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-rw-r--r--src/core/Pad.cpp2
-rw-r--r--src/render/Fluff.cpp132
-rw-r--r--src/render/Fluff.h21
-rw-r--r--src/render/SmokeTrails.cpp139
-rw-r--r--src/render/SmokeTrails.h23
5 files changed, 153 insertions, 164 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index c5d3f1b0..897923dd 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -37,7 +37,7 @@
#include "Wanted.h"
#include "WaterLevel.h"
#include "General.h"
-#include "SmokeTrails.h"
+#include "Fluff.h"
CPad Pads[MAX_PADS];
CMousePointerStateHelper MousePointerStateHelper;
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 00267e30..582468e7 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -13,7 +13,20 @@
#include "Stats.h"
#include "maths.h"
#include "Frontend.h"
-#include "SmokeTrails.h"
+#include "CutsceneMgr.h"
+#include "PlayerPed.h"
+#include "Bones.h"
+#include "World.h"
+
+
+bool CSmokeTrails::CigOn = false;
+CSmokeTrail CSmokeTrails::aSmoke[3];
+
+extern RwImVertexIndex SmokeTrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8,
+9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 };
+
+float RandomSmoke[16] = { 10.0f, 5.0f, -1.0f, -9.0f, -7.0f, -1.0f, 0.0f, 3.0f, 6.0f, 7.0f, 4.0f, 2.0f,
+5.0f, 7.0f };
uint8 ScrollCharSet[59][5] = {
{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' '
@@ -873,3 +886,120 @@ void CDigitalClock::Render()
CSprite::FlushSpriteBuffer();
}
}
+
+void
+CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) {
+ bool bAddedNewPoint = false;
+
+ if (m_time[0] && CTimer::GetTimeInMilliseconds() - m_time[0] > 150) {
+ bAddedNewPoint = true;
+ for (int32 i = 15; i > 0; i--) {
+ m_pos[i] = m_pos[i - 1];
+ m_time[i] = m_time[i - 1];
+ m_density[i] = m_density[i - 1];
+ }
+ ++m_seed;
+ }
+ m_pos[0] = regPosition;
+
+ if (bAddedNewPoint || !m_time[0]) {
+ m_time[0] = CTimer::GetTimeInMilliseconds();
+ float density = 0.1f / (m_pos[1] - m_pos[2]).Magnitude();
+ m_density[1] = opacity * Min(density, 1.0f);
+ }
+ m_density[0] = 0.0f;
+}
+
+void
+CSmokeTrail::Init(int num) {
+ for (int32 i = 0; i < 16; i++)
+ m_time[i] = 0;
+ m_seed = num * 2;
+}
+
+void
+CSmokeTrails::Init(void) {
+ for (int32 i = 0; i < 3; i++)
+ aSmoke[i].Init(i);
+}
+
+void
+CSmokeTrails::Render(void) {
+ for (int32 i = 0; i < 3; i++)
+ aSmoke[i].Render();
+}
+
+void
+CSmokeTrail::Render(void) {
+ int numVerts = 0;
+ RwIm3DVertex TempVertexBuffer[16];
+
+ if (TheCamera.IsSphereVisible(m_pos[0], 10.0f)) {
+ for (int32 i = 0; i < 16; i++) {
+ int timeSinceSpawned = CTimer::GetTimeInMilliseconds() - m_time[i];
+
+ if (timeSinceSpawned > 2250)
+ m_time[i] = 0;
+
+ if (m_time[i]) {
+ int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_density[i];
+ float offset = timeSinceSpawned * CWeather::Wind * 0.0001f;
+ float posX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.00001f) - offset;
+ float posY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.00001f) - offset;
+ float posZ = m_pos[i].z + timeSinceSpawned * 0.0004f;
+ RwIm3DVertexSetRGBA(&TempVertexBuffer[i], 200, 200, 200, alpha);
+ RwIm3DVertexSetPos(&TempVertexBuffer[i], posX, posY, posZ);
+ numVerts++;
+ }
+ }
+ }
+
+ if (numVerts > 1) {
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+
+ if (RwIm3DTransform(TempVertexBuffer, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2 * (numVerts - 1));
+ RwIm3DEnd();
+ }
+ }
+}
+
+void
+CSmokeTrails::Update(void) {
+
+ if (!CSmokeTrails::CigOn || TheCamera.Using1stPersonWeaponMode() || !FindPlayerPed() ||
+ FindPlayerVehicle() || CCutsceneMgr::IsRunning() || !FindPlayerPed()->GetClump())
+ return;
+
+ RwV3d startPos = { 0.026f, 0.15f, 0.02f };
+ RwV3d endPos = { 0.026f, 0.05f, 0.02f };
+
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(FindPlayerPed()->GetClump());
+ int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
+ RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwV3dTransformPoints(&startPos, &startPos, 1, head);
+ RwV3dTransformPoints(&endPos, &endPos, 1, head);
+
+ aSmoke[0].RegisterPoint(startPos, 1.0f);
+ aSmoke[1].RegisterPoint(startPos, 0.75f);
+ aSmoke[2].RegisterPoint(startPos, 0.5f);
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+
+ RwIm3DVertex TempVertexBuffer[2];
+ RwIm3DVertexSetRGBA(&TempVertexBuffer[0], 255, 255, 255, 255);
+ RwIm3DVertexSetPos(&TempVertexBuffer[0], startPos.x, startPos.y, startPos.z);
+ RwIm3DVertexSetRGBA(&TempVertexBuffer[1], 255, 255, 255, 255);
+ RwIm3DVertexSetPos(&TempVertexBuffer[1], endPos.x, endPos.y, endPos.z);
+
+ if (RwIm3DTransform(TempVertexBuffer, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2);
+ RwIm3DEnd();
+ }
+} \ No newline at end of file
diff --git a/src/render/Fluff.h b/src/render/Fluff.h
index fe3ab256..958de5b5 100644
--- a/src/render/Fluff.h
+++ b/src/render/Fluff.h
@@ -103,4 +103,25 @@ public:
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
void Update();
void Render();
+};
+
+class CSmokeTrail {
+ CVector m_pos[16];
+ float m_density[16];
+ int m_time[16];
+ char m_unused[536];
+ int m_seed;
+public:
+ void Render(void);
+ void RegisterPoint(CVector position, float a);
+ void Init(int num);
+};
+
+class CSmokeTrails {
+ static CSmokeTrail aSmoke[3];
+public:
+ static bool CigOn;
+ static void Update(void);
+ static void Render(void);
+ static void Init(void);
}; \ No newline at end of file
diff --git a/src/render/SmokeTrails.cpp b/src/render/SmokeTrails.cpp
deleted file mode 100644
index 3913c806..00000000
--- a/src/render/SmokeTrails.cpp
+++ /dev/null
@@ -1,139 +0,0 @@
-#include "common.h"
-#include "SmokeTrails.h"
-#include "Camera.h"
-#include "World.h"
-#include "CutsceneMgr.h"
-#include "PlayerPed.h"
-#include "Entity.h"
-#include "rpworld.h"
-#include "Bones.h"
-#include "Timer.h"
-#include "Weather.h"
-
-bool CSmokeTrails::CigOn = false;
-CSmokeTrail CSmokeTrails::aSmoke[3];
-
-extern RwImVertexIndex SmokeTrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8,
-9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 };
-
-float RandomSmoke[16] = { 10.0f, 5.0f, -1.0f, -9.0f, -7.0f, -1.0f, 0.0f, 3.0f, 6.0f, 7.0f, 4.0f, 2.0f,
-5.0f, 7.0f };
-
-
-void
-CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) {
- bool bShifted = false;
-
- if (m_time[0] && CTimer::GetTimeInMilliseconds() - m_time[0] > 150) {
- bShifted = true;
- for (int32 i = 15; i > 0; i--) {
- m_pos[i] = m_pos[i - 1];
- m_time[i] = m_time[i - 1];
- m_density[i] = m_density[i - 1];
- }
- ++m_seed;
- }
- m_pos[0] = regPosition;
-
- if (bShifted || !m_time[0]) {
- m_time[0] = CTimer::GetTimeInMilliseconds();
- float currentDensity = 0.1f / (m_pos[1] - m_pos[2]).Magnitude();
- m_density[1] = opacity * Min(currentDensity, 1.0f);
- }
- m_density[0] = 0.0f;
-}
-
-void
-CSmokeTrail::Init(int num) {
- for (int32 i = 0; i < 16; i++)
- m_time[i] = 0;
- m_seed = num * 2;
-}
-
-void
-CSmokeTrails::Init(void) {
- for(int32 i = 0; i < 3; i++)
- aSmoke[i].Init(i);
-}
-
-void
-CSmokeTrails::Render(void) {
- for (int32 i = 0; i < 3; i++)
- aSmoke[i].Render();
-}
-
-void
-CSmokeTrail::Render(void) {
- int numVerts = 0;
- RwIm3DVertex TempVertexBuffer[16];
-
- if (TheCamera.IsSphereVisible(m_pos[0], 10.0f)) {
- for (int32 i = 0; i < 16; i++) {
- int timeSinceSpawned = CTimer::GetTimeInMilliseconds() - m_time[i];
-
- if (timeSinceSpawned > 2250)
- m_time[i] = 0;
-
- if (m_time[i]) {
- int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_density[i];
- float offset = timeSinceSpawned * CWeather::Wind * 0.000099f;
- float currentX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.0000099f) - offset;
- float currentY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.0000099f) - offset;
- float currentZ = m_pos[i].z + timeSinceSpawned * 0.00039f;
- RwIm3DVertexSetRGBA(&TempVertexBuffer[i], 200, 200, 200, alpha);
- RwIm3DVertexSetPos(&TempVertexBuffer[i], currentX, currentY, currentZ);
- numVerts++;
- }
- }
- }
-
- if (numVerts > 1) {
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
-
- if (RwIm3DTransform(TempVertexBuffer, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
- RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2*(numVerts - 1));
- RwIm3DEnd();
- }
- }
-}
-
-void
-CSmokeTrails::Update(void) {
-
- if (!CSmokeTrails::CigOn || TheCamera.Using1stPersonWeaponMode() || !FindPlayerPed() ||
- FindPlayerVehicle() || CCutsceneMgr::IsRunning() || !FindPlayerPed()->GetClump())
- return;
-
- RwV3d startPos = {0.026f, 0.15f, 0.02f};
- RwV3d endPos = {0.026f, 0.05f, 0.02f};
-
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(FindPlayerPed()->GetClump());
- int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
- RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
- RwV3dTransformPoints(&startPos, &startPos, 1, head);
- RwV3dTransformPoints(&endPos, &endPos, 1, head);
-
- aSmoke[0].RegisterPoint(startPos, 1.0f);
- aSmoke[1].RegisterPoint(startPos, 0.75f);
- aSmoke[2].RegisterPoint(startPos, 0.5f);
-
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
-
- int32 color = 255;
- RwIm3DVertex TempVertexBuffer[2];
- RwIm3DVertexSetRGBA(&TempVertexBuffer[0], color, color, color, color);
- RwIm3DVertexSetPos(&TempVertexBuffer[0], startPos.x, startPos.y, startPos.z);
- RwIm3DVertexSetRGBA(&TempVertexBuffer[1], color, color, color, color);
- RwIm3DVertexSetPos(&TempVertexBuffer[1], endPos.x, endPos.y, endPos.z);
-
- if (RwIm3DTransform(TempVertexBuffer, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
- RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2);
- RwIm3DEnd();
- }
-}
diff --git a/src/render/SmokeTrails.h b/src/render/SmokeTrails.h
deleted file mode 100644
index 87fc8b2b..00000000
--- a/src/render/SmokeTrails.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#pragma once
-
-class CSmokeTrail {
- CVector m_pos[16];
- float m_density[16];
- int m_time[16];
- char m_unused[536];
- int m_seed;
-public:
- void Render(void);
- void RegisterPoint(CVector position, float a);
- void Init(int num);
-};
-
-class CSmokeTrails {
- static CSmokeTrail aSmoke[3];
-public:
- static bool CigOn;
- static void Update(void);
- static void Render(void);
- static void Init(void);
-};
-