m_pNext = *to; - obj->m_pPrev = NULL; + obj->m_pPrev = nil; *to = obj; if ( obj->m_pNext ) diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h index 34a672bb..a29d7bd4 100644 --- a/src/objects/ParticleObject.h +++ b/src/objects/ParticleObject.h @@ -4,12 +4,12 @@ #include "ParticleType.h" #include "Placeable.h" -#define MAX_PARTICLEOBJECTS 100 +#define MAX_PARTICLEOBJECTS 70 #define MAX_AUDIOHYDRANTS 8 enum eParticleObjectType { - POBJECT_PAVEMENT_STEAM, + POBJECT_PAVEMENT_STEAM = 0, POBJECT_PAVEMENT_STEAM_SLOWMOTION, POBJECT_WALL_STEAM, POBJECT_WALL_STEAM_SLOWMOTION, @@ -22,6 +22,8 @@ enum eParticleObjectType POBJECT_BIG_FIRE, POBJECT_DRY_ICE, POBJECT_DRY_ICE_SLOWMOTION, + POBJECT_WATER_FOUNTAIN_VERT, + POBJECT_WATER_FOUNTAIN_HORIZ, POBJECT_FIRE_TRAIL, POBJECT_SMOKE_TRAIL, POBJECT_FIREBALL_AND_SMOKE, @@ -69,12 +71,13 @@ public: ~CParticleObject(); static void Initialise(void); - - static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove); - static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove); - static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove); - static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove); - + + static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove); + static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove); + static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove); + static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove); + static CParticleObject *AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove); + void RemoveObject(void); static void UpdateAll(void); @@ -84,6 +87,7 @@ public: static bool SaveParticle(uint8 *buffer, uint32 *length); static bool LoadParticle(uint8 *buffer, uint32 length); + static void RemoveAllExpireableParticleObjects(void); static void RemoveAllParticleObjects(void); static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj); }; @@ -98,7 +102,7 @@ public: CAudioHydrant() : AudioEntity(AEHANDLE_NONE), - pParticleObject(NULL) + pParticleObject(nil) { } static bool Add (CParticleObject *particleobject); diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index cec45e1b..51c11775 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -170,9 +170,13 @@ CCivilianPed::CivilianAI(void) } } +// --MIAMI: Done except comments void CCivilianPed::ProcessControl(void) { + if (CharCreatedBy == TODO_CHAR) + return; + CPed::ProcessControl(); if (bWasPostponed) @@ -198,7 +202,8 @@ CCivilianPed::ProcessControl(void) // fall through case PED_SEEK_POS: if (Seek()) { - if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) && m_pNextPathNode) { + if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA || + IsUseAttractorObjective(m_objective)) && m_pNextPathNode) { m_pNextPathNode = nil; } else if (bRunningToPhone) { @@ -207,10 +212,10 @@ CCivilianPed::ProcessControl(void) m_phoneId = -1; } else { gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME; - m_nPedState = PED_FACE_PHONE; + SetPedState(PED_FACE_PHONE); } } else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { - if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { + if (m_pedInObjective && m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { if (m_moved.Magnitude() == 0.0f) { if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL) m_fRotationDest = m_pedInObjective->m_fRotationCur; @@ -218,7 +223,8 @@ CCivilianPed::ProcessControl(void) } else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT && m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) { SetMoveState(m_pedInObjective->m_nMoveState); - } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) { + } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA || + IsUseAttractorObjective(m_objective)) { SetIdle(); } else { RestorePreviousState(); @@ -228,7 +234,7 @@ CCivilianPed::ProcessControl(void) break; case PED_FACE_PHONE: if (FacePhone()) - m_nPedState = PED_MAKE_CALL; + SetPedState(PED_MAKE_CALL); break; case PED_MAKE_CALL: if (MakePhonecall()) @@ -284,6 +290,8 @@ CCivilianPed::ProcessControl(void) GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f); DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f); + m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_BEFORESEX); + Say(SOUND_PED_PLAYER_BEFORESEX); int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency; if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) { @@ -300,13 +308,17 @@ CCivilianPed::ProcessControl(void) } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; + ClearLeader(); SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX); } } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f; + ClearLeader(); SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX); } } else { CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; @@ -319,6 +331,7 @@ CCivilianPed::ProcessControl(void) } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; + ClearLeader(); SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } } @@ -340,6 +353,7 @@ CCivilianPed::ProcessControl(void) CivilianAI(); if (CharCreatedBy == RANDOM_CHAR) { + // TODO(Miami): EnterVacantNearbyCars(); UseNearbyAttractors(); } diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index d2daea42..f5c45e0d 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -86,6 +86,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP) m_fAbseilPos = 0.0f; m_bBeatingSuspect = false; m_pPointGunAt = nil; + field_624 = 0; } CCopPed::~CCopPed() diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h index e4ea072b..07b09ffd 100644 --- a/src/peds/CopPed.h +++ b/src/peds/CopPed.h @@ -25,6 +25,7 @@ public: bool m_bZoneDisabled; float m_fAbseilPos; eCopType m_nCopType; + int32 field_624; int8 field_628; CCopPed(eCopType, int32 modifier = 0); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index bfaf6ea4..a3672186 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -401,8 +401,6 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_ped_flagI80 = false; #endif - m_gangFlags = 0xFF; - bReachedAttractorHeadingTarget = false; bTurnedAroundOnAttractor = false; bHasAlreadyUsedAttractor = false; @@ -413,22 +411,26 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bIsDrowning = false; bDrownsInWater = true; -#ifdef VC_PED_PORTS bHeadStuckInCollision = false; -#endif + b156_8 = false; bIsPlayerFriend = true; bDeadPedInFrontOfCar = false; + + m_gangFlags = 0xFF; + bStayInCarOnJack = false; bDontFight = false; bDoomAim = true; bCanBeShotInVehicle = true; + bPushedAlongByCar = false; b157_40 = false; bIgnoreThreatsBehindObjects = false; bNeverEverTargetThisPed = false; b158_10 = false; bBoughtIceCream = false; + b158_40 = false; if ((CGeneral::GetRandomNumber() & 3) == 0) bHasACamera = true; @@ -478,6 +480,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) #ifdef PED_SKIN m_pWeaponModel = nil; #endif + m_delayedSoundID = -1; + m_delayedSoundTimer = 0; CPopulation::UpdatePedCount((ePedType)m_nPedType, false); } @@ -2675,6 +2679,7 @@ CPed::SetModelIndex(uint32 mi) #endif } +// --MIAMI: Done void CPed::RemoveLighting(bool reset) { @@ -2687,6 +2692,7 @@ CPed::RemoveLighting(bool reset) DeActivateDirectional(); } +// --MIAMI: Done bool CPed::SetupLighting(void) { @@ -2704,7 +2710,7 @@ CPed::SetupLighting(void) } else { // Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0. float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition()); - if (!bHasBlip && lightMult != 1.0f) { + if (lightMult != 1.0f) { SetAmbientAndDirectionalColours(lightMult); return true; } @@ -2712,6 +2718,7 @@ CPed::SetupLighting(void) return false; } +// --MIAMI: Done void CPed::Teleport(CVector pos) { @@ -2725,6 +2732,7 @@ CPed::Teleport(CVector pos) CWorld::Add(this); } +// --MIAMI: Done void CPed::CalculateNewOrientation(void) { @@ -3068,47 +3076,52 @@ CPed::RestorePreviousObjective(void) bObjectiveCompleted = false; } +// --MIAMI: Done void CPed::SetLeader(CEntity *leader) { m_leader = (CPed*)leader; - if(m_leader) - m_leader->RegisterReference((CEntity **)&m_leader); + if (m_leader) { + m_leader->bIsLeader = true; + m_leader->RegisterReference((CEntity**)&m_leader); + } } -// TODO(Miami) +// --MIAMI: Done except comments void CPed::SetObjective(eObjective newObj, void *entity) { if (DyingOrDead()) return; - if (m_prevObjective == newObj) { - // Why? - if (m_prevObjective != OBJECTIVE_NONE) - return; - } + if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE) + return; if (entity == this) return; + if (m_attachedTo && newObj != OBJECTIVE_KILL_CHAR_ON_FOOT && newObj != OBJECTIVE_KILL_CHAR_ANY_MEANS && newObj != OBJECTIVE_DESTROY_OBJECT && newObj != OBJECTIVE_DESTROY_CAR) + return; + if (m_objective == newObj) { switch (newObj) { case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: case OBJECTIVE_GOTO_AREA_ANY_MEANS: case OBJECTIVE_GUARD_ATTACK: + case OBJECTIVE_KILL_CHAR_ON_BOAT: + case OBJECTIVE_SOLICIT_FOOT: if (m_pedInObjective == entity) return; break; case OBJECTIVE_LEAVE_CAR: case OBJECTIVE_FLEE_CAR: -#ifdef VC_PED_PORTS case OBJECTIVE_LEAVE_CAR_AND_DIE: -#endif return; case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: @@ -3117,6 +3130,10 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_BUY_ICE_CREAM: if (m_carInObjective == entity) return; + + if (newObj == OBJECTIVE_BUY_ICE_CREAM && bBoughtIceCream) + return; + break; case OBJECTIVE_SET_LEADER: if (m_leader == entity) @@ -3130,17 +3147,14 @@ CPed::SetObjective(eObjective newObj, void *entity) break; } } else { - if ((newObj == OBJECTIVE_LEAVE_CAR -#ifdef VC_PED_PORTS - || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE -#endif - ) && !bInVehicle) + if ((newObj == OBJECTIVE_LEAVE_CAR || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE || newObj == OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) + && !bInVehicle) return; } + bObjectiveCompleted = false; ClearPointGunAt(); m_objectiveTimer = 0; - bObjectiveCompleted = false; if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) { if (m_objective != newObj) { if (IsTemporaryObjective(newObj)) @@ -3154,6 +3168,13 @@ CPed::SetObjective(eObjective newObj, void *entity) } switch (newObj) { + case OBJECTIVE_WAIT_ON_FOOT_FOR_COP: + m_pedInObjective = (CPed*)entity; + m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); + SetIdle(); + // TODO(Miami) + // SetLook(m_pedInObjective); + break; case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT: // In this special case, entity parameter isn't CEntity, but int. @@ -3162,10 +3183,15 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_MUG_CHAR: + case OBJECTIVE_KILL_CHAR_ON_BOAT: m_pNextPathNode = nil; bUsePedNodeSeek = false; - m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + + // TODO(Miami): Clean up old references + + // m_pLookTarget = (CEntity*)entity; // duplicate m_pedInObjective = (CPed*)entity; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); m_pLookTarget = (CEntity*)entity; m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget); @@ -3176,6 +3202,8 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_GUARD_ATTACK: + // TODO(Miami): Clean up old references + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_pedInObjective = (CPed*)entity; m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); @@ -3186,13 +3214,11 @@ CPed::SetObjective(eObjective newObj, void *entity) m_pedFormation = FORMATION_REAR; break; case OBJECTIVE_LEAVE_CAR: -#ifdef VC_PED_PORTS case OBJECTIVE_LEAVE_CAR_AND_DIE: -#endif case OBJECTIVE_FLEE_CAR: m_carInObjective = (CVehicle*)entity; m_carInObjective->RegisterReference((CEntity **)&m_carInObjective); - if (!m_carInObjective->bIsBus || m_leaveCarTimer) + if (!m_carInObjective->bIsBus || m_leaveCarTimer != 0) break; for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) { @@ -3203,12 +3229,19 @@ CPed::SetObjective(eObjective newObj, void *entity) } break; + case OBJECTIVE_DESTROY_OBJECT: + // TODO(Miami): Clean up old references + + m_pPointGunAt = (CPed*)entity; + if (entity) + ((CEntity*)entity)->RegisterReference((CEntity**) &m_pPointGunAt); + break; case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: if (m_nMoveState == PEDMOVE_STILL) SetMoveState(PEDMOVE_RUN); - if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer()) { + if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer() && m_pCurrentPhysSurface != entity) { RestorePreviousObjective(); break; } @@ -3238,6 +3271,10 @@ CPed::SetObjective(eObjective newObj, void *entity) m_pedInObjective = (CPed*)entity; m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); break; + case OBJECTIVE_SOLICIT_FOOT: + m_pedInObjective = (CPed*)entity; + m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); + break; default: break; } @@ -3372,6 +3409,7 @@ CPed::IsGangMember(void) return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9; } +// --MIAMI: Done void CPed::InformMyGangOfAttack(CEntity *attacker) { @@ -3617,6 +3655,7 @@ CPed::Chat(void) } } +// --MIAMI: Done void CPed::CheckAroundForPossibleCollisions(void) { @@ -4862,7 +4901,7 @@ CPed::RestorePreviousState(void) case PED_WANDER_PATH: SetPedState(PED_WANDER_PATH); bIsRunning = false; - if (!bFindNewNodeAfterStateRestore) { + if (bFindNewNodeAfterStateRestore) { if (m_pNextPathNode) { CVector nextNode = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); CVector diff = nextNode - GetPosition(); @@ -8296,7 +8335,7 @@ CPed::Seek(void) m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) { if ((!m_pedInObjective || !m_pedInObjective->bInVehicle) - && !((CTimer::GetFrameCounter() + (m_randomSeed % 256) + 17) & 7)) { + && (CTimer::GetFrameCounter() + m_randomSeed + 60) % 32 == 0) { CEntity *obstacle = CWorld::TestSphereAgainstWorld(m_vecSeekPos, 0.4f, nil, false, true, false, false, false, false); @@ -8395,8 +8434,8 @@ CPed::Seek(void) CVector2D moveDist(GetPosition().x - m_actionX, GetPosition().y - m_actionY); if (moveDist.Magnitude() < 0.5f) { m_nPedStateTimer = 0; - m_actionX = 0; - m_actionY = 0; + m_actionX = 0.f; + m_actionY = 0.f; } } @@ -8438,8 +8477,8 @@ CPed::Seek(void) if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) { m_nPedStateTimer = 0; - m_actionX = 0; - m_actionY = 0; + m_actionX = 0.f; + m_actionY = 0.f; } if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA || @@ -8456,6 +8495,7 @@ CPed::Seek(void) return true; } +// --MIAMI: Done CVector* CPed::SeekFollowingPath(void) { @@ -9446,7 +9486,6 @@ CPed::IsPedDoingDriveByShooting(void) return false; } - // --MIAMI: Done bool CPed::IsPedShootable(void) @@ -10375,12 +10414,16 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } } +// --MIAMI: Done? void CPed::ProcessControl(void) { CColPoint foundCol; CEntity *foundEnt = nil; + if (CTimer::GetFrameCounter() + m_randomSeed % 32 == 0) + PruneReferences(); + int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump()); if (!bFadeOut) { if (alpha < 255) { @@ -10396,6 +10439,7 @@ CPed::ProcessControl(void) CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha); bIsShooting = false; + b158_40 = false; BuildPedLists(); bIsInWater = false; bIsDrowning = false; @@ -10431,6 +10475,7 @@ CPed::ProcessControl(void) if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) { int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode; if (camMode != CCam::MODE_SNIPER + && camMode != CCam::MODE_CAMERA && camMode != CCam::MODE_ROCKETLAUNCHER && camMode != CCam::MODE_M16_1STPERSON && camMode != CCam::MODE_1STPERSON @@ -10466,13 +10511,11 @@ CPed::ProcessControl(void) if (ServiceTalkingWhenDead()) ServiceTalking(); -#ifdef VC_PED_PORTS if (bIsInWater) { bIsStanding = false; bWasStanding = false; CPhysical::ProcessControl(); } -#endif return; } @@ -10495,14 +10538,13 @@ CPed::ProcessControl(void) if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding) SetDie(); + if (bIsStanding) + bPushedAlongByCar = false; + bCollidedWithMyVehicle = false; CEntity *collidingEnt = m_pDamageEntity; -#ifndef VC_PED_PORTS - if (!bUsesCollision || m_fDamageImpulse <= 0.0f || m_nPedState == PED_DIE || !collidingEnt) { -#else - if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) { -#endif + if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) { bHitSomethingLastFrame = false; if (m_nPedStateTimer <= 500 && bIsInTheAir) { if (m_nPedStateTimer) @@ -10521,11 +10563,7 @@ CPed::ProcessControl(void) } */ -#ifndef VC_PED_PORTS - } else { -#else } else if (collidingEnt) { -#endif switch (collidingEnt->GetType()) { case ENTITY_TYPE_BUILDING: @@ -10575,6 +10613,9 @@ CPed::ProcessControl(void) if (CanPedJumpThis(collidingEnt)) { SetJump(); } else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) { + if (m_nPedType == PEDTYPE_COP && m_nWaitState != WAITSTATE_LOOK_ABOUT) + ((CCopPed*)this)->field_624++; + SetWaitState(WAITSTATE_LOOK_ABOUT, nil); } else { SetWaitState(WAITSTATE_PLAYANIM_TAXI, nil); @@ -10584,6 +10625,8 @@ CPed::ProcessControl(void) Say(SOUND_PED_TAXI_CALL); } } else { + // TODO(Miami): CleanUpOldReference + m_pLookTarget = m_pedInObjective; m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); TurnBody(); @@ -10613,10 +10656,10 @@ CPed::ProcessControl(void) m_collidingEntityWhileFleeing = collidingEnt; m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing); - uint8 currentDir = floorf((PI + m_fRotationCur) / DEGTORAD(45.0f)); - uint8 nextDir; - ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, currentDir, &nextDir); - + if (m_nWaitState != WAITSTATE_HITWALL) + SetWaitState(WAITSTATE_TURN180, nil); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 5000; + Flee(); } else { if (neededTurn < DEGTORAD(60.0f)) { CVector posToHead = m_vecDamageNormal * 4.0f; @@ -10630,9 +10673,17 @@ CPed::ProcessControl(void) if (m_nPedState != PED_SEEK_POS && m_nPedState != PED_SEEK_CAR) { if (m_nPedState == PED_WANDER_PATH) { m_pNextPathNode = &ThePaths.m_pathNodes[closestNodeId]; + CVector bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + bestCoords.x, bestCoords.y, + GetPosition().x, GetPosition().y); + + } else if (m_nPedState == PED_FOLLOW_PATH) { + CVector bestCoords = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition(); angleToFace = CGeneral::GetRadianAngleBetweenPoints( - m_pNextPathNode->GetX(), m_pNextPathNode->GetY(), + bestCoords.x, bestCoords.y, GetPosition().x, GetPosition().y); + } else { if (ThePaths.m_pathNodes[closestNodeId].GetX() == 0.0f || ThePaths.m_pathNodes[closestNodeId].GetY() == 0.0f) { @@ -10642,6 +10693,7 @@ CPed::ProcessControl(void) } else { posToHead.x = ThePaths.m_pathNodes[closestNodeId].GetX(); posToHead.y = ThePaths.m_pathNodes[closestNodeId].GetY(); + posToHead.z = ThePaths.m_pathNodes[closestNodeId].GetZ(); } angleToFace = CGeneral::GetRadianAngleBetweenPoints( posToHead.x, posToHead.y, @@ -10738,7 +10790,7 @@ CPed::ProcessControl(void) if (collidingVeh == m_pMyVehicle) bCollidedWithMyVehicle = true; -#ifdef VC_PED_PORTS + float oldHealth = m_fHealth; bool playerSufferSound = false; @@ -10748,7 +10800,8 @@ CPed::ProcessControl(void) || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA - || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) { + || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER + || IsUseAttractorObjective(m_objective))) { if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) { if (!bVehEnterDoorIsBlocked) { @@ -10793,10 +10846,11 @@ CPed::ProcessControl(void) SetLookTimer(1300); eWeaponType weaponType = GetWeapon()->m_eWeaponType; + uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; if (weaponType == WEAPONTYPE_UNARMED - || weaponType == WEAPONTYPE_BASEBALLBAT - || weaponType == WEAPONTYPE_COLT45 - || weaponType == WEAPONTYPE_UZI) { + || weaponSlot == 3 + || weaponSlot == 5 + || weaponSlot == 1) { bShakeFist = true; } } else { @@ -10902,142 +10956,12 @@ CPed::ProcessControl(void) KillPedWithCar(collidingVeh, m_fDamageImpulse); } - /* VC specific if (m_pCollidingEntity != collidingEnt) bPushedAlongByCar = true; - */ } if (m_fHealth < oldHealth && playerSufferSound) Say(SOUND_PED_HIT); -#else - if (collidingVehSpeedSqr <= 1.0f / 400.0f) { - if (!IsPedInControl() - || IsPlayer() - && m_objective != OBJECTIVE_GOTO_AREA_ON_FOOT - && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER - && m_objective != OBJECTIVE_RUN_TO_AREA) { - - if (IsPlayer() && !bIsInTheAir) { - - if (IsPedInControl() - && ((CPlayerPed*)this)->m_fMoveSpeed == 0.0f - && !bIsLooking - && CTimer::GetTimeInMilliseconds() > m_lookTimer - && collidingVeh->pDriver) { - - ((CPlayerPed*)this)->AnnoyPlayerPed(false); - SetLookFlag(collidingVeh, true); - SetLookTimer(1300); - - eWeaponType weaponType = GetWeapon()->m_eWeaponType; - if (weaponType == WEAPONTYPE_UNARMED - || weaponType == WEAPONTYPE_BASEBALLBAT - || weaponType == WEAPONTYPE_COLT45 - || weaponType == WEAPONTYPE_UZI) { - bShakeFist = true; - } - } else { - SetLookFlag(collidingVeh, true); - SetLookTimer(500); - } - } - - } else if (!bVehEnterDoorIsBlocked) { - if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) { - - SetDirectionToWalkAroundObject(collidingVeh); - - } else if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer - || m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) { - - CPed::SetDirectionToWalkAroundObject(collidingVeh); - CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer; - - } else if (m_fleeFrom != collidingVeh) { - SetFlee(collidingVeh, 4000); - bUsePedNodeSeek = false; - SetMoveState(PEDMOVE_WALK); - } - } - } else { - DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse); - if (IsPlayer()) { - CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel(); - CVector colMinVec = collidingCol->boundingBox.min; - CVector colMaxVec = collidingCol->boundingBox.max; - - CVector vehColCenterDist = collidingVeh->GetMatrix() * ((colMinVec + colMaxVec) * 0.5f) - GetPosition(); - - // TLVC = To look vehicle center - - float angleToVehFront = collidingVeh->GetForward().Heading(); - float angleDiffFromLookingFrontTLVC = angleToVehFront - vehColCenterDist.Heading(); - angleDiffFromLookingFrontTLVC = CGeneral::LimitRadianAngle(angleDiffFromLookingFrontTLVC); - - // I don't know why do we use that - float vehTopRightHeading = Atan2(colMaxVec.x - colMinVec.x, colMaxVec.y - colMinVec.y); - - CVector vehDist = GetPosition() - collidingVeh->GetPosition(); - vehDist.Normalise(); - - float vehRightVecAndSpeedDotProd; - - if (Abs(angleDiffFromLookingFrontTLVC) >= vehTopRightHeading && Abs(angleDiffFromLookingFrontTLVC) < PI - vehTopRightHeading) { - if (angleDiffFromLookingFrontTLVC <= 0.0f) { - vehRightVecAndSpeedDotProd = DotProduct(collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed); - - // vehRightVecAndSpeedDotProd < 0.1f = Vehicle being overturned or spinning to it's right? - if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) { - - // Car's right faces towards us and isn't coming directly to us - if (DotProduct(collidingVeh->GetRight(), GetForward()) < 0.0f - && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) { - SetEvasiveStep(collidingVeh, 1); - } - } - } else { - vehRightVecAndSpeedDotProd = DotProduct(-1.0f * collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed); - if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) { - if (DotProduct(collidingVeh->GetRight(), GetForward()) > 0.0f - && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) { - SetEvasiveStep(collidingVeh, 1); - } - } - } - } else { - vehRightVecAndSpeedDotProd = DotProduct(vehDist, collidingVeh->m_vecMoveSpeed); - } - - if (vehRightVecAndSpeedDotProd <= 0.1f) { - if (m_nPedState != PED_FIGHT) { - SetLookFlag(collidingVeh, true); - SetLookTimer(700); - } - } else { - bIsStanding = false; - CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed; - int dir = GetLocalDirection(collidingEntMoveDir); - SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false); - CPed *driver = collidingVeh->pDriver; - - float damage; - if (driver && driver->IsPlayer()) { - damage = vehRightVecAndSpeedDotProd * 1000.0f; - } else if (collidingVeh->GetModelIndex() == MI_TRAIN) { - damage = 50.0f; - } else { - damage = 20.0f; - } - - InflictDamage(collidingVeh, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, dir); - Say(SOUND_PED_DAMAGE); - } - } else { - KillPedWithCar(collidingVeh, m_fDamageImpulse); - } - } -#endif break; } case ENTITY_TYPE_PED: @@ -11053,11 +10977,12 @@ CPed::ProcessControl(void) player->AnnoyPlayerPed(false); player->SetLookFlag(this, true); player->SetLookTimer(1300); - eWeaponType weapon = player->GetWeapon()->m_eWeaponType; - if (weapon == WEAPONTYPE_UNARMED - || weapon == WEAPONTYPE_BASEBALLBAT - || weapon == WEAPONTYPE_COLT45 - || weapon == WEAPONTYPE_UZI) { + eWeaponType weaponType = player->GetWeapon()->m_eWeaponType; + uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + if (weaponType == WEAPONTYPE_UNARMED + || weaponSlot == 3 + || weaponSlot == 5 + || weaponSlot == 1) { player->bShakeFist = true; } } @@ -11072,12 +10997,7 @@ CPed::ProcessControl(void) } } CVector forceDir; - if (!bIsInTheAir && m_nPedState != PED_JUMP -#ifdef VC_PED_PORTS - && m_fDamageImpulse > 0.0f -#endif - ) { - + if (!bIsInTheAir && m_nPedState != PED_JUMP && m_fDamageImpulse > 0.0f) { forceDir = m_vecDamageNormal; forceDir.z = 0.0f; if (!bIsStanding) { @@ -11093,7 +11013,7 @@ CPed::ProcessControl(void) || (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL) #endif ) { - if (m_nPedStateTimer <= 1000 && m_nPedStateTimer) { + if (m_nPedStateTimer <= 1000 && m_nPedStateTimer != 0) { forceDir = GetPosition() - m_vecHitLastPos; } else { m_nPedStateTimer = 0; @@ -11289,15 +11209,15 @@ CPed::ProcessControl(void) } else if (m_nPedState == PED_DRIVING) { bWanderPathAfterExitingCar = true; SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + bStartWanderPathOnFoot = false; } } - if (!bIsStanding && m_vecMoveSpeed.z > 0.25f) { + if (!bIsStanding && m_vecMoveSpeed.z > 0.25) { float airResistance = Pow(0.95f, CTimer::GetTimeStep()); m_vecMoveSpeed *= airResistance; } -#ifdef VC_PED_PORTS if (IsPlayer() || !bIsStanding || m_vecMoveSpeed.x != 0.0f || m_vecMoveSpeed.y != 0.0f || m_vecMoveSpeed.z != 0.0f || (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) || m_vecAnimMoveDelta.x != 0.0f || m_vecAnimMoveDelta.y != 0.0f @@ -11319,9 +11239,7 @@ CPed::ProcessControl(void) m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); } -#else - CPhysical::ProcessControl(); -#endif + if (m_nPedState != PED_DIE || bIsPedDieAnimPlaying) { RequestDelayedWeapon(); PlayFootSteps(); @@ -11338,14 +11256,12 @@ CPed::ProcessControl(void) bHeadStuckInCollision = false; } } -#ifdef VC_PED_PORTS if (bHeadStuckInCollision) { CVector posToCheck = GetPosition(); posToCheck.z += 0.9f; if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false)) bHeadStuckInCollision = false; } -#endif ProcessObjective(); if (!bIsAimingGun) { if (bIsRestoringGun) @@ -11383,8 +11299,11 @@ CPed::ProcessControl(void) Look(); break; case PED_WANDER_RANGE: + // III has these in here(and they were unused): + /* WanderRange(); CheckAroundForPossibleCollisions(); + */ break; case PED_WANDER_PATH: WanderPath(); @@ -11403,8 +11322,13 @@ CPed::ProcessControl(void) case PED_CPR: case PED_SOLICIT: case PED_STEP_AWAY: + case PED_SUN_BATHE: + case PED_FLASH: + case PED_JOG: case PED_UNKNOWN: case PED_STATES_NO_AI: + case PED_ABSEIL: + case PED_SIT: case PED_JUMP: case PED_STAGGER: case PED_DIVE_AWAY: @@ -11415,8 +11339,8 @@ CPed::ProcessControl(void) case PED_OPEN_DOOR: case PED_DEAD: case PED_DRAG_FROM_CAR: - case PED_EXIT_CAR: case PED_STEAL_CAR: + case PED_EXIT_CAR: break; case PED_ENTER_CAR: case PED_CARJACK: @@ -11455,6 +11379,7 @@ CPed::ProcessControl(void) break; case PED_FLEE_ENTITY: if (!m_fleeFrom) { + b157_10 = false; SetIdle(); break; } @@ -11503,13 +11428,19 @@ CPed::ProcessControl(void) break; if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer) { - if (m_fleeFrom) { - ms_vec2DFleePosition = m_fleeFrom->GetPosition(); + if (m_pFire) { + if (m_fleeFrom) { + ms_vec2DFleePosition = m_fleeFrom->GetPosition(); + } else { + ms_vec2DFleePosition.x = m_fleeFromPosX; + ms_vec2DFleePosition.y = m_fleeFromPosY; + } + Flee(); } else { - ms_vec2DFleePosition.x = m_fleeFromPosX; - ms_vec2DFleePosition.y = m_fleeFromPosY; + m_nLastPedState = PED_NONE; + SetWanderPath(0); + SetWaitState(WAITSTATE_FINISH_FLEE, 0); } - Flee(); } else { if (m_pFire) m_pFire->Extinguish(); @@ -11595,7 +11526,7 @@ CPed::ProcessControl(void) Die(); break; case PED_HANDS_UP: - if (m_pedStats->m_temper <= 50) { + if (m_pedStats->m_flags & STAT_GUN_PANIC) { if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSCOWER)) { CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER); Say(SOUND_PED_HANDS_COWER); @@ -11605,7 +11536,8 @@ CPed::ProcessControl(void) Say(SOUND_PED_HANDS_UP); } break; - default: break; + default: + break; } SetMoveAnim(); if (bPedIsBleeding || m_bleedCounter != 0) { @@ -11633,9 +11565,19 @@ CPed::ProcessControl(void) ServiceTalking(); if (bInVehicle && !m_pMyVehicle) bInVehicle = false; -#ifndef VC_PED_PORTS - m_pCurrentPhysSurface = nil; -#endif + + if (b156_8) { + if (m_pMyVehicle && m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer()) { + Say(SOUND_PED_FLEE_SPRINT); + } + } + + if (m_delayedSoundID >= 0 && CTimer::GetTimeInMilliseconds() > m_delayedSoundTimer) { + Say(m_delayedSoundID); + m_delayedSoundID = -1; + m_delayedSoundTimer = 0; + } + if (bFannyMagnetCheat && m_nPedType == PEDTYPE_CIVFEMALE && m_pedStats->m_sexiness > 40 && !m_leader) { SetLeader(FindPlayerPed()); @@ -13059,14 +13001,17 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } ped->bInVehicle = false; - if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) { + if (veh && (veh->IsCar() || veh->IsBike()) && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) { ped->PositionPedOutOfCollision(); } if (ped->m_nPedState == PED_EXIT_CAR) { - if (ped->m_nPedType == PEDTYPE_COP) + if (ped->m_nPedType == PEDTYPE_COP) { ped->SetIdle(); - else + if (((CCopPed*)ped)->m_nCopType == COP_MIAMIVICE && ped->m_pMyVehicle && ped->m_pMyVehicle->pDriver == ped) { + DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_PED_MIAMIVICE_EXITING_CAR, 0.f); + } + } else ped->RestorePreviousState(); veh = ped->m_pMyVehicle; @@ -14885,7 +14830,6 @@ CPed::ProcessObjective(void) #endif if (m_pMyVehicle->IsBoat()) SetExitBoat(m_pMyVehicle); - else SetExitCar(m_pMyVehicle, 0); } @@ -14893,6 +14837,15 @@ CPed::ProcessObjective(void) RestorePreviousObjective(); } } + if (b156_8) { + if (CTheScripts::IsPlayerOnAMission()) { + CVehicle *playerVeh = FindPlayerVehicle(); + if (playerVeh && playerVeh->IsPassenger(this)) { + if (m_leaveCarTimer != 0) + m_leaveCarTimer = 0; + } + } + } break; case OBJECTIVE_AIM_GUN_AT: if (m_pedInObjective) { @@ -19227,7 +19180,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag) if (m_nPedType == PEDTYPE_COP) Say(SOUND_PED_ARREST_COP); else if (car->m_nDoorLock == CARLOCK_UNLOCKED) - Say(SOUND_PED_CAR_JACKING); + Say(SOUND_PED_CAR_JACKING, 1000); CVector carEnterPos; carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType); diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 457036d3..d5062ee1 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -459,9 +459,7 @@ public: //uint32 b156_4 uint32 b156_8 : 1; uint32 bIsPlayerFriend : 1; -#ifdef VC_PED_PORTS uint32 bHeadStuckInCollision : 1; -#endif uint32 bDeadPedInFrontOfCar : 1; uint32 bStayInCarOnJack : 1; @@ -469,8 +467,8 @@ public: uint32 bDoomAim : 1; uint32 bCanBeShotInVehicle : 1; //uint32 b157_8 - //uint32 b157_10 - //uint32 b157_20 + uint32 b157_10 : 1; + uint32 bPushedAlongByCar : 1; uint32 b157_40 : 1; uint32 bIgnoreThreatsBehindObjects : 1; @@ -480,7 +478,7 @@ public: //uint32 b158_8 uint32 b158_10 : 1; uint32 bBoughtIceCream : 1; - //uint32 b158_40 + uint32 b158_40 : 1; //uint32 b158_80 // our own flags @@ -631,8 +629,8 @@ public: uint32 m_threatFlags; uint32 m_threatCheck; uint32 m_lastThreatCheck; - uint32 m_sayType; - uint32 m_sayTimer; + uint32 m_delayedSoundID; + uint32 m_delayedSoundTimer; uint32 m_lastSoundStart; uint32 m_soundStart; uint16 m_lastQueuedSound; @@ -664,6 +662,7 @@ public: void AimGun(void); void KillPedWithCar(CVehicle *veh, float impulse); void Say(uint16 audio); + void Say(uint16 audio, int32 time); void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false); void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false); void SetLookTimer(int time); diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp index ee639a50..4480a8cd 100644 --- a/src/peds/PedChat.cpp +++ b/src/peds/PedChat.cpp @@ -155,4 +155,14 @@ CPed::Say(uint16 audio) m_queuedSound = audioToPlay; } } +} + +// --MIAMI: Done +void +CPed::Say(uint16 audio, int32 time) +{ + if (m_delayedSoundID == -1) { + m_delayedSoundID = audio; + m_delayedSoundTimer = CTimer::GetTimeInMilliseconds() + time; + } }
\ No newline at end of file diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp index 1c22963e..c3298461 100644 --- a/src/peds/PedDebug.cpp +++ b/src/peds/PedDebug.cpp @@ -82,8 +82,14 @@ static char StateText[][18] = { "Investigate", "Step away", "On Fire", + "Sun Bathe", + "Flash", + "Jog", + "Answer Mobile", "Unknown", "STATES_NO_AI", + "Abseil", + "Sit", "Jump", "Fall", "GetUp", @@ -106,6 +112,7 @@ static char StateText[][18] = { "Exit Car", "Hands Up", "Arrested", + "Deploying Stinger" }; static char PersonalityTypeText[][18] = { @@ -283,7 +290,7 @@ CPed::DebugRenderOnePedText(void) CFont::SetJustifyOff(); CFont::SetColor(CRGBA(255, 255, 0, 255)); CFont::SetBackGroundOnlyTextOn(); - CFont::SetFontStyle(0); + CFont::SetFontStyle(1); AsciiToUnicode(StateText[m_nPedState], gUString); CFont::PrintString(screenCoords.x, screenCoords.y, gUString); AsciiToUnicode(ObjectiveText[m_objective], gUString); diff --git a/src/render/Particle.h b/src/render/Particle.h index f2c3a459..9c496fe1 100644 --- a/src/render/Particle.h +++ b/src/render/Particle.h @@ -98,5 +98,6 @@ public: }; extern bool clearWaterDrop; +extern int32 numWaterDropOnScreen; VALIDATE_SIZE(CParticle, 0x58); diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 106e2f89..945e1f5e 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -279,7 +279,7 @@ void CWeather::Update(void) } Wind = InterpolationValue * Windiness[NewWeatherType] + (1.0f - InterpolationValue) * Windiness[OldWeatherType]; - WindClipped = Max(1.0f, Wind); + WindClipped = Min(1.0f, Wind); if (CClock::GetHours() == 20) TrafficLightBrightness = CClock::GetMinutes() / 60.0f; diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index cff1ff16..25dffb4e 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -626,6 +626,14 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic) } float +CVisibilityPlugins::GetDistanceSquaredFromCamera(RwV3d *pos) +{ + RwV3d dist; + RwV3dSub(&dist, pos, ms_pCameraPosn); + return RwV3dDotProduct(&dist, &dist); +} + +float CVisibilityPlugins::GetDistanceSquaredFromCamera(RwFrame *frame) { RwMatrix *m; diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h index 89583432..d426abec 100644 --- a/src/rw/VisibilityPlugins.h +++ b/src/rw/VisibilityPlugins.h @@ -83,6 +83,7 @@ public: static bool VehicleVisibilityCB(RpClump *clump); static bool VehicleVisibilityCB_BigVehicle(RpClump *clump); + static float GetDistanceSquaredFromCamera(RwV3d *pos); static float GetDistanceSquaredFromCamera(RwFrame *frame); static float GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags); diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 925bc884..217b383f 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -3796,7 +3796,7 @@ void CAutomobile::DoDriveByShootings(void) { CAnimBlendAssociation *anim = nil; - CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed(); + CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed(); if (playerInfo && !playerInfo->m_bDriveByAllowed) return; diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index 6f52c33f..e52027f9 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -1989,7 +1989,7 @@ void CBike::DoDriveByShootings(void) { CAnimBlendAssociation *anim; - CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed(); + CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed(); if (playerInfo && !playerInfo->m_bDriveByAllowed) return; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 673372b0..786b5f4d 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -2,6 +2,7 @@ #include "General.h" #include "Timecycle.h" +#include "Weather.h" #include "HandlingMgr.h" #include "CarAI.h" #include "CarCtrl.h" @@ -13,9 +14,11 @@ #include "Darkel.h" #include "Explosion.h" #include "Particle.h" +#include "ParticleObject.h" #include "WaterLevel.h" #include "Floater.h" #include "World.h" +#include "Stats.h" #include "Pools.h" #include "Pad.h" #include "Boat.h" @@ -23,6 +26,8 @@ #include "RpAnimBlend.h" #include "Record.h" +//--MIAMI: file done + #define INVALID_ORIENTATION (-9999.99f) float fShapeLength = 0.4f; @@ -51,11 +56,15 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) m_fBrake = 0.0f; m_fSteeringLeftRight = 0.0f; m_nPadID = 0; - m_fMovingHiRotation = 0.0f; + m_fMovingRotation = 0.0f; + m_fMovingSpeed = 0.0f; + m_skimmerThingTimer = 0.0f; + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds(); SetModelIndex(mi); pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)minfo->m_handlingId); pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)minfo->m_handlingId); + pBoatHandling = mod_HandlingManager.GetBoatPointer((eHandlingId)minfo->m_handlingId); minfo->ChooseVehicleColour(m_currentColour1, m_currentColour2); m_fMass = pHandling->fMass; @@ -68,11 +77,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) m_fGasPedal = 0.0f; m_fBrakePedal = 0.0f; - m_fPropellerZ = 0.25f; - m_fPropellerY = 0.35f; - m_waterMoveDrag = CVector(0.7f, 0.998f, 0.999f); - m_waterTurnDrag = CVector(0.85f, 0.96f, 0.96f); - _unk2 = false; + m_boat_unused3 = false; m_fVolumeUnderWater = 7.0f; m_fPrevVolumeUnderWater = 7.0f; @@ -85,6 +90,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) bIsInWater = true; m_phys_unused1 = 0.0f; + m_boat_unused2 = 0; m_bIsAnchored = true; m_fOrientation = INVALID_ORIENTATION; bTouchingWater = true; @@ -96,6 +102,11 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) m_afWakePointLifeTime[i] = 0.0f; m_nAmmoInClip = 20; + + if(GetModelIndex() == MI_MARQUIS) + m_boom.Init(-PI/10.0f, PI/10.0f, 0, 2); + else + m_boom.Init(-PI/5.0f, PI/5.0f, 0, 2); } void @@ -118,32 +129,51 @@ CBoat::ProcessControl(void) PruneWakeTrail(); + if(bRenderScorched) + m_fBuoyancy *= 0.99f; + + if(FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){ + CVehicle *playerVeh = FindPlayerVehicle(); + if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT && + (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || + AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE || + AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || + AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE || + AutoPilot.m_nCarMission == MISSION_ATTACKPLAYER) && + CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_115, 0.0f); + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF); + } + } + int r, g, b; + RwRGBA dropColor = { 0, 0, 0, 0 }; RwRGBA splashColor, jetColor; - r = 114.75f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed()); - g = 114.75f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen()); - b = 114.75f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue()); + r = 127.5f*(CTimeCycle::GetAmbientRed_Obj() + 0.5f*CTimeCycle::GetDirectionalRed()); + g = 127.5f*(CTimeCycle::GetAmbientGreen_Obj() + 0.5f*CTimeCycle::GetDirectionalGreen()); + b = 127.5f*(CTimeCycle::GetAmbientBlue_Obj() + 0.5f*CTimeCycle::GetDirectionalBlue()); r = clamp(r, 0, 255); g = clamp(g, 0, 255); b = clamp(b, 0, 255); splashColor.red = r; splashColor.green = g; splashColor.blue = b; - splashColor.alpha = CGeneral::GetRandomNumberInRange(128, 150); + splashColor.alpha = CGeneral::GetRandomNumberInRange(160, 196); - r = 242.25f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed()); - g = 242.25f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen()); - b = 242.25f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue()); + r = 229.5f*(CTimeCycle::GetAmbientRed() + 0.85f*CTimeCycle::GetDirectionalRed()); + g = 229.5f*(CTimeCycle::GetAmbientGreen() + 0.85f*CTimeCycle::GetDirectionalGreen()); + b = 229.5f*(CTimeCycle::GetAmbientBlue() + 0.85f*CTimeCycle::GetDirectionalBlue()); r = clamp(r, 0, 255); g = clamp(g, 0, 255); b = clamp(b, 0, 255); jetColor.red = r; jetColor.green = g; jetColor.blue = b; - jetColor.alpha = CGeneral::GetRandomNumberInRange(96, 128); + jetColor.alpha = CGeneral::GetRandomNumberInRange(196, 228); CGeneral::GetRandomNumber(); // unused + UpdateClumpAlpha(); ProcessCarAlarm(); switch(GetStatus()){ @@ -181,7 +211,7 @@ CBoat::ProcessControl(void) bIsHandbrakeOn = false; m_fBrakePedal = 0.5f; m_fGasPedal = 0.0f; - if((GetPosition() - CWorld::Players[CWorld::PlayerInFocus].GetPos()).Magnitude() > 150.0f){ + if((GetPosition() - FindPlayerCentreOfWorld_NoSniperShift()).Magnitude() > 150.0f){ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); return; @@ -192,33 +222,42 @@ CBoat::ProcessControl(void) float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse; #ifdef FIX_BUGS - if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) { + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + collisionDamage *= 0.5f; + if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && !bCollisionProof) { #else - if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){ + if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED){ #endif float prevHealth = m_fHealth; - if(this == FindPlayerVehicle()){ - if(bTakeLessDamage) - m_fHealth -= (collisionDamage-25.0f)/6.0f; - else - m_fHealth -= (collisionDamage-25.0f)/2.0f; - }else{ - if(collisionDamage > 60.0f && pDriver) - pDriver->Say(SOUND_PED_CAR_COLLISION); - if(bTakeLessDamage) - m_fHealth -= (collisionDamage-25.0f)/12.0f; - else - m_fHealth -= (collisionDamage-25.0f)/4.0f; - } + if(prevHealth >= 250.0f){ +#ifndef FIX_BUGS + // if collisionDamage < 50 we actually increase health here... + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + collisionDamage *= 0.5f; +#endif + if(this == FindPlayerVehicle()){ + if(bTakeLessDamage) + m_fHealth -= (collisionDamage-25.0f)/6.0f; + else + m_fHealth -= (collisionDamage-25.0f)/2.0f; + }else{ + if(collisionDamage > 60.0f && pDriver) + pDriver->Say(SOUND_PED_CAR_COLLISION); + if(bTakeLessDamage) + m_fHealth -= (collisionDamage-25.0f)/12.0f; + else + m_fHealth -= (collisionDamage-25.0f)/4.0f; + } - if(m_fHealth <= 0.0f && prevHealth > 0.0f){ - m_fHealth = 1.0f; - m_pSetOnFireEntity = m_pDamageEntity; + if(m_fHealth <= 0.0f && prevHealth > 0.0f){ + m_fHealth = 1.0f; + m_pSetOnFireEntity = m_pDamageEntity; + } } } // Damage particles - if(m_fHealth <= 600.0f && GetStatus() != STATUS_WRECKED && + if(m_fHealth <= 460.0f && GetStatus() != STATUS_WRECKED && Abs(GetPosition().x - TheCamera.GetPosition().x) < 200.0f && Abs(GetPosition().y - TheCamera.GetPosition().y) < 200.0f){ float speedSq = m_vecMoveSpeed.MagnitudeSqr(); @@ -244,7 +283,7 @@ CBoat::ProcessControl(void) smokePos = GetMatrix() * smokePos; // On fire - if(m_fHealth < 150.0f){ + if(m_fHealth < 250.0f){ CParticle::AddParticle(PARTICLE_CARFLAME, smokePos, CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(2.25f/200.0f, 0.09f)), nil, 0.9f); @@ -261,23 +300,26 @@ CBoat::ProcessControl(void) if(speedSq < 0.25f && (CTimer::GetFrameCounter() + m_randomSeed) & 1) CParticle::AddParticle(PARTICLE_ENGINE_STEAM, smokePos, smokeDir); - if(speedSq < 0.25f && m_fHealth <= 350.0f) + if(speedSq < 0.25f && m_fHealth <= 390.0f) CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, smokePos, 1.25f*smokeDir); } + bool bSeparateTurnForce = bHasHitWall; CPhysical::ProcessControl(); CVector buoyanceImpulse(0.0f, 0.0f, 0.0f); CVector buoyancePoint(0.0f, 0.0f, 0.0f); - if(mod_Buoyancy.ProcessBuoyancy(this, pHandling->fBuoyancy, &buoyancePoint, &buoyanceImpulse)){ + if(mod_Buoyancy.ProcessBuoyancyBoat(this, pHandling->fBuoyancy, &buoyancePoint, &buoyanceImpulse, bSeparateTurnForce)){ // Process boat in water if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){ bBoatInWater = true; bIsInWater = true; if (GetUp().z < -0.6f && Abs(GetMoveSpeed().x) < 0.05 && Abs(GetMoveSpeed().y) < 0.05) { bIsDrowning = true; - if (pDriver) + if (pDriver){ + pDriver->bTouchingWater = true; pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } } else bIsDrowning = false; @@ -289,32 +331,61 @@ CBoat::ProcessControl(void) m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater; m_vecBuoyancePoint = buoyancePoint; - ApplyMoveForce(buoyanceImpulse); - if(!onLand) - ApplyTurnForce(buoyanceImpulse, buoyancePoint); + if(GetModelIndex() == MI_SKIMMER && GetUp().z < -0.5f && Abs(m_vecMoveSpeed.x) < 0.2f && Abs(m_vecMoveSpeed.y) < 0.2f) + ApplyMoveForce(0.03f*buoyanceImpulse); + else + ApplyMoveForce(buoyanceImpulse); + if(bSeparateTurnForce) + ApplyTurnForce(0.4f*buoyanceImpulse, buoyancePoint); + + // TODO: what is this? + if(GetModelIndex() == MI_SKIMMER) + if(m_skimmerThingTimer != 0.0f || + GetForward().z < -0.5f && GetUp().z > -0.5f && m_vecMoveSpeed.z < -0.15f && + buoyanceImpulse.z > 0.01f*m_fMass * GRAVITY*CTimer::GetTimeStep() && + buoyanceImpulse.z < 0.4f*m_fMass * GRAVITY*CTimer::GetTimeStep()){ + float turnImpulse = -0.00017f*GetForward().z*buoyanceImpulse.z * m_fMass*CTimer::GetTimeStep(); + ApplyTurnForce(turnImpulse*GetForward(), GetUp()); + bBoatInWater = false; + //BUG? aren't we forgetting the timestep here? + float moveImpulse = -0.5f*DotProduct(m_vecMoveSpeed, GetForward()) * m_fMass; + ApplyMoveForce(moveImpulse*GetForward()); + if(m_skimmerThingTimer == 0.0f) + m_skimmerThingTimer = CTimer::GetTimeInMilliseconds() + 300.0f; + else if(m_skimmerThingTimer < CTimer::GetTimeInMilliseconds()) + m_skimmerThingTimer = 0.0f; + } if(!onLand && bBoatInWater && GetUp().z > 0.0f){ - float impulse; - if(m_fGasPedal > 0.05f) - impulse = m_vecMoveSpeed.MagnitudeSqr()*pHandling->fSuspensionForceLevel*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f*m_fGasPedal; + float impulse = m_vecMoveSpeed.MagnitudeSqr()*pBoatHandling->fAqPlaneForce*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f; + if(GetModelIndex() == MI_SKIMMER) + impulse *= 1.0f + m_fGasPedal; + else if(m_fGasPedal > 0.05f) + impulse *= m_fGasPedal; else impulse = 0.0f; - impulse = Min(impulse, GRAVITY*pHandling->fSuspensionDampingLevel*m_fMass*CTimer::GetTimeStep()); + impulse = Min(impulse, GRAVITY*pBoatHandling->fAqPlaneLimit*m_fMass*CTimer::GetTimeStep()); ApplyMoveForce(impulse*GetUp()); - ApplyTurnForce(impulse*GetUp(), buoyancePoint - pHandling->fSuspensionBias*GetForward()); + ApplyTurnForce(impulse*GetUp(), buoyancePoint - pBoatHandling->fAqPlaneOffset*GetForward()); } // Handle boat moving forward - if(Abs(m_fGasPedal) > 0.05f || m_vecMoveSpeed.Magnitude() > 0.01f){ - if(bBoatInWater) + float fwdSpeed = 1.0f; + if(Abs(m_fGasPedal) > 0.05f || (fwdSpeed = m_vecMoveSpeed.Magnitude2D()) > 0.01f){ + if(bBoatInWater && fwdSpeed > 0.05f) AddWakePoint(GetPosition()); - float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward()); -// if (GetModelIndex() == MI_GHOST) -// steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f; - if(steerFactor < 0.0f) steerFactor = 0.0f; + float steerFactor = 1.0f; + if(GetStatus() == STATUS_PLAYER){ + float steerLoss = DotProduct(m_vecMoveSpeed, GetForward())*pHandling->fTractionBias; + if(CPad::GetPad(0)->GetHandBrake()) + steerLoss *= 0.5f; + steerFactor -= steerLoss; + steerFactor = clamp(steerFactor, 0.0f, 1.0f); + } - CVector propeller(0.0f, -pHandling->Dimension.y*m_fPropellerY, -pHandling->Dimension.z*m_fPropellerZ); + CVector boundMin = GetColModel()->boundingBox.min; + CVector propeller(0.0f, boundMin.y*pBoatHandling->fThrustY, boundMin.z*pBoatHandling->fThrustZ); propeller = Multiply3x3(GetMatrix(), propeller); CVector propellerWorld = GetPosition() + propeller; @@ -330,7 +401,11 @@ CBoat::ProcessControl(void) propellerDepth = SQR(propellerDepth); bPropellerInWater = true; - if(Abs(m_fGasPedal) > 0.05f){ + bool bSlowAhead = false; + if(Abs(m_fGasPedal) > 0.01f && GetModelIndex() != MI_SKIMMER){ + if(Abs(m_fGasPedal) < 0.05f) + bSlowAhead = true; + CVector forceDir = Multiply3x3(GetMatrix(), CVector(-steerSin, steerCos, -Abs(m_fSteerAngle))); CVector force = propellerDepth * m_fGasPedal * 40.0f * pHandling->Transmission.fEngineAcceleration * pHandling->fMass * forceDir; if(force.z > 0.2f) @@ -345,80 +420,75 @@ CBoat::ProcessControl(void) ApplyMoveForce(force * CTimer::GetTimeStep()); }else{ ApplyMoveForce(force * CTimer::GetTimeStep()); - ApplyTurnForce(force * CTimer::GetTimeStep(), propeller - pHandling->fTractionBias*GetUp()); - float rightForce = DotProduct(GetRight(), force); - ApplyTurnForce(-rightForce*GetRight() * CTimer::GetTimeStep(), GetUp()); + ApplyTurnForce(force * CTimer::GetTimeStep(), propeller - pBoatHandling->fThrustAppZ*GetUp()); + float rightForce = -DotProduct(GetRight(), force)*pHandling->fTractionMultiplier; + ApplyTurnForce(rightForce*GetRight() * CTimer::GetTimeStep(), GetUp()); } // Spray some particles CVector jetDir = -0.04f * force; if(m_fGasPedal > 0.0f){ if(GetStatus() == STATUS_PLAYER){ - bool cameraHack = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || - TheCamera.WhoIsInControlOfTheCamera == CAMCONTROL_OBBE; CVector sternPos = GetColModel()->boundingBox.min; sternPos.x = 0.0f; sternPos.z = 0.0f; sternPos = Multiply3x3(GetMatrix(), sternPos); - CVector jetPos = GetPosition() + sternPos; - if(cameraHack) - jetPos.z = 1.0f; - else - jetPos.z = 0.0f; - -#ifdef PC_PARTICLE - CVector wakePos = GetPosition() + sternPos; - wakePos.z -= 0.65f; -#else CVector wakePos = GetPosition() + sternPos; - wakePos.z = -0.3f; -#endif - - CVector wakeDir = 0.75f * jetDir; - - CParticle::AddParticle(PARTICLE_BOAT_THRUSTJET, jetPos, jetDir, nil, 0.0f, jetColor); -#ifdef PC_PARTICLE - CParticle::AddParticle(PARTICLE_CAR_SPLASH, jetPos, 0.25f * jetDir, nil, 1.0f, splashColor, - CGeneral::GetRandomNumberInRange(0, 30), - CGeneral::GetRandomNumberInRange(0, 90), 3); -#endif - //TODO: MIAMI: - //if(!cameraHack) - // CParticle::AddParticle(PARTICLE_BOAT_WAKE, wakePos, wakeDir, nil, 0.0f, jetColor); - }else if((CTimer::GetFrameCounter() + m_randomSeed) & 1){ -#ifdef PC_PARTICLE - jetDir.z = 0.018f; - jetDir.x *= 0.01f; - jetDir.y *= 0.01f; - propellerWorld.z += 1.5f; - - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.5f, jetColor); -#else - jetDir.z = 0.018f; - jetDir.x *= 0.03f; - jetDir.y *= 0.03f; - propellerWorld.z += 1.0f; + // no actual particles for player... + }else if(IsVisible() && ((CTimer::GetFrameCounter() + m_randomSeed) & 1) && + CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ + jetDir.z = 0.015f; + jetDir.x *= 3.5f; + jetDir.y *= 3.5f; + propellerWorld.z += 0.5f; - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 0.0f, jetColor); -#endif + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.25f, jetColor, + CGeneral::GetRandomNumberInRange(0, 5), + CGeneral::GetRandomNumberInRange(0, 90), 1, 500); -#ifdef PC_PARTICLE - CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.1f * jetDir, nil, 0.5f, splashColor, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.75f * jetDir, nil, 0.5f, splashColor, CGeneral::GetRandomNumberInRange(0, 30), - CGeneral::GetRandomNumberInRange(0, 90), 3); -#endif + CGeneral::GetRandomNumberInRange(0, 45), 3, 500); } } - }else if(!onLand){ - float force = 50.0f*DotProduct(m_vecMoveSpeed, GetForward()); - if(force > 10.0f) force = 10.0f; + }else + bSlowAhead = true; + + if(!onLand && bSlowAhead){ + float force = pHandling->fTractionLoss*DotProduct(m_vecMoveSpeed, GetForward()); + force = Min(force, 0.01f*m_fTurnMass); + if(m_fGasPedal > 0.01f){ + if(GetStatus() == STATUS_PLAYER) + force *= (0.55f - Abs(m_fGasPedal)) * 1.3f; + else + force *= (0.55f - Abs(m_fGasPedal)) * 2.5f; + } + if(m_fGasPedal < 0.0f && force > 0.0f || m_fGasPedal > 0.0f && force < 0.0f) + force *= -1.0f; CVector propellerForce = propellerDepth * Multiply3x3(GetMatrix(), force*CVector(-steerSin, 0.0f, 0.0f)); - ApplyMoveForce(propellerForce * CTimer::GetTimeStep()*0.5f); - ApplyTurnForce(propellerForce * CTimer::GetTimeStep()*0.5f, propeller); + ApplyMoveForce(propellerForce * CTimer::GetTimeStep()); + ApplyTurnForce(propellerForce * CTimer::GetTimeStep(), propeller); + float rightForce = -steerSin * force * 0.75f/steerFactor * Max(CTimer::GetTimeStep(), 0.01f); + ApplyTurnForce(GetRight() * rightForce, GetUp()); } }else bPropellerInWater = false; + + if(pHandling->fSuspensionBias != 0.0f){ + CVector right = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); + float rightSpeed = DotProduct(m_vecMoveSpeed, right); + float impulse = 0.1f*pHandling->fSuspensionBias * m_fMass * m_fVolumeUnderWater * rightSpeed * CTimer::GetTimeStep(); + ApplyMoveForce(right - impulse * 0.3f * CVector(-right.y, right.x, 0.0f)); + } + + if(GetStatus() == STATUS_PLAYER && CPad::GetPad(0)->GetHandBrake()){ + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(fwdSpeed > 0.0f){ + float impulse = -0.1f*pHandling->fSuspensionLowerLimit * m_fMass * m_fVolumeUnderWater * fwdSpeed * CTimer::GetTimeStep(); + ApplyMoveForce(impulse * GetForward()); + } + } } // Slow down or push down boat as it approaches the world limits @@ -427,111 +497,249 @@ CBoat::ProcessControl(void) m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MAX_Y-100.0f))*0.01f); // north m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MIN_Y+100.0f))*0.01f); // south - if(!onLand && bBoatInWater) + if(!onLand && bBoatInWater && !bSeparateTurnForce) ApplyWaterResistance(); - // No idea what exactly is going on here besides drag in YZ - float fx = Pow(m_waterTurnDrag.x, CTimer::GetTimeStep()); - float fy = Pow(m_waterTurnDrag.y, CTimer::GetTimeStep()); - float fz = Pow(m_waterTurnDrag.z, CTimer::GetTimeStep()); - m_vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); // invert - to local space - // TODO: figure this out - float magic = 1.0f/(1000.0f * SQR(m_vecTurnSpeed.x) + 1.0f) * fx; - m_vecTurnSpeed.y *= fy; - m_vecTurnSpeed.z *= fz; - float forceUp = (magic - 1.0f) * m_vecTurnSpeed.x * m_fTurnMass; - m_vecTurnSpeed = Multiply3x3(GetMatrix(), m_vecTurnSpeed); // back to world - CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); - ApplyTurnForce(CVector(0.0f, 0.0f, forceUp), com + GetForward()); + if((GetModelIndex() != MI_SKIMMER || m_skimmerThingTimer == 0.0f) && !bSeparateTurnForce){ + // No idea what exactly is going on here besides drag in YZ + float fx = Pow(pBoatHandling->vecTurnRes.x, CTimer::GetTimeStep()); + float fy = Pow(pBoatHandling->vecTurnRes.y, CTimer::GetTimeStep()); + float fz = Pow(pBoatHandling->vecTurnRes.z, CTimer::GetTimeStep()); + m_vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); // invert - to local space + // TODO: figure this out + float magic = 1.0f/(1000.0f * SQR(m_vecTurnSpeed.x) + 1.0f) * fx; + m_vecTurnSpeed.y *= fy; + m_vecTurnSpeed.z *= fz; + float forceUp = (magic - 1.0f) * m_vecTurnSpeed.x * m_fTurnMass; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), m_vecTurnSpeed); // back to world + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + ApplyTurnForce(forceUp*GetUp(), com + GetForward()); + } m_nDeltaVolumeUnderWater = (m_fVolumeUnderWater-m_fPrevVolumeUnderWater)*10000; // Falling into water - if(!onLand && bBoatInWater && GetUp().z > 0.0f && m_nDeltaVolumeUnderWater > 200){ - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, m_nDeltaVolumeUnderWater); - - float speedUp = m_vecMoveSpeed.MagnitudeSqr() * m_nDeltaVolumeUnderWater * 0.0004f; - if(speedUp + m_vecMoveSpeed.z > pHandling->fBrakeDeceleration) - speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z; - if(speedUp < 0.0f) speedUp = 0.0f; - float speedFwd = DotProduct(m_vecMoveSpeed, GetForward()); - speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fBrakeBias; - CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp); - CVector splashImpulse = speed * m_fMass; - ApplyMoveForce(splashImpulse); - ApplyTurnForce(splashImpulse, buoyancePoint); + if(!onLand && bBoatInWater && GetUp().z > 0.0f){ + float splashVol = m_nDeltaVolumeUnderWater*pBoatHandling->fWaveAudioMult; + if(splashVol > 200.0f) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, splashVol); + + if(m_nDeltaVolumeUnderWater > 200){ + float speedUp = m_vecMoveSpeed.MagnitudeSqr() * m_nDeltaVolumeUnderWater * 0.001f; + if(speedUp + m_vecMoveSpeed.z > pHandling->fBrakeDeceleration) + speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z; + if(speedUp < 0.0f) speedUp = 0.0f; + float speedFwd = DotProduct(m_vecMoveSpeed, GetForward()); + speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fBrakeBias; + CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp); + CVector splashImpulse = speed * m_fMass; + ApplyMoveForce(splashImpulse); + ApplyTurnForce(splashImpulse, buoyancePoint); + } } - // Spray particles on sides of boat -#ifdef PC_PARTICLE - if(m_nDeltaVolumeUnderWater > 75) -#else - if(m_nDeltaVolumeUnderWater > 120) -#endif - { - float speed = m_vecMoveSpeed.Magnitude(); - float splash1Size = speed; - float splash2Size = float(m_nDeltaVolumeUnderWater) * 0.005f * 0.2f; - float front = 0.9f * GetColModel()->boundingBox.max.y; - if(splash1Size > 0.75f) splash1Size = 0.75f; - - CVector dir, pos; - - // right -#ifdef PC_PARTICLE - dir = -0.5f*m_vecMoveSpeed; - dir.z += 0.1f*speed; - dir += 0.5f*GetRight()*speed; - pos = front*GetForward() + 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint; - CWaterLevel::GetWaterLevel(pos, &pos.z, true); -#else - dir = 0.3f*m_vecMoveSpeed; - dir.z += 0.05f*speed; - dir += 0.5f*GetRight()*speed; - pos = (GetPosition() + m_vecBuoyancePoint) + (1.5f*GetRight()); -#endif - -#ifdef PC_PARTICLE - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor, - CGeneral::GetRandomNumberInRange(0, 30), - CGeneral::GetRandomNumberInRange(0, 90), 1); - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor); -#else - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size); -#endif - - - // left -#ifdef PC_PARTICLE - dir = -0.5f*m_vecMoveSpeed; - dir.z += 0.1f*speed; - dir -= 0.5f*GetRight()*speed; - pos = front*GetForward() - 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint; - CWaterLevel::GetWaterLevel(pos, &pos.z, true); -#else - dir = 0.3f*m_vecMoveSpeed; - dir.z += 0.05f*speed; - dir -= 0.5f*GetRight()*speed; - pos = (GetPosition() + m_vecBuoyancePoint) - (1.5f*GetRight()); -#endif - -#ifdef PC_PARTICLE - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor, - CGeneral::GetRandomNumberInRange(0, 30), - CGeneral::GetRandomNumberInRange(0, 90), 1); - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor); -#else - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size); -#endif + // Splashes + float speed = m_vecMoveSpeed.Magnitude(); + if(speed > 0.05f && GetUp().x > 0.0f && !TheCamera.GetLookingForwardFirstPerson() && IsVisible() && + (AutoPilot.m_nCarMission != MISSION_CRUISE || (CTimer::GetFrameCounter()&2) == 0)){ + CVector splashPos, splashDir; + float splashSize, front, waterLevel; + + switch(GetModelIndex()){ + case MI_RIO: + splashSize = speed; + front = 0.9f * GetColModel()->boundingBox.max.y; + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir += 0.35f*speed*GetRight(); + splashPos = GetPosition() + 1.85f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_SQUALO: + splashSize = speed; + front = 0.75f * GetColModel()->boundingBox.max.y; + splashDir = -0.125f * m_vecMoveSpeed; + splashDir.z += 0.15f*speed; + splashDir += 0.25f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint + 0.5f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_REEFER: + splashSize = speed; + front = 0.75f * GetColModel()->boundingBox.max.y; + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.15f*speed; + splashDir += 0.5f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint + 1.3f*GetRight() + front*GetForward(); + break; + case MI_COASTG: + splashSize = 0.25f*speed; + front = 0.8f * GetColModel()->boundingBox.max.y; + splashDir = 0.165f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir += 0.15f*speed*GetRight(); + splashPos = GetPosition() + 0.65f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_DINGHY: + splashSize = 0.25f*speed; + front = 0.9f * GetColModel()->boundingBox.max.y; + splashDir = 0.35f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir += 0.25f*speed*GetRight(); + splashPos = GetPosition() + 0.6f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + default: + splashSize = speed; + front = 0.9f * GetColModel()->boundingBox.max.y; + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir += 0.35f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint + 0.5f*GetRight() + front*GetForward(); + break; + } + if(splashSize > 0.75f) splashSize = 0.75f; + if(AutoPilot.m_nCarMission == MISSION_CRUISE) + splashDir *= 1.5f; + static float lifeMult = 1000.0f; + static float lifeBase = 300.0f; + splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater; + CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true); + if(splashPos.z-waterLevel < 3.0f && + CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ + splashPos.z = waterLevel + 0.1f; + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor, + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + 1, lifeBase + splashDir.z*lifeMult); + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, splashPos, splashDir, nil, splashSize, jetColor, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), + 0, lifeBase + splashDir.z*lifeMult); + } + + switch(GetModelIndex()){ + case MI_RIO: + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir -= 0.35f*speed*GetRight(); + splashPos = GetPosition() - 1.85f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_SQUALO: + splashDir = -0.125f * m_vecMoveSpeed; + splashDir.z += 0.15f*speed; + splashDir -= 0.25f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint - 0.5f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_REEFER: + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.15f*speed; + splashDir -= 0.5f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint - 1.3f*GetRight() + front*GetForward(); + break; + case MI_COASTG: + splashDir = 0.165f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir -= 0.15f*speed*GetRight(); + splashPos = GetPosition() - 0.65f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_DINGHY: + splashDir = 0.35f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir -= 0.25f*speed*GetRight(); + splashPos = GetPosition() - 0.6f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + default: + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir -= 0.35f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint - 0.5f*GetRight() + front*GetForward(); + break; + } + if(AutoPilot.m_nCarMission == MISSION_CRUISE) + splashDir *= 1.5f; + splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater; + CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true); + if(splashPos.z-waterLevel < 3.0f && + CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ + splashPos.z = waterLevel + 0.1f; + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor, + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + 1, lifeBase + splashDir.z*lifeMult); + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, splashPos, splashDir, nil, splashSize, jetColor, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), + 0, lifeBase + splashDir.z*lifeMult); + } + } + + // Spray waterdrops on screen + if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && + m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){ + CVector dropPos; + CVector dropDir(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), CGeneral::GetRandomNumberInRange(1.0f, 0.75f), 0.0f); + + int frm = CGeneral::GetRandomNumber() & 1; + if(TheCamera.m_CameraAverageSpeed < 0.35f){ + dropPos.x = CGeneral::GetRandomNumberInRange(50, (int)SCREEN_WIDTH-50); + dropPos.y = CGeneral::GetRandomNumberInRange(50, (int)SCREEN_HEIGHT-50); + }else{ + dropPos.x = CGeneral::GetRandomNumberInRange(200, (int)SCREEN_WIDTH-200); + dropPos.y = CGeneral::GetRandomNumberInRange(150, (int)SCREEN_HEIGHT-150); + } + dropPos.z = 1.0f; + + if(TheCamera.m_CameraAverageSpeed > 0.35f){ + if((int)SCREEN_WIDTH / 2 < dropPos.x) + dropPos.x += CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f; + else + dropPos.x -= CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f; + + if((int)SCREEN_HEIGHT / 2 < dropPos.y) + dropPos.y += CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f; + else + dropPos.y -= CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f; + } + + if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm)) + numWaterDropOnScreen++; + } + + if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){ + CVector splashDir(0.0f, 0.0f, 0.25f*speed); + CVector splashPos = GetPosition(); + float level; + CWaterLevel::GetWaterLevel(splashPos, &level, true); + splashPos.z = level; + CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, splashPos, splashDir, 0.0f, 65, splashColor, true); } m_fPrevVolumeUnderWater = m_fVolumeUnderWater; }else{ bBoatInWater = false; bIsInWater = false; +#ifdef FIX_BUGS bIsDrowning = false; +#endif } + if(m_modelIndex == MI_SKIMMER && CTimer::GetTimeStep() > 0.0f){ + if(GetStatus() == STATUS_PLAYER){ + if(m_fMovingSpeed < 0.22f) + m_fMovingSpeed += 0.001f*CTimer::GetTimeStep(); + FlyingControl(FLIGHT_MODEL_SEAPLANE); + }else{ + if(m_fMovingSpeed > 0.0005f*CTimer::GetTimeStep()) + m_fMovingSpeed -= 0.0005f*CTimer::GetTimeStep(); + else + m_fMovingSpeed = 0.0f; + } + }else if(bCheat8) + FlyingControl(FLIGHT_MODEL_PLANE); + if(m_bIsAnchored){ m_vecMoveSpeed.x = 0.0f; m_vecMoveSpeed.y = 0.0f; @@ -542,29 +750,7 @@ CBoat::ProcessControl(void) // is this some inlined CPlaceable method? CVector pos = GetPosition(); GetMatrix().RotateZ(m_fOrientation - GetForward().Heading()); - GetMatrix().GetPosition() = pos; - } - } - - if (m_modelIndex == MI_SKIMMER && CTimer::GetTimeStep() > 0.0f) { - if (GetStatus() == STATUS_PLAYER) { - if (m_fPropellerY <= CTimer::GetTimeStep() * 0.0005f) { - m_fPropellerY = 0.0f; - } - else { - m_fPropellerY -= CTimer::GetTimeStep() * 0.0005f; - } - } - else { - if (m_fPropellerY < 0.22f) { - m_fPropellerY += CTimer::GetTimeStep() * 0.001f; - } - FlyingControl(FLIGHT_MODEL_SEAPLANE); - } - } - else { - if (bCheat8) { - FlyingControl(FLIGHT_MODEL_PLANE); + GetMatrix().SetTranslateOnly(pos); } } @@ -596,17 +782,21 @@ CBoat::ProcessControlInputs(uint8 pad) m_fGasPedal = m_fAccelerate; } +float fSeaPlaneWaterResistance = 30.0f; + void CBoat::ApplyWaterResistance(void) { - float fwdSpeed = DotProduct(GetMoveSpeed(), GetForward()); // TODO: figure out how this works - float magic = (SQR(fwdSpeed) + 0.05f) * (0.001f * SQR(m_fVolumeUnderWater) * m_fMass) + 1.0f; + float resistance = 0.001f * pHandling->fSuspensionForceLevel * SQR(m_fVolumeUnderWater) * m_fMass; + if(GetModelIndex() == MI_SKIMMER) + resistance *= fSeaPlaneWaterResistance; + float fwdSpeed = DotProduct(GetMoveSpeed(), GetForward()); + float magic = (SQR(fwdSpeed) + 0.05f) * resistance + 1.0f; magic = Abs(magic); - // FRAMETIME - float fx = Pow(m_waterMoveDrag.x/magic, 0.5f*CTimer::GetTimeStep()); - float fy = Pow(m_waterMoveDrag.y/magic, 0.5f*CTimer::GetTimeStep()); - float fz = Pow(m_waterMoveDrag.z/magic, 0.5f*CTimer::GetTimeStep()); + float fx = Pow(pBoatHandling->vecMoveRes.x/magic, 0.5f*CTimer::GetTimeStep()); + float fy = Pow(pBoatHandling->vecMoveRes.y/magic, 0.5f*CTimer::GetTimeStep()); + float fz = Pow(pBoatHandling->vecMoveRes.z/magic, 0.5f*CTimer::GetTimeStep()); m_vecMoveSpeed = Multiply3x3(m_vecMoveSpeed, GetMatrix()); // invert - to local space m_vecMoveSpeed.x *= fx; @@ -655,19 +845,14 @@ CBoat::BlowUpCar(CEntity *culprit) m_nBombTimer = 0; TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); - if(this == FindPlayerVehicle()) - FindPlayerPed()->m_fHealth = 0.0f; // kill player - if(pDriver){ - CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION); - pDriver->SetDead(); - pDriver->FlagToDestroyWhenNextProcessed(); - } + KillPedsInVehicle(); bEngineOn = false; bLightsOn = false; ChangeLawEnforcerState(false); - CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0); + CExplosion::AddExplosion(this, culprit, EXPLOSION_HELI, GetPosition(), 0); + CDarkel::RegisterCarBlownUpByPlayer(this); if(m_aBoatNodes[BOAT_MOVING] == nil) return; @@ -695,6 +880,7 @@ CBoat::BlowUpCar(CEntity *culprit) RpAtomicSetFrame(atomic, frame); CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); obj->AttachToRwObject((RwObject*)atomic); + obj->bDontStream = true; // init object obj->m_fMass = 10.0f; @@ -724,7 +910,7 @@ CBoat::BlowUpCar(CEntity *culprit) dist.Normalise(); if(GetUp().z > 0.0f) dist += GetUp(); - obj->GetMatrix().GetPosition() += GetUp(); + obj->GetMatrix().GetPosition() += dist; CWorld::Add(obj); @@ -734,41 +920,200 @@ CBoat::BlowUpCar(CEntity *culprit) RpAtomicSetFlags(atomic, 0); } -RwIm3DVertex KeepWaterOutVertices[4]; -RwImVertexIndex KeepWaterOutIndices[6]; - void -CBoat::Render() +CBoat::PreRender(void) { CMatrix matrix; + CVector pos; + RpAtomic *atomic; - if (m_aBoatNodes[BOAT_MOVING] != nil) { - matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); + if(GetModelIndex() == MI_SKIMMER){ + m_fMovingRotation += m_fMovingSpeed*CTimer::GetTimeStep(); + if(m_fMovingRotation > TWOPI) m_fMovingRotation -= TWOPI; + int alpha = (1.0f - Min(2.0f*m_fMovingSpeed*8.0f/PI, 1.0f))*255.0f; + if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_REMOTE || GetStatus() == STATUS_PLAYER_PLAYBACKFROMBUFFER){ + if(m_aBoatNodes[BOAT_RUDDER]){ + float sine = Sin(m_fSteerAngle); + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_RUDDER])); + pos = matrix.GetPosition(); + matrix.SetRotate(0.0f, 0.0f, -m_fSteerAngle); + matrix.Rotate(0.0f, DEGTORAD(22.0f)*sine, 0.0f); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_FLAP_LEFT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_LEFT])); + pos = matrix.GetPosition(); + matrix.SetRotateX(-m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_FLAP_RIGHT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_RIGHT])); + pos = matrix.GetPosition(); + matrix.SetRotateX(m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT])); + pos = matrix.GetPosition(); + matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT])); + pos = matrix.GetPosition(); + matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f); + matrix.Translate(pos); + matrix.UpdateRW(); + } + } + if(m_aBoatNodes[BOAT_MOVING]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); + pos = matrix.GetPosition(); + matrix.SetRotateY(m_fMovingRotation); + matrix.Translate(pos); + matrix.UpdateRW(); + + atomic = nil; + RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, alpha); + } + if(m_aBoatNodes[BOAT_WINDSCREEN]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_WINDSCREEN])); + pos = matrix.GetPosition(); + matrix.SetRotateY(-m_fMovingRotation); + matrix.Translate(pos); + matrix.UpdateRW(); + + atomic = nil; + RwFrameForAllObjects(m_aBoatNodes[BOAT_WINDSCREEN], GetBoatAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, Max(150-alpha, 0)); + } + //CShadows::StoreShadowForVehicle(this); + }else if(GetModelIndex() == MI_COASTG || GetModelIndex() == MI_DINGHY || GetModelIndex() == MI_RIO || + GetModelIndex() == MI_SQUALO || GetModelIndex() == MI_MARQUIS){ + if(m_aBoatNodes[BOAT_RUDDER]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_RUDDER])); + pos = matrix.GetPosition(); + matrix.SetRotateZ(-m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT])); + pos = matrix.GetPosition(); + matrix.SetRotateZ(-m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT])); + pos = matrix.GetPosition(); + matrix.SetRotateZ(-m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + } - CVector pos = matrix.GetPosition(); - matrix.SetRotateZ(m_fMovingHiRotation); + if(GetModelIndex() == MI_RIO || GetModelIndex() == MI_MARQUIS){ + float axes[3] = { 0.0f, 0.0f, 0.0f }; + m_boom.Process(this); + axes[m_boom.m_nAxis] = m_boom.m_fAngle; + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_LEFT])); + pos = matrix.GetPosition(); + matrix.SetRotate(axes[0], axes[1], axes[2]); matrix.Translate(pos); - matrix.UpdateRW(); - if (CVehicle::bWheelsOnlyCheat) { - RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[BOAT_MOVING])); + } + + if(GetModelIndex() == MI_RIO){ + // That little wind propeller + if(m_aBoatNodes[BOAT_FLAP_RIGHT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_RIGHT])); + pos = matrix.GetPosition(); + + float flapHeading = matrix.GetForward().Heading(); + float boatHeading = GetForward().Heading(); + float rot = -DEGTORAD(45.0f) - (flapHeading + boatHeading); + // eh what? + rot = CGeneral::LimitRadianAngle(rot); + if(rot > HALFPI) rot = PI; + else if(rot < -HALFPI) rot = -PI; + rot = clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f)); + m_fMovingSpeed += (0.008f * CWeather::Wind + 0.002f) * rot; + m_fMovingSpeed *= Pow(0.9985f, CTimer::GetTimeStep())/(500.0f*SQR(m_fMovingSpeed) + 1.0f); + + matrix.SetRotateZ(flapHeading + m_fMovingSpeed*CTimer::GetTimeStep()); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_MOVING]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); + pos = matrix.GetPosition(); + matrix.SetRotateY(m_fMovingRotation); + matrix.Translate(pos); + matrix.UpdateRW(); + + CVector wind = CVector(0.707f, 0.707f, 0.0f) * (CWeather::Wind + 0.15f)*0.4f; + m_fMovingRotation += (m_vecMoveSpeed + wind).Magnitude()*CTimer::GetTimeStep(); + } + }else if(GetModelIndex() == MI_PREDATOR || GetModelIndex() == MI_REEFER){ + if (m_aBoatNodes[BOAT_MOVING] != nil) { + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); + + CVector pos = matrix.GetPosition(); + matrix.SetRotateZ(m_fMovingRotation); + matrix.Translate(pos); + + matrix.UpdateRW(); + if (CVehicle::bWheelsOnlyCheat) { + RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[BOAT_MOVING])); + } } + m_fMovingRotation += 0.02f * CTimer::GetTimeStep(); } - m_fMovingHiRotation += 0.05f; +} + +RwIm3DVertex KeepWaterOutVertices[4]; +RwImVertexIndex KeepWaterOutIndices[6]; + +void +CBoat::Render() +{ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2); + m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000; if (!CVehicle::bWheelsOnlyCheat) CEntity::Render(); - RwIm3DVertexSetRGBA(&KeepWaterOutVertices[0], 255, 255, 255, 255); + if(GetModelIndex() == MI_SKIMMER) + return; KeepWaterOutIndices[0] = 0; - RwIm3DVertexSetRGBA(&KeepWaterOutVertices[1], 255, 255, 255, 255); KeepWaterOutIndices[1] = 2; - RwIm3DVertexSetRGBA(&KeepWaterOutVertices[2], 255, 255, 255, 255); KeepWaterOutIndices[2] = 1; - RwIm3DVertexSetRGBA(&KeepWaterOutVertices[3], 255, 255, 255, 255); KeepWaterOutIndices[3] = 1; KeepWaterOutIndices[4] = 2; KeepWaterOutIndices[5] = 3; + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[0], 255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[1], 255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[2], 255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[3], 255, 255, 255, 255); switch (GetModelIndex()) { + case MI_RIO: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.3f, -1.016f, 0.51f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.3f, -1.016f, 0.51f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.3f, -2.832f, 0.51f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.3f, -2.832f, 0.51f); + break; + case MI_SQUALO: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 0.846f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 0.846f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.24f, -1.367f, 0.846f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.24f, -1.367f, 0.846f); + break; case MI_SPEEDER: RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.15f, 3.61f, 1.03f); RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.15f, 3.61f, 1.03f); @@ -782,12 +1127,37 @@ CBoat::Render() RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.66f, -4.48f, 0.83f); break; case MI_PREDATOR: - default: RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.45f, 1.9f, 0.96f); RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.45f, 1.9f, 0.96f); RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.45f, -3.75f, 0.96f); RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.45f, -3.75f, 0.96f); break; + case MI_TROPIC: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.886f, -2.347f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.886f, -2.347f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.886f, -4.67f, 0.842f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.886f, -4.67f, 0.842f); + break; + case MI_COASTG: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -0.663f, 3.565f, 0.382f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 0.663f, 3.565f, 0.382f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.087f, 0.83f, 0.381f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.087f, 0.83f, 0.381f); + break; + case MI_DINGHY: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -0.797f, 1.641f, 0.573f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 0.797f, 1.641f, 0.573f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -0.865f, -1.444f, 0.509f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 0.865f, -1.444f, 0.509f); + break; + case MI_MARQUIS: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.246f, -1.373f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.246f, -1.373f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.023f, -5.322f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.023f, -5.322f, 0.787f); + break; + default: + return; } KeepWaterOutVertices[0].u = 0.0f; KeepWaterOutVertices[0].v = 0.0f; @@ -806,6 +1176,28 @@ CBoat::Render() RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6); RwIm3DEnd(); } + bool drawAnotherRect = false; + if(GetModelIndex() == MI_COASTG){ + drawAnotherRect = true; + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.087f, 0.831f, 0.381f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.087f, 0.831f, 0.381f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.097f, -2.977f, 0.381f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.097f, -2.977f, 0.381f); + } + if(drawAnotherRect){ + KeepWaterOutVertices[0].u = 0.0f; + KeepWaterOutVertices[0].v = 0.0f; + KeepWaterOutVertices[1].u = 1.0f; + KeepWaterOutVertices[1].v = 0.0f; + KeepWaterOutVertices[2].u = 0.0f; + KeepWaterOutVertices[2].v = 1.0f; + KeepWaterOutVertices[3].u = 1.0f; + KeepWaterOutVertices[3].v = 1.0f; + if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6); + RwIm3DEnd(); + } + } RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); @@ -822,6 +1214,7 @@ CBoat::Teleport(CVector v) CWorld::Add(this); } +//--MIAMI: unused bool CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats) { @@ -853,6 +1246,7 @@ CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats) return numVerts != 0; } +//--MIAMI: unused float CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat) { @@ -889,22 +1283,35 @@ CBoat::FillBoatList() apFrameWakeGeneratingBoats[1] = nil; apFrameWakeGeneratingBoats[2] = nil; apFrameWakeGeneratingBoats[3] = nil; - + CVector2D camPos = TheCamera.GetPosition(); + CVector2D camFwd = TheCamera.GetForward(); + float camDist = camFwd.Magnitude(); + if(camDist > 0.0f) + camFwd /= camDist; for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) { CBoat *boat = (CBoat *)(CPools::GetVehiclePool()->GetSlot(i)); if (boat && boat->m_vehType == VEHICLE_TYPE_BOAT) { - int16 nNumWakePoints = boat->m_nNumWakePoints; - if (nNumWakePoints != 0) { + if (boat->m_nNumWakePoints != 0) { + CVector2D camToBoat = CVector2D(boat->GetPosition()) - camPos; + float distToCam = DotProduct2D(camFwd, camToBoat); + if(distToCam > 100.0f || distToCam < -15.0f) + continue; + float distSq = camToBoat.MagnitudeSqr(); + if(distSq > SQR(70.0f)) + continue; if (frameId >= ARRAY_SIZE(apFrameWakeGeneratingBoats)) { + float nearest = 999999.88f; int16 frameId2 = -1; for (int16 j = 0; j < ARRAY_SIZE(apFrameWakeGeneratingBoats); j++) { - if (apFrameWakeGeneratingBoats[j]->m_nNumWakePoints < nNumWakePoints) { + float tmpDistSq = (CVector2D(apFrameWakeGeneratingBoats[j]->GetPosition()) - camPos).MagnitudeSqr(); + if (tmpDistSq < nearest) { + nearest = tmpDistSq; frameId2 = j; - nNumWakePoints = apFrameWakeGeneratingBoats[j]->m_nNumWakePoints; } } - if (frameId2 != -1) + if (frameId2 != -1 && + (distSq < nearest || boat->GetStatus() == STATUS_PLAYER)) apFrameWakeGeneratingBoats[frameId2] = boat; } else { apFrameWakeGeneratingBoats[frameId++] = boat; @@ -935,33 +1342,28 @@ void CBoat::AddWakePoint(CVector point) { int i; - if (m_afWakePointLifeTime[0] > 0.0f) { - if ((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(2.0f)) { - if (GetStatus() == STATUS_PHYSICS) { - if (VehicleCreatedBy == MISSION_VEHICLE) { - if (m_nNumWakePoints >= 20) - m_nNumWakePoints = 20; - } - else { - if (m_nNumWakePoints >= 15) - m_nNumWakePoints = 15; - } - } - else { - if (m_nNumWakePoints >= 31) + if(m_afWakePointLifeTime[0] > 0.0f){ + if((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(2.0f)) { + if(GetStatus() == STATUS_PLAYER){ + if(m_nNumWakePoints >= 31) m_nNumWakePoints = 31; + }else if(VehicleCreatedBy == MISSION_VEHICLE){ + if(m_nNumWakePoints >= 20) + m_nNumWakePoints = 20; + }else{ + if(m_nNumWakePoints >= 15) + m_nNumWakePoints = 15; } - for (i = m_nNumWakePoints; i != 0; i--) { - m_avec2dWakePoints[i] = m_avec2dWakePoints[i - 1]; - m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i - 1]; + for(i = m_nNumWakePoints; i != 0; i--){ + m_avec2dWakePoints[i] = m_avec2dWakePoints[i-1]; + m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i-1]; } m_avec2dWakePoints[0] = point; m_afWakePointLifeTime[0] = 150.0f; - if (m_nNumWakePoints < ARRAY_SIZE(m_afWakePointLifeTime)) + if(m_nNumWakePoints < ARRAY_SIZE(m_afWakePointLifeTime)) m_nNumWakePoints++; } - } - else { + }else{ m_avec2dWakePoints[0] = point; m_afWakePointLifeTime[0] = 150.0f; m_nNumWakePoints = 1; @@ -972,7 +1374,7 @@ void CBoat::DoDriveByShootings(void) { CAnimBlendAssociation *anim = nil; - CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed(); + CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed(); if (playerInfo && !playerInfo->m_bDriveByAllowed) return; @@ -984,7 +1386,8 @@ CBoat::DoDriveByShootings(void) bool lookingLeft = false; bool lookingRight = false; - if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN){ + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.m_bObbeCinematicCarCamOn){ if(CPad::GetPad(0)->GetLookLeft()) lookingLeft = true; if(CPad::GetPad(0)->GetLookRight()) diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h index c6f4b7ad..5f8cc8a8 100644 --- a/src/vehicles/Boat.h +++ b/src/vehicles/Boat.h @@ -1,6 +1,7 @@ #pragma once #include "Vehicle.h" +#include "Door.h" enum eBoatNodes { @@ -10,33 +11,34 @@ enum eBoatNodes BOAT_FLAP_LEFT, BOAT_FLAP_RIGHT, BOAT_REARFLAP_LEFT, - BOAT_REARFLAP_RIGHT + BOAT_REARFLAP_RIGHT, + NUM_BOAT_NODES }; class CBoat : public CVehicle { public: - // 0x288 - float m_fPropellerZ; - float m_fPropellerY; - CVector m_waterMoveDrag; - CVector m_waterTurnDrag; - float m_fMovingHiRotation; - int32 _unk0; - RwFrame *m_aBoatNodes[4]; + float m_fMovingRotation; + float m_fMovingSpeed; + int32 m_boat_unused1; + RwFrame *m_aBoatNodes[NUM_BOAT_NODES]; + CDoor m_boom; + tBoatHandlingData *pBoatHandling; uint8 bBoatInWater : 1; uint8 bPropellerInWater : 1; bool m_bIsAnchored; float m_fOrientation; - int32 _unk1; + uint32 m_nPoliceShoutTimer; + int32 m_boat_unused2; float m_fDamage; CEntity *m_pSetOnFireEntity; - bool _unk2; + float m_skimmerThingTimer; + bool m_boat_unused3; float m_fAccelerate; float m_fBrake; float m_fSteeringLeftRight; uint8 m_nPadID; - int32 _unk3; + int32 m_boat_unused4; float m_fVolumeUnderWater; CVector m_vecBuoyancePoint; float m_fPrevVolumeUnderWater; @@ -54,7 +56,7 @@ public: virtual void SetModelIndex(uint32 id); virtual void ProcessControl(); virtual void Teleport(CVector v); - virtual void PreRender(void) {}; + virtual void PreRender(void); virtual void Render(void); virtual void ProcessControlInputs(uint8); virtual void GetComponentWorldPosition(int32 component, CVector &pos); diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp index 1ae1c5c3..92e3d80e 100644 --- a/src/vehicles/Floater.cpp +++ b/src/vehicles/Floater.cpp @@ -7,18 +7,40 @@ #include "Vehicle.h" #include "Floater.h" +//--MIAMI: done + cBuoyancy mod_Buoyancy; -static float fVolMultiplier = 1.0f; +float fVolMultiplier = 1.0f; // amount of boat volume in bounding box // 1.0-volume is the empty space in the bbox -static float fBoatVolumeDistribution[9] = { +float fBoatVolumeDistribution[9] = { // rear 0.75f, 0.9f, 0.75f, 0.95f, 1.0f, 0.95f, - 0.3f, 0.7f, 0.3f + 0.4f, 0.7f, 0.4f // bow }; +float fBoatVolumeDistributionCat[9] = { + 0.9f, 0.3f, 0.9f, + 1.0f, 0.5f, 1.0f, + 0.95f, 0.4f, 0.95f +}; +float fBoatVolumeDistributionSail[9] = { + 0.55f, 0.95f, 0.55f, + 0.75f, 1.1f, 0.75f, + 0.3f, 0.8f, 0.3f +}; +float fBoatVolumeDistributionDinghy[9] = { + 0.65f, 0.85f, 0.65f, + 0.85f, 1.1f, 0.85f, + 0.65f, 0.95f, 0.65f +}; +float fBoatVolumeDistributionSpeed[9] = { + 0.7f, 0.9f, 0.7f, + 0.95f, 1.0f, 0.95f, + 0.6f, 0.7f, 0.6f +}; bool cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse) @@ -37,6 +59,76 @@ cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVec return f != 0.0f; } +bool +cBuoyancy::ProcessBuoyancyBoat(CVehicle *veh, float buoyancy, CVector *point, CVector *impulse, bool bNoTurnForce) +{ + m_numSteps = 2.0f; + + if(!CWaterLevel::GetWaterLevel(veh->GetPosition(), &m_waterlevel, veh->bTouchingWater)) + return false; + m_matrix = veh->GetMatrix(); + PreCalcSetup(veh, buoyancy); + + + float x, y; + int ix, i; + tWaterLevel waterPosition; + CVector waterNormal; + + // Floater is divided into 3x3 parts. Process and sum each of them + float volDiv = 1.0f/((m_dimMax.z - m_dimMin.z)*sq(m_numSteps+1.0f)); + ix = 0; + for(x = m_dimMin.x; x <= m_dimMax.x; x += m_step.x){ + i = ix; + for(y = m_dimMin.y; y <= m_dimMax.y; y += m_step.y){ + CVector waterLevel(x, y, 0.0f); + FindWaterLevelNorm(m_positionZ, &waterLevel, &waterPosition, &waterNormal); + switch(veh->GetModelIndex()){ + case MI_RIO: + fVolMultiplier = fBoatVolumeDistributionCat[i]; + break; + case MI_SQUALO: + case MI_SPEEDER: + case MI_JETMAX: + fVolMultiplier = fBoatVolumeDistributionSpeed[i]; + break; + case MI_COASTG: + case MI_DINGHY: + fVolMultiplier = fBoatVolumeDistributionDinghy[i]; + break; + case MI_MARQUIS: + fVolMultiplier = fBoatVolumeDistributionSail[i]; + break; + case MI_PREDATOR: + case MI_SKIMMER: + case MI_REEFER: + case MI_TROPIC: + default: + fVolMultiplier = fBoatVolumeDistribution[i]; + break; + } + if(waterPosition != FLOATER_ABOVE_WATER){ + float volume = SimpleSumBuoyancyData(waterLevel, waterPosition); + float upImpulse = volume * volDiv * buoyancy * CTimer::GetTimeStep(); + CVector speed = veh->GetSpeed(Multiply3x3(veh->GetMatrix(), CVector(x, y, 0.0f))); + float damp = 1.0f - DotProduct(speed, waterNormal)*veh->pHandling->fSuspensionDampingLevel; + float finalImpulse = upImpulse*Max(damp, 0.0f); + impulse->z += finalImpulse; + if(!bNoTurnForce) + veh->ApplyTurnForce(finalImpulse*waterNormal, Multiply3x3(m_matrix, waterLevel)); + } + i += 3; + } + ix++; + } + + m_volumeUnderWater *= volDiv; + + *point = Multiply3x3(m_matrix, m_impulsePoint); + return m_isBoat || m_haveVolume; + +} + void cBuoyancy::PreCalcSetup(CPhysical *phys, float buoyancy) { @@ -48,17 +140,55 @@ cBuoyancy::PreCalcSetup(CPhysical *phys, float buoyancy) m_dimMax = colModel->boundingBox.max; if(m_isBoat){ - if(phys->GetModelIndex() == MI_PREDATOR){ + switch(phys->GetModelIndex()){ + case MI_PREDATOR: + default: + m_dimMax.y *= 1.05f; + m_dimMin.y *= 0.9f; + break; + case MI_SPEEDER: + m_dimMax.y *= 1.25f; + m_dimMin.y *= 0.83f; + break; + case MI_REEFER: + m_dimMin.y *= 0.9f; + break; + case MI_RIO: + m_dimMax.y *= 0.9f; + m_dimMin.y *= 0.9f; + m_dimMax.z += 0.25f; + m_dimMin.z -= 0.2f; + break; + case MI_SQUALO: m_dimMax.y *= 0.9f; m_dimMin.y *= 0.9f; - }else if(phys->GetModelIndex() == MI_SPEEDER){ + break; + case MI_TROPIC: + m_dimMax.y *= 1.3f; + m_dimMin.y *= 0.82f; + m_dimMin.z -= 0.2f; + break; + case MI_SKIMMER: + m_dimMin.y = -m_dimMax.y; + m_dimMax.y *= 1.2f; + break; + case MI_COASTG: m_dimMax.y *= 1.1f; m_dimMin.y *= 0.9f; - }else if(phys->GetModelIndex() == MI_REEFER){ + m_dimMin.z -= 0.3f; + break; + case MI_DINGHY: + m_dimMax.y *= 1.3f; m_dimMin.y *= 0.9f; - }else{ - m_dimMax.y *= 0.9f; + m_dimMin.z -= 0.2f; + break; + case MI_MARQUIS: + m_dimMax.y *= 1.3f; m_dimMin.y *= 0.9f; + break; + case MI_JETMAX: + m_dimMin.y *= 0.9f; + break; } } @@ -92,22 +222,17 @@ void cBuoyancy::SimpleCalcBuoyancy(void) { float x, y; - int ix, i; tWaterLevel waterPosition; // Floater is divided into 3x3 parts. Process and sum each of them - ix = 0; for(x = m_dimMin.x; x <= m_dimMax.x; x += m_step.x){ - i = ix; for(y = m_dimMin.y; y <= m_dimMax.y; y += m_step.y){ CVector waterLevel(x, y, 0.0f); FindWaterLevel(m_positionZ, &waterLevel, &waterPosition); - fVolMultiplier = m_isBoat ? fBoatVolumeDistribution[i] : 1.0f; + fVolMultiplier = 1.0f; if(waterPosition != FLOATER_ABOVE_WATER) SimpleSumBuoyancyData(waterLevel, waterPosition); - i += 3; } - ix++; } m_volumeUnderWater /= (m_dimMax.z - m_dimMin.z)*sq(m_numSteps+1.0f); @@ -129,10 +254,6 @@ cBuoyancy::SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition) if(m_isBoat){ fThisVolume *= fVolMultiplier; - if(fThisVolume < 0.5f) - fThisVolume = 2.0f*sq(fThisVolume); - if(fThisVolume < 1.0f) - fThisVolume = sq(fThisVolume); fThisVolume = sq(fThisVolume); } @@ -173,6 +294,26 @@ cBuoyancy::FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel } } +// Same as above but also get normal +void +cBuoyancy::FindWaterLevelNorm(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition, CVector *normal) +{ + *waterPosition = FLOATER_IN_WATER; + CVector xWaterLevel = Multiply3x3(m_matrix, *waterLevel); + CWaterLevel::GetWaterLevel(xWaterLevel.x + m_position.x, xWaterLevel.y + m_position.y, m_position.z, + &waterLevel->z, true); + waterLevel->z -= xWaterLevel.z + zpos.z; // make local + if(waterLevel->z >= m_dimMin.z) + *normal = CWaterLevel::GetWaterNormal(xWaterLevel.x + m_position.x, xWaterLevel.y + m_position.y); + if(waterLevel->z > m_dimMax.z){ + waterLevel->z = m_dimMax.z; + *waterPosition = FLOATER_UNDER_WATER; + }else if(waterLevel->z < m_dimMin.z){ + waterLevel->z = m_dimMin.z; + *waterPosition = FLOATER_ABOVE_WATER; + } +} + bool cBuoyancy::CalcBuoyancyForce(CPhysical *phys, CVector *point, CVector *impulse) { diff --git a/src/vehicles/Floater.h b/src/vehicles/Floater.h index 1cfb46fb..91ab70ae 100644 --- a/src/vehicles/Floater.h +++ b/src/vehicles/Floater.h @@ -36,10 +36,12 @@ public: CVector m_impulsePoint; bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse); + bool ProcessBuoyancyBoat(CVehicle *phys, float buoyancy, CVector *point, CVector *impulse, bool bNoTurnForce); void PreCalcSetup(CPhysical *phys, float buoyancy); void SimpleCalcBuoyancy(void); float SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition); void FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition); + void FindWaterLevelNorm(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition, CVector *normal); bool CalcBuoyancyForce(CPhysical *phys, CVector *impulse, CVector *point); }; extern cBuoyancy mod_Buoyancy; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 360b843b..e26fd99f 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -232,7 +232,7 @@ CVehicle::SetupLighting(void) }else{ CVector coors = GetPosition(); float lighting = CPointLights::GenerateLightsAffectingObject(&coors); - if(!bHasBlip && lighting != 1.0f){ + if(lighting != 1.0f){ SetAmbientAndDirectionalColours(lighting); return true; } |