diff options
-rw-r--r-- | src/control/CarAI.cpp | 4 | ||||
-rw-r--r-- | src/control/Phones.cpp | 89 | ||||
-rw-r--r-- | src/control/Phones.h | 7 | ||||
-rw-r--r-- | src/control/Script.cpp | 5 | ||||
-rw-r--r-- | src/core/Cam.cpp | 2 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 12 | ||||
-rw-r--r-- | src/core/Wanted.cpp | 36 | ||||
-rw-r--r-- | src/core/config.h | 4 | ||||
-rw-r--r-- | src/core/re3.cpp | 4 | ||||
-rw-r--r-- | src/extras/frontendoption.cpp | 8 | ||||
-rw-r--r-- | src/peds/CivilianPed.cpp | 78 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 316 | ||||
-rw-r--r-- | src/peds/Ped.h | 15 | ||||
-rw-r--r-- | src/weapons/Weapon.cpp | 2 |
14 files changed, 427 insertions, 155 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index b3fc85ae..41dcaa59 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -381,7 +381,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE && - pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == RANDOM_VEHICLE) + pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == MISSION_VEHICLE) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500; else pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750; @@ -406,7 +406,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400; } } - if (pVehicle->GetUp().z < 0.7f){ + if (pVehicle->GetUp().z < -0.7f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; } diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index b89641f9..14e9dc45 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -34,15 +34,14 @@ CPed *CPhoneInfo::pCallBackPed; // ped who picking up the phone (reset after pic after 60 seconds of last phone pick-up. */ -#ifdef TOGGLEABLE_BETA_FEATURES +#ifdef PEDS_REPORT_CRIMES_ON_PHONE CPed* crimeReporters[NUMPHONES] = {}; bool isPhoneAvailable(int m_phoneId) { - return gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_FREE && - (crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || !crimeReporters[m_phoneId]->bRunningToPhone || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_IDLE || + return crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_IDLE || crimeReporters[m_phoneId]->m_nLastPedState != PED_SEEK_POS && - (crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS)); + (crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS); } #endif @@ -162,13 +161,14 @@ CPhoneInfo::FindNearestFreePhone(CVector *pos) int nearestPhoneId = -1; float nearestPhoneDist = 60.0f; - for (int phoneId = 0; phoneId < m_nMax; phoneId++) { + for (int phoneId = 0; phoneId < m_nMax; phoneId++) { - if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE -#ifdef TOGGLEABLE_BETA_FEATURES - && isPhoneAvailable(phoneId) +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (isPhoneAvailable(phoneId)) +#else + if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) #endif - ) { + { float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D(); if (phoneDist < nearestPhoneDist) { @@ -213,8 +213,42 @@ void CPhoneInfo::Load(uint8 *buf, uint32 size) { INITSAVEBUF - m_nMax = ReadSaveBuf<int32>(buf); - m_nScriptPhonesMax = ReadSaveBuf<int32>(buf); + int max = ReadSaveBuf<int32>(buf); + int scriptPhonesMax = ReadSaveBuf<int32>(buf); + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + m_nMax = Min(NUMPHONES, max); + m_nScriptPhonesMax = 0; + + bool ignoreOtherPhones = false; + + // We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise + for (int i = 0; i < 50; i++) { + CPhone phoneToLoad = ReadSaveBuf<CPhone>(buf); + + if (ignoreOtherPhones) + continue; + + if (i < scriptPhonesMax) { + if (i >= m_nMax) { + assert(0 && "Number of phones used by script exceeds the NUMPHONES or the stored phones in save file. Ignoring some phones"); + ignoreOtherPhones = true; + continue; + } + SwapPhone(phoneToLoad.m_vecPos.x, phoneToLoad.m_vecPos.y, i); + + m_aPhones[i] = phoneToLoad; + // It's saved as building pool index in save file, convert it to true entity + if (m_aPhones[i].m_pEntity) { + m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1); + } + } else + ignoreOtherPhones = true; + } +#else + m_nMax = max; + m_nScriptPhonesMax = scriptPhonesMax; + for (int i = 0; i < NUMPHONES; i++) { m_aPhones[i] = ReadSaveBuf<CPhone>(buf); // It's saved as building pool index in save file, convert it to true entity @@ -222,6 +256,7 @@ INITSAVEBUF m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1); } } +#endif VALIDATESAVEBUF(size) } @@ -259,6 +294,31 @@ CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wc } } +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +void +CPhoneInfo::SwapPhone(float xPos, float yPos, int into) +{ + // "into" should be in 0 - m_nScriptPhonesMax range + int nearestPhoneId = -1; + CVector pos(xPos, yPos, 0.0f); + float nearestPhoneDist = 1.0f; + + for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) { + float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D(); + if (phoneDistance < nearestPhoneDist) { + nearestPhoneDist = phoneDistance; + nearestPhoneId = phoneId; + } + } + m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED; + + CPhone oldPhone = m_aPhones[into]; + m_aPhones[into] = m_aPhones[nearestPhoneId]; + m_aPhones[nearestPhoneId] = oldPhone; + m_nScriptPhonesMax++; +} +#endif + int CPhoneInfo::GrabPhone(float xPos, float yPos) { @@ -300,6 +360,7 @@ CPhoneInfo::Initialise(void) CBuilding *building = pool->GetSlot(i); if (building) { if (building->GetModelIndex() == MI_PHONEBOOTH1) { + assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased"); CPhone *maxPhone = &m_aPhones[m_nMax]; maxPhone->m_nState = PHONE_STATE_FREE; maxPhone->m_vecPos = building->GetPosition(); @@ -317,7 +378,11 @@ CPhoneInfo::Save(uint8 *buf, uint32 *size) INITSAVEBUF WriteSaveBuf(buf, m_nMax); WriteSaveBuf(buf, m_nScriptPhonesMax); - for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + for (int phoneId = 0; phoneId < 50; phoneId++) { // We can do it without touching saves +#else + for (int phoneId = 0; phoneId < NUMPHONES; phoneId++) { +#endif CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]); // Convert entity pointer to building pool index while saving diff --git a/src/control/Phones.h b/src/control/Phones.h index 14d47ed1..02c9a928 100644 --- a/src/control/Phones.h +++ b/src/control/Phones.h @@ -61,6 +61,9 @@ public: void Initialise(void); void Shutdown(void); void Update(void); +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + void SwapPhone(float xPos, float yPos, int into); +#endif }; extern CPhoneInfo gPhoneInfo; @@ -68,7 +71,7 @@ extern CPhoneInfo gPhoneInfo; void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg); void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg); -#ifdef TOGGLEABLE_BETA_FEATURES +#ifdef PEDS_REPORT_CRIMES_ON_PHONE extern CPed *crimeReporters[NUMPHONES]; bool isPhoneAvailable(int); -#endif
\ No newline at end of file +#endif diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 40bbd0cf..7354df22 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -3297,7 +3297,12 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) ped->ClearAll(); int8 path = ScriptParams[1]; if (ScriptParams[1] < 0 || ScriptParams[1] > 7) + // Max number GetRandomNumberInRange returns is max-1 +#ifdef FIX_BUGS + path = CGeneral::GetRandomNumberInRange(0, 8); +#else path = CGeneral::GetRandomNumberInRange(0, 7); +#endif ped->SetWanderPath(path); return 0; } diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index d038c423..3e5a82a9 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -1688,7 +1688,7 @@ CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, fl if(Length < 0.002f) Length = 0.002f; Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); -#ifdef TOGGLEABLE_BETA_FEATURES +#if 1 // This is completely made up but Bill's cam manipulates an angle before calling this // and otherwise calculating Beta doesn't make much sense. Beta += fBillsBetaOffset; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 3aefa005..3400d10f 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1217,8 +1217,10 @@ CMenuManager::Draw() rightText = option.drawFunc(&isOptionDisabled); } } - } else + } else { + debug("screen:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder); assert(0 && "Custom frontend options is borked"); + } break; #endif @@ -4775,8 +4777,10 @@ CMenuManager::ProcessButtonPresses(void) } else if (option.type == FEOPTION_GOBACK) { goBack = true; } - } else + } else { + debug("screen:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder); assert(0 && "Custom frontend options are borked"); + } break; #endif @@ -4998,8 +5002,10 @@ CMenuManager::ProcessButtonPresses(void) } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } - else + else { + debug("screen:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder); assert(0 && "Custom frontend options are borked"); + } break; #endif diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index 7508c9f4..909674d0 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -161,7 +161,11 @@ CWanted::RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool po void CWanted::RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare) { - if(!AddCrimeToQ(type, id, coors, false, policeDoesntCare)) +#if defined FIX_SIGNIFICANT_BUGS || defined PEDS_REPORT_CRIMES_ON_PHONE + if (!AddCrimeToQ(type, id, coors, true, policeDoesntCare)) +#else + if (!AddCrimeToQ(type, id, coors, false, policeDoesntCare)) +#endif ReportCrimeNow(type, coors, policeDoesntCare); } @@ -219,6 +223,9 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt chaos *= 0.333f; switch(type){ case CRIME_POSSESSION_GUN: +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + m_nChaos += 5.0f*chaos; +#endif break; case CRIME_HIT_PED: m_nChaos += 5.0f*chaos; @@ -440,6 +447,30 @@ CWanted::Reset(void) Initialise(); } +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +bool +CrimeShouldBeReportedOnPhone(eCrimeType crime) +{ + switch (crime) { + case CRIME_POSSESSION_GUN: + case CRIME_HIT_PED: + case CRIME_HIT_COP: + case CRIME_SHOOT_PED: + case CRIME_SHOOT_COP: + case CRIME_STEAL_CAR: + case CRIME_RECKLESS_DRIVING: + case CRIME_RUNOVER_PED: + case CRIME_RUNOVER_COP: + case CRIME_PED_BURNED: + case CRIME_COP_BURNED: + case CRIME_VEHICLE_BURNED: + return true; + default: + return false; + } +} +#endif + void CWanted::UpdateCrimesQ(void) { @@ -447,6 +478,9 @@ CWanted::UpdateCrimesQ(void) CCrimeBeingQd &crime = m_aCrimes[i]; if (crime.m_nType != CRIME_NONE) { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (!CrimeShouldBeReportedOnPhone(crime.m_nType)) +#endif if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) { ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare); crime.m_bReported = true; diff --git a/src/core/config.h b/src/core/config.h index ed36a493..839fbc34 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -190,7 +190,6 @@ enum Config { #endif #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more -#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things #define MORE_LANGUAGES // Add more translations to the game #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible @@ -242,7 +241,7 @@ enum Config { # define MISSION_REPLAY // mobile feature #endif //#define SIMPLIER_MISSIONS // apply simplifications from mobile -#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +//#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log #ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT @@ -267,6 +266,7 @@ enum Config { #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle // #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward #define CANCELLABLE_CAR_ENTER +//#define PEDS_REPORT_CRIMES_ON_PHONE // Camera //#define PS2_CAM_TRANSITION // old way of transitioning between cam modes diff --git a/src/core/re3.cpp b/src/core/re3.cpp index b21bff58..a2edcdee 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -484,11 +484,7 @@ DebugMenuPopulate(void) #ifdef CUSTOM_FRONTEND_OPTIONS DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions); #endif -#ifdef TOGGLEABLE_BETA_FEATURES DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil); - DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil); -#endif - DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp index 6ab2801c..bfeca848 100644 --- a/src/extras/frontendoption.cpp +++ b/src/extras/frontendoption.cpp @@ -68,9 +68,11 @@ int8 RegisterNewOption(int screen) { numCustomFrontendOptions++; if (numCustomFrontendOptions == 1) - customFrontendOptions = (FrontendOption*)malloc(numCustomFrontendOptions * sizeof(FrontendOption)); - else - customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, numCustomFrontendOptions * sizeof(FrontendOption)); + customFrontendOptions = (FrontendOption*)malloc(5 * sizeof(FrontendOption)); + else if (numCustomFrontendOptions % 5 == 1) + customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, (numCustomFrontendOptions + 4) * sizeof(FrontendOption)); + + assert(customFrontendOptions != nil && "Custom frontend options can't be allocated"); uint8 nth = GetNumberOfMenuOptions(screen); if (optionCursor < 0) { diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 2dee0397..b1b6ca82 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -10,6 +10,30 @@ #include "Vehicle.h" #include "SurfaceTable.h" +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +eCrimeType +EventTypeToCrimeType(eEventType event) +{ + eCrimeType crime; + switch (event) { + case EVENT_ASSAULT: crime = CRIME_HIT_PED; break; + case EVENT_RUN_REDLIGHT: crime = CRIME_RUN_REDLIGHT; break; + case EVENT_ASSAULT_POLICE: crime = CRIME_HIT_COP; break; + case EVENT_GUNSHOT: crime = CRIME_POSSESSION_GUN; break; + case EVENT_STEAL_CAR: crime = CRIME_STEAL_CAR; break; + case EVENT_HIT_AND_RUN: crime = CRIME_RUNOVER_PED; break; + case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break; + case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break; + case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break; + case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break; + case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break; + case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break; + default: crime = CRIME_NONE; break; + } + return crime; +} +#endif + CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) { SetModelIndex(mi); @@ -113,25 +137,20 @@ CCivilianPed::CivilianAI(void) investigateDeadPed = false; } -#ifdef TOGGLEABLE_BETA_FEATURES - eCrimeType crime = (((CPed*)m_pEventEntity)->m_ped_flagI40 ? - (((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_RUNOVER_COP : CRIME_RUNOVER_PED) : - (((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_SHOOT_COP : CRIME_SHOOT_PED)); - bool eligibleToReport = bMakePedsRunToPhonesToReportCrimes && killerOfDeadPed && killerOfDeadPed->IsPed() && ((CPed*)killerOfDeadPed)->IsPlayer() && - m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear; +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity); + eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); + bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear; if (IsGangMember() || !eligibleToReport || !RunToReportCrime(crime)) #endif if (investigateDeadPed) SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f); } else { -#ifdef TOGGLEABLE_BETA_FEATURES - CEntity* killerOfDeadPed = ((CPed*)m_pEventEntity)->m_threatEntity; - eCrimeType crime = (((CPed*)m_pEventEntity)->m_ped_flagI40 ? - (((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_RUNOVER_COP : CRIME_RUNOVER_PED) : - (((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_SHOOT_COP : CRIME_SHOOT_PED)); - bool eligibleToReport = bMakePedsRunToPhonesToReportCrimes && killerOfDeadPed && killerOfDeadPed->IsPed() && ((CPed*)killerOfDeadPed)->IsPlayer() && - m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear; +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity); + eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); + bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear; if(!eligibleToReport || !RunToReportCrime(crime)) #endif { @@ -165,22 +184,48 @@ CCivilianPed::CivilianAI(void) } } } else { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + bool youShouldRunEventually = false; + bool dontGoToPhone = false; +#endif if (m_threatEntity && m_threatEntity->IsPed()) { CPed *threatPed = (CPed*)m_threatEntity; if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) { if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) { if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + dontGoToPhone = true; +#endif SetFindPathAndFlee(m_threatEntity, 10000); } } else { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + dontGoToPhone = true; +#endif SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); } } } else { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + youShouldRunEventually = true; +#else + SetFindPathAndFlee(m_threatEntity, 10000, true); +#endif + } + } + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (!dontGoToPhone) { + int32 eventId = CheckForPlayerCrimes(nil); + eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); + bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness; + + if ((!eligibleToReport || !RunToReportCrime(crime)) && youShouldRunEventually) { SetFindPathAndFlee(m_threatEntity, 10000, true); } } +#endif } } @@ -217,15 +262,18 @@ CCivilianPed::ProcessControl(void) if (Seek()) { if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) { m_pNextPathNode = nil; -#ifdef TOGGLEABLE_BETA_FEATURES +#ifdef PEDS_REPORT_CRIMES_ON_PHONE } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) { if (!isPhoneAvailable(m_phoneId)) { RestorePreviousState(); - crimeReporters[m_phoneId] = nil; + if (crimeReporters[m_phoneId] == this) + crimeReporters[m_phoneId] = nil; + m_phoneId = -1; bRunningToPhone = false; } else { crimeReporters[m_phoneId] = this; + m_facePhoneStart = true; m_nPedState = PED_FACE_PHONE; } #else diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index cf254cf4..2f3931d3 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -118,9 +118,8 @@ void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->N void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); } void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); } -#ifdef TOGGLEABLE_BETA_FEATURES +#ifdef DEBUGMENU bool CPed::bPopHeadsOnHeadshot = false; -bool CPed::bMakePedsRunToPhonesToReportCrimes = false; #endif CPed::~CPed(void) @@ -683,7 +682,7 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction) if(!IsClumpSkinned(GetClump())) #endif { -#ifdef TOGGLEABLE_BETA_FEATURES +#ifdef DEBUGMENU if (bPopHeadsOnHeadshot || nodeId != PED_HEAD) #else if (nodeId != PED_HEAD) @@ -2014,18 +2013,19 @@ CPed::SortPeds(CPed **list, int min, int max) void CPed::BuildPedLists(void) { - if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) { + if ((CTimer::GetFrameCounter() + m_randomSeed) % 16) { for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) { + bool removePed = false; if (m_nearPeds[i]) { if (m_nearPeds[i]->IsPointerValid()) { float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D(); - if (distSqr < 900.0f) { - i++; - continue; - } - } - + if (distSqr > 900.0f) + removePed = true; + } else + removePed = true; + } + if (removePed) { // If we arrive here, the ped we're checking isn't "near", so we should remove it. for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) { m_nearPeds[j] = m_nearPeds[j + 1]; @@ -2033,7 +2033,7 @@ CPed::BuildPedLists(void) } // Above loop won't work when it's 9, so we need to empty slot 9. m_nearPeds[9] = nil; - m_numNearPeds--; + m_numNearPeds--; } else i++; } @@ -3078,47 +3078,106 @@ CPed::CheckAroundForPossibleCollisions(void) } } +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +void +ReportPhonePickUpCB(CAnimBlendAssociation* assoc, void* arg) +{ + CPed* ped = (CPed*)arg; + ped->m_nMoveState = PEDMOVE_STILL; + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f); + + if (assoc->blendAmount > 0.5f && ped) { + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f); + } +} + +void +ReportPhonePutDownCB(CAnimBlendAssociation* assoc, void* arg) +{ + assoc->flags |= ASSOC_DELETEFADEDOUT; + assoc->blendDelta = -1000.0f; + CPed* ped = (CPed*)arg; + + if (ped->m_phoneId != -1 && crimeReporters[ped->m_phoneId] == ped) { + crimeReporters[ped->m_phoneId] = nil; + gPhoneInfo.m_aPhones[ped->m_phoneId].m_nState = PHONE_STATE_FREE; + ped->m_phoneId = -1; + } + + if (assoc->blendAmount > 0.5f) + ped->bUpdateAnimHeading = true; + + ped->SetWanderPath(CGeneral::GetRandomNumber() & 7); +} +#endif + bool CPed::MakePhonecall(void) { -#ifdef TOGGLEABLE_BETA_FEATURES - if (bMakePedsRunToPhonesToReportCrimes) - if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) { - FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(), - (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)((CPed*)m_pEventEntity)->m_threatEntity), false); - bRunningToPhone = false; - } + FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(), + (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)m_victimOfPlayerCrime), false); + + if (m_crimeToReportOnPhone != CRIME_POSSESSION_GUN) + FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1); + + bRunningToPhone = false; + } #endif if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer) return false; +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + CAnimBlendAssociation* talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK); + if (talkAssoc && talkAssoc->blendAmount > 0.5f) { + CAnimBlendAssociation* endAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f); + endAssoc->flags &= ~ASSOC_DELETEFADEDOUT; + endAssoc->SetFinishCallback(ReportPhonePutDownCB, this); + } +#endif SetIdle(); + gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE; -#ifdef TOGGLEABLE_BETA_FEATURES - crimeReporters[m_phoneId] = nil; -#endif +#ifndef PEDS_REPORT_CRIMES_ON_PHONE m_phoneId = -1; +#endif + + // Because SetWanderPath is now done async in ReportPhonePutDownCB +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + return false; +#else return true; +#endif } bool CPed::FacePhone(void) { - // FIX: This function was broken since it's left unused early in development. -#ifdef FIX_BUGS + // This function was broken since it's left unused early in development. +#ifdef PEDS_REPORT_CRIMES_ON_PHONE float phoneDir = CGeneral::GetRadianAngleBetweenPoints( gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y, GetPosition().x, GetPosition().y); - SetLookFlag(phoneDir, false); - bool turnDone = TurnBody(); - if (turnDone) { - SetIdle(); + if (m_facePhoneStart) { + m_lookTimer = 0; + SetLookFlag(phoneDir, true); + m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; + m_facePhoneStart = false; + } + + if (bIsLooking && TurnBody()) { ClearLookFlag(); + SetIdle(); m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000; + CAnimBlendAssociation* assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f); + assoc->SetFinishCallback(ReportPhonePickUpCB, this); + return true; } - return turnDone; + + return false; #else float currentRot = RADTODEG(m_fRotationCur); float phoneDir = CGeneral::GetRadianAngleBetweenPoints( @@ -3165,6 +3224,63 @@ CPed::CheckForDeadPeds(void) return nil; } +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +// returns event id, parameter is optional +int32 +CPed::CheckForPlayerCrimes(CPed *victim) +{ + int i; + float dist; + float mindist = 60.0f; + CPlayerPed *player = FindPlayerPed(); + int32 victimRef = (victim ? CPools::GetPedRef(victim) : 0); + int event = -1; + + for (i = 0; i < NUMEVENTS; i++) { + if (gaEvent[i].type == EVENT_NULL || gaEvent[i].type > EVENT_CAR_SET_ON_FIRE) + continue; + + // those are already handled in game, also DEAD_PED isn't registered alone, most of the time there is SHOOT_PED etc. + if (gaEvent[i].type == EVENT_DEAD_PED || gaEvent[i].type == EVENT_GUNSHOT || gaEvent[i].type == EVENT_EXPLOSION) + continue; + + if (victim && gaEvent[i].entityRef != victimRef) + continue; + + if (gaEvent[i].criminal != player) + continue; + + dist = (GetPosition() - gaEvent[i].posn).Magnitude(); + if (dist < mindist) { + mindist = dist; + event = i; + } + } + + if (event != -1) { + if (victim) { + m_victimOfPlayerCrime = victim; + } else { + switch (gaEvent[event].entityType) { + case EVENT_ENTITY_PED: + m_victimOfPlayerCrime = CPools::GetPed(gaEvent[event].entityRef); + break; + case EVENT_ENTITY_VEHICLE: + m_victimOfPlayerCrime = CPools::GetVehicle(gaEvent[event].entityRef); + break; + case EVENT_ENTITY_OBJECT: + m_victimOfPlayerCrime = CPools::GetObject(gaEvent[event].entityRef); + break; + default: + break; + } + } + } + + return event; +} +#endif + bool CPed::CheckForExplosions(CVector2D &area) { @@ -4542,6 +4658,14 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false); } } +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + else if (reason->IsVehicle()) { + if (veh->pDriver && veh->pDriver->IsPlayer()) { + CWanted* wanted = FindPlayerPed()->m_pWanted; + wanted->RegisterCrime(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false); + } + } +#endif } void @@ -5384,61 +5508,15 @@ CPed::CollideWithPed(CPed *collideWith) SetDirectionToWalkAroundObject(collideWith); } } else { -#ifdef VC_PED_PORTS - if (FindPlayerPed() != m_pedInObjective - || m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT - || collideWith == m_pedInObjective) { -#endif - if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper - || (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) && - (!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) { - SetDirectionToWalkAroundObject(collideWith); - if (!weAreMissionChar) - Say(SOUND_PED_CHAT); - } else { - SetEvasiveStep(collideWith, 2); - } -#ifdef VC_PED_PORTS - } else if (collideWith->m_nMoveState != PEDMOVE_STILL && GetWeapon()->IsTypeMelee() - && collideWith->m_pedInObjective == m_pedInObjective) { - - int colliderIsAtPlayerSafePosID = -1; - int weAreAtPlayerSafePosID = -1; - for (int i = 0; i < ARRAY_SIZE(((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos); i++) { - CPed *pedAtSafePos = ((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos[i]; - if (pedAtSafePos == this) { - weAreAtPlayerSafePosID = i; - } else if (pedAtSafePos == collideWith) { - colliderIsAtPlayerSafePosID = i; - } - } - bool weAreCloserToTargetThenCollider = false; - if ((GetPosition() - m_vecSeekPos).MagnitudeSqr2D() < (collideWith->GetPosition() - m_vecSeekPos).MagnitudeSqr2D()) - weAreCloserToTargetThenCollider = true; - - if (weAreAtPlayerSafePosID <= 0 || weAreCloserToTargetThenCollider) { - if (!weAreCloserToTargetThenCollider) { - int time = 300; - SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time); - m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time; - } - } else if (colliderIsAtPlayerSafePosID <= 0) { - if (collideWith->m_pedInObjective == FindPlayerPed()) { - // VC specific - // ((CPlayerPed*)m_pedInObjective)->RemovePedFromMeleeList(this); - int time = 500; - SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time); - m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time; - } - } else { - int time = 300; - SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time); - m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time; - } - } else { + if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper + || (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) && + (!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) { SetDirectionToWalkAroundObject(collideWith); + if (!weAreMissionChar) + Say(SOUND_PED_CHAT); + } else { + SetEvasiveStep(collideWith, 2); } -#endif } } else { if (m_pedStats->m_temper <= m_pedStats->m_fear @@ -5452,12 +5530,20 @@ CPed::CollideWithPed(CPed *collideWith) } else { TurnBody(); SetAttack(collideWith); +#ifdef VC_PED_PORTS + m_fRotationCur = 0.3f + m_fRotationCur; + m_fRotationDest = m_fRotationCur; +#endif } m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(250, 450); } } } else { +#ifdef VC_PED_PORTS + if (m_pedInObjective && (collideWith == m_pedInObjective || collideWith->m_pedInObjective == m_pedInObjective) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { +#else if (m_pedInObjective && collideWith == m_pedInObjective && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { +#endif if (heLooksToUs) { SetEvasiveStep(collideWith, 1); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000; @@ -5466,7 +5552,11 @@ CPed::CollideWithPed(CPed *collideWith) if (m_pedStats != collideWith->m_pedStats) { - if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper) { + if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper +#ifdef VC_PED_PORTS + || collideWith->IsPlayer() || CTimer::GetTimeInMilliseconds() < m_nPedStateTimer +#endif + ) { if (collideWith->IsPlayer()) { // He's on our right side @@ -5476,16 +5566,19 @@ CPed::CollideWithPed(CPed *collideWith) m_fRotationCur += m_headingRate; } else { // He's on our right side - if (DotProduct(posDiff, GetRight()) <= 0.0f) - m_fRotationCur -= m_headingRate; + if (DotProduct(posDiff, collideWith->GetRight()) <= 0.0f) + collideWith->m_fRotationCur -= collideWith->m_headingRate; else - m_fRotationCur += m_headingRate; + collideWith->m_fRotationCur += collideWith->m_headingRate; } } else { SetLookFlag(collideWith, false); TurnBody(); animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f); animAssoc->flags |= ASSOC_FADEOUTWHENDONE; +#ifdef VC_PED_PORTS + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000; +#endif if (!heIsMissionChar) { CVector2D posDiff2D(posDiff); int direction = collideWith->GetLocalDirection(posDiff2D); @@ -8423,10 +8516,6 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) if (car->pDriver) { CEventList::RegisterEvent((m_nPedType == PEDTYPE_COP ? EVENT_HIT_AND_RUN_COP : EVENT_HIT_AND_RUN), EVENT_ENTITY_PED, this, car->pDriver, 1000); -#ifdef TOGGLEABLE_BETA_FEATURES - if (bMakePedsRunToPhonesToReportCrimes) - m_ped_flagI40 = true; -#endif } ePedPieceTypes pieceToDamage; @@ -8966,7 +9055,11 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) return; if (!ped->EnteringCar()) { - ped->QuitEnteringCar(); +#ifdef VC_PED_PORTS + if (ped->m_nPedState != PED_DRIVING) +#endif + ped->QuitEnteringCar(); + return; } if (ped->m_fHealth == 0.0f) { @@ -10558,7 +10651,11 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) return; if (!ped->EnteringCar()) { - ped->QuitEnteringCar(); +#ifdef VC_PED_PORTS + if (ped->m_nPedState != PED_DRIVING) +#endif + ped->QuitEnteringCar(); + return; } @@ -11589,16 +11686,21 @@ CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg) */ } -// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB, but it's not true, someone made it up. +// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB but that's not true, someone made it up. bool CPed::RunToReportCrime(eCrimeType crimeToReport) { -#ifdef TOGGLEABLE_BETA_FEATURES - if (!bMakePedsRunToPhonesToReportCrimes) - return false; +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (bRunningToPhone) { + if (!isPhoneAvailable(m_phoneId)) { + m_phoneId = -1; + bIsRunning = false; + ClearSeek(); // clears bRunningToPhone + return false; + } - if (bRunningToPhone) return true; + } #else // They changed true into false to make this function unusable. So running to phone actually starts but first frame after that cancels it. if (m_nPedState == PED_SEEK_POS) @@ -11612,11 +11714,13 @@ CPed::RunToReportCrime(eCrimeType crimeToReport) return false; CPhone *phone = &gPhoneInfo.m_aPhones[phoneId]; +#ifndef PEDS_REPORT_CRIMES_ON_PHONE if (phone->m_nState != PHONE_STATE_FREE) return false; +#endif bRunningToPhone = true; - SetSeek(phone->m_pEntity->GetPosition() - phone->m_pEntity->GetForward(), 1.3f); // original: phone.m_vecPos, 0.3f + SetSeek(phone->m_pEntity->GetMatrix() * -phone->m_pEntity->GetForward(), 1.0f); // original: phone.m_vecPos, 0.3f SetMoveState(PEDMOVE_RUN); bIsRunning = true; // not there in original m_phoneId = phoneId; @@ -13672,6 +13776,11 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode) if (m_nPedState == PED_SEEK_CAR) return; +#ifdef VC_PED_PORTS + if (!CanSetPedState() || m_nPedState == PED_DRIVING) + return; +#endif + SetStoredState(); m_pSeekTarget = car; m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); @@ -13789,14 +13898,13 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) return; -#ifdef TOGGLEABLE_BETA_FEATURES - if (!bMakePedsRunToPhonesToReportCrimes) +#ifndef PEDS_REPORT_CRIMES_ON_PHONE + if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) { + bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; + SetFindPathAndFlee(obj, 5000, !isRunning); + return; + } #endif - if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) { - bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; - SetFindPathAndFlee(obj, 5000, !isRunning); - return; - } CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f); CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f); diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 6e536ede..68006e62 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -385,9 +385,8 @@ public: #ifdef PED_SKIN uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this #endif - // our own flags - uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator - uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle + uint32 m_ped_flagI40 : 1; + uint32 m_ped_flagI80 : 1; // originally unused, KANGAROO_CHEAT define makes use of this as cheat toggle uint8 CharCreatedBy; eObjective m_objective; @@ -454,6 +453,10 @@ public: float m_distanceToCountSeekDone; bool bRunningToPhone; int16 m_phoneId; +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + bool m_facePhoneStart; + CEntity *m_victimOfPlayerCrime; +#endif eCrimeType m_crimeToReportOnPhone; uint32 m_phoneTalkTimer; CAccident *m_lastAccident; @@ -588,6 +591,9 @@ public: bool MakePhonecall(void); bool FacePhone(void); CPed *CheckForDeadPeds(void); +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + int32 CheckForPlayerCrimes(CPed *victim = nil); +#endif bool CheckForExplosions(CVector2D &area); CPed *CheckForGunShots(void); PointBlankNecessity CheckForPointBlankPeds(CPed*); @@ -872,9 +878,8 @@ public: static bool bPedCheat3; static CVector2D ms_vec2DFleePosition; -#ifdef TOGGLEABLE_BETA_FEATURES +#ifdef DEBUGMENU static bool bPopHeadsOnHeadshot; - static bool bMakePedsRunToPhonesToReportCrimes; #endif #ifndef MASTER diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 378e621a..aea14f6a 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -874,7 +874,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, if ( victim->IsPed() && ((CPed*)shooter)->m_nPedType != ((CPed*)victim)->m_nPedType || ((CPed*)shooter)->m_nPedType == PEDTYPE_PLAYER2 ) { CPed *victimPed = (CPed *)victim; - if ( !victimPed->OnGround() && victim != shooter ) + if ( !victimPed->DyingOrDead() && victim != shooter ) { if ( victimPed->DoesLOSBulletHitPed(*point) ) { |