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-rw-r--r--src/audio/AudioLogic.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 1b147425..5d72f099 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -886,7 +886,11 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
+#ifdef FIX_BUGS
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
+#else
+ multiplier = (m_sQueueSample.m_fDistance / 3.0f) * 0.5f;
+#endif
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
m_sQueueSample.m_nFrequency = freq + freq * multiplier;
m_sQueueSample.m_nLoopCount = 0;
@@ -6496,9 +6500,17 @@ cAudioManager::ProcessWaterCannon(int32)
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
+#ifdef FIX_BUGS
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+#else
+ m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+#endif
if (m_sQueueSample.m_nVolume != 0) {
+#ifdef FIX_BUGS
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+#else
+ m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
+#endif
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;