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-rw-r--r--src/collision/ColStore.h1
-rw-r--r--src/control/CarAI.cpp13
-rw-r--r--src/control/CarCtrl.cpp341
-rw-r--r--src/control/CarCtrl.h11
-rw-r--r--src/control/Script.cpp550
-rw-r--r--src/control/Script.h75
-rw-r--r--src/control/Script2.cpp10
-rw-r--r--src/control/Script4.cpp4
-rw-r--r--src/control/Script5.cpp2
-rw-r--r--src/control/Script7.cpp2
-rw-r--r--src/control/ScriptCommands.h5
-rw-r--r--src/core/IniFile.cpp4
-rw-r--r--src/core/Pad.h2
-rw-r--r--src/core/Streaming.h1
-rw-r--r--src/core/config.h2
15 files changed, 691 insertions, 332 deletions
diff --git a/src/collision/ColStore.h b/src/collision/ColStore.h
index 8e2a3a70..e0da92ca 100644
--- a/src/collision/ColStore.h
+++ b/src/collision/ColStore.h
@@ -33,6 +33,7 @@ public:
static void RequestCollision(const CVector2D &pos);
static void EnsureCollisionIsInMemory(const CVector2D &pos);
static bool HasCollisionLoaded(const CVector2D &pos);
+ static bool HasCollisionLoaded(eLevelName level) { return true; }; // TODO
static ColDef *GetSlot(int slot) {
assert(slot >= 0);
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index e7f3a546..06438e0a 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -4,6 +4,7 @@
#include "Accident.h"
#include "AutoPilot.h"
+#include "Bridge.h"
#include "CarCtrl.h"
#include "General.h"
#include "HandlingMgr.h"
@@ -74,6 +75,18 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
case STATUS_PLAYER_DISABLED:
break;
case STATUS_SIMPLE:
+ {
+ if (pVehicle->m_pCurGroundEntity && CBridge::ThisIsABridgeObjectMovingUp(pVehicle->m_pCurGroundEntity->GetModelIndex()))
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ CColPoint colPoint;
+ CEntity* pEntity;
+ if ((pVehicle->m_randomSeed & 0x3F) == (CTimer::GetFrameCounter() & 0x3F) &&
+ !CWorld::ProcessVerticalLine(pVehicle->GetPosition(), -2.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) {
+ debug("FLOATING CAR TURNED INTO PHYSICS CAR!\n");
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ }
+ }
+ // fallthough
case STATUS_PHYSICS:
switch (pVehicle->AutoPilot.m_nCarMission) {
case MISSION_RAMPLAYER_FARAWAY:
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 1023f2a3..056c7713 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -11,6 +11,7 @@
#include "Cranes.h"
#include "Curves.h"
#include "CutsceneMgr.h"
+#include "Frontend.h"
#include "Gangs.h"
#include "Game.h"
#include "Garages.h"
@@ -76,10 +77,11 @@
#define DISTANCE_BETWEEN_CAR_AND_DEAD_PED (6.0f)
#define PROBABILITY_OF_PASSENGER_IN_VEHICLE (0.125f)
-#define ONSCREEN_DESPAWN_RANGE (120.0f)
-#define MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN (100.0f)
-#define REQUEST_ONSCREEN_DISTANCE ((ONSCREEN_DESPAWN_RANGE + MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) / 2)
-#define OFFSCREEN_DESPAWN_RANGE (40.0f)
+#define ONSCREEN_DESPAWN_RANGE (190.0f)
+#define MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN (130.0f)
+#define REQUEST_ONSCREEN_DISTANCE (140.0f)
+#define OFFSCREEN_DESPAWN_RANGE (60.0f)
+#define MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN (40.0f)
#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
//--MIAMI: file done
@@ -95,7 +97,7 @@ int32 CCarCtrl::NumRandomCars;
int32 CCarCtrl::NumParkedCars;
int32 CCarCtrl::NumPermanentCars;
int8 CCarCtrl::CountDownToCarsAtStart;
-int32 CCarCtrl::MaxNumberOfCarsInUse = 12;
+int32 CCarCtrl::MaxNumberOfCarsInUse = 30;
uint32 CCarCtrl::LastTimeLawEnforcerCreated;
uint32 CCarCtrl::LastTimeFireTruckCreated;
uint32 CCarCtrl::LastTimeAmbulanceCreated;
@@ -161,14 +163,19 @@ CCarCtrl::GenerateOneRandomCar()
carClass = COPS;
carModel = ChoosePoliceCarModel();
}else{
- carModel = ChooseModel(&zone, &carClass);
- if (carModel == -1 || (carClass == COPS && pWanted->m_nWantedLevel >= 1))
- /* All cop spawns with wanted level are handled by condition above. */
- /* In particular it means that cop cars never spawn if player has wanted level of 1. */
- return;
+ for (int i = 0; i < 5; i++) {
+ carModel = ChooseModel(&zone, &carClass);
+ if (carModel == -1)
+ return;
+ if (!(carClass == COPS && pWanted->m_nWantedLevel >= 1))
+ /* All cop spawns with wanted level are handled by condition above. */
+ /* In particular it means that cop cars never spawn if player has wanted level of 1. */
+ break;
+ }
}
float frontX, frontY;
float preferredDistance, angleLimit;
+ float requestMultiplier;
bool invertAngleLimitTest;
CVector spawnPosition;
int32 curNodeId, nextNodeId;
@@ -188,11 +195,14 @@ CCarCtrl::GenerateOneRandomCar()
angleLimit = -1.0f;
bTopDownCamera = true;
invertAngleLimitTest = true;
- preferredDistance = OFFSCREEN_DESPAWN_RANGE + 15.0f;
+ preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN + 15.0f;
/* BUG: testForCollision not initialized in original game. */
testForCollision = false;
}else if (!pPlayerVehicle){
/* Player is not in vehicle. */
+ requestMultiplier = 13.0f / 20.0f;
+ if (FrontEndMenuManager.m_PrefsUseWideScreen) // TODO(LCS): static
+ requestMultiplier *= 4.0f / 3.0f;
testForCollision = true;
frontX = TheCamera.CamFrontXNorm;
frontY = TheCamera.CamFrontYNorm;
@@ -202,95 +212,105 @@ CCarCtrl::GenerateOneRandomCar()
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
- preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
break;
case 1:
/* Spawn a vehicle close to player to his side. */
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
- preferredDistance = OFFSCREEN_DESPAWN_RANGE;
+ preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
break;
}
- }else if (fPlayerVehicleSpeed > 0.4f){ /* 72 km/h */
+ }
+ else {
+ requestMultiplier = 13.0f / 20.0f;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON && !FrontEndMenuManager.m_PrefsUseWideScreen)
+ requestMultiplier *= 0.9f;
+ if (FrontEndMenuManager.m_PrefsUseWideScreen) // TODO(LCS): static
+ requestMultiplier *= 4.0f / 3.0f;
+ if (fPlayerVehicleSpeed > 0.4f) { /* 72 km/h */
/* Player is moving fast in vehicle */
/* Prefer spawning vehicles very far away from him. */
- frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
- frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
- testForCollision = false;
- switch (CTimer::GetFrameCounter() & 3) {
- case 0:
- case 1:
- /* Spawn a vehicle in a very narrow gap in front of a player */
- angleLimit = 0.85f; /* approx 30 degrees */
- invertAngleLimitTest = true;
- preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
- break;
- case 2:
- /* Spawn a vehicle relatively far away from player. */
- /* Forward to his current direction (camera direction). */
- angleLimit = 0.707f; /* 45 degrees */
- invertAngleLimitTest = true;
- preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
- break;
- case 3:
- /* Spawn a vehicle close to player to his side. */
- /* Kinda not within camera angle. */
- angleLimit = 0.707f; /* 45 degrees */
- invertAngleLimitTest = false;
- preferredDistance = OFFSCREEN_DESPAWN_RANGE;
- break;
+ frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
+ frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
+ testForCollision = false;
+ switch (CTimer::GetFrameCounter() & 3) {
+ case 0:
+ case 1:
+ /* Spawn a vehicle in a very narrow gap in front of a player */
+ angleLimit = 0.85f; /* approx 30 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
+ break;
+ case 2:
+ /* Spawn a vehicle relatively far away from player. */
+ /* Forward to his current direction (camera direction). */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
+ break;
+ case 3:
+ /* Spawn a vehicle close to player to his side. */
+ /* Kinda not within camera angle. */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = false;
+ preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
+ break;
+ }
}
- }else if (fPlayerVehicleSpeed > 0.1f){ /* 18 km/h */
- /* Player is moving moderately fast in vehicle */
- /* Spawn more vehicles to player's side. */
- frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
- frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
- testForCollision = false;
- switch (CTimer::GetFrameCounter() & 3) {
- case 0:
- /* Spawn a vehicle in a very narrow gap in front of a player */
- angleLimit = 0.85f; /* approx 30 degrees */
- invertAngleLimitTest = true;
- preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
- break;
- case 1:
- /* Spawn a vehicle relatively far away from player. */
- /* Forward to his current direction (camera direction). */
- angleLimit = 0.707f; /* 45 degrees */
- invertAngleLimitTest = true;
- preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
- break;
- case 2:
- case 3:
- /* Spawn a vehicle close to player to his side. */
- /* Kinda not within camera angle. */
- angleLimit = 0.707f; /* 45 degrees */
- invertAngleLimitTest = false;
- preferredDistance = OFFSCREEN_DESPAWN_RANGE;
- break;
+ else if (fPlayerVehicleSpeed > 0.1f) { /* 18 km/h */
+ /* Player is moving moderately fast in vehicle */
+ /* Spawn more vehicles to player's side. */
+ frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
+ frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
+ testForCollision = false;
+ switch (CTimer::GetFrameCounter() & 3) {
+ case 0:
+ /* Spawn a vehicle in a very narrow gap in front of a player */
+ angleLimit = 0.85f; /* approx 30 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
+ break;
+ case 1:
+ /* Spawn a vehicle relatively far away from player. */
+ /* Forward to his current direction (camera direction). */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
+ break;
+ case 2:
+ case 3:
+ /* Spawn a vehicle close to player to his side. */
+ /* Kinda not within camera angle. */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = false;
+ preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
+ break;
+ }
}
- }else{
- /* Player is in vehicle but moving very slow. */
- /* Then use camera direction instead of vehicle direction. */
- testForCollision = true;
- frontX = TheCamera.CamFrontXNorm;
- frontY = TheCamera.CamFrontYNorm;
- switch (CTimer::GetFrameCounter() & 1) {
- case 0:
- /* Spawn a vehicle relatively far away from player. */
- /* Forward to his current direction (camera direction). */
- angleLimit = 0.707f; /* 45 degrees */
- invertAngleLimitTest = true;
- preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
- break;
- case 1:
- /* Spawn a vehicle close to player to his side. */
- /* Kinda not within camera angle. */
- angleLimit = 0.707f; /* 45 degrees */
- invertAngleLimitTest = false;
- preferredDistance = OFFSCREEN_DESPAWN_RANGE;
- break;
+ else {
+ /* Player is in vehicle but moving very slow. */
+ /* Then use camera direction instead of vehicle direction. */
+ testForCollision = true;
+ frontX = TheCamera.CamFrontXNorm;
+ frontY = TheCamera.CamFrontYNorm;
+ switch (CTimer::GetFrameCounter() & 1) {
+ case 0:
+ /* Spawn a vehicle relatively far away from player. */
+ /* Forward to his current direction (camera direction). */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
+ break;
+ case 1:
+ /* Spawn a vehicle close to player to his side. */
+ /* Kinda not within camera angle. */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = false;
+ preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
+ break;
+ }
}
}
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
@@ -300,6 +320,8 @@ CCarCtrl::GenerateOneRandomCar()
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
bool bBoatGenerated = false;
+ if (!OkToCreateVehicleAtThisPosition(spawnPosition))
+ return;
if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate))
return;
if (pCurNode->bWaterPath) {
@@ -599,12 +621,12 @@ CCarCtrl::GenerateOneRandomCar()
return;
}
}else{
- if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f) * ONSCREEN_DESPAWN_RANGE ||
- (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) {
+ if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * requestMultiplier * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f) * ONSCREEN_DESPAWN_RANGE ||
+ (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * requestMultiplier * MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) {
delete pVehicle;
return;
}
- if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera) {
+ if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 105.0f * requestMultiplier * TheCamera.GenerationDistMultiplier || bTopDownCamera) {
delete pVehicle;
return;
}
@@ -654,13 +676,13 @@ CCarCtrl::GenerateOneRandomCar()
int nMadDrivers;
switch (pVehicle->GetVehicleAppearance()) {
case VEHICLE_APPEARANCE_BIKE:
- nMadDrivers = 30;
+ nMadDrivers = 20;
break;
case VEHICLE_APPEARANCE_BOAT:
nMadDrivers = 40;
break;
default:
- nMadDrivers = 6;
+ nMadDrivers = 3;
break;
}
if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers || bMadDriversCheat) {
@@ -719,12 +741,6 @@ CCarCtrl::GenerateOneRandomCar()
}
}
-bool
-CCarCtrl::BoatWithTallMast(int32 mi)
-{
- return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS;
-}
-
int32
CCarCtrl::ChooseBoatModel(int32 rating)
{
@@ -944,6 +960,7 @@ CCarCtrl::RemoveCarsIfThePoolGetsFull(void)
}
}
if (pClosestVehicle) {
+ debug(":::::::::::\'Nearest removed\' cause pools was full -> NumRandomCars %d\n", NumRandomCars);
CWorld::Remove(pClosestVehicle);
delete pClosestVehicle;
}
@@ -966,7 +983,10 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
return;
}
float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D();
- float threshold = OFFSCREEN_DESPAWN_RANGE;
+ float despawnMultiplier = 1.0f;
+ if (FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON && !FrontEndMenuManager.m_PrefsUseWideScreen)
+ despawnMultiplier = 0.75f;
+ float threshold = OFFSCREEN_DESPAWN_RANGE * despawnMultiplier;
if (pVehicle->GetIsOnScreen() ||
TheCamera.Cams[TheCamera.ActiveCam].LookingLeft ||
TheCamera.Cams[TheCamera.ActiveCam].LookingRight ||
@@ -979,7 +999,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
pVehicle->bIsCarParkVehicle ||
CTimer::GetTimeInMilliseconds() < pVehicle->m_nSetPieceExtendedRangeTime
){
- threshold = ONSCREEN_DESPAWN_RANGE * TheCamera.GenerationDistMultiplier;
+ threshold = ONSCREEN_DESPAWN_RANGE * despawnMultiplier * TheCamera.GenerationDistMultiplier;
}
if (TheCamera.GetForward().z < -0.9f)
threshold = 70.0f;
@@ -1572,7 +1592,7 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMCAR_CLOSE && pOtherEntity == pVehicle->AutoPilot.m_pTargetCar)
return;
CVector2D vecDiff = pOtherCar->GetPosition() - pVehicle->GetPosition();
- float angleBetweenVehicles = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
+ float angleBetweenVehicles = GetATanOfXY(vecDiff.x, vecDiff.y);
float distance = vecDiff.Magnitude();
if (distance < 1.0f)
return;
@@ -1582,7 +1602,7 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
return;
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
- float forwardAngle = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float forwardAngle = GetATanOfXY(forward.x, forward.y);
float angleDiff = angleBetweenVehicles - forwardAngle;
float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * sin(angleDiff));
float widthProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.x * cos(angleDiff));
@@ -1591,16 +1611,12 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
diffToLeftAngle = ABS(diffToLeftAngle);
float angleToWeave = lengthToEvade / 2;
if (diffToLeftAngle < angleToWeave){
- *pAngleToWeaveLeft = angleBetweenVehicles - angleToWeave;
- while (*pAngleToWeaveLeft < -PI)
- *pAngleToWeaveLeft += TWOPI;
+ *pAngleToWeaveLeft = LimitRadianAngle(angleBetweenVehicles - angleToWeave);
}
float diffToRightAngle = LimitRadianAngle(angleBetweenVehicles - *pAngleToWeaveRight);
diffToRightAngle = ABS(diffToRightAngle);
if (diffToRightAngle < angleToWeave){
- *pAngleToWeaveRight = angleBetweenVehicles + angleToWeave;
- while (*pAngleToWeaveRight > PI)
- *pAngleToWeaveRight -= TWOPI;
+ *pAngleToWeaveRight = LimitRadianAngle(angleBetweenVehicles + angleToWeave);
}
}
@@ -1632,23 +1648,19 @@ void CCarCtrl::WeaveForPed(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAn
return;
CPed* pPed = (CPed*)pOtherEntity;
CVector2D vecDiff = pPed->GetPosition() - pVehicle->GetPosition();
- float angleBetweenVehicleAndPed = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
+ float angleBetweenVehicleAndPed = GetATanOfXY(vecDiff.x, vecDiff.y);
float distance = vecDiff.Magnitude();
float lengthToEvade = (WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x + PED_WIDTH_TO_WEAVE) / distance;
float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicleAndPed - *pAngleToWeaveLeft);
diffToLeftAngle = ABS(diffToLeftAngle);
float angleToWeave = lengthToEvade / 2;
if (diffToLeftAngle < angleToWeave) {
- *pAngleToWeaveLeft = angleBetweenVehicleAndPed - angleToWeave;
- while (*pAngleToWeaveLeft < -PI)
- *pAngleToWeaveLeft += TWOPI;
+ *pAngleToWeaveLeft = LimitRadianAngle(angleBetweenVehicleAndPed - angleToWeave);
}
float diffToRightAngle = LimitRadianAngle(angleBetweenVehicleAndPed - *pAngleToWeaveRight);
diffToRightAngle = ABS(diffToRightAngle);
if (diffToRightAngle < angleToWeave) {
- *pAngleToWeaveRight = angleBetweenVehicleAndPed + angleToWeave;
- while (*pAngleToWeaveRight > PI)
- *pAngleToWeaveRight -= TWOPI;
+ *pAngleToWeaveRight = LimitRadianAngle(angleBetweenVehicleAndPed + angleToWeave);
}
}
@@ -1704,23 +1716,19 @@ void CCarCtrl::WeaveForObject(CEntity* pOtherEntity, CVehicle* pVehicle, float*
rightCoef * pObject->GetRight() +
forwardCoef * pObject->GetForward() -
pVehicle->GetPosition();
- float angleBetweenVehicleAndObject = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
+ float angleBetweenVehicleAndObject = GetATanOfXY(vecDiff.x, vecDiff.y);
float distance = vecDiff.Magnitude();
float lengthToEvade = (WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x + OBJECT_WIDTH_TO_WEAVE) / distance;
float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicleAndObject - *pAngleToWeaveLeft);
diffToLeftAngle = ABS(diffToLeftAngle);
float angleToWeave = lengthToEvade / 2;
if (diffToLeftAngle < angleToWeave) {
- *pAngleToWeaveLeft = angleBetweenVehicleAndObject - angleToWeave;
- while (*pAngleToWeaveLeft < -PI)
- *pAngleToWeaveLeft += TWOPI;
+ *pAngleToWeaveLeft = LimitRadianAngle(angleBetweenVehicleAndObject - angleToWeave);
}
float diffToRightAngle = LimitRadianAngle(angleBetweenVehicleAndObject - *pAngleToWeaveRight);
diffToRightAngle = ABS(diffToRightAngle);
if (diffToRightAngle < angleToWeave) {
- *pAngleToWeaveRight = angleBetweenVehicleAndObject + angleToWeave;
- while (*pAngleToWeaveRight > PI)
- *pAngleToWeaveRight -= TWOPI;
+ *pAngleToWeaveRight = LimitRadianAngle(angleBetweenVehicleAndObject + angleToWeave);
}
}
@@ -1762,7 +1770,7 @@ bool CCarCtrl::PickNextNodeAccordingStrategy(CVehicle* pVehicle)
void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
{
if (pVehicle->m_nRouteSeed)
- CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed++);
int32 prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
int32 curNode = pVehicle->AutoPilot.m_nNextRouteNode;
uint8 totalLinks = ThePaths.m_pathNodes[curNode].numLinks;
@@ -1848,13 +1856,15 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
(!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel))
- /* Nice way to exit loop but this will fail because this is used for indexing! */
- nextLink = 1000;
+ break;
}
}
- if (nextLink < 999)
+ if (nextLink >= totalLinks) {
/* If everything else failed, turn vehicle around */
+ nextLink = 0;
+ debug("Couldn\'t find ANYTHING. Just go back from where we came.\n");
pVehicle->AutoPilot.m_nNextRouteNode = prevNode;
+ }
}
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
@@ -1967,7 +1977,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
#endif
{
if (pVehicle->m_nRouteSeed)
- CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed++);
int prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNode];
@@ -1987,7 +1997,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
int nextLink;
if (numNodes != 1 && numNodes != 2 || pTargetNode[0] == pCurNode){
if (numNodes != 2 || pTargetNode[1] == pCurNode) {
- float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
+ float currentAngle = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
nextLink = 0;
float lowestAngleChange = 10.0f;
int numLinks = pCurNode->numLinks;
@@ -1997,7 +2007,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
if (conNode == prevNode && i > 1)
continue;
CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode];
- float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY());
+ float angle = GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY());
angle = LimitRadianAngle(angle - currentAngle);
angle = ABS(angle);
if (angle < lowestAngleChange) {
@@ -2415,6 +2425,16 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
*pHandbrake = true;
return;
case MISSION_CRUISE:
+ if (CTrafficLights::ShouldCarStopForBridge(pVehicle)) {
+ *pAccel = 0.0f;
+ *pBrake = 1.0f;
+ *pHandbrake = true;
+#ifdef FIX_BUGS
+ *pSwerve = 0.0f;
+#endif
+ break;
+ }
+ // fallthough
case MISSION_RAMPLAYER_FARAWAY:
case MISSION_BLOCKPLAYER_FARAWAY:
case MISSION_GOTOCOORDS:
@@ -2485,11 +2505,19 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
*pHandbrake = false;
return;
case MISSION_RAMCAR_CLOSE:
+ if (!pVehicle->AutoPilot.m_pTargetCar) {
+ debug("NO TARGET VEHICLE FOR MISSION_RAMCAR_CLOSE\n");
+ return;
+ }
SteerAICarWithPhysicsHeadingForTarget(pVehicle, pVehicle->AutoPilot.m_pTargetCar,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_BLOCKCAR_CLOSE:
+ if (!pVehicle->AutoPilot.m_pTargetCar) {
+ debug("NO TARGET VEHICLE FOR MISSION_BLOCKCAR_CLOSE\n");
+ return;
+ }
SteerAICarWithPhysicsTryingToBlockTarget(pVehicle,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
@@ -2498,6 +2526,9 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_BLOCKCAR_HANDBRAKESTOP:
+ if (!pVehicle->AutoPilot.m_pTargetCar) {
+ return;
+ }
SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
@@ -2575,8 +2606,8 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float
{
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
- float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
- float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float angleToTarget = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
+ float angleForward = GetATanOfXY(forward.x, forward.y);
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
steerAngle = clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
#ifdef FIX_BUGS
@@ -2607,8 +2638,8 @@ void CCarCtrl::SteerAIBoatWithPhysicsAttackingPlayer(CVehicle* pVehicle, float*
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
CVector2D vecToProjection = FindPlayerCoors() + FindPlayerSpeed() * projection * GAME_SPEED_TO_CARAI_SPEED;
- float angleToTarget = CGeneral::GetATanOfXY(vecToProjection.x - pVehicle->GetPosition().x, vecToProjection.y - pVehicle->GetPosition().y);
- float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float angleToTarget = GetATanOfXY(vecToProjection.x - pVehicle->GetPosition().x, vecToProjection.y - pVehicle->GetPosition().y);
+ float angleForward = GetATanOfXY(forward.x, forward.y);
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
#ifdef FIX_BUGS
float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed();
@@ -2696,7 +2727,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f)
ZTurnSpeedTarget = 0.0f;
else {
- float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
+ float fAngleTarget = GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
if (pHeli->m_fHeliOrientation >= 0.0f)
fAngleTarget = pHeli->m_fHeliOrientation;
fAngleTarget -= pHeli->m_fOrientation;
@@ -2739,7 +2770,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition();
float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude();
fForwardZ = clamp(fForwardZ, -0.3f, 0.3f);
- float angle = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y);
+ float angle = GetATanOfXY(vecToTarget.x, vecToTarget.y);
while (angle > TWOPI)
angle -= TWOPI;
float difference = LimitRadianAngle(angle - pPlane->m_fOrientation);
@@ -2836,8 +2867,8 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
projectedPosition.y = positionOnCurrentLinkIncludingLane.y;
}
CVector2D distanceToProjectedPosition = projectedPosition - pVehicle->GetPosition();
- float angleCurrentLink = CGeneral::GetATanOfXY(distanceToProjectedPosition.x, distanceToProjectedPosition.y);
- float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float angleCurrentLink = GetATanOfXY(distanceToProjectedPosition.x, distanceToProjectedPosition.y);
+ float angleForward = GetATanOfXY(forward.x, forward.y);
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
angleCurrentLink = FindAngleToWeaveThroughTraffic(pVehicle, nil, angleCurrentLink, angleForward);
float steerAngle = LimitRadianAngle(angleCurrentLink - angleForward);
@@ -2882,11 +2913,11 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
trajectory -= pVehicle->GetPosition();
float speedAngleMultiplier = FindSpeedMultiplier(
- CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
+ GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
float tmpWideMultiplier = FindSpeedMultiplier(
- CGeneral::GetATanOfXY(currentPathLinkForward.x, currentPathLinkForward.y) -
- CGeneral::GetATanOfXY(nextPathLinkForwardX, nextPathLinkForwardY),
+ GetATanOfXY(currentPathLinkForward.x, currentPathLinkForward.y) -
+ GetATanOfXY(nextPathLinkForwardX, nextPathLinkForwardY),
MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
float speedNodesMultiplier;
if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN || pVehicle->AutoPilot.m_nCruiseSpeed < 12)
@@ -2920,8 +2951,8 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic
*pHandbrake = false;
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
- float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
- float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float angleToTarget = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
+ float angleForward = GetATanOfXY(forward.x, forward.y);
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
angleToTarget = FindAngleToWeaveThroughTraffic(pVehicle, pTarget, angleToTarget, angleForward);
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
@@ -3127,7 +3158,7 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar
void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
{
if (pVehicle->m_nRouteSeed)
- CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed++);
int nextLink;
CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
for (nextLink = 0; nextLink < 12; nextLink++)
@@ -3169,10 +3200,12 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
return;
if (CGame::IsInInterior())
return;
+ if (TheCamera.m_WideScreenOn) // TODO(LCS): verify
+ return;
if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars +
NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse)
return;
- if (NumAmbulancesOnDuty == 0){
+ if (NumAmbulancesOnDuty == 0 /* TODO(LCS): && gbEmergencyVehiclesEnabled */){
if (gAccidentManager.CountActiveAccidents() < 2){
if (CStreaming::HasModelLoaded(MI_AMBULAN))
CStreaming::SetModelIsDeletable(MI_MEDIC);
@@ -3191,7 +3224,7 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
}
}
}
- if (NumFiretrucksOnDuty == 0){
+ if (NumFiretrucksOnDuty == 0 /* TODO(LCS): && gbEmergencyVehiclesEnabled */){
if (gFireManager.GetTotalActiveFires() < 3){
if (CStreaming::HasModelLoaded(MI_FIRETRUCK))
CStreaming::SetModelIsDeletable(MI_FIREMAN);
@@ -3348,6 +3381,17 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
#endif
}
+bool
+CCarCtrl::BoatWithTallMast(int32 mi)
+{
+ return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS;
+}
+
+bool CCarCtrl::OkToCreateVehicleAtThisPosition(const CVector& pos)
+{
+ return true;
+}
+
float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
{
switch (type)
@@ -3357,3 +3401,8 @@ float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
}
return 1.0f;
}
+
+void CCarCtrl::RenderDebugInfo(CVehicle*)
+{
+ //TODO(LCS)
+}
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 5efbe275..fcb7929b 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -1,6 +1,7 @@
#pragma once
#include "PathFind.h"
#include "Boat.h"
+#include "General.h"
#include "Vehicle.h"
#define GAME_SPEED_TO_METERS_PER_SECOND 50.0f
@@ -130,6 +131,10 @@ public:
static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*);
static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*);
+ static bool OkToCreateVehicleAtThisPosition(const CVector&);
+ static void RenderDebugInfo(CVehicle*);
+ static float GetATanOfXY(float x, float y) { float t = CGeneral::GetATanOfXY(x, y); if (t < 0.0f) t += TWOPI; return t; }
+
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{
uint32 timeInCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve;
@@ -138,11 +143,7 @@ public:
static float LimitRadianAngle(float angle)
{
- while (angle < -PI)
- angle += TWOPI;
- while (angle > PI)
- angle -= TWOPI;
- return angle;
+ return CGeneral::LimitRadianAngle(angle);
}
static bool bMadDriversCheat;
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 735c2c6f..414e3f67 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -49,18 +49,20 @@
#include "Timecycle.h"
#include "TxdStore.h"
#include "Bike.h"
+#include "memoryManager.h"
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#include <stdarg.h>
#endif
//--MIAMI: file done
-uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
+uint8* CTheScripts::ScriptSpace;
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
+tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES];
tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
@@ -100,6 +102,14 @@ bool CTheScripts::bPlayerIsInTheStatium;
int16 CTheScripts::CardStack[CARDS_IN_DECK * MAX_DECKS];
int16 CTheScripts::CardStackPosition;
#endif
+int CTheScripts::AllowedCollision[MAX_ALLOWED_COLLISIONS];
+bool CTheScripts::FSDestroyedFlag;
+short* CTheScripts::SavedVarIndices;
+int CTheScripts::NumSaveVars;
+int gScriptsFile = -1;
+int CTheScripts::NextProcessId = 1;
+bool CTheScripts::InTheScripts;
+CRunningScript* pCurrent;
#ifdef MISSION_REPLAY
@@ -225,7 +235,7 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_GOSUB, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_RETURN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_LINE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_CREATE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
REGISTER_COMMAND(COMMAND_GET_PLAYER_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
REGISTER_COMMAND(COMMAND_SET_PLAYER_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
@@ -356,6 +366,11 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_WHILE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_WHILENOT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_ENDWHILE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_214, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_215, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_216, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_217, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_218, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_ANDOR, INPUT_ARGUMENTS(ARGTYPE_ANDOR,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_LAUNCH_MISSION, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_MISSION_HAS_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
@@ -1659,11 +1674,13 @@ const uint32 CRunningScript::nSaveStructSize =
sizeof(CRunningScript);
#endif
+// done(LCS)
CMissionCleanup::CMissionCleanup()
{
Init();
}
+// done(LCS)
void CMissionCleanup::Init()
{
m_nCount = 0;
@@ -1673,6 +1690,7 @@ void CMissionCleanup::Init()
}
}
+// done(LCS)
cleanup_entity_struct* CMissionCleanup::FindFree()
{
for (int i = 0; i < MAX_CLEANUP; i++){
@@ -1683,6 +1701,26 @@ cleanup_entity_struct* CMissionCleanup::FindFree()
return nil;
}
+// done(LCS)
+void SleepThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
+{
+ printf("*** SLEEPING PED %i %i\n", pCleanup->id, pPed->GetModelIndex());
+ if (!pPed->GetIsStatic())
+ pPed->RemoveFromMovingList();
+ pPed->bIsStaticWaitingForCollision = true;
+}
+
+// done(LCS)
+void WakeThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
+{
+ printf("*** WAKING UP PED %i %i\n", pCleanup->id, pPed->GetModelIndex());
+ pPed->bIsStaticWaitingForCollision = false;
+ if (!pPed->bIsStatic)
+ pPed->AddToMovingList();
+
+}
+
+// done(LCS)
void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
cleanup_entity_struct* pNew = FindFree();
@@ -1693,6 +1731,7 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
m_nCount++;
}
+// done(LCS)
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
@@ -1744,6 +1783,7 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
}
}
+// done(LCS)
void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
{
for (int i = 0; i < MAX_CLEANUP; i++) {
@@ -1752,50 +1792,105 @@ void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
{
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (pVehicle) {
- if (pVehicle->bIsStaticWaitingForCollision) {
- if (CColStore::HasCollisionLoaded(pVehicle->GetPosition())) {
- pVehicle->bIsStaticWaitingForCollision = false;
+ eLevelName level = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
+ if (level == LEVEL_GENERIC)
+ level = CGame::currLevel;
+ if (!CColStore::HasCollisionLoaded(level)) {
+ if (!pVehicle->bIsStaticWaitingForCollision) {
+ if (!pVehicle->IsHeli() && !pVehicle->IsPlane() && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI &&
+ pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) {
+ printf("*** SLEEPING VEHICLE %i %i\n", m_sEntities[i].id, pVehicle->GetModelIndex());
if (!pVehicle->GetIsStatic())
- pVehicle->AddToMovingList();
+ pVehicle->RemoveFromMovingList();
+ pVehicle->bIsStaticWaitingForCollision = true;
+ }
}
}
- }
- break;
- }
- case CLEANUP_CHAR:
- {
- CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
- if (pPed) {
- if (pPed->bIsStaticWaitingForCollision) {
- if (CColStore::HasCollisionLoaded(pPed->GetPosition())) {
- pPed->bIsStaticWaitingForCollision = false;
- if (!pPed->GetIsStatic())
- pPed->AddToMovingList();
+ else {
+ if (pVehicle->bIsStaticWaitingForCollision) {
+ printf("*** WAKING UP VEHICLE %i %i\n", m_sEntities[i].id, pVehicle->GetModelIndex());
+ pVehicle->bIsStaticWaitingForCollision = false;
+ if (!pVehicle->bIsStatic)
+ pVehicle->AddToMovingList();
}
}
}
- break;
}
+ break;
case CLEANUP_OBJECT:
- {
CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (pObject) {
- if (pObject->bIsStaticWaitingForCollision) {
- if (CColStore::HasCollisionLoaded(pObject->GetPosition())) {
- pObject->bIsStaticWaitingForCollision = false;
+ eLevelName level = CTheZones::GetLevelFromPosition(&pObject->GetPosition());
+ if (level == LEVEL_GENERIC)
+ level = CGame::currLevel;
+ if (!CColStore::HasCollisionLoaded(level)) {
+ if (!pObject->bIsStaticWaitingForCollision) {
if (!pObject->GetIsStatic())
+ pObject->RemoveFromMovingList();
+ pObject->bIsStaticWaitingForCollision = true;
+ }
+ }
+ else {
+ if (pObject->bIsStaticWaitingForCollision) {
+ pObject->bIsStaticWaitingForCollision = false;
+ if (!pObject->bIsStatic)
pObject->AddToMovingList();
}
}
}
- break;
}
- default:
- break;
+ }
+ for (int i = 0; i < MAX_CLEANUP; i++) {
+ switch (m_sEntities[i].type) {
+ case CLEANUP_CHAR:
+ {
+ CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (pPed) {
+ eLevelName level = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
+ if (level == LEVEL_GENERIC)
+ level = CGame::currLevel;
+ if (!pPed->bIsStaticWaitingForCollision) {
+ if (pPed->bInVehicle) {
+ if (pPed->m_pMyVehicle->GetIsStatic()) {
+ SleepThisPed(&m_sEntities[i], pPed);
+ continue;
+ }
+ }
+ if (!CColStore::HasCollisionLoaded(level)) {
+ if (pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
+ pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic())
+ SleepThisPed(&m_sEntities[i], pPed);
+ }
+ }
+ else {
+ if (!pPed->bInVehicle) {
+ if (CColStore::HasCollisionLoaded(level)) {
+ if (!(pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
+ pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic()))
+ WakeThisPed(&m_sEntities[i], pPed);
+ }
+ }
+ else {
+ if (!pPed->m_pMyVehicle->GetIsStatic()) {
+ WakeThisPed(&m_sEntities[i], pPed);
+ continue;
+ }
+ if (CColStore::HasCollisionLoaded(level)) {
+ if (!(pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
+ pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic()))
+ WakeThisPed(&m_sEntities[i], pPed);
+ }
+ }
+ }
+
+ }
+ }
+ break;
}
}
}
+// done(LCS) except TODO
void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
@@ -1803,6 +1898,8 @@ void CMissionCleanup::Process()
CCarCtrl::CarDensityMultiplier = 1.0f;
CPed::nThreatReactionRangeMultiplier = 1;
CPed::nEnterCarRangeMultiplier = 1;
+ for (int i = 0; i < MAX_ALLOWED_COLLISIONS; i++)
+ CTheScripts::AllowedCollision[i] = 0;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
CRoadBlocks::ClearScriptRoadBlocks();
CRouteNode::Initialise();
@@ -1810,20 +1907,19 @@ void CMissionCleanup::Process()
TheCamera.Restore();
TheCamera.SetWideScreenOff();
CSpecialFX::bLiftCam = false;
- CSpecialFX::bVideoCam = false;
- CTimeCycle::StopExtraColour(0);
+ // TODO(LCS): CHud::m_ClockEventWarningMinutes = 0;
+ // TODO(LCS): CHud::m_ClockEventFlashTimer = 0;
+ CTimeCycle::StopExtraColour(0); // TODO: thiscall
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
DMAudio.ClearMissionAudio(i);
CWeather::ReleaseWeather();
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
CStreaming::SetMissionDoesntRequireSpecialChar(i);
- for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
- CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
CStreaming::ms_disableStreaming = false;
- CHud::m_ItemToFlash = -1;
- CHud::SetHelpMessage(nil, false);
+ if (CHud::m_ItemToFlash != ITEM_ARMOUR && CHud::m_ItemToFlash != ITEM_HEALTH)
+ CHud::m_ItemToFlash = -1;
+ CHud::SetHelpMessage(nil, false); // nil, false, false, true TODO(LCS)
CUserDisplay::OnscnTimer.m_bDisabled = false;
- CTheScripts::RemoveScriptTextureDictionary();
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
@@ -1831,10 +1927,11 @@ void CMissionCleanup::Process()
CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
CPad::GetPad(0)->SetDrunkInputDelay(0);
CWorld::Players[0].m_bDriveByAllowed = true;
+ CPad::GetPad(0)->unk_B4 = 1.0f;
+ CPad::GetPad(0)->unk_B8 = 0.5f;
DMAudio.ShutUpPlayerTalking(0);
CVehicle::bDisableRemoteDetonation = false;
CVehicle::bDisableRemoteDetonationOnContact = false;
- CGameLogic::ClearShortCut();
CTheScripts::RiotIntensity = 0;
CTheScripts::StoreVehicleIndex = -1;
CTheScripts::StoreVehicleWasRandom = true;
@@ -1872,12 +1969,17 @@ void CMissionCleanup::Process()
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
}
+ for (int i = 1; i < NUMSTREAMINFO; i++) {
+ if (CStreaming::IsScriptOwnedModel(i))
+ CStreaming::SetMissionDoesntRequireModel(i);
+ }
}
/* NB: CUpsideDownCarCheck is not used by actual script at all
* It has a weird usage: AreAnyCarsUpsideDown would fail any mission
* just like death or arrest. */
+ // done(LCS) except TODO
void CUpsideDownCarCheck::Init()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
@@ -1886,12 +1988,14 @@ void CUpsideDownCarCheck::Init()
}
}
+// done(LCS)
bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id);
return IsCarUpsideDown(pVehicle);
}
+// done(LCS)
bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
{
assert(pVehicle);
@@ -1900,6 +2004,7 @@ bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD;
}
+// done(LCS)
void CUpsideDownCarCheck::UpdateTimers()
{
uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
@@ -1917,6 +2022,7 @@ void CUpsideDownCarCheck::UpdateTimers()
}
}
+// done(LCS)
bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
@@ -1926,6 +2032,7 @@ bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
return false;
}
+// done(LCS)
void CUpsideDownCarCheck::AddCarToCheck(int32 id)
{
uint16 index = 0;
@@ -1939,6 +2046,7 @@ void CUpsideDownCarCheck::AddCarToCheck(int32 id)
m_sCars[index].m_nUpsideDownTimer = 0;
}
+// done(LCS)
void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
@@ -1949,6 +2057,7 @@ void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
}
}
+// done(LCS)
bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
@@ -1958,6 +2067,7 @@ bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
return false;
}
+// done(LCS)
void stuck_car_data::Reset()
{
m_nVehicleIndex = -1;
@@ -1968,6 +2078,7 @@ void stuck_car_data::Reset()
m_bStuck = false;
}
+// done(LCS)
void CStuckCarCheck::Init()
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
@@ -1975,6 +2086,7 @@ void CStuckCarCheck::Init()
}
}
+// done(LCS)
void CStuckCarCheck::Process()
{
uint32 timer = CTimer::GetTimeInMilliseconds();
@@ -1995,6 +2107,7 @@ void CStuckCarCheck::Process()
}
}
+// done(LCS)
void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
{
CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
@@ -2015,6 +2128,7 @@ void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
m_sCars[index].m_bStuck = false;
}
+// done(LCS)
void CStuckCarCheck::RemoveCarFromCheck(int32 id)
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
@@ -2024,6 +2138,7 @@ void CStuckCarCheck::RemoveCarFromCheck(int32 id)
}
}
+// done(LCS)
bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
@@ -2033,109 +2148,165 @@ bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
return false;
}
-void CRunningScript::CollectParameters(uint32* pIp, int16 total)
+// done(LCS)
+void CRunningScript::CollectParameters(uint32* pIp, int16 total, int* pParameters)
{
- for (int16 i = 0; i < total; i++){
- uint16 varIndex;
+ while (total--){
switch (CTheScripts::Read1ByteFromScript(pIp))
{
- case ARGUMENT_INT32:
- case ARGUMENT_FLOAT:
- ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp);
+ case ARGUMENT_END:
+ return;
+ case ARGUMENT_INT_ZERO:
+ *pParameters = 0;
break;
- case ARGUMENT_GLOBALVAR:
- varIndex = CTheScripts::Read2BytesFromScript(pIp);
- script_assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace());
- ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[varIndex]);
+ case ARGUMENT_FLOAT_ZERO:
+ *pParameters = 0;
break;
- case ARGUMENT_LOCALVAR:
- varIndex = CTheScripts::Read2BytesFromScript(pIp);
- script_assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables));
- ScriptParams[i] = m_anLocalVariables[varIndex];
+ case ARGUMENT_FLOAT_1BYTE:
+ *pParameters = (uint32)(uint8)CTheScripts::Read1ByteFromScript(pIp) << 24;
+ break;
+ case ARGUMENT_FLOAT_2BYTES:
+ *pParameters = (uint32)(uint16)CTheScripts::Read2BytesFromScript(pIp) << 16;
+ break;
+ case ARGUMENT_FLOAT_3BYTES:
+ *pParameters = (uint32)(uint8)CTheScripts::Read1ByteFromScript(pIp) << 8;
+ *pParameters |= (uint32)(uint16)CTheScripts::Read2BytesFromScript(pIp) << 16;
+ break;
+ case ARGUMENT_INT32:
+ case ARGUMENT_FLOAT:
+ *pParameters = CTheScripts::Read4BytesFromScript(pIp);
break;
case ARGUMENT_INT8:
- ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp);
+ *pParameters = CTheScripts::Read1ByteFromScript(pIp);
break;
case ARGUMENT_INT16:
- ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp);
+ *pParameters = CTheScripts::Read2BytesFromScript(pIp);
break;
default:
- script_assert(0);
+ *pIp -= 1;
+ *pParameters = *GetPointerToScriptVariable(pIp, 0);
break;
}
+ pParameters++;
}
}
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
-int CRunningScript::CollectParameterForDebug(char* buf, bool& var)
+// done(LCS)
+int32* GetPointerToScriptVariableForDebug(CRunningScript* pScript, uint32* pIp, char* buf)
{
- uint16 varIndex;
char tmpstr[24];
+ uint8 type = CTheScripts::Read1ByteFromScript(pIp);
+ if (type >= ARGUMENT_GLOBAL_ARRAY) {
+ uint8 index_in_block = CTheScripts::Read1ByteFromScript(pIp);
+ uint8 index_id = CTheScripts::Read1ByteFromScript(pIp);
+ uint8 size = CTheScripts::Read1ByteFromScript(pIp);
+ script_assert(size > 0);
+ script_assert(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id] < size);
+ uint8 index = Min(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id], size - 1);
+ sprintf(tmpstr, " $%d[%d@]", ((int)(type - ARGUMENT_GLOBAL_ARRAY) << 8) + index_in_block, index_id);
+ strcat(buf, tmpstr);
+ return (int32*)&CTheScripts::ScriptSpace[4 * (((int)(type - ARGUMENT_GLOBAL_ARRAY) << 8) + index + index_in_block)];
+ }
+ else if (type >= ARGUMENT_GLOBAL) {
+ uint8 index_in_block = CTheScripts::Read1ByteFromScript(pIp);
+ sprintf(tmpstr, " $%d", ((int)(type - ARGUMENT_GLOBAL) << 8) + index_in_block);
+ strcat(buf, tmpstr);
+ return (int32*)&CTheScripts::ScriptSpace[4 * (((int)(type - ARGUMENT_GLOBAL) << 8) + index_in_block)];
+ }
+ else if (type >= ARGUMENT_LOCAL_ARRAY) {
+ uint8 index_id = CTheScripts::Read1ByteFromScript(pIp);
+ uint8 size = CTheScripts::Read1ByteFromScript(pIp);
+ script_assert(size > 0);
+ script_assert(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id] < size);
+ uint8 index = Min(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id], size - 1);
+ sprintf(tmpstr, " %d@[%d@]", (type - ARGUMENT_LOCAL_ARRAY), index_id);
+ strcat(buf, tmpstr);
+ return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL_ARRAY) + index];
+ }
+ else if (type >= ARGUMENT_LOCAL) {
+ sprintf(tmpstr, " %d@", (type - ARGUMENT_LOCAL));
+ strcat(buf, tmpstr);
+ return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL)];
+ }
+ else {
+ assert(type >= ARGUMENT_TIMER);
+ sprintf(tmpstr, " TIMER%d@", (type - ARGUMENT_LOCAL_ARRAY));
+ strcat(buf, tmpstr);
+ return &pScript->m_anLocalVariables[NUM_LOCAL_VARS + 8 + (type - ARGUMENT_TIMER)]; // why 8?
+ }
+}
+
+// done(LCS)
+int CRunningScript::CollectParameterForDebug(char* buf, bool& var)
+{
var = false;
+ int tmp;
switch (CTheScripts::Read1ByteFromScript(&m_nIp))
{
+ case ARGUMENT_END:
+ return 0; // TODO(LCS)
+ case ARGUMENT_INT_ZERO:
+ return 0;
+ case ARGUMENT_FLOAT_ZERO:
+ return 0;
+ case ARGUMENT_FLOAT_1BYTE:
+ return (uint32)(uint8)CTheScripts::Read1ByteFromScript(&m_nIp) << 24;
+ case ARGUMENT_FLOAT_2BYTES:
+ return (uint32)(uint16)CTheScripts::Read2BytesFromScript(&m_nIp) << 16;
+ case ARGUMENT_FLOAT_3BYTES:
+ tmp = (uint32)(uint8)CTheScripts::Read1ByteFromScript(&m_nIp) << 8;
+ tmp |= (uint32)(uint16)CTheScripts::Read2BytesFromScript(&m_nIp) << 16;
+ return tmp;
case ARGUMENT_INT32:
case ARGUMENT_FLOAT:
return CTheScripts::Read4BytesFromScript(&m_nIp);
- case ARGUMENT_GLOBALVAR:
- varIndex = CTheScripts::Read2BytesFromScript(&m_nIp);
- script_assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace());
- var = true;
- sprintf(tmpstr, " $%d", varIndex / 4);
- strcat(buf, tmpstr);
- return *((int32*)&CTheScripts::ScriptSpace[varIndex]);
- case ARGUMENT_LOCALVAR:
- varIndex = CTheScripts::Read2BytesFromScript(&m_nIp);
- script_assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables));
- var = true;
- sprintf(tmpstr, " %d@", varIndex);
- strcat(buf, tmpstr);
- return m_anLocalVariables[varIndex];
+ break;
case ARGUMENT_INT8:
return CTheScripts::Read1ByteFromScript(&m_nIp);
+ break;
case ARGUMENT_INT16:
return CTheScripts::Read2BytesFromScript(&m_nIp);
+ break;
default:
- PrintToLog("%s - script assertion failed in CollectParameterForDebug", buf);
- script_assert(0);
+ var = true;
+ --m_nIp;
+ GetPointerToScriptVariableForDebug(this, &m_nIp, buf);
break;
}
return 0;
}
+// done(LCS)
void CRunningScript::GetStoredParameterForDebug(char* buf)
{
- uint16 varIndex;
- char tmpstr[24];
- switch (CTheScripts::Read1ByteFromScript(&m_nIp)) {
- case ARGUMENT_GLOBALVAR:
- varIndex = CTheScripts::Read2BytesFromScript(&m_nIp);
- sprintf(tmpstr, " $%d", varIndex / 4);
- strcat(buf, tmpstr);
- break;
- case ARGUMENT_LOCALVAR:
- varIndex = CTheScripts::Read2BytesFromScript(&m_nIp);
- sprintf(tmpstr, " %d@", varIndex);
- strcat(buf, tmpstr);
- break;
- default:
- PrintToLog("%s - script_assertion failed in GetStoredParameterForDebug", buf);
- script_assert(0);
- }
+ GetPointerToScriptVariableForDebug(this, &m_nIp, buf);
}
#endif
+// done(LCS)
int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
{
uint32* pIp = &ip;
+ int tmp;
switch (CTheScripts::Read1ByteFromScript(pIp))
{
+ case ARGUMENT_END:
+ return 0; // TODO(LCS)
+ case ARGUMENT_INT_ZERO:
+ return 0;
+ case ARGUMENT_FLOAT_ZERO:
+ return 0;
+ case ARGUMENT_FLOAT_1BYTE:
+ return (uint32)(uint8)CTheScripts::Read1ByteFromScript(&m_nIp) << 24;
+ case ARGUMENT_FLOAT_2BYTES:
+ return (uint32)(uint16)CTheScripts::Read2BytesFromScript(&m_nIp) << 16;
+ case ARGUMENT_FLOAT_3BYTES:
+ tmp = (uint32)(uint8)CTheScripts::Read1ByteFromScript(&m_nIp) << 8;
+ tmp |= (uint32)(uint16)CTheScripts::Read2BytesFromScript(&m_nIp) << 16;
+ return tmp;
case ARGUMENT_INT32:
return CTheScripts::Read4BytesFromScript(pIp);
- case ARGUMENT_GLOBALVAR:
- return *((int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]);
- case ARGUMENT_LOCALVAR:
- return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
case ARGUMENT_INT8:
return CTheScripts::Read1ByteFromScript(pIp);
case ARGUMENT_INT16:
@@ -2143,46 +2314,74 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
case ARGUMENT_FLOAT:
return CTheScripts::Read4BytesFromScript(pIp);
default:
- script_assert(0);
+ pIp--;
+ return *GetPointerToScriptVariable(pIp, 0);
}
return -1;
}
+// done(LCS)
void CRunningScript::StoreParameters(uint32* pIp, int16 number)
{
for (int16 i = 0; i < number; i++){
- switch (CTheScripts::Read1ByteFromScript(pIp)) {
- case ARGUMENT_GLOBALVAR:
- *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
- break;
- case ARGUMENT_LOCALVAR:
- m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
- break;
- default:
- script_assert(0);
- }
+ *GetPointerToScriptVariable(pIp, 0) = ScriptParams[i];
+ }
+}
+
+// done(LCS)
+int32* GetPointerToScriptVariable(CRunningScript* pScript, uint32* pIp)
+{
+ uint8 type = CTheScripts::Read1ByteFromScript(pIp);
+ if (type >= ARGUMENT_GLOBAL_ARRAY) {
+ uint8 index_in_block = CTheScripts::Read1ByteFromScript(pIp);
+ uint8 index_id = CTheScripts::Read1ByteFromScript(pIp);
+ uint8 size = CTheScripts::Read1ByteFromScript(pIp);
+ script_assert(size > 0);
+ script_assert(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id] < size);
+ uint8 index = Min(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id], size - 1);
+ return (int32*)&CTheScripts::ScriptSpace[((int)(type - ARGUMENT_GLOBAL_ARRAY) << 8) + index + index_in_block];
+ }
+ else if (type >= ARGUMENT_GLOBAL) {
+ uint8 index_in_block = CTheScripts::Read1ByteFromScript(pIp);
+ return (int32*)&CTheScripts::ScriptSpace[((int)(type - ARGUMENT_GLOBAL) << 8) + index_in_block];
+ }
+ else if (type >= ARGUMENT_LOCAL_ARRAY) {
+ uint8 index_id = CTheScripts::Read1ByteFromScript(pIp);
+ uint8 size = CTheScripts::Read1ByteFromScript(pIp);
+ script_assert(size > 0);
+ script_assert(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id] < size);
+ uint8 index = Min(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id], size - 1);
+ return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL_ARRAY) + index];
+ }
+ else if (type >= ARGUMENT_LOCAL) {
+ return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL)];
+ }
+ else {
+ assert(type >= ARGUMENT_TIMER);
+ return &pScript->m_anLocalVariables[NUM_LOCAL_VARS + 8 + (type - ARGUMENT_TIMER)];
}
}
+// done(LCS)
int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
{
- switch (CTheScripts::Read1ByteFromScript(pIp))
- {
- case ARGUMENT_GLOBALVAR:
- script_assert(type == VAR_GLOBAL);
- return (int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)];
- case ARGUMENT_LOCALVAR:
- script_assert(type == VAR_LOCAL);
- return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
- default:
- script_assert(0);
+ return ::GetPointerToScriptVariable(this, pIp);
+}
+
+// done(LCS)
+int CTheScripts::GetSaveVarIndex(int var)
+{
+ for (int i = 0; i < NumSaveVars; i++) {
+ if (SavedVarIndices[i] == var)
+ return i;
}
- return nil;
+ return -1;
}
+// done(LCS)
void CRunningScript::Init()
{
- strcpy(m_abScriptName, "noname");
+ sprintf(m_abScriptName, "id%02i", m_nId);
next = prev = nil;
SetIP(0);
for (int i = 0; i < MAX_STACK_DEPTH; i++)
@@ -2193,13 +2392,29 @@ void CRunningScript::Init()
m_bCondResult = false;
m_bIsMissionScript = false;
m_bSkipWakeTime = false;
- for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ for (int i = 0; i < NUM_LOCAL_VARS + 8 + NUM_TIMERS; i++)
m_anLocalVariables[i] = 0;
m_nAndOrState = 0;
m_bNotFlag = false;
m_bDeatharrestEnabled = true;
m_bDeatharrestExecuted = false;
m_bMissionFlag = false;
+ m_nLocalsPointer = 0;
+}
+
+// done(LCS)
+void CTheScripts::Shutdown()
+{
+ if (gScriptsFile != -1) {
+ CFileMgr::CloseFile(gScriptsFile);
+ gScriptsFile = -1;
+ }
+ if (ScriptSpace) {
+ base::cMainMemoryManager::Instance()->Free(ScriptSpace);
+ ScriptSpace = nil;
+ FSDestroyedFlag = false;
+ OnAMissionFlag = 0;
+ }
}
#ifdef USE_DEBUG_SCRIPT_LOADER
@@ -2229,10 +2444,11 @@ int open_script()
}
#endif
-void CTheScripts::Init()
+// done(LCS)
+bool CTheScripts::Init(bool loaddata)
{
- for (int i = 0; i < SIZE_SCRIPT_SPACE; i++)
- ScriptSpace[i] = 0;
+ bool retval = false;
+ printf("CTheScripts::Init\n");
pActiveScripts = pIdleScripts = nil;
for (int i = 0; i < MAX_NUM_SCRIPTS; i++){
ScriptsArray[i].Init();
@@ -2241,25 +2457,39 @@ void CTheScripts::Init()
MissionCleanUp.Init();
UpsideDownCars.Init();
StuckCars.Init();
- CFileMgr::SetDir("data");
-#ifdef USE_DEBUG_SCRIPT_LOADER
- int mainf = open_script();
-#else
- int mainf = CFileMgr::OpenFile("main.scm", "rb");
-#endif
- CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
- CFileMgr::CloseFile(mainf);
- CFileMgr::SetDir("");
StoreVehicleIndex = -1;
StoreVehicleWasRandom = true;
OnAMissionFlag = 0;
LastMissionPassedTime = (uint32)-1;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ NextFreeCollectiveIndex = 0;
LastRandomPedId = -1;
for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name));
UsedObjectArray[i].index = 0;
}
NumberOfUsedObjects = 0;
+ if (ScriptSpace)
+ Shutdown();
+ CFileMgr::SetDir("DATA");
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ int mainf = open_script();
+#else
+ int mainf = CFileMgr::OpenFile("main.scm", "rb");
+#endif
+ CFileMgr::Read(mainf, (char*)&MainScriptSize, sizeof(MainScriptSize));
+ int nLargestMissionSize = 0;
+ CFileMgr::Read(mainf, (char*)&nLargestMissionSize, sizeof(nLargestMissionSize));
+ // some cSmallHeap shit - TODO
+ ScriptSpace = (uint8*)base::cMainMemoryManager::Instance()->Allocate(MainScriptSize + nLargestMissionSize);
+ memset(ScriptSpace, 0, MainScriptSize + nLargestMissionSize);
+ CFileMgr::Read(mainf, (char*)ScriptSpace, MainScriptSize);
+ gScriptsFile = mainf;
+ CFileMgr::CloseFile(mainf);
+ CFileMgr::SetDir("");
ReadObjectNamesFromScript();
UpdateObjectIndices();
bAlreadyRunningAMissionScript = false;
@@ -2269,11 +2499,10 @@ void CTheScripts::Init()
NumberOfExclusiveMissionScripts = 0;
NumberOfMissionScripts = 0;
LargestMissionScriptSize = 0;
- MainScriptSize = 0;
ReadMultiScriptFileOffsetsFromScript();
FailCurrentMission = 0;
DbgFlag = false;
- NumScriptDebugLines = 0;
+ //NumScriptDebugLines = 0;
RiotIntensity = 0;
bPlayerHasMetDebbieHarry = false;
bPlayerIsInTheStatium = false;
@@ -2297,7 +2526,7 @@ void CTheScripts::Init()
IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
}
NumberOfIntroRectanglesThisFrame = 0;
- RemoveScriptTextureDictionary();
+ RemoveScriptTextureDictionary(); // TODO(LCS) - probably not needed
for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
BuildingSwapArray[i].m_pBuilding = nil;
BuildingSwapArray[i].m_nNewModel = -1;
@@ -2305,6 +2534,12 @@ void CTheScripts::Init()
}
for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++)
InvisibilitySettingArray[i] = nil;
+ if (loaddata) {
+ printf("loaddata = true\n");
+ retval = GenericLoad();
+ }
+ for (int i = 0; i < MAX_ALLOWED_COLLISIONS; i++)
+ AllowedCollision[i] = 0;
#if defined USE_ADVANCED_SCRIPT_DEBUG_OUTPUT && SCRIPT_LOG_FILE_LEVEL == 2
CFileMgr::SetDirMyDocuments();
@@ -2315,8 +2550,10 @@ void CTheScripts::Init()
PrintToLog(init_msg);
CFileMgr::SetDir("");
#endif
+ return retval;
}
+// LCS - to remove?
void CTheScripts::RemoveScriptTextureDictionary()
{
for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
@@ -2326,6 +2563,7 @@ void CTheScripts::RemoveScriptTextureDictionary()
CTxdStore::RemoveTxd(slot);
}
+// done(LCS)
void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
{
if (prev)
@@ -2336,6 +2574,7 @@ void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
next->prev = prev;
}
+// done(LCS)
void CRunningScript::AddScriptToList(CRunningScript** ppScript)
{
next = *ppScript;
@@ -2345,11 +2584,13 @@ void CRunningScript::AddScriptToList(CRunningScript** ppScript)
*ppScript = this;
}
+// done(LCS)
CRunningScript* CTheScripts::StartNewScript(uint32 ip)
{
CRunningScript* pNew = pIdleScripts;
script_assert(pNew);
pNew->RemoveScriptFromList(&pIdleScripts);
+ pNew->m_nId = NextProcessId++;
pNew->Init();
pNew->SetIP(ip);
pNew->AddScriptToList(&pActiveScripts);
@@ -2361,6 +2602,8 @@ void CTheScripts::Process()
{
if (CReplay::IsPlayingBack())
return;
+ if (!ScriptSpace)
+ return;
CommandsExecuted = 0;
ScriptsUpdated = 0;
float timeStep = CTimer::GetTimeStepInMilliseconds();
@@ -2383,6 +2626,8 @@ void CTheScripts::Process()
UseTextCommands = 0;
}
+ // TODO: mCoronas
+
#ifdef MISSION_REPLAY
static uint32 TimeToWaitTill;
switch (AllowMissionReplay) {
@@ -2432,6 +2677,7 @@ void CTheScripts::Process()
#endif
CRunningScript* script = pActiveScripts;
+ InTheScripts = true;
while (script != nil){
CRunningScript* next = script->GetNext();
++ScriptsUpdated;
@@ -2451,21 +2697,25 @@ void CTheScripts::Process()
#endif
}
+// done(LCS)
CRunningScript* CTheScripts::StartTestScript()
{
return StartNewScript(0);
}
+// done(LCS)
bool CTheScripts::IsPlayerOnAMission()
{
return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1;
}
+// done(LCS)
void CRunningScript::Process()
{
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
PrintToLog("\n\nProcessing script %s (id %d)\n\n", m_abScriptName, this - CTheScripts::ScriptsArray);
#endif
+ pCurrent = this;
if (m_bIsMissionScript)
DoDeatharrestCheck();
if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1)
@@ -2534,32 +2784,36 @@ int8 CRunningScript::ProcessOneCommand()
retval = ProcessCommands0To99(command);
else if (command < 200)
retval = ProcessCommands100To199(command);
- else if (command < 300)
+ else if (command < 305)
retval = ProcessCommands200To299(command);
- else if (command < 400)
+ else if (command < 405)
retval = ProcessCommands300To399(command);
- else if (command < 500)
+ else if (command < 505)
retval = ProcessCommands400To499(command);
- else if (command < 600)
+ else if (command < 605)
retval = ProcessCommands500To599(command);
- else if (command < 700)
+ else if (command < 705)
retval = ProcessCommands600To699(command);
- else if (command < 800)
+ else if (command < 805)
retval = ProcessCommands700To799(command);
- else if (command < 900)
+ else if (command < 905)
retval = ProcessCommands800To899(command);
- else if (command < 1000)
+ else if (command < 1005)
retval = ProcessCommands900To999(command);
- else if (command < 1100)
+ else if (command < 1105)
retval = ProcessCommands1000To1099(command);
- else if (command < 1200)
+ else if (command < 1205)
retval = ProcessCommands1100To1199(command);
- else if (command < 1300)
+ else if (command < 1305)
retval = ProcessCommands1200To1299(command);
- else if (command < 1400)
+ else if (command < 1405)
retval = ProcessCommands1300To1399(command);
- else if (command < 1500)
+ else if (command < 1497)
retval = ProcessCommands1400To1499(command);
+ //else if (command < 1600) // TODO
+ // retval = ProcessCommands1500To1599(command);
+ //else if (command < 1700)
+ // retval = ProcessCommands1600To1699(command);
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
if (command < ARRAY_SIZE(commands)) {
if (commands[command].cond || commands[command].output[0] != ARGTYPE_NONE) {
@@ -3116,12 +3370,12 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
case ARGUMENT_INT32:
pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
break;
- case ARGUMENT_GLOBALVAR:
- pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(&m_nIp)];
- break;
- case ARGUMENT_LOCALVAR:
- pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
- break;
+ //case ARGUMENT_GLOBALVAR:
+ // pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(&m_nIp)];
+ // break;
+ //case ARGUMENT_LOCALVAR:
+ // pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
+ // break;
case ARGUMENT_INT8:
pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp);
break;
diff --git a/src/control/Script.h b/src/control/Script.h
index aafc681c..0a7f64bf 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -47,7 +47,7 @@ void FlushLog();
#define KEY_LENGTH_IN_SCRIPT (8)
-//#define GTA_SCRIPT_COLLECTIVE
+#define GTA_SCRIPT_COLLECTIVE
struct intro_script_rectangle
{
@@ -215,15 +215,33 @@ public:
};
enum {
+ MAX_STACK_DEPTH = 16,
+ NUM_LOCAL_VARS = 96,
+ NUM_TIMERS = 2,
+ NUM_GLOBAL_SLOTS = 26
+};
+
+enum {
ARGUMENT_END = 0,
+ ARGUMENT_INT_ZERO,
+ ARGUMENT_FLOAT_ZERO,
+ ARGUMENT_FLOAT_1BYTE,
+ ARGUMENT_FLOAT_2BYTES,
+ ARGUMENT_FLOAT_3BYTES,
ARGUMENT_INT32,
- ARGUMENT_GLOBALVAR,
- ARGUMENT_LOCALVAR,
ARGUMENT_INT8,
ARGUMENT_INT16,
- ARGUMENT_FLOAT
+ ARGUMENT_FLOAT,
+ ARGUMENT_TIMER,
+ ARGUMENT_LOCAL = ARGUMENT_TIMER + NUM_TIMERS,
+ ARGUMENT_LOCAL_ARRAY = ARGUMENT_LOCAL + NUM_LOCAL_VARS,
+ ARGUMENT_GLOBAL = ARGUMENT_LOCAL_ARRAY + NUM_LOCAL_VARS,
+ ARGUMENT_GLOBAL_ARRAY = ARGUMENT_GLOBAL + NUM_GLOBAL_SLOTS,
+ MAX_ARGUMENT = ARGUMENT_GLOBAL_ARRAY + NUM_GLOBAL_SLOTS
};
+static_assert(MAX_ARGUMENT <= 256, "MAX_ARGUMENT must be less or equal to 256");
+
struct tCollectiveData
{
int32 colIndex;
@@ -269,22 +287,25 @@ enum {
MAX_NUM_INTRO_RECTANGLES = 16,
MAX_NUM_SCRIPT_SRPITES = 16,
MAX_NUM_SCRIPT_SPHERES = 16,
- MAX_NUM_USED_OBJECTS = 220,
- MAX_NUM_MISSION_SCRIPTS = 120,
- MAX_NUM_BUILDING_SWAPS = 25,
- MAX_NUM_INVISIBILITY_SETTINGS = 20,
- MAX_NUM_STORED_LINES = 1024
+ MAX_NUM_COLLECTIVES = 32,
+ MAX_NUM_USED_OBJECTS = 305,
+ MAX_NUM_MISSION_SCRIPTS = 150,
+ MAX_NUM_BUILDING_SWAPS = 80,
+ MAX_NUM_INVISIBILITY_SETTINGS = 52,
+ MAX_NUM_STORED_LINES = 1024,
+ MAX_ALLOWED_COLLISIONS = 2
};
class CTheScripts
{
public:
- static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
+ static uint8* ScriptSpace;
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
+ static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES];
static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
@@ -325,11 +346,20 @@ public:
static int16 CardStack[CARDS_IN_STACK];
static int16 CardStackPosition;
#endif
+
static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity;
static bool bPlayerHasMetDebbieHarry;
- static void Init();
+ static int AllowedCollision[MAX_ALLOWED_COLLISIONS];
+ static short* SavedVarIndices;
+ static int NumSaveVars;
+ static bool FSDestroyedFlag;
+ static int NextProcessId;
+ static bool InTheScripts;
+ static CRunningScript* pCurrent;
+
+ static bool Init(bool loaddata = false);
static void Process();
static CRunningScript* StartTestScript();
@@ -420,6 +450,9 @@ public:
static void SwitchToMission(int32 mission);
#endif
+ static int GetSaveVarIndex(int);
+ static void Shutdown(void);
+
#ifdef GTA_SCRIPT_COLLECTIVE
static void AdvanceCollectiveIndex()
{
@@ -441,12 +474,7 @@ public:
};
-
-enum {
- MAX_STACK_DEPTH = 6,
- NUM_LOCAL_VARS = 16,
- NUM_TIMERS = 2
-};
+extern int ScriptParams[32];
class CRunningScript
{
@@ -473,11 +501,13 @@ class CRunningScript
public:
CRunningScript* next;
CRunningScript* prev;
+ int m_nId;
char m_abScriptName[8];
uint32 m_nIp;
uint32 m_anStack[MAX_STACK_DEPTH];
uint16 m_nStackPointer;
- int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
+ int32 m_anLocalVariables[NUM_LOCAL_VARS + 8 + NUM_TIMERS]; // TODO(LCS): figure out why 106
+ int32 m_nLocalsPointer;
bool m_bIsActive;
bool m_bCondResult;
bool m_bIsMissionScript;
@@ -497,8 +527,8 @@ public:
void Load(uint8*& buf);
void UpdateTimers(float timeStep) {
- m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
- m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
+ for (int i = 0; i < NUM_TIMERS; i++)
+ m_anLocalVariables[NUM_LOCAL_VARS + 8 + i] += timeStep;
}
void Init();
@@ -509,7 +539,7 @@ public:
static const uint32 nSaveStructSize;
- void CollectParameters(uint32*, int16);
+ void CollectParameters(uint32*, int16, int* pParams = (int*)&ScriptParams);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
void StoreParameters(uint32*, int16);
@@ -600,3 +630,6 @@ void RetryMission(int, int);
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif
+
+extern int gScriptsFile;
+
diff --git a/src/control/Script2.cpp b/src/control/Script2.cpp
index a94bf907..10f122ca 100644
--- a/src/control/Script2.cpp
+++ b/src/control/Script2.cpp
@@ -168,7 +168,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
*/
case COMMAND_DISPLAY_ONSCREEN_TIMER:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+ //script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
uint16 offset = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
@@ -177,14 +177,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
}
case COMMAND_CLEAR_ONSCREEN_TIMER:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+ //script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
CUserDisplay::OnscnTimer.ClearClock((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
return 0;
}
case COMMAND_DISPLAY_ONSCREEN_COUNTER:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+ //script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
int16 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
@@ -193,7 +193,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
}
case COMMAND_CLEAR_ONSCREEN_COUNTER:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+ //script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
CUserDisplay::OnscnTimer.ClearCounter((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
return 0;
@@ -590,7 +590,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
//case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
//case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
case COMMAND_DECLARE_MISSION_FLAG:
- CTheScripts::OnAMissionFlag = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp);
+ CTheScripts::OnAMissionFlag = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - (int32*)CTheScripts::ScriptSpace;
return 0;
case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
return 0;
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
index a8658532..64928e7a 100644
--- a/src/control/Script4.cpp
+++ b/src/control/Script4.cpp
@@ -1781,7 +1781,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
*/
case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ //script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
@@ -1792,7 +1792,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ //script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index f970cf89..c594b9c8 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -2556,7 +2556,7 @@ void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective ob
}
else {
pPed->bScriptObjectiveCompleted = false;
- pPed->SetObjective(objective, p1, p2);
+ //pPed->SetObjective(objective, p1, p2); TODO!
}
}
}
diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp
index 5a70fd28..344ea2c7 100644
--- a/src/control/Script7.cpp
+++ b/src/control/Script7.cpp
@@ -540,7 +540,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
{
char onscreen_str[12];
- script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ //script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h
index 9863e852..8cf73abd 100644
--- a/src/control/ScriptCommands.h
+++ b/src/control/ScriptCommands.h
@@ -215,6 +215,11 @@ enum {
COMMAND_WHILE,
COMMAND_WHILENOT,
COMMAND_ENDWHILE,
+ COMMAND_214,
+ COMMAND_215,
+ COMMAND_216,
+ COMMAND_217,
+ COMMAND_218,
COMMAND_ANDOR,
COMMAND_LAUNCH_MISSION,
COMMAND_MISSION_HAS_FINISHED,
diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp
index f7e2bfdd..870e9a71 100644
--- a/src/core/IniFile.cpp
+++ b/src/core/IniFile.cpp
@@ -10,7 +10,7 @@
// --MIAMI: file done
float CIniFile::PedNumberMultiplier = 0.6f;
-float CIniFile::CarNumberMultiplier = 0.6f;
+float CIniFile::CarNumberMultiplier = 0.8f;
void CIniFile::LoadIniFile()
{
@@ -27,5 +27,5 @@ void CIniFile::LoadIniFile()
}
CPopulation::MaxNumberOfPedsInUse = 25.0f * PedNumberMultiplier;
CPopulation::MaxNumberOfPedsInUseInterior = 40.0f * PedNumberMultiplier;
- CCarCtrl::MaxNumberOfCarsInUse = 12.0f * CarNumberMultiplier;
+ CCarCtrl::MaxNumberOfCarsInUse = 30.0f * CarNumberMultiplier;
} \ No newline at end of file
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 9f9f81b6..3a4f54b3 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -164,6 +164,8 @@ public:
int32 LastTimeTouched;
int32 AverageWeapon;
int32 AverageEntries;
+ float unk_B4;
+ float unk_B8;
#ifdef DETECT_PAD_INPUT_SWITCH
static bool IsAffectedByController;
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index a67384f6..f294a7c5 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -123,6 +123,7 @@ public:
static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
static bool HasAnimLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_ANIM); }
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
+ static bool IsScriptOwnedModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED); }
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
static bool CanRemoveAnim(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_ANIM); }
diff --git a/src/core/config.h b/src/core/config.h
index 4aaeb3c1..d90be214 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -334,7 +334,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
-#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
+#define SCRIPT_LOG_FILE_LEVEL 2 // 0 == no log, 1 == overwrite every frame, 2 == full log
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT