diff options
-rw-r--r-- | src/control/Pickups.cpp | 1 | ||||
-rw-r--r-- | src/control/Restart.cpp | 262 | ||||
-rw-r--r-- | src/control/Restart.h | 23 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 20 | ||||
-rw-r--r-- | src/peds/Ped.h | 1 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 2 |
8 files changed, 294 insertions, 19 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 93d73121..3ba01e46 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -355,6 +355,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
+ return true;
}
break;
}
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp index 40b95c23..8e983555 100644 --- a/src/control/Restart.cpp +++ b/src/control/Restart.cpp @@ -1,14 +1,262 @@ #include "common.h" #include "patcher.h" #include "Restart.h" +#include "Zones.h" +#include "PathFind.h" -bool &CRestart::OverrideHospitalLevel = *(bool*)0x95CD4C; -bool &CRestart::OverridePoliceStationLevel = *(bool*)0x95CD50; +uint8 &CRestart::OverrideHospitalLevel = *(uint8*)0x95CD4C; +uint8 &CRestart::OverridePoliceStationLevel = *(uint8*)0x95CD50; bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69; bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D; -WRAPPER void CRestart::AddHospitalRestartPoint(const CVector&, float) { EAXJMP(0x436100); } -WRAPPER void CRestart::AddPoliceRestartPoint(const CVector&, float) { EAXJMP(0x436150); } -WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); } -WRAPPER void CRestart::FindClosestHospitalRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x4361A0); } -WRAPPER void CRestart::FindClosestPoliceRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x436450); }
\ No newline at end of file +bool &CRestart::bOverrideRestart = *(bool*)0x95CD5D; +CVector &CRestart::OverridePosition = *(CVector*)0x8E2C00; +float &CRestart::OverrideHeading = *(float*)0x8F2A18; + +CVector(&CRestart::HospitalRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x87F9B0; +float(&CRestart::HospitalRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D40; +uint16 &CRestart::NumberOfHospitalRestarts = *(uint16*)0x95CC46; + +CVector(&CRestart::PoliceRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x846228; +float(&CRestart::PoliceRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D20; +uint16 &CRestart::NumberOfPoliceRestarts = *(uint16*)0x95CC44; + +void
+CRestart::Initialise()
+{
+ OverridePoliceStationLevel = LEVEL_NONE;
+ OverrideHospitalLevel = LEVEL_NONE;
+ bFadeInAfterNextArrest = true;
+ bFadeInAfterNextDeath = true;
+ OverrideHeading = 0.0f;
+ OverridePosition = CVector(0.0f, 0.0f, 0.0f);
+ bOverrideRestart = false;
+ NumberOfPoliceRestarts = 0;
+ NumberOfHospitalRestarts = 0;
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
+ HospitalRestartHeadings[i] = 0.0f;
+ PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
+ PoliceRestartHeadings[i] = 0.0f;
+ }
+} + +void
+CRestart::AddHospitalRestartPoint(const CVector &pos, float heading)
+{
+ HospitalRestartPoints[NumberOfHospitalRestarts] = pos;
+ HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading;
+} + +void
+CRestart::AddPoliceRestartPoint(const CVector &pos, float heading)
+{
+ PoliceRestartPoints[NumberOfPoliceRestarts] = pos;
+ PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading;
+} + +void
+CRestart::OverrideNextRestart(const CVector &pos, float heading)
+{
+ bOverrideRestart = true;
+ OverridePosition = pos;
+ OverrideHeading = heading;
+} + +void
+CRestart::CancelOverrideRestart()
+{
+ bOverrideRestart = false;
+} + +void
+CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
+{
+ if (bOverrideRestart) {
+ *outPos = OverridePosition;
+ *outHeading = OverrideHeading;
+ CancelOverrideRestart();
+ return;
+ }
+
+ eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
+ float fMinDist = 16000000.0f;
+ int closestPoint = NUM_RESTART_POINTS;
+
+ // find closest point on this level
+ for (int i = 0; i < NumberOfHospitalRestarts; i++) {
+ if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
+ float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
+ if (fMinDist >= dist) {
+ fMinDist = dist;
+ closestPoint = i;
+ }
+ }
+ }
+
+ // if we didn't find anything, find closest point on any level
+ if (closestPoint == NUM_RESTART_POINTS) {
+ for (int i = 0; i < NumberOfHospitalRestarts; i++) {
+ float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
+ if (fMinDist >= dist) {
+ fMinDist = dist;
+ closestPoint = i;
+ }
+ }
+ }
+
+ // if we still didn't find anything, find closest path node
+ if (closestPoint == NUM_RESTART_POINTS) {
+ *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
+ *outHeading = 0.0f;
+ printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z);
+ } else {
+ *outPos = HospitalRestartPoints[closestPoint];
+ *outHeading = HospitalRestartHeadings[closestPoint];
+ }
+} + +void
+CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
+{
+ if (bOverrideRestart) {
+ *outPos = OverridePosition;
+ *outHeading = OverrideHeading;
+ CancelOverrideRestart();
+ return;
+ }
+
+ eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
+ float fMinDist = 16000000.0f;
+ int closestPoint = NUM_RESTART_POINTS;
+
+ // find closest point on this level
+ for (int i = 0; i < NumberOfPoliceRestarts; i++) {
+ if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
+ float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
+ if (fMinDist >= dist) {
+ fMinDist = dist;
+ closestPoint = i;
+ }
+ }
+ }
+
+ // if we didn't find anything, find closest point on any level
+ if (closestPoint == NUM_RESTART_POINTS) {
+ for (int i = 0; i < NumberOfPoliceRestarts; i++) {
+ float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
+ if (fMinDist >= dist) {
+ fMinDist = dist;
+ closestPoint = i;
+ }
+ }
+ }
+
+ // if we still didn't find anything, find closest path node
+ if (closestPoint == NUM_RESTART_POINTS) {
+ printf("Couldn't find a police restart zone near the player\n");
+ *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
+ *outHeading = 0.0f;
+ } else {
+ *outPos = PoliceRestartPoints[closestPoint];
+ *outHeading = PoliceRestartHeadings[closestPoint];
+ }
+}
+
+void
+CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size)
+{
+ Initialise();
+
+INITSAVEBUF
+ CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
+ HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ }
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
+ PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ }
+
+ NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
+ NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
+ bOverrideRestart = ReadSaveBuf<bool>(buf);
+
+ // skip something unused
+ ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf<uint16>(buf);
+
+ OverridePosition = ReadSaveBuf<CVector>(buf);
+ OverrideHeading = ReadSaveBuf<float>(buf);
+ bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
+ bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
+ OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
+ OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
+VALIDATESAVEBUF(size);
+}
+
+void
+CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size)
+{
+ *size = SAVE_HEADER_SIZE
+ + sizeof(HospitalRestartPoints)
+ + sizeof(HospitalRestartHeadings)
+ + sizeof(PoliceRestartPoints)
+ + sizeof(PoliceRestartHeadings)
+ + sizeof(NumberOfHospitalRestarts)
+ + sizeof(NumberOfPoliceRestarts)
+ + sizeof(bOverrideRestart)
+ + sizeof(uint8)
+ + sizeof(uint16)
+ + sizeof(OverridePosition)
+ + sizeof(OverrideHeading)
+ + sizeof(bFadeInAfterNextDeath)
+ + sizeof(bFadeInAfterNextArrest)
+ + sizeof(OverrideHospitalLevel)
+ + sizeof(OverridePoliceStationLevel); // == 292
+
+INITSAVEBUF
+ WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE);
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ WriteSaveBuf(buf, HospitalRestartPoints[i]);
+ WriteSaveBuf(buf, HospitalRestartHeadings[i]);
+ }
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ WriteSaveBuf(buf, PoliceRestartPoints[i]);
+ WriteSaveBuf(buf, PoliceRestartHeadings[i]);
+ }
+
+ WriteSaveBuf(buf, NumberOfHospitalRestarts);
+ WriteSaveBuf(buf, NumberOfPoliceRestarts);
+ WriteSaveBuf(buf, bOverrideRestart);
+
+ WriteSaveBuf(buf, (uint8)0);
+ WriteSaveBuf(buf, (uint16)0);
+
+ WriteSaveBuf(buf, OverridePosition);
+ WriteSaveBuf(buf, OverrideHeading);
+ WriteSaveBuf(buf, bFadeInAfterNextDeath);
+ WriteSaveBuf(buf, bFadeInAfterNextArrest);
+ WriteSaveBuf(buf, OverrideHospitalLevel);
+ WriteSaveBuf(buf, OverridePoliceStationLevel);
+VALIDATESAVEBUF(*size);
+}
+
+
+STARTPATCHES + InjectHook(0x435E20, &CRestart::Initialise, PATCH_JUMP); + InjectHook(0x436100, &CRestart::AddHospitalRestartPoint, PATCH_JUMP); + InjectHook(0x436150, &CRestart::AddPoliceRestartPoint, PATCH_JUMP); + InjectHook(0x4366C0, &CRestart::OverrideNextRestart, PATCH_JUMP); + InjectHook(0x4366F0, &CRestart::CancelOverrideRestart, PATCH_JUMP); + InjectHook(0x4361A0, &CRestart::FindClosestHospitalRestartPoint, PATCH_JUMP); + InjectHook(0x436450, &CRestart::FindClosestPoliceRestartPoint, PATCH_JUMP); + InjectHook(0x436B20, &CRestart::LoadAllRestartPoints, PATCH_JUMP); + InjectHook(0x436700, &CRestart::SaveAllRestartPoints, PATCH_JUMP);
+ENDPATCHES
\ No newline at end of file diff --git a/src/control/Restart.h b/src/control/Restart.h index 9a4d2155..fb7806db 100644 --- a/src/control/Restart.h +++ b/src/control/Restart.h @@ -1,5 +1,7 @@ #pragma once +#define NUM_RESTART_POINTS 8 + class CRestart { public: @@ -9,9 +11,26 @@ public: static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *); static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *); + static void Initialise(); + static void CancelOverrideRestart(); + + static void LoadAllRestartPoints(uint8 *buf, uint32 size); + static void SaveAllRestartPoints(uint8 *buf, uint32 *size); - static bool &OverrideHospitalLevel; - static bool &OverridePoliceStationLevel; + static uint8 &OverrideHospitalLevel; + static uint8 &OverridePoliceStationLevel; static bool &bFadeInAfterNextArrest; static bool &bFadeInAfterNextDeath; + + static bool &bOverrideRestart; + static CVector &OverridePosition; + static float &OverrideHeading; + + static CVector(&HospitalRestartPoints)[NUM_RESTART_POINTS]; + static float (&HospitalRestartHeadings)[NUM_RESTART_POINTS]; + static uint16 &NumberOfHospitalRestarts; + + static CVector (&PoliceRestartPoints)[NUM_RESTART_POINTS]; + static float (&PoliceRestartHeadings)[NUM_RESTART_POINTS]; + static uint16 &NumberOfPoliceRestarts; }; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 87a0829e..1ecb3037 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -6134,7 +6134,7 @@ CPed::EndFight(uint8 endType) void CPed::EnterCar(void) { - if (!m_pMyVehicle->IsWrecked() && m_fHealth > 0.0f) { + if (IsNotInWreckedVehicle() && m_fHealth > 0.0f) { CVehicle *veh = (CVehicle*)m_pSeekTarget; // Not used. @@ -9022,7 +9022,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) if (animAssoc) animAssoc->blendDelta = -1000.0f; - if (veh->IsWrecked()) + if (!ped->IsNotInWreckedVehicle()) return; if (ped->m_nPedState != PED_ENTER_CAR && ped->m_nPedState != PED_CARJACK) { @@ -10484,7 +10484,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) CAutomobile *veh = (CAutomobile*)(ped->m_pMyVehicle); - if (veh->IsWrecked() || ped->DyingOrDead()) + if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) return; if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) { @@ -10577,7 +10577,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) if (animAssoc) animAssoc->blendDelta = -1000.0f; - if (veh->IsWrecked()) + if (!ped->IsNotInWreckedVehicle()) return; if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) { @@ -10816,7 +10816,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) if (animAssoc) animAssoc->blendDelta = -1000.0f; - if (veh->IsWrecked() || ped->DyingOrDead()) + if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) return; if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) { @@ -10957,7 +10957,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) animAssoc->blendDelta = -1000.0f; if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) { - if (veh->IsWrecked()) + if (!ped->IsNotInWreckedVehicle()) return; bool isLow = veh->bLowVehicle; @@ -11322,7 +11322,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (!veh) return; - if (veh->IsWrecked() || ped->DyingOrDead()) + if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) return; ped->bInVehicle = true; @@ -14631,6 +14631,12 @@ CPed::SetRadioStation(void) } } +bool +CPed::IsNotInWreckedVehicle() +{ + return m_pMyVehicle != nil && !m_pMyVehicle->IsWrecked(); +} + class CPed_ : public CPed { public: diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 74d85e56..d5146b7b 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -764,6 +764,7 @@ public: void SetPedState(PedState state) { m_nPedState = state; } bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } void ReplaceWeaponWhenExitingVehicle(void); + bool IsNotInWreckedVehicle(); // set by 0482:set_threat_reaction_range_multiplier opcode static uint16 &nThreatReactionRangeMultiplier; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 2329a9d9..12c9c940 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -128,7 +128,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_fGasPedal = 0.0f; m_fBrakePedal = 0.0f; m_pSetOnFireEntity = nil; - m_fGasPedalAudio = 0; + m_fGasPedalAudio = 0.0f; bNotDamagedUpsideDown = false; bMoreResistantToDamage = false; m_fVelocityChangeForAudio = 0.0f; diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 6203957d..534f28a4 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -117,7 +117,7 @@ public: uint8 m_nWheelsOnGround; uint8 m_nDriveWheelsOnGround; uint8 m_nDriveWheelsOnGroundPrev; - int32 m_fGasPedalAudio; + float m_fGasPedalAudio; tWheelState m_aWheelState[4]; static bool &m_sAllTaxiLights; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index db0485a9..ffc2ca45 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -266,7 +266,7 @@ public: bool ShufflePassengersToMakeSpace(void); bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } - bool IsWrecked(void) { return !this || m_status == STATUS_WRECKED; } + bool IsWrecked(void) { return m_status == STATUS_WRECKED; } CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } static bool &bWheelsOnlyCheat; |